From 35f3b96c8d060651befb7241f5de158a16283a8d Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 10 Apr 2008 16:49:00 +0000 Subject: * Reverted the change to MAX_SQUARE_LAYOUT. * Evil Land will always as a 3x3 animation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12550 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1 + db/Changelog.txt | 1 + db/skill_unit_db.txt | 2 +- src/map/skill.h | 2 +- 4 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index bc1742026..c776cea21 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/04/10 + * Rev. 12550 Reverted the change to MAX_SQUARE_LAYOUT. [L0ne_W0lf] * Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf] - Based on visual observation, and experience with it on iRO Sakray. 2008/04/09 diff --git a/db/Changelog.txt b/db/Changelog.txt index 6ad31b6d1..411653b62 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -44,6 +44,7 @@ ======================= 2008/04/10 + * Rev. 12550 Evil Land will always as a 3x3 animation. [L0ne_W0lf] * Rev. 12548 Updated skill "Evil Land" (skill_db, skill_unit_db) [L0ne_W0lf] 2008/04/07 * Rev. 12528 Reverted the Ice Wall change (r12526.) [L0ne_W0lf] diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index a55eee747..412d9b4cc 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -94,4 +94,4 @@ 527,0xbc, , -1, 0,2000,enemy, 0x010 //NJ_TATAMIGAESHI 535,0xbd, , -1, 0, 20,enemy, 0x018 //NJ_KAENSIN 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON -670,0xc7, , 1:3:6:9:12:15:18:20:20:20, 1,1000,all, 0x008 //NPC_EVILLAND +670,0xc7, , 1, 1:4:7:10:13:16:19:22:25:28,1000,all, 0x008 //NPC_EVILLAND diff --git a/src/map/skill.h b/src/map/skill.h index be7f213b6..70ebefe89 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -98,7 +98,7 @@ struct skill_name_db { }; #define MAX_SKILL_UNIT_LAYOUT 50 -#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大 +#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) struct s_skill_unit_layout { int count; -- cgit v1.2.3-70-g09d2