From 3ed04f57c71a0b3486bb96b8319f852028dc8c7e Mon Sep 17 00:00:00 2001 From: shennetsind Date: Wed, 30 Jan 2013 19:40:17 -0200 Subject: Fixing skill_trap_type bug, special thanks to exneval Signed-off-by: shennetsind --- src/map/unit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/map/unit.c b/src/map/unit.c index 148a35782..b7da5629f 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -350,7 +350,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - if( !battle_config.skill_trap_type && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path + if( !battle_config.skill_trap_type && sc && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path return 0; // When you come to the center of the grid because the change of destination while you're walking right now // Call a function from a timer unit_walktoxy_sub @@ -427,7 +427,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - if( !battle_config.skill_trap_type && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path + if( !battle_config.skill_trap_type && sc && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path return 0; ud->state.change_walk_target = 1; set_mobstate(bl, flag&2); -- cgit v1.2.3-60-g2f50