From a07def3306a7b2d1a901429c60a87cd0686064b5 Mon Sep 17 00:00:00 2001 From: Emistry Haoyan Date: Fri, 5 Oct 2018 01:37:20 +0800 Subject: Update Monster Modes Documentation - Changed into markdown format. --- doc/mob_db_mode_list.md | 72 ++++++++++++++++++++++++++++++ doc/mob_db_mode_list.txt | 113 ----------------------------------------------- src/map/status.h | 2 +- 3 files changed, 73 insertions(+), 114 deletions(-) create mode 100644 doc/mob_db_mode_list.md delete mode 100644 doc/mob_db_mode_list.txt diff --git a/doc/mob_db_mode_list.md b/doc/mob_db_mode_list.md new file mode 100644 index 000000000..a8ad4fa0a --- /dev/null +++ b/doc/mob_db_mode_list.md @@ -0,0 +1,72 @@ +# Hercules Monster Modes Reference + + + +## Description +A reference description of Hercules's mob_db.conf `mode` field. + +## Monster Mode Legend: +Constant Name | Bits | Value | Description +:-------------------- | :-----: | :------: | :---------------- +MD_CANMOVE | 0x00001 | 1 | Enables the mob to move/chase characters. +MD_LOOTER | 0x00002 | 2 | The mob will loot up nearby items on the ground when it's on idle state. +MD_AGGRESSIVE | 0x00004 | 4 | Normal aggressive mob, will look for a close-by player to attack. +MD_ASSIST | 0x00008 | 8 | When a nearby mob of the same class attacks, assist types will join them. +MD_CASTSENSOR_IDLE | 0x00010 | 16 | Will go after characters who start casting on them if idle or walking (without a target). +MD_BOSS | 0x00020 | 32 | Special flag which makes mobs immune to certain status changes and skills. +MD_PLANT | 0x00040 | 64 | Always receives 1 damage from attacks. +MD_CANATTACK | 0x00080 | 128 | Enables the mob to attack/retaliate when you are within attack range.
Note that this only enables them to use normal attacks, skills are always allowed. +MD_DETECTOR | 0x00100 | 256 | Enables mob to detect and attack characters who are in hiding/cloak. +MD_CASTSENSOR_CHASE | 0x00200 | 512 | Will go after characters who start casting on them if idle or chasing other players (they switch chase targets) +MD_CHANGECHASE | 0x00400 | 1024 | Allows chasing mobs to switch targets if another player happens to be within attack range (handy on ranged attackers, for example) +MD_ANGRY | 0x00800 | 2048 | These mobs are "hyper-active". Apart from "chase"/"attack", they have the states "follow"/"angry".
Once hit, they stop using these states and use the normal ones. The new states are used to determine a different skill-set for their "before attacked" and "after attacked" states.
Also, when "following", they automatically switch to whoever character is closest. +MD_CHANGETARGET_MELEE | 0x01000 | 4096 | Enables a mob to switch targets when attacked while attacking someone else. +MD_CHANGETARGET_CHASE | 0x02000 | 8192 | Enables a mob to switch targets when attacked while chasing another character. +MD_TARGETWEAK | 0x04000 | 16384 | Allows aggressive monsters to only be aggressive against characters that are five levels below it's own level.
For example, a monster of level 104 will not pick fights with a level 99. +MD_NOKNOCKBACK | 0x08000 | 32768 | Monsters will be immune to knockback's effect. +MD_RANDOMTARGET | 0x10000 | 65536 | Picks a new random target in range on each attack/skill. (not implemented) + +## Aegis Mob Types: +What Aegis has are mob-types, where each type represents an AI behavior that is mimicked by a group of eA mode bits. +This is the table to convert from one to another: + +No. | Bits | Mob Type | Aegis/eA Description +--: | :----: | :------: | :---------------- + 01 | 0x0081 | Any | passive + 02 | 0x0083 | Any | passive, looter + 03 | 0x1089 | Any | passive, assist and change-target melee + 04 | 0x3885 | Any | angry, change-target melee/chase + 05 | 0x2085 | Any | aggressive, change-target chase + 06 | 0x0000 | Plants | passive, immobile, can't attack + 07 | 0x108B | Any | passive, looter, assist, change-target melee + 08 | 0x6085 | Any | aggressive, change-target chase, target weak enemies + 09 | 0x3095 | Guardian | aggressive, change-target melee/chase, cast sensor idle + 10 | 0x0084 | Any | aggressive, immobile + 11 | 0x0084 | Guardian | aggressive, immobile + 12 | 0x2085 | Guardian | aggressive, change-target chase + 13 | 0x308D | Any | aggressive, change-target melee/chase, assist + 17 | 0x0091 | Any | passive, cast sensor idle + 19 | 0x3095 | Any | aggressive, change-target melee/chase, cast sensor idle + 20 | 0x3295 | Any | aggressive, change-target melee/chase, cast sensor idle/chase + 21 | 0x3695 | Any | aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target + 25 | 0x0001 | Pet | passive, can't attack + 26 | 0xB695 | Any | aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target + 27 | 0x8084 | Any | aggressive, immobile, random target + +- Note that the detector bit due to being Insect/Demon, Plant and Boss mode bits need to be added independently of this list. + diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt deleted file mode 100644 index 32e7a0e8d..000000000 --- a/doc/mob_db_mode_list.txt +++ /dev/null @@ -1,113 +0,0 @@ -//===== Hercules Documentation =============================== -//= Hercules Monster Modes Reference -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20120630 -//===== Description: ========================================= -//= A reference description of Hercules' mob_db 'mode' field. -//============================================================ - -Bit Legend: -------------------------------------------------------------------------------- - -MD_CANMOVE | 0x00001 | 1 -MD_LOOTER | 0x00002 | 2 -MD_AGGRESSIVE | 0x00004 | 4 -MD_ASSIST | 0x00008 | 8 -MD_CASTSENSOR_IDLE | 0x00010 | 16 -MD_BOSS | 0x00020 | 32 -MD_PLANT | 0x00040 | 64 -MD_CANATTACK | 0x00080 | 128 -MD_DETECTOR | 0x00100 | 256 -MD_CASTSENSOR_CHASE | 0x00200 | 512 -MD_CHANGECHASE | 0x00400 | 1024 -MD_ANGRY | 0x00800 | 2048 -MD_CHANGETARGET_MELEE | 0x01000 | 4096 -MD_CHANGETARGET_CHASE | 0x02000 | 8192 -MD_TARGETWEAK | 0x04000 | 16384 -MD_NOKNOCKBACK | 0x08000 | 32768 -MD_RANDOMTARGET | 0x10000 | 65536 (not implemented) - -Explanation for modes: -------------------------------------------------------------------------------- - -CanMove: Enables the mob to move/chase characters. - -CanAttack: Enables the mob to attack/retaliate when you are within attack - range. Note that this only enables them to use normal attacks, skills are - always allowed. - -Looter: The mob will loot up nearby items on the ground when it's on idle state. - -Aggressive: normal aggressive mob, will look for a close-by player to attack. - -Assist: When a nearby mob of the same class attacks, assist types will join them. - -Cast Sensor Idle: Will go after characters who start casting on them if idle - or walking (without a target). - -Cast Sensor Chase: Will go after characters who start casting on them if idle - or chasing other players (they switch chase targets) - -Boss: Special flag which makes mobs immune to certain status changes and skills. - -Plant: Always receives 1 damage from attacks. - -Detector: Enables mob to detect and attack characters who are in hiding/cloak. - -ChangeChase: Allows chasing mobs to switch targets if another player happens - to be within attack range (handy on ranged attackers, for example) - -Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have - the states "follow"/"angry". Once hit, they stop using these states and use - the normal ones. The new states are used to determine a different skill-set - for their "before attacked" and "after attacked" states. Also, when - "following", they automatically switch to whoever character is closest. - -Change Target Melee: Enables a mob to switch targets when attacked while - attacking someone else. - -Change Target Chase: Enables a mob to switch targets when attacked while - chasing another character. - -Target Weak: Allows aggressive monsters to only be aggressive against - characters that are five levels below it's own level. - For example, a monster of level 104 will not pick fights with a level 99. - -NoKnockback: Monsters will be immune to Knockback's. - -Random Target: Picks a new random target in range on each attack / skill. - (not implemented) - -Aegis Mob Types: -------------------------------------------------------------------------------- - -What Aegis has are mob-types, where each type represents an AI behavior that -is mimicked by a group of eA mode bits. This is the table to convert from one -to another: - -Aegis/eA (description) -01: 0x0081 (passive) -02: 0x0083 (passive, looter) -03: 0x1089 (passive, assist and change-target melee) -04: 0x3885 (angry, change-target melee/chase) -05: 0x2085 (aggressive, change-target chase) -06: 0x0000 (passive, immobile, can't attack) [plants] -07: 0x108B (passive, looter, assist, change-target melee) -08: 0x6085 (aggressive, change-target chase, target weak enemies) -09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] -10: 0x0084 (aggressive, immobile) -11: 0x0084 (aggressive, immobile) [Guardian] -12: 0x2085 (aggressive, change-target chase) [Guardian] -13: 0x308D (aggressive, change-target melee/chase, assist) -17: 0x0091 (passive, cast sensor idle) -19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) -20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) -21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) -25: 0x0001 (passive, can't attack) [Pet] -26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) -27: 0x8084 (aggressive, immobile, random target) - -- Note that the detector bit due to being Insect/Demon, plant and Boss mode - bits need to be added independently of this list. diff --git a/src/map/status.h b/src/map/status.h index e7cd5e94c..6305d00d9 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1900,7 +1900,7 @@ enum e_joint_break /** * Mob mode definitions. [Skotlex] * - * @see doc/mob_db_mode_list.txt for a description of each mode. + * @see doc/mob_db_mode_list.md for a description of each mode. */ enum e_mode { -- cgit v1.2.3-60-g2f50