From 48122727289c06906d8c4e38e183bb0a16ddbb53 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 10 Dec 2015 15:35:54 +0530 Subject: ItemID to Constant: quests/woe Folder --- npc/quests/bunnyband.txt | 10 +- npc/quests/cooking_quest.txt | 140 +++---- npc/quests/counteragent_mixture.txt | 32 +- npc/quests/dandelion_request.txt | 60 +-- npc/quests/doomed_swords.txt | 72 ++-- npc/quests/doomed_swords_quest.txt | 50 +-- npc/quests/eye_of_hellion.txt | 102 +++--- npc/quests/first_class/tu_acolyte.txt | 50 +-- npc/quests/first_class/tu_archer.txt | 44 +-- npc/quests/first_class/tu_ma_th01.txt | 32 +- npc/quests/first_class/tu_magician01.txt | 8 +- npc/quests/first_class/tu_merchant.txt | 34 +- npc/quests/first_class/tu_sword.txt | 12 +- npc/quests/first_class/tu_thief01.txt | 12 +- npc/quests/guildrelay.txt | 418 ++++++++++----------- npc/quests/gunslinger_quests.txt | 68 ++-- npc/quests/juice_maker.txt | 16 +- npc/quests/kiel_hyre_quest.txt | 238 ++++++------ npc/quests/lvl4_weapon_quest.txt | 296 +++++++-------- npc/quests/mage_solution.txt | 12 +- npc/quests/monstertamers.txt | 86 ++--- npc/quests/mrsmile.txt | 10 +- npc/quests/newgears/2004_headgears.txt | 424 ++++++++++----------- npc/quests/newgears/2005_headgears.txt | 48 +-- npc/quests/newgears/2006_headgears.txt | 104 +++--- npc/quests/newgears/2008_headgears.txt | 54 +-- npc/quests/ninja_quests.txt | 50 +-- npc/quests/obb_quest.txt | 56 +-- npc/quests/okolnir.txt | 12 +- npc/quests/partyrelay.txt | 384 +++++++++---------- npc/quests/quests_13_1.txt | 612 +++++++++++++++---------------- npc/quests/quests_13_2.txt | 326 ++++++++-------- npc/quests/quests_airship.txt | 12 +- npc/quests/quests_alberta.txt | 198 +++++----- npc/quests/quests_aldebaran.txt | 32 +- npc/quests/quests_amatsu.txt | 132 +++---- npc/quests/quests_ayothaya.txt | 74 ++-- npc/quests/quests_comodo.txt | 108 +++--- npc/quests/quests_ein.txt | 206 +++++------ npc/quests/quests_geffen.txt | 18 +- npc/quests/quests_gonryun.txt | 76 ++-- npc/quests/quests_hugel.txt | 192 +++++----- npc/quests/quests_juperos.txt | 72 ++-- npc/quests/quests_lighthalzen.txt | 162 ++++---- npc/quests/quests_louyang.txt | 130 +++---- npc/quests/quests_lutie.txt | 82 ++--- npc/quests/quests_morocc.txt | 142 +++---- npc/quests/quests_moscovia.txt | 182 ++++----- npc/quests/quests_nameless.txt | 294 +++++++-------- npc/quests/quests_niflheim.txt | 46 +-- npc/quests/quests_payon.txt | 44 +-- npc/quests/quests_prontera.txt | 62 ++-- npc/quests/quests_rachel.txt | 136 +++---- npc/quests/quests_umbala.txt | 32 +- npc/quests/quests_veins.txt | 132 +++---- npc/quests/quests_yuno.txt | 70 ++-- npc/quests/seals/brisingamen_seal.txt | 4 +- npc/quests/seals/god_weapon_creation.txt | 90 ++--- npc/quests/seals/megingard_seal.txt | 74 ++-- npc/quests/seals/mjolnir_seal.txt | 54 +-- npc/quests/seals/sleipnir_seal.txt | 482 ++++++++++++------------ npc/quests/skills/acolyte_skills.txt | 8 +- npc/quests/skills/alchemist_skills.txt | 34 +- npc/quests/skills/archer_skills.txt | 24 +- npc/quests/skills/assassin_skills.txt | 8 +- npc/quests/skills/bard_skills.txt | 32 +- npc/quests/skills/blacksmith_skills.txt | 20 +- npc/quests/skills/crusader_skills.txt | 20 +- npc/quests/skills/dancer_skills.txt | 16 +- npc/quests/skills/hunter_skills.txt | 8 +- npc/quests/skills/knight_skills.txt | 6 +- npc/quests/skills/mage_skills.txt | 10 +- npc/quests/skills/merchant_skills.txt | 64 ++-- npc/quests/skills/monk_skills.txt | 6 +- npc/quests/skills/priest_skills.txt | 10 +- npc/quests/skills/sage_skills.txt | 18 +- npc/quests/skills/swordman_skills.txt | 30 +- npc/quests/skills/thief_skills.txt | 34 +- npc/quests/skills/wizard_skills.txt | 10 +- npc/quests/thana_quest.txt | 90 ++--- npc/quests/the_sign_quest.txt | 518 +++++++++++++------------- npc/warps/fields/abyss_warper.txt | 2 +- npc/woe-se/agit_main_se.txt | 40 +- 83 files changed, 4109 insertions(+), 4109 deletions(-) diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt index af3a622a0..37bd45714 100644 --- a/npc/quests/bunnyband.txt +++ b/npc/quests/bunnyband.txt @@ -82,15 +82,15 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{ mes "Bunny Band together..."; close; } - delitem 949,100; //Feather - delitem 706,1; //Four_Leaf_Clover - delitem 722,1; //Scarlet_Jewel - delitem 2213,1; //Cat_Hairband + delitem Feather,100; + delitem Four_Leaf_Clover,1; + delitem Scarlet_Jewel,1; + delitem Cat_Hairband,1; mes "[Kafra Employee]"; mes "Ah, here you go~"; mes "The perfect Bunny Band!"; mes "Well, I hope you enjoy it."; - getitem 2214,1; //Bunny_Band + getitem Bunny_Band,1; BUNYBND = 0; next; mes "[Kafra Employee]"; diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index 60b8ee32f..aa8239f79 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -429,7 +429,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ goto L_End; } else if (cooking_q == 1) { - if (countitem(940) > 4 && countitem(7031) > 0 && countitem(7457) > 0) { + if (countitem(Grasshopper's_Leg) > 4 && countitem(Old_Frying_Pan) > 0 && countitem(Cooking_Oil) > 0) { cutin "orleans_4",0; emotion e_an; mes "[Charles Orleans]"; @@ -462,11 +462,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "know this recipe now. That's"; mes "all for today, so please go"; mes "and practice on your own now."; - delitem 940,5; //Grasshopper's_Leg - delitem 7031,1; //Old_Frying_Pan - delitem 7457,1; //Cooking_Oil + delitem Grasshopper's_Leg,5; + delitem Old_Frying_Pan,1; + delitem Cooking_Oil,1; cooking_q = 7; - getitem 12041,1; //Str_Dish01 + getitem Str_Dish01,1; goto L_End; } cutin "orleans_6",0; @@ -489,7 +489,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ goto L_End; } else if (cooking_q == 2) { - if (countitem(514) > 2 && countitem(501) > 1) { + if (countitem(Grape) > 2 && countitem(Red_Potion) > 1) { cutin "orleans_4",0; mes "[Charles Orleans]"; mes "Finally, you're here! Never"; @@ -520,10 +520,10 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "know this recipe now. That's"; mes "all for today, so please go"; mes "and practice on your own now."; - delitem 514,3; //Grape - delitem 501,2; //Red_Potion + delitem Grape,3; + delitem Red_Potion,2; cooking_q = 7; - getitem 12046,1; //Int_Dish01 + getitem Int_Dish01,1; goto L_End; } cutin "orleans_6",0; @@ -546,7 +546,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ goto L_End; } else if (cooking_q == 3) { - if (countitem(518) > 0 && countitem(514) > 1 && countitem(501) > 0) { + if (countitem(Honey) > 0 && countitem(Grape) > 1 && countitem(Red_Potion) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; mes "Finally, you're here! Never"; @@ -580,11 +580,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "know this recipe now. That's"; mes "all for today, so please go"; mes "and practice on your own now."; - delitem 518,1; //Honey - delitem 514,2; //Grape - delitem 501,1; //Red_Potion + delitem Honey,1; + delitem Grape,2; + delitem Red_Potion,1; cooking_q = 7; - getitem 12061,1; //Dex_Dish01 + getitem Dex_Dish01,1; goto L_End; } cutin "orleans_6",0; @@ -608,7 +608,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ goto L_End; } else if (cooking_q == 4) { - if (countitem(577) > 0 && countitem(908) > 9 && countitem(1024) > 0) { + if (countitem(Grain) > 0 && countitem(Spawn) > 9 && countitem(Chinese_Ink) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; mes "Finally, you're here! Never"; @@ -641,11 +641,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "know this recipe now. That's"; mes "all for today, so please go"; mes "and practice on your own now."; - delitem 577,1; //Grain - delitem 908,10; //Spawn - delitem 1024,1; //Chinese_ink + delitem Grain,1; + delitem Spawn,10; + delitem Chinese_Ink,1; //Chinese_ink cooking_q = 7; - getitem 12056,1; //Agi_Dish01 + getitem Agi_Dish01,1; goto L_End; } cutin "orleans_6",0; @@ -668,7 +668,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ goto L_End; } else if (cooking_q == 5) { - if (countitem(960) > 9 && countitem(511) > 9 && countitem(503) > 0) { + if (countitem(Nipper) > 9 && countitem(Green_Herb) > 9 && countitem(Yellow_Potion) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; mes "Finally, you're here! Never"; @@ -701,11 +701,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "know this recipe now. That's"; mes "all for today, so please go"; mes "and practice on your own now."; - delitem 960,10; //Nipper - delitem 511,10; //Green_Herb - delitem 503,1; //Yellow_Potion + delitem Nipper,10; + delitem Green_Herb,10; + delitem Yellow_Potion,1; cooking_q = 7; - getitem 12051,1; //Vit_Dish01 + getitem Vit_Dish01,1; goto L_End; } cutin "orleans_6",0; @@ -729,7 +729,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ goto L_End; } else if (cooking_q == 6) { - if (countitem(942) > 4 && countitem(7031) > 0 && countitem(7457) > 0) { + if (countitem(Yoyo_Tail) > 4 && countitem(Old_Frying_Pan) > 0 && countitem(Cooking_Oil) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; mes "Finally, you're here! Never"; @@ -762,11 +762,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "know this recipe now. That's"; mes "all for today, so please go"; mes "and practice on your own now."; - delitem 942,5; //Yoyo_Tail - delitem 7031,1; //Old_Frying_Pan - delitem 7457,1; //Cooking_Oil + delitem Yoyo_Tail,5; + delitem Old_Frying_Pan,1; + delitem Cooking_Oil,1; cooking_q = 7; - getitem 12066,1; //Luk_Dish01 + getitem Luk_Dish01,1; goto L_End; } cutin "orleans_6",0; @@ -1247,7 +1247,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "If you bring me 10 Pumpkins,"; mes "I will let you borrow one of"; mes "my Level 1 Cookbooks."; - if (countitem(535) > 9) { + if (countitem(Pumpkin) > 9) { next; if (select("Give 10 Pumpkins and Current Cookbook:Cancel") == 1) { cutin "orleans_6",0; @@ -1278,7 +1278,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "crackers or cookies. Please"; mes "bring me 5 Well-Baked Cookies"; mes "to borrow my Level 2 Cookbook."; - if (countitem(538) > 4) { + if (countitem(Well_Baked_Cookie) > 4) { next; if (select("Give Cookies and Current Cookbook:Cancel") == 1) { cutin "orleans_6",0; @@ -1312,7 +1312,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "Please bring me 5 Sushi,"; mes "and I'll let you borrow a"; mes "Level 3 Cookbook, okay?"; - if (countitem(551) > 4) { + if (countitem(Shusi) > 4) { next; if (select("Give Sushi and Current Cookbook:Cancel")) { cutin "orleans_6",0; @@ -1344,7 +1344,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "that delicious Bao? 5 would"; mes "be perfect. Then, I'll let you"; mes "borrow my Level 4 Cookbook."; - if (countitem(553) > 4) { + if (countitem(Bun) > 4) { next; if (select("Give Bao and Current Cookbook:Cancel") == 1) { cutin "orleans_6",0; @@ -1378,7 +1378,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "unignorable health value. Bring"; mes "me 10 of those, and you can"; mes "borrow a Level 5 Cookbook."; - if (countitem(711) > 9) { + if (countitem(Shoot) > 9) { next; if (select("Give Shoots and Current Cookbook:Quit") == 1) { cutin "orleans_6",0; @@ -1402,30 +1402,30 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ else goto L_End; } - if (.@old_book == 1) delitem 7472,1; //Cookbook01 - else if (.@old_book == 2) delitem 7473,1; //Cookbook02 - else if (.@old_book == 3) delitem 7474,1; //Cookbook03 - else if (.@old_book == 4) delitem 7475,1; //Cookbook04 - else if (.@old_book == 5) delitem 7476,1; //Cookbook05 + if (.@old_book == 1) delitem Cookbook01,1; + else if (.@old_book == 2) delitem Cookbook02,1; + else if (.@old_book == 3) delitem Cookbook03,1; + else if (.@old_book == 4) delitem Cookbook04,1; + else if (.@old_book == 5) delitem Cookbook05,1; if (.@new_book == 1) { - delitem 535,10; //Pumpkin - getitem 7472,1; //Cookbook01 + delitem Pumpkin,10; + getitem Cookbook01,1; } else if (.@new_book== 2) { - delitem 538,5; //Well_Baked_Cookie - getitem 7473,1; //Cookbook02 + delitem Well_Baked_Cookie,5; + getitem Cookbook02,1; } else if (.@new_book== 3) { - delitem 551,5; //Shusi - getitem 7474,1; //Cookbook03 + delitem Shusi,5; + getitem Cookbook03,1; } else if (.@new_book== 4) { - delitem 553,5; //Bun - getitem 7475,1; //Cookbook05 + delitem Bun,5; + getitem Cookbook04,1; //Cookbook05 } else if (.@new_book== 5) { - delitem 711,10; //Shoot - getitem 7476,1; //Cookbook05 + delitem Shoot,10; + getitem Cookbook05,1; } mes "[Charles Orleans]"; mes "Well, as promised,"; @@ -1701,14 +1701,14 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "Please take this cookbook"; mes "with the basic Level 1 recipes."; cooking_q = 8; - getitem 7472,1; //Cookbook01 + getitem Cookbook01,1; next; mes "[Madeleine Chu]"; mes "Once you learn all the recipes,"; mes "feel free to come back to me for more, okay? Also, you'll need"; mes "these cooking kits to practice."; mes "You can have these for free, and you can buy more from me later~"; - getitem 12125,10; //Outdoor_Cooking_Kits + getitem Outdoor_Cooking_Kits,10; close; } else if (cooking_q == 8) { @@ -1749,7 +1749,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ } case 2: - if (countitem(12041) > 0 && countitem(12046) > 0 && countitem(12061) > 0 && countitem(12056) > 0 && countitem(12051) > 0 && countitem(12066) > 0) { + if (countitem(Str_Dish01) > 0 && countitem(Int_Dish01) > 0 && countitem(Dex_Dish01) > 0 && countitem(Agi_Dish01) > 0 && countitem(Vit_Dish01) > 0 && countitem(Luk_Dish01) > 0) { mes "[Madeleine Chu]"; mes "Oh, you've made a sample"; mes "of every recipe detailed in"; @@ -1772,14 +1772,14 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "them? Here, I'll wrap your"; mes "food in this handy cloth..."; next; - delitem 12041,1; //Str_Dish01 - delitem 12046,1; //Int_Dish01 - delitem 12061,1; //Dex_Dish01 - delitem 12056,1; //Agi_Dish01 - delitem 12051,1; //Vit_Dish01 - delitem 12066,1; //Luk_Dish01 + delitem Str_Dish01,1; + delitem Int_Dish01,1; + delitem Dex_Dish01,1; + delitem Agi_Dish01,1; + delitem Vit_Dish01,1; + delitem Luk_Dish01,1; cooking_q = 9; - getitem 12111,1; //Food_Package + getitem Food_Package,1; mes "[Madeleine Chu]"; mes "There you go, it's ready"; mes "to be delivered. Now, make"; @@ -1814,7 +1814,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ close; case 3: - if (countitem(12041) > 0 || countitem(12046) > 0 || countitem(12061) > 0 || countitem(12056) > 0 || countitem(12051) > 0 || countitem(12066) > 0) { + if (countitem(Str_Dish01) > 0 || countitem(Int_Dish01) > 0 || countitem(Dex_Dish01) > 0 || countitem(Agi_Dish01) > 0 || countitem(Vit_Dish01) > 0 || countitem(Luk_Dish01) > 0) { mes "[Madeleine Chu]"; mes "Oh, I see that you've"; mes "tried some recipes in that"; @@ -1835,7 +1835,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ } } else if (cooking_q == 9) { - if (countitem(12111) > 0) { + if (countitem(Food_Package) > 0) { mes "[Madeleine Chu]"; mes "Please find my friend"; mes "Chulsoo in Payon and"; @@ -1866,7 +1866,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "it soon, alright? See you~"; close; } - if (countitem(7472) > 0) { + if (countitem(Cookbook01) > 0) { mes "[Madeleine Chu]"; mes "You lost it? Oh, that's"; mes "not good. How can you "; @@ -1874,7 +1874,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "arts in that way? I'm so"; mes "very ashamed of you..."; next; - delitem 7472,1; //Cookbook01 + delitem Cookbook01,1; cooking_q = 0; mes "[Madeleine Chu]"; mes "First of all, I'd like"; @@ -1910,7 +1910,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "factor in quality cuisine."; next; cooking_q = 11; - getitem 12126,10; //Indoor_Cooking_Kits + getitem Indoor_Cooking_Kits,10; mes "[Madeleine Chu]"; mes "Please try these Indoor"; mes "Cooking Kits to help you"; @@ -2168,7 +2168,7 @@ OnDisable: } payon,209,127,3 script Servant 4_M_ORIENT01,{ - if (!checkweight(555,1)) { + if (!checkweight(Rice_Cake,1)) { mes "[Chulsoo]"; mes "Hold on, you're carrying"; mes "too many items with you."; @@ -2207,7 +2207,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ close; } Zeny -= 200; - getitem 555,1; //Rice_Cake + getitem Rice_Cake,1; mes "[Chulsoo]"; mes "Thank you very"; mes "much! I hope you"; @@ -2225,7 +2225,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ close; case 3: - if (countitem(12111) > 0) { + if (countitem(Food_Package) > 0) { mes "["+strcharinfo(0)+"]"; mes "Actually, Madeleine"; mes "sent me here to find"; @@ -2297,9 +2297,9 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ mes "what my old teacher was trying"; mes "to tell me. In return, please have one of my humble Rice Cakes."; next; - delitem 12111,1; //Food_Package + delitem Food_Package,1; cooking_q = 10; - getitem 555,1; //Rice_Cake + getitem Rice_Cake,1; mes "[Chulsoo]"; mes "I better visit Prontera"; mes "again soon. It's been a long"; @@ -2378,7 +2378,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ close; } Zeny -= 200; - getitem 555,1; //Rice_Cake + getitem Rice_Cake,1; mes "[Chulsoo]"; mes "Thank you very"; mes "much! I hope you"; diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt index af13e01ab..21be15563 100644 --- a/npc/quests/counteragent_mixture.txt +++ b/npc/quests/counteragent_mixture.txt @@ -74,7 +74,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ mes "Heya."; mes "What's up?"; next; - if (countitem(971) > 0 && countitem(972) > 0) { + if (countitem(Detrimindexta) > 0 && countitem(Karvodailnirol) > 0) { switch(select("Talk:Talk about the solutions.:Cancel")) { case 1: mes "[Merchant Louitz]"; @@ -144,7 +144,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ close; } } - if (countitem(972) > 0) { + if (countitem(Karvodailnirol) > 0) { switch(select("Talk:Talk about Karvodailnirol:Cancel")) { case 1: mes "[Merchant Louitz]"; @@ -214,7 +214,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ close; } } - if (countitem(971) > 0) { + if (countitem(Detrimindexta) > 0) { switch(select("Talk:Talk about Detrimindexta:Cancel")) { case 1: mes "[Merchant Louitz]"; @@ -416,7 +416,7 @@ geffen,181,114,3 script Aure Dupon#cm 4_KID01,{ } geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -474,7 +474,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Oh, I just can't wait to make this! Are you ready to begin?"; next; if (select("Make:Cancel") == 1) { - if (countitem(970) == 0 || countitem(971) == 0 || countitem(713) == 0 || Zeny < 3000) { + if (countitem(Alchol) == 0 || countitem(Detrimindexta) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 3000) { mes "[Chemist Molgenstein]"; mes "Heuheuheuheuh.... not enough... not enough.. Haah...Haah... Go..... get the rest of the materials!"; mes "We'll postpone the fun until then... Heuheuheuheuheuh."; @@ -484,16 +484,16 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Ooooooooh...... heeheeheeheehee...... yes... like that...... yes... more... more........ heeheeheehee."; mes ".... Aaah.... ahah... ha....ahahooooooooohoh!"; next; - if (countitem(970) < 1 || countitem(971) < 1 || countitem(713) < 1) { + if (countitem(Alchol) < 1 || countitem(Detrimindexta) < 1 || countitem(Empty_Bottle) < 1) { mes "[Chemist Molgenstein]"; mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!"; close; } - delitem 970,1; //Alchol - delitem 971,1; //Detrimindexta - delitem 713,1; //Empty_Bottle + delitem Alchol,1; + delitem Detrimindexta,1; + delitem Empty_Bottle,1; Zeny -= 3000; - getitem 973,1; //Counteragent + getitem Counteragent,1; mes "[Chemist Molgenstein]"; mes "Hee hee hee..."; mes "Haaaaah......"; @@ -518,7 +518,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Oh, I just can't wait to make this! Are you ready to begin?"; next; if (select("Make:Cancel") == 1) { - if (countitem(970) == 0 || countitem(972) == 0 || countitem(713) == 0 || Zeny < 4000) { + if (countitem(Alchol) == 0 || countitem(Karvodailnirol) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 4000) { mes "[Chemist Molgenstein]"; mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!"; mes "We'll have to postpone the fun for later... Hehehehe"; @@ -528,16 +528,16 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Ooooooooh... heehee...... yes... like that...... yes... more... more........ heeheeheehee"; mes ".... Aaah.... ahah... ha....ahah...oooooooooooooooooh!!!...!!!!!!"; next; - if (countitem(970) < 1 || countitem(972) < 1 || countitem(713) < 1) { + if (countitem(Alchol) < 1 || countitem(Karvodailnirol) < 1 || countitem(Empty_Bottle) < 1) { mes "[Chemist Molgenstein]"; mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!"; close; } - delitem 970,1; //Alchol - delitem 972,1; //Karvodailnirol - delitem 713,1; //Empty_Bottle + delitem Alchol,1; + delitem Karvodailnirol,1; + delitem Empty_Bottle,1; Zeny -= 4000; - getitem 974,1; //Mixture + getitem Mixture,1; mes "[Chemist Molgenstein]"; mes "Hee hee hee..."; mes "Haaaaah......"; diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index 267309fb1..32bf2f407 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -35,7 +35,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -298,7 +298,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ } OnTouch: - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -465,7 +465,7 @@ OnTouch: prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{ - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -596,7 +596,7 @@ prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{ } OnTouch: - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -660,7 +660,7 @@ OnTouch: alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1016,7 +1016,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ } OnTouch: - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1195,7 +1195,7 @@ OnTouch: geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{ - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1300,7 +1300,7 @@ geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{ } OnTouch: - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1355,7 +1355,7 @@ OnTouch: morocc,155,56,3 script Miya 4_F_04,3,3,{ - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1546,7 +1546,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ } OnTouch: - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1644,7 +1644,7 @@ OnTouch: payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1936,7 +1936,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ } OnTouch: - if(checkweight(7416,1) != 1) + if(checkweight(Letter_Of_Recommend,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -2143,7 +2143,7 @@ morocc,43,108,5 script Sharp-Looking Kid 4_KID01,{ close; } } - if(mao_request == 1 && countitem(7416)) + if(mao_request == 1 && countitem(Letter_Of_Recommend)) { mes "[Jack]"; mes "Oh, hey, you must be the"; @@ -2408,7 +2408,7 @@ que_job01,81,79,5 script Idle Knight 4_M_JOB_KNIGHT1,{ que_job01,82,95,3 script Bar Master 1_ETC_01,{ - if(checkweight(12112,1) != 1) + if(checkweight(Tropical_Sograt,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -2460,7 +2460,7 @@ que_job01,82,95,3 script Bar Master 1_ETC_01,{ case 1: .@maodrink = 1; case 2: - if(checkweight(12112,1) != 1) + if(checkweight(Tropical_Sograt,1) != 1) { mes "[Master]"; mes "Hey, why did you bring"; @@ -2553,7 +2553,7 @@ que_job01,82,95,3 script Bar Master 1_ETC_01,{ case 1: break; } - if (countitem(7416)) + if (countitem(Letter_Of_Recommend)) { mes "[Master]"; mes "Ah, I see you that you"; @@ -3023,7 +3023,7 @@ OnTouch: que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ - if(checkweight(7417,1) != 1) + if(checkweight(Mission_ScrollA,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -3282,8 +3282,8 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "It's just... It's just not in"; mes "our vocabulary, you see?"; } - delitem 7416,countitem(7416); - delitem 7417,countitem(7417); + delitem 7416,countitem(Letter_Of_Recommend); + delitem 7417,countitem(Mission_ScrollA); if(mao_request == 28) getexp 1050000,0; else if(mao_request == 29) getexp 1280000,0; mao_request = 30; @@ -3423,8 +3423,8 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "the Assassin Guild for"; mes "your efforts and hard work."; } - delitem 7416,countitem(7416); - delitem 7418,countitem(7418); + delitem 7416,countitem(Letter_Of_Recommend); + delitem 7418,countitem(Mission_ScrollB); if(mao_request == 126) getexp 1050000,0; else if(mao_request == 127) getexp 1280000,0; mao_request = 128; @@ -5550,7 +5550,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ - if(checkweight(12112,1) != 1) + if(checkweight(Tropical_Sograt,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -6692,7 +6692,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ mes "^3355FFYou find a gleaming"; mes "crest that looks like a"; mes "splashing wave of water.^000000"; - if(countitem(996)) + if(countitem(Rough_Wind)) { mes "^3355FFYou take out a Rough Wind"; mes "to counter the crest's power.^000000"; @@ -6744,7 +6744,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ mes "crest that looks like a"; mes "splashing wave of water.^000000"; cutin "mocseal_ice02.bmp",2; - if (countitem(995)) + if (countitem(Mistic_Frozen)) { mes "^3355FFYou bring out a Mystic Frozen"; mes "to enhance the crest's power.^000000"; @@ -6824,7 +6824,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ } else if(mao_request == 12) { - if(countitem(997)) + if(countitem(Great_Nature)) { cutin "mocseal_wind01.bmp",2; mes "^3355FFYou find a shining crest"; @@ -6943,7 +6943,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ } else if(mao_request == 111) { - if (countitem(996)) + if (countitem(Rough_Wind)) { cutin "mocseal_wind02.bmp",2; mes "[" + strcharinfo(0) + "]"; @@ -6999,7 +6999,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ if (mao_request == 13) { - if (countitem(994)) + if (countitem(Flame_Heart)) { mes "^3355FFYou find a shimmering"; mes "crest that symbolizes"; @@ -7070,7 +7070,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ mes "stone to enhance its power.^000000"; cutin "mocseal_earth02.bmp",2; next; - if (countitem(997)) + if (countitem(Great_Nature)) { mes "^3355FFYou pull out a"; mes "Great Nature, which"; @@ -7114,7 +7114,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ if (mao_request == 15) { - if(countitem(995)) + if(countitem(Mistic_Frozen)) { mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire.^000000"; @@ -7174,7 +7174,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ cutin "mocseal_fire02.bmp",2; mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire."; - if (countitem(994)) + if (countitem(Flame_Heart)) { mes "You'll need a Flame Heart"; mes "in order to enhance its power.^000000"; diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index 74d45d602..692a0dd90 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -273,7 +273,7 @@ izlude_in,173,88,2 script Nain#magum 8_F,{ } pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Mysterious Man]"; mes "Hold it."; mes "You're carrying"; @@ -714,7 +714,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "everything I need to"; mes "create this sword..."; next; - if (countitem(7018) < 1) { + if (countitem(Young_Twig) < 1) { mes "[Mysterious Blacksmith]"; mes "Well, well."; mes "You've forgotten"; @@ -723,7 +723,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Mysteltainn twig used to kill Baldur. Hurry and bring it..."; close; } - if (countitem(7019) < 1) { + if (countitem(Loki's_Whispers) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm. You forgot to bring"; mes "^0099FF1 Loki's Whispers^000000. We need"; @@ -732,7 +732,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "find that as quickly as you can! "; close; } - if (countitem(7020) < 1) { + if (countitem(Mother's_Nightmare) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm, you still need to"; mes "bring ^0099FF1 Mother's Nightmare^000000"; @@ -740,7 +740,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "and grave portent to this blade... "; close; } - if (countitem(7021) < 1) { + if (countitem(Foolishness_Of_Blind) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm, you still need to"; mes "bring ^0099FF1 Foolishness"; @@ -749,7 +749,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "the curse imbued into the blade... "; close; } - if (countitem(714) < 1) { + if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything"; mes "I require to forge the"; @@ -758,7 +758,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth."; close; } - if (countitem(7018) > 0 && countitem(7019) > 0 && countitem(7020) > 0 && countitem(7021) > 0 && countitem(714) > 0) { + if (countitem(Young_Twig) > 0 && countitem(Loki's_Whispers) > 0 && countitem(Mother's_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "Well done, adventurer."; mes "All seems to be in readiness."; @@ -772,12 +772,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "sword again. Take it,"; mes "quickly! I d-don't want"; mes "to touch it if I can avoid it."; - delitem 7018,1; //Young_Twig - delitem 7019,1; //Loki's_Whispers - delitem 7020,1; //Mother's_Nightmare - delitem 7021,1; //Foolishness_Of_Blind - delitem 714,1; //Emperium - getitem 1138,1; //Mysteltainn_ + delitem Young_Twig,1; + delitem Loki's_Whispers,1; + delitem Mother's_Nightmare,1; + delitem Foolishness_Of_Blind,1; + delitem Emperium,1; + getitem Mysteltainn_,1; next; mes "[Mysterious Blacksmith]"; mes "Be very careful."; @@ -913,7 +913,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "if you brought all"; mes "the items I require."; next; - if (countitem(7002) < 100) { + if (countitem(Ogre_Tooth) < 100) { mes "[Mysterious Blacksmith]"; mes "Hm. I still need"; mes "^0099FF100 Ogre Teeth^000000 to"; @@ -923,7 +923,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Go and bring them soon."; close; } - if (countitem(724) < 5) { + if (countitem(Cardinal_Jewel_) < 5) { mes "[Mysterious Blacksmith]"; mes "In order to place"; mes "the curse that grants"; @@ -933,7 +933,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "and bring them to me soon."; close; } - if (countitem(7023) < 10) { + if (countitem(Blade_Lost_In_Darkness) < 10) { mes "[Mysterious Blacksmith]"; mes "Hm. I still need"; mes "^0099FF10 Blades of Darkness^000000"; @@ -942,7 +942,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "here as soon as you can."; close; } - if (countitem(7022) < 1) { + if (countitem(Old_Hilt) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm. You almost have"; mes "everything ready, but"; @@ -952,7 +952,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "bring me one of those..."; close; } - if (countitem(714) < 1) { + if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything I need"; mes "to create the sword, but I won't forge it until you prove that you"; @@ -961,7 +961,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "as proof of your worthiness."; close; } - if (countitem(7002) > 99 && countitem(724) > 4 && countitem(7023) > 9 && countitem(7022) > 0 && countitem(714) > 0) { + if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "I see that you have"; mes "come fully prepared."; @@ -977,12 +977,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "the Grimtooth longer than"; mes "I have to! You'll understand"; mes "soon enough once you use it..."; - delitem 7002,100; //Ogre_Tooth - delitem 724,5; //Cardinal_Jewel_ - delitem 7023,10; //Blade_Lost_In_Darkness - delitem 7022,1; //Old_Hilt - delitem 714,1; //Emperium - getitem 1237,1; //Grimtooth_ + delitem Ogre_Tooth,100; + delitem Cardinal_Jewel_,5; + delitem Blade_Lost_In_Darkness,10; + delitem Old_Hilt,1; + delitem Emperium,1; + getitem Grimtooth_,1; next; mes "[Mysterious Blacksmith]"; mes "I know that you might"; @@ -1058,7 +1058,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "prepared to wield that blade"; mes "with your own two hands..."; next; - if (countitem(7017) < 2) { + if (countitem(Executioner's_Mitten) < 2) { mes "[Mysterious Blacksmith]"; mes "Hm. In order for me"; mes "to forge the Executioner,"; @@ -1066,7 +1066,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "^0099FF2 Executioner's Gloves^000000."; close; } - if (countitem(7024) < 10) { + if (countitem(Bloody_Edge) < 10) { mes "[Mysterious Blacksmith]"; mes "In order to craft the"; mes "blade, I need at least"; @@ -1075,7 +1075,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "can and bring them to me."; close; } - if (countitem(1008) < 3) { + if (countitem(Frozen_Heart) < 3) { mes "[Mysterious Blacksmith]"; mes "In order to enchant"; mes "the Executioner with"; @@ -1085,7 +1085,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Go, hurry and get them!"; close; } - if (countitem(609) < 50) { + if (countitem(Amulet) < 50) { mes "[Mysterious Blacksmith]"; mes "Hm. You've forgotten to"; mes "bring me ^0099FF50 Amulets^000000. I need"; @@ -1095,7 +1095,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "monstrous strength..."; close; } - if (countitem(714) < 1) { + if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything I need"; mes "to forge the Executioner, but"; @@ -1105,7 +1105,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "if you bring ^0099FF1 Emperium^000000."; close; } - if (countitem(7017) > 1 && countitem(7024) > 9 && countitem(1008) > 2 && countitem(609) > 49 && countitem(714) > 0) { + if (countitem(Executioner's_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "Great, I see that you've"; mes "prepared everything that"; @@ -1120,11 +1120,11 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "terrifying sword. Now"; mes "take it! Be wary, and don't"; mes "let its bloodlust consume you!"; - delitem 7017,2; //Executioner's_Mitten - delitem 7024,10; //Bloody_Edge - delitem 1008,3; //Frozen_Heart - delitem 609,50; //Amulet - getitem 1169,1; //Executioner_ + delitem Executioner's_Mitten,2; + delitem Bloody_Edge,10; + delitem Frozen_Heart,3; + delitem Amulet,50; + getitem Executioner_,1; close; } } diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt index 500730484..38611acd8 100644 --- a/npc/quests/doomed_swords_quest.txt +++ b/npc/quests/doomed_swords_quest.txt @@ -161,7 +161,7 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{ close; } else if (dmdswrd_Q == 33) { - if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) { + if (countitem(Emperium) > 0 && countitem(Tentacle) > 2 && countitem(Coal) > 0 && countitem(Amulet) > 24 && countitem(Frozen_Heart) > 0) { mes "[Walker]"; mes "Ah, very good."; mes "You've brought"; @@ -169,11 +169,11 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{ mes "Now, please wait for"; mes "a moment while I finish"; mes "the preparations..."; - delitem 714,1; //Emperium - delitem 962,3; //Tentacle - delitem 1003,1; //Coal - delitem 609,25; //Amulet - delitem 1008,1; //Frozen_Heart + delitem Emperium,1; + delitem Tentacle,3; + delitem Coal,1; + delitem Amulet,25; + delitem Frozen_Heart,1; dmdswrd_Q = 34; close; } @@ -417,7 +417,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ close; } else if (dmdswrd_Q == 36) { - if (countitem(503) > 19) { + if (countitem(Yellow_Potion) > 19) { mes "[Old Man]"; mes "Oh, thank goodness you've"; mes "brought me the potions! Now,"; @@ -452,7 +452,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "continue forming the doomed"; mes "sword pentagram. I'll just be"; mes "waiting for you right here."; - delitem 503,20; //Yellow_Potion + delitem Yellow_Potion,20; dmdswrd_Q = 37; close; } @@ -465,7 +465,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ close; } else if (dmdswrd_Q == 37) { - if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) { + if (countitem(Old_Hilt) > 2 && countitem(Coal) > 0 && countitem(Wooden_Block) > 2 && countitem(Foolishness_Of_Blind) > 0 && countitem(Ogre_Tooth) > 49) { mes "[Morf]"; mes "Hey, you've brought"; mes "everything? Good, the"; @@ -574,11 +574,11 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "Just..."; mes "Just give me a"; mes "few more minutes..."; - delitem 7022,3; //Old_Hilt - delitem 1003,1; //Coal - delitem 1019,3; //Wooden_Block - delitem 7021,1; //Foolishness_Of_Blind - delitem 7002,50; //Ogre_Tooth + delitem Old_Hilt,3; + delitem Coal,1; + delitem Wooden_Block,3; + delitem Foolishness_Of_Blind,1; + delitem Ogre_Tooth,50; dmdswrd_Q = 38; close; } @@ -896,7 +896,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ close; } else if (dmdswrd_Q == 40) { - if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) { + if (countitem(Bloody_Edge) == 9 && countitem(Blade_Lost_In_Darkness) == 6 && countitem(Cardinal_Jewel) == 9 && countitem(Loki's_Whispers) == 1) { mes "[Huey]"; mes "Oh, you're back. Did"; mes "you bring everything"; @@ -911,10 +911,10 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "time, but trust me, we're"; mes "almost done. All your hard"; mes "work will pay off soon~"; - delitem 7024,9; //Bloody_Edge - delitem 7023,6; //Blade_Lost_In_Darkness - delitem 723,9; //Cardinal_Jewel - delitem 7019,1; //Loki's_Whispers + delitem Bloody_Edge,9; + delitem Blade_Lost_In_Darkness,6; + delitem Cardinal_Jewel,9; + delitem Loki's_Whispers,1; dmdswrd_Q = 41; close; } @@ -997,33 +997,33 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ .@random = rand(1,10); if (.@random >= 1 && .@random <= 5) { callsub S_GetSword,1237,0,1,42; - getitem 1237,1; //Grimtooth_ + getitem Grimtooth_,1; close; } else if (.@random >= 6 && .@random <= 8) { callsub S_GetSword,1138,1,1,43; - getitem 1138,1; //Mysteltainn_ + getitem Mysteltainn_,1; close; } else { callsub S_GetSword,1169,2,1,44; - getitem 1169,1; //Executioner_ + getitem Executioner_,1; close; } } else if (dmdswrd_Q == 42) { callsub S_GetSword,1237,0,0,0; - getitem 1237,1; //Grimtooth_ + getitem Grimtooth_,1; close; } else if (dmdswrd_Q == 43) { callsub S_GetSword,1138,1,0,0; - getitem 1138,1; //Mysteltainn_ + getitem Mysteltainn_,1; close; } else if (dmdswrd_Q == 44) { callsub S_GetSword,1169,2,0,0; - getitem 1169,1; //Executioner_ + getitem Executioner_,1; close; } else if (dmdswrd_Q == 45) { diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index 63f284039..52fb40ef2 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -42,7 +42,7 @@ //========================================================================= morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -343,7 +343,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ close; } else if (HELLIONQ == 57) { - if (countitem(7333) > 0 && countitem(7334) > 0) { + if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0) { mes "[Sir Chilias'Tyus]"; mes "While you were gone,"; mes "I felt a little bad that you"; @@ -377,7 +377,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "greatest wish and forever"; mes "seal away the Hellion's gem."; HELLIONQ = 58; - getitem 7335,1; //Piece_Of_Slate_3 + getitem Piece_Of_Slate_3,1; next; mes "[Sir Chilias'Tyus]"; mes "When you get to Geffen,"; @@ -408,7 +408,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ close; } else if (HELLIONQ == 66) { - if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) { + if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) { mes "[Sir Chilias'Tyus]"; mes "You have all four"; mes "pieces of the tablet?"; @@ -449,7 +449,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ close; } else if (HELLIONQ == 68) { - if (countitem(7332) > 0 && countitem(7337) > 0) { + if (countitem(Slate) > 0 && countitem(Eye_Of_Hellion) > 0) { mes "[Sir Chilias'Tyus]"; mes "At long last. We have"; mes "everything. The Tablet"; @@ -560,11 +560,11 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "in check. I trust that you will"; mes "keep its secret and protect it"; mes "from those motivated by greed."; - delitem 7332,1; //Slate - delitem 7337,countitem(7337); //Eye_Of_Hellion + delitem Slate,1; + delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion); HELLIONQ = 69; - getitem 2658,1; //Nile_Rose_ - getitem 603,1; //Old_Blue_Box + getitem Nile_Rose_,1; + getitem Old_Blue_Box,1; getexp RENEWAL_EXP?120000:1200000,0; next; mes "[Sir Chilias'Tyus]"; @@ -583,7 +583,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "through its strange powers.^000000"; close; } - else if (countitem(7332) > 0) { + else if (countitem(Slate) > 0) { mes "[Sir Chilias'Tyus]"; mes "At long last. We have"; mes "everything. The Tablet"; @@ -629,9 +629,9 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "in check. I trust that you will"; mes "keep its secret and protect it"; mes "from those motivated by greed."; - delitem 7332,1; //Slate + delitem Slate,1; HELLIONQ = 70; - getitem 2658,1; //Nile_Rose_ + getitem Nile_Rose_,1; getexp RENEWAL_EXP?100000:1000000,0; next; mes "[Sir Chilias'Tyus]"; @@ -651,7 +651,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ close; } else if (HELLIONQ > 68 && HELLIONQ < 71) { - if (countitem(7337) > 0) { + if (countitem(Eye_Of_Hellion) > 0) { mes "[Sir Chilias'Tyus]"; mes "Long time no see. So, are you doing well to keep the promise with me?"; mes "Please handle it with care"; @@ -661,7 +661,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "You still have the Hellion's Eye."; mes "I can see the pain in your eyes."; mes "Let me lighten your burden. It will be better this way."; - delitem 7337,countitem(7337); //Eye_Of_Hellion + delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion); next; mes "[Sir Chilias'Tyus]"; mes "May God bless you."; @@ -678,7 +678,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ close; OnTouch: - if (HELLIONQ == 57 && countitem(7334) > 0) { + if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) { specialeffect2 EF_HEAL2; specialeffect EF_HEAL2; mes "^3355FFOne of the Tablet Pieces"; @@ -691,7 +691,7 @@ OnTouch: } prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -871,7 +871,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "And give this to the old guy"; mes "to prove I found it, will you?"; HELLIONQ = 41; - getitem 7093,1; //Wheel + getitem Wheel,1; next; mes "[Clanux Heffron]"; mes "That's all I know."; @@ -903,7 +903,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "to me and let me know!"; mes "That's an order, got it?"; HELLIONQ = 41; - getitem 7093,1; //Wheel + getitem Wheel,1; close; } else if (HELLIONQ == 41) { @@ -943,7 +943,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "that clue, the sooner I'll"; mes "get that Hellion's gem."; HELLIONQ = 43; - getitem 7093,1; //Wheel + getitem Wheel,1; close; } else if (HELLIONQ == 43) { @@ -1172,7 +1172,7 @@ OnTouch: } prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1185,7 +1185,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "cogwheel that you have"; mes "would fit perfectly in it...^000000"; next; - if (countitem(7093) > 0) { + if (countitem(Wheel) > 0) { if (select("Insert Cogwheel.:Ignore it.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I just know this"; @@ -1201,7 +1201,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "turned, the device hums"; mes "to life and a panel opens,"; mes "revealing a numeric keypad.^000000"; - delitem 7093,1; //Wheel + delitem Wheel,1; HELLIONQ = 44; next; mes "[" + strcharinfo(0) + "]"; @@ -1235,7 +1235,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "and confirm that this was"; mes "made by his grandfather...^000000"; HELLIONQ = 45; - getitem 7333,1; //Piece_Of_Slate_1 + getitem Piece_Of_Slate_1,1; close; } mes "The machine responds to"; @@ -1286,7 +1286,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "and confirm that this was"; mes "made by his grandfather...^000000"; HELLIONQ = 45; - getitem 7333,1; //Piece_Of_Slate_1 + getitem Piece_Of_Slate_1,1; close; } mes "[" + strcharinfo(0) + "]"; @@ -1303,7 +1303,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ } payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1391,10 +1391,10 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "I guess you can ask me later~"; Zeny -= 10000; HELLIONQ = 48; - getitem 953,1; //Stone_Heart - getitem 511,1; //Green_Herb - getitem 533,1; //Grape_Juice - getitem 1049,1; //Skirt_Of_Virgin + getitem Stone_Heart,1; + getitem Green_Herb,1; + getitem Grape_Juice,1; + getitem Skirt_Of_Virgin,1; close; } mes "[Grout'he]"; @@ -1731,7 +1731,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "can I do about all of"; mes "this nasty dirt in the air?"; next; - if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) { + if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) { mes "[" + strcharinfo(0) + "]"; mes "Well, there are all these"; mes "clues Grout'he found. It sucks,"; @@ -1760,10 +1760,10 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "it. Fortunately, the juice from"; mes "the Green Herb makes the"; mes "engraving appear more clearly.^000000"; - delitem 953,1; //Stone_Heart - delitem 511,1; //Green_Herb - delitem 533,1; //Grape_Juice - delitem 1049,1; //Skirt_Of_Virgin + delitem Stone_Heart,1; + delitem Green_Herb,1; + delitem Grape_Juice,1; + delitem Skirt_Of_Virgin,1; HELLIONQ = 54; next; mes "[Stone Engraving]"; @@ -1809,7 +1809,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ } pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1880,7 +1880,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ mes "tablet that will lead you"; mes "to the Hellion's gem."; HELLIONQ = 57; - getitem 7334,1; //Piece_Of_Slate_2 + getitem Piece_Of_Slate_2,1; close; case 4: mes "[Echoing Voice]"; @@ -1895,7 +1895,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ } OnTouch: - if (HELLIONQ == 56 && countitem(7333) > 0) { + if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) { specialeffect2 EF_HEAL2; specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; @@ -1908,7 +1908,7 @@ OnTouch: } geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1999,7 +1999,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ close; } else if (HELLIONQ == 61) { - if (countitem(504) > 0) { + if (countitem(White_Potion) > 0) { mes "[Welshyun]"; mes "Oh, a White Potion?"; mes "Yes, may I please have"; @@ -2028,7 +2028,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ mes "please remember that."; mes "Ah, and my student's"; mes "name is Enoz."; - delitem 504,1; //White_Potion + delitem White_Potion,1; HELLIONQ = 62; close; } @@ -2091,7 +2091,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ close; } else if (HELLIONQ == 65) { - if (countitem(717) > 0) { + if (countitem(Blue_Gemstone) > 0) { mes "[Welshyun]"; mes "Thank you. You've"; mes "brought the book to Enoz"; @@ -2115,9 +2115,9 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ mes "you are brave. As promised,"; mes "you may have this piece of"; mes "the tablet, which I've already found. The clues were too simple..."; - delitem 717,1; //Blue_Gemstone + delitem Blue_Gemstone,1; HELLIONQ = 66; - getitem 7336,1; //Piece_Of_Slate_4 + getitem Piece_Of_Slate_4,1; next; mes "[Welshyun]"; mes "Please send my regards"; @@ -2154,7 +2154,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ close; } else if (HELLIONQ == 67) { - if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) { + if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) { mes "[Welshyun]"; mes "Hm? Did you need"; mes "me to combine all four"; @@ -2188,12 +2188,12 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ mes "complete tablet."; mes "Please bring this"; mes "safely back to Chilias."; - delitem 7333,1; //Piece_Of_Slate_1 - delitem 7334,1; //Piece_Of_Slate_2 - delitem 7335,1; //Piece_Of_Slate_3 - delitem 7336,1; //Piece_Of_Slate_4 + delitem Piece_Of_Slate_1,1; + delitem Piece_Of_Slate_2,1; + delitem Piece_Of_Slate_3,1; + delitem Piece_Of_Slate_4,1; HELLIONQ = 68; - getitem 7332,1; //Slate + getitem Slate,1; next; mes "[Welshyun]"; mes "Wait, take a look!"; @@ -2264,7 +2264,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ } OnTouch: - if (HELLIONQ == 58 && countitem(7335) > 0) { + if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) { specialeffect2 EF_HEAL2; specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; @@ -2443,7 +2443,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{ } OnTouch: - if (HELLIONQ == 68 && countitem(7332) > 0) { + if (HELLIONQ == 68 && countitem(Slate) > 0) { specialeffect2 EF_HEAL2; specialeffect EF_HEAL2; mes "^3355FFThe tablet in your"; diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 96b6e628e..a819942d1 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -108,7 +108,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera."; close; case 22: - if(countitem(7181) > 0){ // Receipt_01 + if(countitem(Receipt_01) > 0){ // Receipt_01 emotion e_gasp; mes "Oh my, you seem"; mes "to be growing quickly"; @@ -135,14 +135,14 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ next; switch(select("Wand:Flail")) { case 1: - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; tu_acolyte01 = 23; - getitem 1604,1; //Wand + getitem Wand,1; break; case 2: - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; tu_acolyte01 = 23; - getitem 1510,1; //Flail + getitem Flail,1; break; } close; @@ -346,8 +346,8 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "I hope you"; mes "have a safe trip."; tu_acolyte01 = 4; - getitem 1504,1; //Mace - getitem 602,1; //Wing_Of_Butterfly + getitem Mace,1; + getitem Wing_Of_Butterfly,1; savepoint "prt_monk",30,250; close; } else { @@ -369,7 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ break; case 4: if(getskilllv("AL_HEAL") > 2){ - if(countitem(1504) > 0){ + if(countitem(Mace) > 0){ mes "Oh my!"; mes "Welcome back~"; mes "I see that you've"; @@ -396,7 +396,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "You have returned the Mace."; emotion e_heh; tu_acolyte01 = 5; - delitem 1504, 1; //Mace + delitem Mace, 1; if(Class == Job_Acolyte_High) { getexp 2000,1000; specialeffect2 EF_CONE; @@ -460,7 +460,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "However, I'm a little busy with"; mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?"; tu_acolyte01 = 7; - getitem 7148,1; //Mother_Letter + getitem Mother_Letter,1; close; case 7: mes "Would you please"; @@ -707,10 +707,10 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Why don't you put some of your things in Kafra Storage first?"; } else { tu_acolyte01 = 18; - getitem 7183,1; //Sister_Letter - getitem 7181,1; //Receipt_01 - getitem 1081,2; //Merchant_Box_1 - getitem 7148,1; //Mother_Letter + getitem Sister_Letter,1; + getitem Receipt_01,1; + getitem Merchant_Box_1,2; + getitem Mother_Letter,1; } close; case 18: @@ -817,7 +817,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; if(tu_acolyte01 == 7){ - if(countitem(7148) >= 1){ + if(countitem(Mother_Letter) >= 1){ mes "Hmm...?"; mes "What's that?"; mes "You have something for me?"; @@ -831,7 +831,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "her, especially since"; mes "she is getting old now, but I'm relieved to hear that her health"; mes "is good. We are truly blessed..."; - delitem 7148,1; //Mother_Letter + delitem Mother_Letter,1; tu_acolyte01 = 8; close; } else { @@ -874,7 +874,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ else getexp 2000,2000; specialeffect2 EF_CONE; - //getitem 505,1; //Blue_Potion + //getitem Blue_Potion,1; close; } else { if (RENEWAL) { @@ -1224,7 +1224,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ //== Veiner ================================================ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "[Veiner]"; - if(countitem(1081) && tu_acolyte01 == 18){ + if(countitem(Merchant_Box_1) && tu_acolyte01 == 18){ mes "So very exhausted..."; mes "Should I just go back home?"; next; @@ -1247,7 +1247,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~"; emotion e_thx; tu_acolyte01 = 19; - delitem 1081,1; //Merchant_Box_1 + delitem Merchant_Box_1,1; close; } else if(tu_acolyte01 > 18){ mes "I can't wait"; @@ -1272,7 +1272,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "And so efficiently too!"; mes "Awesome job as usual,"; mes "Hedrick. You're number one!"; - if(countitem(7148)==0 || tu_acolyte01 != 19) close; + if(countitem(Mother_Letter)==0 || tu_acolyte01 != 19) close; next; mes "[Hedrick]"; mes "Oh...?"; @@ -1293,16 +1293,16 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "Here, why don't"; mes "you have one of the"; mes "cookies she sent me?"; - delitem 7148,1; //Mother_Letter + delitem Mother_Letter,1; tu_acolyte01 = 20; - getitem 538,1; //Well_Baked_Cookie + getitem Well_Baked_Cookie,1; close; } //== Weapon Merchant ======================================= prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{ OnTouch: - if(tu_acolyte01 != 20 || countitem(1081)==0) end; + if(tu_acolyte01 != 20 || countitem(Merchant_Box_1)==0) end; mes "[Weapon Merchant]"; mes "The stuff I requested from the guild is finally here!"; mes "It's pretty tough to keep everything in stock since this is such a remote place."; @@ -1311,7 +1311,7 @@ OnTouch: mes "Hey, thanks so much!"; mes "Oh, and come here if"; mes "you need anything, okay?"; - delitem 1081,1; //Merchant_Box_1 + delitem Merchant_Box_1,1; tu_acolyte01 = 21; close; } @@ -1320,7 +1320,7 @@ OnTouch: monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "[Karven]"; mes "May you rest"; - if(tu_acolyte01 == 21 && countitem(7183)){ + if(tu_acolyte01 == 21 && countitem(Sister_Letter)){ delitem 7183, 1; tu_acolyte01 = 22; mes "in peace forever..."; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 1f3506428..064f3fd9f 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -759,7 +759,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "[Reidin Corse]"; mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well."; tu_archer01 = 8; - getitem 1752,300; //Fire_Arrow + getitem Fire_Arrow,300; next; } mes "[Reidin Corse]"; @@ -794,7 +794,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "learned Vulture's Eye!"; mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson..."; tu_archer01 = 9; - getitem 1752,500; //Fire_Arrow + getitem Fire_Arrow,500; close; } } else if(tu_archer01 == 8){ @@ -832,7 +832,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Ah, so you've learned"; mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~"; tu_archer01 = 9; - getitem 1752,500; //Fire_Arrow + getitem Fire_Arrow,500; close; } } else if(tu_archer01 == 9){ @@ -938,12 +938,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ tu_archer01 = 11; close; } else if(tu_archer01 == 11){ - if (RENEWAL && countitem(940) < 10) { + if (RENEWAL && countitem(Grasshopper's_Leg) < 10) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!"; close; - } else if (!RENEWAL && (countitem(962) < 10 || countitem(991) == 0)) { + } else if (!RENEWAL && (countitem(Tentacle) < 10 || countitem(Crystal_Blue) == 0)) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Tentacles^000000 and"; @@ -965,9 +965,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ specialeffect2 EF_WIND; tu_archer01 = 12; if (RENEWAL) - delitem 940,10; //Grasshopper's_Leg + delitem Grasshopper's_Leg,10; getexp 1000,1000; - getitem 1707,1; //Great_Bow + getitem Great_Bow,1; close; } } else if(tu_archer01 == 12){ @@ -1037,20 +1037,20 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,"; mes "and come back!"; tu_archer01 = 14; - getitem 601,10; //Wing_Of_Fly - getitem 501,10; //Red_Potion - getitem 602,1; //Wing_Of_Butterfly + getitem Wing_Of_Fly,10; + getitem Red_Potion,10; + getitem Wing_Of_Butterfly,1; close; } } else if((tu_archer01 == 14) || (tu_archer01 == 15)){ - if (RENEWAL && (countitem(906) < 10 || countitem(921) < 10)) { + if (RENEWAL && (countitem(Pointed_Scale) < 10 || countitem(Mushroom_Spore) < 10)) { mes "Remember, you"; mes "need to head into"; mes "the forest east of Payon and get me"; mes "^3131FF10 Mushroom Spores^000000"; mes "and ^3131FF10 Pointed Scales^000000."; close; - } else if (!RENEWAL && (countitem(1032) < 5 || countitem(905) < 20)) { + } else if (!RENEWAL && (countitem(Blossom_Of_Maneater) < 5 || countitem(Stem) < 20)) { mes "Remember, you"; mes "need to head over to"; mes "Mt. Mjolnir and get me"; @@ -1101,7 +1101,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ getexp 1000,1000; else getexp 3000,3000; - getitem 1770,500; //Iron_Arrow + getitem Iron_Arrow,500; next; mes "[Reidin Corse]"; mes "Well, it's like you're a full fledged Archer now. Honestly,"; @@ -1559,7 +1559,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "[Alchemist Guildmember]"; if(tu_archer02 > 0){ - if((countitem(1032) > 0) || (countitem(905) > 0 )){ // Blossom_Of_Maneater & Stem + if((countitem(Blossom_Of_Maneater) > 0) || (countitem(Stem) > 0 )){ // Blossom_Of_Maneater & Stem mes "Great...!"; mes "I've been waiting"; mes "for the Icarus Guild"; @@ -1583,18 +1583,18 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "Flora field! I really"; mes "appreciate your help~"; - .@alche_f = countitem(1032); // Blossom_Of_Maneater - .@alche_s = countitem(905); // Stem + .@alche_f = countitem(Blossom_Of_Maneater); // Blossom_Of_Maneater + .@alche_s = countitem(Stem); // Stem .@f_zeny = .@alche_f * 130; .@s_zeny = .@alche_s * 30; .@total_zeny = .@f_zeny + .@s_zeny; - if(countitem(1032) == 0){ - delitem 905, .@alche_s; //Stem - } else if(countitem(905) == 0){ - delitem 1032, .@alche_f; //Blossom_Of_Maneater + if(countitem(Blossom_Of_Maneater) == 0){ + delitem Stem, .@alche_s; + } else if(countitem(Stem) == 0){ + delitem Blossom_Of_Maneater, .@alche_f; } else { - delitem 1032, .@alche_f; //Blossom_Of_Maneater - delitem 905, .@alche_s; //Stem + delitem Blossom_Of_Maneater, .@alche_f; + delitem Stem, .@alche_s; } Zeny += .@total_zeny; close; diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index 282ad6a50..787d64498 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -297,7 +297,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "^3355FFThe traces of the battle"; mes "now split and head towards"; mes "the north and south. However,^000000"; - if(countitem(506) == 0){ + if(countitem(Green_Potion) == 0){ mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; close; } else { @@ -366,7 +366,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "^3355FFThe traces of the battle"; mes "now split and head towards"; mes "the north and south. However,^000000"; - if(countitem(506) == 0){ + if(countitem(Green_Potion) == 0){ mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; close; } else { @@ -979,7 +979,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ next; switch(select("Pour Green Potion.:Don't use Green Potion.")){ case 1: - if(countitem(506) < 1){ + if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; mes "don't have a Green"; mes "Potion that you can"; @@ -991,7 +991,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "really make anything"; mes "happen. Perhaps you"; mes "should try something else.^000000"; - delitem 506,1; //Green_Potion + delitem Green_Potion,1; tu_thief01 = 23; close; } @@ -1012,8 +1012,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ close; } } else if(tu_thief01 == 23){ - if(countitem(511) > 0 || countitem(716) > 0){ - if(countitem(511) > 0 && countitem(716) > 0){ + if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){ + if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){ mes "^3355FFYou try grinding"; mes "a Green Herb and"; mes "sprinkling it on the"; @@ -1029,11 +1029,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "to successfully dismantle"; mes "the trap. Now you can safely"; mes "check what might be inside.^000000"; - delitem 511,1; //Green_Herb - delitem 716,1; //Red_Gemstone + delitem Green_Herb,1; + delitem Red_Gemstone,1; tu_thief01 = 24; close; - } else if(countitem(511) > 0){ + } else if(countitem(Green_Herb) > 0){ mes "^3355FFYou should try to"; mes "dismantle this trap"; mes "by using other catalysts"; @@ -1133,7 +1133,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ next; switch(select("Pour Green Potion.:Don't use Green Potion.")){ case 1: - if(countitem(506) < 1){ + if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; mes "don't have a Green"; mes "Potion that you can"; @@ -1145,7 +1145,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "really make anything"; mes "happen. Perhaps you"; mes "should try something else.^000000"; - delitem 506,1; //Green_Potion + delitem Green_Potion,1; tu_magician01 = 23; close; } @@ -1166,8 +1166,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ close; } } else if(tu_magician01 == 23){ - if(countitem(511) > 0 || countitem(716) > 0){ - if(countitem(511) > 0 && countitem(716) > 0){ + if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){ + if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){ mes "^3355FFYou try grinding"; mes "a Green Herb and"; mes "sprinkling it on the"; @@ -1183,11 +1183,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "to successfully dismantle"; mes "the trap. Now you can safely"; mes "check what might be inside.^000000"; - delitem 511,1; //Green_Herb - delitem 716,1; //Red_Gemstone + delitem Green_Herb,1; + delitem Red_Gemstone,1; tu_magician01 = 24; close; - } else if(countitem(511) > 0){ + } else if(countitem(Green_Herb) > 0){ mes "^3355FFYou should try to"; mes "dismantle this trap"; mes "by using other catalysts"; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index 1998ccb89..22c1c4b43 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -485,7 +485,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "all 10 Chrysalis from hunting"; mes "all of those Pupa. Hmmmm..."; next; - if (countitem(915) < 10) { + if (countitem(Chrysalis) < 10) { mes "[Mana]"; mes "Aw, you don't"; mes "have enough of"; @@ -516,7 +516,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "like I asked? I hope so..."; mes "Because I'm going to check~"; next; - if(countitem(915) < 10){ + if(countitem(Chrysalis) < 10){ mes "[Mana]"; mes "Whoa, you need"; mes "more than just this."; @@ -710,7 +710,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "training. I hope it comes"; mes "in handy when fighting..."; tu_magician01 = 6; - getitem 1604,1; //Wand + getitem Wand,1; specialeffect2 EF_HIT5; if(.@skill_e1) getexp 300,100; if(.@skill_e2) getexp 300,100; @@ -804,7 +804,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "out both of our guilds. Once"; mes "again, thanks very much~"; tu_magician01 = 28; - getitem 2321,1; //Silk_Robe + getitem Silk_Robe,1; Zeny += 3000; getexp 3000,1000; close; diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index 9b863bf7f..ecb900535 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -575,7 +575,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ tu_merchant = 2; changequest 8229, 8230; getexp 58,11; - getitem 1351,1; //Battle_Axe + getitem Battle_Axe,1; next; mes "[Guarnien]"; mes "Alright, next time"; @@ -642,7 +642,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ tu_merchant = 2; setquest 8230; getexp 58,11; - getitem 1351,1; //Battle_Axe + getitem Battle_Axe,1; next; mes "[Guarnien]"; mes "Alright, next time"; @@ -711,7 +711,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ } else { Zeny -= 420; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -759,7 +759,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ } else { Zeny -= 410; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -806,7 +806,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ } else { Zeny -= 390; tu_merchant = 9; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -862,7 +862,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ } else { Zeny -= 340; tu_merchant = 10; - getitem 569,10; //Novice_Potion + getitem Novice_Potion,10; close; } case 2: @@ -901,7 +901,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ } else { Zeny -= 390; tu_merchant = 9; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -940,7 +940,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ } else { Zeny -= 400; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -999,7 +999,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ } else { Zeny -= 390; tu_merchant = 9; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1044,7 +1044,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ } else { Zeny -= 420; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1089,7 +1089,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ } else { Zeny -= 340; tu_merchant = 10; - getitem 569,10; //Novice_Potion + getitem Novice_Potion,10; close; } case 2: @@ -1143,7 +1143,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ } else { Zeny -= 410; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1189,7 +1189,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ } else { Zeny -= 400; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1236,7 +1236,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ } else { Zeny -= 410; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1290,7 +1290,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ } else { Zeny -= 420; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1325,7 +1325,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ } else { Zeny -= 340; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1360,7 +1360,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ } else { Zeny -= 400; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index 6dfb3f33a..a735ae219 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -131,7 +131,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 186,0; else getexp 1860,0; - getitem 1113,1; //Scimiter + getitem Scimiter,1; next; mes "[Shurank]"; mes "That is all I have to teach you about Swordman skills. Hopefully, I've been able to clear up anything you haven't understood about your job and skills."; @@ -186,7 +186,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there."; tu_swordman = 23; completequest 8228; - getitem 1113,1; //Scimiter + getitem Scimiter,1; close; case 21: mes "Ah, you've returned. I've just received a communique from"; @@ -748,7 +748,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } else { mes "[Shurank]"; @@ -802,7 +802,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } else { mes "[Shurank]"; @@ -892,7 +892,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } else { mes "[Shurank]"; @@ -1000,7 +1000,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } } diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index c593d8b93..b446458b8 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -368,14 +368,14 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back."; tu_thief01 = 5; savepoint "moc_ruins",80,164; - getitem 602,1; //Wing_Of_Butterfly + getitem Wing_Of_Butterfly,1; getexp 100,50; specialeffect2 EF_HIT5; close2; warp "moc_fild12",158,373; end; } else if(tu_thief01 == 5 || tu_thief01 == 6){ - if(countitem(916) < 10){ + if(countitem(Feather_Of_Birds) < 10){ mes "'Ey, you don't have the 10 ^ff0000Feather of Birds^000000 I asked you for! You gotta apply what you know, you know."; mes "Now hurry up and do it!"; close2; @@ -426,7 +426,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "to the poison! That stuff"; mes "is pretty strong!"; tu_thief01 = 8; - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; getexp 1000,500; specialeffect2 EF_HIT5; close; @@ -436,7 +436,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Less work for me!"; mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all."; tu_thief01 = 7; - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; getexp 500,200; specialeffect2 EF_HIT5; close; @@ -463,7 +463,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ break; } tu_thief01 = 7; - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; getexp 500,200; specialeffect2 EF_HIT5; close; @@ -589,7 +589,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~"; tu_thief01 = 27; - getitem 2307,1; //Mantle + getitem Mantle,1; Zeny += 5000; getexp 8000,3000; close; diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index e9aaf90a5..79a6e99e5 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -63,7 +63,7 @@ .@name4$ = "Diligo"; .@GID = getcastledata("prtg_cas"+strnpcinfo(2),1); } - if (checkweight(908,630) == 0) { + if (checkweight(Spawn,630) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -106,7 +106,7 @@ mes "you need to think how much"; mes "trust there is in the guild."; guildrelay_q = 8; - getitem 7240,1; //Soul_Of_Confidence + getitem Soul_Of_Confidence,1; next; mes "[" + .@name$ + "]"; mes "Your second test will be"; @@ -163,7 +163,7 @@ mes "you need to think how much"; mes "trust there is in the guild."; guildrelay_q = 8; - getitem 7240,1; //Soul_Of_Confidence + getitem Soul_Of_Confidence,1; next; mes "[" + .@name$ + "]"; mes "Your second test will be"; @@ -218,7 +218,7 @@ mes "you need to think how much"; mes "trust there is in the guild."; guildrelay_q = 8; - getitem 7240,1; //Soul_Of_Confidence + getitem Soul_Of_Confidence,1; next; mes "[" + .@name$ + "]"; mes "Your second test will be"; @@ -277,7 +277,7 @@ mes "strongholds and might can"; mes "bring peace, but it's true."; guildrelay_q = 15; - getitem 7246,1; //Soul_Of_Peace + getitem Soul_Of_Peace,1; next; mes "[" + .@name$ + "]"; mes "If power isn't used to"; @@ -388,7 +388,7 @@ mes "give it to your most trusted"; mes "Knight or Lord Knight."; guildrelay_q = 1; - getitem 7234,1; //Soul_Of_Guild + getitem Soul_Of_Guild,1; next; mes "[" + .@name$ + "]"; mes "This Knight should take"; @@ -399,7 +399,7 @@ } } else if (guildrelay_q == 1) { - if (countitem(7234) > 0) { + if (countitem(Soul_Of_Guild) > 0) { mes "[" + .@name$ + "]"; mes "You still have the Spirit of"; mes "Guild I gave you? I suppose"; @@ -424,7 +424,7 @@ mes "to you, master."; close; } - else if (countitem(7239) > 0) { + else if (countitem(Soul_Of_Proceeding) > 0) { mes "[" + .@name$ + "]"; mes "Ah, is this the Spirit"; mes "of Advance? This must mean"; @@ -432,25 +432,25 @@ mes "test. Keep up the good work."; mes "Hand me the spirit, and allow"; mes "me to give you your guild's reward."; - delitem 7239,1; //Soul_Of_Proceeding + delitem Soul_Of_Proceeding,1; guildtime = gettime(GETTIME_HOUR); guildrelay_q = 100; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 25)) { - getitem 608,20; //Seed_Of_Yggdrasil - getitem 678,2; //Poison_Bottle + getitem Seed_Of_Yggdrasil,20; + getitem Poison_Bottle,2; } else if ((.@incen_item > 24) && (.@incen_item < 50)) { - getitem 607,10; //Yggdrasilberry - getitem 678,2; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Poison_Bottle,2; } else if ((.@incen_item > 50) && (.@incen_item < 75)) { - getitem 644,5; //Gift_Box - getitem 678,2; //Poison_Bottle + getitem Gift_Box,5; + getitem Poison_Bottle,2; } else if ((.@incen_item > 74) && (.@incen_item < 101)) { - getitem 603,3; //Old_Blue_Box - getitem 678,2; //Poison_Bottle + getitem Old_Blue_Box,3; + getitem Poison_Bottle,2; } next; mes "[" + .@name$ + "]"; @@ -474,7 +474,7 @@ } } else if (guildrelay_q == 8) { - if (countitem(7240) > 0) { + if (countitem(Soul_Of_Confidence) > 0) { mes "[" + .@name$ + "]"; mes "You must be having"; mes "trouble finding " + .@name3$ + "."; @@ -484,7 +484,7 @@ mes "him once you locate him."; close; } - else if (countitem(7245) > 0) { + else if (countitem(Soul_Of_Friendship) > 0) { mes "[" + .@name$ + "]"; mes "Ah, so you already completed"; mes "the test and earned the Spirit"; @@ -500,45 +500,45 @@ mes "may come in handy in future"; mes "challenges that you will all"; mes "face together. Good work!"; - delitem 7245,1; //Soul_Of_Friendship + delitem Soul_Of_Friendship,1; guildtime = gettime(GETTIME_HOUR); guildrelay_q = 150; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 16)) { - getitem 607,10; //Yggdrasilberry - getitem 644,5; //Gift_Box - getitem 678,3; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Gift_Box,5; + getitem Poison_Bottle,3; } else if ((.@incen_item > 14) && (.@incen_item < 31)) { - getitem 607,10; //Yggdrasilberry - getitem 603,3; //Old_Blue_Box - getitem 678,3; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Old_Blue_Box,3; + getitem Poison_Bottle,3; } else if ((.@incen_item > 29) && (.@incen_item < 46)) { - getitem 607,10; //Yggdrasilberry - getitem 617,3; //Old_Violet_Box - getitem 678,3; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Old_Violet_Box,3; + getitem Poison_Bottle,3; } else if ((.@incen_item > 44) && (.@incen_item < 61)) { - getitem 644,4; //Gift_Box - getitem 603,2; //Old_Blue_Box - getitem 678,3; //Poison_Bottle + getitem Gift_Box,4; + getitem Old_Blue_Box,2; + getitem Poison_Bottle,3; } else if ((.@incen_item > 59) && (.@incen_item < 76)) { - getitem 644,3; //Gift_Box - getitem 617,2; //Old_Violet_Box - getitem 678,3; //Poison_Bottle + getitem Gift_Box,3; + getitem Old_Violet_Box,2; + getitem Poison_Bottle,3; } else if ((.@incen_item > 74) && (.@incen_item < 91)) { - getitem 603,2; //Old_Blue_Box - getitem 617,2; //Old_Violet_Box - getitem 678,3; //Poison_Bottle + getitem Old_Blue_Box,2; + getitem Old_Violet_Box,2; + getitem Poison_Bottle,3; } else if ((.@incen_item > 89) && (.@incen_item < 101)) { - getitem 607,10; //Yggdrasilberry - getitem 644,3; //Gift_Box - getitem 603,2; //Old_Blue_Box - getitem 617,1; //Old_Violet_Box + getitem Yggdrasilberry,10; + getitem Gift_Box,3; + getitem Old_Blue_Box,2; + getitem Old_Violet_Box,1; } next; mes "[" + .@name$ + "]"; @@ -567,7 +567,7 @@ } } else if (guildrelay_q == 15) { - if (countitem(7246) > 0) { + if (countitem(Soul_Of_Peace) > 0) { mes "[" + .@name$ + "]"; mes "You still have the"; mes "Spirit of Peace? If you"; @@ -577,7 +577,7 @@ mes "them. Heed my advice..."; close; } - else if (countitem(7251) > 0) { + else if (countitem(Soul_Of_Victory) > 0) { mes "[" + .@name$ + "]"; mes "I see that you've completed"; mes "the last test and received"; @@ -593,33 +593,33 @@ mes "given on the behalf of King"; mes "Tristan III, and share it with"; mes "guild. Once again, good work."; - delitem 7251,1; //Soul_Of_Victory + delitem Soul_Of_Victory,1; guildtime = gettime(GETTIME_HOUR); guildrelay_q = 25; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 26)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 607,5; //Yggdrasilberry - getitem 644,4; //Gift_Box + getitem Seed_Of_Yggdrasil,10; + getitem Yggdrasilberry,5; + getitem Gift_Box,4; } else if ((.@incen_item > 25) && (.@incen_item < 51)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 607,5; //Yggdrasilberry - getitem 603,3; //Old_Blue_Box + getitem Seed_Of_Yggdrasil,10; + getitem Yggdrasilberry,5; + getitem Old_Blue_Box,3; } else if ((.@incen_item > 50) && (.@incen_item < 76)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 617,2; //Old_Violet_Box - getitem 607,5; //Yggdrasilberry + getitem Seed_Of_Yggdrasil,10; + getitem Old_Violet_Box,2; + getitem Yggdrasilberry,5; } else if ((.@incen_item > 75) && (.@incen_item < 91)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 644,4; //Gift_Box - getitem 603,2; //Old_Blue_Box - getitem 617,1; //Old_Violet_Box + getitem Seed_Of_Yggdrasil,10; + getitem Gift_Box,4; + getitem Old_Blue_Box,2; + getitem Old_Violet_Box,1; } else if ((.@incen_item > 90) && (.@incen_item < 101)) { - getitem 5074,1; //Ear_Of_Angel's_Wing + getitem Ear_Of_Angel's_Wing,1; } next; mes "[" + .@name$ + "]"; @@ -714,7 +714,7 @@ mes "The test has now officially"; mes "begun. Good luck to you."; guildrelay_q = 1; - getitem 7234,1; //Soul_Of_Guild + getitem Soul_Of_Guild,1; close; case 2: mes "[" + .@name$ + "]"; @@ -729,7 +729,7 @@ } } else { - if (countitem(7234) > 0) { + if (countitem(Soul_Of_Guild) > 0) { if (BaseJob == Job_Knight) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -750,7 +750,7 @@ close; } } - else if (countitem(7235) > 0) { + else if (countitem(Soul_Of_Courage) > 0) { if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) { mes "[" + .@name$ + "]"; mes "Ah," + strcharinfo(0) + ""; @@ -788,7 +788,7 @@ close; } } - else if (countitem(7237) > 0) { + else if (countitem(Soul_Of_Partnership) > 0) { if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -823,7 +823,7 @@ close; } } - else if (countitem(7238) > 0) { + else if (countitem(Soul_Of_Correspondence) > 0) { if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -858,7 +858,7 @@ close; } } - else if (countitem(7239) > 0) { + else if (countitem(Soul_Of_Proceeding) > 0) { if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) { mes "[" + .@name$ + "]"; mes "Hello, " + strcharinfo(0) + "."; @@ -879,7 +879,7 @@ close; } } - else if (countitem(7240) > 0) { + else if (countitem(Soul_Of_Confidence) > 0) { if (BaseJob == Job_Sage) { mes "[" + .@name$ + "]"; mes "Hello, " + strcharinfo(0) + "."; @@ -901,7 +901,7 @@ close; } } - else if (countitem(7241) > 0) { + else if (countitem(Soul_Of_Agreement) > 0) { if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -939,7 +939,7 @@ close; } } - else if (countitem(7242) > 0) { + else if (countitem(Soul_Of_Harmony) > 0) { if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -977,7 +977,7 @@ close; } } - else if (countitem(7244) > 0) { + else if (countitem(Soul_Of_Unity) > 0) { if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) { mes "[" + .@name$ + "]"; mes "Greetings, " + strcharinfo(0) + ","; @@ -1015,7 +1015,7 @@ close; } } - else if (countitem(7245) > 0) { + else if (countitem(Soul_Of_Friendship) > 0) { if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) { mes "[" + .@name$ + "]"; mes "Ah, " + strcharinfo(0) + ","; @@ -1037,7 +1037,7 @@ close; } } - else if (countitem(7246) > 0) { + else if (countitem(Soul_Of_Peace) > 0) { if (BaseJob == Job_Rogue) { mes "[" + .@name$ + "]"; mes "Ah, " + strcharinfo(0) + ","; @@ -1059,7 +1059,7 @@ close; } } - else if (countitem(7247) > 0) { + else if (countitem(Soul_Of_Spirit) > 0) { if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -1094,7 +1094,7 @@ close; } } - else if (countitem(7249) > 0) { + else if (countitem(Soul_Of_Service) > 0) { if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -1129,7 +1129,7 @@ close; } } - else if (countitem(7250) > 0) { + else if (countitem(Soul_Of_Glory) > 0) { if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -1164,7 +1164,7 @@ close; } } - else if (countitem(7251) > 0) { + else if (countitem(Soul_Of_Victory) > 0) { if ((guildrelay_q == 97) && (Class == Job_Monk)) { mes "[" + .@name$ + "]"; mes "Ah, " + strcharinfo(0) + ","; @@ -1242,7 +1242,7 @@ .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); .@GID = getcastledata(.@m$,1); - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -1266,7 +1266,7 @@ } if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { - if (countitem(7234) > 0) { + if (countitem(Soul_Of_Guild) > 0) { mes "[" + .@name$ + "]"; mes "Hm. You can't just keep"; mes "that spirit to yourself."; @@ -1288,7 +1288,7 @@ } } else { - if ((BaseJob == Job_Knight) && (countitem(7234) > 0)) { + if ((BaseJob == Job_Knight) && (countitem(Soul_Of_Guild) > 0)) { mes "[" + .@name$ + "]"; mes "For your first test,"; mes "I'll start you off with"; @@ -1305,7 +1305,7 @@ mes "^FF000030 Shoulder Protectors^000000."; mes "That shouldn't be too"; mes "hard now, right?"; - delitem 7234,1; //Soul_Of_Guild + delitem Soul_Of_Guild,1; guildrelay_q = 2; close; case 2: @@ -1315,7 +1315,7 @@ mes "^FF000030 Mole Whiskers^000000."; mes "That shouldn't be too"; mes "hard now, right?"; - delitem 7234,1; //Soul_Of_Guild + delitem Soul_Of_Guild,1; guildrelay_q = 3; close; case 3: @@ -1325,12 +1325,12 @@ mes "^FF000030 Elder Pixie's Moustaches^000000."; mes "That shouldn't be too"; mes "hard now, right?"; - delitem 7234,1; //Soul_Of_Guild + delitem Soul_Of_Guild,1; guildrelay_q = 89; close; } } - if ((countitem(1015) > 29) && (countitem(7196) > 29) && (countitem(7157) > 29) && (guildrelay_q == 2)) { + if ((countitem(Thin_N'_Long_Tongue) > 29) && (countitem(Shoulder_Protection) > 29) && (countitem(Black_Mask) > 29) && (guildrelay_q == 2)) { mes "[" + .@name$ + "]"; mes "Huh. I didn't actually"; mes "expect that you'd collect"; @@ -1338,11 +1338,11 @@ mes "Now, take this and give it to"; mes "a Blacksmith or Mastersmith."; mes "Your guild's pretty good..."; - delitem 1015,30; //Thin_N'_Long_Tongue - delitem 7196,30; //Shoulder_Protection - delitem 7157,30; //Black_Mask + delitem Thin_N'_Long_Tongue,30; + delitem Shoulder_Protection,30; + delitem Black_Mask,30; guildrelay_q = 88; - getitem 7235,1; //Soul_Of_Courage + getitem Soul_Of_Courage,1; close; } if ((BaseJob == Job_Knight) && (guildrelay_q == 2)) { @@ -1355,7 +1355,7 @@ mes "Don't forget this time."; close; } - if ((countitem(1097) > 29) && (countitem(1017) > 29) && (countitem(1096) > 29) && (guildrelay_q == 3)) { + if ((countitem(Worn_Out_Page) > 29) && (countitem(Moustache_Of_Mole) > 29) && (countitem(Round_Shell) > 29) && (guildrelay_q == 3)) { mes "[" + .@name$ + "]"; mes "Huh. I didn't actually"; mes "expect that you'd collect"; @@ -1363,11 +1363,11 @@ mes "Now, take this and give it to"; mes "a Blacksmith or Mastersmith."; mes "Your guild's pretty good..."; - delitem 1097,30; //Worn_Out_Page - delitem 1017,30; //Moustache_Of_Mole - delitem 1096,30; //Round_Shell + delitem Worn_Out_Page,30; + delitem Moustache_Of_Mole,30; + delitem Round_Shell,30; guildrelay_q = 88; - getitem 7235,1; //Soul_Of_Courage + getitem Soul_Of_Courage,1; close; } if ((BaseJob == Job_Knight) && (guildrelay_q == 3)) { @@ -1380,7 +1380,7 @@ mes "Don't forget this time."; close; } - if ((countitem(7112) > 29) && (countitem(1012) > 29) && (countitem(1040) > 29) && (guildrelay_q == 89)) { + if ((countitem(Fright_Paper_Blade) > 29) && (countitem(Lizard_Scruff) > 29) && (countitem(Elder_Pixie's_Beard) > 29) && (guildrelay_q == 89)) { mes "[" + .@name$ + "]"; mes "Huh. I didn't actually"; mes "expect that you'd collect"; @@ -1388,11 +1388,11 @@ mes "Now, take this and give it to"; mes "a Blacksmith or Mastersmith."; mes "Your guild's pretty good..."; - delitem 7112,30; //Fright_Paper_Blade - delitem 1012,30; //Lizard_Scruff - delitem 1040,30; //Elder_Pixie's_Beard + delitem Fright_Paper_Blade,30; + delitem Lizard_Scruff,30; + delitem Elder_Pixie's_Beard,30; guildrelay_q = 88; - getitem 7235,1; //Soul_Of_Courage + getitem Soul_Of_Courage,1; close; } if ((BaseJob == Job_Knight) && (guildrelay_q == 89)) { @@ -1405,7 +1405,7 @@ mes "Don't forget this time."; close; } - if ((BaseJob == Job_Blacksmith) && (countitem(7235) > 0)) { + if ((BaseJob == Job_Blacksmith) && (countitem(Soul_Of_Courage) > 0)) { mes "[" + .@name$ + "]"; mes "Wow, you brought the"; mes "items sooner than I had"; @@ -1427,7 +1427,7 @@ mes "We can continue the testing"; mes "when the time is right so"; mes "don't you worry about it."; - delitem 7235,1; //Soul_Of_Courage + delitem Soul_Of_Courage,1; guildrelay_q = 4; guildtime = gettime(GETTIME_HOUR); close; @@ -1442,7 +1442,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } } @@ -1456,7 +1456,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } } @@ -1470,7 +1470,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } } @@ -1483,7 +1483,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } if ((guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { @@ -1495,7 +1495,7 @@ mes "come back to me later."; close; } - if ((BaseJob == Job_Alchemist) && (countitem(7237) > 0)) { + if ((BaseJob == Job_Alchemist) && (countitem(Soul_Of_Partnership) > 0)) { mes "[" + .@name$ + "]"; mes "Oh, you got it, eh?"; mes "You might not think this"; @@ -1511,7 +1511,7 @@ mes "You'll pass once you"; mes "gain 3 more levels."; mes "How about that, eh?"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 5; close; } @@ -1522,7 +1522,7 @@ mes "You'll pass once you"; mes "gain 2 more levels."; mes "How about that, eh?"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 6; close; } @@ -1533,7 +1533,7 @@ mes "You'll pass once you"; mes "gain 1 more level."; mes "How about that, eh?"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 7; close; } @@ -1545,9 +1545,9 @@ mes "you're tough enough as it is."; mes "Fine, fine. You pass! Give this"; mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } } @@ -1560,7 +1560,7 @@ mes "in your guild. Nice work,"; mes "and I'll see you around."; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 6)) { @@ -1572,7 +1572,7 @@ mes "in your guild. Nice work,"; mes "and I'll see you around."; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } if ((BaseLevel < (BaseLevel)) && (guildrelay_q == 7)) { @@ -1584,7 +1584,7 @@ mes "in your guild. Nice work,"; mes "and I'll see you around."; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } if ((guildrelay_q == 5) || (guildrelay_q == 6) || (guildrelay_q == 7)) { @@ -1596,7 +1596,7 @@ mes "You have to become stronger!"; close; } - if ((BaseJob == Job_Hunter) && (countitem(7238) > 0)) { + if ((BaseJob == Job_Hunter) && (countitem(Soul_Of_Correspondence) > 0)) { mes "[" + .@name$ + "]"; mes "Ah, good, you're here."; mes "Now, my request for you"; @@ -1621,9 +1621,9 @@ mes "your guild master as"; mes "soon as you can, alright?"; setfalcon; - delitem 7238,1; //Soul_Of_Correspondence + delitem Soul_Of_Correspondence,1; guildrelay_q = 85; - getitem 7239,1; //Soul_Of_Proceeding + getitem Soul_Of_Proceeding,1; close; } else { @@ -1646,7 +1646,7 @@ close; } } - if ((guildrelay_q == 88) && (countitem(7235) > 0)) { + if ((guildrelay_q == 88) && (countitem(Soul_Of_Courage) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Charge to"; @@ -1665,7 +1665,7 @@ mes "show them your skills~"; close; } - if ((guildrelay_q == 87) && (countitem(7237) > 0)) { + if ((guildrelay_q == 87) && (countitem(Soul_Of_Partnership) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Association to"; @@ -1684,7 +1684,7 @@ mes "something out."; close; } - if ((guildrelay_q == 86) && (countitem(7238) > 0)) { + if ((guildrelay_q == 86) && (countitem(Soul_Of_Correspondence) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Coordination"; @@ -1702,7 +1702,7 @@ mes "to give you by then."; close; } - if ((guildrelay_q == 85) && (countitem(7239) > 0)) { + if ((guildrelay_q == 85) && (countitem(Soul_Of_Proceeding) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Advance"; @@ -1751,7 +1751,7 @@ .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); .@GID = getcastledata(.@m$,1); - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -1770,7 +1770,7 @@ } if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { - if (countitem(7240) > 0) { + if (countitem(Soul_Of_Confidence) > 0) { mes "[" + .@name$ + "]"; mes "Hm? What are you doing?"; mes "You're not supposed to"; @@ -1797,7 +1797,7 @@ } } else { - if ((BaseJob == Job_Sage) && (countitem(7240) > 0)) { + if ((BaseJob == Job_Sage) && (countitem(Soul_Of_Confidence) > 0)) { mes "[" + .@name$ + "]"; mes "I see that you've brought"; mes "the ^42426FSpirit of Trust^000000. Now, the"; @@ -1813,7 +1813,7 @@ mes "coming back to me. Your"; mes "guild must have solidarity"; mes "in order to be successful."; - delitem 7240,1; //Soul_Of_Confidence + delitem Soul_Of_Confidence,1; guildrelay_q = 9; guildtime = gettime(GETTIME_HOUR); close; @@ -1835,7 +1835,7 @@ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; guildrelay_q = 81; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else { @@ -1866,7 +1866,7 @@ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; guildrelay_q = 71; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else { @@ -1897,7 +1897,7 @@ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; guildrelay_q = 71; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else { @@ -1926,7 +1926,7 @@ mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000"; mes "Good luck."; guildrelay_q = 71; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else if ((BaseJob == Job_Sage) && (guildrelay_q == 9)) { @@ -1939,7 +1939,7 @@ mes "dreams, passions, and goals!"; close; } - if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(7241) > 0)) { + if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(Soul_Of_Agreement) > 0)) { mes "[" + .@name$ + "]"; mes "For the sake of promoting"; mes "teamwork amongst your guild,"; @@ -1963,7 +1963,7 @@ mes "You might want to write"; mes "these down so you don't"; mes "forget. Good luck to you."; - delitem 7241,1; //Soul_Of_Agreement + delitem Soul_Of_Agreement,1; guildrelay_q = 10; break; case 2: @@ -1974,7 +1974,7 @@ mes "You might want to write"; mes "these down so you don't"; mes "forget. Good luck to you."; - delitem 7241,1; //Soul_Of_Agreement + delitem Soul_Of_Agreement,1; guildrelay_q = 11; break; case 3: @@ -1985,7 +1985,7 @@ mes "You might want to write"; mes "these down so you don't"; mes "forget. Good luck to you."; - delitem 7241,1; //Soul_Of_Agreement + delitem Soul_Of_Agreement,1; guildrelay_q = 80; break; } @@ -1999,7 +1999,7 @@ mes "guild to work together on this."; close; } - if ((countitem(7097) > 29) && (countitem(7172) > 29) && (countitem(920) > 29) && (guildrelay_q == 10)) { + if ((countitem(Burning_Heart) > 29) && (countitem(Leopard_Talon) > 29) && (countitem(Claw_Of_Wolves) > 29) && (guildrelay_q == 10)) { mes "[" + .@name$ + "]"; mes "Oh, perfect! You brought"; mes "all the items. Well then,"; @@ -2007,19 +2007,19 @@ mes "take this spirit now. Please"; mes "give it to an ^42426FAssassin^000000 or an"; mes "^42426FAssassin Cross^000000. Thank you."; - delitem 7097,30; //Burning_Heart - delitem 7172,30; //Leopard_Talon - delitem 920,30; //Claw_Of_Wolves + delitem Burning_Heart,30; + delitem Leopard_Talon,30; + delitem Claw_Of_Wolves,30; if (BaseJob == Job_Dancer) { guildrelay_q = 72; } else { guildrelay_q = 72; } - getitem 7242,1; //Soul_Of_Harmony + getitem Soul_Of_Harmony,1; close; } - else if ((countitem(7189) > 29) && (countitem(7194) > 29) && (countitem(7155) > 29) && (guildrelay_q == 11)) { + else if ((countitem(Heart_Of_Tree) > 29) && (countitem(Soft_Leaf) > 29) && (countitem(Poison_Toad's_Skin) > 29) && (guildrelay_q == 11)) { mes "[" + .@name$ + "]"; mes "Oh, perfect! You brought"; mes "all the items. Well then,"; @@ -2027,19 +2027,19 @@ mes "take this spirit now. Please"; mes "give it to an ^42426FAssassin^000000 or an"; mes "^42426FAssassin Cross^000000. Thank you."; - delitem 7189,30; //Heart_Of_Tree - delitem 7194,30; //Soft_Leaf - delitem 7155,30; //Poison_Toad's_Skin + delitem Heart_Of_Tree,30; + delitem Soft_Leaf,30; + delitem Poison_Toad's_Skin,30; if (BaseJob == Job_Dancer) { guildrelay_q = 72; } else { guildrelay_q = 72; } - getitem 7242,1; //Soul_Of_Harmony + getitem Soul_Of_Harmony,1; close; } - else if ((countitem(7106) > 29) && (countitem(7121) > 29) && (countitem(1027) > 29) && (guildrelay_q == 80)) { + else if ((countitem(Goat's_Horn) > 29) && (countitem(Honey_Jar) > 29) && (countitem(Porcupine_Spike) > 29) && (guildrelay_q == 80)) { mes "[" + .@name$ + "]"; mes "Oh, perfect! You brought"; mes "all the items. Well then,"; @@ -2047,16 +2047,16 @@ mes "take this spirit now. Please"; mes "give it to an ^42426FAssassin^000000 or an"; mes "^42426FAssassin Cross^000000. Thank you."; - delitem 7106,30; //Goat's_Horn - delitem 7121,30; //Honey_Jar - delitem 1027,30; //Porcupine_Spike + delitem Goat's_Horn,30; + delitem Honey_Jar,30; + delitem Porcupine_Spike,30; if (BaseJob == Job_Dancer) { guildrelay_q = 72; } else { guildrelay_q = 72; } - getitem 7242,1; //Soul_Of_Harmony + getitem Soul_Of_Harmony,1; close; } else if (guildrelay_q == 10) { @@ -2110,19 +2110,19 @@ mes "forget. Good luck to you."; close; } - if ((BaseJob == Job_Assassin) && (countitem(7242) > 0)) { + if ((BaseJob == Job_Assassin) && (countitem(Soul_Of_Harmony) > 0)) { mes "[" + .@name$ + "]"; mes "You brought the"; mes "Spirit of Combination?"; mes "Make sure that you give"; mes "that to a ^2F4F2FWizard^000000 or"; mes "a ^2F4F2FHigh Wizard^000000."; - delitem 7242,1; //Soul_Of_Harmony + delitem Soul_Of_Harmony,1; guildrelay_q = 74; - getitem 7244,1; //Soul_Of_Unity + getitem Soul_Of_Unity,1; close; } - if ((BaseJob == Job_Wizard) && (countitem(7244) > 0)) { + if ((BaseJob == Job_Wizard) && (countitem(Soul_Of_Unity) > 0)) { mes "[" + .@name$ + "]"; mes "For the sake of your"; mes "guild, you must become"; @@ -2147,7 +2147,7 @@ mes "Don't despair: I know"; mes "you'll be able to reach"; mes "this goal. Good luck to you."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 12; close; } @@ -2159,7 +2159,7 @@ mes "Don't despair: I know"; mes "you'll be able to reach"; mes "this goal. Good luck to you."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 13; close; } @@ -2171,7 +2171,7 @@ mes "Don't despair: I know"; mes "you'll be able to reach"; mes "this goal. Good luck to you."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 14; close; } @@ -2197,9 +2197,9 @@ mes "Please give this spirit"; mes "to your ^FF0000Guild Master^000000."; mes "You're done for now."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } } @@ -2218,7 +2218,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } else if ((BaseLevel + 1) < (BaseLevel) && (guildrelay_q == 13)) { @@ -2236,7 +2236,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } else if ((BaseLevel < BaseLevel) && (guildrelay_q == 14)) { @@ -2254,7 +2254,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } if ((guildrelay_q == 12) && (BaseJob == Job_Wizard)) { @@ -2300,7 +2300,7 @@ close; } } - if ((guildrelay_q == 71) && (countitem(7241) > 0)) { + if ((guildrelay_q == 71) && (countitem(Soul_Of_Agreement) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit"; @@ -2325,7 +2325,7 @@ mes "always offer my support."; close; } - if ((guildrelay_q == 72) && (countitem(7242) > 0)) { + if ((guildrelay_q == 72) && (countitem(Soul_Of_Harmony) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit of"; @@ -2350,7 +2350,7 @@ mes "always offer my support."; close; } - if ((guildrelay_q == 73) && (countitem(7242) > 0)) { + if ((guildrelay_q == 73) && (countitem(Soul_Of_Harmony) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit of"; @@ -2375,7 +2375,7 @@ mes "always offer my support."; close; } - if ((guildrelay_q == 74) && (countitem(7244) > 0)) { + if ((guildrelay_q == 74) && (countitem(Soul_Of_Unity) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit"; @@ -2399,7 +2399,7 @@ mes "must be meted swiftly!"; close; } - if ((guildrelay_q == 75) && (countitem(7245) > 0)) { + if ((guildrelay_q == 75) && (countitem(Soul_Of_Friendship) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit of"; @@ -2435,7 +2435,7 @@ .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); .@GID = getcastledata(.@m$,1); - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -2454,7 +2454,7 @@ } if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { - if (countitem(7246) > 0) { + if (countitem(Soul_Of_Peace) > 0) { mes "[" + .@name$ + "]"; mes "Hm? That spirit that"; mes "you've brought with you..."; @@ -2479,7 +2479,7 @@ } } else { - if ((BaseJob == Job_Rogue) && (countitem(7246) > 0)) { + if ((BaseJob == Job_Rogue) && (countitem(Soul_Of_Peace) > 0)) { mes "[" + .@name$ + "]"; mes "So you're the one that's"; mes "been entrusted with the"; @@ -2496,7 +2496,7 @@ mes "will clearly demonstrate"; mes "to me that your people"; mes "skills are up to par."; - delitem 7246,1; //Soul_Of_Peace + delitem Soul_Of_Peace,1; guildrelay_q = 91; close; case 2: @@ -2509,7 +2509,7 @@ mes "will clearly demonstrate"; mes "to me that your people"; mes "skills are up to par."; - delitem 7246,1; //Soul_Of_Peace + delitem Soul_Of_Peace,1; guildrelay_q = 92; close; case 3: @@ -2522,7 +2522,7 @@ mes "will clearly demonstrate"; mes "to me that your people"; mes "skills are up to par."; - delitem 7246,1; //Soul_Of_Peace + delitem Soul_Of_Peace,1; guildrelay_q = 93; close; } @@ -2546,7 +2546,7 @@ mes "it to a Priest or High"; mes "Priest in your guild."; guildrelay_q = 95; - getitem 7247,1; //Soul_Of_Spirit + getitem Soul_Of_Spirit,1; close; } else { @@ -2575,7 +2575,7 @@ mes "it to a Priest or High"; mes "Priest in your guild."; guildrelay_q = 95; - getitem 7247,1; //Soul_Of_Spirit + getitem Soul_Of_Spirit,1; close; } else { @@ -2603,7 +2603,7 @@ mes "it to a Priest or High"; mes "Priest in your guild."; guildrelay_q = 95; - getitem 7247,1; //Soul_Of_Spirit + getitem Soul_Of_Spirit,1; close; } else { @@ -2616,7 +2616,7 @@ close; } } - if ((BaseJob == Job_Priest) && (countitem(7247) > 0)) { + if ((BaseJob == Job_Priest) && (countitem(Soul_Of_Spirit) > 0)) { mes "[" + .@name$ + "]"; mes "Good work getting the"; mes "Spirit of Determination,"; @@ -2639,7 +2639,7 @@ mes "I'm certain you can do"; mes "this. Come back to me"; mes "when you are ready."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 18; close; } @@ -2657,7 +2657,7 @@ mes "I'm certain you can do"; mes "this. Come back to me"; mes "when you are ready."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 19; close; } @@ -2675,7 +2675,7 @@ mes "I'm certain you can do"; mes "this. Come back to me"; mes "when you are ready."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 20; close; } @@ -2694,9 +2694,9 @@ mes "sure to give it to a"; mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } } @@ -2717,7 +2717,7 @@ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 19)) { @@ -2737,7 +2737,7 @@ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } if ((BaseLevel < BaseLevel) && (guildrelay_q == 20)) { @@ -2755,10 +2755,10 @@ mes "who is in our guild."; mes "Good luck!"; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } - if ((BaseJob == Job_Crusader) && (countitem(7249) > 0)) { + if ((BaseJob == Job_Crusader) && (countitem(Soul_Of_Service) > 0)) { mes "[" + .@name$ + "]"; mes "I see that you possess"; mes "the Spirit of Service. Hmm."; @@ -2782,7 +2782,7 @@ mes "you've come early or on time."; mes "You'll need to really listen"; mes "to your feelings this time..."; - delitem 7249,1; //Soul_Of_Service + delitem Soul_Of_Service,1; guildrelay_q = 21; guildtime = gettime(GETTIME_HOUR); close; @@ -2797,7 +2797,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } else { @@ -2819,7 +2819,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } else { @@ -2841,7 +2841,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } else { @@ -2862,7 +2862,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } if ((guildrelay_q == 21) && (BaseJob == Job_Crusader)) { @@ -2872,7 +2872,7 @@ mes "and come back later."; close; } - if ((BaseJob == Job_Monk) && (countitem(7250) > 0)) { + if ((BaseJob == Job_Monk) && (countitem(Soul_Of_Glory) > 0)) { mes "[" + .@name$ + "]"; mes "Most of the souls have"; mes "been shared, and there is"; @@ -2890,7 +2890,7 @@ mes "^FF000030 Celestial Robes^000000."; mes "I shall be waiting"; mes "for you right here."; - delitem 7250,1; //Soul_Of_Glory + delitem Soul_Of_Glory,1; guildrelay_q = 23; close; case 2: @@ -2901,7 +2901,7 @@ mes "^FF000030 Horrendous Hairs^000000."; mes "I shall be waiting"; mes "for you right here."; - delitem 7250,1; //Soul_Of_Glory + delitem Soul_Of_Glory,1; guildrelay_q = 24; close; case 3: @@ -2912,12 +2912,12 @@ mes "^FF000030 PecoPeco Feathers^000000."; mes "I shall be waiting"; mes "for you right here."; - delitem 7250,1; //Soul_Of_Glory + delitem Soul_Of_Glory,1; guildrelay_q = 94; close; } } - if ((countitem(7165) > 29) && (countitem(1021) > 29) && (countitem(1023) > 29) && (guildrelay_q == 23)) { + if ((countitem(Limpid_Celestial_Robe) > 29) && (countitem(Dokkaebi_Horn) > 29) && (countitem(Fish_Tail) > 29) && (guildrelay_q == 23)) { mes "[" + .@name$ + "]"; mes "Well, well. You've"; mes "gathered those items"; @@ -2925,11 +2925,11 @@ mes "you would. Good job. Now,"; mes "please give this to your ^FF0000Guild"; mes "Master^000000 as soon as you can."; - delitem 7165,30; //Limpid_Celestial_Robe - delitem 1021,30; //Dokkaebi_Horn - delitem 1023,30; //Fish_Tail + delitem Limpid_Celestial_Robe,30; + delitem Dokkaebi_Horn,30; + delitem Fish_Tail,30; guildrelay_q = 97; - getitem 7251,1; //Soul_Of_Victory + getitem Soul_Of_Victory,1; close; } if ((BaseJob == Job_Monk) && (guildrelay_q == 23)) { @@ -2940,7 +2940,7 @@ mes "Good luck~"; close; } - if ((countitem(1048) > 29) && (countitem(1013) > 29) && (countitem(7200) > 29) && (guildrelay_q == 24)) { + if ((countitem(Slender_Snake) > 29) && (countitem(Colorful_Shell) > 29) && (countitem(Flexible_String) > 29) && (guildrelay_q == 24)) { mes "[" + .@name$ + "]"; mes "Well, well. You've"; mes "gathered those items"; @@ -2948,11 +2948,11 @@ mes "you would. Good job. Now,"; mes "please give this to your ^FF0000Guild"; mes "Master^000000 as soon as you can."; - delitem 1048,30; //Slender_Snake - delitem 1013,30; //Colorful_Shell - delitem 7200,30; //Flexible_String + delitem Slender_Snake,30; + delitem Colorful_Shell,30; + delitem Flexible_String,30; guildrelay_q = 97; - getitem 7251,1; //Soul_Of_Victory + getitem Soul_Of_Victory,1; close; } if ((BaseJob == Job_Monk) && (guildrelay_q == 24)) { @@ -2965,7 +2965,7 @@ mes "for you right here."; close; } - if ((countitem(7003) > 29) && (countitem(7101) > 29) && (countitem(7153) > 29) && (guildrelay_q == 94)) { + if ((countitem(Anolian_Skin) > 29) && (countitem(Peco_Wing_Feather) > 29) && (countitem(Old_Japaness_Clothes) > 29) && (guildrelay_q == 94)) { mes "[" + .@name$ + "]"; mes "Well, well. You've"; mes "gathered those items"; @@ -2973,11 +2973,11 @@ mes "you would. Good job. Now,"; mes "please give this to your ^FF0000Guild"; mes "Master^000000 as soon as you can."; - delitem 7003,30; //Anolian_Skin - delitem 7101,30; //Peco_Wing_Feather - delitem 7153,30; //Old_Japaness_Clothes + delitem Anolian_Skin,30; + delitem Peco_Wing_Feather,30; + delitem Old_Japaness_Clothes,30; guildrelay_q = 97; - getitem 7251,1; //Soul_Of_Victory + getitem Soul_Of_Victory,1; close; } if ((BaseJob == Job_Monk) && (guildrelay_q == 94)) { @@ -2990,7 +2990,7 @@ mes "for you right here."; close; } - if ((guildrelay_q == 95) && (countitem(7247) > 0)) { + if ((guildrelay_q == 95) && (countitem(Soul_Of_Spirit) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Determination"; @@ -3010,7 +3010,7 @@ mes "there's no need to rush."; close; } - if ((guildrelay_q == 98) && (countitem(7249) > 0)) { + if ((guildrelay_q == 98) && (countitem(Soul_Of_Service) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Service to"; @@ -3028,7 +3028,7 @@ mes "your guild in the meantime?"; close; } - if ((guildrelay_q == 96) && (countitem(7250) > 0)) { + if ((guildrelay_q == 96) && (countitem(Soul_Of_Glory) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Glory to"; @@ -3047,7 +3047,7 @@ mes "your guild as well as you can."; close; } - if ((guildrelay_q == 97) && (countitem(7251) > 0)) { + if ((guildrelay_q == 97) && (countitem(Soul_Of_Victory) > 0)) { mes "[" + .@name$ + "]"; mes "You need to give"; mes "the ^FF0000Spirit of Victory^000000"; diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index a39de2335..8b1dcda5e 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -59,7 +59,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ switch(gun_gs) { case 0: - if(countitem(13104) < 1) + if(countitem(The_Garrison) < 1) { mes "[Garrison]"; mes "My name is Garrison. I'm a master in crafting guns."; @@ -138,7 +138,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ } case 1: - if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1)) + if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1)) { mes "[Garrison]"; mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; @@ -213,7 +213,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "I'm sorry about what happened."; mes "But, as promised, I will slot your Garrison ..."; next; - if(countitem(13104) < 1) + if(countitem(The_Garrison) < 1) { mes "[Garrison]"; mes "Huh? Sigh."; @@ -234,7 +234,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ gun_gs = 5; close; case 4: - if(countitem(13104) < 1) + if(countitem(The_Garrison) < 1) { mes "[Garrison]"; mes "Go and get your Garrison and then get back to me."; @@ -287,7 +287,7 @@ SubGarrison: close; case 2: - if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) ) + if((countitem(Steel) < 50) || (countitem(Screw) < 20) || (countitem(Oridecon) < 1) || (countitem(Coal) < 50) ||(countitem(Elunium) < 3) ) { mes "[Garrison]"; mes "You didn't bring enough materials"; @@ -306,7 +306,7 @@ SubGarrison: mes "More Zeny!!"; close; } - else if(checkweight(13104,1) == 0) + else if(checkweight(The_Garrison,1) == 0) { mes "[Garrison]"; mes "There's no room in your inventory"; @@ -320,13 +320,13 @@ SubGarrison: mes "Hmm, looks like the correct amount of materials and Zeny."; mes "Here's a Garrison~"; mes "If you need one again, come and see me~"; - delitem 984,1; //Oridecon - delitem 985,3; //Elunium - delitem 999,50; //Steel - delitem 1003,50; //Coal - delitem 7317,20; //Rusty Screw + delitem Oridecon,1; + delitem Elunium,3; + delitem Steel,50; + delitem Coal,50; + delitem Screw,20; //Rusty Screw Zeny -= 30000; - getitem 13104,1; //Garrison + getitem The_Garrison,1; //Garrison close; case 3: @@ -353,7 +353,7 @@ SubGarrison_: close; case 2: - if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1)) + if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1) || (countitem(The_Garrison) < 1)) { mes "[Garrison]"; mes "You didn't bring enough materials"; @@ -365,7 +365,7 @@ SubGarrison_: mes "Don't forget."; close; } - else if(checkweight(13105,1) != 1) + else if(checkweight(The_Garrison_,1) != 1) { mes "[Garrison]"; mes "There's no room in your inventory"; @@ -569,7 +569,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{ } SubInferno: - if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100) + if ((countitem(Old_Steel_Plate) < 100) || (countitem(Screw) < 50) || (countitem(Oridecon) < 10) || countitem(Burning_Heart) < 100) { mes "[Ingrid]"; mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny"; @@ -586,7 +586,7 @@ SubInferno: mes "Please don't forget that."; close; } - else if(checkweight(13162,1) != 1) + else if(checkweight(Inferno,1) != 1) { mes "[Ingrid]"; mes "It looks like you have too many items to carry my creation, so I can't give it to you."; @@ -834,7 +834,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ SubDestroyer: - if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5)) + if ((countitem(Old_Steel_Plate) < 50) || (countitem(Screw) < 70) || (countitem(Oridecon) < 5)) { mes "[Vanessa]"; mes "Yeah, the required materials are 50 Used Iron Plates,"; @@ -850,7 +850,7 @@ SubDestroyer: mes "Keep that in mind."; close; } - else if(checkweight(13160,1) != 1) + else if(checkweight(Destroyer,1) != 1) { mes "[Vanessa]"; mes "It looks like you wouldn't be able to carry my creation with you even if I made it."; @@ -881,7 +881,7 @@ SubDestroyer: SubDestroyer_: - if ((countitem(1812) < 1) || (countitem(984) < 5)) + if ((countitem(Finger_) < 1) || (countitem(Oridecon) < 5)) { mes "[Vanessa]"; mes "Yeah, the required materials are 1 Finger[2]"; @@ -889,7 +889,7 @@ SubDestroyer_: mes "Keep in mind that the materials need to be exact."; close; } - else if(checkweight(13161,1) != 1) + else if(checkweight(Destroyer_,1) != 1) { mes "[Vanessa]"; mes "There's no space in your inventory."; @@ -921,7 +921,7 @@ SubDestroyer_: que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ if(gun_na == 1){ - if(countitem(1043) > 999 && countitem(932) > 999){ + if(countitem(Nail_Of_Orc) > 999 && countitem(Skel_Bone) > 999){ delitem 1043,1000; delitem 932,1000; gun_na = 2; @@ -991,7 +991,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "alright?"; close; } - if(checkweight(13158,1) == 0){ + if(checkweight(Butcher,1) == 0){ mes "[N. A]"; mes "You are overweight."; mes "Even if I give you the"; @@ -1022,7 +1022,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ } } else if(gun_na == 10){ - if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){ + if (countitem(Steel) > 69 && countitem(Elunium) > 4 && countitem(Oridecon) > 2 && countitem(Coal) > 69 && countitem(Screw) > 49 && Zeny > 50000){ delitem 999,70; delitem 985,5; delitem 984,3; @@ -1071,7 +1071,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ } } else if(gun_na == 11){ - if(checkweight(13157,1) == 0){ + if(checkweight(Drifter,1) == 0){ mes "[N. A]"; mes "You are overweight."; mes "Even if I made you the"; @@ -1171,31 +1171,31 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "you could find."; close; case 2: - if(countitem(13205) >= 30){ + if(countitem(Poison_Sphere) >= 30){ delitem 13205,30; gun_na = 103; } break; case 3: - if(countitem(13203) >= 30){ + if(countitem(Flare_Sphere) >= 30){ delitem 13203,30; gun_na = 103; } break; case 4: - if(countitem(13204) >= 30){ + if(countitem(Lighting_Sphere) >= 30){ delitem 13204,30; gun_na = 103; } break; case 5: - if(countitem(13206) >= 30){ + if(countitem(Blind_Sphere) >= 30){ delitem 13206,30; gun_na = 103; } break; case 6: - if(countitem(13207) >= 30){ + if(countitem(Freezing_Sphere) >= 30){ delitem 13207,30; gun_na = 103; } @@ -1390,7 +1390,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ if (gun_na == 100){ - if(checkweight(13102,1) == 0){ + if(checkweight(Crimson_Bolt,1) == 0){ mes "[F. Harrison]"; mes "You are overweight."; mes "Even if I gave you the"; @@ -1487,8 +1487,8 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ close; } else if(gun_na == 103){ - if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){ - if(countitem(13102) > 0){ + if(countitem(Steel) >= 10 && countitem(Elunium) >= 2 && countitem(Oridecon) >= 1 && countitem(Coal) >= 20){ + if(countitem(Crimson_Bolt) > 0){ delitem 999,10; delitem 985,2; delitem 984,1; @@ -1525,7 +1525,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ } } else if(gun_na == 104){ - if(checkweight(13159,1) == 0){ + if(checkweight(Butcher_,1) == 0){ mes "-You're overweight already.-"; mes "-Come back after dropping some"; mes "stuff first.-"; @@ -1556,7 +1556,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ mes "beautiful 'Crimson Bolt'."; close; } - if(BaseLevel > 67 && countitem(13158) > 0){ + if(BaseLevel > 67 && countitem(Butcher) > 0){ mes "[F. Harrison]"; mes "Man, I'm so bored..."; mes "I wonder if there's anything"; diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index 52f849c8e..514526e66 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -121,8 +121,8 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ mes "[Little Morrison]"; mes "It's a little something I've been saving to eat for later, but since you gave me Meat, I think I can pass on the sweets."; close; - getitem 529,3; //Candy - getitem 530,1; //Candy_Striper + getitem Candy,3; + getitem Candy_Striper,1; } close; } @@ -130,7 +130,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ mes "Agh....Noooo!!!"; mes "No, don't make me eat it! I can't bear to taste fruits!"; next; - if (countitem(517) > 0) { + if (countitem(Meat) > 0) { switch(select("Talk:Show the Meat:Cancel")) { case 1: mes "[Little Morrison]"; @@ -148,7 +148,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ mes "C-can I please have one?"; next; if (select("Give Meat:Don't Give Meat") == 1) { - delitem 517,1; //Meat + delitem Meat,1; ++morison_meat; mes "[Little Morrison]"; mes "Wow~!!! Meat!!"; @@ -190,7 +190,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ } payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -232,7 +232,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ mes "See you next time."; close; } - if (countitem(.@fruit) == 0 || countitem(713) == 0 || Zeny < 3) { + if (countitem(.@fruit) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 3) { mes "[Merchant Marx Hansen]"; mes "Oh no..."; mes "You don't have all the necessary materials. To make "+getitemname(.@juice)+", I need 1 "+getitemname(.@fruit)+" and 1 Empty Bottle. I will also need a 3 zeny fee."; @@ -248,7 +248,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ switch(select("As many as I can.:I want a certain amount.:Cancel.")) { case 1: .@make = countitem(.@fruit); - if (countitem(713) < .@make) .@make = countitem(713); + if (countitem(Empty_Bottle) < .@make) .@make = countitem(Empty_Bottle); if (Zeny/3 < .@make) .@make = Zeny/3; break; case 2: @@ -283,7 +283,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ .@total_zeny = 3 * .@make; - if (countitem(.@fruit) < .@make || countitem(713) < .@make || Zeny < .@total_zeny) { + if (countitem(.@fruit) < .@make || countitem(Empty_Bottle) < .@make || Zeny < .@total_zeny) { mes "[Merchant Marx Hansen]"; mes "Oh no..."; mes "You don't have all the necessary materials. I can't help a situation like this. I guess you collect what you need."; diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 1d5277ece..610ad4e00 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -82,7 +82,7 @@ //- Juno Pub Master/Starting point - yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ - if (checkweight(7487,1) == 0) { + if (checkweight(Tavern_Wine,1) == 0) { mes "[Vandt]"; mes "Just a second! You're"; mes "carrying too many items"; @@ -219,7 +219,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; mes "Hyre Academy. I'll pay you"; mes "once you finish the job, okay?"; - getitem 7487,1; //Tavern_Wine + getitem Tavern_Wine,1; KielHyreQuest = 2; close; case 2: @@ -253,7 +253,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ close; } else if (KielHyreQuest == 6) { - if (countitem(7487) == 0) { + if (countitem(Tavern_Wine) == 0) { mes "[Vandt]"; mes "Oh, you're back."; mes "Thanks for making that"; @@ -276,7 +276,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "There you go!"; mes "Thank you so much"; mes "for helping me out~"; - getitem 7487,1; //Tavern_Wine + getitem Tavern_Wine,1; Zeny += 1000; close; } @@ -390,8 +390,8 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "Now please give this flour"; mes "and these eggs to Elly, and"; mes "send her my regards. See you~"; - delitem 7488,1; //Delivery_Package - getitem 7488,1; //Delivery_Package + delitem Delivery_Box,1; //Delivery_Package + getitem Delivery_Box,1; //Delivery_Package KHToastGirlEnd = 3; close; } @@ -406,7 +406,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ //- Lighthalzen WindMill Owner - lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ - if (checkweight(7488,1) == 0) { + if (checkweight(Delivery_Box,1) == 0) { mes "[Mills]"; mes "Hey, you've got too much"; mes "stuff on you right now. "; @@ -451,7 +451,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ mes "extra errands on my end. Yeah,"; mes "I know how other people treat"; mes "you adventurers. Well, see ya."; - getitem 7488,1; //Delivery_Package + getitem Delivery_Box,1; //Delivery_Package KHToastGirlEnd = 2; close; case 2: @@ -750,7 +750,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ mes "may go now, and please"; mes "don't wander needlessly"; mes "around the academy."; - delitem 7487,1; //Tavern_Wine + delitem Tavern_Wine,1; KielHyreQuest = 4; close; case 2: @@ -777,7 +777,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ //- Elly (In school) - kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Elly]"; mes "I'm sorry, but would you"; mes "put some of your things in"; @@ -923,7 +923,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ } } else if (KielHyreQuest == 6) { - if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) { + if ((countitem(Milk) < 7) || (countitem(Cheese) < 2) || (countitem(Cacao) < 5) || (countitem(Tavern_Wine) < 1) || (countitem(Delivery_Box) < 1)) { mes "[Elly]"; mes "Let's see, would you"; mes "like me to remind you"; @@ -958,11 +958,11 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "give me a moment while I bake"; mes "these cookies? It shouldn't take"; mes "long, so hold on just a bit."; - delitem 519,7; //Milk - delitem 548,2; //Cheese - delitem 7182,5; //Cacao - delitem 7487,1; //Tavern_Wine - delitem 7488,1; //Delivery_Package + delitem Milk,7; + delitem Cheese,2; + delitem Cacao,5; + delitem Tavern_Wine,1; + delitem Delivery_Box,1; //Delivery_Package KielHyreQuest = 8; //KHPubMasterEnd no longer needed-- deleting. KHPubMasterEnd = 0; @@ -994,7 +994,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "[Elly]"; mes ""+strcharinfo(0)+"?"; mes "...that name! It's wonderful!"; - getitem 538,5; //Well_Baked_Cookie + getitem Well_Baked_Cookie,5; KielHyreQuest = 10; } else if (KielHyreQuest == 10) { @@ -1086,7 +1086,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "you can use this Cottage Key."; mes "That way, you can just go"; mes "inside and talk to him~"; - getitem 7489,1; //Villa_Spare_Key + getitem Villa_Spare_Key,1; KielHyreQuest = 16; } else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) { @@ -1140,7 +1140,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "this letter! Ah, does this"; mes "mean that he's in danger?!"; mes "Oh no, what should I do?"; - delitem 7490,1; //Letter_to_Elly + delitem Kyll_Hire_Letter,1; //Letter_to_Elly KielHyreQuest = 22; } else if (KielHyreQuest == 22) { @@ -1386,7 +1386,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ //- Elly (In Dormitory) - kh_school,178,180,4 script Elly 4_F_KHELLY,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -1449,8 +1449,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "and a ^000000Button^3355FF drop from Elly's"; mes "hands. It looks like she woke"; mes "up, but only for an instant.^000000"; - getitem 7493,1; //Golden_Key - getitem 7494,1; //Kiel_Button + getitem Golden_Key,1; + getitem Kiel_Button,1; KielHyreQuest = 34; close; } @@ -1472,7 +1472,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ } } else if (KielHyreQuest == 34) { - if (countitem(7491) < 1) { + if (countitem(Iron_Box) < 1) { //Missing text, needs another run through. mes "^3355FFMaybe the golden key^000000"; mes "unlocks something in the^000000"; @@ -1518,8 +1518,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "^FFFFFF_^000000"; mes "Sorry about that,"; mes "Grandpa"; - getitem 7495,1; //Blue_Key_Card - delitem 7491,1; //Iron_Box + getitem Blue_Key_Card,1; + delitem Iron_Box,1; KielHyreQuest = 36; close; } @@ -1686,7 +1686,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ close; } else if (KielHyreQuest == 36) { - if (countitem(7492) < 1) { + if (countitem(Yellow_Key_Card) < 1) { mes "^3355FFIt's just a grave."; mes "It might be important"; mes "to you later, but now"; @@ -1759,7 +1759,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ } else if (KielHyreQuest >= 106) { - if (countitem(7509) < 1) { + if (countitem(Fancy_Key_Card) < 1) { mes "^3355FFThe secret entrance"; mes "has now been sealed.^000000"; close; @@ -1990,7 +1990,7 @@ kh_vila,179,11,0 script Letter#kh -1,1,1,{ //OnTouch2: OnTouch: if (KielHyreQuest == 18) { - if (checkweight(7490,1) == 0) { + if (checkweight(Kyll_Hire_Letter,1) == 0) { mes "^3355FFJust a minute...!"; mes "There's something on"; mes "the floor here, but you"; @@ -2004,7 +2004,7 @@ OnTouch: mes "you pick it up, despite"; mes "the fact that it's not"; mes "addressed to you.^000000"; - getitem 7490,1; //Kyll_Hire_Letter + getitem Kyll_Hire_Letter,1; KielHyreQuest = 20; close; } else { @@ -2047,7 +2047,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{ mes "at all! It's just"; mes "normal Pet Food!"; Zeny -= 1100; - getitem 537,1; //Pet_Food + getitem Pet_Food,1; close; } case 2: @@ -2237,8 +2237,8 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{ //- Cottage interior, fire place; Calabash - kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - if (checkweight(7329,1) == 0) { + if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) { + if (checkweight(Old_Copper_Key,1) == 0) { mes "^3355FFThat's a nice looking"; mes "calabash. You might even"; mes "get something from it..."; @@ -2269,7 +2269,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ mes "feel around with your"; mes "fingers until you retrieve"; mes "an Old Bronze Key.^000000"; - getitem 7329,1; //Old_Bronze_Key + getitem Old_Copper_Key,1; //Old_Bronze_Key close; case 3: mes "^3355FFThere's probably"; @@ -2381,7 +2381,7 @@ OnTouch: next; switch(select("March forward:Run away")) { case 1: - if (countitem(537) >= 1) { + if (countitem(Pet_Food) >= 1) { mes "^3355FFWait! Perhaps you can"; mes "use food to soothe the"; mes "savage beast. Why don't"; @@ -2396,7 +2396,7 @@ OnTouch: mes "it devours the food. You'd"; mes "better pass this dog now"; mes "while you have the chance!^000000"; - delitem 537,1; //Pet_Food + delitem Pet_Food,1; close2; warp "kh_vila",173,182; end; @@ -2432,7 +2432,7 @@ OnTouch: //- Cottage interior, upstairs; Drawer, first room nightstand - kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ - if (checkweight(7492,1) == 0) { + if (checkweight(Yellow_Key_Card,1) == 0) { mes "^3355FFThere's something inside"; mes "this drawer, but you can't"; mes "take it since you're carrying"; @@ -2441,7 +2441,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ mes "trusty Kafra Storage first.^000000"; close; } - if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) { + if ((countitem(Yellow_Key_Card) < 1) && (KielHyreQuest <= 36)) { mes "^3355FFYou find an old drawer"; mes "^that has been closed."; mes "^If you open it, then you"; @@ -2455,7 +2455,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ mes "Keycard from inside the"; mes "drawer. Opening that drawer"; mes "turned out to be worthwhile.^000000"; - getitem 7492,1; //Yellow_Key_Card + getitem Yellow_Key_Card,1; close; case 2: mes "^3355FFForget opening that"; @@ -2474,14 +2474,14 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ //- Cottage interior, upstairs; Box - kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { + if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) { mes "^3355FFA solid box is laid"; mes "on the floor in which"; mes "a smaller, locked box"; mes "has been placed inside.^000000"; close; } - else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { + else if ((countitem(Old_Copper_Key) >= 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) { mes "^3355FFA solid box is laid"; mes "on the floor in which"; mes "a smaller, locked box"; @@ -2497,8 +2497,8 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ mes "open the inner box and"; mes "obtain the Green Keycard"; mes "that was locked inside."; - getitem 7516,1; //Green_Key_Card - delitem 7329,1; //Old_Bronze_Key + getitem Green_Key_Card,1; + delitem Old_Copper_Key,1; //Old_Bronze_Key close; case 2: mes "^3355FFWhat...?"; @@ -2519,7 +2519,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ //- Cottage interior, upstairs; Bookshelf - kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ - if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) { + if ((countitem(Iron_Box) < 1) && (countitem(Old_Copper_Key) >= 1) || (countitem(Green_Key_Card) >= 1)) { mes "^3355FFOne of the books on"; mes "this crammed bookshelf"; mes "is labeled with the note,"; @@ -2550,7 +2550,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "you insert into"; mes "the first keyhole?^000000"; next; - if (countitem(7329) >= 1) { + if (countitem(Old_Copper_Key) >= 1) { select("Old Bronze Key:Cottage Key"); mes "^3355FFWhich key will"; mes "you insert into"; @@ -2558,7 +2558,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ next; select("Old Bronze Key:Cottage Key"); } - else if (countitem(7516) >= 1) { + else if (countitem(Green_Key_Card) >= 1) { switch(select("Green Keycard:Cottage Key")) { case 1: .@KHFirstKeyhole = 1; @@ -2588,9 +2588,9 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "You take the Grey Box"; mes "with you, hoping that it"; mes "will come in handy later.^000000"; - delitem 7489,1; //Villa_Spare_Key - delitem 7516,1; //Green_Key_Card - getitem 7491,1; //Iron_Box + delitem Villa_Spare_Key,1; + delitem Green_Key_Card,1; + getitem Iron_Box,1; close; } @@ -3013,7 +3013,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{ } } else if (KielHyreQuest >= 30) { - if ((countitem(7491) > 0) && (countitem(7492) > 0)){ + if ((countitem(Iron_Box) > 0) && (countitem(Yellow_Key_Card) > 0)){ mes "^3355FFWhat could the"; mes "number 4772961"; mes "mean? For now, you've"; @@ -3224,7 +3224,7 @@ kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA //- Beautiful Lady "Allysia" - kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ - if (checkweight(7496,1) == 0) { + if (checkweight(Red_Key_Card,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -3299,7 +3299,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "inside this factory. If you"; mes "locate Kiel Hyre, please"; mes "let me know right away."; - getitem 7496,1; //Red_Key_Card + getitem Red_Key_Card,1; KielHyreQuest = 40; break; } @@ -3343,7 +3343,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "Alright, I've recieved"; mes "Kiel Hyre's orders, and"; mes "must carry them out..."; - delitem 7497,1; //Steel_Piece + delitem Steel_Piece,1; KielHyreQuest = 44; close2; cutin "",255; @@ -3364,9 +3364,9 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "Hyre Mansion in Lighthalzen."; mes "Present the Golden Key to"; mes "be admitted to the premises."; - delitem 7492,1; //Yellow_Key_Card - delitem 7495,1; //Blue_Key_Card - delitem 7496,1; //Red_Key_Card + delitem Yellow_Key_Card,1; + delitem Blue_Key_Card,1; + delitem Red_Key_Card,1; KielHyreQuest = 46; next; mes "[Allysia]"; @@ -3417,7 +3417,7 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{ mes "correct keycard into the slot.^000000"; close; } - else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) { + else if ((KielHyreQuest == 40) && (countitem(Red_Key_Card) >= 1)) { mes "^3355FFYou encounter"; mes "a mechanical device."; mes "It looks like it can be"; @@ -3459,7 +3459,7 @@ kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{ //OnTouch2: OnTouch: if (KielHyreQuest == 40) { - if (checkweight(7497,1) == 0) { + if (checkweight(Steel_Piece,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -3512,7 +3512,7 @@ OnTouch: mes "fragment through"; mes "the gap between the"; mes "door and the floor.^000000"; - getitem 7497,1; //Steel_Piece + getitem Steel_Piece,1; KielHyreQuest = 42; close; } @@ -3526,7 +3526,7 @@ OnTouch: //- Robot Factory Second Floor Entrances - kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{ - if (countitem(7509) < 1) { + if (countitem(Fancy_Key_Card) < 1) { mes "^3355FFYou encounter"; mes "a mechanical device."; mes "It looks like it can be"; @@ -3678,7 +3678,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ //- Kiel Hyre - kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -3791,8 +3791,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "let me rest?? I'm still not"; mes "feeling well from the time"; mes "I was locked up in the factory."; - delitem 7493,1; //Golden_Key - delitem 7494,1; //Kiel_Button + delitem Golden_Key,1; + delitem Kiel_Button,1; KielHyreQuest = 48; break; } @@ -3804,7 +3804,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "Please, take this as"; mes "a little reward for"; mes "saving my life."; - getitem 12105,1; //Taming_Gift_Set + getitem Set_Of_Taiming_Item,1; //Taming_Gift_Set getexp RENEWAL_EXP?70000:700000,0; KielHyreQuest = 50; } @@ -4144,11 +4144,11 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "wrong... and she just... just..."; mes "The river swallowed her..."; mes "I felt empty. She was gone. "; - delitem 7499,1; //Family_Portrait - delitem 7500,1; //Elysia_Portrait - delitem 7501,1; //Kyll_Hyre_Letter2 - delitem 7502,1; //Piece_Memo_Of_James - delitem 7503,1; //Man_Portrait + delitem Family_Portrait,1; + delitem Elysia_Portrait,1; + delitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2 + delitem Piece_Memo_Of_James,1; + delitem Man_Portrait,1; KielHyreQuest = 70; close2; cutin "",255; @@ -4328,7 +4328,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "on him anymore. Use this"; mes "device that will cause his"; mes "power supply to fluctuate."; - getitem 7504,1; //Toy_Motor + getitem Toy_Motor,1; next; cutin "kh_kyel03",2; mes "[Kiel Hyre]"; @@ -4381,7 +4381,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "to retrieve Allysia's"; mes "Ring from Kiehl's heart?"; next; - if (countitem(7508) < 1) { + if (countitem(Elysia_Ring) < 1) { mes "[Kiel Hyre]"; mes "You mean... You don't have it?"; mes "Please, retrieve Allysia's Ring"; @@ -4415,7 +4415,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "enter and investigate the"; mes "deepest levels of the factory."; mes "I'll investigate Kiehl's room."; - getitem 7509,1; //Fancy_Key_Card + getitem Fancy_Key_Card,1; KielHyreQuest = 108; next; if (Sex == 0) { @@ -4430,8 +4430,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "and here, please take this"; mes "with my thanks for all of"; mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+"."; - getitem 616,1; //Old Card Album - delitem 7508,1; //Elysia_Ring + getitem Old_Card_Album,1; //Old Card Album + delitem Elysia_Ring,1; getexp RENEWAL_EXP?100000:1000000,0; } else if (KielHyreQuest >= 108) { @@ -4990,7 +4990,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ mes "you go? You were"; mes "supposed to come"; mes "home a while ago!"; - if (countitem(7500) < 1) + if (countitem(Elysia_Portrait) < 1) close; next; select("Allysia? Isn't she..."); @@ -5028,7 +5028,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ close; } else if (KielHyreQuest == 56) { - if (checkweight(7498,1) == 0) { + if (checkweight(Rosimier_Key,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5109,17 +5109,17 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "from City Hall ask me for it."; mes "Alright then, I hope you find"; mes "what you're looking for."; - getitem 7498,1; //Rosimier_Key + getitem Rosimier_Key,1; KielHyreQuest = 58; close; } } else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || - (countitem(7502) < 1)) { + (countitem(Family_Portrait) < 1) || + (countitem(Elysia_Portrait) < 1) || + (countitem(Kyll_Hire_Letter2) < 1) || + (countitem(Piece_Memo_Of_James) < 1)) { mes "[Old Lady]"; mes "Please hurry and find"; mes "whatever you're searching"; @@ -5131,10 +5131,10 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ } else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && - (countitem(7502) == 1)) { + (countitem(Family_Portrait) == 1) && + (countitem(Elysia_Portrait) == 1) && + (countitem(Kyll_Hire_Letter2) == 1) && + (countitem(Piece_Memo_Of_James) == 1)) { mes "[Old Lady]"; mes "Oh, you're finished"; mes "searching the mansion?"; @@ -5171,7 +5171,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "Allysia's body in the river,"; mes "so he might have a better"; mes "idea of what had happened."; - delitem 7498,1; //Rosimier_Key + delitem Rosimier_Key,1; KielHyreQuest = 60; close; } @@ -5187,7 +5187,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ //- Warp portal into Rosimier Mansion - yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{ OnTouch: - if (countitem(7498) < 1) { + if (countitem(Rosimier_Key) < 1) { mes "That mansion seems to have"; mes "been destroyed by the time."; mes "However, the door looks like"; @@ -5203,7 +5203,7 @@ OnTouch: //- Rosimier Mansion, first floor; Table - kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ - if (checkweight(7499,1) == 0) { + if (checkweight(Family_Portrait,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5218,12 +5218,12 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ close; } else if (KielHyreQuest < 60) { - if (countitem(7499) < 1) { + if (countitem(Family_Portrait) < 1) { cutin "kh_family_port",1; mes "^3355FFYou examine the table,"; mes "and find a framed portrait"; mes "inside the open drawer.^000000"; - getitem 7499,1; //Family_Portrait + getitem Family_Portrait,1; } else { mes "^3355FFThe open drawer of"; @@ -5244,7 +5244,7 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ //- Rosimier Mansion, first floor; Shelf - kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ - if (checkweight(7500,1) == 0) { + if (checkweight(Elysia_Portrait,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5259,7 +5259,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ close; } else if (KielHyreQuest < 60) { - if (countitem(7500) < 1) { + if (countitem(Elysia_Portrait) < 1) { mes "^3355FFThere are locked"; mes "boxes on these bookshelves."; mes "Perhaps if you used this"; @@ -5283,7 +5283,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ mes "^3355FFThe message, ''To my love,"; mes "Allysia. From James.'' is"; mes "written on the back.^000000"; - getitem 7500,1; //Elysia_Portrait + getitem Elysia_Portrait,1; close2; cutin "",255; end; @@ -5315,7 +5315,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ //- Rosimier Mansion, top floor; Desk - kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ - if (checkweight(7501,1) == 0) { + if (checkweight(Kyll_Hire_Letter2,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5337,13 +5337,13 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ mes "^3355FFThe first drawer is locked.^000000"; close; case 2: - if (countitem(7501) < 1) { + if (countitem(Kyll_Hire_Letter2) < 1) { mes "^3355FFThere is a letter inside"; mes "this second drawer. It"; mes "was sent by a person"; mes "with the initials, K.H.,"; mes "and addressed to Allysia.^000000"; - getitem 7501,1; //Kyll_Hyre_Letter2 + getitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2 close; } else { @@ -5378,7 +5378,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ //- Rosimier Mansion, top floor; Bookshelf - kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{ - if (checkweight(7502,1) == 0) { + if (checkweight(Piece_Memo_Of_James,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5394,13 +5394,13 @@ kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{ close; } else if (KielHyreQuest < 60) { - if (countitem(7502) < 1) { + if (countitem(Piece_Memo_Of_James) < 1) { mes "^3355FFYou encounter a dusty"; mes "bookshelf filled with"; mes "numerous books. You"; mes "find a folded note between"; mes "the books as you examine them.^000000"; - getitem 7502,1; //Piece_Memo_Of_James + getitem Piece_Memo_Of_James,1; close; } else { @@ -5475,7 +5475,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ mes "but you're not getting any."; mes "Now, if you bring me some"; mes "Raw Fish, I'd be more friendly~"; - if (countitem(544) >= 10) { + if (countitem(Fish_Slice) >= 10) { next; mes "[Fisherman]"; mes "Oh, is all this fish"; @@ -5541,7 +5541,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ mes "Let's see, he lived in"; mes "a hut near the northeast"; mes "forest guard camp."; - delitem 544,10; //Fish_Slice + delitem Fish_Slice,10; KielHyreQuest = 62; close; } @@ -5563,7 +5563,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ //- Kiel Hyre's hut; Wooden Board - yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{ - if (checkweight(7503,1) == 0) { + if (checkweight(Man_Portrait,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5590,7 +5590,7 @@ yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{ mes "of Kiel Hyre, in a broken"; mes "picture frame underneath"; mes "the old wooden board.^000000"; - getitem 7503,1; //Man_Portrait + getitem Man_Portrait,1; KielHyreQuest = 64; next; cutin "",255; @@ -5695,7 +5695,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{ //- Kiehl's Room; Box - kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ - if (checkweight(7505,1) == 0) { + if (checkweight(Toy_Key,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5714,7 +5714,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ close; } if (KielHyreQuest >= 74) { - if (countitem(7505) < 1) { + if (countitem(Toy_Key) < 1) { mes "^3355FFYou found a box with"; mes "a button for each letter"; mes "of the alphabet on top of it.^000000"; @@ -5726,7 +5726,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ mes "emits a pleasant chiming"; mes "sound, and the box pops"; mes "open to reveal a small key.^000000"; - getitem 7505,1; //Toy_Key + getitem Toy_Key,1; close; } else { @@ -5760,12 +5760,12 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { + if (countitem(Black_Key_Card) >= 1) { mes "^3355FFYou insert the"; mes "Black Keycard into the"; mes "slot, and successfully"; mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Key_Card + delitem Black_Key_Card,1; donpcevent "Big_Door_1_Warp::OnEnable"; enablenpc "Big_Door_1_Warp"; .KHDoor1Opened = 1; @@ -5819,12 +5819,12 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Toy Key") { - if (countitem(7505) >= 1) { + if (countitem(Toy_Key) >= 1) { mes "^3355FFYou insert the key into"; mes "the keyhole, and the door"; mes "unlocks with a click as"; mes "you turn the key.^000000"; - delitem 7505,1; //Toy_Key + delitem Toy_Key,1; donpcevent "Big_Door_2_Warp::OnEnable"; enablenpc "Big_Door_2_Warp"; .KHDoor2Opened = 1; @@ -5877,12 +5877,12 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { + if (countitem(Black_Key_Card) >= 1) { mes "^3355FFYou insert the"; mes "Black Keycard into the"; mes "slot, and successfully"; mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Key_Card + delitem Black_Key_Card,1; donpcevent "Big_Door_3_Warp::OnEnable"; enablenpc "Big_Door_3_Warp"; .KHDoor3Opened = 1; @@ -5935,12 +5935,12 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 2) { + if (countitem(Black_Key_Card) >= 2) { mes "^3355FFYou insert the"; mes "Black Keycard into the"; mes "slot, and successfully"; mes "unlock and open the door.^000000"; - delitem 7506,2; //Black_Key_Card + delitem Black_Key_Card,2; donpcevent "Big_Door_4_Warp::OnEnable"; enablenpc "Big_Door_4_Warp"; .KHDoor4Opened = 1; @@ -6069,7 +6069,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ .@KHPryingItem$ = "Rusty Iron Piece"; break; case 3: - if (countitem(7507) >= 1) { + if (countitem(Sturdy_Iron_Piece) >= 1) { if (KielHyreQuest < 92) { mes "^3355FFYou insert one end of"; mes "a Solid Iron Piece into the"; @@ -6078,7 +6078,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "The gap widens a little bit,"; mes "but you break one of your"; mes "Solid Iron Pieces.^000000"; - delitem 7507,1; //Hard_Piece_of_Steel + delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel KielHyreQuest += 2; close; } @@ -6090,7 +6090,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "Unable the withstand the"; mes "awesome force, this Solid"; mes "Iron Piece shatters into dust.^000000"; - delitem 7507,1; //Hard_Piece_of_Steel + delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel KielHyreQuest = 94; close; } @@ -6230,7 +6230,7 @@ OnGlobalTimerOff: //- Kiehl's Room; Kiehl - // - Timer will drop to 3 minutes once Kiehl is defeated. kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -6645,7 +6645,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "again, but who knows?"; mes "Anyway, I'll open up the"; mes "exit for you. Farewell~"; - delitem 7504,1; //Toy_Motor + delitem Toy_Motor,1; KielHyreQuest = 104; hideonnpc "Kiehl#Copy"; donpcevent "Kiehl_Room_Exit::OnEnable"; @@ -6659,7 +6659,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "^3355FFYou retrieve the"; mes "ring from the heart of"; mes "Kiehl's old robotic body.^000000"; - getitem 7508,1; //Elysia_Ring + getitem Elysia_Ring,1; KielHyreQuest = 106; close2; cutin "",255; diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index 0839f27a8..f61c2122c 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -39,7 +39,7 @@ //========================================================================= umbala,117,285,3 script Bazo#lv4 4_M_03,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -152,28 +152,28 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "This sword was born to be yours!"; mes "Congratulations and hopefully it will be useful to you."; lv4_weapon = 0; - getitem 1141,1; //Immaterial_Sword + getitem Immaterial_Sword,1; } else if (lv4_weapon == 6) { mes "Slash!"; mes "This mace was born to be yours!"; mes "Congratulations and hopefully it will be useful to you."; lv4_weapon = 0; - getitem 1526,1; //Slash + getitem Slash,1; } else if (lv4_weapon == 7) { mes "Quadrille!"; mes "This mace was born to be yours!"; mes "Congratulations and hopefully it will be useful to you."; lv4_weapon = 0; - getitem 1527,1; //Quadrille + getitem Quadrille,1; } next; mes "[Bazo]"; mes "Ah, I'm very satisfied with these results. If you wish to have another one, please feel free to visit me anytime. Alright then, enjoy your travels~"; close; } - if (((lv4_weapon == 2) && (countitem(7295) > 29)) || ((lv4_weapon == 3) && (countitem(7294) > 29)) || ((lv4_weapon == 4) && (countitem(7291) > 29))) { + if (((lv4_weapon == 2) && (countitem(Citrine) > 29)) || ((lv4_weapon == 3) && (countitem(Turquoise) > 29)) || ((lv4_weapon == 4) && (countitem(Agate) > 29))) { if (lv4_weapon == 2) { .@itemreq = 7295; // Citrine } @@ -275,12 +275,12 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "materials you've brought again?"; close; } - if ((lv4_weapon == 1) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) { + if ((lv4_weapon == 1) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) { mes "[Bazo]"; mes "Oh, you've brought all the basic materials. Now, let me check to see if you brought any of the rare ores I asked for..."; next; - if ((countitem(7295) > 29) || (countitem(7294) > 29) || (countitem(7291) > 29)) { - if ((countitem(7295) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) { + if ((countitem(Citrine) > 29) || (countitem(Turquoise) > 29) || (countitem(Agate) > 29)) { + if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) { mes "[Bazo]"; mes "Hahaha, I asked you to"; mes "bring one kind of ore, not all of them. So which one would you"; @@ -298,7 +298,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ break; } } - else if ((countitem(7295) > 29) && (countitem(7294) > 29)) { + else if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29)) { mes "Hahaha, I asked you to"; mes "bring one kind of ore, not"; mes "two. So which one would"; @@ -312,7 +312,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ break; } } - else if ((countitem(7295) > 29) && (countitem(7291) > 29)) { + else if ((countitem(Citrine) > 29) && (countitem(Agate) > 29)) { mes "Hahaha, I asked you to"; mes "bring one kind of ore, not"; mes "two. So which one would"; @@ -326,7 +326,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ break; } } - else if ((countitem(7294) > 29) && (countitem(7291) > 29)) { + else if ((countitem(Turquoise) > 29) && (countitem(Agate) > 29)) { mes "Hahaha, I asked you to"; mes "bring one kind of ore, not"; mes "two. So which one would"; @@ -341,13 +341,13 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ } } else { - if (countitem(7295) > 29) { + if (countitem(Citrine) > 29) { .@itemreq = 7295; // Citrine } - if (countitem(7294) > 29) { + if (countitem(Turquoise) > 29) { .@itemreq = 7294; //Turqoise } - if (countitem(7291) > 29) { + if (countitem(Agate) > 29) { .@itemreq = 7291; // Agate } } @@ -374,9 +374,9 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "Okay, now I need"; mes "some time to preprare..."; mes "Talk to you later!"; - delitem 969,10; //Gold - delitem 999,50; //Steel - delitem 714,10; //Emperium + delitem Gold,10; + delitem Steel,50; + delitem Emperium,10; if (.@itemreq == 7295) { lv4_weapon = 2; } @@ -480,7 +480,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ } umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -594,24 +594,24 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ if (lv4_weapon == 12) { mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Mailbreaker!"; lv4_weapon = 0; - getitem 1225,1; //Mail_Breaker + getitem Mail_Breaker,1; } else if (lv4_weapon == 13) { mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Swordbreaker!"; lv4_weapon = 0; - getitem 1224,1; //Sword_Breaker + getitem Sword_Breaker,1; } else if (lv4_weapon == 14) { mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Slaughter!"; lv4_weapon = 0; - getitem 1367,1; //Slaughter + getitem Slaughter,1; } next; mes "[Hibilaithan]"; mes "Ah, yet another creation that's a testament to my awesome skills! Come back to me whenever you want me to make something truly great for you. See you around~"; close; } - if (((lv4_weapon == 9) && (countitem(7292) > 29)) || ((lv4_weapon == 10) && (countitem(7297) > 29)) || ((lv4_weapon == 11) && (countitem(7296) > 29))) { + if (((lv4_weapon == 9) && (countitem(Muscovite) > 29)) || ((lv4_weapon == 10) && (countitem(Biotite) > 29)) || ((lv4_weapon == 11) && (countitem(Pyroxene) > 29))) { if (lv4_weapon == 9) { .@itemreq = 7292; //Muscovite } @@ -728,12 +728,12 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "materials you've brought again?"; close; } - if ((lv4_weapon == 8) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) { + if ((lv4_weapon == 8) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) { mes "[Hibilaithan]"; mes "Ooh, you're back earlier than I expected. I see that you have all the basic materials, but did you bring the most important thing...?"; next; - if ((countitem(7292) > 29) || (countitem(7297) > 29) || (countitem(7296) > 29)) { - if ((countitem(7292) > 29) && (countitem(7297) > 29) && (countitem(7296) > 29)) { + if ((countitem(Muscovite) > 29) || (countitem(Biotite) > 29) || (countitem(Pyroxene) > 29)) { + if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) { mes "[Hibilaithan]"; mes "Whoa, you brought all three kinds of those ores I asked for? Haha, we can only use one of them, so go ahead and choose."; next; @@ -749,7 +749,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ break; } } - else if ((countitem(7292) > 29) && (countitem(7297) > 29)) { + else if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29)) { mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; @@ -762,7 +762,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ break; } } - else if ((countitem(7292) > 29) && (countitem(7296) > 29)) { + else if ((countitem(Muscovite) > 29) && (countitem(Pyroxene) > 29)) { mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; @@ -775,7 +775,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ break; } } - else if ((countitem(7297) > 29) && (countitem(7296) > 29)) { + else if ((countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) { mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; @@ -789,13 +789,13 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ } } else { - if (countitem(7292) > 29) { + if (countitem(Muscovite) > 29) { .@itemreq = 7292; //Muscovite } - else if (countitem(7297) > 29) { + else if (countitem(Biotite) > 29) { .@itemreq = 7297; // Biotite } - else if (countitem(7296) > 29) { + else if (countitem(Pyroxene) > 29) { .@itemreq = 7296; // Pyroxene } } @@ -822,16 +822,16 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your"; mes "luck today~"; - delitem 969,10; //Gold - delitem 999,50; //Steel - delitem 714,10; //Emperium - if (countitem(7292) > 29) { + delitem Gold,10; + delitem Steel,50; + delitem Emperium,10; + if (countitem(Muscovite) > 29) { lv4_weapon = 9; } - else if (countitem(7297) > 29) { + else if (countitem(Biotite) > 29) { lv4_weapon = 10; } - else if (countitem(7296) > 29) { + else if (countitem(Pyroxene) > 29) { lv4_weapon = 11; } close; @@ -938,7 +938,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ } um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -1043,19 +1043,19 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "I don't believe it!"; mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Caesar's Sword!"; lv4_weapon = 0; - getitem 1134,1; //Scissores_Sword + getitem Scissores_Sword,1; } else if (lv4_weapon == 20) { mes "I don't believe it!"; mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Tirfing!"; lv4_weapon = 0; - getitem 1139,1; //Tale_Fing_ + getitem Tale_Fing_,1; } else if (lv4_weapon == 21) { mes "I don't believe it!"; mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Sabbath!"; lv4_weapon = 0; - getitem 1365,1; //Sabbath + getitem Sabbath,1; } next; mes "[Tabezthan]"; @@ -1064,7 +1064,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "Farewell for now, brave adventurer."; close; } - if (((lv4_weapon == 16) && (countitem(7290))) || ((lv4_weapon == 17) && (countitem(7289))) || ((lv4_weapon == 18) && (countitem(7293)))) { + if (((lv4_weapon == 16) && (countitem(Phlogopite))) || ((lv4_weapon == 17) && (countitem(Olivine))) || ((lv4_weapon == 18) && (countitem(Rose_Quartz)))) { if (lv4_weapon == 16) { .@itemreq = 7290; //Phlogopite } @@ -1170,12 +1170,12 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "return to me."; close; } - if ((lv4_weapon == 15) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) { + if ((lv4_weapon == 15) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) { mes "[Tabezthan]"; mes "You've returned to me earlier than I've expected. I sense that you've brought all the basic materials, but did you bring enough special ore as well?"; next; - if ((countitem(7290) > 29) || (countitem(7289) > 29) || (countitem(7293) > 29)) { - if ((countitem(7290) > 29) && (countitem(7289) > 29) && (countitem(7293) > 29)) { + if ((countitem(Phlogopite) > 29) || (countitem(Olivine) > 29) || (countitem(Rose_Quartz) > 29)) { + if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) { mes "[Tabezthan]"; mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one."; next; @@ -1191,7 +1191,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ break; } } - else if ((countitem(7290) > 29) && (countitem(7289) > 29)) { + else if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29)) { mes "[Tabezthan]"; mes "Hahaha, you didn't need"; mes "to bring more than one kind"; @@ -1207,7 +1207,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ break; } } - else if ((countitem(7290) > 29) && (countitem(7293) > 29)) { + else if ((countitem(Phlogopite) > 29) && (countitem(Rose_Quartz) > 29)) { mes "[Tabezthan]"; mes "Hahaha, you didn't need"; mes "to bring more than one kind"; @@ -1223,7 +1223,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ break; } } - else if ((countitem(7289) > 29) && (countitem(7293) > 29)) { + else if ((countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) { mes "[Tabezthan]"; mes "Hahaha, you didn't need"; mes "to bring more than one kind"; @@ -1240,13 +1240,13 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ } } else { - if (countitem(7290) > 29) { + if (countitem(Phlogopite) > 29) { .@itemreq = 7290; //Phlogopite } - else if (countitem(7289) > 29) { + else if (countitem(Olivine) > 29) { .@itemreq = 7289; //Olivine } - else if (countitem(7293) > 29) { + else if (countitem(Rose_Quartz) > 29) { .@itemreq = 7293; //Rose_Quartz } } @@ -1268,16 +1268,16 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ next; mes "[Tabezthan]"; mes "Now, please give me a little time to finish my preparations. I shall speak to you later."; - delitem 999,50; //Steel - delitem 969,10; //Gold - delitem 714,10; //Emperium - if (countitem(7290) > 29) { + delitem Steel,50; + delitem Gold,10; + delitem Emperium,10; + if (countitem(Phlogopite) > 29) { lv4_weapon = 16; } - else if (countitem(7289) > 29) { + else if (countitem(Olivine) > 29) { lv4_weapon = 17; } - else if (countitem(7293) > 29) { + else if (countitem(Rose_Quartz) > 29) { lv4_weapon = 18; } close; @@ -1709,7 +1709,7 @@ morocc,289,230,3 script Citizen#lv4-2 4_F_03,{ } niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -1774,11 +1774,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "can't believe it! I created"; if (lv4_weapon == 29) { mes "this... Great Axe!"; - getitem 1364,1; //Great_Axe + getitem Great_Axe,1; } else { mes "this... Longinus's Spear!"; - getitem 1469,1; //Longinus's_Spear + getitem Longinus's_Spear,1; } lv4_weapon = 0; next; @@ -1801,11 +1801,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "can't believe it! I created"; if (lv4_weapon == 29) { mes "this... Guillotine!"; - getitem 1369,1; //Guillotine + getitem Guillotine,1; } else { mes "this... Brionac!"; - getitem 1470,1; //Brionac + getitem Brionac,1; } lv4_weapon = 0; next; @@ -1821,7 +1821,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ close; } } - if (((lv4_weapon == 27) && (countitem(7289) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) || ((lv4_weapon == 28) && (countitem(7290) > 29) && (countitem(7296) > 29) && (countitem(7293) > 29))) { + if (((lv4_weapon == 27) && (countitem(Olivine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) || ((lv4_weapon == 28) && (countitem(Phlogopite) > 29) && (countitem(Pyroxene) > 29) && (countitem(Rose_Quartz) > 29))) { mes "[Kayron]"; mes "What's this?"; mes "The stuff you're carrying"; @@ -1875,40 +1875,40 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ .@aekddam = rand(1,3); if (.@shobu > 1) { if (lv4_weapon == 27) { - delitem 7289,30; //Olivine - delitem 7294,30; //Turquoise - delitem 7291,30; //Agate + delitem Olivine,30; + delitem Turquoise,30; + delitem Agate,30; } else { - delitem 7290,30; //Phlogopite - delitem 7296,30; //Pyroxene - delitem 7293,30; //Rose_Quartz + delitem Phlogopite,30; + delitem Pyroxene,30; + delitem Rose_Quartz,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 27) { - delitem 7289,30; //Olivine + delitem Olivine,30; } else { - delitem 7290,30; //Phlogopite + delitem Phlogopite,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 27) { - delitem 7294,30; //Turquoise + delitem Turquoise,30; } else { - delitem 7296,30; //Pyroxene + delitem Pyroxene,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 27) { - delitem 7291,30; //Agate + delitem Agate,30; } else { - delitem 7293,30; //Rose_Quartz + delitem Rose_Quartz,30; } } } @@ -2006,7 +2006,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "I mean, me and my father used to know this stuff like it was second nature. What's wrong with me...?"; close; } - if ((lv4_weapon == 25) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 25) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Kayron]"; mes "Oh...!"; mes "I had no idea you were such a reliable person! You brought the things I've asked for pretty quickly!"; @@ -2016,10 +2016,10 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ next; mes "[Kayron]"; mes "Is there any way to get more of my memory back? In the meantime, let me keep these materials. I promise they'll be used to make a good weapon for you."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 26; close; } @@ -2228,11 +2228,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "but I finally finished it!"; if (lv4_weapon == 38) { mes "This is... Berserk!"; - getitem 1814,1; //Berserk + getitem Berserk,1; } else { mes "This is... Tjungkuletti!"; - getitem 1416,1; //Tjungkuletti + getitem Tjungkuletti,1; } lv4_weapon = 0; next; @@ -2254,11 +2254,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "but I finally finished it!"; if (lv4_weapon == 38) { mes "This is... the Rudra Bow!"; - getitem 1720,1; //Bow_Of_Rudra + getitem Bow_Of_Rudra,1; } else { mes "This is... Brocca! Weee~ I made it!"; - getitem 1415,1; //Skewer + getitem Skewer,1; } lv4_weapon = 0; next; @@ -2274,7 +2274,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ close; } } - if (((lv4_weapon == 36) && (countitem(7292) > 29) && (countitem(7293) > 29) && (countitem(7289) > 29)) || ((lv4_weapon == 37) && (countitem(7297) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29))) { + if (((lv4_weapon == 36) && (countitem(Muscovite) > 29) && (countitem(Rose_Quartz) > 29) && (countitem(Olivine) > 29)) || ((lv4_weapon == 37) && (countitem(Biotite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29))) { mes "[Reyghema]"; mes "Wait..."; mes "The stuff that you have. Those are things I'll need for my creation! Let me take a look..."; @@ -2323,40 +2323,40 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ .@aekddam = rand(1,3); if (.@shobu > 1) { if (lv4_weapon == 36) { - delitem 7292,30; //Muscovite - delitem 7293,30; //Rose_Quartz - delitem 7289,30; //Olivine + delitem Muscovite,30; + delitem Rose_Quartz,30; + delitem Olivine,30; } else { - delitem 7297,30; //Biotite - delitem 7291,30; //Agate - delitem 7295,30; //Citrine + delitem Biotite,30; + delitem Agate,30; + delitem Citrine,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 36) { - delitem 7292,30; //Muscovite + delitem Muscovite,30; } else { - delitem 7297,30; //Biotite + delitem Biotite,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 36) { - delitem 7293,30; //Rose_Quartz + delitem Rose_Quartz,30; } else { - delitem 7291,30; //Agate + delitem Agate,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 36) { - delitem 7289,30; //Olivine + delitem Olivine,30; } else { - delitem 7295,30; //Citrine + delitem Citrine,30; } } } @@ -2462,7 +2462,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "'Killing me?!' I'm already dead!"; close; } - if ((lv4_weapon == 34) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 34) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Reyghema]"; mes "Good work, you've brought everything I asked for. However, there's been a bit of a snafu in the plans..."; next; @@ -2472,10 +2472,10 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "[Reyghema]"; mes "Just give me some time to think about it some more. For now, let"; mes "me hold on to the things you've brought. You've got my word that I'll be using these to make a weapon for you."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 35; close; } @@ -2636,7 +2636,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ } niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -2698,11 +2698,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "This weapon's name"; if (lv4_weapon == 47) { mes "is Edge!"; - getitem 1132,1; //Edge + getitem Edge,1; } else { mes "is Dragon Slayer!"; - getitem 1166,1; //Dragon_Slayer + getitem Dragon_Slayer,1; } lv4_weapon = 0; next; @@ -2716,11 +2716,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "This weapon's name"; if (lv4_weapon == 47) { mes "is Excalibur!"; - getitem 1137,1; //Excalibur + getitem Excalibur,1; } else { mes "is Schweizersabel!"; - getitem 1167,1; //Schweizersabel + getitem Schweizersabel,1; } lv4_weapon = 0; next; @@ -2734,7 +2734,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "my memories again, I'll try to help you as well. So long, adventurer..."; close; } - if (((lv4_weapon == 45) && (countitem(7294) > 29) && (countitem(7297) > 29) && (countitem(7293) > 29)) || ((lv4_weapon == 46) && (countitem(7295) > 29) && (countitem(7296) > 29) && (countitem(7290) > 29))) { + if (((lv4_weapon == 45) && (countitem(Turquoise) > 29) && (countitem(Biotite) > 29) && (countitem(Rose_Quartz) > 29)) || ((lv4_weapon == 46) && (countitem(Citrine) > 29) && (countitem(Pyroxene) > 29) && (countitem(Phlogopite) > 29))) { mes "[Hein]"; mes "Mm...?"; mes "The stuff you brought seems to be just what I need to finish my work. Let me have a look at them..."; @@ -2785,40 +2785,40 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ } if (.@shobu > 1) { if (lv4_weapon == 45) { - delitem 7294,30; //Turquoise - delitem 7297,30; //Biotite - delitem 7293,30; //Rose_Quartz + delitem Turquoise,30; + delitem Biotite,30; + delitem Rose_Quartz,30; } else { - delitem 7295,30; //Citrine - delitem 7296,30; //Pyroxene - delitem 7290,30; //Phlogopite + delitem Citrine,30; + delitem Pyroxene,30; + delitem Phlogopite,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 45) { - delitem 7294,30; //Turquoise + delitem Turquoise,30; } else { - delitem 7295,30; //Citrine + delitem Citrine,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 45) { - delitem 7297,30; //Biotite + delitem Biotite,30; } else { - delitem 7296,30; //Pyroxene + delitem Pyroxene,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 45) { - delitem 7293,30; //Rose_Quartz + delitem Rose_Quartz,30; } else { - delitem 7290,30; //Phlogopite + delitem Phlogopite,30; } } } @@ -2919,7 +2919,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "I had a much better memory when I was alive I'm sure. My father would quiz me on this stuff all the time..."; close; } - if ((lv4_weapon == 43) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 43) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Hein]"; mes "Hey, you brought everything I asked for already. You must be ready to get started!"; next; @@ -2929,10 +2929,10 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ next; mes "[Hein]"; mes "Well, for now, let me keep the things you've brought to me. I promise that I'll use this stuff to make you a good weapon once everything is ready."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 44; close; } @@ -3078,7 +3078,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ } niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -3140,11 +3140,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "Waltboughst never fails!"; if (lv4_weapon == 56) { mes "With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!"; - getitem 1140,1; //Byeorrun_Gum + getitem Byeorrun_Gum,1; } else { mes "With my skill and your luck, there was zero probability for failure. Behold... Exorcise!"; - getitem 1233,1; //Exercise + getitem Exercise,1; } lv4_weapon = 0; next; @@ -3170,11 +3170,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "Waltboughst never fails!"; if (lv4_weapon == 56) { mes "With my skill and your luck, there was zero probability for failure. Behold... Combat Knife!"; - getitem 1228,1; //Combat_Knife + getitem Combat_Knife,1; } else { mes "With my skill and your luck, there was zero probability for failure. Behold...Grand Cross!!"; - getitem 1528,1; //Grand_Cross + getitem Grand_Cross,1; } lv4_weapon = 0; next; @@ -3196,7 +3196,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ close; } } - if (((lv4_weapon == 54) && (countitem(7292) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29)) || ((lv4_weapon == 55) && (countitem(7296) > 29) && (countitem(7294) > 29) && (countitem(7290) > 29))) { + if (((lv4_weapon == 54) && (countitem(Muscovite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29)) || ((lv4_weapon == 55) && (countitem(Pyroxene) > 29) && (countitem(Turquoise) > 29) && (countitem(Phlogopite) > 29))) { mes "[Waltboughst]"; mes "Wait, what's that you're holding?"; mes "I think those are the exact things we need for me to make you a weapon..."; @@ -3251,40 +3251,40 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ .@aekddam = rand(1,3); if (.@shobu > 1) { if (lv4_weapon == 54) { - delitem 7292,30; //Muscovite - delitem 7295,30; //Citrine - delitem 7291,30; //Agate + delitem Muscovite,30; + delitem Citrine,30; + delitem Agate,30; } else { - delitem 7296,30; //Pyroxene - delitem 7294,30; //Turquoise - delitem 7290,30; //Phlogopite + delitem Pyroxene,30; + delitem Turquoise,30; + delitem Phlogopite,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 54) { - delitem 7292,30; //Muscovite + delitem Muscovite,30; } else { - delitem 7296,30; //Pyroxene + delitem Pyroxene,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 54) { - delitem 7295,30; //Citrine + delitem Citrine,30; } else { - delitem 7294,30; //Turquoise + delitem Turquoise,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 54) { - delitem 7291,30; //Agate + delitem Agate,30; } else { - delitem 7290,30; //Phlogopite + delitem Phlogopite,30; } } } @@ -3387,16 +3387,16 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "sure he'd be ashamed..."; close; } - if ((lv4_weapon == 52) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 52) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Waltboughst]"; mes "You brought everything I needed already? That's great, but somehow, I can't still remember the other materials I need..."; next; mes "[Waltboughst]"; mes "Tell you what. Let me hold on to these things, and I promise you that I'll use them to create a weapon for you. In the meantime, we need to figure out the rest of the necessary materials..."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 53; close; } diff --git a/npc/quests/mage_solution.txt b/npc/quests/mage_solution.txt index 696b3bffa..fad23dba1 100644 --- a/npc/quests/mage_solution.txt +++ b/npc/quests/mage_solution.txt @@ -45,13 +45,13 @@ pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{ mes "Hey! You don't have enough money to cover my 50 Zeny charge."; close; } - if (countitem(1092) == 0) { + if (countitem(Empty_Cylinder) == 0) { mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube."; close; } - delitem 1092,1; //Empty_Cylinder + delitem Empty_Cylinder,1; Zeny -= 50; - getitem 1089,1; //Payon_Potion + getitem Payon_Potion,1; } close; } @@ -66,13 +66,13 @@ moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{ mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; close; } - if (countitem(1092) == 0) { + if (countitem(Empty_Cylinder) == 0) { mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me."; close; } - delitem 1092,1; //Empty_Cylinder + delitem Empty_Cylinder,1; Zeny -= 50; - getitem 1088,1; //Morocc_Potion + getitem Morocc_Potion,1; } close; } diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt index 74fbc30c9..d8e9e375a 100644 --- a/npc/quests/monstertamers.txt +++ b/npc/quests/monstertamers.txt @@ -81,7 +81,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "The extremely sour taste"; mes "is perfect for monsters. . ."; next; - if ((countitem(702) > 0) && (countitem(512) > 1)) { + if ((countitem(Animal_Blood) > 0) && (countitem(Apple) > 1)) { mes "[Iwado]"; mes "Oh ! You have all the items to make 1 Monster Juice! Good, good! With all my pride as a monster tamer, I will make one for you right now."; next; @@ -97,9 +97,9 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "cute monster you"; mes "are raising."; mes "Monster Juice!"; - delitem 512,2; //Apple - delitem 702,1; //Animal_Blood - getitem 626,1; // Monster_Juice + delitem Apple,2; + delitem Animal_Blood,1; + getitem Monster_Juice,1; // Monster_Juice close; } else { @@ -122,7 +122,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "Its name? ^3355FFSinging Flower^000000!!"; mes "A scent that makes you dizzy with pleasure. A perfect item for monsters..."; next; - if (countitem(707) > 0) { + if (countitem(Singing_Plant) > 0) { mes "[Iwado]"; mes "Oh! You have all the items necessary to make 1 Singing Flower!! Good, good! With all my pride as a monster tamer, I will make it for you right away."; next; @@ -139,8 +139,8 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "cute monster you"; mes "are raising."; mes "Singing Flower!"; - delitem 707,1; //Singing_Plant - getitem 629,1; // Singing_Flower + delitem Singing_Plant,1; + getitem Singing_Flower,1; // Singing_Flower close; } else { @@ -160,7 +160,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "[Iwado]"; mes "This is a flower that is far beyond what humans can gaze at! Its name? ^3355FFWild Flower^000000 !! A troublesome design, but perfect for monsters!"; next; - if ((countitem(2207) > 0) && (countitem(705) > 0)) { + if ((countitem(Fancy_Flower) > 0) && (countitem(Clover) > 0)) { mes "[Iwado]"; mes "Oh! You have all the items necessary to make 1 Wild Flower! Good! Good! With all my pride as a monster tamer, I will make one for you right away."; next; @@ -176,9 +176,9 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "cute monsters you"; mes "are raising."; mes "Wild Flower!"; - delitem 2207,1; //Fancy_Flower - delitem 705,1; //Clover - getitem 10009,1; // Wild_Flower + delitem Fancy_Flower,1; + delitem Clover,1; + getitem Wild_Flower,1; // Wild_Flower close; } else { @@ -268,7 +268,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[YuU]"; mes "This is an item far beyond what humans can wear! Its name? ^3355FFSkull Helm^000000! Disgusting on humans, but cute on monsters."; next; - if (countitem(5017) > 0) { + if (countitem(Bone_Helm) > 0) { mes "[YuU]"; mes "Oh! You have all the items necessary to make Skull Helm! Good, good! With all my pride as a monster tamer, I will make it for you right away."; next; @@ -283,8 +283,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising."; mes "Skull Helm!"; - delitem 5017,1; //Bone_Helm - getitem 10001,1; // Skull_Helm + delitem Bone_Helm,1; + getitem Skull_Helm,1; // Skull_Helm close; } else { @@ -301,7 +301,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[YuU]"; mes "This item is far beyond what humans can wear. Its name? ^3355FFMonster Oxygen Mask^000000! Show your monster that you care with this special gift."; next; - if (countitem(5004) > 0) { + if (countitem(Oxygen_Mask) > 0) { mes "[YuU]"; mes "Oh! You have all the items necessary to make 1 Monster Oxygen Mask! Good, Good! With all my pride as a monster tamer, I will make it for you right away."; next; @@ -318,8 +318,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising..."; mes "Monster Oxygen Mask!"; - delitem 5004,1; //Oxygen_Mask - getitem 10002,1; // Monster_Oxygen_Mask + delitem Oxygen_Mask,1; + getitem Monster_Oxygen_Mask,1; // Monster_Oxygen_Mask close; } else { @@ -336,7 +336,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[YuU]"; mes "This is not an item that a normal human would dare to wear! Its name? ^3355FFSilk Ribbon^000000! Its perfect for monsters!"; next; - if (countitem(2208) > 0) { + if (countitem(Ribbon) > 0) { mes "[YuU]"; mes "Oh! You have all the items necessary to make 1 Silk Ribbon! Good, good! With all my pride as a monster tamer, I will make it for you right away!"; next; @@ -351,8 +351,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising."; mes "Silk Ribbon!"; - delitem 2208,1; //Ribbon - getitem 10007,1; // Silk_Ribbon + delitem Ribbon,1; + getitem Silk_Ribbon,1; // Silk_Ribbon close; } else { @@ -369,7 +369,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[YuU]"; mes "This is an item far beyond the fashion sense of humans! Its name? ^3355FFStellar Hairpin^000000! It's dangerous for humans to wear, but fashionable of monsters."; next; - if (countitem(2294) > 0) { + if (countitem(Star_Dust) > 0) { mes "[YuU]"; mes "Oh! You have all the items necessary to make 1 Stellar! Good, good! With all my pride as a monster tamer, I will make it for you right away."; next; @@ -386,8 +386,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising"; mes "Stellar Hairpin!"; - delitem 2294,1; // Stellar - getitem 10011,1; // Stellar_Hairpin + delitem Star_Dust,1; // Stellar + getitem Stellar_Hairpin,1; // Stellar_Hairpin close; } else { @@ -404,7 +404,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[YuU]"; mes "This is far beyond what the headwear that humans can don. Its name? ^3355FFTiny Egg Shell^000000! It has the shine of marble and the glow of youth!"; next; - if (countitem(5015) > 0) { + if (countitem(Egg_Shell) > 0) { mes "[YuU]"; mes "Oh! You have all the items necessary to make 1 Tiny Egg Shell! Good, good! With all my pride as a monster tamer, I will make it for you right away!"; next; @@ -421,8 +421,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising"; mes "Tiny Egg Shell!"; - delitem 5015,1; //Egg_Shell - getitem 10012,1; // Tiny_Egg_Shell + delitem Egg_Shell,1; + getitem Tiny_Egg_Shell,1; // Tiny_Egg_Shell close; } else { @@ -439,7 +439,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[YuU]"; mes "Ah yes, this is eyewear far beyond the glasses of normal humans. Its name? ^3355FFRocker Glasses^000000! Suave eyewear for suave monsters~"; next; - if ((countitem(912) > 1) && (countitem(2208) > 0) && (Zeny > 399)) { + if ((countitem(Zargon) > 1) && (countitem(Ribbon) > 0) && (Zeny > 399)) { mes "[YuU]"; mes "Oh! You have all the items necessary to make 1 Rocker Glasses! Good, good! With all my pride as a monster tamer, I will make it for you right away!"; next; @@ -455,10 +455,10 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising."; mes "Rocker Glasses!"; - delitem 912,2; //Zargon - delitem 2208,1; //Ribbon + delitem Zargon,2; + delitem Ribbon,1; Zeny -= 400; - getitem 10014,1; // Rocker_Glasses + getitem Rocker_Glasses,1; // Rocker_Glasses close; } else { @@ -522,7 +522,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[Shogo]"; mes "This is an item far beyond what humans can read! Its name? ^3355FFBook of Devil^000000! A very mysterious item that can supposedly summon demons..."; next; - if ((countitem(1006) > 0) && (countitem(958) > 1)) { + if ((countitem(Old_Magic_Book) > 0) && (countitem(Horrendous_Mouth) > 1)) { mes "[Shogo]"; mes "Oh! You have all the items necessary to make 1 Book of Devil! Good, good! With all my pride as a monster tamer, I will make one for you right away."; next; @@ -538,9 +538,9 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster you"; mes "are raising."; mes "Book of Devil!"; - delitem 958,2; //Horrendous_Mouth - delitem 1006,1; //Old_Magic_Book - getitem 642,1; // Book_Of_Devil + delitem Horrendous_Mouth,2; + delitem Old_Magic_Book,1; + getitem Book_Of_Devil,1; // Book_Of_Devil close; } else { @@ -558,7 +558,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "[Shogo]"; mes "This is an item which expresses feelings beyond what a human can feel. Its name? ^3355FFNo Recipient^000000! Who sent this letter, and who was supposed to receive it?"; next; - if (countitem(7014) > 0) { + if (countitem(Old_Portrait) > 0) { mes "[Shogo]"; mes "Oh! You have all the items necessary to make No Recipient! Good, good! With all my pride as a monster tamer, I will make one for you right away."; next; @@ -573,8 +573,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "for the cute monster"; mes "you are raising."; mes "No Recipient!"; - delitem 7014,1; //Old_Portrait - getitem 636,1; // No_Recipient + delitem Old_Portrait,1; + getitem No_Recipient,1; // No_Recipient close; } else { @@ -593,7 +593,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "Its name?"; mes "^3355FFOrc Trophy^000000!"; next; - if ((countitem(1004) > 0) && (countitem(904) > 0)) { + if ((countitem(Patriotism_Marks) > 0) && (countitem(Scorpion's_Tail) > 0)) { mes "[Shogo]"; mes "Oh! You have all the items necessary to make an Orc Trophy! Good, good! With all my pride as a monster tamer, let me make one for you right away!"; next; @@ -610,9 +610,9 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "the cute monster"; mes "you are raising..."; mes "Orc Trophy!"; - delitem 904,1; //Scorpion's_Tail - delitem 1004,1; //Patriotism_Marks - getitem 635,1; // Horror_Of_Tribe + delitem Scorpion's_Tail,1; + delitem Patriotism_Marks,1; + getitem Horror_Of_Tribe,1; // Horror_Of_Tribe close; } else { @@ -641,7 +641,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ } comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{ - if (countitem(1558) > 0) { + if (countitem(Girl's_Diary) > 0) { mes "[Munak's grandma]"; mes "Oh my..."; mes "Have you seen my granddaughter,"; @@ -690,7 +690,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{ mes "now..."; close; case 2: - if (countitem(901) > 0) { + if (countitem(Danggie) > 0) { mes "[Munak's Grandma]"; mes "Oh god!"; mes "It's my granddaughter's diary!"; diff --git a/npc/quests/mrsmile.txt b/npc/quests/mrsmile.txt index ab15d7b06..b1ef57b59 100644 --- a/npc/quests/mrsmile.txt +++ b/npc/quests/mrsmile.txt @@ -70,15 +70,15 @@ mes "And will try to make Ragnarok the most enjoyable game in the world."; close; case 2: - if (countitem(909) > 9 && countitem(914) > 9 && countitem(705) > 9) { + if (countitem(Jellopy) > 9 && countitem(Fluff) > 9 && countitem(Clover) > 9) { mes "[Smile Girl]"; mes "Congratulations !"; mes "Now please take this Mr.Smile."; next; - delitem 909,10; //Jellopy - delitem 914,10; //Fluff - delitem 705,10; //Clover - getitem 2278,1; //Mr_Smile + delitem Jellopy,10; + delitem Fluff,10; + delitem Clover,10; + getitem Mr_Smile,1; mes "[Smile Girl]"; mes "His majesty,Tristram the 3rd"; mes "has promised to try his best to make Ragnarok better and more enjoyable."; diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 37c6d4e18..e9cb42069 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -55,7 +55,7 @@ //== Black Cat Ears ======================================== payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -63,7 +63,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) { + if (countitem(Cat_Hairband) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Fluff) > 199 && Zeny > 9999) { mes "[Neko Neko]"; mes "Heh? You brought all the items~"; mes "Okay, give me some time."; @@ -81,11 +81,11 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ mes "Now you can wear"; mes "Black Cat Ears"; mes "of your very own~"; - delitem 2213,1; //Cat_Hairband - delitem 983,1; //Black_Dyestuffs - delitem 914,200; //Fluff + delitem Cat_Hairband,1; + delitem Black_Dyestuffs,1; + delitem Fluff,200; Zeny -= 10000; - getitem 5057,1; //Ear_Of_Black_Cat + getitem Ear_Of_Black_Cat,1; next; mes "[Neko Neko]"; mes "Thank you for using my service~!"; @@ -122,7 +122,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ //== X Hairpin, Band Aid, Flower Hairpin =================== geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Argen]"; mes "Hey~ why are you carrying so many items?"; mes "You mind sharing them with me?"; @@ -169,7 +169,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ emotion e_heh; switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) { case 1: - if (countitem(2294) > 0 && countitem(7220) > 399) { + if (countitem(Star_Dust) > 0 && countitem(Ectoplasm) > 399) { mes "[Argen]"; mes "X Hairpin!"; mes "Nice choice~!"; @@ -193,9 +193,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "Alright, I'm done!"; mes "So what do you think?"; mes "Pretty cool, eh?"; - delitem 2294,1; //Star_Dust - delitem 7220,400; //Ectoplasm - getitem 5079,1; //Crossed_Hair_Band + delitem Star_Dust,1; + delitem Ectoplasm,400; + getitem Crossed_Hair_Band,1; next; break; case 2: @@ -218,7 +218,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ } break; case 2: - if (countitem(970) > 0 && countitem(930) > 499) { + if (countitem(Alchol) > 0 && countitem(Rotten_Bandage) > 499) { mes "[Argen]"; mes "Band Aid, eh?"; mes "Got it! Hold on"; @@ -233,9 +233,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "*Whew~!*"; mes "I'm finished!"; mes "Pretty cool, huh?"; - delitem 970,1; //Alchol - delitem 930,500; //Rotten_Bandage - getitem 5063,1; //Plaster + delitem Alchol,1; + delitem Rotten_Bandage,500; + getitem Plaster,1; next; } else { @@ -251,7 +251,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ } break; case 3: - if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) { + if (countitem(Centimental_Flower) > 0 && countitem(Steel) > 9 && Zeny > 19999) { mes "[Argen]"; mes "You wanna a Flower Hairpin~?"; mes "Alright, gimmie a minute, yeah?"; @@ -263,11 +263,11 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "[Argen]"; mes "Ah... It's done!"; mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem."; - delitem 2269,1; //Centimental_Flower - delitem 999,10; //Steel + delitem Centimental_Flower,1; + delitem Steel,10; Zeny -= 20000; - getitem 5061,1; //Flower_Hairpin - getitem 905,1; //Stem + getitem Flower_Hairpin,1; + getitem Stem,1; next; } else { @@ -311,7 +311,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ //== Hot-blooded Headband ================================== yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -319,7 +319,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) { + if (countitem(Red_Scarf) > 299 && countitem(Burning_Heart) > 299 && countitem(Bandana) > 0 && countitem(White_Dyestuffs) > 0) { mes "[Zhenbolt]"; mes "What's this?!"; mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away..."; @@ -336,11 +336,11 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ mes "[Zhenbolt]"; mes "Take this..."; mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!"; - delitem 7216,300; //Red_Scarf - delitem 7097,300; //Burning_Heart - delitem 2211,1; //Bandana - delitem 982,1; //White_Dyestuffs - getitem 5070,1; //Headband_Of_Power + delitem Red_Scarf,300; + delitem Burning_Heart,300; + delitem Bandana,1; + delitem White_Dyestuffs,1; + getitem Headband_Of_Power,1; next; mes "[Zhenbolt]"; mes "Now, go!"; @@ -406,7 +406,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ //== Red Ribbon ============================================ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -414,7 +414,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) { + if (countitem(Big_Sis'_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) { mes "[Nephia]"; mes "Oh..."; mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000"; @@ -430,10 +430,10 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ next; mes "[Nephia]"; mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this."; - delitem 2244,1; //Big_Sis'_Ribbon - delitem 2209,1; //Ribbon_ - delitem 10007,1; //Silk_Ribbon - getitem 5083,1; //Red_Tailed_Ribbon + delitem Big_Sis'_Ribbon,1; + delitem Ribbon_,1; + delitem Silk_Ribbon,1; + getitem Red_Tailed_Ribbon,1; next; mes "[Nephia]"; mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?"; @@ -519,7 +519,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ //== Indian Headband ======================================= comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -527,17 +527,17 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) { + if (countitem(Indian_Hair_Piece) > 0 && countitem(Stripe_Band) > 0 && countitem(Peco_Wing_Feather) > 9 && Zeny > 9999) { mes "[Meruntei]"; mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own."; next; mes "[Meruntei]"; mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard."; - delitem 5010,1; //Indian_Hair_Piece - delitem 5049,1; //Stripe_Band - delitem 7101,10; //Peco_Wing_Feather + delitem Indian_Hair_Piece,1; + delitem Stripe_Band,1; + delitem Peco_Wing_Feather,10; Zeny -= 10000; - getitem 5071,1; //Indian_Headband + getitem Indian_Headband,1; next; mes "[Meruntei]"; mes "iiiyiyiyiyiyiyiiiiii~~!"; @@ -572,7 +572,7 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{ //== Mushroom Band ========================================= geffen,67,87,3 script Ipore#1 8_F_GIRL,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -580,7 +580,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(921) > 299) { + if (countitem(Mushroom_Spore) > 299) { mes "[Ipore]"; mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~"; next; @@ -612,8 +612,8 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{ next; mes "[Ipore]"; mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you."; - delitem 921,300; //Mushroom_Spore - getitem 5082,1; //Mushroom_Band + delitem Mushroom_Spore,300; + getitem Mushroom_Band,1; close; } mes "[Ipore]"; @@ -652,7 +652,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{ //== Angel Wing Ears, Devil Wing Ears ====================== yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -667,7 +667,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Skillful Looking Artisan]"; mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith."; next; - if (countitem(2254) > 0 && countitem(2286) > 0) { + if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0) { mes "[Hatbyr Mhore]"; mes "Oh? It seems that you're carrying some valuable stuff with you."; next; @@ -706,7 +706,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; @@ -716,10 +716,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "There you go, buddy."; mes "I am proud to say this is my masterpiece. Please take this item. I call it..."; mes "'Angel Wing Ears!'"; - delitem 2254,1; //Angelic_Chain - delitem 2286,1; //Elven_Ears + delitem Angelic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5074,1; //Ear_Of_Angel's_Wing + getitem Ear_Of_Angel's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "There's no doubt that you'll be the talk of the town sporting these fashionable things."; @@ -764,17 +764,17 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright, it's time to roll!"; specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'"; - delitem 2255,1; //Satanic_Chain - delitem 2286,1; //Elven_Ears + delitem Satanic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5068,1; //Ear_Of_Devil's_Wing + getitem Ear_Of_Devil's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!"; @@ -792,7 +792,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } } - else if (countitem(2255) > 0 && countitem(2286) > 0) { + else if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0) { mes "[Hatbyr Mhore]"; mes "Oh? It seems that you're carrying some valuable stuff with you."; next; @@ -832,7 +832,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; @@ -841,10 +841,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "There you go, buddy."; mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'"; - delitem 2255,1; //Satanic_Chain - delitem 2286,1; //Elven_Ears + delitem Satanic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5068,1; //Ear_Of_Devil's_Wing + getitem Ear_Of_Devil's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!"; @@ -887,7 +887,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "Alright..."; mes "Let's get a groove on!"; specialeffect EF_REPAIRWEAPON; @@ -895,10 +895,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "There you go, buddy."; mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'"; - delitem 2254,1; //Angelic_Chain - delitem 2286,1; //Elven_Ears + delitem Angelic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5074,1; //Ear_Of_Angel's_Wing + getitem Ear_Of_Angel's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "There's no doubt that you'll be the talk of the town sporting these fashionable things."; @@ -972,7 +972,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ //== Sea-Otter Hat ========================================= xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -985,7 +985,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?"; close; } - else if (countitem(5033) > 0 && countitem(5064) > 0) { + else if (countitem(Smokie_Hat) > 0 && countitem(Leaf_Headgear) > 0) { emotion e_gasp; mes "[Pretty Lindsay]"; mes "Whoa~"; @@ -1008,9 +1008,9 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "Gosh! I think I"; mes "spent all my energy."; mes "Okay, take this~"; - delitem 5033,1; //Smokie_Hat - delitem 5064,1; //Leaf_Headgear - getitem 5078,1; //Sea_Otter_Cap + delitem Smokie_Hat,1; + delitem Leaf_Headgear,1; + getitem Sea_Otter_Cap,1; next; mes "[Pretty Lindsay]"; mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?"; @@ -1086,7 +1086,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ //== Teddybear Hat ========================================= xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1094,7 +1094,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(5030) > 0 && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) { + if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bear's_Skin) > 299) { if ((MaxWeight-Weight) < 2000) { mes "[Fuzzy Fuzz]"; mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first."; @@ -1117,11 +1117,11 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ mes "[Fuzzy Fuzz]"; emotion e_ic; mes "It's complete! There you go. I think this one will look really good on you! Please take good care of this hat."; - delitem 5030,1; //Panda_Cap - delitem 7213,100; //Needle_Pouch - delitem 7217,100; //Spool - delitem 7161,300; //Black_Bear's_Skin - getitem 5059,1; //Brown_Bear_Cap + delitem Panda_Cap,1; + delitem Needle_Pouch,100; + delitem Spool,100; + delitem Black_Bear's_Skin,300; + getitem Brown_Bear_Cap,1; close; } emotion e_gasp; @@ -1173,7 +1173,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ //== Model Training Hat ==================================== payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1187,7 +1187,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "You look like you're having trouble carrying all of your things. Why don't you place some of your extra items into the Kafra Storage?"; close; } - if (countitem(5073) > 0 && countitem(1750) > 0) { + if (countitem(Cap_Of_Concentration) > 0 && countitem(Arrow) > 0) { mes "[Nanhyang]"; mes "Hello, there."; mes "Ah, I can tell that you already have a ^8C1717'Model Training Hat'^000000. I see that using it has corrected your posture."; @@ -1211,10 +1211,10 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes " . . . . . . . . . . . . . "; next; mes "[Nanhyang]"; - delitem 5073,1; //Cap_Of_Concentration - delitem 1750,1; //Arrow - getitem 2285,1; //Apple_Of_Archer - getitem 1550,1; //Book + delitem Cap_Of_Concentration,1; + delitem Arrow,1; + getitem Apple_Of_Archer,1; + getitem Book,1; mes "There you go."; next; mes "[Nanhyang]"; @@ -1231,7 +1231,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "and glamorous poise."; close; } - if (countitem(2285) > 0 && countitem(1550) > 0) { + if (countitem(Apple_Of_Archer) > 0 && countitem(Book) > 0) { mes "[Nanhyang]"; emotion e_heh; mes "You brought the materials~"; @@ -1272,13 +1272,13 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "[Nanhyang]"; mes "Here it is."; mes "Oh, right, this arrow from the Apple of Archer is left over, so you can go ahead and take that."; - delitem 2285,1; //Apple_Of_Archer - delitem 1550,1; //Book - getitem 5073,1; //Cap_Of_Concentration + delitem Apple_Of_Archer,1; + delitem Book,1; + getitem Cap_Of_Concentration,1; next; mes "[Nanhyang]"; mes "Also, I can disassemble the Model Training Hat into its original materials. So if you want the original items back, bring the Model Training Hat and the arrow I gave you."; - getitem 1750,1; //Arrow + getitem Arrow,1; next; mes "[Nanhyang]"; mes "I hope you"; @@ -1333,7 +1333,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ //== Tulip Hairpin ========================================= geffen,83,189,5 script Seth#1 4_M_KID2,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes " [Seth]"; mes "Whoa, why are you carrying so many items with you?"; mes "You look so heavy...! Maybe you can walk more easily if you put some of your stuff away?"; @@ -1348,7 +1348,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "Today at school, I learned how to make a paper flower! The flower was sort of hard, but now I can do it! Then I made a tiny tiny flower and put in on my head~"; emotion e_lv; next; - if (countitem(2278) > 0 && countitem(975) > 0) { + if (countitem(Mr_Smile) > 0 && countitem(Scarlet_Dyestuffs) > 0) { mes "[Seth]"; mes "Hey~!"; mes "You have a Mr. Smile and Scarlet Dyestuffs! Yaaay~! I could use those and make you a paper flower. C'mon, lemme show you!"; @@ -1378,9 +1378,9 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "[Seth]"; mes "Tah dah~!"; next; - delitem 2278,1; //Mr_Smile - delitem 975,1; //Scarlet_Dyestuffs - getitem 5077,1; //Tulip_Hairpin + delitem Mr_Smile,1; + delitem Scarlet_Dyestuffs,1; + getitem Tulip_Hairpin,1; mes "[Seth]"; mes "Heheheh~!"; mes "I'm done!"; @@ -1389,7 +1389,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { mes "[Seth]"; mes "Oh, here's the leftovers. Mommy says that we should always save things. Heh heh~"; - getitem 935,1; //Shell + getitem Shell,1; next; } mes "[Seth]"; @@ -1451,7 +1451,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ //== Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie ==== xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1471,7 +1471,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ next; switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) { case 1: - if (countitem(2236) > 0 && countitem(7151) > 99 && countitem(7111) > 99) { + if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) { mes "[Mad Hatter]"; mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!"; next; @@ -1494,16 +1494,16 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squick Squick Grind Grind*^000000"; mes "^3355FF*Swish Swish Rustle Rustle*^000000"; next; - delitem 2236,1; //Santa's_Hat - delitem 7151,100; //Oil_Paper - delitem 7111,100; //Smooth_Paper + delitem Santa's_Hat,1; + delitem Oil_Paper,100; + delitem Smooth_Paper,100; mes "[Mad Hatter]"; mes "It's done! Your new life, as the life of the party, has officially begun. All you need to do is wear this Party Hat. Though, knowing a couple jokes would probably help too."; - getitem 5060,1; //Party_Hat + getitem Party_Hat,1; next; mes "[Mad Hatter]"; mes "Oh by the way, there's some stuff left over. I guess you should hold onto it. You know, in case you need it later."; - getitem 914,10; //Fluff + getitem Fluff,10; close; } else { @@ -1526,7 +1526,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 2: - if (countitem(2280) > 0 && countitem(7197) > 299 && countitem(7150) > 299) { + if (countitem(Sahkkat) > 0 && countitem(Tough_Vines) > 299 && countitem(Bamboo_Cut) > 299) { mes "[Mad Hatter]"; mes "A Straw Hat! Made out of a Sakkat with bamboo and tough vines, it gives you a relaxed, rustic feeling when you wear it."; next; @@ -1550,14 +1550,14 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squish Squish Fwsht Fwsht*^000000"; mes "^3355FF*Crunch Crunch Tap Tap*^000000"; next; - delitem 2280,1; //Sahkkat - delitem 7197,300; //Tough_Vines - delitem 7150,300; //Bamboo_Cut + delitem Sahkkat,1; + delitem Tough_Vines,300; + delitem Bamboo_Cut,300; mes "[Mad Hatter]"; mes "It's done!"; mes "Now you can wear this hat, feel cool, and relax with style."; mes "Please come again~"; - getitem 5062,1; //Straw_Hat + getitem Straw_Hat,1; close; } else { @@ -1575,7 +1575,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 3: - if (countitem(2248) > 0 && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { + if (countitem(Western_Grace) > 0 && countitem(Claw_Of_Desert_Wolf) > 107 && countitem(Soft_Leaf) > 107 && countitem(Burning_Horse_Shoe) > 3) { mes "[Mad Hatter]"; mes "I take a Western Grace, add some manliness, um, do some finangling, and Voila~! A Cowboy Hat!"; next; @@ -1602,13 +1602,13 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Bang Bang Ping Ping*^000000"; mes "^3355FF*Uk Uk Uk Uk Uhoh Uhoh*^000000"; next; - delitem 2248,1; //Western_Grace - delitem 7030,108; //Claw_Of_Desert_Wolf - delitem 7194,108; //Soft_Leaf - delitem 7120,4; //Burning_Horse_Shoe + delitem Western_Grace,1; + delitem Claw_Of_Desert_Wolf,108; + delitem Soft_Leaf,108; + delitem Burning_Horse_Shoe,4; mes "[Mad Hatter]"; mes "Yeeeeehaw! With this hat on, you can tame broncos, rob stagecoaches, and look really stylish in duels!"; - getitem 5075,1; //Cowboy_Hat + getitem Cowboy_Hat,1; close; } else { @@ -1630,7 +1630,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 4: - if (countitem(5062) > 0 && countitem(952) > 49 && countitem(1907) > 0) { + if (countitem(Straw_Hat) > 0 && countitem(Cactus_Needle) > 49 && countitem(Guitar) > 0) { mes "[Mad Hatter]"; mes "Ah yes. Now here's a classy hat for mariachi heroes and Latin lovers. You can't deny the sex appeal that just pours from someone wearing a Sombrero."; next; @@ -1654,12 +1654,12 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FFDing Ding Ding Dan Dan Dan^000000"; mes "^3355FFAdios Amigo^000000"; next; - delitem 5062,1; //Straw_Hat - delitem 952,50; //Cactus_Needle - delitem 1907,1; //Guitar + delitem Straw_Hat,1; + delitem Cactus_Needle,50; + delitem Guitar,1; mes "[Mad Hatter]"; mes "With this Sombrero, you'll look like you have all kinds of style. Adios, cool guy~"; - getitem 5067,1; //Sombrero + getitem Sombrero,1; close; } else { @@ -1681,7 +1681,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 5: - if (countitem(2226) > 0 && countitem(7038) > 499) { + if (countitem(Cap) > 0 && countitem(Yarn) > 499) { mes "[Mad Hatter]"; mes "A Beanie...!"; mes "Whaddup, broham. This hat keeps your head toasty, but let's you play things cool with your homeys. And, um, fly girls."; @@ -1706,15 +1706,15 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squish Squish Fwsht Fwsht*^000000"; mes "^3355FF*Crunch Crunch Tap Tap*^000000"; next; - delitem 2226,1; //Cap - delitem 7038,500; //Yarn + delitem Cap,1; + delitem Yarn,500; mes "[Mad Hatter]"; mes "There you go! Your very own Beanie! Cute, but still 'dope!'"; next; mes "[Mad Hatter]"; mes "Uh! Uh!"; mes "I'm in da house!"; - getitem 5076,1; //Fur_Hat + getitem Fur_Hat,1; close; } else { @@ -1741,7 +1741,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ //== Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress = yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1771,7 +1771,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot."; next; - if (countitem(10016) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) { + if (countitem(Golden_Bell) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1779,11 +1779,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem 10016,1; //Golden_Bell - delitem 714,1; //Emperium - delitem 969,3; //Gold + delitem Golden_Bell,1; + delitem Emperium,1; + delitem Gold,3; Zeny -= 20000; - getitem 5091,1; //Big_Golden_Bell + getitem Big_Golden_Bell,1; mes "[Nehris]"; mes "Yoohoo~"; mes "There you go. Here's your beautiful Golden Bell. I doubt it will jingle if you shake your head, though."; @@ -1809,7 +1809,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty."; next; - if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) { + if (countitem(Queen's_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1817,11 +1817,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem 10006,1; //Queen's_Hair_Ornament - delitem 714,1; //Emperium - delitem 969,3; //Gold + delitem Queen's_Hair_Ornament,1; + delitem Emperium,1; + delitem Gold,3; Zeny -= 20000; - getitem 5080,1; //Headgear_Of_Queen + getitem Headgear_Of_Queen,1; mes "[Nehris]"; mes "Tah dah!"; mes "Here's your Crown of Ancient Queen! I don't know if you can get anyone to bow before you while wearing this, but at least you'll look elegant."; @@ -1844,7 +1844,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This crown is an imitation of the one worn by the 'Mistress' monster. Wearing this will give you a look of brusque authority."; next; - if (countitem(2249) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 39999) { + if (countitem(Coronet) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 39999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1867,11 +1867,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem 2249,1; //Coronet - delitem 714,1; //Emperium - delitem 969,3; //Gold + delitem Coronet,1; + delitem Emperium,1; + delitem Gold,3; Zeny -= 40000; - getitem 5081,1; //Mistress_Crown + getitem Mistress_Crown,1; mes "[Nehris]"; mes "Yay! You've got a great looking crown!"; next; @@ -1904,7 +1904,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ //== Alarm Mask ============================================ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Muscle Man]"; mes "Hmmm..."; mes "It's seems you're carrying too much stuff for me to give anything to you."; @@ -1932,7 +1932,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3"; specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; initnpctimer; - if (countitem(1095) > 2999 && countitem(2288) > 0) { + if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) { if (select("Give him items:Cancel") == 1) { mes "[Muscle Man]"; mes "Ooh... Finally!"; @@ -1943,9 +1943,9 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ mes "Alright..."; mes "Now I can use this Mr.Scream and all these clock hands to continue my testing."; next; - delitem 1095,3000; //Needle_Of_Alarm - delitem 2288,1; //Mr_Scream - getitem 5086,1; //Alarm_Mask + delitem Needle_Of_Alarm,3000; + delitem Mr_Scream,1; + getitem Alarm_Mask,1; mes "[Muscle Man]"; mes "And, this is yours. All yours."; next; @@ -2077,7 +2077,7 @@ OnInit: //== Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish ===== morocc,273,79,4 script Educated Traveller 4W_M_03,{ disable_items; - if ((MaxWeight-Weight) < 5000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 5000 || checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're over weight -"; mes "- to receive more items from this NPC. -"; @@ -2085,7 +2085,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(7030) > 0) { + if (countitem(Claw_Of_Desert_Wolf) > 0) { mes "[Lee Hester]"; mes "Hm...?"; mes "What's that"; @@ -2108,7 +2108,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ next; switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) { case 1: - if (countitem(2233) > 0 && countitem(983) > 0 && countitem(7206) > 299) { + if (countitem(Circlet_) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Black_Kitty_Doll) > 299) { mes "[Lee Hester]"; mes "Ah..."; mes "You brought everything."; @@ -2141,11 +2141,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Drooping Cat' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 2233,1; //Circlet_ - delitem 983,1; //Black_Dyestuffs - delitem 7206,300; //Black_Kitty_Doll - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5058,1; //Drooping_Kitty + delitem Circlet_,1; + delitem Black_Dyestuffs,1; + delitem Black_Kitty_Doll,300; + delitem Claw_Of_Desert_Wolf,1; + getitem Drooping_Kitty,1; emotion e_ho; close; } @@ -2178,7 +2178,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ close; } case 2: - if (countitem(945) > 599) { + if (countitem(Raccoon_Leaf) > 599) { mes "[Lee Hester]"; mes "Ah..."; mes "You brought everything."; @@ -2213,9 +2213,9 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Smokie Leaf' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 945,600; //Raccoon_Leaf - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5064,1; //Leaf_Headgear + delitem Raccoon_Leaf,600; + delitem Claw_Of_Desert_Wolf,1; + getitem Leaf_Headgear,1; emotion e_gasp; close; } @@ -2251,7 +2251,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ close; } case 3: - if (countitem(1026) > 999 && countitem(7065) > 99 && countitem(945) > 9) { + if (countitem(Acorn) > 999 && countitem(Sea_Otter_Leather) > 99 && countitem(Raccoon_Leaf) > 9) { mes "[Lee Hester]"; mes "Ah...."; mes "You brought everything."; @@ -2288,11 +2288,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Lazy Smokie' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 1026,1000; //Acorn - delitem 7065,100; //Sea_Otter_Leather - delitem 945,10; //Raccoon_Leaf - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5084,1; //Lazy_Raccoon + delitem Acorn,1000; + delitem Sea_Otter_Leather,100; + delitem Raccoon_Leaf,10; + delitem Claw_Of_Desert_Wolf,1; + getitem Lazy_Raccoon,1; emotion e_heh; close; } @@ -2340,7 +2340,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ close; } case 4: - if (countitem(624) > 0 && countitem(959) > 299 && countitem(551) > 49 && countitem(1023) > 0 && countitem(938) > 99) { + if (countitem(Rotten_Fish) > 0 && countitem(Rotten_Scale) > 299 && countitem(Shusi) > 49 && countitem(Fish_Tail) > 0 && countitem(Sticky_Mucus) > 99) { mes "[Lee Hester]"; mes "Ah..."; mes "You brought everything."; @@ -2373,13 +2373,13 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Blue Fish' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 624,1; //Rotten_Fish - delitem 959,300; //Rotten_Scale - delitem 551,50; //Shusi - delitem 1023,1; //Fish_Tail - delitem 938,100; //Sticky_Mucus - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5065,1; //Fish_On_Head + delitem Rotten_Fish,1; + delitem Rotten_Scale,300; + delitem Shusi,50; + delitem Fish_Tail,1; + delitem Sticky_Mucus,100; + delitem Claw_Of_Desert_Wolf,1; + getitem Fish_On_Head,1; emotion e_ic; close; } @@ -2513,7 +2513,7 @@ OnTouch: pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -2521,13 +2521,13 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(1022) > 998) { + if (countitem(Fox_Tail) > 998) { mes "[Nine Tails]"; mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!"; next; if (select("Give items:Cancel") == 1) { - delitem 1022,999; //Fox_Tail - getitem 5069,1; //Mask_Of_Fox + delitem Fox_Tail,999; + getitem Mask_Of_Fox,1; mes "[Nine Tails]"; mes "Now..."; mes "Take this"; @@ -2634,7 +2634,7 @@ OnMyMobDead2: in_orcs01,31,93,1 script Orc Warrior#1 ORK_WARRIOR,2,2,{ OnTouch: disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -2695,7 +2695,7 @@ OnTouch: close; } else if (orcs_hero_hat == 1) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "WHAT?!"; mes "That's so much Jellopy!!"; @@ -2757,7 +2757,7 @@ OnTouch: mes "[Orc Warrior]"; mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 2; mes "[Orc Warrior]"; mes "So..."; @@ -2781,7 +2781,7 @@ OnTouch: close; } else if (orcs_hero_hat == 2) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "No.... Not again!!"; mes "What are you doing with so much Jellopy?!"; @@ -2816,7 +2816,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 3; mes "[Orc Warrior]"; mes "Now, if you want"; @@ -2837,7 +2837,7 @@ OnTouch: close; } else if (orcs_hero_hat == 3) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "....."; mes "Again, human, you confound me with your stubborness. I see that humans are masochists. Or just like to annoy Orcs by making them count a thousand Jellopies."; @@ -2881,7 +2881,7 @@ OnTouch: mes "I don't understand why I am sharing this story about my tribe."; mes "That's enough for today!"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 4; mes "[Orc Warrior]"; mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again."; @@ -2896,7 +2896,7 @@ OnTouch: close; } else if (orcs_hero_hat == 4) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "Oh... it's you again."; mes "I can see the Jellopy in your hands, and I'm pretty sure you've brought a thousand again, so let's get this over with."; @@ -2917,7 +2917,7 @@ OnTouch: mes "...I've talked too much already."; mes "That's the end of the conversation for today."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 5; mes "[Orc Warrior]"; mes "Now, if you want to listen some more, go bring me"; @@ -2933,7 +2933,7 @@ OnTouch: close; } else if (orcs_hero_hat == 5) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "*Sigh...*"; mes "You're too tough to get rid of."; @@ -2953,7 +2953,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 6; mes "[Orc Warrior]"; mes "Now, if you want"; @@ -2972,7 +2972,7 @@ OnTouch: close; } else if (orcs_hero_hat == 6) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "What the...! Don't you know when to stop? I do not believe a human would like to hear about Orcs so much. But..."; mes "We Orcs are a proud race, and I shall oblige."; @@ -2995,7 +2995,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 7; mes "[Orc Warrior]"; mes "Now..."; @@ -3015,7 +3015,7 @@ OnTouch: close; } else if (orcs_hero_hat == 7) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "I expected you to quit by now. But I was wrong, because you're here once again. We made a deal and I will keep my promise."; next; @@ -3042,7 +3042,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves..."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 8; mes "[Orc Warrior]"; mes "Now, if you want"; @@ -3063,7 +3063,7 @@ OnTouch: close; } else if (orcs_hero_hat == 8) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "Oh, hello. You're back."; mes "Go ahead and put the 1000 Jellopies over there on the table by the skulls."; @@ -3086,7 +3086,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Every Orc can recognize him by his distinguished helm with the three horns."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 9; mes "[Orc Warrior]"; mes "Now..."; @@ -3106,7 +3106,7 @@ OnTouch: close; } else if (orcs_hero_hat == 9) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "It's been a while I've seen such a determined human such as yourself. Just leave the Jellopy near the bed."; next; @@ -3132,7 +3132,7 @@ OnTouch: mes "[Orc Warrior]"; mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable..."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 10; mes "[Orc Warrior]"; mes "Now..."; @@ -3152,7 +3152,7 @@ OnTouch: close; } else if (orcs_hero_hat == 10) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "With these..."; mes "You have brought me 10,000 Jellopies. I must say that I am impressed. Since you have shown me your respect, I will repay you with my honesty."; @@ -3163,9 +3163,9 @@ OnTouch: mes "[Orc Warrior]"; mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 11; - getitem 1304,1; //Orcish_Axe + getitem Orcish_Axe,1; mes "[Orc Warrior]"; mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this."; next; @@ -3182,12 +3182,12 @@ OnTouch: close; } else if (orcs_hero_hat == 11) { - if (countitem(1304) > 0) { + if (countitem(Orcish_Axe) > 0) { mes "[Orc Warrior]"; mes "You have made a lot of effort to show me your respect. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend."; close; } - else if (countitem(931) > 99) { + else if (countitem(Orcish_Voucher) > 99) { if (rand(1,5) == 5) { mes "[Orc Warrior]"; mes "Oh, I see you've taken my advice and have been meeting many other Orcs through battle."; @@ -3222,7 +3222,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers."; next; - delitem 931,100; //Orcish_Voucher + delitem Orcish_Voucher,100; orcs_hero_hat = 13; orcs_hero_hat2 = 100; mes "[Orc Warrior]"; @@ -3249,7 +3249,7 @@ OnTouch: } } else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) { - if (countitem(931) > 0) { + if (countitem(Orcish_Voucher) > 0) { if (orcs_hero_hat2 > 9999) orcs_hero_hat2 = 10000; mes "[Orc Warrior]"; @@ -3265,9 +3265,9 @@ OnTouch: mes "victory with me?"; next; if (select("Yes, I do.:I will do it later.") == 1) { - .@total_vouchers = orcs_hero_hat2+countitem(931); + .@total_vouchers = orcs_hero_hat2+countitem(Orcish_Voucher); if (.@total_vouchers < 10000) { - delitem 931,countitem(931); //Orcish_Voucher + delitem Orcish_Voucher,countitem(Orcish_Voucher); orcs_hero_hat2 = .@total_vouchers; mes "[Orc Warrior]"; mes "I hope you will"; @@ -3305,14 +3305,14 @@ OnTouch: else mes "an Orc Lady!!"; next; - delitem 931,countitem(931); //Orcish_Voucher + delitem Orcish_Voucher,countitem(Orcish_Voucher); orcs_hero_hat = 14; orcs_hero_hat2 = 10000; - getitem 2299,1; //Viking_Helm + getitem Viking_Helm,1; mes "[Orc Warrior]"; mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you."; next; - getitem 931,1; //Orcish_Voucher + getitem Orcish_Voucher,1; mes "[Orc Warrior]"; mes "As an Orc Warrior,"; mes "I will now give you"; @@ -3341,12 +3341,12 @@ OnTouch: close; } else if (orcs_hero_hat == 14) { - if (countitem(931) == 1 && (countitem(2299) > 0 || isequipped(2299))) { + if (countitem(Orcish_Voucher) == 1 && (countitem(Viking_Helm) > 0 || isequipped(2299))) { mes "[Orc Warrior]"; mes "Hm? You don't think you cannot come back to where you originally came, just because now you're an Orc Warrior, do you? Hahahahaha!"; close; } - else if (countitem(2299) > 0 || isequipped(2299)) { + else if (countitem(Viking_Helm) > 0 || isequipped(2299)) { mes "[Orc Warrior]"; mes "Warrior..."; mes "May a fresh"; @@ -3400,7 +3400,7 @@ OnTouch: } } else if (orcs_hero_hat == 15) { - if (countitem(968) > 99) { + if (countitem(Voucher_Of_Orcish_Hero) > 99) { mes "[Orc Warrior]"; mes "Ah..."; mes "I knew you would succeed!"; @@ -3442,13 +3442,13 @@ OnTouch: mes "[Orc Warrior]"; mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!"; next; - delitem 968,100; //Voucher_Of_Orcish_Hero + delitem Voucher_Of_Orcish_Hero,100; orcs_hero_hat = 16; - getitem 1124,1; //Orcish_Sword + getitem Orcish_Sword,1; mes "[Orc Warrior]"; mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always."; next; - getitem 968,1; //Voucher_Of_Orcish_Hero + getitem Voucher_Of_Orcish_Hero,1; mes "[Orc Warrior]"; mes "Now that you"; mes "are an Orc Hero,"; @@ -3477,12 +3477,12 @@ OnTouch: close; } else if (orcs_hero_hat > 15) { - if (countitem(968) < 1) { + if (countitem(Voucher_Of_Orcish_Hero) < 1) { mes "[Orc Warrior]"; mes "Warrior, where did you leave your Heroic Emblem? Without the token, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go."; close; } - else if (countitem(1124) < 1 && isequipped(1124) == 0) { + else if (countitem(Orcish_Sword) < 1 && isequipped(1124) == 0) { mes "[Orc Warrior]"; mes "Warrior, where did you leave your sword? Without the sword, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go."; close; @@ -3504,7 +3504,7 @@ OnTouch: in_orcs01,162,33,1 script Orc Hero#1 ORK_HERO,2,2,{ OnTouch: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -3526,14 +3526,14 @@ OnTouch: close; } else if (orcs_hero_hat == 16) { - if (countitem(968) == 1 && (countitem(1124) > 0 || isequipped(1124) == 1)) { + if (countitem(Voucher_Of_Orcish_Hero) == 1 && (countitem(Orcish_Sword) > 0 || isequipped(1124) == 1)) { if (rand(1,10) == 1) { mes "[Orc Hero]"; mes "Hm, are you the human who was granted status as an Orc Hero?"; next; mes "[Orc Hero]"; mes "I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield."; - if (countitem(2299) > 0) { + if (countitem(Viking_Helm) > 0) { next; mes "[Orc Hero]"; mes "Wait..."; @@ -3577,7 +3577,7 @@ OnTouch: mes "[Orc Hero]"; mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position..."; next; - delitem 2299,1; //Viking_Helm + delitem Viking_Helm,1; orcs_hero_hat = 17; getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm mes "[Orc Hero]"; diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index 98b1e7d44..63283f33a 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -37,7 +37,7 @@ //========================================================================= yuno,222,116,3 script Kasis#LhzHat 4_M_REPAIR,{ - if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49) + if(countitem(Milk) > 49 && countitem(Old_Frying_Pan) > 49 && countitem(Cheese) > 49 && countitem(Piece_Of_Cake) > 49) { mes "[Kasis]"; mes "Milk, Cheese,"; @@ -516,7 +516,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "look through your Inventory..."; next; @lhzhatfailed = 0; - if(countitem(611) < 10) + if(countitem(Spectacles) < 10) { mes "[Morris]"; mes "Wait. You don't have"; @@ -527,7 +527,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ @lhzhatfailed = 1; next; } - if(countitem(7301) < 1887 && @lhzhatfailed == 0) + if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0) { mes "[Morris]"; mes "Magnifiers. Check."; @@ -535,7 +535,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ @lhzhatfailed = 1; next; } - if(countitem(5120) < 1 && @lhzhatfailed == 0) + if(countitem(Fedora_) < 1 && @lhzhatfailed == 0) { mes "[Morris]"; mes "Magnifiers. Check."; @@ -683,7 +683,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "brought everything..."; next; @lhzhatfailed = 0; - if(countitem(611) < 10) + if(countitem(Spectacles) < 10) { mes "[Morris]"; mes "Hmm, you don't have"; @@ -694,7 +694,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ @lhzhatfailed = 1; next; } - if(countitem(7301) < 1887 && @lhzhatfailed == 0) + if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0) { mes "[Morris]"; mes "Magnifiers. Check."; @@ -702,7 +702,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ @lhzhatfailed = 1; next; } - if(countitem(5120) < 1 && @lhzhatfailed == 0) + if(countitem(Fedora_) < 1 && @lhzhatfailed == 0) { mes "[Morris]"; mes "Magnifiers. Check."; @@ -775,7 +775,7 @@ lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{ mes "Um, would you do"; mes "me a favor, please?"; next; - if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004)) + if(countitem(Royal_Jelly) && countitem(Milk_Bottle) && countitem(Nose_Ring) && countitem(Pacifier)) { mes "[Kid]"; mes "Oh! You brought me"; @@ -829,7 +829,7 @@ lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{ switch( select( "Help him.", "Refuse to help." ) ) { case 1: - if(!countitem(526)) + if(!countitem(Royal_Jelly)) { mes "[Kid]"; mes "If you would, do you think"; @@ -892,7 +892,7 @@ lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{ } einbech,70,222,5 script Metelle#LhzHat 4_F_02,{ - if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999) + if(countitem(Black_Dyestuffs) && countitem(Tiger_Skin_Panties) > 998 && countitem(Frozen_Rose) && Zeny > 49999) { mes "[Metelle]"; mes "Oh, hello, what's this?"; @@ -1013,7 +1013,7 @@ lhz_in02,91,38,5 script Margaret Mary#LhzHat 4_F_01,{ switch( select( "Make a Mystic Rose.", "End Conversation." ) ) { case 1: - if(countitem(731) > 9 && countitem(748) > 2 && countitem(982) && Zeny > 49999) + if(countitem(Crystal_Jewel_) > 9 && countitem(Witherless_Rose) > 2 && countitem(White_Dyestuffs) && Zeny > 49999) { mes "[Margaret Mary]"; mes "Ah, I see that you've brought"; @@ -1266,7 +1266,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ switch( select( "Yes.", "I forgot what I need." ) ) { case 1: - if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000) { mes "[Achiha]"; mes "Uh oh."; @@ -1339,7 +1339,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ switch( select( "Yes.", "I forgot what I need." ) ) { case 1: - if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000) { mes "[Achiha]"; mes "Uh oh."; @@ -1513,7 +1513,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ } else if(ZLMASKQ == 7) { - if(countitem(7263) && countitem(660) && countitem(7099) > 29) + if(countitem(Cat_Eyed_Stone) && countitem(Prohibition_Red_Candle) && countitem(Old_Magic_Circle) > 29) { mes "[Zealotus]"; mes "I see that you have"; @@ -1644,14 +1644,14 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ emotion e_sob; if(!( - countitem(1950) || countitem(1951) || countitem(1952) || - countitem(1953) || countitem(1954) || countitem(1955) || - countitem(1956) || countitem(1957) || countitem(1958) || - countitem(1959) || countitem(1960) || countitem(1961) || - countitem(1962) || countitem(1963) || countitem(1964) || - countitem(1965) || countitem(1966) || countitem(1967) || - countitem(1968) || countitem(1969) || countitem(1970) || - countitem(1971) + countitem(Rope) || countitem(Rope_) || countitem(Line) || + countitem(Line_) || countitem(Wire) || countitem(Wire_) || + countitem(Rante) || countitem(Rante_) || countitem(Tail) || + countitem(Tail_) || countitem(Whip) || countitem(Whip_) || + countitem(Lariat) || countitem(Rapture_Rose) || countitem(Chemeti) || + countitem(Whip_Of_Red_Flame) || countitem(Whip_Of_Ice_Piece) || countitem(Whip_Of_Earth) || + countitem(Jump_Rope) || countitem(Bladed_Whip) || countitem(Queen's_Whip) || + countitem(Electric_Wire) )) close; // no whip equipped or in inventory @@ -1696,7 +1696,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ } else if(ZLMASKQ == 2 || ZLMASKQ == 3) { - if(countitem(7315) > 368 && ZLMASKQ == 3) + if(countitem(Dark_Crystal_Fragment) > 368 && ZLMASKQ == 3) { mes "[Phendark]"; mes "Y-you again!"; @@ -2135,7 +2135,7 @@ airport,148,41,3 script Freight Manager#toast 4_M_EIN_SOLDIER,{ mes "yet. Where could h--Oh!"; mes "Hello, welcome to Einbroch~"; next; - if (isequipped(5107) || countitem(5107)) { + if (isequipped(5107) || countitem(Well_Baked_Toast)) { mes "[Kirishu]"; mes "Wait a sec, that"; mes "Crunch Toast! You must"; diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index 49ad6e5c7..28be564f0 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -38,7 +38,7 @@ //== Censor Bar ============================================ rachel,91,273,0 script ? 4_M_RACHMAN2,{ - if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) { + if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) { mes "[?]"; mes "Giggle giggle...isn't it my partner, eh?"; mes "So, did you bring everything that I asked?"; @@ -60,11 +60,11 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{ mes "- Bzzz Bzzz Click Click -"; mes "- Fumble Fumble Fumble Fumble -"; next; - delitem 983,1; //Black_Dyestuffs - delitem 7111,100; //Smooth_Paper - delitem 938,99; //Sticky_Mucus + delitem Black_Dyestuffs,1; + delitem Smooth_Paper,100; + delitem Sticky_Mucus,99; Zeny -= 100000; - getitem 5175,1; //Anonimity_Request + getitem Censor_Bar,1; //Anonimity_Request mes "[?]"; mes "Phew...it's done. Well, it was not that difficult to make, but..."; mes "Giggle giggle, what is important is that"; @@ -105,7 +105,7 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{ //== Feather Beret ========================================= rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ - if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) { + if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) { mes "[Sakjul]"; mes "Great, you have brought everything"; mes "to make ^FF0000Feather Beret^000000!"; @@ -136,9 +136,9 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ next; .@result = rand(1,10); if (.@result == 4) { - delitem 5172,1; //Beret - delitem 7063,100; //Soft_Feather - delitem 982,1; //White_Dyestuffs + delitem Beret,1; + delitem Soft_Feather,100; + delitem White_Dyestuffs,1; mes "[Sakjul]"; mes "I did succeed in making the hat,"; mes "but I cannot let it fall into someone else's hand!"; @@ -160,10 +160,10 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ mes "If you understood, now, go, go gather the materials again!"; close; } - delitem 5172,1; //Beret - delitem 7063,100; //Soft_Feather - delitem 982,1; //White_Dyestuffs - getitem 5170,1; //Feather_Beret + delitem Beret,1; + delitem Soft_Feather,100; + delitem White_Dyestuffs,1; + getitem Feather_Beret,1; mes "[Sakjul]"; mes "Great, I have made it! Look at this beautiful coordination"; mes "between the feather and the beret,"; @@ -255,7 +255,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "do not disgrace this Helm through evil doings."; next; moza_valkylie = 0; - getitem 5171,1; //Valkyrie_Helm + getitem Valkyrie_Helm,1; mes "[Ghenirhemin]"; mes "May God bless this adventurer"; mes "who has written new history."; @@ -300,7 +300,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "only because you, a human wants it to happen faster."; close; } - else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) { + else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) { mes "[Ghenirhemin]"; mes "Hmm...I am impressed that you have brought everything"; mes "despite of the difficulty in gathering them. It was difficult, wasn't it?"; @@ -318,18 +318,18 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "Excellent. Now, all we have to do"; mes "is just waiting until they finish being fused into one."; next; - delitem 4219,1; //Sageworm_Card - delitem 4114,1; //Argiope_Card - delitem 4177,1; //Dryad_Card - delitem 4259,1; //Wooden_Golem_Card - delitem 4212,1; //Bon_Gun_Card - delitem 4073,1; //Pirate_Skel_Card - delitem 4112,1; //Marduk_Card - delitem 4081,1; //Hode_Card - delitem 4251,1; //Elder_Card - delitem 4166,1; //Nightmare_Terror_Card - delitem 7511,1000; //Rune_Of_Darkness - delitem 7563,1000; //Bloody_Rune + delitem Sageworm_Card,1; + delitem Argiope_Card,1; + delitem Dryad_Card,1; + delitem Wooden_Golem_Card,1; + delitem Bon_Gun_Card,1; + delitem Pirate_Skel_Card,1; + delitem Marduk_Card,1; + delitem Hode_Card,1; + delitem Elder_Card,1; + delitem Nightmare_Terror_Card,1; + delitem Rune_Of_Darkness,1000; + delitem Bloody_Rune,1000; Zeny -= 10000000; moza_valkylie = 3; mes "[Ghenirhemin]"; @@ -577,15 +577,15 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ //== Hahoe Mask / Mythical Lion Mask / Bride Mask ========== payon,135,320,3 script Chungwolmang 4W_M_01,{ if (moza_tal == 2) { - if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) { + if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boar's_Mane) > 99) { //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0; } - if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) { + if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) { //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0; } - if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) { + if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) { //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100; } @@ -620,7 +620,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Bring the exact amount of materials, then I will give you the mask right away."; close; } - if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) { + if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) { mes "[Chungwolmang]"; mes "Ah, Four Leaf Clover must bring me luck"; mes "because you came back faster than I thought! Wow..."; @@ -678,8 +678,8 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Bring the exact amount of materials, then I will give you the mask right away."; break; } - delitem 7201,500; //Log - delitem 7200,10; //Flexible_String + delitem Log,500; + delitem Flexible_String,10; moza_tal = 2; next; mes "[Chungwolmang]"; @@ -708,7 +708,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Thanks in advance."; close; } - if (countitem(706) > 0) { + if (countitem(Four_Leaf_Clover) > 0) { mes "[Chungwolmang]"; mes "Ah...! Hey! I can tell something unique about you."; mes "Do you have a Four Leaf Clover by any chance?"; @@ -742,7 +742,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Will you be so kind to bring them to me?"; mes "In fact, I can't pay you back unless I have them."; next; - delitem 706,1; //Four_Leaf_Clover + delitem Four_Leaf_Clover,1; moza_tal = 1; mes "[Chungwolmang]"; mes "You want me to pay you back, don't you?"; @@ -818,7 +818,7 @@ S_MakeMask: //== Magistrate Hat / Ayam ================================= payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ - if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) { + if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) { mes "[Han Garam]"; mes "You came back faster than I expected."; mes "Great, I am also highly motivated for the fact that"; @@ -858,12 +858,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Please take this Ayam."; mes "As I promised, this is my gift for you."; next; - delitem 954,300; //Shining_Scales - delitem 733,5; //Crystal_Jewel___ - delitem 975,1; //Scarlet_Dyestuffs - delitem 7166,50; //Soft_Silk_Cloth + delitem Shining_Scales,300; + delitem Crystal_Jewel___,5; + delitem Scarlet_Dyestuffs,1; + delitem Soft_Silk_Cloth,50; moza_korea = 0; - getitem 5174,1; //A_yam + getitem Ayam,1; //A_yam mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; mes "if I want to make another hat...umm..."; @@ -880,7 +880,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Can't you just give them to me already?"; close; } - else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) { + else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) { mes "[Han Garam]"; mes "You came back faster than I expected."; mes "Great, I am also highly motivated for the fact that"; @@ -920,12 +920,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Please take this Magistrate Hat."; mes "As I promised, this is my gift for you."; next; - delitem 954,300; //Shining_Scales - delitem 733,5; //Crystal_Jewel___ - delitem 983,1; //Black_Dyestuffs - delitem 2221,1; //Hat_ + delitem Shining_Scales,300; + delitem Crystal_Jewel___,5; + delitem Black_Dyestuffs,1; + delitem Hat_,1; moza_korea = 0; - getitem 5173,1; //Judge_Hat + getitem Satto_Hat,1; //Judge_Hat mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; mes "if I want to make another hat...umm..."; @@ -1036,7 +1036,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Okay then, I will be waiting you to come back."; close; } - if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) { + if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) { mes "[Han Garam]"; mes "My name is Han Garam,"; mes "and I am a proud heir of a renown family... eh?"; @@ -1079,10 +1079,10 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "But, can you wait for a while?"; mes "To make hat, I have to contact the Dragon God first."; next; - delitem 7446,7; //Blue_Orb - delitem 7448,7; //Yellow_Orb - delitem 7445,7; //Green_Orb - delitem 7447,7; //Red_Orb + delitem Dragonball_Blue,7; //Blue_Orb + delitem Dragonball_Yellow,7; //Yellow_Orb + delitem Dragonball_Green,7; //Green_Orb + delitem Dragonball_Red,7; //Red_Orb moza_korea = 1; mes "[Han Garam]"; mes "...Okay, give me some time to focus."; diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt index 4229d8853..7e0946066 100644 --- a/npc/quests/newgears/2008_headgears.txt +++ b/npc/quests/newgears/2008_headgears.txt @@ -245,7 +245,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "I will put all my efforts into it."; mes "I want to challenge my skills!!"; next; - if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) { + if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) { mes "["+strcharinfo(0)+"]"; mes "(I have a Cute Ribbon...what should I do..?)"; next; @@ -258,14 +258,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ next; switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){ case 1: - if(countitem(2250) > 0) { + if(countitem(Fillet) > 0) { mes "[Elgo]"; mes "Ok Ok, Yellow Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White:Blue:Red:Green")){ case 1: - if(countitem(982) > 0) { + if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -286,7 +286,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if(countitem(978) > 0) { + if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -307,7 +307,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if(countitem(975) > 0) { + if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -328,7 +328,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if(countitem(979) > 0) { + if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -355,14 +355,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "But you don't even have one."; close; case 2: - if(countitem(5441) > 0) { + if(countitem(Fillet_White) > 0) { mes "[Elgo]"; mes "Ok Ok, This white Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("Yellow:Blue:Red:Green")) { case 1: - if(countitem(976) > 0) { + if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -383,7 +383,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 2: - if(countitem(978) > 0) { + if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -404,7 +404,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if(countitem(975) > 0) { + if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -425,7 +425,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if(countitem(979) > 0) { + if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -452,14 +452,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "But you don't even have one."; close; case 3: - if(countitem(5440) > 0) { + if(countitem(Fillet_Blue) > 0) { mes "[Elgo]"; mes "Ok Ok, This blue Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White:Yellow:Red:Green")) { case 1: - if(countitem(982) > 0) { + if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -480,7 +480,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if(countitem(976) > 0) { + if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -501,7 +501,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 3: - if(countitem(975) > 0) { + if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -522,7 +522,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if(countitem(979) > 0) { + if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -549,14 +549,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "But you don't even have one."; close; case 4: - if(countitem(5439) > 0) { + if(countitem(Fillet_Red) > 0) { mes "[Elgo]"; mes "Ok Ok, This Red Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White:Blue:Yellow:Green")){ case 1: - if (countitem(982) > 0){ + if (countitem(White_Dyestuffs) > 0){ mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -577,7 +577,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if(countitem(978) > 0) { + if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -598,7 +598,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if(countitem(976) > 0) { + if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -619,7 +619,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 4: - if(countitem(979) > 0) { + if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -646,14 +646,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "But you don't even have one."; close; case 5: - if(countitem(5438) > 0) { + if(countitem(Fillet_Green) > 0) { mes "[Elgo]"; mes "Ok Ok, This Green Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White:Blue:Red:Yellow")) { case 1: - if(countitem(982) > 0) { + if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -674,7 +674,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if(countitem(978) > 0) { + if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -695,7 +695,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if(countitem(975) > 0) { + if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -716,7 +716,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if(countitem(976) > 0) { + if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -802,7 +802,7 @@ OnTouch: mes "Brides...wear...Corollas.."; next; select("Would you make one for me?"); - if((countitem(10007) > 0) && (countitem(1032) > 999)) { + if((countitem(Silk_Ribbon) > 0) && (countitem(Blossom_Of_Maneater) > 999)) { mes "[Aite]"; mes ".. Materials..you..have.."; mes "..Too much time to make one."; diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 03c1c011a..004e373f2 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -59,7 +59,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Come back after you've grown a bit more."; close; } - if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){ + if (countitem(Guard_) < 1 && !(MISC_QUEST & 2048)){ mes "[Boshuu]"; mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; mes "They call me Murata Boshuu."; @@ -157,7 +157,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ } } else if (ninbo == 2){ - if (countitem(2102) < 1 || countitem(2117) < 1){ + if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ mes "[Boshuu]"; mes "Hmm... It looks like you didn't bring me enough materials."; mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard"; @@ -191,7 +191,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "This should only take a second"; mes "Bang Clang~ Bang Clang~"; next; - if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ mes "HACK DETECTED"; close; } @@ -220,7 +220,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Well, I'll see you later~"; close; }else{ - if (countitem(2102) < 1 || countitem(2117) < 1){ + if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ mes "[Boshuu]"; mes "Hmm... It looks like you didn't bring me enough materials."; mes "In order to make a Slotted Arm Guard,"; @@ -261,7 +261,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Here, it's finally complete."; mes "I present to you a Slotted Arm Guard."; next; - if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ mes "HACK DETECTED"; close; } @@ -319,7 +319,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Well, if you change your mind later, come back and see me."; close; }else{ - if (countitem(2102) < 1 || countitem(2117) < 1){ + if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ mes "[Boshuu]"; mes "Hmm... It looks like you didn't bring me enough materials."; next; @@ -361,7 +361,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "This should only take a second"; mes "Bang Clang ~Bang Clang ~"; next; - if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ mes "HACK DETECTED"; close; } @@ -405,7 +405,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Come back when you're stronger."; close; } - if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){ + if (countitem(Mirror_Shield) < 1 && !(MISC_QUEST & 4096)){ mes "[Basshu]"; mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu"; next; @@ -487,7 +487,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ } } else if (ninbot == 2){ - if(countitem(2107) < 1 || countitem(2117) < 1){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ mes "[Basshu]"; mes "Hmm.. It looks like there aren't enough materials."; mes "For an Improved Arm Guard, I require..."; @@ -531,7 +531,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Bang Clang ~Bang Clang ~"; mes "Sweep Sweep~ Saw Saw~"; next; - if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ mes "HACK DETECTED"; close; } @@ -560,7 +560,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Come back and talk to me anytime."; close; }else{ - if(countitem(2107) < 1 || countitem(2117) < 1){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ mes "[Basshu]"; mes "Hmm.. It looks like there aren't enough materials."; mes "In order to make an Improved Arm Guard, I require..."; @@ -606,7 +606,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Here it is -- it's complete."; mes "I've made you an Improved Arm Guard"; next; - if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ mes "HACK DETECTED"; close; } @@ -668,7 +668,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Come and find me if you change your mind."; close; }else{ - if(countitem(2107) < 1 || countitem(2117) < 1){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ mes "[Basshu]"; mes "Hmm.. It looks like there aren't enough materials."; mes "In order to create an Improved Arm Guard, I require..."; @@ -712,7 +712,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Bang Clang ~Bang Clang ~"; mes "Sweep Sweep~ Saw Saw~"; next; - if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ mes "HACK DETECTED"; close; } @@ -770,7 +770,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "If you decide to go foward with this afterwards, come and find me."; close; }else{ - if(countitem(2104) < 1 || countitem(2119) < 1){ + if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1){ mes "[Toshu]"; mes "It doesn't look like you brought me enough materials."; mes "The required materials are 1 Slotted Buckler"; @@ -814,7 +814,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "Clink Clank~!Clink Clank~!!"; mes "Sweep Sweep~ Saw Saw~"; next; - if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){ + if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1 || Zeny < 40000){ mes "HACK DETECTED"; close; } @@ -897,7 +897,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){ + if(countitem(Dragon_Scale) < 400 || countitem(Oridecon) < 5 || countitem(Dragon's_Skin) < 30){ mes "[Kaibara]"; mes "It looks like there are not enough ingredients for me to make you a Gokurin."; next; @@ -949,7 +949,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(999) < 30 || countitem(7022) < 1){ + if(countitem(Steel) < 30 || countitem(Old_Hilt) < 1){ mes "[Kaibara]"; mes "It looks like you need more materials before I can make you a Jitte."; next; @@ -998,7 +998,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(999) < 25 || countitem(7099) < 5){ + if(countitem(Steel) < 25 || countitem(Old_Magic_Circle) < 5){ mes "[Kaibara]"; mes "It looks like you don't have all the materials I need to create an Ashura[3] for you."; next; @@ -1046,7 +1046,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(999) < 30 || countitem(720) < 10){ + if(countitem(Steel) < 30 || countitem(Skyblue_Jewel) < 10){ mes "[Kaibara]"; mes "It looks like your short on materials for me to create you a Murasame."; next; @@ -1096,7 +1096,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){ + if(countitem(Skel_Bone) < 500 || countitem(Holy_Scroll_1_3) < 10 || countitem(Scarlet_Jewel) < 5){ mes "[Kaibara]"; mes "It looks like you're short on raw materials for me to be able to make you a Hakujin."; next; @@ -1180,7 +1180,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){ + if(countitem(Steel)<50 || countitem(Harpy's_Feather)<20 || countitem(Oridecon)<5){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; next; @@ -1228,7 +1228,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){ + if(countitem(Steel)<30 || countitem(Sword_Accessory)<100 || countitem(Oridecon)<2){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; next; @@ -1281,7 +1281,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){ + if(countitem(Crystal_Jewel___)<20 || countitem(Huuma_Giant_Wheel)<1 || countitem(Oridecon)<3){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; next; @@ -1330,7 +1330,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){ + if(countitem(Steel)<50 || countitem(Live_Coal)<100 || countitem(Burning_Heart)<100 || countitem(Flame_Stone)<50){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; next; diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index ea9b5ceee..c8bcfd0fe 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -42,7 +42,7 @@ //========================================================================= alberta,43,244,0 script Tourist#thai 4W_M_03,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -214,7 +214,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ close; } case 3: - if (countitem(517) == 0) { + if (countitem(Meat) == 0) { mes "[Tourist]"; mes "I see...I can understand that you"; mes "can't help me. It's alright..."; @@ -228,13 +228,13 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ } .@th_rand = rand(1,100); if (.@th_rand > 0 && .@th_rand < 10) { - if (countitem(517) == 10) { + if (countitem(Meat) == 10) { mes "[Tourist]"; mes "Ah...thanks! Thank you so much!"; - delitem 517,10; //Meat + delitem Meat,10; next; } - else if (countitem(517) < 10) { + else if (countitem(Meat) < 10) { mes "[Tourist]"; mes "I appreciate that you're"; mes "helping me out of the"; @@ -249,7 +249,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "more Meat!"; close; } - else if (countitem(517) > 10) { + else if (countitem(Meat) > 10) { mes "[Tourist]"; mes "I appreciate you bringing"; mes "all this for me but..."; @@ -263,13 +263,13 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ } } else if (.@th_rand > 11 && .@th_rand < 80) { - if (countitem(517) == 20) { + if (countitem(Meat) == 20) { mes "[Tourist]"; mes "Ah...thanks! Thank you so much!"; - delitem 517,20; //Meat + delitem Meat,20; next; } - else if (countitem(517) < 20) { + else if (countitem(Meat) < 20) { mes "[Tourist]"; mes "I appreciate that you're"; mes "helping me out of the"; @@ -284,7 +284,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "more Meat!"; close; } - else if (countitem(517) > 20) { + else if (countitem(Meat) > 20) { mes "[Tourist]"; mes "I appreciate you bringing"; mes "all this for me but..."; @@ -298,13 +298,13 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ } } else { - if (countitem(517) == 40) { + if (countitem(Meat) == 40) { mes "[Tourist]"; mes "Ah...thanks! Thank you so much!"; - delitem 517,40; //Meat + delitem Meat,40; next; } - else if (countitem(517) < 40) { + else if (countitem(Meat) < 40) { mes "[Tourist]"; mes "I appreciate that you're"; mes "helping me out of the"; @@ -319,7 +319,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "more Meat!"; close; } - else if (countitem(517) > 40) { + else if (countitem(Meat) > 40) { mes "[Tourist]"; mes "Geez, you want I should"; mes "choke myself to death?"; @@ -333,9 +333,9 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "starving for a long time."; mes "He ate all the meat I gave him"; mes "and it was all gone in a flash.^000000"; - if (countitem(538) > 0) { + if (countitem(Well_Baked_Cookie) > 0) { mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000"; - delitem 538,countitem(538); //Well_Baked_Cookie + delitem Well_Baked_Cookie,countitem(Well_Baked_Cookie); } next; mes "[Tourist]"; @@ -384,14 +384,14 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "For me, it's impossible!!"; close; case 4: - if (countitem(538) > 19) { + if (countitem(Well_Baked_Cookie) > 19) { mes "[Tourist]"; mes "Ah~!! Thank you so much!!"; mes "There really are many good"; mes "people like you in this world."; next; thai_head = 5; - delitem 538,20; //Well_Baked_Cookie + delitem Well_Baked_Cookie,20; mes "[Tourist]"; mes "I appreciate what you've done for"; mes "me...now I can see her smile with"; @@ -482,7 +482,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ close; } thai_head = 6; - getitem 1205,1; //Cutter_ + getitem Cutter_,1; next; mes "[Tourist]"; mes "Heh...once gain, thanks for"; @@ -711,8 +711,8 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ mes "^FF0000Munak Munak Munak Munak!!^000000"; close; case 7: - if (countitem(636) > 0) { - delitem 636,1; //No_Recipient + if (countitem(No_Recipient) > 0) { + delitem No_Recipient,1; mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; next; @@ -1082,7 +1082,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ } comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1431,20 +1431,20 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ mes "^3355FFYou feel there may be something you missed.^000000"; close; case 15: - if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) { + if (countitem(Brigan) > 9 && countitem(Clam_Shell) > 14 && countitem(Crap_Shell) > 9 && countitem(Cyfar) > 49) { mes "[Elder Creek]"; mes "I see you know how the world"; mes "works. When you need something"; mes "from someone, you must give"; mes "in order to receive."; mes "Thank you for your kindness."; - delitem 7054,10; //Brigan - delitem 965,15; //Clam_Shell - delitem 964,10; //Crap_Shell - delitem 7053,50; //Cyfar + delitem Brigan,10; + delitem Clam_Shell,15; + delitem Crap_Shell,10; + delitem Cyfar,50; next; thai_head = 16; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; mes "[Elder Creek]"; mes "Please, take this first."; mes "If you would, please go talk to my"; diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index 7cee73a4f..d29f0d5b4 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -90,7 +90,7 @@ function script F_Okolnir { next; switch(select("Sure let's go there.:No.")) { case 1: - if (countitem(7839)) delitem 7839,countitem(7839); //Crystal_Key + if (countitem(Crystal_Key)) delitem Crystal_Key,countitem(Crystal_Key); mes "[Guide]"; mes "Ok......"; mes "Please follow me..."; @@ -121,8 +121,8 @@ function script F_Okolnir { next; switch(select("Enter now.:No.")) { case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key + if (countitem(Crystal_Key) > 0) { + delitem Crystal_Key,countitem(Crystal_Key); } mes "[Guide]"; mes "Hope you get everything you want..."; @@ -957,9 +957,9 @@ que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC OnTouch: .@sub$ = callfunc("F_Okolnir"); - if (countitem(7839)) { + if (countitem(Crystal_Key)) { mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key + delitem Crystal_Key,1; close2; warp "que_q"+.@sub$,114,158; end; @@ -2197,7 +2197,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) delitem .@n[.@i],.@n[.@i+1]; getitem .@rwd,1; - getitem 7840,1; //Valkyrie_Gift + getitem Valkyrie_Gift,1; announce "["+ strcharinfo(0) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb"; close2; cutin "wish_maiden11",255; diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt index 247b6c8e7..e4e9d0d49 100644 --- a/npc/quests/partyrelay.txt +++ b/npc/quests/partyrelay.txt @@ -37,7 +37,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ getpartymember(getcharid(1)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(1),2); - if (checkweight(907,300) == 0) { + if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -45,7 +45,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "Storage, and then come back.^000000"; close; } - if ((countitem(7731) > 0) || (countitem(7732) > 0) || (countitem(7735) > 0) || (countitem(7736) > 0) || (countitem(7739) > 0) || (countitem(7740) > 0)) { + if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) { mes "[Ledrion]"; mes "Hm? I'm afraid that you've"; mes "misunderstood me earlier..."; @@ -54,7 +54,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "of your group members with you."; close; } - if ((countitem(7741) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "Ah, you've brought the"; mes "last ticket from Rospii."; @@ -78,21 +78,21 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "You deserve a real reward!"; next; .@present = rand(1,7); - delitem 7741,1; //Mission_Certificate12 + delitem Mission_Certificate12,1; party_relay = 0; - getitem 644,6; //Gift_Box - getitem 603,3; //Old_Blue_Box + getitem Gift_Box,6; + getitem Old_Blue_Box,3; if (.@present == 2) { - getitem 1365,1; //Sabbath + getitem Sabbath,1; } else if (.@present == 4) { - getitem 1367,1; //Slaughter + getitem Slaughter,1; } else if (.@present == 6) { - getitem 1527,1; //Quadrille + getitem Quadrille,1; } else { - getitem 617,3; //Old_Violet_Box + getitem Old_Violet_Box,3; } callfunc "F_PartyRelay_Exp"; mes "[Ledrion]"; @@ -111,7 +111,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "you go on your adventures."; close; } - if (countitem(7741) > 0) { + if (countitem(Mission_Certificate12) > 0) { mes "[Ledrion]"; mes "Hm? Why aren't your"; mes "comrades with you?"; @@ -129,7 +129,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "over to Gatan right now?"; close; } - if ((countitem(7737) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "Great, you've brought"; mes "me the eighth ticket from"; @@ -145,11 +145,11 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "a little reward for your"; mes "effort thus far, and the"; mes "nineth ticket for your guild."; - delitem 7737,1; //Mission_Certificate8 + delitem Mission_Certificate8,1; party_relay = 23; - getitem 603,3; //Old_Blue_Box - getitem 617,1; //Old_Violet_Box - getitem 7738,1; //Mission_Certificate9 + getitem Old_Blue_Box,3; + getitem Old_Violet_Box,1; + getitem Mission_Certificate9,1; callfunc "F_PartyRelay_Exp"; next; mes "[Ledrion]"; @@ -161,7 +161,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "Okay? I'll be seeing you."; close; } - if (countitem(7737) > 0) { + if (countitem(Mission_Certificate8) > 0) { mes "[Ledrion]"; mes "Hm? Why aren't your"; mes "comrades with you?"; @@ -178,7 +178,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "a ticket to Gatan?"; close; } - if ((countitem(7733) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "I see that you've brought"; mes "me the fourth ticket from"; @@ -194,15 +194,15 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "give this ticket to a Mage"; mes "Class character, and tell"; mes "him to bring it to Gatan."; - delitem 7733,1; //Mission_Certificate4 + delitem Mission_Certificate4,1; party_relay = 12; - getitem 644,3; //Gift_Box - getitem 603,1; //Old_Blue_Box - getitem 7734,1; //Mission_Certificate5 + getitem Gift_Box,3; + getitem Old_Blue_Box,1; + getitem Mission_Certificate5,1; callfunc "F_PartyRelay_Exp"; close; } - if (countitem(7733) > 0) { + if (countitem(Mission_Certificate4) > 0) { mes "[Ledrion]"; mes "Hm? Why aren't your"; mes "comrades with you?"; @@ -261,7 +261,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "The relay has started~"; next; party_relay = 2; - getitem 7730,1; //Mission_Certificate1 + getitem Mission_Certificate1,1; mes "[Ledrion]"; mes "Now, since you're the"; mes "one that started the relay,"; @@ -405,7 +405,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ getpartymember(getcharid(1)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(1),2); - if (checkweight(907,300) == 0) { + if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -413,7 +413,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Storage, and then come back.^000000"; close; } - if ((countitem(7732) > 0) || (countitem(7733) > 0) || (countitem(7736) > 0) || (countitem(7737) > 0) || (countitem(7740) > 0) || (countitem(7741) > 0)) { + if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) { mes "[Gatan]"; mes "Say, aren't you forgetting"; mes "something? Try to remember..."; @@ -441,9 +441,9 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "to bring it to Bafhail. Ah, and"; mes "here's a little reward for you~"; party_relay = 28; - getitem 7739,1; //Mission_Certificate10 - getitem 610,2; //Leaf_Of_Yggdrasil - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate10,1; + getitem Leaf_Of_Yggdrasil,2; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; next; mes "[Gatan]"; @@ -568,7 +568,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "come here too late, alright?"; close; } - if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { + if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -592,7 +592,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 27; mes "[Gatan]"; mes "Hold on a second..."; @@ -609,7 +609,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -628,7 +628,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -647,7 +647,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -666,7 +666,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -685,7 +685,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -704,7 +704,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -716,7 +716,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ close; } } - else if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { + else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -740,7 +740,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 27; mes "[Gatan]"; mes "Hold on a second..."; @@ -757,7 +757,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -776,7 +776,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -795,7 +795,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -814,7 +814,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -833,7 +833,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -852,7 +852,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7738,1; //Mission_Certificate9 + delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -864,7 +864,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ close; } } - if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { + if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -907,8 +907,8 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "to bring it to Bafhail. Ah, and"; mes "here's a little reward for you~"; party_relay = 17; - getitem 7735,1; //Mission_Certificate6 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate6,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; next; mes "[Gatan]"; @@ -1033,7 +1033,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "times. A bit confusing, I know~"; close; } - if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) { + if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -1057,7 +1057,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 16; mes "[Gatan]"; mes "Hold on a second..."; @@ -1074,7 +1074,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1093,7 +1093,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1112,7 +1112,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1131,7 +1131,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1150,7 +1150,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1169,7 +1169,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1181,7 +1181,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ close; } } - else if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) { + else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -1205,7 +1205,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 16; mes "[Gatan]"; mes "Hold on a second..."; @@ -1222,7 +1222,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1241,7 +1241,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1260,7 +1260,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1279,7 +1279,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1298,7 +1298,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1317,7 +1317,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7734,1; //Mission_Certificate5 + delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1329,7 +1329,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ close; } } - if ((BaseLevel > 39) && (countitem(7734) > 0) && (BaseClass == Job_Mage)) { + if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -1378,8 +1378,8 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "something for"; mes "your troubles~"; party_relay = 6; - getitem 7731,1; //Mission_Certificate2 - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate2,1; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; next; mes "[Gatan]"; @@ -1507,7 +1507,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Good luck to you, alright?"; close; } - if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) { + if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -1532,7 +1532,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 5; mes "[Gatan]"; mes "Hold on a second..."; @@ -1549,7 +1549,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1568,7 +1568,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1587,7 +1587,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1606,7 +1606,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1625,7 +1625,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1644,7 +1644,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1656,7 +1656,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ close; } } - else if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) { + else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -1681,7 +1681,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 5; mes "[Gatan]"; mes "Hold on a second..."; @@ -1698,7 +1698,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1717,7 +1717,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Level. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1736,7 +1736,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1755,7 +1755,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1774,7 +1774,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1793,7 +1793,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; - delitem 7730,1; //Mission_Certificate1 + delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; @@ -1802,7 +1802,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ close; } } - else if ((BaseLevel > 39) && (countitem(7730) > 0) && (BaseClass == Job_Swordman)) { + else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; @@ -1840,7 +1840,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ getpartymember(getcharid(1)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(1),2); - if (checkweight(907,300) == 0) { + if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -1848,7 +1848,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Storage, and then come back.^000000"; close; } - if (countitem(7730) > 0) || (countitem(7733) > 0) || (countitem(7734) > 0) || (countitem(7737) > 0) || (countitem(7738) > 0) || (countitem(7741) > 0) { + if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) { mes "[Bafhail]"; mes "You must be confused..."; mes "It's not time for you"; @@ -1867,7 +1867,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "you've already forgotten."; close; } - if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) { + if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -1875,13 +1875,13 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 1012,20; //Lizard_Scruff - delitem 1048,20; //Slender_Snake - delitem 7003,20; //Anolian_Skin + delitem Lizard_Scruff,20; + delitem Slender_Snake,20; + delitem Anolian_Skin,20; party_relay = 30; - getitem 7740,1; //Mission_Certificate11 - getitem 610,2; //Leaf_Of_Yggdrasil - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate11,1; + getitem Leaf_Of_Yggdrasil,2; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Make sure that you give"; @@ -1892,7 +1892,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Goodbye now, and good luck~"; close; } - else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) { + else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -1900,13 +1900,13 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 1012,20; //Lizard_Scruff - delitem 1048,20; //Slender_Snake - delitem 7003,20; //Anolian_Skin + delitem Lizard_Scruff,20; + delitem Slender_Snake,20; + delitem Anolian_Skin,20; party_relay = 30; - getitem 7740,1; //Mission_Certificate11 - getitem 610,2; //Leaf_Of_Yggdrasil - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate11,1; + getitem Leaf_Of_Yggdrasil,2; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Make sure that you give"; @@ -1934,7 +1934,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Don't forget now, alright?"; close; } - if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { + if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -1950,7 +1950,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "^4D4DFF20 Anolian Skins^000000, and"; mes "^4D4DFF20 Horrendous Hairs^000000."; next; - delitem 7739,1; //Mission_Certificate10 + delitem Mission_Certificate10,1; party_relay = 29; mes "[Bafhail]"; mes "Understood?"; @@ -1961,7 +1961,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I'll see you later~"; close; } - else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { + else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -1977,7 +1977,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "^4D4DFF20 Anolian Skins^000000, and"; mes "^4D4DFF20 Horrendous Hairs^000000."; next; - delitem 7739,1; //Mission_Certificate10 + delitem Mission_Certificate10,1; party_relay = 29; mes "[Bafhail]"; mes "Understood?"; @@ -1989,7 +1989,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I'll see you later~"; close; } - if ((countitem(7739) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { + if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2015,7 +2015,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "you've already forgotten."; close; } - if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) { + if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N'_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toad's_Skin) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2023,12 +2023,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 1015,10; //Thin_N'_Long_Tongue - delitem 7172,10; //Leopard_Talon - delitem 7155,10; //Poison_Toad's_Skin + delitem Thin_N'_Long_Tongue,10; + delitem Leopard_Talon,10; + delitem Poison_Toad's_Skin,10; party_relay = 20; - getitem 7736,1; //Mission_Certificate7 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate7,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; @@ -2039,7 +2039,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I'll see you later, then."; close; } - else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) { + else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N'_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toad's_Skin) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2047,12 +2047,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 1015,10; //Thin_N'_Long_Tongue - delitem 7172,10; //Leopard_Talon - delitem 7155,10; //Poison_Toad's_Skin + delitem Thin_N'_Long_Tongue,10; + delitem Leopard_Talon,10; + delitem Poison_Toad's_Skin,10; party_relay = 20; - getitem 7736,1; //Mission_Certificate7 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate7,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; @@ -2081,7 +2081,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "when the time is right."; close; } - if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) { + if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2089,12 +2089,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 7157,10; //Black_Mask - delitem 1021,10; //Dokkaebi_Horn - delitem 7101,10; //Peco_Wing_Feather + delitem Black_Mask,10; + delitem Dokkaebi_Horn,10; + delitem Peco_Wing_Feather,10; party_relay = 20; - getitem 7736,1; //Mission_Certificate7 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate7,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; @@ -2105,7 +2105,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I'll see you later, then."; close; } - else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) { + else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2113,12 +2113,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 7157,10; //Black_Mask - delitem 1021,10; //Dokkaebi_Horn - delitem 7101,10; //Peco_Wing_Feather + delitem Black_Mask,10; + delitem Dokkaebi_Horn,10; + delitem Peco_Wing_Feather,10; party_relay = 20; - getitem 7736,1; //Mission_Certificate7 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate7,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; @@ -2154,7 +2154,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I just described, okay?"; close; } - if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) { + if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2175,7 +2175,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "^4D4DFF10 Dokebi Horns^000000, and"; mes "^4D4DFF10 PecoPeco Feathers^000000."; next; - delitem 7735,1; //Mission_Certificate6 + delitem Mission_Certificate6,1; party_relay = 18; mes "[Bafhail]"; mes "Understood?"; @@ -2186,7 +2186,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I'll see you later~"; close; } - else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) { + else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2207,7 +2207,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "^4D4DFF10 Leopard Claws^000000, and"; mes "^4D4DFF10 Poisonous Toad Skins^000000."; next; - delitem 7735,1; //Mission_Certificate6 + delitem Mission_Certificate6,1; party_relay = 19; mes "[Bafhail]"; mes "Understood?"; @@ -2218,7 +2218,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "I'll see you later~"; close; } - if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) { + if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2245,7 +2245,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "for a while, I suppose."; close; } - if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9)) { + if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2253,12 +2253,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 7196,10; //Shoulder_Protection - delitem 7189,10; //Heart_Of_Tree - delitem 920,10; //Claw_Of_Wolves + delitem Shoulder_Protection,10; + delitem Heart_Of_Tree,10; + delitem Claw_Of_Wolves,10; party_relay = 9; - getitem 7732,1; //Mission_Certificate3 - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate3,1; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Please give that"; @@ -2269,19 +2269,19 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Good luck on your travels~"; close; } - else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9))) { + else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; - delitem 7196,10; //Shoulder_Protection - delitem 7189,10; //Heart_Of_Tree - delitem 920,10; //Claw_Of_Wolves + delitem Shoulder_Protection,10; + delitem Heart_Of_Tree,10; + delitem Claw_Of_Wolves,10; party_relay = 9; - getitem 7732,1; //Mission_Certificate3 - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate3,1; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; next; mes "[Bafhail]"; @@ -2310,7 +2310,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Standard Time. Don't forget!"; close; } - if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9)) { + if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixie's_Beard) > 9) && (countitem(Fish_Tail) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2318,11 +2318,11 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 1027,10; //Porcupine_Spike - delitem 1040,10; //Elder_Pixie's_Beard - delitem 1023,10; //Fish_Tail + delitem Porcupine_Spike,10; + delitem Elder_Pixie's_Beard,10; + delitem Fish_Tail,10; party_relay = 9; - getitem 7732,1; //Mission_Certificate3 + getitem Mission_Certificate3,1; mes "[Bafhail]"; mes "Please give that"; mes "ticket to the Archer"; @@ -2332,7 +2332,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Good luck on your travels~"; close; } - else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9))) { + else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixie's_Beard) > 9) && (countitem(Fish_Tail) > 9))) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; @@ -2340,11 +2340,11 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Please take your next ticket"; mes "and this small reward for you."; next; - delitem 1027,10; //Porcupine_Spike - delitem 1040,10; //Elder_Pixie's_Beard - delitem 1023,10; //Fish_Tail + delitem Porcupine_Spike,10; + delitem Elder_Pixie's_Beard,10; + delitem Fish_Tail,10; party_relay = 9; - getitem 7732,1; //Mission_Certificate3 + getitem Mission_Certificate3,1; mes "[Bafhail]"; mes "Please give that"; mes "ticket to the Archer"; @@ -2371,7 +2371,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "Standard Time. Don't forget!"; close; } - if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) { + if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2392,7 +2392,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "^4D4DFF10 Wolf Claws^000000, and"; mes "^4D4DFF10 Shoulder Protectors^000000"; next; - delitem 7731,1; //Mission_Certificate2 + delitem Mission_Certificate2,1; party_relay = 8; mes "[Bafhail]"; mes "Remember that I won't"; @@ -2403,7 +2403,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "items for missions, okay?"; close; } - else if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) { + else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2424,7 +2424,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "^4D4DFF10 Porcupine Quills^000000, and"; mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; next; - delitem 7731,1; //Mission_Certificate2 + delitem Mission_Certificate2,1; party_relay = 7; mes "[Bafhail]"; mes "Remember that I won't"; @@ -2435,7 +2435,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ mes "items for missions, okay?"; close; } - if ((countitem(7731) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) { + if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2473,7 +2473,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ getpartymember(getcharid(1)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(1),2); - if (checkweight(907,300) == 0) { + if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -2481,7 +2481,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "Storage, and then come back.^000000"; close; } - if (countitem(7730) > 0) || (countitem(7731) > 0) || (countitem(7734) > 0) || (countitem(7735) > 0) || (countitem(7738) > 0) || (countitem(7739) > 0) { + if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) { mes "[Lospii]"; mes "Hey, didn't you figure"; mes "out what you need to do?"; @@ -2519,9 +2519,9 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "gift from me. Cool, huh?"; next; party_relay = 32; - getitem 7741,1; //Mission_Certificate12 - getitem 610,2; //Leaf_Of_Yggdrasil - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate12,1; + getitem Leaf_Of_Yggdrasil,2; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; @@ -2556,9 +2556,9 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "gift from me. Cool, huh?"; next; party_relay = 32; - getitem 7741,1; //Mission_Certificate12 - getitem 610,2; //Leaf_Of_Yggdrasil - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate12,1; + getitem Leaf_Of_Yggdrasil,2; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; @@ -2587,7 +2587,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "Just only those times, okay?"; close; } - if ((countitem(7740) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) { + if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -2618,7 +2618,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "close so I know they're your"; mes "friends, not some other guys."; next; - delitem 7740,1; //Mission_Certificate11 + delitem Mission_Certificate11,1; party_relay = 31; mes "[Lospii]"; mes "Okay, I'll be right"; @@ -2628,7 +2628,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "important to know!"; close; } - else if ((countitem(7740) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { + else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -2659,7 +2659,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "close so I know they're your"; mes "friends, not some other guys."; next; - delitem 7740,1; //Mission_Certificate11 + delitem Mission_Certificate11,1; party_relay = 31; mes "[Lospii]"; mes "Okay, I'll be right"; @@ -2669,7 +2669,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "important to know!"; close; } - if ((countitem(7740) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { + if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -2718,8 +2718,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "gift from me. Cool, huh?"; next; party_relay = 22; - getitem 7737,1; //Mission_Certificate8 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate8,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; @@ -2754,8 +2754,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "gift from me. Cool, huh?"; next; party_relay = 22; - getitem 7737,1; //Mission_Certificate8 - getitem 610,2; //Leaf_Of_Yggdrasil + getitem Mission_Certificate8,1; + getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; @@ -2784,7 +2784,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "Just only those times, okay?"; close; } - if ((countitem(7736) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) { + if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -2815,7 +2815,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "close so I know they're your"; mes "friends, not some other guys."; next; - delitem 7736,1; //Mission_Certificate7 + delitem Mission_Certificate7,1; party_relay = 21; mes "[Lospii]"; mes "Okay, I'll be right"; @@ -2825,7 +2825,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "important to know!"; close; } - else if ((countitem(7736) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) { + else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -2856,7 +2856,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "close so I know they're your"; mes "friends, not some other guys."; next; - delitem 7736,1; //Mission_Certificate7 + delitem Mission_Certificate7,1; party_relay = 21; mes "[Lospii]"; mes "Okay, I'll be right"; @@ -2866,7 +2866,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "important to know!"; close; } - if ((countitem(7736) > 0) && (BaseClass == Job_Merchant)) { + if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -2915,8 +2915,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "gift from me. Cool, huh?"; next; party_relay = 11; - getitem 7733,1; //Mission_Certificate4 - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate4,1; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; @@ -2951,8 +2951,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "gift from me. Cool, huh?"; next; party_relay = 11; - getitem 7733,1; //Mission_Certificate4 - getitem 607,2; //Yggdrasilberry + getitem Mission_Certificate4,1; + getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; @@ -2981,7 +2981,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "I... I can't read watches..."; close; } - if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) { + if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -3012,7 +3012,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "close so I know they're your"; mes "friends, not some other guys."; next; - delitem 7732,1; //Mission_Certificate3 + delitem Mission_Certificate3,1; party_relay = 10; mes "[Lospii]"; mes "Okay, I'll be right"; @@ -3022,7 +3022,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "important to know!"; close; } - else if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) { + else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; @@ -3053,7 +3053,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "close so I know they're your"; mes "friends, not some other guys."; next; - delitem 7732,1; //Mission_Certificate3 + delitem Mission_Certificate3,1; party_relay = 10; mes "[Lospii]"; mes "Okay, I'll be right"; @@ -3063,7 +3063,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ mes "important to know!"; close; } - if ((countitem(7732) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) { + if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index cdcbcffc9..8c0adc421 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -382,7 +382,7 @@ aldebaran,127,138,3 script Promotional Staff#alde 4W_SAILOR,{ close; } if (ep13_ryu == 2) { - if (countitem(909) < 300) { + if (countitem(Jellopy) < 300) { mes "[Promotional Staff]"; mes "Don't forget to bring... ^FF0000300 Jellopy^000000."; mes "Got it? ^FF0000300 Jellopy^000000!"; @@ -420,7 +420,7 @@ aldebaran,127,138,3 script Promotional Staff#alde 4W_SAILOR,{ mes "You resolved to carry it out, didn't you?"; mes "Brace yourself for it."; next; - delitem 909,300; //Jellopy + delitem Jellopy,300; changequest 10058,10059; ep13_ryu = 3; mes "[Promotional Staff]"; @@ -484,7 +484,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{ close; } if (ep13_ryu == 5) { - if (countitem(723) == 0) { + if (countitem(Cardinal_Jewel) == 0) { mes "[Promotional Staff]"; mes "^FF00001 Ruby!!^000000."; mes "Don't you forget it!"; @@ -515,7 +515,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{ mes "It is a very dangerous place so you must go through these tests before we can send you...."; mes "We're pretty picky."; next; - delitem 723,1; //Cardinal_Jewel + delitem Cardinal_Jewel,1; changequest 10061,10062; ep13_ryu = 6; mes "[Promotional Staff]"; @@ -524,7 +524,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{ close; } if (ep13_ryu == 4) { - if (countitem(721) == 0) { + if (countitem(Azure_Jewel) == 0) { mes "[Promotional Staff]"; mes "The one you should bring me is"; mes "^FF0000Emerald^000000. Can you get it?"; @@ -544,7 +544,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{ mes "I can't judge you with only one jewel."; mes "So I need one more stone."; next; - delitem 721,1; //Azure_Jewel + delitem Azure_Jewel,1; changequest 10060,10061; ep13_ryu = 5; mes "[Promotional Staff]"; @@ -1979,7 +1979,7 @@ moc_fild22b,370,370,3 script Allied Manager#gm 4W_SAILOR,{ //== New Surroundings :: ep13_newbs ======================== mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "[Marian]"; mes "You have too many items~"; mes "Drop some and come back to me."; @@ -2010,7 +2010,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "Go to the right to find"; mes "^0000FFInstructor Lugen^000000."; ep13_newbs = 1; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; setquest 11084; close; case 2: @@ -2029,7 +2029,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "and you'll find ^0000FFInstructor Lugen^000000."; mes "Talk to him, first."; ep13_newbs = 1; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; setquest 11084; close; } @@ -2081,8 +2081,8 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "And this is for you."; mes "Go, go~~"; ep13_newbs = 14; - getitem 6045,3; //Supply_Box - getitem 12322,1; //Chocolate_Pie + getitem Supply_Box,3; + getitem Chocolate_Pie,1; changequest 11091,11092; close; } @@ -2090,7 +2090,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ if (ep13_newbs < 16) .@i = 3; else if (ep13_newbs < 18) .@i = 2; else .@i = 1; - if (countitem(6045) < .@i) { + if (countitem(Supply_Box) < .@i) { mes "[Marian]"; mes "Ha! You misplaced the Supply Box?!"; mes "What the~~?"; @@ -2100,7 +2100,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "Ok, I have spares."; mes "Let me give one to you."; mes "Don't misplace this one, ok?!"; - getitem 6045,1; //Supply_Box + getitem Supply_Box,1; close; } else { @@ -2130,7 +2130,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ } mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Instructor Lugen]"; mes "You are carrying too much weight."; mes "Please try again after losing some weight."; @@ -2267,7 +2267,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "with others, so make sure to"; mes "talk with them while you're there."; ep13_newbs = 5; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; completequest 11086; close; } @@ -2300,7 +2300,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "you first came here and"; mes "get the supplies from her."; ep13_newbs = 13; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; setquest 11091; close; } @@ -2313,7 +2313,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ close; } if (ep13_newbs == 14) { - if (countitem(6045) > 2) { + if (countitem(Supply_Box) > 2) { mes "[Instructor Lugen]"; mes "Did you recieve the supplies?"; mes "Can you show them to me, please?"; @@ -2343,7 +2343,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } } if (ep13_newbs == 15) { - if (countitem(6045) > 2) { + if (countitem(Supply_Box) > 2) { mes "[Instructor Lugen]"; mes "The first box should be sent to"; mes "Jan, northwest of the camp."; @@ -2367,7 +2367,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "for it a month ago."; mes "Thanks so much."; next; - if (countitem(6045) > 1) { + if (countitem(Supply_Box) > 1) { mes "[Instructor Lugen]"; mes "Next, this box is for Gerard."; mes "He is investigating across the"; @@ -2389,7 +2389,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } } if (ep13_newbs == 17) { - if (countitem(6045) > 1) { + if (countitem(Supply_Box) > 1) { mes "[Instructor Lugen]"; mes "Next, this box is for Gerard."; mes "He is investigating across the"; @@ -2417,7 +2417,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "going out for the"; mes "investigation."; next; - if (countitem(6045) > 0) { + if (countitem(Supply_Box) > 0) { mes "[Instructor Lugen]"; mes "And the last box is for"; mes "Alberto at the entrance"; @@ -2445,7 +2445,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } } if (ep13_newbs == 19) { - if (countitem(6045) > 0) { + if (countitem(Supply_Box) > 0) { mes "[Instructor Lugen]"; mes "And the last box is for"; mes "Alberto at the entrance"; @@ -2559,7 +2559,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "on the barrier in the west."; mes "Please give it to him."; ep13_newbs = 23; - getitem 6043,1; //Letter_From_Lugen + getitem Letter_From_Lugen,1; setquest 11099; close; case 2: @@ -2620,7 +2620,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "My friend, Otto, is working on the barrier in the west."; mes "Please give it to him."; ep13_newbs = 23; - getitem 6043,1; //Letter_From_Lugen + getitem Letter_From_Lugen,1; setquest 11099; close; case 2: @@ -2630,12 +2630,12 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } } if (ep13_newbs == 23) { - if (countitem(6043) < 1) { + if (countitem(Letter_From_Lugen) < 1) { mes "[Instructor Lugen]"; mes "Ah, did you lose the letter?"; mes "That's ok. It's no big deal."; mes "I'll write it again."; - getitem 6043,1; //Letter_From_Lugen + getitem Letter_From_Lugen,1; close; } else { @@ -2660,7 +2660,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "["+ strcharinfo(0) +"]"; mes "I have a letter from him, too."; next; - if (countitem(6044) < 1) { + if (countitem(Letter_From_Otto) < 1) { mes "["+ strcharinfo(0) +"]"; mes "Huh, ehh..?!?!"; next; @@ -2690,10 +2690,10 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; mes "[Instructor Lugen]"; mes "And this is for you."; - delitem 6044,1; //Letter_From_Otto + delitem Letter_From_Otto,1; ep13_newbs = 100; - getitem 617,1; //Old_Violet_Box - getitem 12322,5; //Chocolate_Pie + getitem Old_Violet_Box,1; + getitem Chocolate_Pie,5; if (RENEWAL_EXP) getexp 100000,10000; else @@ -2729,7 +2729,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -2758,7 +2758,7 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ mes "That's good to hear."; mes "Ah, and he wrote this letter for you."; next; - if (countitem(6043) < 1) { + if (countitem(Letter_From_Lugen) < 1) { mes "["+ strcharinfo(0) +"]"; mes "Eh, where is it..."; next; @@ -2786,20 +2786,20 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ mes "And I will have a vacation"; mes "in the near future and will"; mes "use that time to visit him."; - delitem 6043,1; //Letter_From_Lugen + delitem Letter_From_Lugen,1; ep13_newbs = 24; - getitem 6044,1; //Letter_From_Otto - getitem 12322,1; //Chocolate_Pie + getitem Letter_From_Otto,1; + getitem Chocolate_Pie,1; changequest 11099,11100; close; } } if (ep13_newbs == 24) { - if (countitem(6044) < 1) { + if (countitem(Letter_From_Otto) < 1) { mes "[Otto]"; mes "You lost the letter?"; mes "I'll write it again."; - getitem 6044,1; //Letter_From_Otto + getitem Letter_From_Otto,1; close; } else { @@ -2910,7 +2910,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{ mes "- I guess I'm registered -"; mes "- I'd better go back to Lugen -"; ep13_newbs = 4; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; changequest 11085,11086; close; case 2: @@ -3018,7 +3018,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ } } if (ep13_newbs == 6) { - if ((countitem(6041) > 19) && (countitem(6042) > 19)) { + if ((countitem(Strong_Bine) > 19) && (countitem(Ordinary_Branch) > 19)) { mes "[Diego]"; mes "Oh!!"; mes "You finally brought"; @@ -3030,8 +3030,8 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "Ok, so while I hold this post,"; mes "please attach the branches"; mes "and tie it up with the vines."; - delitem 6041,20; //Strong_Bine - delitem 6042,20; //Ordinary_Branch + delitem Strong_Bine,20; + delitem Ordinary_Branch,20; ep13_newbs = 7; changequest 11087,11088; close; @@ -3058,7 +3058,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ close; } if (ep13_newbs == 9) { - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -3092,7 +3092,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "take some rest for the"; mes "expedition tomorrow!!"; ep13_newbs = 10; - getitem 12322,5; //Chocolate_Pie + getitem Chocolate_Pie,5; completequest 11090; close2; warp "mid_campin",291,128; @@ -3177,7 +3177,7 @@ mid_campin,295,128,4 script Lucas#ep13bs 4_M_ACROSS,{ mes "No, just ignore what I said."; mes "......"; ep13_newbs = 12; - //getitem 12322,1; //Chocolate_Pie + //getitem Chocolate_Pie,1; close; case 2: mes "[Lucas]"; @@ -3210,7 +3210,7 @@ mid_campin,292,120,4 script Davi#ep13bs 4_M_DIEMAN,{ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ if (ep13_newbs == 15) { - if (countitem(6045) > 0) { + if (countitem(Supply_Box) > 0) { mes "[Jan]"; mes "Wawa, what is this~"; mes "Hey, is that for me?"; @@ -3229,9 +3229,9 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mes "Please tell the Instructor"; mes "I'm grateful~"; mes "Uhuhu."; - delitem 6045,1; //Supply_Box + delitem Supply_Box,1; ep13_newbs = 16; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; changequest 11093,11094; close; } @@ -3275,7 +3275,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ if (ep13_newbs == 17) { - if (countitem(6045) > 0) { + if (countitem(Supply_Box) > 0) { mes "["+ strcharinfo(0) +"]"; mes "Are you Gerard?"; next; @@ -3312,9 +3312,9 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ mes "Please tell the instructor that"; mes "I won't be back for some time."; emotion e_no1; - delitem 6045,1; //Supply_Box + delitem Supply_Box,1; ep13_newbs = 18; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; changequest 11095,11096; close; } @@ -3351,7 +3351,7 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{ if (ep13_newbs == 19) { - if (countitem(6045) > 0) { + if (countitem(Supply_Box) > 0) { mes "[Alberto]"; mes "Hhh, I am cold..."; next; @@ -3394,9 +3394,9 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{ mes "that I am still alive."; mes "Sniff."; emotion e_sob; - delitem 6045,1; //Supply_Box + delitem Supply_Box,1; ep13_newbs = 20; - getitem 12322,1; //Chocolate_Pie + getitem Chocolate_Pie,1; changequest 11097,11098; close; } @@ -3457,7 +3457,7 @@ mid_camp,166,248,4 script Sorcerer#ep13bs 4_M_ARUNA_NFM1,{ } spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -3474,7 +3474,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{ mes "- Break! -"; mes "- Bomb, bomb~~ -"; mes "- You got the branch. -"; - getitem 6042,1; //Ordinary_Branch + getitem Ordinary_Branch,1; close; } else { @@ -3848,7 +3848,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ close; } else if (ep13_animal == 2) { - if (countitem(6041) > 0) { + if (countitem(Strong_Bine) > 0) { mes "[Rumis Block]"; mes "I'm scared of this place."; mes "But I'm not going to ask"; @@ -3954,7 +3954,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "You know what I'm."; mes "asking here, don't you?"; mes "Help me, help me, please."; - delitem 6041,1; //Strong_Bine + delitem Strong_Bine,1; ep13_animal = 3; changequest 2147,2148; close; @@ -3993,7 +3993,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ } } else if (ep13_animal == 3) { - if ((countitem(713) > 0) && (countitem(523) > 4) && (countitem(938) > 29)) { + if ((countitem(Empty_Bottle) > 0) && (countitem(Holy_Water) > 4) && (countitem(Sticky_Mucus) > 29)) { mes "[Rumis Block]"; mes "Thank you."; mes "you've brought the materials."; @@ -4056,9 +4056,9 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "- You have received a-"; mes "- Nepenthes Specimen -"; mes "- from Rumis Block. -"; - delitem 713,1; //Empty_Bottle - delitem 523,5; //Holy_Water - delitem 938,30; //Sticky_Mucus + delitem Empty_Bottle,1; + delitem Holy_Water,5; + delitem Sticky_Mucus,30; ep13_animal = 4; changequest 2148,2149; close; @@ -4236,7 +4236,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ } } else if (ep13_animal == 15) { - if (countitem(6033) > 0) { + if (countitem(Horn_Of_Tendrilion) > 0) { mes "["+strcharinfo(0)+"]"; mes "Mr. Rumis! Take a look at this!"; next; @@ -4322,7 +4322,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ next; mes "- You really hope that Rumis will be able to go back home. -"; ep13_animal = 100; - delitem 6033,1; //Horn_Of_Tendrilion + delitem Horn_Of_Tendrilion,1; getexp RENEWAL_EXP?50000:1000000,0; close; } @@ -4601,7 +4601,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ mes "Please take this rotting plant stem,"; mes "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side."; ep13_animal = 7; - getitem 6035,1; //Decaying_Stem + getitem Decaying_Stem,1; changequest 2151,2152; close; } @@ -4748,8 +4748,8 @@ mid_camp,52,148,1 script Dirt#ep13 CLEAR_NPC,{ next; mes "- Something is growing out of the dirt. -"; ep13_animal = 9; - delitem 6035,1; //Decaying_Stem - getitem 7193,1; //Germinating_Sprout + delitem Decaying_Stem,1; + getitem Germinating_Sprout,1; close; } end; @@ -4797,7 +4797,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ close; } else if (ep13_animal == 12) { - if (countitem(6032) < 5) { + if (countitem(Horn_Of_Hilsrion) < 5) { mes "[Rumis Block]"; mes "I'd like to study Hillsrion's Horns. Please bring 5 of them for me, okay."; close; @@ -4849,7 +4849,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ mes "[Rumis Block]"; mes "Let's go back to the camp. Shall we? I have something to discuss with you."; ep13_animal = 13; - delitem 6032,5; //Horn_Of_Hilsrion + delitem Horn_Of_Hilsrion,5; changequest 2155,2156; close; } @@ -4995,7 +4995,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ //== The Tripartite Union's Feud :: ep13_1_rhea ============ mid_campin,376,120,0 script Research Official#ep131 4_M_SAGE_A,3,3,{ OnTouch: - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { mes "[United Research Official]"; mes "How come you've got so much to carry?"; mes "Are you perhaps on training or something?"; @@ -5063,7 +5063,7 @@ OnTouch: close; } else if (ep13_1_rhea == 10) { - if (countitem(6036) > 0) { + if (countitem(Invite_To_Meeting) > 0) { mes "[United Research Official]"; mes "Aha!"; next; @@ -5106,7 +5106,7 @@ OnTouch: next; mes "[United Research Official]"; mes "So, first! Can you go meet those 3 researchers and check on them to prepare for the meeting?"; - delitem 6036,1; //Invite_To_Meeting + delitem Invite_To_Meeting,1; ep13_1_rhea = 11; changequest 8198,8199; close; @@ -5414,7 +5414,7 @@ OnTouch: next; mes "[United Research Official]"; mes "Please, stop by and say hellp to us from time to time."; - getitem 12110,1; //First_Aid_Kit + getitem First_Aid_Kit,1; close; } else { @@ -5498,7 +5498,7 @@ OnTimer300000: } mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { mes "[Ryosen]"; mes "How come you've got so much to carry?"; mes "Are you perhaps on training or something?"; @@ -5651,7 +5651,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "- the agenda and schedule -"; mes "- of the whole meeting! -"; ep13_1_rhea = 4; - getitem 6036,1; //Invite_To_Meeting + getitem Invite_To_Meeting,1; changequest 8196,8197; close; } @@ -5670,7 +5670,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ close; } else if (ep13_1_rhea == 8) { - if (countitem(6036) > 0) { + if (countitem(Invite_To_Meeting) > 0) { mes "[Ryosen]"; mes "Ah, welcome back!"; next; @@ -5683,7 +5683,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ next; mes "[Ryosen]"; mes "Thank you for dealing with those guys. I've got to go through the file now. Please give me the Invitation."; - delitem 6036,1; //Invite_To_Meeting + delitem Invite_To_Meeting,1; ep13_1_rhea = 9; close; } @@ -5724,7 +5724,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "In the meantime, I should prepare myself for the meeting."; ep13_1_rhea = 10; - getitem 6036,1; //Invite_To_Meeting + getitem Invite_To_Meeting,1; changequest 8197,8198; close; } @@ -5786,7 +5786,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ close; } else if (ep13_1_rhea == 14) { - if (countitem(6037) > 0) { + if (countitem(Rough_File) > 0) { mes "[Ryosen]"; mes ".....Whew... completely soaked, so loosely binded...torn here and there... I can't even read this thing!"; next; @@ -5813,7 +5813,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ } } else if (ep13_1_rhea == 18) { - if (countitem(6038) > 0) { + if (countitem(Neat_Report) > 0) { mes "[Ryosen]"; mes "...Oh, this is..."; next; @@ -5833,7 +5833,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ next; mes "[Ryosen]"; mes "Please, the meeting's gonna begin soon."; - delitem 6038,1; //Neat_Report + delitem Neat_Report,1; ep13_1_rhea = 19; changequest 8204,8205; close; @@ -5886,7 +5886,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "["+ strcharinfo(0) +"]"; mes "Wait! Hue wanted me to bring this to you."; next; - if (countitem(6038) > 0) { + if (countitem(Neat_Report) > 0) { mes "[Ryosen]"; mes "A report... ?"; mes "Ahhh... the one I left in the meeting room..."; @@ -5931,9 +5931,9 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ next; mes "[Ryosen]"; mes "Again, thank you so much."; - delitem 6038,1; //Neat_Report + delitem Neat_Report,1; ep13_1_rhea = 26; - getitem 12319,1; //Strawberry_Cake + getitem Strawberry_Cake,1; changequest 8209,8210; close; } @@ -5973,7 +5973,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "If by any chance you find one, please come back to me."; close; case 2: - if (countitem(12319) > 4) { + if (countitem(Strawberry_Cake) > 4) { mes "[Ryosen]"; mes "Huh?"; next; @@ -5993,7 +5993,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "... Haha, I'm joking..."; next; - if (countitem(6023) > 4) { + if (countitem(Mystic_Horn) > 4) { mes "[Ryosen]"; mes "Are you really, honestly, positively sure you want to exchange them for my cake?"; next; @@ -6011,8 +6011,8 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ next; mes "[Ryosen]"; mes "I heard you could extract some magical energy form Mystic Horns and use it. Anyway, thank you!"; - delitem 6023,5; //Mystic_Horn - getitem 12319,1; //Strawberry_Cake + delitem Mystic_Horn,5; + getitem Strawberry_Cake,1; close; } else { @@ -6044,7 +6044,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ } mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { mes "[Hue]"; mes "How come you've got so much to carry?"; mes "Are you perhaps on training or something?"; @@ -6061,7 +6061,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ close; } else if (ep13_1_rhea == 4) { - if (countitem(6036) > 0) { + if (countitem(Invite_To_Meeting) > 0) { mes "[Hue]"; mes "What is it you want?"; next; @@ -6098,7 +6098,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ next; mes "[Hue]"; mes "You should have some Sand chips while I'm reading this. Don't expect any taste, it's from Arunafeltz."; - delitem 6036,1; //Invite_To_Meeting + delitem Invite_To_Meeting,1; ep13_1_rhea = 5; close; } @@ -6152,7 +6152,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "You'll experience some hard time talking to Hansenne... It'll be like testing your patience."; mes "Good luck!"; ep13_1_rhea = 6; - getitem 6036,1; //Invite_To_Meeting + getitem Invite_To_Meeting,1; close; } else if (.@shu_agree00 == 3) { @@ -6174,7 +6174,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ close; } else if (ep13_1_rhea == 15) { - if (countitem(6037) > 0) { + if (countitem(Rough_File) > 0) { mes "[Hue]"; mes "What is this stupid looking pile of documents?"; next; @@ -6218,7 +6218,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ } } else if (ep13_1_rhea == 16) { - if ((countitem(6037) > 0) && (countitem(7262) > 0) && (countitem(7031) > 0) && (countitem(7521) > 0) && (countitem(1024) > 0)) { + if ((countitem(Rough_File) > 0) && (countitem(Fan) > 0) && (countitem(Old_Frying_Pan) > 0) && (countitem(Flame_Stone) > 0) && (countitem(Chinese_Ink) > 0)) { mes "[Hue]"; mes "Impressive. That was fast enough."; next; @@ -6228,11 +6228,11 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ next; mes "[Hue]"; mes "Could you please sit there and wait for me while I restore this file?"; - delitem 6037,1; //Rough_File - delitem 7262,1; //Fan - delitem 7031,1; //Old_Frying_Pan - delitem 7521,1; //Flame_Stone - delitem 1024,1; //Chinese_Ink + delitem Rough_File,1; + delitem Fan,1; + delitem Old_Frying_Pan,1; + delitem Flame_Stone,1; + delitem Chinese_Ink,1; ep13_1_rhea = 17; close; } @@ -6259,7 +6259,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "[Hue]"; mes "Please, deliver this file before it's too late. The meeting's gonna begin soon."; ep13_1_rhea = 18; - getitem 6038,1; //Neat_Report + getitem Neat_Report,1; changequest 8203,8204; close; } @@ -6328,8 +6328,8 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "Please give this report to Ryosen."; mes "Thank you."; ep13_1_rhea = 25; - getitem 6038,1; //Neat_Report - getitem 12320,1; //Pineapple_Juice + getitem Neat_Report,1; + getitem Pineapple_Juice,1; changequest 8208,8209; close; } @@ -6370,7 +6370,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "Please give me some when you get some."; close; case 2: - if (countitem(12320) > 4) { + if (countitem(Pineapple_Juice) > 4) { mes "[Hue]"; mes "Ah, oh my."; next; @@ -6386,7 +6386,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "[Hue]"; mes "Ah, are you sure you want to exchange?"; next; - if (countitem(6020) > 4) { + if (countitem(Fur) > 4) { mes "[Hue]"; mes "Oh, so it's the thing called, Fur??"; next; @@ -6406,8 +6406,8 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ next; mes "[Hue]"; mes "I always needed this because the weather here is colder then I expected. I'm sure this will keep me warm."; - delitem 6020,5; //Fur - getitem 12320,1; //Pineapple_Juice + delitem Fur,5; + getitem Pineapple_Juice,1; close; } else { @@ -6437,7 +6437,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ } mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { mes "[Hansenne]"; mes "How come you've got so much to carry?"; mes "Are you perhaps on training or something?"; @@ -6456,7 +6456,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ close; } else if (ep13_1_rhea == 6) { - if (countitem(6036) > 0) { + if (countitem(Invite_To_Meeting) > 0) { mes "[Hansenne]"; mes "Hmmm? What brings you here?"; next; @@ -6496,7 +6496,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ next; mes "[Hansenne]"; mes "You should take a rest, while I'm reading this. Oh, have some Poring Candy from Rune-Midgarts. It's terribly sour and sometimes salty. Funny taste, huh?"; - delitem 6036,1; //Invite_To_Meeting + delitem Invite_To_Meeting,1; ep13_1_rhea = 7; close; } @@ -6583,7 +6583,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "Haha, you should tell him that."; mes "Haha, hahaha, hahahahahahahahaha."; ep13_1_rhea = 8; - getitem 6036,1; //Invite_To_Meeting + getitem Invite_To_Meeting,1; close; } else if (.@shu_agree00 == 4) { @@ -6680,7 +6680,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ close; } else if (ep13_1_rhea == 14) { - if (countitem(6037) > 0) { + if (countitem(Rough_File) > 0) { mes "[Hansenne]"; mes "Cool, you found it!"; next; @@ -6800,7 +6800,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "Thank you for doing me a favor."; mes "Haha, hahaha, hahahahahahahahaha."; ep13_1_rhea = 24; - getitem 12321,1; //Spicy_Sandwich + getitem Spicy_Sandwich,1; changequest 8207,8208; close; } @@ -6834,7 +6834,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "Haha, hahaha, hahahahahahahahaha."; close; case 2: - if (countitem(12321) > 4) { + if (countitem(Spicy_Sandwich) > 4) { mes "[Hansenne]"; mes "... Huh?"; next; @@ -6851,7 +6851,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Ah!!! You have it?"; next; - if (countitem(6021) > 4) { + if (countitem(Peaked_Hat) > 4) { mes "[Hansenne]"; mes "Oh, you really have those!"; next; @@ -6872,8 +6872,8 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "Ehhmmm, thank you!"; mes "Geeeee, thank you!"; mes "Haha, hahaha, hahahahahahahahaha."; - delitem 6021,5; //Peaked_Hat - getitem 12321,1; //Spicy_Sandwich + delitem Peaked_Hat,5; + getitem Spicy_Sandwich,1; close; } else { @@ -7208,7 +7208,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ } } else if (ep13_alba == 1) { - if (countitem(579) > 49) { + if (countitem(Delicious_Fish) > 49) { mes "[Taab]"; mes "Oh, thanks!"; mes "You brought them their food!"; @@ -7223,7 +7223,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "material to give you."; mes "How about a spiritual reward?"; next; - delitem 579,50; //Delicious_Fish + delitem Delicious_Fish,50; ep13_alba = 6; if (RENEWAL_EXP) { getexp 8000,3000; @@ -7246,7 +7246,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ } } else if (ep13_alba == 2) { - if ((countitem(7198) > 29) && (countitem(7188) > 29)) { + if ((countitem(Great_Leaf) > 29) && (countitem(Browny_Root) > 29)) { mes "[Taab]"; mes "Oh, thanks!"; mes "You brought them their food!"; @@ -7261,8 +7261,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "material to give you."; mes "How about a spiritual reward?"; next; - delitem 7198,30; //Great_Leaf - delitem 7188,30; //Browny_Root + delitem Great_Leaf,30; + delitem Browny_Root,30; ep13_alba = 6; if (RENEWAL_EXP) { getexp 9000,4000; @@ -7289,7 +7289,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ } } else if (ep13_alba == 3) { - if ((countitem(528) > 19) && (countitem(537) > 29)) { + if ((countitem(Monster's_Feed) > 19) && (countitem(Pet_Food) > 29)) { mes "[Taab]"; mes "Oh, thanks!"; mes "You brought them their"; @@ -7305,8 +7305,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "material to give you."; mes "How about a spiritual reward?"; next; - delitem 528,20; //Monster's_Feed - delitem 537,30; //Pet_Food + delitem Monster's_Feed,20; + delitem Pet_Food,30; ep13_alba = 6; if (RENEWAL_EXP) { getexp 8000,3000; @@ -7331,7 +7331,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ } } else if (ep13_alba == 4) { - if ((countitem(517) > 49) && (countitem(537) > 29)) { + if ((countitem(Meat) > 49) && (countitem(Pet_Food) > 29)) { mes "Oh, thanks!"; mes "You brought them their"; mes "food! Just in time too,"; @@ -7346,8 +7346,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "material to give you."; mes "How about a spiritual reward?"; next; - delitem 517,50; //Meat - delitem 537,30; //Pet_Food + delitem Meat,50; + delitem Pet_Food,30; ep13_alba = 6; if (RENEWAL_EXP) { getexp 8000,3000; @@ -7372,7 +7372,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ } } else if (ep13_alba == 5) { - if (countitem(6020) > 29) { + if (countitem(Fur) > 29) { mes "[Taab]"; mes "Oh, thanks!"; mes "You brought me the Furs!"; @@ -7385,7 +7385,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "material to give you."; mes "How about a spiritual reward?"; next; - delitem 6020,30; //Fur + delitem Fur,30; ep13_alba = 6; if (RENEWAL_EXP) { getexp 8000,3000; @@ -8138,11 +8138,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ close; } else if (ep13_yong1 == 5) { - if (countitem(6039) > 9) { + if (countitem(Piece_Of_Fish) > 9) { mes "[Ferocious Gorurug]"; mes "You've brough Pieces of Fish!"; mes "GOOD JOB!"; - delitem 6039,10; //Piece_Of_Fish + delitem Piece_Of_Fish,10; getexp RENEWAL_EXP?20000:30000,0; ep13_yong1 = 10; setquest 12060; @@ -8158,11 +8158,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 5) && (ep13_yong1 < 20)) { - if (countitem(6039) > 9) { + if (countitem(Piece_Of_Fish) > 9) { mes "[Ferocious Gorurug]"; mes "You've brough Pieces of Fish!"; mes "GOOD JOB!"; - delitem 6039,10; //Piece_Of_Fish + delitem Piece_Of_Fish,10; getexp 15000,0; setquest 12060; ++ep13_yong1; @@ -8179,11 +8179,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 19) && (ep13_yong1 < 40)) { - if (countitem(6039) > 9) { + if (countitem(Piece_Of_Fish) > 9) { mes "[Ferocious Gorurug]"; mes "You've brough Pieces of Fish!"; mes "GOOD JOB!"; - delitem 6039,10; //Piece_Of_Fish + delitem Piece_Of_Fish,10; getexp 15000,0; setquest 12060; ++ep13_yong1; @@ -8199,11 +8199,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 39) && (ep13_yong1 < 60)) { - if (countitem(6039) > 9) { + if (countitem(Piece_Of_Fish) > 9) { mes "[Ferocious Gorurug]"; mes "You've brough Pieces of Fish!"; mes "GOOD JOB!"; - delitem 6039,10; //Piece_Of_Fish + delitem Piece_Of_Fish,10; getexp 15000,0; setquest 12060; ++ep13_yong1; @@ -8221,11 +8221,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ } else if (ep13_yong1 > 59) { npcskill "AL_HEAL",8,50,50; - if (countitem(6039) > 9) { + if (countitem(Piece_Of_Fish) > 9) { mes "[Ferocious Gorurug]"; mes "You've brough Pieces of Fish!"; mes "GOOD JOB!"; - delitem 6039,10; //Piece_Of_Fish + delitem Piece_Of_Fish,10; getexp 15000,0; setquest 12060; ++ep13_yong1; @@ -8266,7 +8266,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ } spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ - if (!questprogress(12060,PLAYTIME) && countitem(6039) < 20) { + if (!questprogress(12060,PLAYTIME) && countitem(Piece_Of_Fish) < 20) { specialeffect2 EF_BUBBLE; specialeffect2 EF_INVENOM; .@fcast = 15; @@ -8285,38 +8285,38 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ progressbar "ffff00",.@fcast; if (ep13_1_rhea == 13) { if (rand(1,20) == 2) { - getitem 6037,1; //Rough_File + getitem Rough_File,1; ep13_1_rhea = 14; specialeffect EF_BUBBLE; mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff"; } } .@rhea_ran = rand(1,70); - if (.@rhea_ran < 20) getitem 6039,1; //Piece_Of_Fish - else if (.@rhea_ran == 20) getitem 908,1; //Spawn - else if (.@rhea_ran == 21) getitem 909,1; //Jellopy - else if (.@rhea_ran == 22) getitem 963,1; //Sharp_Scale - else if (.@rhea_ran == 23) getitem 956,1; //Gill - else if (.@rhea_ran == 24) getitem 6049,1; //Marlin - else if (.@rhea_ran == 25) getitem 918,1; //Sticky_Webfoot - else if (.@rhea_ran == 26) getitem 960,1; //Nipper - else if (.@rhea_ran == 27) getitem 910,1; //Garlet - else if (.@rhea_ran == 28) getitem 938,1; //Sticky_Mucus - else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem 7049,1; //Stone + if (.@rhea_ran < 20) getitem Piece_Of_Fish,1; + else if (.@rhea_ran == 20) getitem Spawn,1; + else if (.@rhea_ran == 21) getitem Jellopy,1; + else if (.@rhea_ran == 22) getitem Sharp_Scale,1; + else if (.@rhea_ran == 23) getitem Gill,1; + else if (.@rhea_ran == 24) getitem Marlin,1; + else if (.@rhea_ran == 25) getitem Sticky_Webfoot,1; + else if (.@rhea_ran == 26) getitem Nipper,1; + else if (.@rhea_ran == 27) getitem Garlet,1; + else if (.@rhea_ran == 28) getitem Sticky_Mucus,1; + else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem Stone,1; else { mes "Nothing was caught."; close; } if (rand(1,200) == 3) { - getitem 644,1; //Gift_Box + getitem Gift_Box,1; mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff"; } if (rand(1,500) == 3) { - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; } if (rand(1,3000) == 3) { - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44"; } end; @@ -8332,7 +8332,7 @@ spl_fild02,326,171,0 duplicate(Fishinghole) School of Fish#3 CLEAR_NPC mid_camp,75,135,0 duplicate(Fishinghole) School of Fish#4 CLEAR_NPC mid_camp,66,122,7 script Henry Clifford 4_M_05,{ - if (countitem(6049) > 0) { + if (countitem(Marlin) > 0) { mes "[Henry Clifford]"; mes "Congratulations, you've caught a precious Marlin."; mes "I'll give you 2 Cat Trading Points in exchange for your Marlin."; @@ -8344,7 +8344,7 @@ mid_camp,66,122,7 script Henry Clifford 4_M_05,{ next; switch(select("Yes.:No, thanks.")) { case 1: - delitem 6049,1; //Marlin + delitem Marlin,1; ep13_yong1 += 2; mes "[Henry Clifford]"; mes "Thank you for the Marlin."; @@ -8383,12 +8383,12 @@ mid_camp,66,122,7 script Henry Clifford 4_M_05,{ mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{ if (!questprogress(12062,PLAYTIME)) { - if ((countitem(6048) > 2) && (ep13_yong1 > 9)) { + if ((countitem(Unidentified_Mineral) > 2) && (ep13_yong1 > 9)) { mes "[Cat Hand Mining Agent]"; mes "Oh, wow~"; mes "Thank you for collecting minerals for me."; next; - delitem 6048,3; //Unidentified_Mineral + delitem Unidentified_Mineral,3; getexp RENEWAL_EXP?20000:30000,0; setquest 12062; ++ep13_yong1; @@ -8433,16 +8433,16 @@ mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{ } - script Mysterious Rock#0::manukrock -1,{ - if (countitem(6048) < 3 && !questprogress(12062,PLAYTIME)) { + if (countitem(Unidentified_Mineral) < 3 && !questprogress(12062,PLAYTIME)) { specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",10; .@rhea_ran = rand(1,20); - if (.@rhea_ran < 13) getitem 7049,1; //Stone - else if (.@rhea_ran == 13) getitem 990,1; //Boody_Red - else if (.@rhea_ran == 14) getitem 991,1; //Crystal_Blue - else if (.@rhea_ran == 15) getitem 992,1; //Wind_Of_Verdure - else if (.@rhea_ran == 16) getitem 993,1; //Yellow_Live - else getitem 6048,1; //Unidentified_Mineral + if (.@rhea_ran < 13) getitem Stone,1; + else if (.@rhea_ran == 13) getitem Boody_Red,1; + else if (.@rhea_ran == 14) getitem Crystal_Blue,1; + else if (.@rhea_ran == 15) getitem Wind_Of_Verdure,1; + else if (.@rhea_ran == 16) getitem Yellow_Live,1; + else getitem Unidentified_Mineral,1; initnpctimer; disablenpc strnpcinfo(0); end; @@ -8594,7 +8594,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "Hmm... Anyways, this is not a difficult mission. All you have to do is deliver this expedition report to officials of three countries of Rune Midgard. Simple right?"; next; - getitem 11012,1; //Expedition_Report + getitem Expedition_Report,1; ep13_1_edq = 3; changequest 3086,3087; mes "[Hibba Agip]"; @@ -8813,7 +8813,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "This was finished more quickly than I thought. Let me see..."; next; - delitem 11012,1; //Expedition_Report + delitem Expedition_Report,1; ep13_1_edq = 9; changequest 3092,3093; mes "[Hibba Agip]"; @@ -8822,7 +8822,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "Now, let's go back to your original mission. I'd like you to deliver this to the national leaders of the three countries of Rune Midgard."; next; - getitem 11012,3; //Expedition_Report + getitem Expedition_Report,3; mes "[Hibba Agip]"; mes "Dont worry too much, my friend."; mes "I've arranged troops in the time-space gap to protect the report."; @@ -8838,7 +8838,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ cutin "ep13_captin_edq",255; close; } - else if ((ep13_1_edq == 9) && (countitem(11012) == 3)) { + else if ((ep13_1_edq == 9) && (countitem(Expedition_Report) == 3)) { mes "[Hibba Agip]"; mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic."; next; @@ -8847,12 +8847,12 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ cutin "ep13_captin_edq",255; close; } - else if ((ep13_1_edq == 9) && (countitem(11012) != 3)) { + else if ((ep13_1_edq == 9) && (countitem(Expedition_Report) != 3)) { mes "[Hibba Agip]"; mes "Is something wrong? Alright, we'll write another report for you."; next; - delitem 11012,countitem(11012); //Expedition_Report - getitem 11012,3; //Expedition_Report + delitem Expedition_Report,countitem(Expedition_Report); + getitem Expedition_Report,3; mes "[Hibba Agip]"; mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic."; next; @@ -8903,7 +8903,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ getexp 300000,0; else getexp 2500000,0; - getitem 12110,3; //First_Aid_Kit + getitem First_Aid_Kit,3; ep13_1_edq = 14; completequest 3094; mes "[Hibba Agip]"; @@ -9418,7 +9418,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ next; switch(select("Submit found pages.:Check the report's resoration status.:Quit.")) { case 1: - if ((countitem(11013) > 0) && (countitem(11014) > 0) && (countitem(11015) > 0) && (countitem(11016) > 0)) { + if ((countitem(Expedition_Report_Vol1) > 0) && (countitem(Expedition_Report_Vol2) > 0) && (countitem(Expedition_Report_Vol3) > 0) && (countitem(Expedition_Report_Vol4) > 0)) { mes "[Staff Officer Abidal]"; mes "Oh, you've collected enough pages..."; next; @@ -9430,7 +9430,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "[Staff Officer Abidal]"; mes "Have you brought me pages of the lost report? Please bring them to me in increments of 10."; next; - if (countitem(6040) > 9) { + if (countitem(Some_Of_Report) > 9) { mes "[Staff Officer Abidal]"; mes "Thank you. Let me try to put them in order."; next; @@ -9439,12 +9439,12 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Umm... This page should go here and.."; next; .@ep13_edq_wrong = rand(1,7); - if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) { + if ((countitem(Expedition_Report_Vol1) == 0) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11013,1; //Expedition_Report_Vol1 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol1,1; mes "[Staff Officer Abidal]"; mes "This is the first volume of the report. I'm glad that we've restored atleast the first part."; next; @@ -9452,21 +9452,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } - else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) { + else if ((countitem(Expedition_Report_Vol2) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11014,1; //Expedition_Report_Vol2 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol2,1; mes "[Staff Officer Abidal]"; mes "This is the second volume of the report. I'm glad that we've restored atleast the second part."; next; @@ -9474,21 +9474,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) { + else if ((countitem(Expedition_Report_Vol2) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } - else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) { + else if ((countitem(Expedition_Report_Vol3) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11015,1; //Expedition_Report_Vol3 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol3,1; mes "[Staff Officer Abidal]"; mes "This is the third volume of the report. I'm glad that we've restored atleast the third part."; next; @@ -9496,21 +9496,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) { + else if ((countitem(Expedition_Report_Vol3) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } - else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) { + else if ((countitem(Expedition_Report_Vol4) == 0) && (.@ep13_edq_wrong == 7)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11016,1; //Expedition_Report_Vol4 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol4,1; mes "[Staff Officer Abidal]"; mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part."; next; @@ -9518,8 +9518,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) { - delitem 6040,10; //Some_Of_Report + else if ((countitem(Expedition_Report_Vol4) == 1) && (.@ep13_edq_wrong == 7)) { + delitem Some_Of_Report,10; mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -9529,7 +9529,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ } else { mes "[Staff Officer Abidal]"; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order."; next; mes "[Staff Officer Abidal]"; @@ -9542,12 +9542,12 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Umm... This page should go here and.."; next; .@ep13_edq_wrong = rand(1,5); - if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) { + if ((countitem(Expedition_Report_Vol1) == 0) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11013,1; //Expedition_Report_Vol1 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol1,1; mes "[Staff Officer Abidal]"; mes "This is the first volume of the report. I'm glad that we've restored atleast the first part."; next; @@ -9555,21 +9555,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } - else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) { + else if ((countitem(Expedition_Report_Vol2) == 0) && (.@ep13_edq_wrong == 2)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11014,1; //Expedition_Report_Vol2 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol2,1; mes "[Staff Officer Abidal]"; mes "This is the second volume of the report. I'm glad that we've restored atleast the second part."; next; @@ -9577,21 +9577,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) { + else if ((countitem(Expedition_Report_Vol2) == 1) && (.@ep13_edq_wrong == 2)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } - else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) { + else if ((countitem(Expedition_Report_Vol3) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11015,1; //Expedition_Report_Vol3 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol3,1; mes "[Staff Officer Abidal]"; mes "This is the third volume of the report. I'm glad that we've restored atleast the third part."; next; @@ -9599,21 +9599,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) { + else if ((countitem(Expedition_Report_Vol3) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } - else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) { + else if ((countitem(Expedition_Report_Vol4) == 0) && (.@ep13_edq_wrong == 5)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; - delitem 6040,10; //Some_Of_Report - getitem 11016,1; //Expedition_Report_Vol4 + delitem Some_Of_Report,10; + getitem Expedition_Report_Vol4,1; mes "[Staff Officer Abidal]"; mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part."; next; @@ -9621,20 +9621,20 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) { + else if ((countitem(Expedition_Report_Vol4) == 1) && (.@ep13_edq_wrong == 5)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; mes "[Staff Officer Abidal]"; mes "Unfortunately, this is the fourth volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes."; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; close; } else { mes "[Staff Officer Abidal]"; mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order."; next; - delitem 6040,10; //Some_Of_Report + delitem Some_Of_Report,10; mes "[Staff Officer Abidal]"; mes "I'm sorry, but please go try to find pages that can be bound into one volume."; close; @@ -9650,16 +9650,16 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ case 2: mes "[Staff Officer Abidal]"; mes "Let's see how far we've progressed on the report's restoration."; - if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) { + if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 1)) { next; mes "[Staff Officer Abidal]"; mes "Oh, great! Every volume of the report has been restored. I'll bind them into one book for you."; next; - delitem 11013,1; //Expedition_Report_Vol1 - delitem 11014,1; //Expedition_Report_Vol2 - delitem 11015,1; //Expedition_Report_Vol3 - delitem 11016,1; //Expedition_Report_Vol4 - getitem 11012,1; //Expedition_Report + delitem Expedition_Report_Vol1,1; + delitem Expedition_Report_Vol2,1; + delitem Expedition_Report_Vol3,1; + delitem Expedition_Report_Vol4,1; + getitem Expedition_Report,1; ep13_1_edq = 8; erasequest 3090; erasequest 3091; @@ -9668,67 +9668,67 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "I'm glad that we were able to make this again. Please bring this report to the commander."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "Well, you haven't restored any volumes of the report yet. Please try harder."; close; } - else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the first volume of the report. There are 3 volumes left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the second volume of the report. There are 3 volumes left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the third volume of the report. There are 3 volumes left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 1)) { mes "[Staff Officer Abidal]"; mes "You have restored the fourth volume of the report. There are 3 volumes left to restore."; close; } - else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the first and second volume of the report. There are 2 volumes left to restore."; close; } - else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the first and third volume of the report. There are 2 volumes left to restore."; close; } - else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 1)) { mes "[Staff Officer Abidal]"; mes "You have restored the first and fourth volume of the report. There are 2 volumes left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the second and third volume of the report. There are 2 volumes left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 1)) { mes "[Staff Officer Abidal]"; mes "You have restored the second and fourth volume of the report. There are 2 volumes left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 1)) { mes "[Staff Officer Abidal]"; mes "You have restored the third and fourth volume of the report. There are 2 volumes left to restore."; close; } - else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) { + else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) { mes "[Staff Officer Abidal]"; mes "You have restored the first, second and third volume of the report. There is 1 volume left to restore."; close; } - else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) { + else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 1)) { mes "[Staff Officer Abidal]"; mes "You have restored the second, third and fourth volume of the report. There is 1 volume left to restore."; close; @@ -9817,7 +9817,7 @@ mid_campin,85,118,7 script Instructor Igrid 4_M_CRU,{ } mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ - if ((ep13_1_edq == 3) && (countitem(11012) > 0)) { + if ((ep13_1_edq == 3) && (countitem(Expedition_Report) > 0)) { mes "[Expedition Messenger]"; mes "Welcome, I've been waiting for you."; mes "You must be " + strcharinfo(0) + ". Nice to meet you."; @@ -9890,7 +9890,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[Expedition Messenger]"; mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; next; - delitem 11012,1; //Expedition_Report + delitem Expedition_Report,1; ep13_1_edq = 4; changequest 3087,3088; mes "[Expedition Agent]"; @@ -9946,7 +9946,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[Expedition Agent]"; mes "We lost the report. The pages are blowing away!"; next; - delitem 11012,1; //Expedition_Report + delitem Expedition_Report,1; ep13_1_edq = 5; changequest 3087,3088; mes "[???]"; @@ -9973,7 +9973,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ close; } } - else if ((ep13_1_edq == 3) && (countitem(11012) == 0)) { + else if ((ep13_1_edq == 3) && (countitem(Expedition_Report) == 0)) { mes "[Expedition Messenger]"; mes "Were you assigned to deliver the expedition report?"; next; @@ -10108,7 +10108,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ if (.@i) { mes "Good news! I've found "+.@i+" pieces of paper that appear to be part of the report."; next; - getitem 6040,.@i; //Some_Of_Report + getitem Some_Of_Report,.@i; } else { mes "I'm doing my best, but I haven't found any pages yet."; next; @@ -10159,7 +10159,7 @@ prt_castle,88,165,3 script Laur 1_M_LIBRARYMASTER,{ mes "[Laur]"; mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!"; next; - delitem 11012,1; //Expedition_Report + delitem Expedition_Report,1; if (ep13_1_edq == 9) ep13_1_edq = 101; else if (ep13_1_edq == 111) ep13_1_edq = 112; else if (ep13_1_edq == 121) ep13_1_edq = 122; @@ -10213,7 +10213,7 @@ ra_temple,122,174,3 script Nuria 4_F_RACHOLD,{ mes "[Nuria]"; mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me."; next; - delitem 11012,1; //Expedition_Report + delitem Expedition_Report,1; if (ep13_1_edq == 9) ep13_1_edq = 111; else if (ep13_1_edq == 101) ep13_1_edq = 102; else if (ep13_1_edq == 121) ep13_1_edq = 123; @@ -10259,7 +10259,7 @@ lhz_in01,110,174,5 script Gerhart 4_M_KHKYEL,{ mes "[Gerhart]"; mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me."; next; - delitem 11012,1; //Expedition_Report + delitem Expedition_Report,1; if (ep13_1_edq == 9) ep13_1_edq = 121; else if (ep13_1_edq == 101) ep13_1_edq = 103; else if (ep13_1_edq == 111) ep13_1_edq = 113; @@ -10327,7 +10327,7 @@ OnTimer600000: OnMyMobDead: if (mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72)) - getitem 6040,1; //Some_Of_Report + getitem Some_Of_Report,1; end; } @@ -10359,7 +10359,7 @@ OnTimer600000: OnMyMobDead: .@spl_fild03_mob_dead = mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead"); if (mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72)) - getitem 6040,1; //Some_Of_Report + getitem Some_Of_Report,1; end; } @@ -10389,7 +10389,7 @@ OnTimer600000: OnMyMobDead: if (mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72)) - getitem 6040,1; //Some_Of_Report + getitem Some_Of_Report,1; end; } @@ -10419,13 +10419,13 @@ OnTimer600000: OnMyMobDead: if (mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72)) - getitem 6040,1; //Some_Of_Report + getitem Some_Of_Report,1; end; } //== Persuing Rayan Moore :: ep13_moc2 ===================== mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ - if (checkweight(714,3) == 0) { + if (checkweight(Emperium,3) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } @@ -10603,8 +10603,8 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ mes "[Echinacea]"; mes "We'll analyze this pattern number and detect the wavelength."; mes "It'll take some time before we get the results."; - if (countitem(6029) > 0) - delitem 6029,countitem(6029); //Morocc_Tracing_Log + if (countitem(Morocc_Tracing_Log) > 0) + delitem Morocc_Tracing_Log,countitem(Morocc_Tracing_Log); mao_morocc2 = 29; changequest 7031+(.@quest-23),7034; close; @@ -10687,7 +10687,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ getexp 120000,20000; else getexp 1200000,200000; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; completequest 7036; close; } @@ -10756,7 +10756,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ close; } else if (mao_morocc2 == 106) { - if (countitem(549) > 1) { + if (countitem(Nice_Sweet_Potato) > 1) { mes "[Echinacea]"; mes "What is it? I thought you've been discharged from my service."; mes "..What are these sweet potatoes?"; @@ -10793,7 +10793,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ mes "We won't do anything that you'd morally oppose."; mes "You believe in peace, don't you?"; mes "Tell him that I'm grateful for these sweet potatoes, anyway.."; - delitem 549,2; //Nice_Sweet_Potato + delitem Nice_Sweet_Potato,2; mao_morocc2 = 107; changequest 7040,7041; close; @@ -10888,7 +10888,7 @@ mid_camp,191,206,3 script Manager#moc2_finder 4_M_EIN_SOLDIER,{ } mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ - if (checkweight(714,1) == 0) { + if (checkweight(Emperium,1) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } @@ -11004,7 +11004,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ close2; } else if (mao_morocc2 == 9) { - if ((countitem(6029) == 1) && (countitem(6027) == 1)) { + if ((countitem(Morocc_Tracing_Log) == 1) && (countitem(Crystal_Of_Feardoom) == 1)) { cutin "mocseal_kid01",2; mes "[Mr. Kidd]"; mes "I heard Rin is wounded and bedridden..."; @@ -11060,8 +11060,8 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "Hm, thanks for all your help."; mes "Now, would you leave me alone for a while? I need to write a report based on the findings in this journal."; - delitem 6029,1; //Morocc_Tracing_Log - delitem 6027,1; //Crystal_Of_Feardoom + delitem Morocc_Tracing_Log,1; + delitem Crystal_Of_Feardoom,1; mao_morocc2 = 10; if (RENEWAL_EXP) getexp 20000,1000; @@ -11207,7 +11207,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ close2; } else if (mao_morocc2 == 17) { - if (countitem(14595) > 0) { + if (countitem(Unsealed_Magic_Spell) > 0) { cutin "mocseal_kid01",2; mes "[Mr. Kidd]"; mes "This must be the spell scroll, huh?"; @@ -11357,8 +11357,8 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "Oh, and please bring ^4d4dffthis journal to Rin^000000."; mes "This will be your last assignment from me."; mao_morocc2 = 21; - getitem 6027,1; //Crystal_Of_Feardoom - getitem 6029,1; //Morocc_Tracing_Log + getitem Crystal_Of_Feardoom,1; + getitem Morocc_Tracing_Log,1; changequest 7029,7030; next; mes "[Mr. Kidd]"; @@ -11448,7 +11448,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ close2; } else if (mao_morocc2 == 104) { - if (countitem(549) > 1) { + if (countitem(Nice_Sweet_Potato) > 1) { cutin "mocseal_kid01",2; mes "[Mr. Kidd]"; mes "What's up?"; @@ -11459,7 +11459,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "..I guess he's finally made a fire, huh?"; mes "Tell him thanks for these sweet potatoes."; - delitem 549,2; //Nice_Sweet_Potato + delitem Nice_Sweet_Potato,2; mao_morocc2 = 105; next; switch(select("Ask about Dandelion.:Ask about Arunafeltz.")) { @@ -11540,7 +11540,7 @@ OnTouch: } mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ - if (checkweight(714,1) == 0) { + if (checkweight(Emperium,1) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } @@ -11628,15 +11628,15 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ } } else if (mao_morocc2 == 15) { - if ((countitem(523) > 29) && (countitem(7511) > 29) && (countitem(7563) > 29) && (countitem(6028) > 0)) { + if ((countitem(Holy_Water) > 29) && (countitem(Rune_Of_Darkness) > 29) && (countitem(Bloody_Rune) > 29) && (countitem(Seal_Scroll) > 0)) { mes "[Defaria]"; mes "Oh, you've brought everything!"; mes "Good, it wasn't hard, was it?"; mes "Okay, can you come back in a little bit?"; - delitem 523,30; //Holy_Water - delitem 7511,30; //Rune_Of_Darkness - delitem 7563,30; //Bloody_Rune - delitem 6028,1; //Seal_Scroll + delitem Holy_Water,30; + delitem Rune_Of_Darkness,30; + delitem Bloody_Rune,30; + delitem Seal_Scroll,1; mao_morocc2 = 16; changequest 7024,7025; close; @@ -11685,7 +11685,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "Um, do you mind? Would you stop talking to yourself and just leave already?"; mes "I'm sorry, but this old man needs some rest, alright?"; mao_morocc2 = 17; - getitem 14595,1; //Unsealed_Magic_Spell + getitem Unsealed_Magic_Spell,1; changequest 7025,7026; close; } @@ -11793,7 +11793,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ } } else if (mao_morocc2 == 102) { - if ((countitem(516) > 19) && (countitem(7201) > 29)) { + if ((countitem(Sweet_Potato) > 19) && (countitem(Log) > 29)) { mes "[Defaria]"; mes "Oh, you've really brought what I wanted!"; mes "Please give them to me.."; @@ -11813,8 +11813,8 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "[Defaria]"; mes "Oh, this is as great as I'd hoped!"; mes "I guess my magic hasn't gotten that rusty after all.."; - delitem 516,20; //Sweet_Potato - delitem 7201,30; //Log + delitem Sweet_Potato,20; + delitem Log,30; mao_morocc2 = 103; close; } @@ -11850,7 +11850,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ next; mes "- Defaria has given you 2 Nice Sweet Potatoes. -"; mao_morocc2 = 104; - getitem 549,2; //Nice_Sweet_Potato + getitem Nice_Sweet_Potato,2; changequest 7038,7039; close; } @@ -11897,7 +11897,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ next; mes "- You have received 2 steaming hot Nice Sweet Potatoes. -"; mao_morocc2 = 106; - getitem 549,2; //Nice_Sweet_Potato + getitem Nice_Sweet_Potato,2; changequest 7039,7040; close; } @@ -11932,7 +11932,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "Here, enjoy them."; mes "Thank you for trying so hard to please this whimsical old man."; mao_morocc2 = 108; - getitem 633,5; //Baked_Yam + getitem Baked_Yam,5; completequest 7041; close; } @@ -12011,7 +12011,7 @@ que_job01,17,48,0 warp que_job01#02 2,2,que_job01,68,92 que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53 que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -12039,7 +12039,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ next; switch(select("Tropical Sograt:Vermilion on the Beach:How about a free drink?")) { case 1: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Karred]"; mes "Are you sure you can even hold a glass of alcohol?"; mes "You're carrying too many things on you already."; @@ -12061,7 +12061,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ mes "This drink is mainly made of fruit juice,"; mes "but you still shouldn't drink too much."; Zeny -= 800; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; } close; } @@ -12079,7 +12079,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ mes "This drink is mainly made of fruit juice,"; mes "but you still shouldn't drink too much."; Zeny -= 1000; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; close; } } @@ -12105,7 +12105,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ mes "I'll give you a special discount."; mes "Here, enjoy."; Zeny -= 800; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; } close; } @@ -12122,7 +12122,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ mes "There you go."; mes "Don't drink too much, alright?"; Zeny -= 1000; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; close; } } @@ -12542,24 +12542,24 @@ que_job01,16,21,5 script Valdes#moc_master_1 1_M_JOBTESTER,{ mes "[Valdes]"; mes "I'll ask you for a help some other time."; mes "You look pretty passionate after all."; - if (countitem(6029) > 0) - delitem 6029,countitem(6029); //Morocc_Tracing_Log - if (countitem(7418) > 0) - delitem 7418,countitem(7418); //Mission_ScrollB - if (countitem(7416) > 0) - delitem 7416,countitem(7416); //Letter_Of_Recommend + if (countitem(Morocc_Tracing_Log) > 0) + delitem Morocc_Tracing_Log,countitem(Morocc_Tracing_Log); + if (countitem(Mission_ScrollB) > 0) + delitem Mission_ScrollB,countitem(Mission_ScrollB); + if (countitem(Letter_Of_Recommend) > 0) + delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend); close; } else { mes "...Sorry, but could you please leave?"; mes "I'm really stressed out right now."; mes "If you're here for the request that we made earlier, you can just forget about it."; - if (countitem(6029) > 0) - delitem 6029,countitem(6029); //Morocc_Tracing_Log - if (countitem(7418) > 0) - delitem 7418,countitem(7418); //Mission_ScrollB - if (countitem(7416) > 0) - delitem 7416,countitem(7416); //Letter_Of_Recommend + if (countitem(Morocc_Tracing_Log) > 0) + delitem Morocc_Tracing_Log,countitem(Morocc_Tracing_Log); + if (countitem(Mission_ScrollB) > 0) + delitem Mission_ScrollB,countitem(Mission_ScrollB); + if (countitem(Letter_Of_Recommend) > 0) + delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend); close; } @@ -12739,7 +12739,7 @@ OnTouch: } que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ - if (checkweight(714,1) == 0) { + if (checkweight(Emperium,1) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } @@ -12930,7 +12930,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ mes "- You told her you couldn't find anything regarding their whereabouts,"; mes "but you found the ''Bloody Crystal of Darkness'' in the bushes."; next; - if (countitem(6027) > 0) { + if (countitem(Crystal_Of_Feardoom) > 0) { cutin "moc2_rin01",2; mes "[Rin]"; mes "..This is...it."; @@ -12971,7 +12971,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ mes "- You received the journal from Rin."; mes "Instead of a journal, it's more like a bunch of documents being exchanged. -"; mao_morocc2 = 9; - getitem 6029,1; //Morocc_Tracing_Log + getitem Morocc_Tracing_Log,1; changequest 7017,7018; close2; } @@ -13010,12 +13010,12 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ } que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ - if (checkweight(714,1) == 0) { + if (checkweight(Emperium,1) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } if (mao_morocc2 == 21) { - if ((countitem(6029) > 0) && (countitem(6027) > 0)) { + if ((countitem(Morocc_Tracing_Log) > 0) && (countitem(Crystal_Of_Feardoom) > 0)) { cutin "moc2_rin03",2; mes "[Rin]"; mes "Hey, you've come back at just the right time."; @@ -13175,8 +13175,8 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "[" + strcharinfo(0) + "]"; mes "...I don't know..."; mes "...I think he's gone...?"; - delitem 6029,1; //Morocc_Tracing_Log - delitem 6027,1; //Crystal_Of_Feardoom + delitem Morocc_Tracing_Log,1; + delitem Crystal_Of_Feardoom,1; mao_morocc2 = 22; close2; } @@ -13249,7 +13249,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "^4d4dff["+.@pattern$+"]^000000"; mes "Don't leave out even one character. Okay?"; mao_morocc2 = 22+.@rotto; - getitem 6029,1; //Morocc_Tracing_Log + getitem Morocc_Tracing_Log,1; changequest 7030,7030+.@rotto; next; mes "[Rin]"; @@ -13344,7 +13344,7 @@ OnEnable: } hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ - if (checkweight(714,1) == 0) { + if (checkweight(Emperium,1) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } @@ -13379,7 +13379,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ mes "I should go back now."; mes "I hope Rin will understand."; mao_morocc2 = 8; - getitem 6027,1; //Crystal_Of_Feardoom + getitem Crystal_Of_Feardoom,1; changequest 7016,7017; close; } @@ -13602,7 +13602,7 @@ OnTouch: } que_dan01,49,36,5 script Corpse#moc2_dead01 4_M_DSTMANDEAD,{ - if (checkweight(714,1) == 0) { + if (checkweight(Emperium,1) == 0) { mes "- You cannot proceed with the quest when you're carrying too many items with you. -"; close; } @@ -13629,7 +13629,7 @@ que_dan01,49,36,5 script Corpse#moc2_dead01 4_M_DSTMANDEAD,{ mes "^4d4dffYou have obtained a Sealed Magic Scroll."; mes "Let's bring this to Kidd.^000000"; mao_morocc2 = 11; - getitem 6028,1; //Seal_Scroll + getitem Seal_Scroll,1; donpcevent "#moc2_event_on::OnStop"; initnpctimer; changequest 7020,7021; diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index e5fbeab80..077ae7651 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -414,17 +414,17 @@ function Catwarp { man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 4_M_BOSSCAT - script Mysterious Rock#30::manukrock2 -1,{ - if (countitem(6048) < 3 && !questprogress(12062,PLAYTIME)) { + if (countitem(Unidentified_Mineral) < 3 && !questprogress(12062,PLAYTIME)) { specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",10; .@rhea_ran = rand(1,20); - if (.@rhea_ran < 13) getitem 7049,1; //Stone - else if (.@rhea_ran == 13) getitem 990,1; //Boody_Red - else if (.@rhea_ran == 14) getitem 991,1; //Crystal_Blue - else if (.@rhea_ran == 15) getitem 992,1; //Wind_Of_Verdure - else if (.@rhea_ran == 16) getitem 993,1; //Yellow_Live - else if (.@rhea_ran == 17) getitem 6080,1; //Manuk_Coin - else getitem 6048,1; //Unidentified_Mineral + if (.@rhea_ran < 13) getitem Stone,1; + else if (.@rhea_ran == 13) getitem Boody_Red,1; + else if (.@rhea_ran == 14) getitem Crystal_Blue,1; + else if (.@rhea_ran == 15) getitem Wind_Of_Verdure,1; + else if (.@rhea_ran == 16) getitem Yellow_Live,1; + else if (.@rhea_ran == 17) getitem Manuk_Coin,1; + else getitem Unidentified_Mineral,1; initnpctimer; disablenpc strnpcinfo(0); end; @@ -454,7 +454,7 @@ man_fild02,358,174,0 duplicate(manukrock2) Mysterious Rock#39 CLEAR_NPC man_fild02,241,227,0 duplicate(manukrock2) Mysterious Rock#40 CLEAR_NPC spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ - if (!questprogress(12060,PLAYTIME) && countitem(6039) < 20) { + if (!questprogress(12060,PLAYTIME) && countitem(Piece_Of_Fish) < 20) { specialeffect2 EF_BUBBLE; specialeffect2 EF_INVENOM; .@fcast = 15; @@ -473,41 +473,41 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ progressbar "ffff00",.@fcast; if (ep13_1_rhea == 13) { if (rand(1,20) == 2) { - getitem 6037,1; //Rough_File + getitem Rough_File,1; ep13_1_rhea = 14; specialeffect2 EF_BUBBLE; mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Loose File.",bc_map,"0xff77ff"; } } .@rhea_ran = rand(1,70); - if (.@rhea_ran < 20) getitem 6039,1; //Piece_Of_Fish - else if (.@rhea_ran == 20) getitem 908,1; //Spawn - else if (.@rhea_ran == 21) getitem 909,1; //Jellopy - else if (.@rhea_ran == 22) getitem 963,1; //Sharp_Scale - else if (.@rhea_ran == 23) getitem 956,1; //Gill - else if (.@rhea_ran == 24) getitem 6049,1; //Marlin - else if (.@rhea_ran == 25) getitem 918,1; //Sticky_Webfoot - else if (.@rhea_ran == 26) getitem 960,1; //Nipper - else if (.@rhea_ran == 27) getitem 910,1; //Garlet - else if (.@rhea_ran == 28) getitem 6081,1; //Splendide_Coin - else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem 7049,1; //Stone + if (.@rhea_ran < 20) getitem Piece_Of_Fish,1; + else if (.@rhea_ran == 20) getitem Spawn,1; + else if (.@rhea_ran == 21) getitem Jellopy,1; + else if (.@rhea_ran == 22) getitem Sharp_Scale,1; + else if (.@rhea_ran == 23) getitem Gill,1; + else if (.@rhea_ran == 24) getitem Marlin,1; + else if (.@rhea_ran == 25) getitem Sticky_Webfoot,1; + else if (.@rhea_ran == 26) getitem Nipper,1; + else if (.@rhea_ran == 27) getitem Garlet,1; + else if (.@rhea_ran == 28) getitem Splendide_Coin,1; + else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem Stone,1; else { mes "Nothing was caught."; close; } .@rhea_ran5 = rand(1,200); if (.@rhea_ran5 == 3) { - getitem 644,1; //Gift_Box + getitem Gift_Box,1; mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box.",bc_map,"0x00ffff"; } .@rhea_ran3 = rand(1,500); if (.@rhea_ran3 == 3) { - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box.",bc_map,"0x00ffff"; } .@rhea_ran4 = rand(1,3000); if (.@rhea_ran4 == 3) { - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box.",bc_map,"0x44ff44"; } } @@ -529,7 +529,7 @@ spl_fild01,170,74,0 duplicate(FishingHole_spl3) School of Fish#14 CLEAR_NPC //== Two Tribes :: ep13_2_msg ============================== spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -839,7 +839,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "Sometimes you can find Yggdrasilberries around there."; mes "Go find few more and bring them with you. Hurry!"; ep13_mdrama = 14; - getitem 607,3; //Yggdrasilberry + getitem Yggdrasilberry,3; changequest 7062,7063; close; } @@ -1095,7 +1095,7 @@ OnTouch: } nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -1203,8 +1203,8 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "You pick up a fragment of Bradium scattered on the ground."; mes "This should be enough."; ep13_mdrama = 22; - getitem 6085,1; //Shaggy_Muffler - getitem 6084,1; //Bradium_Fragments + getitem Shaggy_Muffler,1; + getitem Bradium_Fragments,1; changequest 7066,7067; close; } @@ -1225,8 +1225,8 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "We will see if this muffler belongs to Ogen or not..."; mes "This should be enough."; ep13_mdrama = 22; - getitem 6085,1; //Shaggy_Muffler - getitem 6084,1; //Bradium_Fragments + getitem Shaggy_Muffler,1; + getitem Bradium_Fragments,1; changequest 7066,7067; close; case 3: @@ -1347,7 +1347,7 @@ OnTouch: } } manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -1445,7 +1445,7 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{ } manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -1547,7 +1547,7 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{ } man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -1747,7 +1747,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ close; } else if (ep13_mdrama == 17) { - if (countitem(607) > 5) { + if (countitem(Yggdrasilberry) > 5) { mes "[Snorren]"; mes "Did you find a cure?"; mes "This.. is one strange looking fruit."; @@ -1755,8 +1755,8 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ next; mes "[Snorren]"; mes "I will take everything you've brought with you!"; - .@temp_ig = countitem(607); - delitem 607,.@temp_ig; //Yggdrasilberry + .@temp_ig = countitem(Yggdrasilberry); + delitem Yggdrasilberry,.@temp_ig; ep13_mdrama = 18; next; mes "[Snorren]"; @@ -1831,7 +1831,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Come back anytime..."; mes "Ok?"; ep13_mdrama = 25; - getitem 6080,15; //Manuk_Coin + getitem Manuk_Coin,15; changequest 7069,7070; close; } @@ -1879,7 +1879,7 @@ man_in01,10,125,0 warp to_out1#ep13mdwarp02 1,1,man_in01,179,58 man_in01,65,125,0 warp to_out2#ep13mdwarp03 1,1,man_in01,179,58 man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2054,7 +2054,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ } man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2108,7 +2108,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ close; } else if (ep13_mdrama == 22) { - if ((countitem(6085) > 0) && (countitem(6084) > 0)) { + if ((countitem(Shaggy_Muffler) > 0) && (countitem(Bradium_Fragments) > 0)) { mes "[Luik]"; mes "...This Bradium has not been refined properly..."; mes "This would be no help..."; @@ -2142,8 +2142,8 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ mes "[Luik]"; mes "I will talk to my superiors to try and settle this matter..."; mes "Please save Ogen."; - delitem 6085,1; //Shaggy_Muffler - delitem 6084,1; //Bradium_Fragments + delitem Shaggy_Muffler,1; + delitem Bradium_Fragments,1; ep13_mdrama = 23; changequest 7067,7068; close; @@ -2184,7 +2184,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ } man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2278,7 +2278,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ close; } else if (ep13_mdrama == 22) { - if ((countitem(6085) > 0) && (countitem(6084) > 0)) { + if ((countitem(Shaggy_Muffler) > 0) && (countitem(Bradium_Fragments) > 0)) { mes "[Luik]"; mes "...This Bradium has not been refined properly..."; mes "This would be no help..."; @@ -2312,8 +2312,8 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "[Luik]"; mes "I will talk to my superiors to try and settle this matter..."; mes "Please save Ogen."; - delitem 6085,1; //Shaggy_Muffler - delitem 6084,1; //Bradium_Fragments + delitem Shaggy_Muffler,1; + delitem Bradium_Fragments,1; ep13_mdrama = 23; changequest 7067,7068; close; @@ -2361,7 +2361,7 @@ OnTouch: } spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2454,7 +2454,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ mes "[Arc]"; mes "I'm sorry this is all I can give you for now."; ep13_mdrama = 27; - getitem 6081,25; //Splendide_Coin + getitem Splendide_Coin,25; if (RENEWAL_EXP) getexp 120000,10000; else @@ -2546,7 +2546,7 @@ OnTouch: spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139 spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2559,8 +2559,8 @@ spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{ mes "I see a small berry inside of a big outer shell..."; mes "It is a Yggdrasil!"; ep13_mdrama = 15; - getitem 607,1; //Yggdrasilberry - getitem 522,1; //Fruit_Of_Mastela + getitem Yggdrasilberry,1; + getitem Fruit_Of_Mastela,1; close; } else if (ep13_mdrama == 15) { @@ -2575,7 +2575,7 @@ spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{ } else if (.@apple == 50) { mes "I found an apple."; - getitem 512,1; //Apple + getitem Apple,1; close; } else { @@ -2595,7 +2595,7 @@ spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{ } spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2608,8 +2608,8 @@ spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{ mes "I see a small berry inside of a big outer shell..."; mes "It is a Yggdrasil!"; ep13_mdrama = 16; - getitem 607,1; //Yggdrasilberry - getitem 522,1; //Fruit_Of_Mastela + getitem Yggdrasilberry,1; + getitem Fruit_Of_Mastela,1; close; } else if (ep13_mdrama == 16) { @@ -2624,7 +2624,7 @@ spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{ } else if (.@apple == 50) { mes "I found an apple."; - getitem 512,1; //Apple + getitem Apple,1; close; } else { @@ -2644,7 +2644,7 @@ spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{ } spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2657,8 +2657,8 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{ mes "I see a small berry inside of a big outer shell..."; mes "It is a Yggdrasil!"; ep13_mdrama = 17; - getitem 607,1; //Yggdrasilberry - getitem 522,1; //Fruit_Of_Mastela + getitem Yggdrasilberry,1; + getitem Fruit_Of_Mastela,1; changequest 7063,7064; next; mes "[" + strcharinfo(0) + "]"; @@ -2679,7 +2679,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{ } else if (.@apple == 50) { mes "I found an apple."; - getitem 512,1; //Apple + getitem Apple,1; close; } else { @@ -2700,7 +2700,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{ //== Monster Suppression :: ep13_2_dayquest ================ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2778,7 +2778,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ getexp 50000,30000; else getexp 500000,300000; - getitem 6080,10; //Manuk_Coin + getitem Manuk_Coin,10; close; } else { @@ -2813,7 +2813,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ // - Laphine Craftsman // - Draco Egg Collection (NPC includes 'Wanted' quest) man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2839,16 +2839,16 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ } else { if (questprogress(7079) == 1) { - if (countitem(6090) > 19) { + if (countitem(Purified_Bradium) > 19) { mes "[Manuk Engineer]"; mes "Oh, that will do very well."; mes "On behalf of the Sapha, I extend our thanks to you."; mes "I hope you can help us again."; - delitem 6090,20; //Purified_Bradium + delitem Purified_Bradium,20; erasequest 7079; setquest 7080; getexp 40000,40000; - getitem 6080,3; //Manuk_Coin + getitem Manuk_Coin,3; close; } else { @@ -2917,7 +2917,7 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ } spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -2941,17 +2941,17 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ close; } if (questprogress(7081) == 1) { - if ((countitem(7326) > 14) && (countitem(6075) > 14)) { + if ((countitem(Fluorescent_Liquid) > 14) && (countitem(Crystalized_Teardrop) > 14)) { mes "[Laphine craftsman]"; mes "Oh, fantastic."; mes "These are enough materials for today."; mes "I'll let you know if I need more."; - delitem 7326,15; //Fluorescent_Liquid - delitem 6075,15; //Crystalized_Teardrop + delitem Fluorescent_Liquid,15; + delitem Crystalized_Teardrop,15; erasequest 7081; setquest 7082; getexp 30000,30000; - getitem 6081,3; //Splendide_Coin + getitem Splendide_Coin,3; close; } else { @@ -3033,7 +3033,7 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ } mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -3100,7 +3100,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "This is enough payment, right?"; completequest 7076; ep13_2_wanted = 2; - getitem 7444,1; //Treasure_Box + getitem Treasure_Box,1; close; } mes "[Pinedel]"; @@ -3125,7 +3125,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ close; } if (ep13_2_dayegg == 1) { - if (countitem(6093) > 9) { + if (countitem(Egg_Of_Draco) > 9) { mes "[Pinedel]"; mes "Oh! Nice!"; mes "I can go through this study deeper with your assistance."; @@ -3134,13 +3134,13 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "I will try to make these Dragon eggs into cute pets."; mes "Don't expect much!"; mes "Come back after a day to check on the progress."; - delitem 6093,10; //Egg_Of_Draco + delitem Egg_Of_Draco,10; erasequest 7077; setquest 7078; ep13_2_dayegg = 2; getexp 40000,40000; - getitem 6081,1; //Splendide_Coin - getitem 6080,1; //Manuk_Coin + getitem Splendide_Coin,1; + getitem Manuk_Coin,1; close; } mes "[Pinedel]"; @@ -3263,13 +3263,13 @@ mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 4_BOARD3,{ } - script Dragon Egg#ep13_degg_0 -1,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "- You're carrying too many items. -"; close; } - if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) { + if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) { mes "We just got fresh eggs from the dragon nest."; - getitem 6093,1; //Egg_Of_Draco + getitem Egg_Of_Draco,1; disablenpc strnpcinfo(0); initnpctimer; close; @@ -3298,13 +3298,13 @@ nyd_dun01,244,157,0 duplicate(Dragon Egg#ep13_degg_0) Dragon Egg#ep13_degg05 4_D nyd_dun01,59,185,0 duplicate(Dragon Egg#ep13_degg_0) Dragon Egg#ep13_degg06 4_DRAGON_EGG nyd_dun02,68,256,0 script Dragon Egg#ep13_degg_1 4_DRAGON_EGG,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "- You're carrying too many items. -"; close; } - if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) { + if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) { mes "We just got fresh eggs from the dragon nest."; - getitem 6093,1; //Egg_Of_Draco + getitem Egg_Of_Draco,1; disablenpc strnpcinfo(0); initnpctimer; close; @@ -3329,13 +3329,13 @@ nyd_dun02,202,166,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg12 4_D nyd_dun02,200,165,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg13 4_DRAGON_EGG nyd_dun02,201,166,0 script Dragon Egg#ep13_degg_2 4_DRAGON_EGG,{ - if (checkweight(1201,2) == 0) { + if (checkweight(Knife,2) == 0) { mes "- You're carrying too many items. -"; close; } - if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) { + if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) { mes "We just got fresh eggs from the dragon nest."; - getitem 6093,1; //Egg_Of_Draco + getitem Egg_Of_Draco,1; disablenpc strnpcinfo(0); initnpctimer; close; @@ -3693,7 +3693,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{ getexp 200000,5000; else getexp 1000000,300000; - getitem 2782,1; //Ring_Of_Wise_King + getitem Ring_Of_Wise_King,1; close; } else { @@ -4238,7 +4238,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ } else if (ep13_2_rhea == 5) { if (questprogress(8241) && questprogress(8242)) { - if (countitem(7575) > 0) && (countitem(7576) > 0) { + if (countitem(Red_Jewel_) > 0) && (countitem(Blue_Jewel_) > 0) { mes "[Magician Whisper]"; mes "Wow, You are back already!"; mes "Well then, let me see them!"; @@ -4262,8 +4262,8 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ completequest 8242; completequest 8246; setquest 8247; - delitem 7575,1; //Red_Jewel_ - delitem 7576,1; //Blue_Jewel_ + delitem Red_Jewel_,1; + delitem Blue_Jewel_,1; ep13_2_rhea = 6; close; } @@ -4331,7 +4331,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ close; } else if (ep13_2_rhea == 9) { - if (countitem(6048) > 0) { + if (countitem(Unidentified_Mineral) > 0) { mes "[Magician Whisper]"; mes "Oh! Is this that ore?"; next; @@ -4363,7 +4363,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ mes "Take some rest while I craft this ore into a gem and put the magical data into it. You look exhausted..."; completequest 8250; setquest 8251; - delitem 6048,1; //Unidentified_Mineral + delitem Unidentified_Mineral,1; ep13_2_rhea = 10; close; } @@ -4689,7 +4689,7 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{ close; } else if ((ep13_2_tre == 1) || (ep13_2_tre == 100)) { - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "It looks like you're carrying too many things."; mes "Why not put some of your items in storage and come back?"; close; @@ -4744,12 +4744,12 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{ mes "the minerals I need."; ep13_2_tre = atoi(.@rand_dayq$[2]); setquest 2179+(atoi(.@rand_dayq$[2])-2); - getitem 6076,1; //Portable_Toolbox + getitem Portable_Toolbox,1; close; } } else if (ep13_2_tre == 2 || ep13_2_tre == 3 || ep13_2_tre == 4) { - if ((ep13_2_tre == 2 && countitem(6077) > 9) || (ep13_2_tre != 2 && countitem(6077) > 4)) { + if ((ep13_2_tre == 2 && countitem(Rough_Mineral) > 9) || (ep13_2_tre != 2 && countitem(Rough_Mineral) > 4)) { mes "Oh! Yes, that's it!"; mes "This much will be enough!"; next; @@ -4763,12 +4763,12 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{ mes "[Dr. Lifeguard]"; mes "If you want to help my study for the sake of the Sapha, come to me at any time."; mes "I will be very happy for any help you can give."; - .@stone_chk = countitem(6077); - .@stoneelse_chk = countitem(6078); - delitem 6077,.@stone_chk; //Rough_Mineral - delitem 6078,.@stoneelse_chk; //Stone_Fragments - delitem 6076,1; //Portable_Toolbox - getitem 6080,3; //Manuk_Coin + .@stone_chk = countitem(Rough_Mineral); + .@stoneelse_chk = countitem(Stone_Fragments); + delitem Rough_Mineral,.@stone_chk; + delitem Stone_Fragments,.@stoneelse_chk; + delitem Portable_Toolbox,1; + getitem Manuk_Coin,3; getexp 0,RENEWAL_EXP?50000:700000; //unconfirmed (RE) changequest 2179+(ep13_2_tre-2),2182; ep13_2_tre = 100; @@ -4802,7 +4802,7 @@ function script find_13_2 { case 1: setarray .@check[0],3,5; .@str$ = "Abyss Lake"; break; case 2: setarray .@check[0],4,5; .@str$ = "Thor Volcano"; break; } - if (ep13_2_tre != .@check[0] || countitem(6076) != 1 || countitem(6077) >= .@check[1]) end; + if (ep13_2_tre != .@check[0] || countitem(Portable_Toolbox) != 1 || countitem(Rough_Mineral) >= .@check[1]) end; mes "- Just arrived at "+.@str$+". I think I can find the mineral by using the Mineral Detector in the Portable Toolbox. -"; next; switch(select("Check current location.:Do nothing.")) { @@ -4854,8 +4854,8 @@ mjolnir_12,44,25,0 duplicate(mjo_no_find) #mj12_find_2 -1,5,5 mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 -1,5,5 - script mjo_find -1,{ - if ((ep13_2_tre == 2) && (countitem(6076) == 1)) { - if (countitem(6077) < 10) { + if ((ep13_2_tre == 2) && (countitem(Portable_Toolbox) == 1)) { + if (countitem(Rough_Mineral) < 10) { mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -"; next; switch(select("Mine minerals.:Do nothing.")) { @@ -4865,16 +4865,16 @@ mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 -1,5,5 progressbar "ffff00",4; if (rand(1,6) < 4) { mes "- You failed to mine minerals. -"; - getitem 6078,1; //Stone_Fragments + getitem Stone_Fragments,1; close; } else { mes "- You succeeded to mine minerals. -"; emotion e_ic,1; .@stst = rand(1,5); - if (.@stst == 5) getitem 6077,5; //Rough_Mineral - else if (.@stst == 1) getitem 6077,1; //Rough_Mineral - else getitem 6077,2; //Rough_Mineral + if (.@stst == 5) getitem Rough_Mineral,5; + else if (.@stst == 1) getitem Rough_Mineral,1; + else getitem Rough_Mineral,2; close2; donpcevent strnpcinfo(0)+"_t::OnEnable"; disablenpc strnpcinfo(0); @@ -4897,7 +4897,7 @@ OnInit: end; OnTouch: - if (ep13_2_tre == 2 && countitem(6076) == 1 && countitem(6077) < 10) + if (ep13_2_tre == 2 && countitem(Portable_Toolbox) == 1 && countitem(Rough_Mineral) < 10) specialeffect EF_COUPLECASTING; end; } @@ -5205,8 +5205,8 @@ OnTouch: } - script hu_find -1,{ - if ((ep13_2_tre == 3) && (countitem(6076) == 1)) { - if (countitem(6077) < 5) { + if ((ep13_2_tre == 3) && (countitem(Portable_Toolbox) == 1)) { + if (countitem(Rough_Mineral) < 5) { mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -"; next; switch(select("Mine minerals.:Do nothing.")) { @@ -5216,16 +5216,16 @@ OnTouch: progressbar "ffff00",4; if (rand(1,6) < 4) { mes "- You failed to mine minerals. -"; - getitem 6078,1; //Stone_Fragments + getitem Stone_Fragments,1; close; } else { mes "- You succeeded to mine minerals. -"; emotion e_ic,1; .@stst = rand(1,5); - if (.@stst == 5) getitem 6077,5; //Rough_Mineral - else if (.@stst == 1) getitem 6077,2; //Rough_Mineral - else getitem 6077,1; //Rough_Mineral + if (.@stst == 5) getitem Rough_Mineral,5; + else if (.@stst == 1) getitem Rough_Mineral,2; + else getitem Rough_Mineral,1; donpcevent strnpcinfo(0)+"_t::OnEnable"; disablenpc strnpcinfo(0); close; @@ -5247,7 +5247,7 @@ OnInit: end; OnTouch: - if (ep13_2_tre == 3 && countitem(6076) == 1 && countitem(6077) < 5) + if (ep13_2_tre == 3 && countitem(Portable_Toolbox) == 1 && countitem(Rough_Mineral) < 5) specialeffect EF_COUPLECASTING; end; } @@ -5338,8 +5338,8 @@ OnTouch: } - script ve_find -1,{ - if ((ep13_2_tre == 4) && (countitem(6076) == 1)) { - if (countitem(6077) < 5) { + if ((ep13_2_tre == 4) && (countitem(Portable_Toolbox) == 1)) { + if (countitem(Rough_Mineral) < 5) { mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -"; next; switch(select("Mine minerals.:Do nothing.")) { @@ -5349,16 +5349,16 @@ OnTouch: progressbar "ffff00",4; if (rand(1,6) < 4) { mes "- You failed to mine minerals. -"; - getitem 6078,1; //Stone_Fragments + getitem Stone_Fragments,1; close; } else { mes "- You succeeded to mine minerals. -"; emotion e_ic,1; .@stst = rand(1,5); - if (.@stst == 5) getitem 6077,5; //Rough_Mineral - else if (.@stst == 1) getitem 6077,2; //Rough_Mineral - else getitem 6077,1; //Rough_Mineral + if (.@stst == 5) getitem Rough_Mineral,5; + else if (.@stst == 1) getitem Rough_Mineral,2; + else getitem Rough_Mineral,1; donpcevent strnpcinfo(0)+"_t::OnEnable"; disablenpc strnpcinfo(0); close; @@ -5380,7 +5380,7 @@ OnInit: end; OnTouch: - if (ep13_2_tre == 4 && countitem(6076) == 1 && countitem(6077) < 5) + if (ep13_2_tre == 4 && countitem(Portable_Toolbox) == 1 && countitem(Rough_Mineral) < 5) specialeffect EF_COUPLECASTING; end; } @@ -5436,7 +5436,7 @@ OnTimer40000: spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Grenouille]"; mes "It looks like you're carrying too many things."; mes "Why not put some of your items in storage and come back?"; @@ -5536,7 +5536,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ close; } else if (ep13_2_tre1 == 3) { - if (countitem(6079) == 1) { + if (countitem(Flower_Of_Alfheim) == 1) { emotion e_swt; emotion e_swt,1; mes "[Grenouille]"; @@ -5557,7 +5557,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ mes "Would you please wait a while?"; changequest 2183,2184; ep13_2_tre1 = 4; - delitem 6079,1; //Flower_Of_Alfheim + delitem Flower_Of_Alfheim,1; close; } else { @@ -5610,13 +5610,13 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ mes "help the exhausted soldiers and"; mes "let me know the result, please!"; ep13_2_tre1 = 5; - getitem 6082,5; //Spirit_Of_Alfheim + getitem Spirit_Of_Alfheim,5; changequest 2184,2185; close; } } else if (ep13_2_tre1 == 5) { - if (countitem(6082) < 1) { + if (countitem(Spirit_Of_Alfheim) < 1) { mes "[Grenouille]"; mes "Oh! How's the reaction of the soldiers?"; next; @@ -5635,7 +5635,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ mes "If you have something to talk to me about, come to me whenever. Nice to meet you, human from Rune Midgard."; ep13_2_tre1 = 6; changequest 2185,2186; - getitem 6081,3; //Splendide_Coin + getitem Splendide_Coin,3; getexp 0,RENEWAL_EXP?50000:700000; //unconfirmed (RE) close; } @@ -5669,7 +5669,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Flowery]"; mes "It looks like you're carrying too many things."; mes "Why not put some of your items in storage and come back?"; @@ -5720,7 +5720,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{ mes "any other seed of flower.."; mes "So, just bring this, here you are~"; ep13_2_tre1 = 2; - getitem 7193,1; //Germinating_Sprout + getitem Germinating_Sprout,1; close; } else if (ep13_2_tre1 == 2) { @@ -5746,7 +5746,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{ - script Purifier -1,{ if (ep13_2_tre1 == 2) { - if (countitem(7193) > 0) { + if (countitem(Germinating_Sprout) > 0) { mes "- You put the seed in the"; mes "device and watched it"; mes "as Grenouille told you. -"; @@ -5757,9 +5757,9 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{ mes "- When the lights gone,"; mes "a big flower of Alfheim was lied"; mes "in your hand, instead of the seed. -"; - delitem 7193,1; //Germinating_Sprout + delitem Germinating_Sprout,1; ep13_2_tre1 = 3; - getitem 6079,1; //Flower_Of_Alfheim + getitem Flower_Of_Alfheim,1; close; } else { @@ -5781,7 +5781,7 @@ splendide,134,280,3 duplicate(Purifier) Purifier#6 CLEAR_NPC splendide,205,139,5 script Exhausted Soldier#1 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "Oh my hometown..."; next; @@ -5798,7 +5798,7 @@ splendide,205,139,5 script Exhausted Soldier#1 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Ahh! Feeling much better!"; emotion e_heh; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_1::OnEnable"; disablenpc "Exhausted Soldier#1"; @@ -5841,7 +5841,7 @@ OnTimer60000: splendide,181,135,5 script Exhausted Soldier#2 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "Want to take a rest..."; next; @@ -5855,7 +5855,7 @@ splendide,181,135,5 script Exhausted Soldier#2 4_M_FAIRYSOLDIER,{ mes "Feel better suddenly! I'm so happy now!"; mes "Let's go to work!"; emotion e_heh; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_2::OnEnable"; disablenpc "Exhausted Soldier#2"; @@ -5898,7 +5898,7 @@ OnTimer60000: splendide,139,178,5 script Exhausted Soldier#3 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "My hometown Alfheim..."; next; @@ -5915,7 +5915,7 @@ splendide,139,178,5 script Exhausted Soldier#3 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Let's beat Sapha and go back home!"; emotion e_heh; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_3::OnEnable"; disablenpc "Exhausted Soldier#3"; @@ -5958,7 +5958,7 @@ OnTimer60000: splendide,164,188,5 script Exhausted Soldier#4 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "Huu..."; next; @@ -5975,7 +5975,7 @@ splendide,164,188,5 script Exhausted Soldier#4 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Ahh! Feels like at home!!"; emotion e_sob; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_4::OnEnable"; disablenpc "Exhausted Soldier#4"; @@ -6018,7 +6018,7 @@ OnTimer60000: splendide,177,257,5 script Exhausted Soldier#5 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "Oh my hometown..."; next; @@ -6035,7 +6035,7 @@ splendide,177,257,5 script Exhausted Soldier#5 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Ahh! Feeling much better!"; emotion e_heh; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_5::OnEnable"; disablenpc "Exhausted Soldier#5"; @@ -6078,7 +6078,7 @@ OnTimer60000: splendide,124,212,5 script Exhausted Soldier#6 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "Huu..."; next; @@ -6095,7 +6095,7 @@ splendide,124,212,5 script Exhausted Soldier#6 4_M_FAIRYSOLDIER,{ mes "Yes, Splendide also a part of Alfheim!"; mes "Go Laphines!"; emotion e_heh; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_6::OnEnable"; disablenpc "Exhausted Soldier#6"; @@ -6138,7 +6138,7 @@ OnTimer60000: splendide,196,153,5 script Exhausted Soldier#7 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { if (ep13_2_tre1 == 5) { - if (countitem(6082) > 0) { + if (countitem(Spirit_Of_Alfheim) > 0) { mes "[Exhausted Soldier]"; mes "Oh my hometown..."; next; @@ -6155,7 +6155,7 @@ splendide,196,153,5 script Exhausted Soldier#7 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Ahh! Feeling much better!"; emotion e_heh; - delitem 6082,1; //Spirit_Of_Alfheim + delitem Spirit_Of_Alfheim,1; close2; donpcevent "#tukare_7::OnEnable"; disablenpc "Exhausted Soldier#7"; @@ -6197,7 +6197,7 @@ OnTimer60000: //== Secret note of Bazett :: ep13_2_dailybs =============== mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes " - Hold on!! -"; mes " - You are carrying too many different items - "; mes " - You cannot receive the reward - "; @@ -6495,7 +6495,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ ep13_2_bs2 = 1; ep13_2_bs3 = 1; ep13_2_bs4 = 1; - getitem 6074,1; //Bazett's_Order + getitem Bazett's_Order,1; changequest 11101,11102; close; } @@ -6503,7 +6503,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "[Bazett]"; mes "How's the search going?"; next; - if (countitem(6074) < 1) { + if (countitem(Bazett's_Order) < 1) { mes "[Bazett]"; mes "!!!!!!!"; mes "You lost the notes!!?"; @@ -6512,7 +6512,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "[Bazett]"; mes "What's done has been done."; mes "I'll give you a new one."; - getitem 6074,1; //Bazett's_Order + getitem Bazett's_Order,1; close; } else { @@ -6527,7 +6527,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ next; switch(select("Yes.:Not yet...")) { case 1: - if (countitem(6074) < 1) { + if (countitem(Bazett's_Order) < 1) { mes "[Bazett]"; mes "!!!!!!!"; mes "You lost the notes!!?"; @@ -6570,12 +6570,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "[Bazett]"; mes "Ah... this isn't much, but it's a coin that the giants use."; mes "Maybe you can buy something from them with this."; - delitem 6074,1; //Bazett's_Order + delitem Bazett's_Order,1; ep13_2_busut = 7; - if (ep13_2_bs1 == 3) getitem 6080,1; //Manuk_Coin - if (ep13_2_bs2 == 3) getitem 6080,1; //Manuk_Coin - if (ep13_2_bs3 == 3) getitem 6080,1; //Manuk_Coin - if (ep13_2_bs4 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs1 == 3) getitem Manuk_Coin,1; + if (ep13_2_bs2 == 3) getitem Manuk_Coin,1; + if (ep13_2_bs3 == 3) getitem Manuk_Coin,1; + if (ep13_2_bs4 == 3) getitem Manuk_Coin,1; erasequest 11102; setquest 11104; close; @@ -6683,7 +6683,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ close; } else if (ep13_2_bs1 == 2) { - if (countitem(6032) > 29) { + if (countitem(Horn_Of_Hilsrion) > 29) { mes "[Gill]"; mes "You helped me collect all of the Horns of Hillslion?"; mes "Thank you so much."; @@ -6691,7 +6691,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Gill]"; mes "It's all because of you, we are able to prevent anything disastrous."; mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; - delitem 6032,30; //Horn_Of_Hilsrion + delitem Horn_Of_Hilsrion,30; ep13_2_bs1 = 3; ep13_2_busut = 4; completequest 11105; @@ -6805,7 +6805,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ close; } else if (ep13_2_bs1 == 2) { - if (countitem(6032) > 29) { + if (countitem(Horn_Of_Hilsrion) > 29) { mes "[Gill]"; mes "You helped me collect all of the Horns of Hillslion?"; mes "Thank you so much."; @@ -6813,7 +6813,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Gill]"; mes "It's all because of you, we are able to prevent anything disastrous."; mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; - delitem 6032,30; //Horn_Of_Hilsrion + delitem Horn_Of_Hilsrion,30; ep13_2_bs1 = 3; completequest 11105; close; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index c402950ee..58051f9cb 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -408,7 +408,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "^3355FFYou better fulfill Kain's request to find his wife's journal in Einbech before you speak to him again.^000000"; close; } else if (kain_ticket == 14) { - if (countitem(7276)==1) { + if (countitem(Picture_Letter)==1) { mes "^3355FFYou gave Kain his wife's journal and told him that Tarsha really is is daughter, and currently has a job in Einbech.^000000"; next; mes "^3355FFKain's eyes welled with tears as he trembled with joy.^000000"; @@ -534,7 +534,7 @@ OnTouch: close; } else if (kain_ticket == 13) { next; - if (checkweight(7276,1) == 0) { + if (checkweight(Picture_Letter,1) == 0) { mes "[Elle Cherno]"; mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?"; close; @@ -553,7 +553,7 @@ OnTouch: mes "in your hand.^000000"; changequest 2084,2085; kain_ticket = 14; - getitem 7276, 1; //Picture_Letter + getitem Picture_Letter, 1; close; } } @@ -2250,7 +2250,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{ cutin "",255; end; } else if (lght_air == 3) { - if (countitem(7340) >= 2 && countitem(576) >= 2) { + if (countitem(Will_Of_Darkness) >= 2 && countitem(Prickly_Fruit) >= 2) { delitem 7340, 2; delitem 576, 2; changequest 8033,8034; @@ -2504,7 +2504,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{ mes "I do. You and me, we're"; mes "on the same wavelength~"; next; - if (checkweight(501,1) != 1) { + if (checkweight(Red_Potion,1) != 1) { mes "[Hallen]"; mes "Oh... Hey, I was"; mes "going to give you"; @@ -2693,7 +2693,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{ mes "the trouble of learning that"; mes "secret information for me..."; next; - if (checkweight(501,1) != 1) { + if (checkweight(Red_Potion,1) != 1) { mes "[Hallen]"; mes "Aw, nuts..."; mes "You don't have"; diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 1feff6397..40a450cc2 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -46,7 +46,7 @@ //== Doll Quest ============================================ alberta,117,135,0 script Elin 4W_KID,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Elin]"; mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -95,8 +95,8 @@ alberta,117,135,0 script Elin 4W_KID,{ next; switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) { case 1: - if (countitem(741) >= 1) { - delitem 741,1; //Poring_Doll + if (countitem(Poring_Doll) >= 1) { + delitem Poring_Doll,1; mes "[Elin]"; mes "Aww..."; mes "I have a lot"; @@ -112,7 +112,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy."; next; - getitem 529,1; //Candy + getitem Candy,1; mes "[Elin]"; if (Sex == 1) { mes "I don't know if you're too old to like candy, but I guess it's okay."; @@ -140,8 +140,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 2: - if (countitem(742) >= 1) { - delitem 742,1; //Chonchon_Doll + if (countitem(Chonchon_Doll) >= 1) { + delitem Chonchon_Doll,1; mes "[Elin]"; mes "Agh--!"; mes "A Ch-Ch, Chonchon doll?!"; @@ -158,7 +158,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "Let me give you"; mes "something in return..."; next; - getitem 530,1; //Candy_Striper + getitem Candy_Striper,1; mes "[Elin]"; mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says."; next; @@ -177,8 +177,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 3: - if (countitem(740) >= 1) { - delitem 740,1; //Stuffed_Doll + if (countitem(Stuffed_Doll) >= 1) { + delitem Stuffed_Doll,1; mes "[Elin]"; mes "Wow...!"; mes "It looks like a bunny!"; @@ -193,7 +193,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "Um, where"; mes "did it... Ah!"; next; - getitem 530,1; //Candy_Striper + getitem Candy_Striper,1; mes "[Elin]"; mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!"; close; @@ -209,8 +209,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 4: - if (countitem(752) >= 1) { - delitem 752,1; //Grasshopper_Doll + if (countitem(Grasshopper_Doll) >= 1) { + delitem Grasshopper_Doll,1; mes "[Elin]"; mes "Ooh! Rocker Doll!"; mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~"; @@ -218,7 +218,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me..."; next; - getitem 532,7; //Banana_Juice + getitem Banana_Juice,7; mes "[Elin]"; mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!"; close; @@ -233,8 +233,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 5: - if (countitem(743) >= 1) { - delitem 743,1; //Spore_Doll + if (countitem(Spore_Doll) >= 1) { + delitem Spore_Doll,1; mes "[Elin]"; mes "It's a mushroom?"; mes "Ewwwwwwwww, yucky!"; @@ -244,7 +244,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~"; next; - getitem 538,5; //Well_Baked_Cookie + getitem Well_Baked_Cookie,5; mes "[Elin]"; mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!"; next; @@ -267,8 +267,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 6: - if (countitem(751) >= 1) { - delitem 751,1; //Osiris_Doll + if (countitem(Osiris_Doll) >= 1) { + delitem Osiris_Doll,1; mes "[Elin]"; mes "Ahhhhh!"; mes "What is this"; @@ -280,7 +280,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "Here, since you gave me such a nicely made doll, I better give you something good too."; next; - getitem 522,2; //Fruit_Of_Mastela + getitem Fruit_Of_Mastela,2; mes "[Elin]"; mes "I found it when I secretly went to the forest. I took it because it has pretty colors!"; if (Sex == 1) { @@ -297,8 +297,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 7: - if (countitem(750) >= 1) { - delitem 750,1; //Baphomet_Doll + if (countitem(Baphomet_Doll) >= 1) { + delitem Baphomet_Doll,1; mes "[Elin]"; mes "Huh?"; mes "It's a little goat..."; @@ -306,7 +306,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too."; next; - getitem 525,5; //Panacea + getitem Panacea,5; mes "[Elin]"; mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~"; next; @@ -321,8 +321,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 8: - if (countitem(754) >= 1) { - delitem 754,1; //Raccoondog_Doll + if (countitem(Raccoondog_Doll) >= 1) { + delitem Raccoondog_Doll,1; mes "[Elin]"; mes "Hehe, it's a"; mes "raccoon doll."; @@ -333,7 +333,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "Smokies in real life,"; mes "but this doll is nice!"; next; - getitem 539,3; //Piece_Of_Cake + getitem Piece_Of_Cake,3; mes "[Elin]"; mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!"; next; @@ -349,8 +349,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 9: - if (countitem(753) >= 1) { - delitem 753,1; //Monkey_Doll + if (countitem(Monkey_Doll) >= 1) { + delitem Monkey_Doll,1; mes "[Elin]"; mes "Woooooooow~!"; next; @@ -363,7 +363,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "I wanna give you"; mes "something, too!"; next; - getitem 608,1; //Seed_Of_Yggdrasil + getitem Seed_Of_Yggdrasil,1; mes "[Elin]"; mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?"; next; @@ -406,7 +406,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ mes "[Grampa]"; mes "But my soul still burns with youthful vigor! It's just... This old body can't keep up anymore... *Hack! Wheeeeze~*"; next; - if (countitem(1030) > 9) { + if (countitem(Tiger_Footskin) > 9) { switch(select("Show him Tiger's Footskin.:Exchange it with Boys Cap.:Cancel")) { case 1: mes "[Grampa]"; @@ -423,8 +423,8 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ mes "Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please..."; close; case 2: - delitem 1030,10; //Tiger_Footskin - getitem 5016,1; //Boy's_Cap + delitem Tiger_Footskin,10; + getitem Boy's_Cap,1; mes "[Grampa]"; mes "T... Thank you !!"; mes "With this I can revive my youthful splendor!! I must eat this thing right away !"; @@ -492,12 +492,12 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{ next; switch(select("Okay, let's deal.:Shut up, Dumbo.")) { case 1: - if (countitem(923) > 19) { - delitem 923,20; //Evil_Horn + if (countitem(Evil_Horn) > 19) { + delitem Evil_Horn,20; mes "[Cherokee]"; mes "Whoah~! This is the first time I've ever seen a real ^FF3355Evil Horn^000000!!"; mes "Thank you! Here, this is my Antler for you!"; - getitem 2284,1; // Antler + getitem Antler,1; // Antler next; mes "[Cherokee]"; mes "With your great help, I can make my wish come true this time. Finally, I'll be recognized as a serious horn collector. I appreciate this~!"; @@ -518,7 +518,7 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{ //== 'Bao Bao', 'Crescent Hairpin', 'Fashionable Glasses', 'Heart Hairpin' Quest = alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ - if ((countitem(10007) > 0) && (countitem(968) > 49)) { + if ((countitem(Silk_Ribbon) > 0) && (countitem(Voucher_Of_Orcish_Hero) > 49)) { mes "[Zic]"; mes "I know I know, you just want to get a Bao Bao of your own. But I can't concentrate on my work if you keep rushing me like this."; next; @@ -526,16 +526,16 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 10007,1; //Silk_Ribbon - delitem 968,50; //Voucher_Of_Orcish_Hero + delitem Silk_Ribbon,1; + delitem Voucher_Of_Orcish_Hero,50; mes "[Zic]"; mes "Phew!"; mes "There you go~!"; mes "Now make good use of it!!"; - getitem 5042,1; // Hair_Protector + getitem Hair_Protector,1; // Hair_Protector close; } - else if((countitem(5041) > 0) && (countitem(999) > 9)) { + else if((countitem(Heart_Hair_Pin) > 0) && (countitem(Steel) > 9)) { mes "[Zic]"; mes "Alright alright! Gosh, your Crescent Hairpin will be ready in a bit, but I can't concentrate my work if you keep rushing me like this!"; next; @@ -543,18 +543,18 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 5041,1; //Heart_Hair_Pin - delitem 999,10; //Steel + delitem Heart_Hair_Pin,1; + delitem Steel,10; mes "[Zic]"; mes "Phew!"; mes "It's done~!"; mes "Now wear it and"; mes "look pretty or"; mes "something, yeah?"; - getitem 5048,1; // First_Moon_Hair_Pin + getitem First_Moon_Hair_Pin,1; // First_Moon_Hair_Pin close; } - else if((countitem(2271) > 0) && (countitem(975) > 0)) { + else if((countitem(Jack_A_Dandy) > 0) && (countitem(Scarlet_Dyestuffs) > 0)) { mes "[Zic]"; mes "Yeah yeah, you came for your Fashionable Glasses. Just don't rush me, or I won't be able to concentrate on my work, alright?"; next; @@ -562,15 +562,15 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 2271,1; //Jack_A_Dandy - delitem 975,1; //Scarlet_Dyestuffs + delitem Jack_A_Dandy,1; + delitem Scarlet_Dyestuffs,1; mes "[Zic]"; mes "Phew, it's done!"; mes "Now go wear these and look, well, as fashionable as these glasses, I guess."; - getitem 5047,1; // Fashion_Sunglass + getitem Fashion_Sunglass,1; // Fashion_Sunglass close; } - else if(countitem(7013) > 1199){ + else if(countitem(Coral_Reef) > 1199){ mes "[Zic]"; mes "Okay okay, you want your Heart hairpin, I'm working on it. Yeesh, I can't concentrate at all if you try to rush me, you know?"; next; @@ -578,13 +578,13 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 7013,1200; //Coral_Reef + delitem Coral_Reef,1200; mes "[Zic]"; mes "Phew~!"; mes "Finally, it's done!"; mes "Make me happy and"; mes "wear it with pride~"; - getitem 5041,1; // Heart_Hair_Pin + getitem Heart_Hair_Pin,1; // Heart_Hair_Pin close; } else { @@ -661,12 +661,12 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; switch(select("Let me treat you to a Yellow Potion.:What, you expect me to give you one?!")) { case 1: - if (countitem(503) > 0){ + if (countitem(Yellow_Potion) > 0){ mes "[Tempestra]"; mes "Ah, thank you so much. I'm so glad to have met a friendly person like yourself."; next; mes "^3355FF*Gulp, gulp*^000000"; - delitem 503,1; //Yellow_Potion + delitem Yellow_Potion,1; next; mes "[Tempestra]"; mes "Hyaaaaaa~~!!!"; @@ -701,7 +701,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "^0000FF1 Slotted Cap^000000"; mes "^0000FF600 Soft feather^000000"; next; - if ((countitem(1059) > 249) && (countitem(2221) > 0) && (countitem(2227) > 0) && (countitem(7063) > 599)) { + if ((countitem(Transparent_Cloth) > 249) && (countitem(Hat_) > 0) && (countitem(Cap_) > 0) && (countitem(Soft_Feather) > 599)) { mes "[Tempestra]"; mes "What?!? "; mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage."; @@ -719,14 +719,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 1059,250; //Transparent_Cloth - delitem 2221,1; //Hat_ - delitem 2227,1; //Cap_ - delitem 7063,600; //Soft_Feather + delitem Transparent_Cloth,250; + delitem Hat_,1; + delitem Cap_,1; + delitem Soft_Feather,600; mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that? Do you like it?"; - getitem 5032,1; //Picnic_Hat + getitem Picnic_Hat,1; next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -765,7 +765,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "^0000FF50 Mould Powder^000000"; mes "^0000FF1 Elder Wilow Card^000000"; next; - if ((countitem(2252) > 0) && (countitem(1036) > 399) && (countitem(4052) > 0) && (countitem(7001) > 49)) { + if ((countitem(Star_Sparkling) > 0) && (countitem(Dragon_Scale) > 399) && (countitem(Elder_Wilow_Card) > 0) && (countitem(Mould_Powder) > 49)) { mes "[Tempestra]"; mes "What?!? "; mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage."; @@ -783,15 +783,15 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 2252,1; //Star_Sparkling - delitem 1036,400; //Dragon_Scale - delitem 4052,1; //Elder_Wilow_Card - delitem 7001,50; //Mould_Powder + delitem Star_Sparkling,1; + delitem Dragon_Scale,400; + delitem Elder_Wilow_Card,1; + delitem Mould_Powder,50; mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that?"; mes "Do you like it?"; - getitem 5027,1; //Wizardry_Hat + getitem Wizardry_Hat,1; next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -829,7 +829,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "^0000FF450 Ancient Lips^000000"; mes "^0000FF1200 Solid Shell^000000"; next; - if ((countitem(2252) > 0) && (countitem(1054) > 449) && (countitem(943) > 1199)) { + if ((countitem(Star_Sparkling) > 0) && (countitem(Lip_Of_Ancient_Fish) > 449) && (countitem(Solid_Shell) > 1199)) { mes "[Tempestra]"; mes "What?!? "; mes "You have all the items already?"; @@ -848,14 +848,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 2252,1; //Star_Sparkling - delitem 1054,450; //Lip_Of_Ancient_Fish - delitem 943,1200; //Solid_Shell + delitem Star_Sparkling,1; + delitem Lip_Of_Ancient_Fish,450; + delitem Solid_Shell,1200; mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that?"; mes "Do you like it?"; - getitem 5045,1; //Magician_Hat + getitem Magician_Hat,1; next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -889,7 +889,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "[Tempestra]"; mes "I want to make something special for you because you showed me such kindness, but I don't have anything like that right now."; next; - if ((countitem(7086) > 0) && (countitem(969) > 9) && (countitem(999) > 39) && (countitem(1003) > 49) && (countitem(984) > 1)) { + if ((countitem(Symbol_Of_Sun) > 0) && (countitem(Gold) > 9) && (countitem(Steel) > 39) && (countitem(Coal) > 49) && (countitem(Oridecon) > 1)) { mes "[Tempestra]"; mes "Hmm..."; mes "I think I can make a special item from the items you already have."; @@ -901,18 +901,18 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "Heh heh..."; mes "I think I'll make you a Hat of the Sun God~"; next; - delitem 7086,1; //Symbol_Of_Sun - delitem 969,10; //Gold - delitem 999,40; //Steel - delitem 1003,50; //Coal - delitem 984,2; //Oridecon + delitem Symbol_Of_Sun,1; + delitem Gold,10; + delitem Steel,40; + delitem Coal,50; + delitem Oridecon,2; mes "[Tempestra]"; mes "See! Here it is!!"; mes "Haha, I made this quicker than the speed of light!"; next; mes "[Tempestra]"; mes "...Or maybe I just gave you the one I already had, and took your items. Hee hee!"; - getitem 5022,1; // Helm_Of_Sun + getitem Helm_Of_Sun,1; // Helm_Of_Sun next; mes "[Tempestra]"; mes "Anyway, I justed want to give something really nice to you..."; @@ -1546,18 +1546,18 @@ tur_dun01,160,81,4 script Skull Stone#tur HIDDEN_NPC,{ TURTLE = 0; switch(rand(1,3)) { case 1: - getitem 532,5; //Banana_Juice + getitem Banana_Juice,5; mes "^3355FFYou've gained^000000"; mes "^3355FF5 Banana Juice^000000"; close; case 2: - getitem 513,5; //Banana + getitem Banana,5; mes "^3355FFYou've gained^000000"; mes "^3355FF5 Banana^000000"; close; case 3: - getitem 513,5; //Banana - getitem 532,5; //Banana_Juice + getitem Banana,5; + getitem Banana_Juice,5; mes "^3355FFYou've gained^000000"; mes "^3355FF5 Banana and^000000"; mes "^3355FF5 Banana Juice^000000"; @@ -1726,52 +1726,52 @@ tur_dun02,49,158,4 script Turtle Pillar#tur HIDDEN_NPC,{ TURTLE = 0; switch(rand(1,10)) { case 1: - getitem 702,1; //Animal_Blood + getitem Animal_Blood,1; mes "^3355FFYou've gained ^000000"; mes "^3355FFAnimal Gore.^000000"; close; case 2: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 3: - getitem 734,1; //Red_Frame + getitem Red_Frame,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Frame^000000"; close; case 4: - getitem 10019,1; //Red_Muffler + getitem Red_Muffler,1; mes "^3355FFYou've gained^000000"; mes "^3355FFRed Scarf.^000000"; close; case 5: - getitem 725,1; //Red_Jewel + getitem Red_Jewel,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Sardonyx.^000000"; close; case 6: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 7: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 8: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 9: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 10: - getitem 725,1; //Red_Jewel + getitem Red_Jewel,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Sardonyx.^000000"; close; @@ -1955,32 +1955,32 @@ tur_dun04,113,178,4 script Turtle Statue#tur HIDDEN_NPC,{ if (rand(1,20) == 7) { switch(rand(1,4)) { case 1: - getitem 644,1; //Gift_Box + getitem Gift_Box,1; mes "^3355FFInside the drawer,"; mes "is a Gift Box. This"; mes "Gift Box is now yours.^000000"; close; case 2: - getitem 616,1; //Old_Card_Album + getitem Old_Card_Album,1; mes "^3355FFInside the drawer,"; mes "is an Old Card Album."; mes "It is now yours to keep.^000000"; close; case 3: - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; mes "^3355FFInside the drawer,"; mes "is an Old Purple Box."; mes "It is now yours to keep.^000000"; close; case 4: - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; mes "^3355FFInside the drawer,"; mes "is an Old Purple Box."; mes "It is now yours to keep.^000000"; close; } } - getitem 604,1; //Branch_Of_Dead_Tree + getitem Branch_Of_Dead_Tree,1; mes "^3355FFInside the drawer,"; mes "is a Dead Branch."; mes "It is now yours to keep.^000000"; @@ -2650,7 +2650,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ mes "I should stay at home."; close; } - if ((ep13_2_hiki == 6) && (countitem(528) > 0) && (countitem(501) > 0)) { + if ((ep13_2_hiki == 6) && (countitem(Monster's_Feed) > 0) && (countitem(Red_Potion) > 0)) { mes "[Iromo]"; mes "...Huh? This smell..."; mes "This is the one I like the most."; @@ -2687,8 +2687,8 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ mes "I like cats so I approached him."; mes "Then suddenly he scratched and bit me."; next; - delitem 528,1; //Monster's_Feed - delitem 501,1; //Red_Potion + delitem Monster's_Feed,1; + delitem Red_Potion,1; ep13_2_hiki = 7; changequest 10083,10084; getexp RENEWAL_EXP?3750:37500,0; @@ -2899,7 +2899,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{ mes "I love Bananas~~!"; close; } - if ((ep13_2_hiki == 4) && (countitem(513) > 0)) { + if ((ep13_2_hiki == 4) && (countitem(Banana) > 0)) { mes "[Little Boy]"; mes "Huh? What a delicious smell!"; mes "You brought me Bananas!"; @@ -2914,7 +2914,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{ mes "[Little Boy]"; mes "Yum Yum..."; next; - delitem 513,1; //Banana + delitem Banana,1; ep13_2_hiki = 5; changequest 10081,10082; mes "[Little Boy]"; diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt index 876f1b4db..ae088e720 100644 --- a/npc/quests/quests_aldebaran.txt +++ b/npc/quests/quests_aldebaran.txt @@ -58,17 +58,17 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ next; switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) { case 1: - if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) { - delitem 2275,1; //Red_Bandana - delitem 998,50; //Iron - delitem 733,1; //Crystal_Jewel___ + if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) { + delitem Red_Bandana,1; + delitem Iron,50; + delitem Crystal_Jewel___,1; Zeny -= 3500; mes "[Trader]"; mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book."; next; mes "[Trader]"; mes "Oh whatever. Just don't get caught."; - getitem 2273,1; //Doctor_Cap + getitem Doctor_Cap,1; close; } else { @@ -79,13 +79,13 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ close; } case 2: - if ((countitem(2247) > 0) && (countitem(916) > 299) && (Zeny > 499)) { - delitem 2247,1; //Oldman's_Romance - delitem 916,300; //Feather_Of_Birds + if ((countitem(Oldman's_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) { + delitem Oldman's_Romance,1; + delitem Feather_Of_Birds,300; Zeny -= 500; mes "[Trader]"; mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!"; - getitem 5018,1; //Feather_Bonnet + getitem Feather_Bonnet,1; close; } else { @@ -95,13 +95,13 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ close; } case 3: - if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant - delitem 998,20; //Iron - delitem 707,1; //Singing_Plant + if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant + delitem Iron,20; + delitem Singing_Plant,1; Zeny -= 5000; mes "[Trader]"; mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!"; - getitem 2281,1; //Phantom_Of_Opera + getitem Phantom_Of_Opera,1; close; } else { @@ -110,15 +110,15 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ close; } case 4: - if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block - delitem 1019,120; //Wooden_Block + if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block + delitem Wooden_Block,120; Zeny -= 10000; mes "[Trader]"; mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman."; next; mes "[Trader]"; mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!"; - getitem 2280,1; //Sahkkat + getitem Sahkkat,1; close; } else { diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 07155f835..599d419eb 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -43,7 +43,7 @@ //== Momotaro Event :: japan_momo_q ======================== amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a moment!! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -167,67 +167,67 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ if (.@event_momo == 3) { .@gift_1 = rand(1,10); if (.@gift_1 == 1) { - getitem 659,1; //Heart_Of_Her + getitem Heart_Of_Her,1; } if (.@gift_1 == 2) { - getitem 633,1; //Baked_Yam + getitem Baked_Yam,1; } if (.@gift_1 == 3) { - getitem 634,1; //Tropical_Banana + getitem Tropical_Banana,1; } if (.@gift_1 == 4) { - getitem 639,1; //Armlet_Of_Obedience + getitem Armlet_Of_Obedience,1; } if (.@gift_1 == 5) { - getitem 636,1; //No_Recipient + getitem No_Recipient,1; } if (.@gift_1 == 6) { - getitem 628,1; //Well_Dried_Bone + getitem Well_Dried_Bone,1; } if (.@gift_1 == 7) { - getitem 637,1; //Old_Broom + getitem Old_Broom,1; } if (.@gift_1 == 8) { - getitem 635,1; //Horror_Of_Tribe + getitem Horror_Of_Tribe,1; } if (.@gift_1 == 9) { - getitem 626,1; //Monster_Juice + getitem Monster_Juice,1; } if (.@gift_1 == 10) { - getitem 641,1; //Contracts_In_Shadow + getitem Contracts_In_Shadow,1; } } else { .@gift_2 = rand(1,10); if (.@gift_2 == 1) { - getitem 622,1; //Rainbow_Carrot + getitem Rainbow_Carrot,1; } if (.@gift_2 == 2) { - getitem 627,1; //Sweet_Milk + getitem Sweet_Milk,1; } if (.@gift_2 == 3) { - getitem 629,1; //Singing_Flower + getitem Singing_Flower,1; } if (.@gift_2 == 4) { - getitem 632,1; //Fatty_Chubby_Earthworm + getitem Fatty_Chubby_Earthworm,1; } if (.@gift_2 == 5) { - getitem 623,1; //Earthworm_The_Dude + getitem Earthworm_The_Dude,1; } if (.@gift_2 == 6) { - getitem 619,1; //Unripe_Apple + getitem Unripe_Apple,1; } if (.@gift_2 == 7) { - getitem 621,1; //Bitter_Herb + getitem Bitter_Herb,1; } if (.@gift_2 == 8) { - getitem 620,1; //Orange_Juice + getitem Orange_Juice,1; } if (.@gift_2 == 9) { - getitem 625,1; //Lusty_Iron + getitem Lusty_Iron,1; } if (.@gift_2 == 10) { - getitem 624,1; //Rotten_Fish + getitem Rotten_Fish,1; } } close; @@ -477,7 +477,7 @@ OnTouch: mes "So...Do me this favor, kid~"; close2; event_momo = 1; - if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { + if (countitem(Baby_Desert_Wolf_Egg) > 0 || countitem(Picky_Egg) > 0 || countitem(Yoyo_Egg) > 0) { disablenpc "Grandpa#ama"; disablenpc "Grandma#ama1"; donpcevent "Dokebi#ez::OnEnable"; @@ -835,7 +835,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } else if (fish_r == 1) { - if (countitem(529) > 9) { + if (countitem(Candy) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; @@ -847,8 +847,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ next; fish_r = 0; erasequest 10036; - delitem 529,10; //Candy - getitem 544,15; //Fish_Slice + delitem Candy,10; + getitem Fish_Slice,15; mes "[Magumagu]"; mes "Here's 15 fish slices."; mes "Please enjoy this food with your friends."; @@ -867,7 +867,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } else if (fish_r == 2) { - if (countitem(964) > 9) { + if (countitem(Crap_Shell) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; @@ -879,8 +879,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ next; fish_r = 0; erasequest 10037; - delitem 964,10; //Crap_Shell - getitem 551,20; //Shusi + delitem Crap_Shell,10; + getitem Shusi,20; mes "[Magumagu]"; mes "Share it with your friends"; mes "and family members."; @@ -899,7 +899,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } else if (fish_r == 3) { - if (countitem(961) > 9) { + if (countitem(Conch) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; @@ -911,8 +911,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ next; fish_r = 0; erasequest 10038; - delitem 961,10; //Conch - getitem 551,30; //Shusi + delitem Conch,10; + getitem Shusi,30; mes "[Magumagu]"; mes "These are for three people,"; mes "so share them with your friends."; @@ -931,7 +931,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } else if (fish_r == 4) { - if (countitem(1023) > 9) { + if (countitem(Fish_Tail) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; @@ -943,9 +943,9 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ next; fish_r = 0; erasequest 10039; - delitem 1023,10; //Fish_Tail - getitem 544,20; //Fish_Slice - getitem 551,30; //Shusi + delitem Fish_Tail,10; + getitem Fish_Slice,20; + getitem Shusi,30; mes "[Magumagu]"; mes "You can feed your guild"; mes "with this food."; @@ -964,7 +964,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } else if (fish_r == 5) { - if (countitem(736) > 0) { + if (countitem(White_Platter) > 0) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; @@ -974,10 +974,10 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Thanks. It is nothing but"; mes "I will give you two sets of Sushi in return."; next; - delitem 736,1; //White_Platter + delitem White_Platter,1; fish_r = 0; erasequest 10040; - getitem 551,20; //Shusi + getitem Shusi,20; mes "[Magumagu]"; mes "Share it with your friends"; mes "and family members."; @@ -997,7 +997,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } else if (fish_r == 6) { - if (countitem(950) > 99) { + if (countitem(Heart_Of_Mermaid) > 99) { if (ama_sushi == 2) { mes "[Magumagu]"; mes ".............................."; @@ -1033,10 +1033,10 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; mes " "; next; - delitem 950,100; //Heart_Of_Mermaid + delitem Heart_Of_Mermaid,100; ama_sushi = 4; completequest 10041; - getitem 1144,1; //Sasimi + getitem Sasimi,1; mes "[Magumagu]"; mes "Here, take my knife."; mes "From now on, make fine cuisine with that knife."; @@ -1065,33 +1065,33 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Give me a moment..."; mes "I shall show you my ^0000FFtrue culinary skill^000000."; next; - delitem 950,20; //Heart_Of_Mermaid - getitem 551,20; //Shusi + delitem Heart_Of_Mermaid,20; + getitem Shusi,20; mes "[Magumagu]"; mes "Try these first."; mes "Made from the freshest ingredients."; next; - delitem 950,20; //Heart_Of_Mermaid - getitem 544,20; //Fish_Slice + delitem Heart_Of_Mermaid,20; + getitem Fish_Slice,20; mes "[Magumagu]"; mes "Try these too."; mes "My shop's fish slices are the best of the best!"; next; - delitem 950,20; //Heart_Of_Mermaid - getitem 551,20; //Shusi + delitem Heart_Of_Mermaid,20; + getitem Shusi,20; mes "[Magumagu]"; mes "Have some more. Don't say no...!"; mes "Isn't it good? Huh? Isn't it good?"; next; - delitem 950,20; //Heart_Of_Mermaid - getitem 544,20; //Fish_Slice + delitem Heart_Of_Mermaid,20; + getitem Fish_Slice,20; mes "[Magumagu]"; mes "Haha~! Not done yet!"; mes "It's okay, have some more!"; next; - delitem 950,20; //Heart_Of_Mermaid - getitem 544,10; //Fish_Slice - getitem 551,10; //Shusi + delitem Heart_Of_Mermaid,20; + getitem Fish_Slice,10; + getitem Shusi,10; mes "[Magumagu]"; mes "Take the leftovers."; mes "You look stuffed..."; @@ -1151,7 +1151,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } Zeny -= 700; - getitem 551,10; //Shusi + getitem Shusi,10; mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; @@ -1164,7 +1164,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } Zeny -= 74; - getitem 551,1; //Shusi + getitem Shusi,1; mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; @@ -1192,7 +1192,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } Zeny -= 350; - getitem 544,10; //Fish_Slice + getitem Fish_Slice,10; mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; @@ -1205,7 +1205,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ close; } Zeny -= 37; - getitem 544,1; //Fish_Slice + getitem Fish_Slice,1; mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; @@ -1484,7 +1484,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { case 1: if (event_amatsu == 6) { - if (countitem(7160) > 0) { + if (countitem(Lord's_Passable_Ticket) > 0) { mes "[Jiro]"; mes "You already have one..."; mes "You don't need to have two of them."; @@ -1497,7 +1497,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ next; if (select("Issue one:Talk to you later") == 1) { Zeny -= 10000; - getitem 7160,1; //Lord's_Passable_Ticket + getitem Lord's_Passable_Ticket,1; mes "[Jiro]"; mes "There you go."; mes "Don't lose it this time."; @@ -1678,7 +1678,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ close; } if (event_amatsu == 6) { - if (countitem(7160) > 0) { + if (countitem(Lord's_Passable_Ticket) > 0) { mes "[Jyuro]"; mes "You have the ticket..."; mes "Do you want me to send you now, or do you need a little instruction?"; @@ -1734,7 +1734,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; emotion e_swt; next; - if (countitem(7160) > 0) { + if (countitem(Lord's_Passable_Ticket) > 0) { if (select("Show him the ticket:Cancel") == 1) { mes "[Jyuro]"; mes "What? That pass is...?"; @@ -1742,7 +1742,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "the lord but I guess it has"; mes "been issued to the wrong person."; next; - delitem 7160,1; //Lord's_Passable_Ticket + delitem Lord's_Passable_Ticket,1; mes "[Jyuro]"; mes "I will keep this ticket because"; mes "it was issued without permission."; @@ -1852,7 +1852,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ } } else if (event_amatsu == 5) { - if (countitem(1022) > 0) { + if (countitem(Fox_Tail) > 0) { mes "[Ishida Yoshinaga]"; mes "I've hear the great news!"; mes "My mother seems to have gotten better. What was her disease?"; @@ -1884,8 +1884,8 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ next; event_amatsu = 6; completequest 8135; - delitem 1022,1; //Fox_Tail - getitem 7160,1; //Lord's_Passable_Ticket + delitem Fox_Tail,1; + getitem Lord's_Passable_Ticket,1; mes "[Ishida Yoshinaga]"; mes "This isn't a big reward but"; mes "someday it will be useful for you."; @@ -1943,7 +1943,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ mes "it won't harm me!! Yelp!^000000"; next; select("Taaaah!!"); - if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { + if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(Holy_Water) < 1 || countitem(Bear's_Foot) < 1 || countitem(Tiger's_Skin) < 1)) { if (rand(1,4) == 1) .@fox_kill = 0; else @@ -1970,7 +1970,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ killmonsterall "ama_in01"; event_amatsu = 5; changequest 8134,8135; - getitem 1022,1; //Fox_Tail + getitem Fox_Tail,1; mes "[....]"; mes "^FF6060Everything that"; mes "Yoshinaga does will cause you"; diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 9339f774a..e357aae3f 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -81,7 +81,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "time for me! Oho ho ho ho ho!"; close; } else if (thai_find == 2) { - if (countitem(7288)) { + if (countitem(Thai_Ring)) { mes "[Shuda]"; mes "Ah... Is it...?!!"; mes "Yes, that's it!"; @@ -149,7 +149,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "I got my ring back so he can come back to me now? I hope you'll remember that for me, adventurer."; break; } - delitem 7288,1; //Thai_Ring + delitem Thai_Ring,1; changequest 12030,12031; thai_find = 3; close; @@ -598,12 +598,12 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "[" +strcharinfo(0)+ "]"; mes "Anyway, I think you need to be treated. Let me check if I have some potions."; next; - if (countitem(504)) { + if (countitem(White_Potion)) { mes "["+strcharinfo(0)+"]"; mes "Ah..."; mes "Here we are,"; mes "a White Potion."; - delitem 504,1; //White_Potion + delitem White_Potion,1; next; mes "[Haggard Man]"; mes "You mean the White Potion,"; @@ -859,7 +859,7 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{ next; switch(select("Yes.:No, thanks.")) { case 1: - if (countitem(528) && Zeny > 49) { + if (countitem(Monster's_Feed) && Zeny > 49) { mes "^3355FFYou cast your"; mes "fishing line"; mes "into the water.^000000"; @@ -871,46 +871,46 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{ next; mes "^3355FFYou've hooked a Phen!^000000"; next; - delitem 528,1; //Monster's_Feed + delitem Monster's_Feed,1; Zeny -= 50; .@randfish = rand(1,100); if (.@randfish > 0 && .@randfish < 40) { mes "^3355FFWhile cooking the Phen, you"; mes "find that it's swallowed a Stone.^000000"; close2; - getitem 7049,1; //Stone + getitem Stone,1; end; } else if (.@randfish > 39 && .@randfish < 60) { mes "^3355FFInside of the Phen,"; mes "you find a Red Potion.^000000"; close2; - getitem 501,1; //Red_Potion + getitem Red_Potion,1; end; } else if (.@randfish > 59 && .@randfish < 70) { mes "^3355FFInside of the Phen,"; mes "you find a Yellow Potion.^000000"; close2; - getitem 503,1; //Yellow_Potion + getitem Yellow_Potion,1; end; } else if (.@randfish > 69 && .@randfish < 80) { mes "^3355FFThere's nothing inside..."; mes "But now you can eat Sushi!^000000"; close2; - getitem 551,1; //Shusi + getitem Shusi,1; end; } else if (.@randfish > 79 && .@randfish < 90) { mes "^3355FFYou find"; mes "a Flower Ring"; mes "inside the Phen.^000000"; close2; - getitem 2612,1; //Flower_Ring + getitem Flower_Ring,1; end; } else if (.@randfish == 90) { mes "^3355FFYou find"; mes "a Diamond Ring"; mes "inside the Phen.^000000"; close2; - getitem 2613,1; //Diamond_Ring + getitem Diamond_Ring,1; end; } else if (.@randfish > 90 && .@randfish < 101) { mes "^3355FFYou find a ring"; @@ -922,7 +922,7 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{ close2; thai_find = 2; changequest 12029,12030; - getitem 7288,1; //Thai_Ring + getitem Thai_Ring,1; end; } } else { @@ -1078,7 +1078,7 @@ OnTouch: mes "I better look"; mes "into this."; thai_find = 10; - getitem 504,10; //White_Potion + getitem White_Potion,10; close; } else if (.@randayo > 2 && .@randayo < 5) { mes "["+strcharinfo(0)+"]"; @@ -1092,7 +1092,7 @@ OnTouch: mes "I better look"; mes "into this."; thai_find = 10; - getitem 503,10; //Yellow potion + getitem Yellow_Potion,10; //Yellow potion close; } else { mes "[Rat]"; @@ -1810,7 +1810,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ } ayo_fild01,129,197,0 script Puraim#thai1 4_M_THAIOLD,{ - if ((ayodunquest > 2 && countitem(7285) > 0) || (ayodunquest > 2 && countitem(7287) > 0)) { + if ((ayodunquest > 2 && countitem(Thread_Skein) > 0) || (ayodunquest > 2 && countitem(Thread_Skein_) > 0)) { mes "[Puraim]"; mes "Huh...?"; mes "I feel it!"; @@ -2058,7 +2058,7 @@ ayo_dun01,16,188,0 script #hun_thai_6 HIDDEN_NPC,{ ayo_dun01,24,283,0 script #2_dun_in HIDDEN_NPC,{ if (ayodunquest > 10) { - if (countitem(7287) > 0) { + if (countitem(Thread_Skein_) > 0) { mes "^3355FFThe holy threads"; mes "emanate a powerful sense"; mes "of safety and security."; @@ -2081,7 +2081,7 @@ ayo_dun01,24,283,0 script #2_dun_in HIDDEN_NPC,{ } ayo_dun02,268,108,0 script #reward_tiger HIDDEN_NPC,{ - if (ayodunquest == 11 && countitem(7287) > 0) { + if (ayodunquest == 11 && countitem(Thread_Skein_) > 0) { mes "^3355FFYou find half of the skeletal remains of a person sticking out from the ground. It seems to be the remains of Boonthom's comrade.^000000"; next; mes "^3355FFYou find a piece of paper beside the skeleton, as well as a box.^000000"; @@ -2096,7 +2096,7 @@ ayo_dun02,268,108,0 script #reward_tiger HIDDEN_NPC,{ mes "up the box.^000000"; ayodunquest = 12; completequest 12039; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; close; } } @@ -2245,7 +2245,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ close; } } else if (tomyumgoong > 1 && tomyumgoong < 4) { - if (tomyumgoong == 2 && countitem(567) > 19) { + if (tomyumgoong == 2 && countitem(Prawn) > 19) { mes "[Mali the Spicy]"; mes "Errr..."; mes "What's wrong with these Shrimp?"; @@ -2264,7 +2264,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "Tom Yum Goong?"; close; } else if (tomyumgoong == 3) { - if (countitem(567) > 19) { + if (countitem(Prawn) > 19) { mes "[Mali the Spicy]"; mes "Ah, you came back!"; mes "Now, let me see what"; @@ -2277,7 +2277,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "I've been looking for! Well done~"; mes "With these big and fresh Shrimp,"; mes "I can cook the best Tom Yum Goong for you! Thank you so much!"; - delitem 567,20; //Prawn + delitem Prawn,20; next; mes "[Mali the Spicy]"; mes "It will be a perfect food with the natural sweetness of the Shrimp, the sourness of Lemons and a little bit of fish sauce!"; @@ -2329,7 +2329,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "Now hurry~"; close; } else if (tomyumgoong > 3 && tomyumgoong < 6) { - if (tomyumgoong == 4 && countitem(568) > 9) { + if (tomyumgoong == 4 && countitem(Lemon) > 9) { mes "[Mali the Spicy]"; mes "You think these are"; mes "the best quality Lemons?"; @@ -2343,7 +2343,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "common Lemons!"; close; } else if (tomyumgoong == 5) { - if (countitem(568) > 9) { + if (countitem(Lemon) > 9) { emotion e_gasp; mes "[Mali the Spicy]"; mes "Welcome back!"; @@ -2369,7 +2369,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "will know what you want."; next; if (select("Okay, I'll be right back.:Ah, I'm tired now. Let me take a rest first...") == 1) { - delitem 568,10; //Lemon + delitem Lemon,10; tomyumgoong = 6; changequest 8125,8126; mes "[Mali the Spicy]"; @@ -2404,7 +2404,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "some Tom Yum Goong!"; close; } else if (tomyumgoong == 6) { - if (countitem(7286) > 29) { + if (countitem(Chilli) > 29) { mes "[Mali the Spicy]"; mes "I don't understand..."; mes "Where did you get these"; @@ -2422,8 +2422,8 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ close; } else if (tomyumgoong == 7) { if (MaxWeight - Weight > 1499) { - if (countitem(7286) > 29) { - delitem 7286,30; //Chilli + if (countitem(Chilli) > 29) { + delitem Chilli,30; emotion e_gasp; mes "[Mali the Spicy]"; mes "Now..."; @@ -2470,7 +2470,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ next; tomyumgoong = 8; completequest 8126; - getitem 566,10; //Tomyumkung + getitem Tomyumkung,10; emotion e_no1; mes "[Mali the Spicy]"; mes "Here's your"; @@ -2520,7 +2520,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ } ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -2561,7 +2561,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ if (MaxWeight - Weight > 3999) { Zeny -= 11000; tomyumgoong = 3; - getitem 567,20; //Prawn + getitem Prawn,20; emotion e_no1; mes "[Thongpool]"; mes "Good, now you have the"; @@ -2604,7 +2604,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ if (Zeny > 10999) { if (MaxWeight - Weight > 3999) { Zeny -= 11000; - getitem 567,20; //Prawn + getitem Prawn,20; mes "[Thongpool]"; mes "There you go~"; mes "The freshest Shrimp you can ever get in this village, and maybe even the world!"; @@ -2633,7 +2633,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ } ayothaya,121,240,7 script Mr. Jun#ayo 4_M_THAIOLD,1,1,{ - if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -2681,7 +2681,7 @@ ayothaya,121,240,7 script Mr. Jun#ayo 4_M_THAIOLD,1,1,{ close; OnTouch: - if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -2889,7 +2889,7 @@ OnTouch: mes "^3355FFYou have plucked"; mes "10 Lemons from the tree.^000000"; tomyumgoong = 5; - getitem 568,10; //Lemon + getitem Lemon,10; next; emotion e_dots; mes "[Mr. Jun]"; @@ -2956,7 +2956,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ if (MaxWeight - Weight > 1199) { Zeny -= 2000; tomyumgoong = 7; - getitem 7286,30; //Chilli + getitem Chilli,30; mes "[Merchant Thongdum]"; mes "Thank you."; mes "I hope you will enjoy"; @@ -3011,7 +3011,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ if (Zeny > 1999) { if (MaxWeight - Weight > 1199) { Zeny -= 2000; - getitem 7286,30; //Chilli + getitem Chilli,30; mes "[Merchant Thongdum]"; mes "Thank you,"; mes "come again!"; diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 45db4cc3a..30ca0a57b 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -65,7 +65,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ next; switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) { case 1: - if ((countitem(2608) > 0) && (countitem(7069) > 499)) { + if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) { mes "[Hair Ornament Girl]"; mes "You've chosen the Cross Hat?"; mes "If you brought all the required items, I will make it for you~"; @@ -86,12 +86,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 2608,1; //Rosary - delitem 7069,500; //Broken_Armor_Piece + delitem Rosary,1; + delitem Broken_Armor_Piece,500; mes "[Hair Ornament Girl]"; mes "Look at this! Well done~"; mes "Please come again~ hoooo!"; - getitem 5036,1; // Cross_Band + getitem Cross_Band,1; // Cross_Band close; } } @@ -111,7 +111,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ close; } case 2: - if ((countitem(2233) > 0) && (countitem(746) > 19)) { + if ((countitem(Circlet_) > 0) && (countitem(Glass_Bead) > 19)) { mes "[Hair Ornament Girl]"; mes "You've chosen Bulb band?"; mes "If you brought all the required items, I will make it for you~"; @@ -131,12 +131,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 2233,1; //Circlet_ - delitem 746,20; //Glass_Bead + delitem Circlet_,1; + delitem Glass_Bead,20; mes "[Hair Ornament Girl]"; mes "Look at this! Well done~"; mes "Please come again~ hoooo!"; - getitem 5034,1; // Light_Bulb_Band + getitem Light_Bulb_Band,1; // Light_Bulb_Band close; } } @@ -156,7 +156,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ close; } case 3: - if (countitem(1099) > 1499) { + if (countitem(Worn_Out_Prison_Uniform) > 1499) { mes "[Hair Ornament Girl]"; mes "You've chosen Stripe band?"; mes "If you brought all the required items, I will make it for you~"; @@ -172,11 +172,11 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 1099,1500; //Worn_Out_Prison_Uniform + delitem Worn_Out_Prison_Uniform,1500; mes "[Hair Ornament Girl]"; mes "Look at this! Well done~"; mes "Please come again~"; - getitem 5049,1; // Stripe_Band + getitem Stripe_Band,1; // Stripe_Band close; } } @@ -194,7 +194,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ close; } case 4: - if ((countitem(2211) > 0) && (countitem(978) > 0) && (countitem(7003) > 299)) { + if ((countitem(Bandana) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Anolian_Skin) > 299)) { mes "[Hair Ornament Girl]"; mes "You've chosen Blue Hairband?"; mes "If you brought all the required items, I will make it for you~"; @@ -214,13 +214,13 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 2211,1; //Bandana - delitem 978,1; //Cobaltblue_Dyestuffs - delitem 7003,300; //Anolian_Skin + delitem Bandana,1; + delitem Cobaltblue_Dyestuffs,1; + delitem Anolian_Skin,300; mes "[Hair Ornament Girl]"; mes "Look, at this! Well done!"; mes "Please come again~ "; - getitem 5052,1; // Blue_Hair_Band + getitem Blue_Hair_Band,1; // Blue_Hair_Band close; } } @@ -254,7 +254,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ next; switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) { case 1: - if ((countitem(5009) > 0) && (countitem(5028) > 0) && (countitem(999) > 24) && (countitem(747) > 0)) { + if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) { mes "[Isac Mari]"; mes "Mine Helmet was designed for the miners in the coal mines to have light in the dark. If you brought all the required items, I will go ahead and make it for you~"; next; @@ -276,13 +276,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "Whew! This is pretty hard!"; next; - delitem 5009,1; //Safety_Helmet - delitem 5028,1; //Candle - delitem 747,1; //Crystal_Mirror - delitem 999,25; //Steel + delitem Safety_Helmet,1; + delitem Candle,1; + delitem Crystal_Mirror,1; + delitem Steel,25; mes "[Isac Mari]"; mes "I'm not quite sure if this is the right one, but it looks about right. Ha ha~"; - getitem 5031,1; // Mine_Helm + getitem Mine_Helm,1; // Mine_Helm close; } } @@ -306,7 +306,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ close; } case 2: - if ((countitem(1059) > 149) && (countitem(907) > 99) && (countitem(978) > 0)) { + if ((countitem(Transparent_Cloth) > 149) && (countitem(Resin) > 99) && (countitem(Cobaltblue_Dyestuffs) > 0)) { mes "[Isac Mari]"; mes "Parcel Hat seems to be useful for business people to carry around their products. If you brought everything I need, I will make it for you."; mes "If you brought all the required items, I will make it for you~"; @@ -331,13 +331,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "I think I messed up!"; mes "No, wait, I think I can fix this..."; next; - delitem 1059,150; //Transparent_Cloth - delitem 907,100; //Resin - delitem 978,1; //Cobaltblue_Dyestuffs + delitem Transparent_Cloth,150; + delitem Resin,100; + delitem Cobaltblue_Dyestuffs,1; mes "[Isac Mari]"; mes "Well..."; mes "Um, it looks like a Parcel Hat. So that's good enough for me! Ha ha~"; - getitem 5023,1; // Hat_Of_Bundle + getitem Hat_Of_Bundle,1; // Hat_Of_Bundle close; } } @@ -363,7 +363,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ close; } case 3: - if ((countitem(2233) > 0) && (countitem(969) > 0) && (countitem(949) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) { + if ((countitem(Circlet_) > 0) && (countitem(Gold) > 0) && (countitem(Feather) > 79) && (countitem(Steel) > 19) && (countitem(Sticky_Mucus) > 799)) { mes "[Isac Mari]"; mes "Grief for Greed..."; mes "If you brought all the required items, I'll go ahead and make it for you~"; @@ -386,14 +386,14 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "Whew! This is pretty hard!"; next; - delitem 2233,1; //Circlet_ - delitem 969,1; //Gold - delitem 949,80; //Feather - delitem 999,20; //Steel - delitem 938,800; //Sticky_Mucus + delitem Circlet_,1; + delitem Gold,1; + delitem Feather,80; + delitem Steel,20; + delitem Sticky_Mucus,800; mes "[Isac Mari]"; mes "I might have made a few mistakes, but it looks good enough. Here you go, your own Grief for Greed hat!"; - getitem 5021,1; // Bankruptcy_Of_Heart + getitem Bankruptcy_Of_Heart,1; // Bankruptcy_Of_Heart close; } } @@ -424,7 +424,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ close; } case 4: - if ((countitem(2281) > 0) && (countitem(1048) > 49)) { + if ((countitem(Phantom_Of_Opera) > 0) && (countitem(Slender_Snake) > 49)) { mes "[Isac Mari]"; mes "Opera Phantom Mask..."; mes "Frightening, but also tragic and romantic. If you brought all the required items, I will make it for you~"; @@ -447,12 +447,12 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "Whew! This is pretty hard!"; next; - delitem 2281,1; //Phantom_Of_Opera - delitem 1048,50; //Slender_Snake + delitem Phantom_Of_Opera,1; + delitem Slender_Snake,50; mes "[Isac Mari]"; mes "I'm not quite sure if this is the right one."; mes "But it looks fine. Ha ha"; - getitem 5043,1; // Opera_Ghost_Mask + getitem Opera_Ghost_Mask,1; // Opera_Ghost_Mask close; } } @@ -2029,7 +2029,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ dmdswrd_Q = 15; break; case 15: - if (countitem(717) > 0 && countitem(726) > 0 && countitem(721) > 0 && countitem(640) > 0 && countitem(757) > 0) { + if (countitem(Blue_Gemstone) > 0 && countitem(Blue_Jewel) > 0 && countitem(Azure_Jewel) > 0 && countitem(Shining_Stone) > 0 && countitem(Elunium_Stone) > 0) { mes "[Meteurengut]"; mes "You've already found"; mes "all of the items I require to"; @@ -2037,11 +2037,11 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "Fantastic. Now I can begin work"; mes "on this. However, there is one"; mes "more thing I must ask of you."; - delitem 717,1; //Blue_Gemstone - delitem 726,1; //Blue_Jewel - delitem 721,1; //Azure_Jewel - delitem 640,1; //Shining_Stone - delitem 757,1; //Elunium_Stone + delitem Blue_Gemstone,1; + delitem Blue_Jewel,1; + delitem Azure_Jewel,1; + delitem Shining_Stone,1; + delitem Elunium_Stone,1; dmdswrd_Q = 16; next; mes "[Meteurengut]"; @@ -2076,7 +2076,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "^3355FF1 Blue Gemstone^000000."; break; case 16: - if (countitem(1025) > 0) { + if (countitem(Spiderweb) > 0) { mes "[Meteurengut]"; mes "I see that you've brought"; mes "me a Cobweb. It's hard to"; @@ -2085,7 +2085,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "Now, if you'll wait a moment,"; mes "I shall complete the slate..."; next; - delitem 1025,1; //Spiderweb + delitem Spiderweb,1; mes "*^3355FFClang Clang Clang!*"; mes "*Zaaaaaaaaaaaaaap*"; mes "*Ching tink t-t-t-tap*^000000"; @@ -2220,8 +2220,8 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ dmdswrd_Q = 18; break; case 18: - if (countitem(926) > 1) { - delitem 926,2; //Scale_Of_Snakes + if (countitem(Scale_Of_Snakes) > 1) { + delitem Scale_Of_Snakes,2; dmdswrd_Q = 19; mes "[Zaka]"; mes "Ah, you've brought"; @@ -2249,7 +2249,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "alright? I'll be right here."; break; case 19: - if (countitem(936) > 0) { + if (countitem(Scales_Shell) > 0) { mes "[Zaka]"; mes "Oh, nice! You've brought"; mes "this Scale Shell for me,"; @@ -2264,7 +2264,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "and bring you to me before"; mes "I finish this part of the process, okay? Wait, actually, I think"; mes "you can take your time..."; - delitem 936,1; //Scales_Shell + delitem Scales_Shell,1; dmdswrd_Q = 20; close; } @@ -2277,7 +2277,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "finish this Book of the Lamb."; break; case 20: - if (countitem(954) > 0) { + if (countitem(Shining_Scales) > 0) { mes "[Zaka]"; mes "Ah, you're just in time!"; mes "Have you got the Shining"; @@ -2285,7 +2285,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "is just one more item that"; mes "I want to ask you to bring me:"; mes "^3355FF1 Stinky Scale^000000. Easy, right?"; - delitem 954,1; //Shining_Scales + delitem Shining_Scales,1; dmdswrd_Q = 21; next; mes "[Zaka]"; @@ -2306,7 +2306,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "no way to work around it..."; break; case 21: - if (countitem(959) > 0) { + if (countitem(Rotten_Scale) > 0) { mes "[Zaka]"; mes "What's that sme--?"; mes "Oh, right. I asked you to"; @@ -2318,7 +2318,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "^3355FFZaka completes"; mes "the creation of the"; mes "Book of the Lamb.^000000"; - delitem 959,1; //Rotten_Scale + delitem Rotten_Scale,1; dmdswrd_Q = 22; next; mes "[Zaka]"; diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 167acdc2d..cb3a9d7e3 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -80,13 +80,13 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ next; switch(select("Yes.:No, not yet.")) { case 1: - if ((countitem(1011) > 9) && (countitem(1003) > 2) && (countitem(912) > 9) && (countitem(7126) > 39)) { + if ((countitem(Emveretarcon) > 9) && (countitem(Coal) > 2) && (countitem(Zargon) > 9) && (countitem(Large_Jellopy) > 39)) { mes "[Cavitar]"; mes "Let me check the items"; mes "that you brought before"; mes "I give you an Oridecon."; next; - if (checkweight(618,1)) { + if (checkweight(Worn_Out_Scroll,1)) { mes "[Cavitar]"; mes "Good, you brought"; mes "everything! Now let me"; @@ -98,12 +98,12 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "Alright then,"; mes "adventurer. I hope"; mes "you travel in safety."; - delitem 1003,3; //Coal - delitem 7126,40; //Large_Jellopy - delitem 1011,10; //Emveretarcon - delitem 912,10; //Zargon + delitem Coal,3; + delitem Large_Jellopy,40; + delitem Emveretarcon,10; + delitem Zargon,10; ein_gear1 = 0; - getitem 615,1; // Oridecon + getitem Oridecon_Hammer,1; // Oridecon close; } else { @@ -245,7 +245,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ next; switch(select("Help Him.:Quit.")) { case 1: - if (checkweight(908,10) == 0) { + if (checkweight(Spawn,10) == 0) { mes "[Cavitar]"; mes "Hmmm, it seems you're"; mes "carrying too many things"; @@ -280,25 +280,25 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ ein_gear1 = 2; switch(rand(1,7)) { case 1: - getitem 7290,1; // Phlogopite + getitem Phlogopite,1; // Phlogopite break; case 2: - getitem 7291,1; // Agate + getitem Agate,1; // Agate break; case 3: - getitem 7293,1; // Rose_Quartz + getitem Rose_Quartz,1; // Rose_Quartz break; case 4: - getitem 7294,1; // Turquoise + getitem Turquoise,1; // Turquoise break; case 5: - getitem 7295,1; // Citrine + getitem Citrine,1; // Citrine break; case 6: - getitem 7296,1; // Pyroxene + getitem Pyroxene,1; // Pyroxene break; case 7: - getitem 7289,1; // Olivine + getitem Olivine,1; // Olivine } next; mes "[Cavitar]"; @@ -358,7 +358,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "as a token of"; mes "my gratitude."; Zeny -= 1000; - getitem 1010,1; // Phracon + getitem Phracon,1; // Phracon close; } } @@ -412,7 +412,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "as a token of"; mes "my gratitude."; Zeny -= 1000; - getitem 1010,1; // Phracon + getitem Phracon,1; // Phracon close; } } @@ -505,7 +505,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; break; } - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -516,7 +516,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } ein_cook = 219; - getitem 612,10; //Portable_Furnace + getitem Portable_Furnace,10; mes "[Uwe]"; mes "I had these lying"; mes "around, so why don't"; @@ -552,8 +552,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; switch(select("There you go.:I want to quit.:Can I do it later?")) { case 1: - if (countitem(7126) > 5) { - if (checkweight(908,199) == 0) { + if (countitem(Large_Jellopy) > 5) { + if (checkweight(Spawn,199) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -567,10 +567,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Thank you ^EEA9B8so^000000 much!"; mes "Here's the Coal I promised~"; mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; - delitem 7126,6; //Large_Jellopy + delitem Large_Jellopy,6; ein_cook = 219; - getitem 1003,1; //Coal - getitem 612,10; //Portable_Furnace + getitem Coal,1; + getitem Portable_Furnace,10; next; mes "[Uwe]"; mes "I hope you enjoy!"; @@ -581,7 +581,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "sweaty^000000. Ooh, how exciting~!"; close; } - else if (countitem(7126) > 0) { + else if (countitem(Large_Jellopy) > 0) { mes "[Uwe]"; mes "Ooh, you're missing"; mes "some. I guess you can"; @@ -595,7 +595,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ } switch(select("Give him all.:Cancel.")) { case 1: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -609,7 +609,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Just kidding~"; mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; next; - if (checkweight(908,220) == 0) { + if (checkweight(Spawn,220) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -627,13 +627,13 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; } ein_cook = 219; - getitem 612,11; //Portable_Furnace + getitem Portable_Furnace,11; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; close; case 2: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -661,7 +661,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ } break; } - if (checkweight(908,100) == 0) { + if (checkweight(Spawn,100) == 0) { next; mes "Oh, I was going to give"; mes "you a little something,"; @@ -672,7 +672,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } ein_cook = 219; - getitem 612,5; //Portable_Furnace + getitem Portable_Furnace,5; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -689,7 +689,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } case 2: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -715,7 +715,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "...You ^EEA9B8naughty girl^000000."; } ein_cook = 219; - getitem 612,10; //Portable_Furnace + getitem Portable_Furnace,10; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -726,7 +726,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; switch(select("Here you go~:I want to quit.")) { case 1: - if (checkweight(908,199) == 0) { + if (checkweight(Spawn,199) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -736,18 +736,18 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "in your Kafra Storage?"; close; } - if (countitem(7126) > 5) { + if (countitem(Large_Jellopy) > 5) { mes "[Uwe]"; mes "Thank you ^EEA9B8so^000000 much!"; mes "Here's the Coal I promised~"; mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; - delitem 7126,6; //Large_Jellopy + delitem Large_Jellopy,6; ein_cook = 219; - getitem 1003,1; //Coal - getitem 612,10; //Portable_Furnace + getitem Coal,1; + getitem Portable_Furnace,10; close; } - else if (countitem(7126) > 0) { + else if (countitem(Large_Jellopy) > 0) { mes "[Uwe]"; mes "Ooh, you're missing"; mes "some. I guess you can"; @@ -761,7 +761,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ } switch(select("Give them all.:Cancel.")) { case 1: - if (checkweight(908,220) == 0) { + if (checkweight(Spawn,220) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -783,13 +783,13 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; } ein_cook = 219; - getitem 612,11; //Portable_Furnace + getitem Portable_Furnace,11; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; close; case 2: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -812,7 +812,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "...you ^EEA9B8naughty girl^000000."; } ein_cook = 219; - getitem 612,10; //Portable_Furnace + getitem Portable_Furnace,10; next; mes "[Uwe]"; mes "This Portable Furnace is not expensive"; @@ -833,7 +833,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } case 2: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Uwe]"; mes "Oh, I was going to give"; mes "you a little something,"; @@ -861,7 +861,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ } } ein_cook = 219; - getitem 612,10; //Portable_Furnace + getitem Portable_Furnace,10; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -935,7 +935,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; ein_cook = 1; - getitem 1011,1; //Emveretarcon + getitem Emveretarcon,1; break; case 2: mes "[Uwe]"; @@ -959,7 +959,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Steel. Why don't you have 2 of"; mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''"; ein_cook = 3; - getitem 998,2; //Iron + getitem Iron,2; break; case 3: mes "[Uwe]"; @@ -996,7 +996,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; ein_cook = 5; - getitem 1011,1; //Emveretarcon + getitem Emveretarcon,1; break; case 4: mes "[Uwe]"; @@ -1025,7 +1025,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "my way of saying ''Welcome"; mes "to Einbroch, sugar honey~''"; ein_cook = 7; - getitem 613,1; //Iron_Hammer + getitem Iron_Hammer,1; break; } next; @@ -1156,7 +1156,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "new hammers today."; mes "Would you like a couple?"; next; - if (checkweight(908,50) == 0) { + if (checkweight(Spawn,50) == 0) { mes "[Uwe]"; mes "Mmmm...?"; mes "You're holding too many"; @@ -1167,8 +1167,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } ein_cook = 11; - getitem 614,1; //Golden_Hammer - getitem 613,1; //Iron_Hammer + getitem Golden_Hammer,1; + getitem Iron_Hammer,1; mes "[Uwe]"; mes "Well, I hope"; mes "you like them~"; @@ -1269,7 +1269,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "new hammers today."; mes "Would you like a couple?"; next; - if (checkweight(908,50) == 0) { + if (checkweight(Spawn,50) == 0) { mes "[Uwe]"; mes "Mmmm...?"; mes "You're holding too many"; @@ -1280,8 +1280,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } ein_cook = 13; - getitem 614,1; //Golden_Hammer - getitem 613,1; //Iron_Hammer + getitem Golden_Hammer,1; + getitem Iron_Hammer,1; mes "[Uwe]"; mes "Well, I hope"; mes "you like them~"; @@ -1385,7 +1385,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "new hammers today."; mes "Would you like a couple?"; next; - if (checkweight(908,50) == 0) { + if (checkweight(Spawn,50) == 0) { mes "[Uwe]"; mes "Mmmm...?"; mes "You're holding too many"; @@ -1396,8 +1396,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } ein_cook = 15; - getitem 614,1; //Golden_Hammer - getitem 613,1; //Iron_Hammer + getitem Golden_Hammer,1; + getitem Iron_Hammer,1; next; mes "[Uwe]"; mes "Well, I hope"; @@ -1650,7 +1650,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "new hammers today."; mes "Would you like a couple?"; next; - if (checkweight(908,50) == 0) { + if (checkweight(Spawn,50) == 0) { mes "[Uwe]"; mes "Mmmm...?"; mes "You're holding too many"; @@ -1661,8 +1661,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } ein_cook = 19; - getitem 614,1; //Golden_Hammer - getitem 613,1; //Iron_Hammer + getitem Golden_Hammer,1; + getitem Iron_Hammer,1; next; mes "[Uwe]"; mes "Well, I hope"; @@ -1997,10 +1997,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; switch(select("Sure.:No, thanks.")) { case 1: - if ((countitem(7312) > 29) && (countitem(7126) > 3)) { - delitem 7312,30; //Jubilee - delitem 7126,4; //Large_Jellopy - getitem 1003,1; //Coal + if ((countitem(Jubilee) > 29) && (countitem(Large_Jellopy) > 3)) { + delitem Jubilee,30; + delitem Large_Jellopy,4; + getitem Coal,1; mes "[Uwe]"; mes "Hooray!"; mes "Thank you"; @@ -2057,7 +2057,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "cookies I just baked~"; next; ein_cook = 9; - getitem 538,5; //Well_Baked_Cookie + getitem Well_Baked_Cookie,5; mes "[Uwe]"; mes "Okay, enjoy!"; mes "I hope you have"; @@ -2684,19 +2684,19 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you a good weapon~"; close; case 3: - if (countitem(7126) > 5) { + if (countitem(Large_Jellopy) > 5) { mes "[Uwe]"; mes "Thank you ^EEA9B8so^000000 much!"; mes "Here's the Coal I promised~"; - delitem 7126,6; //Large_Jellopy + delitem Large_Jellopy,6; ein_cook += 100; - getitem 1003,1; //Coal + getitem Coal,1; next; } else { mes "[Uwe]"; mes "Huh...?"; - if (countitem(7126) == 0) { + if (countitem(Large_Jellopy) == 0) { mes "You brought"; mes "none at all...?"; } @@ -3490,7 +3490,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "a little while longer."; close; } - if ((EinFactory == 15) && (countitem(7325) > 19) && (countitem(7317) > 9) && (countitem(7319) > 9)) { + if ((EinFactory == 15) && (countitem(Tube) > 19) && (countitem(Screw) > 9) && (countitem(Old_Steel_Plate) > 9)) { mes "[Zelmeto]"; mes "Ah, it's you again."; mes "It's shameful letting"; @@ -3549,9 +3549,9 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "Go for broke!"; mes "Losers are quitters"; mes "and quitters are losers!"; - delitem 7325,20; //Tube - delitem 7317,10; //Screw - delitem 7319,10; //Old_Steel_Plate + delitem Tube,20; + delitem Screw,10; + delitem Old_Steel_Plate,10; ++$EinPolution; completequest 8031; EinFactory = 16; @@ -5415,10 +5415,10 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "Waaaaaahhhhhhhhh!"; mes "Apples! My apples!"; mes "Apples, I need more...!"; - if (countitem(512) < 11) { + if (countitem(Apple) < 11) { close; } - else if ((countitem(512) > 10) && (countitem(512) < 100)) { + else if ((countitem(Apple) > 10) && (countitem(Apple) < 100)) { next; mes "["+strcharinfo(0)+"]"; mes "Do you want"; @@ -5433,7 +5433,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ close; } else { - delitem 512,countitem(512); //Apple + delitem Apple,countitem(Apple); next; mes "["+strcharinfo(0)+"]"; mes "Do you want"; @@ -5825,7 +5825,7 @@ OnTouch: //== Lovers Quest :: ein_ryu =============================== ein_in01,31,138,3 script Calla#ein 4_F_01,{ - if (checkweight(908,70) == 0) { + if (checkweight(Spawn,70) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -5964,7 +5964,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ completequest 8088; close; } - if ((EIN_LOVERQ == 5) && (countitem(712) > 0)) { + if ((EIN_LOVERQ == 5) && (countitem(Flower) > 0)) { mes "[Calla]"; mes "You've spoken"; mes "with Klitzer? How"; @@ -5999,7 +5999,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "Please tell him that"; mes "I really miss him a lot."; mes "^333333*Sob Sob...*^000000"; - delitem 712,1; //Flower + delitem Flower,1; EIN_LOVERQ = 6; changequest 8079,808; close; @@ -6036,7 +6036,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "for your help~"; EIN_LOVERQ = 3; changequest 8078,8077; - getitem 1901,1; //Violin + getitem Violin,1; close; } if ((EIN_LOVERQ == 3) || (EIN_LOVERQ == 5)) { @@ -6079,7 +6079,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ next; EIN_LOVERQ = 3; changequest 8076,8077; - getitem 1901,1; //Violin + getitem Violin,1; mes "[Calla]"; mes "I'm sorry to trouble you,"; mes "but please understand"; @@ -6129,7 +6129,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "parents will approve me!"; close; } - if ((EIN_LOVERQ == 15) && (countitem(7170) > 0)) { + if ((EIN_LOVERQ == 15) && (countitem(Tuxedo) > 0)) { mes "[Klitzer]"; mes "Waaaah!"; mes "What should I wear?!"; @@ -6167,30 +6167,30 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "valuable it is, but I know"; mes "that it's pretty rare. It may"; mes "even be useful to you later~"; - delitem 7170,1; //Tuxedo + delitem Tuxedo,1; EIN_LOVERQ = 16; changequest 8087,8088; switch(rand(1,7)) { case 1: - getitem 7289,1; //Olivine + getitem Olivine,1; break; case 2: - getitem 7290,1; //Phlogopite + getitem Phlogopite,1; break; case 3: - getitem 7291,1; //Agate + getitem Agate,1; break; case 4: - getitem 7293,1; //Rose_Quartz + getitem Rose_Quartz,1; break; case 5: - getitem 7294,1; //Turquoise + getitem Turquoise,1; break; case 6: - getitem 7295,1; //Citrine + getitem Citrine,1; break; case 7: - getitem 7296,1; //Pyroxene + getitem Pyroxene,1; } next; mes "[Klitzer]"; @@ -6353,7 +6353,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "should be just fine."; close; } - if ((EIN_LOVERQ == 3) && (countitem(1901) == 1)) { + if ((EIN_LOVERQ == 3) && (countitem(Violin) == 1)) { mes "[Klitzer]"; mes "What brings you here?"; mes "Aren't you tired of hearing"; @@ -6407,7 +6407,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "Hell yeah!"; mes "That's the stuff!"; percentheal 100,0; - delitem 1901,1; //Violin + delitem Violin,1; EIN_LOVERQ = 5; changequest 8077,8079; if (RENEWAL_EXP) { @@ -6527,7 +6527,7 @@ OnTouch: warp "einbroch",112,245; end; } - if ((EIN_LOVERQ == 3) && (countitem(1901) > 0)) { + if ((EIN_LOVERQ == 3) && (countitem(Violin) > 0)) { mes "[Megass]"; mes "That's..."; mes "That's my"; @@ -6549,7 +6549,7 @@ OnTouch: mes "else that might be inside!"; mes "Make sure that if this punk"; mes "wakes up, it won't be today!"; - delitem 1901,1; //Violin + delitem Violin,1; EIN_LOVERQ = 4; changequest 8077,8078; percentheal -90,0; @@ -6591,7 +6591,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "honor of speaking with me."; close; } - if ((EIN_LOVERQ == 12) && (countitem(1003) > 9)) { + if ((EIN_LOVERQ == 12) && (countitem(Coal) > 9)) { mes "[Satra]"; mes "Ho ho ho ho~"; mes "Welcome adventurer,"; @@ -6664,7 +6664,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "the girls say? Ah, but I did"; mes "marry that oafish Megass~"; next; - delitem 1003,10; //Coal + delitem Coal,10; EIN_LOVERQ = 13; changequest 8084,8085; mes "[Satra]"; @@ -6700,7 +6700,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "I'm willing to overlook."; close; } - if ((EIN_LOVERQ == 11) && (countitem(1003) > 9)) { + if ((EIN_LOVERQ == 11) && (countitem(Coal) > 9)) { mes "[Satra]"; mes "Why hello~"; mes "Your visits have"; @@ -6750,7 +6750,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "mean I will not give them a"; mes "chance to prove their worth."; next; - delitem 1003,10; //Coal + delitem Coal,10; EIN_LOVERQ = 12; mes "[Satra]"; mes "Why should I deprive"; @@ -6788,7 +6788,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "any ^FF0000Coal^000000. Ho ho ho ho~"; close; } - if ((EIN_LOVERQ == 10) && (countitem(1003) > 9)) { + if ((EIN_LOVERQ == 10) && (countitem(Coal) > 9)) { mes "[Satra]"; mes "^333333*Titter~*^000000"; mes "Why, if it isn't my"; @@ -6832,7 +6832,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "is a higher standard of"; mes "living here than in Einbech."; next; - delitem 1003,10; //Coal + delitem Coal,10; EIN_LOVERQ = 11; mes "[Satra]"; mes "Goodness, I believe"; @@ -6867,7 +6867,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "Ho ho ho ho~"; close; } - if ((EIN_LOVERQ == 9) && (countitem(1003) > 9)) { + if ((EIN_LOVERQ == 9) && (countitem(Coal) > 9)) { mes "[Satra]"; mes "My, you've already"; mes "brought the Coal?"; @@ -6890,7 +6890,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "country. It's quite quaint"; mes "and Jawaii is very lovely."; next; - delitem 1003,10; //Coal + delitem Coal,10; EIN_LOVERQ = 10; changequest 8083,8084; mes "[Satra]"; diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt index 30ac0e3a6..1a9ce31e8 100644 --- a/npc/quests/quests_geffen.txt +++ b/npc/quests/quests_geffen.txt @@ -65,13 +65,13 @@ geffen_in,144,166,4 script Blacksmith 1_M_SMITH,{ next; switch(select("Hm... Not bad. Alright.:How does it work again?")) { case 1: - if ((countitem(999) > 49) && (Zeny > 1999)){ + if ((countitem(Steel) > 49) && (Zeny > 1999)){ mes "[Blacksmith]"; mes "Ah, I see that you appreciate a Blacksmith's work! Alright, I'll do it right away !!"; next; - delitem 999,50; //Steel + delitem Steel,50; Zeny -= 2000; - getitem 2292,1; // Welding_Mask + getitem Welding_Mask,1; // Welding_Mask mes "[Blacksmith]"; mes "Hahaha~! Make good use of that!"; close; @@ -150,12 +150,12 @@ geffen_in,30,71,4 script Eric 4_M_01,{ mes "These are the things I need for Grandfather's masterpiece."; close; case 3: - if ((countitem(999) > 39) && (countitem(984) > 0) && (countitem(970) > 0) && (countitem(1003) > 0)) { - delitem 999,40; //Steel - delitem 984,1; //Oridecon - delitem 970,1; //Alchol - delitem 1003,1; //Coal - getitem 5001,1; //Headset + if ((countitem(Steel) > 39) && (countitem(Oridecon) > 0) && (countitem(Alchol) > 0) && (countitem(Coal) > 0)) { + delitem Steel,40; + delitem Oridecon,1; + delitem Alchol,1; + delitem Coal,1; + getitem Headset,1; mes "*Tap! Tap! Tap!*"; next; mes "[Eric]"; diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index 6cd5e642f..ba4b1c299 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -210,7 +210,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "you're doing good work."; mes "Take this old family medicine, it might be of use sometime soon."; b_sword = 7; - getitem 504,3; //White_Potion + getitem White_Potion,3; close; case 7: mes "[Shi Yan Wen]"; @@ -268,7 +268,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Please accept this as a"; mes "token of my gratitude..."; b_sword = 15; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; next; mes "[Shi Yan Wen]"; mes "If you find any information"; @@ -303,7 +303,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "but a trinket, but please"; mes "accept this gift from me."; b_sword = 14; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; close; case 11: mes "[Shi Yan Wen]"; @@ -323,7 +323,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Here...take this."; mes "Have a good time in Kunlun~"; b_sword = 13; - getitem 504,1; //White_Potion + getitem White_Potion,1; close; case 13: mes "[Shi Yan Wen]"; @@ -367,7 +367,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ close; } else if (b_sword == 32) { - if (countitem(1123) < 1) { + if (countitem(Haedonggum) < 1) { mes "[Shi Yan Wen]"; mes "Hm....."; mes "Not finished yet, huh?"; @@ -386,9 +386,9 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "[Shi Yan Wen]"; mes "This is a small gift for you."; mes "Please take it as thanks for a job well done!"; - delitem 1123,1; //Haedonggum + delitem Haedonggum,1; b_sword = 33; - getitem 2404,1; //Shoes_ + getitem Shoes_,1; next; mes "[Shi Yan Wen]"; mes "Thank you for all of your efforts."; @@ -542,7 +542,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ else if (b_sword < 6) { switch(b_sword) { case 4: - if (countitem(506) < 1) { + if (countitem(Green_Potion) < 1) { mes "[Xue Bong]"; mes "*Urk!* I feel sick..."; mes "Can somebody bring me a potion?"; @@ -572,7 +572,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ b_sword = 12; close; case 2: - delitem 506,1; //Green_Potion + delitem Green_Potion,1; b_sword = 5; mes "[Xue Bong]"; mes "Oh man...thanks."; @@ -616,7 +616,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ close; } case 2: - delitem 506,1; //Green_Potion + delitem Green_Potion,1; b_sword = 5; emotion e_thx; mes "[Xue Bong]"; @@ -2945,18 +2945,18 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ close; } case 30: - if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { + if (countitem(Anvil) > 0 && countitem(Oridecon_Stone) > 1 && countitem(Vroken_Sword) > 4 && countitem(Steel) > 1 && countitem(Hammer_Of_Blacksmith) > 0 && countitem(Star_Crumb) > 1 && countitem(Live_Coal) > 4) { mes "[Aumgarl]"; mes "Oh, good! You got them all."; mes "Alright, come back later,"; mes "and I'll have it repaired."; - delitem 986,1; //Anvil - delitem 756,2; //Oridecon_Stone - delitem 7110,5; //Vroken_Sword - delitem 999,2; //Steel - delitem 1005,1; //Hammer_Of_Blacksmith - delitem 1000,2; //Star_Crumb - delitem 7098,5; //Live_Coal + delitem Anvil,1; + delitem Oridecon_Stone,2; + delitem Vroken_Sword,5; + delitem Steel,2; + delitem Hammer_Of_Blacksmith,1; + delitem Star_Crumb,2; + delitem Live_Coal,5; b_sword = 31; close; } @@ -2998,7 +2998,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "'You received repaired"; mes "'^FF0000SaYumMoon's sword^000000'."; b_sword = 32; - getitem 1123,1; //Haedonggum + getitem Haedonggum,1; close; } mes "[Aumgarl]"; @@ -3116,7 +3116,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "received from Cylrnel."; mes "After taking the medicine, Lyroo"; mes "fell asleep.^000000"; - delitem 606,1; //Aloebera + delitem Aloebera,1; b_sword = 28; close; } @@ -3549,7 +3549,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "There isn't much time for Lyroo."; close; case 25: - if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) { + if (countitem(Seed_Of_Yggdrasil) > 0 && countitem(Aloe) > 0 && countitem(Starsand_Of_Witch) > 2 && countitem(Ice_Piece) > 2) { mes "[Cylrnel]"; mes "Hmm..."; mes "Good, you got them all."; @@ -3569,11 +3569,11 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "..."; mes "Hey you..."; mes "You gave me the wrong information!"; - delitem 608,1; //Seed_Of_Yggdrasil - delitem 704,1; //Aloe - delitem 1061,5; //Starsand_Of_Witch - delitem 7097,3; //Burning_Heart - delitem 7066,3; //Ice_Piece + delitem Seed_Of_Yggdrasil,1; + delitem Aloe,1; + delitem Starsand_Of_Witch,5; + delitem Burning_Heart,3; + delitem Ice_Piece,3; b_sword = 24; next; mes "[Cylrnel]"; @@ -3606,7 +3606,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ warp "yuno",246,143; end; case 26: - if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { + if (countitem(Seed_Of_Yggdrasil) > 1 && countitem(Aloe) > 2 && countitem(Witherless_Rose) > 0 && countitem(Starsand_Of_Witch) > 9 && countitem(Burning_Heart) > 4 && countitem(Ice_Piece) > 4) { mes "[Cylrnel]"; mes "Hmm..."; mes "Good, you got them all."; @@ -3630,14 +3630,14 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "It wasn't easy to make this"; mes "medicine. Take care, bring"; mes "this to Lyroo and give her my regards..."; - delitem 608,2; //Seed_Of_Yggdrasil - delitem 704,3; //Aloe - delitem 748,1; //Witherless_Rose - delitem 1061,10; //Starsand_Of_Witch - delitem 7097,5; //Burning_Heart - delitem 7066,5; //Ice_Piece + delitem Seed_Of_Yggdrasil,2; + delitem Aloe,3; + delitem Witherless_Rose,1; + delitem Starsand_Of_Witch,10; + delitem Burning_Heart,5; + delitem Ice_Piece,5; b_sword = 27; - getitem 606,1; //Aloebera + getitem Aloebera,1; close; } mes "[Cylrnel]"; @@ -3746,7 +3746,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "I'm so scared... What should I do?!"; close; } - if (nakha == 2 && countitem(1201) > 0) { + if (nakha == 2 && countitem(Knife) > 0) { mes "[Han Ran Jiao]"; mes "Ehhhh... what should I do..."; mes "Oh~! I didn't notice you there."; @@ -3773,13 +3773,13 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ next; if (select("Return the knife.:Refuse.") == 1) { nakha = 3; - delitem 1201,1; //Knife + delitem Knife,1; mes "[Han Ran Jiao]"; mes "Thank you! Thank you so much!"; mes "Please take these potions."; mes "They may not be much, but they"; mes "are the best I can give you."; - getitem 505,2; //Blue_Potion + getitem Blue_Potion,2; next; mes "[Han Ran Jiao]"; mes "You kept my family heirloom safe!"; @@ -3823,7 +3823,7 @@ OnTouch: mes " "; mes "- You have found an old knife -"; close2; - getitem 1201,1; //Knife + getitem Knife,1; } end; } diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index aa44e3505..67c146f1e 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -144,7 +144,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ next; switch(select("Give White Potion:Ignore")) { case 1: - if (!countitem(504)) { + if (!countitem(White_Potion)) { mes "[Allen]"; mes "Oh... Oh no...! You"; mes "don't have any White"; @@ -154,7 +154,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "as soon as you can! ^333333*Cough!*^000000"; close; } else { - delitem 504,1; //White potion + delitem White_Potion,1; //White potion mes "[Allen]"; mes "Oh, thank you!"; mes "I-It hurts so much..."; @@ -642,7 +642,7 @@ OnTouch: close2; specialeffect EF_CONE; hg_herb = 13; - getitem 603,1; //Old Blue Box + getitem Old_Blue_Box,1; //Old Blue Box getexp RENEWAL_EXP?5000:50000,0; completequest 8056; } else { @@ -1540,18 +1540,18 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "buy something, got it?"; close; } else if (hg_bio == 3) { - if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) { - delitem 971,3; //Detrimindexta - delitem 1003,5; //Coal - delitem 619,1; //Unripe_Apple - delitem 507,1; //Red_Herb - delitem 508,1; //Yellow_Herb - delitem 511,1; //White_Herb - delitem 509,1; //Green_Herb - delitem 510,1; //Blue_Herb - delitem 7053,5; //Brigan - delitem 7054,5; //Cyfar - delitem 935,20; //Shell + if (countitem(Detrimindexta) > 2 && countitem(Coal) > 4 && countitem(Unripe_Apple) && countitem(Red_Herb) && countitem(Yellow_Herb) && countitem(Green_Herb) && countitem(White_Herb) && countitem(Blue_Herb) && countitem(Cyfar) > 4 && countitem(Brigan) > 4 && countitem(Shell) > 19) { + delitem Detrimindexta,3; + delitem Coal,5; + delitem Unripe_Apple,1; + delitem Red_Herb,1; + delitem Yellow_Herb,1; + delitem Green_Herb,1; //White_Herb + delitem White_Herb,1; //Green_Herb + delitem Blue_Herb,1; + delitem Cyfar,5; //Brigan + delitem Brigan,5; //Cyfar + delitem Shell,20; hg_bio = 4; changequest 11011,11012; mes "[Dono]"; @@ -2138,7 +2138,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ } hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ - if (checkweight(7342,1) != 1) { + if (checkweight(File01,1) != 1) { mes "[Herico]"; mes "Why don't you go take some load off your shoulder first, and come back?"; close; @@ -2726,7 +2726,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "I know that this is a difficult task. But, please understand"; mes "that you are the only hope that I have."; mes "Please stop them from performing experimental research on living bodies!"; - delitem 7342,1; //File Folder + delitem File01,1; //File Folder hg_tre = 54; close2; cutin "",255; @@ -2828,7 +2828,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ cutin "",255; end; } else { - if (countitem(7342)) { + if (countitem(File01)) { mes "[Herico]"; mes "Why are you still here?"; mes "That research data will aid a great help to Mr. President."; @@ -2846,28 +2846,28 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs."; next; if(select("Exchange:Cancel.") == 1) { - if (countitem(7345) > 99) { + if (countitem(Armlet_Of_Prisoner) > 99) { mes "[Herico]"; mes "There you go, thank you for your trouble."; - delitem 7345,100; //Handcuffs + delitem Armlet_Of_Prisoner,100; //Handcuffs switch(rand(1,6)) { case 1: - getitem 12044,1; //Herb Marinade Beef + getitem Str_Dish04,1; //Herb Marinade Beef break; case 2: - getitem 12049,1; //Morroc Fruit Wine + getitem Int_Dish04,1; //Morroc Fruit Wine break; case 3: - getitem 12059,1; //Lutie Cold Noodle + getitem Agi_Dish04,1; //Lutie Cold Noodle break; case 4: - getitem 12064,1; //Cream Sandwich + getitem Dex_Dish04,1; //Cream Sandwich break; case 5: - getitem 12069,1; //Steamed Ancient Lips + getitem Luk_Dish04,1; //Steamed Ancient Lips break; case 6: - getitem 12054,1; //Seasoned Jellyfish + getitem Vit_Dish04,1; //Seasoned Jellyfish break; } } else { @@ -2995,7 +2995,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ close; } } else if (hg_tre == 46) { - if (!countitem(12112) || !countitem(12113)) { + if (!countitem(Tropical_Sograt) || !countitem(Vermilion_The_Beach)) { mes "[Enquro Carson]"; mes "I heard of a private pub in Morroc,"; mes "a city of Rune-Midgarts Kingdom"; @@ -3048,8 +3048,8 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ mes "and I know that I am not allowed to do that. Hehe."; emotion e_gg; hg_tre = 47; - delitem 12112,1; //Tropical Sograt - delitem 12113,1; //Vermilion on the Beach + delitem Tropical_Sograt,1; //Tropical Sograt + delitem Vermilion_The_Beach,1; //Vermilion on the Beach close; } } else if (hg_tre == 47) { @@ -3431,7 +3431,7 @@ hu_in01,317,312,0 script Book HIDDEN_NPC,{ einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{ if (hg_tre == 54) { - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "[Boomer]"; mes "Hey, you look pretty heavy, huh?"; mes "Do you want me to help you?"; @@ -3467,7 +3467,7 @@ einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{ mes "Just make sure that you are not going to"; mes "blow yourself away with this bomb, hahah!"; Zeny -= 3000; - getitem 7138,1; //Marine Sphere Bottle + getitem Mini_Bottle,1; //Marine Sphere Bottle close; case 2: mes "[Boomer]"; @@ -4102,7 +4102,7 @@ lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{ mes "["+strcharinfo(0)+"]"; mes "Good, I must take this with me."; hg_tre = 53; - getitem 7342,1; //File folder + getitem File01,1; //File folder donpcevent "HuMSpawner::OnMonster"; close; } @@ -4131,7 +4131,7 @@ OnMonsterDead: lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{ if (hg_tre == 54) { - if (countitem(7138)) { + if (countitem(Mini_Bottle)) { mes "["+strcharinfo(0)+"]"; mes "This must be it...whoa, it looks very spooky."; mes "Today, I am going to destroy you"; @@ -4143,7 +4143,7 @@ lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{ specialeffect2 EF_SUI_EXPLOSION; enablenpc "HiddenExplosion"; mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF; - delitem 7138,1; //Marine sphere bottle + delitem Mini_Bottle,1; //Marine sphere bottle hg_tre = 55; close; } else { @@ -4862,7 +4862,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{ hg_memory = 12; getexp RENEWAL_EXP?8000:50000,0; completequest 8063; - getitem 603,1; //Old Blue Box + getitem Old_Blue_Box,1; //Old Blue Box mes "[El Schatt]"; mes "Oh... Oh dear"; mes "sweet God... My..."; @@ -5156,7 +5156,7 @@ hu_fild06,190,367,3 script Torpy's Mom 4_F_GODEMOM,{ specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP; hg_ubu01 = 8; completequest 12048; - getitem 12065,3; //Green Salad + getitem Dex_Dish05,3; //Green Salad getexp RENEWAL_EXP?5000:50000,0; close; } else if (hg_ubu01 == 8) { @@ -5243,7 +5243,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ close; } } else if (hg_ubu01 == 4) { - if (countitem(12051)) { + if (countitem(Vit_Dish01)) { mes "[Strange Man]"; mes "Th-that... tantalizing..."; mes "scent... It's S-Steamed..."; @@ -5256,7 +5256,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "Steamed Crab Nippers"; mes "into the barrel where"; mes "it was quickly devoured.^000000"; - delitem 12051,1; //Steamed crab nippers + delitem Vit_Dish01,1; //Steamed crab nippers hg_ubu01 = 5; next; mes "[Strange Man]"; @@ -5291,7 +5291,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ close; } } else if (hg_ubu01 == 5) { - if (countitem(12051)) { + if (countitem(Vit_Dish01)) { mes "[Strange Man]"; mes "Th-that... tantalizing..."; mes "scent... It's S-Steamed..."; @@ -5304,7 +5304,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "Steamed Crab Nippers"; mes "into the barrel where"; mes "it was quickly devoured.^000000"; - delitem 12051,1; //Steamed crab nippers + delitem Vit_Dish01,1; //Steamed crab nippers hg_ubu01 = 5; next; mes "[Strange Man]"; @@ -5515,7 +5515,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "she's a good friend, but I'm sure that she loves the soup as well."; hg_odeng = 1; setquest 8064; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; case 2: mes "[Cellette]"; @@ -5526,7 +5526,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "since I helped him start his business. Nice of him, isn't it?"; hg_odeng = 2; setquest 8065; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; case 3: mes "[Cellette]"; @@ -5538,7 +5538,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "Just try not to be late..."; hg_odeng = 3; setquest 8066; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; case 4: mes "[Cellette]"; @@ -5550,7 +5550,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "and such and order..."; hg_odeng = 4; setquest 8067; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; } case 2: @@ -5570,7 +5570,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "I hope you come and "; mes "visit me again, okay?"; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; @@ -5601,7 +5601,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ close; } } else if (hg_odeng == 1) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "Haven't you left already?"; mes "My friend Neha is waiting"; @@ -5628,7 +5628,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; @@ -5643,7 +5643,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ } } } else if (hg_odeng == 2) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "Whoa, whoa, whoa!"; mes "You should have left"; @@ -5669,7 +5669,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; @@ -5684,7 +5684,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ } } } else if (hg_odeng == 3) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "I thought you left to"; mes "deliver that soup to"; @@ -5711,7 +5711,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; @@ -5726,7 +5726,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ } } } else if (hg_odeng == 4) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "Oh, dear, you better"; mes "leave now and deliver"; @@ -5752,7 +5752,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; @@ -5787,7 +5787,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ if (questprogress(.@i)) erasequest .@i; } - getitem 584,3; //Fish_Ball_Soup + getitem Fish_Ball_Soup,3; getexp RENEWAL_EXP?100:1000,0; next; mes "[Cellette]"; @@ -5810,7 +5810,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ hugel,76,134,3 script Neha 4W_F_01,{ if (hg_odeng == 1) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Neha]"; mes "Oh, you have a delivery"; mes "from Cellette, hm? Hmpf!"; @@ -5852,7 +5852,7 @@ hugel,76,134,3 script Neha 4W_F_01,{ close; } } else if (hg_odeng == 6) { - if (countitem(1960) && countitem(584)) { + if (countitem(Whip) && countitem(Fish_Ball_Soup)) { mes "[Neha]"; mes "Finally... My soup!"; mes "And you brought me my Whip!"; @@ -5879,8 +5879,8 @@ hugel,76,134,3 script Neha 4W_F_01,{ mes "ahead and tell Celette that"; mes "you did a good job... I hope"; mes "you come deliver my soup again~"; - delitem 1960,1; //Whip - delitem 584,1; //Fish_Ball_Soup + delitem Whip,1; + delitem Fish_Ball_Soup,1; hg_odeng = 10; changequest 8068,8072; close; @@ -5907,7 +5907,7 @@ hugel,76,134,3 script Neha 4W_F_01,{ hugel,87,139,3 script Maewan 4_M_04,{ if (hg_odeng == 2) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Maewan]"; mes "Oh, finally, I've been"; mes "waiting for my order of"; @@ -5942,7 +5942,7 @@ hugel,87,139,3 script Maewan 4_M_04,{ close; } } else if (hg_odeng == 7 ) { - if (countitem(584) && countitem(7015)) { + if (countitem(Fish_Ball_Soup) && countitem(Bookclip_In_Memory)) { mes "[Maewan]"; mes "Great, you really brought"; mes "me a Bookclip in Memory!"; @@ -5950,8 +5950,8 @@ hugel,87,139,3 script Maewan 4_M_04,{ mes "addition to my collection~"; mes "Oh, and give me my soup."; mes "Thanks again for delivering~"; - delitem 584,1; //Fish_Ball_Soup - delitem 7015,1; //Bookclip in memory + delitem Fish_Ball_Soup,1; + delitem Bookclip_In_Memory,1; //Bookclip in memory hg_odeng = 10; changequest 8069,8073; close; @@ -5985,7 +5985,7 @@ hugel,87,139,3 script Maewan 4_M_04,{ hugel,84,125,3 script Layoma 8_F_GIRL,{ if (hg_odeng == 3) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Layoma]"; mes "You're here to deliver"; mes "my Fish Cake Soup?"; @@ -6013,7 +6013,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{ close; } } else if (hg_odeng == 8) { - if (countitem(584) && countitem(921)) { + if (countitem(Fish_Ball_Soup) && countitem(Mushroom_Spore)) { mes "[Layoma]"; mes "Great! You brought me"; mes "1 Mushroom Spore! This"; @@ -6026,8 +6026,8 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{ mes "for my roommate Cellette"; mes "a little while longer. Oh, and"; mes "please tell her to not to come home so late all the time, okay?"; - delitem 921,1; //Mushroom_Spore - delitem 584,1; //Fish_Ball_Soup + delitem Mushroom_Spore,1; + delitem Fish_Ball_Soup,1; hg_odeng = 10; changequest 8070,8074; close; @@ -6053,7 +6053,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{ hugel,102,161,3 script Erjan 4W_SAILOR,{ if (hg_odeng == 4) { - if (countitem(584)) { + if (countitem(Fish_Ball_Soup)) { mes "[Erjan]"; mes "Well, I thought you'd"; mes "never come to deliver"; @@ -6090,7 +6090,7 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{ close; } } else if (hg_odeng == 9) { - if (countitem(584) && countitem(736)) { + if (countitem(Fish_Ball_Soup) && countitem(White_Platter)) { mes "[Erjan]"; mes "Ah, so you've delivered"; mes "my Fish Cake Soup with some"; @@ -6111,8 +6111,8 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{ mes "Please take your leave,"; mes "and return to Cellette"; mes "with my noble thanks."; - delitem 736,1; //White_Platter - delitem 584,1; //Fish_Ball_Soup + delitem White_Platter,1; + delitem Fish_Ball_Soup,1; hg_odeng = 10; changequest 8071,8075; close; @@ -6779,7 +6779,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{ changequest 8050,8051; end; } else if (hg_ma1 == 11) { - if (countitem(7511) < 5) { + if (countitem(Rune_Of_Darkness) < 5) { mes "[Thierry]"; mes "I understand that gathering"; mes "materials here in the Odin"; @@ -6827,7 +6827,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{ mes "medicine that Thierry"; mes "has made to give to Euslan.^000000"; close2; - delitem 7511,5; //Rune_Of_Darkness + delitem Rune_Of_Darkness,5; hg_ma1 = 12; changequest 8051,8052; end; @@ -6972,7 +6972,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "something to eat as my way"; mes "of saying, ''Thanks a lot~''"; next; - if (checkweight(12063,3) != 1) { + if (checkweight(Dex_Dish03,3) != 1) { mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; @@ -7076,7 +7076,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "fitting, after all. Besides,"; mes "it's really good for you!"; mes "Thanks again for your help~"; - if (checkweight(519,5) != 1) { + if (checkweight(Milk,5) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; @@ -7088,7 +7088,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ } hg_milk = 9; erasequest 12043; - getitem 519,5; //Milk + getitem Milk,5; close; } else if (.@milkreward > 4 && .@milkreward < 8) { mes "[Kurupe]"; @@ -7097,7 +7097,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "right? Come on, you looove"; mes "Orange Potions! Here, you can"; mes "have a bunch as my way of saying thanks for milking Booboo the cow~"; - if (checkweight(502,5) != 1) { + if (checkweight(Orange_Potion,5) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; @@ -7109,7 +7109,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ } hg_milk = 9; erasequest 12043; - getitem 502,5; //Orange_Potion + getitem Orange_Potion,5; close; } else if (.@milkreward > 7 && .@milkreward < 10) { mes "[Kurupe]"; @@ -7119,7 +7119,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "take these Yellow Potions"; mes "as a token of my gratitude"; mes "for milking old Booboo."; - if (checkweight(503,5) != 1) { + if (checkweight(Yellow_Potion,5) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; @@ -7131,7 +7131,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ } hg_milk = 9; erasequest 12043; - getitem 503,5; //Yellow_Potion + getitem Yellow_Potion,5; close; } else { .@milkreward = rand(1,10); @@ -7143,7 +7143,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "it's everything you could"; mes "ever want! Thanks for"; mes "milking Booboo for me~"; - if (checkweight(518,3) != 1) { + if (checkweight(Honey,3) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; @@ -7155,7 +7155,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ } hg_milk = 9; erasequest 12043; - getitem 518,3; //Honey + getitem Honey,3; close; } mes "[Kurupe]"; @@ -7165,7 +7165,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "remember what I packed in"; mes "here, but I'm sure it tastes"; mes "good, and it's good for you~"; - if (checkweight(12111,1) != 1) { + if (checkweight(Food_Package,1) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; @@ -7177,7 +7177,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ } hg_milk = 9; erasequest 12043; - getitem 12111,1; //Food_Package + getitem Food_Package,1; close; } } else { @@ -7273,7 +7273,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ close; } } else if (hg_milk == 5) { - if (!countitem(1110)) { + if (!countitem(Lapier)) { mes "[Burupu]"; mes "Hey, weren't you"; mes "supposed to bring me"; @@ -7290,7 +7290,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "2 Slots and everything!"; mes "I'm gonna start training"; mes "with it right now!"; - delitem 1110,1; //Lapier + delitem Lapier,1; hg_milk = 6; changequest 12041,12042; next; @@ -7512,7 +7512,7 @@ hugel,68,99,3 script Booboo the Cow 4_BULL,{ next; switch(select("Attempt to Milk Booboo:It's not the right time!")) { case 1: - if (countitem(645) > 2) { + if (countitem(Center_Potion) > 2) { switch(rand(1,5)) { case 1: callsub L_MilkCow,"cow_01.wav",3; break; case 2: callsub L_MilkCow,"cow_02.wav",5; break; @@ -7556,7 +7556,7 @@ L_MilkCow: mes "into the comb, it begins"; mes "to chime, and Booboo the"; mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000"; - delitem 645,3; //Center_Potion + delitem Center_Potion,3; soundeffect ""+getarg(0)+"",0; next; soundeffect ""+getarg(0)+"",0; @@ -7944,8 +7944,8 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ cutin "",255; end; case 2: - if (countitem(7511) > 4) { - delitem 7511,5; //Rune_Of_Darkness + if (countitem(Rune_Of_Darkness) > 4) { + delitem Rune_Of_Darkness,5; hg_odin = 6; //Old_Blue_Box changequest 11000,11002; getitem 603,1; @@ -8497,11 +8497,11 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ cutin "hu_laura03.bmp",255; end; case 2: - if (countitem(7511) > 4) { - delitem 7511,5; //Rune_Of_Darkness + if (countitem(Rune_Of_Darkness) > 4) { + delitem Rune_Of_Darkness,5; hg_odin = 16; changequest 11004,11005; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; mes "[Laura]"; mes "Oooh, nice job. It's good"; mes "that we have more of these"; @@ -8575,7 +8575,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ close2; cutin "hu_laura01.bmp",255; end; - } else if (!countitem(7511)) { + } else if (!countitem(Rune_Of_Darkness)) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes ".................."; @@ -8609,7 +8609,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ close2; cutin "hu_laura02.bmp",255; end; - } else if (countitem(7511) == 1) { + } else if (countitem(Rune_Of_Darkness) == 1) { cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "...Only one?"; @@ -8621,7 +8621,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ close2; cutin "hu_laura03.bmp",255; end; - } else if (countitem(7511) == 2) { + } else if (countitem(Rune_Of_Darkness) == 2) { cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "One, two..."; @@ -9045,7 +9045,7 @@ hu_in01,16,20,4 script Ashe 4_F_SISTER,{ mes "the good work~"; close; case 15: - if (countitem(7511) > 4) + if (countitem(Rune_Of_Darkness) > 4) { mes "[Ashe]"; mes "Well, it looks like"; diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index 083609186..9db11716c 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -175,7 +175,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ close; } case 2: - if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) { + if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) { mes "[Fayruz]"; mes "Ah, it's you! Listen,"; mes "I just found a record of"; @@ -303,7 +303,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "sometimes, you know?"; close; case 2: - if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) { + if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) { mes "[Fayruz]"; mes "Oh, really?!"; mes "That's great news!"; @@ -325,10 +325,10 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ next; switch(select("Please, be my guest.:No way, you can't have it.")) { case 1: - if (countitem(7352)) callfunc "Func_JupHist",7352,1; - else if (countitem(7353)) callfunc "Func_JupHist",7353,2; - else if (countitem(7354)) callfunc "Func_JupHist",7354,4; - else if (countitem(7355)) callfunc "Func_JupHist",7352,8; + if (countitem(Transparent_Plate01)) callfunc "Func_JupHist",7352,1; + else if (countitem(Transparent_Plate02)) callfunc "Func_JupHist",7353,2; + else if (countitem(Transparent_Plate03)) callfunc "Func_JupHist",7354,4; + else if (countitem(Transparent_Plate04)) callfunc "Func_JupHist",7352,8; case 2: mes "[Fayruz]"; mes "Mm? Are you serious?"; @@ -519,7 +519,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ next; switch(select("I found another Transparent Plate.:Just visiting, really.")) { case 1: - if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) { + if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) { mes "[Fayruz]"; mes "Hmm, well, we've made as"; mes "much headway as we can"; @@ -535,9 +535,9 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "you take this as my way"; mes "saying ''Thanks?'' You've been"; mes "great, "+strcharinfo(0)+"..."; - if (countitem(7352)) delitem 7352,1; - else if (countitem(7353)) delitem 7353,1; - else if (countitem(7354)) delitem 7354,1; + if (countitem(Transparent_Plate01)) delitem 7352,1; + else if (countitem(Transparent_Plate02)) delitem 7353,1; + else if (countitem(Transparent_Plate03)) delitem 7354,1; else delitem 7355,1; getitem 644,1; close; @@ -1831,7 +1831,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{ cutin "1",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -1842,7 +1842,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7356) > 0) { + if (countitem(Piece_Of_Crest1) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -2121,7 +2121,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{ cutin "2",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -2132,7 +2132,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7357) > 0) { + if (countitem(Piece_Of_Crest2) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -2408,7 +2408,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{ cutin "3",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -2419,7 +2419,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7358) > 0) { + if (countitem(Piece_Of_Crest3) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -2694,7 +2694,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{ cutin "4",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -2705,7 +2705,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7359) > 0) { + if (countitem(Piece_Of_Crest4) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -3030,7 +3030,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{ cutin "1",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3041,7 +3041,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7356) > 0) { + if (countitem(Piece_Of_Crest1) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -3320,7 +3320,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{ cutin "2",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3331,7 +3331,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7357) > 0) { + if (countitem(Piece_Of_Crest2) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -3607,7 +3607,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{ cutin "3",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3618,7 +3618,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7358) > 0) { + if (countitem(Piece_Of_Crest3) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -3895,7 +3895,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{ cutin "4",255; end; } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3906,7 +3906,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{ next; switch(select("Insert a Crest Piece.:Cancel.")) { case 1: - if (countitem(7359) > 0) { + if (countitem(Piece_Of_Crest4) > 0) { mes "^3355FFYou take out your"; mes "Crest Piece and place"; mes "it into the slot where it"; @@ -4244,7 +4244,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ mes "into the slots in order"; mes "for the lever to operate.^000000"; next; - if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) { + if (countitem(Piece_Of_Crest1) > 0 && countitem(Piece_Of_Crest4) > 0 && countitem(Piece_Of_Crest2) > 0 && countitem(Piece_Of_Crest3) > 0) { switch(select("Insert all of your Crest Pieces.")) { case 1: mes "^3300FF*Snap!*^000000"; @@ -4255,10 +4255,10 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ mes "emit a strange light.^000000"; cutin "5-1",2; specialeffect EF_SPHERE; - delitem 7356,1; //Piece_Of_Crest1 - delitem 7359,1; //Piece_Of_Crest4 - delitem 7357,1; //Piece_Of_Crest2 - delitem 7358,1; //Piece_Of_Crest3 + delitem Piece_Of_Crest1,1; + delitem Piece_Of_Crest4,1; + delitem Piece_Of_Crest2,1; + delitem Piece_Of_Crest3,1; next; switch(select("Pull out the Crest Pieces.:Pull the lever.")) { case 1: @@ -4267,10 +4267,10 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ mes "the Crest Pieces"; mes "that you inserted"; mes "into the slots.^000000"; - getitem 7356,1; //Piece_Of_Crest1 - getitem 7359,1; //Piece_Of_Crest4 - getitem 7357,1; //Piece_Of_Crest2 - getitem 7358,1; //Piece_Of_Crest3 + getitem Piece_Of_Crest1,1; + getitem Piece_Of_Crest4,1; + getitem Piece_Of_Crest2,1; + getitem Piece_Of_Crest3,1; close2; cutin "5",255; end; @@ -4304,7 +4304,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ } } } - else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) { select("Insert Crest Pieces."); mes "^3355FFRight now, you don't"; mes "have enough Crest Pieces"; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index afd4b9cc8..4ab0e4cbb 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -66,7 +66,7 @@ OnMyMobDead: } lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{ - if (countitem(7350) > 0) { + if (countitem(Pass) > 0) { mes "[Guard]"; mes "Hold it right th--!"; mes "Oh. I'm sorry. I didn't"; @@ -133,7 +133,7 @@ lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{ } lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{ - if (countitem(7350) > 0) { + if (countitem(Pass) > 0) { mes "[Guard]"; mes "Hold it right th--!"; mes "Oh. I'm sorry. I didn't"; @@ -456,7 +456,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "It's 20 friggin' Jellopies!"; close; case 2: - if (countitem(909) > 19) { + if (countitem(Jellopy) > 19) { mes "[Fishbone]"; mes "Ooh. Hey, good work."; mes "Okay, I can see you're"; @@ -480,7 +480,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "get some stuff ready and"; mes "then I'll tell you what you"; mes "really need to know."; - delitem 909,20; //Jellopy + delitem Jellopy,20; lhz_sincube = 6; close; } @@ -1526,7 +1526,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "Laboratory Permit") { - if (countitem(2657)) { + if (countitem(Lab_Passport)) { mes "^3355FFYou insert the"; mes "Laboratory Permit"; mes "into the slot and the"; @@ -1683,7 +1683,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "Permit^3355FF, knowing that you"; mes "will be needing it later."; lhz_sincube = 10; - getitem 2657,1; //Lab_Passport + getitem Lab_Passport,1; } close; } @@ -2029,7 +2029,7 @@ OnTouch: mes "into each other ever again!"; } Zeny -= .@price; - getitem 12016,.@number; //Speed_Up_Potion + getitem Speed_Up_Potion,.@number; } } } @@ -2135,7 +2135,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ next; friendship = 15; changequest 12005,12006; - getitem 1201,1; //Knife + getitem Knife,1; close; } if (friendship == 13) { @@ -2148,7 +2148,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ mes "my fashionable street clothes?"; close; } - if ((friendship == 12 && countitem(7351) > 0)) { + if ((friendship == 12 && countitem(Friend's_Diary) > 0)) { mes "[Digotz]"; mes "Even if Benkaistein"; mes "did come back, I don't"; @@ -2555,7 +2555,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ cutin "lhz_macu05",255; end; } - if (friendship == 13 && countitem(7351) > 0) { + if (friendship == 13 && countitem(Friend's_Diary) > 0) { cutin "lhz_macu06",2; mes "[Maku]"; mes "Hey, what is that? You want"; @@ -2703,7 +2703,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ mes "that I'm grateful or anything."; cutin "lhz_macu07",255; next; - delitem 7351,1; //Friend's_Diary + delitem Friend's_Diary,1; friendship = 14; if (RENEWAL_EXP) { if (BaseLevel > 90) getexp 70000,0; @@ -3122,7 +3122,7 @@ yuno_in04,107,14,5 script Student 4_M_SAGE_A,{ } yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ - if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 300 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -3166,7 +3166,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ else if (BaseLevel > 75) getexp 400000,0; else getexp 200000,0; } - getitem 7350,1; //Pass + getitem Pass,1; mes "[Benkaistein]"; mes "Anyway, I wish you"; mes "safety in your travels,"; @@ -3175,7 +3175,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ mes "sure to let you know~"; close; } - if ((friendship == 11 && countitem(7351) > 0)) { + if ((friendship == 11 && countitem(Friend's_Diary) > 0)) { mes "[Benkaistein]"; mes "Aw nuts, this is"; mes "taking much longer"; @@ -3351,7 +3351,7 @@ yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{ } if (friendship == 10) { friendship = 11; - getitem 7351,1; //Friend's_Diary + getitem Friend's_Diary,1; mes "^3355FFThis book is labeled,"; mes "''Benkaistein's Journal"; mes "Vol. 6.'' This is probably"; @@ -3369,7 +3369,7 @@ yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{ //== Cursed Spirit Quest =================================== lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { soundeffect "loli_ruri_stand.wav",0; lhz_curse = 1; @@ -3409,7 +3409,7 @@ lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3 lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; lhz_curse = 1; @@ -3449,7 +3449,7 @@ lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3 lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; lhz_curse = 1; @@ -3488,7 +3488,7 @@ lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 lighthalzen,344,278,0 script #kiz03 -1,2,2,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; sc_start SC_CURSE,1000,0; @@ -3539,7 +3539,7 @@ OnTouch_: lhz_in03,178,22,0 script #kiz04 -1,2,2,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { sc_start SC_CURSE,1000,0; soundeffect "tao_gunka_stand.wav",0; @@ -3618,7 +3618,7 @@ OnTouch_: lighthalzen,295,227,0 script #kiz05 -1,2,2,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { sc_start SC_CURSE,1000,0; } @@ -3664,7 +3664,7 @@ OnTouch_: lighthalzen,364,315,0 script #kiz06 -1,3,3,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { sc_start SC_CURSE,1000,0; } @@ -3723,7 +3723,7 @@ OnTouch_: lhz_in01,113,150,0 script #kiz07 -1,3,3,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { sc_start SC_CURSE,1000,0; } @@ -3777,7 +3777,7 @@ OnTouch_: lhz_in01,272,227,0 script #kiz08 -1,2,2,{ OnTouch_: - if (countitem(7345) > 0 ) { + if (countitem(Armlet_Of_Prisoner) > 0 ) { if (lhz_curse == 0) { sc_start SC_CURSE,1000,0; } @@ -3861,7 +3861,7 @@ OnTouch_: lhz_in01,206,129,0 script #kiz09 -1,5,5,{ OnTouch_: - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { if (lhz_curse == 12) { mes "............"; next; @@ -3879,7 +3879,7 @@ OnTouch_: } lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{ - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { if (lhz_curse == 12) { mes "[??]"; mes "Doctor Varmunt,"; @@ -4015,7 +4015,7 @@ lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{ } lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{ - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { if (lhz_curse == 12) { mes "Doctor Varmunt,"; mes "you've finally agreed"; @@ -4151,9 +4151,9 @@ lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{ lhz_in01,282,166,0 script #kiz10 -1,3,3,{ OnTouch_: - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { if (lhz_curse == 16) { - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFThere's something on"; mes "the floor, but you can't"; mes "really take a good look at"; @@ -4307,7 +4307,7 @@ lhz_que01,99,74,5 script #li_Man 1_M_02,{ mes "what this pendant contains.^000000"; lhz_curse = 17; changequest 2090,2091; - getitem 7341,1; //Worn_Out_Pendant + getitem Worn_Out_Pendant,1; close2; warp "lhz_in01",278,162; } @@ -4333,7 +4333,7 @@ OnTouch_: } lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) { mes "[Elder]"; mes "No wonder you look"; @@ -4476,7 +4476,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ close; } else if (lhz_curse == 17) { - if (countitem(7341) > 0) { + if (countitem(Worn_Out_Pendant) > 0) { mes "[Elder]"; mes "Greetings, adventurer."; mes "How goes your search for"; @@ -4533,7 +4533,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ } } else if (lhz_curse == 18) { - if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) { + if ((countitem(Holy_Water) > 4) && (countitem(Bunch_Of_Flowers) > 0) && (countitem(Worn_Out_Pendant) > 0)) { mes "[Elder]"; mes "Good, good."; mes "All is in readiness."; @@ -4573,8 +4573,8 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000"; lhz_curse = 19; changequest 2092,2093; - delitem 523,5; //Holy_Water - delitem 744,1; //Bunch_Of_Flowers + delitem Holy_Water,5; + delitem Bunch_Of_Flowers,1; close; } else { @@ -4802,7 +4802,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ if (lhz_curse == 23) { - if (countitem(7341) > 0) { + if (countitem(Worn_Out_Pendant) > 0) { mes "["+strcharinfo(0)+"]"; mes "Hey there, are"; mes "you feeling alright?"; @@ -4876,7 +4876,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "["+strcharinfo(0)+"]"; mes "Well..."; mes "This is awkward."; - delitem 7341,1; //Worn_Out_Pendant + delitem Worn_Out_Pendant,1; lhz_curse = 24; close; } @@ -4950,7 +4950,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "any idea who might"; mes "have owned this pendant?"; next; - if (countitem(7341) < 1) { + if (countitem(Worn_Out_Pendant) < 1) { mes "[Crippled Girl]"; mes "What are you talking about?"; close; @@ -5003,7 +5003,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ warp "lighthalzen",322,323; end; case 2: - if (countitem(7341) > 0) { + if (countitem(Worn_Out_Pendant) > 0) { mes "[Crippled Girl]"; mes "Did you meet my"; mes "big brother...?"; @@ -5090,7 +5090,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ next; mes "["+strcharinfo(0)+"]"; mes "Yes, I'm sure of that."; - delitem 7341,1; //Worn_Out_Pendant + delitem Worn_Out_Pendant,1; lhz_curse = 25; close; case 2: @@ -5127,7 +5127,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ next; mes "[Setsu]"; mes "I'll try hard!"; - delitem 7341,1; //Worn_Out_Pendant + delitem Worn_Out_Pendant,1; lhz_curse = 25; close; } @@ -5655,8 +5655,8 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ } } else if (lhz_curse == 15) { - if (countitem(746) > 0) { - delitem 746,1; //Glass_Bead + if (countitem(Glass_Bead) > 0) { + delitem Glass_Bead,1; mes "[Wolfchev]"; mes "Yes...! Beads!"; mes "You brought them!"; @@ -5986,7 +5986,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ next; switch(select("Show Evidence:Cancel")) { case 1: - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { mes "^3355FFYou reveal the Handcuffs"; mes "you found in the laboratory,"; mes "and Secretary Slierre's face"; @@ -6094,7 +6094,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "have any evidence, then you"; mes "shouldn't be making rumors..."; next; - if (countitem(7345) > 0) { + if (countitem(Armlet_Of_Prisoner) > 0) { mes "^3355FFYou reveal the Handcuffs"; mes "you found in the laboratory,"; mes "and Secretary Slierre's face"; @@ -6186,7 +6186,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ else if (lhz_curse == 30) { .@li_keka = rand(1,10); if (.@li_keka > 7) { - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Sueii Slierre]"; mes "Oh, I'd like to have"; mes "a word with you. Would"; @@ -6228,8 +6228,8 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "our gratitude, adventurer."; lhz_curse = 31; changequest 2094,2095; - getitem 603,1; //Old_Blue_Box - getitem 12016,10; //Speed_Up_Potion + getitem Old_Blue_Box,1; + getitem Speed_Up_Potion,10; next; mes "[Sueii Slierre]"; mes "Let me promise you"; @@ -6879,7 +6879,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ mes "An error occurred."; close; } - if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9)) + if ((countitem(Pile_Of_Ymir_Heart)) && (countitem(Lab_Staff_Record) > 9) && (countitem(Armlet_Of_Prisoner) > 9)) { mes "[Ghalstein]"; mes "Ah, this looks like a"; @@ -6904,15 +6904,15 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ mes "next mission. Show this to"; mes "him to prove that you are"; mes "working with us. Don't forget."; - delitem 7346,1; //Pile_Of_Ymir_Heart - delitem 7347,10; //Lab_Staff_Record - delitem 7345,10; //Armlet_Of_Prisoner + delitem Pile_Of_Ymir_Heart,1; + delitem Lab_Staff_Record,10; + delitem Armlet_Of_Prisoner,10; lhz_boss = 8; - getitem 7348,1; //Indication_Of_Member01 + getitem Indication_Of_Member01,1; changequest 12016,12017; close; } - else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345))) + else if((!countitem(Pile_Of_Ymir_Heart)) && (!countitem(Lab_Staff_Record)) && (!countitem(Armlet_Of_Prisoner))) { mes "[Ghalstein]"; mes "When you get inside the"; @@ -7008,7 +7008,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ mes "we weren't able to accomplish"; mes "what we set out to do. Still..."; lhz_boss = 44; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; getexp RENEWAL_EXP?180000:1800000,0; completequest 12028; next; @@ -7169,7 +7169,7 @@ yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{ switch( select( "Oh, right!","What are you talking about?" ) ) { case 1: - if(!countitem(7348)) + if(!countitem(Indication_Of_Member01)) { mes "[Gushaar]"; mes "Hey... Umm..."; @@ -7377,7 +7377,7 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) ) { case 1: - if(!countitem(7348)) + if(!countitem(Indication_Of_Member01)) { mes "^3355FFWait a second..."; mes "You don't seem to"; @@ -7462,7 +7462,7 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ } else if(lhz_boss == 16) { - if(!countitem(7342)) + if(!countitem(File01)) { mes "[Hes O'Neil]"; mes "Hm? I thought the"; @@ -7693,7 +7693,7 @@ OnInit: yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{ - if(checkweight(7342,1) != 1) + if(checkweight(File01,1) != 1) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; @@ -7887,7 +7887,7 @@ L_Mission: mes "for me before you leave."; mes "Thank you very much."; lhz_boss = 16; - getitem 7342,1; //File01 + getitem File01,1; changequest 12018,12019; close2; cutin "",255; @@ -7908,7 +7908,7 @@ L_Mission: } else if(lhz_boss == 21) { - if(!countitem(7343)) + if(!countitem(File02)) { mes "[Karl]"; mes "Hm? I was expecting"; @@ -8243,7 +8243,7 @@ L_Mission: } else if(lhz_boss == 37) { - if(!countitem(7344)) + if(!countitem(File03)) { mes "[Karl]"; mes "Did you find any"; @@ -8308,7 +8308,7 @@ L_Mission: } else if(lhz_boss == 39) { - if(!countitem(7343)) + if(!countitem(File02)) { mes "[Karl]"; mes "You don't have the"; @@ -8504,7 +8504,7 @@ L_Mission: } else if(hg_tre == 56) { - if(!countitem(7342)) + if(!countitem(File01)) { mes "["+strcharinfo(0)+"]"; mes "Ah, where did I put the record?"; @@ -8577,7 +8577,7 @@ L_Mission: mes "Thank you so much. "; mes "You can count on me to right what was wrong."; hg_tre = 57; - delitem 7342,1; //File01 + delitem File01,1; getexp RENEWAL_EXP?200000:2000000,0; getitem 617,1; close2; @@ -8730,7 +8730,7 @@ aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{ - if(checkweight(7343,1) != 1) + if(checkweight(File02,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -8854,7 +8854,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{ close; case 2: - if(!countitem(7348)) + if(!countitem(Indication_Of_Member01)) { mes "^3355FFWait..."; mes "You can't show"; @@ -8935,7 +8935,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{ } else if(lhz_boss == 19) { - if(!countitem(7343)) + if(!countitem(File02)) { mes "[Benith]"; mes "Please hurry!"; @@ -8988,7 +8988,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{ mes "The Secret Wing is counting"; mes "on you, brave adventurer."; lhz_boss = 21; - getitem 7343,1; //File02 + getitem File02,1; changequest 12021,12022; next; mes "[Benith]"; @@ -9013,7 +9013,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{ - if(checkweight(7343,1) != 1) + if(checkweight(File02,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -9077,7 +9077,7 @@ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{ mes "I'd be a goner. H-here,"; mes "t-take this with you..."; lhz_boss = 19; - getitem 7343,1; //File02 + getitem File02,1; changequest 12020,12021; next; mes "[Jargeah]"; @@ -9145,7 +9145,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{ if(lhz_boss == 26) { - if(checkweight(7343,1) != 1) + if(checkweight(File02,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -9388,7 +9388,7 @@ lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{ mes "Heh, yeah, just like"; mes "in the movies. I like"; mes "the way you think~"; - if(!countitem(7348)) close; + if(!countitem(Indication_Of_Member01)) close; next; mes "^3355FFYou surrepticiously"; mes "check the researcher's"; @@ -9461,7 +9461,7 @@ lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{ - if(checkweight(7349,1) != 1) + if(checkweight(Indication_Of_Member02,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -9502,7 +9502,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{ mes "stick around for 3 minutes"; mes "at a time. The Secret Archive is to the right of this laboratory."; lhz_boss = 28; - getitem 7349,1; //Indication_Of_Member02 + getitem Indication_Of_Member02,1; changequest 12025,12026; next; mes "[Lestin]"; @@ -9549,7 +9549,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{ } else if(lhz_boss == 35) { - if((!countitem(7349)) || (!countitem(7344))) + if((!countitem(Indication_Of_Member02)) || (!countitem(File03))) { mes "[Lestin]"; mes "My pass will get you inside,"; @@ -9594,7 +9594,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{ mes "Lighthalzen where you"; mes "found her last time. She'll"; mes "know that you're coming."; - delitem 7349,1; //Indication_Of_Member02 + delitem Indication_Of_Member02,1; lhz_boss = 36; changequest 12026,12027; close; @@ -9668,7 +9668,7 @@ OnTouch: switch( select( "Insert Card","Retreat" ) ) { case 1: - if(!countitem(7349)) + if(!countitem(Indication_Of_Member02)) { mes "^3355FFYou forgot to bring"; mes "the card pass that"; @@ -9964,7 +9964,7 @@ lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{ lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{ - if(checkweight(7344,1) != 1) + if(checkweight(File03,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -10235,7 +10235,7 @@ lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{ lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{ - if(checkweight(7346,1) != 1) + if(checkweight(Pile_Of_Ymir_Heart,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -11277,7 +11277,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{ mes "out for myself. Oh, hey..."; next; lhz_rekenber = 20; - getitem 504,1; //White_Potion + getitem White_Potion,1; cutin "lhz_ryo12",2; mes "[Lyozien]"; mes "Here's a little"; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index be7a94e25..6fa9a4f30 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -1084,7 +1084,7 @@ louyang,174,150,5 script Jiu Chi Ling#lou 4_F_CHNDRESS1,{ //== Doctor Quest :: dr_china ============================== lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! Right now, you're over weight, so you cannot receive more items. Please store some of your things in Kafra Storage and try again.^000000"; close; } @@ -1232,7 +1232,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ close; } else if (ch_par == 9) { - if (countitem(7252) < 1) { + if (countitem(Herb_Medicine) < 1) { mes "[Hua Tuo]"; mes "Umm....."; mes "Is that so...?"; @@ -1277,10 +1277,10 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ mes "[Hua Tuo]"; mes "This medicine is not that"; mes "great, but it's an old family secret. I hope it will be useful to you if you find yourself in great danger."; - delitem 7252,1; //Herb_Medicine + delitem Herb_Medicine,1; ch_par = 10; completequest 11056; - getitem 679,2; //Gold_Pill + getitem Gold_Pill,2; getexp RENEWAL_EXP?1000:10000,0; next; mes "[Hua Tuo]"; @@ -1359,7 +1359,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ close; } else if (ch_par == 16) { - if (countitem(7252) < 1) { + if (countitem(Herb_Medicine) < 1) { mes "[Hua Tuo]"; mes "Umm....."; mes "Is that so...?"; @@ -1396,10 +1396,10 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ mes "[Hua Tuo]"; mes "It's not much, but this medicine"; mes "is an old family secret. I hope that it will be of use to you in dangerous situations."; - delitem 7252,1; //Herb_Medicine + delitem Herb_Medicine,1; ch_par = 10; completequest 11056; - getitem 679,2; //Gold_Pill + getitem Gold_Pill,2; getexp RENEWAL_EXP?1000:10000,0; next; mes "[Hua Tuo]"; @@ -1432,7 +1432,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ close; } else if (ch_par == 17) { - if (countitem(7172) > 1 && countitem(7164) > 9 && countitem(7155) > 4 && countitem(7188) > 19 && countitem(7193) > 9 && countitem(7121) > 4) { + if (countitem(Leopard_Talon) > 1 && countitem(Hard_Peach) > 9 && countitem(Poison_Toad's_Skin) > 4 && countitem(Browny_Root) > 19 && countitem(Germinating_Sprout) > 9 && countitem(Honey_Jar) > 4) { mes "[Hua Tuo]"; mes "Hm? Ah, you have returned."; mes "Sorry, I was taking care of my other patients. Have you already gathered the medicines I'll need?"; @@ -1445,16 +1445,16 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ next; mes "[Hua Tuo]"; mes "Please take this as a token of my appreciation. It's not much, but this medicine is an old family secret. I hope it will be helpful to you in dangerous situations."; - delitem 7172,2; //Leopard_Talon - delitem 7164,10; //Hard_Peach - delitem 7155,5; //Poison_Toad's_Skin - delitem 7188,20; //Browny_Root - delitem 7193,10; //Germinating_Sprout - delitem 7121,5; //Honey_Jar - delitem 7252,1; //Herb_Medicine + delitem Leopard_Talon,2; + delitem Hard_Peach,10; + delitem Poison_Toad's_Skin,5; + delitem Browny_Root,20; + delitem Germinating_Sprout,10; + delitem Honey_Jar,5; + delitem Herb_Medicine,1; ch_par = 18; completequest 11057; - getitem 679,5; //Gold_Pill + getitem Gold_Pill,5; getexp RENEWAL_EXP?10000:30000,0; next; mes "[Hua Tuo]"; @@ -1585,7 +1585,7 @@ lou_in02,248,166,2 script Tool Shop Master#lou 4_M_CHNOLD,{ } lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FF * Wait a moment!! *"; mes "Currently you're over weight, so you cannot receive more items into your inventory. Please store some of your items into Kafra Storage and try again.^000000"; close; @@ -1808,7 +1808,7 @@ lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{ mes "we gotta help each other, right? Alright then, I'll see ya around."; ch_par = 16; changequest 11055,11056; - getitem 7252,1; //Herb_Medicine + getitem Herb_Medicine,1; close; } mes "[Jiang Xiayou]"; @@ -2166,7 +2166,7 @@ lou_in02,204,169,0 script Supply Stack#1lou HIDDEN_NPC,{ mes "You found a medicine.^000000"; ch_par = 9; changequest 11050,11056; - getitem 7252,1; //Herb_Medicine + getitem Herb_Medicine,1; next; mes "[Jiang Xiayou]"; mes "What...!"; @@ -2216,7 +2216,7 @@ lou_in02,207,168,0 script Supply Stack#5lou HIDDEN_NPC,{ mes "You found a medicine.^000000"; ch_par = 9; changequest 11050,11056; - getitem 7252,1; //Herb_Medicine + getitem Herb_Medicine,1; next; mes "[Jiang Xiayou]"; mes "Err..."; @@ -2268,7 +2268,7 @@ lou_in02,206,163,0 script Supply Stack#4lou HIDDEN_NPC,{ mes "You found a medicine.^000000"; ch_par = 9; changequest 11050,11056; - getitem 7252,1; //Herb_Medicine + getitem Herb_Medicine,1; next; mes "[Jiang Xiayou]"; mes "Err..."; @@ -2320,7 +2320,7 @@ lou_in02,198,170,0 script Supply Stack#3lou HIDDEN_NPC,{ mes "You found a medicine.^000000"; ch_par = 9; changequest 11050,11056; - getitem 7252,1; //Herb_Medicine + getitem Herb_Medicine,1; next; mes "[Jiang Xiayou]"; mes "Err..."; @@ -2372,7 +2372,7 @@ lou_in02,192,170,0 script Supply Stack#2 HIDDEN_NPC,{ mes "You found a medicine.^000000"; ch_par = 9; changequest 11050,11056; - getitem 7252,1; //Herb_Medicine + getitem Herb_Medicine,1; next; mes "[Jiang Xiayou]"; mes "Err..."; @@ -2417,7 +2417,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ // Remove outdated variable. QL_POISONKING = 0; } - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FF * Wait a minute! *"; mes "Right now, you are carrying too many items with you. Please place some of your items into Kafra Storage and try again.^000000"; close; @@ -2451,7 +2451,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "I lower my head"; mes "feeling homesick."; next; - if ((countitem(506) > 0 || countitem(511) > 0 || countitem(716) > 0) && (ch_poison > 0 && rand(1,300) > 99)) { + if ((countitem(Green_Potion) > 0 || countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0) && (ch_poison > 0 && rand(1,300) > 99)) { switch(select("Ask about the poem.:Ask about his hometown.:Ask about use of Poison.:Ask about his situation.")) { case 1: mes "[Nagash Arses]"; @@ -3155,9 +3155,9 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "Did something happen to him?"; mes "I've been worried since he hasn't come to visit me since you last came to speak with me."; next; - if (countitem(678) > 1) { + if (countitem(Poison_Bottle) > 1) { if (select("Give him Poison Bottle.:Cancel and go to 'Song Zhi Du.") == 1) { - delitem 678,1; //Poison_Bottle + delitem Poison_Bottle,1; mes "[Nagash Arses]"; mes "Huh!?"; mes "Isn't this...!?"; @@ -3401,7 +3401,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ } lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FF * Wait a minute! *"; mes "You're carrying too many items with you right now. Please put some of your things into Kafra Storage and try again.^000000"; close; @@ -3657,11 +3657,11 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "I asked of you?"; next; if (select("Yes.:What do you need again?") == 1) { - if (countitem(939) > 3 && countitem(937) > 9 && countitem(1093) > 9 && countitem(506) > 29) { - delitem 939,4; //Bee_Sting - delitem 937,10; //Posionous_Canine - delitem 1093,10; //Empty_Potion - delitem 506,30; //Green_Potion + if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29) { + delitem Bee_Sting,4; + delitem Posionous_Canine,10; + delitem Empty_Potion,10; + delitem Green_Potion,30; ch_poison = 8; changequest 11072,11073; mes "[Song Zhi Du]"; @@ -3722,8 +3722,8 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ close; } else if (ch_par > 9 && ch_poison == 9) { - if (countitem(7126) > 0) { - delitem 7126,countitem(7126); //Large_Jellopy + if (countitem(Large_Jellopy) > 0) { + delitem Large_Jellopy,countitem(Large_Jellopy); mes "[Song Zhi Du]"; mes "Ah. Thank you,"; mes "I needed this. Now,"; @@ -3774,7 +3774,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ close; } else if (ch_par > 9 && ch_poison == 10) { - if (countitem(939) > 3 && countitem(937) > 9 && countitem(1093) > 9 && countitem(506) > 29 && countitem(7126) > 0) { + if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29 && countitem(Large_Jellopy) > 0) { mes "[Song Zhi Du]"; mes "Oh! You brought"; mes "me everything I need!"; @@ -3785,11 +3785,11 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "who actually understands how"; mes "I feel. Thank you for gathering all of these ^FF0000materials^000000."; next; - delitem 939,countitem(939); //Bee_Sting - delitem 937,countitem(937); //Posionous_Canine - delitem 1093,countitem(1093); //Empty_Potion - delitem 506,countitem(506); //Green_Potion - delitem 7126,countitem(7126); //Large_Jellopy + delitem Bee_Sting,countitem(Bee_Sting); + delitem Posionous_Canine,countitem(Posionous_Canine); + delitem Empty_Potion,countitem(Empty_Potion); + delitem Green_Potion,countitem(Green_Potion); + delitem Large_Jellopy,countitem(Large_Jellopy); mes "[Song Zhi Du]"; mes "Alright, now"; mes "to create the poison."; @@ -3840,7 +3840,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "Now, revenge will be mine!"; next; ch_poison = 11; - getitem 678,2; //Poison_Bottle + getitem Poison_Bottle,2; mes "[Song Zhi Du]"; mes "Hahaha! Now, please"; mes "take this bottle. But be careful. Even if you smell it just a little, it can cause your body to decompose, leading to death."; @@ -3992,7 +3992,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "But before you go, let me give you some poison and a medicinal pill."; mes "I made these with the leftover materials and medicine in the storage."; ch_poison = 14; - getitem 678,3; //Poison_Bottle + getitem Poison_Bottle,3; next; mes "[Song Zhi Du]"; mes "Please take the"; @@ -4070,7 +4070,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "need them any longer."; ch_poison = 21; completequest 11083; - getitem 678,5; //Poison_Bottle + getitem Poison_Bottle,5; next; mes "[Song Zhi Du]"; mes "Thank you"; @@ -4091,7 +4091,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ } lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FF * Wait a minute! *"; mes "Currently, you're carrying too many items. Please put some of your things into Kafra Storage and try again.^000000"; close; @@ -4171,7 +4171,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ next; if (Zeny > 999) { Zeny -= 1000; - getitem 7126,1; //Large_Jellopy + getitem Large_Jellopy,1; mes "[Lady]"; mes "Thank you~"; mes "Now that the fee is paid,"; @@ -4340,7 +4340,7 @@ lou_in01,107,163,0 script #lou_drink1 HIDDEN_NPC,{ mes "^3355FFYou found a drink bottle that's possibly owned by Bai Long, lord of Louyang.^00000"; next; mes "^3355FFYou put the deadly poison into the bottle.^000000"; - delitem 678,1; //Poison_Bottle + delitem Poison_Bottle,1; ch_poison = 13; changequest 11076,11077; close; @@ -4350,10 +4350,10 @@ lou_in01,107,163,0 script #lou_drink1 HIDDEN_NPC,{ close; } else if (ch_poison == 16) { - if (countitem(938) > 0 && countitem(713) > 0) { + if (countitem(Sticky_Mucus) > 0 && countitem(Empty_Bottle) > 0) { mes "^3355FFYou take the drink bottle and replace it with a bottle filled with Sticky Mucus. Hopefully Bai Long won't notice!^000000"; - delitem 938,1; //Sticky_Mucus - delitem 713,1; //Empty_Bottle + delitem Sticky_Mucus,1; + delitem Empty_Bottle,1; ch_poison = 17; changequest 11079,11080; close; @@ -4384,7 +4384,7 @@ lou_in01,118,167,0 script #lou_drink2 HIDDEN_NPC,{ } lou_in01,99,158,4 script Lord#bailong 4_M_CHNGENERL,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FF * Wait a minute! *"; mes "Right now you're carrying too many items. Please put some of your things into Kafra Storage and try again.^000000"; close; @@ -4459,7 +4459,7 @@ lou_in01,99,158,4 script Lord#bailong 4_M_CHNGENERL,{ mes "Please, take this as a token of gratitute. And please deliver this letter to Nagash and Song Zhi Du for me."; ch_poison = 19; changequest 11081,11802; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; next; mes "^3355FFYou obtained ^0000FFBai Long's letter^000000."; next; @@ -4743,9 +4743,9 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{ mes "Since flammable chemicals are not allowed inside government offices, you must keep them well hidden. If the chemicals are equally divided among the eight of you, we might succeed!"; next; QL_REVOL = 8; - getitem 7068,8; //Burn_Tree - getitem 7096,8; //Cold_Magma - getitem 7004,8; //Mud_Lump + getitem Burn_Tree,8; + getitem Cold_Magma,8; + getitem Mud_Lump,8; mes "[Sun Mao]"; mes "There you go. Now, divide these materials equally among the eight of you. The eight of you must fully cooperate with each other, or our plan will fail. Understood?"; close; @@ -4806,14 +4806,14 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{ } } else if (QL_REVOL == 8) { if (@partymember == 8) { - if (countitem(7204) > 7) { + if (countitem(Gunpowder) > 7) { mes "[Sun Mao]"; mes "Welcome back! I see that the mission has been successfully accomplished! Great work, men!"; next; mes "[Sun Mao]"; mes "Finally, we have a weapon to mete out severe retribution to our enemies, the corrupt government officials and the evil martial arts organizations! I appreciate your help, comrades."; next; - delitem 7204,countitem(7204); + delitem 7204,countitem(Gunpowder); ch_make = 0; QL_REVOL = 9; getitem 668,8; @@ -4880,7 +4880,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{ mes "Mao's plans are flawless,"; mes "so I'm sticking to the scenario he's drawn up. You're either improvising needlessly, or you're not really my comrade..."; close; - } else if (countitem(7068) && countitem(7096) && countitem(7004)) { + } else if (countitem(Burn_Tree) && countitem(Cold_Magma) && countitem(Mud_Lump)) { mes "[Hao Chenryu]"; mes "Ah, I see that Mao"; mes "has sent you. I'm sorry"; @@ -4896,13 +4896,13 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{ next; switch(select("Make Gunpowder.:Cancel.")) { case 1: - delitem 7068,1; //Burn_Tree - delitem 7096,1; //Cold_Magma - delitem 7004,1; //Mud_Lump + delitem Burn_Tree,1; + delitem Cold_Magma,1; + delitem Mud_Lump,1; mes "[Hao Chenryu]"; mes "I don't want you to be caught if the soldiers inspect your goods. It will be better if one of you carry a Cart and hide the gunpowder in there."; ch_make = 1; - getitem 7204,1; //Gunpowder + getitem Gunpowder,1; close; case 2: mes "[Hao Chenryu]"; @@ -4930,7 +4930,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{ mes "from your party leader."; close; } - } else if (countitem(7204)) { + } else if (countitem(Gunpowder)) { mes "[Hao Chenryu]"; mes "Be careful!"; mes "It's easy for"; @@ -4947,7 +4947,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{ } lou_in01,45,138,3 script Soldier#1 4_M_CHNSOLDIER,{ - if (countitem(7204)) { + if (countitem(Gunpowder)) { mes "[Soldier]"; mes "Hold on there!"; next; @@ -4965,7 +4965,7 @@ lou_in01,45,138,3 script Soldier#1 4_M_CHNSOLDIER,{ } lou_in01,82,139,7 script Soldier#2 4_M_CHNSOLDIER,{ - if (countitem(7068) || countitem(7096) || countitem(7004)) { + if (countitem(Burn_Tree) || countitem(Cold_Magma) || countitem(Mud_Lump)) { mes "[Soldier]"; mes "I am sorry, but it is prohibited to enter with some of the products"; mes "you are carrying. I cannot let you in."; diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index 380cb3101..dafc377f9 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -182,19 +182,19 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "Thank you!"; close; case 2: - if ((countitem(2213) > 0) && (countitem(1036) > 19) && (countitem(7012) > 199) && (countitem(7065) > 299)) { + if ((countitem(Cat_Hairband) > 0) && (countitem(Dragon_Scale) > 19) && (countitem(Tough_Scalelike_Stem) > 199) && (countitem(Sea_Otter_Leather) > 299)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 2213,1; //Cat_Hairband - delitem 1036,20; //Dragon_Scale - delitem 7012,200; //Tough_Scalelike_Stem - delitem 7065,300; //Sea_Otter_Leather + delitem Cat_Hairband,1; + delitem Dragon_Scale,20; + delitem Tough_Scalelike_Stem,200; + delitem Sea_Otter_Leather,300; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*^000000"; - getitem 5033,1; // Smokie_Hat + getitem Smokie_Hat,1; // Smokie_Hat next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -204,19 +204,19 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 3: - if ((countitem(7033) > 849) && (countitem(7068) > 299) && (countitem(1015) > 0)) { + if ((countitem(Poison_Spore) > 849) && (countitem(Burn_Tree) > 299) && (countitem(Thin_N'_Long_Tongue) > 0)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 7033,850; //Poison_Spore - delitem 7068,300; //Burn_Tree - delitem 1015,1; //Thin_N'_Long_Tongue + delitem Poison_Spore,850; + delitem Burn_Tree,300; + delitem Thin_N'_Long_Tongue,1; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*"; mes "*Wek Wek*^000000"; - getitem 5029,1; // Spore_Hat + getitem Spore_Hat,1; // Spore_Hat next; mes "^555555Thank you for coming by."; mes "Please come again!"; @@ -225,11 +225,11 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 4: - if ((countitem(5037) > 0) && (countitem(7064) > 499)) { + if ((countitem(Fruit_Shell) > 0) && (countitem(Dragon_Fly_Wing) > 499)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 5037,1; //Fruit_Shell - delitem 7064,500; //Dragon_Fly_Wing + delitem Fruit_Shell,1; + delitem Dragon_Fly_Wing,500; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; @@ -237,7 +237,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "*BeepBoopBeepBoop*"; mes "*Beeeeeeoop*^000000"; emotion e_oh; - getitem 5050,1; // Mystery_Fruit_Shell + getitem Mystery_Fruit_Shell,1; // Mystery_Fruit_Shell next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -247,18 +247,18 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 5: - if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){ + if ((countitem(Egg_Shell) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Claw_Of_Desert_Wolf) > 49)){ mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 5015,1; //Egg_Shell - delitem 978,1; //Cobaltblue_Dyestuffs - delitem 7030,50; //Claw_Of_Desert_Wolf + delitem Egg_Shell,1; + delitem Cobaltblue_Dyestuffs,1; + delitem Claw_Of_Desert_Wolf,50; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*OoooEeeeeeee~*^000000"; - getitem 5039,1; // Mottled_Egg_Shell + getitem Mottled_Egg_Shell,1; // Mottled_Egg_Shell next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -268,10 +268,10 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 6: - if (countitem(7047) > 99) { + if (countitem(Alice's_Apron) > 99) { mes "^3355FFYou gingerly place all 100 Aprons into the snowman's mouth.^000000"; next; - delitem 7047,100; //Alice's_Apron + delitem Alice's_Apron,100; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; @@ -279,7 +279,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "*Kapang!*"; mes "*ChoopChoop*"; mes "*Chaaawah!*^000000"; - getitem 5040,1; // Blush + getitem Blush,1; // Blush mes "[Audi]"; mes "^555555Thank you for coming by."; mes "Please come again!"; @@ -291,20 +291,20 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 7: - if ((countitem(539) > 119) && (countitem(982) > 0) && (countitem(949) > 329) && (countitem(1036) > 449)) { + if ((countitem(Piece_Of_Cake) > 119) && (countitem(White_Dyestuffs) > 0) && (countitem(Feather) > 329) && (countitem(Dragon_Scale) > 449)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 539,120; //Piece_Of_Cake - delitem 982,1; //White_Dyestuffs - delitem 949,330; //Feather - delitem 1036,450; //Dragon_Scale + delitem Piece_Of_Cake,120; + delitem White_Dyestuffs,1; + delitem Feather,330; + delitem Dragon_Scale,450; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*"; mes "*Muuuuuuugeeee*^000000"; - getitem 5026,1; // Hat_Of_Cook + getitem Hat_Of_Cook,1; // Hat_Of_Cook next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -314,18 +314,18 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 8: - if ((countitem(2279) > 0) && (countitem(7035) > 49) && (countitem(526) > 99)) { + if ((countitem(Bomb_Wick) > 0) && (countitem(Matchstick) > 49) && (countitem(Royal_Jelly) > 99)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 2279,1; //Bomb_Wick - delitem 7035,50; //Matchstick - delitem 526,100; //Royal_Jelly + delitem Bomb_Wick,1; + delitem Matchstick,50; + delitem Royal_Jelly,100; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*^000000"; - getitem 5028,1; // Candle + getitem Candle,1; // Candle next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -335,20 +335,20 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 9: - if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) { + if ((countitem(Candy) > 9) && (countitem(Candy_Striper) > 4) && (countitem(Well_Baked_Cookie) > 14) && (countitem(Piece_Of_Cake) > 19) && (countitem(Steel) > 9)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 529,10; //Candy - delitem 530,5; //Candy_Striper - delitem 538,15; //Well_Baked_Cookie - delitem 539,20; //Piece_Of_Cake - delitem 999,10; //Steel + delitem Candy,10; + delitem Candy_Striper,5; + delitem Well_Baked_Cookie,15; + delitem Piece_Of_Cake,20; + delitem Steel,10; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*^000000"; - getitem 5024,1; // Hat_Of_Cake + getitem Hat_Of_Cake,1; // Hat_Of_Cake next; mes "[Audi]"; mes "^555555Thank you for coming by."; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 7783e2020..077072fdc 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -60,9 +60,9 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{ mes "[William]"; mes "To produce a ^3355FFStop Post^000000, we need ^3355FF91100 Zeny^000000, ^3355FF50 Trunk^000000 and ^3355FF1 Black Dyestuffs^000000."; next; - if ((countitem(1019) > 49) && (countitem(983) > 0) && (Zeny > 91099)) { - delitem 1019,50; //Wooden_Block - delitem 983,1; //Black_Dyestuffs + if ((countitem(Wooden_Block) > 49) && (countitem(Black_Dyestuffs) > 0) && (Zeny > 91099)) { + delitem Wooden_Block,50; + delitem Black_Dyestuffs,1; Zeny -= 91100; mes "[William]"; mes "Here you are~!"; @@ -71,7 +71,7 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{ mes "just for you!"; mes "Thank you for stopping by!"; mes "...Get the joke?"; - getitem 2272,1; // Stop_Post + getitem Stop_Post,1; // Stop_Post close; } else { @@ -121,19 +121,19 @@ moc_ruins,118,176,4 script Alchemist 1_M_WIZARD,{ mes "And ^3355FF50000 Zeny^000000!"; close; case 2: - if ((countitem(2243) > 0) && (countitem(999) > 99) && (Zeny > 49999)) { + if ((countitem(Spinning_Eyes) > 0) && (countitem(Steel) > 99) && (Zeny > 49999)) { mes "[Marius]"; mes "Perfect, perfect !"; mes "Now my masterpiece will be complete!"; mes "Muhahahaha !"; next; - delitem 2243,1; //Spinning_Eyes - delitem 999,100; //Steel + delitem Spinning_Eyes,1; + delitem Steel,100; Zeny -= 50000; mes "[Marius]"; mes "Here you are!"; mes "Binoculars !"; - getitem 2296,1; // Binoculars + getitem Binoculars,1; // Binoculars next; mes "[Marius]"; mes "Just remember..."; @@ -169,7 +169,7 @@ morocc,43,108,5 script Sharp-Looking Kid#dan_07 4_KID01,{ close; } else { - if (countitem(7416) > 0) { + if (countitem(Letter_Of_Recommend) > 0) { mes "[Jack]"; mes "A letter of recommendation?"; mes "Oh, boy. Looks like you've brought me a very, very old relic from the past."; @@ -329,7 +329,7 @@ que_job01,81,79,5 script Idle Knight#dan_08 4_M_JOB_KNIGHT1,{ } que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -371,7 +371,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ next; switch(select("Tropical Sograt:Vermilion on the Beach:Do you offer any free drinks?")) { case 1: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Master]"; mes "Hey, why did you bring"; mes "so much stuff with you?"; @@ -401,7 +401,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "my friend, and drink it as"; mes "deeply as you would life."; Zeny -= 800; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; } close; } @@ -424,13 +424,13 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "already lucky to be here."; mes "Hey, enjoy your drink~"; Zeny -= 1000; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; close; } } } case 2: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Master]"; mes "Hey, why did you bring"; mes "so much stuff with you?"; @@ -460,7 +460,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "my friend, and drink it as"; mes "deeply as you would life."; Zeny -= 800; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; } close; } @@ -483,7 +483,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "already lucky to be here."; mes "Hey, enjoy your drink~"; Zeny -= 1000; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; close; } } @@ -513,7 +513,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "Huh?"; next; select("Show him the Letter of Recommendation."); - if (countitem(7416) > 0) { + if (countitem(Letter_Of_Recommend) > 0) { mes "[Master]"; mes "Ah.. I think you're little too late."; mes "I've got nothing to say if this's about the request sent to each guild."; @@ -804,14 +804,14 @@ que_job01,16,21,5 script Valdes#moc_master_1 1_M_JOBTESTER,{ mes "I'm really stressed out right now."; mes "If you're here for the request that we made earlier, you can just forget about it."; } - if (countitem(7417) > 0) { - delitem 7417,countitem(7417); //Mission_ScrollA + if (countitem(Mission_ScrollA) > 0) { + delitem Mission_ScrollA,countitem(Mission_ScrollA); } - if (countitem(7418) > 0) { - delitem 7418,countitem(7418); //Mission_ScrollB + if (countitem(Mission_ScrollB) > 0) { + delitem Mission_ScrollB,countitem(Mission_ScrollB); } - if (countitem(7416) > 0) { - delitem 7416,countitem(7416); //Letter_Of_Recommend + if (countitem(Letter_Of_Recommend) > 0) { + delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend); } close; @@ -948,7 +948,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, } --.@partymembercount; } - if ((.@onlinemembers > 1) && (countitem(7826) > 0)) { + if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "......"; next; @@ -961,7 +961,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, warp "moc_fild21",38,193; end; } - else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) { + else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you."; next; @@ -972,7 +972,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "...You understand that, right? Please go back to the site, and come back in a party of at least 2 members. Thank you."; close; } - else if (countitem(7826) < 1) { + else if (countitem(Continental_Guard_Paper) < 1) { mes "[Continental Guard]"; mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point."; close; @@ -1013,7 +1013,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, } switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morroc's Accident Site:Cancel Conversation")) { case 1: - if ((.@onlinemembers > 1) && (countitem(7826) > 0)) { + if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "......"; next; @@ -1026,7 +1026,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, warp "moc_fild21",38,193; end; } - else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) { + else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you."; next; @@ -1037,7 +1037,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "...You understand that, right? Please go back to the site, and come back in a party of at least 2 members. Thank you."; close; } - else if (countitem(7826) < 1) { + else if (countitem(Continental_Guard_Paper) < 1) { mes "[Continental Guard]"; mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point."; close; @@ -1046,7 +1046,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, close; } case 2: - if ((.@onlinemembers > 1) && (countitem(7826) > 0)) { + if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "......"; next; @@ -1059,7 +1059,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, warp "moc_fild22",38,193; end; } - else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) { + else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you."; next; @@ -1070,7 +1070,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "...So please go back to the site, and come back in a party of at least 2 members. Thank you."; close; } - else if (countitem(7826) < 1) { + else if (countitem(Continental_Guard_Paper) < 1) { mes "[Continental Guard]"; mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point."; close; @@ -1423,7 +1423,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "So, did you find ^0000FF30 Live Coals^000000? You didn't come empty-handed, did you?"; next; - if (countitem(7098) > 29) { + if (countitem(Live_Coal) > 29) { mes "[Chief Balrog]"; mes "Let's see... One, two, three... Thirty, you've brought them all. Well, this was a pretty simple task. All it takes is time and a little effort. Anyone could do it."; next; @@ -1471,7 +1471,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ next; mes "[Chief Balrog]"; mes "Please bring me ^0000FF50 Glacial Hearts^000000. The faster you get them here, the better."; - delitem 7098,30; //Live_Coal + delitem Live_Coal,30; rebirth_moc_edq = 3; changequest 3051,3052; close; @@ -1490,14 +1490,14 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "So, did you find 50 Glacial Hearts?"; next; - if (countitem(7561) > 49) { + if (countitem(Ice_Heart) > 49) { mes "[Chief Balrog]"; mes "Thank you. I'm sure that my soldiers will appreciate these... Those guys aren't used to the desert, and could use the relief."; next; mes "[Chief Balrog]"; mes "Well... It looks like you earned this."; - delitem 7561,50; //Ice_Heart - getitem 7826,1; //Continental_Guard_Paper + delitem Ice_Heart,50; + getitem Continental_Guard_Paper,1; rebirth_moc_edq = 4; changequest 3052,3053; next; @@ -1589,7 +1589,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "How? Do you have any proof of your victory?"; next; - if (countitem(7820) > 0) { + if (countitem(Morroc_Skin) > 0) { mes "[Chief Balrog]"; mes "Is... Isn't this?"; next; @@ -1608,7 +1608,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Once again, I thank you for your distinguished service on behalf of the Continental Guard and the Rune-Midgarts Kingdom. I'll report your great achievement to His Majesty right away."; next; - delitem 7820,1; //Morroc_Skin + delitem Morroc_Skin,1; getexp RENEWAL_EXP?200000:2000000,0; rebirth_moc_edq = 7; changequest 3055,3056; @@ -1631,7 +1631,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; next; - getitem 2730,1; //Morroc_Seal + getitem Morroc_Seal,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1663,7 +1663,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; next; - getitem 2731,1; //Morroc_Charm_Stone + getitem Morroc_Charm_Stone,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1695,7 +1695,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; next; - getitem 2732,1; //Morroc_Ring + getitem Morroc_Ring,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1743,7 +1743,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; next; - getitem 2730,1; //Morroc_Seal + getitem Morroc_Seal,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1775,7 +1775,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; next; - getitem 2731,1; //Morroc_Charm_Stone + getitem Morroc_Charm_Stone,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1807,7 +1807,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; next; - getitem 2732,1; //Morroc_Ring + getitem Morroc_Ring,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1936,7 +1936,7 @@ moc_fild21,177,239,0 script Time-Space Gap#edq CLEAR_NPC,1,1,{ mes "You can see the fragments floating in the gap, and the radiating lights are now slowing their movement."; next; mes "You stretch your hand and pick up a lusterless fragment."; - getitem 7820,1; //Morroc_Skin + getitem Morroc_Skin,1; rebirth_moc_edq = 6; changequest 3053,3055; close; @@ -2097,7 +2097,7 @@ moc_fild21,5,5,5 duplicate(MorrocAdmin_sec) Morroc GlobalVar Admin::MorrocAdmin_ //== The Crow of the Fate ================================== moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ if (BaseLevel > 59) { - if (checkweight(703,3) == 0) { + if (checkweight(Hinalle,3) == 0) { mes "- You have too many items in your inventory to proceed with this quest. -"; close; } @@ -2330,7 +2330,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "^660000Quickly blinking his eyes, he made you take Mammi's picture book in your arms"; mes "demanding that you must encase the book so it would not be damaged.^000000"; barmunt_crow = 11; - getitem 7795,1; //Mami_Photo_Album + getitem Mami_Photo_Album,1; next; mes "[Benjamin]"; mes "Oh, right. If you're interested in this author, Oliver Hilpert, I suggest you read the prequel of , ^3131FF^000000 as well as the sequel."; @@ -2360,7 +2360,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ close; } else if (barmunt_crow == 15) { - if ((countitem(7797) == 1) && (countitem(7796) == 1)) { + if ((countitem(Author_Memo) == 1) && (countitem(Author_Autograph) == 1)) { mes "["+ strcharinfo(0) +"]"; mes "Hey, Benjamin!"; mes "I've got the perfect thing to help you appeal to Mammi. Do you want to see?"; @@ -2385,8 +2385,8 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "[Benjamin]"; mes "Maaaammmiii!"; mes "I'm going to see her tomorrow as soon as the morning comes! Mammi, I'm coming!"; - delitem 7797,1; //Author_Memo - delitem 7796,1; //Author_Autograph + delitem Author_Memo,1; + delitem Author_Autograph,1; barmunt_crow = 16; if (RENEWAL_EXP) getexp 90000,90000; @@ -3113,7 +3113,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{ } yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ - if (checkweight(617,3) == 0) { + if (checkweight(Old_Violet_Box,3) == 0) { mes "- You have too many items in your inventory to proceed with this quest. -"; close; } @@ -3126,7 +3126,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ } else if (barmunt_crow == 13) { cutin "oliver_pre",2; - if (countitem(7795) < 1) { + if (countitem(Mami_Photo_Album) < 1) { mes "[Oliver Hilpert]"; mes "Lady Mammi..."; close2; @@ -3186,11 +3186,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "^3131FFThe stepmother = Lover from a past life?!^000000"; close2; specialeffect2 EF_ENHANCE; - delitem 7795,1; //Mami_Photo_Album + delitem Mami_Photo_Album,1; barmunt_crow = 14; - getitem 7796,1; //Author_Autograph - getitem 7797,1; //Author_Memo - getitem 617,1; //Old_Violet_Box + getitem Author_Autograph,1; + getitem Author_Memo,1; + getitem Old_Violet_Box,1; warp "que_ba",270,270; end; } @@ -3326,12 +3326,12 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ } yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ - if (checkweight(617,3) == 0) { + if (checkweight(Old_Violet_Box,3) == 0) { mes "- You have too many items in your inventory to proceed with this quest. -"; close; } if (barmunt_crow == 12) { - if (countitem(7795) < 1) { + if (countitem(Mami_Photo_Album) < 1) { mes "- You felt as if you have left something important behind. -"; close; } @@ -3556,11 +3556,11 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "^3131FFThe stepmother = Lover from a past life?!^000000"; close2; specialeffect2 EF_ENHANCE; - delitem 7795,1; //Mami_Photo_Album + delitem Mami_Photo_Album,1; barmunt_crow = 14; - getitem 7796,1; //Author_Autograph - getitem 7797,1; //Author_Memo - getitem 617,1; //Old_Violet_Box + getitem Author_Autograph,1; + getitem Author_Memo,1; + getitem Old_Violet_Box,1; warp "que_ba",270,270; cutin "",255; end; @@ -4833,14 +4833,14 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "Do you have the 2 reins I mentioned?"; next; - if (countitem(1064) > 1) { + if (countitem(Reins) > 1) { mes "[Inspector]"; mes "Ooh!"; mes "Frankly, I didn't expect you to bring them. You are great."; next; mes "[Inspector]"; mes "Alright, good. You proved your strength for yourself. Now you passed one exam. All but one."; - delitem 1064,2; //Reins + delitem Reins,2; nk_prince = 3; changequest 10001,10002; next; @@ -5982,7 +5982,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this."; completequest 10014; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } mes "[Peter]"; @@ -5998,7 +5998,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "I really feel sorry about bothering you with trifle things. Please take this."; completequest 10014; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } mes "[Peter]"; @@ -6032,7 +6032,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this."; completequest 10014; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } else { @@ -6113,7 +6113,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "Yeah, thank you very much."; mes "Please take care."; - getitem 744,1; //Bunch_Of_Flowers + getitem Bunch_Of_Flowers,1; setquest 10013; if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { @@ -6140,7 +6140,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ aldebaran,132,184,3 script Girl#prince 4W_KID,{ if (questprogress(10013) == 1) { - if (countitem(744) > 0) { + if (countitem(Bunch_Of_Flowers) > 0) { mes "[Girl]"; mes "Wooah, Uncle Peter sent these flowers"; mes "for me?"; @@ -6157,7 +6157,7 @@ aldebaran,132,184,3 script Girl#prince 4W_KID,{ mes "I will go home early and"; mes "Put these flowers in a vase."; mes "Lalala~"; - delitem 744,1; //Bunch_Of_Flowers + delitem Bunch_Of_Flowers,1; changequest 10013,10014; close; } diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index a0fa9d941..82b01b4e7 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -473,15 +473,15 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "If we have all the materials,"; mes "we can prepare for departure!"; next; - if (countitem(7167) > 9 && countitem(7317) > 9 && countitem(7325) > 4 && countitem(7312) > 9) { + if (countitem(Mystery_Iron_Bit) > 9 && countitem(Screw) > 9 && countitem(Tube) > 4 && countitem(Jubilee) > 9) { mes "[Mr. Ibanoff]"; mes "Oh! You got the all materials."; mes "It's enough."; next; - delitem 7167,10; //Mystery_Iron_Bit - delitem 7317,10; //Screw - delitem 7325,5; //Tube - delitem 7312,10; //Jubilee + delitem Mystery_Iron_Bit,10; + delitem Screw,10; + delitem Tube,5; + delitem Jubilee,10; mos_whale_edq = 4; mes "[Mr. Ibanoff]"; mes "Okay, we are at the ready."; @@ -1438,16 +1438,16 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Oh... Did you get all the"; mes "materials?"; next; - if (countitem(7201) > 29 && countitem(7197) > 19 && countitem(7106) > 19 && countitem(7065) > 9) { + if (countitem(Log) > 29 && countitem(Tough_Vines) > 19 && countitem(Goat's_Horn) > 19 && countitem(Sea_Otter_Leather) > 9) { mes "[Aged Stranger]"; mes "You found the right materials."; mes "Okay, I will start to make the"; mes "instrument."; next; - delitem 7201,30; //Log - delitem 7197,20; //Tough_Vines - delitem 7106,20; //Goat's_Horn - delitem 7065,10; //Sea_Otter_Leather + delitem Log,30; + delitem Tough_Vines,20; + delitem Goat's_Horn,20; + delitem Sea_Otter_Leather,10; mos_whale_edq = 34; mes "[Aged Stranger]"; mes "Wait for a moment until I make the"; @@ -1863,7 +1863,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "If you do, I will make"; mes "sure no one ever doubts you."; next; - if (countitem(7762) > 39) { + if (countitem(Yaga_Pestle) > 39) { if(select("Show the Yaga's Pestles.:Do nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Yes, Here you are."; @@ -1906,7 +1906,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "resolve your issue of doubt, traveler?"; next; if(select("Yes, I did.:I am confused.") == 1) { - if (countitem(7762) > 39) { + if (countitem(Yaga_Pestle) > 39) { delitem 7762,40; mes "[Csar Alexsay III]"; mes "Good,"; @@ -2194,7 +2194,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ next; mes "[Prime Minister Dmitree]"; mes "Even though I regard as your effort for the time so, award you. Take it and go out."; - getitem 12702,1; //Old_Bleu_Box + getitem Old_Bleu_Box,1; getexp RENEWAL_EXP?50000:500000,0; mos_whale_edq = 39; close; @@ -2222,7 +2222,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ next; mes "[Prime Minister Dmitree]"; mes "Even though I regard as your effort for the time so, award you. Take it."; - getitem 12702,1; //Old_Bleu_Box + getitem Old_Bleu_Box,1; getexp RENEWAL_EXP?70000:700000,0; mos_whale_edq = 40; close; @@ -2304,7 +2304,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "of our dear Csar and all the people"; mes "in his palace. I will reward your"; mes "efforts, in the name of the Csar."; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; getexp RENEWAL_EXP?100000:1200000,0; mos_whale_edq = 41; close; @@ -3642,7 +3642,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "Oh, you said you wanted an adhesive..."; mes "You're bothering me so much!"; next; - if (countitem(7763) > 9 && countitem(7134)) { + if (countitem(Sticky_Herb) > 9 && countitem(Medicine_Bowl)) { mes "[Victor]"; mes "Give me the stuff! I'll make it quickly. You're annoying me!"; next; @@ -3791,7 +3791,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Would you like another pancake?"; next; if(select("Yes:No") == 1) { - if (countitem(7031) && countitem(519) > 1 && countitem(504) > 1 && countitem(548) && countitem(1019) && countitem(518)) { + if (countitem(Old_Frying_Pan) && countitem(Milk) > 1 && countitem(White_Potion) > 1 && countitem(Cheese) && countitem(Wooden_Block) && countitem(Honey)) { mes "[Larissa]"; mes "Let me check if you have all the ingredients."; mes "A frying pan, milk... potion that softens the dough, cheese..honey..and firewood."; @@ -3961,7 +3961,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{ next; } } - if (!checkweight(1026, .@input)) { + if (!checkweight(Acorn, .@input)) { mes "[Acorn Dealer]"; mes "Hello, I think you can't get acorns"; mes "now. You're carrying too many"; @@ -4000,7 +4000,7 @@ OnTouch: next; mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -"; next; - if (countitem(1026) > 19) { + if (countitem(Acorn) > 19) { switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) { case 1: mes "- You take one of acorns out and hold it out to the squirrel. -"; @@ -4106,7 +4106,7 @@ mosk_in,215,46,5 script #babayaga -1,7,7,{ end; OnTouch: if (!mos_nowinter) { - if (countitem(7762) > 39 && BaseLevel > 59) { + if (countitem(Yaga_Pestle) > 39 && BaseLevel > 59) { mos_nowinter = 2; mes "[Baba Yaga, the Horrible]"; mes "Who the hell are you?"; @@ -4122,7 +4122,7 @@ OnTouch: mes "[Baba Yaga, the Horrible]"; mes "Who, who are you?"; close; - } else if (countitem(7762) > 39 && BaseLevel < 60) { + } else if (countitem(Yaga_Pestle) > 39 && BaseLevel < 60) { mes "[Baba Yaga, the Horrible]"; mes "Hohoho~"; mes "You cannot beat my friends!"; @@ -4144,7 +4144,7 @@ OnTouch: warp "mosk_dun02",53,217; end; } else if (mos_nowinter == 1) { - if (countitem(7762) > 39 && BaseLevel > 59) { + if (countitem(Yaga_Pestle) > 39 && BaseLevel > 59) { mos_nowinter = 2; mes "[Baba Yaga, the Horrible]"; mes "Who the hell are you."; @@ -4160,7 +4160,7 @@ OnTouch: mes "[Baba Yaga, the Horrible]"; mes "Who, who are you?"; close; - } else if (countitem(7762) > 39 && BaseLevel < 60) { + } else if (countitem(Yaga_Pestle) > 39 && BaseLevel < 60) { mes "[Baba Yaga, the Horrible]"; mes "You, chicken,"; mes "I need to kick your ass more."; @@ -4498,12 +4498,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ break; } } - if (!.@f && (countitem(730) || countitem(731) || countitem(732))) { + if (!.@f && (countitem(Crystal_Jewel) || countitem(Crystal_Jewel_) || countitem(Crystal_Jewel__))) { for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) delitem .@n[.@i],.@n[.@i+1]; - if (countitem(730)) delitem 730,1; - else if (countitem(731)) delitem 731,1; - else if (countitem(732)) delitem 732,1; + if (countitem(Crystal_Jewel)) delitem 730,1; + else if (countitem(Crystal_Jewel_)) delitem 731,1; + else if (countitem(Crystal_Jewel__)) delitem 732,1; mos_nowinter = 8; mes "[Baba Yaga, the Horrible]"; mes "Right, you got them all."; @@ -4593,12 +4593,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ break; } } - if (!.@f && (countitem(730) || countitem(731) || countitem(732))) { + if (!.@f && (countitem(Crystal_Jewel) || countitem(Crystal_Jewel_) || countitem(Crystal_Jewel__))) { for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) delitem .@n[.@i],.@n[.@i+1]; - if (countitem(730)) delitem 730,1; - else if (countitem(731)) delitem 731,1; - else if (countitem(732)) delitem 732,1; + if (countitem(Crystal_Jewel)) delitem 730,1; + else if (countitem(Crystal_Jewel_)) delitem 731,1; + else if (countitem(Crystal_Jewel__)) delitem 732,1; mos_nowinter = 8; mes "[Baba Yaga, the Horrible]"; mes "Right, you got them all."; @@ -4683,7 +4683,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "the magic gourd bottle, cough!"; close; } else if (mos_nowinter == 9) { - if (countitem(7761)) { + if (countitem(Magic_Gourd_Bottle)) { mes "[Baba Yaga, the Horrible]"; mes "Akkkk?"; mes "Did you really bring it"; @@ -4786,7 +4786,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "what I told"; mes "you to do?"; next; - if (!countitem(7761)) { + if (!countitem(Magic_Gourd_Bottle)) { mes "[Baba Yaga, the Horrible]"; mes "Where is the Gourd Bottle?"; mes "I can't do anything without it."; @@ -5453,7 +5453,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ //- Center of Town - moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{ if (mos_nowinter != 19) end; - if (countitem(7765)) { + if (countitem(Yaga_Secret_Medicine)) { mes "["+strcharinfo(0)+"]"; mes "This place must be"; mes "the center of town..."; @@ -6394,7 +6394,7 @@ mosk_in,131,92,3 script #Csar -1,7,7,{ mes "If you do, I will make"; mes "sure no one ever doubts you."; next; - if (countitem(7762) > 39) { + if (countitem(Yaga_Pestle) > 39) { if(select("Show the Yaga's Pestles.:Do nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Yes, Here you are."; @@ -6443,7 +6443,7 @@ mosk_in,131,92,3 script #Csar -1,7,7,{ //== Shafka Hat :: mos_whale_edq =========================== moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{ - if (!checkweight(1201,1)) { + if (!checkweight(Knife,1)) { mes "Wait a moment!!"; mes "You have too many items."; mes "You can't receive this."; @@ -6509,17 +6509,17 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{ mes "we can make one immediately!"; mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000."; next; - if (countitem(1022) > 19 && countitem(7038) > 9 && countitem(7166) > 9 && countitem(7065) > 19 && countitem(7217)) { + if (countitem(Fox_Tail) > 19 && countitem(Yarn) > 9 && countitem(Soft_Silk_Cloth) > 9 && countitem(Sea_Otter_Leather) > 19 && countitem(Spool)) { mes "[Irina]"; mes "You did well."; mes "Give me the materials. I will make the Shafka."; next; - delitem 1022,20; //Fox_Tail - delitem 7038,10; //Yarn - delitem 7166,10; //Soft_Silk_Cloth - delitem 7065,20; //Sea_Otter_Leather - delitem 7217,1; //Spool - getitem 5243,1; //Chullos + delitem Fox_Tail,20; + delitem Yarn,10; + delitem Soft_Silk_Cloth,10; + delitem Sea_Otter_Leather,20; + delitem Spool,1; + getitem Chullos,1; mes "[Irina]"; mes "Good, I made it. So, how about it?"; mes "Do you like it?"; @@ -6579,7 +6579,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ mes "["+ strcharinfo(0) +"]"; mes "This is a card of one of the monsters that inhabit the Rune Midgard continent."; next; - if (!countitem(4001)) { + if (!countitem(Poring_Card)) { mes "[Sage]"; mes "...?!"; mes "What are you talking about?"; @@ -6984,7 +6984,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "If you gather all the things necessary, go to Moscovia and find the keymaker. Do me this favor, please."; close; } else if (rhea_rus_main == 47) { - if (countitem(7876)) { + if (countitem(Gold_Key)) { if ($@rus_req02 == 1) { mes "[Girl's Voice]"; mes "I can feel Koshei's energy.. It is not a time to use the key..."; @@ -7272,7 +7272,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ else if (BaseLevel < 86) getexp 45000,2000; else if (BaseLevel < 91) getexp 75000,3000; else if (BaseLevel < 160) getexp 200000,4000; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } else { if (BaseLevel < 56) getexp 13000,3500; else if (BaseLevel < 61) getexp 24600,6150; @@ -7283,7 +7283,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ else if (BaseLevel < 86) getexp 340408,85102; else if (BaseLevel < 91) getexp 418460,104615; else if (BaseLevel < 99) getexp 888140,222035; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } donpcevent "Gray Wolf#rus05::OnDisable"; donpcevent "Maria Morebna#rus46::OnDisable"; @@ -7472,7 +7472,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ rhea_rus_main = 7; close; } else if (rhea_rus_main == 7) { - if (countitem(999) > 24) { + if (countitem(Steel) > 24) { mes "[The Blacksmith]"; mes "Ohhh, that was faster than I expected!"; next; @@ -7528,7 +7528,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "The faster you get me the materials, The faster you can help Maria Morebna."; close; } else if (rhea_rus_main == 8) { - if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) { + if (countitem(Cardinal_Jewel_) > 1 && countitem(Gold) > 2 && countitem(Red_Ring) && countitem(Lusalka_Hair) > 1 && countitem(Golden_Thread) > 9) { if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { @@ -7574,11 +7574,11 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "[The Blacksmith]"; mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith."; next; - if (countitem(2429) || countitem(2430)) { + if (countitem(Iron_Boots01) || countitem(Iron_Boots02)) { mes "[The Blacksmith]"; mes "The forest is dangerous. Be very careful in there!"; mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!"; - if (countitem(2429)) delitem 2429,1; else delitem 2430,1; + if (countitem(Iron_Boots01)) delitem 2429,1; else delitem 2430,1; rhea_rus_main = 9; close; } @@ -7770,7 +7770,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "["+ strcharinfo(0) +"]"; mes "...Listen to... this."; next; - if (countitem(7883)) { + if (countitem(Pointed_Wooden_Flute)) { mes "- You play the flute -"; next; mes "^ff0000Red ring that my father gave me^000000"; @@ -7872,9 +7872,9 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ next; mes "[Vassili Grandpapa]"; mes "...It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it..."; - delitem 7883,1; //Pointed_Wooden_Flute + delitem Pointed_Wooden_Flute,1; rhea_rus_ring = 10; - getitem 7877,1; //Red_Ring + getitem Red_Ring,1; if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 470,0; else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0; @@ -7886,7 +7886,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ else if (BaseLevel > 85 && BaseLevel < 91) getexp 8500,0; else if (BaseLevel > 90 && BaseLevel < 99) getexp 30000,0; else { - getitem 607,1; //Yggdrasilberry + getitem Yggdrasilberry,1; getexp 30000,0; } } else { @@ -7899,7 +7899,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ else if (BaseLevel > 80 && BaseLevel < 86) getexp 85102,0; else if (BaseLevel > 85 && BaseLevel < 91) getexp 104615,0; else if (BaseLevel > 90 && BaseLevel < 99) getexp 222035,0; - else getitem 607,1; //Yggdrasilberry + else getitem Yggdrasilberry,1; } close; } @@ -8004,17 +8004,17 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ warp "moscovia",220,210; end; } else if (rhea_rus_ring == 3) { - if (countitem(748) > 0 || countitem(749) > 0) { + if (countitem(Witherless_Rose) > 0 || countitem(Frozen_Rose) > 0) { mes "[Ryubaba]"; mes "What? Why are you here? You get of my..."; next; mes "[Ryubaba]"; mes "...Is that for me?"; next; - if (countitem(748) || countitem(749)) { + if (countitem(Witherless_Rose) || countitem(Frozen_Rose)) { mes "[Ryubaba]"; mes "Ok. Well, I forgive you."; - if (countitem(748)) delitem 748,1; else delitem 749,1; + if (countitem(Witherless_Rose)) delitem 748,1; else delitem 749,1; rhea_rus_ring = 4; close; } @@ -8094,7 +8094,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "["+ strcharinfo(0) +"]"; mes "... Listen to this song."; next; - if (countitem(7883) > 0) { + if (countitem(Pointed_Wooden_Flute) > 0) { mes "- You play the flute -"; next; mes "^ff0000Red ring that my father gave me^000000"; @@ -8188,9 +8188,9 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ next; mes "[Ryubaba]"; mes "I have to repent for my sins and atone for them for the rest of my life."; - delitem 7883,1; //Pointed_Wooden_Flute + delitem Pointed_Wooden_Flute,1; rhea_rus_ring = 9; - getitem 7877,1; //Red_Ring + getitem Red_Ring,1; if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 470,0; else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0; @@ -8202,7 +8202,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ else if (BaseLevel > 85 && BaseLevel < 91) getexp 8500,0; else if (BaseLevel > 90 && BaseLevel < 99) getexp 30000,0; else { - getitem 607,1; //Yggdrasilberry + getitem Yggdrasilberry,1; getexp 30000,0; } } else { @@ -8215,7 +8215,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ else if (BaseLevel > 80 && BaseLevel < 86) getexp 85102,0; else if (BaseLevel > 85 && BaseLevel < 91) getexp 104615,0; else if (BaseLevel > 90 && BaseLevel < 99) getexp 222035,0; - else getitem 607,1; //Yggdrasilberry + else getitem Yggdrasilberry,1; } close; } @@ -8272,7 +8272,7 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{ mes "[Little Boy]"; mes "I don't like her cause she doesn't give me candies or cookies. Although she is beautiful, her temper is so bad..."; next; - if (countitem(529) || countitem(538)) { + if (countitem(Candy) || countitem(Well_Baked_Cookie)) { mes "[Little Boy]"; mes "Ah, do you have candies or cookies?"; next; @@ -8289,10 +8289,10 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{ mes "[Little Boy]"; mes "Ah, I will inform you of something!"; next; - if (countitem(529)) { + if (countitem(Candy)) { mes "[Little Boy]"; mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her."; - if (countitem(529)) delitem 529,1; else delitem 538,1; + if (countitem(Candy)) delitem 529,1; else delitem 538,1; rhea_rus_ring = 3; close; } @@ -8364,7 +8364,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ rhea_rus_ring = 6; close; } else if (rhea_rus_ring == 6) { - if (countitem(7882) > 24) { + if (countitem(Pointed_Branch) > 24) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { mes "["+ strcharinfo(0) +"]"; @@ -8446,7 +8446,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ //- Pointed Trees (Wooden Flute) - - script PTree#rusmain -1,{ if (rhea_rus_ring == 6) { - if (countitem(7882) < 50) { + if (countitem(Pointed_Branch) < 50) { if (rand(1,3) == 2) { mes "- I avoid the thorns and -"; mes "- cut off a branch!! -"; @@ -8610,7 +8610,7 @@ OnTouch: if (gettime(GETTIME_HOUR) >= 23 || gettime(GETTIME_HOUR) <= 5) { mes "- Splash !! -"; next; - if (countitem(523) > 0) { + if (countitem(Holy_Water) > 0) { mes "- You hear a splashing sound -"; mes "- and see something gleaming -"; donpcevent "Lusalka#rus23::OnEnable"; @@ -8635,7 +8635,7 @@ OnTouch: if (gettime(GETTIME_HOUR) >= 23 || gettime(GETTIME_HOUR) <= 5) { mes "- Splash !! -"; next; - if (countitem(523) > 0) { + if (countitem(Holy_Water) > 0) { mes "-You hear splashing sound and see something gleaming-"; donpcevent "Lusalka#rus23::OnEnable"; close; @@ -8681,7 +8681,7 @@ OnTouch: //- Lusalka (Lusalka's Hair) - mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ - if (countitem(523)) { + if (countitem(Holy_Water)) { if (rhea_rus_main < 8) { mes "[Lusalka]"; mes "...Your alive..."; @@ -9642,7 +9642,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Ok, the materials for the key are..."; next; - if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) { + if (countitem(Cardinal_Jewel_) > 1 && countitem(Gold) > 2 && countitem(Red_Ring) && countitem(Lusalka_Hair) > 1 && countitem(Golden_Thread) > 9) { mes "[Baba Yaga]"; mes "You have already gatered all the materials?"; next; @@ -9750,7 +9750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; close; } else if (rhea_rus_main == 27) { - if (countitem(7881) > 0) { + if (countitem(Book_Of_Magic) > 0) { mes "[Baba Yaga]"; mes "Ho, did you buy the magic book? Give it to me. I will try it out."; next; @@ -9865,7 +9865,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ getitem 7876,1; close; } else if (rhea_rus_main == 43) { - if (countitem(7880)) { + if (countitem(Babayaga_Silver_Spoon)) { mes "["+ strcharinfo(0) +"]"; mes "I have done your favor! I found and got the silver spoons!"; next; @@ -9974,7 +9974,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ rhea_rus_main = 50; close; } else if (rhea_rus_main == 50) { - if (countitem(523) && countitem(12020) && countitem(610) > 1 && countitem(520) > 9) { + if (countitem(Holy_Water) && countitem(Water_Of_Darkness) && countitem(Leaf_Of_Yggdrasil) > 1 && countitem(Leaflet_Of_Hinal) > 9) { mes "[Baba Yaga]"; mes "Kehe, you are very quick."; next; @@ -10083,12 +10083,12 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; switch(select("Condensed Red Potion:Condensed Yellow Potion:Cancel")) { case 1: - if (countitem(501) > 0 && countitem(1092) > 0 && countitem(7134) > 0 && countitem(512) > 4) { + if (countitem(Red_Potion) > 0 && countitem(Empty_Cylinder) > 0 && countitem(Medicine_Bowl) > 0 && countitem(Apple) > 4) { if (Zeny > 19) { - .@red_potion01 = countitem(501); - .@red_tube01 = countitem(1092); - .@red_cup01 = countitem(7134); - .@red_apple01 = countitem(512); + .@red_potion01 = countitem(Red_Potion); + .@red_tube01 = countitem(Empty_Cylinder); + .@red_cup01 = countitem(Medicine_Bowl); + .@red_apple01 = countitem(Apple); .@red_zeny01 = Zeny; while(1) { if (!.@red_potion01 || !.@red_tube01 || !.@red_cup01 || .@red_apple01 < 5 || .@red_zeny01 < 20) break; @@ -10136,7 +10136,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ .@redapple_send = .@input * 5; .@redzeny_send = .@input * 20; .@total_red01 = .@input; - if (countitem(501) < .@redpotion_send || countitem(1092) < .@redtube_send || countitem(7134) < .@redcup_send || countitem(512) < .@redapple_send || Zeny < .@redzeny_send) { + if (countitem(Red_Potion) < .@redpotion_send || countitem(Empty_Cylinder) < .@redtube_send || countitem(Medicine_Bowl) < .@redcup_send || countitem(Apple) < .@redapple_send || Zeny < .@redzeny_send) { mes "[Baba Yaga]"; mes "Where are the materials?"; mes "They are not enough! Check them and come back again! Kehehehehe."; @@ -10170,12 +10170,12 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "To make Condensed Red Potions, I need ^0000ff1 Red Potion, 1 Empty Test Tube, 1 Medicine Bowl, 5 Apples and 20 Zeny^000000."; close; case 2: - if (countitem(503) && countitem(1092) && countitem(7134) && countitem(513) > 9) { + if (countitem(Yellow_Potion) && countitem(Empty_Cylinder) && countitem(Medicine_Bowl) && countitem(Banana) > 9) { if (Zeny > 49) { - .@yell_potion01 = countitem(503); - .@yell_tube01 = countitem(1092); - .@yell_cup01 = countitem(7134); - .@yell_banana01 = countitem(513); + .@yell_potion01 = countitem(Yellow_Potion); + .@yell_tube01 = countitem(Empty_Cylinder); + .@yell_cup01 = countitem(Medicine_Bowl); + .@yell_banana01 = countitem(Banana); .@yell_zeny01 = Zeny; while(1) { if (!.@yell_potion01 || !.@yell_tube01 || !.@yell_cup01 || .@yell_banana01 < 10 || .@yell_zeny01 < 50) break; @@ -10223,7 +10223,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ .@yellbanana_send = .@input*10; .@yellzeny_send = .@input*50; .@total_yell01 = .@input; - if (countitem(503) < .@yellpotion_send || countitem(1092) < .@yelltube_send || countitem(7134) < .@yellcup_send || countitem(513) < .@yellbanana_send || Zeny < .@yellzeny_send) { + if (countitem(Yellow_Potion) < .@yellpotion_send || countitem(Empty_Cylinder) < .@yelltube_send || countitem(Medicine_Bowl) < .@yellcup_send || countitem(Banana) < .@yellbanana_send || Zeny < .@yellzeny_send) { mes "[Baba Yaga]"; mes "Where are the materials?"; mes "They are not enough! Check them and come back again! Kehehehehe."; @@ -10669,7 +10669,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ } break; case 3: - if (countitem(523)) { + if (countitem(Holy_Water)) { if (rhea_rus_main == 16) { mes "["+ strcharinfo(0) +"]"; mes "If you don't shut up, I will pour Holy Water on you!"; @@ -10808,7 +10808,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{ mes "- As soon as you insert the key into the lock, the eyes of the woman moves and she looks at you -"; next; mes "- Her eyes are made from jewels !! -"; - if (countitem(747)) { + if (countitem(Crystal_Mirror)) { next; mes "["+ strcharinfo(0) +"]"; mes "Arrrrrk? What is this!!"; @@ -11352,7 +11352,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Oh and by the way, I have a present for you!"; next; - if (countitem(519)) { + if (countitem(Milk)) { mes "["+ strcharinfo(0) +"]"; mes "You said you like milk. Here, take this."; next; diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 893476e87..9ff387238 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -289,7 +289,7 @@ ra_in01,301,43,0 script MealConversation Trigger -1,3,3,{ end; OnTouch: - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -435,7 +435,7 @@ OnTouch: changequest 17003,17004; if (Zeny > 3000) { Zeny -= 3000; - getitem 12052,4; //Vit_Dish02 + getitem Vit_Dish02,4; } close; } @@ -1245,7 +1245,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ if (aru_monas == 24) { - if (countitem(7726) < 1) { + if (countitem(Token_Of_King) < 1) { mes "[Larjes]"; mes "Good, you're back."; mes "I know that there's still"; @@ -1288,7 +1288,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "[Larjes]"; mes "Anyway, we better get"; mes "going... This is huge!"; - delitem 7726,1; //Token_Of_King + delitem Token_Of_King,1; aru_monas = 25; changequest 17016,17017; getexp RENEWAL_EXP?100000:1000000,0; @@ -1316,7 +1316,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ } abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ - if (checkweight(7766,1) == 0) { + if (checkweight(Bok_Choy,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1338,7 +1338,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ if(select("Examine Book:Ignore")==1) { aru_monas = 22; changequest 17014,17015; - getitem 7755,1; // Reasearch_Note + getitem Research_Note,1; // Reasearch_Note readbook 7755,1; close; } @@ -1414,7 +1414,7 @@ OnTimer300000: } abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ - if (checkweight(7766,1) == 0) { + if (checkweight(Bok_Choy,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1435,7 +1435,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ mes "This means that"; mes "this man is...!"; aru_monas = 24; - getitem 7726,1; //Token_of_King + getitem Token_Of_King,1; //Token_of_King changequest 17015,17016; hideonnpc "Dead Man#King"; hideoffnpc "Man#King"; @@ -1515,7 +1515,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{ //== Rachel Addition :: aruna_nir ========================== ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1671,7 +1671,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ close2; } else if (aru_monas == 25) { - if (countitem(7755) < 1) { + if (countitem(Research_Note) < 1) { mes "[Niren]"; mes "Still investigating the"; mes "monastery? Perhaps if"; @@ -1702,7 +1702,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "top priority. We won't be able"; mes "to handle it if another threat"; mes "comes from that place."; - delitem 7755,1; //Research_Note + delitem Research_Note,1; aru_monas = 26; completequest 17017; getexp RENEWAL_EXP?50000:500000,0; @@ -2057,7 +2057,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "village in North Rachel."; mes "I hope she'll help us..."; aru_em = 17; - getitem 7343,1; //File02 + getitem File02,1; changequest 2136,2137; close2; } @@ -2071,7 +2071,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ close2; } else if (aru_em == 19) { - if (countitem(7343) > 0) { + if (countitem(File02) > 0) { mes "[High Priestess Niren]"; mes "Have you met with Ishmael?"; next; @@ -2125,7 +2125,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "do this before High"; mes "Priest Vildt realizes"; mes "what we are doing."; - delitem 7343,1; //File02 + delitem File02,1; aru_em = 20; changequest 2139,2140; close2; @@ -2660,7 +2660,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ } ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -2690,7 +2690,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ next; switch(select("Give Her Niren's File:Leave Her Alone")) { case 1: - if (countitem(7343) > 0) { + if (countitem(File02) > 0) { mes "["+ strcharinfo(0) +"]"; mes "You know High Priestess"; mes "Niren, right? This is from her."; @@ -2737,7 +2737,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "I can't let her down after"; mes "she's been so good to us..."; aru_em = 18; - delitem 7343,1; //File02 + delitem File02,1; changequest 2137,2138; close; } @@ -2755,7 +2755,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ } } else if (aru_em == 18) { - if (countitem(725) > 0) { + if (countitem(Red_Jewel) > 0) { mes "["+ strcharinfo(0) +"]"; mes "Would you be able to forge"; mes "a copy of High Priestess"; @@ -2823,9 +2823,9 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "containing a forged"; mes "written approval for"; mes "vacation from Ishmael.^000000"; - delitem 725,1; //Red_Jewel + delitem Red_Jewel,1; aru_em = 19; - getitem 7343,1; //File02 + getitem File02,1; changequest 2138,2139; close; } @@ -3206,7 +3206,7 @@ que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231 //== Muff's Loan :: zdan_total_edq ========================= comodo,224,187,3 script Muff 4_M_04,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Muff]"; mes "You're carrying way too"; mes "much stuff right now."; @@ -3527,14 +3527,14 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "my bond of debt?"; close; } - if ((diamond_edq == 13) && (countitem(7722) > 0)) { + if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) { mes "[Muff]"; mes "You're back! So how"; mes "did it go? I was getting"; mes "pretty anxious... So did"; mes "Dorian's Magic Dryer work?"; next; - delitem 7722,1; //Debt_Note + delitem Debt_Note,1; mes "[Muff]"; mes "Oh! It worked much better"; mes "than I expected! Belder"; @@ -3544,8 +3544,8 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "a meager reward for your help."; completequest 3109; diamond_edq = 14; - getitem 603,1; //Old_Blue_Box - getitem 608,4; //Seed_Of_Yggdrasil + getitem Old_Blue_Box,1; + getitem Seed_Of_Yggdrasil,4; next; mes "[Muff]"; mes "Now that I have my bond"; @@ -3555,7 +3555,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "to keep my treasure now!"; close; } - else if ((diamond_edq == 13) && (countitem(7722) < 1)) { + else if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) { mes "[Muff]"; mes "H-hey! Where's my"; mes "bond of debt?! Don't"; @@ -3769,7 +3769,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ } - script ::Dorian_izlude -1,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; mes "of the working class:"; @@ -4056,18 +4056,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "de Elegance? Let me take"; mes "a glance at what you brought..."; next; - if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) { + if ((countitem(Screw) > 19) && (countitem(Iron_Ore) > 9) && (countitem(Steel) > 4) && (countitem(Cardinal_Jewel) > 1) && (countitem(Red_Gemstone) > 4)) { mes "[Dorian]"; mes "Ah, well done. Now"; mes "that the materials are"; mes "ready, I can instruct you on"; mes "how to repair the machine."; next; - delitem 7317,20; //Screw - delitem 1002,10; //Iron_Ore - delitem 999,5; //Steel - delitem 723,2; //Cardinal_Jewel - delitem 716,5; //Red_Gemstone + delitem Screw,20; + delitem Iron_Ore,10; + delitem Steel,5; + delitem Cardinal_Jewel,2; + delitem Red_Gemstone,5; changequest 3104,3105; diamond_edq = 10; mes "[Dorian]"; @@ -4274,7 +4274,7 @@ OnTouch: } izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; mes "of the working class:"; @@ -4611,7 +4611,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "how you can use it?"; close; } - if ((diamond_edq == 13) && (countitem(7722) < 1)) { + if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) { mes "^3355FFYou lift the main"; mes "operational switch,"; mes "turning on a light and"; @@ -4630,10 +4630,10 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "bond of debt that Muff"; mes "lost? It looks... Perfect!"; changequest 3108,3109; - getitem 7722,1; //Debt_Note + getitem Debt_Note,1; close; } - else if ((diamond_edq == 13) && (countitem(7722) > 0)) { + else if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) { mes "You already used this"; mes "machine to restore the"; mes "bond of debt. There's no"; @@ -4651,7 +4651,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ //== Broken Diamond ======================================== moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Ibrahim]"; mes "You're carrying too much"; mes "stuff with you. Dump it"; @@ -4945,7 +4945,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "much about you, you still"; mes "exceeded my expectations!"; next; - delitem 7723,1; //Diamond_Of_Ruin + delitem Diamond_Of_Ruin,1; mes "[Ibrahim]"; mes "Thank God, I finally"; mes "have this back! Ah, and"; @@ -4955,8 +4955,8 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "did, but I hope you like it."; completequest 3118; diamond_edq = 26; - getitem 732,2; //Crystal_Jewel__ - getitem 603,1; //Old_Blue_Box + getitem Crystal_Jewel__,2; + getitem Old_Blue_Box,1; next; mes "[Ibrahim]"; mes "Now that I have the"; @@ -4992,7 +4992,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "Ah, I appreciate it!"; mes "Now, let's see here..."; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Ibrahim]"; mes "Yes, judging from its"; mes "characteristic shape, this"; @@ -5266,7 +5266,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ close; } case 2: - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Jhonnita]"; mes "Rare emerald, eh?"; mes "It better not be something"; @@ -5377,7 +5377,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "a little gift. Not all of us"; mes "jewelers are as greedy"; mes "as you think we are. Heh."; - getitem 722,1; //Scarlet_Jewel + getitem Scarlet_Jewel,1; diamond_edq = 16; close; case 2: @@ -5410,7 +5410,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "give me a minute to"; mes "appraise your gem."; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Kimeunbang]"; mes "..........."; mes "..........."; @@ -5626,7 +5626,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "I'm curious now. You"; mes "mind if I take a look?"; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Leblo]"; mes "Now, what do we ha--"; mes "Oh. I'm sorry, but I just"; @@ -5683,7 +5683,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ } payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ - if (checkweight(907,1) == 0) { + if (checkweight(Resin,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -5795,7 +5795,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "I need to glue my pot"; mes "back together again?"; next; - if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) { + if ((countitem(Fine_Sand) > 19) && (countitem(Brigan) > 9) && (countitem(Soft_Leaf) > 9) && (countitem(Empty_Bottle) > 4)) { mes "[Wola]"; mes "Great. Give them here."; mes "I should grind this, mix"; @@ -5803,10 +5803,10 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "What were these for again?"; mes "Argh, I'm acting stupid again!"; mes "You mind not watching me?"; - delitem 7043,20; //Fine_Sand - delitem 7054,10; //Brigan - delitem 7194,10; //Soft_Leaf - delitem 713,5; //Empty_Bottle + delitem Fine_Sand,20; + delitem Brigan,10; + delitem Soft_Leaf,10; + delitem Empty_Bottle,5; next; mes "[Wola]"; mes "Just... Just sit in"; @@ -6291,7 +6291,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "Ibrahim's Diamond"; mes "of Destruction?"; next; - getitem 7723,1; //Diamond_Of_Ruin + getitem Diamond_Of_Ruin,1; mes "[Investigator]"; mes "Zzz... Zzz..."; next; @@ -6468,7 +6468,7 @@ OnDisable: } prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Chief Officer]"; mes "You're carrying far too"; mes "much right now. Please"; @@ -6659,7 +6659,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "captured them, and retrieved"; mes "the forbidden book?"; next; - delitem 7724,1; //Forbidden_Secret_Art + delitem Forbidden_Secret_Art,1; mes "[Chief Officer]"; mes "Splendid! Just splendid!"; mes "On behalf of the king,"; @@ -6689,7 +6689,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ } prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ - if (checkweight(907,100) == 0) { + if (checkweight(Resin,100) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -6763,8 +6763,8 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "Heeeey yoooou~"; mes "You bring me wine?"; next; - if (countitem(12049) > 4) { - delitem 12049,5; //Int_Dish04 + if (countitem(Int_Dish04) > 4) { + delitem Int_Dish04,5; mes "[Valdes]"; mes "^666666*Sniff*^000000 Yeeesh, that"; mes "smeells good. This must"; @@ -7892,7 +7892,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "I need to reveal the rest"; mes "of this secret Z Gang letter?"; next; - if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) { + if ((countitem(Live_Coal) > 19) && (countitem(Alchol) > 1) && (countitem(Matchstick) > 0) && (countitem(Burning_Heart) > 9)) { mes "[Gooho Ahn]"; mes "Oh, good. Thanks a lot."; mes "Now I should do my part,"; @@ -7901,10 +7901,10 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "give me a second to"; mes "make some adjustments..."; next; - delitem 7098,20; //Live_Coal - delitem 970,2; //Alchol - delitem 7035,1; //Matchstick - delitem 7097,10; //Burning_Heart + delitem Live_Coal,20; + delitem Alchol,2; + delitem Matchstick,1; + delitem Burning_Heart,10; emotion e_ic; mes "[Gooho Ahn]"; mes "Oh, what? This language..."; @@ -8920,7 +8920,7 @@ OnTimer300000: } z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Louis]"; mes "You mess with the"; mes "Z Gang, you--wait."; @@ -9008,7 +9008,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "I understand."; mes "But how did we lose?!"; close2; - getitem 7724,1; //Forbidden_Secret_Art + getitem Forbidden_Secret_Art,1; changequest 3133,3134; zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; @@ -9040,7 +9040,7 @@ OnInit: } z_agit,99,101,3 script Martha 4W_F_01,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Martha]"; mes "Hey, you're carrying"; mes "too much stuff. You'd"; @@ -9131,7 +9131,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "I understand."; mes "But how did we lose?!"; close2; - getitem 7724,1; //Forbidden_Secret_Art + getitem Forbidden_Secret_Art,1; changequest 3133,3134; zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; @@ -9164,7 +9164,7 @@ OnInit: } z_agit,95,101,3 script Catfoii 4_CAT,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Catfoii]"; mes "You're carrying too"; mes "many items: get rid of"; @@ -9251,7 +9251,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "I understand."; mes "But how did we lose?!"; close2; - getitem 7724,1; //Forbidden_Secret_Art + getitem Forbidden_Secret_Art,1; changequest 3133,3134; zdan_edq = 18; mapwarp "z_agit","moc_fild17",209,235; @@ -9705,15 +9705,15 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "So did you bring"; mes "the stuff I asked?"; next; - if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) { + if ((countitem(Scarlet_Jewel) > 1) && (countitem(Zargon) > 1) && (countitem(Mementos) > 19)) { mes "[Man]"; mes "Nice. You did your part."; mes "And now it's time that"; mes "I fulfilled my part of"; mes "this bargain. Listen up."; - delitem 722,2; //Scarlet_Jewel - delitem 912,2; //Zargon - delitem 934,20; //Mementos + delitem Scarlet_Jewel,2; + delitem Zargon,2; + delitem Mementos,20; treasure_nd = 5; next; mes "[Man]"; @@ -10125,7 +10125,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ } moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ - if (checkweight(907,300) == 0) { + if (checkweight(Resin,300) == 0) { mes "^3355FFYou're carrying too many"; mes "items: there's no way you"; mes "can carry the Treasure"; @@ -10194,9 +10194,9 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ else { treasure_nd = 12; } - getitem 7725,1; //Unlucky_Emerald - getitem 604,1; //Branch_Of_Dead_Tree - getitem 1157,1; //Two_Hand_Sword + getitem Unlucky_Emerald,1; + getitem Branch_Of_Dead_Tree,1; + getitem Two_Hand_Sword,1; sc_start SC_CURSE,10000,0,10000; next; mes "[" + strcharinfo(0) + "]"; @@ -10439,7 +10439,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "My mistake! Say, do you"; mes "mind if I take a look at it?"; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { emotion e_dots; mes "[Shaman]"; mes "So this bauble's the"; @@ -10613,7 +10613,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "my hands! We can't afford"; mes "to waste any more time!"; next; - if (countitem(990) > 0) && (countitem(991) > 0) && (countitem(992) > 0) && (countitem(748) > 0) && (countitem(523) > 0) { + if (countitem(Boody_Red) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Wind_Of_Verdure) > 0) && (countitem(Witherless_Rose) > 0) && (countitem(Holy_Water) > 0) { mes "[Shaman]"; mes "Thank goodness."; mes "Now... Let me begin..."; @@ -10621,11 +10621,11 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "I... I see someone..."; mes "Covered in blood? Yes..."; mes "He's staring at something."; - delitem 990,1; //Boody_Red - delitem 991,1; //Crystal_Blue - delitem 992,1; //Wind_Of_Verdure - delitem 748,1; //Witherless_Rose - delitem 523,1; //Holy_Water + delitem Boody_Red,1; + delitem Crystal_Blue,1; + delitem Wind_Of_Verdure,1; + delitem Witherless_Rose,1; + delitem Holy_Water,1; next; mes "[Shaman]"; mes "There's a sword behind it."; @@ -10724,7 +10724,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ close; } else if (jewel_nd == 20) { - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Shaman]"; mes "Alright. By my pride"; mes "as a shaman, I'll provide"; @@ -10833,7 +10833,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "Emerald, right? Would"; mes "you mind if I take a look?"; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Archeologist]"; mes "Ah, it's no wonder so"; mes "many people want it."; @@ -11014,7 +11014,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ } prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Retired Soldier]"; mes "Why are you carrying"; mes "so much stuff with you?"; @@ -11167,7 +11167,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "He wasn't cut out to fight."; jewel_nd = 30; next; - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[Retired Soldier]"; mes "You know what?"; mes "If you're so worried"; @@ -11183,27 +11183,27 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "I know my will's tough enough"; mes "to resist its curse, you know,"; mes "if it actually exists."; - delitem 7725,1; //Unlucky_Emerald + delitem Unlucky_Emerald,1; jewel_nd = 31; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; if (RENEWAL_EXP) { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 36000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 50000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 80000,0; else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 100000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } else { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 180000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 360000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 500000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 800000,0; else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 1000000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } next; mes "[Retired Soldier]"; @@ -11237,28 +11237,28 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ } } else if (jewel_nd == 30) { - if (countitem(7725) > 0) { - delitem 7725,1; //Unlucky_Emerald + if (countitem(Unlucky_Emerald) > 0) { + delitem Unlucky_Emerald,1; jewel_nd = 31; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; if (RENEWAL_EXP) { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 15000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 20000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 40000,0; else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 50000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } else { - if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry + if (BaseLevel < 66) getitem Yggdrasilberry,1; else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 80000,0; else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 150000,0; else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 200000,0; else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 400000,0; else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 500000,0; - else getitem 617,1; //Old_Violet_Box + else getitem Old_Violet_Box,1; } next; mes "[Retired Soldier]"; @@ -11320,7 +11320,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ close; } else if (jewel_nd == 21) { - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[The Wanderer]"; mes "That... That looks"; mes "just like the emerald"; @@ -11650,7 +11650,7 @@ gef_fild08,182,182,0 script #CallGhost -1,2,2,{ //OnTouch2: OnTouch: if (jewel_nd == 21) { - if (countitem(7725) > 0) { + if (countitem(Unlucky_Emerald) > 0) { mes "[" + strcharinfo(0) + "]"; mes "This must be the place"; mes "that shaman was talking"; @@ -11741,7 +11741,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{ } in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Guildsman]"; mes "You're carrying too"; mes "much stuff on you."; @@ -11906,7 +11906,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "like it. If not, don't"; mes "lemme know. Got it?"; rumour_nd = 22; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } else { @@ -11918,7 +11918,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "like it. If not, don't"; mes "lemme know. Got it?"; rumour_nd = 22; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } } @@ -12155,12 +12155,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ next; switch(select("Give Items:I forgot what you need.")) { case 1: - if ((countitem(1062) > 0) && (countitem(944) > 0) && (countitem(1038) > 0) && (countitem(1060) > 0) && (countitem(1059) > 0)) { - delitem 1062,1; //Pumpkin_Head - delitem 944,1; //Horseshoe - delitem 1038,1; //Petite_DiablOfs_Horn - delitem 1060,1; //Golden_Hair - delitem 1059,1; //Transparent_Cloth + if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) { + delitem Pumpkin_Head,1; + delitem Horseshoe,1; + delitem Petite_DiablOfs_Horn,1; + delitem Golden_Hair,1; + delitem Transparent_Cloth,1; rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; @@ -12314,12 +12314,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ next; switch(select("Give Items:I forgot what you need.")) { case 1: - if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) { - delitem 1062,2; //Pumpkin_Head - delitem 944,3; //Horseshoe - delitem 1038,2; //Petite_DiablOfs_Horn - delitem 1060,3; //Golden_Hair - delitem 1059,1; //Transparent_Cloth + if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { + delitem Pumpkin_Head,2; + delitem Horseshoe,3; + delitem Petite_DiablOfs_Horn,2; + delitem Golden_Hair,3; + delitem Transparent_Cloth,1; rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; @@ -12375,12 +12375,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ next; switch(select("Give Items:I forgot what you need.")) { case 1: - if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) { - delitem 1062,2; //Pumpkin_Head - delitem 944,3; //Horseshoe - delitem 1038,2; //Petite_DiablOfs_Horn - delitem 1060,3; //Golden_Hair - delitem 1059,1; //Transparent_Cloth + if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { + delitem Pumpkin_Head,2; + delitem Horseshoe,3; + delitem Petite_DiablOfs_Horn,2; + delitem Golden_Hair,3; + delitem Transparent_Cloth,1; rumour_nd = 6; mes "[Agent]"; mes "Thanks. This stuff"; @@ -12644,8 +12644,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "You're much quicker"; mes "that I thought you'd be~"; next; - if (countitem(511) > 0) { - delitem 511,1; //Green_Herb + if (countitem(Green_Herb) > 0) { + delitem Green_Herb,1; rumour_nd = 11; mes "[Agent]"; mes "Alright, it's gonna take"; @@ -12670,8 +12670,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "You're much quicker"; mes "that I thought you'd be~"; next; - if (countitem(507) > 0) { - if (countitem(511) > 0) { + if (countitem(Red_Herb) > 0) { + if (countitem(Green_Herb) > 0) { mes "[Agent]"; mes "Ah, a Green Herb!"; mes "Is that what I told"; @@ -12686,7 +12686,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "we did it. Hey, gimmie"; mes "some time to draw a report,"; mes "and then come back later, 'kay?"; - delitem 511,1; //Green_Herb + delitem Green_Herb,1; rumour_nd = 11; close; } @@ -12707,7 +12707,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ } } else { - if (countitem(511) > 0) { + if (countitem(Green_Herb) > 0) { mes "[Agent]"; mes "Alright, it's gonna take"; mes "a while to neutralize all"; @@ -12715,7 +12715,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "we did it. Hey, gimmie"; mes "some time to draw a report,"; mes "and then come back later, 'kay?"; - delitem 511,1; //Green_Herb + delitem Green_Herb,1; rumour_nd = 11; close; } @@ -12789,12 +12789,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "except for the Alcohol."; mes "Did you bring it?"; next; - if (countitem(970) > 0) { + if (countitem(Alchol) > 0) { mes "[Agent]"; mes "Great, now all we"; mes "have to do is wait."; mes "Nice work, partner."; - delitem 970,1; //Alchol + delitem Alchol,1; rumour_nd = 15; close; } @@ -12812,12 +12812,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "except for the Alcohol."; mes "Did you bring it?"; next; - if (countitem(970) > 0) { + if (countitem(Alchol) > 0) { mes "[Agent]"; mes "Great, now all we"; mes "have to do is wait."; mes "Nice work, partner."; - delitem 970,1; //Alchol + delitem Alchol,1; rumour_nd = 14; close; } @@ -12935,7 +12935,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ } comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ - if (checkweight(907,200) == 0) { + if (checkweight(Resin,200) == 0) { mes "[Agent]"; mes "You've got too many"; mes "things on you. Why"; @@ -13054,11 +13054,11 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "[Agent]"; mes "Okay, let me check."; next; - if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) || - (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) || - (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) || - (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) || - (countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) { + if ((countitem(Mr_Smile) > 0) || (countitem(Phantom_Of_Opera) > 0) || (countitem(Opera_Ghost_Mask) > 0) || (countitem(Mr_Scream) > 0) || + (countitem(Welding_Mask) > 0) || (countitem(Goblini_Mask) > 0) || (countitem(Gas_Mask) > 0) || (countitem(Alarm_Mask) > 0) || + (countitem(Goblin_Mask_01) > 0) || (countitem(Goblin_Mask_02) > 0) || (countitem(Goblin_Mask_03) > 0) || (countitem(Goblin_Mask_04) > 0) || + (countitem(Hahoe_Mask) > 0) || (countitem(Tongue_Mask) > 0) || (countitem(Tiger_Mask) > 0) || (countitem(Zherlthsh_Mask) > 0) || + (countitem(Lion_Mask) > 0) || (countitem(Guardian_Lion_Mask) > 0) || (countitem(Bride_Mask) > 0) || (countitem(Kabuki_Mask) > 0)) { mes "[Agent]"; mes "Excellent!"; next; @@ -13131,22 +13131,22 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "with my apologies, 'kay?"; .@sorry_item = rand(1,6); if (.@sorry_item == 1) { - getitem 12044,1; //Str_Dish04 + getitem Str_Dish04,1; } else if (.@sorry_item == 2) { - getitem 12059,1; //Agi_Dish04 + getitem Agi_Dish04,1; } else if (.@sorry_item == 3) { - getitem 12064,1; //Dex_Dish04 + getitem Dex_Dish04,1; } else if (.@sorry_item == 4) { - getitem 12049,1; //Int_Dish04 + getitem Int_Dish04,1; } else if (.@sorry_item == 5) { - getitem 12054,1; //Vit_Dish04 + getitem Vit_Dish04,1; } else if (.@sorry_item == 6) { - getitem 12069,1; //Luk_Dish04 + getitem Luk_Dish04,1; } else { mes "[Agent]"; diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 05f9e6079..89ce0ac2d 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -66,7 +66,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{ mes "for payback. Present!"; mes "*Burrrp*"; nif_esc = rand(1,2); - getitem 7184,1; //Piano_Keyboard + getitem Piano_Keyboard,1; close; } percentheal -30,0; @@ -128,7 +128,7 @@ nif_in,105,81,3 script Crayu#nif 4_M_NFDEADMAN2,{ next; if (nif_esc == 1) nif_esc = 3; else nif_esc = 6; - getitem 7184,1; //Piano_Keyboard + getitem Piano_Keyboard,1; mes "[Crayu]"; mes "Lastly, I hope you will show your"; mes "respect to other Bards, just as"; @@ -168,7 +168,7 @@ nif_in,31,20,3 script Kuzkahina#nif 4_M_NFDEADMAN2,{ mes "Hey you! Make yourself useful"; mes "and throw this away when you leave."; nif_esc += 2; - getitem 7184,1; //Piano_Keyboard + getitem Piano_Keyboard,1; next; mes "[Kuzkahina]"; mes "Gosh, what's with this store?"; @@ -202,7 +202,7 @@ OnTouch: nif_esc += 2; else if (nif_esc == 10) nif_esc = 11; - getitem 7184,1; //Piano_Keyboard + getitem Piano_Keyboard,1; } close; } @@ -221,7 +221,7 @@ OnTouch: mes "^3355FFWould you like to pick it up?^000000"; if (select("Yes:No") == 1) { nif_esc += 2; - getitem 7184,1; //Piano_Keyboard + getitem Piano_Keyboard,1; } close; } @@ -245,9 +245,9 @@ OnTouch: mes "you could play music...^000000"; close; } - if (nif_esc == 11 && countitem(7184) > 5) { + if (nif_esc == 11 && countitem(Piano_Keyboard) > 5) { nif_esc = 12; - delitem 7184,6; //Piano_Keyboard + delitem Piano_Keyboard,6; mes "^3355FFYou took the keys you've found"; mes "and inserted them into"; mes "each empty space.^000000"; @@ -409,13 +409,13 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "Were you able to meet my Elly?"; next; if (select("Yes.:Sorry, I couldn't.") == 1) { - if (nif_revive == 6 && countitem(934) > 0) { + if (nif_revive == 6 && countitem(Mementos) > 0) { mes "[Erious]"; mes "Are you serious? What did she say?"; mes "Did she say she will forgive me?"; next; select("Yes. And she gave me...this."); - delitem 934,1; //Mementos + delitem Mementos,1; mes "[Erious]"; mes "Ah...In this box were the gifts"; mes "I gave her when we started"; @@ -444,13 +444,13 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "I hope you will take this medicine"; mes "as a token of my gratitute."; next; - if (checkweight(610,26)) { + if (checkweight(Leaf_Of_Yggdrasil,26)) { MISC_QUEST |= 16384; nif_revive = 0; completequest 11043; - getitem 607,2; //Yggdrasilberry - getitem 608,2; //Seed_Of_Yggdrasil - getitem 610,10; //Leaf_Of_Yggdrasil + getitem Yggdrasilberry,2; + getitem Seed_Of_Yggdrasil,2; + getitem Leaf_Of_Yggdrasil,10; mes "[Erious]"; mes "Thank you for everything."; mes "I wish you luck and safety"; @@ -465,7 +465,7 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "store your items somewhere?"; close; } - else if (nif_revive == 6 && countitem(934) < 1) { + else if (nif_revive == 6 && countitem(Mementos) < 1) { mes "[Erious]"; mes "Hmm...this is odd. I'm sure she would give you something as a token of meeting her. By any chance, is there anything that you've forgetten to bring me?"; close; @@ -489,11 +489,11 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "something as a token of my"; mes "gratitute."; next; - if (checkweight(610,10)) { + if (checkweight(Leaf_Of_Yggdrasil,10)) { MISC_QUEST |= 16384; nif_revive = 0; completequest 11042; - getitem 610,10; //Leaf_Of_Yggdrasil + getitem Leaf_Of_Yggdrasil,10; mes "[Erious]"; mes "Thank you for everything."; mes "I wish you luck and safety"; @@ -651,7 +651,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ close; } else if (nif_revive == 4) { - if (countitem(748) > 0) { + if (countitem(Witherless_Rose) > 0) { mes "[Feylin]"; mes "Huh, Billik must have sent you."; mes "Since I'm indebted to him, I"; @@ -677,7 +677,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "spell. Do you wish to continue?"; next; if (select("Yes:No") == 1) { - if (countitem(610) > 9) { + if (countitem(Leaf_Of_Yggdrasil) > 9) { mes "[Feylin]"; mes "I see. Then we shall begin."; mes "Woombahsokasabahah!"; @@ -692,8 +692,8 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "who you wish to see. I am"; mes "really sorry for this result."; emotion e_omg; - delitem 748,1; //Witherless_Rose - delitem 610,10; //Leaf_Of_Yggdrasil + delitem Witherless_Rose,1; + delitem Leaf_Of_Yggdrasil,10; nif_revive = 5; changequest 11041,11042; percentheal -99,0; @@ -706,8 +706,8 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ close; } else if (.@nif_revive1 > 87) && (.@nif_revive1 < 101) { - delitem 748,1; //Witherless_Rose - delitem 610,10; //Leaf_Of_Yggdrasil + delitem Witherless_Rose,1; + delitem Leaf_Of_Yggdrasil,10; percentheal -50,0; mes "[Feylin]"; mes ".........."; @@ -740,7 +740,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "him know that I forgive him."; nif_revive = 6; changequest 11040,11043; - getitem 934,1; //Mementos + getitem Mementos,1; next; mes "[Elly]"; mes "I am glad to hear from my"; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index c289633cb..7b43cb152 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -38,11 +38,11 @@ //== 'Pretend Murdered' Quest ============================== payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ - if (checkweight(908,1) == 0) { + if (checkweight(Spawn,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } - if (countitem(1049) > 3) { + if (countitem(Skirt_Of_Virgin) > 3) { mes "[Granny]"; mes "I wish I could make some clothing for my grandchildren for the festival season..."; next; @@ -51,7 +51,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ next; switch(select("Alright.:No way!")) { case 1: - delitem 1049,4; //Skirt_Of_Virgin + delitem Skirt_Of_Virgin,4; mes "[Granny]"; mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~"; next; @@ -62,7 +62,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ mes "If it's okay..."; mes "I'd like to give you this."; next; - getitem 2293,1; //Pretend_Murdered + getitem Pretend_Murdered,1; mes "[Granny]"; mes "Goodbye, adventurer~!"; mes "Thank you for making an old woman so happy..."; @@ -102,14 +102,14 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{ next; switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) { case 1: - if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) { + if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) { mes "[Mystic Lady]"; - delitem 724,1; //Cardinal_Jewel_ - delitem 949,200; //Feather - delitem 5001,1; //Headset + delitem Cardinal_Jewel_,1; + delitem Feather,200; + delitem Headset,1; Zeny -= 5000; mes "Here, I will give you this pre-made one."; - getitem 2283,1; //Ear_Mufs + getitem Ear_Mufs,1; next; mes "[Mystic Lady]"; mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~"; @@ -136,7 +136,7 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{ //== 'Oxygen Mask' Quest =================================== payon_in02,25,71,4 script Boy 4_M_04,{ - if (countitem(701) > 4) { + if (countitem(Ora_Ora) > 4) { mes "[Young Man]"; mes "ArrrGggghh!"; mes "Ah, No I can't..."; @@ -158,8 +158,8 @@ payon_in02,25,71,4 script Boy 4_M_04,{ mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?"; close; case 2: - if (countitem(701) > 4) { - delitem 701,5; //Ora_Ora + if (countitem(Ora_Ora) > 4) { + delitem Ora_Ora,5; } mes "[Young Man]"; mes "Muhahahahah!!!"; @@ -173,7 +173,7 @@ payon_in02,25,71,4 script Boy 4_M_04,{ mes "Huk...Huk..."; mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised."; next; - getitem 5004,1; //Oxygen_Mask + getitem Oxygen_Mask,1; mes "[Young Man]"; mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs."; next; @@ -257,15 +257,15 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{ next; switch(select("Give him the items.:Don't give him the items.")) { case 1: - if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) { + if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) { mes "[Young man]"; mes ".....Hm."; mes "Fine, here's your Helm of Angel. Take it."; - delitem 2229,1; //Helm_ - delitem 2254,1; //Angelic_Chain - delitem 7036,5; //Fang_Of_Garm + delitem Helm_,1; + delitem Angelic_Chain,1; + delitem Fang_Of_Garm,5; close2; - getitem 5025,1; //Helm_Of_Angel + getitem Helm_Of_Angel,1; end; } else { @@ -295,13 +295,13 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{ next; switch(select("Give him the items.:Don't give him the items.")) { case 1: - if ((countitem(1038) > 599) && (countitem(7048) > 39)) { + if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) { mes "[Young man]"; mes ".....Hm. Here's your Deviruchi Hat. Please take it."; - delitem 1038,600; //Petite_DiablOfs_Horn - delitem 7048,40; //Talon_Of_Griffin + delitem Petite_DiablOfs_Horn,600; + delitem Talon_Of_Griffin,40; close2; - getitem 5038,1; //Deviruchi_Cap + getitem Deviruchi_Cap,1; end; } else { diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index d804aa47c..a535fd212 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -135,9 +135,9 @@ S_Volunteer: mes "3 Red Potions, 1 Milk,"; mes "and 1 Orange Potion"; mes "...to give you hope."; - getitem 501,3; //Red_Potion - getitem 519,1; //Milk - getitem 502,1; //Orange_Potion + getitem Red_Potion,3; + getitem Milk,1; + getitem Orange_Potion,1; next; return; } @@ -165,7 +165,7 @@ prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{ //== Ph.D Hat Quest :: npc_6cript ========================== prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{ - if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) { + if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) { mes "[Teacher]"; mes "Oh..."; mes "Those Flowers in your hand are..."; @@ -181,11 +181,11 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{ mes "I'll give you my precious item."; close; case 2: - if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) { - delitem 710,1; //Illusion_Flower - delitem 703,1; //Hinalle - delitem 704,1; //Aloe - delitem 708,1; //Ment + if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) { + delitem Illusion_Flower,1; + delitem Hinalle,1; + delitem Aloe,1; + delitem Ment,1; getitem 5012,1; //Ph.D_Hat mes "[Teacher]"; mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised."; @@ -560,13 +560,13 @@ S_GetBooks: mes "thanks for doing this for me."; mes "I was really at my wit's end..."; prt_curse = 3; - getitem 7431,1; //Books + getitem Several_Books,1; //Books close; } return; S_CheckWeight: - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -579,7 +579,7 @@ S_CheckWeight: } yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -638,7 +638,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ mes "I cannot proceed without more"; mes "new material to study."; next; - if (countitem(7431) > 0) { + if (countitem(Several_Books) > 0) { select("Excuse me, but what's your name?"); mes "[Historian]"; mes "Hm? I'm Karlomoff, the"; @@ -711,7 +711,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ mes "Just give me a minute to get"; mes "a cool drink of water first~"; prt_curse = 4; - delitem 7431,1; //Books + delitem Several_Books,1; //Books close; } else if (prt_curse == 4) { @@ -858,7 +858,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ mes "I'm certain you can find her"; mes "somewhere in that desert town."; prt_curse = 6; - getitem 7342,1; //File01 + getitem File01,1; close; } else if (prt_curse == 6) { @@ -930,7 +930,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ } morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -940,7 +940,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ close; } if (prt_curse == 6) { - if (countitem(7342) < 0) { + if (countitem(File01) < 0) { mes "^3355FFYou seem to have lost"; mes "Karlomoff's Report. You"; mes "needed to deliver here to"; @@ -1060,7 +1060,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "That doesn't sound"; mes "right at all. Are you sure"; mes "that's the lyric you heard?"; - delitem 7342,1; //File01 + delitem File01,1; prt_curse = 7; close; } @@ -1124,7 +1124,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "That doesn't sound right"; mes "at all. Are you sure those"; mes "are the lyrics you heard?"; - delitem 7342,1; //File01 + delitem File01,1; prt_curse = 7; close; } @@ -1357,14 +1357,14 @@ S_GiveName: mes "a silly errand, but I actually"; mes "need to know this song's lyrics"; mes "for the sake of my research..."; - if (getarg(0) == 1) delitem 7342,1; //File01 + if (getarg(0) == 1) delitem File01,1; prt_curse = 8; changequest 18031,18032; close; } mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1755,7 +1755,7 @@ mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{ } mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1939,7 +1939,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "I should deliver these"; mes "herbs to Prontera Church"; mes "before I talk to Rodafrian.)^000000"; - getitem 7432,1; //Leather_Pouch + getitem Leather_Pouch,1; prt_curse = 13; changequest 18033,18034; close; @@ -2182,7 +2182,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "these hallowed halls."; next; select("Give him the herb pouch."); - if (countitem(7432) < 1) { + if (countitem(Leather_Pouch) < 1) { mes "["+strcharinfo(0)+"]"; mes "Ack!"; mes "Now, where did I put"; @@ -2269,7 +2269,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "me the opportunity to tell you"; mes "something very important. But, you must not tell anyone else..."; prt_curse = 14; - delitem 7432,1; //Leather_Pouch + delitem Leather_Pouch,1; close; } else if (prt_curse == 14) { @@ -3316,7 +3316,7 @@ prt_church,24,111,5 script #prince3 4_M_LIEMAN,{ close; } else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) { - if (countitem(506) > 0 && countitem(715) > 0) { + if (countitem(Green_Potion) > 0 && countitem(Yellow_Gemstone) > 0) { mes "^3355FFYou open a bottle of"; mes "Green Potion and insert a"; mes "Yellow Gemstone. The gem"; @@ -3334,8 +3334,8 @@ prt_church,24,111,5 script #prince3 4_M_LIEMAN,{ mes "and the serpent scale marks"; mes "on the prince's body slowly"; mes "fade until they disappear.^000000"; - delitem 506,1; //Green_Potion - delitem 715,1; //Yellow_Gemstone + delitem Green_Potion,1; + delitem Yellow_Gemstone,1; if (prt_curse == 32) prt_curse = 33; else if (prt_curse == 41) prt_curse = 42; else prt_curse = 52; @@ -3602,7 +3602,7 @@ OnTouch: } prt_in,162,99,4 script Librarian#curse 1_F_02,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -3612,7 +3612,7 @@ prt_in,162,99,4 script Librarian#curse 1_F_02,{ close; } if (prt_curse == 3) { - if (countitem(7431) < 1) { + if (countitem(Several_Books) < 1) { mes "[Librarian]"; mes "Please make sure to return"; mes "library books to the correct"; @@ -3637,7 +3637,7 @@ prt_in,162,99,4 script Librarian#curse 1_F_02,{ mes "and try not to lose"; mes "them again. Thank you."; Zeny -= 700; - getitem 7431,1; //Books + getitem Several_Books,1; //Books close; } mes "[Librarian]"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index d767284d8..db6fd02a7 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -421,7 +421,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "quite valuable nowadays..."; lost_boy = 12; changequest 8098,8099; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; next; mes "[Vincent]"; mes "Ah, and this note is a"; @@ -1248,7 +1248,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "could have had a chance..."; close; } - else if ((rach_vice == 21) && (countitem(1201) > 0)) { + else if ((rach_vice == 21) && (countitem(Knife) > 0)) { mes "[Katinshuell]"; mes "Please... Please just"; mes "leave me alone. I've lost"; @@ -1256,7 +1256,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "of something stupid I did"; mes "in the past. If you want to"; mes "turn me in, go ahead..."; - delitem 1201,1; //Knife + delitem Knife,1; rach_vice = 22; changequest 8121,8122; close; @@ -1270,7 +1270,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "truly happy. Bruspetti..."; close; } - else if ((rach_vice == 20) && (countitem(1201) > 0)) { + else if ((rach_vice == 20) && (countitem(Knife) > 0)) { mes "[Katinshuell]"; mes "I suppose there's"; mes "no reason to hide"; @@ -1384,7 +1384,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "h-haunt me... Ha ha ha..."; close; } - else if ((rach_vice == 20) && (countitem(1201) > 0)) { + else if ((rach_vice == 20) && (countitem(Knife) > 0)) { mes "[Katinshuell]"; mes "I..."; mes "I don't deserve this!"; @@ -1738,7 +1738,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ close; } } - else if ((rach_vice == 15) && (countitem(7571))) { + else if ((rach_vice == 15) && (countitem(Diary_Of_Blue))) { mes "[Katinshuell]"; mes "Oh, it's you again."; mes "What do you want now?"; @@ -1790,7 +1790,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ next; mes "[Katinshuell]"; mes "......!"; - delitem 7571,1; //Diary_Of_Blue + delitem Diary_Of_Blue,1; rach_vice = 16; changequest 8119,8120; close; @@ -2632,7 +2632,7 @@ ra_in01,255,25,0 script Book#ra_in HIDDEN_NPC,{ else if (rach_vice == 14) { rach_vice = 15; changequest 8118,8119; - getitem 7571,1; //Diary_Of_Blue + getitem Diary_Of_Blue,1; mes "^3355FFThis must be"; mes "Bruspetti's diary!"; mes "You now have permission"; @@ -2663,7 +2663,7 @@ ra_in01,255,25,0 script Book#ra_in HIDDEN_NPC,{ //rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK,{ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ cutin "ra_usti1",2; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -2803,7 +2803,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "it'll be a fitting tribute to"; mes "our loving goddess Freya."; setquest 2109; - getitem 7572,1; //Magic_Necklace + getitem Magic_Necklace,1; ice_necklace_q = 1; close2; cutin "",255; @@ -2827,7 +2827,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "ice cave to the north."; } else if (ice_necklace_q == 5) { - if (countitem(7573) > 0) { + if (countitem(Magic_Necklace_) > 0) { mes "[Urstialla]"; mes "Oh! My necklace! Thank you!"; mes "It's so beautiful! It will"; @@ -2840,7 +2840,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "but please accept this as a"; mes "token of my appreication for"; mes " what you have done for me."; - delitem 7573,1; //Magic_Necklace_ + delitem Magic_Necklace_,1; getexp RENEWAL_EXP?90000:700000,0; ice_necklace_q = 6; completequest 2113; @@ -2875,7 +2875,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ } ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -3087,8 +3087,8 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ close; } else if (ice_necklace_q == 4) { - if (countitem(7569) > 0) { - if (countitem(7572) > 0) { + if (countitem(Hammer_Of_Wind) > 0) { + if (countitem(Magic_Necklace) > 0) { mes "[Maheo]"; mes "Oh, you're back!"; mes "So did my master have"; @@ -3195,10 +3195,10 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "in ice to anyone else, okay?"; ice_necklace_q = 5; changequest 2112,2113; - delitem 7569,1; //Hammer_Of_Wind - delitem 7572,1; //Magic_Necklace - getitem 7573,1; //Magic_Necklace_ - getitem 7574,4; //Ice_Particle + delitem Hammer_Of_Wind,1; + delitem Magic_Necklace,1; + getitem Magic_Necklace_,1; + getitem Ice_Particle,4; close2; cutin "",255; setnpcdisplay "Man Stuck in Ice#cave", 4_M_FROZEN1; @@ -3238,7 +3238,7 @@ OnTimer10800000: } rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -3308,7 +3308,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{ close; } else if (ice_necklace_q == 3) { - if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) { + if ((countitem(Rough_Wind) < 5) || (countitem(Hammer) < 1) || (countitem(Scroll) < 1)) { mes "[Hamion]"; mes "I need to create"; mes "a magical artifact"; @@ -3370,12 +3370,12 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{ mes "This hammer will only work"; mes "once, so make sure that you"; mes "smash that ice properly!"; - delitem 1354,1; //Hammer - delitem 996,5; //Rough_Wind - delitem 7433,1; //Scroll + delitem Hammer,1; + delitem Rough_Wind,5; + delitem Scroll,1; ice_necklace_q = 4; changequest 2111,2112; - getitem 7569,1; //Hammer_of_Wind + getitem Hammer_Of_Wind,1; //Hammer_of_Wind close; } else if (ice_necklace_q >= 4) { @@ -3453,7 +3453,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{ close; } else if (ice_necklace_q == 7) { - if (countitem(7561) < 1) { + if (countitem(Ice_Heart) < 1) { mes "[Mohadian]"; mes "Bring me some Glacial"; mes "Hearts from the Ice Cave,"; @@ -3476,7 +3476,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{ mes "Wine. Anyway, let me see"; mes "how many you've brought me."; next; - .@hearts = countitem(7561); + .@hearts = countitem(Ice_Heart); .@totalprice = 375*.@hearts; mes "[Mohadian]"; mes .@hearts +" Glacial Hearts"; @@ -3485,7 +3485,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{ mes .@totalprice +" zeny. Here you are!"; mes "It's always a pleasure"; mes "doing business with you~"; - delitem 7561,.@hearts; //Glacial Hearts + delitem Ice_Heart,.@hearts; //Glacial Hearts Zeny += .@totalprice; close; } @@ -3509,24 +3509,24 @@ ice_dun03,126,126,3 script Blazing Fire#ice1 4_NFWISP,{ mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { - if (countitem(7574) > 0) { + if (countitem(Ice_Particle) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; - delitem 7574,1; //Freezing Snow Powder + delitem Ice_Particle,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice1"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } - else if (countitem(7562) > 0) { + else if (countitem(Ice_Scale) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; - delitem 7562,1; //Ice Scale + delitem Ice_Scale,1; //Ice Scale hideonnpc "Blazing Fire#ice1"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; @@ -3546,24 +3546,24 @@ ice_dun03,172,126,0 script Blazing Fire#ice2 4_NFWISP,{ mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { - if (countitem(7574) > 0) { + if (countitem(Ice_Particle) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; - delitem 7574,1; //Freezing Snow Powder + delitem Ice_Particle,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice2"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } - else if (countitem(7562) > 0) { + else if (countitem(Ice_Scale) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; - delitem 7562,1; //Ice Scale + delitem Ice_Scale,1; //Ice Scale hideonnpc "Blazing Fire#ice2"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; @@ -3582,24 +3582,24 @@ ice_dun03,172,172,0 script Blazing Fire#ice3 4_NFWISP,{ mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { - if (countitem(7574) > 0) { + if (countitem(Ice_Particle) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; - delitem 7574,1; //Freezing Snow Powder + delitem Ice_Particle,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice3"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } - else if (countitem(7562) > 0) { + else if (countitem(Ice_Scale) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; - delitem 7562,1; //Ice Scale + delitem Ice_Scale,1; //Ice Scale hideonnpc "Blazing Fire#ice3"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; @@ -3618,24 +3618,24 @@ ice_dun03,127,172,0 script Blazing Fire#ice4 4_NFWISP,{ mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { - if (countitem(7574) > 0) { + if (countitem(Ice_Particle) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; - delitem 7574,1; //Freezing Snow Powder + delitem Ice_Particle,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice4"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } - else if (countitem(7562) > 0) { + else if (countitem(Ice_Scale) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; - delitem 7562,1; //Ice Scale + delitem Ice_Scale,1; //Ice Scale hideonnpc "Blazing Fire#ice4"; ++$@ktullanux_summon; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; @@ -4102,9 +4102,9 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "[Priestess Nemma]"; mes "Let's see..."; next; - if (countitem(12018) >= 20) { + if (countitem(Fire_Cracker) >= 20) { cutin "ra_nemma04",2; - delitem 12018,20; //Fire_Cracker + delitem Fire_Cracker,20; getexp RENEWAL_EXP?50000:200000,0; ra_tem_q = 14; mes "[Priestess Nemma]"; @@ -4180,7 +4180,7 @@ S_Donate: return; } if (Zeny >= getarg(0)*50000) { - if (!checkweight(7570,getarg(0))) { + if (!checkweight(Temple_Lottery_Ticket,getarg(0))) { cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I can scarcely believe it..."; @@ -4200,7 +4200,7 @@ S_Donate: return; } $rachel_donate += getarg(0); - getitem 7570,getarg(0); //Temple_Lottery_Ticket + getitem Temple_Lottery_Ticket,getarg(0); Zeny -= getarg(0)*50000; ra_have_donated = 1; if ($rachel_donate > 9999) { @@ -4333,7 +4333,7 @@ rachel,243,37,3 script Kid#Candy Addict 4_M_CHILD1,{ mes "Hurry, give me one!"; mes "Gimmie gimmie~!"; next; - if (countitem(529) > 0) { + if (countitem(Candy) > 0) { mes "[Kid]"; mes "Mmm..."; mes "If you give me"; @@ -4754,7 +4754,7 @@ que_rachel,169,18,0 script Quest Temple Exit#ra_tem WARPNPC,2,2,{ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ if ((ra_tem_q > 14) || (MISC_QUEST&8192)) lost_boy = 14; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -5680,7 +5680,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ } else if (aru_vol == 5) { cutin "ra_gman",2; - if (countitem(7342) > 0) { + if (countitem(File01) > 0) { mes "["+strcharinfo(0)+"]"; mes "Would you please"; mes "take a look at this"; @@ -5755,7 +5755,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "south of Rachel. He's your"; mes "best chance of entering the Thor"; mes "Volcano camp without suspicion."; - delitem 7342,1; //File01 + delitem File01,1; aru_vol = 6; changequest 2115,2116; } @@ -6668,7 +6668,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ goto L_End; L_Lottery: - if(checkweight(607,1) == 0){ + if(checkweight(Yggdrasilberry,1) == 0){ cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You're carrying too much"; @@ -6688,7 +6688,7 @@ L_Lottery: mes "for this ticket is..."; next; cutin "ra_fano02",2; - if (countitem(7570) > 0) { + if (countitem(Temple_Lottery_Ticket) > 0) { mes "[Priestess Panno]"; mes "^FF0000This^000000. It's been in our"; mes "storage for a while, but"; @@ -6700,19 +6700,19 @@ L_Lottery: .@bonus_donate = rand(100); if (.@bonus_donate == 99) { .@bonus_donate2 = rand(100); - if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1% - else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2% - else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3% - else getitem 607,1; //Yggdrasil Berry 0.4+% + if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem Old_Card_Album,1; //Old Card Album 0.1% + else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem Old_Violet_Box,1; //Old Violet Box 0.2% + else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem Old_Blue_Box,1; //Old Blue Box 0.3% + else getitem Yggdrasilberry,1; //Yggdrasil Berry 0.4+% } - else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7% - else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12% - else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11% - else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8% - else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12% - else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% - else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% - else getitem 547,1; //Condensed White Potion 39% + else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem Gift_Box,1; //Gift Box 7% + else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem Yggdrasilberry,1; //Yggdrasil Berry 12% + else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem Blue_Potion,1; //Blue Potion 11% + else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem Branch_Of_Dead_Tree,1; //Dead Branch 8% + else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem Seed_Of_Yggdrasil,1; //Yggdrasil Seed 12% + else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem Honey,1; //Honey 5% + else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem Royal_Jelly,1; //Royal Jelly 5% + else getitem White_Slim_Potion,1; //Condensed White Potion 39% goto L_End; } mes "[Priestess Panno]"; @@ -6742,7 +6742,7 @@ L_End: } ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 4_M_MASK1,{ - if ((ra_tem_q == 15) && (countitem(7561) > 39)) { + if ((ra_tem_q == 15) && (countitem(Ice_Heart) > 39)) { mes "[Pope's Office Guard]"; mes "Hm? What's that you have"; mes "there? Oh, you've gathered"; @@ -6758,7 +6758,7 @@ ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 4_M_MASK1,{ mes "Welcome, brave "+strcharinfo(0)+"."; close2; ra_tem_q = 16; - delitem 7561,40; //Ice_Heart + delitem Ice_Heart,40; end; } else if (ra_tem_q == 16) { diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index 3381c0b2f..bf228dd16 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -248,7 +248,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ } } else if (event_umbala == 2) { - if ((countitem(7151) > 9) && (countitem(7111) > 4) && (countitem(1024) > 0) && (countitem(916) > 0)) { + if ((countitem(Oil_Paper) > 9) && (countitem(Smooth_Paper) > 4) && (countitem(Chinese_Ink) > 0) && (countitem(Feather_Of_Birds) > 0)) { mes "[Karkatan]"; mes "Okay, I guess we're good to go."; mes "Let's get the lesson started."; @@ -273,10 +273,10 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ mes "before you learned the language."; mes "Now go try to talk to Utans."; mes "Conversation is a very important method in understanding others."; - delitem 7151,10; //Oil_Paper - delitem 7111,5; //Smooth_Paper - delitem 1024,1; //Chinese_Ink - delitem 916,1; //Feather_Of_Birds + delitem Oil_Paper,10; + delitem Smooth_Paper,5; + delitem Chinese_Ink,1; + delitem Feather_Of_Birds,1; event_umbala = 3; next; mes "[Karkatan]"; @@ -328,7 +328,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ close; } else if (event_umbala == 5) { - if (countitem(2278) > 0) { + if (countitem(Mr_Smile) > 0) { mes "[Karkatan]"; mes "Oh, you brought it! Yes, I've"; mes "always wished that I could have"; @@ -342,7 +342,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ mes "Go and speak to her. Though I"; mes "am not sure what help she can give"; mes "you, I hope we will be able to return this favor."; - delitem 2278,1; //Mr_Smile + delitem Mr_Smile,1; event_umbala = 6; close; } @@ -375,7 +375,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ //== Create Essence/Dismantle Stone Quest :: um_npc ======== um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ - if (checkweight(908,600) == 0) { + if (checkweight(Spawn,600) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -488,7 +488,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ mes "if you really need my power, I"; mes "will try to provide my assistance."; next; - if (checkweight(1101,10) == 0) { + if (checkweight(Sword,10) == 0) { mes "[Puchuchartan]"; mes "Wait--!"; mes "something in your possession"; @@ -599,7 +599,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ mes "The natural power I gathered with"; mes "my spell lost focus and was scattered..."; delitem .@consume,.@amount; - getitem 910,1; //Garlet + getitem Garlet,1; next; mes "[Puchuchartan]"; mes "It seems the spirits of nature"; @@ -710,7 +710,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ input .@input,0,11; if ((.@input > 0) && (.@input < 11)) { if (countitem(.@divide) >= .@input) { - if (checkweight(908,(.@input * 30)) == 0) { + if (checkweight(Spawn,(.@input * 30)) == 0) { mes "[Puchuchartan]"; mes "You're carrying too"; mes "many items right now."; @@ -774,16 +774,16 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ } switch(.@divide) { case 994: - getitem 990,.@shaman_max; //Boody_Red + getitem Boody_Red,.@shaman_max; break; case 995: - getitem 991,.@shaman_max; //Crystal_Blue + getitem Crystal_Blue,.@shaman_max; break; case 996: - getitem 992,.@shaman_max; //Wind_Of_Verdure + getitem Wind_Of_Verdure,.@shaman_max; break; case 997: - getitem 993,.@shaman_max; //Yellow_Live + getitem Yellow_Live,.@shaman_max; } delitem .@divide,.@input; close; @@ -1316,7 +1316,7 @@ OnTouch: close2; um_wind = 0; MISC_QUEST |= 32768; - getitem 610,1; //Leaf_Of_Yggdrasil + getitem Leaf_Of_Yggdrasil,1; disablenpc "#unpc"; end; } diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 43056a095..ca7ef541d 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -53,7 +53,7 @@ //== Stone Quest :: veins_stone ============================ - script ::WincingOldMan_veins -1,{ - if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight - Weight) < 2000 || checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -293,7 +293,7 @@ mes "I hope you like these rocks..."; veins_stone = 8; getexp RENEWAL_EXP?30000:300000,0; - getitem 985,3; //Elunium + getitem Elunium,3; close; } else if (veins_stone > 7) { @@ -404,7 +404,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ close; } else if (veins_stone == 2) { - if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) { + if (countitem(Steel) > 4 && countitem(Root_Of_Maneater) > 4 && countitem(Ice_Heart) > 1) { mes "[Absar]"; mes "Good, you finally"; mes "brought everthing."; @@ -417,9 +417,9 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "You won't have to"; mes "wait long to see"; mes "my great invention!"; - delitem 999,5; //Steel - delitem 1033,5; //Root_Of_Maneater - delitem 7561,2; //Ice_Heart + delitem Steel,5; + delitem Root_Of_Maneater,5; + delitem Ice_Heart,2; veins_stone = 3; close2; specialeffect EF_FIRESPLASHHIT; @@ -732,7 +732,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{ } prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -974,7 +974,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "your help. Please take this"; mes "reward with our sincere thanks."; que_sch = 26; - getitem 12106,1; //Accessory_Box + getitem Accessory_Box,1; getexp RENEWAL_EXP?60000:600000,0; close; } @@ -1029,7 +1029,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ close; } else if (que_sch == 6) { - if (countitem(12066) > 0) { + if (countitem(Luk_Dish01) > 0) { mes "[Jesse]"; mes "Ah, that's the stuff!"; mes "Thanks for the Fried"; @@ -1037,7 +1037,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ mes "go talk to ^FF0000Sir Krieg^000000 in"; mes "Morroc Castle. Get his"; mes "approval, and I'll let you in."; - delitem 12066,1; //Luk_Dish01 + delitem Luk_Dish01,1; que_sch = 7; close; } @@ -1285,7 +1285,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{ close; } else if (que_sch == 18) { - if (countitem(7040) > 0 && countitem(1901) > 0) { + if (countitem(Megaphone) > 0 && countitem(Violin) > 0) { mes "[Vitre]"; mes "You brought me a"; mes "Megaphone and Violin?"; @@ -1341,8 +1341,8 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{ mes "a plan comes together~"; mes "Let's get out of here!"; next; - delitem 1901,1; //Violin - delitem 7040,1; //Megaphone + delitem Violin,1; + delitem Megaphone,1; que_sch = 19; close2; disablenpc "Jesse#sch"; @@ -1443,7 +1443,7 @@ ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{ //- Escort Dancers to Schwaltzvalt Republic - job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1583,7 +1583,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "you around, adventurer~"; Zeny -= 500000; que_sch = 18; - getitem 7040,1; //Megaphone + getitem Megaphone,1; close; } mes "[Hianna]"; @@ -1628,7 +1628,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "you have this. Don't let"; mes "anyone know I gave you this!"; Zeny -= 500000; - getitem 7040,1; //Megaphone + getitem Megaphone,1; close; } mes "[Hianna]"; @@ -2134,7 +2134,7 @@ ein_in01,170,284,4 script Arunafeltz Figure#sch 4_F_TRAINEE,{ } morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -2233,7 +2233,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "something to show my"; mes "gratitude. Hope you like it."; que_sch = 24; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; next; mes "[Vitre]"; mes "Now, tell me, what"; @@ -3524,7 +3524,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 4) { - if (countitem(503) > 0) { + if (countitem(Yellow_Potion) > 0) { mes "["+strcharinfo(0)+"]"; mes "Excuse me...?"; next; @@ -3653,7 +3653,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ next; mes "["+strcharinfo(0)+"]"; mes "..........."; - delitem 503,1; //Yellow_Potion + delitem Yellow_Potion,1; changequest 3063,3064; rachel_camel = 5; close; @@ -3889,7 +3889,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 22) { - if (countitem(999) > 0) { + if (countitem(Steel) > 0) { mes "["+strcharinfo(0)+"]"; mes "Here's the Steel that"; mes "you need. Would you"; @@ -4163,7 +4163,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 6) { - if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) { + if ((countitem(Green_Herb) > 99) && (countitem(Jellopy) > 49) && (countitem(Milk) > 9) && (countitem(Empty_Bottle) > 4)) { mes "[Organic Soap Maker Ivory]"; mes "Oh, great! You brought"; mes "everything! Now... It's"; @@ -4516,7 +4516,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ close; } else if (rachel_camel == 8) { - if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) { + if ((countitem(Monster's_Feed) > 4) && (countitem(Yellow_Potion) > 0) && (countitem(Unripe_Apple) > 0) && (countitem(Empty_Bottle) > 0)) { mes "[Camel Farm Owner Saraman]"; mes "Oh good, you're back."; mes "Did you bring everything?"; @@ -4552,10 +4552,10 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "ingredients. That's a good"; mes "amount to collect since that's"; mes "what Ms. Ivory usually orders."; - delitem 528,5; //Monster's_Feed - delitem 503,1; //Yellow_Potion - delitem 619,1; //Unripe_Apple - delitem 713,1; //Empty_Bottle + delitem Monster's_Feed,5; + delitem Yellow_Potion,1; + delitem Unripe_Apple,1; + delitem Empty_Bottle,1; changequest 3067,3068; rachel_camel = 9; close; @@ -4710,7 +4710,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "Good luck with getting"; mes "that soap you want made."; changequest 3076,3077; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; rachel_camel = 18; close; } @@ -4805,7 +4805,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ close; } else if (rachel_camel > 11 && rachel_camel < 17) { - if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) { + if (countitem(Green_Herb) > 19 && countitem(Jellopy) > 9 && countitem(Milk) > 1 && countitem(Empty_Bottle) > 0) { mes "^3355FFThe camel can smell"; mes "that you have food for"; mes "it, and started salivating."; @@ -4830,11 +4830,11 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "And... Out pops 2 Sweet"; mes "Potatoes. They're probably"; mes "safe to eat... Hopefully.^000000"; - getitem 516,2; //Sweet_Potato + getitem Sweet_Potato,2; } - delitem 519,2; //Milk - delitem 511,20; //Green_Herb - delitem 909,10; //Jellopy + delitem Milk,2; + delitem Green_Herb,20; + delitem Jellopy,10; close; case 2: mes "[Silk Sand Camel]"; @@ -4906,10 +4906,10 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ rachel_camel = 17; changequest 3075,3076; } - delitem 519,2; //Milk - delitem 511,20; //Green_Herb - delitem 909,10; //Jellopy - delitem 713,1; //Empty_Bottle + delitem Milk,2; + delitem Green_Herb,20; + delitem Jellopy,10; + delitem Empty_Bottle,1; close; default: mes "[Silk Sand Camel]"; @@ -4922,10 +4922,10 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "And... Out pops a Sweet"; mes "Potato. It's probably"; mes "safe to eat... Maybe.^000000"; - delitem 519,2; //Milk - delitem 511,20; //Green_Herb - delitem 909,10; //Jellopy - getitem 516,1; //Sweet_Potato + delitem Milk,2; + delitem Green_Herb,20; + delitem Jellopy,10; + getitem Sweet_Potato,1; close; } } @@ -5434,7 +5434,7 @@ ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer HIDDEN_NPC,{ ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 HIDDEN_NPC ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -5474,7 +5474,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ mes "close the drawer.^000000"; changequest 2114,2115; aru_vol = 5; - getitem 7342,1; //File01 + getitem File01,1; close; } mes "["+strcharinfo(0)+"]"; @@ -5484,12 +5484,12 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ close; } else if (aru_vol == 5) { - if (countitem(7342) < 1) { + if (countitem(File01) < 1) { mes "["+strcharinfo(0)+"]"; mes "Oh! Here's another"; mes "copy of that report"; mes "I wanted! Pretty lucky~"; - getitem 7342,1; //File01 + getitem File01,1; close; } mes "^3355FFYou find a thick pile"; @@ -5596,7 +5596,7 @@ veins,159,171,3 script Towner#vol 4_M_DST_GRAND,{ } ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -5834,7 +5834,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "You know that feeling, right?^000000"; changequest 2116,2117; aru_vol = 8; - getitem 7705,1; //Note_Of_Geologist + getitem Note_Of_Geologist,1; close; } else if ((aru_vol > 7) && (aru_vol < 24)) { @@ -5957,9 +5957,9 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "from my star pupil!"; changequest 60211,60212; aru_vol = 25; - delitem 7342,1; //File01 - delitem 7704,1; //Broken_Thermometer - delitem 7705,1; //Note_Of_Geologist + delitem File01,1; + delitem Broken_Thermometer,1; + delitem Note_Of_Geologist,1; close; } mes "[Drunken Man]"; @@ -6012,7 +6012,7 @@ ve_in,234,115,3 script Drunken Lady#2 4_F_DESERT,{ } ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -6022,11 +6022,11 @@ ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{ close; } if (aru_vol == 8) { - if (countitem(7704) == 0) { + if (countitem(Broken_Thermometer) == 0) { mes "^3355FFYou found the"; mes "pyrometer inside"; mes "the closet.^000000"; - getitem 7704,1; //Broken_Thermometer + getitem Broken_Thermometer,1; close; } mes "^3355FFThere's so much junk"; @@ -6039,7 +6039,7 @@ ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{ } ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -6049,12 +6049,12 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{ close; } if (aru_vol == 8) { - if (countitem(7342) == 0) { + if (countitem(File01) == 0) { mes "^3355FFYou find a bundle"; mes "of reports carelessly"; mes "stuck between some"; mes "books on this bookshelf.^000000"; - getitem 7342,1; //File01 + getitem File01,1; close; } mes "^3355FFThere's a lot of"; @@ -6087,16 +6087,16 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{ aru_vol = 26; .@box_box = rand(1,20); if (.@box_box < 7) { - getitem 12104,1; //Random_Quiver + getitem Random_Quiver,1; } else if ((.@box_box > 6) && (.@box_box < 9)) { - getitem 661,1; //Sway_Apron + getitem Sway_Apron,1; } else if ((.@box_box > 8) && (.@box_box < 20)) { - getitem 12027,5; //Giggling_Box + getitem Giggling_Box,5; } else { - getitem 12103,1; //Bloody_Dead_Branch + getitem Bloody_Dead_Branch,1; } getexp RENEWAL_EXP?100000:800000,0; mes "^3355FFWell, you've done all"; @@ -6114,7 +6114,7 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{ if (aru_vol == 8) { - if ((countitem(7704) > 0) && (countitem(7342) > 0)) { + if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) { mes "^3355FFYou use the pyrometer"; mes "to check the surface"; mes "temperature of the ground"; @@ -6152,7 +6152,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{ thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{ if (aru_vol == 9) { - if ((countitem(7704) > 0) && (countitem(7342) > 0)) { + if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) { mes "^3355FFYou use the pyrometer"; mes "to check the surface"; mes "temperature of the ground"; @@ -6184,7 +6184,7 @@ thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{ if (aru_vol == 10) { - if ((countitem(7704) > 0) && (countitem(7342) > 0)) { + if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) { mes "^3355FFYou use the pyrometer"; mes "to check the surface"; mes "temperature of the ground"; @@ -6287,7 +6287,7 @@ que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 4_DST_SOLDIER que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 4_DST_SOLDIER thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -6365,7 +6365,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "safe from any disaster."; changequest 2121,2122; aru_vol = 13; - delitem 7342,1; //File01 + delitem File01,1; close; } else if ((aru_vol > 12) && (aru_vol < 23)) { @@ -6480,7 +6480,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "do about this disaster..."; changequest 2128,60211; aru_vol = 24; - getitem 7342,1; //File01 + getitem File01,1; close; } mes "[Sahedi]"; diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index bb60f602d..3b08d672c 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -248,7 +248,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{ } metto_q = 9; mes "I wish you luck in your future endeavors..."; - getitem 715,10; //Yellow_Gemstone + getitem Yellow_Gemstone,10; close; } if (MaxWeight - Weight < 150) { @@ -257,7 +257,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{ } metto_q = 9; mes "I wish you luck in your future endeavors..."; - getitem 717,5; //Blue_Gemstone + getitem Blue_Gemstone,5; close; } else if (metto_q == 9) { @@ -437,7 +437,7 @@ yuno_in03,178,43,0 script CiCi#juno 2_M_MOLGENSTEIN,{ //== Alchemist Brothers Quest :: yuno_ryusei =============== yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -445,7 +445,7 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ mes "- after you loose some weight. -"; close; } - if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) { + if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) { if (ALCH_Q == 23) ALCH_Q = 24; .@kyulkwa = rand(1,10); mes "[Bain]"; @@ -536,13 +536,13 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ } S_DelItems: - delitem 974,1; //Mixture - delitem 612,5; //Portable_Furnace - delitem 1003,5; //Coal - delitem 7068,5; //Burn_Tree - delitem 7043,5; //Fine_Sand - delitem 757,3; //Elunium_Stone - delitem 756,3; //Oridecon_Stone + delitem Mixture,1; + delitem Portable_Furnace,5; + delitem Coal,5; + delitem Burn_Tree,5; + delitem Fine_Sand,5; + delitem Elunium_Stone,3; + delitem Oridecon_Stone,3; Zeny -= 2000; getitem getarg(0),getarg(1); //Gold mes "[Bain]"; @@ -569,7 +569,7 @@ S_DelItems: } yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -577,7 +577,7 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ mes "- after you loose some weight. -"; close; } - if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) { + if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) { if (ALCH_Q == 23) ALCH_Q = 24; .@kyulkwa = rand(1,10); mes "[Bajin]"; @@ -664,13 +664,13 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ } S_DelItems: - delitem 974,1; //Mixture - delitem 612,5; //Portable_Furnace - delitem 1003,5; //Coal - delitem 7068,5; //Burn_Tree - delitem 7043,5; //Fine_Sand - delitem 757,3; //Elunium_Stone - delitem 756,3; //Oridecon_Stone + delitem Mixture,1; + delitem Portable_Furnace,5; + delitem Coal,5; + delitem Burn_Tree,5; + delitem Fine_Sand,5; + delitem Elunium_Stone,3; + delitem Oridecon_Stone,3; Zeny -= 2000; getitem getarg(0),getarg(1); //Gold mes "[Bajin]"; @@ -800,7 +800,7 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{ close; } case 24: - if (countitem(7030) > 2 && countitem(913) > 9 && countitem(7032) > 0) { + if (countitem(Claw_Of_Desert_Wolf) > 2 && countitem(Tooth_Of_Bat) > 9 && countitem(Piece_Of_Egg_Shell) > 0) { mes "[Yklah]"; mes "Hmm! Good job, you brought all of the items. Try inserting them in the grooves."; next; @@ -809,9 +809,9 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{ next; mes "^3355FFYou inserted items"; mes "in the grooves .^000000"; - delitem 7030,3; //Claw_Of_Desert_Wolf - delitem 913,10; //Tooth_Of_Bat - delitem 7032,1; //Piece_Of_Egg_Shell + delitem Claw_Of_Desert_Wolf,3; + delitem Tooth_Of_Bat,10; + delitem Piece_Of_Egg_Shell,1; next; mes "^3355FF*Crank Crank*^000000"; mes "^3355FFYou hear a strange sound come from inside the statue.^000000"; @@ -985,13 +985,13 @@ yuno,305,207,4 script Sage Syklah#juno 4_M_JOB_WIZARD,{ dmdswrd_Q = 26; close; case 26: - if (countitem(7049) > 4 && countitem(953) > 0 && countitem(507) > 19) { + if (countitem(Stone) > 4 && countitem(Stone_Heart) > 0 && countitem(Red_Herb) > 19) { mes "[Syklah]"; mes "Hahaha...!"; mes "So you've already gathered the items I've asked for. Good, good. Let's get started..."; - delitem 7049,5; //Stone - delitem 953,1; //Stone_Heart - delitem 507,20; //Red_Herb + delitem Stone,5; + delitem Stone_Heart,1; + delitem Red_Herb,20; next; mes "^3355FFSage Syklah grinded the stones and stone heart and molded them into a strange shape.^000000"; next; @@ -1111,16 +1111,16 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{ dmdswrd_Q = 28; close; case 28: - if (countitem(1002) > 1 && countitem(1026) > 9 && countitem(957) > 4) { + if (countitem(Iron_Ore) > 1 && countitem(Acorn) > 9 && countitem(Decayed_Nail) > 4) { mes "[Esklah]"; mes "Let's see."; mes "2 Iron Ore..."; mes "10 Acorn..."; mes "5 Decayed Nail..."; mes "Good, that's everything!"; - delitem 1002,2; //Iron_Ore - delitem 1026,10; //Acorn - delitem 957,5; //Decayed_Nail + delitem Iron_Ore,2; + delitem Acorn,10; + delitem Decayed_Nail,5; next; mes "[Esklah]"; mes "Good work. Now, while I make the body of the compass, you can go and bring me the rest of the items I'll need."; @@ -1148,7 +1148,7 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{ mes "^3355FF5 Decayed Nail^000000."; close; case 29: - if (countitem(7054) > 1 && countitem(1010) > 0) { + if (countitem(Brigan) > 1 && countitem(Phracon) > 0) { mes "[Esklah]"; mes "Now..."; mes "Show me"; @@ -1156,8 +1156,8 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{ mes "That's 2 Brigan and..."; mes "1 Phracon. Hmm. Very good."; mes "Now let me get to work."; - delitem 7054,2; //Brigan - delitem 1010,1; //Phracon + delitem Brigan,2; + delitem Phracon,1; next; mes "[Esklah]"; mes "Hmm..."; diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 63e4288ab..02bddfb7b 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -859,7 +859,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ } yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -907,7 +907,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "Please..."; mes "Take this."; god_brising = 50; - getitem 616,1; // Old_Card_Album + getitem Old_Card_Album,1; // Old_Card_Album getexp RENEWAL_EXP?60000:600000,0; next; mes "[Enrico Kaili]"; diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index c5327b23c..a60c6a225 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -189,7 +189,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!"; next; - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) { + if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -197,7 +197,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFBrisingamen^000000!"; next; } - else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt + else if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -205,7 +205,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFMegingjard^000000!"; next; } - else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { + else if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -213,7 +213,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFSleipnir^000000!"; next; } - else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { + else if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -478,7 +478,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Brisingamen.:Cancel.")) { case 1: - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace + if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace mes "[Dwarf Grunburti]"; mes "Never in my wildest"; mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment."; @@ -499,18 +499,18 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7073,4; //Jewel_Of_Prayer - delitem 7077,4; //Silver_Fancy - delitem 7088,3; //Crystal_Of_Snow - delitem 7090,3; //Slilince_Wave - delitem 7092,3; //Air_Stream - delitem 726,2; //Blue_Jewel - delitem 722,3; //Scarlet_Jewel - delitem 727,10; //White_Jewel - delitem 724,5; //Cardinal_Jewel_ - delitem 969,20; //Gold - delitem 2603,1; //Necklace - getitem 2630,1; // Brysinggamen + delitem Jewel_Of_Prayer,4; + delitem Silver_Fancy,4; + delitem Crystal_Of_Snow,3; + delitem Slilince_Wave,3; + delitem Air_Stream,3; + delitem Blue_Jewel,2; + delitem Scarlet_Jewel,3; + delitem White_Jewel,10; + delitem Cardinal_Jewel_,5; + delitem Gold,20; + delitem Necklace,1; + getitem Brysinggamen,1; // Brysinggamen $God1 = 0; $God2 = 0; $God3 = 0; @@ -557,7 +557,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Megingjard.:Cancel.")) { case 1: - if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) { + if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) { mes "[Dwarf Grunburti]"; mes "Twenty years ago,"; mes "I'd never believe that"; @@ -579,12 +579,12 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7058,1; //Gullraifnir - delitem 969,20; //Gold - delitem 726,10; //Blue_Jewel - delitem 984,10; //Oridecon - delitem 2627,1; //Belt - getitem 2629,1; // Magingiorde + delitem Gullraifnir,1; + delitem Gold,20; + delitem Blue_Jewel,10; + delitem Oridecon,10; + delitem Belt,1; + getitem Magingiorde,1; // Magingiorde $God1 = 0; $God2 = 0; $God3 = 0; @@ -642,7 +642,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Sleipnir.:Cancel.")) { case 1: - if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { + if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) { mes "[Dwarf Grunburti]"; mes "I never believed"; mes "that the speed of"; @@ -666,15 +666,15 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7076,3; //Mystery_Wheel - delitem 7079,5; //Feather_Of_Angel - delitem 7083,3; //Soul_Of_Fish - delitem 7086,4; //Symbol_Of_Sun - delitem 7087,3; //Breath_Of_Soul - delitem 969,20; //Gold - delitem 985,10; //Elunium - delitem 2406,1; //Boots_ - getitem 2410,1; // Sleipnir + delitem Mystery_Wheel,3; + delitem Feather_Of_Angel,5; + delitem Soul_Of_Fish,3; + delitem Symbol_Of_Sun,4; + delitem Breath_Of_Soul,3; + delitem Gold,20; + delitem Elunium,10; + delitem Boots_,1; + getitem Sleipnir,1; // Sleipnir $God1 = 0; $God2 = 0; $God3 = 0; @@ -731,7 +731,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Mjolnir.:Cancel.")) { case 1: - if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { + if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) { mes "[Dwarf Grunburti]"; mes "Do not disgrace"; mes "Thor, lord of Thunder,"; @@ -754,16 +754,16 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7074,2; //Iron_Glove - delitem 7075,4; //Iron_Maiden - delitem 7078,5; //Anger_Of_Valkurye - delitem 7089,5; //Indication_Of_Tempest - delitem 7091,5; //Rough_Billows - delitem 984,20; //Oridecon - delitem 985,5; //Elunium - delitem 969,40; //Gold - delitem 1522,1; //Stunner - getitem 1530,1; // Mjolnir + delitem Iron_Glove,2; + delitem Iron_Maiden,4; + delitem Anger_Of_Valkurye,5; + delitem Indication_Of_Tempest,5; + delitem Rough_Billows,5; + delitem Oridecon,20; + delitem Elunium,5; + delitem Gold,40; + delitem Stunner,1; + getitem Mjolnir,1; // Mjolnir $God1 = 0; $God2 = 0; $God3 = 0; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 9cb7a16b5..b089f0dbf 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -39,12 +39,12 @@ //========================================================================= prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "- You are carrying too many items! -"; close; } cutin "god_rebeireb",2; - if ((countitem(7080) > 3) && (countitem(7081) > 4) && (countitem(7082) > 3) && (countitem(7084) > 2) && (countitem(7085) > 2)) { + if ((countitem(Foot_Step_Of_Cat) > 3) && (countitem(Beard_Of_Women) > 4) && (countitem(Root_Of_Stone) > 3) && (countitem(Saliva_Of_Bird) > 2) && (countitem(Tendon_Of_Bear) > 2)) { mes "[Rebarev Doug]"; mes "What's this?"; mes "You...! You have"; @@ -57,12 +57,12 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "I'm the only human on earth"; mes "blessed with the ability to create Gleipnir. Aside from the Dwarves, I'm the only person that can make this item!"; next; - delitem 7080,4; //Foot_Step_Of_Cat - delitem 7081,5; //Beard_Of_Women - delitem 7082,4; //Root_Of_Stone - delitem 7084,3; //Saliva_Of_Bird - delitem 7085,3; //Tendon_Of_Bear - getitem 7058,1; // Gullraifnir + delitem Foot_Step_Of_Cat,4; + delitem Beard_Of_Women,5; + delitem Root_Of_Stone,4; + delitem Saliva_Of_Bird,3; + delitem Tendon_Of_Bear,3; + getitem Gullraifnir,1; // Gullraifnir mes "[Rebarev Doug]"; mes "There you go!"; next; @@ -827,7 +827,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "under dim light"; mes "for so long, my eyes have"; mes "gone bad. They should get me ^0000FFa new light^000000, otherwise I'll go blind sooner or later..."; - if (god_eremes == 5 && (countitem(2203) > 0 || countitem(1041) > 0)) { + if (god_eremes == 5 && (countitem(Glasses) > 0 || countitem(Lantern) > 0)) { next; mes "[Librarian Jekan]"; mes "Hey, that's some pretty useful stuff that you've got with you. Do you mind letting me borrow it for a while? It'll help me in finding those files..."; @@ -843,15 +843,15 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "Oh, you are so kind!"; mes "Y-you really do want"; mes "to help me, don't you?"; - if (countitem(2203) && countitem(1041)) { - delitem 1041,countitem(1041); //Lantern - delitem 2203,1; //Spectacles + if (countitem(Glasses) && countitem(Lantern)) { + delitem Lantern,countitem(Lantern); + delitem Glasses,1; //Spectacles } - else if (countitem(2203)) { + else if (countitem(Glasses)) { delitem 2203,1; } - else if (countitem(1041)) { - delitem 1041,countitem(1041); + else if (countitem(Lantern)) { + delitem 1041,countitem(Lantern); } god_eremes = 6; next; @@ -1075,7 +1075,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ close; } else if (god_eremes == 13) { - if (countitem(7111) > 1 && countitem(7151) && countitem(1024) > 2 && countitem(916) > 2 && countitem(717) > 19) { + if (countitem(Smooth_Paper) > 1 && countitem(Oil_Paper) && countitem(Chinese_Ink) > 2 && countitem(Feather_Of_Birds) > 2 && countitem(Blue_Gemstone) > 19) { mes "[Librarian Jekan]"; mes "Oh, you came back."; mes "I didn't expect you to return here so quickly. Whatever's inside must be really important for you to know."; @@ -1085,11 +1085,11 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "give me a moment"; mes "while I make that"; mes "copy for you."; - delitem 7111,2; //Smooth_Paper - delitem 7151,1; //Oil_Paper - delitem 1024,3; //Chinese_Ink - delitem 916,3; //Feather_Of_Birds - delitem 717,20; //Blue_Gemstone + delitem Smooth_Paper,2; + delitem Oil_Paper,1; + delitem Chinese_Ink,3; + delitem Feather_Of_Birds,3; + delitem Blue_Gemstone,20; god_eremes = 14; next; mes "[Librarian Jekan]"; @@ -2032,35 +2032,35 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{ next; mes "^3355FFYou try your best to calm him down and to tell him what you've found in the document.^000000"; next; - if ((countitem(740) > 0) || (countitem(741) > 0) || (countitem(742) > 0) || (countitem(743) > 0) || (countitem(750) > 0) || (countitem(751) > 0) || (countitem(752) > 0) || (countitem(753) > 0) || (countitem(754) > 0) || (countitem(7206) > 0) || (countitem(7212) > 0)){ - if (countitem(740) > 0) { + if ((countitem(Stuffed_Doll) > 0) || (countitem(Poring_Doll) > 0) || (countitem(Chonchon_Doll) > 0) || (countitem(Spore_Doll) > 0) || (countitem(Baphomet_Doll) > 0) || (countitem(Osiris_Doll) > 0) || (countitem(Grasshopper_Doll) > 0) || (countitem(Monkey_Doll) > 0) || (countitem(Raccoondog_Doll) > 0) || (countitem(Black_Kitty_Doll) > 0) || (countitem(Hanging_Doll) > 0)){ + if (countitem(Stuffed_Doll) > 0) { .@toy$ = "Puppet"; } - else if (countitem(741) > 0) { + else if (countitem(Poring_Doll) > 0) { .@toy$ = "Poring Doll"; } - else if (countitem(742) > 0) { + else if (countitem(Chonchon_Doll) > 0) { .@toy$ = "Chonchon Doll"; } - else if (countitem(743) > 0) { + else if (countitem(Spore_Doll) > 0) { .@toy$ = "Spore Doll"; } - else if (countitem(744) > 0) { + else if (countitem(Bunch_Of_Flowers) > 0) { .@toy$ = "Baphomet Doll"; } - else if (countitem(751) > 0) { + else if (countitem(Osiris_Doll) > 0) { .@toy$ = "Osiris Doll"; } - else if (countitem(752) > 0) { + else if (countitem(Grasshopper_Doll) > 0) { .@toy$ = "Rocker Doll"; } - else if (countitem(753) > 0) { + else if (countitem(Monkey_Doll) > 0) { .@toy$ = "Yoyo Doll"; } - else if (countitem(754) > 0) { + else if (countitem(Raccoondog_Doll) > 0) { .@toy$ = "Racoon Doll"; } - else if (countitem(7206) > 0) { + else if (countitem(Black_Kitty_Doll) > 0) { .@toy$ = "Black Cat Doll"; } else { @@ -2471,7 +2471,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{ } aldebaran,66,213,0 script Lady#megin 1_F_04,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "- You are carrying too many items!"; close; } @@ -2522,7 +2522,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ next; switch(select("About her past.:Why be a Kafra Lady?:About memories she can remember.")) { case 1: - if (countitem(7015) > 0) { + if (countitem(Bookclip_In_Memory) > 0) { mes "^3355FFThe scent of your"; mes "Memory Bookmark"; mes "seems to bring clarity"; @@ -2594,7 +2594,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ mes "I want to become a Kafra Lady."; close; case 3: - if (countitem(511) > 0 && god_megin_3 > 1) { + if (countitem(Green_Herb) > 0 && god_megin_3 > 1) { mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000"; next; mes "^3355FFRemembering that a Green Herb was able to relieve Jack O, you gave a Green Herb to Emma. She takes it, and looks a little more relaxed.^000000"; @@ -2667,7 +2667,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ mes "[Emma Searth]"; mes "I really appreciate you coming here to talk to me about the old days. I, I want you to have this."; god_eremes = 28; - getitem 603,1; // Old_Blue_Box + getitem Old_Blue_Box,1; // Old_Blue_Box if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 2700,0; else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 3000,0; @@ -2867,7 +2867,7 @@ cmd_in02,190,94,3 script Man#megin 4_M_ROGUE,{ close; } else if (god_megin_6 > 0 && god_megin_6 < 15) { - if (countitem(970) > 0) { + if (countitem(Alchol) > 0) { mes "[Royal Myst]"; mes "Speaking of which,"; mes "I haven't had a drink"; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 155bbdd32..f52f16050 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -39,7 +39,7 @@ //========================================================================= prontera,124,297,3 script Tialfi 4_M_KID1,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "- You are carrying too many items! -"; close; } @@ -62,7 +62,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ } else if (god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) { if (god_mjo_0 == 10) { - if ((countitem(756) > 49) && (countitem(757) > 49)) { + if ((countitem(Oridecon_Stone) > 49) && (countitem(Elunium_Stone) > 49)) { .@gift = 0; if (BaseJob == Job_Knight) { .@gift = 1; @@ -142,47 +142,47 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ mes "It must be around--Ah!"; mes "Here we are~"; next; - delitem 756,50; //Oridecon_Stone - delitem 757,50; //Elunium_Stone + delitem Oridecon_Stone,50; + delitem Elunium_Stone,50; god_mjo_0 = 11; if (.@gift == 1) { - getitem 1471,1; // Hell_Fire + getitem Hell_Fire,1; // Hell_Fire } else if (.@gift == 2) { - getitem 1526,1; // Slash + getitem Slash,1; // Slash } else if (.@gift == 3) { - getitem 1231,1; // Bazerald + getitem Bazerald,1; // Bazerald } else if (.@gift == 4) { - getitem 1367,1; // Slaughter + getitem Slaughter,1; // Slaughter } else if (.@gift == 5) { - getitem 1722,1; // Balistar + getitem Balistar,1; // Balistar } else if (.@gift == 6) { - getitem 1230,1; // House_Auger + getitem House_Auger,1; // House_Auger } else if (.@gift == 7) { - getitem 1141,1; // Immaterial_Sword + getitem Immaterial_Sword,1; // Immaterial_Sword } else if (.@gift == 8) { - getitem 1813,1; // Kaiser_Knuckle + getitem Kaiser_Knuckle,1; // Kaiser_Knuckle } else if (.@gift == 9) { - getitem 1557,1; // Book_Of_The_Apocalypse + getitem Book_Of_The_Apocalypse,1; // Book_Of_The_Apocalypse } else if (.@gift == 10) { - getitem 1235,1; // Azoth + getitem Azoth,1; // Azoth } else if (.@gift == 11) { - getitem 1227,1; // Weeder_Knife + getitem Weeder_Knife,1; // Weeder_Knife } else if (.@gift == 12) { - getitem 1913,1; // Electronic_Guitar + getitem Electronic_Guitar,1; // Electronic_Guitar } else if (.@gift == 13) { - getitem 1963,1; // Rapture_Rose + getitem Rapture_Rose,1; // Rapture_Rose } else { mes "Unknown error occurred."; @@ -508,7 +508,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "..."; close; case 2: - if (countitem(1005) > 0) { //Hammer_Of_Blacksmith + if (countitem(Hammer_Of_Blacksmith) > 0) { //Hammer_Of_Blacksmith mes "[Austri]"; mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders."; next; @@ -764,7 +764,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "..."; close; case 2: - if (countitem(1005) > 0) { + if (countitem(Hammer_Of_Blacksmith) > 0) { mes "[Austri]"; mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders."; next; @@ -2041,8 +2041,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ close; } - if (countitem(984) > 0) { - delitem 984,1; //Oridecon + if (countitem(Oridecon) > 0) { + delitem Oridecon,1; } else { mes "[Vestri]"; @@ -2251,8 +2251,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "to work!"; close; } - if (countitem(984) > 0) { - delitem 984,1; //Oridecon + if (countitem(Oridecon) > 0) { + delitem Oridecon,1; } else { mes "[Vestri]"; @@ -2433,8 +2433,8 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ } } else if (god_mjo_4 == 1) { - if (countitem(501) > 0) { - delitem 501,1; //Red_Potion + if (countitem(Red_Potion) > 0) { + delitem Red_Potion,1; mes "[Nordri]"; mes "Ah, you've brought"; mes "me a Red Potion, just"; @@ -2622,9 +2622,9 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ } } else if (god_mjo_1 == 1) { - if (countitem(501) > 0) { + if (countitem(Red_Potion) > 0) { - delitem 501,1; //Red_Potion + delitem Red_Potion,1; mes "[Nordri]"; mes "Ah, you've brought"; mes "me a Red Potion...?"; diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 0684cc38b..533ae88df 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -80,7 +80,7 @@ yuno,164,200,4 script Noyee#G 4W_F_01,{ } que_god01,98,98,4 script Manager#G 1_F_04,{ - if (checkweight(908,500) == 0) { + if (checkweight(Spawn,500) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -230,224 +230,224 @@ que_god01,98,98,4 script Manager#G 1_F_04,{ .@god_treasure1 = rand(1,1000); if (RENEWAL) { if (.@god_treasure < 101) { - if (.@god_treasure1 < 210) getitem 2102,1; //Guard_ - else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_ - else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_ - else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_ - else getitem 2109,1; //Memorize_Book + if (.@god_treasure1 < 210) getitem Guard_,1; + else if (.@god_treasure1 < 420) getitem Buckler_,1; + else if (.@god_treasure1 < 630) getitem Shield_,1; + else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1; + else getitem Memorize_Book,1; } else if (.@god_treasure < 201) { - if (.@god_treasure1 < 48) getitem 2207,1; //Fancy_Flower - else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band - else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband - else if (.@god_treasure1 < 190) getitem 2215,1; //Flower_Hairband - else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_ - else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_ - else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_ - else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_ - else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_ - else if (.@god_treasure1 < 496) getitem 2236,1; //Santa's_Hat - else if (.@god_treasure1 < 544) getitem 2244,1; //Big_Sis'_Ribbon - else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents - else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance - else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace - else if (.@god_treasure1 < 736) getitem 2250,1; //Fillet - else if (.@god_treasure1 < 784) getitem 2251,1; //Holy_Bonnet - else if (.@god_treasure1 < 832) getitem 2252,1; //Star_Sparkling - else if (.@god_treasure1 < 880) getitem 2253,1; //Sunflower - else if (.@god_treasure1 < 940) getitem 2257,1; //Snowy_Horn - else getitem 2259,1; //Mini_Propeller + if (.@god_treasure1 < 48) getitem Fancy_Flower,1; + else if (.@god_treasure1 < 96) getitem Hair_Band,1; + else if (.@god_treasure1 < 150) getitem Cat_Hairband,1; + else if (.@god_treasure1 < 190) getitem Flower_Hairband,1; + else if (.@god_treasure1 < 238) getitem Biretta_,1; + else if (.@god_treasure1 < 290) getitem Turban_,1; + else if (.@god_treasure1 < 340) getitem Cap_,1; + else if (.@god_treasure1 < 348) getitem Helm_,1; + else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1; + else if (.@god_treasure1 < 448) getitem Circlet_,1; + else if (.@god_treasure1 < 496) getitem Santa's_Hat,1; + else if (.@god_treasure1 < 544) getitem Big_Sis'_Ribbon,1; + else if (.@god_treasure1 < 592) getitem Sweet_Gents,1; + else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1; + else if (.@god_treasure1 < 688) getitem Western_Grace,1; + else if (.@god_treasure1 < 736) getitem Fillet,1; + else if (.@god_treasure1 < 784) getitem Holy_Bonnet,1; + else if (.@god_treasure1 < 832) getitem Star_Sparkling,1; + else if (.@god_treasure1 < 880) getitem Sunflower,1; + else if (.@god_treasure1 < 940) getitem Snowy_Horn,1; + else getitem Mini_Propeller,1; } else if (.@god_treasure < 301) { - if (.@god_treasure1 < 160) getitem 2267,1; //Cigar - else if (.@god_treasure1 < 320) getitem 2262,1; //Pierrot_Nose - else if (.@god_treasure1 < 480) getitem 2263,1; //Gangster_Patch - else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask - else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane - else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses - else if (.@god_treasure1 < 900) getitem 2269,1; //Centimental_Flower - else getitem 2270,1; //Centimental_Leaf + if (.@god_treasure1 < 160) getitem Cigar,1; + else if (.@god_treasure1 < 320) getitem Pierrot_Nose,1; + else if (.@god_treasure1 < 480) getitem Gangster_Patch,1; + else if (.@god_treasure1 < 540) getitem Ganster_Mask,1; + else if (.@god_treasure1 < 700) getitem Iron_Cane,1; + else if (.@god_treasure1 < 800) getitem Mini_Glasses,1; + else if (.@god_treasure1 < 900) getitem Centimental_Flower,1; + else getitem Centimental_Leaf,1; } else if (.@god_treasure < 401) { - if (.@god_treasure1 < 70) getitem 2298,1; //Green_Feeler - else if (.@god_treasure1 < 140) getitem 2275,1; //Red_Bandana - else if (.@god_treasure1 < 210) getitem 2276,1; //Eagle_Eyes - else if (.@god_treasure1 < 280) getitem 2277,1; //Nurse_Cap - else if (.@god_treasure1 < 350) getitem 2279,1; //Bomb_Wick - else if (.@god_treasure1 < 420) getitem 2282,1; //Spirit_Chain - else if (.@god_treasure1 < 490) getitem 2299,1; //Viking_Helm - else if (.@god_treasure1 < 560) getitem 2287,1; //Pirate_Bandana - else if (.@god_treasure1 < 630) getitem 2289,1; //Poo_Poo_Hat - else if (.@god_treasure1 < 700) getitem 2290,1; //Funeral_Costume - else if (.@god_treasure1 < 770) getitem 2291,1; //Masquerade - else if (.@god_treasure1 < 840) getitem 2294,1; //Star_Dust - else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker - else if (.@god_treasure1 < 950) getitem 2271,1; //Jack_A_Dandy - else getitem 2285,1; //Apple_Of_Archer + if (.@god_treasure1 < 70) getitem Green_Feeler,1; + else if (.@god_treasure1 < 140) getitem Red_Bandana,1; + else if (.@god_treasure1 < 210) getitem Eagle_Eyes,1; + else if (.@god_treasure1 < 280) getitem Nurse_Cap,1; + else if (.@god_treasure1 < 350) getitem Bomb_Wick,1; + else if (.@god_treasure1 < 420) getitem Spirit_Chain,1; + else if (.@god_treasure1 < 490) getitem Viking_Helm,1; + else if (.@god_treasure1 < 560) getitem Pirate_Bandana,1; + else if (.@god_treasure1 < 630) getitem Poo_Poo_Hat,1; + else if (.@god_treasure1 < 700) getitem Funeral_Costume,1; + else if (.@god_treasure1 < 770) getitem Masquerade,1; + else if (.@god_treasure1 < 840) getitem Star_Dust,1; + else if (.@god_treasure1 < 900) getitem Blinker,1; + else if (.@god_treasure1 < 950) getitem Jack_A_Dandy,1; + else getitem Apple_Of_Archer,1; } else if (.@god_treasure < 501) { - if (.@god_treasure1 < 80) getitem 2306,1; //Adventurere's_Suit_ - else if (.@god_treasure1 < 160) getitem 2308,1; //Mantle_ - else if (.@god_treasure1 < 240) getitem 2310,1; //Coat_ - else if (.@god_treasure1 < 320) getitem 2311,1; //Mink_Coat - else if (.@god_treasure1 < 400) getitem 2313,1; //Padded_Armor_ - else if (.@god_treasure1 < 480) getitem 2315,1; //Chain_Mail_ - else if (.@god_treasure1 < 560) getitem 2329,1; //Wooden_Mail_ - else if (.@god_treasure1 < 630) getitem 2320,1; //Formal_Suit - else if (.@god_treasure1 < 700) getitem 2322,1; //Silk_Robe_ - else if (.@god_treasure1 < 760) getitem 2324,1; //Scapulare_ - else if (.@god_treasure1 < 810) getitem 2326,1; //Saint_Robe_ - else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_ - else if (.@god_treasure1 < 900) getitem 2331,1; //Tights_ - else if (.@god_treasure1 < 950) getitem 2333,1; //Silver_Robe_ - else getitem 2336,1; //Thief_Clothes_ + if (.@god_treasure1 < 80) getitem Adventurere's_Suit_,1; + else if (.@god_treasure1 < 160) getitem Mantle_,1; + else if (.@god_treasure1 < 240) getitem Coat_,1; + else if (.@god_treasure1 < 320) getitem Mink_Coat,1; + else if (.@god_treasure1 < 400) getitem Padded_Armor_,1; + else if (.@god_treasure1 < 480) getitem Chain_Mail_,1; + else if (.@god_treasure1 < 560) getitem Wooden_Mail_,1; + else if (.@god_treasure1 < 630) getitem Formal_Suit,1; + else if (.@god_treasure1 < 700) getitem Silk_Robe_,1; + else if (.@god_treasure1 < 760) getitem Scapulare_,1; + else if (.@god_treasure1 < 810) getitem Saint_Robe_,1; + else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1; + else if (.@god_treasure1 < 900) getitem Tights_,1; + else if (.@god_treasure1 < 950) getitem Silver_Robe_,1; + else getitem Thief_Clothes_,1; } else if (.@god_treasure < 601) { - if (.@god_treasure1 < 200) getitem 2402,1; //Sandals_ - else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_ - else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_ - else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps - else getitem 2409,1; //Spiky_Heel + if (.@god_treasure1 < 200) getitem Sandals_,1; + else if (.@god_treasure1 < 400) getitem Shoes_,1; + else if (.@god_treasure1 < 600) getitem Boots_,1; + else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1; + else getitem Spiky_Heel,1; } else if (.@god_treasure < 701) { - if (.@god_treasure1 < 300) getitem 2502,1; //Hood_ - else if (.@god_treasure1 < 550) getitem 2504,1; //Muffler_ - else if (.@god_treasure1 < 750) getitem 2506,1; //Manteau_ - else getitem 2508,1; //Ragamuffin_Cape + if (.@god_treasure1 < 300) getitem Hood_,1; + else if (.@god_treasure1 < 550) getitem Muffler_,1; + else if (.@god_treasure1 < 750) getitem Manteau_,1; + else getitem Ragamuffin_Cape,1; } else if (.@god_treasure < 801) { - if (.@god_treasure1 < 110) getitem 2601,1; //Ring - else if (.@god_treasure1 < 220) getitem 2602,1; //Earring - else if (.@god_treasure1 < 330) getitem 2603,1; //Necklace - else if (.@god_treasure1 < 440) getitem 2604,1; //Glove - else if (.@god_treasure1 < 550) getitem 2605,1; //Brooch - else if (.@god_treasure1 < 660) getitem 2607,1; //Clip - else if (.@god_treasure1 < 770) getitem 2608,1; //Rosary - else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter - else getitem 2618,1; //Matyr's_Flea_Guard + if (.@god_treasure1 < 110) getitem Ring,1; + else if (.@god_treasure1 < 220) getitem Earring,1; + else if (.@god_treasure1 < 330) getitem Necklace,1; + else if (.@god_treasure1 < 440) getitem Glove,1; + else if (.@god_treasure1 < 550) getitem Brooch,1; + else if (.@god_treasure1 < 660) getitem Clip,1; + else if (.@god_treasure1 < 770) getitem Rosary,1; + else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1; + else getitem Matyr's_Flea_Guard,1; } else { - if (.@god_treasure1 < 150) getitem 2288,1; //Mr_Scream - else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask - else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01 - else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02 - else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03 - else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04 - else if (.@god_treasure1 < 810) getitem 5046,1; //Bongun_Hat - else if (.@god_treasure1 < 920) getitem 2264,1; //Munak_Turban - else getitem 2225,1; //Goggle_ + if (.@god_treasure1 < 150) getitem Mr_Scream,1; + else if (.@god_treasure1 < 260) getitem Goblini_Mask,1; + else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1; + else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1; + else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1; + else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1; + else if (.@god_treasure1 < 810) getitem Bongun_Hat,1; + else if (.@god_treasure1 < 920) getitem Munak_Turban,1; + else getitem Goggle_,1; } } else { if (.@god_treasure < 101) { - if (.@god_treasure1 < 210) getitem 2102,1; //Guard_ - else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_ - else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_ - else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_ - else getitem 2109,1; //Memorize_Book + if (.@god_treasure1 < 210) getitem Guard_,1; + else if (.@god_treasure1 < 420) getitem Buckler_,1; + else if (.@god_treasure1 < 630) getitem Shield_,1; + else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1; + else getitem Memorize_Book,1; } else if (.@god_treasure < 201) { - if (.@god_treasure1 < 48) getitem 2254,1; //Angelic_Chain - else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band - else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband - else if (.@god_treasure1 < 190) getitem 2255,1; //Satanic_Chain - else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_ - else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_ - else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_ - else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_ - else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_ - else if (.@god_treasure1 < 496) getitem 5053,1; //Spinx_Helm - else if (.@god_treasure1 < 544) getitem 5019,1; //Corsair - else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents - else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance - else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace - else if (.@god_treasure1 < 736) getitem 5166,1; //Spinx_Helm_ - else if (.@god_treasure1 < 784) getitem 5158,1; //Holy_Bonnet_ - else if (.@god_treasure1 < 832) getitem 2249,1; //Coronet - else if (.@god_treasure1 < 880) getitem 5157,1; //Viking_Helm_ - else if (.@god_treasure1 < 940) getitem 2285,1; //Apple_Of_Archer - else getitem 5093,1; //Blue_Coif_ + if (.@god_treasure1 < 48) getitem Angelic_Chain,1; + else if (.@god_treasure1 < 96) getitem Hair_Band,1; + else if (.@god_treasure1 < 150) getitem Cat_Hairband,1; + else if (.@god_treasure1 < 190) getitem Satanic_Chain,1; + else if (.@god_treasure1 < 238) getitem Biretta_,1; + else if (.@god_treasure1 < 290) getitem Turban_,1; + else if (.@god_treasure1 < 340) getitem Cap_,1; + else if (.@god_treasure1 < 348) getitem Helm_,1; + else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1; + else if (.@god_treasure1 < 448) getitem Circlet_,1; + else if (.@god_treasure1 < 496) getitem Spinx_Helm,1; + else if (.@god_treasure1 < 544) getitem Corsair,1; + else if (.@god_treasure1 < 592) getitem Sweet_Gents,1; + else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1; + else if (.@god_treasure1 < 688) getitem Western_Grace,1; + else if (.@god_treasure1 < 736) getitem Spinx_Helm_,1; + else if (.@god_treasure1 < 784) getitem Holy_Bonnet_,1; + else if (.@god_treasure1 < 832) getitem Coronet,1; + else if (.@god_treasure1 < 880) getitem Viking_Helm_,1; + else if (.@god_treasure1 < 940) getitem Apple_Of_Archer,1; + else getitem Blue_Coif_,1; } else if (.@god_treasure < 301) { - if (.@god_treasure1 < 160) getitem 5014,1; //Fin_Helm - else if (.@god_treasure1 < 320) getitem 5005,1; //Gas_Mask - else if (.@god_treasure1 < 480) getitem 5054,1; //Assasin_Mask - else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask - else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane - else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses - else if (.@god_treasure1 < 900) getitem 5113,1; //Angry_Mouth + if (.@god_treasure1 < 160) getitem Fin_Helm,1; + else if (.@god_treasure1 < 320) getitem Gas_Mask,1; + else if (.@god_treasure1 < 480) getitem Assasin_Mask,1; + else if (.@god_treasure1 < 540) getitem Ganster_Mask,1; + else if (.@god_treasure1 < 700) getitem Iron_Cane,1; + else if (.@god_treasure1 < 800) getitem Mini_Glasses,1; + else if (.@god_treasure1 < 900) getitem Angry_Mouth,1; else { // Pirate Dagger is iRO only, and requires extra files in client. //getitem 5305,1 //Pirate_Dagger - getitem 2270,1; //Centimental_Leaf + getitem Centimental_Leaf,1; } } else if (.@god_treasure < 401) { - if (.@god_treasure1 < 70) getitem 2286,1; //Elven_Ears - else if (.@god_treasure1 < 140) getitem 5002,1; //Gemmed_Crown - else if (.@god_treasure1 < 210) getitem 5147,1; //Baseball_Cap - else if (.@god_treasure1 < 280) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 350) getitem 5120,1; //Fedora_ - else if (.@god_treasure1 < 420) getitem 2261,1; //Prontera_Army_Cap - else if (.@god_treasure1 < 490) getitem 5162,1; //Bone_Helm_ - else if (.@god_treasure1 < 560) getitem 5030,1; //Panda_Cap - else if (.@god_treasure1 < 630) getitem 5109,1; //Red_Bonnet - else if (.@god_treasure1 < 700) getitem 5084,1; //Lazy_Raccoon - else if (.@god_treasure1 < 770) getitem 5168,1; //Bongun_Hat_ - else if (.@god_treasure1 < 840) getitem 2214,1; //Bunny_Band - else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker - else if (.@god_treasure1 < 950) getitem 5167,1; //Munak_Turban_ - else getitem 5018,1; //Feather_Bonnet + if (.@god_treasure1 < 70) getitem Elven_Ears,1; + else if (.@god_treasure1 < 140) getitem Gemmed_Crown,1; + else if (.@god_treasure1 < 210) getitem Baseball_Cap,1; + else if (.@god_treasure1 < 280) getitem Biretta_,1; + else if (.@god_treasure1 < 350) getitem Fedora_,1; + else if (.@god_treasure1 < 420) getitem Prontera_Army_Cap,1; + else if (.@god_treasure1 < 490) getitem Bone_Helm_,1; + else if (.@god_treasure1 < 560) getitem Panda_Cap,1; + else if (.@god_treasure1 < 630) getitem Red_Bonnet,1; + else if (.@god_treasure1 < 700) getitem Lazy_Raccoon,1; + else if (.@god_treasure1 < 770) getitem Bongun_Hat_,1; + else if (.@god_treasure1 < 840) getitem Bunny_Band,1; + else if (.@god_treasure1 < 900) getitem Blinker,1; + else if (.@god_treasure1 < 950) getitem Munak_Turban_,1; + else getitem Feather_Bonnet,1; } else if (.@god_treasure < 501) { - if (.@god_treasure1 < 85) getitem 2310,1; //Coat_ - else if (.@god_treasure1 < 170) getitem 2311,1; //Mink_Coat - else if (.@god_treasure1 < 255) getitem 2313,1; //Padded_Armor_ - else if (.@god_treasure1 < 340) getitem 2317,1; //Plate_Armor_ - else if (.@god_treasure1 < 425) getitem 2319,1; //Glittering_Clothes - else if (.@god_treasure1 < 510) getitem 2320,1; //Formal_Suit - else if (.@god_treasure1 < 595) getitem 2322,1; //Silk_Robe_ - else if (.@god_treasure1 < 680) getitem 2359,1; //Ninja_Suit_ - else if (.@god_treasure1 < 765) getitem 2326,1; //Saint_Robe_ - else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_ - else if (.@god_treasure1 < 935) getitem 2331,1; //Tights_ - else getitem 2336,1; //Thief_Clothes_ + if (.@god_treasure1 < 85) getitem Coat_,1; + else if (.@god_treasure1 < 170) getitem Mink_Coat,1; + else if (.@god_treasure1 < 255) getitem Padded_Armor_,1; + else if (.@god_treasure1 < 340) getitem Plate_Armor_,1; + else if (.@god_treasure1 < 425) getitem Glittering_Clothes,1; + else if (.@god_treasure1 < 510) getitem Formal_Suit,1; + else if (.@god_treasure1 < 595) getitem Silk_Robe_,1; + else if (.@god_treasure1 < 680) getitem Ninja_Suit_,1; + else if (.@god_treasure1 < 765) getitem Saint_Robe_,1; + else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1; + else if (.@god_treasure1 < 935) getitem Tights_,1; + else getitem Thief_Clothes_,1; } else if (.@god_treasure < 601) { - if (.@god_treasure1 < 200) getitem 2422,1; //High_Fashion_Sandals - else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_ - else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_ - else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps - else getitem 2412,1; //Grave_ + if (.@god_treasure1 < 200) getitem High_Fashion_Sandals,1; + else if (.@god_treasure1 < 400) getitem Shoes_,1; + else if (.@god_treasure1 < 600) getitem Boots_,1; + else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1; + else getitem Grave_,1; } else if (.@god_treasure < 701) { - if (.@god_treasure1 < 200) getitem 2513,1; //Celestial_Robe - else if (.@god_treasure1 < 400) getitem 2504,1; //Muffler_ - else if (.@god_treasure1 < 600) getitem 2506,1; //Manteau_ - else if (.@god_treasure1 < 800) getitem 2514,1; //Pauldron - else getitem 2508,1; //Ragamuffin_Cape + if (.@god_treasure1 < 200) getitem Celestial_Robe,1; + else if (.@god_treasure1 < 400) getitem Muffler_,1; + else if (.@god_treasure1 < 600) getitem Manteau_,1; + else if (.@god_treasure1 < 800) getitem Pauldron,1; + else getitem Ragamuffin_Cape,1; } else if (.@god_treasure < 801) { - if (.@god_treasure1 < 110) getitem 1122,1; //Ring_ - else if (.@god_treasure1 < 220) getitem 2622,1; //Earring_ - else if (.@god_treasure1 < 330) getitem 2623,1; //Necklace_ - else if (.@god_treasure1 < 440) getitem 2624,1; //Glove_ - else if (.@god_treasure1 < 550) getitem 2625,1; //Brooch_ - else if (.@god_treasure1 < 660) getitem 2607,1; //Clip - else if (.@god_treasure1 < 770) getitem 2626,1; //Rosary_ - else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter - else getitem 2671,1; //Thimble_Of_Archer_ + if (.@god_treasure1 < 110) getitem Ring_Pommel_Saber,1; //Ring_ + else if (.@god_treasure1 < 220) getitem Earring_,1; + else if (.@god_treasure1 < 330) getitem Necklace_,1; + else if (.@god_treasure1 < 440) getitem Glove_,1; + else if (.@god_treasure1 < 550) getitem Brooch_,1; + else if (.@god_treasure1 < 660) getitem Clip,1; + else if (.@god_treasure1 < 770) getitem Rosary_,1; + else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1; + else getitem Thimble_Of_Archer_,1; } else { - if (.@god_treasure1 < 150) getitem 2281,1; //Phantom_Of_Opera - else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask - else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01 - else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02 - else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03 - else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04 - else if (.@god_treasure1 < 810) getitem 5086,1; //Alarm_Mask - else if (.@god_treasure1 < 920) getitem 2292,1; //Welding_Mask - else getitem 5006,1; //Machoman_Glasses + if (.@god_treasure1 < 150) getitem Phantom_Of_Opera,1; + else if (.@god_treasure1 < 260) getitem Goblini_Mask,1; + else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1; + else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1; + else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1; + else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1; + else if (.@god_treasure1 < 810) getitem Alarm_Mask,1; + else if (.@god_treasure1 < 920) getitem Welding_Mask,1; + else getitem Machoman_Glasses,1; } } next; @@ -968,64 +968,64 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ mes "And these too. Oh!"; mes "You adventurers carry"; mes "a lot of things, don't you?"; - if (countitem(918) > 8) { + if (countitem(Sticky_Webfoot) > 8) { ++.@count_sl_1; } - if (countitem(950) > 8) { + if (countitem(Heart_Of_Mermaid) > 8) { ++.@count_sl_1; } - if (countitem(951) > 8) { + if (countitem(Fin) > 8) { ++.@count_sl_1; } - if (countitem(956) > 8) { + if (countitem(Gill) > 8) { ++.@count_sl_1; } - if (countitem(959) > 8) { + if (countitem(Rotten_Scale) > 8) { ++.@count_sl_1; } - if (countitem(960) > 8) { + if (countitem(Nipper) > 8) { ++.@count_sl_1; } - if (countitem(961) > 8) { + if (countitem(Conch) > 8) { ++.@count_sl_1; } - if (countitem(962) > 8) { + if (countitem(Tentacle) > 8) { ++.@count_sl_1; } - if (countitem(963) > 8) { + if (countitem(Sharp_Scale) > 8) { ++.@count_sl_1; } - if (countitem(964) > 8) { + if (countitem(Crap_Shell) > 8) { ++.@count_sl_1; } - if (countitem(965) > 8) { + if (countitem(Clam_Shell) > 8) { ++.@count_sl_1; } - if (countitem(966) > 8) { + if (countitem(Flesh_Of_Clam) > 8) { ++.@count_sl_1; } - if (countitem(7013) > 8) { + if (countitem(Coral_Reef) > 8) { ++.@count_sl_1; } - if (countitem(1054) > 8) { + if (countitem(Lip_Of_Ancient_Fish) > 8) { ++.@count_sl_1; } - if (countitem(1053) > 8) { + if (countitem(Tooth_Of_Ancient_Fish) > 8) { ++.@count_sl_1; } - if (countitem(1052) > 8) { + if (countitem(Single_Cell) > 8) { ++.@count_sl_1; } - if (countitem(1051) > 8) { + if (countitem(Detonator) > 8) { ++.@count_sl_1; } - if (countitem(1050) > 8) { + if (countitem(Tendon) > 8) { ++.@count_sl_1; } - if (countitem(1024) > 8) { + if (countitem(Chinese_Ink) > 8) { ++.@count_sl_1; } - if (countitem(1023) > 8) { + if (countitem(Fish_Tail) > 8) { ++.@count_sl_1; } next; @@ -1048,65 +1048,65 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ mes "other researchers"; mes "who might need your help in completing their projects. Why don't you ask around to see if"; mes "they need anything?"; - if (countitem(918) > 8) { - delitem 918,9; //Sticky_Webfoot + if (countitem(Sticky_Webfoot) > 8) { + delitem Sticky_Webfoot,9; } - if (countitem(950) > 8) { - delitem 950,9; //Heart_Of_Mermaid + if (countitem(Heart_Of_Mermaid) > 8) { + delitem Heart_Of_Mermaid,9; } - if (countitem(951) > 8) { - delitem 951,9; //Fin + if (countitem(Fin) > 8) { + delitem Fin,9; } - if (countitem(956) > 8) { - delitem 956,9; //Gill + if (countitem(Gill) > 8) { + delitem Gill,9; } - if (countitem(959) > 8) { - delitem 959,9; //Rotten_Scale + if (countitem(Rotten_Scale) > 8) { + delitem Rotten_Scale,9; } - if (countitem(960) > 8) { - delitem 960,9; //Nipper + if (countitem(Nipper) > 8) { + delitem Nipper,9; } - if (countitem(961) > 8) { - delitem 961,9; //Conch + if (countitem(Conch) > 8) { + delitem Conch,9; } - if (countitem(962) > 8) { - delitem 962,9; //Tentacle + if (countitem(Tentacle) > 8) { + delitem Tentacle,9; } - if (countitem(963) > 8) { - delitem 963,9; //Sharp_Scale + if (countitem(Sharp_Scale) > 8) { + delitem Sharp_Scale,9; } - if (countitem(964) > 8) { - delitem 964,9; //Crap_Shell + if (countitem(Crap_Shell) > 8) { + delitem Crap_Shell,9; } - if (countitem(965) > 8) { - delitem 965,9; //Clam_Shell + if (countitem(Clam_Shell) > 8) { + delitem Clam_Shell,9; } - if (countitem(966) > 8) { - delitem 966,9; //Flesh_Of_Clam + if (countitem(Flesh_Of_Clam) > 8) { + delitem Flesh_Of_Clam,9; } - if (countitem(1023) > 8) { - delitem 1023,9; //Fish_Tail + if (countitem(Fish_Tail) > 8) { + delitem Fish_Tail,9; } - if (countitem(1024) > 8) { - delitem 1024,9; //Chinese_Ink + if (countitem(Chinese_Ink) > 8) { + delitem Chinese_Ink,9; } - if (countitem(1050) > 8) { - delitem 1050,9; //Tendon + if (countitem(Tendon) > 8) { + delitem Tendon,9; } - if (countitem(1051) > 8) { - delitem 1051,9; //Detonator + if (countitem(Detonator) > 8) { + delitem Detonator,9; } - if (countitem(1052) > 8) { - delitem 1052,9; //Single_Cell + if (countitem(Single_Cell) > 8) { + delitem Single_Cell,9; } - if (countitem(1053) > 8) { - delitem 1053,9; //Tooth_Of_Ancient_Fish + if (countitem(Tooth_Of_Ancient_Fish) > 8) { + delitem Tooth_Of_Ancient_Fish,9; } - if (countitem(1054) > 8) { - delitem 1054,9; //Lip_Of_Ancient_Fish + if (countitem(Lip_Of_Ancient_Fish) > 8) { + delitem Lip_Of_Ancient_Fish,9; } - if (countitem(7013) > 8) { - delitem 7013,9; //Coral_Reef + if (countitem(Coral_Reef) > 8) { + delitem Coral_Reef,9; } god_sl_2 = 0; if (god_sl_1 ==31) { diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index b79fd5184..dcc0e2e90 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -90,7 +90,7 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{ mes "this skill for the work of good . ."; close; } - if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) { + if ((countitem(White_Jewel) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Rosary) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) { mes "[Acolyte Klift]"; mes "Your faith has proven worthy"; mes "for you to gain the ' Holy Light ' skill."; @@ -98,9 +98,9 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{ mes "to use this skill."; mes "Use it wisely. . ."; next; - delitem 727,1; //White_Jewel - delitem 991,1; //Crystal_Blue - delitem 2608,1; //Rosary + delitem White_Jewel,1; + delitem Crystal_Blue,1; + delitem Rosary,1; skill "AL_HOLYLIGHT",1,0; mes "[Acolyte Klift]"; mes "You now know ' Holy Light '"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 60126b369..31e72b9ae 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -212,11 +212,11 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "make sure you didn't"; mes "forget anything. Hm..."; next; - if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { - delitem 715,5; //Yellow_Gemstone - delitem 1093,4; //Empty_Potion - delitem 950,10; //Heart_Of_Mermaid - delitem 1057,10; //Moth_Dust + if (countitem(Yellow_Gemstone) > 4 && countitem(Empty_Potion) > 3 && countitem(Heart_Of_Mermaid) > 9 && countitem(Moth_Dust) > 9) { + delitem Yellow_Gemstone,5; + delitem Empty_Potion,4; + delitem Heart_Of_Mermaid,10; + delitem Moth_Dust,10; ALCHE_SK = 3; mes "[Pisruik]"; mes "Great, it looks like"; @@ -393,7 +393,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } } - else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { + else if (countitem(Yellow_Gemstone) == 0 && countitem(Empty_Potion) == 0 && countitem(Heart_Of_Mermaid) == 0 && countitem(Moth_Dust) == 0) { mes "[Pisruik]"; mes "So you knew what"; mes "you had to bring, came"; @@ -681,8 +681,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } else if (ALCHE_SK == 6) { - if (countitem(1032) > 19) { - delitem 1032,20; //Blossom_Of_Maneater + if (countitem(Blossom_Of_Maneater) > 19) { + delitem Blossom_Of_Maneater,20; ALCHE_SK = 7; mes "[Pisruik]"; mes "Thanks so much for"; @@ -785,8 +785,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } else if (ALCHE_SK == 8) { - if (countitem(1032) > 0) { - delitem 1032,1; //Blossom_Of_Maneater + if (countitem(Blossom_Of_Maneater) > 0) { + delitem Blossom_Of_Maneater,1; ALCHE_SK = 7; mes "[Pisruik]"; mes "Thanks so much!"; @@ -886,8 +886,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "dorky without them.^000000"; next; if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { - if (countitem(2243) > 0) { - delitem 2243,1; //Spinning_Eyes + if (countitem(Spinning_Eyes) > 0) { + delitem Spinning_Eyes,1; ALCHE_SK = 10; //changes the quest steps by deicision. mes "["+ strcharinfo(0) +"]"; @@ -945,7 +945,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "the medicine's side effects.^000000"; next; ALCHE_SK = 11; - getitem 7434,1; //Elemental_Create_Book + getitem Elemental_Potion_Book,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; @@ -1032,7 +1032,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "the medicine's side effects.^000000"; next; ALCHE_SK = 11; - getitem 7434,1; //Elemental_Create_Book + getitem Elemental_Potion_Book,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; @@ -1072,7 +1072,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } else if (ALCHE_SK == 11) { - if (countitem(7434) == 0) { + if (countitem(Elemental_Potion_Book) == 0) { mes "[Pisruik]"; mes "Uh oh..."; mes "You lost the thesis"; @@ -1081,7 +1081,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "another one for you now..."; close; } - else if (countitem(7434) == 1) { + else if (countitem(Elemental_Potion_Book) == 1) { mes "[Pisruik]"; mes "So, how have you been"; mes "using the potions that"; @@ -1090,7 +1090,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "in handy in your adventures."; close; } - else if (countitem(7434) > 1) { + else if (countitem(Elemental_Potion_Book) > 1) { mes "[Pisruik]"; mes "Huh, so copies of my"; mes "thesis are circulating"; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 87fe97a24..030806877 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -65,17 +65,17 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{ mes " "; mes "You are..."; next; - if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0)) { + if ((countitem(Resin) > 19) && (countitem(Mushroom_Spore) > 6) && (countitem(Pointed_Scale) > 40) && (countitem(Wooden_Block) > 12) && (countitem(Red_Potion) > 0)) { mes "[Roberto]"; mes "You brought them!"; mes "Thank you very much."; mes "Then, as I promised, I will teach you the skill."; next; - delitem 907,20; //Resin - delitem 921,7; //Mushroom_Spore - delitem 906,41; //Tough_Scalelike_Stem - delitem 1019,13; //Wooden_Block - delitem 501,1; //Red_Potion + delitem Resin,20; + delitem Mushroom_Spore,7; + delitem Pointed_Scale,41; //Tough_Scalelike_Stem + delitem Wooden_Block,13; + delitem Red_Potion,1; skill "AC_MAKINGARROW",1,0; mes "[Roberto]"; mes "No need to worry about arrows now."; @@ -238,17 +238,17 @@ payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{ mes "(I'm going to be mad if you don't bring the Banana Juice.)"; close; case 2: - if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) { + if ((countitem(Azure_Jewel) > 1) && (countitem(Yoyo_Tail) > 2) && (countitem(Tentacle) > 9) && (countitem(Bill_Of_Birds) > 9) && (countitem(Banana_Juice) > 35)) { mes "[Jason]"; mes "Ok! Perfect!"; mes "I shall teach you the nationally"; mes "renowned skill, Arrow Repel!"; next; - delitem 721,2; //Azure_Jewel - delitem 942,3; //Yoyo_Tail - delitem 962,10; //Tentacle - delitem 925,10; //Bill_Of_Birds - delitem 532,36; //Banana_Juice + delitem Azure_Jewel,2; + delitem Yoyo_Tail,3; + delitem Tentacle,10; + delitem Bill_Of_Birds,10; + delitem Banana_Juice,36; skill "AC_CHARGEARROW",1,0; mes "[Jason]"; mes "Oh, works better than I expected!"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 6fa61baa6..7f3312a07 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -501,7 +501,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "I trust that you've completed"; mes "that task I assigned for you."; next; - if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) { + if ((ASSN_SK == 5 && countitem(Blue_Jewel) > 0) || (ASSN_SK == 5 && countitem(Cardinal_Jewel) > 0) || (ASSN_SK == 5 && countitem(Skyblue_Jewel) > 0)) { select("How's this for treasure?"); mes "[Esmille]"; mes "Oh, that jewel...!"; @@ -870,7 +870,7 @@ OnTouch: mes "coffin. You have obtained"; mes "a Sapphire for Esmille.^000000"; ASSN_SK = 5; - getitem 726,1; //Blue_Jewel + getitem Blue_Jewel,1; close; } case 2: @@ -939,7 +939,7 @@ OnTouch: mes "to escape its effects. You've"; mes "retrieved a Ruby for Esmille.^000000"; ASSN_SK = 5; - getitem 723,1; //Cardinal_Jewel + getitem Cardinal_Jewel,1; } close; } @@ -1009,7 +1009,7 @@ OnTouch: mes "freeze you. You obtained"; mes "an Aquamarine for Esmille.^000000"; ASSN_SK = 5; - getitem 720,1; //Skyblue_Jewel + getitem Skyblue_Jewel,1; } close; } diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 96852f6b4..8e44a561e 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -87,7 +87,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "you really need to relax."; mes "Here, have a drink on me."; next; - if (countitem(12112) > 0) { + if (countitem(Tropical_Sograt) > 0) { mes "[Timid Young Man]"; mes "Oh~! Isn't that"; mes "a Tropical Sograt?"; @@ -212,7 +212,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "of power, I can't really"; mes "stop you. Thankfully, nobody"; mes "has any idea of where he is~"; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; qskill_bard = 1; } else { @@ -223,7 +223,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "he mentioned something about"; mes "being at least ^660000Job Level 40^000000 to"; mes "be able to handle that power..."; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; } close; case 2: @@ -306,7 +306,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "of power, I can't really"; mes "stop you. Thankfully, nobody"; mes "has any idea of where he is~"; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; qskill_bard = 1; } else { @@ -317,7 +317,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "he mentioned something about"; mes "being at least ^660000Job Level 40^000000 to"; mes "be able to handle that power..."; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; } close; } @@ -465,7 +465,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ close; } else if (qskill_bard == 8) { - if (countitem(7277) > 0) { + if (countitem(Munak_Doll) > 0) { mes "[Riott]"; mes "Ah, you've brought me"; mes "a Munak Doll made by"; @@ -497,7 +497,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; specialeffect2 EF_TALK_FROSTJOKE; - delitem 7277,1; //Munak_Doll + delitem Munak_Doll,1; skill "BA_PANGVOICE",1,0; qskill_bard = 9; next; @@ -547,7 +547,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ close; } else if (qskill_bard == 7) { - if (countitem(574) > 4) { + if (countitem(Egg) > 4) { mes "[Riott]"; mes "Ah, you've brought me"; mes "some fresh eggs laid by"; @@ -579,7 +579,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; specialeffect2 EF_TALK_FROSTJOKE; - delitem 574,5; //Egg + delitem Egg,5; skill 1010,1,0; qskill_bard = 9; next; @@ -638,12 +638,12 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "an avid collector of her work."; next; mes "[Riott]"; - if (countitem(574) > 0) { + if (countitem(Egg) > 0) { mes "In the meanwhile,"; mes "I'll enjoy the few"; mes "eggs that you do have!"; mes "Bweh heh heh heh heh!"; - delitem 574,countitem(574); //Egg + delitem Egg,countitem(Egg); } qskill_bard = 8; close; @@ -1172,7 +1172,7 @@ morocc_in,175,70,7 script Customer#bard_skill02 1_M_04,{ //== Bartender ============================================= morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1211,7 +1211,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "careful, you'll pass out"; mes "in no time flat. Take it easy."; Zeny -= 1000; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; close; case 2: @@ -1241,7 +1241,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "enjoy your drinking"; mes "without going crazy."; Zeny -= 1000; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; close; case 3: @@ -1254,7 +1254,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ //== Function ============================================== function script F_BardSkillYhelle { - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1276,7 +1276,7 @@ function script F_BardSkillYhelle { mes "place where Yhelle the"; mes "Hen was roosting.^000000"; ++qskill_bard; - getitem 574,1; //Egg + getitem Egg,1; } } else { diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 537c2e61d..9ab4363f7 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -189,7 +189,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ close; } else if (BLACK_SK == 1) { - if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { + if (countitem(Steel) > 0 && countitem(Coal) > 4 && countitem(Detrimindexta) > 0 && countitem(Iron_Hammer) > 0) { if (Zeny >= 500) { mes "[Akkie]"; mes "Oh, you came back~"; @@ -205,10 +205,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Alright, now please wait"; mes "while I get these materials"; mes "ready for forging, okay?"; - delitem 1003,5; //Coal - delitem 999,1; //Steel - delitem 971,1; //Detrimindexta - delitem 613,1; //Iron_Hammer + delitem Coal,5; + delitem Steel,1; + delitem Detrimindexta,1; + delitem Iron_Hammer,1; Zeny -= 500; BLACK_SK = 2; close; @@ -293,7 +293,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ close; } else if (BLACK_SK == 3) { - if (countitem(999) > 0 && countitem(1003) > 2) { + if (countitem(Steel) > 0 && countitem(Coal) > 2) { mes "[Akkie]"; mes "Oh, thank you so"; mes "much for bringing these"; @@ -301,8 +301,8 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "really hard to succeed"; mes "this time. Just give me"; mes "a minute to prepare..."; - delitem 999,1; //Steel - delitem 1003,3; //Coal + delitem Steel,1; + delitem Coal,3; BLACK_SK = 4; close; } @@ -345,7 +345,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ close; } else if (BLACK_SK == 5) { - if (countitem(613) > 0) { + if (countitem(Iron_Hammer) > 0) { mes "[Akkie]"; mes "^333333*Sniff*^000000 Did you"; mes "r-really bring this"; @@ -358,7 +358,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "give me a moment?"; mes "I'm going to try"; mes "one more time."; - delitem 613,1; //Iron_Hammer + delitem Iron_Hammer,1; BLACK_SK = 6; close; } diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 45176af64..64f63b384 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -380,7 +380,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ close; } else if (CRUS_SK == 2) { - if (countitem(501) > 0) { + if (countitem(Red_Potion) > 0) { mes "["+ strcharinfo(0) +"]"; mes "Here, please take"; mes "this Red Potion."; @@ -406,7 +406,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "patrol report. Some of the"; mes "pages are smudged with"; mes "the blood from his wound.^000000"; - delitem 501,1; //Red_Potion + delitem Red_Potion,1; CRUS_SK = 3; close; } @@ -673,7 +673,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ close; } else if (CRUS_SK == 5) { - if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) { + if (countitem(Grape) > 0 && countitem(Unripe_Apple) > 0 && countitem(Coal) > 0 && countitem(Cyfar) > 2 && countitem(Empty_Bottle) > 2 && countitem(Jellopy) > 4 && countitem(Sticky_Mucus) > 19) { mes "[Father Arthur]"; mes "Ah, you've returned."; mes "Now let me check to"; @@ -703,13 +703,13 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "to worry about collecting"; mes "materials again. Now, give"; mes "me a moment to distill this..."; - delitem 938,20; //Sticky_Mucus - delitem 619,1; //Unripe_Apple - delitem 909,5; //Jellopy - delitem 514,1; //Grape - delitem 1003,1; //Coal - delitem 7053,3; //Cyfar - delitem 713,3; //Empty_Bottle + delitem Sticky_Mucus,20; + delitem Unripe_Apple,1; + delitem Jellopy,5; + delitem Grape,1; + delitem Coal,1; + delitem Cyfar,3; + delitem Empty_Bottle,3; CRUS_SK = 6; close; } diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 6aac071ab..4c7107734 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -128,7 +128,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ close; } else if (DANCER_SK == 1) { - if (countitem(747) > 0) { + if (countitem(Crystal_Mirror) > 0) { mes "[Canell]"; mes "Finally, you've come"; mes "with the mirror. Now,"; @@ -171,7 +171,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "sky rocketed. Fortunately,"; mes "you've managed to avoid"; mes "becoming a prima donna.^000000"; - delitem 747,1; //Crystal_Mirror + delitem Crystal_Mirror,1; DANCER_SK = 2; close; } @@ -512,7 +512,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ close; } else if (DANCER_SK == 5) { - if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) { + if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) { mes "[Aelle]"; mes "Great, you've brought"; mes "the food! It's a good thing"; @@ -585,11 +585,11 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ percentheal -10,0; specialeffect2 EF_HIT2; emotion e_dots,1; - delitem 970,1; //Alchol - delitem 512,1; //Apple - delitem 513,3; //Banana - delitem 538,5; //Well_Baked_Cookie - delitem 736,1; //White_Platter + delitem Alchol,1; + delitem Apple,1; + delitem Banana,3; + delitem Well_Baked_Cookie,5; + delitem White_Platter,1; DANCER_SK = 6; close; } diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index 4bd9e56ee..dd0ff503b 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -102,7 +102,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ } } else if (qskill_hunter == 1) { - if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) { + if (countitem(Cardinal_Jewel_) > 4 && countitem(Harpy's_Feather) > 4 && countitem(Pet_Food) > 29) { mes "[Arpesto]"; mes "Hm? You're back?"; mes "Oh, did you bring"; @@ -221,9 +221,9 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ mes "care of him, so just make"; mes "sure you make good use"; mes "of that new skill. Take care~"; - delitem 724,5; //Cardinal_Jewel_ - delitem 7115,5; //Harpy's_Feather - delitem 537,30; //Pet_Food + delitem Cardinal_Jewel_,5; + delitem Harpy's_Feather,5; + delitem Pet_Food,30; qskill_hunter = 100; skill "HT_PHANTASMIC",1,0; close; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 583ca8a42..164fc0155 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -146,7 +146,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "strength and courage!"; close; } - if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) { + if (KNGT_SK == 7 && countitem(Candy_Striper) > 4 && countitem(Witherless_Rose) > 2) { mes "[Essofeit]"; mes "The concept of honor"; mes "seems to be lost on today's"; @@ -201,8 +201,8 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "been researching recently. Why"; mes "don't you come back after I've"; mes "completed the preparations?"; - delitem 530,5; //Candy_Striper - delitem 748,3; //Witherless_Rose + delitem Candy_Striper,5; + delitem Witherless_Rose,3; KNGT_SK = 8; close; } diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 99b5e2696..ef94b978f 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -116,7 +116,7 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes "I have nothing more to teach you ..."; close; } - if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { + if ((countitem(Glass_Bead) > 2) && (countitem(Crystal_Jewel) > 0) && (countitem(Shell) > 4) && (countitem(Solid_Shell) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { mes "[BLIZZARDRISS]"; mes "Okay, I have received your request."; mes "I will now awaken your hidden energies . ."; @@ -138,10 +138,10 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes ". . . . . . . . . . . ."; mes "ENERGY COAT! ! !"; next; - delitem 746,3; //Glass_Bead - delitem 730,1; //Crystal_Jewel - delitem 935,5; //Shell - delitem 943,1; //Solid_Shell + delitem Glass_Bead,3; + delitem Crystal_Jewel,1; + delitem Shell,5; + delitem Solid_Shell,1; skill "MG_ENERGYCOAT",1,0; mes "[BLIZZARDRISS]"; mes ". . . . ."; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index 7cab246a1..3a4575899 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -86,7 +86,7 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{ mes "Kyukwakakakakakakakakakaka!"; close; } - else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) { + else if ((countitem(Scarlet_Jewel) > 6) && (countitem(Banana_Juice) > 0) && (countitem(Mushroom_Spore) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) { mes "[Necko]"; mes "Oh! You!"; mes "You are qualified to learn how to shout!"; @@ -100,9 +100,9 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{ mes "That's the spirit!"; mes "Here we go!"; next; - delitem 722,7; //Scarlet_Jewel - delitem 532,1; //Banana_Juice - delitem 921,50; //Mushroom_Spore + delitem Scarlet_Jewel,7; + delitem Banana_Juice,1; + delitem Mushroom_Spore,50; skill "MC_LOUD",1,0; mes "[Necko]"; mes "You have learned Crazy Uproar!!"; @@ -238,15 +238,15 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ next; switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { case 1: - if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) { + if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) { mes "[Charlron]"; mes "Haha! Ok, ok!"; mes "With the things you brought"; mes "I will change your cart."; next; - delitem 1019,50; //Wooden_Block - delitem 998,10; //Iron - delitem 919,20; //Animal's_Skin + delitem Wooden_Block,50; + delitem Iron,10; + delitem Animal's_Skin,20; skill "MC_CHANGECART",1,0; mes "[Charlron]"; mes "Congratulations."; @@ -384,7 +384,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ case 1: .@care_random = rand(1,3); if (.@care_random == 1) { - if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) { + if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 19) && (countitem(Sticky_Mucus) > 29) && (countitem(Wing_Of_Fly) > 19) && (countitem(Tentacle) > 4)) { mes "[Gershaun]"; mes "Hoho!"; mes "Got it! I shall teach you"; @@ -395,11 +395,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "I shall reward those who"; mes "eagerly swing their carts!"; next; - delitem 533,2; //Grape_Juice - delitem 998,20; //Iron - delitem 938,30; //Sticky_Mucus - delitem 601,20; //Wing_Of_Fly - delitem 962,5; //Tentacle + delitem Grape_Juice,2; + delitem Iron,20; + delitem Sticky_Mucus,30; + delitem Wing_Of_Fly,20; + delitem Tentacle,5; skill "MC_CARTREVOLUTION",1,0; mes "Now you can use Cart Revolution"; mes "I expect you to make merchants"; @@ -410,13 +410,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Have a great day!!"; close; } - else if (countitem(532) > 0) { + else if (countitem(Banana_Juice) > 0) { mes "[Gershaun]"; mes "Ooh!"; mes "It's banana juice!"; mes "Thank you very much!"; mes "...............Kaah!"; - delitem 532,1; //Banana_Juice + delitem Banana_Juice,1; mes "Very refreshing! Thank you! Goodbye!"; next; mes "[Gershaun]"; @@ -456,7 +456,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ close; } if (.@care_random == 2) { - if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) { + if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 14) && (countitem(Sticky_Mucus) > 24) && (countitem(Wing_Of_Fly) > 14) && (countitem(Tentacle) > 4)) { mes "[Gershaun]"; mes "Mmm that's good!"; mes "Great! I shall teach you"; @@ -467,11 +467,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "I shall reward those who"; mes "eagerly swing their carts!"; next; - delitem 533,2; //Grape_Juice - delitem 998,15; //Iron - delitem 938,25; //Sticky_Mucus - delitem 601,15; //Wing_Of_Fly - delitem 962,5; //Tentacle + delitem Grape_Juice,2; + delitem Iron,15; + delitem Sticky_Mucus,25; + delitem Wing_Of_Fly,15; + delitem Tentacle,5; skill "MC_CARTREVOLUTION",1,0; mes "Now you can use Cart Revolution"; mes "I expect you to make merchants"; @@ -482,13 +482,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Have a good day!!"; close; } - else if (countitem(532) > 0) { + else if (countitem(Banana_Juice) > 0) { mes "[Gershaun]"; mes "Ooh!"; mes "It's banana juice!"; mes "Thanks a lot!"; mes "...............Kaaah!"; - delitem 532,1; //Banana_Juice + delitem Banana_Juice,1; mes "Very good! Thank you! Good-bye!"; next; mes "[Gershaun]"; @@ -529,7 +529,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ close; } if (.@care_random == 3) { - if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) { + if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 22) && (countitem(Sticky_Mucus) > 31) && (countitem(Wing_Of_Fly) > 22) && (countitem(Tentacle) > 5)) { mes "[Gershaun]"; mes "Mmm that's good!"; mes "Great! I shall teach you"; @@ -540,11 +540,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "I shall reward those who"; mes "eagerly swing their carts!"; next; - delitem 533,2; //Grape_Juice - delitem 998,23; //Iron - delitem 938,32; //Sticky_Mucus - delitem 601,23; //Wing_Of_Fly - delitem 962,6; //Tentacle + delitem Grape_Juice,2; + delitem Iron,23; + delitem Sticky_Mucus,32; + delitem Wing_Of_Fly,23; + delitem Tentacle,6; skill "MC_CARTREVOLUTION",1,0; mes "Now you can use Cart Revolution"; mes "I expect you to make merchants"; @@ -555,13 +555,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Have a good day!!"; close; } - else if (countitem(532) > 0) { + else if (countitem(Banana_Juice) > 0) { mes "[Gershaun]"; mes "Ooh!"; mes "It's Banana Juice!"; mes "Thanks a lot!"; mes "...............Kaaah!"; - delitem 532,1; //Banana_Juice + delitem Banana_Juice,1; mes "Very good! Thank you! Good-bye!"; next; mes "[Gershaun]"; diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index e3b38cf4c..c494511bd 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -286,7 +286,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "for now, my friend."; close; } - if (MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) { + if (MONK_SK == 4 && countitem(Stem) > 19 && countitem(Shoot) > 2) { mes "[Monk]"; mes "What's that...?"; mes "You've learned the"; @@ -301,8 +301,8 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "good number of Mandragoras."; mes "All right. You seem to be ready. Come back in a little while so"; mes "that I can finish preparations."; - delitem 905,20; //Stem - delitem 711,3; //Shoot + delitem Stem,20; + delitem Shoot,3; MONK_SK = 5; close; } diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 41a8919eb..858eaa3d1 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -283,7 +283,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ } else if (PRIEST_SK == 2) { if (getskilllv("ALL_RESURRECTION") > 0) { - if (countitem(523) > 29 && countitem(717) > 19) { + if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) { mes "[Sister Linus]"; mes "Ooh, it seems like you've"; mes "brought everything that you"; @@ -328,8 +328,8 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "Please remember to only"; mes "use this skill in the most"; mes "critical situations."; - delitem 717,20; //Blue_Gemstone - delitem 523,30; //Holy_Water + delitem Blue_Gemstone,20; + delitem Holy_Water,30; PRIEST_SK = 100; skill "PR_REDEMPTIO",1,0; close; @@ -343,8 +343,8 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "I'll be waiting right here,"; mes "so we can try again when"; mes "you're ready, okay?"; - delitem 717,1; //Blue_Gemstone - delitem 523,1; //Holy_Water + delitem Blue_Gemstone,1; + delitem Holy_Water,1; close; } diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 0978a9534..ff98e2d78 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -266,7 +266,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ close; } else if(SAG_SK == 1) { - if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) { + if (countitem(Scorpion's_Tail) < 10 || countitem(Horn) < 7 || countitem(Colorful_Shell) < 12 || countitem(Snail's_Shell) < 10 || countitem(Scroll) < 4) { mes "[Mishuna]"; mes "Hm, you still haven't"; mes "gathered all of the materials"; @@ -333,11 +333,11 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "Creation skill by reviewing"; mes "your copy of Barmundt's scroll.^000000"; specialeffect2 EF_ABSORBSPIRITS; - delitem 904,10; // Scorpion_Tail - delitem 947,7; // Horn - delitem 1013,12; // Rainbow_Shell - delitem 946,10; // Snail's_Shell - delitem 7433,4; // Blank_Scroll + delitem Scorpion's_Tail,10; // Scorpion_Tail + delitem Horn,7; // Horn + delitem Colorful_Shell,12; // Rainbow_Shell + delitem Snail's_Shell,10; // Snail's_Shell + delitem Scroll,4; // Blank_Scroll SAG_SK = 2; skill "SA_CREATECON",1,0; next; @@ -421,7 +421,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; setarray .@skill[0],1018,1017,1019,1008; setarray .@skill$[0],"Fire","Earth","Wind","Water"; - if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + if (countitem(.@ReqItem[.@i]) < 20 || countitem(Payon_Potion) < 1 || countitem(Morocc_Potion) < 1) { mes "[Mishuna]"; mes "Are you having trouble"; mes "gathering all the required"; @@ -472,8 +472,8 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "@#$%^~ Yap!"; specialeffect2 EF_BRANDISHSPEAR; delitem .@ReqItem[.@i],20; - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion + delitem Payon_Potion,1; // Payon Potion + delitem Morocc_Potion,1; // Morocc Potion SAG_SK = 100; skill .@skill[.@i],1,0; next; diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index e66043bef..ffecc8311 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -116,7 +116,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ next; switch (select("Yes.:No, I'm not ready yet.")) { case 1: - if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) { mes "[De Thomas]"; mes "Let's see....."; next; @@ -124,8 +124,8 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Ok! I shall now teach you..."; mes "...The Body Movin' skill!"; next; - delitem 713,200; //Empty_Bottle - delitem 1058,1; //Wing_Of_Moth + delitem Empty_Bottle,200; + delitem Wing_Of_Moth,1; skill "SM_MOVINGRECOVERY",1,0; sm_movingrecovery_x = 2; mes "[De Thomas]"; @@ -145,7 +145,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Come back when it is."; close; } - else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) { mes "[De Thomas]"; mes "You do not have all the items I asked for."; next; @@ -186,7 +186,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "Be careful! Hahaha!"; close; } - else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) { + else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) { mes "[Leon]"; mes "Ooh! You are more than ready"; mes "to learn Fatal Blow!"; @@ -197,11 +197,11 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "[Leon]"; mes "OK, lets begin!"; next; - delitem 1752,10; //Fire_Arrow - delitem 1751,10; //Silver_Arrow - delitem 532,1; //Banana_Juice - delitem 962,30; //Tentacle - delitem 526,5; //Royal_Jelly + delitem Fire_Arrow,10; + delitem Silver_Arrow,10; + delitem Banana_Juice,1; + delitem Tentacle,30; + delitem Royal_Jelly,5; skill "SM_FATALBLOW",1,0; mes "[Leon]"; mes "Success!"; @@ -353,7 +353,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "You can be on your way. (smiley~)"; close; } - else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) { + else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) { mes "[Juan]"; mes "Ooh. Young swordsman!"; mes "You are ready to learn the"; @@ -364,10 +364,10 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "[Juan]"; mes "Ok. Then..."; next; - delitem 924,35; //Powder_Of_Butterfly - delitem 958,10; //Horrendous_Mouth - delitem 957,10; //Decayed_Nail - delitem 518,10; //Honey + delitem Powder_Of_Butterfly,35; + delitem Horrendous_Mouth,10; + delitem Decayed_Nail,10; + delitem Honey,10; skill "SM_AUTOBERSERK",1,0; mes "[Juan]"; mes "You have just become a swordsman"; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 464657f3e..6aa7e452c 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -53,7 +53,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ case 1: switch (skill_thief_1) { case 0: - if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Fine_Grit) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Luckily, you have brought some"; mes "sand with you. It is very important"; @@ -82,7 +82,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "return. Find RuRumuni in"; mes "west Payon. That is where I"; mes "heard he is these days."; - delitem 7041,5; //Fine_Grit + delitem Fine_Grit,5; skill_thief_1 = 1; close; } @@ -170,12 +170,12 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "that I can teach you."; mes "I hope that this skill will"; mes "aid you in the future. -"; - delitem 7042,1; //Leather_Bag_Of_Infinity + delitem Leather_Bag_Of_Infinity,1; skill "TF_SPRINKLESAND",1,0; close; } case 2: - if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Grasshopper's_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Okay! Let's practice!"; next; @@ -192,7 +192,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "Great! -At this level,"; mes "I am sure you can increase"; mes "your skill on your own."; - delitem 940,20; //Grasshopper's_Leg + delitem Grasshopper's_Leg,20; skill "TF_BACKSLIDING",1,0; close; } @@ -252,7 +252,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "If not, I cannot teach you."; close; case 3: - if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Zargon) > 0) && (countitem(Bear's_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Wow, you have already prepared?"; mes "Great, I see promise in you. -"; @@ -282,9 +282,9 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "practice on your own time."; mes "I hope it aids you in the future."; mes ". . . . . Hope to see you soon"; - delitem 912,1; //Zargon - delitem 948,1; //Bear's_Foot - delitem 908,5; //Spawn + delitem Zargon,1; + delitem Bear's_Foot,1; + delitem Spawn,5; skill "TF_PICKSTONE",1,0; close; } @@ -342,7 +342,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "Retrieve these items by any means you see fit."; close; case 4: - if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Garlet) > 1) && (countitem(Scell) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Wow! Have you already gathered the items!"; mes "Very well, do you wish to begin?"; @@ -365,8 +365,8 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "to it. How you use it in"; mes "the future is up to you .."; mes "I wish you luck!"; - delitem 910,2; //Garlet - delitem 911,2; //Scell + delitem Garlet,2; + delitem Scell,2; skill "TF_THROWSTONE",1,0; close; } @@ -474,7 +474,7 @@ payon,91,77,3 script Bag Seller 4W_M_03,{ mes "They visit my store often."; close; case 1: - if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { + if ((countitem(Cactus_Needle) > 0) && (countitem(Earthworm_Peeling) > 0) && (countitem(Spiderweb) > 0)) { mes "[RuRumuni]"; mes "Ahhh... You have come for a leather bag."; mes "Very good, very good."; @@ -490,11 +490,11 @@ payon,91,77,3 script Bag Seller 4W_M_03,{ mes "If you take him this, he will"; mes "teach you the skill that you "; mes "wish to learn."; - delitem 952,1; //Cactus_Needle - delitem 1055,1; //Earthworm_Peeling - delitem 1025,1; //Spiderweb + delitem Cactus_Needle,1; + delitem Earthworm_Peeling,1; + delitem Spiderweb,1; skill_thief_1 = 2; - getitem 7042,1; //Leather_Bag_Of_Infinity + getitem Leather_Bag_Of_Infinity,1; close; } mes "[RuRumuni]"; diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index b774094c5..30bc596a0 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -240,7 +240,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ close; } else if (WIZ_SK == 3) { - if (countitem(991) < 10 || countitem(993) < 10 || countitem(990) < 10 || countitem(992) < 10) { + if (countitem(Crystal_Blue) < 10 || countitem(Yellow_Live) < 10 || countitem(Boody_Red) < 10 || countitem(Wind_Of_Verdure) < 10) { mes "[Meow]"; mes "^333333*Yaaaaaawn~*^000000 Hm?"; mes "H-how dare you come"; @@ -312,10 +312,10 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "That took way too much effort,"; mes "but at least we're done here."; specialeffect2 EF_ABSORBSPIRITS; - delitem 991,10; //Crystal_Blue - delitem 993,10; //Yellow_Live - delitem 990,10; //Boody_Red - delitem 992,10; //Wind_Of_Verdure + delitem Crystal_Blue,10; + delitem Yellow_Live,10; + delitem Boody_Red,10; + delitem Wind_Of_Verdure,10; WIZ_SK = 100; skill "WZ_SIGHTBLASTER",1,0; next; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index adac001fb..b33afe9b0 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -833,7 +833,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ thana_tower = 10; completequest 7053; getexp 120000,10000; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; close; } else { @@ -909,7 +909,7 @@ OnTimer30000: } tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ - if ((countitem(7421) == 0) && (countitem(7426) == 0)) { + if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) { mes "^3355FFA mysterious field of"; mes "energy seems to surround"; mes "the mechanical device and"; @@ -961,7 +961,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ close; OnTouch: - if ((countitem(7421) == 0) && (countitem(7426) == 0)) + if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) specialeffect EF_LEVEL99_4; end; @@ -972,7 +972,7 @@ L_Key: mes "and you see that a red object inside was the origin of the magical power."; next; mes "- You acquired the powerful Red Key. -"; - getitem 7421,1; //Key_Red + getitem Key_Red,1; if (thana_tower != 4) close; mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; @@ -1027,7 +1027,7 @@ L_Key: } tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ - if ((countitem(7422) == 0) && (countitem(7427) == 0)) { + if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) { mes "^3355FFYou find a screen"; mes "with three tiny panels and"; mes "a numeric keypad underneath."; @@ -1102,7 +1102,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ mes "surface. An object forms...^000000"; next; mes "^4d4dffThe powerful Yellow Key appears.^000000"; - getitem 7422,1; //Key_Yellow + getitem Key_Yellow,1; if (thana_tower != 5) close; mes "^4d4dffA fierce feeling passes through your head."; mes "You seen an illusion of light, like when you acquired the first key.^000000"; @@ -1172,13 +1172,13 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7422) == 0) && (countitem(7427) == 0)) + if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) specialeffect EF_LEVEL99_4; end; } tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ - if ((countitem(7423) == 0) && (countitem(7428) == 0)) { + if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) { mes "I can feel some magical power from this beautiful stone statue."; mes "There's a little crack between the wings."; next; @@ -1190,7 +1190,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "the statue alone.^000000"; close; } - if ((countitem(7421) > 0) && (countitem(7422) > 0)) { + if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) { mes "["+strcharinfo(0)+"]"; mes "I'll try the left wing first."; mes "What key should I put in?"; @@ -1216,7 +1216,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "There's a key-shaped object inside..."; next; mes "^4d4dffThe powerful Blue Key appears.^000000"; - getitem 7423,1; //Key_Blue + getitem Key_Blue,1; if (thana_tower != 6) close; mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; @@ -1257,13 +1257,13 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7423) == 0) && (countitem(7428) == 0)) + if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) specialeffect EF_LEVEL99_4; end; } tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ - if ((countitem(7424) == 0) && (countitem(7429) == 0)) { + if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) { mes "I can feel some magical power from this brilliant statue."; mes "This must be one of the seals."; next; @@ -1277,7 +1277,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "peculiar or out of place...^000000"; close; } - if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) { + if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0)) { mes "When you insert the key into the keyhole of the ornament"; mes "and match them by corresponding color, the Stone Statue will snap open."; mes "You can see small wheels are moving inside."; @@ -1461,7 +1461,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ specialeffect EF_POTION6; next; mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000"; - getitem 7424,1; //Key_Green + getitem Key_Green,1; if (thana_tower != 7) close; mes "^4d4dffWhen you pick up the key,"; mes "your body trembles"; @@ -1529,17 +1529,17 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7424) == 0) && (countitem(7429) == 0)) + if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) specialeffect EF_LEVEL99_4; end; } tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ - if ((countitem(7425) == 0) && (countitem(7430) == 0)) { + if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) { mes "An old, worn sword hangs above the splendid table."; mes "It emits a gloomy aura."; next; - if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) { + if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) { mes "As you approach, the keys in your pocket"; mes "suddenly respond with a mysterious power."; specialeffect2 EF_ABSORBSPIRITS; @@ -1583,7 +1583,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ specialeffect EF_CHANGEDARK; next; mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000"; - getitem 7425,1; //Key_Black + getitem Key_Black,1; if (thana_tower != 8) close; next; mes "A drawer had snapped open under the table while you picked up the key and observed it."; @@ -1596,7 +1596,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "You received Varmunt's Journal.^000000"; thana_tower = 9; changequest 7052,7053; - getitem 11011,1; //Barmund_Note + getitem Barmund_Note,1; close; case 3: mes "When you lift the sword, you feel a shock from numerous conflicting spells."; @@ -1619,7 +1619,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7425) == 0) && (countitem(7430) == 0)) + if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) specialeffect EF_LEVEL99_4; end; } @@ -1676,7 +1676,7 @@ OnTimer2400000: } tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{ - if (countitem(7421) > 0) { + if (countitem(Key_Red) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1689,8 +1689,8 @@ tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{ mes "You feel isolated and depressed deep inside your heart..."; next; mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000"; - delitem 7421,1; //Key_Red - getitem 7426,1; //Magic_Gem_Red + delitem Key_Red,1; + getitem Magic_Gem_Red,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1710,7 +1710,7 @@ tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{ - if (countitem(7422) > 0) { + if (countitem(Key_Yellow) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1723,8 +1723,8 @@ tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{ mes "Your heart begins to throb as though you are suffering from a broken heart."; next; mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000"; - delitem 7422,1; //Key_Yellow - getitem 7427,1; //Magic_Gem_Yellow + delitem Key_Yellow,1; + getitem Magic_Gem_Yellow,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1744,7 +1744,7 @@ tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{ - if (countitem(7423) > 0) { + if (countitem(Key_Blue) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1757,8 +1757,8 @@ tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{ mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry."; next; mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000"; - delitem 7423,1; //Key_Blue - getitem 7428,1; //Magic_Gem_Blue + delitem Key_Blue,1; + getitem Magic_Gem_Blue,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1778,7 +1778,7 @@ tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NP tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{ - if (countitem(7424) > 0) { + if (countitem(Key_Green) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1791,8 +1791,8 @@ tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{ mes "Your head starts to ache and you feel worried and anxious about something."; next; mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000"; - delitem 7424,1; //Key_Green - getitem 7429,1; //Magic_Gem_Green + delitem Key_Green,1; + getitem Magic_Gem_Green,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1813,7 +1813,7 @@ tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NP tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 0) { - if (countitem(7427) > 0) { + if (countitem(Magic_Gem_Yellow) > 0) { mes "It's a statue giving off a golden light."; mes "The sword appears to be missing a gem."; mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light."; @@ -1824,7 +1824,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 0) { mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react."; specialeffect EF_BEGINSPELL5; - delitem 7427,1; //Magic_Gem_Yellow + delitem Magic_Gem_Yellow,1; $@thana_summon = 1; donpcevent "#tteffect01::OnEnable"; mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1843,7 +1843,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 1) { - if (countitem(7429) > 0) { + if (countitem(Magic_Gem_Green) > 0) { mes "A statue gives off green light."; mes "The wiseman's wand seems to be missing a gem."; mes "As I draw closer to the statue, the Green Charm Stone emits a bright light."; @@ -1854,7 +1854,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 1) { mes "After inserting the Green Charm Stone into the wand, the statue begins to react."; specialeffect EF_BEGINSPELL4; - delitem 7429,1; //Magic_Gem_Green + delitem Magic_Gem_Green,1; $@thana_summon = 2; donpcevent "#tteffect02::OnEnable"; mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1873,7 +1873,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 2) { - if (countitem(7428) > 0) { + if (countitem(Magic_Gem_Blue) > 0) { mes "An angel statue is covered with a blue light."; mes "A gem seems to be missing from the statue's belt."; mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light."; @@ -1884,7 +1884,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 2) { mes "After inserting the Blue Charm Stone into the belt, the statue begins to react."; specialeffect EF_BEGINSPELL2; - delitem 7428,1; //Magic_Gem_Blue + delitem Magic_Gem_Blue,1; $@thana_summon = 3; donpcevent "#tteffect03::OnEnable"; mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1903,7 +1903,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 3) { - if (countitem(7426) > 0) { + if (countitem(Magic_Gem_Red) > 0) { mes "A statue is shining like blood."; mes "A gem seems to be missing from the heart area of its armor."; mes "As I draw closer to the statue, the Red Charm Stone emits a bright light."; @@ -1914,7 +1914,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 3) { mes "After inserting the Red Charm Stone into the armor, the statue begins to react."; specialeffect EF_BEGINSPELL3; - delitem 7426,1; //Magic_Gem_Red + delitem Magic_Gem_Red,1; $@thana_summon = 4; donpcevent "#tteffect04::OnEnable"; mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1933,7 +1933,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 4) { - if (countitem(7430) > 0) { + if (countitem(Magic_Gem_Black) > 0) { mes "A devil statue emits dark light."; mes "The right eye seems to be missing a gem."; mes "As I draw closer to the statue, the Black Charm Stone emits a bright light."; @@ -1944,7 +1944,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 4) { mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react."; specialeffect EF_BEGINSPELL7; - delitem 7430,1; //Magic_Gem_Black + delitem Magic_Gem_Black,1; $@thana_summon = 5; donpcevent "#gateto_thanatos::OnEnable"; donpcevent "#tteffect01::OnStop"; @@ -2311,7 +2311,7 @@ tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{ end; OnTouch: if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) { - if (countitem(7425) > 0) { + if (countitem(Key_Black) > 0) { mes "The shadow of a Black Key is gleaming in the center of the portal."; mes "To pass this way, looks like I need something."; next; @@ -2320,8 +2320,8 @@ OnTouch: mes "The key seems to separate into many particles and suddenly collapses into a ball."; mes "The barricade is removed through the power from newly formed black magic gem."; close2; - delitem 7425,1; //Key_Black - getitem 7430,1; //Magic_Gem_Black + delitem Key_Black,1; + getitem Magic_Gem_Black,1; warp "thana_step",69,369; end; } diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 0c7e8c7c8..6aad35d67 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "know right away. For now,"; mes "please hold on to these pieces."; sign_q = 54; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; } else if (sign_q == 54) { if (rand(1,5) == 4) { @@ -568,7 +568,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "proven its existence!"; mes "Please let me handle"; mes "this and come back later~"; - delitem 7314,1; //The_Sign + delitem The_Sign,1; sign_q = 138; .@stime_s = gettime(GETTIME_HOUR); if (.@stime_s < 1) sign_sq = 1; @@ -675,7 +675,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Blacksmith."; sign_q = 139; sign_sq = 0; - getitem 7314,1; //The_Sign + getitem The_Sign,1; } else { mes "I'm sorry, but I'm"; @@ -693,7 +693,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Sign's power for you..."; } else if (sign_q == 141) { - if (countitem(2644) == 1) { + if (countitem(The_Sign_) == 1) { mes "Ah, you're finally"; mes "here. I've been waiting"; mes "to speak with you. First,"; @@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "accept this as a token"; mes "of my gratitude. Good luck"; mes "on your travels, adventurer."; - if (checkweight(7178,1) == 0) { + if (checkweight(Star's_Sob,1) == 0) { next; mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; } - delitem 7178,1; //Star's_Sob + delitem Star's_Sob,1; sign_q = 202; getexp RENEWAL_EXP?10000:100000,0; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; } else if (sign_q > 201) { - if (countitem(7178) == 1) { + if (countitem(Star's_Sob) == 1) { mes "I'm sorry..."; mes "But I'm taking"; mes "back the Sobbing"; @@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "[Metz]"; mes "......"; mes "Farewell."; - delitem 7178,1; //Star's_Sob + delitem Star's_Sob,1; } else { mes "I guess I can't"; @@ -1100,14 +1100,14 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "refreshment, that"; mes "would be perfect..."; close2; - if (countitem(504) > 0) { + if (countitem(White_Potion) > 0) { select("Why don't you take this?"); mes "[Elle]"; mes "Oh, you didn't"; mes "need to do this,"; mes "but that you soooo"; mes "much! Ahhhhhhh~"; - delitem 504,1; //White_Potion + delitem White_Potion,1; close2; emotion e_kis2; end; @@ -1222,7 +1222,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ callfunc "F_UpdateSignVars"; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; @@ -1301,18 +1301,18 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 4: mes "[Arian]"; mes "..."; - if (countitem(914) > 99) { - delitem 914,100; //Fluff - if (countitem(7033) > 49) { - delitem 7033,50; //Poison_Spore - if (countitem(904) > 29) { - delitem 904,30; //Scorpion's_Tail - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Fluff) > 99) { + delitem Fluff,100; + if (countitem(Poison_Spore) > 49) { + delitem Poison_Spore,50; + if (countitem(Scorpion's_Tail) > 29) { + delitem Scorpion's_Tail,30; + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1333,16 +1333,16 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 5: mes "[Arian]"; mes "..."; - if (countitem(7033) > 49) { - delitem 7033,50; //Poison_Spore - if (countitem(904) > 29) { - delitem 904,30; //Scorpion's_Tail - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Poison_Spore) > 49) { + delitem Poison_Spore,50; + if (countitem(Scorpion's_Tail) > 29) { + delitem Scorpion's_Tail,30; + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1364,14 +1364,14 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 6: mes "[Arian]"; mes "..."; - if (countitem(904) > 29) { - delitem 904,30; //Scorpion's_Tail - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Scorpion's_Tail) > 29) { + delitem Scorpion's_Tail,30; + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1392,12 +1392,12 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 7: mes "[Arian]"; mes "..."; - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1418,10 +1418,10 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 8: mes "[Arian]"; mes "..."; - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } else { @@ -1447,8 +1447,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ close; case 9: mes "[Arian]"; - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } else { mes "I don't care how pretty"; @@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ else getexp 18000,0; } sign_q = 14; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; close; case 14: mes "[Arian]"; @@ -1910,7 +1910,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "Come and drink with me~"; } next; - if (countitem(7177) > 0) { + if (countitem(Part_Of_Star's_Sob) > 0) { .@pay_point = 1; mes "["+ strcharinfo(0) +"]"; mes "Sure..."; @@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } if (.@pay_point > 29) { sign_q = 15; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } else if ((.@pay_point > 26) && (.@pay_point < 30)) { sign_q = 15; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2711,10 +2711,10 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ } } else if (sign_q == 16) { - if ((countitem(1092) > 9) && (countitem(610) > 1) && (countitem(511) > 9)) { - delitem 1092,10; //Empty_Cylinder - delitem 610,2; //Leaf_Of_Yggdrasil - delitem 511,10; //Green_Herb + if ((countitem(Empty_Cylinder) > 9) && (countitem(Leaf_Of_Yggdrasil) > 1) && (countitem(Green_Herb) > 9)) { + delitem Empty_Cylinder,10; + delitem Leaf_Of_Yggdrasil,2; + delitem Green_Herb,10; sign_q = 17; emotion e_thx; mes "[Sir Jore]"; @@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "relying on a rumor..."; next; sign_q = 20; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; mes "[Sir Jore]"; mes "Thank you very much"; mes "for helping me. Now I can"; @@ -3678,7 +3678,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ next; mes "[Jesqurienne]"; sign_q = 25; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; mes "Here..."; mes "My old friend, Metz, told"; mes "me to give this to someone"; @@ -4610,21 +4610,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "Ah, so is this"; mes "the stuff you brought?"; mes "Lemme take a look-see..."; - if (countitem(734)) .@diaris_t += 1; - if (countitem(735)) .@diaris_t += 1; - if (countitem(736)) .@diaris_t += 1; - if (countitem(7149)) .@diaris_t += 1; - if (countitem(747)) .@diaris_t += 2; - if (countitem(749)) .@diaris_t += 4; - if (countitem(740)) .@diaris_t += 1; - if (countitem(741)) .@diaris_t += 1; - if (countitem(742)) .@diaris_t += 2; - if (countitem(743)) .@diaris_t += 3; - if (countitem(752)) .@diaris_t += 3; - if (countitem(753)) .@diaris_t += 4; - if (countitem(754)) .@diaris_t += 4; - if (countitem(750)) .@diaris_t += 7; - if (countitem(751)) .@diaris_t += 7; + if (countitem(Red_Frame)) .@diaris_t += 1; + if (countitem(Blue_Porcelain)) .@diaris_t += 1; + if (countitem(White_Platter)) .@diaris_t += 1; + if (countitem(Yellow_Plate)) .@diaris_t += 1; + if (countitem(Crystal_Mirror)) .@diaris_t += 2; + if (countitem(Frozen_Rose)) .@diaris_t += 4; + if (countitem(Stuffed_Doll)) .@diaris_t += 1; + if (countitem(Poring_Doll)) .@diaris_t += 1; + if (countitem(Chonchon_Doll)) .@diaris_t += 2; + if (countitem(Spore_Doll)) .@diaris_t += 3; + if (countitem(Grasshopper_Doll)) .@diaris_t += 3; + if (countitem(Monkey_Doll)) .@diaris_t += 4; + if (countitem(Raccoondog_Doll)) .@diaris_t += 4; + if (countitem(Baphomet_Doll)) .@diaris_t += 7; + if (countitem(Osiris_Doll)) .@diaris_t += 7; next; if (.@diaris_t > 10) { mes "[Dearles]"; @@ -4639,21 +4639,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "I'm gonna send you to"; mes "Lamadin for Part Two"; mes "of my test. Yeah, I know..."; - if (countitem(734)) delitem 734,1; //Red_Frame - if (countitem(735)) delitem 735,1; //Blue_Porcelain - if (countitem(736)) delitem 736,1; //White_Platter - if (countitem(7149)) delitem 7149,1; //Yellow_Plate - if (countitem(747)) delitem 747,1; //Crystal_Mirror - if (countitem(749)) delitem 749,1; //Frozen_Rose - if (countitem(740)) delitem 740,1; //Stuffed_Doll - if (countitem(741)) delitem 741,1; //Poring_Doll - if (countitem(742)) delitem 742,1; //Chonchon_Doll - if (countitem(743)) delitem 743,1; //Spore_Doll - if (countitem(752)) delitem 752,1; //Grasshopper_Doll - if (countitem(753)) delitem 753,1; //Monkey_Doll - if (countitem(754)) delitem 754,1; //Raccoondog_Doll - if (countitem(750)) delitem 750,1; //Baphomet_Doll - if (countitem(751)) delitem 751,1; //Osiris_Doll + if (countitem(Red_Frame)) delitem Red_Frame,1; + if (countitem(Blue_Porcelain)) delitem Blue_Porcelain,1; + if (countitem(White_Platter)) delitem White_Platter,1; + if (countitem(Yellow_Plate)) delitem Yellow_Plate,1; + if (countitem(Crystal_Mirror)) delitem Crystal_Mirror,1; + if (countitem(Frozen_Rose)) delitem Frozen_Rose,1; + if (countitem(Stuffed_Doll)) delitem Stuffed_Doll,1; + if (countitem(Poring_Doll)) delitem Poring_Doll,1; + if (countitem(Chonchon_Doll)) delitem Chonchon_Doll,1; + if (countitem(Spore_Doll)) delitem Spore_Doll,1; + if (countitem(Grasshopper_Doll)) delitem Grasshopper_Doll,1; + if (countitem(Monkey_Doll)) delitem Monkey_Doll,1; + if (countitem(Raccoondog_Doll)) delitem Raccoondog_Doll,1; + if (countitem(Baphomet_Doll)) delitem Baphomet_Doll,1; + if (countitem(Osiris_Doll)) delitem Osiris_Doll,1; sign_q = 30; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; @@ -4745,7 +4745,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 700,0; @@ -4782,7 +4782,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; Zeny += 20000; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; @@ -5570,7 +5570,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "my time is quite precious."; close; case 2: - if (countitem(7177) < 5) { + if (countitem(Part_Of_Star's_Sob) < 5) { mes "[Bakerlan]"; mes "Hmm, I suppose you"; mes "still haven't completed"; @@ -5579,7 +5579,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Starlight, you know..."; close; } - else if (countitem(7177) == 5) { + else if (countitem(Part_Of_Star's_Sob) == 5) { mes "[Bakerlan]"; mes "Ah, now I see that"; mes "you speak the truth."; @@ -5654,7 +5654,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Now bring all of the stone pieces to Metz."; mes "He will tell you what you need to do next."; sign_q = 53; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 500,0; else if (BaseLevel < 70) getexp 800,0; @@ -5927,7 +5927,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "the Vigorgra to me?"; close; case 48: - if (countitem(7044) < 1) { + if (countitem(Vigorgra) < 1) { mes "Oh, you know where"; mes "you can get Vigorgra?"; mes "That's great news!"; @@ -5956,7 +5956,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "you also make sure he gets"; mes "this? Thank you so much!"; sign_q = 49; - getitem 7183,1; //Sister_Letter + getitem Sister_Letter,1; close; } case 49: @@ -5973,7 +5973,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "as a token of my gratitude."; mes "You really are a kind person~"; sign_q = 51; - getitem 525,3; //Panacea + getitem Panacea,3; next; emotion e_kis2; close; @@ -6031,7 +6031,7 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{ close; } else if (sign_q == 49) { - if ((countitem(7044) < 1) && (countitem(7183) < 1)) { + if ((countitem(Vigorgra) < 1) && (countitem(Sister_Letter) < 1)) { mes "Welcome to"; mes "Prontera Castle."; mes "Please be careful"; @@ -6095,8 +6095,8 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{ mes "is replenish your health."; mes "I'm not really supposed to,"; mes "but no one will say anything."; - delitem 7044,1; //Vigorgra - delitem 7183,1; //Sister_Letter + delitem Vigorgra,1; + delitem Sister_Letter,1; sign_q = 50; percentheal 100,100; next; @@ -6286,7 +6286,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "everything ready..."; next; mes "[Melkaba]"; - if ((countitem(526) < 10) || (countitem(518) < 20) || (countitem(948) < 30) || (countitem(520) < 1) || (countitem(708) < 1) || (countitem(713) < 1)) { + if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) { mes "Hmm, you're still"; mes "missing some of the"; mes "ingredients. Now, listen"; @@ -6355,14 +6355,14 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "stuff is extremely potent!"; next; Zeny -= 10000; - delitem 526,10; //Royal_Jelly - delitem 518,20; //Honey - delitem 948,30; //Bear's_Foot - delitem 520,1; //Leaflet_Of_Hinal - delitem 708,1; //Ment - delitem 713,1; //Empty_Bottle + delitem Royal_Jelly,10; + delitem Honey,20; + delitem Bear's_Foot,30; + delitem Leaflet_Of_Hinal,1; + delitem Ment,1; + delitem Empty_Bottle,1; sign_q = 48; - getitem 7044,1; //Vigorgra + getitem Vigorgra,1; mes "[Melkaba]"; mes "Um, just remember"; mes "not to take too much"; @@ -6373,12 +6373,12 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ } else { specialeffect EF_PHARMACY_FAIL; - delitem 526,10; //Royal_Jelly - delitem 518,20; //Honey - delitem 948,30; //Bear's_Foot - delitem 520,1; //Leaflet_Of_Hinal - delitem 708,1; //Ment - delitem 713,1; //Empty_Bottle + delitem Royal_Jelly,10; + delitem Honey,20; + delitem Bear's_Foot,30; + delitem Leaflet_Of_Hinal,1; + delitem Ment,1; + delitem Empty_Bottle,1; mes "It failed?!"; mes "Of course, the mixture"; mes "was too vigorous, even"; @@ -6500,7 +6500,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ getnameditem 7049,strcharinfo(0); close; } - else if (sign_q == 38 || (sign_q == 39 && countitem(7181) < 1)) { + else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) { mes "You haven't delivered"; mes "the Stone yet? Please take"; mes "good care of it since it's very"; @@ -6516,7 +6516,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ mes "well done. Let me send a"; mes "message to the master, so"; mes "please visit him later."; - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; sign_q = 40; close; } @@ -6765,7 +6765,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ close; } else if (sign_q == 38) { - if (countitem(7049) < 1) { + if (countitem(Stone) < 1) { mes "Excuse me..."; mes "Are you from the Alchesh"; mes "Trading Company? I've been"; @@ -6868,7 +6868,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ mes "Thanks again!"; delitem2 7049,1,1,0,0,.@sign1,.@sign2,.@sign3,.@sign4; sign_q = 39; - getitem 7181,1; //Receipt_01 + getitem Receipt_01,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 100,0; else if (BaseLevel < 70) getexp 200,0; @@ -7003,7 +7003,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ close; } else if (sign_q < 62) { - if (countitem(7278) > 0) { + if (countitem(Wellbeing_Letter) > 0) { mes "Thank you so much for bringing"; mes "this to me. I'm so happy to hear that he's fine and doing well."; mes "Although he's not here often enough, it's good to know"; @@ -7013,7 +7013,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ mes "Even so, I should start letting"; mes "him know that I want him to spend"; mes "a little more time at home. Oh, and why don't you talk to Liana? She's been waiting to tell you something."; - delitem 7278,1; //Wellbeing_Letter + delitem Wellbeing_Letter,1; sign_q += 4; close; } @@ -7046,7 +7046,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've made more available inventory space.^000000"; close; @@ -7118,7 +7118,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "my dad, okay? Promise?"; emotion e_ho; sign_q = 56; - getitem 7276,1; //Picture_Letter + getitem Picture_Letter,1; close; case 2: mes "[Liana]"; @@ -7149,7 +7149,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "Thank you for bringing my letter to my dad. Here, here!"; mes "You have to share my treasure with me, 'kay?"; sign_q += 4; - getitem 529,10; //Candy + getitem Candy,10; close; } else { @@ -7160,14 +7160,14 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; } mes "[Engel]"; if ((sign_q > 1) && (sign_q < 54)) { - if(countitem(1002) > 0) { + if(countitem(Iron_Ore) > 0) { mes "Just as I suspected..."; mes "I didn't bring enough of them."; mes "Hmm, this is serious. What"; @@ -7183,7 +7183,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "Thank you so much!"; mes "If it weren't for your help,"; mes "I'd be in big trouble. I really appreciate you stepping in and volunteering your materials like this."; - delitem 1002,1; //Iron_Ore + delitem Iron_Ore,1; getexp 10,0; close; case 2: @@ -7212,7 +7212,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ end; } else if (sign_q == 56) { - if (countitem(7276) > 0) { + if (countitem(Picture_Letter) > 0) { mes "^333333*Sigh*^000000"; mes "It's been a long"; mes "time since I've seen"; @@ -7277,8 +7277,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ next; mes "[Engel]"; mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~"; - delitem 7276,1; //Picture_Letter - delitem 7177,7; //Part_Of_Star's_Sob + delitem Picture_Letter,1; + delitem Part_Of_Star's_Sob,7; sign_q = 57; close2; warp "mjo_dun02",371,344; @@ -7309,16 +7309,16 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ else if (sign_q == 57) { mes "As I've told you before, I'm more likely to succeed in my work if I'm able to use a higher quality anvil. Let's me see what you've brought..."; next; - if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) { + if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) { mes "[Engel]"; - if (countitem(986) > 0) { + if (countitem(Anvil) > 0) { mes "A..."; mes "Regular Anvil?"; mes "Alright, I guess I'll try it."; mes "But I can't guarantee success."; .@anvil = 0; } - else if (countitem(987) > 0) { + else if (countitem(Oridecon_Anvil) > 0) { mes "Ah..."; mes "An Oridecon Avil."; mes "This isn't too bad,"; @@ -7326,13 +7326,13 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "that this might not work."; .@anvil = 1; } - else if (countitem(988) > 0) { + else if (countitem(Golden_Anvil) > 0) { mes "Ah..."; mes "A Golden Anvil."; mes "This just might be able to do the job. This might take a while, so I have something to ask of you."; .@anvil = 2; } - else if (countitem(989) > 0) { + else if (countitem(Emperium_Anvil) > 0) { mes "Oh wow, an Emperium Anvil!"; mes "And this looks like one I might have actually made. Great, I should be able to do this so long as I don't make any critical mistakes~"; .@anvil = 3; @@ -7345,11 +7345,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "Well then..."; mes "I wish you safety"; mes "in your travels."; - delitem 612,5; //Portable_Furnace - delitem 615,2; //Oridecon_Hammer + delitem Portable_Furnace,5; + delitem Oridecon_Hammer,2; delitem (986+.@anvil),1; //Anvil-Oridecon_Anvil-Golden_Anvil-Emperium_Anvil sign_q = (58+.@anvil); - getitem 7278,1; //Wellbeing_Letter + getitem Wellbeing_Letter,1; close; } else { @@ -7385,7 +7385,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?"; next; sign_q = 71; - getitem 7178,1; //Star's_Sob + getitem Star's_Sob,1; specialeffect2 EF_YUFITELHIT; next; mes "[Engel]"; @@ -7451,8 +7451,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ } } else if (sign_q == 70) { - if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) { - if ((countitem(986) > 0) || (countitem(987) > 0)) { + if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) { + if ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0)) { mes "Didn't I tell you to bring me a Golden Anvil or an Emperium Anvil? Anything less isn't good enough to do any restoration work on this Sobbing Starlight."; next; mes "[Engel]"; @@ -7460,11 +7460,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "here, bring a Golden or Emperium Anvil and make sure to leave all of your other anvils in Kafra Storage or something, okay?"; close; } - else if (countitem(988) > 0) { + else if (countitem(Golden_Anvil) > 0) { mes "Good, good."; mes "I see that you've brought a Golden Anvil. Now I can get started right away! Still, I'm a little about those monsters showing up again, so would you keep a lookout?"; } - else if (countitem(989) > 0) { + else if (countitem(Emperium_Anvil) > 0) { mes "Excellent! You've brought an Emperium Anvil! Now, keep a lookout for monsters while I repair these ore fragments. We can't have those beasts ruin my work again, right? Thank you."; } next; @@ -7502,10 +7502,10 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ next; mes "[Engel]"; mes "We've both gone through a lot of trouble to make this, so I hope you treasure your Sobbing Starlight. Good luck on your adventures..."; - if (countitem(988) > 0) delitem 988,1; //Golden_Anvil - else if (countitem(989) > 0) delitem 989,1; //Emperium_Anvil + if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1; + else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1; sign_q = 71; - getitem 7178,1; //Star's_Sob + getitem Star's_Sob,1; specialeffect2 EF_YUFITELHIT; close; } @@ -7563,7 +7563,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "a while to work on this. Unfortunately, I can't even"; mes "give you a time estimate..."; mes "But I'll do my best for you."; - delitem 7314,1; //The_Sign + delitem The_Sign,1; sign_q = 140; .@stime_e = gettime(GETTIME_HOUR); if (.@stime_e < 2) sign_sq = 1; @@ -7658,7 +7658,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "honor of working on a worthy"; mes "smithing challenge."; sign_q = 141; - getitem 2644,1; //The_Sign_ + getitem The_Sign_,1; close; } else { @@ -7779,7 +7779,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ mes "I think I know him! Yea, I do!"; next; mes "[Laotan]"; - if (countitem(2278) > 0) { + if (countitem(Mr_Smile) > 0) { mes "Oh my gosh!"; mes "You've got a Mr. Smile mask!"; mes "Would you give that to me?"; @@ -7796,7 +7796,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ mes "[Laotan]"; mes "Oh right~!"; mes "The weird man in the funny clothes was in our village for a while, but ever since he went into that big tree, nobody's seen him!"; - delitem 2278,1; //Mr_Smile + delitem Mr_Smile,1; sign_q = 74; close; case 2: @@ -7837,7 +7837,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; @@ -7949,7 +7949,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ mes "to find some ancient"; mes "or really aged paper..."; next; - if (countitem(1097) > 9) { + if (countitem(Worn_Out_Page) > 9) { mes "[Cyon]"; mes "How did you find these"; mes "Worn Out Pages? This is great,"; @@ -7969,12 +7969,12 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ mes "Just as I thought!"; mes "The Sobbing Starlight is responding to these Worn Out Pages! Excellent! I've finally fulfilled my promise to Metz! Now he can leave"; mes "me alone!"; - delitem 1097,10; //Worn_Out_Page + delitem Worn_Out_Page,10; sign_q = 76; - getitem 7275,1; //Ancient_Document + getitem Ancient_Document,1; close; } - else if (countitem(1097) > 0) { + else if (countitem(Worn_Out_Page) > 0) { mes "[Cyon]"; mes "How did you find these"; mes "^FF0000Worn Out Pages^000000? This is great,"; @@ -8027,7 +8027,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; @@ -8051,7 +8051,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ close; } else if (sign_q == 78) { - if ((countitem(2203) > 0) && (countitem(7275) > 0)) { + if ((countitem(Glasses) > 0) && (countitem(Ancient_Document) > 0)) { mes "My vision's getting"; mes "blurrier and I get headaches"; mes "when I read. I guess this old"; @@ -8098,8 +8098,8 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ next; mes "[Frank]"; mes "Hmm, as far as I can tell, this is a sophisticated language spoken by the ancient gods. It's complex and confusing, but I'll do my best for you. Come back to me later, and I'll what I've learned."; - delitem 2203,1; //Glasses - delitem 7275,1; //Ancient_Document + delitem Glasses,1; + delitem Ancient_Document,1; sign_q = 79; close; } @@ -8132,7 +8132,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ mes "Well, I've written down the best translation that I could for you. It's been a long time since I've had this kind of challenge. Thanks, youngster."; mes "Ha ha ha~"; sign_q = 80; - getitem 7274,1; //Ancient_Translator + getitem Ancient_Translator,1; close; } else { @@ -8150,7 +8150,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ callfunc "F_UpdateSignVars"; - if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) { + if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) { mes "^6B8E23It seems that"; mes "something in the"; mes "vicinity is reacting"; @@ -8161,7 +8161,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ } OnTouch: - if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) { + if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) { mes "["+strcharinfo(0)+"]"; mes "What the...?"; mes "What's happening?!"; @@ -8183,9 +8183,9 @@ OnTouch: mes "fall into unconsciousness...^000000"; specialeffect2 EF_FLASHER; next; - delitem 907,4; //Resin - delitem 953,12; //Stone_Heart - delitem 7013,365; //Coral_Reef + delitem Resin,4; + delitem Stone_Heart,12; + delitem Coral_Reef,365; sign_q = 81; warp "himinn",49,10; end; @@ -8328,7 +8328,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ mes "you are an honorable"; mes "hero worthy of praise!"; sign_q = 137; - getitem 7314,1; //The_Sign + getitem The_Sign,1; close; } else if (sign_q < 150) { @@ -8362,7 +8362,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ close; } else { - if (countitem(7314) < 1) { + if (countitem(The_Sign) < 1) { mes "Only the chosen"; mes "can enter this place."; mes "I will not ask how you've"; @@ -8461,7 +8461,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ mes "This could be"; mes "pretty dangerous"; mes "so please step back..."; - delitem 7305,1; //Authority_Of_Nine_World + delitem Authority_Of_Nine_World,1; sign_q = 133; donpcevent "Serin#dummy::OnEnable"; donpcevent "Serin#dummy::OnStart"; @@ -8635,7 +8635,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ .@fail_s3 = rand(1,600); .@fail_s4 = rand(1,500); .@fail_s5 = rand(1,400); - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { sign_q = 200; mes "[Serin]"; @@ -8828,7 +8828,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } } else if (sign_q == 125) { - if (countitem(2643) ==1) { + if (countitem(Serin's_Gold_Ring_) ==1) { mes "[Serin]"; mes "If you think that"; mes "I can't summon Dark Lord"; @@ -8956,7 +8956,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "Farewell, now."; mes "And good luck on"; mes "your travels, my friend..."; - delitem 7308,1; //Witch's_Potion + delitem Witch's_Potion,1; sign_q = 127; close; } @@ -8976,9 +8976,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ .@fail_s3 = rand(1,800); .@fail_s4 = rand(1,700); .@fail_s5 = rand(1,600); - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { - delitem 7308,1; //Witch's_Potion + delitem Witch's_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9025,7 +9025,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } else { if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) { - delitem 7308,1; //Witch's_Potion + delitem Witch's_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9220,7 +9220,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far."; sign_q = 85; sign_sq = 0; - getitem 2642,1; //Serin's_Gold_Ring + getitem Serin's_Gold_Ring,1; close; } else { @@ -9272,7 +9272,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ close; } else if (sign_q == 92) { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "[Serin]"; mes "Ah, "+strcharinfo(0)+"~"; mes "How is everything?"; @@ -9531,7 +9531,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "..."; mes "......"; mes ".........."; - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { next; switch(select("Give Serin her ring.:Keep the ring.")) { case 1: @@ -9564,7 +9564,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "to forget her sadness. The tears streaked across her cheeks and"; mes "the faint smile on her lips tell you that her memories of you"; mes "will always remain in her heart.^000000"; - delitem 2643,1; //Serin's_Gold_Ring_ + delitem Serin's_Gold_Ring_,1; getexp RENEWAL_EXP?50000:500000,0; close; case 2: @@ -9730,23 +9730,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "of her soul and memories that"; mes "you can still sense somehow."; mes "What could have happened to her?^000000"; - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { next; mes "^33555FFSuddenly, Serin's"; mes "gold ring sparkled"; mes "with a soft glow and"; mes "faded away.^000000"; - delitem 2642,1; //Serin's_Gold_Ring + delitem Serin's_Gold_Ring,1; close; } close; } else { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "[Serin]"; mes "Thank you..."; emotion e_sob; - delitem 2642,1; //Serin's_Gold_Ring + delitem Serin's_Gold_Ring,1; next; mes "^3355FFYou returned"; mes "Serin's gold ring.^000000"; @@ -9762,7 +9762,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ callfunc "F_UpdateSignVars"; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -9771,7 +9771,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ close; } mes "[Kirkena]"; - if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { + if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { mes "That Witch's Medal..."; mes "You must be here to"; mes "help your friend take"; @@ -9810,7 +9810,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } if (sign_q == 90) { - if (countitem(2642) == 1) { + if (countitem(Serin's_Gold_Ring) == 1) { mes "That bastard stole"; mes "two spell books from me."; mes "You've brought one of them"; @@ -9835,7 +9835,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 91) { - if (countitem(7304) > 0) { + if (countitem(Witch's_Spell_Book) > 0) { mes "Once that fool stole my spell"; mes "books, he was cursed after he"; mes "cast those spells without my"; @@ -9913,7 +9913,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "that the Queen of the Dead"; mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been"; mes "sealed away..."; - delitem 7304,1; //Witch's_Spell_Book + delitem Witch's_Spell_Book,1; sign_q = 92; close; } @@ -10008,7 +10008,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "sure you can find something"; mes "if you can find any remaining"; mes "trace of her."; - delitem 7305,1; //Authority_Of_Nine_World + delitem Authority_Of_Nine_World,1; sign_q = 119; close; case 2: @@ -10024,12 +10024,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 119) { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "This is Serin's gold ring?"; mes "Excellent, this has been"; mes "strongly infused with her"; mes "vibes. It's really tough to find something like this that resonates so strongly with its owner."; - delitem 2642,1; //Serin's_Gold_Ring + delitem Serin's_Gold_Ring,1; sign_q = 120; close; } @@ -10206,9 +10206,9 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "of the vouchers I've"; mes "given you, alright?"; sign_q = 124; - getitem 7308,1; //Witch's_Potion - getitem 2643,1; //Serin's_Gold_Ring_ - getitem 7313,5; //Seal_Of_Witch + getitem Witch's_Potion,1; + getitem Serin's_Gold_Ring_,1; + getitem Seal_Of_Witch,5; close; } else if (sign_q == 123) { @@ -10242,8 +10242,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "the Witch's Medals that"; mes "I've lent to you, alright?"; sign_q = 124; - getitem 7308,1; //Witch's_Potion - getitem 7313,5; //Seal_Of_Witch + getitem Witch's_Potion,1; + getitem Seal_Of_Witch,5; close; } } @@ -10255,7 +10255,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "these preparations..."; close; } - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { mes "You're finally"; mes "back. We might not"; mes "have enough time to"; @@ -10302,8 +10302,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if ((sign_q == 127) || (sign_q == 128)) { - if (countitem(2643) == 1) { - if (countitem(7313) < 5) { + if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Seal_Of_Witch) < 5) { mes "Hmmm...?"; mes "Where are all the"; mes "vouchers I've lent to you?"; @@ -10325,14 +10325,14 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"..."; - delitem 7313,5; //Seal_Of_Witch + delitem Seal_Of_Witch,5; sign_q = 129; getexp RENEWAL_EXP?50000:500000,0; close; } } else { - if (countitem(7313) < 5) { + if (countitem(Seal_Of_Witch) < 5) { mes "Hmmm...?"; mes "Where are all the"; mes "vouchers I've lent to you?"; @@ -10354,7 +10354,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; - delitem 7313,5; //Seal_Of_Witch + delitem Seal_Of_Witch,5; sign_q = 130; getexp RENEWAL_EXP?30000:300000,0; close; @@ -10380,7 +10380,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; - if (countitem(2643) == 1) sign_q = 129; + if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129; else sign_q = 130; getexp RENEWAL_EXP?30000:300000,0; close; @@ -10409,8 +10409,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "her for that. Though, it's"; mes "ironic that you failed your"; mes "ordeals for her sake..."; - if (countitem(2642) > 0) delitem 2642,1; //Serin's_Gold_Ring - if (countitem(7308) > 0) delitem 7308,1; //Witch's_Potion + if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1; + if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1; sign_q = 201; getexp RENEWAL_EXP?20000:200000,0; close; @@ -10443,7 +10443,7 @@ OnTouch: callfunc "F_UpdateSignVars"; if (sign_q == 83) { if (sign_sq == 2) { - if (countitem(7304) > 0) { + if (countitem(Witch's_Spell_Book) > 0) { mes "[Kirkena]"; mes "W-what's this?"; mes "Why is it that"; @@ -10481,9 +10481,9 @@ OnTouch: mes "give you this. It will send"; mes "a living human back to one"; mes "of the towns in your realm."; - delitem 7304,1; //Witch's_Spell_Book + delitem Witch's_Spell_Book,1; sign_sq = 3; - getitem 7309,1; //Wing_Of_Crow + getitem Wing_Of_Crow,1; close; } } @@ -10509,14 +10509,14 @@ OnTouch: } } else if (sign_sq == 3) { - if (countitem(7309) < 1) { + if (countitem(Wing_Of_Crow) < 1) { mes "[Kirkena]"; mes "You lost the wing?"; mes "Here, let me give you"; mes "my last one. Now, hurry"; mes "up and save that lost child!"; sign_sq = 4; - getitem 7309,1; //Wing_Of_Crow + getitem Wing_Of_Crow,1; close; } else { @@ -10588,7 +10588,7 @@ OnTouch: close; } else if (sign_q == 88) { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "[Kirkena]"; mes "As I expected,"; mes "there is something behind"; @@ -10808,9 +10808,9 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ next; mes "^3355FFYou received the"; mes "Symbol of the Nine Realms.^000000"; - delitem 7307,1; //Whisper_Of_Soul + delitem Whisper_Of_Soul,1; sign_q = 118; - getitem 7305,1; //Authority_Of_Nine_World + getitem Authority_Of_Nine_World,1; close; } else if (sign_q < 142) { @@ -10866,7 +10866,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Now, I shall show"; mes "you something truly"; mes "interesting...^000000"; - delitem 7178,1; //Star's_Sob + delitem Star's_Sob,1; sign_q = 143; close; case 2: @@ -10914,7 +10914,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Sobbing Starlight.^000000"; next; sign_q = 144; - getitem 7025,1; //Lucifer's_Lament + getitem Lucifer's_Lament,1; mes "[Lady Hell]"; mes "^8C1717Although you may also know"; mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000"; @@ -10963,7 +10963,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ close; } else if (sign_q == 87) { - if (countitem(2642) > 1) { + if (countitem(Serin's_Gold_Ring) > 1) { mes "[Gen]"; mes "You lookin' for"; mes "something? Crayu"; @@ -11210,7 +11210,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ nif_in,140,177,0 script #Switch HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; - if (countitem(7313) == 1) { + if (countitem(Seal_Of_Witch) == 1) { warp "que_sign01",115,135; end; } @@ -11737,12 +11737,12 @@ OnTouch: if (sign_q == 83) { if(sign_sq == 0) { sign_sq = 1; - getitem 7304,1; //Witch's_Spell_Book + getitem Witch's_Spell_Book,1; } } else if (sign_q == 90) { sign_q = 91; - getitem 7304,1; //Witch's_Spell_Book + getitem Witch's_Spell_Book,1; } close; } @@ -11917,12 +11917,12 @@ OnTouch: close; } else if ((sign_sq == 3) || (sign_sq == 4)) { - if (countitem(7309) > 0) { + if (countitem(Wing_Of_Crow) > 0) { mes "[Alakina Ann]"; mes "I... I can use"; mes "this to go back home?"; mes "Thank you! Thank you so much!"; - delitem 7309,countitem(7309); //Wing_Of_Crow + delitem Wing_Of_Crow,countitem(Wing_Of_Crow); sign_sq = 5; close; } @@ -11978,41 +11978,41 @@ function script F_SignSeal { mes "more powerful to break the seal...^000000"; close; } - if (countitem(1558) || countitem(1963)) { + if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) { if (getarg(0) < 980) F_SealFail; } - else if (countitem(1227) || countitem(1228) || countitem(1240) || countitem(1241) || countitem(1962) || countitem(1813)) { + else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) { if (getarg(0) < 960) F_SealFail; } - else if (countitem(1719) || countitem(1130) || countitem(1133) || countitem(1223) || countitem(1229) || countitem(1231) || countitem(1413) || countitem(1814) || countitem(1242)) { + else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) { if (getarg(0) < 940) F_SealFail; } - else if (countitem(1131) || countitem(1230) || countitem(1232)) { + else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) { if (getarg(0) < 920) F_SealFail; } - else if (countitem(1132) || countitem(1134) || countitem(1233) || countitem(1234) || countitem(1235) || countitem(1414) || countitem(1523) || countitem(1236)) { + else if (countitem(Edge) || countitem(Scissores_Sword) || countitem(Exercise) || countitem(Moonlight_Sword) || countitem(Azoth) || countitem(Gelerdria) || countitem(Spike) || countitem(Sucsamad)) { if (getarg(0) < 900) F_SealFail; } - else if (countitem(1237) || countitem(1524) || countitem(1525) || countitem(1557) || countitem(1415) || countitem(1964)) { + else if (countitem(Grimtooth_) || countitem(Golden_Mace) || countitem(Long_Mace) || countitem(Book_Of_The_Apocalypse) || countitem(Skewer) || countitem(Chemeti)) { if (getarg(0) < 880) F_SealFail; } - else if (countitem(1135) || countitem(1140) || countitem(1141) || countitem(1527)) { + else if (countitem(Cutlas) || countitem(Byeorrun_Gum) || countitem(Immaterial_Sword) || countitem(Quadrille)) { if (getarg(0) < 860) F_SealFail; } - else if (countitem(1164) || countitem(1165) || countitem(1467) || countitem(1138) || countitem(1139) || countitem(1224) || countitem(1225) || countitem(1416) || countitem(1526)) { + else if (countitem(Muramasa) || countitem(Masamune) || countitem(Bill_Guisarme) || countitem(Mysteltainn_) || countitem(Tale_Fing_) || countitem(Sword_Breaker) || countitem(Mail_Breaker) || countitem(Tjungkuletti) || countitem(Slash)) { if (getarg(0) < 840) F_SealFail; } - else if (countitem(1305) || countitem(1720) || countitem(1136) || countitem(1137) || countitem(1166)) { + else if (countitem(Cleaver) || countitem(Bow_Of_Rudra) || countitem(Solar_Sword) || countitem(Excalibur) || countitem(Dragon_Slayer)) { if (getarg(0) < 820) F_SealFail; } - else if (countitem(1261) || countitem(1528) || countitem(1167)) { + else if (countitem(Infiltrator) || countitem(Grand_Cross) || countitem(Schweizersabel)) { if (getarg(0) < 800) F_SealFail; } - else if (countitem(1364) || countitem(1913)) { + else if (countitem(Great_Axe) || countitem(Electronic_Guitar)) { if (getarg(0) < 780) F_SealFail; } - else if (countitem(1170) || countitem(1468) || countitem(1168) || countitem(1169)) { + else if (countitem(Katzbalger) || countitem(Zephyrus) || countitem(Zweihander) || countitem(Executioner_)) { if (getarg(0) < 760) F_SealFail; } - else if (countitem(1365) || countitem(1366) || countitem(1473)) { + else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) { if (getarg(0) < 740) F_SealFail; } - else if (countitem(1367) || countitem(1368) || countitem(1466) || countitem(1469)) { + else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) { if (getarg(0) < 720) F_SealFail; } - else if (countitem(1369) || countitem(1470)) { + else if (countitem(Guillotine) || countitem(Brionac)) { if (getarg(0) < 700) F_SealFail; } - else if (countitem(1722) || countitem(1471)) { + else if (countitem(Balistar) || countitem(Hell_Fire)) { if (getarg(0) < 680) F_SealFail; } - else if (countitem(1363)) { + else if (countitem(Brood_Axe)) { if (getarg(0) < 660) F_SealFail; } - else if (countitem(1530)) { + else if (countitem(Mjolnir)) { if (getarg(0) < 500) F_SealFail; } else { mes "^3355FFThe weapon you're holding"; @@ -12036,9 +12036,9 @@ function script F_SignSeal { mes "I'm leaving my soul"; mes "with you. Please guide"; mes "me to the queen of the dead...^000000"; - delitem 7306,3; //Fragment_Of_Soul + delitem Fragment_Of_Soul,3; sign_q = 117; - getitem 7307,1; //Whisper_Of_Soul + getitem Whisper_Of_Soul,1; } else { mes "^3355FFOnce you strike the seal,"; @@ -12047,7 +12047,7 @@ function script F_SignSeal { mes "^3355FFYou have"; mes "obtained a^6E7B8B"; mes "Piece of Spirit^3355FF.^000000"; - getitem 7306,1; //Fragment_Of_Soul + getitem Fragment_Of_Soul,1; } return; } @@ -12216,7 +12216,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ next; switch(select("Bottle the water.:Don't bottle the water.")) { case 1: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFUnfortunately, it"; mes "looks like you don't"; mes "have enough inventory"; @@ -12224,9 +12224,9 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ close; } else { - if (countitem(713) > 0) { - delitem 713,1; //Empty_Bottle - getitem 12020,1; //Water_Of_Darkness + if (countitem(Empty_Bottle) > 0) { + delitem Empty_Bottle,1; + getitem Water_Of_Darkness,1; close; } else { @@ -12284,7 +12284,7 @@ OnTimer45000: geffen,119,48,0 script Fountain#s HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; - if (countitem(7025) > 0) { + if (countitem(Lucifer's_Lament) > 0) { mes "^3355FFAs you approach the fountain,"; mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within"; mes "the fountain's water.^000000"; @@ -12457,7 +12457,7 @@ que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0 que_sign02,378,235,0 script sign_w6 WARPNPC,1,1,{ OnTouch: callfunc "F_UpdateSignVars"; - if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { + if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { warp "que_sign01",197,190; end; } @@ -12507,7 +12507,7 @@ function script F_UpdateSignVars { else if ((signquest >= 14) && (signquest <= 15)) { sign_q = 54; } else if ((signquest >= 16) && (signquest <= 18)) { sign_q = signquest+39; } // signanvil = 58-61 - else if ((signquest == 19) && (countitem(7278))) { sign_q = 61; } + else if ((signquest == 19) && (countitem(Wellbeing_Letter))) { sign_q = 61; } // there is no equivilent to sign_q 62-64 else if (signquest == 20) { sign_q = 65; } // there is no equivilent to sign_q 66-68 @@ -12570,25 +12570,25 @@ function script F_UpdateSignVars { // of this step. if (signlaichin >= 1) { mes "^FF0000You stumble and drop the your^000000"; - if (countitem(7306)) { + if (countitem(Fragment_Of_Soul)) { mes "^FF0000"+getitemname(7306)+"^000000"; } - if (countitem(7306) && countitem(7307)) { + if (countitem(Fragment_Of_Soul) && countitem(Whisper_Of_Soul)) { mes "^FF0000and^000000"; } - if (countitem(7307)) { + if (countitem(Whisper_Of_Soul)) { mes "^FF0000"+getitemname(7307)+"^000000"; } mes "^FF0000pieces on the ground and they vanish! Perhaps you should talk to Lachin.^000000"; - delitem 7306,countitem(7306); //Fragment_Of_Soul - delitem 7307,countitem(7307); //Whisper_Of_Soul + delitem Fragment_Of_Soul,countitem(Fragment_Of_Soul); + delitem Whisper_Of_Soul,countitem(Whisper_Of_Soul); sign_q = rand(97,100); } // Same BS as above, unable to save pickup time for 'The Sign' from Engel. if (signengelhour) { mes "^FF0000You see that Engel has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Engel that he needs to look at it.^000000"; - getitem 7314,1; //The_Sign + getitem The_Sign,1; sign_q = 139; } @@ -12613,7 +12613,7 @@ function script F_UpdateSignVars { // Unable to save when the Sign should be picked up from Metz if (signmetzhour) { mes "^FF0000You see that Metz has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Metz that he needs to look at it.^000000"; - getitem 7314,1; //The_Sign + getitem The_Sign,1; sign_q = 138; } diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt index 74806af3a..204c55842 100644 --- a/npc/warps/fields/abyss_warper.txt +++ b/npc/warps/fields/abyss_warper.txt @@ -46,7 +46,7 @@ hu_fild05,168,304,0 script Column#abyss1 HIDDEN_NPC,{ mes "certain dragon body parts"; mes "would fit perfectly into"; mes "the column grooves.^000000"; - if((countitem(1035)) && (countitem(1036)) && (countitem(1037))) + if((countitem(Dragon_Canine)) && (countitem(Dragon_Scale)) && (countitem(Dragon_Train))) { next; switch( select( "Insert Dragon Body Parts","Eat Dragon Body Parts" ) ) diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt index 5941e171a..2c796355e 100644 --- a/npc/woe-se/agit_main_se.txt +++ b/npc/woe-se/agit_main_se.txt @@ -986,7 +986,7 @@ OnInit: mes "^3355FFWork canceled.^000000"; close; } - if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { + if ((countitem(Oridecon) > 0) && (countitem(Elunium) > 0) && (countitem(Stone) > 29) && (countitem(Blue_Gemstone) > 4) && (countitem(Yellow_Gemstone) > 4) && (countitem(Red_Gemstone) > 4)) { mes "^3355FFArrange Stones, Elunium, and"; mes "Oridecon, in that order, in the"; mes "center. Then you must arrange"; @@ -1060,12 +1060,12 @@ OnInit: mes "^3355FFThe Gemstones have been"; mes "arranged, and the Guardian"; mes "Stone is successfully repaired.^000000"; - delitem 984,1; //Oridecon - delitem 985,1; //Elunium - delitem 7049,30; //Stone - delitem 717,5; //Blue_Gemstone - delitem 715,5; //Yellow_Gemstone - delitem 716,5; //Red_Gemstone + delitem Oridecon,1; + delitem Elunium,1; + delitem Stone,30; + delitem Blue_Gemstone,5; + delitem Yellow_Gemstone,5; + delitem Red_Gemstone,5; close2; donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; specialeffect EF_ICECRASH; @@ -1088,10 +1088,10 @@ OnInit: mes "It looks like you failed"; mes "to fix the Guardian Stone,"; mes "and lost some materials.^000000"; - delitem 7049,10; //Stone - delitem 717,2; //Blue_Gemstone - delitem 715,2; //Yellow_Gemstone - delitem 716,2; //Red_Gemstone + delitem Stone,10; + delitem Blue_Gemstone,2; + delitem Yellow_Gemstone,2; + delitem Red_Gemstone,2; close; } } @@ -1134,7 +1134,7 @@ OnEnable: mes "^4D4DFF10 Emveretarcon^000000."; next; select("Continue"); - if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { + if ((countitem(Wooden_Block) > 29) && (countitem(Steel) > 9) && (countitem(Emveretarcon) > 9) && (countitem(Oridecon) > 4)) { mes "^3355FFYou will need Trunks to"; mes "repair the support frame,"; mes "Oridecon to enhance the"; @@ -1304,10 +1304,10 @@ OnEnable: if (.@rp_temp == .@ro_of01) { mes "^3355FFThe Fortress Gate has"; mes "been successfully repaired!^000000"; - delitem 1019,30; //Wooden_Block - delitem 999,10; //Steel - delitem 1011,10; //Emveretarcon - delitem 984,5; //Oridecon + delitem Wooden_Block,30; + delitem Steel,10; + delitem Emveretarcon,10; + delitem Oridecon,5; close2; donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; disablenpc strnpcinfo(0); @@ -1328,10 +1328,10 @@ OnEnable: mes "Fortress Gate has failed."; mes "You lost some of your"; mes "repair resources...^000000"; - delitem 984,2; //Oridecon - delitem 999,4; //Steel - delitem 1019,14; //Wooden_Block - delitem 1011,3; //Emveretarcon + delitem Oridecon,2; + delitem Steel,4; + delitem Wooden_Block,14; + delitem Emveretarcon,3; close; } } -- cgit v1.2.3-60-g2f50