From 4f9cafbc0ecee81ff46a126cff1d789a9934cda4 Mon Sep 17 00:00:00 2001 From: skyleo Date: Sun, 25 Aug 2019 19:59:02 +0200 Subject: Fix aggressive ranged mobs not attacking from above a cliff Signed-off-by: Haru --- src/map/mob.c | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/src/map/mob.c b/src/map/mob.c index e04d6944e..a463e3b9c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1173,13 +1173,15 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap) battle->check_range(&md->bl,bl,md->db->range2) ) { //Pick closest target? #ifdef ACTIVEPATHSEARCH - struct walkpath_data wpd; - if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells - return 0; - //Standing monsters use range2, walking monsters use range3 - if ((md->ud.walktimer == INVALID_TIMER && wpd.path_len > md->db->range2) - || (md->ud.walktimer != INVALID_TIMER && wpd.path_len > md->db->range3)) - return 0; + struct walkpath_data wpd; + bool is_standing = (md->ud.walktimer == INVALID_TIMER); + if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS) // Count walk path cells + || (is_standing && wpd.path_len > md->db->range2) //Standing monsters use range2, walking monsters use range3 + || (!is_standing && wpd.path_len > md->db->range3)) { + if (!check_distance_bl(&md->bl, bl, md->status.rhw.range) + || !path->search_long(NULL, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, CELL_CHKWALL)) + return 0; + } #endif (*target) = bl; md->target_id=bl->id; -- cgit v1.2.3-60-g2f50