From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Dev/bugs.txt | 28 +- Dev/quotes.txt | 82 +- conf-tmpl/Changelog.txt | 436 +- conf-tmpl/GM_account.txt | 24 +- conf-tmpl/atcommand_athena.conf | 1596 +- conf-tmpl/battle/battle.conf | 336 +- conf-tmpl/battle/client.conf | 228 +- conf-tmpl/battle/drops.conf | 312 +- conf-tmpl/battle/exp.conf | 216 +- conf-tmpl/battle/gm.conf | 214 +- conf-tmpl/battle/guild.conf | 140 +- conf-tmpl/battle/homunc.conf | 74 +- conf-tmpl/battle/items.conf | 174 +- conf-tmpl/battle/misc.conf | 284 +- conf-tmpl/battle/monster.conf | 418 +- conf-tmpl/battle/party.conf | 130 +- conf-tmpl/battle/pet.conf | 184 +- conf-tmpl/battle/player.conf | 294 +- conf-tmpl/battle/skill.conf | 556 +- conf-tmpl/battle/status.conf | 122 +- conf-tmpl/battle_athena.conf | 134 +- conf-tmpl/char_athena.conf | 460 +- conf-tmpl/charcommand_athena.conf | 196 +- conf-tmpl/charhelp.txt | 52 +- conf-tmpl/grf-files.txt | 30 +- conf-tmpl/help.txt | 350 +- conf-tmpl/help2.txt | 188 +- conf-tmpl/inter_athena.conf | 342 +- conf-tmpl/irc_athena.conf | 84 +- conf-tmpl/ladmin_athena.conf | 66 +- conf-tmpl/log_athena.conf | 286 +- conf-tmpl/login_athena.conf | 408 +- conf-tmpl/map_athena.conf | 290 +- conf-tmpl/mapflag/gvg.txt | 164 +- conf-tmpl/mapflag/indoors.txt | 162 +- conf-tmpl/mapflag/jail.txt | 96 +- conf-tmpl/mapflag/night.txt | 460 +- conf-tmpl/mapflag/nightmare.txt | 96 +- conf-tmpl/mapflag/nobranch.txt | 574 +- conf-tmpl/mapflag/noexp.txt | 46 +- conf-tmpl/mapflag/noicewall.txt | 240 +- conf-tmpl/mapflag/noloot.txt | 50 +- conf-tmpl/mapflag/nomemo.txt | 1062 +- conf-tmpl/mapflag/nopenalty.txt | 450 +- conf-tmpl/mapflag/nopvp.txt | 154 +- conf-tmpl/mapflag/noreturn.txt | 452 +- conf-tmpl/mapflag/nosave.txt | 372 +- conf-tmpl/mapflag/noteleport.txt | 498 +- conf-tmpl/mapflag/nowarp.txt | 74 +- conf-tmpl/mapflag/nowarpto.txt | 82 +- conf-tmpl/mapflag/pvp.txt | 188 +- conf-tmpl/mapflag/pvp_noguild.txt | 178 +- conf-tmpl/mapflag/pvp_noparty.txt | 26 +- conf-tmpl/mapflag/restricted.txt | 40 +- conf-tmpl/maps_athena.conf | 1614 +- conf-tmpl/motd.txt | 2 +- conf-tmpl/msg_athena.conf | 1112 +- conf-tmpl/packet_athena.conf | 114 +- conf-tmpl/plugin_athena.conf | 56 +- conf-tmpl/readme.txt | 64 +- conf-tmpl/script_athena.conf | 148 +- conf-tmpl/subnet_athena.conf | 12 +- db/Changelog.txt | 5608 +-- db/abra_db.txt | 626 +- db/attr_fix.txt | 106 +- db/castle_db.txt | 56 +- db/const.txt | 1666 +- db/create_arrow_db.txt | 388 +- db/exp.txt | 46 +- db/exp2.txt | 70 +- db/exp_guild.txt | 100 +- db/exp_homun.txt | 200 +- db/guild_skill_tree.txt | 34 +- db/homun_skill_tree.txt | 146 +- db/homunculus_db.txt | 32 +- db/item_avail.txt | 24 +- db/item_bluebox.txt | 14658 +++---- db/item_cardalbum.txt | 694 +- db/item_cookie_bag.txt | 108 +- db/item_db.txt | 5420 +-- db/item_db2.txt | 22 +- db/item_findingore.txt | 50 +- db/item_giftbox.txt | 1332 +- db/item_group_db.txt | 16 +- db/item_misc.txt | 1244 +- db/item_noequip.txt | 68 +- db/item_scroll.txt | 12 +- db/item_trade.txt | 106 +- db/item_violetbox.txt | 17972 ++++---- db/job_db1.txt | 310 +- db/job_db2.txt | 326 +- db/map_index.txt | 1392 +- db/mob_avail.txt | 118 +- db/mob_boss.txt | 94 +- db/mob_branch.txt | 812 +- db/mob_db.txt | 1720 +- db/mob_db2.txt | 104 +- db/mob_db_a.txt | 1638 +- db/mob_poring.txt | 34 +- db/mob_race2_db.txt | 28 +- db/mob_skill_db2.txt | 482 +- db/packet_db.txt | 1642 +- db/pet_db.txt | 120 +- db/produce_db.txt | 794 +- db/refine_db.txt | 24 +- db/size_fix.txt | 14 +- db/skill_cast_db.txt | 2022 +- db/skill_castnodex_db.txt | 60 +- db/skill_db.txt | 1252 +- db/skill_nocast_db.txt | 116 +- db/skill_require_db.txt | 944 +- db/skill_tree.txt | 4358 +- db/skill_unit_db.txt | 190 +- db/statpoint.txt | 510 +- doc/admin_packet.txt | 562 +- doc/client_packet.txt | 2176 +- doc/conf_ref.txt | 3992 +- doc/coredump_report.txt | 218 +- doc/db_ref.txt | 294 +- doc/ea_job_system.txt | 360 +- doc/effect_list.txt | 720 +- doc/help.txt | 954 +- doc/inter_server_packet.txt | 408 +- doc/item_bonus.txt | 424 +- doc/item_db.txt | 250 +- doc/miscnotes.txt | 1102 +- doc/mob_db_mode_list.txt | 98 +- doc/notes/Changelog.txt | 23628 +++++------ doc/notes/INSTALL.txt | 492 +- doc/notes/README.win32.txt | 64 +- doc/notes/Readme-jap.txt | 42520 +++++++++---------- doc/notes/SVN-SUPPORT.txt | 30 +- doc/notes/help-old.txt | 900 +- doc/packet_table_en.txt | 2672 +- doc/pccommand_list.txt | 338 +- doc/script_commands.txt | 10554 ++--- doc/script_ref.txt | 2848 +- doc/whisper_sys.txt | 58 +- doc/woe_time_explanation.txt | 220 +- notice.txt | 22 +- npc/Changelog.txt | 4538 +- npc/airports/airships.txt | 2258 +- npc/airports/einbroch.txt | 222 +- npc/airports/lighthalzen.txt | 182 +- npc/airports/yuno.txt | 182 +- npc/cities/alberta.txt | 710 +- npc/cities/aldebaran.txt | 3116 +- npc/cities/amatsu.txt | 1876 +- npc/cities/ayothaya.txt | 574 +- npc/cities/comodo.txt | 852 +- npc/cities/einbech.txt | 2286 +- npc/cities/einbroch.txt | 1936 +- npc/cities/geffen.txt | 1362 +- npc/cities/gonryun.txt | 1142 +- npc/cities/hugel.txt | 206 +- npc/cities/izlude.txt | 1784 +- npc/cities/jawaii.txt | 1546 +- npc/cities/lighthalzen.txt | 4116 +- npc/cities/louyang.txt | 1146 +- npc/cities/lutie.txt | 1924 +- npc/cities/morocc.txt | 940 +- npc/cities/niflheim.txt | 422 +- npc/cities/payon.txt | 2046 +- npc/cities/prontera.txt | 1250 +- npc/cities/umbala.txt | 1770 +- npc/cities/valkyrie.txt | 1106 +- npc/cities/yuno.txt | 782 +- npc/custom/Auctioneer.txt | 1126 +- npc/custom/Lance/FR_HallOfFame.c | 592 +- npc/custom/Lance/FR_MailSystem.c | 232 +- npc/custom/Lance/FR_WeatherController.c | 806 +- npc/custom/MVP_arena/amvp_func.txt | 200 +- npc/custom/MVP_arena/arena_mvp.txt | 1584 +- npc/custom/WoE_Setter.txt | 374 +- npc/custom/adoption.txt | 1006 +- npc/custom/airplane.txt | 876 +- npc/custom/banks/bank.txt | 250 +- npc/custom/banks/kafra_bank.txt | 232 +- npc/custom/blackjack.txt | 698 +- npc/custom/breeder.txt | 174 +- npc/custom/card_remover.txt | 350 +- npc/custom/devnpc.txt | 1016 +- npc/custom/dye.txt | 352 +- npc/custom/eAAC_Scripts/DonationGirl/donate.txt | 728 +- npc/custom/eAAC_Scripts/Kafra_Express_files.conf | 64 +- npc/custom/eAAC_Scripts/banker.txt | 920 +- npc/custom/eAAC_Scripts/disguiser.txt | 356 +- npc/custom/eAAC_Scripts/kafraExpress/Changelog.txt | 966 +- npc/custom/eAAC_Scripts/kafraExpress/config.txt | 800 +- .../kafraExpress/global_functionsKE.txt | 662 +- npc/custom/eAAC_Scripts/kafraExpress/kafras.txt | 592 +- npc/custom/eAAC_Scripts/kafraExpress/ke_bank.txt | 350 +- .../eAAC_Scripts/kafraExpress/ke_broadcast.txt | 448 +- npc/custom/eAAC_Scripts/kafraExpress/ke_dye.txt | 278 +- .../eAAC_Scripts/kafraExpress/ke_jobchange.txt | 1066 +- .../eAAC_Scripts/kafraExpress/ke_jobswap.txt | 836 +- npc/custom/eAAC_Scripts/kafraExpress/ke_main.txt | 810 +- npc/custom/eAAC_Scripts/kafraExpress/ke_refine.txt | 678 +- .../eAAC_Scripts/kafraExpress/ke_statmarket.txt | 256 +- npc/custom/eAAC_Scripts/kafraExpress/ke_stats.txt | 260 +- npc/custom/eAAC_Scripts/kafraExpress/ke_uncard.txt | 330 +- .../eAAC_Scripts/kafraExpress/ke_warp_dungeon.txt | 3522 +- .../eAAC_Scripts/kafraExpress/ke_warp_pvp.txt | 312 +- .../eAAC_Scripts/kafraExpress/ke_warp_town.txt | 1000 +- .../eAAC_Scripts/kafraExpress/ke_warp_woe.txt | 318 +- npc/custom/eAAC_Scripts/kafraExpress/readme.txt | 2340 +- npc/custom/eAAC_Scripts/messageboards.txt | 840 +- npc/custom/eAAC_Scripts/quest_warper.txt | 4272 +- npc/custom/eAAC_Scripts/roll_a_dice.txt | 488 +- npc/custom/eAAC_Scripts/vendmachine.txt | 592 +- npc/custom/eliza.txt | 1404 +- npc/custom/floating_rates.txt | 90 +- npc/custom/gefenia.txt | 66 +- npc/custom/healers/heal.txt | 102 +- npc/custom/healers/heal_payment.txt | 212 +- npc/custom/jobs/jobmaster.txt | 530 +- npc/custom/jobs/old/jobchange.txt | 1468 +- npc/custom/jobs/reset.txt | 78 +- npc/custom/lottery.txt | 912 +- npc/custom/market.txt | 86 +- npc/custom/morroc_raceway.txt | 490 +- npc/custom/mvm.txt | 1790 +- npc/custom/penal_servitude.txt | 388 +- npc/custom/platinum_skills.txt | 224 +- npc/custom/poetry/ayothaya.txt | 1448 +- npc/custom/quests/bandit_beard.txt | 470 +- npc/custom/quests/berzebub.txt | 148 +- npc/custom/quests/dead_branch.txt | 210 +- npc/custom/quests/elvenear.txt | 136 +- npc/custom/quests/event_6_new_hats.txt | 742 +- npc/custom/quests/fashion.txt | 138 +- npc/custom/quests/ironcane.txt | 98 +- npc/custom/quests/kaho_balmung.txt | 152 +- npc/custom/quests/kahohorn.txt | 168 +- npc/custom/quests/kiel_quest.txt | 126 +- npc/custom/quests/lvl99_quest.txt | 132 +- npc/custom/quests/magicalhatquest.txt | 116 +- npc/custom/quests/may_hats.txt | 360 +- npc/custom/quests/sphinx_mask.txt | 158 +- npc/custom/quests/sunglasses.txt | 288 +- npc/custom/quests/tha_statues.txt | 552 +- npc/custom/quests/thq/THQS_ChatingNPC.txt | 204 +- npc/custom/quests/thq/THQS_GuildNPC.txt | 188 +- npc/custom/quests/thq/THQS_QuestNPC.txt | 1120 +- npc/custom/quests/thq/THQS_Quests.txt | 2106 +- npc/custom/quests/thq/THQS_TTShop.txt | 1046 +- npc/custom/quests/umbalian_language.txt | 424 +- npc/custom/quests/valhallen.txt | 394 +- npc/custom/rpsroulette.txt | 572 +- npc/custom/shifty_assassin.txt | 414 +- npc/custom/sign_your_items.txt | 430 +- npc/custom/stock_market.txt | 1584 +- npc/custom/tougijou.txt | 688 +- npc/custom/warper/warper.txt | 286 +- npc/eamobs/Whats done.txt | 122 +- npc/eamobs/dungeons/byalan.txt | 220 +- npc/eamobs/dungeons/clocktower.txt | 322 +- npc/eamobs/dungeons/coalmine.txt | 80 +- npc/eamobs/dungeons/geftower.txt | 154 +- npc/eamobs/dungeons/glastheim.txt | 576 +- npc/eamobs/dungeons/jupedun.txt | 98 +- npc/eamobs/dungeons/moc_pyramid.txt | 136 +- npc/eamobs/dungeons/moc_sphinx.txt | 130 +- npc/eamobs/dungeons/sunkenship.txt | 308 +- npc/eamobs/fields/comodo.txt | 378 +- npc/eamobs/fields/mjolnir.txt | 494 +- npc/eamobs/fields/umbala.txt | 198 +- npc/eamobs/jro/jro.txt | 7942 ++-- npc/eamobs/jro/other.txt | 156 +- npc/events/alchemist.txt | 332 +- npc/events/custom/2006_dogs_year.txt | 190 +- npc/events/custom/draculax.txt | 260 +- npc/events/custom/event_gefenia.txt | 112 +- npc/events/custom/hallow06.txt | 248 +- npc/events/custom/hyegun_event.txt | 152 +- npc/events/custom/kings_items.txt | 356 +- npc/events/custom/npc_event_thesign.txt | 136 +- npc/events/custom/p_track/p_track_core.txt | 84 +- npc/events/custom/p_track/p_track_warpers.txt | 146 +- npc/events/custom/uneasy_cemetery.txt | 266 +- npc/events/custom/valentinesdayexp.txt | 572 +- npc/events/custom/xmas_rings_event.txt | 386 +- npc/events/dumplingfestival.txt | 222 +- npc/events/easter.txt | 402 +- npc/events/event_skill_reset.txt | 216 +- npc/events/idul_fitri.txt | 156 +- npc/events/twintowers.txt | 188 +- npc/events/valentinesday.txt | 280 +- npc/events/whiteday.txt | 256 +- npc/events/xmas.txt | 746 +- npc/guides/guides_alb.txt | 220 +- npc/guides/guides_alde.txt | 106 +- npc/guides/guides_ama.txt | 256 +- npc/guides/guides_com.txt | 216 +- npc/guides/guides_einbe.txt | 238 +- npc/guides/guides_einbr.txt | 336 +- npc/guides/guides_gef.txt | 260 +- npc/guides/guides_hu.txt | 300 +- npc/guides/guides_izl.txt | 230 +- npc/guides/guides_lhz.txt | 724 +- npc/guides/guides_mor.txt | 234 +- npc/guides/guides_nif.txt | 166 +- npc/guides/guides_pay.txt | 440 +- npc/guides/guides_pron.txt | 422 +- npc/guides/guides_umb.txt | 164 +- npc/guides/guides_yun.txt | 580 +- npc/guild/aldeg/aldeg_dunsw.txt | 102 +- npc/guild/aldeg/aldeg_ev_agit.txt | 292 +- npc/guild/aldeg/aldeg_flags.txt | 486 +- npc/guild/aldeg/aldeg_guardians.txt | 222 +- npc/guild/aldeg/aldeg_kafras.txt | 122 +- npc/guild/aldeg/aldeg_managers.txt | 222 +- npc/guild/aldeg/aldeg_treas.txt | 282 +- npc/guild/ev_agit_event.txt | 276 +- npc/guild/gefg/gefg_dunsw.txt | 98 +- npc/guild/gefg/gefg_ev_agit.txt | 292 +- npc/guild/gefg/gefg_flags.txt | 384 +- npc/guild/gefg/gefg_guardians.txt | 216 +- npc/guild/gefg/gefg_kafras.txt | 132 +- npc/guild/gefg/gefg_managers.txt | 208 +- npc/guild/gefg/gefg_treas.txt | 296 +- npc/guild/gldfunc_dunsw.txt | 94 +- npc/guild/gldfunc_ev_agit.txt | 326 +- npc/guild/gldfunc_flag.txt | 122 +- npc/guild/gldfunc_kafra.txt | 76 +- npc/guild/gldfunc_manager.txt | 838 +- npc/guild/gldfunc_treasure.txt | 170 +- npc/guild/nguild/nguild_dunsw.txt | 76 +- npc/guild/nguild/nguild_ev_agit.txt | 238 +- npc/guild/nguild/nguild_flags.txt | 292 +- npc/guild/nguild/nguild_guardians.txt | 178 +- npc/guild/nguild/nguild_kafras.txt | 106 +- npc/guild/nguild/nguild_managers.txt | 170 +- npc/guild/nguild/nguild_treas.txt | 234 +- npc/guild/nguild/nguild_warper.txt | 148 +- npc/guild/payg/payg_dunsw.txt | 98 +- npc/guild/payg/payg_ev_agit.txt | 292 +- npc/guild/payg/payg_flags.txt | 372 +- npc/guild/payg/payg_guardians.txt | 216 +- npc/guild/payg/payg_kafras.txt | 130 +- npc/guild/payg/payg_managers.txt | 208 +- npc/guild/payg/payg_treas.txt | 280 +- npc/guild/prtg/prtg_dunsw.txt | 98 +- npc/guild/prtg/prtg_ev_agit.txt | 292 +- npc/guild/prtg/prtg_flags.txt | 414 +- npc/guild/prtg/prtg_guardians.txt | 216 +- npc/guild/prtg/prtg_kafras.txt | 132 +- npc/guild/prtg/prtg_managers.txt | 208 +- npc/guild/prtg/prtg_treas.txt | 288 +- npc/jobs/1-1/acolyte.txt | 700 +- npc/jobs/1-1/archer.txt | 366 +- npc/jobs/1-1/mage.txt | 992 +- npc/jobs/1-1/merchant.txt | 1946 +- npc/jobs/1-1/swordman.txt | 1600 +- npc/jobs/1-1/thief.txt | 920 +- npc/jobs/1-1e/gunslinger.txt | 522 +- npc/jobs/2-1/assassin.txt | 3842 +- npc/jobs/2-1/blacksmith.txt | 3034 +- npc/jobs/2-1/hunter.txt | 2510 +- npc/jobs/2-1/knight.txt | 3732 +- npc/jobs/2-1/priest.txt | 2870 +- npc/jobs/2-1/wizard.txt | 3032 +- npc/jobs/2-1a/AssassinCross.txt | 42 +- npc/jobs/2-1a/HighPriest.txt | 42 +- npc/jobs/2-1a/HighWizard.txt | 42 +- npc/jobs/2-1a/LordKnight.txt | 42 +- npc/jobs/2-1a/Sniper.txt | 42 +- npc/jobs/2-1a/WhiteSmith.txt | 42 +- npc/jobs/2-1e/StarGladiator.txt | 580 +- npc/jobs/2-2/alchemist.txt | 2152 +- npc/jobs/2-2/bard.txt | 954 +- npc/jobs/2-2/dancer.txt | 2114 +- npc/jobs/2-2/monk.txt | 3852 +- npc/jobs/2-2/rogue.txt | 1984 +- npc/jobs/2-2/sage.txt | 4360 +- npc/jobs/2-2a/Champion.txt | 42 +- npc/jobs/2-2a/Clown.txt | 42 +- npc/jobs/2-2a/Creator.txt | 42 +- npc/jobs/2-2a/Gypsy.txt | 42 +- npc/jobs/2-2a/Paladin.txt | 42 +- npc/jobs/2-2a/Professor.txt | 42 +- npc/jobs/2-2a/Stalker.txt | 42 +- npc/jobs/2-2e/SoulLinker.txt | 626 +- npc/jobs/novice/novice.txt | 6856 +-- npc/jobs/novice/supernovice.txt | 558 +- npc/kafras/functions_kafras.txt | 1082 +- npc/kafras/kafras_alb.txt | 120 +- npc/kafras/kafras_alde.txt | 102 +- npc/kafras/kafras_com.txt | 114 +- npc/kafras/kafras_dungeons.txt | 234 +- npc/kafras/kafras_gef.txt | 166 +- npc/kafras/kafras_izl.txt | 80 +- npc/kafras/kafras_mor.txt | 166 +- npc/kafras/kafras_new.txt | 316 +- npc/kafras/kafras_pay.txt | 140 +- npc/kafras/kafras_pron.txt | 198 +- npc/kafras/kafras_yun.txt | 138 +- npc/merchants/alchemist.txt | 258 +- npc/merchants/ammo_boxes.txt | 230 +- npc/merchants/ammo_dealer.txt | 200 +- npc/merchants/clothes_dyer.txt | 776 +- npc/merchants/dye_maker.txt | 554 +- npc/merchants/grandpa_pharmacist.txt | 324 +- npc/merchants/hair_dyer.txt | 318 +- npc/merchants/hair_style.txt | 4106 +- npc/merchants/icecream.txt | 122 +- npc/merchants/inn.txt | 276 +- npc/merchants/kunai_maker.txt | 194 +- npc/merchants/milk_trader.txt | 122 +- npc/merchants/novice_exchange.txt | 316 +- npc/merchants/quivers.txt | 300 +- npc/merchants/refine.txt | 1642 +- npc/merchants/renters.txt | 364 +- npc/merchants/scrolls_arrows.txt | 76 +- npc/merchants/shops.txt | 700 +- npc/merchants/shuriken_maker.txt | 320 +- npc/merchants/socket_enchant.txt | 1686 +- npc/mobs/airplane.txt | 18 +- npc/mobs/citycleaners.txt | 100 +- npc/mobs/dungeons/abyss.txt | 122 +- npc/mobs/dungeons/amatdun.txt | 82 +- npc/mobs/dungeons/anthell.txt | 242 +- npc/mobs/dungeons/ayodun.txt | 58 +- npc/mobs/dungeons/beachdun.txt | 76 +- npc/mobs/dungeons/byalan.txt | 218 +- npc/mobs/dungeons/clocktower.txt | 312 +- npc/mobs/dungeons/coalmine.txt | 72 +- npc/mobs/dungeons/eindun.txt | 70 +- npc/mobs/dungeons/gefenia.txt | 258 +- npc/mobs/dungeons/geftower.txt | 192 +- npc/mobs/dungeons/glastheim.txt | 454 +- npc/mobs/dungeons/gondun.txt | 86 +- npc/mobs/dungeons/guilddun.txt | 102 +- npc/mobs/dungeons/icedun.txt | 72 +- npc/mobs/dungeons/jupedun.txt | 110 +- npc/mobs/dungeons/kiel.txt | 86 +- npc/mobs/dungeons/lhzdun.txt | 482 +- npc/mobs/dungeons/louydun.txt | 84 +- npc/mobs/dungeons/magmadun.txt | 76 +- npc/mobs/dungeons/moc_pyramid.txt | 124 +- npc/mobs/dungeons/moc_sphinx.txt | 106 +- npc/mobs/dungeons/orcdun.txt | 82 +- npc/mobs/dungeons/payoncave.txt | 324 +- npc/mobs/dungeons/pront_maze.txt | 206 +- npc/mobs/dungeons/pront_sewers.txt | 104 +- npc/mobs/dungeons/racheldun.txt | 106 +- npc/mobs/dungeons/sunkenship.txt | 318 +- npc/mobs/dungeons/thanatos.txt | 364 +- npc/mobs/dungeons/toyfactory.txt | 70 +- npc/mobs/dungeons/turtleisland.txt | 144 +- npc/mobs/dungeons/umbaladun.txt | 122 +- npc/mobs/dungeons/yggdrasil.txt | 70 +- npc/mobs/fields/amatsu.txt | 94 +- npc/mobs/fields/ayothaya.txt | 60 +- npc/mobs/fields/comodo.txt | 394 +- npc/mobs/fields/einbroch.txt | 272 +- npc/mobs/fields/geffen.txt | 454 +- npc/mobs/fields/gonryun.txt | 44 +- npc/mobs/fields/hugel.txt | 250 +- npc/mobs/fields/jawaii.txt | 58 +- npc/mobs/fields/lighthalzen.txt | 102 +- npc/mobs/fields/louyang.txt | 66 +- npc/mobs/fields/lutie.txt | 40 +- npc/mobs/fields/mjolnir.txt | 500 +- npc/mobs/fields/morocc.txt | 588 +- npc/mobs/fields/niflheim.txt | 392 +- npc/mobs/fields/odin.txt | 108 +- npc/mobs/fields/payon.txt | 304 +- npc/mobs/fields/prontera.txt | 280 +- npc/mobs/fields/rachel.txt | 230 +- npc/mobs/fields/umbala.txt | 200 +- npc/mobs/fields/yuno.txt | 352 +- npc/mobs/pvp.txt | 80 +- npc/other/Global_Functions.txt | 970 +- npc/other/arena.txt | 1308 +- npc/other/books.txt | 4584 +- npc/other/bulletin_boards.txt | 1232 +- npc/other/comodo_gambling.txt | 1240 +- npc/other/divorce.txt | 222 +- npc/other/dts_warper.txt | 1930 +- npc/other/lighthalzen_auction.txt | 116 +- npc/other/lighthalzen_bank.txt | 164 +- npc/other/marriage.txt | 1872 +- npc/other/monster_museum.txt | 1176 +- npc/other/msg_boards.txt | 266 +- npc/other/powernpc.txt | 662 +- npc/other/pvp.txt | 828 +- npc/quest_variables.txt | 182 +- npc/quests/Lvl4_weapon_quest.txt | 7230 ++-- npc/quests/WIP/4.txt | 244 +- npc/quests/WIP/6.txt | 248 +- npc/quests/WIP/airships.txt | 2276 +- npc/quests/WIP/schwalz.txt | 2090 +- npc/quests/WIP/shadow_quest.txt | 830 +- npc/quests/bongunsword.txt | 314 +- npc/quests/bunnyband.txt | 196 +- npc/quests/cooking_quest.txt | 1200 +- npc/quests/counteragent_mixture.txt | 534 +- npc/quests/doomed_swords.txt | 1364 +- npc/quests/eye_of_hellion.txt | 4294 +- npc/quests/gunslinger_quests.txt | 808 +- npc/quests/juice_maker.txt | 614 +- npc/quests/juperos.txt | 264 +- npc/quests/metto_quest.txt | 670 +- npc/quests/monstertamers.txt | 880 +- npc/quests/mrsmile.txt | 184 +- npc/quests/newgears/2004_headgears.txt | 6724 +-- npc/quests/newgears/2005_headgears.txt | 4510 +- npc/quests/newgears/2006_headgear.txt | 976 +- npc/quests/obb_quest.txt | 394 +- npc/quests/quests_alberta.txt | 2384 +- npc/quests/quests_aldebaran.txt | 186 +- npc/quests/quests_amatsu.txt | 3056 +- npc/quests/quests_ayothaya.txt | 3664 +- npc/quests/quests_comodo.txt | 2484 +- npc/quests/quests_ein.txt | 8206 ++-- npc/quests/quests_geffen.txt | 368 +- npc/quests/quests_gonryun.txt | 6986 +-- npc/quests/quests_izlude.txt | 254 +- npc/quests/quests_lighthalzen.txt | 5232 +-- npc/quests/quests_louyang.txt | 6318 +-- npc/quests/quests_lutie.txt | 356 +- npc/quests/quests_morocc.txt | 246 +- npc/quests/quests_niflheim.txt | 598 +- npc/quests/quests_payon.txt | 586 +- npc/quests/quests_prontera.txt | 354 +- npc/quests/quests_umbala.txt | 1840 +- npc/quests/quests_yuno.txt | 256 +- npc/quests/quiz/quiz_qt.txt | 4278 +- npc/quests/seals/brisingamen_seal.txt | 11070 ++--- npc/quests/seals/god_global.txt | 246 +- npc/quests/seals/god_weapon_creation.txt | 3188 +- npc/quests/seals/megingard_seal.txt | 6916 +-- npc/quests/seals/mjolnir_seal.txt | 6316 +-- npc/quests/seals/sleipnir_seal.txt | 4590 +- npc/quests/skills/acolyte_skills.txt | 258 +- npc/quests/skills/alchemist_skills.txt | 904 +- npc/quests/skills/archer_skills.txt | 426 +- npc/quests/skills/assassin_skills.txt | 142 +- npc/quests/skills/bard_skills.txt | 142 +- npc/quests/skills/blacksmith_skills.txt | 282 +- npc/quests/skills/crusader_skills.txt | 214 +- npc/quests/skills/dancer_skills.txt | 148 +- npc/quests/skills/hunter_skills.txt | 176 +- npc/quests/skills/knight_skills.txt | 134 +- npc/quests/skills/mage_skills.txt | 236 +- npc/quests/skills/merchant_skills.txt | 614 +- npc/quests/skills/monk_skills.txt | 154 +- npc/quests/skills/novice_skills.txt | 492 +- npc/quests/skills/priest_skills.txt | 176 +- npc/quests/skills/rogue_skills.txt | 142 +- npc/quests/skills/sage_skills.txt | 296 +- npc/quests/skills/swordman_skills.txt | 748 +- npc/quests/skills/thief_skills.txt | 774 +- npc/quests/skills/wizard_skills.txt | 368 +- npc/quests/thana_quest.txt | 3266 +- npc/sample/PCLoginEvent.txt | 104 +- npc/sample/bank_test.txt | 116 +- npc/sample/basejob_baseclass_upper.txt | 14 +- npc/sample/delitem2.txt | 58 +- npc/sample/getequipcardid.txt | 68 +- npc/sample/getiteminfo.txt | 30 +- npc/sample/getmonsterinfo.txt | 34 +- npc/sample/gstorage_test.txt | 140 +- npc/sample/npc_card_remover.txt | 394 +- npc/sample/npc_dynamic_shop.txt | 166 +- npc/sample/npc_equip_sample.txt | 34 +- npc/sample/npc_extend_shop.txt | 118 +- npc/sample/npc_sample.txt | 914 +- npc/sample/npc_shop_test.txt | 62 +- npc/sample/npc_test_arena.txt | 208 +- npc/sample/npc_test_array.txt | 70 +- npc/sample/npc_test_chat.txt | 56 +- npc/sample/npc_test_ev.txt | 292 +- npc/sample/npc_test_func.txt | 54 +- npc/sample/npc_test_npctimer.txt | 66 +- npc/sample/npc_test_npctimer2.txt | 30 +- npc/sample/npc_test_skill.txt | 38 +- npc/sample/npc_test_str.txt | 34 +- npc/sample/npc_testchkoption.txt | 28 +- npc/sample/npc_time_sample.txt | 38 +- npc/scripts_athena.conf | 400 +- npc/scripts_custom.conf | 286 +- npc/scripts_eaac.conf | 168 +- npc/scripts_eamonsters.conf | 156 +- npc/scripts_guild.conf | 132 +- npc/scripts_jmonsters.conf | 58 +- npc/scripts_jobs.conf | 180 +- npc/scripts_main.conf | 114 +- npc/scripts_mapflags.conf | 78 +- npc/scripts_monsters.conf | 152 +- npc/scripts_warps.conf | 194 +- npc/warps/cities/alberta.txt | 116 +- npc/warps/cities/aldebaran.txt | 100 +- npc/warps/cities/amatsu.txt | 112 +- npc/warps/cities/ayothaya.txt | 188 +- npc/warps/cities/comodo.txt | 100 +- npc/warps/cities/einbech.txt | 94 +- npc/warps/cities/einbroch.txt | 232 +- npc/warps/cities/geffen.txt | 98 +- npc/warps/cities/gonryun.txt | 66 +- npc/warps/cities/hugel.txt | 216 +- npc/warps/cities/izlude.txt | 66 +- npc/warps/cities/lighthalzen.txt | 288 +- npc/warps/cities/louyang.txt | 110 +- npc/warps/cities/lutie.txt | 74 +- npc/warps/cities/morroc.txt | 212 +- npc/warps/cities/niflheim.txt | 104 +- npc/warps/cities/payon.txt | 274 +- npc/warps/cities/prontera.txt | 208 +- npc/warps/cities/rachel.txt | 244 +- npc/warps/cities/umbala.txt | 88 +- npc/warps/cities/yggdrasil.txt | 44 +- npc/warps/cities/yuno.txt | 402 +- npc/warps/disabled_warps.txt | 90 +- npc/warps/dungeons/abyss.txt | 40 +- npc/warps/dungeons/alberta_duns.txt | 114 +- npc/warps/dungeons/alde_ct.txt | 432 +- npc/warps/dungeons/amatsu_dun.txt | 40 +- npc/warps/dungeons/ant_hell.txt | 68 +- npc/warps/dungeons/ayo_dun.txt | 42 +- npc/warps/dungeons/coal_mine.txt | 42 +- npc/warps/dungeons/com_dun.txt | 36 +- npc/warps/dungeons/ein_dun.txt | 38 +- npc/warps/dungeons/geffen_dun.txt | 90 +- npc/warps/dungeons/gon_dun.txt | 80 +- npc/warps/dungeons/ice_dun.txt | 10 +- npc/warps/dungeons/izlude_dun.txt | 58 +- npc/warps/dungeons/juperos.txt | 258 +- npc/warps/dungeons/kiel_dun.txt | 152 +- npc/warps/dungeons/lhalzen_dun.txt | 424 +- npc/warps/dungeons/louyang_dun.txt | 38 +- npc/warps/dungeons/lutie_dun.txt | 34 +- npc/warps/dungeons/morroc_duns.txt | 126 +- npc/warps/dungeons/odin.txt | 136 +- npc/warps/dungeons/orc_dun.txt | 50 +- npc/warps/dungeons/payon_dun.txt | 72 +- npc/warps/dungeons/prt_dun.txt | 482 +- npc/warps/dungeons/rachel_dun.txt | 60 +- npc/warps/dungeons/thana_custom.txt | 316 +- npc/warps/dungeons/thana_dun.txt | 258 +- npc/warps/dungeons/umbala_dun.txt | 64 +- npc/warps/dungeons/yuno_dun.txt | 36 +- npc/warps/fields/abyss_warper.txt | 154 +- npc/warps/fields/amatsu_fild.txt | 42 +- npc/warps/fields/com_fild.txt | 104 +- npc/warps/fields/ein_fild.txt | 106 +- npc/warps/fields/gefenia.txt | 60 +- npc/warps/fields/geffen_fild.txt | 142 +- npc/warps/fields/glastheim.txt | 166 +- npc/warps/fields/hugel_fild.txt | 88 +- npc/warps/fields/jawaii.txt | 50 +- npc/warps/fields/lhalzen_fild.txt | 38 +- npc/warps/fields/lutie_fild.txt | 34 +- npc/warps/fields/morroc_fild.txt | 204 +- npc/warps/fields/mtmjolnir.txt | 122 +- npc/warps/fields/payon_fild.txt | 94 +- npc/warps/fields/prontera_fild.txt | 200 +- npc/warps/fields/rachel_fild.txt | 62 +- npc/warps/fields/umbala_fild.txt | 68 +- npc/warps/fields/yuno_fild.txt | 178 +- npc/warps/guild/guildcastles.txt | 974 +- npc/warps/other/airplane.txt | 158 +- npc/warps/other/arena.txt | 56 +- npc/warps/other/god.txt | 44 +- npc/warps/other/jobquests.txt | 244 +- npc/warps/other/kiel.txt | 224 +- npc/warps/other/other.txt | 68 +- npc/warps/other/sign.txt | 76 +- npc/warps/pvp/pvp.txt | 338 +- save-tmpl/account.txt | 12 +- save-tmpl/castle.txt | 48 +- src/char/char.c | 8886 ++-- src/char/char.h | 116 +- src/char/int_guild.c | 3130 +- src/char/int_guild.h | 44 +- src/char/int_homun.c | 742 +- src/char/int_homun.h | 32 +- src/char/int_party.c | 1494 +- src/char/int_party.h | 40 +- src/char/int_pet.c | 844 +- src/char/int_pet.h | 36 +- src/char/int_status.c | 374 +- src/char/int_status.h | 48 +- src/char/int_storage.c | 956 +- src/char/int_storage.h | 44 +- src/char/inter.c | 1384 +- src/char/inter.h | 56 +- src/char_sql/char.c | 8870 ++-- src/char_sql/char.h | 220 +- src/char_sql/int_guild.c | 4212 +- src/char_sql/int_guild.h | 70 +- src/char_sql/int_homun.c | 592 +- src/char_sql/int_homun.h | 28 +- src/char_sql/int_party.c | 1874 +- src/char_sql/int_party.h | 60 +- src/char_sql/int_pet.c | 744 +- src/char_sql/int_pet.h | 36 +- src/char_sql/int_storage.c | 758 +- src/char_sql/int_storage.h | 34 +- src/char_sql/inter.c | 1644 +- src/char_sql/inter.h | 112 +- src/char_sql/itemdb.c | 444 +- src/char_sql/itemdb.h | 86 +- src/common/core.c | 606 +- src/common/core.h | 44 +- src/common/db.c | 4896 +-- src/common/db.h | 1496 +- src/common/ers.h | 386 +- src/common/graph.c | 636 +- src/common/graph.h | 54 +- src/common/grfio.c | 2062 +- src/common/grfio.h | 44 +- src/common/lock.c | 142 +- src/common/lock.h | 22 +- src/common/malloc.c | 1466 +- src/common/malloc.h | 356 +- src/common/nullpo.c | 188 +- src/common/nullpo.h | 474 +- src/common/plugin.h | 80 +- src/common/plugins.c | 734 +- src/common/plugins.h | 122 +- src/common/showmsg.c | 1652 +- src/common/showmsg.h | 192 +- src/common/strlib.h | 48 +- src/common/timer.c | 872 +- src/common/timer.h | 120 +- src/common/utils.c | 768 +- src/common/utils.h | 104 +- src/common/version.h | 60 +- src/ladmin/ladmin.c | 8872 ++-- src/ladmin/ladmin.h | 26 +- src/ladmin/md5calc.c | 478 +- src/ladmin/md5calc.h | 20 +- src/login/login.c | 8396 ++-- src/login/md5calc.c | 472 +- src/login/md5calc.h | 14 +- src/login_sql/login.c | 4796 +-- src/login_sql/login.h | 114 +- src/login_sql/md5calc.c | 478 +- src/login_sql/md5calc.h | 20 +- src/map/atcommand.h | 670 +- src/map/battle.h | 910 +- src/map/charcommand.c | 3692 +- src/map/charcommand.h | 148 +- src/map/charsave.c | 1046 +- src/map/charsave.h | 42 +- src/map/chat.c | 780 +- src/map/chat.h | 44 +- src/map/chrif.c | 3272 +- src/map/chrif.h | 116 +- src/map/clif.h | 736 +- src/map/date.c | 144 +- src/map/date.h | 34 +- src/map/guild.c | 4034 +- src/map/guild.h | 190 +- src/map/intif.h | 144 +- src/map/irc.c | 1086 +- src/map/irc.h | 110 +- src/map/itemdb.c | 2554 +- src/map/itemdb.h | 296 +- src/map/log.c | 1064 +- src/map/log.h | 86 +- src/map/mail.c | 712 +- src/map/mail.h | 24 +- src/map/map.h | 2982 +- src/map/mercenary.c | 1914 +- src/map/mercenary.h | 158 +- src/map/mob.h | 414 +- src/map/npc.c | 6168 +-- src/map/npc.h | 180 +- src/map/npc_chat.c | 1034 +- src/map/party.c | 1804 +- src/map/party.h | 98 +- src/map/pc.h | 636 +- src/map/pcre.h | 516 +- src/map/pet.c | 2800 +- src/map/pet.h | 136 +- src/map/script.h | 182 +- src/map/skill.h | 1916 +- src/map/status.h | 1276 +- src/map/storage.c | 1522 +- src/map/storage.h | 90 +- src/map/trade.c | 1106 +- src/map/trade.h | 30 +- src/map/vending.c | 534 +- src/map/vending.h | 28 +- src/plugins/gui.c | 202 +- src/plugins/gui.txt | 28 +- src/plugins/httpd.c | 1502 +- src/plugins/httpd.h | 214 +- src/plugins/httpd.txt | 38 +- src/plugins/pid.c | 108 +- src/plugins/sample.c | 154 +- src/plugins/sig.c | 422 +- src/plugins/upnp.txt | 60 +- src/tool/adduser.c | 200 +- src/tool/convert.c | 598 +- src/txt-converter/char-converter.c | 562 +- src/txt-converter/login-converter.c | 456 +- src/webserver/doc/API.txt | 100 +- src/webserver/generate.c | 76 +- src/webserver/htmlstyle.c | 102 +- src/webserver/logs.c | 16 +- src/webserver/main.c | 284 +- src/webserver/pages/about.c | 12 +- src/webserver/pages/notdone.c | 10 +- src/webserver/pages/sample.c | 48 +- src/webserver/parse.c | 270 +- src/zlib/crypt.h | 264 +- src/zlib/ioapi.c | 354 +- src/zlib/ioapi.h | 150 +- src/zlib/iowin32.c | 540 +- src/zlib/iowin32.h | 42 +- src/zlib/unzip.c | 3204 +- src/zlib/unzip.h | 708 +- src/zlib/zconf.h | 664 +- src/zlib/zlib.h | 2714 +- 818 files changed, 344812 insertions(+), 344812 deletions(-) diff --git a/Dev/bugs.txt b/Dev/bugs.txt index d03062c12..7b6d94acc 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -1,14 +1,14 @@ -- NOTE: Use this file to place BIG BAD BUGS that have been going on for a good - while and it seems noone can fix them (Use the forums for common everyday - bugs). Bugs in this file are not meant to be "fixed" as much as they are a - "reminder" of big bugs that have not been fixed yet. An good example would - be "the matrix bug" from the good old days. - - -BUG: mob won't stop moving while casting spell -DESC: When mob start casting spell, he still moves some cells (2-3). Also if - mob has no cast time of certain spell, after cast he can 'jump' to you, or - you'll see him in place he isn't anymore - probably packet with 'move mob' - is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be - easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3. - Beacuse of two of that player sees mob in place where he isn't anymore. +- NOTE: Use this file to place BIG BAD BUGS that have been going on for a good + while and it seems noone can fix them (Use the forums for common everyday + bugs). Bugs in this file are not meant to be "fixed" as much as they are a + "reminder" of big bugs that have not been fixed yet. An good example would + be "the matrix bug" from the good old days. + + +BUG: mob won't stop moving while casting spell +DESC: When mob start casting spell, he still moves some cells (2-3). Also if + mob has no cast time of certain spell, after cast he can 'jump' to you, or + you'll see him in place he isn't anymore - probably packet with 'move mob' + is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be + easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3. + Beacuse of two of that player sees mob in place where he isn't anymore. diff --git a/Dev/quotes.txt b/Dev/quotes.txt index 607cd3c0e..11a94baf8 100644 --- a/Dev/quotes.txt +++ b/Dev/quotes.txt @@ -1,41 +1,41 @@ -ADD UR QUOTES HERE FOR DEV EDITION NPCS! -Remember to add map, coords, and sprite number! - -NEW 10-21-04! -Add Biography areas --Real name --Age --Where u live --What u do here --Why ur here --and ur own small self intro. - -Completed people: - - -Also put some coords so that u walk around -//************************************\ -Lance -- Lance -- 16 -- KL, MY -- General coding and scripting. Little Code Monkey :D -- Was invited by Manipulator and Nexon. Promoted by Deviant. -- Got really into eA at 14, began scripting in 15. Started coding this year. - -Codemaster -- Andrew -- 18 -- Ohio (College in New York) -- Go Crazy :D, help with random questions, coding, scripting, documentation -- Merged in with omniAthena ^_^ -- Been programming and scripting since age 9 :) - -erKURITA -- Jos Alejandro -- 18 -- Galicia, Spain -- Mainly fix scripts and a few db typos :P No coding yet. -- Well, some of the devs were too lazy/busy to commit my fixes, so I asked - massdriller for some access, and bam I am here :o -- http://eathena.deltaanime.net/wiki/index.php/User:ErKURITA +ADD UR QUOTES HERE FOR DEV EDITION NPCS! +Remember to add map, coords, and sprite number! + +NEW 10-21-04! +Add Biography areas +-Real name +-Age +-Where u live +-What u do here +-Why ur here +-and ur own small self intro. + +Completed people: + + +Also put some coords so that u walk around +//************************************\ +Lance +- Lance +- 16 +- KL, MY +- General coding and scripting. Little Code Monkey :D +- Was invited by Manipulator and Nexon. Promoted by Deviant. +- Got really into eA at 14, began scripting in 15. Started coding this year. + +Codemaster +- Andrew +- 18 +- Ohio (College in New York) +- Go Crazy :D, help with random questions, coding, scripting, documentation +- Merged in with omniAthena ^_^ +- Been programming and scripting since age 9 :) + +erKURITA +- Jos Alejandro +- 18 +- Galicia, Spain +- Mainly fix scripts and a few db typos :P No coding yet. +- Well, some of the devs were too lazy/busy to commit my fixes, so I asked + massdriller for some access, and bam I am here :o +- http://eathena.deltaanime.net/wiki/index.php/User:ErKURITA diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index a4dee842d..487ec5371 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,218 +1,218 @@ -Date Added - -2006/11/29 - * Added Rachel Santuary to nomemo mapflags [Playtester] -2006/11/22 - * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus] - * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the - master can move. 2 - when the master can't move. 3 - always (default) - * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are - always aggressive. 2 slaves are always passive. 3 they copy the - agro/passive mode from their master. Defaults to 2. -2006/11/20 - * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are - shared. That is, if the mob has several lines with the same skill, when the - skill is used, the delay will be set to all of them, not just the one entry - used. [Skotlex] -2006/11/07 - * Added nosave mapflag for Guild Dungeons [KarLaeda] - * New Setting "stdout_with_ansisequence" - (login_athena/char_athena/map_athena) allows you to specify whether color - control chars should be printed or not. Is useful to disable for a - "cleaner" output when you are logging the console output. All credit goes - to FlavioJS for coding the whole thing. [Skotlex] -2006/11/05 - * Added maplags for PowerNPC quest. [KarLaeda] -2006/10/31 - * Modified the player_cloak_check_type and monster_cloak_check_type - settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal - attacks, and 4 makes cloaking NOT end when using skills. The default - setting for players is still 1, but for mobs the default has been changed - to 4 (skill.conf). [Skotlex] -2006/10/25 - * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker - (exp.conf, default to 25 and 12) [Skotlex] - * Changed the way the party_even_share_bonus setting works. It now uses a - simple linear bonus increase (party.conf) [Skotlex] -2006/10/24 - * Changed the way the skill_steal_max_tries work. Now it actually MEANS the - max number of steal tries, use 0 to disable (unlimited tries). [Skotlex] - * Changed the default of skill_steal_max_tries to 0 as there's no proof - anywhere that there should be such a limit. [Skotlex] -2006/10/20 - * Added config setting "summon_flora_setting" (skill.conf), with it you can - decide now two things: a. Whether or not players can harm your floras - outside versus grounds, and b. Whether or not you can summon out and mix - different types of plants at the same time. [Skotlex] -2006/10/19 - * Commented out the monster_noteleport mapflag from the guild castles as - this is the Aegis behaviour [Skotlex] -2006/10/18 - * Added monster_noteleport mapflag to the guild castle maps to prevent - "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex] -2006/10/16 - * Added &16 to the default of the emergency_call setting (skill.conf) - [Skotlex] -2006/10/12 - * Added Homunculus atcommands [Playtester] -2006/10/11 - * Removed useless inter_athena settings (they were doing absolutely - nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id, - use_new_sql_db [Skotlex] -2006/10/06 - * status_cast_cancel is now a type 4 (object bitmasks) setting - (status.conf). [Skotlex] -2006/10/06 - * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex] -2006/10/03 - * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of - skills is reduced now (when enabled) by AGI instead of DEX, which makes a - lot more sense than DEX. [Skotlex] -2006/09/25 - * Removed config setting allow_atcommand_when_mute as it's no longer used - (see manner_system in misc.conf for it's replacement) [Skotlex] -2006/09/19 - * Removed setting ban_spoof_namer (as now invalid chat packets just cause - the sending character to be disconnected). [Skotlex] -2006/09/18 - * The new socket update code includes support for two new config settings - (packet_athena.txt): frame_size, which can be used to alter the logic - packet-size allowed by the code, and mode_neg, which when set to yes, sets - TCP_NODELAY on all connections (defaults to yes). [Skotlex] - * Due to a recent update of how cards/equipment status change defense - works, the max sc resistance settings (battle/status.conf) no longer apply - to them. [Skotlex] -2006/09/16 - * Added monster_ai&256. When set, a monster will pick a random starting - position to begin checking versus it's skills, otherwise, it will always - begin checking from the beginning. [Skotlex] -2006/09/15 - * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex] -2006/09/14 - * Adjusted gvg long damage rate to 80%, magic damage rate to 60% - (battle/guild.conf) [Skotlex] -2006/09/12 - * Changed back the default of case-sensitive to ON since it shouldn't be - such a bad performance hog now. [Skotlex] - * case_sensitive is now off by default due to performance issues - (login_athena.conf). [Skotlex] -2006/09/11 - * Corrected name of config settings pc_luk_status_def, mob_luk_status_def - (status.conf) [Skotlex] - * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex] - * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex] -2006/09/09 - * Removed noteleport flags from Geffenia maps [Playtester] -2006/09/08 - * Removed sg_miracle_skill_duration, replaced it with - sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify - a range for the duration of the skill. [Skotlex] - * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex] -2006/09/07 - * Changed the default of sg_angel_skill_ratio to 10 based on recent - information from Tharis. [Skotlex] - * Added sg_angel_skill_ratio to specify rate at which the Angel skill - triggers. [Skotlex] - * Increased duration of Miracle of the Sun/Moon/Stars to one hour. - [Skotlex] - * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious] -2006/09/06 - * Reverted back the default view/chase range of mobs to 100% since eA now - uses square view areas, like Aegis. [Skotlex] -2006/09/05 - * Removed setting mob_show_hp, it's been replaced now by mob_show_info, - which can be used to specify what kind of info should be displayed from a - mob. Current options are two different formats for Hp display, and current - level (monster.conf). [Skotlex] -2006/08/31 - * Added setting attack_walk_delay which specifies whether a character - should (or not) be able to move inmediately after starting a normal attack - (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex] - * Corrected battle config name max_walk_rate, it should be named - max_walk_speed. [Skotlex] -2006/08/29 - * monster_ai&1 now only signals whether mobs should update their target - cell while chasing more frequently (rather than being state-driven like - Aegis) [Skotlex] - * Changed the defaults of view_range_rate and chase_range_rate to 120 to - aproximate better Aegis's view ranges (which are square areas and not - circles), so eA's default of 100 leads to a circular area contained - within a 21x21 square zone (what Aegis uses), by using 20%, the circular - area increases range to 12, which better approximates Aegis's 21x21 area. - [Skotlex] -2006/08/24 - * Changed the default of clear_skills_on_death to 0 [Skotlex] - * Added setting clear_skills_on_warp to specify when a character's - land-based skills are deleted when the caster changes maps. Defaults to all - types (skill.conf). [Skotlex] - * The previous setting now obsoletes traps_setting &2, which now can only - be 0/1. [Skotlex] -2006/08/21 - * Removed config setting "muting_players", and expanded the manner_system - config to specify how having negative manner (mute) affects a player (see - battle/misc.conf). [Skotlex] - * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, - if 2 is used, it makes killing players give you a loss of 5 manner points. - [Skotlex] -2006/08/18 - * Added monster_ai&128 to make aggressive mobs ignore that behaviour of - always picking Homun targets above player targets regardless of who is - closer. [Skotlex] - * Added guild_aura (skill.conf) setting so you can specify when it works - and if it works on the guild-master itself. Defaults to working all the - time on everyone except GM. [Skotlex] -2006/08/14 - * Removed support for negative autosave intervals, instead added a - minsave_interval setting which specifies which is the minimum time between - character saves. Default to 100ms (map_athena.conf). [Skotlex] - * Modified emergency_call setting to allow for more specific configuration - (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see - skill.conf for details. [Skotlex] -2006/08/10 - * Removed setting mob_ghostring_fix [Skotlex] - * Changed setting attack_attr_none to affect all neutral-element attacks. - Basicly, this setting is now used to determine who can hit for full damage - always when using neutral-attacks (defaults to non-players) [Skotlex] -2006/08/09 - * Change the default of attack_attr_none to all classes except players. - This means that pet/mobs/homun will always do normal attacks with - no-element modifiers (but elemental reduction cards still apply) [Skotlex] -2006/08/08 - * Removed config settings display_delay_skill_fail and - display_snatcher_skill_fail, replaced them with display_skill_fail, which - can be used to determine whether you hide ALL skill-failed messages, those - from delay, those from Snatcher or those from Envenom (battle/skill.conf) - [Skotlex] -2006/08/07 - * Added config force_random_spawn which overrides the spawn-files defined - coordinates to make all mobs always spawn randomly on the map. [Skotlex] - * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] -2006/08/04 - * Removed settings enemy_critical_rate, homun_critical_rate. Added settings - enable_critical (defaults to specify only players), mob_critical_rate and - critical_rate. The last applies to all non-mobs and non-players - (battle/battle.conf) [Skotlex] - * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting - mob_warp which specifies which types of warp can a mob step into - (battle/monster.conf) [Skotlex] - * Changed name of the setting log_pick to log_filter since that's what it - does now. [Skotlex] - * Modified enable_logs so that instead of a 0/1 setting, you can specify - which kind of events to log (so you can use a combination), see log_athena - for the bitmask configuration. [Skotlex] - * Cleaned a bit the contents of log_athena.conf -2006/08/02 - * Updated status_cast_cancel to also include silence (so the cast bar is - cancelled if you are silenced during it) [Skotlex] -2006/08/01 - * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru - and Coltaro for the code. [Skotlex] - * Expanded setting debuff_on_logout so that &1 removes negative buffs and - &2 removes positive buffs. [Skotlex] - * Added battle config file status.conf, moved some settings from skill.conf - and battle.conf to it since they are entirely Status-Change related. - [Skotlex] -2006/07/27 - * Added config setting party_update_interval so you can specify how often - the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] - * Removed a bunch of broken comments in skill.c [Skotlex] +Date Added + +2006/11/29 + * Added Rachel Santuary to nomemo mapflags [Playtester] +2006/11/22 + * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus] + * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the + master can move. 2 - when the master can't move. 3 - always (default) + * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are + always aggressive. 2 slaves are always passive. 3 they copy the + agro/passive mode from their master. Defaults to 2. +2006/11/20 + * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are + shared. That is, if the mob has several lines with the same skill, when the + skill is used, the delay will be set to all of them, not just the one entry + used. [Skotlex] +2006/11/07 + * Added nosave mapflag for Guild Dungeons [KarLaeda] + * New Setting "stdout_with_ansisequence" + (login_athena/char_athena/map_athena) allows you to specify whether color + control chars should be printed or not. Is useful to disable for a + "cleaner" output when you are logging the console output. All credit goes + to FlavioJS for coding the whole thing. [Skotlex] +2006/11/05 + * Added maplags for PowerNPC quest. [KarLaeda] +2006/10/31 + * Modified the player_cloak_check_type and monster_cloak_check_type + settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal + attacks, and 4 makes cloaking NOT end when using skills. The default + setting for players is still 1, but for mobs the default has been changed + to 4 (skill.conf). [Skotlex] +2006/10/25 + * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker + (exp.conf, default to 25 and 12) [Skotlex] + * Changed the way the party_even_share_bonus setting works. It now uses a + simple linear bonus increase (party.conf) [Skotlex] +2006/10/24 + * Changed the way the skill_steal_max_tries work. Now it actually MEANS the + max number of steal tries, use 0 to disable (unlimited tries). [Skotlex] + * Changed the default of skill_steal_max_tries to 0 as there's no proof + anywhere that there should be such a limit. [Skotlex] +2006/10/20 + * Added config setting "summon_flora_setting" (skill.conf), with it you can + decide now two things: a. Whether or not players can harm your floras + outside versus grounds, and b. Whether or not you can summon out and mix + different types of plants at the same time. [Skotlex] +2006/10/19 + * Commented out the monster_noteleport mapflag from the guild castles as + this is the Aegis behaviour [Skotlex] +2006/10/18 + * Added monster_noteleport mapflag to the guild castle maps to prevent + "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex] +2006/10/16 + * Added &16 to the default of the emergency_call setting (skill.conf) + [Skotlex] +2006/10/12 + * Added Homunculus atcommands [Playtester] +2006/10/11 + * Removed useless inter_athena settings (they were doing absolutely + nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id, + use_new_sql_db [Skotlex] +2006/10/06 + * status_cast_cancel is now a type 4 (object bitmasks) setting + (status.conf). [Skotlex] +2006/10/06 + * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex] +2006/10/03 + * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of + skills is reduced now (when enabled) by AGI instead of DEX, which makes a + lot more sense than DEX. [Skotlex] +2006/09/25 + * Removed config setting allow_atcommand_when_mute as it's no longer used + (see manner_system in misc.conf for it's replacement) [Skotlex] +2006/09/19 + * Removed setting ban_spoof_namer (as now invalid chat packets just cause + the sending character to be disconnected). [Skotlex] +2006/09/18 + * The new socket update code includes support for two new config settings + (packet_athena.txt): frame_size, which can be used to alter the logic + packet-size allowed by the code, and mode_neg, which when set to yes, sets + TCP_NODELAY on all connections (defaults to yes). [Skotlex] + * Due to a recent update of how cards/equipment status change defense + works, the max sc resistance settings (battle/status.conf) no longer apply + to them. [Skotlex] +2006/09/16 + * Added monster_ai&256. When set, a monster will pick a random starting + position to begin checking versus it's skills, otherwise, it will always + begin checking from the beginning. [Skotlex] +2006/09/15 + * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex] +2006/09/14 + * Adjusted gvg long damage rate to 80%, magic damage rate to 60% + (battle/guild.conf) [Skotlex] +2006/09/12 + * Changed back the default of case-sensitive to ON since it shouldn't be + such a bad performance hog now. [Skotlex] + * case_sensitive is now off by default due to performance issues + (login_athena.conf). [Skotlex] +2006/09/11 + * Corrected name of config settings pc_luk_status_def, mob_luk_status_def + (status.conf) [Skotlex] + * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex] + * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex] +2006/09/09 + * Removed noteleport flags from Geffenia maps [Playtester] +2006/09/08 + * Removed sg_miracle_skill_duration, replaced it with + sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify + a range for the duration of the skill. [Skotlex] + * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex] +2006/09/07 + * Changed the default of sg_angel_skill_ratio to 10 based on recent + information from Tharis. [Skotlex] + * Added sg_angel_skill_ratio to specify rate at which the Angel skill + triggers. [Skotlex] + * Increased duration of Miracle of the Sun/Moon/Stars to one hour. + [Skotlex] + * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious] +2006/09/06 + * Reverted back the default view/chase range of mobs to 100% since eA now + uses square view areas, like Aegis. [Skotlex] +2006/09/05 + * Removed setting mob_show_hp, it's been replaced now by mob_show_info, + which can be used to specify what kind of info should be displayed from a + mob. Current options are two different formats for Hp display, and current + level (monster.conf). [Skotlex] +2006/08/31 + * Added setting attack_walk_delay which specifies whether a character + should (or not) be able to move inmediately after starting a normal attack + (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex] + * Corrected battle config name max_walk_rate, it should be named + max_walk_speed. [Skotlex] +2006/08/29 + * monster_ai&1 now only signals whether mobs should update their target + cell while chasing more frequently (rather than being state-driven like + Aegis) [Skotlex] + * Changed the defaults of view_range_rate and chase_range_rate to 120 to + aproximate better Aegis's view ranges (which are square areas and not + circles), so eA's default of 100 leads to a circular area contained + within a 21x21 square zone (what Aegis uses), by using 20%, the circular + area increases range to 12, which better approximates Aegis's 21x21 area. + [Skotlex] +2006/08/24 + * Changed the default of clear_skills_on_death to 0 [Skotlex] + * Added setting clear_skills_on_warp to specify when a character's + land-based skills are deleted when the caster changes maps. Defaults to all + types (skill.conf). [Skotlex] + * The previous setting now obsoletes traps_setting &2, which now can only + be 0/1. [Skotlex] +2006/08/21 + * Removed config setting "muting_players", and expanded the manner_system + config to specify how having negative manner (mute) affects a player (see + battle/misc.conf). [Skotlex] + * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, + if 2 is used, it makes killing players give you a loss of 5 manner points. + [Skotlex] +2006/08/18 + * Added monster_ai&128 to make aggressive mobs ignore that behaviour of + always picking Homun targets above player targets regardless of who is + closer. [Skotlex] + * Added guild_aura (skill.conf) setting so you can specify when it works + and if it works on the guild-master itself. Defaults to working all the + time on everyone except GM. [Skotlex] +2006/08/14 + * Removed support for negative autosave intervals, instead added a + minsave_interval setting which specifies which is the minimum time between + character saves. Default to 100ms (map_athena.conf). [Skotlex] + * Modified emergency_call setting to allow for more specific configuration + (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see + skill.conf for details. [Skotlex] +2006/08/10 + * Removed setting mob_ghostring_fix [Skotlex] + * Changed setting attack_attr_none to affect all neutral-element attacks. + Basicly, this setting is now used to determine who can hit for full damage + always when using neutral-attacks (defaults to non-players) [Skotlex] +2006/08/09 + * Change the default of attack_attr_none to all classes except players. + This means that pet/mobs/homun will always do normal attacks with + no-element modifiers (but elemental reduction cards still apply) [Skotlex] +2006/08/08 + * Removed config settings display_delay_skill_fail and + display_snatcher_skill_fail, replaced them with display_skill_fail, which + can be used to determine whether you hide ALL skill-failed messages, those + from delay, those from Snatcher or those from Envenom (battle/skill.conf) + [Skotlex] +2006/08/07 + * Added config force_random_spawn which overrides the spawn-files defined + coordinates to make all mobs always spawn randomly on the map. [Skotlex] + * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] +2006/08/04 + * Removed settings enemy_critical_rate, homun_critical_rate. Added settings + enable_critical (defaults to specify only players), mob_critical_rate and + critical_rate. The last applies to all non-mobs and non-players + (battle/battle.conf) [Skotlex] + * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting + mob_warp which specifies which types of warp can a mob step into + (battle/monster.conf) [Skotlex] + * Changed name of the setting log_pick to log_filter since that's what it + does now. [Skotlex] + * Modified enable_logs so that instead of a 0/1 setting, you can specify + which kind of events to log (so you can use a combination), see log_athena + for the bitmask configuration. [Skotlex] + * Cleaned a bit the contents of log_athena.conf +2006/08/02 + * Updated status_cast_cancel to also include silence (so the cast bar is + cancelled if you are silenced during it) [Skotlex] +2006/08/01 + * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru + and Coltaro for the code. [Skotlex] + * Expanded setting debuff_on_logout so that &1 removes negative buffs and + &2 removes positive buffs. [Skotlex] + * Added battle config file status.conf, moved some settings from skill.conf + and battle.conf to it since they are entirely Status-Change related. + [Skotlex] +2006/07/27 + * Added config setting party_update_interval so you can specify how often + the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] + * Removed a bunch of broken comments in skill.c [Skotlex] diff --git a/conf-tmpl/GM_account.txt b/conf-tmpl/GM_account.txt index bffd60781..ea41ab682 100644 --- a/conf-tmpl/GM_account.txt +++ b/conf-tmpl/GM_account.txt @@ -1,12 +1,12 @@ -// eAthena's GM Accounts File -// Edited by MC Cameri to enable account id ranges -// Changing this file while login server is running -// Usage #1(Standard): -// Usage #2(Range): -// Examples: -// 2000002 99 -// 2000003-2000005 99 -// 2000003~2000005 99 -// 704585 30 - -704554-704584 99 +// eAthena's GM Accounts File +// Edited by MC Cameri to enable account id ranges +// Changing this file while login server is running +// Usage #1(Standard): +// Usage #2(Range): +// Examples: +// 2000002 99 +// 2000003-2000005 99 +// 2000003~2000005 99 +// 704585 30 + +704554-704584 99 diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf index 9371c2781..682ad42d9 100644 --- a/conf-tmpl/atcommand_athena.conf +++ b/conf-tmpl/atcommand_athena.conf @@ -1,798 +1,798 @@ -// Athena atcommand Configuration file. -// Translated by Peter Kieser - -// Set here the symbol that you want to use for your commands -// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, -// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) -// With default character, all commands begin by a '@': @revive -command_symbol: @ - - -// Sets the level of the users that can use the GM commands. -// : level -// When battle_athena.conf has atcommand_gm_only set to no, -// normal players (gm level 0) can use GM commands if you set 0 to the command level. -// Max GM level is 99. If you want forbid a command to all people, set it with level 100. - -// Default values are set to define different GM levels like follow: -// 0: normal player -// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) -// 1: Super player -// -> some (very) little advantages: storage, petrename, etc... -// 10: Super player+ -// -> same of Super player with !go (very super player) -// 20: Mediator -// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) -// 40: Sub-GM -// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) -// 50: Sub-GM+ -// -> This GM can change some non-important things on a character -// 60: GM -// -> can do almost anything (excep administration, and mass commands) -// GM is the first level where we can modify a character with important value, create items or create zenys -// 80: GM Chief -// -> can do anything, except administration commands -// 99: Administrator -// -> can do anything! -// 100: Disabled -// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. - - -//-------------------------- -// 0: normal player commands -// None for security purposes. - -//------------------------- -// 1: Super player commands - -//Displays a list of @ commands available to the player. -commands: 1 - -//Displays the server rates. -rates: 1 - -// Show server uptime -uptime: 1 - -//Shows/Hides the "there is a delay after a skill" message. -showdelay: 1 - -//Displays current levels and % progress. -exp: 1 - -// To change your (own) email (characters protection) -// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) -// if you want be sure of each e-mail disable this option (value: 100) -email: 1 - -// Show Monster info (rates, stats, drops, MVP stuff) -mobinfo: 1 -monsterinfo: 1 -mi: 1 - -// Show Item info (type, price, etc) -iteminfo: 1 -ii: 1 - -// Show who drops an item (mobs with highest drop rate) -whodrops: 1 - -// Syncs the position of the player on the client with the one stored in the server. -refresh: 1 - -// Give server time. (6 same commands) -time: 1 -date: 1 -server_date: 1 -serverdate: 1 -server_time: 1 -servertime: 1 - -// Displays SVN version of the server. -version: 1 - -// Suicide your character. -die: 1 - -// Enables you to rename your pet. -petrename: 1 - -party: 1 - -// Brings up your personal storage wherever you are. -storage: 1 - -// Locate someone on a map, returns your coordinates if the person isn't on. -where: 1 - -// Duel organizing commands -duel: 1 -invite: 1 -accept: 1 -reject: 1 -leave: 1 - -// Away messsage -away: 1 -aw: 1 - -// Main chat -main: 1 - -// Autorejecting Deals/Invites -noask: 1 - -// Displays remaining jail time -jailtime: 1 - -//Homunculus commands for players -homtalk: 1 -hominfo: 1 - -//--------------------------- -// 10: Super player+ commands - -//Displays/Hides Experience gained -showexp: 10 - -//Displays/Hides Zeny gained -showzeny: 10 - -// Spawns you to set points in major cities. -go: 10 - -// Enables/disables autolooting from killed mobs. -autoloot: 10 - -// Allows you continue vending offline. -autotrade: 10 -at: 10 - -// Change Guild Master of your Guild -changegm: 10 - -// Change the leader of your party. -changeleader: 10 - -// Change the party item share rules. -partyoption: 10 - -// Command what the player's pet will say. -pettalk: 10 - -// Locates and displays the position of a certain mob on the current map. -mobsearch: 10 -// Locates and displays the position of a certain mob on your mini-map -showmobs: 10 - -//---------------------- -// 20: Mediator commands - -// Displays helpfile in Athena base directory (2 same commands). -help: 20 -h: 20 -help2: 20 -h2: 20 - -// Warp yourself to a person (3 same commands + /shift). -jumpto: 20 -goto: 20 -warpto: 20 - -// Warp yourself to a person by PID (similar to above, cept you us the PID) -jumptoid: 20 -jumptoid2: 20 -gotoid: 20 -gotoid2: 20 -warptoid: 20 -warptoid2: 20 - -// Displays the motd file to all players -gmotd: 20 - -// follow a player (including warping to them) -follow: 20 - -// Sends a request to all connected GMs (via the gm whisper system) -request: 20 - -// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). -kick: 20 - -// Disconnects a user from the server using their PID. -kickid: 20 -kickid2: 20 - -// Changes your apperance. -model: 20 - -// To get a peco to (un)ride -mountpeco: 20 - -// Returns list of logged in characters with their position (2 same commands). -who: 20 -whois: 20 - -// Returns list of logged in characters with their job. -who2: 20 - -// Returns list of logged in characters with their party/guild. -who3: 20 - -// Returns list of logged in characters with their position in a specifical map. -whomap: 20 - -// Returns list of logged in characters with their job in a specifical map. -whomap2: 20 - -// Returns list of logged in characters with their party/guild in a specifical map. -whomap3: 20 - -// Like @who+@who2+who3, but only for GM. -whogm: 20 - -// Change your appearence to other players to a mob. -disguise: 20 - -//Restore your normal appearance. -undisguise: 20 - -// Display ignore list of a player (people from which the player ignore wisps) -charignorelist: 20 - -// Displays the text as a normal message with the format "*name message*" -// instead of "name : message" (Like the /me command in IRC) -me: 20 - -// Changes your name to your choice temporarly. -fakename: 20 - -// Changes your size. -size: 20 - -// Can command what other npcs (by name) can say. -npctalk: 20 - -//-------------------- -// 40: Sub-GM commands - -// Broadcast to the whole server. Using (1 command + /nb, /b). -broadcast: 40 - -// Broadcast to the map you are on (1 command + /lb, /nlb). -localbroadcast: 40 - -// Broadcast (with or without name). -kami: 40 -kamib: 40 - -// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove) -mapmove: 40 - -// Enables GVG on a map (2 same commands). -gvgon: 40 -gpvpon: 40 - -// Turns GVG (Guild v. Guild) off on a map (2 same commands). -gvgoff: 40 -gpvpoff: 40 - -// Heals a person to full HP/SP. -heal: 40 - -// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). -hide: 40 - -// Changes your job to one you specify (2 same commands). -job: 40 -jobchange: 40 - -// Enables you to to jump randomly on a map (that you are already on). -jump: 40 - -// Warps you to your last save point (2 same commands). -return: 40 -load: 40 - -// Enables lost skills. -lostskill: 40 - -// Saves a warp point. -memo: 40 - -// Set your character display options. (Visual effects of your character) -option: 40 - -// Sets the level of intemecy of your pet. -petfriendly: 40 - -// Sets hunger level of your pet. -pethungry: 40 - -// Turns PVP (Person v. Person) off on a map. -pvpoff: 40 - -// Enables PVP on a map. -pvpon: 40 - -// Enables platinum skills. -questskill: 40 - -// Sets the speed you can walk/attack at. Default is 150. -speed: 40 -charspeed: 40 - -// Enables spirit sphere balls. -spiritball: 40 - -// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). -rura: 40 -warp: 40 - -// Changes GM clothes color (2 same commands) -dye: 40 -ccolor: 40 - -// Changes GM hair style (2 same commands) -hairstyle: 40 -hstyle: 40 - -// Changes GM hair color (2 same commands) -haircolor: 40 -hcolor: 40 - -// Deletes all your items. -itemreset: 40 - -// Displays distribution of players on the server per map (% on each map which has players) -users: 40 - -// Deletes floor items in your range of sight -cleanmap: 40 - -// Kill all monsters in map (without drops) -killmonster2: 40 - -// Sets your spawn point (aka save point). -save: 40 - -// Do some visual effect on your character -effect: 40 - -// Display all items of a player's cart -charcartlist: 40 - -// drop all your items -dropall: 40 - -// store all your items -storeall: 40 - -// allow other players to hit you out of pvp -killable: 40 - -// look up a skill by name -skillid: 40 - -// use a skill by id -useskill: 40 - -// What skills are required to get this skill -skilltree: 40 - -// Marriage skills -marry: 40 -divorce: 40 - -// make another player killable -charkillable: 40 - -// Same as above, cept uses PID. -charkillableid: 40 -charkillableid2: 40 - -// Play a Sound! -sound: 40 - -//--------------------- -// 50: Sub-GM+ commands - -guild: 50 - -// Brings up your guild storage wherever you are. -gstorage: 50 - -// Spawns a monster, and a certain amount (3 same commands + /monster). -spawn: 50 -monster: 50 -summon: 50 - -// To get a peco to (un)ride for another player. -charmountpeco: 50 - -// Spawns a smaller sized version of a monster. -monstersmall: 50 - -// Spawns a larger sized version of a monster. -monsterbig: 50 - -// It will spawn a supportive clone of the given player. -clone: 50 - -// It will spawn a supportive clone of the given player that follows the creator around. -slaveclone: 50 - -// It will spawn an aggresive clone of the given player. -evilclone: 50 - - -//---------------- -// 60: GM commands - -// Starts Guild Wars -agitstart: 60 - -// Ends Guild Wars -agitend: 60 - -// Resurects yourself. -alive: 60 - -// Levels your character to specified level (adds to your level) (3 same commands). -lvup: 60 -baselvlup: 60 -blevel: 60 - -// Raises your job level (3 same commands). -joblvup: 60 -joblvlup: 60 -jlevel: 60 - -// Changes the sex of yourself -changesex: 60 - -// Remove items from a character -chardelitem: 60 - -// Saves the respawn point of another character. -charsave: 60 - -// Levels your guild to specified level (2 same commands). -guildlvup: 60 -guildlvlup: 60 - -idsearch: 60 - -// Creates an item of your choosing, either Item ID or Name (1 command + /item). -item: 60 - -// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. -item2: 60 - -// Kill another character without hitting them. -kill: 60 - -// Same as above, cept uses PID. -killid: 60 -killid2: 60 - -// Kill all monsters in map (with drops) -killmonster: 60 - -// Creates yourself a pet egg, have to use Pet ID. -makeegg: 60 - -//Hatches an egg -hatch: 60 - -// Enable hitting a player even when not in pvp -killer: 60 - -// Creates weapon of desired element. -produce: 60 - -// Warps a character to you (1 command + /recall). -recall: 60 - -// Warps a character to you using their PID. -recallid: 60 -recallid2: 60 - -// Refines all weapons in your items list. -refine: 60 - -// Will repair all broken items in inventory. -repairall: 60 - -// Revives a character, and heals them. -revive: 60 - -// Same as above, cept uses PID. -reviveid: 60 -reviveid2: 60 - -// Warp another person to a certain map, at (x,y) coordinates (2 same commands). -rura+: 60 -charwarp: 60 -shuffle: 60 - -// Change Status of your character -str: 60 -agi: 60 -vit: 60 -int: 60 -dex: 60 -luk: 60 - -// Gets all skills (4 same commands) -allskill: 60 -allskills: 60 -skillall: 60 -skillsall: 60 - -// sets GM stats to maximum (4 same commands) -statall: 60 -statsall: 60 -allstats: 60 -allstat: 60 - -// Gives you job points. -stpoint: 60 - -// Gives you skill points of desired amount. -skpoint: 60 - -// Warps all online character of a guild to you. (at least one member of that guild must be on.) -guildrecall: 60 - -// Warps all online character of a party to you. (at least one party member must be online.) -partyrecall: 60 - -// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) -// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) -guildspy: 60 - -//Allows you to spy on any party's party chat. (at least one party member must be online.) -// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) -partyspy: 60 - -// Gives you money (zeny) of desired amount. -zeny: 60 - -// To block definitively a player (only administrator can unblock the account) (2 same commands) -block: 60 -charblock: 60 - -// To unblock a player (2 same commands) -unblock: 60 -charunblock: 60 - -// To ban a player for a limited time (only administrator can unban the account) (4 same commands) -ban: 60 -banish: 60 -charban: 60 -charbanish: 60 - -// To unban a player (4 same commands) -unban: 60 -unbanish: 60 -charunban: 60 -charunbanish: 60 - -// To send specified character in jails -jail: 60 - -// To discharge a prisoner (2 same commands) -unjail: 60 -discharge: 60 - -// Timed jailing -jailfor: 60 - -//Displays remaining jail time -charjailtime: 60 - -// To change disguise of another player/GM -chardisguise: 60 -charundisguise: 60 - -// Create a static warp portal that lasts until the next reboot -addwarp: 60 - -// drop a players possessions on the gruond -chardropall: 60 - -// put a players possessions in storage -charstoreall: 60 - -//Homunculus commands for gms -homlvup: 60 -homevolution: 60 -makehomun: 60 -homfriendly: 60 -homhungry: 60 - -//---------------------- -// 80: GM Chief commands - -// Set the map you are on to day. -day: 80 - -// Kills everyone on the server. -doom: 80 - -// Kills everyone on the map you are on. -doommap: 80 - -// Set the map you are currently on to night. -night: 80 - -// Recalls Everyone To Your Coordinates -recallall: 80 - -// Revives all players on the map. -raisemap: 80 - -// Revives all players on the server. -raise: 80 - -// Hides a NPC. -hidenpc: 80 - -// Unhides a NPC. -shownpc: 80 - -// Loads a Script -loadnpc: 80 - -// Unloads a NPC -unloadnpc: 80 - -// Move a NPC -npcmove: 80 - -// turn skills on for a map -skillon: 80 - -// turn skills off for a map -skilloff: 80 - -// Unmute a player -unmute: 80 - -//--------------------------- -// 99: Administrator commands - -// Disconnect all users from the server -kickall: 99 - -// Closes Map-Server -mapexit: 99 - -// Give information about terrain/area (debug function) -gat: 99 - -// Enables debugging -packet: 99 - -// Allows viewing/changing the map's water level (debug function) -// NOTE: Requires access to the .grf files since the map height properties are not stored in the map cache. -waterlevel: 99 - -// Shows information about the map -mapinfo: 99 - -// Set Map Flags (WIP) -mapflag: 99 - -// Re-load item database (admin command) -reloaditemdb: 99 - -// Re-load monsters database (admin command) -reloadmobdb: 99 - -// Re-load skills database (admin command) -reloadskilldb: 99 - -// Re-load scripts (admin command) -reloadscript: 99 - -// Re-load GM level (admin command) -reloadgmdb: 99 - -// change a battle_config flag without rebooting server -setbattleflag: 99 - -// Refresh only status of players - SQL Only -refreshonline: 99 - -// Re-load gm command config (admin command) -reloadatcommand: 99 - -// Re-load battle config (admin command) -reloadbattleconf: 99 - -// Re-load status database (admin command) -reloadstatusdb: 99 - -// Re-load player info database (admin command) -reloadpcdb: 99 - -// Re-load the Message of the Day (admin command) -reloadmotd: 99 - -// Changes the GM level of another character -// (lasts until reboot, or gm list reload) -adjgmlvl: 99 - -// Changes the required GM level of an @ command -// (effect lasts until restart or command reload) -adjcmdlvl: 99 - -// [Un]Disguise All Players (admin command) -disguiseall: 99 -undisguiseall: 99 - -// Mute player (admin command) -mute: 99 -mutearea: 99 -stfu: 99 - -// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command) -monsterignore: 99 -battleignore: 99 - -//--------------------------------------------------------------- -// 99: Weather effects - -snow: 99 - -clouds: 99 - -clouds2: 99 - -fog: 99 - -fireworks: 99 - -sakura: 99 - -leaves:99 - -// Stop all weather effects -clearweather: 99 - -//--------------------------------------------------------------- -// 0: Mail System - SQL Only commands - Must be enabled - -// Check # of messages. -checkmail: 1 - -// List all messages. -listmail: 1 - -// List only new mail. -listnewmail: 1 - -// Read a message. -readmail: 1 - -// Send mail. -sendmail: 1 - -// Send priority mail (tagged with Priority and cannot be deleted until read) -sendprioritymail: 80 - -// Delete a message. -deletemail: 1 - -//--------------------------------------------------------------- -// 100: Disabled commands -gm: 100 -nuke: 100 - - -//--------------------- -// OTHER: not a command - -import: conf/import/atcommand_conf.txt +// Athena atcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// With default character, all commands begin by a '@': @revive +command_symbol: @ + + +// Sets the level of the users that can use the GM commands. +// : level +// When battle_athena.conf has atcommand_gm_only set to no, +// normal players (gm level 0) can use GM commands if you set 0 to the command level. +// Max GM level is 99. If you want forbid a command to all people, set it with level 100. + +// Default values are set to define different GM levels like follow: +// 0: normal player +// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) +// 1: Super player +// -> some (very) little advantages: storage, petrename, etc... +// 10: Super player+ +// -> same of Super player with !go (very super player) +// 20: Mediator +// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) +// 40: Sub-GM +// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) +// 50: Sub-GM+ +// -> This GM can change some non-important things on a character +// 60: GM +// -> can do almost anything (excep administration, and mass commands) +// GM is the first level where we can modify a character with important value, create items or create zenys +// 80: GM Chief +// -> can do anything, except administration commands +// 99: Administrator +// -> can do anything! +// 100: Disabled +// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. + + +//-------------------------- +// 0: normal player commands +// None for security purposes. + +//------------------------- +// 1: Super player commands + +//Displays a list of @ commands available to the player. +commands: 1 + +//Displays the server rates. +rates: 1 + +// Show server uptime +uptime: 1 + +//Shows/Hides the "there is a delay after a skill" message. +showdelay: 1 + +//Displays current levels and % progress. +exp: 1 + +// To change your (own) email (characters protection) +// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) +// if you want be sure of each e-mail disable this option (value: 100) +email: 1 + +// Show Monster info (rates, stats, drops, MVP stuff) +mobinfo: 1 +monsterinfo: 1 +mi: 1 + +// Show Item info (type, price, etc) +iteminfo: 1 +ii: 1 + +// Show who drops an item (mobs with highest drop rate) +whodrops: 1 + +// Syncs the position of the player on the client with the one stored in the server. +refresh: 1 + +// Give server time. (6 same commands) +time: 1 +date: 1 +server_date: 1 +serverdate: 1 +server_time: 1 +servertime: 1 + +// Displays SVN version of the server. +version: 1 + +// Suicide your character. +die: 1 + +// Enables you to rename your pet. +petrename: 1 + +party: 1 + +// Brings up your personal storage wherever you are. +storage: 1 + +// Locate someone on a map, returns your coordinates if the person isn't on. +where: 1 + +// Duel organizing commands +duel: 1 +invite: 1 +accept: 1 +reject: 1 +leave: 1 + +// Away messsage +away: 1 +aw: 1 + +// Main chat +main: 1 + +// Autorejecting Deals/Invites +noask: 1 + +// Displays remaining jail time +jailtime: 1 + +//Homunculus commands for players +homtalk: 1 +hominfo: 1 + +//--------------------------- +// 10: Super player+ commands + +//Displays/Hides Experience gained +showexp: 10 + +//Displays/Hides Zeny gained +showzeny: 10 + +// Spawns you to set points in major cities. +go: 10 + +// Enables/disables autolooting from killed mobs. +autoloot: 10 + +// Allows you continue vending offline. +autotrade: 10 +at: 10 + +// Change Guild Master of your Guild +changegm: 10 + +// Change the leader of your party. +changeleader: 10 + +// Change the party item share rules. +partyoption: 10 + +// Command what the player's pet will say. +pettalk: 10 + +// Locates and displays the position of a certain mob on the current map. +mobsearch: 10 +// Locates and displays the position of a certain mob on your mini-map +showmobs: 10 + +//---------------------- +// 20: Mediator commands + +// Displays helpfile in Athena base directory (2 same commands). +help: 20 +h: 20 +help2: 20 +h2: 20 + +// Warp yourself to a person (3 same commands + /shift). +jumpto: 20 +goto: 20 +warpto: 20 + +// Warp yourself to a person by PID (similar to above, cept you us the PID) +jumptoid: 20 +jumptoid2: 20 +gotoid: 20 +gotoid2: 20 +warptoid: 20 +warptoid2: 20 + +// Displays the motd file to all players +gmotd: 20 + +// follow a player (including warping to them) +follow: 20 + +// Sends a request to all connected GMs (via the gm whisper system) +request: 20 + +// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). +kick: 20 + +// Disconnects a user from the server using their PID. +kickid: 20 +kickid2: 20 + +// Changes your apperance. +model: 20 + +// To get a peco to (un)ride +mountpeco: 20 + +// Returns list of logged in characters with their position (2 same commands). +who: 20 +whois: 20 + +// Returns list of logged in characters with their job. +who2: 20 + +// Returns list of logged in characters with their party/guild. +who3: 20 + +// Returns list of logged in characters with their position in a specifical map. +whomap: 20 + +// Returns list of logged in characters with their job in a specifical map. +whomap2: 20 + +// Returns list of logged in characters with their party/guild in a specifical map. +whomap3: 20 + +// Like @who+@who2+who3, but only for GM. +whogm: 20 + +// Change your appearence to other players to a mob. +disguise: 20 + +//Restore your normal appearance. +undisguise: 20 + +// Display ignore list of a player (people from which the player ignore wisps) +charignorelist: 20 + +// Displays the text as a normal message with the format "*name message*" +// instead of "name : message" (Like the /me command in IRC) +me: 20 + +// Changes your name to your choice temporarly. +fakename: 20 + +// Changes your size. +size: 20 + +// Can command what other npcs (by name) can say. +npctalk: 20 + +//-------------------- +// 40: Sub-GM commands + +// Broadcast to the whole server. Using (1 command + /nb, /b). +broadcast: 40 + +// Broadcast to the map you are on (1 command + /lb, /nlb). +localbroadcast: 40 + +// Broadcast (with or without name). +kami: 40 +kamib: 40 + +// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove) +mapmove: 40 + +// Enables GVG on a map (2 same commands). +gvgon: 40 +gpvpon: 40 + +// Turns GVG (Guild v. Guild) off on a map (2 same commands). +gvgoff: 40 +gpvpoff: 40 + +// Heals a person to full HP/SP. +heal: 40 + +// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). +hide: 40 + +// Changes your job to one you specify (2 same commands). +job: 40 +jobchange: 40 + +// Enables you to to jump randomly on a map (that you are already on). +jump: 40 + +// Warps you to your last save point (2 same commands). +return: 40 +load: 40 + +// Enables lost skills. +lostskill: 40 + +// Saves a warp point. +memo: 40 + +// Set your character display options. (Visual effects of your character) +option: 40 + +// Sets the level of intemecy of your pet. +petfriendly: 40 + +// Sets hunger level of your pet. +pethungry: 40 + +// Turns PVP (Person v. Person) off on a map. +pvpoff: 40 + +// Enables PVP on a map. +pvpon: 40 + +// Enables platinum skills. +questskill: 40 + +// Sets the speed you can walk/attack at. Default is 150. +speed: 40 +charspeed: 40 + +// Enables spirit sphere balls. +spiritball: 40 + +// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). +rura: 40 +warp: 40 + +// Changes GM clothes color (2 same commands) +dye: 40 +ccolor: 40 + +// Changes GM hair style (2 same commands) +hairstyle: 40 +hstyle: 40 + +// Changes GM hair color (2 same commands) +haircolor: 40 +hcolor: 40 + +// Deletes all your items. +itemreset: 40 + +// Displays distribution of players on the server per map (% on each map which has players) +users: 40 + +// Deletes floor items in your range of sight +cleanmap: 40 + +// Kill all monsters in map (without drops) +killmonster2: 40 + +// Sets your spawn point (aka save point). +save: 40 + +// Do some visual effect on your character +effect: 40 + +// Display all items of a player's cart +charcartlist: 40 + +// drop all your items +dropall: 40 + +// store all your items +storeall: 40 + +// allow other players to hit you out of pvp +killable: 40 + +// look up a skill by name +skillid: 40 + +// use a skill by id +useskill: 40 + +// What skills are required to get this skill +skilltree: 40 + +// Marriage skills +marry: 40 +divorce: 40 + +// make another player killable +charkillable: 40 + +// Same as above, cept uses PID. +charkillableid: 40 +charkillableid2: 40 + +// Play a Sound! +sound: 40 + +//--------------------- +// 50: Sub-GM+ commands + +guild: 50 + +// Brings up your guild storage wherever you are. +gstorage: 50 + +// Spawns a monster, and a certain amount (3 same commands + /monster). +spawn: 50 +monster: 50 +summon: 50 + +// To get a peco to (un)ride for another player. +charmountpeco: 50 + +// Spawns a smaller sized version of a monster. +monstersmall: 50 + +// Spawns a larger sized version of a monster. +monsterbig: 50 + +// It will spawn a supportive clone of the given player. +clone: 50 + +// It will spawn a supportive clone of the given player that follows the creator around. +slaveclone: 50 + +// It will spawn an aggresive clone of the given player. +evilclone: 50 + + +//---------------- +// 60: GM commands + +// Starts Guild Wars +agitstart: 60 + +// Ends Guild Wars +agitend: 60 + +// Resurects yourself. +alive: 60 + +// Levels your character to specified level (adds to your level) (3 same commands). +lvup: 60 +baselvlup: 60 +blevel: 60 + +// Raises your job level (3 same commands). +joblvup: 60 +joblvlup: 60 +jlevel: 60 + +// Changes the sex of yourself +changesex: 60 + +// Remove items from a character +chardelitem: 60 + +// Saves the respawn point of another character. +charsave: 60 + +// Levels your guild to specified level (2 same commands). +guildlvup: 60 +guildlvlup: 60 + +idsearch: 60 + +// Creates an item of your choosing, either Item ID or Name (1 command + /item). +item: 60 + +// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. +item2: 60 + +// Kill another character without hitting them. +kill: 60 + +// Same as above, cept uses PID. +killid: 60 +killid2: 60 + +// Kill all monsters in map (with drops) +killmonster: 60 + +// Creates yourself a pet egg, have to use Pet ID. +makeegg: 60 + +//Hatches an egg +hatch: 60 + +// Enable hitting a player even when not in pvp +killer: 60 + +// Creates weapon of desired element. +produce: 60 + +// Warps a character to you (1 command + /recall). +recall: 60 + +// Warps a character to you using their PID. +recallid: 60 +recallid2: 60 + +// Refines all weapons in your items list. +refine: 60 + +// Will repair all broken items in inventory. +repairall: 60 + +// Revives a character, and heals them. +revive: 60 + +// Same as above, cept uses PID. +reviveid: 60 +reviveid2: 60 + +// Warp another person to a certain map, at (x,y) coordinates (2 same commands). +rura+: 60 +charwarp: 60 +shuffle: 60 + +// Change Status of your character +str: 60 +agi: 60 +vit: 60 +int: 60 +dex: 60 +luk: 60 + +// Gets all skills (4 same commands) +allskill: 60 +allskills: 60 +skillall: 60 +skillsall: 60 + +// sets GM stats to maximum (4 same commands) +statall: 60 +statsall: 60 +allstats: 60 +allstat: 60 + +// Gives you job points. +stpoint: 60 + +// Gives you skill points of desired amount. +skpoint: 60 + +// Warps all online character of a guild to you. (at least one member of that guild must be on.) +guildrecall: 60 + +// Warps all online character of a party to you. (at least one party member must be online.) +partyrecall: 60 + +// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +guildspy: 60 + +//Allows you to spy on any party's party chat. (at least one party member must be online.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +partyspy: 60 + +// Gives you money (zeny) of desired amount. +zeny: 60 + +// To block definitively a player (only administrator can unblock the account) (2 same commands) +block: 60 +charblock: 60 + +// To unblock a player (2 same commands) +unblock: 60 +charunblock: 60 + +// To ban a player for a limited time (only administrator can unban the account) (4 same commands) +ban: 60 +banish: 60 +charban: 60 +charbanish: 60 + +// To unban a player (4 same commands) +unban: 60 +unbanish: 60 +charunban: 60 +charunbanish: 60 + +// To send specified character in jails +jail: 60 + +// To discharge a prisoner (2 same commands) +unjail: 60 +discharge: 60 + +// Timed jailing +jailfor: 60 + +//Displays remaining jail time +charjailtime: 60 + +// To change disguise of another player/GM +chardisguise: 60 +charundisguise: 60 + +// Create a static warp portal that lasts until the next reboot +addwarp: 60 + +// drop a players possessions on the gruond +chardropall: 60 + +// put a players possessions in storage +charstoreall: 60 + +//Homunculus commands for gms +homlvup: 60 +homevolution: 60 +makehomun: 60 +homfriendly: 60 +homhungry: 60 + +//---------------------- +// 80: GM Chief commands + +// Set the map you are on to day. +day: 80 + +// Kills everyone on the server. +doom: 80 + +// Kills everyone on the map you are on. +doommap: 80 + +// Set the map you are currently on to night. +night: 80 + +// Recalls Everyone To Your Coordinates +recallall: 80 + +// Revives all players on the map. +raisemap: 80 + +// Revives all players on the server. +raise: 80 + +// Hides a NPC. +hidenpc: 80 + +// Unhides a NPC. +shownpc: 80 + +// Loads a Script +loadnpc: 80 + +// Unloads a NPC +unloadnpc: 80 + +// Move a NPC +npcmove: 80 + +// turn skills on for a map +skillon: 80 + +// turn skills off for a map +skilloff: 80 + +// Unmute a player +unmute: 80 + +//--------------------------- +// 99: Administrator commands + +// Disconnect all users from the server +kickall: 99 + +// Closes Map-Server +mapexit: 99 + +// Give information about terrain/area (debug function) +gat: 99 + +// Enables debugging +packet: 99 + +// Allows viewing/changing the map's water level (debug function) +// NOTE: Requires access to the .grf files since the map height properties are not stored in the map cache. +waterlevel: 99 + +// Shows information about the map +mapinfo: 99 + +// Set Map Flags (WIP) +mapflag: 99 + +// Re-load item database (admin command) +reloaditemdb: 99 + +// Re-load monsters database (admin command) +reloadmobdb: 99 + +// Re-load skills database (admin command) +reloadskilldb: 99 + +// Re-load scripts (admin command) +reloadscript: 99 + +// Re-load GM level (admin command) +reloadgmdb: 99 + +// change a battle_config flag without rebooting server +setbattleflag: 99 + +// Refresh only status of players - SQL Only +refreshonline: 99 + +// Re-load gm command config (admin command) +reloadatcommand: 99 + +// Re-load battle config (admin command) +reloadbattleconf: 99 + +// Re-load status database (admin command) +reloadstatusdb: 99 + +// Re-load player info database (admin command) +reloadpcdb: 99 + +// Re-load the Message of the Day (admin command) +reloadmotd: 99 + +// Changes the GM level of another character +// (lasts until reboot, or gm list reload) +adjgmlvl: 99 + +// Changes the required GM level of an @ command +// (effect lasts until restart or command reload) +adjcmdlvl: 99 + +// [Un]Disguise All Players (admin command) +disguiseall: 99 +undisguiseall: 99 + +// Mute player (admin command) +mute: 99 +mutearea: 99 +stfu: 99 + +// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command) +monsterignore: 99 +battleignore: 99 + +//--------------------------------------------------------------- +// 99: Weather effects + +snow: 99 + +clouds: 99 + +clouds2: 99 + +fog: 99 + +fireworks: 99 + +sakura: 99 + +leaves:99 + +// Stop all weather effects +clearweather: 99 + +//--------------------------------------------------------------- +// 0: Mail System - SQL Only commands - Must be enabled + +// Check # of messages. +checkmail: 1 + +// List all messages. +listmail: 1 + +// List only new mail. +listnewmail: 1 + +// Read a message. +readmail: 1 + +// Send mail. +sendmail: 1 + +// Send priority mail (tagged with Priority and cannot be deleted until read) +sendprioritymail: 80 + +// Delete a message. +deletemail: 1 + +//--------------------------------------------------------------- +// 100: Disabled commands +gm: 100 +nuke: 100 + + +//--------------------- +// OTHER: not a command + +import: conf/import/atcommand_conf.txt diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index f7516836f..58daf1e4f 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -1,168 +1,168 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - - -// Who should have a baseatk value (makes str affect damage)? (Note 4) -enable_baseatk: 9 - -// Who can have perfect flee? (Note 4) -enable_perfect_flee: 1 - -// Who can have critical attacks? (Note 4) -// (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 1 - -// Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 -critical_rate: 100 - -// Should normal attacks give you a walk delay? -// If no, characters can move as soon as they start an attack (attack animation -// or walk animation may be omitted client-side, causing cropped attacks or -// monsters that teleport to you) -// If set, total walk delay is set to your attack animation duration divided by -// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) -attack_walk_delay: 0 - -// Move-delay adjustment after being hit. (Note 2) -// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. -// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 -damage_walk_delay_rate: 100 - -// Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be -// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -// 80 is the setting that feels like Aegis (vs Sonic Blows) -// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) -multihit_delay: 80 - -// Damaged delay rate for players (Note 2) -// (Setting to no/0 will be like always endure) -player_damage_delay_rate: 100 - -// Undead type differeniate. -// 0 = element undead -// 1 = race undead -// 2 = both -undead_detect_type: 0 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -attribute_recover: yes - -// What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 -max_hitrate: 100 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// When agi penalty is enabled, to whom it should apply to? (Note 4) -// By default, only players get the penalty. -agi_penalty_target: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from FLEE as a % -// 2 = vit_penalty_num is reduced from FLEE as an exact amount -vit_penalty_type: 1 - -// When vit penalty is enabled, to whom it should apply to? (Note 4) -// By default, only players get the penalty. -vit_penalty_target: 1 - -// Amount of enemies required to be targetting player before defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// Use alternate method of DEF calculation for physical attacks. -// With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is substraction of (DEF* value). -// eg: 10 + 50 def becomes 0 + (10*type + 50) -weapon_defense_type: 0 - -//MDEFsame as above....(MDEF*value) -magic_defense_type: 0 - -// How to count the number of the enemies who do an agi penalty... -// 1 or less: It is a count altogether. -// 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion -// 4 or more: Except all. -agi_penalty_count_lv: 2 - -// How to count the number of the enemies who do a vit penalty -// 1 or less: It is a count altogether. -// 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion -// Four or more: Except all. -vit_penalty_count_lv: 3 - -// Change attacker's direction to face opponent on every attack? (Note 4) -attack_direction_change: 15 - -// For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 4) -// NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets (eg: Ghostring wearing players). -attack_attr_none: 14 - -// Rate at which equipment can break (base rate before it's modified by any skills) -// 1 = 0.01% chance. Default for official servers: 0 -equip_natural_break_rate: 0 - -// Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate -// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's -// weapon will be broken. -equip_self_break_rate: 100 - -// Overall rate at which you can break target's equipment. (Note 2) -// This affects the behaviour of skills like acid terror and meltdown -equip_skill_break_rate: 100 - -// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is yes, even thought it degrades performance a bit. -delay_battle_damage: yes - -// Are arrows are consumed when used on a bow? (Note 1) -arrow_decrement: yes +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + + +// Who should have a baseatk value (makes str affect damage)? (Note 4) +enable_baseatk: 9 + +// Who can have perfect flee? (Note 4) +enable_perfect_flee: 1 + +// Who can have critical attacks? (Note 4) +// (Note that there are some skills that always do critical hit regardless of this) +enable_critical: 1 + +// Critical adjustment rate for non-players (Note 2) +mob_critical_rate: 100 +critical_rate: 100 + +// Should normal attacks give you a walk delay? +// If no, characters can move as soon as they start an attack (attack animation +// or walk animation may be omitted client-side, causing cropped attacks or +// monsters that teleport to you) +// If set, total walk delay is set to your attack animation duration divided by +// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) +attack_walk_delay: 0 + +// Move-delay adjustment after being hit. (Note 2) +// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. +// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. +pc_damage_walk_delay_rate: 20 +damage_walk_delay_rate: 100 + +// Move-delay adjustment for multi-hitting attacks. +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 + +// Damaged delay rate for players (Note 2) +// (Setting to no/0 will be like always endure) +player_damage_delay_rate: 100 + +// Undead type differeniate. +// 0 = element undead +// 1 = race undead +// 2 = both +undead_detect_type: 0 + +// Does HP recover if hit by an attribute that's same as your own? (Note 1) +attribute_recover: yes + +// What is the minimum and maximum hitrate of normal attacks? +min_hitrate: 5 +max_hitrate: 100 + +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 + +// When agi penalty is enabled, to whom it should apply to? (Note 4) +// By default, only players get the penalty. +agi_penalty_target: 1 + +// Amount of enemies required to be targetting player before FLEE begins to be penalized +agi_penalty_count: 3 + +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 + +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 + +// When vit penalty is enabled, to whom it should apply to? (Note 4) +// By default, only players get the penalty. +vit_penalty_target: 1 + +// Amount of enemies required to be targetting player before defense begins to be penalized +vit_penalty_count: 3 + +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 + +// Use alternate method of DEF calculation for physical attacks. +// With 0, disabled (use normal def% reduction with further def2 reduction) +// At 1 or more defense is substraction of (DEF* value). +// eg: 10 + 50 def becomes 0 + (10*type + 50) +weapon_defense_type: 0 + +//MDEFsame as above....(MDEF*value) +magic_defense_type: 0 + +// How to count the number of the enemies who do an agi penalty... +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// 4 or more: Except all. +agi_penalty_count_lv: 2 + +// How to count the number of the enemies who do a vit penalty +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// Four or more: Except all. +vit_penalty_count_lv: 3 + +// Change attacker's direction to face opponent on every attack? (Note 4) +attack_direction_change: 15 + +// For those who is set, attacks of Neutral element will not get any elemental +// adjustment (100% versus on all defense-elements) (Note 4) +// NOTE: This is the setting that makes it so non-players can hit for full +// damage against Ghost-type targets (eg: Ghostring wearing players). +attack_attr_none: 14 + +// Rate at which equipment can break (base rate before it's modified by any skills) +// 1 = 0.01% chance. Default for official servers: 0 +equip_natural_break_rate: 0 + +// Overall rate of which your own equipment can break. (Note 2) +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's +// weapon will be broken. +equip_self_break_rate: 100 + +// Overall rate at which you can break target's equipment. (Note 2) +// This affects the behaviour of skills like acid terror and meltdown +equip_skill_break_rate: 100 + +// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) +// NOTE: The official setting is yes, even thought it degrades performance a bit. +delay_battle_damage: yes + +// Are arrows are consumed when used on a bow? (Note 1) +arrow_decrement: yes diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf index 0168af923..66b5f1349 100644 --- a/conf-tmpl/battle/client.conf +++ b/conf-tmpl/battle/client.conf @@ -1,114 +1,114 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// Set here which client version do you accept. Add all values of clients: -// Clients older than accepted versions, and versions not set to 'accepted' -// here will be rejected when logging in -// 1: Clients 2004-09-06aSakray and older (packet versions 4-9) -// 2: 2004-09-06aSakexe (version 10) -// 4: 2004-09-21aSakray (version 11) -// 8: 2004-10-11aSakexe (version 12) -// 16: 2004-10-25aSakexe (version 13) -// 32: 2004-11-01aSakexe (version 14) -// 64: 2004-12-06aSakexe (version 15) -// 128: 2005-01-10aSakexe (version 16) -// 256: 2005-05-09aSakexe (version 17) -// 512: 2005-06-28aSakexe (version 18) -// 1024: 2006-04-03aSakexe (version 19) -// default value: 2047 (all clients) -packet_ver_flag: 2047 - -// Minimum delay between whisper/global/party/guild messages (in ms) -// Messages that break this threshold are silently omitted. -min_chat_delay: 0 - -// valid range of dye's and styles on the client -min_hair_style: 0 -max_hair_style: 23 -min_hair_color: 0 -max_hair_color: 8 -min_cloth_color: 0 -max_cloth_color: 4 - -//When set to yes, the damage field in packets sent from woe maps will be set -//to -1, making it impossible for GMs, Bots and Hexed clients to know the -//actual damage caused by attacks. (Note 1) -hide_woe_damage: no - -//"hair style" number that identifies pet. -//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -//This value is always higher than the max hair-style available in said client. -//Known values to work (all 2005 clients): -//older sakexes: 20 -//sakexe 0614: 24 -//sakexe 0628 (and later): 100 -pet_hair_style: 100 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Maximum user LV to send to client -// (Default is 99.. Never go above 127) -// -// this is only useful if you have adjusted your client -// to expect levels higher then 99 -max_lv: 99 - -// Level required to display an aura. -// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. -// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, -// and only characters with level 150 or more will be reported as having level 99. -aura_lv: 99 - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: no - -// Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: yes - -// Do not display cloth colors for the wedding class? -// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to yes if your cloth palettes -// pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: no - -// Do not display cloth colors for the Xmas class? -// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: no - -// Set this to 1 if your clients have langtype problems and can't display motd properly -motd_type: 0 - -// Show eAthena version to users when the login? -display_version: yes - -// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. -display_hallucination: yes - +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Set here which client version do you accept. Add all values of clients: +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 1: Clients 2004-09-06aSakray and older (packet versions 4-9) +// 2: 2004-09-06aSakexe (version 10) +// 4: 2004-09-21aSakray (version 11) +// 8: 2004-10-11aSakexe (version 12) +// 16: 2004-10-25aSakexe (version 13) +// 32: 2004-11-01aSakexe (version 14) +// 64: 2004-12-06aSakexe (version 15) +// 128: 2005-01-10aSakexe (version 16) +// 256: 2005-05-09aSakexe (version 17) +// 512: 2005-06-28aSakexe (version 18) +// 1024: 2006-04-03aSakexe (version 19) +// default value: 2047 (all clients) +packet_ver_flag: 2047 + +// Minimum delay between whisper/global/party/guild messages (in ms) +// Messages that break this threshold are silently omitted. +min_chat_delay: 0 + +// valid range of dye's and styles on the client +min_hair_style: 0 +max_hair_style: 23 +min_hair_color: 0 +max_hair_color: 8 +min_cloth_color: 0 +max_cloth_color: 4 + +//When set to yes, the damage field in packets sent from woe maps will be set +//to -1, making it impossible for GMs, Bots and Hexed clients to know the +//actual damage caused by attacks. (Note 1) +hide_woe_damage: no + +//"hair style" number that identifies pet. +//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +//This value is always higher than the max hair-style available in said client. +//Known values to work (all 2005 clients): +//older sakexes: 20 +//sakexe 0614: 24 +//sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 14 + +// Maximum user LV to send to client +// (Default is 99.. Never go above 127) +// +// this is only useful if you have adjusted your client +// to expect levels higher then 99 +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. +// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, +// and only characters with level 150 or more will be reported as having level 99. +aura_lv: 99 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: no + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: yes + +// Do not display cloth colors for the wedding class? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to yes if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: no + +// Do not display cloth colors for the Xmas class? +// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: no + +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// Show eAthena version to users when the login? +display_version: yes + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. +display_hallucination: yes + diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf index 83d58af47..4399fc706 100644 --- a/conf-tmpl/battle/drops.conf +++ b/conf-tmpl/battle/drops.conf @@ -1,156 +1,156 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// If an item is dropped, does it go stright into the users inventory? (Note 1) -item_auto_get: no - -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) -mvp_item_first_get_time: 10000 - -// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) (Note 3 applies to the rate settings only) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: no - -// Can the monster's drop rate become 0? (Note 1) -// Defualt: no (as in official servers). -drop_rate0item: no - -// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). - -//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). -drops_by_luk: 0 - -//Alternate System: Your luk affects the drop rates on a relative basis. -//Setting to 100 means each luk adds 1% chance to find items -//(So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) -finding_ore_rate: 100 - -// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) -// This setting has three available values: -// - 0/no: Nothing drops. -// - 1/yes: Only marine spheres drop items. -// - 2: All alchemist summons drop items. -alchemist_summon_reward: 1 - -// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** -// Note: It also announces STEAL skill usage with rare items -// 0 = don't show announces at all -// 1 = show announces for 0.01% drop chance items -// 333 = show announces for 3.33% or lower drop chance items -// 10000 = show announces for all items -rare_drop_announce: 0 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If an item is dropped, does it go stright into the users inventory? (Note 1) +item_auto_get: no + +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +flooritem_lifetime: 60000 + +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +item_first_get_time: 3000 + +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after item_first_get_time elapses) +item_second_get_time: 1000 + +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after the item_second_get_time elapses) +item_third_get_time: 1000 + +// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +mvp_item_first_get_time: 10000 + +// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +// (Takes effect after mvp_item_first_get_time elapses) +mvp_item_second_get_time: 10000 + +// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3) +// (Takes effect after mvp_item_second_get_time elapses) +mvp_item_third_get_time: 2000 + +// Item drop rates (Note 2) (Note 3 applies to the rate settings only) + +// The rate the common items are dropped (Items that are in the ETC tab, besides card) +item_rate_common: 100 +item_rate_common_boss: 100 +item_drop_common_min: 1 +item_drop_common_max: 10000 + +// The rate healing items are dropped (items that restore HP or SP) +item_rate_heal: 100 +item_rate_heal_boss: 100 +item_drop_heal_min: 1 +item_drop_heal_max: 10000 + +// The rate at which usable items (in the item tab) other then healing items are dropped. +item_rate_use: 100 +item_rate_use_boss: 100 +item_drop_use_min: 1 +item_drop_use_max: 10000 + +// The rate at which equipment is dropped. +item_rate_equip: 100 +item_rate_equip_boss: 100 +item_drop_equip_min: 1 +item_drop_equip_max: 10000 + +// The rate at which cards are dropped +item_rate_card: 100 +item_rate_card_boss: 100 +item_drop_card_min: 1 +item_drop_card_max: 10000 + +// The rate adjustment for the MVP items that the MVP gets directly in their inventory +item_rate_mvp: 100 +item_drop_mvp_min: 1 +item_drop_mvp_max: 10000 + +// The rate adjustment for card-granted item drops. +item_rate_adddrop: 100 +item_drop_add_min: 1 +item_drop_add_max: 10000 + +// Rate adjustment for Treasure Box drops (these override all other modifiers) +item_rate_treasure: 100 +item_drop_treasure_min: 1 +item_drop_treasure_max: 10000 + +// Use logarithmic drops? (Note 1) +// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) +// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) +// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: +// Y: Original Drop Rate +// X: Rate drop modifier (eg: item_rate_equip) +// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// -----+--------------------------------------------------------------- +// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 +// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 +// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 +// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 +// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 +// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 +//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 +//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% +//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% +item_logarithmic_drops: no + +// Can the monster's drop rate become 0? (Note 1) +// Defualt: no (as in official servers). +drop_rate0item: no + +// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). + +//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +drops_by_luk: 0 + +//Alternate System: Your luk affects the drop rates on a relative basis. +//Setting to 100 means each luk adds 1% chance to find items +//(So at 100 luk, everything will have double chance of dropping). +drops_by_luk2: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// This setting has three available values: +// - 0/no: Nothing drops. +// - 1/yes: Only marine spheres drop items. +// - 2: All alchemist summons drop items. +alchemist_summon_reward: 1 + +// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** +// Note: It also announces STEAL skill usage with rare items +// 0 = don't show announces at all +// 1 = show announces for 0.01% drop chance items +// 333 = show announces for 3.33% or lower drop chance items +// 10000 = show announces for all items +rare_drop_announce: 0 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf index cdbebe3ec..01d68ab4c 100644 --- a/conf-tmpl/battle/exp.conf +++ b/conf-tmpl/battle/exp.conf @@ -1,108 +1,108 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//Note 4: The max level of classes is specified in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. -//-------------------------------------------------------------- - -// Rate at which exp. is given. (Note 2) (Note 3) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) (Note 3) -job_exp_rate: 100 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: no - -// Setting this can cap the max experience one can get per kill specified as a -// % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, -// it can never give you above half of your current exp bar. -max_exp_gain_rate: 0 - -//Method of calculating earned experience when defeating a monster: -//0 - jAthena's (uses damage given / total damage as damage ratio) -//1 - eAthena's (uses damage given / max_hp as damage ratio) -//NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. -exp_calc_type: 0 - -//Experience increase per attacker. That is, every additional attacker to the -// monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +25*4% -> +100% exp) -exp_bonus_attacker: 25 - -//Max number of attackers at which exp bonus is capped -// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 - -// MVP bonus exp rate. (Note 2) (Note 3) -mvp_exp_rate: 100 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: yes - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies, how much zeny should we penalize them with? (Note 3) -// NOTE: It is a percentage of their zeny, so 100 = 1% -zeny_penalty: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: no - -// Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: no - -// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If no, an equation will be used which preserves statpoints earned/lost -// through external means (ie: stat point buyers/sellers) -use_statpoint_table: yes +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//Note 4: The max level of classes is specified in the exp table. +// See files db/exp.txt and db/exp2.txt to change them. +//-------------------------------------------------------------- + +// Rate at which exp. is given. (Note 2) (Note 3) +base_exp_rate: 100 + +// Rate at which job exp. is given. (Note 2) (Note 3) +job_exp_rate: 100 + +// Turn this on to allow a player to level up more than once from a kill. (Note 1) +multi_level_up: no + +// Setting this can cap the max experience one can get per kill specified as a +// % of the current exp bar. (Every 10 = 1.0%) +// For example, set it to 500 and no matter how much exp the mob gives, +// it can never give you above half of your current exp bar. +max_exp_gain_rate: 0 + +//Method of calculating earned experience when defeating a monster: +//0 - jAthena's (uses damage given / total damage as damage ratio) +//1 - eAthena's (uses damage given / max_hp as damage ratio) +//NOTE: Using type 1 disables the bonus where the first attacker gets +// his share of the exp doubled when multiple people attack the mob. +exp_calc_type: 0 + +//Experience increase per attacker. That is, every additional attacker to the +// monster makes it give this much more experience +// (eg: 5 people attack with 25 here, +25*4% -> +100% exp) +exp_bonus_attacker: 25 + +//Max number of attackers at which exp bonus is capped +// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) +exp_bonus_max_attacker: 12 + +// MVP bonus exp rate. (Note 2) (Note 3) +mvp_exp_rate: 100 + +// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. +// The balance of the exp. rate is best used with 5 to 10) +heal_exp: 0 + +// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. +// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. +resurrection_exp: 0 + +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. +shop_exp: 0 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) +pvp_exp: yes + +// When a player dies, how should we penalize them? +// 0 = No penalty. +// 1 = Lose % of current level when killed. +// 2 = Lose % of total experience when killed. +death_penalty_type: 1 + +// Base exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_base: 100 + +// Job exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_job: 100 + +// When a player dies, how much zeny should we penalize them with? (Note 3) +// NOTE: It is a percentage of their zeny, so 100 = 1% +zeny_penalty: 0 + +// Will display experience gained from killing a monster. (Note 1) +disp_experience: no + +// Will display zeny earned (from mobs, trades, etc) (Note 1) +disp_zeny: no + +// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) +// If no, an equation will be used which preserves statpoints earned/lost +// through external means (ie: stat point buyers/sellers) +use_statpoint_table: yes diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf index 6cc8a3d93..03040032a 100644 --- a/conf-tmpl/battle/gm.conf +++ b/conf-tmpl/battle/gm.conf @@ -1,107 +1,107 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If 'no', commands require exact player name. If 'yes', entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: yes - -// [GM] Can use all skills? (No or mimimum GM level) -gm_all_skill: no - -// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) -gm_all_equipment: no - -// [GM] Can use skills without meeting the required conditions (no -// blue gems? no or minimum GM level to bypass requirements. -gm_skill_unconditional: no - -// [GM] Can join a password protected chat? (No or mimimum GM level) -gm_join_chat: no - -// [GM] Can't be kicked from a chat? (No or mimimum GM level) -gm_kick_chat: no - -// (@) GM Commands available only to GM's? (Note 1) -// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. -// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. -atcommand_gm_only: no - -// Is the character of a GM account set as the object of a display by @ command etc. or not? -hide_GM_session: no - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 -// to disable the ban, set 0 -ban_hack_trade: 5 - -// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. -// Values are from 0 to 100. -// 100: disable information -// 0: send to any people, including normal players -// default: 60, according to GM definition in atcommand_athena.conf -hack_info_GM_level: 60 - -// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. -// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. -// default: 20 (first level after normal player or super'normal' player) -any_warp_GM_min_level: 20 - -// The minimum level for a GM to be unable to distribyte items. -// You should set this to the same level @item is set to in the atcommand.conf -// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players -gm_cant_drop_min_lv: 1 - -//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items -//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. -gm_cant_drop_max_lv: 98 - -// Minimum GM level to see the hp of every player? (Default: 60) -// no/0 can be used to disable it. -disp_hpmeter: 0 - -// At what GM level can users see Account/Character IDs in the @who command? -who_display_aid: 40 - -// Players Titles (check msg_athena.conf for title strings) -// You may assign different titles for your Players and GMs -title_lvl1: 1 -title_lvl2: 10 -title_lvl3: 20 -title_lvl4: 40 -title_lvl5: 50 -title_lvl6: 60 -title_lvl7: 80 -title_lvl8: 99 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// If 'no', commands require exact player name. If 'yes', entering a partial +// name will work, as long as there's only one match from all players in the +// current map server. +partial_name_scan: yes + +// [GM] Can use all skills? (No or mimimum GM level) +gm_all_skill: no + +// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) +gm_all_equipment: no + +// [GM] Can use skills without meeting the required conditions (no +// blue gems? no or minimum GM level to bypass requirements. +gm_skill_unconditional: no + +// [GM] Can join a password protected chat? (No or mimimum GM level) +gm_join_chat: no + +// [GM] Can't be kicked from a chat? (No or mimimum GM level) +gm_kick_chat: no + +// (@) GM Commands available only to GM's? (Note 1) +// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. +// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. +atcommand_gm_only: no + +// Is the character of a GM account set as the object of a display by @ command etc. or not? +hide_GM_session: no + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_hack_trade: 5 + +// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. +// Values are from 0 to 100. +// 100: disable information +// 0: send to any people, including normal players +// default: 60, according to GM definition in atcommand_athena.conf +hack_info_GM_level: 60 + +// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. +// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. +// default: 20 (first level after normal player or super'normal' player) +any_warp_GM_min_level: 20 + +// The minimum level for a GM to be unable to distribyte items. +// You should set this to the same level @item is set to in the atcommand.conf +// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players +gm_cant_drop_min_lv: 1 + +//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items +//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. +gm_cant_drop_max_lv: 98 + +// Minimum GM level to see the hp of every player? (Default: 60) +// no/0 can be used to disable it. +disp_hpmeter: 0 + +// At what GM level can users see Account/Character IDs in the @who command? +who_display_aid: 40 + +// Players Titles (check msg_athena.conf for title strings) +// You may assign different titles for your Players and GMs +title_lvl1: 1 +title_lvl2: 10 +title_lvl3: 20 +title_lvl4: 40 +title_lvl5: 50 +title_lvl6: 60 +title_lvl7: 80 +title_lvl8: 99 diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf index 0d2e5d079..405df0cd7 100644 --- a/conf-tmpl/battle/guild.conf +++ b/conf-tmpl/battle/guild.conf @@ -1,70 +1,70 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: yes - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 - unlimited) -guild_max_castles: 0 - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) -gvg_short_attack_damage_rate: 80 - -// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) -gvg_long_attack_damage_rate: 80 - -// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_weapon_attack_damage_rate: 60 - -// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_magic_attack_damage_rate: 60 - -// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_misc_attack_damage_rate: 60 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// When the emperium is broken with WoE mode on, How Long Before The -// Declaration Of Castle Owner and Removal of Monsters/Players from -// Castle. (in milliseconds) (Note 3) -gvg_eliminate_time: 7000 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer -// P.S 2: This skill is not implemented on official servers, so its only optional -require_glory_guild: no +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: yes + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 - unlimited) +guild_max_castles: 0 + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_short_attack_damage_rate: 80 + +// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_long_attack_damage_rate: 80 + +// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_magic_attack_damage_rate: 60 + +// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_misc_attack_damage_rate: 60 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// When the emperium is broken with WoE mode on, How Long Before The +// Declaration Of Castle Owner and Removal of Monsters/Players from +// Castle. (in milliseconds) (Note 3) +gvg_eliminate_time: 7000 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer +// P.S 2: This skill is not implemented on official servers, so its only optional +require_glory_guild: no diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf index c44fbc7bc..773d37471 100644 --- a/conf-tmpl/battle/homunc.conf +++ b/conf-tmpl/battle/homunc.conf @@ -1,37 +1,37 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: 0 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate a homunculus will get friendly by feeding it. (Note 2) +homunculus_friendly_rate: 100 + +// Intimacy needed to use Evolved Vanilmirth's Bio Explosion +hvan_explosion_intimate: 45000 + +// Show stat growth to the owner when an Homunculus levels up +homunculus_show_growth: 0 diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index 533cac81d..98f1a7034 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -1,87 +1,87 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) -vending_max_value: 1000000000 - -// Show the buyer's name when successfully vended an item -buyer_name: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: no - -// Do created holy waters have the maker's name on it? (Note 1) -holywater_name_input: no - -// Do created poison bottles have the maker's name on it? (Note 1) -cdp_name_input: no - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: yes - -// Are summoned monsters level greater then your base level? (dead branches) (Note 1) -random_monster_checklv: yes - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: yes - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: no - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -//For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: no +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) +vending_max_value: 1000000000 + +// Show the buyer's name when successfully vended an item +buyer_name: yes + +// Forging success rate. (Note 2) +weapon_produce_rate: 100 + +// Prepare Potion success rate. (Note 2) +potion_produce_rate: 100 + +// Do produced items have the maker's name on them? (Note 1) +produce_item_name_input: yes + +// Do produced potions have the maker's name on them? (Note 1) +produce_potion_name_input: yes + +// Do crafted arrows have the maker's name on them? (Note 1) +making_arrow_name_input: no + +// Do created holy waters have the maker's name on it? (Note 1) +holywater_name_input: no + +// Do created poison bottles have the maker's name on it? (Note 1) +cdp_name_input: no + +// Is a monster summoned via dead branch aggressive? (Note 1) +dead_branch_active: yes + +// Are summoned monsters level greater then your base level? (dead branches) (Note 1) +random_monster_checklv: yes + +// Can any player equip any item regardless of the gender restrictions +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +ignore_items_gender: yes + +// Item check? (Note 1) +// On map change it will check for items not tagged as "available" and +// auto-delete them from inventory/cart. +// NOTE: An item is not available if it was not loaded from the item_db or you +// specify it as unavailable in db/item_avail.txt +item_check: no + +// How much time must pass between item uses? +// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms +// On officials this is 0, but it's set to 100ms as a measure against bots/macros. +item_use_interval: 100 + +//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). +//For example, if left at 50. An item can give bNoMagicDamage,40; +// which reduces magic damage by 40%, but does not blocks status changes. +gtb_sc_immunity: 50 + +// Enable autospell card effects to stack? +// NOTE: Different cards that grant the same skill will both +// always work independently of each other regardless of setting. +autospell_stacking: no diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index 53d800f1c..cddeb0d8b 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -1,142 +1,142 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a -// manner penalty of 5 each time they kill another player (see manner_system -// config to adjust how this will affect players) -pk_mode: 0 - -//Manner/karma system configuration. Specifies how does negative manner -//(red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -//16: Disables room creation (chatrooms and vending shops) -manner_system: 15 - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// For PK Server Mode. It specifies the maximum level difference between -// players to let them attack each other. 0 disables said limit. -pk_level_range: 0 - -// For PK servers. Damage adjustment settings, these follow the same logic -// as their WoE counterparts (see guild.conf) -pk_short_attack_damage_rate: 80 -pk_long_attack_damage_rate: 70 -pk_weapon_attack_damage_rate: 60 -pk_magic_attack_damage_rate: 60 -pk_misc_attack_damage_rate: 60 - -// Display skill usage/errors in console? (for debug only) (default: off) (Note 4) -skill_log: 0 - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display save log? (for debug only) (default: off) (Note 1) -save_log: off - -// Display errors? (for debug only) (default: off) (Note 1) -error_log: on - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - -// You can turn the following 5 settings off if you don't need them, -// or if you're experiencing problems with GRF loading -// -// Override item names from GRF file? (Note 1) -item_name_override_grffile: no -// -// Override item equip positions from GRF file? (Note 1) -item_equip_override_grffile: no -// -// Override item slots from GRF file? (Note 1) -item_slots_override_grffile: no -// -// Override 'indoors' mapflags from GRF file? (Note 1) -indoors_override_grffile: no -// -// Override SP used per level from GRF file? (Note 1) -// Turn this off if you have a customised skill_require_db.txt -skill_sp_override_grffile: no -// -// Read card illustrations from GRF file? (Note 1) -cardillust_read_grffile: yes - -// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on -// top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: no - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7200000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) (Note 3) -day_duration: 0 - -// Define duration in msec of the night (default: 1800000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) (Note 3) -night_duration: 0 - -// Using duel on pvp-maps -duel_allow_pvp: no - -// Using duel on gvg-maps -duel_allow_gvg: no - -// Allow using teleport/warp when dueling -duel_allow_teleport: no - -// Autoleave duel when die -duel_autoleave_when_die: yes - -// Delay between using @duel in minutes -duel_time_interval: 60 - -// Restrict duel usage to same map -duel_only_on_same_map: no - -// Determines max number of characters that can stack within a single cell. -// NOTE: For this setting to make effect you have to use a server compiled with -// Cell Stack Limit support (see src/map/map.h) -cell_stack_limit: 1 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// manner penalty of 5 each time they kill another player (see manner_system +// config to adjust how this will affect players) +pk_mode: 0 + +//Manner/karma system configuration. Specifies how does negative manner +//(red no chat bubble) affects players (add as needed): +// 0: No penalties. +// 1: Disables chatting (includes whispers, party/guild msgs, etc) +// 2: Disables skill usage +// 4: Disables commands usage +// 8: Disables item usage/picking/dropping +//16: Disables room creation (chatrooms and vending shops) +manner_system: 15 + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// For PK Server Mode. It specifies the maximum level difference between +// players to let them attack each other. 0 disables said limit. +pk_level_range: 0 + +// For PK servers. Damage adjustment settings, these follow the same logic +// as their WoE counterparts (see guild.conf) +pk_short_attack_damage_rate: 80 +pk_long_attack_damage_rate: 70 +pk_weapon_attack_damage_rate: 60 +pk_magic_attack_damage_rate: 60 +pk_misc_attack_damage_rate: 60 + +// Display skill usage/errors in console? (for debug only) (default: off) (Note 4) +skill_log: 0 + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// +// Override item names from GRF file? (Note 1) +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +// It will also run on start-up a warp-check to print out which warp points lead directly on +// top of on-touch npcs (which can lead to infinite loopback warping situations) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Restrict duel usage to same map +duel_only_on_same_map: no + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 7549ea3e8..1ea2c822e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -1,209 +1,209 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) -mvp_hp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// Defines various mob AI related settings. The mask bits are -// (add to include multiple settings): -// 0x001: When enabled mobs will update their target cell every few iterations -// (normally they never update their target cell until they reach it while -// chasing) -// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they -// are attacked and they can't attack back regardless of how they were -// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated -// if they can't melee reach the target (eg: sniping) -// 0x004: If not set, mobs that can change target only do so when melee attacked -// (distance player/mob < 3), otherwise mobs may change target and chase -// ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: If set, when a mob loses track of their target, they stop walking -// inmediately. Otherwise, they continue to their last target tile. When -// set mobs also scatter as soon as they lose their target. Use this mode -// to make it much harder to mob-train by hiding and collecting them on a -// single spot (ie: GrimTooth training) -// 0x010: If set, mob skills defined for friends will also trigger on themselves. -// 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vecinity -// of players. -// 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_npc_warp below) -// 0x080: When set, aggressive mobs will give the same priority to Homuns and -// players and will go after the closest target instead of always picking -// the homunculus -// 0x100: When set, a mob will pick a random skill from it's list and start from -// that instead of checking skills in orders (when unset, if a mob has too -// many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will be applied to all entries of -// the same skill, instead of only that particular entry (eg: Mob has heal -// on six lines for different conditions, when set, whenever one of the six -// trigger, all of them will share the delay) -// Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 - -// Should mobs be able to be warped (add as needed)? -// 0: Disable. -// 1: Enable mob-warping when standing on NPC-warps -// 2: Enable mob-warping when standing on Priest Warp Portals -// 4: Disable warping when the target map is a 'nobranch' map. -mob_warp: 0 - -// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 - -// Chase Range is the base minimum-chase that a mob gives before giving up -// (as long as the target is outside their field of view). This is the range3 -// column in the mob_db. (Note 2) -chase_range_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes - -// Should the mob_db names override the mob names specified in the spawn files? -// 0: No -// 1: always use the mob_db Name column (english mob name) -// 2: always use the mob_db JName column (original Kro mob name) -override_mob_names: 0 - -// Monster damage delay rate (Note 1) -// Setting to no/0 is like they always have endure. -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Chance of mob casting a skill (Note 2) -// Higher rates lead to 100% mob skill usage with no/few normal attacks. -// Set to 0 to disable mob skills. -mob_skill_rate: 100 - -// Mob skill delay adjust (Note 2) -// After a mob has casted a skill, there is a delay before being able to -// re-cast it. Note that skills with a delay of 0 can't be affected by this -// setting. -mob_skill_delay: 100 - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with inmediate respawn (most normal mobs) -mob_spawn_delay: 100 -plant_spawn_delay: 100 -boss_spawn_delay: 100 - -// Should mobs not spawn within the viewing range of players? -// 0 is disabled, otherwise it is the number of retries before giving up -// and spawning the mob within player-view anyway, unless the max (100) is used, -// in which case the mob will not be spawned, and it'll be retried again in -// 5 seconds. -// NOTE: This has no effect on mobs that always spawn on the very same cell -// (like ant eggs) except if you set it to the max. -no_spawn_on_player: 0 - -// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to yes, all monsters will have a random respawn spot across the whole -// map regardless of what the mob-spawn file says. -force_random_spawn: no - -// Do summon slaves inherit the passive/aggressive traits of their master? -// 0: No, retain original mode. -// 1: Slaves are always aggressive. -// 2: Slaves are always passive. -// 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 - -// Do summon slaves have the same walking speed as their master? -// NOTE: The default is 3 for official servers. -// 0: Never. -// 1: If the master can walk -// 2: If the master can't walk (even motionless mobs have a speed -// entry in their mob_db) -// 3: Always -slaves_inherit_speed: 3 - -// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a -// chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: yes - -// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? -// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: yes - -// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the -// mob has a skill that is triggered by skill C, then A will be the target of -// the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: no - -// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) -monster_class_change_full_recover: no - -// Display some mob info next to their name? (add as needed) -// (does not works on guardian or emperium) -// 1: Display mob HP (Hp/MaxHp format) -// 2: Display mob HP (Percent of full life format) -// 4: Display mob's level -show_mob_info: 0 - -// Zeny from mobs -zeny_from_mobs: no - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) -// NOTE: Does not apply to WoE Guardians. -mobs_level_up: no -mobs_level_up_exp_rate: 1 - -// Dynamic Mobs Options -// Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: yes - -// Remove Mobs even if they are hurt -mob_remove_damaged: yes - -// Delay before removing mobs from empty maps (default 5 min = 300 secs) -mob_remove_delay: 300000 - -// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) -// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. -mob_clear_delay: 0 - -// Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) -// Type 0: On the player that did the most damage to the mob. -// NOTE: This affects who gains the Castle when the Emperium is broken. -mob_npc_event_type: 1 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) +mvp_hp_rate: 100 + +// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) +monster_hp_rate: 100 + +// The maximum attack speed of a monster +monster_max_aspd: 199 + +// Defines various mob AI related settings. The mask bits are +// (add to include multiple settings): +// 0x001: When enabled mobs will update their target cell every few iterations +// (normally they never update their target cell until they reach it while +// chasing) +// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they +// are attacked and they can't attack back regardless of how they were +// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated +// if they can't melee reach the target (eg: sniping) +// 0x004: If not set, mobs that can change target only do so when melee attacked +// (distance player/mob < 3), otherwise mobs may change target and chase +// ranged attackers. This flag also overrides the 'provoke' target. +// 0x008: If set, when a mob loses track of their target, they stop walking +// inmediately. Otherwise, they continue to their last target tile. When +// set mobs also scatter as soon as they lose their target. Use this mode +// to make it much harder to mob-train by hiding and collecting them on a +// single spot (ie: GrimTooth training) +// 0x010: If set, mob skills defined for friends will also trigger on themselves. +// 0x020: When set, the monster ai is executed for all monsters in maps that +// have players on them, instead of only for mobs who are in the vecinity +// of players. +// 0x040: When set, when the mob's target changes map, the mob will walk towards +// any npc-warps in it's sight of view (use with mob_npc_warp below) +// 0x080: When set, aggressive mobs will give the same priority to Homuns and +// players and will go after the closest target instead of always picking +// the homunculus +// 0x100: When set, a mob will pick a random skill from it's list and start from +// that instead of checking skills in orders (when unset, if a mob has too +// many skills, the ones near the end will rarely get selected) +// 0x200: When set, a mob's skill re-use delay will be applied to all entries of +// the same skill, instead of only that particular entry (eg: Mob has heal +// on six lines for different conditions, when set, whenever one of the six +// trigger, all of them will share the delay) +// Example: 0x140 -> Chase players through warps + use skills in random order. +monster_ai: 0 + +// Should mobs be able to be warped (add as needed)? +// 0: Disable. +// 1: Enable mob-warping when standing on NPC-warps +// 2: Enable mob-warping when standing on Priest Warp Portals +// 4: Disable warping when the target map is a 'nobranch' map. +mob_warp: 0 + +// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) +view_range_rate: 100 + +// Chase Range is the base minimum-chase that a mob gives before giving up +// (as long as the target is outside their field of view). This is the range3 +// column in the mob_db. (Note 2) +chase_range_rate: 100 + +// Allow monsters to be aggresive and attack first? (Note 1) +monster_active_enable: yes + +// Should the mob_db names override the mob names specified in the spawn files? +// 0: No +// 1: always use the mob_db Name column (english mob name) +// 2: always use the mob_db JName column (original Kro mob name) +override_mob_names: 0 + +// Monster damage delay rate (Note 1) +// Setting to no/0 is like they always have endure. +monster_damage_delay_rate: 100 + +// Looting monster actions. +// 0 = Monster will consume the item. +// 1 = Monster will not consume the item. +monster_loot_type: 0 + +// Chance of mob casting a skill (Note 2) +// Higher rates lead to 100% mob skill usage with no/few normal attacks. +// Set to 0 to disable mob skills. +mob_skill_rate: 100 + +// Mob skill delay adjust (Note 2) +// After a mob has casted a skill, there is a delay before being able to +// re-cast it. Note that skills with a delay of 0 can't be affected by this +// setting. +mob_skill_delay: 100 + +// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) +mob_count_rate: 100 + +// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) +//Note: This does not affects mobs with inmediate respawn (most normal mobs) +mob_spawn_delay: 100 +plant_spawn_delay: 100 +boss_spawn_delay: 100 + +// Should mobs not spawn within the viewing range of players? +// 0 is disabled, otherwise it is the number of retries before giving up +// and spawning the mob within player-view anyway, unless the max (100) is used, +// in which case the mob will not be spawned, and it'll be retried again in +// 5 seconds. +// NOTE: This has no effect on mobs that always spawn on the very same cell +// (like ant eggs) except if you set it to the max. +no_spawn_on_player: 0 + +// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) +// If set to yes, all monsters will have a random respawn spot across the whole +// map regardless of what the mob-spawn file says. +force_random_spawn: no + +// Do summon slaves inherit the passive/aggressive traits of their master? +// 0: No, retain original mode. +// 1: Slaves are always aggressive. +// 2: Slaves are always passive. +// 3: Same as master's aggressive/passive state. +slaves_inherit_mode: 2 + +// Do summon slaves have the same walking speed as their master? +// NOTE: The default is 3 for official servers. +// 0: Never. +// 1: If the master can walk +// 2: If the master can't walk (even motionless mobs have a speed +// entry in their mob_db) +// 3: Always +slaves_inherit_speed: 3 + +// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a +// chance of triggering the master's autospell cards? (Note 1) +summons_trigger_autospells: yes + +// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? +// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists +retaliate_to_master: yes + +// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) +// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// mob has a skill that is triggered by skill C, then A will be the target of +// the skill, otherwise B will be targetted by the reaction skill. +mob_changetarget_byskill: no + +// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) +monster_class_change_full_recover: no + +// Display some mob info next to their name? (add as needed) +// (does not works on guardian or emperium) +// 1: Display mob HP (Hp/MaxHp format) +// 2: Display mob HP (Percent of full life format) +// 4: Display mob's level +show_mob_info: 0 + +// Zeny from mobs +zeny_from_mobs: no + +// Monsters level up (monster will level up each time a player is killed and they will grow stronger) +// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) +// NOTE: Does not apply to WoE Guardians. +mobs_level_up: no +mobs_level_up_exp_rate: 1 + +// Dynamic Mobs Options +// Use dynamic mobs? (recommended for small-medium sized servers) +dynamic_mobs: yes + +// Remove Mobs even if they are hurt +mob_remove_damaged: yes + +// Delay before removing mobs from empty maps (default 5 min = 300 secs) +mob_remove_delay: 300000 + +// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) +// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. +mob_clear_delay: 0 + +// Defines on who the mob npc_event gets executed when a mob is killed. +// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) +// Type 0: On the player that did the most damage to the mob. +// NOTE: This affects who gains the Castle when the Emperium is broken. +mob_npc_event_type: 1 diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf index 268f8b1d8..5e18867e2 100644 --- a/conf-tmpl/battle/party.conf +++ b/conf-tmpl/battle/party.conf @@ -1,65 +1,65 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// If someone loots, show name in party? (Note 1) -show_steal_in_same_party: no - -// Interval before updating the party-member map mini-dots (milliseconds) -party_update_interval: 1000 - -// Method used to update party-mate hp-bars: -// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) -// 1: eAthena - bar is updated with the party map dots (up to 1 second delay) -party_hp_mode: 0 - -// When 'Party Share' item sharing is enabled in a party, -// tell the picker which party-member received the item? (Note 1) -show_party_share_picker: no - -// Method of distribution when item party share is enabled in a party: -// -// 0: Normal (item goes to a random party member) -// 1: Item Share is disabled for non-mob drops (player/pet drops) -// 2: Round Robin (items are distributed evenly and in order among members) -// 3: 1+2 -party_item_share_type: 0 - -// Is exp sharing disabled for idle members in the party? -// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters in a chat/vending are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: no - -// Give additional experience bonus per party-member involved on even-share parties? -// (eg: If set to 10, a even-share party of 5 people will receive +40% exp) -party_even_share_bonus: 0 - -// If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penalty: yes +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If someone loots, show name in party? (Note 1) +show_steal_in_same_party: no + +// Interval before updating the party-member map mini-dots (milliseconds) +party_update_interval: 1000 + +// Method used to update party-mate hp-bars: +// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) +// 1: eAthena - bar is updated with the party map dots (up to 1 second delay) +party_hp_mode: 0 + +// When 'Party Share' item sharing is enabled in a party, +// tell the picker which party-member received the item? (Note 1) +show_party_share_picker: no + +// Method of distribution when item party share is enabled in a party: +// +// 0: Normal (item goes to a random party member) +// 1: Item Share is disabled for non-mob drops (player/pet drops) +// 2: Round Robin (items are distributed evenly and in order among members) +// 3: 1+2 +party_item_share_type: 0 + +// Is exp sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters in a chat/vending are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Give additional experience bonus per party-member involved on even-share parties? +// (eg: If set to 10, a even-share party of 5 people will receive +40% exp) +party_even_share_bonus: 0 + +// If a party uses a skill with penalties do they apply? (Note 1) +party_skill_penalty: yes diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf index 9d02eb1f1..e201ed840 100644 --- a/conf-tmpl/battle/pet.conf +++ b/conf-tmpl/battle/pet.conf @@ -1,92 +1,92 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// Can you name a pet more then once? (Note 1) -pet_rename: no - -// The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: no - -// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: no - -// Minimum intimacy necessary for a pet to support their master. Default is 900 -// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. -// At max (1000) support rate is 150%. -pet_support_min_friendly: 900 - -// Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or -// pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: no - -// Rate at which a pet will support it's owner in battle. (Note 2) -// Affects pet_attack_support & pet_damage_support. -pet_support_rate: 100 - -// Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Pet leveling system. Use 0 to disable (default). -// When enabled, a pet's level is a fixed % of the master's. (Note 2) -// If 200%, pet has double level, if 50% pet has half your level, etc. -pet_lv_rate: 0 - -// When pet leveling is enabled, what is the max stats for pets? -pet_max_stats: 99 - -// When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you -// enable pet_str, their max damage is then their base_atk + pet_max_atk2 -pet_max_atk1: 500 -pet_max_atk2: 1000 - -// Are pets disabled during Guild Wars? -// If set to yes, pets are automatically returned to egg when entering castles during WoE times -// and hatching is forbidden within as well. -pet_disable_in_gvg: no +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate for catching pets (Note 2) +pet_catch_rate: 100 + +// Can you name a pet more then once? (Note 1) +pet_rename: no + +// The rate a pet will get friendly by feeding it. (Note 2) +pet_friendly_rate: 100 + +// The rate at which a pet will become hungry. (Note 2) +pet_hungry_delay_rate: 100 + +// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) +// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. +pet_hungry_friendly_decrease: 5 + +// Does the pet need its equipment before it does its skill? (Note 1) +pet_equip_required: yes + +// When the master attacks a monster, whether or not the pet will also attack. (Note 1) +pet_attack_support: no + +// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) +pet_damage_support: no + +// Minimum intimacy necessary for a pet to support their master. Default is 900 +// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. +// At max (1000) support rate is 150%. +pet_support_min_friendly: 900 + +// Whether or not the pet's will use skills. (Note 1) +// Note: Offensive pet skills need at least pet_attack_support or +// pet_damage_support to work (they trigger while the pet is attacking). +pet_status_support: no + +// Rate at which a pet will support it's owner in battle. (Note 2) +// Affects pet_attack_support & pet_damage_support. +pet_support_rate: 100 + +// Does the pets owner receive exp from the pets damage? +pet_attack_exp_to_master: no + +// The rate exp. is gained from the pet attacking monsters +pet_attack_exp_rate: 100 + +// Pet leveling system. Use 0 to disable (default). +// When enabled, a pet's level is a fixed % of the master's. (Note 2) +// If 200%, pet has double level, if 50% pet has half your level, etc. +pet_lv_rate: 0 + +// When pet leveling is enabled, what is the max stats for pets? +pet_max_stats: 99 + +// When pet leveling is enabled, these are the imposed caps on +// min/max damage. Note that these only cap atk1 and atk2, if you +// enable pet_str, their max damage is then their base_atk + pet_max_atk2 +pet_max_atk1: 500 +pet_max_atk2: 1000 + +// Are pets disabled during Guild Wars? +// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// and hatching is forbidden within as well. +pet_disable_in_gvg: no diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf index 3e816a40b..fbec77f15 100644 --- a/conf-tmpl/battle/player.conf +++ b/conf-tmpl/battle/player.conf @@ -1,147 +1,147 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is 'yes' on official servers) -left_cardfix_to_right: yes - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When set to yes, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -// Default: yes [Kevin] -player_skillup_limit: yes - -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. -quest_skill_reset: no - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// If you attack a monster, it will attack you back regaurdless of this setting. (I think) -player_invincible_time: 5000 - -// The time interval for HP to restore naturally. (in milliseconds) (Note 3) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) (Note 3) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) (Note 3) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) (Note 3) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) (Note 3) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Max armor def/mdef -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. (Note 3) -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: no - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: yes - - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -friend_auto_add: no - -// Are other requests accepted during [various things[party,guild]] a request or not? -// It does not accept by no accepted by yes. -invite_request_check: yes - -// Players' will drop a 'Skull' when killed? -// 1 - Dropped only in PvP maps -// 2 - Dropped in all situations -// 0 - Disabled -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) +// (It is 'yes' on official servers) +left_cardfix_to_right: yes + +// The amount of HP a player will respawn with, 0 is default. +// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) +restart_hp_rate: 0 + +// The amount of SP a player will respawn with, 0 is default. +// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) +restart_sp_rate: 0 + +// Can a normal player by-pass the skill tree? (Note 1) +player_skillfree: no + +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// skills, and forces novice skill points to be put into the basic skill. (Note 1) +// Default: yes [Kevin] +player_skillup_limit: yes + +// Quest skills can be learned? (Note 1) +// Setting this to yes can open an exploit on your server! +quest_skill_learn: no + +// When skills are reset, quest skills are reset as well? (Note 1) +// Setting this to yes can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. +quest_skill_reset: no + +// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) +basic_skill_check: yes + +// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) +// That is, when you go to a map and don't move, how long before the monsters will notice you. +// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +player_invincible_time: 5000 + +// The time interval for HP to restore naturally. (in milliseconds) (Note 3) +natural_healhp_interval: 6000 + +// The time interval for SP to restore naturally. (in milliseconds) (Note 3) +natural_healsp_interval: 8000 + +// Automatic healing skill's time interval. (in milliseconds) (Note 3) +natural_heal_skill_interval: 10000 + +// The maximum weight for a character to carry when the character stops healing naturally. (in %) +natural_heal_weight_rate: 50 + +// Maximum atk speed. (Default 190, Highest allowed 199) +max_aspd: 190 + +// Maximum walk speed rate (200 would be capped to twice the normal speed) +max_walk_speed: 300 + +// Maximum HP. (Default is 1000000) (Note 3) +max_hp: 1000000 + +// Maximum SP. (Default is 1000000) (Note 3) +max_sp: 1000000 + +// Max limit of char stats. (agi, str, etc.) +max_parameter: 99 + +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 + +// Max armor def/mdef +// NOTE: does not affects skills and status effects like Mental Strength +// If weapon_defense_type is non-zero, it won't apply to max def. +// If magic_defense_type is non-zero, it won't apply to max mdef. +max_def: 99 + +// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, +// the remaining is converted to vit def/int mdef using this multiplier +// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) +over_def_bonus: 0 + +// Max weight carts can hold. (Note 3) +max_cart_weight: 8000 + +// Prevent logout of players after being hit for how long (in ms, 0 disables)? +prevent_logout: 10000 + +// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) +show_hp_sp_drain: no + +// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) +show_hp_sp_gain: yes + + +// If set, when A accepts B as a friend, B will also be added to A's friend +// list, otherwise, only A appears in B's friend list. +friend_auto_add: no + +// Are other requests accepted during [various things[party,guild]] a request or not? +// It does not accept by no accepted by yes. +invite_request_check: yes + +// Players' will drop a 'Skull' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled +bone_drop: 0 + +// Do mounted (on Peco) characters increase their size +// 0 = no +// 1 = only Normal Classes on Peco have Big Size +// 2 = only Baby Classes on Peco have Medium Size +// 3 = both Normal Classes on Peco have Big Size +// and Baby Classes on Peco have Medium Size +character_size: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index f0c78c814..233069a85 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -1,278 +1,278 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Is the delay time dependant on the caster's AGI? (Note 1) -// Note: On Official servers no stat affects delay time -delay_dependon_agi: no - -// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// Default skill delay for non-weapon based skills which have no delay specified. -// This delay is also the min can't walk delay of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will -// appear to "teleport" afterwards. -default_skill_delay: 300 - -//Completely disable skill delay of the following types (Note 4) -//NOTE: By default mobs don't have the skill delay as specified in the skill -// database, but follow their own 'reuse' skill delay which is specified on -// the mob skill db. When set, the delay for all skills become -// min_skill_delay_limit. -no_skill_delay: 2 - -// At what dex does the cast time become zero (instacast) -// If delay_dependon_agi is enabled, this is also the amount of agi required -// for zero delay on skills. -castrate_dex_scale: 150 - -// Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: yes - -// Range added to skills after their cast time finishes. -// Decides how far away the target can walk away after the skill began casting before the skill fails. -// 0 disables this range checking (default) -//skill_add_range: 15 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - -// Does the distance between caster and target define if the skill is a ranged skill? (Note 4) -// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). -// Default 14 (mobs + pets + homun) -skillrange_by_distance: 14 - -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. -skillrange_from_weapon: 14 - -// Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have -// no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: yes - -// Should ground placed skills be removed as soon as the caster dies? [Note 4] -clear_skills_on_death: 0 - -// Should ground placed skills be removed when the caster changes maps? [Note 4] -clear_skills_on_warp: 15 - -//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. -defunit_not_enemy: no - -// Do skills do at least 'hits' damage when they don't miss/are blocked? -//(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. -skill_min_damage: 6 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Use alternate auto Counter Attack Skill Type? (Note 4) -// For those characters on which it is set, 100% Critical, -// Otherwise it disregard DEF and HIT+20, CRI*2 -auto_counter_type: 15 - -// Can ground skills be placed on top of each other? (Note 4) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of -// other skills, this setting will override that. (skill_unit_db) -skill_reiteration: 0 - -// Can ground skills NOT be placed underneath/near players/monsters? (Note 4) -// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) -skill_nofootset: 1 - -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4) -// Default on official servers: yes for player-traps -gvg_traps_target_all: 1 - -// Some traps settings (add as necessary): -// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. -// (Invisible traps can be revealed through Hunter's Detecting skill) -traps_setting: 0 - -// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) -// 1: Enable players to damage the floras outside of versus grounds. -// 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already -// one hydra out) -summon_flora_setting: 3 - -// Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) -skill_wall_check: yes - -// When cloaking, Whether the wall is checked or not. (Note 1) -// Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). -// Add the settings as required, being hit always uncloaks you. -// -// 0 = doesn't check for walls -// 1 = Check for walls -// 2 = Cloaking is not cancelled when attacking. -// 4 = Cloaking is not cancelled when using skills -player_cloak_check_type: 1 -monster_cloak_check_type: 4 - -// Can't place unlimited land skills at the same time (Note 4) -land_skill_limit: 1 - -//Determines which kind of skill-failed messages should be sent: -// 1 - Disable all skill-failed messages. -// 2 - Disable skill-failed messages due to can-act delays. -// 4 - Disable failed message from Snatcher -// 8 - Disable failed message from Envenom -display_skill_fail: 0 - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: no - -// What should the wizard's "Sense" skill display on the defense fields? -// 0: Do not show defense -// 1: Base defense -// 2: Vit/Int defense -// 3: Both (the addition of both) [default] -sense_type: 3 - -// Which finger offensive style can be used? -// 0 = Aegis style -// 1 = Athena style -finger_offensive_type: 0 - -// Number of hits at a time that undead/fire elemental enemies receive from firewall. -// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system -// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. -// A value of 5 would suffice for a vertical firewall to take full effect on undead. -firewall_hits_on_undead: 5 - -// Grandcross Settings (Dont mess with these) -// If set to no, hit interval is increased based on the amount of mobs standing on the same cell -// (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: no - -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - -// Remove trap type -// 0 - Aegis system : Returns 1 'Trap' item -// 1 - Athena system : Allows the returned item and amount to be defined -skill_removetrap_type: 0 - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// Use kRO new steal formula? -skill_steal_type: yes - -// How many times you could try to steal from a mob. -// Note: It helps to avoid stealing exploit on monsters with few rare items -// Use 0 to disable (max allowed value is 255) -skill_steal_max_tries: 0 - -// Can Rogues plagiarize advanced job skills -// 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone -// Official servers setting: 2 -copyskill_restrict: 2 - -// Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: no - -// Level and Strength of "MVP heal". When someone casts a heal of this level or -// above, the heal formula is bypassed and this value is used instead. -max_heal: 9999 -max_heal_lv: 11 - -// Emergency Recall Guild Skill setting (add as appropiate). -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill is usable outside of woe. -// 2: Skill is usable during woe. -// 4: Skill is usable outside of GvG grounds -// 8: Skill is usable on GvG grounds -//16: Disable skill from "nowarpto" maps -// (it will work on GVG castles even if they are set to nowarpto, though) -emergency_call: 31 - -// Guild Aura Skills setting (add as appropiate). -// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill works outside of woe. -// 2: Skill works during woe. -// 4: Skill works outside of GvG grounds -// 8: Skill works on GvG grounds -//16: Disable skill from affecting Guild Master -guild_aura: 31 - -// Max Possible Level of Monster skills -// Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100 - -// Allows players to skip menu when casting Teleport level 1 -// Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: no - -// Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: no - -// Allow use of ES-type magic on players? -allow_es_magic_player: no - -//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_miracle_skill_ratio: 1 - -//Miracle of the Sun, Moon and Stars skill duration in miliseconds -sg_miracle_skill_min_duration: 3600000 -sg_miracle_skill_max_duration: 9000000 - -//Angel of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_angel_skill_ratio: 10 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time dependant on the caster's AGI? (Note 1) +// Note: On Official servers no stat affects delay time +delay_dependon_agi: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// Default skill delay for non-weapon based skills which have no delay specified. +// This delay is also the min can't walk delay of all skills. +// NOTE: Do not set this too low, if a character starts moving too soon after +// doing a skill, the client will not update this, and the player/mob will +// appear to "teleport" afterwards. +default_skill_delay: 300 + +//Completely disable skill delay of the following types (Note 4) +//NOTE: By default mobs don't have the skill delay as specified in the skill +// database, but follow their own 'reuse' skill delay which is specified on +// the mob skill db. When set, the delay for all skills become +// min_skill_delay_limit. +no_skill_delay: 2 + +// At what dex does the cast time become zero (instacast) +// If delay_dependon_agi is enabled, this is also the amount of agi required +// for zero delay on skills. +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +// 0 disables this range checking (default) +//skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Does the distance between caster and target define if the skill is a ranged skill? (Note 4) +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Default 14 (mobs + pets + homun) +skillrange_by_distance: 14 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: 14 + +// Should a check on the caster's status be performed in all skill attacks? +// When set to yes, meteors, storm gust and any other ground skills will have +// no effect while the caster is unable to fight (eg: stunned). +skill_caster_check: yes + +// Should ground placed skills be removed as soon as the caster dies? [Note 4] +clear_skills_on_death: 0 + +// Should ground placed skills be removed when the caster changes maps? [Note 4] +clear_skills_on_warp: 15 + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Use alternate auto Counter Attack Skill Type? (Note 4) +// For those characters on which it is set, 100% Critical, +// Otherwise it disregard DEF and HIT+20, CRI*2 +auto_counter_type: 15 + +// Can ground skills be placed on top of each other? (Note 4) +// By default, skills with UF_NOREITERATION set cannot be stacked on top of +// other skills, this setting will override that. (skill_unit_db) +skill_reiteration: 0 + +// Can ground skills NOT be placed underneath/near players/monsters? (Note 4) +// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) +skill_nofootset: 1 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4) +// Default on official servers: yes for player-traps +gvg_traps_target_all: 1 + +// Some traps settings (add as necessary): +// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. +// (Invisible traps can be revealed through Hunter's Detecting skill) +traps_setting: 0 + +// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) +// 1: Enable players to damage the floras outside of versus grounds. +// 2: Disable having different types out at the same time +// (eg: forbid summoning anything except hydras when there's already +// one hydra out) +summon_flora_setting: 3 + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +skill_wall_check: yes + +// When cloaking, Whether the wall is checked or not. (Note 1) +// Note: When the skill does not checks for walls, you will always be considered +// as if you had a wall-next to you (you always get the wall-based speed). +// Add the settings as required, being hit always uncloaks you. +// +// 0 = doesn't check for walls +// 1 = Check for walls +// 2 = Cloaking is not cancelled when attacking. +// 4 = Cloaking is not cancelled when using skills +player_cloak_check_type: 1 +monster_cloak_check_type: 4 + +// Can't place unlimited land skills at the same time (Note 4) +land_skill_limit: 1 + +//Determines which kind of skill-failed messages should be sent: +// 1 - Disable all skill-failed messages. +// 2 - Disable skill-failed messages due to can-act delays. +// 4 - Disable failed message from Snatcher +// 8 - Disable failed message from Envenom +display_skill_fail: 0 + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 5 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// How many times you could try to steal from a mob. +// Note: It helps to avoid stealing exploit on monsters with few rare items +// Use 0 to disable (max allowed value is 255) +skill_steal_max_tries: 0 + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Level and Strength of "MVP heal". When someone casts a heal of this level or +// above, the heal formula is bypassed and this value is used instead. +max_heal: 9999 +max_heal_lv: 11 + +// Emergency Recall Guild Skill setting (add as appropiate). +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill is usable outside of woe. +// 2: Skill is usable during woe. +// 4: Skill is usable outside of GvG grounds +// 8: Skill is usable on GvG grounds +//16: Disable skill from "nowarpto" maps +// (it will work on GVG castles even if they are set to nowarpto, though) +emergency_call: 31 + +// Guild Aura Skills setting (add as appropiate). +// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill works outside of woe. +// 2: Skill works during woe. +// 4: Skill works outside of GvG grounds +// 8: Skill works on GvG grounds +//16: Disable skill from affecting Guild Master +guild_aura: 31 + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no + +// Allow use of ES-type magic on players? +allow_es_magic_player: no + +//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_miracle_skill_ratio: 1 + +//Miracle of the Sun, Moon and Stars skill duration in miliseconds +sg_miracle_skill_min_duration: 3600000 +sg_miracle_skill_max_duration: 9000000 + +//Angel of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_angel_skill_ratio: 10 diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index 4c45e2015..f34ab1a54 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -1,61 +1,61 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? -status_cast_cancel: 0 - -// Will certain skill status-changes be removed on logout? -// This mimics official servers, where Extremity Fist's no SP regen, -// Strip Equipment, cooking effects are removed when you logout. Setting is: -// 0 - remove nothing. -// 1 - remove negative buffs (stripping, EF) -// 2 - remove positive buffs (cooking) -// 3 - remove all buffs that are not saved on official (default) -debuff_on_logout: 3 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Required luk to gain inmunity to status changes. -// Luk increases resistance by closing the gap between natural resist and max -// linearly. This setting indicates required luk to gain complete inmunity. -// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. -// So 40% + (50% of 60%) = 70% -pc_luk_status_def: 300 -mob_luk_status_def: 300 - -// Maximum resistance to status changes. (10000 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 10000 -mob_max_status_def: 10000 +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? +status_cast_cancel: 0 + +// Will certain skill status-changes be removed on logout? +// This mimics official servers, where Extremity Fist's no SP regen, +// Strip Equipment, cooking effects are removed when you logout. Setting is: +// 0 - remove nothing. +// 1 - remove negative buffs (stripping, EF) +// 2 - remove positive buffs (cooking) +// 3 - remove all buffs that are not saved on official (default) +debuff_on_logout: 3 + +// Adjustment for the natural rate of resistance from status changes. +// If 50, status defense is halved, and you need twice as much stats to block +// them (eg: 200 vit to completely block stun) +pc_status_def_rate: 100 +mob_status_def_rate: 100 + +// Required luk to gain inmunity to status changes. +// Luk increases resistance by closing the gap between natural resist and max +// linearly. This setting indicates required luk to gain complete inmunity. +// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. +// So 40% + (50% of 60%) = 70% +pc_luk_status_def: 300 +mob_luk_status_def: 300 + +// Maximum resistance to status changes. (10000 = 100%) +// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. +pc_max_status_def: 10000 +mob_max_status_def: 10000 diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index eb192f006..6098b0fa6 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -1,67 +1,67 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -// Splitted up into multiple files by Skotlex. -//-------------------------------------------------------------- - -//General battle-related settings. -import: conf/battle/battle.conf - -//Settings specific to the client. -import: conf/battle/client.conf - -//General drop-related configs. -import: conf/battle/drops.conf - -//Experience rates, exp penalties, stats and max level settings. -import: conf/battle/exp.conf - -//GM levels, atcommands and hack-related configs. -import: conf/battle/gm.conf - -//Guild and WoE settings -import: conf/battle/guild.conf - -//Item/card-specific and crafting related options. -import: conf/battle/items.conf - -//Mob related configuration -import: conf/battle/monster.conf - -//Party related configuration -import: conf/battle/party.conf - -//Pet related configuration -import: conf/battle/pet.conf - -//Homunc related configuration -import: conf/battle/homunc.conf - -//Player specific settings -import: conf/battle/player.conf - -//Skill related settings -import: conf/battle/skill.conf - -//Status change related settings -import: conf/battle/status.conf - -// Anything else that didn't fit anywhere else. -// Includes duel, day/night, mute/manner, log settings. -import: conf/battle/misc.conf - -//Your custom config goes here. -import: conf/import/battle_conf.txt +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +// Splitted up into multiple files by Skotlex. +//-------------------------------------------------------------- + +//General battle-related settings. +import: conf/battle/battle.conf + +//Settings specific to the client. +import: conf/battle/client.conf + +//General drop-related configs. +import: conf/battle/drops.conf + +//Experience rates, exp penalties, stats and max level settings. +import: conf/battle/exp.conf + +//GM levels, atcommands and hack-related configs. +import: conf/battle/gm.conf + +//Guild and WoE settings +import: conf/battle/guild.conf + +//Item/card-specific and crafting related options. +import: conf/battle/items.conf + +//Mob related configuration +import: conf/battle/monster.conf + +//Party related configuration +import: conf/battle/party.conf + +//Pet related configuration +import: conf/battle/pet.conf + +//Homunc related configuration +import: conf/battle/homunc.conf + +//Player specific settings +import: conf/battle/player.conf + +//Skill related settings +import: conf/battle/skill.conf + +//Status change related settings +import: conf/battle/status.conf + +// Anything else that didn't fit anywhere else. +// Includes duel, day/night, mute/manner, log settings. +import: conf/battle/misc.conf + +//Your custom config goes here. +import: conf/import/battle_conf.txt diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf index 840c40d2e..7e2d261d8 100644 --- a/conf-tmpl/char_athena.conf +++ b/conf-tmpl/char_athena.conf @@ -1,230 +1,230 @@ -// Athena Character configuration file. - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -// Server Communication username and password. -userid: s1 -passwd: p1 - -// Server name, use alternative character such as ASCII 160 for spaces. -// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side! -server_name: eAthena - -// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) -wisp_server_name: Server - -// Login Server IP -// The character server connects to the login server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//login_ip: 127.0.0.1 - -// The character server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Login Server Port -login_port: 6900 - -// Character Server IP -// The character server exports this IP address to the entire world. -// NOTE: You should only need to set this if you are running behind a -// firewall or are on a machine with multiple interfaces. -// char_ip:127.0.0.1 - -// Character Server Port -char_port: 6121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//Defines if the ansi sequences should be parsed or skipped. -//If set to yes the console output is in color. If the stream is redirected to -//a file, the ansi sequences are printed out. -//If set to no the console is colorless and, if redirected, will skip the ansi -//sequences. -//NOTE: this setting applyes for both stdout and stderr -stdout_with_ansisequence: yes - -//Makes server output more silent by ommitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -// Console Commands -// Allow for console commands to be used on/off -// This prevents usage of >& log.file -console: off - -// Option to force a player to create an e-mail. -// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: -// - Create at least 1 character -// - Select 1 character -// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') -// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). -// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. -// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. -// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, -// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game -// So, default is 0, because administrator must explain to their players before to activate this option. -email_creation: 0 - -// Is Character server in maintainence mode? -char_maintenance: 0 - -// Enable or disable creation of new characters. -// Now it is actually supported [Kevin] -char_new: 1 - -// Display (New) in the server list. -char_new_display: 0 - -// Maximum users able to connect to the server. Set to 0 for unlimited. -max_connect_user: 0 - -// When set to yes, the char server will refuse connections from players already online. -// When a login attempt is rejected, the account in question will be booted from all the connected map servers. -// Note that this only works within the char-server and it's connected mapservers, -// the charserver cannot know if the same account is logged on in other char servers. -// it's safe to turn off if the char-server only has a single map-server connected to it. -online_check: yes - -// Minimum GM level that is allowed to bypass the server limit of users. -gm_allow_level: 99 - -// It's to check IP of a player between char-server and other servers (part of anti-hacking system) -// If player doesn't have same IP, connection is refused. -// Set to 0/off/no to not check IP of player. -// Set to 1/on/yes if you want to check (default) -// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, -// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. -check_ip_flag: yes - -// How often should the server save all files? (In seconds) -// Note: Applies to all data files on TXT servers. -// On SQL servers, it applies to guilds (character save interval is defined on the map config) -autosave_time: 60 - -// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? -save_log: yes - -// Character server flatfile database -char_txt: save/athena.txt - -// Choose to create or not backup file (yes/no, 0/1, etc...) -// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. -backup_txt_flag: no - -// Character server flatfile database (backup, TXT only) -backup_txt: save/athena_backup.txt - -// Friends list flatfile database -friends_txt: save/friends.txt - -// Start point, Map name followed by coordinates (x,y) -start_point: new_zone01.gat,53,111 - -// Starting weapon for new characters -start_weapon: 1201 - -// Starting armor for new characters -start_armor: 2301 - -// Starting zeny for new characters -start_zeny: 0 - -// Size for the fame-lists -fame_list_alchemist: 10 -fame_list_blacksmith: 10 -fame_list_taekwon: 10 - -// Guild earned exp modifier. -// Adjusts taxed exp before adding it to the guild's exp. For example, if set -// to 200, the guild receives double the player's taxed exp. -guild_exp_rate: 100 - -// Name used for unknown characters -unknown_char_name: Unknown - -// Log Filename -char_log_filename: log/char.log - -// Allow or not identical name for characters but with a different case (upper/lower): -// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed -name_ignoring_case: 0 - -// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: -// NOTE: Applies to character, party and guild names. -// 0: no restriction (default) -// 1: only letters/symbols in 'char_name_letters' option. -// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. -char_name_option: 1 - -// Set the letters/symbols that you want use with the 'char_name_option' option. -// Note: Don't add spaces unless you mean to add 'space' to the list. -char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 - -// Filename of the file which receives the online players list in text -online_txt_filename: online.txt - -// Filename of the file which receives the online players list, but in html version -online_html_filename: online.html - -// Choose how to display online players. -// (sorting operation with a lot of online players can take time on a slow computer) -// 0: no sorting (default) -// 1: by alphabetical order of their name -// 2: by number of their zenys -// 3: by their base level -// 4: by their job (and job level inside the same job) -// 5: by alphabetical order of their actual map location -online_sorting_option: 0 - -// Choose which columns that you want display in the online files. Do the addition of these values: -// (if value is 0, no file is done) -// 1: name (just the name, no function like 'GM') -// 2: job -// 4: levels -// 8: map name -// 16: mapname and coordonates -// 32: zenys -// 64: name (with 'GM' if the player is a GM) -// default value: 1 (only name) -online_display_option: 1 - -// minimum GM level to display 'GM' when we want to display it (default: 1) -online_gm_display_min_level: 20 - -// refresh time (in sec) of the html file in the explorer (default 20) -online_refresh_html: 20 - -// To log the character server? -log_char: 1 - -// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] -chars_per_account: 0 - -// Restrict character deletion by BaseLevel -// 0: no restriction (players can delete characters of may levels) -// -X: you can't delete chars with BaseLevel <= X -// Y: you can't delete chars with BaseLevel >= Y -// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) -char_del_level: 0 - -// What folder the DB files are in (item_db.txt, etc.) -db_path: db - -import: conf/import/char_conf.txt +// Athena Character configuration file. + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side! +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The character server exports this IP address to the entire world. +// NOTE: You should only need to set this if you are running behind a +// firewall or are on a machine with multiple interfaces. +// char_ip:127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Defines if the ansi sequences should be parsed or skipped. +//If set to yes the console output is in color. If the stream is redirected to +//a file, the ansi sequences are printed out. +//If set to no the console is colorless and, if redirected, will skip the ansi +//sequences. +//NOTE: this setting applyes for both stdout and stderr +stdout_with_ansisequence: yes + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// When set to yes, the char server will refuse connections from players already online. +// When a login attempt is rejected, the account in question will be booted from all the connected map servers. +// Note that this only works within the char-server and it's connected mapservers, +// the charserver cannot know if the same account is logged on in other char servers. +// it's safe to turn off if the char-server only has a single map-server connected to it. +online_check: yes + +// Minimum GM level that is allowed to bypass the server limit of users. +gm_allow_level: 99 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup, TXT only) +backup_txt: save/athena_backup.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_zone01.gat,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 0 + +// Size for the fame-lists +fame_list_alchemist: 10 +fame_list_blacksmith: 10 +fame_list_taekwon: 10 + +// Guild earned exp modifier. +// Adjusts taxed exp before adding it to the guild's exp. For example, if set +// to 200, the guild receives double the player's taxed exp. +guild_exp_rate: 100 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// NOTE: Applies to character, party and guild names. +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 1 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// To log the character server? +log_char: 1 + +// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] +chars_per_account: 0 + +// Restrict character deletion by BaseLevel +// 0: no restriction (players can delete characters of may levels) +// -X: you can't delete chars with BaseLevel <= X +// Y: you can't delete chars with BaseLevel >= Y +// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) +char_del_level: 0 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +import: conf/import/char_conf.txt diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf index 40c4b5883..063cd3f30 100644 --- a/conf-tmpl/charcommand_athena.conf +++ b/conf-tmpl/charcommand_athena.conf @@ -1,98 +1,98 @@ -// Athena charcommand Configuration file. -// Translated by Peter Kieser - -// Set here the symbol that you want to use for your commands -// Only 1 character is get (default is '#'). You can set any character, -// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) -// and '@' (Standard GM Commands) -// With default character, all commands begin by a '#', example: #save SomePlayer -command_symbol: # - -//Give another character a fake name -fakename: 20 - -//List a chacter's stats -stats: 40 - -//Give another character all stats -statsall: 40 - -//List a chacter's items -itemlist: 40 - -//Apply an effect onto another character -effect: 40 - -//List a chacter's storage items -storagelist: 40 - -//Rename another character's pet -petrename: 50 - -//Make another character's pet friendly/not -petfriendly: 50 - -// Changes character's model -model: 50 - -//Apply a certain option to another character -option: 60 - -//Save another character -save: 60 - -//? -reset: 60 - -//Give another character spiritball effect -spiritball: 60 - -//Give another character an item -item: 60 - -//Change another character's job (2 same commands) -job: 60 -jobchange: 60 - -//Give another character zeny -zeny: 60 - -//Change another character's base level (3 same commands) -baselvl: 60 -blvl: 60 -baselvlup: 60 - -//Change another character's job level (3 same commands) -joblvl: 60 -jlvl: 60 -joblvlup: 60 - -//Give another character a platinum skill -questskill: 60 - -//Take away a character's platinum skill -lostskill: 60 - -// Resets another character's status, skills -streset: 60 -skreset: 60 - - -// Gives another character status points -stpoint: 60 - -// Gives another character skill points -skpoint: 60 - -// Changes the sex of an online player (all characters on the account) -changesex: 60 - -// Warp a player somewhere else (3 same commands) -warp: 60 -rura: 60 -rura+: 60 - -//Resets another character's designated maps -feelreset: 60 - -import: conf/import/charcommand_conf.txt +// Athena charcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is '#'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// and '@' (Standard GM Commands) +// With default character, all commands begin by a '#', example: #save SomePlayer +command_symbol: # + +//Give another character a fake name +fakename: 20 + +//List a chacter's stats +stats: 40 + +//Give another character all stats +statsall: 40 + +//List a chacter's items +itemlist: 40 + +//Apply an effect onto another character +effect: 40 + +//List a chacter's storage items +storagelist: 40 + +//Rename another character's pet +petrename: 50 + +//Make another character's pet friendly/not +petfriendly: 50 + +// Changes character's model +model: 50 + +//Apply a certain option to another character +option: 60 + +//Save another character +save: 60 + +//? +reset: 60 + +//Give another character spiritball effect +spiritball: 60 + +//Give another character an item +item: 60 + +//Change another character's job (2 same commands) +job: 60 +jobchange: 60 + +//Give another character zeny +zeny: 60 + +//Change another character's base level (3 same commands) +baselvl: 60 +blvl: 60 +baselvlup: 60 + +//Change another character's job level (3 same commands) +joblvl: 60 +jlvl: 60 +joblvlup: 60 + +//Give another character a platinum skill +questskill: 60 + +//Take away a character's platinum skill +lostskill: 60 + +// Resets another character's status, skills +streset: 60 +skreset: 60 + + +// Gives another character status points +stpoint: 60 + +// Gives another character skill points +skpoint: 60 + +// Changes the sex of an online player (all characters on the account) +changesex: 60 + +// Warp a player somewhere else (3 same commands) +warp: 60 +rura: 60 +rura+: 60 + +//Resets another character's designated maps +feelreset: 60 + +import: conf/import/charcommand_conf.txt diff --git a/conf-tmpl/charhelp.txt b/conf-tmpl/charhelp.txt index 194815ced..92d6c5910 100644 --- a/conf-tmpl/charhelp.txt +++ b/conf-tmpl/charhelp.txt @@ -1,27 +1,27 @@ - 40:--- CHARACTER CMD --- - 40:#statsall - Displays stats of all characters. - 40:#itemlist - Displays all items of a player. - 40:#storagelist - Displays all items of a player's storage. - 40:#stats - Displays a characters stats. - 60:#option - Like @option command but only to target character. - 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). - 50:#petrename - Re-enable pet rename to a player. - 60:#save - Changes the target players respawn point. - 60:#baselvl <#> - Change a characters base level. - 60:#jlvl <#> - Change a characters job level. - 60:#job/#jobchange - Changes target characters job. - 60:#zeny - Give/take a players Zeny - 60:#stpoint - Give/take a players stat points - 60:#skpoint - give/take a players skill points - 60:#skreset - Reset skills of a character. - 60:#streset - Reset stats of a character. - 60:#reset - Reset stats AND skills of a character. - 60:#questskill <#> - Gives to a player the specified quest skill. - 60:#lostskill <#> - Takes away the specified quest skill from the player. - 60:#delitem - Remove items from a character - 50:#model - Changes a player's model - 60:#disguise - Changes disguise of a player - 60:#undisguise - Cancels disguise of a player - 60:#changesex - Changes sex of a player (all characters of the account) - 60:#warp/#rura+ - Warps character to location of choice + 40:--- CHARACTER CMD --- + 40:#statsall - Displays stats of all characters. + 40:#itemlist - Displays all items of a player. + 40:#storagelist - Displays all items of a player's storage. + 40:#stats - Displays a characters stats. + 60:#option - Like @option command but only to target character. + 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). + 50:#petrename - Re-enable pet rename to a player. + 60:#save - Changes the target players respawn point. + 60:#baselvl <#> - Change a characters base level. + 60:#jlvl <#> - Change a characters job level. + 60:#job/#jobchange - Changes target characters job. + 60:#zeny - Give/take a players Zeny + 60:#stpoint - Give/take a players stat points + 60:#skpoint - give/take a players skill points + 60:#skreset - Reset skills of a character. + 60:#streset - Reset stats of a character. + 60:#reset - Reset stats AND skills of a character. + 60:#questskill <#> - Gives to a player the specified quest skill. + 60:#lostskill <#> - Takes away the specified quest skill from the player. + 60:#delitem - Remove items from a character + 50:#model - Changes a player's model + 60:#disguise - Changes disguise of a player + 60:#undisguise - Cancels disguise of a player + 60:#changesex - Changes sex of a player (all characters of the account) + 60:#warp/#rura+ - Warps character to location of choice 1 \ No newline at end of file diff --git a/conf-tmpl/grf-files.txt b/conf-tmpl/grf-files.txt index eaf89d41b..ef2421925 100644 --- a/conf-tmpl/grf-files.txt +++ b/conf-tmpl/grf-files.txt @@ -1,15 +1,15 @@ -//----------------------------------------- -// GRF List -//----------------------------------------- - -grf: C:\Program Files\Gravity\RO\data.grf -grf: C:\Program Files\Gravity\RO\sdata.grf - -// You may add more in this format -// grf: - -//------ Others --------------------------- - -//Path to directory that contains the data dir -//NOTE: Path must include trailing backslash, only one data_dir entry is supported. -//data_dir: C:\Program Files\Gravity\RO\ +//----------------------------------------- +// GRF List +//----------------------------------------- + +grf: C:\Program Files\Gravity\RO\data.grf +grf: C:\Program Files\Gravity\RO\sdata.grf + +// You may add more in this format +// grf: + +//------ Others --------------------------- + +//Path to directory that contains the data dir +//NOTE: Path must include trailing backslash, only one data_dir entry is supported. +//data_dir: C:\Program Files\Gravity\RO\ diff --git a/conf-tmpl/help.txt b/conf-tmpl/help.txt index 9bff3be74..a013e8d9d 100644 --- a/conf-tmpl/help.txt +++ b/conf-tmpl/help.txt @@ -1,176 +1,176 @@ -// put at first, the minimum level to display the line - 1:To use one command, type it inside the message window where you usually type to chat. - 20:@h/@help - display this help guide. - 20:@h2/@help2 - displays the second help guide. - 1: - 1:--- MESSAGE CMD --- - 1:@main [on|off|message] - Turns on or off global chat (@main must be on to see global chat messages) - 1:@noask - Auto rejects Deals/Invites - 20:@gmotd - Broadcasts the Message of The Day file to all players. - 20:@me - Displays normal text as a message in this format: *name message* (like /me in mIRC) - 20:@fakename [Name] - Changes your name to your choice temporarly. - 20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal chat. - 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) - 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) - 40:@kamib - Broadcasts a GM message without name of the GM (in blue) - 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map - 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map - 1: - 1:--- INFORMATION CMD --- - 1:@commands - Displays a list of commands that you can use. - 1:@rates - Displays the server's current rates. - 1:@uptime - Displays how long the server has been online. - 1:@showdelay - Shows/Hides the "there is a delay after this skill" message. - 1:@exp - Displays current levels and % progress - 1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info (rates, stats, drops, MVP stuff) - 1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price, etc) - 1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with highest drop rates) - 1:@version - Displays SVN version of the server - 1:@email - to change your e-mail (characters protection) - 1:@where [char name] - Tells you the location of a character - 1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server - 10:@showexp - Displays/Hides Experience gained. - 10:@showzeny - Displays/Hides Zeny gained. - 10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on the current map. - 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild. - 20:@who2 [match_text] - Display a listing of who is online and their job. - 20:@who3 [match_text] - Display a listing of who is online and where. - 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map. - 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. - 40:@charcartlist - Displays all items of a player's cart. - 60: - 60:@guildspy - You will receive all messages of the guild channel (Chat logging must be enabled) - 60:@partyspy - You will receive all messages of the party channel (Chat logging must be enabled) - 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). - 1: - 1:--- CHANGE GM STATE CMD --- - 1:@die - Kills yourself - 10:@go - Warps you to a city. - 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim - 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang - 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point - 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail - 10: - 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character - 20:@follow - follow a player - 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) - 20:@disguise - Change your appearence to other players to a mob. - 20:@undisguise - Restore your normal appearance. - 20:@model - Changes your characters appearence. - 20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal) - 40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide or@hide again become visible. - 40:@save - Sets respawn point to current spot - 40:@load/@return - Warps you to your save point - 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position - 40:@jump [x [y]]- Randomly warps you like a flywing. - 40:@job/@jobchange - Changes your job - 40: 0: Novice 18: Alchemist 4015: Paladin - 40: 1: Swordman 19: Bard 4016: Champion - 40: 2: Mage 20: Dancer 4017: Professor - 40: 3: Archer 23: Super Novice 4018: Stalker - 40: 4: Acolyte 4001: High Novice 4019: Creator - 40: 5: Merchant 4002: High Swordman 4020: Clown - 40: 6: Thief 4003: High Mage 4021: Gypsy - 40: 7: Knight 4004: High Archer 4046: Taekwon - 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator - 40: 9: Wizard 4006: High Merchant 4049: Soul Linker - 40: 10: Blacksmith 4007: High Thief 24: Gunslinger - 40: 11: Hunter 4008: Lord Knight 25: Ninja - 40: 12: Assassin 4009: High Priest - 40: 14: Crusader 4010: High Wizard - 40: 15: Monk 4011: Whitesmith - 40: 16: Sage 4012: Sniper - 40: 17: Rogue 4013: Assassin Cross - 40: ---- Baby Classes ---- - 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage - 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant - 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest - 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter - 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk - 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist - 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby - 40: - 40: (stackable) - 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head - 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites - 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach - 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart - 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart - 40: 16 darkness 1024 Level 5 Cart - 40: - 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. - 40:@option - Adds different visual effects on or around your character - 40:@dye/@ccolor - Changes your characters appearence (only clothes color). - 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). - 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). - 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. - 40:@effect [flag] - Give an efect to your character. - 40:@dropall - throws all your possession on the ground - 40:@storeall - puts all your possessions in storage - 40:@killable - make your character killable - 40:@memo [memo_position] - set/change a memo location (no position: display memo points). - 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" - 40: (If the number you use is > 1000, your server may become instable or crash) - 40:@questskill <#> - Gives you the specified quest skill - 40:@lostskill <#> - Takes away the specified quest skill from you - 40:@skillid - look up a skill by name - 40:@useskill - use a skill on target - 40: Novice Swordsman Thief Merchant - 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution - 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart - 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice - 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician - 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat - 40: @skilltree < - 40: @marry , - marry two players - 40: @divorce - divorces the two players (you need just one name of them) - 60:@alive - Revives yourself from death - 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). - 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. - 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. - 60:@stpoint - Gives you the desired number of stat points. - 60:@skpoint - Gives you the desired number of skill points. - 60:@zeny - Gives you desired amount of Zeny. - 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 - 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). - 60: @addwarp - 40: - 40:--- MONSTERS CMD --- - 40:@killmonster2 - kill all monsters of your map (without drops) - 50:/monster - Spawns 1 of the desired monster. - 50:@spawn/@monster/@summon [ [ [ []]]] - 50:@monster2 [ [ []]] - 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] - 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] - 50: Spawns the desired monster with any desired name. - 50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster. - 50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster. - 60:@killmonster [map] - kill all monsters of the map (they drop) - 40: - 10:--- MISC CMD --- - 10:@autoloot [on|off|#] - Makes items go straight into your inventory. - 10:@autotrade/@at - Allows you to vend while you are offline. - 10:@changegm [Player Name] - Changes the leader of your guild (You must be guild leader) - 10:@changeleader [Player Name] - Changes the leader of your party (You must be party leader) - 20:@request [Message] - Sends a message to all connected GMs (via the gm whisper system) - 40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data or grf file located on the client. - 50:@clone [Player Name] - Spawns a supportive clone of the given player. - 50:@slaveclone [Player Name] - Spawns a supportive clone of the given player that follows the creator around. - 50:@evilclone [Player Name] - Spawns an agressive clone of the given player. - 60:@changesex - Changes your gender. - 10: - 1:--- DUEL CMD --- - 1:@duel - Starts a duel. - 1:@invite - Invites a player to a duel. - 1:@accept - Accepts an invitation to a duel. - 1:@reject - Rejects an invitation to a duel. - 1:@leave - Leaves a duel. - 1: - 1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled) - 1:@checkmail - Check # of messages. - 1:@listmail - List all messages. - 1:@listnewmail - List only new mail. - 1:@readmail - Read a message. - 1:@sendmail - Send mail. - 1:deletemail - Deletes a message. +// put at first, the minimum level to display the line + 1:To use one command, type it inside the message window where you usually type to chat. + 20:@h/@help - display this help guide. + 20:@h2/@help2 - displays the second help guide. + 1: + 1:--- MESSAGE CMD --- + 1:@main [on|off|message] - Turns on or off global chat (@main must be on to see global chat messages) + 1:@noask - Auto rejects Deals/Invites + 20:@gmotd - Broadcasts the Message of The Day file to all players. + 20:@me - Displays normal text as a message in this format: *name message* (like /me in mIRC) + 20:@fakename [Name] - Changes your name to your choice temporarly. + 20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal chat. + 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) + 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) + 40:@kamib - Broadcasts a GM message without name of the GM (in blue) + 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map + 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map + 1: + 1:--- INFORMATION CMD --- + 1:@commands - Displays a list of commands that you can use. + 1:@rates - Displays the server's current rates. + 1:@uptime - Displays how long the server has been online. + 1:@showdelay - Shows/Hides the "there is a delay after this skill" message. + 1:@exp - Displays current levels and % progress + 1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info (rates, stats, drops, MVP stuff) + 1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price, etc) + 1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with highest drop rates) + 1:@version - Displays SVN version of the server + 1:@email - to change your e-mail (characters protection) + 1:@where [char name] - Tells you the location of a character + 1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server + 10:@showexp - Displays/Hides Experience gained. + 10:@showzeny - Displays/Hides Zeny gained. + 10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on the current map. + 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild. + 20:@who2 [match_text] - Display a listing of who is online and their job. + 20:@who3 [match_text] - Display a listing of who is online and where. + 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map. + 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. + 40:@charcartlist - Displays all items of a player's cart. + 60: + 60:@guildspy - You will receive all messages of the guild channel (Chat logging must be enabled) + 60:@partyspy - You will receive all messages of the party channel (Chat logging must be enabled) + 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). + 1: + 1:--- CHANGE GM STATE CMD --- + 1:@die - Kills yourself + 10:@go - Warps you to a city. + 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim + 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang + 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point + 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail + 10: + 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character + 20:@follow - follow a player + 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) + 20:@disguise - Change your appearence to other players to a mob. + 20:@undisguise - Restore your normal appearance. + 20:@model - Changes your characters appearence. + 20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal) + 40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide or@hide again become visible. + 40:@save - Sets respawn point to current spot + 40:@load/@return - Warps you to your save point + 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position + 40:@jump [x [y]]- Randomly warps you like a flywing. + 40:@job/@jobchange - Changes your job + 40: 0: Novice 18: Alchemist 4015: Paladin + 40: 1: Swordman 19: Bard 4016: Champion + 40: 2: Mage 20: Dancer 4017: Professor + 40: 3: Archer 23: Super Novice 4018: Stalker + 40: 4: Acolyte 4001: High Novice 4019: Creator + 40: 5: Merchant 4002: High Swordman 4020: Clown + 40: 6: Thief 4003: High Mage 4021: Gypsy + 40: 7: Knight 4004: High Archer 4046: Taekwon + 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator + 40: 9: Wizard 4006: High Merchant 4049: Soul Linker + 40: 10: Blacksmith 4007: High Thief 24: Gunslinger + 40: 11: Hunter 4008: Lord Knight 25: Ninja + 40: 12: Assassin 4009: High Priest + 40: 14: Crusader 4010: High Wizard + 40: 15: Monk 4011: Whitesmith + 40: 16: Sage 4012: Sniper + 40: 17: Rogue 4013: Assassin Cross + 40: ---- Baby Classes ---- + 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage + 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant + 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest + 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter + 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk + 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist + 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby + 40: + 40: (stackable) + 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head + 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites + 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach + 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart + 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart + 40: 16 darkness 1024 Level 5 Cart + 40: + 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. + 40:@option - Adds different visual effects on or around your character + 40:@dye/@ccolor - Changes your characters appearence (only clothes color). + 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). + 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). + 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. + 40:@effect [flag] - Give an efect to your character. + 40:@dropall - throws all your possession on the ground + 40:@storeall - puts all your possessions in storage + 40:@killable - make your character killable + 40:@memo [memo_position] - set/change a memo location (no position: display memo points). + 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" + 40: (If the number you use is > 1000, your server may become instable or crash) + 40:@questskill <#> - Gives you the specified quest skill + 40:@lostskill <#> - Takes away the specified quest skill from you + 40:@skillid - look up a skill by name + 40:@useskill - use a skill on target + 40: Novice Swordsman Thief Merchant + 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution + 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart + 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice + 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician + 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat + 40: @skilltree < + 40: @marry , - marry two players + 40: @divorce - divorces the two players (you need just one name of them) + 60:@alive - Revives yourself from death + 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). + 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. + 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. + 60:@stpoint - Gives you the desired number of stat points. + 60:@skpoint - Gives you the desired number of skill points. + 60:@zeny - Gives you desired amount of Zeny. + 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 + 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). + 60: @addwarp + 40: + 40:--- MONSTERS CMD --- + 40:@killmonster2 - kill all monsters of your map (without drops) + 50:/monster - Spawns 1 of the desired monster. + 50:@spawn/@monster/@summon [ [ [ []]]] + 50:@monster2 [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50: Spawns the desired monster with any desired name. + 50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster. + 50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster. + 60:@killmonster [map] - kill all monsters of the map (they drop) + 40: + 10:--- MISC CMD --- + 10:@autoloot [on|off|#] - Makes items go straight into your inventory. + 10:@autotrade/@at - Allows you to vend while you are offline. + 10:@changegm [Player Name] - Changes the leader of your guild (You must be guild leader) + 10:@changeleader [Player Name] - Changes the leader of your party (You must be party leader) + 20:@request [Message] - Sends a message to all connected GMs (via the gm whisper system) + 40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data or grf file located on the client. + 50:@clone [Player Name] - Spawns a supportive clone of the given player. + 50:@slaveclone [Player Name] - Spawns a supportive clone of the given player that follows the creator around. + 50:@evilclone [Player Name] - Spawns an agressive clone of the given player. + 60:@changesex - Changes your gender. + 10: + 1:--- DUEL CMD --- + 1:@duel - Starts a duel. + 1:@invite - Invites a player to a duel. + 1:@accept - Accepts an invitation to a duel. + 1:@reject - Rejects an invitation to a duel. + 1:@leave - Leaves a duel. + 1: + 1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled) + 1:@checkmail - Check # of messages. + 1:@listmail - List all messages. + 1:@listnewmail - List only new mail. + 1:@readmail - Read a message. + 1:@sendmail - Send mail. + 1:deletemail - Deletes a message. 80:@sendprioritymail - Sends priority mail (cannot be deleted until read) \ No newline at end of file diff --git a/conf-tmpl/help2.txt b/conf-tmpl/help2.txt index a79262aeb..ff5bebd9f 100644 --- a/conf-tmpl/help2.txt +++ b/conf-tmpl/help2.txt @@ -1,95 +1,95 @@ - 0:To use one command, type it inside the message window where you usually type to chat. - 1:--- ITEMS CMD --- - 1:@storage - Opens storage - 40:@itemreset - Remove all your items. - 50:@gstorage - Opens guild storage - 60:@itemcheck - Check your items with authorised items. - 60:@idsearch - Search all items that name have part_of_item_name - 60:@refine <+/- amount> - 60:@produce <# of very's> - 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind - 60: You can add up to 3 Star Crumbs and 1 element - 60:@repairall - Repair all items of your inventory - 60:/item - Gives you 1 of the desired item. - 60:@item - Gives you the desired item. - 60:@item2 - Gives you the desired item. - 40: - 40:--- PVP CMD --- - 40:@pvpon - Turns pvp on on the current map - 40:@pvpoff - Turns pvp off on the current map - 40:@gvgon/@gpvpon - Turns gvg on on the current map - 40:@gvgoff/@gpvpoff - Turns gvg off on the current map - 60:@agitstart - Starts War of Emperium - 60:@agitend - End War of Emperium - 1: - 1:--- GROUPS CMD --- - 1:@party - Create a party. - 50:@guild - Create a guild. - 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels - 60:@guildrecall - Warps all online characters of a guild to you. - 60:@partyrecall - Warps all online characters of a party to you. - 1: - 1:--- PETS CMD --- - 1:@petrename - Re-enable pet rename - 10:@pettalk [Message] - Makes your pet say a message. - 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max - 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max - 60:@hatch - Create a pet from your inventory eggs list. - 60:@makeegg - Gives pet egg for monster number in pet DB - 20: - 20:--- REMOTE CHAR CMD --- - 20:@kick - Kicks specified character off the server - 40:@charkillable - make another character killable - 60:@unjail/@discharge - Discharges specified character/prisoner - 60:@kill - Kills specified character. - 60:@chardropall - throws all a chars possession on the ground - 60:@charstoreall - puts all of anothers charactes possessions in storage - 60:/recall/@recall - Warps target character to you. - 60:@revive - Revives target character. - 60:@charblock/@block - Blocks definitively a account - 60:@charunblock/@unblock - Unblocks a account - 60:@charban/@ban/@banish/@charbanish