From 16d3c9a29e6418c61060e967ee355f833a5502a5 Mon Sep 17 00:00:00 2001 From: ultramage Date: Fri, 14 Sep 2007 13:28:37 +0000 Subject: Added proper end-of-line encoding properties for some files that were neglected... again... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11202 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/merchants/gemstone.txt | 230 +- npc/mobs/dungeons/moscovia.txt | 46 +- npc/mobs/fields/moscovia.txt | 38 +- npc/other/fortune.txt | 7118 ++++++++++++++++++++-------------------- npc/quests/quests_airship.txt | 6254 +++++++++++++++++------------------ npc/quests/quests_juperos.txt | 3600 ++++++++++---------- 6 files changed, 8643 insertions(+), 8643 deletions(-) diff --git a/npc/merchants/gemstone.txt b/npc/merchants/gemstone.txt index de3deb518..9faa09393 100644 --- a/npc/merchants/gemstone.txt +++ b/npc/merchants/gemstone.txt @@ -1,116 +1,116 @@ -//===== eAthena Script ======================================= -//= Gemstone trader -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAhena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Trade various colors of gemstones for other color gemstones. -//===== Additional Comments: ================================= -//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= Any notes pertaining to the prior trader may be found -//= in the cities/payon.txt -//============================================================ - -payon,173,238,5 script Jade 754,{ - //Ensure the player can hold at least one item - //set max_max_c,CheckMaxCount; - //if (max_max_c == 1) { - // mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; - // close; - //} - mes "[Jade]"; - mes "Bring me two"; - mes "Gemstones of the"; - mes "same color, and I will"; - mes "change them to Gemstones"; - mes "of a different color."; - next; - switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) { - case 1: callsub S_TradeGems,717,716; - case 2: callsub S_TradeGems,716,715; - case 3: callsub S_TradeGems,715,717; - } - -S_TradeGems: - if (countitem(getarg(0)) < 2) { - mes "[Jade]"; - mes "Hah...!"; - mes "You're kidding me, right?"; - mes "I can't provide you with this"; - mes "service if you don't"; - mes "give me at least"; - mes "2 "+getitemname(getarg(0))+"s!"; - close; - } - else { - set .@gems,countitem(getarg(0))/2; - mes "[Jade]"; - mes "I believe I can create"; - mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; - mes "using the "+getitemname(getarg(0))+"s"; - mes "that you currently have."; - mes "What do you want to do?"; - next; - switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) { - case 1: - delitem getarg(0),.@gems * 2; - getitem getarg(1),.@gems; - mes "[Jade]"; - mes "There you go."; - mes "Feel free to come"; - mes "back any time."; - mes "Hm, what's that look for?"; - mes "Is there something on my face?"; - close; - case 2: - mes "[Jade]"; - mes "So how many"; - mes "do you want?"; - mes "The maximum number"; - mes "that you can enter is 100."; - next; - while(1) { - input .@input; - if (.@input == 0) { - mes "[Jade]"; - mes "None at all?"; - mes "I guess you"; - mes "changed your mind..."; - close; - } - else if (.@input > 100) { - mes "[Jade]"; - mes "Errm..."; - mes "I asked you to enter"; - mes "an amount no greater"; - mes "than 100, remember...?"; - next; - } - else { - break; - } - } - - if (.@gems > .@input) { - delitem getarg(0),.@input * 2; - getitem getarg(1),.@input; - mes "[Jade]"; - mes "There you go."; - mes "Feel free to come"; - mes "back any time."; - mes "Hm, what's that look for?"; - mes "Is there something on my face?"; - } - close; - case 3: - mes "[Jade]"; - mes "Sure, no problem."; - mes "Come back any time."; - close; - } - } +//===== eAthena Script ======================================= +//= Gemstone trader +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAhena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Trade various colors of gemstones for other color gemstones. +//===== Additional Comments: ================================= +//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Any notes pertaining to the prior trader may be found +//= in the cities/payon.txt +//============================================================ + +payon,173,238,5 script Jade 754,{ + //Ensure the player can hold at least one item + //set max_max_c,CheckMaxCount; + //if (max_max_c == 1) { + // mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + // close; + //} + mes "[Jade]"; + mes "Bring me two"; + mes "Gemstones of the"; + mes "same color, and I will"; + mes "change them to Gemstones"; + mes "of a different color."; + next; + switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) { + case 1: callsub S_TradeGems,717,716; + case 2: callsub S_TradeGems,716,715; + case 3: callsub S_TradeGems,715,717; + } + +S_TradeGems: + if (countitem(getarg(0)) < 2) { + mes "[Jade]"; + mes "Hah...!"; + mes "You're kidding me, right?"; + mes "I can't provide you with this"; + mes "service if you don't"; + mes "give me at least"; + mes "2 "+getitemname(getarg(0))+"s!"; + close; + } + else { + set .@gems,countitem(getarg(0))/2; + mes "[Jade]"; + mes "I believe I can create"; + mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; + mes "using the "+getitemname(getarg(0))+"s"; + mes "that you currently have."; + mes "What do you want to do?"; + next; + switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) { + case 1: + delitem getarg(0),.@gems * 2; + getitem getarg(1),.@gems; + mes "[Jade]"; + mes "There you go."; + mes "Feel free to come"; + mes "back any time."; + mes "Hm, what's that look for?"; + mes "Is there something on my face?"; + close; + case 2: + mes "[Jade]"; + mes "So how many"; + mes "do you want?"; + mes "The maximum number"; + mes "that you can enter is 100."; + next; + while(1) { + input .@input; + if (.@input == 0) { + mes "[Jade]"; + mes "None at all?"; + mes "I guess you"; + mes "changed your mind..."; + close; + } + else if (.@input > 100) { + mes "[Jade]"; + mes "Errm..."; + mes "I asked you to enter"; + mes "an amount no greater"; + mes "than 100, remember...?"; + next; + } + else { + break; + } + } + + if (.@gems > .@input) { + delitem getarg(0),.@input * 2; + getitem getarg(1),.@input; + mes "[Jade]"; + mes "There you go."; + mes "Feel free to come"; + mes "back any time."; + mes "Hm, what's that look for?"; + mes "Is there something on my face?"; + } + close; + case 3: + mes "[Jade]"; + mes "Sure, no problem."; + mes "Come back any time."; + close; + } + } } \ No newline at end of file diff --git a/npc/mobs/dungeons/moscovia.txt b/npc/mobs/dungeons/moscovia.txt index f7c4cbc9a..edc24c5ba 100644 --- a/npc/mobs/dungeons/moscovia.txt +++ b/npc/mobs/dungeons/moscovia.txt @@ -1,23 +1,23 @@ -//===== eAthena Script ======================================= -//= Moscovia Dungeon Monster Spawn Script -//===== By: ================================================== -//= Athena (1.0) -//===== Current Version: ===================================== -//= 0.0 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Additional Comments: ================================= -//= - -//================================================== -// mosk_dun01 - Moscovia Dungeon 1 -//================================================== - -//================================================== -// mosk_dun02 - Moscovia Dungeon 2 -//================================================== - -//================================================== -// mosk_dun03 - Moscovia Dungeon 3 -//================================================== - +//===== eAthena Script ======================================= +//= Moscovia Dungeon Monster Spawn Script +//===== By: ================================================== +//= Athena (1.0) +//===== Current Version: ===================================== +//= 0.0 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Additional Comments: ================================= +//= + +//================================================== +// mosk_dun01 - Moscovia Dungeon 1 +//================================================== + +//================================================== +// mosk_dun02 - Moscovia Dungeon 2 +//================================================== + +//================================================== +// mosk_dun03 - Moscovia Dungeon 3 +//================================================== + diff --git a/npc/mobs/fields/moscovia.txt b/npc/mobs/fields/moscovia.txt index 45238fe2a..ecb3eca4e 100644 --- a/npc/mobs/fields/moscovia.txt +++ b/npc/mobs/fields/moscovia.txt @@ -1,19 +1,19 @@ -//===== eAthena Script ======================================= -//= Moscovia Fields Monster Spawn Script -//===== By: ================================================== -//= Athena (1.0) -//===== Current Version: ===================================== -//= 0.0 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Additional Comments: ================================= -//= - -//================================================== -// mosk_fild01 - Moscovia Field -//================================================== - -//================================================== -// mosk_fild02 - Moscovia Field -//================================================== - +//===== eAthena Script ======================================= +//= Moscovia Fields Monster Spawn Script +//===== By: ================================================== +//= Athena (1.0) +//===== Current Version: ===================================== +//= 0.0 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Additional Comments: ================================= +//= + +//================================================== +// mosk_fild01 - Moscovia Field +//================================================== + +//================================================== +// mosk_fild02 - Moscovia Field +//================================================== + diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt index 39439b7ac..ac382ac2a 100644 --- a/npc/other/fortune.txt +++ b/npc/other/fortune.txt @@ -1,3559 +1,3559 @@ -//===== eAthena Script ======================================= -//= Fortune Teller -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= [Aegis conversion] -//= Fortune teller NPC. Displays random Card image. -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//============================================================ - -payon_in03,117,128,5 script Fortune Teller 704,{ - mes "[Lhimetorra]"; - mes "You're an adventurer of this world... " +strcharinfo(0)+ ", right? So, what can an old person like me do for you?"; - next; - switch(select("I would like a tarot card reading.:What's a tarot card reading?")) { - case 1: - mes "[Lhimetorra]"; - mes "Is that so...?"; - mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the monster spirits will grow angry and place a curse on you."; - next; - mes "[Lhimetorra]"; - mes "So, would you like a monster card reading? "; - next; - switch(select("Yes.:I would like to think it over once more.")) { - case 1: - mes "[Lhimetorra]"; - mes "Then..."; - mes "Please pay your fee with all of your sincerity."; - next; - input .@input; - if (.@input == 0) { - mes "[Lhimetorra]"; - mes "Ah...?!"; - mes "You have angered the monster spirits!"; - close; - } - else if (.@input > zeny) { - mes "[Lhimetorra]"; - mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*"; - close; - } - else { - mes "[Lhimetorra]"; - mes "I accept your heart and your devotion with my gratitude. Thoughts are more important than the amount when paying a fortune teller."; - set zeny,zeny-.@input; - } - next; - mes "[Lhimetorra]"; - mes "Then, I will begin to tell the fortune of your wish. Concentrate on yourself..."; - next; - mes "[Lhimetorra]"; - mes "..."; - mes "Clear your mind... "; - next; - mes "[Lhimetorra]"; - mes "..."; - mes "Once you have emptied your mind, think of the thing you most wish to know."; - next; - switch(select(" (I would like to know my love fortune.) : (How rich will I be?) : (I need advice about my future.) : (Can I get a warning of any dangers awaiting?) ")) { - case 1: - mes "[Lhimetorra]"; - mes " I see it... I see a sign of love... "; - next; - set .@card_1_love,rand(1,74); - if (.@card_1_love == 1) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " You are afraid to show yourself working, to your loved one.. "; - mes " But that is not love. Do not be afraid to show different sides of yourself to your loved one.. "; - next; - mes "[Lhimetorra]"; - mes " So do not worry and move on. "; - next; - } - if (.@card_1_love == 2) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Maybe you are using love as an excuse to work? The card is saying to try observing love from a different perspective. "; - next; - mes "[Lhimetorra]"; - mes " Shoveling requires skills as well. "; - next; - } - if (.@card_1_love == 3) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " How about taking a break from love and giving yourself time to relax.. I agree with what the card is saying. "; - next; - mes "[Lhimetorra]"; - mes " Love is not meant to be so hard. "; - next; - } - if (.@card_1_love == 4) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " A shovel..? "; - next; - mes "[Lhimetorra]"; - mes " Strange that this would come up about love.. bizarre.. You aren't using this shovel to take revenge on someone, are you?? "; - mes " Don't get malicious thoughts. Keep a kind heart. "; - next; - mes "[Lhimetorra]"; - mes " How about taking a break from love and giving yourself time to relax.. I agree with this card. "; - next; - } - if (.@card_1_love == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Its pure eyes look at a loved one but cannot recognize them, the wings flutter towards the loved one, but it helplessly stays in one place, "; - mes " it calls its loved one, but they cannot hear.. "; - next; - mes "[Lhimetorra]"; - mes " What a sad fortune.. "; - mes " Indeed, it is sad love... it might be hard to overcome. "; - next; - } - if (.@card_1_love == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The passion of love like a raging wave... You can't even hide it. "; - mes " With such passionate love, isn't there only one way..? "; - next; - mes "[Lhimetorra]"; - mes " Passionate love is nearby. It is a good sign. "; - next; - } - if (.@card_1_love == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The teeth of dustiness are very strong. This means.. use your teeth for victory?! "; - next; - } - if (.@card_1_love == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The card is telling me, 'Fly to your loved one as if you were a butterfly and shoot at it as if you were a star.' "; - mes "..even though it doesn't sound like something a moth would say. "; - next; - mes "[Lhimetorra]"; - mes " The passion of love like a raging wave.. You can't even hide it. "; - next; - } - if (.@card_1_love == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Perhaps the person you believe to be a butterfly is actually a moth. This fortune is awaiting a prudent judgement. "; - next; - mes "[Lhimetorra]"; - mes " Love is indeed a subject to be dealt with prudence. Keep that in mind young one. "; - next; - } - if (.@card_1_love == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " The one you love will give you a kiss of death. "; - mes " The irresistable kiss.. It is up to you to decide whether to avoid it or not. "; - next; - mes "[Lhimetorra]"; - mes " Charisma... is the sweetest poison. "; - next; - } - if (.@card_1_love == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " You are looking at a wonderful person, but their eyes are fixed in darkness. "; - mes " How about trying to grab their attention? "; - next; - mes "[Lhimetorra]"; - mes " If so, you need to try something other than charisma. "; - next; - } - if (.@card_1_love == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Your love needs fresh blood. Healthy exercises and eating habits are necessary! "; - mes " You must change your living pattern first. "; - next; - mes "[Lhimetorra]"; - mes " Health is the best. "; - next; - } - if (.@card_1_love == 13) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Don't you think you are infatuated by outer appearance and gambling with love? You might have to be more careful about it this time. "; - next; - mes "[Lhimetorra]"; - mes " Beauty is only skin deep. "; - next; - } - if (.@card_1_love == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " Become a pirate of love! It is a simple, yet strong fortune! "; - next; - } - if (.@card_1_love == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " No matter how romantic and beautiful love is, if it is not rightful, it is undesirable.. "; - mes " is what this card means. "; - next; - mes "[Lhimetorra]"; - mes " I hope you are not disappointed by the moral of this fortune. "; - next; - } - if (.@card_1_love == 16) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " In the rough sea called the world, only pirates, the outlaws of love, are the law. "; - mes " This card supports strong love. "; - next; - mes "[Lhimetorra]"; - mes " You must overcome it - no matter how strong the wave is. "; - next; - } - if (.@card_1_love == 17) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " It is a warning not to get involved in false love like pirated editions! "; - mes " You may have to reconsider your love right now. "; - next; - mes "[Lhimetorra]"; - mes " Illegal copying is not love! "; - next; - } - if (.@card_1_love == 18) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " This is praising the type of love that is always there, yet barely has a form as if it does not exist. "; - mes " Are you involved this type of love? "; - next; - mes "[Lhimetorra]"; - mes " Love's form is obscure. "; - next; - } - if (.@card_1_love == 19) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " You must be careful. Love is quietly approaching and spreading poison. Be careful of the poison of love. "; - next; - mes "[Lhimetorra]"; - mes " There is no cure for this poison! "; - next; - } - if (.@card_1_love == 20) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " Aren't you already caught in love that you cannot run away from? Look around you. "; - mes " You might be captured inside invisible walls. "; - next; - mes "[Lhimetorra]"; - mes " You have been blinded by love and became a prisoner! Shouldn't you escape? "; - next; - } - if (.@card_1_love == 21) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " This fortune is saying that love is.. approaching wobbly and softly~ and then bam~ embracing it. "; - mes " Very romantic. Hehe. "; - next; - mes "[Lhimetorra]"; - mes " Romance is the best part of love~ "; - next; - } - if (.@card_1_love == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " This card is warning you to not treat your loved one like a puppet. "; - mes " You're not doing this, are you? "; - next; - mes "[Lhimetorra]"; - mes " Love is not supposed to be about controlling and restraining~ mm~ "; - next; - } - if (.@card_1_love == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " Dolls understand a human's heart more than a human. Try treating your loved one as if they were a doll. "; - next; - mes "[Lhimetorra]"; - mes " Your loved one can't be worse than a doll, can they? "; - next; - } - if (.@card_1_love == 24) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " If you are afraid to look into a doll's eyes, that is because there is a dark shadow covering your love. "; - mes " Rid yourselves of that shadow. Then the doll will smile as well. "; - next; - mes "[Lhimetorra]"; - mes " That is what love is. "; - next; - } - if (.@card_1_love == 25) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " Dolls become accustomed to the owner the more they are handled. Give your doll more attention. "; - mes " The doll is craving attention. A lot of attention. "; - next; - mes "[Lhimetorra]"; - mes " Delicate treatment and attention is the best in love. "; - next; - } - if (.@card_1_love == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " Do you fear the snake hair of a Medusa? However, love cannot be achieved with fear. "; - mes " You must move forward! "; - next; - mes "[Lhimetorra]"; - mes " Love must be pushed forward! "; - next; - } - if (.@card_1_love == 27) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " Warriors that hastily attacked the Medusa all failed, but the one hero that used a mirror succeeded. "; - mes " You cannot succeed in love with brute force. You must use wisdom. "; - next; - mes "[Lhimetorra]"; - mes " Do you understand what I mean young one? "; - next; - } - if (.@card_1_love == 28) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " Must you love the one that has hair of snakes? Reconsider this love and think about it earnestly. "; - next; - mes "[Lhimetorra]"; - mes " What do you think? Isn't this a great opportunity to ponder about the relationship. "; - next; - } - if (.@card_1_love == 29) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " It is a hint saying that a strong hairstyle is the key to turning over the situation. Change your hairstyle! "; - next; - mes "[Lhimetorra]"; - mes " Fashion is in the hands of those who are ahead! "; - next; - } - if (.@card_1_love == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; - next; - mes "[Lhimetorra]"; - mes " Know love and know thyself! "; - next; - } - if (.@card_1_love == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " A scythe may seem burdensome but a strong Baphomet can freely use it. "; - mes " It is the same concept. If you are ready, any type of love is possible. There is no such thing as impossible. "; - next; - mes "[Lhimetorra]"; - mes " Love requires preparation as well! "; - next; - } - if (.@card_1_love == 32) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; - next; - mes "[Lhimetorra]"; - mes " Know love and know thyself! "; - next; - } - if (.@card_1_love == 33) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " There are those who are born, destined to run into this wall, an obstacle. Your love seems to have reached that wall.. It must be hard. "; - next; - mes "[Lhimetorra]"; - mes " What a pity. "; - next; - } - if (.@card_1_love == 34) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " This Baphomet looks as if it is having a hard time. The person must be exhausted even if it may not seem so. "; - next; - mes "[Lhimetorra]"; - mes " Approach then with affection. "; - next; - } - if (.@card_1_love == 35) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " Can't you hear the cry of the card? It is suffering. Love is like that.. "; - next; - mes "[Lhimetorra]"; - mes " So don't be upset about it! "; - next; - } - if (.@card_1_love == 36) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " Your love right now is so bored that it is yawning. How about trying something fresh and new? "; - next; - mes "[Lhimetorra]"; - mes " Try changing your dating style. "; - next; - } - if (.@card_1_love == 37) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " Deep sleep brings happiness and dreams. I think what you need right now is sleep. "; - next; - mes "[Lhimetorra]"; - mes " Get some sleep. "; - next; - } - if (.@card_1_love == 38) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " I feel some sort of emptiness.. Maybe there is a gap in your love? "; - next; - mes "[Lhimetorra]"; - mes " Take a close look. "; - next; - } - if (.@card_1_love == 39) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Even a traditional beauty can seem cold to others. Try looking at your loved one from a different point of view. "; - next; - mes "[Lhimetorra]"; - mes " Look at love from a different perspective. You never know when you'll be able to discover something. "; - next; - } - if (.@card_1_love == 40) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " They may seem dreary and ominous but their attire is spotless. They show devotion to the other. "; - mes " Even though you are not satisfied with your love right now, take a look at their attire. "; - next; - mes "[Lhimetorra]"; - mes " If it is carefully worn, their heart for you can be seen in it as well.. "; - next; - } - if (.@card_1_love == 41) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " There is a person you must not deal with thoughtlessly nearby. Don't say or do anything carelessly. You must be careful when dealing with this person. "; - next; - mes "[Lhimetorra]"; - mes " Bear that in mind. "; - next; - } - if (.@card_1_love == 42) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Even if the wind blows and the trail of her clothes flutter, her posture never changes. Loving a person with that type of heart will bring goodwill and happiness. "; - next; - mes "[Lhimetorra]"; - mes " Keep a righteous heart and mind. "; - next; - } - if (.@card_1_love == 43) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " That lightens and attacks with a pickaxe! You must aggressively move forward. What do you think? Your fortune is a good one. "; - next; - mes "[Lhimetorra]"; - mes " Is your heart ready young one? "; - next; - } - if (.@card_1_love == 44) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The card only shows gaunt bones, but notice how it has all the necessary tools?"; - mes " Even though your love right now may seem as if there is nothing to it, it has everything you need. "; - next; - mes "[Lhimetorra]"; - mes " Don't get too greedy about things. "; - next; - } - if (.@card_1_love == 45) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " It has a lantern on its back and even in its hand.. it believes one light is insufficient. "; - mes " If you are only shining one type of light to your loved one, shining another might help. "; - next; - mes "[Lhimetorra]"; - mes " They might be feeling that one is not enough. "; - next; - } - if (.@card_1_love == 46) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " You know the smile of Mona Lisa.. Perhaps the person you are looking at has the same expression? "; - next; - mes "[Lhimetorra]"; - mes " Don't try to gaze straight them. Make an effort to approach them. "; - next; - } - if (.@card_1_love == 47) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " A knight on a horse is a fantasy in every person's heart. Make it so that this fantasy becomes real. "; - next; - mes "[Lhimetorra]"; - mes " Then there will surely be progress. "; - next; - } - if (.@card_1_love == 48) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " Is that soldier waiting to attack? I can feel great tension between the horse and knight. "; - mes " Don't run forward carelessly. Raise your sword and wait for your chance. "; - next; - mes "[Lhimetorra]"; - mes " This means now is a time to wait. How about it, would you like to wait a while? "; - next; - } - if (.@card_1_love == 49) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. "; - mes " But you¡¯ve got to give him credit for his boldness. "; - next; - mes "[Lhimetorra]"; - mes " How about becoming a brave warrior in the battle of love? "; - next; - } - if (.@card_1_love == 50) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " Very favorable. It's to a point that I can feel strong energy from the card. I will give some of this energy to you. "; - next; - mes "[Lhimetorra]"; - mes " Devote that energy to love..! "; - next; - } - if (.@card_1_love == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " What does the god of death have to say about love? It is something ominous for sure. "; - next; - mes "[Lhimetorra]"; - mes " I think it is trying to give a warning. Be careful. "; - next; - } - if (.@card_1_love == 52) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hmm. How about giving a cute puppy as a gift? One with a round nose. Then they will surely be happy. "; - next; - mes "[Lhimetorra]"; - mes " But can't help it if they don't like puppies. "; - next; - } - if (.@card_1_love == 53) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " I can tell what it was doing from the way it is crying while holding an axe with blood. It is deeply wounded by love. "; - next; - mes "[Lhimetorra]"; - mes " If that wound isn't cured soon, it will become as Anubis wanted. "; - next; - } - if (.@card_1_love == 54) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The pattern of the clothes symbolizes a warning. It is saying to be careful of love. "; - next; - mes "[Lhimetorra]"; - mes "Be cautious. "; - next; - } - if (.@card_1_love == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " He is a warning you not to drool over someone else. "; - next; - mes "[Lhimetorra]"; - mes " That¡¯s bad! You will be punished! "; - next; - } - if (.@card_1_love == 56) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Who is he so fiercly gazing at with those grand muscles? He is looking at someone else for sure. "; - next; - mes "[Lhimetorra]"; - mes " Don't get sidetracked and look elsewhere! You will be cursed! "; - next; - } - if (.@card_1_love == 57) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Strengthen your body and observe the target. That is the step to success. "; - next; - mes "[Lhimetorra]"; - mes " If you want love as well, why don't you take the card's advice and prepare yourself first? "; - next; - } - if (.@card_1_love == 58) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " His navel is very pretty. You have to meet someone with that type of navel to be happy. "; - next; - mes "[Lhimetorra]"; - mes " Ok? Keep that in mind~ "; - next; - } - if (.@card_1_love == 59) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " You'll get hurt if you mess around. This card is giving you a piece of advice. "; - next; - mes "[Lhimetorra]"; - mes " You did something wrong to your loved one, didn't you? Make an effort to make up for it~! "; - next; - } - if (.@card_1_love == 60) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " From the way he is massaging its back because of a shoulder cramp, maybe your love is seeking someone to massage them. Love starts from little thoughts."; - next; - mes "[Lhimetorra]"; - mes " Next time you meet them, give them a massage. Start with the little things. "; - next; - } - if (.@card_1_love == 61) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " His expression is in awe. When encountering an absurd incident, his face and expression becomes peculiarly distorted. "; - mes " I think the one you are looking towards has that type of expression. "; - next; - mes "[Lhimetorra]"; - mes " Did you do something absurd to that person? Are you sure? Think about it~ "; - next; - } - if (.@card_1_love == 62) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " If the lover does something wrong he pokes them with a needle. How scary.. "; - next; - } - if (.@card_1_love == 63) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " A person's heart is like this card. If you flip it over nobody can tell what is behind it. Try turning the person's card over. "; - next; - mes "[Lhimetorra]"; - mes " You must approach their true heart. Understand? "; - next; - } - if (.@card_1_love == 64) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Jokers are sly, but that is just because it is their habit. "; - mes " The reason the person may seem capricious or cunning is partially because they are born like that. "; - next; - mes "[Lhimetorra]"; - mes " Will you be able to approach them regardless? To do so, you must prepare you heart.. mm.. "; - next; - } - if (.@card_1_love == 65) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The joker can't use any of his strength because he is tied to a card. Perhaps the person is caught in something and can't show their true merit? "; - next; - mes "[Lhimetorra]"; - mes " If you love them, free them from the chains tying them down.. That is consideration.. and love "; - next; - } - if (.@card_1_love == 66) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Don¡¯t get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. "; - next; - mes "[Lhimetorra]"; - mes " And then search for a different route. That is the wise decision. "; - next; - } - if (.@card_1_love == 67) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " It is saying that daring action is necessary, such as that of the Hode that strikes up from the sand. "; - next; - mes "[Lhimetorra]"; - mes " Maybe you are discouraged a little too much right now. Be brave and daring young one. "; - next; - } - if (.@card_1_love == 68) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Seeing that the Hode spits out sand to those who bother them, you must have done something to bother the person somehow. "; - next; - mes "[Lhimetorra]"; - mes " Maybe you are being troublesome? Make an effort to relax a little more. "; - next; - } - if (.@card_1_love == 69) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Hode has a very strong will to live. It is to survive in the forest. It is suggesting dating with that kind of will."; - next; - mes "[Lhimetorra]"; - mes " Hmm, try love with more spirit. You will get good results. "; - next; - } - if (.@card_1_love == 70) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Ah.. there is a noble person up north. North it is. This direction will never change. "; - next; - mes "[Lhimetorra]"; - mes " Trust me and go for it. "; - next; - } - if (.@card_1_love == 71) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " A walking bull is rare. The person you are looking towards is that rare. Don't let go of them. You may never see them again.. "; - next; - mes "[Lhimetorra]"; - mes " The card is saying this. "; - next; - } - if (.@card_1_love == 72) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Can you see the strong muscles that even arrows cannot pierce? The person is like that, too. "; - next; - mes "[Lhimetorra]"; - mes " To attack with love.. you will need a stronger attack.. Mmm.. "; - next; - } - if (.@card_1_love == 73) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " The scariest thing is not the hammer nor horn. It is the massive legs that support its heavy weight. Nobody can survive a hit by those legs. The person is also probably hiding the most dangerous part. "; - next; - mes "[Lhimetorra]"; - mes " You must love but be careful at the same time. You never know when you will be hit by the hind legs. "; - next; - } - if (.@card_1_love == 74) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility. "; - next; - mes "[Lhimetorra]"; - mes " Approach them with more sincerity and consideration. "; - next; - } - mes "[Lhimetorra]"; - mes " You seeked advice about love. "; - mes " Even if you may not pleased with it, consider it calmly and make an effort to find true happiness. "; - cutin "°¡À̾ƽºÄ«µå",255; - next; - mes "[Lhimetorra]"; - mes " Then... "; - break; - //=================================================================Assets? === - case 2: - mes "[Lhimetorra]"; - mes " Ooh... something about your fortune is starting to show... "; - next; - set .@card_1_money,rand(1,73); - if (.@card_1_money == 1) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " You must work hard to become wealthy. Don't think of other things.. Focus on and put effort into achieving your goals. "; - next; - mes "[Lhimetorra]"; - mes " Then good luck and try your best. "; - next; - } - if (.@card_1_money == 2) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. "; - next; - mes "[Lhimetorra]"; - mes " All in all, a big fortune is right in front of your eyes. I¡¯ll be looking forward to it. "; - next; - } - if (.@card_1_money == 3) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " In the stomach pocket, there must be a secret treasure. There may be something in your pocket as well. "; - next; - mes "[Lhimetorra]"; - mes " Are you hiding things from other people? You should get rid of them. They may bring bad luck. "; - next; - } - if (.@card_1_money == 4) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. "; - next; - mes "[Lhimetorra]"; - mes " You may not feel good about it, but you should accept the card¡¯s advice..! "; - next; - } - if (.@card_1_money == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Did you know that a moth's wings has infinite amounts of powder on it? A moth symbolizes wealth in the sense that it can gather wealth just as the powder on its wings. "; - next; - mes "[Lhimetorra]"; - mes " Young one, you will gather much wealth. "; - next; - } - if (.@card_1_money == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " You must work hard to become wealthy. Don't think of other things. Simply focusing on your goals putting effort into it will help. "; - next; - mes "[Lhimetorra]"; - mes " Good luck and try your best. "; - next; - } - if (.@card_1_money == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " There is a common saying that when a moth flaps its wings, wealth will fly away as well. It's not a very good sign. "; - next; - mes "[Lhimetorra]"; - mes " Be careful not to lose your assets. Take good care of your wallet. "; - next; - } - if (.@card_1_money == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dustiness teeth are very strong. This means.. "; - next; - mes "[Lhimetorra]"; - mes " Your tooth will become a gold tooth?! "; - next; - } - if (.@card_1_money == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " When a dustiness flies around, a big expense comes up. You may need to spend some money soon. "; - next; - mes "[Lhimetorra]"; - mes " You might want to set up a budget to prepare for this expense. "; - next; - } - if (.@card_1_money == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dracula brings in money. Maybe it is the moral influence from when it was a count. It is expensive to be a vampire, but I've never seen a poor one before. "; - next; - mes "[Lhimetorra]"; - mes " You don't need to worry about money. "; - next; - } - if (.@card_1_money == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " To Dracula, money is not important. Blood is more valuable. To you, money must not be that important. You don't need to be concerned about money. "; - next; - mes "[Lhimetorra]"; - mes " How about it? Try being a little more casual about money. "; - next; - } - if (.@card_1_money == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dracula mocks human's money. To him it is worthless. "; - next; - mes "[Lhimetorra]"; - mes " You should not be so concerned about money and assets, too. "; - next; - } - if (.@card_1_money == 13) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " No matter what, stealing is wrong! Even if a Drake blesses you in the name of pirates! Stealing is forbidden! "; - next; - mes "[Lhimetorra]"; - mes " Noooooooo stealing! "; - next; - } - if (.@card_1_money == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " You will gather good fortune in a secretive and peculiar way.. Although, there seems to be shadows over some parts of your life. "; - next; - mes "[Lhimetorra]"; - mes " It's an uneasy fortune. Are you ready? "; - next; - } - if (.@card_1_money == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " The reason pirates indulge in others assets in the vast rough ocean, is because it is the only way to let the people of the land know of their existence. "; - next; - mes "[Lhimetorra]"; - mes " But those who live on land do not need to do so. Don't look over other people's belongings. It is the advice of a pirate. "; - next; - } - if (.@card_1_money == 16) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " Marina prefers clean funds. It hates suspicious money. Your possessions should be clean as well. "; - next; - mes "[Lhimetorra]"; - mes " Why? The Marina might get rid of it all. "; - next; - } - if (.@card_1_money == 17) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina gathers money quietly, little by little, and freely roaming at the same time. That's the real way to make money. The Marina is suggesting this method to you. "; - next; - mes "[Lhimetorra]"; - mes " You should take a shot at it. You've got nothing to lose. "; - next; - } - if (.@card_1_money == 18) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina is not interested in money. The card suggests that you will resemble these traits as well. You will enjoy life apart from money. "; - next; - mes "[Lhimetorra]"; - mes " That's the fortune from a Marina card. "; - next; - } - if (.@card_1_money == 19) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " You will gather money swiftly and quietly, then boom~ blow it all at once. "; - next; - mes "[Lhimetorra]"; - mes " Very witty, hoho. "; - next; - } - if (.@card_1_money == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette treasures art over wealth. Bear that in mind. Honor over assets. "; - next; - mes "[Lhimetorra]"; - mes " What an important lesson.. Mmm... "; - next; - } - if (.@card_1_money == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette likes shiny money. Not dull money, but the shiny kind. "; - next; - mes "[Lhimetorra]"; - mes " Anyways, search for that type of money. "; - next; - } - if (.@card_1_money == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette requires lots of money. Its expenditures are enormous. You must have many expenditures ahead of you. "; - next; - mes "[Lhimetorra]"; - mes " A gloomy fortune. How about being cautious? "; - next; - } - if (.@card_1_money == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette uses a lot of money. There is someone around you that is like that, too. "; - next; - mes "[Lhimetorra]"; - mes " There is a person like that for sure. You should watch out. "; - next; - } - if (.@card_1_money == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The hair of the Medusa symbolizes the amount of wealth. Seems as if something good will happen to you, young one. "; - next; - mes "[Lhimetorra]"; - mes " You can look forward to it. "; - next; - } - if (.@card_1_money == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The hair of the Medusa are all snakes. Snakes symbolize greed and slyness. When gathering things, it seems as if a cunning force will join you. It's not exactly a bright sign.. "; - next; - mes "[Lhimetorra]"; - mes " But you surely will get money. Hmm.. "; - next; - } - if (.@card_1_money == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa is strongly recommending saving. This card is telling you to save. It says to put many savings accounts in your hair and make yourself resemble its head shape. "; - next; - mes "[Lhimetorra]"; - mes " That is what it believes to be wealth. Oooh! "; - next; - } - if (.@card_1_money == 28) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa does not enjoy playing with money. If you are attempting to use money other than the way it should be used, you should stop. Why? "; - next; - mes "[Lhimetorra]"; - mes " Because there can be a curse of the Medusa. "; - next; - } - if (.@card_1_money == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The great strength of the Baphomet brings in fortune. It seems as if you will be able to gather much wealth with the aid of the Baphomet's force! "; - next; - mes "[Lhimetorra]"; - mes " It's a good sign! Congratulations! "; - next; - } - if (.@card_1_money == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The scythe of the Baphomet means a strong tool to gather wealth. If you have a strong tool like his, it should be easy to gather wealth. "; - next; - mes "[Lhimetorra]"; - mes " What the Baphomet is trying to say is, find a mean that can help you like his tool. "; - next; - } - if (.@card_1_money == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " How about getting involved in raising cattle? It seems like you can gather much wealth through it. "; - next; - } - if (.@card_1_money == 32) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet would like a tribute. He is saying that if you do, he will return great benefits. "; - next; - mes "[Lhimetorra]"; - mes " So try offering a part of your assets to the Baphomet. "; - next; - } - if (.@card_1_money == 33) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Sandman cries with sadness when money comes up. It is sad because money does not possess love or affection. "; - next; - mes "[Lhimetorra]"; - mes " I wonder if the meaning of money will slowly disappear from your life as well. "; - next; - } - if (.@card_1_money == 34) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Sandman is screaming because it saw too much money. It saw the money in the hands of your future. I wonder what all that money is? "; - next; - mes "[Lhimetorra]"; - mes " I wonder.. Aren't you curious? "; - next; - } - if (.@card_1_money == 35) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Sandman's body is empty inside. Your wallet seems to be emtpy, too. You should save up some money. "; - next; - mes "[Lhimetorra]"; - mes " The Sandman likes to save, too. Even a monster likes to save, but when a human doesn't... "; - next; - } - if (.@card_1_money == 36) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " Money is like sand. Even if you save it, once the wind blows, it disappears. This card shows the emptiness of money. "; - next; - mes "[Lhimetorra]"; - mes " Indeed, money is futile. "; - next; - } - if (.@card_1_money == 37) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sohee is wearing a fine article. To wear something like that, you would need plenty of money. Do you know what the secret is? Sohee saved very much when she was once alive. "; - next; - mes "[Lhimetorra]"; - mes " So you should start saving, too. "; - next; - } - if (.@card_1_money == 38) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sohee hates misers. She believes she has become like that because of a miser. Don't be stingy in front of Sohee! "; - next; - mes "[Lhimetorra]"; - mes " That type of stinginess will spite other people. Use money when it is necessary. "; - next; - } - if (.@card_1_money == 39) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sohee dislikes the wealthy. They try to gather money, but never use it for others. If you don't want to be cursed by Sohee, you need to learn how to be generous with money. "; - next; - mes "[Lhimetorra]"; - mes " So if you have malicious desires, forget them. An ill heart easily gathers misfortune. "; - next; - } - if (.@card_1_money == 40) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sohee likes foreign money. They are cute and pretty. If you have foreign currency, Sohee will love you. "; - next; - mes "[Lhimetorra]"; - mes " Keep an eye out for foreign currency. It will bring you luck. "; - next; - } - if (.@card_1_money == 41) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Those who work hard will gather great fortune. The Skeleton says diligent work will help greatly in gathering wealth. "; - next; - mes "[Lhimetorra]"; - mes " Hmm~ a ghost is saying strange things. "; - next; - } - if (.@card_1_money == 42) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Its youth is gone after a lifetime of chasing after gold. It became a monster with only bones left. No matter how much you like money and your work, look after your life as well. "; - next; - mes "[Lhimetorra]"; - mes " There is much more to life than wealth. "; - next; - } - if (.@card_1_money == 43) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " To become rich, you must work hard as if you became a skeleton. The Skeleton is saying to work hard until you become a skeleton. "; - next; - mes "[Lhimetorra]"; - mes " Then not only the Skeleton, but many people will repay you greatly. "; - next; - } - if (.@card_1_money == 44) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The Skeleton says that you can make money by going north. Go north. "; - next; - mes "[Lhimetorra]"; - mes " There must be great fortune in that direction. "; - next; - } - if (.@card_1_money == 45) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " A knight is a job that requires a lot of money. A hint of a big expense. You might want to tighten your belt. "; - next; - mes "[Lhimetorra]"; - mes " That is, if you don't want go to bankrupt. "; - next; - } - if (.@card_1_money == 46) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " Knights do not fight for money. If they did, they would be a mercenary. A knight reaches for something higher. What the knight wants to tell you is the way to live. "; - next; - mes "[Lhimetorra]"; - mes " Set a goal higher than money and wealth. Do you understand, young one? "; - next; - } - if (.@card_1_money == 47) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to ask such a knight a fortune about wealth? "; - next; - mes "[Lhimetorra]"; - mes " The knight says that a new road of life will open once you look away from fortune. "; - next; - } - if (.@card_1_money == 48) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " You need to think of an ideal more noble than money. The fortune the knight suggests is this: Knights never speak of ways to make money. "; - next; - mes "[Lhimetorra]"; - mes " Compared to life, they believe money is foolish. The knight would like to understand these ideas of life. "; - next; - } - if (.@card_1_money == 49) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " Working hard is the only way to gather wealth; don't get sidetracked and put effort into working will help your fortune. "; - next; - mes "[Lhimetorra]"; - mes " So do your best. "; - next; - } - if (.@card_1_money == 50) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " What does the god of death have to say about wealth? It is surely a bad omen. It is trying to warn something. "; - next; - mes "[Lhimetorra]"; - mes " Be careful. It is the word of the god of death. "; - next; - } - if (.@card_1_money == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis is very interested in the sacrifices offered. The offerings he likes are youth and effort. "; - next; - mes "[Lhimetorra]"; - mes " If you offer these two things, the Anubis says he will bring you wealth. "; - next; - } - if (.@card_1_money == 52) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis is giving a warning of the west. There is a being there that can break away your wealth. "; - next; - mes "[Lhimetorra]"; - mes " If you want to protect your assets, beware of the west. "; - next; - } - if (.@card_1_money == 53) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis hates those who try to gather money for his death. He believes it's a waste of money. Don't make the mistake of gathering money for death. "; - next; - mes "[Lhimetorra]"; - mes " This is the true advice of a Anubis. "; - next; - } - if (.@card_1_money == 54) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord possesses much wealth. It¡¯s because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. "; - next; - mes "[Lhimetorra]"; - mes " But, too much greed is forbidden. "; - next; - } - if (.@card_1_money == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord starts drooling about anything involving money. He targets anybody with money. "; - next; - mes "[Lhimetorra]"; - mes " Therefore, don't speak of money to the Orc Lord. "; - next; - mes "[Lhimetorra]"; - mes " Same goes for humans. Be wary of those who are avaricious like the Orc Lord. "; - next; - } - if (.@card_1_money == 56) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " There should be great wealth awaiting in the direction the Orc Lord's horn is pointing. The card is directing towards.. "; - next; - mes "[Lhimetorra]"; - mes " The northwest? Would you like to try your luck in that direction? "; - next; - } - if (.@card_1_money == 57) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord likes gold. Of all the treasures, gold is the best. Closely watch gold. "; - next; - mes "[Lhimetorra]"; - mes " Gold is rather peculiar compared to other assets. "; - next; - } - if (.@card_1_money == 58) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack makes money through jokes. Others' happiness is the key to his wealth. "; - next; - mes "[Lhimetorra]"; - mes " Why don¡¯t you learn how to make others happy? It should be of great help. "; - next; - } - if (.@card_1_money == 59) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack likes fun money. He detests sad and burdensome money. "; - mes " He always says this. Light-hearted and easy money isn't dangerous even if it piles up. "; - next; - mes "[Lhimetorra]"; - mes " As Jack's advice says, stay closer to light money. It is safer and better. "; - next; - } - if (.@card_1_money == 60) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack thinks of money as a foolish item. But somehow he makes that kind of money. "; - mes " That's why those who are controlled by fools consider the other a fool, too. "; - next; - mes "[Lhimetorra]"; - mes " If you don't want to be considered a fool by Jack, don't be controlled by money. "; - mes " Or else, Jack will attack. "; - next; - } - if (.@card_1_money == 61) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack is asking for money. Don't be stingy about paying those who bring entertainment and fun. "; - next; - mes "[Lhimetorra]"; - mes " Then, Jack will reward you in return. "; - next; - } - if (.@card_1_money == 62) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker. "; - next; - mes "[Lhimetorra]"; - mes " Jokers do not exist in one form. They will aim for your money in several different ways. "; - next; - } - if (.@card_1_money == 63) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The Joker says if you let him borrow money, he will repay you with more. You're going to refuse, right? But the Joker's temptation does not end after one try. "; - mes " He will linger around you as a neighbor, or a rare item and ask for money. "; - next; - mes "[Lhimetorra]"; - mes " Act wisely! You'll be in trouble if you are tricked easily! "; - next; - } - if (.@card_1_money == 64) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Even if a joker asks for change, never give any to him. He will ask for change, then end up ask for a big sum of money. "; - mes " Jokers are like that. They have the ability to turn a small mistake into a big calamity. "; - next; - mes "[Lhimetorra]"; - mes " That's why you should be more careful about it. "; - next; - } - if (.@card_1_money == 65) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " There is only one reason a Joker requests money.. to take yours. "; - mes " His goal is not to become rich. A real foul playful one. "; - next; - mes "[Lhimetorra]"; - mes " But losing money isn't a joke now, is it? You should be careful. "; - next; - } - if (.@card_1_money == 66) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes do not know about money. They just gobble everything up. But that might be the shortcut to gaining great wealth. "; - next; - mes "[Lhimetorra]"; - mes " Don't focus too much on money. Just work at it. It's saying that it is the best method. "; - next; - } - if (.@card_1_money == 67) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes do not know anything about money. But they do not forgive those who have an eye on their things. "; - mes " Not being greedy and taking care of your share is the wisest way to manage your wealth. "; - next; - mes "[Lhimetorra]"; - mes " Indeed, the Hode is right. Do you understand as well? "; - next; - } - if (.@card_1_money == 68) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Hode knows nothing about money. But a very rare item drops from a Hode's body. "; - mes " It has a treasure in it without knowing. "; - next; - mes "[Lhimetorra]"; - mes " Take a careful look around you. Treasures are hidden all over. "; - next; - } - if (.@card_1_money == 69) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes are strong even though they live in the desert. Just because the environment is poor, doesn't mean that you can't gather wealth. "; - next; - mes "[Lhimetorra]"; - mes " Don't blame the environment. That excuse is only for whiners. "; - next; - } - if (.@card_1_money == 70) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Do you know the saying that says those who work like bulls become rich? Working hard is the best way. "; - next; - mes "[Lhimetorra]"; - mes " Just like a bull. "; - next; - } - if (.@card_1_money == 71) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Bulls only know how to work, but the bull itself has a lot to offer. Meat, leather, horn.. "; - next; - mes "[Lhimetorra]"; - mes " You, too, should look after yourself and not just work. You have many hidden values. "; - next; - } - if (.@card_1_money == 72) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Bulls continue to work even on gloomy days. Then they can gather a lot of things. "; - next; - mes "[Lhimetorra]"; - mes " Don't be picky about the days you work. You will be able to make more money. "; - next; - } - if (.@card_1_money == 73) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Bulls do not like working for money. They are disgruntled when others consider labor as money. "; - mes " Shouldn't you reconsider working against your will just for money? "; - next; - mes "[Lhimetorra]"; - mes " It is a serious problem. It is your life, so ponder about it young one. "; - } - mes "[Lhimetorra]"; - mes " Most people are curious about money. "; - mes " It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth. "; - next; - cutin "°¡À̾ƽºÄ«µå",255; - mes "[Lhimetorra]"; - mes " Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper. "; - break; - //=================================================================Future === - case 3: - mes "[Lhimetorra]"; - mes " Future... the card that sees the future is beginning to speak...... Prepare yourself... "; - next; - set .@card_1_future,rand(1,67); - if (.@card_1_future == 1) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Youth is not eternal. At one point when you wake up, you realize you are already a middle-aged worker. "; - mes " Even reminiscing about the past over a cup of coffee can't bring back time. "; - next; - mes "[Lhimetorra]"; - mes " Treasure the present.. is what the card is saying. "; - next; - } - if (.@card_1_future == 2) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " This fortune is foreshadowing that you will become a strong and healthy worker in the future. "; - mes " Not a normal worker, but one that has great strength and might.. "; - next; - mes "[Lhimetorra]"; - mes " You should prepare for your future. "; - next; - } - if (.@card_1_future == 3) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Smoking in a mine is an imprudent, life-threatening thing to do. You are wasting your precious life with that kind of behavior. "; - next; - mes "[Lhimetorra]"; - mes " Act with a little more wisdom for your future. "; - next; - } - if (.@card_1_future == 4) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " You may be shoveling in the future. In a dark dark place, shoveling that requires great strength. You must be careful young one. "; - next; - mes "[Lhimetorra]"; - mes " This type of fortune is never wrong. "; - next; - } - if (.@card_1_future == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The moth is used when it is a caterpillar and ignored after it becomes a moth, by humans. "; - mes " Which is better? "; - next; - mes "[Lhimetorra]"; - mes " Check to see if there is an aspect of your life that is like the moth. "; - next; - } - if (.@card_1_future == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The moth flies around without worrying about the future. It is telling you to fly freely rather than getting anxious about the future.. "; - next; - mes "[Lhimetorra]"; - mes " This is the fortune from this card. "; - next; - } - if (.@card_1_future == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dustiness' teeth are very strong. This means... "; - next; - mes "[Lhimetorra]"; - mes " To live the future with strong teeth?! "; - next; - } - if (.@card_1_future == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The moth says that this is not a time to think about wealth and prosperity. It says that someone important has appeared near you. "; - next; - mes "[Lhimetorra]"; - mes " Any ideas who that may be? "; - next; - } - if (.@card_1_future == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dustiness symbolizes a hazy future. It is similar to your mind right now. It says it is obvious. "; - mes " It says that there is no set path in the future. Isn't a relief in a way? "; - next; - mes "[Lhimetorra]"; - mes " It is not good nor bad, so there is always room for new possibilities. "; - next; - } - if (.@card_1_future == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sometime in your future, a future like Dracula awaits you. "; - next; - mes "[Lhimetorra]"; - mes " If you hope for that type of future, it is no problem, but you should be careful nonetheless. "; - next; - } - if (.@card_1_future == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " If the condition is just right, vampires can live forever. But, when that perfect condition is disrupted, they meet a tragic end. "; - next; - mes "[Lhimetorra]"; - mes " This means that if you go after fame and eternal life, tragedy awaits you in the end. They are not the important things in life. "; - next; - } - if (.@card_1_future == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Dracula says to be true to the present. Indeed, thinking and being true to the present is much more important than trying to figure out your future. "; - next; - mes "[Lhimetorra]"; - mes " Unfortunately, I agree with it young one. "; - next; - } - if (.@card_1_future == 13) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " Pirates do not have a future. That doesn't mean you do not have one. But.. you simply need to make more prudent decisions. "; - next; - mes "[Lhimetorra]"; - mes " How about changing your lifestyle? That's what this means. "; - next; - } - if (.@card_1_future == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " In this world, being a pirate out in the rough seas is very dangerous. But, they do not regret their decisions. "; - next; - mes "[Lhimetorra]"; - mes " Because they find their meaning of life in the process. Young one, how about searching for the meaning of your life? "; - next; - } - if (.@card_1_future == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " Pirates are remembered as pirates even after they pass away. A person's name is beyond the matter of life and death. "; - next; - mes "[Lhimetorra]"; - mes " You should live with that aspect in mind."; - next; - } - if (.@card_1_future == 16) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina does not think of its future.. But I can tell you one thing. Survival. The Marina only thinks about survival and life. "; - next; - mes "[Lhimetorra]"; - mes " You.. no, all of us should learn and do the same. "; - next; - } - if (.@card_1_future == 17) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina doesn't think of its future.. but I can tell you one thing. Freedom. The Marina swims freely. "; - next; - mes "[Lhimetorra]"; - mes " How about living like that, too? "; - next; - } - if (.@card_1_future == 18) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " Leave your future to the Marina. The Marina treasures its precious ocean. The sea will be of great significance in your future, too. "; - next; - mes "[Lhimetorra]"; - mes " A fisherman? Oceanographer? Pirate? Although I do not know which job it is... "; - next; - } - if (.@card_1_future == 19) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " A Marionette is a Marionette forever. Its past and future never changes. Its present is its future. Don't you think it is rather sad? "; - next; - mes "[Lhimetorra]"; - mes " But that could also be a good thing. This is the meaning of a Marionette. "; - next; - } - if (.@card_1_future == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " A Marionette is restrained but it has hope that it will be freed one day. "; - next; - mes "[Lhimetorra]"; - mes " Very nice. This fortune signifies 'hope'. "; - next; - } - if (.@card_1_future == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The eyes of a Marionette symbolize 'challenge.' Challenge will mean a lot in your future. "; - next; - mes "[Lhimetorra]"; - mes " ...to the point where that challenge will change your life. "; - next; - } - if (.@card_1_future == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette believes the present is more important than the future. Basically, asking about the future is pointless. "; - next; - mes "[Lhimetorra]"; - mes " The Marionette devotes everything into the present. It suggests that type of attitude to you, too. "; - next; - } - if (.@card_1_future == 23) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future will be in a position that is challenged by many. "; - next; - mes "[Lhimetorra]"; - mes " It could be good and bad. It is also a very tiring position. "; - next; - } - if (.@card_1_future == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future must be filled with challenges! "; - next; - mes "[Lhimetorra]"; - mes " Always challenge others! It is alright to fail, since challenge itself will become life. "; - next; - } - if (.@card_1_future == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa says that there will be great chaos in the future. Chaos... I'm not sure what type of chaos it means, but it is definitely something that has never happened before. "; - next; - mes "[Lhimetorra]"; - mes " There is something that you must fight.. and win, in your future. "; - next; - } - if (.@card_1_future == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The hair of the Medusa are sticking up. It is nervous about the big change that is going to happen. A change that even makes the scary Medusa worried. "; - next; - mes "[Lhimetorra]"; - mes " How about preparing yourself as well? "; - next; - } - if (.@card_1_future == 27) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet doesn't care about a human's future. They simply observe quietly. Hmm... It seems like it has nothing to say about your future as well... "; - next; - mes "[Lhimetorra]"; - mes " It has an unconcerned expression. "; - next; - } - if (.@card_1_future == 28) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The scythe the Baphomet is holding signifies the strong will to conquer the future. "; - mes " What you need is not someone else's help or wisdom, but strong willpower. "; - next; - mes "[Lhimetorra]"; - mes " Once you have that type of willpower, the road to the future will be very broad and promising. "; - next; - } - if (.@card_1_future == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet says that humans have no future. It says that their greed and selfishness shows no hope. "; - mes " The future will only open to those that go beyond human's greed. "; - next; - mes "[Lhimetorra]"; - mes " The card expects something like that from you. "; - next; - } - if (.@card_1_future == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet is facing the future. No matter how much effort you put in, without an eye that looks towards the future, it is pointless. "; - mes " The Baphomet is telling you to look towards the future. "; - next; - mes "[Lhimetorra]"; - mes " To know your position right now and where to aim in the future. "; - next; - } - if (.@card_1_future == 31) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don¡¯t change young one. "; - next; - mes "[Lhimetorra]"; - mes " What the Sandman card is trying to say is to treasure your present self. "; - next; - } - if (.@card_1_future == 32) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " A sand dune changes its shape even after a day. The Sandman card is speaking of a future with many changes. "; - next; - mes "[Lhimetorra]"; - mes " It says not to be too caught up with the present, because the future is always changing. "; - next; - } - if (.@card_1_future == 33) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " You will have a son in the future. Hmm? What'd you say? No plans for a baby? "; - next; - mes "[Lhimetorra]"; - mes " That's why it is the future. Unexpected things happen every once in a while in the future. Lala~ "; - next; - } - if (.@card_1_future == 34) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " There are rare and precious treasures in the sand. The Sandman says that in the vast sand of the world, a treasure, will be discovered. That treasure is you young one."; - next; - mes "[Lhimetorra]"; - mes " Hmm... Expecting a lot. Hehe~ "; - next; - } - if (.@card_1_future == 35) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Do you know what a Sohee thinks the most pitiful thing is? The future. It is because she was not able to live her future. "; - mes " That is why you cannot bring up the subject of future in front of Sohee. I'm very sorry I cannot help. "; - next; - mes "[Lhimetorra]"; - mes " But isn't it better than a curse. Just think of it as that and forget about it. "; - next; - } - if (.@card_1_future == 36) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Even in darkness you will shine for your goal. "; - mes " The Skeleton is encouraging you to not lose your light even in a life in dark and damp places. "; - next; - mes "[Lhimetorra]"; - mes " You must feel good, getting a word of encouragement from the Skeleton. Lala~ "; - next; - } - if (.@card_1_future == 37) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The story I heard from the skeleton goes like this. I am the king of the future. What in the world is that supposed to mean? "; - next; - mes "[Lhimetorra]"; - mes " I don't know. Maybe it is saying that a scrawny person will do something great in the future? "; - next; - } - if (.@card_1_future == 38) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " If you want to do something great in the future, you must express your thankfulness to the Skeleton. "; - mes " Then the Skeleton will help you. How do you express your thankfulness? "; - next; - mes "[Lhimetorra]"; - mes " If you see someone that resembles the Skeleton, help them. "; - mes " Then the Skeleton will think that you helped itself and be happy. What a silly monster. Haha. "; - next; - } - if (.@card_1_future == 39) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The Skeleton has the ability to dig where it feels the future, rather than looking into it. "; - mes " It is digging in the east right now. How about it, won't you try going there? "; - next; - mes "[Lhimetorra]"; - mes " Who knows, the key to the future may be lying in the east. "; - next; - } - if (.@card_1_future == 40) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " A knight's future leads to death. An honorable death on the battlefield. "; - mes " One cannot live as a knight without being proud of that type of future. "; - next; - mes "[Lhimetorra]"; - mes " The knight wants you to be proud of yourself. "; - mes " It says what you need is pride. Not honor, wealth, or love.. but pride. "; - next; - } - if (.@card_1_future == 41) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " A knight commenting about a person's future is very rare. "; - mes " It says nothing for you in particular. Nothing ominous. "; - next; - mes "[Lhimetorra]"; - mes " It is a very good thing. Means a bright and clear future. Hohoho~ "; - next; - } - if (.@card_1_future == 42) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " A knight commenting about a person's future is very rare. "; - mes " It says it will say one thing for you. Dark clouds can be seen beyond the clear skies. "; - next; - mes "[Lhimetorra]"; - mes " You must find out for yourself what those clouds mean. Anyways, you must be careful. "; - next; - } - if (.@card_1_future == 43) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " It is necessary to reflect upon the past and present in order to look into the future. This card says to look carefully into your past. "; - next; - mes "[Lhimetorra]"; - mes " ..with the attitude of reflecting upon yourself. What do you think? Don't you think you lived too much looking into the future? "; - next; - } - if (.@card_1_future == 44) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " What does the god of death want to say about the future? It is definitely an ominous sign. "; - next; - mes "[Lhimetorra]"; - mes " It is trying to warn something about the future. Be careful. "; - next; - } - if (.@card_1_future == 45) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis likes comedy despite people's expectations. It looks forward to comedy. Comedy must be important in the future. "; - next; - mes "[Lhimetorra]"; - mes " In your case, it would be wise to grow your sense of humor. "; - next; - } - if (.@card_1_future == 46) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis is the god of death, but it expresses more interest in the future than death. "; - next; - mes "[Lhimetorra]"; - mes " Even the Anubis doesn't think about death, so why should you be thinking about it? Expect a good future young one. "; - next; - } - if (.@card_1_future == 47) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis says it has no interest in you. It is a good sign. "; - next; - mes "[Lhimetorra]"; - mes " What can be better than being ignored by the god of death? "; - next; - } - if (.@card_1_future == 48) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord says that dairy farming will develop in the future. Why don't you invest in it as well? "; - next; - mes "[Lhimetorra]"; - mes " A business looking into the future? "; - next; - } - if (.@card_1_future == 49) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord says you need great strength in the future. Strength that is three, four times greater than now. "; - next; - mes "[Lhimetorra]"; - mes " Make yourself stronger in any form. In the future, you will need it. "; - next; - } - if (.@card_1_future == 50) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord says that love for your companions will become great strength in the future. "; - mes " Your strength is not enough. "; - next; - mes "[Lhimetorra]"; - mes " To become a Lord, you will need colleagues. You should take the Orc Lord's advice! "; - next; - } - if (.@card_1_future == 51) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord is expressing opposition in being too curious about the future. "; - mes " Pay a little more attention to the present. "; - next; - mes "[Lhimetorra]"; - mes " Respect his opinion young one. You have nothing to lose. "; - next; - } - if (.@card_1_future == 52) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack says something interesting will happen in the future. According to him, the future will be more fun than the present. "; - next; - mes "[Lhimetorra]"; - mes " Are you looking forward to it? "; - next; - } - if (.@card_1_future == 53) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack says, in order to prepare for the future, a delightful preparation is necessary. "; - mes " Delightful preparation? I don't understand.. I suppose I am too old. Maybe young ones get it.. "; - next; - mes "[Lhimetorra]"; - mes " What do you think? Any assumptions? "; - next; - } - if (.@card_1_future == 54) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack is jealous because a splendid person is headed your way in the future. "; - mes " I wonder what type of person it is to make that Jack jealous! "; - next; - mes "[Lhimetorra]"; - mes " One thing for sure is that you will be very happy! Congratulations young one! "; - next; - } - if (.@card_1_future == 56) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack says you may be frustrated in the future. "; - mes " He says to overcome the frustration, it is necessary to think of happy thoughts. "; - next; - mes "[Lhimetorra]"; - mes " Meaning your future will become a battle between happiness and frustration.. "; - next; - } - if (.@card_1_future == 57) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The Joker is trying to trick you. This card has all different types of ominous fortunes. "; - mes " He wants to enjoy watching you tremble with anxiety. "; - next; - mes "[Lhimetorra]"; - mes " Sadness, failure, darkness, loneliness.. you may feel all of these emotions, but they are not fatal. Don't worry. "; - next; - } - if (.@card_1_future == 58) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Jokers don't just appear and go away. They come back in the future. "; - mes " They will seduce you numerous times. "; - next; - mes "[Lhimetorra]"; - mes " So train yourself not to be tempted. "; - mes " Or else you will face frustration or commit a blunder. "; - next; - } - if (.@card_1_future == 59) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Do you see the thing that looks like a leaf flying around the Joker? That is the spade mark. "; - mes " Spades means death. Jokers leave those kinds of marks on purpose. "; - next; - mes "[Lhimetorra]"; - mes " Don't get disturbed by the mark of death. It's merely a Joker's joke. "; - next; - } - if (.@card_1_future == 60) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Joker offers a nice insurance and says to prepare for the future, but most of it is a waste of time. "; - next; - mes "[Lhimetorra]"; - mes " Don't prepare for the future carelessly. A loose measure is worse than a prepared adventure. "; - next; - } - if (.@card_1_future == 61) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes do not know about tomorrow. But though they are quiet, they endanger other living things. "; - mes " Effort into oneself puts great power into the mere existence of one. "; - next; - mes "[Lhimetorra]"; - mes " Don't forget that you must think about yorsrelf the most. "; - next; - } - if (.@card_1_future == 62) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes do not know about tomorrow, but they still know about death. "; - mes " Even though you may be honest and simple, in a time of a crisis, you must be alert. "; - next; - mes "[Lhimetorra]"; - mes " Or else you will really be a simple and honest fool. That may be troublesome. "; - next; - } - if (.@card_1_future == 62) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes do not ponder about life, but their will to live is very strong."; - mes " You can gain a lot simply through the will to hold on to life. "; - next; - mes "[Lhimetorra]"; - mes " Be thankful that you are alive. Thankfullness itself should help greatly. "; - next; - } - if (.@card_1_future == 63) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " Hodes are afraid of crises. You should try not to be afraid of crises either. "; - next; - mes "[Lhimetorra]"; - mes " Don't think of them too much. A crisis is simply a crisis. "; - next; - } - if (.@card_1_future == 64) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Before, bulls used to be thought of as foolishly honest workers, but these days bulls are great strong fighters. "; - next; - mes "[Lhimetorra]"; - mes " Finding different sides of oneself is the way to improve. Study about yourself. "; - next; - } - if (.@card_1_future == 65) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " Do bulls leave leather when they pass away? Or was it the tiger? "; - mes " Anyways, he is jealous of the humans that leave their name in history. "; - next; - mes "[Lhimetorra]"; - mes " If you don't leave your name, he may bear hatred against you for wasting your life. "; - mes " So, to not be cursed, make an effort to leave your name in history. "; - next; - } - if (.@card_1_future == 66) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " It might seem funny that a bull will look into the future, but the bull is looking into your future right now. "; - mes " He says your future is mixed with storms and fall weather. "; - next; - mes "[Lhimetorra]"; - mes " It may be difficult if you are caught up with one situation. In good times, prepare for the bad, and in bad times look forward to good luck. "; - next; - } - if (.@card_1_future == 67) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The bull thinks of the happiness awaiting in the future, but it doesn't like reduced efficiency because of that happiness. "; - next; - mes "[Lhimetorra]"; - mes " Even though happiness may be on its way, don't let it affect your work right now. "; - mes " This is the bull's thought and your fortune. "; - next; - } - mes "[Lhimetorra]"; - mes " Speaking of the future is as dangerous act. "; - mes " Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future. "; - next; - cutin "°¡À̾ƽºÄ«µå",255; - mes "[Lhimetorra]"; - mes " Your fortune is a rather good one. There are some in this world who get more horrible fortunes. "; - mes " Use this fortune as a support in your life. Ok? "; - break; - //================================================================= Warning === - case 4: - mes "[Lhimetorra]"; - mes " Someone that knows of the dangers you do not, will warn you in the form of cards... so listen carefully-! "; - next; - set .@card_1_warning,rand(1,70); - if (.@card_1_warning == 1) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Do you see the forbidden mark on its shoulder? It is telling you to not do something. "; - next; - mes "[Lhimetorra]"; - mes " If you are thinking of something right now, stop your movement. Or else disaster may be headed your way. "; - next; - } - if (.@card_1_warning == 2) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Someone is after you. The person is very strong like the picture. They might be holding grudges against you. "; - next; - mes "[Lhimetorra]"; - mes " Look around you. Of course, look for anyone you might have spited.. "; - next; - } - if (.@card_1_warning == 3) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " It is saying to be careful not to burn your mustache with a cigarette. When you do something, something is always at risk.. It is probably warning about that. "; - next; - } - if (.@card_1_warning == 4) { - cutin "°¡À̾ƽºÄ«µå",4; - mes "[Lhimetorra]"; - mes " 'Be careful of shoveling'.. You might get hit by a shovel. Should you be careful around a construction site? "; - next; - } - if (.@card_1_warning == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The sound of a moth's wings fluttering means chaos. A chaotic event may occur around you. "; - next; - mes "[Lhimetorra]"; - mes " The moth is warning you of this. You should be careful. "; - next; - } - if (.@card_1_warning == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " Be aware of the wings. Wings symbolize flight, adventure, and fickleness of a player. "; - next; - mes "[Lhimetorra]"; - mes " If a word strikes you, be wary of that. Maybe.. a player? "; - next; - } - if (.@card_1_warning == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The teeth of Dustiness are very strong. This means.. Someone may attempt to bite you with their teeth?! "; - next; - } - if (.@card_1_warning == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The moth's warning: 'Dangerous!'. A very simple, yet obvious warning. "; - next; - } - if (.@card_1_warning == 9) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dracula says, 'Be careful in the streets at night.' "; - next; - } - if (.@card_1_warning == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dracula says, 'Don't be too picky.' "; - next; - } - if (.@card_1_warning == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dracula says, 'Brush your teeth 3 times a day.' Make sure you brush your teeth! "; - next; - } - if (.@card_1_warning == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; - mes "[Lhimetorra]"; - mes " Dracula says, 'Study the important points first.' Cramming will not work! "; - next; - } - if (.@card_1_warning == 13) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " If you see the flag of a pirate, either run or do as they say. Pirates do not give more than one warning. "; - next; - mes "[Lhimetorra]"; - mes " It is the same in life. "; - next; - } - if (.@card_1_warning == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " Pirates give warnings about many things. But right now, this card is speaking of betrayal. "; - next; - mes "[Lhimetorra]"; - mes " To pirates, betrayal means tragic death. Be careful of betrayals. "; - next; - } - if (.@card_1_warning == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; - mes "[Lhimetorra]"; - mes " The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well. "; - next; - } - if (.@card_1_warning == 16) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina is warning of a hot stinging poison. Be cautious of poison. "; - next; - } - if (.@card_1_warning == 17) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina is warning about a lazy lifestyle. It says such a lifestyle will lead to something like itself. "; - next; - } - if (.@card_1_warning == 18) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina doesn't really think about anything else.. But it will say one thing. Food. The Marina loves food. "; - next; - mes "[Lhimetorra]"; - mes " Eating is happiness. Same goes for humans as well. Value food and enjoy eating. "; - next; - } - if (.@card_1_warning == 19) { - cutin "¸¶¸®³ªÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Marina is warning about a big belly. It's not happy because it resembles itself.. How about losing some weight? "; - next; - } - if (.@card_1_warning == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette says that you must not rely on violence and to use a different method. "; - mes " I'm not quite sure, but it may become an important word of advice to you..? "; - next; - } - if (.@card_1_warning == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette is warning about ominous activities. If you did something recently, you should settle it soon. "; - next; - mes "[Lhimetorra]"; - mes " A bad result may come your way. "; - next; - } - if (.@card_1_warning == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette's eyes are warning about your falsehood. Lies, deceit, fake calculations and actions.. The Marionette is warning about all of them. "; - next; - mes "[Lhimetorra]"; - mes " This is all for you young one. Therefore, follow this fortune and rid yourself of falsehood. "; - next; - } - if (.@card_1_warning == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; - mes "[Lhimetorra]"; - mes " The Marionette is emphasizing a proper diet. Don't rely too much on meat. "; - next; - mes "[Lhimetorra]"; - mes " Take the Marionette's advice. She never says anything wrong. Hoho... "; - next; - } - if (.@card_1_warning == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa punishes those who challenge it without warning. Unexpected punishment. "; - next; - mes "[Lhimetorra]"; - mes " That is a Medusa. You should be careful. The warning ended a long time ago. "; - next; - } - if (.@card_1_warning == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa is warning you to be nice to others, or else it will turn you into stone."; - next; - mes "[Lhimetorra]"; - mes " What a rightful Medusa. Hmm... "; - next; - } - if (.@card_1_warning == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa is warning you to return anything you borrow on time. "; - mes " Saying it will not forgive those who use other's things like a black hole.. borrowing and never returning "; - next; - mes "[Lhimetorra]"; - mes " Are you sure you returned everything you have borrowed? Better take care of everything before you get punished. "; - next; - } - if (.@card_1_warning == 27) { - cutin "¸ÞµÎ»çÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Medusa is warning about a person near you. Of their existence.. and the relationship, "; - next; - mes "[Lhimetorra]"; - mes " The Medusa's warning is very stern. Take a close look around you. "; - next; - } - if (.@card_1_warning == 28) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet says to beware when intervening with others' issues. "; - next; - mes "[Lhimetorra]"; - mes " He is very angry about intruding in others' spaces. Accept the Baphomet's warning. "; - next; - } - if (.@card_1_warning == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet is warning about arrogance. Even a strong and wise warrior must show respect to a Baphomet, "; - mes " Arrogance takes away that respect. The Baphomet hates that type of arrogance. "; - next; - mes "[Lhimetorra]"; - mes " Maybe it means he sees that type of arrogance in you? Since the Baphomet is warning you.. "; - next; - } - if (.@card_1_warning == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet is warning about the laziness that stops one from sharpening the scythe. "; - mes " That laziness will cause you to lose your life in an instant. "; - next; - mes "[Lhimetorra]"; - mes " Laziness is more dangerous than the monster in front of you. Don't forget about this warning. "; - next; - } - if (.@card_1_warning == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; - mes "[Lhimetorra]"; - mes " The Baphomet says it has nothing to say. I wonder why? Isn't it a very good sign?!! "; - next; - } - if (.@card_1_warning == 32) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sand is an instant cure of athlete's foot. He says to beware of athlete's foot and that he hates those rubbing their infected feet into his body. "; - next; - mes "[Lhimetorra]"; - mes " A Sandman's warning is very stern. Wash your feet regularly, young one. "; - next; - } - if (.@card_1_warning == 33) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " A chicken puts sand in its mouth to aid its insufficient digestion system. "; - mes " The Sandman says to watch out before you become like a chicken. "; - next; - mes "[Lhimetorra]"; - mes " And don't eat too much spicy and salty food, alcohol, etc. What a thoughtful Sandman. "; - next; - } - if (.@card_1_warning == 34) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Sandman says over-sleepers will be punished by society! "; - next; - mes "[Lhimetorra]"; - mes " Oooh, a stern warning about the future! Young one, bear this in mind. "; - next; - } - if (.@card_1_warning == 35) { - cutin "»÷µå¸ÇÄ«µå",4; - mes "[Lhimetorra]"; - mes " One warning from the Sandman, respect your parents. "; - next; - mes "[Lhimetorra]"; - mes " If you don't, you will end up like him. Listen to the Sandman. "; - next; - } - if (.@card_1_warning == 36) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sohee dislikes stinky feet. Don't forget to wash your feet. "; - next; - mes "[Lhimetorra]"; - mes " Bah, don't laugh about it! This is a solemn warning. "; - next; - } - if (.@card_1_warning == 37) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Sohee stands on the tip of her toes. It is because her toes are very strong. "; - mes " No matter what a person does, physical strength is the most important. Exercise and get stronger. "; - next; - mes "[Lhimetorra]"; - mes " If you sit around all day, even the things that were going to work won't. Got it? Exercise, exercise! "; - next; - } - if (.@card_1_warning == 38) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Look at Sohee's hairstyle. Isn't it splendid. "; - mes " Sohee likes to take care of her appearance. If you don't, Sohee will get mad at you. "; - next; - mes "[Lhimetorra]"; - mes " Making yourself look presentable is just as important as keeping a good heart. "; - mes " Take care of your appearance. And get that pepper out from between your teeth! "; - next; - } - if (.@card_1_warning == 39) { - cutin "¼ÒÈñÄ«µå",4; - mes "[Lhimetorra]"; - mes " Once, Sohee didn't get her change back when she asked a baby ghost to run an errand. "; - mes " No can do! Always return the change. "; - next; - mes "[Lhimetorra]"; - mes " No matter how little the amount, you must not just keep it. Sohee greatly dislikes it. "; - next; - } - if (.@card_1_warning == 40) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Even though it is a skeleton with only bones, it has all the safety gear needed. "; - next; - mes "[Lhimetorra]"; - mes " What the skeleton wants to say is, be aware of 'safety'. Being ignorant about safety is dangerous. "; - next; - } - if (.@card_1_warning == 41) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The skeleton card has a gray tone. If you read the grey, you can see the darkness. "; - mes " It seems like darkness is on its way. Be careful, this darkness isn't ordinary. "; - next; - mes "[Lhimetorra]"; - mes " Hmm.. would you like an amulet? "; - next; - } - if (.@card_1_warning == 42) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The skeleton is warning you about an irregular eating pattern. "; - mes " It says it became like that because of a bad eating habit. "; - next; - mes "[Lhimetorra]"; - mes " Eat the right food at the right time. That's the only way your body will survive. You can't afford to become like a skeleton. "; - next; - } - if (.@card_1_warning == 43) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " The skeleton's pickaxe is very strong. Even though its body seems weak, with the right tools, it can do great things. "; - next; - mes "[Lhimetorra]"; - mes " So don't blame your body right now and go search for the right tools. Then you will have a good result. "; - next; - } - if (.@card_1_warning == 44) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " The knight is warning you of reckless driving. Do you ride a Pecopeco by any chance? "; - mes " Anyhow, you should avoid reckless driving.. If a knight is saying that, it is a big problem. "; - next; - } - if (.@card_1_warning == 45) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " The knight is warning you of cruelty. It could be yours or that of someone around you. "; - next; - mes "[Lhimetorra]"; - mes " Anyhow, cruelty will harm you for sure. Be cautious of it. "; - next; - } - if (.@card_1_warning == 46) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " The misfortune shown in the knight card is hastiness. That is also what takes away a knight's life, too. "; - next; - mes "[Lhimetorra]"; - mes " This knight is warning you from the bottom of his heart, "; - mes " so that you don't repeat his mistake. Be ware of hastiness. "; - next; - } - if (.@card_1_warning == 47) { - cutin "½ºÄ̳ªÀÌƮīµå",4; - mes "[Lhimetorra]"; - mes " This knight is warning you of loneliness. He doesn't have a person to help his horse, "; - mes " nor a lover awaiting him, so loneliness hits him in the heart. "; - next; - mes "[Lhimetorra]"; - mes " Loneliness is not simply sadness. It is a formless devil eating your life. Stay away from loneliness. "; - next; - } - if (.@card_1_warning == 48) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The warning of the god of death is death itself. "; - next; - mes "[Lhimetorra]"; - mes " Be cautious of death.. death that can be your turn, or maybe someone else. "; - next; - } - if (.@card_1_warning == 49) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis says to be careful of darkness. In darkness, death lingers in the dark. "; - next; - mes "[Lhimetorra]"; - mes " Take the Anubis's advice and avoid the dark. That is the wisest choice. "; - next; - } - if (.@card_1_warning == 50) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis doesn't like foul language. You don't have a foul mouth, do you? "; - mes " Watch your mouth. The Anubis is after those that say foul language."; - next; - mes "[Lhimetorra]"; - mes " Humans have a problem with their mouths. Mmm~ Agh. Me, too?! "; - next; - } - if (.@card_1_warning == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Anubis is warning you of hatred. Hatred only brings upon death. "; - mes " The Anubis must not like being busy these days. "; - next; - mes "[Lhimetorra]"; - mes " Seeing that he is warning about hatred. Don't you think it's a good idea to avoid his eyes at a time like this? "; - next; - } - if (.@card_1_warning == 52) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord is warning you of self-righteousness. It is the most dangerous noxious bug that will feed on you. "; - next; - mes "[Lhimetorra]"; - mes " Learn how to accept others' opinions. How about starting from accepting the Orc Lord's? "; - next; - } - if (.@card_1_warning == 53) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord is warning you about freedom. Isn't freedom a good thing? "; - mes " Not always! Too much freedom can lead to self-indulgence! "; - next; - mes "[Lhimetorra]"; - mes " He knows about the danger of freedom as a lord. "; - next; - } - if (.@card_1_warning == 54) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord warning you of the opposite sex. Yes. They are poisonous. Keep your distance. "; - next; - mes "[Lhimetorra]"; - mes " Especially a young one like you... You are too close to one. Cough. "; - next; - } - if (.@card_1_warning == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Orc Lord is warning about destruction. He knows destruction very well because he is a master of destruction. "; - next; - mes "[Lhimetorra]"; - mes " That's why he knows about the danger and misfortune destruction brings. Don't destroy thoughtlessly. You will end up destroying yourself as well. "; - next; - } - if (.@card_1_warning == 56) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack is warning you of lame jokes. When he finds one saying them, he tends to hit them with his stick. "; - next; - mes "[Lhimetorra]"; - mes " If you don't want to be hit, stop your lame jokes! "; - next; - } - if (.@card_1_warning == 57) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " Jack is warning you about others' anger and that anger takes away happiness and kills a joke. "; - next; - mes "[Lhimetorra]"; - mes " Anger only exhausts you. Keep your distance from anger and befriend jokes. Jack's word. "; - next; - } - if (.@card_1_warning == 58) { - cutin "ÀèÄ«µå",4; - mes "[Lhimetorra]"; - mes " It seems like Jack is worried about excessive jokes. "; - mes " Jokes are fun, but too much will turn you into a ghost like him. "; - next; - mes "[Lhimetorra]"; - mes " Be careful. When Jack speaks like this, he playfulness is gone. "; - next; - } - if (.@card_1_warning == 59) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Jokers enjoy giving opposite warnings. He says to enjoy sleeping in."; - next; - mes "[Lhimetorra]"; - mes " I think you should wake up early. "; - next; - } - if (.@card_1_warning == 60) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Jokers enjoy giving opposite warnings. He says to enjoy a midnight snack. "; - next; - mes "[Lhimetorra]"; - mes " Don't eat anything at night. Your stomach will hurt. "; - next; - } - if (.@card_1_warning == 61) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Jokers enjoy giving opposite warnings. "; - mes " He says if someone has something you want, make it yours. "; - next; - mes "[Lhimetorra]"; - mes " Need I say more? That's a dangerous thought!! "; - next; - } - if (.@card_1_warning == 62) { - cutin "Á¶Ä¿Ä«µå",4; - mes "[Lhimetorra]"; - mes " Joker enjoys giving opposite warnings. "; - mes " What he is telling you is to not fear death. "; - next; - mes "[Lhimetorra]"; - mes " If a Joker is saying this, be careful. There is no cure for thoughtless fools. "; - next; - } - if (.@card_1_warning == 63) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Hode can forgive others, but not those who hurt it. "; - mes " You should also only not forgive those who hurt you. "; - next; - mes "[Lhimetorra]"; - mes " A small territory will ensure great happiness. "; - next; - } - if (.@card_1_warning == 64) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Hode is warning you of voracious eating that made it sluggish. "; - mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty. "; - next; - mes "[Lhimetorra]"; - mes " So you can quickly respond to crises. "; - next; - } - if (.@card_1_warning == 65) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Hode is warning you of voracious eating that made it sluggish. "; - mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty."; - next; - mes "[Lhimetorra]"; - mes " So you can quickly respond to crises. "; - next; - } - if (.@card_1_warning == 66) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " If you are to the point of being warned by a Hode.. you must be one considerable person. "; - next; - mes "[Lhimetorra]"; - mes " It says to do better.. I have no idea what it means. "; - next; - } - if (.@card_1_warning == 67) { - cutin "È£µåÄ«µå",4; - mes "[Lhimetorra]"; - mes " The Bull warns of corruption. A lazy hedonist that is not diligent. "; - mes " He believes that is like a cancer cell that can't be removed. "; - next; - mes "[Lhimetorra]"; - mes " Be careful to not have that kind of cell stuck on you. "; - next; - } - if (.@card_1_warning == 68) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " The bull is warning about ignorance about a crisis. "; - mes " Not knowing that a crisis is a crisis is the most dangerous of all. "; - next; - mes "[Lhimetorra]"; - mes " You will need to learn how to read danger. Accept the bull's advice. "; - next; - } - if (.@card_1_warning == 69) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " The bull is warning of something that will make life sad. "; - mes " Sadness is a natural feeling, but don't let that put you down. "; - next; - mes "[Lhimetorra]"; - mes " A bull is an honest worker that cries even while it works. It knows that it must not be lazy about what it needs to do, even when expressing sadness. "; - mes " It seems like he wants to tell you this. "; - next; - } - if (.@card_1_warning == 70) { - cutin "Ȳ¼ÒÄ«µå",4; - mes "[Lhimetorra]"; - mes " The bull is warning about meat from watered cows. "; - mes " Saying that, that type of behavior will surely bring upon monsters' curses. "; - next; - mes "[Lhimetorra]"; - mes " I don't know why he would warn you about it.. Do you raise cattle by any chance? "; - next; - } - mes "[Lhimetorra]"; - mes " A warning is always a useful fortune. You can never lose anything. "; - next; - cutin "°¡À̾ƽºÄ«µå",255; - mes "[Lhimetorra]"; - mes " I hope you will be able to avoid misfortune with this warning. Then... "; - close; - } - close; - case 2: - mes "[Lhimetorra]"; - mes " Ok then. Young adventurer, may luck be with you... "; - close; - } - close; - case 2: - mes "[Lhimetorra]"; - mes " Monster card reading uses the cards of familiar monsters around us to get advice about our future, love, and many other things. "; - mes " A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person. "; - next; - mes "[Lhimetorra]"; - mes " You should not get more than one card reading a day, and don't get one often since the card can get angry or confused. "; - mes " Also, it can have a bad influence on your life, too! "; - next; - mes "[Lhimetorra]"; - mes " And... one more thing. "; - mes " A card reading is only a reading... No matter how extraordinary the result may be, don't get too caught up with it. Bear that in mind. "; - close; - } -} - -payon_in03,75,129,5 script Poring Fortune Teller 704,{ - mes "[Chocarle]"; - mes " Welcome, welcome~!! " +strcharinfo(0)+ "~!"; - mes " What brings you here today!? "; - next; - switch(select(" I would like a Poring card reading. : What is a Poring card reading? ")) { - case 1: - mes "[Chocarle]"; - mes " Ah~ is that so! "; - mes " Solving the wonders of the future with these cute and adorable Poring cards! "; - mes " It is 1000z for each fortune! Shall we begin? "; - next; - switch(select(" Yes. : I would like to think about it once more. ")) { - //=================================================================Fortune Teller === - case 1: - if (Zeny < 1000) { - mes "[Chocarle]"; - mes "You don't even have 1000 zeny!"; - mes "Nope, I can read cards for you!"; - mes "Nope!"; - close; - } - set zeny,zeny-1000; - mes "[Chocarle]"; - mes " Thank you~! Then we shall look into your fortune! "; - mes " First, clear your mind! Just like washing when you wash dishes! "; - next; - mes "[Chocarle]"; - mes " Then~ gently think of your wish! "; - next; - switch(select(" (I'm curious about love!) : (I would like to do well in school!) : (Will my friendship be intact?) : (I want to know about my future self!) : (Will I make a lot of money?) ")) { - //=================================================================Love === - case 1: - mes "[Chocarle]"; - mes " Ohh! Cute love fortune! Heh! Lets look at the cards! "; - next; - mes "[Chocarle]"; - set .@card_2_love,rand(1,33); - if (.@card_2_love == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Oh! Your lover is about to leave your side! Hold on tight! "; - } - if (.@card_2_love == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Agh! You're about to give your soul to your loved one! Take it down a notch! "; - } - if (.@card_2_love == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " No! Your heart is about to leave your love! Catch it! "; - } - if (.@card_2_love == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Love is like juice in the forest! It is refreshing! Take care of your loved one! "; - } - if (.@card_2_love == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Uh! You didn't share your juice with your loved one! What a shame! Take care of your loved one! "; - } - if (.@card_2_love == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Why not share with your loved one? Don't be too greedy and try to keep it all! "; - } - if (.@card_2_love == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Your love is going to have a crisis! Protect your love! "; - } - if (.@card_2_love == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Hee! Go after your love like a mole! Puhahaha! "; - } - if (.@card_2_love == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Oh no! Your love is in danger! Run away from the menace! "; - } - if (.@card_2_love == 10) { - cutin "¹«³«Ä«µå",4; - mes " Oh no! You lost your loved one. And, nobody similar around you. Cheer up! "; - } - if (.@card_2_love == 11) { - cutin "¹«³«Ä«µå",4; - mes " Ah! A sexy rival has appeared! Don't get sidetracked! "; - } - if (.@card_2_love == 12) { - cutin "¹«³«Ä«µå",4; - mes " You are desperately searching for love! If you go beyond this desert, you can find love! "; - } - if (.@card_2_love == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Prepare an event of love! They will be flying with happiness! "; - } - if (.@card_2_love == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Love is sweet! Be careful not to get cavities! "; - } - if (.@card_2_love == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Prepare a present for your love! They might get a heart attack because they will be overwhelmed with happiness! "; - } - if (.@card_2_love == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Don't be shy in front of your loved one! Love transcends everything! "; - } - if (.@card_2_love == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Embrace every aspect of your loved one! That is true love! "; - } - if (.@card_2_love == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Love will blossom with a totally different person! Wow, so cool! "; - } - if (.@card_2_love == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " No matter what other people say, run towards your loved one! One-track love! "; - } - if (.@card_2_love == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Go to your loved one with a present! They will be very happy! "; - } - if (.@card_2_love == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Love requires health and strength! Exercise to become stronger! Power and love! "; - } - if (.@card_2_love == 22) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Even if you wish to approach your loved one, your body is discomforted! Take a break and rest! "; - } - if (.@card_2_love == 23) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Love is bending yourself for someone! Service! Sacrifice! "; - } - if (.@card_2_love == 24) { - cutin "¿¡µå°¡Ä«µå",4; - mes " You will be meeting your lover's parents! Prepare well! "; - } - if (.@card_2_love == 25) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Your relationship must be very happy as it seems you two are flying amongst the clouds! Very jealous! "; - } - if (.@card_2_love == 26) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Make an opportunity to be alone with each other! It will bring much happiness! "; - } - if (.@card_2_love == 27) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Uh oh! Someone is peeping at your love! Go scold them! "; - } - if (.@card_2_love == 28) { - cutin "Æ÷¸µÄ«µå",4; - mes " Love blossoms from the foundation! Be true to the basics! "; - } - if (.@card_2_love == 29) { - cutin "Æ÷¸µÄ«µå",4; - mes " When your loved one is hurt, be by them! They will be very happy! "; - } - if (.@card_2_love == 30) { - cutin "Æ÷¸µÄ«µå",4; - mes " One day, when you wake up, your loved one will leave a present! Be happy! "; - } - if (.@card_2_love == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Give lots~~ of presents to your loved one! Then you will experience many~ many good things! "; - } - if (.@card_2_love == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Lean against a wall and await your love! *Boom* Love will appear! "; - } - if (.@card_2_love == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " You must be lonely! It's ok, cheer up! "; - } - next; - mes "[Chocarle]"; - mes " A fortune of love was told! What do you think! Do you like it? "; - mes " Even if you did not get the fortune you wished for, don't be do upset and simply go for your love! "; - cutin "°¡À̾ƽºÄ«µå",255; - next; - mes "[Chocarle]"; - mes " Then, see you next time~~~~~ "; - break; - //=================================================================Study === - case 2: - mes "[Chocarle]"; - mes " Issues about studying is a serious matter! Lets take a look! Yap! "; - next; - mes "[Chocarle]"; - set .@card_2_study,rand(1,33); - if (.@card_2_study == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Agh! Don't die from studying! Take breaks while you're at it! You need some rest! "; - } - if (.@card_2_study == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Oh, no! You're missing the main points! Figure out the essentials! "; - } - if (.@card_2_study == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Mmph! You're dying not to study! At times like this, a break is the best! "; - } - if (.@card_2_study == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Studying is just like hunting a monster in the desert. Resting for a little is the best. Understand? "; - } - if (.@card_2_study == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " A nice cup of cold juice under the hot sun! Studying should be done like that, too! "; - } - if (.@card_2_study == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Even though it is the desert, you seem to have a relaxed smile! Maybe you need to relax like this when studying as well! "; - } - if (.@card_2_study == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Your grades are in danger! You must study harder! "; - } - if (.@card_2_study == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " There may be a big crisis! Don't get too stressed just because you can't study! "; - } - if (.@card_2_study == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " It is saying studying in the dark night can be dangerous! Careful when studying at night! "; - } - if (.@card_2_study == 10) { - cutin "¹«³«Ä«µå",4; - mes " Studying came to a strange place! It needs to find its original path! You can do it! "; - } - if (.@card_2_study == 11) { - cutin "¹«³«Ä«µå",4; - mes " You're gazing at a smart friend with the eyes of a Poring! Heehee! Doing good! "; - } - if (.@card_2_study == 12) { - cutin "¹«³«Ä«µå",4; - mes " Eh? You're too smart! You're at a much higher level than your friends! Take a break! "; - } - if (.@card_2_study == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " You will be rewarded for your accomplishments! It was worth the effort! "; - } - if (.@card_2_study == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Forget about studying for a moment and enjoy the party! It should be refreshing~! "; - } - if (.@card_2_study == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Study something that will make people happy! Future set! "; - } - if (.@card_2_study == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " If you're not sure of something, ask a friend! It's not something to be ashamed about! You can do it! "; - } - if (.@card_2_study == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Don't think that your head is empty! Because, you are smart! You can do it! "; - } - if (.@card_2_study == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " There's a phenomenon you don't understand! Do a little more research! You'll be able to figure it out soon! "; - } - if (.@card_2_study == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Don't get lazy about studying wherever you go! Seek the road of truth and go down it to find the answer! "; - } - if (.@card_2_study == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " You need strength to study! Get stronger! Running is a start! "; - } - if (.@card_2_study == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " You will become an admirable person because of all the effort put into studying! You must feel very worth while! "; - } - if (.@card_2_study == 22) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Try studying the history of our country! From when the tiger started smoking! "; - } - if (.@card_2_study == 23) { - cutin "¿¡µå°¡Ä«µå",4; - mes " You must be having a hard time studying because of all the pressure! Go out and get some fresh air! "; - } - if (.@card_2_study == 24) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Your head seems to be heavy because of studying! You need a diversion! Put studying aside for a moment! "; - } - if (.@card_2_study == 25) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Try studying aerospace or meteorology! Don't you think it would be fun? "; - } - if (.@card_2_study == 26) { - cutin "¿£Á©¸µÄ«µå",4; - mes " How about studying theology? You even get to study about angels! "; - } - if (.@card_2_study == 27) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Study little by little and make yourself feel lighter! You can't study if you're overloaded with words! "; - } - if (.@card_2_study == 28) { - cutin "Æ÷¸µÄ«µå",4; - mes " When studying, you should have a snack! It may seem trivial, but it is rather important! "; - } - if (.@card_2_study == 29) { - cutin "Æ÷¸µÄ«µå",4; - mes " Even when you are sick, don't forget about studying! Where there is effort, there is bound to be good results! "; - } - if (.@card_2_study == 30) { - cutin "Æ÷¸µÄ«µå",4; - mes " Newton discovered gravity through a falling apple! Be wary of even the little things in your surroundings! "; - } - if (.@card_2_study == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Green is good for studying! Color your walls green or get a green drink! The lucky color! Green! "; - } - if (.@card_2_study == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " There is a jewel in your mind! You need to bring all the wisdom to life! Don't study bad things! "; - } - if (.@card_2_study == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " You will receive good results from studying! You can focus on your current studies! "; - } - next; - mes "[Chocarle]"; - mes " You¡¯ve been told your study fortune! Was it a good one? "; - mes " But in studying, effort is more important than any type of fortune! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Try your best. Then, see you again! Byyyyyyyyyyyyyyyyeeeee~~byyyyeeee~ "; - break; - //=================================================================Friends === - case 3: - mes "[Chocarle]"; - mes " Relationships among friends is more difficult than people think! Let¡¯s use the cards to try and solve this complicated puzzle of friendship! "; - next; - mes "[Chocarle]"; - set .@card_2_buddy,rand(1,33); - if (.@card_2_buddy == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Ah! Your friend has gone crazy! They need the heal of friendship! "; - } - if (.@card_2_buddy == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Mmm! You both have gone crazy. You must overcome it through conversations! "; - } - if (.@card_2_buddy == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Agh! You are suffering because of your friend! Try opening your heart and be more lenient! "; - } - if (.@card_2_buddy == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " You even split a pea between friends! Don't be so cruel. Reflect upon yourself and apologize! "; - } - if (.@card_2_buddy == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Oh no! Your friend is ignoring you! Offer a bottle of juice to your friend! Your friendship may come back? "; - } - if (.@card_2_buddy == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Eh!? What kind of friendship is this?! Hurry up and make up! "; - } - if (.@card_2_buddy == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes "Oh no?! This person is not your friend, but an enemy! You must be careful! "; - } - if (.@card_2_buddy == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Your friend is in danger! You must help your friend! "; - } - if (.@card_2_buddy == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Your friendship is on the verge of falling apart! Cast a shield around your friendship! "; - } - if (.@card_2_buddy == 10) { - cutin "¹«³«Ä«µå",4; - mes " One person is left out amongst your friends! Be more friendly! "; - } - if (.@card_2_buddy == 11) { - cutin "¹«³«Ä«µå",4; - mes " Your friend hit you! Don't cry even if it may hurt! Hurry and make up! "; - } - if (.@card_2_buddy == 12) { - cutin "¹«³«Ä«µå",4; - mes " You must be alone! It must be hard to make friends! Try putting on a brighter face! "; - } - if (.@card_2_buddy == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Give your friends a present! Your friendship will become deeper! "; - } - if (.@card_2_buddy == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Prepare a hat to cover your friend's large head! They will be moved by your care! "; - } - if (.@card_2_buddy == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " A friend is waiting for you! Be nice to your friend! "; - } - if (.@card_2_buddy == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Being close friends despite differences is true friendship! Shelter each other's differences! "; - } - if (.@card_2_buddy == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Your misunderstandings will be removed if you take the time to talk! Go have a conversation with your friend! "; - } - if (.@card_2_buddy == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " When a friend is sick, visit them! They will be happy! For sure! "; - } - if (.@card_2_buddy == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Go out and have some fun with your friend! Your friendship will surely get stronger! "; - } - if (.@card_2_buddy == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Give your friend a present! They'll go bragging around town?! "; - } - if (.@card_2_buddy == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Share your bone with your friend! Sacrifices in friendship are beautiful! "; - } - if (.@card_2_buddy == 22) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Do anything for your friend! With all your heart and soul! Your friend will be delighted! "; - } - if (.@card_2_buddy == 23) { - cutin "¿¡µå°¡Ä«µå",4; - mes " No smoking, even with a friend! Stop smoking for your health! "; - } - if (.@card_2_buddy == 24) { - cutin "¿¡µå°¡Ä«µå",4; - mes " You and your friend will encounter hardships! Combine your powers and overcome it! "; - } - if (.@card_2_buddy == 25) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Go on a trip with your friend! Friendship can get stronger in new environments! "; - } - if (.@card_2_buddy == 26) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Give your friend a ride in a plane! They'll probably fly with joy!? "; - } - if (.@card_2_buddy == 27) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Don't forget your friend in heaven! Friendship is eternal! "; - } - if (.@card_2_buddy == 28) { - cutin "Æ÷¸µÄ«µå",4; - mes " Help your friend's scar. Your friend would greatly appreciate it! "; - } - if (.@card_2_buddy == 29) { - cutin "Æ÷¸µÄ«µå",4; - mes " You even split a slice of an apple among friends! Share more things with your friend! Something good will happen! "; - } - if (.@card_2_buddy == 30) { - cutin "Æ÷¸µÄ«µå",4; - mes " When your friend is sleeping, think of them! Then there will be progress in your friendship! What do you think~ it means~?! "; - } - if (.@card_2_buddy == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Don't measure friendship with money! If you do, be careful for there will be a crack in your friendship! "; - } - if (.@card_2_buddy == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " It seems as if your friend will give you many presents! Look forward to it! "; - } - if (.@card_2_buddy == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " You must be lonely without a friend! A good friend will come along soon! "; - } - next; - mes "[Chocarle]"; - mes " Poring fortunetelling works very well when it is about friendship! "; - mes " It is the heart of the poring card that earnestly hopes for good friendships! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Did you like it? Next time invite your friend! Then byebye!! "; - break; - //=================================================================Future === - case 4: - mes "[Chocarle]"; - mes " If you say fortunetelling! Of course it is about the future! Let¡¯s try to figure this out! "; - next; - mes "[Chocarle]"; - set .@card_2_future,rand(1,33); - if (.@card_2_future == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Oh no! You are not confident about the future! Trust yourself a little more! Hope! "; - } - if (.@card_2_future == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Oh! Do you keep on thinking about your death in the future! First, forget about death and live your life! "; - } - if (.@card_2_future == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Cut! You are filled with uncertainty about the future! Let¡¯s get rid of this! Wee! It's gone! "; - } - if (.@card_2_future == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Life may seem like a hot and dry desert, but in the future, delicious juice and rest awaits you! "; - } - if (.@card_2_future == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Even in a hot and dry desert, isn't the future happier since you can encounter sweet juice? Put forth your strength! "; - } - if (.@card_2_future == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Don't your troubles disappear watching a poring smile? Your future must be filled with good things! "; - } - if (.@card_2_future == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " There is danger waiting ahead! You should avoid it for now! Take care of yourself! "; - } - if (.@card_2_future == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " You must be fearing your future!? Don't worry too much! Think of happy thoughts! "; - } - if (.@card_2_future == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " You may endanger someone in the future! Don't become a bad person~! "; - } - if (.@card_2_future == 10) { - cutin "¹«³«Ä«µå",4; - mes " You may have to stand alone in the future! Prepare yourself right now! "; - } - if (.@card_2_future == 11) { - cutin "¹«³«Ä«µå",4; - mes " Many hardships await you in the future! But you can overcome them! "; - } - if (.@card_2_future == 12) { - cutin "¹«³«Ä«µå",4; - mes " You might not even be able to buy summer clothes in the future! Don't waste your money! "; - } - if (.@card_2_future == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Something exciting may happen! What can it be? Fun! Fun! "; - } - if (.@card_2_future == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Something good might happen on this nice day! You can look forward to it! Yay! "; - } - if (.@card_2_future == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " A splendid event will be held! Go get ready! Look forward to it! "; - } - if (.@card_2_future == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " You will meet someone new! It will be very interesting! "; - } - if (.@card_2_future == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " If you go little by little, something good will happen! Sit and take a look around you! "; - } - if (.@card_2_future == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " You get a headache from thinking about the future? Empty your mind! You will feel refreshed! "; - } - if (.@card_2_future == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " You will become a respectable person in the future! Good job! "; - } - if (.@card_2_future == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " I can see you working hard in the future! What a lively future! "; - } - if (.@card_2_future == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " You have a very busy future! Take care of your health! "; - } - if (.@card_2_future == 22) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Pick a job where you can work with other people! It will be very rewarding, right? "; - } - if (.@card_2_future == 23) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Try doing some volunteer work! It is worthwhile and you will feel good about it, too! "; - } - if (.@card_2_future == 24) { - cutin "¿¡µå°¡Ä«µå",4; - mes " You may become a commander! Mmm~! Kind of scary! "; - } - if (.@card_2_future == 25) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Choose a job that involves flying! You show potential! "; - } - if (.@card_2_future == 26) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Scrumptious ice cream that could even be eaten in heaven! Challenge yourself and get involved in a job making things of that sort! "; - } - if (.@card_2_future == 27) { - cutin "¿£Á©¸µÄ«µå",4; - mes " In the future, things that cannot be done right now will be accomplished! You can look forward to it! "; - } - if (.@card_2_future == 28) { - cutin "Æ÷¸µÄ«µå",4; - mes " Little things in life will bring you happiness and joy in the future! Even more than now! "; - } - if (.@card_2_future == 29) { - cutin "Æ÷¸µÄ«µå",4; - mes " Do what you have to do. Live life to the fullest, even though the world may end tomorrow! "; - } - if (.@card_2_future == 30) { - cutin "Æ÷¸µÄ«µå",4; - mes " You will deal with fruits in the future! How about preparing yourself? "; - } - if (.@card_2_future == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Your future self will encounter a high wall! Although, I'm not sure what type of building it may be! "; - } - if (.@card_2_future == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Green symbolizes peace! Your future seems as if it will be very peaceful! It's a good thing, right? "; - } - if (.@card_2_future == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " Romance lays ahead in your future! Relax yourself and prepare yourself! "; - } - next; - mes "[Chocarle]"; - mes " What do you think? Has your anxiety been relieved after hearing your fortune? "; - mes " This is only a small part of your future! You must discover the rest! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Am I cheesy? I'm just like that! Then, bye~~~~ye~~~ye~~~~!! "; - break; - - //=================================================================Fortune === - case 5: - mes "[Chocarle]"; - mes " Mmm! The long awaited time has come! Asking a question about money to the cute Poring! "; - mes " Ok! Let¡¯s try it! "; - next; - mes "[Chocarle]"; - set .@card_2_fortune,rand(1,33); - if (.@card_2_fortune == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Uh oh! You're about to be robbed! You must save a little first! "; - } - if (.@card_2_fortune == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Kek! Your mind goes blank when you think about money! Think of other thoughts! Forget about money for a while! "; - } - if (.@card_2_fortune == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; - mes " Bah! This isn't a time to think about money. Calm down and put your mind at ease! "; - } - if (.@card_2_fortune == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " If you look carefully, it is not drinking juice, but underground water through a straw in the ground! Money is hidden where nobody expects! Good luck searching! "; - } - if (.@card_2_fortune == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " As you can quench your thirst in the dry desert, you can gather money even in this difficult world! "; - } - if (.@card_2_fortune == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; - mes " Just like the juice inside the needles of a cactus, you can still gather wealth though you may be in anguish. You can do it! "; - } - if (.@card_2_fortune == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes "Agh! Someone is after your possessions! Be careful! "; - } - if (.@card_2_fortune == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " Uh oh! Someone is after your money! Take good care of it! "; - } - if (.@card_2_fortune == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; - mes " It says you might be tempted to do something bad to gather money! Don't forget about a kind heart! "; - } - if (.@card_2_fortune == 10) { - cutin "¹«³«Ä«µå",4; - mes " You have hidden money in your clothes! Hidden rich one! Be careful not to be caught! "; - } - if (.@card_2_fortune == 11) { - cutin "¹«³«Ä«µå",4; - mes " In the future, it seems like you will be kicking money around with your feet like those Porings! Congratulations! "; - } - if (.@card_2_fortune == 12) { - cutin "¹«³«Ä«µå",4; - mes " You must be exhausted! Making money is not the easiest thing to do! But it will be that much more valuable! "; - } - if (.@card_2_fortune == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Your tendency to spend money is growing! Be careful! Don't be left empty-handed! "; - } - if (.@card_2_fortune == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Use your money to buy something fun! Then good luck will be headed your way! "; - } - if (.@card_2_fortune == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; - mes " Use your money on something exciting! It looks as if good luck will be headed your way! "; - } - if (.@card_2_fortune == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " It seems like you will have two lucky offerings! Don't miss these two opportunities! "; - } - if (.@card_2_fortune == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " Doesn't it seem like there should be money in the small wallet? You will have some small income! Save money wisely! "; - } - if (.@card_2_fortune == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; - mes " So~ empty. Upsetting, but don't worry too much about money! Something better ought to happen! "; - } - if (.@card_2_fortune == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Someone will return something you lost! What a relief! "; - } - if (.@card_2_fortune == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " No need to worry about osteoporosis! Wasn't it a good thing to eat so much calcium? Oops! This isn't about money?! "; - } - if (.@card_2_fortune == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; - mes " Seeing that you work so hard, seems like you will make lots of money! Congratz~! "; - } - if (.@card_2_fortune == 22) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Even if you save money, it disappears like smoke. Don't get too caught up with it! "; - } - if (.@card_2_fortune == 23) { - cutin "¿¡µå°¡Ä«µå",4; - mes " It's hard to make money, isn't it? But don't forget the good deeds in life! "; - } - if (.@card_2_fortune == 24) { - cutin "¿¡µå°¡Ä«µå",4; - mes " Going around to collect money might lead you to a scary person! Be very careful! "; - } - if (.@card_2_fortune == 25) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Forget about money and fly~fly! You will feel very refreshed! "; - } - if (.@card_2_fortune == 26) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Money is like clouds! Instead of money, think about a happy life! "; - } - if (.@card_2_fortune == 27) { - cutin "¿£Á©¸µÄ«µå",4; - mes " Even if it may seem pointless, if you persist, you will be able to make lots of money! You can do it! "; - } - if (.@card_2_fortune == 28) { - cutin "Æ÷¸µÄ«µå",4; - mes " Don't neglect the trivial things on the floor! If you keep an open heart like that, you will be able to collect money! "; - } - if (.@card_2_fortune == 29) { - cutin "Æ÷¸µÄ«µå",4; - mes " If you work with something that is related to mushrooms or apples, a good fortune awaits you! What kind of work would that be? "; - } - if (.@card_2_fortune == 30) { - cutin "Æ÷¸µÄ«µå",4; - mes " How can you think of money looking at such a peaceful card! That's not nice! Sniff..sniffles! Anyhow, it seems like you will gather much fortune! "; - } - if (.@card_2_fortune == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " You have many fine stones! You will prosper if you are involved in this industry! "; - } - if (.@card_2_fortune == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " It is an indication that you will prosper! No need to worry now! "; - } - if (.@card_2_fortune == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; - mes " You will collect many treasures! But the problem is protecting all of it! "; - } - next; - mes "[Chocarle]"; - mes " There is something you need to keep in mind after being told a fortune about wealth! "; - mes " Money does not automatically come to one without effort! No matter how good the fortune, you must work diligently! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Bear that in mind! Then, until we meet again.. *poof*! "; - break; - } - case 2: - mes "[Chocarle]"; - mes " Ok then! Come again next time! We'll do a good job! Bye-bye~! "; - break; - } - case 2: - mes "[Chocarle]"; - mes " Poring card readings focus on cards with cute Porings..! "; - mes " Poke~poke~ they tell you your fortune! It is not traditional, but the liveliness is the best! "; - next; - mes "[Chocarle]"; - mes " The fortunes are simple and refreshing. It is perfect when you would like your fortune told with a light heart and not be burdensome! "; - break; - } - close; -} - -payon_in03,118,119,1 script Ascetic 101,2,2,{ - mes "[Kissy-Kissy]"; - mes "NyangNyangNyang~"; - mes "NyaNyangNyaNyag~"; - next; - mes "[Kissy-Kissy]"; - mes "I decided to become a fortuneteller"; - mes "when I was young and came to the city"; - mes "and devoted myself to training."; - mes "I was in agony because of my slow progress."; - next; - mes "[Kissy-Kissy]"; - mes "I came because I heard many "; - mes "fortunetellers gather here in Payon,"; - mes "but nobody will tell me anything~"; - mes "Waaah~ so sad~"; - next; - mes "[Kissy-Kissy]"; - mes "NyangNyangNyang~"; - mes "NyaNyangNyaNyang~"; - next; - mes "[Kissy-Kissy]"; - mes "Kiss me~~"; - close; - -OnTouch: - mes "[Kissy-Kissy]"; - mes "NyangNyangNyang~"; - mes "NyaNyangNyaNyang~"; - mes "Kissy me~"; - close; -} - +//===== eAthena Script ======================================= +//= Fortune Teller +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis conversion] +//= Fortune teller NPC. Displays random Card image. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//============================================================ + +payon_in03,117,128,5 script Fortune Teller 704,{ + mes "[Lhimetorra]"; + mes "You're an adventurer of this world... " +strcharinfo(0)+ ", right? So, what can an old person like me do for you?"; + next; + switch(select("I would like a tarot card reading.:What's a tarot card reading?")) { + case 1: + mes "[Lhimetorra]"; + mes "Is that so...?"; + mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the monster spirits will grow angry and place a curse on you."; + next; + mes "[Lhimetorra]"; + mes "So, would you like a monster card reading? "; + next; + switch(select("Yes.:I would like to think it over once more.")) { + case 1: + mes "[Lhimetorra]"; + mes "Then..."; + mes "Please pay your fee with all of your sincerity."; + next; + input .@input; + if (.@input == 0) { + mes "[Lhimetorra]"; + mes "Ah...?!"; + mes "You have angered the monster spirits!"; + close; + } + else if (.@input > zeny) { + mes "[Lhimetorra]"; + mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*"; + close; + } + else { + mes "[Lhimetorra]"; + mes "I accept your heart and your devotion with my gratitude. Thoughts are more important than the amount when paying a fortune teller."; + set zeny,zeny-.@input; + } + next; + mes "[Lhimetorra]"; + mes "Then, I will begin to tell the fortune of your wish. Concentrate on yourself..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Clear your mind... "; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Once you have emptied your mind, think of the thing you most wish to know."; + next; + switch(select(" (I would like to know my love fortune.) : (How rich will I be?) : (I need advice about my future.) : (Can I get a warning of any dangers awaiting?) ")) { + case 1: + mes "[Lhimetorra]"; + mes " I see it... I see a sign of love... "; + next; + set .@card_1_love,rand(1,74); + if (.@card_1_love == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You are afraid to show yourself working, to your loved one.. "; + mes " But that is not love. Do not be afraid to show different sides of yourself to your loved one.. "; + next; + mes "[Lhimetorra]"; + mes " So do not worry and move on. "; + next; + } + if (.@card_1_love == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Maybe you are using love as an excuse to work? The card is saying to try observing love from a different perspective. "; + next; + mes "[Lhimetorra]"; + mes " Shoveling requires skills as well. "; + next; + } + if (.@card_1_love == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " How about taking a break from love and giving yourself time to relax.. I agree with what the card is saying. "; + next; + mes "[Lhimetorra]"; + mes " Love is not meant to be so hard. "; + next; + } + if (.@card_1_love == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " A shovel..? "; + next; + mes "[Lhimetorra]"; + mes " Strange that this would come up about love.. bizarre.. You aren't using this shovel to take revenge on someone, are you?? "; + mes " Don't get malicious thoughts. Keep a kind heart. "; + next; + mes "[Lhimetorra]"; + mes " How about taking a break from love and giving yourself time to relax.. I agree with this card. "; + next; + } + if (.@card_1_love == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Its pure eyes look at a loved one but cannot recognize them, the wings flutter towards the loved one, but it helplessly stays in one place, "; + mes " it calls its loved one, but they cannot hear.. "; + next; + mes "[Lhimetorra]"; + mes " What a sad fortune.. "; + mes " Indeed, it is sad love... it might be hard to overcome. "; + next; + } + if (.@card_1_love == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The passion of love like a raging wave... You can't even hide it. "; + mes " With such passionate love, isn't there only one way..? "; + next; + mes "[Lhimetorra]"; + mes " Passionate love is nearby. It is a good sign. "; + next; + } + if (.@card_1_love == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The teeth of dustiness are very strong. This means.. use your teeth for victory?! "; + next; + } + if (.@card_1_love == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The card is telling me, 'Fly to your loved one as if you were a butterfly and shoot at it as if you were a star.' "; + mes "..even though it doesn't sound like something a moth would say. "; + next; + mes "[Lhimetorra]"; + mes " The passion of love like a raging wave.. You can't even hide it. "; + next; + } + if (.@card_1_love == 9) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Perhaps the person you believe to be a butterfly is actually a moth. This fortune is awaiting a prudent judgement. "; + next; + mes "[Lhimetorra]"; + mes " Love is indeed a subject to be dealt with prudence. Keep that in mind young one. "; + next; + } + if (.@card_1_love == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " The one you love will give you a kiss of death. "; + mes " The irresistable kiss.. It is up to you to decide whether to avoid it or not. "; + next; + mes "[Lhimetorra]"; + mes " Charisma... is the sweetest poison. "; + next; + } + if (.@card_1_love == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " You are looking at a wonderful person, but their eyes are fixed in darkness. "; + mes " How about trying to grab their attention? "; + next; + mes "[Lhimetorra]"; + mes " If so, you need to try something other than charisma. "; + next; + } + if (.@card_1_love == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Your love needs fresh blood. Healthy exercises and eating habits are necessary! "; + mes " You must change your living pattern first. "; + next; + mes "[Lhimetorra]"; + mes " Health is the best. "; + next; + } + if (.@card_1_love == 13) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Don't you think you are infatuated by outer appearance and gambling with love? You might have to be more careful about it this time. "; + next; + mes "[Lhimetorra]"; + mes " Beauty is only skin deep. "; + next; + } + if (.@card_1_love == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Become a pirate of love! It is a simple, yet strong fortune! "; + next; + } + if (.@card_1_love == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " No matter how romantic and beautiful love is, if it is not rightful, it is undesirable.. "; + mes " is what this card means. "; + next; + mes "[Lhimetorra]"; + mes " I hope you are not disappointed by the moral of this fortune. "; + next; + } + if (.@card_1_love == 16) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " In the rough sea called the world, only pirates, the outlaws of love, are the law. "; + mes " This card supports strong love. "; + next; + mes "[Lhimetorra]"; + mes " You must overcome it - no matter how strong the wave is. "; + next; + } + if (.@card_1_love == 17) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " It is a warning not to get involved in false love like pirated editions! "; + mes " You may have to reconsider your love right now. "; + next; + mes "[Lhimetorra]"; + mes " Illegal copying is not love! "; + next; + } + if (.@card_1_love == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " This is praising the type of love that is always there, yet barely has a form as if it does not exist. "; + mes " Are you involved this type of love? "; + next; + mes "[Lhimetorra]"; + mes " Love's form is obscure. "; + next; + } + if (.@card_1_love == 19) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " You must be careful. Love is quietly approaching and spreading poison. Be careful of the poison of love. "; + next; + mes "[Lhimetorra]"; + mes " There is no cure for this poison! "; + next; + } + if (.@card_1_love == 20) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " Aren't you already caught in love that you cannot run away from? Look around you. "; + mes " You might be captured inside invisible walls. "; + next; + mes "[Lhimetorra]"; + mes " You have been blinded by love and became a prisoner! Shouldn't you escape? "; + next; + } + if (.@card_1_love == 21) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " This fortune is saying that love is.. approaching wobbly and softly~ and then bam~ embracing it. "; + mes " Very romantic. Hehe. "; + next; + mes "[Lhimetorra]"; + mes " Romance is the best part of love~ "; + next; + } + if (.@card_1_love == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " This card is warning you to not treat your loved one like a puppet. "; + mes " You're not doing this, are you? "; + next; + mes "[Lhimetorra]"; + mes " Love is not supposed to be about controlling and restraining~ mm~ "; + next; + } + if (.@card_1_love == 23) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " Dolls understand a human's heart more than a human. Try treating your loved one as if they were a doll. "; + next; + mes "[Lhimetorra]"; + mes " Your loved one can't be worse than a doll, can they? "; + next; + } + if (.@card_1_love == 24) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " If you are afraid to look into a doll's eyes, that is because there is a dark shadow covering your love. "; + mes " Rid yourselves of that shadow. Then the doll will smile as well. "; + next; + mes "[Lhimetorra]"; + mes " That is what love is. "; + next; + } + if (.@card_1_love == 25) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " Dolls become accustomed to the owner the more they are handled. Give your doll more attention. "; + mes " The doll is craving attention. A lot of attention. "; + next; + mes "[Lhimetorra]"; + mes " Delicate treatment and attention is the best in love. "; + next; + } + if (.@card_1_love == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you fear the snake hair of a Medusa? However, love cannot be achieved with fear. "; + mes " You must move forward! "; + next; + mes "[Lhimetorra]"; + mes " Love must be pushed forward! "; + next; + } + if (.@card_1_love == 27) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " Warriors that hastily attacked the Medusa all failed, but the one hero that used a mirror succeeded. "; + mes " You cannot succeed in love with brute force. You must use wisdom. "; + next; + mes "[Lhimetorra]"; + mes " Do you understand what I mean young one? "; + next; + } + if (.@card_1_love == 28) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " Must you love the one that has hair of snakes? Reconsider this love and think about it earnestly. "; + next; + mes "[Lhimetorra]"; + mes " What do you think? Isn't this a great opportunity to ponder about the relationship. "; + next; + } + if (.@card_1_love == 29) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " It is a hint saying that a strong hairstyle is the key to turning over the situation. Change your hairstyle! "; + next; + mes "[Lhimetorra]"; + mes " Fashion is in the hands of those who are ahead! "; + next; + } + if (.@card_1_love == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; + next; + mes "[Lhimetorra]"; + mes " Know love and know thyself! "; + next; + } + if (.@card_1_love == 31) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " A scythe may seem burdensome but a strong Baphomet can freely use it. "; + mes " It is the same concept. If you are ready, any type of love is possible. There is no such thing as impossible. "; + next; + mes "[Lhimetorra]"; + mes " Love requires preparation as well! "; + next; + } + if (.@card_1_love == 32) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; + next; + mes "[Lhimetorra]"; + mes " Know love and know thyself! "; + next; + } + if (.@card_1_love == 33) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " There are those who are born, destined to run into this wall, an obstacle. Your love seems to have reached that wall.. It must be hard. "; + next; + mes "[Lhimetorra]"; + mes " What a pity. "; + next; + } + if (.@card_1_love == 34) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " This Baphomet looks as if it is having a hard time. The person must be exhausted even if it may not seem so. "; + next; + mes "[Lhimetorra]"; + mes " Approach then with affection. "; + next; + } + if (.@card_1_love == 35) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Can't you hear the cry of the card? It is suffering. Love is like that.. "; + next; + mes "[Lhimetorra]"; + mes " So don't be upset about it! "; + next; + } + if (.@card_1_love == 36) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Your love right now is so bored that it is yawning. How about trying something fresh and new? "; + next; + mes "[Lhimetorra]"; + mes " Try changing your dating style. "; + next; + } + if (.@card_1_love == 37) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Deep sleep brings happiness and dreams. I think what you need right now is sleep. "; + next; + mes "[Lhimetorra]"; + mes " Get some sleep. "; + next; + } + if (.@card_1_love == 38) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " I feel some sort of emptiness.. Maybe there is a gap in your love? "; + next; + mes "[Lhimetorra]"; + mes " Take a close look. "; + next; + } + if (.@card_1_love == 39) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Even a traditional beauty can seem cold to others. Try looking at your loved one from a different point of view. "; + next; + mes "[Lhimetorra]"; + mes " Look at love from a different perspective. You never know when you'll be able to discover something. "; + next; + } + if (.@card_1_love == 40) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " They may seem dreary and ominous but their attire is spotless. They show devotion to the other. "; + mes " Even though you are not satisfied with your love right now, take a look at their attire. "; + next; + mes "[Lhimetorra]"; + mes " If it is carefully worn, their heart for you can be seen in it as well.. "; + next; + } + if (.@card_1_love == 41) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " There is a person you must not deal with thoughtlessly nearby. Don't say or do anything carelessly. You must be careful when dealing with this person. "; + next; + mes "[Lhimetorra]"; + mes " Bear that in mind. "; + next; + } + if (.@card_1_love == 42) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Even if the wind blows and the trail of her clothes flutter, her posture never changes. Loving a person with that type of heart will bring goodwill and happiness. "; + next; + mes "[Lhimetorra]"; + mes " Keep a righteous heart and mind. "; + next; + } + if (.@card_1_love == 43) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " That lightens and attacks with a pickaxe! You must aggressively move forward. What do you think? Your fortune is a good one. "; + next; + mes "[Lhimetorra]"; + mes " Is your heart ready young one? "; + next; + } + if (.@card_1_love == 44) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The card only shows gaunt bones, but notice how it has all the necessary tools?"; + mes " Even though your love right now may seem as if there is nothing to it, it has everything you need. "; + next; + mes "[Lhimetorra]"; + mes " Don't get too greedy about things. "; + next; + } + if (.@card_1_love == 45) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " It has a lantern on its back and even in its hand.. it believes one light is insufficient. "; + mes " If you are only shining one type of light to your loved one, shining another might help. "; + next; + mes "[Lhimetorra]"; + mes " They might be feeling that one is not enough. "; + next; + } + if (.@card_1_love == 46) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " You know the smile of Mona Lisa.. Perhaps the person you are looking at has the same expression? "; + next; + mes "[Lhimetorra]"; + mes " Don't try to gaze straight them. Make an effort to approach them. "; + next; + } + if (.@card_1_love == 47) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight on a horse is a fantasy in every person's heart. Make it so that this fantasy becomes real. "; + next; + mes "[Lhimetorra]"; + mes " Then there will surely be progress. "; + next; + } + if (.@card_1_love == 48) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Is that soldier waiting to attack? I can feel great tension between the horse and knight. "; + mes " Don't run forward carelessly. Raise your sword and wait for your chance. "; + next; + mes "[Lhimetorra]"; + mes " This means now is a time to wait. How about it, would you like to wait a while? "; + next; + } + if (.@card_1_love == 49) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. "; + mes " But you¡¯ve got to give him credit for his boldness. "; + next; + mes "[Lhimetorra]"; + mes " How about becoming a brave warrior in the battle of love? "; + next; + } + if (.@card_1_love == 50) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Very favorable. It's to a point that I can feel strong energy from the card. I will give some of this energy to you. "; + next; + mes "[Lhimetorra]"; + mes " Devote that energy to love..! "; + next; + } + if (.@card_1_love == 51) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " What does the god of death have to say about love? It is something ominous for sure. "; + next; + mes "[Lhimetorra]"; + mes " I think it is trying to give a warning. Be careful. "; + next; + } + if (.@card_1_love == 52) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hmm. How about giving a cute puppy as a gift? One with a round nose. Then they will surely be happy. "; + next; + mes "[Lhimetorra]"; + mes " But can't help it if they don't like puppies. "; + next; + } + if (.@card_1_love == 53) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " I can tell what it was doing from the way it is crying while holding an axe with blood. It is deeply wounded by love. "; + next; + mes "[Lhimetorra]"; + mes " If that wound isn't cured soon, it will become as Anubis wanted. "; + next; + } + if (.@card_1_love == 54) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The pattern of the clothes symbolizes a warning. It is saying to be careful of love. "; + next; + mes "[Lhimetorra]"; + mes "Be cautious. "; + next; + } + if (.@card_1_love == 55) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " He is a warning you not to drool over someone else. "; + next; + mes "[Lhimetorra]"; + mes " That¡¯s bad! You will be punished! "; + next; + } + if (.@card_1_love == 56) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Who is he so fiercly gazing at with those grand muscles? He is looking at someone else for sure. "; + next; + mes "[Lhimetorra]"; + mes " Don't get sidetracked and look elsewhere! You will be cursed! "; + next; + } + if (.@card_1_love == 57) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Strengthen your body and observe the target. That is the step to success. "; + next; + mes "[Lhimetorra]"; + mes " If you want love as well, why don't you take the card's advice and prepare yourself first? "; + next; + } + if (.@card_1_love == 58) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " His navel is very pretty. You have to meet someone with that type of navel to be happy. "; + next; + mes "[Lhimetorra]"; + mes " Ok? Keep that in mind~ "; + next; + } + if (.@card_1_love == 59) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " You'll get hurt if you mess around. This card is giving you a piece of advice. "; + next; + mes "[Lhimetorra]"; + mes " You did something wrong to your loved one, didn't you? Make an effort to make up for it~! "; + next; + } + if (.@card_1_love == 60) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " From the way he is massaging its back because of a shoulder cramp, maybe your love is seeking someone to massage them. Love starts from little thoughts."; + next; + mes "[Lhimetorra]"; + mes " Next time you meet them, give them a massage. Start with the little things. "; + next; + } + if (.@card_1_love == 61) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " His expression is in awe. When encountering an absurd incident, his face and expression becomes peculiarly distorted. "; + mes " I think the one you are looking towards has that type of expression. "; + next; + mes "[Lhimetorra]"; + mes " Did you do something absurd to that person? Are you sure? Think about it~ "; + next; + } + if (.@card_1_love == 62) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " If the lover does something wrong he pokes them with a needle. How scary.. "; + next; + } + if (.@card_1_love == 63) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " A person's heart is like this card. If you flip it over nobody can tell what is behind it. Try turning the person's card over. "; + next; + mes "[Lhimetorra]"; + mes " You must approach their true heart. Understand? "; + next; + } + if (.@card_1_love == 64) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers are sly, but that is just because it is their habit. "; + mes " The reason the person may seem capricious or cunning is partially because they are born like that. "; + next; + mes "[Lhimetorra]"; + mes " Will you be able to approach them regardless? To do so, you must prepare you heart.. mm.. "; + next; + } + if (.@card_1_love == 65) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The joker can't use any of his strength because he is tied to a card. Perhaps the person is caught in something and can't show their true merit? "; + next; + mes "[Lhimetorra]"; + mes " If you love them, free them from the chains tying them down.. That is consideration.. and love "; + next; + } + if (.@card_1_love == 66) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Don¡¯t get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. "; + next; + mes "[Lhimetorra]"; + mes " And then search for a different route. That is the wise decision. "; + next; + } + if (.@card_1_love == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " It is saying that daring action is necessary, such as that of the Hode that strikes up from the sand. "; + next; + mes "[Lhimetorra]"; + mes " Maybe you are discouraged a little too much right now. Be brave and daring young one. "; + next; + } + if (.@card_1_love == 68) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Seeing that the Hode spits out sand to those who bother them, you must have done something to bother the person somehow. "; + next; + mes "[Lhimetorra]"; + mes " Maybe you are being troublesome? Make an effort to relax a little more. "; + next; + } + if (.@card_1_love == 69) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode has a very strong will to live. It is to survive in the forest. It is suggesting dating with that kind of will."; + next; + mes "[Lhimetorra]"; + mes " Hmm, try love with more spirit. You will get good results. "; + next; + } + if (.@card_1_love == 70) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Ah.. there is a noble person up north. North it is. This direction will never change. "; + next; + mes "[Lhimetorra]"; + mes " Trust me and go for it. "; + next; + } + if (.@card_1_love == 71) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " A walking bull is rare. The person you are looking towards is that rare. Don't let go of them. You may never see them again.. "; + next; + mes "[Lhimetorra]"; + mes " The card is saying this. "; + next; + } + if (.@card_1_love == 72) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Can you see the strong muscles that even arrows cannot pierce? The person is like that, too. "; + next; + mes "[Lhimetorra]"; + mes " To attack with love.. you will need a stronger attack.. Mmm.. "; + next; + } + if (.@card_1_love == 73) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The scariest thing is not the hammer nor horn. It is the massive legs that support its heavy weight. Nobody can survive a hit by those legs. The person is also probably hiding the most dangerous part. "; + next; + mes "[Lhimetorra]"; + mes " You must love but be careful at the same time. You never know when you will be hit by the hind legs. "; + next; + } + if (.@card_1_love == 74) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility. "; + next; + mes "[Lhimetorra]"; + mes " Approach them with more sincerity and consideration. "; + next; + } + mes "[Lhimetorra]"; + mes " You seeked advice about love. "; + mes " Even if you may not pleased with it, consider it calmly and make an effort to find true happiness. "; + cutin "°¡À̾ƽºÄ«µå",255; + next; + mes "[Lhimetorra]"; + mes " Then... "; + break; + //=================================================================Assets? === + case 2: + mes "[Lhimetorra]"; + mes " Ooh... something about your fortune is starting to show... "; + next; + set .@card_1_money,rand(1,73); + if (.@card_1_money == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You must work hard to become wealthy. Don't think of other things.. Focus on and put effort into achieving your goals. "; + next; + mes "[Lhimetorra]"; + mes " Then good luck and try your best. "; + next; + } + if (.@card_1_money == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. "; + next; + mes "[Lhimetorra]"; + mes " All in all, a big fortune is right in front of your eyes. I¡¯ll be looking forward to it. "; + next; + } + if (.@card_1_money == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " In the stomach pocket, there must be a secret treasure. There may be something in your pocket as well. "; + next; + mes "[Lhimetorra]"; + mes " Are you hiding things from other people? You should get rid of them. They may bring bad luck. "; + next; + } + if (.@card_1_money == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. "; + next; + mes "[Lhimetorra]"; + mes " You may not feel good about it, but you should accept the card¡¯s advice..! "; + next; + } + if (.@card_1_money == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Did you know that a moth's wings has infinite amounts of powder on it? A moth symbolizes wealth in the sense that it can gather wealth just as the powder on its wings. "; + next; + mes "[Lhimetorra]"; + mes " Young one, you will gather much wealth. "; + next; + } + if (.@card_1_money == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You must work hard to become wealthy. Don't think of other things. Simply focusing on your goals putting effort into it will help. "; + next; + mes "[Lhimetorra]"; + mes " Good luck and try your best. "; + next; + } + if (.@card_1_money == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " There is a common saying that when a moth flaps its wings, wealth will fly away as well. It's not a very good sign. "; + next; + mes "[Lhimetorra]"; + mes " Be careful not to lose your assets. Take good care of your wallet. "; + next; + } + if (.@card_1_money == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dustiness teeth are very strong. This means.. "; + next; + mes "[Lhimetorra]"; + mes " Your tooth will become a gold tooth?! "; + next; + } + if (.@card_1_money == 9) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " When a dustiness flies around, a big expense comes up. You may need to spend some money soon. "; + next; + mes "[Lhimetorra]"; + mes " You might want to set up a budget to prepare for this expense. "; + next; + } + if (.@card_1_money == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula brings in money. Maybe it is the moral influence from when it was a count. It is expensive to be a vampire, but I've never seen a poor one before. "; + next; + mes "[Lhimetorra]"; + mes " You don't need to worry about money. "; + next; + } + if (.@card_1_money == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " To Dracula, money is not important. Blood is more valuable. To you, money must not be that important. You don't need to be concerned about money. "; + next; + mes "[Lhimetorra]"; + mes " How about it? Try being a little more casual about money. "; + next; + } + if (.@card_1_money == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula mocks human's money. To him it is worthless. "; + next; + mes "[Lhimetorra]"; + mes " You should not be so concerned about money and assets, too. "; + next; + } + if (.@card_1_money == 13) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " No matter what, stealing is wrong! Even if a Drake blesses you in the name of pirates! Stealing is forbidden! "; + next; + mes "[Lhimetorra]"; + mes " Noooooooo stealing! "; + next; + } + if (.@card_1_money == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " You will gather good fortune in a secretive and peculiar way.. Although, there seems to be shadows over some parts of your life. "; + next; + mes "[Lhimetorra]"; + mes " It's an uneasy fortune. Are you ready? "; + next; + } + if (.@card_1_money == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " The reason pirates indulge in others assets in the vast rough ocean, is because it is the only way to let the people of the land know of their existence. "; + next; + mes "[Lhimetorra]"; + mes " But those who live on land do not need to do so. Don't look over other people's belongings. It is the advice of a pirate. "; + next; + } + if (.@card_1_money == 16) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " Marina prefers clean funds. It hates suspicious money. Your possessions should be clean as well. "; + next; + mes "[Lhimetorra]"; + mes " Why? The Marina might get rid of it all. "; + next; + } + if (.@card_1_money == 17) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina gathers money quietly, little by little, and freely roaming at the same time. That's the real way to make money. The Marina is suggesting this method to you. "; + next; + mes "[Lhimetorra]"; + mes " You should take a shot at it. You've got nothing to lose. "; + next; + } + if (.@card_1_money == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is not interested in money. The card suggests that you will resemble these traits as well. You will enjoy life apart from money. "; + next; + mes "[Lhimetorra]"; + mes " That's the fortune from a Marina card. "; + next; + } + if (.@card_1_money == 19) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " You will gather money swiftly and quietly, then boom~ blow it all at once. "; + next; + mes "[Lhimetorra]"; + mes " Very witty, hoho. "; + next; + } + if (.@card_1_money == 20) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette treasures art over wealth. Bear that in mind. Honor over assets. "; + next; + mes "[Lhimetorra]"; + mes " What an important lesson.. Mmm... "; + next; + } + if (.@card_1_money == 21) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette likes shiny money. Not dull money, but the shiny kind. "; + next; + mes "[Lhimetorra]"; + mes " Anyways, search for that type of money. "; + next; + } + if (.@card_1_money == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette requires lots of money. Its expenditures are enormous. You must have many expenditures ahead of you. "; + next; + mes "[Lhimetorra]"; + mes " A gloomy fortune. How about being cautious? "; + next; + } + if (.@card_1_money == 23) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette uses a lot of money. There is someone around you that is like that, too. "; + next; + mes "[Lhimetorra]"; + mes " There is a person like that for sure. You should watch out. "; + next; + } + if (.@card_1_money == 24) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The hair of the Medusa symbolizes the amount of wealth. Seems as if something good will happen to you, young one. "; + next; + mes "[Lhimetorra]"; + mes " You can look forward to it. "; + next; + } + if (.@card_1_money == 25) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The hair of the Medusa are all snakes. Snakes symbolize greed and slyness. When gathering things, it seems as if a cunning force will join you. It's not exactly a bright sign.. "; + next; + mes "[Lhimetorra]"; + mes " But you surely will get money. Hmm.. "; + next; + } + if (.@card_1_money == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is strongly recommending saving. This card is telling you to save. It says to put many savings accounts in your hair and make yourself resemble its head shape. "; + next; + mes "[Lhimetorra]"; + mes " That is what it believes to be wealth. Oooh! "; + next; + } + if (.@card_1_money == 28) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa does not enjoy playing with money. If you are attempting to use money other than the way it should be used, you should stop. Why? "; + next; + mes "[Lhimetorra]"; + mes " Because there can be a curse of the Medusa. "; + next; + } + if (.@card_1_money == 29) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The great strength of the Baphomet brings in fortune. It seems as if you will be able to gather much wealth with the aid of the Baphomet's force! "; + next; + mes "[Lhimetorra]"; + mes " It's a good sign! Congratulations! "; + next; + } + if (.@card_1_money == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The scythe of the Baphomet means a strong tool to gather wealth. If you have a strong tool like his, it should be easy to gather wealth. "; + next; + mes "[Lhimetorra]"; + mes " What the Baphomet is trying to say is, find a mean that can help you like his tool. "; + next; + } + if (.@card_1_money == 31) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " How about getting involved in raising cattle? It seems like you can gather much wealth through it. "; + next; + } + if (.@card_1_money == 32) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet would like a tribute. He is saying that if you do, he will return great benefits. "; + next; + mes "[Lhimetorra]"; + mes " So try offering a part of your assets to the Baphomet. "; + next; + } + if (.@card_1_money == 33) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman cries with sadness when money comes up. It is sad because money does not possess love or affection. "; + next; + mes "[Lhimetorra]"; + mes " I wonder if the meaning of money will slowly disappear from your life as well. "; + next; + } + if (.@card_1_money == 34) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman is screaming because it saw too much money. It saw the money in the hands of your future. I wonder what all that money is? "; + next; + mes "[Lhimetorra]"; + mes " I wonder.. Aren't you curious? "; + next; + } + if (.@card_1_money == 35) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman's body is empty inside. Your wallet seems to be emtpy, too. You should save up some money. "; + next; + mes "[Lhimetorra]"; + mes " The Sandman likes to save, too. Even a monster likes to save, but when a human doesn't... "; + next; + } + if (.@card_1_money == 36) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Money is like sand. Even if you save it, once the wind blows, it disappears. This card shows the emptiness of money. "; + next; + mes "[Lhimetorra]"; + mes " Indeed, money is futile. "; + next; + } + if (.@card_1_money == 37) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee is wearing a fine article. To wear something like that, you would need plenty of money. Do you know what the secret is? Sohee saved very much when she was once alive. "; + next; + mes "[Lhimetorra]"; + mes " So you should start saving, too. "; + next; + } + if (.@card_1_money == 38) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee hates misers. She believes she has become like that because of a miser. Don't be stingy in front of Sohee! "; + next; + mes "[Lhimetorra]"; + mes " That type of stinginess will spite other people. Use money when it is necessary. "; + next; + } + if (.@card_1_money == 39) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee dislikes the wealthy. They try to gather money, but never use it for others. If you don't want to be cursed by Sohee, you need to learn how to be generous with money. "; + next; + mes "[Lhimetorra]"; + mes " So if you have malicious desires, forget them. An ill heart easily gathers misfortune. "; + next; + } + if (.@card_1_money == 40) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee likes foreign money. They are cute and pretty. If you have foreign currency, Sohee will love you. "; + next; + mes "[Lhimetorra]"; + mes " Keep an eye out for foreign currency. It will bring you luck. "; + next; + } + if (.@card_1_money == 41) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Those who work hard will gather great fortune. The Skeleton says diligent work will help greatly in gathering wealth. "; + next; + mes "[Lhimetorra]"; + mes " Hmm~ a ghost is saying strange things. "; + next; + } + if (.@card_1_money == 42) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Its youth is gone after a lifetime of chasing after gold. It became a monster with only bones left. No matter how much you like money and your work, look after your life as well. "; + next; + mes "[Lhimetorra]"; + mes " There is much more to life than wealth. "; + next; + } + if (.@card_1_money == 43) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " To become rich, you must work hard as if you became a skeleton. The Skeleton is saying to work hard until you become a skeleton. "; + next; + mes "[Lhimetorra]"; + mes " Then not only the Skeleton, but many people will repay you greatly. "; + next; + } + if (.@card_1_money == 44) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Skeleton says that you can make money by going north. Go north. "; + next; + mes "[Lhimetorra]"; + mes " There must be great fortune in that direction. "; + next; + } + if (.@card_1_money == 45) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight is a job that requires a lot of money. A hint of a big expense. You might want to tighten your belt. "; + next; + mes "[Lhimetorra]"; + mes " That is, if you don't want go to bankrupt. "; + next; + } + if (.@card_1_money == 46) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Knights do not fight for money. If they did, they would be a mercenary. A knight reaches for something higher. What the knight wants to tell you is the way to live. "; + next; + mes "[Lhimetorra]"; + mes " Set a goal higher than money and wealth. Do you understand, young one? "; + next; + } + if (.@card_1_money == 47) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to ask such a knight a fortune about wealth? "; + next; + mes "[Lhimetorra]"; + mes " The knight says that a new road of life will open once you look away from fortune. "; + next; + } + if (.@card_1_money == 48) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " You need to think of an ideal more noble than money. The fortune the knight suggests is this: Knights never speak of ways to make money. "; + next; + mes "[Lhimetorra]"; + mes " Compared to life, they believe money is foolish. The knight would like to understand these ideas of life. "; + next; + } + if (.@card_1_money == 49) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Working hard is the only way to gather wealth; don't get sidetracked and put effort into working will help your fortune. "; + next; + mes "[Lhimetorra]"; + mes " So do your best. "; + next; + } + if (.@card_1_money == 50) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " What does the god of death have to say about wealth? It is surely a bad omen. It is trying to warn something. "; + next; + mes "[Lhimetorra]"; + mes " Be careful. It is the word of the god of death. "; + next; + } + if (.@card_1_money == 51) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is very interested in the sacrifices offered. The offerings he likes are youth and effort. "; + next; + mes "[Lhimetorra]"; + mes " If you offer these two things, the Anubis says he will bring you wealth. "; + next; + } + if (.@card_1_money == 52) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is giving a warning of the west. There is a being there that can break away your wealth. "; + next; + mes "[Lhimetorra]"; + mes " If you want to protect your assets, beware of the west. "; + next; + } + if (.@card_1_money == 53) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis hates those who try to gather money for his death. He believes it's a waste of money. Don't make the mistake of gathering money for death. "; + next; + mes "[Lhimetorra]"; + mes " This is the true advice of a Anubis. "; + next; + } + if (.@card_1_money == 54) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord possesses much wealth. It¡¯s because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. "; + next; + mes "[Lhimetorra]"; + mes " But, too much greed is forbidden. "; + next; + } + if (.@card_1_money == 55) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord starts drooling about anything involving money. He targets anybody with money. "; + next; + mes "[Lhimetorra]"; + mes " Therefore, don't speak of money to the Orc Lord. "; + next; + mes "[Lhimetorra]"; + mes " Same goes for humans. Be wary of those who are avaricious like the Orc Lord. "; + next; + } + if (.@card_1_money == 56) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " There should be great wealth awaiting in the direction the Orc Lord's horn is pointing. The card is directing towards.. "; + next; + mes "[Lhimetorra]"; + mes " The northwest? Would you like to try your luck in that direction? "; + next; + } + if (.@card_1_money == 57) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord likes gold. Of all the treasures, gold is the best. Closely watch gold. "; + next; + mes "[Lhimetorra]"; + mes " Gold is rather peculiar compared to other assets. "; + next; + } + if (.@card_1_money == 58) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack makes money through jokes. Others' happiness is the key to his wealth. "; + next; + mes "[Lhimetorra]"; + mes " Why don¡¯t you learn how to make others happy? It should be of great help. "; + next; + } + if (.@card_1_money == 59) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack likes fun money. He detests sad and burdensome money. "; + mes " He always says this. Light-hearted and easy money isn't dangerous even if it piles up. "; + next; + mes "[Lhimetorra]"; + mes " As Jack's advice says, stay closer to light money. It is safer and better. "; + next; + } + if (.@card_1_money == 60) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack thinks of money as a foolish item. But somehow he makes that kind of money. "; + mes " That's why those who are controlled by fools consider the other a fool, too. "; + next; + mes "[Lhimetorra]"; + mes " If you don't want to be considered a fool by Jack, don't be controlled by money. "; + mes " Or else, Jack will attack. "; + next; + } + if (.@card_1_money == 61) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is asking for money. Don't be stingy about paying those who bring entertainment and fun. "; + next; + mes "[Lhimetorra]"; + mes " Then, Jack will reward you in return. "; + next; + } + if (.@card_1_money == 62) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker. "; + next; + mes "[Lhimetorra]"; + mes " Jokers do not exist in one form. They will aim for your money in several different ways. "; + next; + } + if (.@card_1_money == 63) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Joker says if you let him borrow money, he will repay you with more. You're going to refuse, right? But the Joker's temptation does not end after one try. "; + mes " He will linger around you as a neighbor, or a rare item and ask for money. "; + next; + mes "[Lhimetorra]"; + mes " Act wisely! You'll be in trouble if you are tricked easily! "; + next; + } + if (.@card_1_money == 64) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Even if a joker asks for change, never give any to him. He will ask for change, then end up ask for a big sum of money. "; + mes " Jokers are like that. They have the ability to turn a small mistake into a big calamity. "; + next; + mes "[Lhimetorra]"; + mes " That's why you should be more careful about it. "; + next; + } + if (.@card_1_money == 65) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " There is only one reason a Joker requests money.. to take yours. "; + mes " His goal is not to become rich. A real foul playful one. "; + next; + mes "[Lhimetorra]"; + mes " But losing money isn't a joke now, is it? You should be careful. "; + next; + } + if (.@card_1_money == 66) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know about money. They just gobble everything up. But that might be the shortcut to gaining great wealth. "; + next; + mes "[Lhimetorra]"; + mes " Don't focus too much on money. Just work at it. It's saying that it is the best method. "; + next; + } + if (.@card_1_money == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know anything about money. But they do not forgive those who have an eye on their things. "; + mes " Not being greedy and taking care of your share is the wisest way to manage your wealth. "; + next; + mes "[Lhimetorra]"; + mes " Indeed, the Hode is right. Do you understand as well? "; + next; + } + if (.@card_1_money == 68) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode knows nothing about money. But a very rare item drops from a Hode's body. "; + mes " It has a treasure in it without knowing. "; + next; + mes "[Lhimetorra]"; + mes " Take a careful look around you. Treasures are hidden all over. "; + next; + } + if (.@card_1_money == 69) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes are strong even though they live in the desert. Just because the environment is poor, doesn't mean that you can't gather wealth. "; + next; + mes "[Lhimetorra]"; + mes " Don't blame the environment. That excuse is only for whiners. "; + next; + } + if (.@card_1_money == 70) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you know the saying that says those who work like bulls become rich? Working hard is the best way. "; + next; + mes "[Lhimetorra]"; + mes " Just like a bull. "; + next; + } + if (.@card_1_money == 71) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Bulls only know how to work, but the bull itself has a lot to offer. Meat, leather, horn.. "; + next; + mes "[Lhimetorra]"; + mes " You, too, should look after yourself and not just work. You have many hidden values. "; + next; + } + if (.@card_1_money == 72) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Bulls continue to work even on gloomy days. Then they can gather a lot of things. "; + next; + mes "[Lhimetorra]"; + mes " Don't be picky about the days you work. You will be able to make more money. "; + next; + } + if (.@card_1_money == 73) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Bulls do not like working for money. They are disgruntled when others consider labor as money. "; + mes " Shouldn't you reconsider working against your will just for money? "; + next; + mes "[Lhimetorra]"; + mes " It is a serious problem. It is your life, so ponder about it young one. "; + } + mes "[Lhimetorra]"; + mes " Most people are curious about money. "; + mes " It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth. "; + next; + cutin "°¡À̾ƽºÄ«µå",255; + mes "[Lhimetorra]"; + mes " Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper. "; + break; + //=================================================================Future === + case 3: + mes "[Lhimetorra]"; + mes " Future... the card that sees the future is beginning to speak...... Prepare yourself... "; + next; + set .@card_1_future,rand(1,67); + if (.@card_1_future == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Youth is not eternal. At one point when you wake up, you realize you are already a middle-aged worker. "; + mes " Even reminiscing about the past over a cup of coffee can't bring back time. "; + next; + mes "[Lhimetorra]"; + mes " Treasure the present.. is what the card is saying. "; + next; + } + if (.@card_1_future == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " This fortune is foreshadowing that you will become a strong and healthy worker in the future. "; + mes " Not a normal worker, but one that has great strength and might.. "; + next; + mes "[Lhimetorra]"; + mes " You should prepare for your future. "; + next; + } + if (.@card_1_future == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Smoking in a mine is an imprudent, life-threatening thing to do. You are wasting your precious life with that kind of behavior. "; + next; + mes "[Lhimetorra]"; + mes " Act with a little more wisdom for your future. "; + next; + } + if (.@card_1_future == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You may be shoveling in the future. In a dark dark place, shoveling that requires great strength. You must be careful young one. "; + next; + mes "[Lhimetorra]"; + mes " This type of fortune is never wrong. "; + next; + } + if (.@card_1_future == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth is used when it is a caterpillar and ignored after it becomes a moth, by humans. "; + mes " Which is better? "; + next; + mes "[Lhimetorra]"; + mes " Check to see if there is an aspect of your life that is like the moth. "; + next; + } + if (.@card_1_future == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth flies around without worrying about the future. It is telling you to fly freely rather than getting anxious about the future.. "; + next; + mes "[Lhimetorra]"; + mes " This is the fortune from this card. "; + next; + } + if (.@card_1_future == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dustiness' teeth are very strong. This means... "; + next; + mes "[Lhimetorra]"; + mes " To live the future with strong teeth?! "; + next; + } + if (.@card_1_future == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth says that this is not a time to think about wealth and prosperity. It says that someone important has appeared near you. "; + next; + mes "[Lhimetorra]"; + mes " Any ideas who that may be? "; + next; + } + if (.@card_1_future == 9) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dustiness symbolizes a hazy future. It is similar to your mind right now. It says it is obvious. "; + mes " It says that there is no set path in the future. Isn't a relief in a way? "; + next; + mes "[Lhimetorra]"; + mes " It is not good nor bad, so there is always room for new possibilities. "; + next; + } + if (.@card_1_future == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sometime in your future, a future like Dracula awaits you. "; + next; + mes "[Lhimetorra]"; + mes " If you hope for that type of future, it is no problem, but you should be careful nonetheless. "; + next; + } + if (.@card_1_future == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " If the condition is just right, vampires can live forever. But, when that perfect condition is disrupted, they meet a tragic end. "; + next; + mes "[Lhimetorra]"; + mes " This means that if you go after fame and eternal life, tragedy awaits you in the end. They are not the important things in life. "; + next; + } + if (.@card_1_future == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Dracula says to be true to the present. Indeed, thinking and being true to the present is much more important than trying to figure out your future. "; + next; + mes "[Lhimetorra]"; + mes " Unfortunately, I agree with it young one. "; + next; + } + if (.@card_1_future == 13) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Pirates do not have a future. That doesn't mean you do not have one. But.. you simply need to make more prudent decisions. "; + next; + mes "[Lhimetorra]"; + mes " How about changing your lifestyle? That's what this means. "; + next; + } + if (.@card_1_future == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " In this world, being a pirate out in the rough seas is very dangerous. But, they do not regret their decisions. "; + next; + mes "[Lhimetorra]"; + mes " Because they find their meaning of life in the process. Young one, how about searching for the meaning of your life? "; + next; + } + if (.@card_1_future == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Pirates are remembered as pirates even after they pass away. A person's name is beyond the matter of life and death. "; + next; + mes "[Lhimetorra]"; + mes " You should live with that aspect in mind."; + next; + } + if (.@card_1_future == 16) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina does not think of its future.. But I can tell you one thing. Survival. The Marina only thinks about survival and life. "; + next; + mes "[Lhimetorra]"; + mes " You.. no, all of us should learn and do the same. "; + next; + } + if (.@card_1_future == 17) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina doesn't think of its future.. but I can tell you one thing. Freedom. The Marina swims freely. "; + next; + mes "[Lhimetorra]"; + mes " How about living like that, too? "; + next; + } + if (.@card_1_future == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " Leave your future to the Marina. The Marina treasures its precious ocean. The sea will be of great significance in your future, too. "; + next; + mes "[Lhimetorra]"; + mes " A fisherman? Oceanographer? Pirate? Although I do not know which job it is... "; + next; + } + if (.@card_1_future == 19) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " A Marionette is a Marionette forever. Its past and future never changes. Its present is its future. Don't you think it is rather sad? "; + next; + mes "[Lhimetorra]"; + mes " But that could also be a good thing. This is the meaning of a Marionette. "; + next; + } + if (.@card_1_future == 20) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " A Marionette is restrained but it has hope that it will be freed one day. "; + next; + mes "[Lhimetorra]"; + mes " Very nice. This fortune signifies 'hope'. "; + next; + } + if (.@card_1_future == 21) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The eyes of a Marionette symbolize 'challenge.' Challenge will mean a lot in your future. "; + next; + mes "[Lhimetorra]"; + mes " ...to the point where that challenge will change your life. "; + next; + } + if (.@card_1_future == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette believes the present is more important than the future. Basically, asking about the future is pointless. "; + next; + mes "[Lhimetorra]"; + mes " The Marionette devotes everything into the present. It suggests that type of attitude to you, too. "; + next; + } + if (.@card_1_future == 23) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future will be in a position that is challenged by many. "; + next; + mes "[Lhimetorra]"; + mes " It could be good and bad. It is also a very tiring position. "; + next; + } + if (.@card_1_future == 24) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future must be filled with challenges! "; + next; + mes "[Lhimetorra]"; + mes " Always challenge others! It is alright to fail, since challenge itself will become life. "; + next; + } + if (.@card_1_future == 25) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa says that there will be great chaos in the future. Chaos... I'm not sure what type of chaos it means, but it is definitely something that has never happened before. "; + next; + mes "[Lhimetorra]"; + mes " There is something that you must fight.. and win, in your future. "; + next; + } + if (.@card_1_future == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The hair of the Medusa are sticking up. It is nervous about the big change that is going to happen. A change that even makes the scary Medusa worried. "; + next; + mes "[Lhimetorra]"; + mes " How about preparing yourself as well? "; + next; + } + if (.@card_1_future == 27) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet doesn't care about a human's future. They simply observe quietly. Hmm... It seems like it has nothing to say about your future as well... "; + next; + mes "[Lhimetorra]"; + mes " It has an unconcerned expression. "; + next; + } + if (.@card_1_future == 28) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The scythe the Baphomet is holding signifies the strong will to conquer the future. "; + mes " What you need is not someone else's help or wisdom, but strong willpower. "; + next; + mes "[Lhimetorra]"; + mes " Once you have that type of willpower, the road to the future will be very broad and promising. "; + next; + } + if (.@card_1_future == 29) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet says that humans have no future. It says that their greed and selfishness shows no hope. "; + mes " The future will only open to those that go beyond human's greed. "; + next; + mes "[Lhimetorra]"; + mes " The card expects something like that from you. "; + next; + } + if (.@card_1_future == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet is facing the future. No matter how much effort you put in, without an eye that looks towards the future, it is pointless. "; + mes " The Baphomet is telling you to look towards the future. "; + next; + mes "[Lhimetorra]"; + mes " To know your position right now and where to aim in the future. "; + next; + } + if (.@card_1_future == 31) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don¡¯t change young one. "; + next; + mes "[Lhimetorra]"; + mes " What the Sandman card is trying to say is to treasure your present self. "; + next; + } + if (.@card_1_future == 32) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " A sand dune changes its shape even after a day. The Sandman card is speaking of a future with many changes. "; + next; + mes "[Lhimetorra]"; + mes " It says not to be too caught up with the present, because the future is always changing. "; + next; + } + if (.@card_1_future == 33) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " You will have a son in the future. Hmm? What'd you say? No plans for a baby? "; + next; + mes "[Lhimetorra]"; + mes " That's why it is the future. Unexpected things happen every once in a while in the future. Lala~ "; + next; + } + if (.@card_1_future == 34) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " There are rare and precious treasures in the sand. The Sandman says that in the vast sand of the world, a treasure, will be discovered. That treasure is you young one."; + next; + mes "[Lhimetorra]"; + mes " Hmm... Expecting a lot. Hehe~ "; + next; + } + if (.@card_1_future == 35) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you know what a Sohee thinks the most pitiful thing is? The future. It is because she was not able to live her future. "; + mes " That is why you cannot bring up the subject of future in front of Sohee. I'm very sorry I cannot help. "; + next; + mes "[Lhimetorra]"; + mes " But isn't it better than a curse. Just think of it as that and forget about it. "; + next; + } + if (.@card_1_future == 36) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Even in darkness you will shine for your goal. "; + mes " The Skeleton is encouraging you to not lose your light even in a life in dark and damp places. "; + next; + mes "[Lhimetorra]"; + mes " You must feel good, getting a word of encouragement from the Skeleton. Lala~ "; + next; + } + if (.@card_1_future == 37) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The story I heard from the skeleton goes like this. I am the king of the future. What in the world is that supposed to mean? "; + next; + mes "[Lhimetorra]"; + mes " I don't know. Maybe it is saying that a scrawny person will do something great in the future? "; + next; + } + if (.@card_1_future == 38) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " If you want to do something great in the future, you must express your thankfulness to the Skeleton. "; + mes " Then the Skeleton will help you. How do you express your thankfulness? "; + next; + mes "[Lhimetorra]"; + mes " If you see someone that resembles the Skeleton, help them. "; + mes " Then the Skeleton will think that you helped itself and be happy. What a silly monster. Haha. "; + next; + } + if (.@card_1_future == 39) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Skeleton has the ability to dig where it feels the future, rather than looking into it. "; + mes " It is digging in the east right now. How about it, won't you try going there? "; + next; + mes "[Lhimetorra]"; + mes " Who knows, the key to the future may be lying in the east. "; + next; + } + if (.@card_1_future == 40) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight's future leads to death. An honorable death on the battlefield. "; + mes " One cannot live as a knight without being proud of that type of future. "; + next; + mes "[Lhimetorra]"; + mes " The knight wants you to be proud of yourself. "; + mes " It says what you need is pride. Not honor, wealth, or love.. but pride. "; + next; + } + if (.@card_1_future == 41) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight commenting about a person's future is very rare. "; + mes " It says nothing for you in particular. Nothing ominous. "; + next; + mes "[Lhimetorra]"; + mes " It is a very good thing. Means a bright and clear future. Hohoho~ "; + next; + } + if (.@card_1_future == 42) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight commenting about a person's future is very rare. "; + mes " It says it will say one thing for you. Dark clouds can be seen beyond the clear skies. "; + next; + mes "[Lhimetorra]"; + mes " You must find out for yourself what those clouds mean. Anyways, you must be careful. "; + next; + } + if (.@card_1_future == 43) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " It is necessary to reflect upon the past and present in order to look into the future. This card says to look carefully into your past. "; + next; + mes "[Lhimetorra]"; + mes " ..with the attitude of reflecting upon yourself. What do you think? Don't you think you lived too much looking into the future? "; + next; + } + if (.@card_1_future == 44) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " What does the god of death want to say about the future? It is definitely an ominous sign. "; + next; + mes "[Lhimetorra]"; + mes " It is trying to warn something about the future. Be careful. "; + next; + } + if (.@card_1_future == 45) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis likes comedy despite people's expectations. It looks forward to comedy. Comedy must be important in the future. "; + next; + mes "[Lhimetorra]"; + mes " In your case, it would be wise to grow your sense of humor. "; + next; + } + if (.@card_1_future == 46) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is the god of death, but it expresses more interest in the future than death. "; + next; + mes "[Lhimetorra]"; + mes " Even the Anubis doesn't think about death, so why should you be thinking about it? Expect a good future young one. "; + next; + } + if (.@card_1_future == 47) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis says it has no interest in you. It is a good sign. "; + next; + mes "[Lhimetorra]"; + mes " What can be better than being ignored by the god of death? "; + next; + } + if (.@card_1_future == 48) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord says that dairy farming will develop in the future. Why don't you invest in it as well? "; + next; + mes "[Lhimetorra]"; + mes " A business looking into the future? "; + next; + } + if (.@card_1_future == 49) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord says you need great strength in the future. Strength that is three, four times greater than now. "; + next; + mes "[Lhimetorra]"; + mes " Make yourself stronger in any form. In the future, you will need it. "; + next; + } + if (.@card_1_future == 50) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord says that love for your companions will become great strength in the future. "; + mes " Your strength is not enough. "; + next; + mes "[Lhimetorra]"; + mes " To become a Lord, you will need colleagues. You should take the Orc Lord's advice! "; + next; + } + if (.@card_1_future == 51) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is expressing opposition in being too curious about the future. "; + mes " Pay a little more attention to the present. "; + next; + mes "[Lhimetorra]"; + mes " Respect his opinion young one. You have nothing to lose. "; + next; + } + if (.@card_1_future == 52) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack says something interesting will happen in the future. According to him, the future will be more fun than the present. "; + next; + mes "[Lhimetorra]"; + mes " Are you looking forward to it? "; + next; + } + if (.@card_1_future == 53) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack says, in order to prepare for the future, a delightful preparation is necessary. "; + mes " Delightful preparation? I don't understand.. I suppose I am too old. Maybe young ones get it.. "; + next; + mes "[Lhimetorra]"; + mes " What do you think? Any assumptions? "; + next; + } + if (.@card_1_future == 54) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is jealous because a splendid person is headed your way in the future. "; + mes " I wonder what type of person it is to make that Jack jealous! "; + next; + mes "[Lhimetorra]"; + mes " One thing for sure is that you will be very happy! Congratulations young one! "; + next; + } + if (.@card_1_future == 56) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack says you may be frustrated in the future. "; + mes " He says to overcome the frustration, it is necessary to think of happy thoughts. "; + next; + mes "[Lhimetorra]"; + mes " Meaning your future will become a battle between happiness and frustration.. "; + next; + } + if (.@card_1_future == 57) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Joker is trying to trick you. This card has all different types of ominous fortunes. "; + mes " He wants to enjoy watching you tremble with anxiety. "; + next; + mes "[Lhimetorra]"; + mes " Sadness, failure, darkness, loneliness.. you may feel all of these emotions, but they are not fatal. Don't worry. "; + next; + } + if (.@card_1_future == 58) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers don't just appear and go away. They come back in the future. "; + mes " They will seduce you numerous times. "; + next; + mes "[Lhimetorra]"; + mes " So train yourself not to be tempted. "; + mes " Or else you will face frustration or commit a blunder. "; + next; + } + if (.@card_1_future == 59) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Do you see the thing that looks like a leaf flying around the Joker? That is the spade mark. "; + mes " Spades means death. Jokers leave those kinds of marks on purpose. "; + next; + mes "[Lhimetorra]"; + mes " Don't get disturbed by the mark of death. It's merely a Joker's joke. "; + next; + } + if (.@card_1_future == 60) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Joker offers a nice insurance and says to prepare for the future, but most of it is a waste of time. "; + next; + mes "[Lhimetorra]"; + mes " Don't prepare for the future carelessly. A loose measure is worse than a prepared adventure. "; + next; + } + if (.@card_1_future == 61) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know about tomorrow. But though they are quiet, they endanger other living things. "; + mes " Effort into oneself puts great power into the mere existence of one. "; + next; + mes "[Lhimetorra]"; + mes " Don't forget that you must think about yorsrelf the most. "; + next; + } + if (.@card_1_future == 62) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know about tomorrow, but they still know about death. "; + mes " Even though you may be honest and simple, in a time of a crisis, you must be alert. "; + next; + mes "[Lhimetorra]"; + mes " Or else you will really be a simple and honest fool. That may be troublesome. "; + next; + } + if (.@card_1_future == 62) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not ponder about life, but their will to live is very strong."; + mes " You can gain a lot simply through the will to hold on to life. "; + next; + mes "[Lhimetorra]"; + mes " Be thankful that you are alive. Thankfullness itself should help greatly. "; + next; + } + if (.@card_1_future == 63) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes are afraid of crises. You should try not to be afraid of crises either. "; + next; + mes "[Lhimetorra]"; + mes " Don't think of them too much. A crisis is simply a crisis. "; + next; + } + if (.@card_1_future == 64) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Before, bulls used to be thought of as foolishly honest workers, but these days bulls are great strong fighters. "; + next; + mes "[Lhimetorra]"; + mes " Finding different sides of oneself is the way to improve. Study about yourself. "; + next; + } + if (.@card_1_future == 65) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do bulls leave leather when they pass away? Or was it the tiger? "; + mes " Anyways, he is jealous of the humans that leave their name in history. "; + next; + mes "[Lhimetorra]"; + mes " If you don't leave your name, he may bear hatred against you for wasting your life. "; + mes " So, to not be cursed, make an effort to leave your name in history. "; + next; + } + if (.@card_1_future == 66) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " It might seem funny that a bull will look into the future, but the bull is looking into your future right now. "; + mes " He says your future is mixed with storms and fall weather. "; + next; + mes "[Lhimetorra]"; + mes " It may be difficult if you are caught up with one situation. In good times, prepare for the bad, and in bad times look forward to good luck. "; + next; + } + if (.@card_1_future == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull thinks of the happiness awaiting in the future, but it doesn't like reduced efficiency because of that happiness. "; + next; + mes "[Lhimetorra]"; + mes " Even though happiness may be on its way, don't let it affect your work right now. "; + mes " This is the bull's thought and your fortune. "; + next; + } + mes "[Lhimetorra]"; + mes " Speaking of the future is as dangerous act. "; + mes " Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future. "; + next; + cutin "°¡À̾ƽºÄ«µå",255; + mes "[Lhimetorra]"; + mes " Your fortune is a rather good one. There are some in this world who get more horrible fortunes. "; + mes " Use this fortune as a support in your life. Ok? "; + break; + //================================================================= Warning === + case 4: + mes "[Lhimetorra]"; + mes " Someone that knows of the dangers you do not, will warn you in the form of cards... so listen carefully-! "; + next; + set .@card_1_warning,rand(1,70); + if (.@card_1_warning == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you see the forbidden mark on its shoulder? It is telling you to not do something. "; + next; + mes "[Lhimetorra]"; + mes " If you are thinking of something right now, stop your movement. Or else disaster may be headed your way. "; + next; + } + if (.@card_1_warning == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Someone is after you. The person is very strong like the picture. They might be holding grudges against you. "; + next; + mes "[Lhimetorra]"; + mes " Look around you. Of course, look for anyone you might have spited.. "; + next; + } + if (.@card_1_warning == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " It is saying to be careful not to burn your mustache with a cigarette. When you do something, something is always at risk.. It is probably warning about that. "; + next; + } + if (.@card_1_warning == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " 'Be careful of shoveling'.. You might get hit by a shovel. Should you be careful around a construction site? "; + next; + } + if (.@card_1_warning == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The sound of a moth's wings fluttering means chaos. A chaotic event may occur around you. "; + next; + mes "[Lhimetorra]"; + mes " The moth is warning you of this. You should be careful. "; + next; + } + if (.@card_1_warning == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Be aware of the wings. Wings symbolize flight, adventure, and fickleness of a player. "; + next; + mes "[Lhimetorra]"; + mes " If a word strikes you, be wary of that. Maybe.. a player? "; + next; + } + if (.@card_1_warning == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The teeth of Dustiness are very strong. This means.. Someone may attempt to bite you with their teeth?! "; + next; + } + if (.@card_1_warning == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth's warning: 'Dangerous!'. A very simple, yet obvious warning. "; + next; + } + if (.@card_1_warning == 9) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Be careful in the streets at night.' "; + next; + } + if (.@card_1_warning == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Don't be too picky.' "; + next; + } + if (.@card_1_warning == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Brush your teeth 3 times a day.' Make sure you brush your teeth! "; + next; + } + if (.@card_1_warning == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Study the important points first.' Cramming will not work! "; + next; + } + if (.@card_1_warning == 13) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " If you see the flag of a pirate, either run or do as they say. Pirates do not give more than one warning. "; + next; + mes "[Lhimetorra]"; + mes " It is the same in life. "; + next; + } + if (.@card_1_warning == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Pirates give warnings about many things. But right now, this card is speaking of betrayal. "; + next; + mes "[Lhimetorra]"; + mes " To pirates, betrayal means tragic death. Be careful of betrayals. "; + next; + } + if (.@card_1_warning == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well. "; + next; + } + if (.@card_1_warning == 16) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is warning of a hot stinging poison. Be cautious of poison. "; + next; + } + if (.@card_1_warning == 17) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is warning about a lazy lifestyle. It says such a lifestyle will lead to something like itself. "; + next; + } + if (.@card_1_warning == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina doesn't really think about anything else.. But it will say one thing. Food. The Marina loves food. "; + next; + mes "[Lhimetorra]"; + mes " Eating is happiness. Same goes for humans as well. Value food and enjoy eating. "; + next; + } + if (.@card_1_warning == 19) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is warning about a big belly. It's not happy because it resembles itself.. How about losing some weight? "; + next; + } + if (.@card_1_warning == 20) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette says that you must not rely on violence and to use a different method. "; + mes " I'm not quite sure, but it may become an important word of advice to you..? "; + next; + } + if (.@card_1_warning == 21) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette is warning about ominous activities. If you did something recently, you should settle it soon. "; + next; + mes "[Lhimetorra]"; + mes " A bad result may come your way. "; + next; + } + if (.@card_1_warning == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette's eyes are warning about your falsehood. Lies, deceit, fake calculations and actions.. The Marionette is warning about all of them. "; + next; + mes "[Lhimetorra]"; + mes " This is all for you young one. Therefore, follow this fortune and rid yourself of falsehood. "; + next; + } + if (.@card_1_warning == 23) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette is emphasizing a proper diet. Don't rely too much on meat. "; + next; + mes "[Lhimetorra]"; + mes " Take the Marionette's advice. She never says anything wrong. Hoho... "; + next; + } + if (.@card_1_warning == 24) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa punishes those who challenge it without warning. Unexpected punishment. "; + next; + mes "[Lhimetorra]"; + mes " That is a Medusa. You should be careful. The warning ended a long time ago. "; + next; + } + if (.@card_1_warning == 25) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is warning you to be nice to others, or else it will turn you into stone."; + next; + mes "[Lhimetorra]"; + mes " What a rightful Medusa. Hmm... "; + next; + } + if (.@card_1_warning == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is warning you to return anything you borrow on time. "; + mes " Saying it will not forgive those who use other's things like a black hole.. borrowing and never returning "; + next; + mes "[Lhimetorra]"; + mes " Are you sure you returned everything you have borrowed? Better take care of everything before you get punished. "; + next; + } + if (.@card_1_warning == 27) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is warning about a person near you. Of their existence.. and the relationship, "; + next; + mes "[Lhimetorra]"; + mes " The Medusa's warning is very stern. Take a close look around you. "; + next; + } + if (.@card_1_warning == 28) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet says to beware when intervening with others' issues. "; + next; + mes "[Lhimetorra]"; + mes " He is very angry about intruding in others' spaces. Accept the Baphomet's warning. "; + next; + } + if (.@card_1_warning == 29) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet is warning about arrogance. Even a strong and wise warrior must show respect to a Baphomet, "; + mes " Arrogance takes away that respect. The Baphomet hates that type of arrogance. "; + next; + mes "[Lhimetorra]"; + mes " Maybe it means he sees that type of arrogance in you? Since the Baphomet is warning you.. "; + next; + } + if (.@card_1_warning == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet is warning about the laziness that stops one from sharpening the scythe. "; + mes " That laziness will cause you to lose your life in an instant. "; + next; + mes "[Lhimetorra]"; + mes " Laziness is more dangerous than the monster in front of you. Don't forget about this warning. "; + next; + } + if (.@card_1_warning == 31) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet says it has nothing to say. I wonder why? Isn't it a very good sign?!! "; + next; + } + if (.@card_1_warning == 32) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sand is an instant cure of athlete's foot. He says to beware of athlete's foot and that he hates those rubbing their infected feet into his body. "; + next; + mes "[Lhimetorra]"; + mes " A Sandman's warning is very stern. Wash your feet regularly, young one. "; + next; + } + if (.@card_1_warning == 33) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " A chicken puts sand in its mouth to aid its insufficient digestion system. "; + mes " The Sandman says to watch out before you become like a chicken. "; + next; + mes "[Lhimetorra]"; + mes " And don't eat too much spicy and salty food, alcohol, etc. What a thoughtful Sandman. "; + next; + } + if (.@card_1_warning == 34) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman says over-sleepers will be punished by society! "; + next; + mes "[Lhimetorra]"; + mes " Oooh, a stern warning about the future! Young one, bear this in mind. "; + next; + } + if (.@card_1_warning == 35) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " One warning from the Sandman, respect your parents. "; + next; + mes "[Lhimetorra]"; + mes " If you don't, you will end up like him. Listen to the Sandman. "; + next; + } + if (.@card_1_warning == 36) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee dislikes stinky feet. Don't forget to wash your feet. "; + next; + mes "[Lhimetorra]"; + mes " Bah, don't laugh about it! This is a solemn warning. "; + next; + } + if (.@card_1_warning == 37) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee stands on the tip of her toes. It is because her toes are very strong. "; + mes " No matter what a person does, physical strength is the most important. Exercise and get stronger. "; + next; + mes "[Lhimetorra]"; + mes " If you sit around all day, even the things that were going to work won't. Got it? Exercise, exercise! "; + next; + } + if (.@card_1_warning == 38) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Look at Sohee's hairstyle. Isn't it splendid. "; + mes " Sohee likes to take care of her appearance. If you don't, Sohee will get mad at you. "; + next; + mes "[Lhimetorra]"; + mes " Making yourself look presentable is just as important as keeping a good heart. "; + mes " Take care of your appearance. And get that pepper out from between your teeth! "; + next; + } + if (.@card_1_warning == 39) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Once, Sohee didn't get her change back when she asked a baby ghost to run an errand. "; + mes " No can do! Always return the change. "; + next; + mes "[Lhimetorra]"; + mes " No matter how little the amount, you must not just keep it. Sohee greatly dislikes it. "; + next; + } + if (.@card_1_warning == 40) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Even though it is a skeleton with only bones, it has all the safety gear needed. "; + next; + mes "[Lhimetorra]"; + mes " What the skeleton wants to say is, be aware of 'safety'. Being ignorant about safety is dangerous. "; + next; + } + if (.@card_1_warning == 41) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The skeleton card has a gray tone. If you read the grey, you can see the darkness. "; + mes " It seems like darkness is on its way. Be careful, this darkness isn't ordinary. "; + next; + mes "[Lhimetorra]"; + mes " Hmm.. would you like an amulet? "; + next; + } + if (.@card_1_warning == 42) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The skeleton is warning you about an irregular eating pattern. "; + mes " It says it became like that because of a bad eating habit. "; + next; + mes "[Lhimetorra]"; + mes " Eat the right food at the right time. That's the only way your body will survive. You can't afford to become like a skeleton. "; + next; + } + if (.@card_1_warning == 43) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The skeleton's pickaxe is very strong. Even though its body seems weak, with the right tools, it can do great things. "; + next; + mes "[Lhimetorra]"; + mes " So don't blame your body right now and go search for the right tools. Then you will have a good result. "; + next; + } + if (.@card_1_warning == 44) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " The knight is warning you of reckless driving. Do you ride a Pecopeco by any chance? "; + mes " Anyhow, you should avoid reckless driving.. If a knight is saying that, it is a big problem. "; + next; + } + if (.@card_1_warning == 45) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " The knight is warning you of cruelty. It could be yours or that of someone around you. "; + next; + mes "[Lhimetorra]"; + mes " Anyhow, cruelty will harm you for sure. Be cautious of it. "; + next; + } + if (.@card_1_warning == 46) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " The misfortune shown in the knight card is hastiness. That is also what takes away a knight's life, too. "; + next; + mes "[Lhimetorra]"; + mes " This knight is warning you from the bottom of his heart, "; + mes " so that you don't repeat his mistake. Be ware of hastiness. "; + next; + } + if (.@card_1_warning == 47) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " This knight is warning you of loneliness. He doesn't have a person to help his horse, "; + mes " nor a lover awaiting him, so loneliness hits him in the heart. "; + next; + mes "[Lhimetorra]"; + mes " Loneliness is not simply sadness. It is a formless devil eating your life. Stay away from loneliness. "; + next; + } + if (.@card_1_warning == 48) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The warning of the god of death is death itself. "; + next; + mes "[Lhimetorra]"; + mes " Be cautious of death.. death that can be your turn, or maybe someone else. "; + next; + } + if (.@card_1_warning == 49) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis says to be careful of darkness. In darkness, death lingers in the dark. "; + next; + mes "[Lhimetorra]"; + mes " Take the Anubis's advice and avoid the dark. That is the wisest choice. "; + next; + } + if (.@card_1_warning == 50) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis doesn't like foul language. You don't have a foul mouth, do you? "; + mes " Watch your mouth. The Anubis is after those that say foul language."; + next; + mes "[Lhimetorra]"; + mes " Humans have a problem with their mouths. Mmm~ Agh. Me, too?! "; + next; + } + if (.@card_1_warning == 51) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is warning you of hatred. Hatred only brings upon death. "; + mes " The Anubis must not like being busy these days. "; + next; + mes "[Lhimetorra]"; + mes " Seeing that he is warning about hatred. Don't you think it's a good idea to avoid his eyes at a time like this? "; + next; + } + if (.@card_1_warning == 52) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is warning you of self-righteousness. It is the most dangerous noxious bug that will feed on you. "; + next; + mes "[Lhimetorra]"; + mes " Learn how to accept others' opinions. How about starting from accepting the Orc Lord's? "; + next; + } + if (.@card_1_warning == 53) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is warning you about freedom. Isn't freedom a good thing? "; + mes " Not always! Too much freedom can lead to self-indulgence! "; + next; + mes "[Lhimetorra]"; + mes " He knows about the danger of freedom as a lord. "; + next; + } + if (.@card_1_warning == 54) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord warning you of the opposite sex. Yes. They are poisonous. Keep your distance. "; + next; + mes "[Lhimetorra]"; + mes " Especially a young one like you... You are too close to one. Cough. "; + next; + } + if (.@card_1_warning == 55) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is warning about destruction. He knows destruction very well because he is a master of destruction. "; + next; + mes "[Lhimetorra]"; + mes " That's why he knows about the danger and misfortune destruction brings. Don't destroy thoughtlessly. You will end up destroying yourself as well. "; + next; + } + if (.@card_1_warning == 56) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is warning you of lame jokes. When he finds one saying them, he tends to hit them with his stick. "; + next; + mes "[Lhimetorra]"; + mes " If you don't want to be hit, stop your lame jokes! "; + next; + } + if (.@card_1_warning == 57) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is warning you about others' anger and that anger takes away happiness and kills a joke. "; + next; + mes "[Lhimetorra]"; + mes " Anger only exhausts you. Keep your distance from anger and befriend jokes. Jack's word. "; + next; + } + if (.@card_1_warning == 58) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " It seems like Jack is worried about excessive jokes. "; + mes " Jokes are fun, but too much will turn you into a ghost like him. "; + next; + mes "[Lhimetorra]"; + mes " Be careful. When Jack speaks like this, he playfulness is gone. "; + next; + } + if (.@card_1_warning == 59) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers enjoy giving opposite warnings. He says to enjoy sleeping in."; + next; + mes "[Lhimetorra]"; + mes " I think you should wake up early. "; + next; + } + if (.@card_1_warning == 60) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers enjoy giving opposite warnings. He says to enjoy a midnight snack. "; + next; + mes "[Lhimetorra]"; + mes " Don't eat anything at night. Your stomach will hurt. "; + next; + } + if (.@card_1_warning == 61) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers enjoy giving opposite warnings. "; + mes " He says if someone has something you want, make it yours. "; + next; + mes "[Lhimetorra]"; + mes " Need I say more? That's a dangerous thought!! "; + next; + } + if (.@card_1_warning == 62) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Joker enjoys giving opposite warnings. "; + mes " What he is telling you is to not fear death. "; + next; + mes "[Lhimetorra]"; + mes " If a Joker is saying this, be careful. There is no cure for thoughtless fools. "; + next; + } + if (.@card_1_warning == 63) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode can forgive others, but not those who hurt it. "; + mes " You should also only not forgive those who hurt you. "; + next; + mes "[Lhimetorra]"; + mes " A small territory will ensure great happiness. "; + next; + } + if (.@card_1_warning == 64) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode is warning you of voracious eating that made it sluggish. "; + mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty. "; + next; + mes "[Lhimetorra]"; + mes " So you can quickly respond to crises. "; + next; + } + if (.@card_1_warning == 65) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode is warning you of voracious eating that made it sluggish. "; + mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty."; + next; + mes "[Lhimetorra]"; + mes " So you can quickly respond to crises. "; + next; + } + if (.@card_1_warning == 66) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " If you are to the point of being warned by a Hode.. you must be one considerable person. "; + next; + mes "[Lhimetorra]"; + mes " It says to do better.. I have no idea what it means. "; + next; + } + if (.@card_1_warning == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Bull warns of corruption. A lazy hedonist that is not diligent. "; + mes " He believes that is like a cancer cell that can't be removed. "; + next; + mes "[Lhimetorra]"; + mes " Be careful to not have that kind of cell stuck on you. "; + next; + } + if (.@card_1_warning == 68) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull is warning about ignorance about a crisis. "; + mes " Not knowing that a crisis is a crisis is the most dangerous of all. "; + next; + mes "[Lhimetorra]"; + mes " You will need to learn how to read danger. Accept the bull's advice. "; + next; + } + if (.@card_1_warning == 69) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull is warning of something that will make life sad. "; + mes " Sadness is a natural feeling, but don't let that put you down. "; + next; + mes "[Lhimetorra]"; + mes " A bull is an honest worker that cries even while it works. It knows that it must not be lazy about what it needs to do, even when expressing sadness. "; + mes " It seems like he wants to tell you this. "; + next; + } + if (.@card_1_warning == 70) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull is warning about meat from watered cows. "; + mes " Saying that, that type of behavior will surely bring upon monsters' curses. "; + next; + mes "[Lhimetorra]"; + mes " I don't know why he would warn you about it.. Do you raise cattle by any chance? "; + next; + } + mes "[Lhimetorra]"; + mes " A warning is always a useful fortune. You can never lose anything. "; + next; + cutin "°¡À̾ƽºÄ«µå",255; + mes "[Lhimetorra]"; + mes " I hope you will be able to avoid misfortune with this warning. Then... "; + close; + } + close; + case 2: + mes "[Lhimetorra]"; + mes " Ok then. Young adventurer, may luck be with you... "; + close; + } + close; + case 2: + mes "[Lhimetorra]"; + mes " Monster card reading uses the cards of familiar monsters around us to get advice about our future, love, and many other things. "; + mes " A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person. "; + next; + mes "[Lhimetorra]"; + mes " You should not get more than one card reading a day, and don't get one often since the card can get angry or confused. "; + mes " Also, it can have a bad influence on your life, too! "; + next; + mes "[Lhimetorra]"; + mes " And... one more thing. "; + mes " A card reading is only a reading... No matter how extraordinary the result may be, don't get too caught up with it. Bear that in mind. "; + close; + } +} + +payon_in03,75,129,5 script Poring Fortune Teller 704,{ + mes "[Chocarle]"; + mes " Welcome, welcome~!! " +strcharinfo(0)+ "~!"; + mes " What brings you here today!? "; + next; + switch(select(" I would like a Poring card reading. : What is a Poring card reading? ")) { + case 1: + mes "[Chocarle]"; + mes " Ah~ is that so! "; + mes " Solving the wonders of the future with these cute and adorable Poring cards! "; + mes " It is 1000z for each fortune! Shall we begin? "; + next; + switch(select(" Yes. : I would like to think about it once more. ")) { + //=================================================================Fortune Teller === + case 1: + if (Zeny < 1000) { + mes "[Chocarle]"; + mes "You don't even have 1000 zeny!"; + mes "Nope, I can read cards for you!"; + mes "Nope!"; + close; + } + set zeny,zeny-1000; + mes "[Chocarle]"; + mes " Thank you~! Then we shall look into your fortune! "; + mes " First, clear your mind! Just like washing when you wash dishes! "; + next; + mes "[Chocarle]"; + mes " Then~ gently think of your wish! "; + next; + switch(select(" (I'm curious about love!) : (I would like to do well in school!) : (Will my friendship be intact?) : (I want to know about my future self!) : (Will I make a lot of money?) ")) { + //=================================================================Love === + case 1: + mes "[Chocarle]"; + mes " Ohh! Cute love fortune! Heh! Lets look at the cards! "; + next; + mes "[Chocarle]"; + set .@card_2_love,rand(1,33); + if (.@card_2_love == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh! Your lover is about to leave your side! Hold on tight! "; + } + if (.@card_2_love == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Agh! You're about to give your soul to your loved one! Take it down a notch! "; + } + if (.@card_2_love == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " No! Your heart is about to leave your love! Catch it! "; + } + if (.@card_2_love == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Love is like juice in the forest! It is refreshing! Take care of your loved one! "; + } + if (.@card_2_love == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Uh! You didn't share your juice with your loved one! What a shame! Take care of your loved one! "; + } + if (.@card_2_love == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Why not share with your loved one? Don't be too greedy and try to keep it all! "; + } + if (.@card_2_love == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your love is going to have a crisis! Protect your love! "; + } + if (.@card_2_love == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Hee! Go after your love like a mole! Puhahaha! "; + } + if (.@card_2_love == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Oh no! Your love is in danger! Run away from the menace! "; + } + if (.@card_2_love == 10) { + cutin "¹«³«Ä«µå",4; + mes " Oh no! You lost your loved one. And, nobody similar around you. Cheer up! "; + } + if (.@card_2_love == 11) { + cutin "¹«³«Ä«µå",4; + mes " Ah! A sexy rival has appeared! Don't get sidetracked! "; + } + if (.@card_2_love == 12) { + cutin "¹«³«Ä«µå",4; + mes " You are desperately searching for love! If you go beyond this desert, you can find love! "; + } + if (.@card_2_love == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Prepare an event of love! They will be flying with happiness! "; + } + if (.@card_2_love == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Love is sweet! Be careful not to get cavities! "; + } + if (.@card_2_love == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Prepare a present for your love! They might get a heart attack because they will be overwhelmed with happiness! "; + } + if (.@card_2_love == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Don't be shy in front of your loved one! Love transcends everything! "; + } + if (.@card_2_love == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Embrace every aspect of your loved one! That is true love! "; + } + if (.@card_2_love == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Love will blossom with a totally different person! Wow, so cool! "; + } + if (.@card_2_love == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " No matter what other people say, run towards your loved one! One-track love! "; + } + if (.@card_2_love == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Go to your loved one with a present! They will be very happy! "; + } + if (.@card_2_love == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Love requires health and strength! Exercise to become stronger! Power and love! "; + } + if (.@card_2_love == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Even if you wish to approach your loved one, your body is discomforted! Take a break and rest! "; + } + if (.@card_2_love == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Love is bending yourself for someone! Service! Sacrifice! "; + } + if (.@card_2_love == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You will be meeting your lover's parents! Prepare well! "; + } + if (.@card_2_love == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Your relationship must be very happy as it seems you two are flying amongst the clouds! Very jealous! "; + } + if (.@card_2_love == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Make an opportunity to be alone with each other! It will bring much happiness! "; + } + if (.@card_2_love == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Uh oh! Someone is peeping at your love! Go scold them! "; + } + if (.@card_2_love == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Love blossoms from the foundation! Be true to the basics! "; + } + if (.@card_2_love == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " When your loved one is hurt, be by them! They will be very happy! "; + } + if (.@card_2_love == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " One day, when you wake up, your loved one will leave a present! Be happy! "; + } + if (.@card_2_love == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Give lots~~ of presents to your loved one! Then you will experience many~ many good things! "; + } + if (.@card_2_love == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Lean against a wall and await your love! *Boom* Love will appear! "; + } + if (.@card_2_love == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You must be lonely! It's ok, cheer up! "; + } + next; + mes "[Chocarle]"; + mes " A fortune of love was told! What do you think! Do you like it? "; + mes " Even if you did not get the fortune you wished for, don't be do upset and simply go for your love! "; + cutin "°¡À̾ƽºÄ«µå",255; + next; + mes "[Chocarle]"; + mes " Then, see you next time~~~~~ "; + break; + //=================================================================Study === + case 2: + mes "[Chocarle]"; + mes " Issues about studying is a serious matter! Lets take a look! Yap! "; + next; + mes "[Chocarle]"; + set .@card_2_study,rand(1,33); + if (.@card_2_study == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Agh! Don't die from studying! Take breaks while you're at it! You need some rest! "; + } + if (.@card_2_study == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh, no! You're missing the main points! Figure out the essentials! "; + } + if (.@card_2_study == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Mmph! You're dying not to study! At times like this, a break is the best! "; + } + if (.@card_2_study == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Studying is just like hunting a monster in the desert. Resting for a little is the best. Understand? "; + } + if (.@card_2_study == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " A nice cup of cold juice under the hot sun! Studying should be done like that, too! "; + } + if (.@card_2_study == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Even though it is the desert, you seem to have a relaxed smile! Maybe you need to relax like this when studying as well! "; + } + if (.@card_2_study == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your grades are in danger! You must study harder! "; + } + if (.@card_2_study == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " There may be a big crisis! Don't get too stressed just because you can't study! "; + } + if (.@card_2_study == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " It is saying studying in the dark night can be dangerous! Careful when studying at night! "; + } + if (.@card_2_study == 10) { + cutin "¹«³«Ä«µå",4; + mes " Studying came to a strange place! It needs to find its original path! You can do it! "; + } + if (.@card_2_study == 11) { + cutin "¹«³«Ä«µå",4; + mes " You're gazing at a smart friend with the eyes of a Poring! Heehee! Doing good! "; + } + if (.@card_2_study == 12) { + cutin "¹«³«Ä«µå",4; + mes " Eh? You're too smart! You're at a much higher level than your friends! Take a break! "; + } + if (.@card_2_study == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " You will be rewarded for your accomplishments! It was worth the effort! "; + } + if (.@card_2_study == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Forget about studying for a moment and enjoy the party! It should be refreshing~! "; + } + if (.@card_2_study == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Study something that will make people happy! Future set! "; + } + if (.@card_2_study == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " If you're not sure of something, ask a friend! It's not something to be ashamed about! You can do it! "; + } + if (.@card_2_study == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Don't think that your head is empty! Because, you are smart! You can do it! "; + } + if (.@card_2_study == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " There's a phenomenon you don't understand! Do a little more research! You'll be able to figure it out soon! "; + } + if (.@card_2_study == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Don't get lazy about studying wherever you go! Seek the road of truth and go down it to find the answer! "; + } + if (.@card_2_study == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You need strength to study! Get stronger! Running is a start! "; + } + if (.@card_2_study == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You will become an admirable person because of all the effort put into studying! You must feel very worth while! "; + } + if (.@card_2_study == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Try studying the history of our country! From when the tiger started smoking! "; + } + if (.@card_2_study == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You must be having a hard time studying because of all the pressure! Go out and get some fresh air! "; + } + if (.@card_2_study == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Your head seems to be heavy because of studying! You need a diversion! Put studying aside for a moment! "; + } + if (.@card_2_study == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Try studying aerospace or meteorology! Don't you think it would be fun? "; + } + if (.@card_2_study == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " How about studying theology? You even get to study about angels! "; + } + if (.@card_2_study == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Study little by little and make yourself feel lighter! You can't study if you're overloaded with words! "; + } + if (.@card_2_study == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " When studying, you should have a snack! It may seem trivial, but it is rather important! "; + } + if (.@card_2_study == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " Even when you are sick, don't forget about studying! Where there is effort, there is bound to be good results! "; + } + if (.@card_2_study == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " Newton discovered gravity through a falling apple! Be wary of even the little things in your surroundings! "; + } + if (.@card_2_study == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Green is good for studying! Color your walls green or get a green drink! The lucky color! Green! "; + } + if (.@card_2_study == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " There is a jewel in your mind! You need to bring all the wisdom to life! Don't study bad things! "; + } + if (.@card_2_study == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You will receive good results from studying! You can focus on your current studies! "; + } + next; + mes "[Chocarle]"; + mes " You¡¯ve been told your study fortune! Was it a good one? "; + mes " But in studying, effort is more important than any type of fortune! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Try your best. Then, see you again! Byyyyyyyyyyyyyyyyeeeee~~byyyyeeee~ "; + break; + //=================================================================Friends === + case 3: + mes "[Chocarle]"; + mes " Relationships among friends is more difficult than people think! Let¡¯s use the cards to try and solve this complicated puzzle of friendship! "; + next; + mes "[Chocarle]"; + set .@card_2_buddy,rand(1,33); + if (.@card_2_buddy == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Ah! Your friend has gone crazy! They need the heal of friendship! "; + } + if (.@card_2_buddy == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Mmm! You both have gone crazy. You must overcome it through conversations! "; + } + if (.@card_2_buddy == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Agh! You are suffering because of your friend! Try opening your heart and be more lenient! "; + } + if (.@card_2_buddy == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " You even split a pea between friends! Don't be so cruel. Reflect upon yourself and apologize! "; + } + if (.@card_2_buddy == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Oh no! Your friend is ignoring you! Offer a bottle of juice to your friend! Your friendship may come back? "; + } + if (.@card_2_buddy == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Eh!? What kind of friendship is this?! Hurry up and make up! "; + } + if (.@card_2_buddy == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes "Oh no?! This person is not your friend, but an enemy! You must be careful! "; + } + if (.@card_2_buddy == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your friend is in danger! You must help your friend! "; + } + if (.@card_2_buddy == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your friendship is on the verge of falling apart! Cast a shield around your friendship! "; + } + if (.@card_2_buddy == 10) { + cutin "¹«³«Ä«µå",4; + mes " One person is left out amongst your friends! Be more friendly! "; + } + if (.@card_2_buddy == 11) { + cutin "¹«³«Ä«µå",4; + mes " Your friend hit you! Don't cry even if it may hurt! Hurry and make up! "; + } + if (.@card_2_buddy == 12) { + cutin "¹«³«Ä«µå",4; + mes " You must be alone! It must be hard to make friends! Try putting on a brighter face! "; + } + if (.@card_2_buddy == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Give your friends a present! Your friendship will become deeper! "; + } + if (.@card_2_buddy == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Prepare a hat to cover your friend's large head! They will be moved by your care! "; + } + if (.@card_2_buddy == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " A friend is waiting for you! Be nice to your friend! "; + } + if (.@card_2_buddy == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Being close friends despite differences is true friendship! Shelter each other's differences! "; + } + if (.@card_2_buddy == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Your misunderstandings will be removed if you take the time to talk! Go have a conversation with your friend! "; + } + if (.@card_2_buddy == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " When a friend is sick, visit them! They will be happy! For sure! "; + } + if (.@card_2_buddy == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Go out and have some fun with your friend! Your friendship will surely get stronger! "; + } + if (.@card_2_buddy == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Give your friend a present! They'll go bragging around town?! "; + } + if (.@card_2_buddy == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Share your bone with your friend! Sacrifices in friendship are beautiful! "; + } + if (.@card_2_buddy == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Do anything for your friend! With all your heart and soul! Your friend will be delighted! "; + } + if (.@card_2_buddy == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " No smoking, even with a friend! Stop smoking for your health! "; + } + if (.@card_2_buddy == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You and your friend will encounter hardships! Combine your powers and overcome it! "; + } + if (.@card_2_buddy == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Go on a trip with your friend! Friendship can get stronger in new environments! "; + } + if (.@card_2_buddy == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Give your friend a ride in a plane! They'll probably fly with joy!? "; + } + if (.@card_2_buddy == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Don't forget your friend in heaven! Friendship is eternal! "; + } + if (.@card_2_buddy == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Help your friend's scar. Your friend would greatly appreciate it! "; + } + if (.@card_2_buddy == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " You even split a slice of an apple among friends! Share more things with your friend! Something good will happen! "; + } + if (.@card_2_buddy == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " When your friend is sleeping, think of them! Then there will be progress in your friendship! What do you think~ it means~?! "; + } + if (.@card_2_buddy == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Don't measure friendship with money! If you do, be careful for there will be a crack in your friendship! "; + } + if (.@card_2_buddy == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " It seems as if your friend will give you many presents! Look forward to it! "; + } + if (.@card_2_buddy == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You must be lonely without a friend! A good friend will come along soon! "; + } + next; + mes "[Chocarle]"; + mes " Poring fortunetelling works very well when it is about friendship! "; + mes " It is the heart of the poring card that earnestly hopes for good friendships! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Did you like it? Next time invite your friend! Then byebye!! "; + break; + //=================================================================Future === + case 4: + mes "[Chocarle]"; + mes " If you say fortunetelling! Of course it is about the future! Let¡¯s try to figure this out! "; + next; + mes "[Chocarle]"; + set .@card_2_future,rand(1,33); + if (.@card_2_future == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh no! You are not confident about the future! Trust yourself a little more! Hope! "; + } + if (.@card_2_future == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh! Do you keep on thinking about your death in the future! First, forget about death and live your life! "; + } + if (.@card_2_future == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Cut! You are filled with uncertainty about the future! Let¡¯s get rid of this! Wee! It's gone! "; + } + if (.@card_2_future == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Life may seem like a hot and dry desert, but in the future, delicious juice and rest awaits you! "; + } + if (.@card_2_future == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Even in a hot and dry desert, isn't the future happier since you can encounter sweet juice? Put forth your strength! "; + } + if (.@card_2_future == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Don't your troubles disappear watching a poring smile? Your future must be filled with good things! "; + } + if (.@card_2_future == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " There is danger waiting ahead! You should avoid it for now! Take care of yourself! "; + } + if (.@card_2_future == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " You must be fearing your future!? Don't worry too much! Think of happy thoughts! "; + } + if (.@card_2_future == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " You may endanger someone in the future! Don't become a bad person~! "; + } + if (.@card_2_future == 10) { + cutin "¹«³«Ä«µå",4; + mes " You may have to stand alone in the future! Prepare yourself right now! "; + } + if (.@card_2_future == 11) { + cutin "¹«³«Ä«µå",4; + mes " Many hardships await you in the future! But you can overcome them! "; + } + if (.@card_2_future == 12) { + cutin "¹«³«Ä«µå",4; + mes " You might not even be able to buy summer clothes in the future! Don't waste your money! "; + } + if (.@card_2_future == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Something exciting may happen! What can it be? Fun! Fun! "; + } + if (.@card_2_future == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Something good might happen on this nice day! You can look forward to it! Yay! "; + } + if (.@card_2_future == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " A splendid event will be held! Go get ready! Look forward to it! "; + } + if (.@card_2_future == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " You will meet someone new! It will be very interesting! "; + } + if (.@card_2_future == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " If you go little by little, something good will happen! Sit and take a look around you! "; + } + if (.@card_2_future == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " You get a headache from thinking about the future? Empty your mind! You will feel refreshed! "; + } + if (.@card_2_future == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You will become a respectable person in the future! Good job! "; + } + if (.@card_2_future == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " I can see you working hard in the future! What a lively future! "; + } + if (.@card_2_future == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You have a very busy future! Take care of your health! "; + } + if (.@card_2_future == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Pick a job where you can work with other people! It will be very rewarding, right? "; + } + if (.@card_2_future == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Try doing some volunteer work! It is worthwhile and you will feel good about it, too! "; + } + if (.@card_2_future == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You may become a commander! Mmm~! Kind of scary! "; + } + if (.@card_2_future == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Choose a job that involves flying! You show potential! "; + } + if (.@card_2_future == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Scrumptious ice cream that could even be eaten in heaven! Challenge yourself and get involved in a job making things of that sort! "; + } + if (.@card_2_future == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " In the future, things that cannot be done right now will be accomplished! You can look forward to it! "; + } + if (.@card_2_future == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Little things in life will bring you happiness and joy in the future! Even more than now! "; + } + if (.@card_2_future == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " Do what you have to do. Live life to the fullest, even though the world may end tomorrow! "; + } + if (.@card_2_future == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " You will deal with fruits in the future! How about preparing yourself? "; + } + if (.@card_2_future == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Your future self will encounter a high wall! Although, I'm not sure what type of building it may be! "; + } + if (.@card_2_future == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Green symbolizes peace! Your future seems as if it will be very peaceful! It's a good thing, right? "; + } + if (.@card_2_future == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Romance lays ahead in your future! Relax yourself and prepare yourself! "; + } + next; + mes "[Chocarle]"; + mes " What do you think? Has your anxiety been relieved after hearing your fortune? "; + mes " This is only a small part of your future! You must discover the rest! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Am I cheesy? I'm just like that! Then, bye~~~~ye~~~ye~~~~!! "; + break; + + //=================================================================Fortune === + case 5: + mes "[Chocarle]"; + mes " Mmm! The long awaited time has come! Asking a question about money to the cute Poring! "; + mes " Ok! Let¡¯s try it! "; + next; + mes "[Chocarle]"; + set .@card_2_fortune,rand(1,33); + if (.@card_2_fortune == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Uh oh! You're about to be robbed! You must save a little first! "; + } + if (.@card_2_fortune == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Kek! Your mind goes blank when you think about money! Think of other thoughts! Forget about money for a while! "; + } + if (.@card_2_fortune == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Bah! This isn't a time to think about money. Calm down and put your mind at ease! "; + } + if (.@card_2_fortune == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " If you look carefully, it is not drinking juice, but underground water through a straw in the ground! Money is hidden where nobody expects! Good luck searching! "; + } + if (.@card_2_fortune == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " As you can quench your thirst in the dry desert, you can gather money even in this difficult world! "; + } + if (.@card_2_fortune == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Just like the juice inside the needles of a cactus, you can still gather wealth though you may be in anguish. You can do it! "; + } + if (.@card_2_fortune == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes "Agh! Someone is after your possessions! Be careful! "; + } + if (.@card_2_fortune == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Uh oh! Someone is after your money! Take good care of it! "; + } + if (.@card_2_fortune == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " It says you might be tempted to do something bad to gather money! Don't forget about a kind heart! "; + } + if (.@card_2_fortune == 10) { + cutin "¹«³«Ä«µå",4; + mes " You have hidden money in your clothes! Hidden rich one! Be careful not to be caught! "; + } + if (.@card_2_fortune == 11) { + cutin "¹«³«Ä«µå",4; + mes " In the future, it seems like you will be kicking money around with your feet like those Porings! Congratulations! "; + } + if (.@card_2_fortune == 12) { + cutin "¹«³«Ä«µå",4; + mes " You must be exhausted! Making money is not the easiest thing to do! But it will be that much more valuable! "; + } + if (.@card_2_fortune == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Your tendency to spend money is growing! Be careful! Don't be left empty-handed! "; + } + if (.@card_2_fortune == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Use your money to buy something fun! Then good luck will be headed your way! "; + } + if (.@card_2_fortune == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Use your money on something exciting! It looks as if good luck will be headed your way! "; + } + if (.@card_2_fortune == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " It seems like you will have two lucky offerings! Don't miss these two opportunities! "; + } + if (.@card_2_fortune == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Doesn't it seem like there should be money in the small wallet? You will have some small income! Save money wisely! "; + } + if (.@card_2_fortune == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " So~ empty. Upsetting, but don't worry too much about money! Something better ought to happen! "; + } + if (.@card_2_fortune == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Someone will return something you lost! What a relief! "; + } + if (.@card_2_fortune == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " No need to worry about osteoporosis! Wasn't it a good thing to eat so much calcium? Oops! This isn't about money?! "; + } + if (.@card_2_fortune == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Seeing that you work so hard, seems like you will make lots of money! Congratz~! "; + } + if (.@card_2_fortune == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Even if you save money, it disappears like smoke. Don't get too caught up with it! "; + } + if (.@card_2_fortune == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " It's hard to make money, isn't it? But don't forget the good deeds in life! "; + } + if (.@card_2_fortune == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Going around to collect money might lead you to a scary person! Be very careful! "; + } + if (.@card_2_fortune == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Forget about money and fly~fly! You will feel very refreshed! "; + } + if (.@card_2_fortune == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Money is like clouds! Instead of money, think about a happy life! "; + } + if (.@card_2_fortune == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Even if it may seem pointless, if you persist, you will be able to make lots of money! You can do it! "; + } + if (.@card_2_fortune == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Don't neglect the trivial things on the floor! If you keep an open heart like that, you will be able to collect money! "; + } + if (.@card_2_fortune == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " If you work with something that is related to mushrooms or apples, a good fortune awaits you! What kind of work would that be? "; + } + if (.@card_2_fortune == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " How can you think of money looking at such a peaceful card! That's not nice! Sniff..sniffles! Anyhow, it seems like you will gather much fortune! "; + } + if (.@card_2_fortune == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You have many fine stones! You will prosper if you are involved in this industry! "; + } + if (.@card_2_fortune == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " It is an indication that you will prosper! No need to worry now! "; + } + if (.@card_2_fortune == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You will collect many treasures! But the problem is protecting all of it! "; + } + next; + mes "[Chocarle]"; + mes " There is something you need to keep in mind after being told a fortune about wealth! "; + mes " Money does not automatically come to one without effort! No matter how good the fortune, you must work diligently! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Bear that in mind! Then, until we meet again.. *poof*! "; + break; + } + case 2: + mes "[Chocarle]"; + mes " Ok then! Come again next time! We'll do a good job! Bye-bye~! "; + break; + } + case 2: + mes "[Chocarle]"; + mes " Poring card readings focus on cards with cute Porings..! "; + mes " Poke~poke~ they tell you your fortune! It is not traditional, but the liveliness is the best! "; + next; + mes "[Chocarle]"; + mes " The fortunes are simple and refreshing. It is perfect when you would like your fortune told with a light heart and not be burdensome! "; + break; + } + close; +} + +payon_in03,118,119,1 script Ascetic 101,2,2,{ + mes "[Kissy-Kissy]"; + mes "NyangNyangNyang~"; + mes "NyaNyangNyaNyag~"; + next; + mes "[Kissy-Kissy]"; + mes "I decided to become a fortuneteller"; + mes "when I was young and came to the city"; + mes "and devoted myself to training."; + mes "I was in agony because of my slow progress."; + next; + mes "[Kissy-Kissy]"; + mes "I came because I heard many "; + mes "fortunetellers gather here in Payon,"; + mes "but nobody will tell me anything~"; + mes "Waaah~ so sad~"; + next; + mes "[Kissy-Kissy]"; + mes "NyangNyangNyang~"; + mes "NyaNyangNyaNyang~"; + next; + mes "[Kissy-Kissy]"; + mes "Kiss me~~"; + close; + +OnTouch: + mes "[Kissy-Kissy]"; + mes "NyangNyangNyang~"; + mes "NyaNyangNyaNyang~"; + mes "Kissy me~"; + close; +} + diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 5a1a52897..dae522872 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -1,3127 +1,3127 @@ -//===== eAthena Script ======================================= -//= Airship Related Quests -//===== By: ================================================== -// Samuray22 -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= Quest from the airplane to einbroch and einbech. -//= Reward: -Free Ticket for Flyship. -//= -Free System to Repair. -//= Quest about how work the airship -//= Reward: -Base Experience 200.000 -//= -Job Experience 10.000 -//===== Additional Comments: ================================= -//= 1.0 First Beta. -//= 1.1 Added Heart Fragment quest. [SinSloth] -//= 1.2 Change the laboratory code text to make it easier to -//= understand. [SinSloth] -//============================================================ - -//=======================================================================================================// -// Airship Ticket Quest -//=======================================================================================================// - -//====================Kain Himere============================= - -airplane,47,61,1 script Crewman 833,{ - if(kain_ticket==4) { - mes "[Kain Himere]"; - mes "Ah..."; - mes "Here it is!"; - next; - mes "[Kain Himere]"; - mes "A few days ago, a customer from Einbroch left this on the Airship. He contacted us later to let us know that he can't come back to the Airship to get it."; - next; - mes "[Kain Himere]"; - mes "His name is Defru Ark. Currently, he's staying at the Einbroch Hotel. Would you be willing to deliver this for me?"; - next; - mes "[Kain Himere]"; - mes "It's a strange favor to ask, but I'll pay you back as soon as you return."; - next; - set kain_ticket, 5; - mes "^3355FFKain Himere has given you a small box.^000000"; - close; - } - mes "[Kain Himere]"; - mes "Welcome to the Airship. If you have any questions or need any assistnace, please don't hesisitate to let me or one of the other crewman know."; - next; - if(kain_ticket==0) { - switch( select( "About the Airship...", "Leave a Comment" )) { - case 1: - set kain_ticket, 1; - mes "[Kain Himere]"; - mes "Is this your first time flying? Hahaha, I understand how nervous you might be since I used to feel the same way."; - next; - mes "[Kain Himere]"; - mes "Our country has made rapid progress in the field of science. Scientific advances have obviously affected our way of life, sort of like how magic improved life in Rune-Migarts."; - next; - mes "[Kain Himere]"; - mes "In the Schwaltzwald Republic, we have many scholars who've invented a ship that can fly between towns."; - next; - mes "[Kain Himere]"; - mes "It's powered through just a little piece from the Heart of Ymir. This flying ship is a source of pride and joy for our nation."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Is there any other transportation?"; - next; - mes "[Kain Himere]"; - mes "Weeeell, there's a train that runs between Einbech and Einbroch. But other than that, I guess you'd have to walk. Hahahaha~"; - close; - case 2: - mes "[Kain Himere]"; - mes "You wish to leave"; - mes "a comment about our"; - mes "service? Tell me your"; - mes "message and I'll report"; - mes "it to the higher ups."; - mes "To cancel, press '0'."; - next; - input @comment$; - if (@comment$ == "0") { - mes "[Kain Himere]"; - mes "Ah, well, if you"; - mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; - close; - } else { - mes "["+strcharinfo(0)+"]"; - mes ""+@comment$+"."; - next; - mes "[Kain Himere]"; - mes "Hmmmm..."; - mes "I see. Well, I'll"; - mes "send your message"; - mes "to my superiors as"; - mes "soon as possible."; - mes "Thank you very much."; - close; - } - } - } else if(kain_ticket==1) { - switch( select( "About the Airship...", "Make a remark" )) { - case 1: - set kain_ticket, 2; - mes "[Kain Himere]"; - mes "You want to hear more"; - mes "about the Airship? Hmm, I don't know too many stories that I could tell you."; - next; - mes "[Kain Himere]"; - mes "Well, it's rumored that this really huge corporation runs this Airship. Supposedly, they've got their hands in all sorts of enterprises."; - next; - mes "[Kain Himere]"; - mes "Since the Airships are our form of national transportation, I guess that corporation makes a lot of money. Good news for them, huh?"; - close; - case 2: - mes "[Kain Himere]"; - mes "You wish to leave"; - mes "a comment about our"; - mes "service? Tell me your"; - mes "message and I'll report"; - mes "it to the higher ups."; - mes "To cancel, press '0'."; - next; - input @comment$; - if (@comment$=="0") { - mes "[Kain Himere]"; - mes "Ah, well, if you"; - mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; - close; - } else { - mes "["+strcharinfo(0)+"]"; - mes ""+@comment$+"."; - next; - mes "[Kain Himere]"; - mes "Hmmmm..."; - mes "I see. Well, I'll"; - mes "send your message"; - mes "to my superiors as"; - mes "soon as possible."; - mes "Thank you very much."; - close; - } - } - } else if(kain_ticket==2) { - mes "["+strcharinfo(0)+"]"; - mes "About the Airship..."; - next; - mes "[Kain Himere]"; - mes "You must really want to know all about the Airship, don't you? I'm sorry, but I don't know much more than what I've already told you."; - next; - mes "[Kain Himere]"; - mes "I guess if you'd want to know more, you should study to become a Sage in Juno and do your own Airship research..."; - next; - mes "[Kain Himere]"; - mes "^666666*Sob...*^000000"; - mes "E-excuse me..."; - mes "^666666*Sniff*^000000"; - next; - switch( select( "What the hell...?", "What's wrong?" )) { - case 1: - mes "[Kain Himere]"; - mes "Oh, no there's no"; - mes "need to apologize. I've kept you long enough as it is. I hope you travel safely, adventurer."; - close; - case 2: - mes "[Kain Himere]"; - mes "You..."; - mes "I'm sorry, it's"; - mes "a long story."; - mes "But... if you understand me, thanks a lot to listen my story."; - next; - mes "[Kain Himere]"; - mes "Oh alright."; - mes "I might as well"; - mes "get this off my chest."; - mes "I guess my story begins"; - mes "when I was a very young man..."; - next; - mes "[Kain Himere]"; - mes "I..."; - mes "I used to be a miner in Einbech, a small mining town beside of Einbroch. I was hot-blooded and short-tempered."; - next; - mes "[Kain Himere]"; - mes "But working with my friends and staking our lives on our mining picks brought me peace of mind. It was good, hard work."; - next; - mes "[Kain Himere]"; - mes "The lode of Einvech is so huge, it even connects to Mount Mjolnir in Rune-Midgard. It's full of ores and that lode used to be everything to our little town..."; - next; - mes "[Kain Himere]"; - mes "Then the factories started popping up. All the ores were mined were moved to those factories, and the smokestacks never stopped churning."; - next; - mes "[Kain Himere]"; - mes "More miners moved to the factories and the work got a little lonelier. But I kept at it-- I loved working on the land that much."; - next; - mes "[Kain Himere]"; - mes "But then, the accident happened and I couldn't use my right arm the way I used to. So I had to quit my job as a miner..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm sorry to hear that."; - next; - mes "[Kain Himere]"; - mes "Yeah..."; - mes "I felt horrible when it happened. That was the worst time in my life..."; - next; - mes "[Kain Himere]"; - mes "Right after I quit mining, I was deeply depressed. I couldn't think of life without mining and suffered from depression."; - next; - mes "[Kain Himere]"; - mes "I pretty much lost my enthusiasm for life. I started turning to drink and away from my family. It was such a stupid thing to do."; - next; - mes "[Kain Himere]"; - mes "My wife was so supportive. Even though I spent my days drinking, so took on a job and tried her best to sooth my sorrow."; - next; - mes "[Kain Himere]"; - mes "^666666*Sob*^000000"; - mes "I only realized how much I made her suffer after she died."; - next; - mes "[Kain Himere]"; - mes "Then it was me and just my daughter. I had to leave her behind with a neighbor while I tried to find work and inner peace."; - next; - mes "[Kain Himere]"; - mes "I wandered from town to town and lived a pretty wild life before I could pick myself back up again."; - next; - mes "[Kain Himere]"; - mes "Finally, I became a crewman on this Airship. It's been twenty years... I can't even remember my daughter's name."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where is she by now?"; - next; - mes "[Kain Himere]"; - mes "I went to the house where my neighbor lived, but they're not there anymore. But it's not like I deserve to see her again..."; - next; - mes "[Kain Himere]"; - mes "^666666*Sob*^000000 I've lived such a terrible life! But thank you for listening to me."; - next; - mes "[Kain Himere]"; - mes "I'm sorry that you had to hear all of that. Now tell me, where are you headed?"; - next; - mes "[Kain Himere]"; - mes "By the way, where are you heading to?"; - next; - switch( select( "Einbroch", "Juno" )) { - case 1: - set kain_ticket, 4; - mes "["+strcharinfo(0)+"]"; - mes "I'm heading"; - mes "to Einbroch."; - next; - mes "[Kain Himere]"; - mes "Perfect...!"; - mes "Now, let me find"; - mes "that thing. Hold on..."; - close; - case 2: - set kain_ticket, 3; - mes "["+strcharinfo(0)+"]"; - mes "I'm heading"; - mes "to Juno."; - next; - mes "[Kain Himere]"; - mes "Ah, I see..."; - mes "There was something"; - mes "I needed sent to Einbroch. Anyway, I hope you have a good trip. Oh, and thanks for listening."; - close; - } - } - } else if(@kain_ticket==3) { - mes "[Kain Himere]"; - mes "Oh, how are you?"; - mes "Right, there's a favor I have to ask of you. Where are you heading?"; - next; - switch( select( "Einbroch", "Juno" )) { - case 1: - set kain_ticket, 4; - mes "["+strcharinfo(0)+"]"; - mes "I'm heading"; - mes "to Einbroch."; - next; - mes "[Kain Himere]"; - mes "Perfect...!"; - mes "Now, let me find"; - mes "that thing. Hold on..."; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I am heading to Juno."; - next; - mes "[Kain Himere]"; - mes "Ah, I see..."; - mes "There was something"; - mes "I needed sent to Einbroch. If you're not going there, then don't worry about it."; - close; - } - } else if(kain_ticket > 4 && kain_ticket < 10) { - mes "[Kain Himere]"; - mes "Oh hello!"; - mes "Things are a little busy right now, but did you delive-- Oh! Wait, mister!"; - next; - mes "^3355FFKain seems too busy to speak to you right now...^000000"; - close; - } else if(kain_ticket== 10) { - mes "[Kain Himere]"; - mes "Welcome back to the Airship. So did you deliver that little box safely?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "No, unfortunately. He was away when I got there. Let me give this box back to you."; - next; - mes "[Kain Himere]"; - mes "Oh..."; - mes "What should I do now? Oh well, sorry for putting you through so much trouble."; - next; - switch( select( "Do you know 'Miner's Song?'", "Do you remember 'Tarsha?'" )) { - case 1: - mes "[Kain Himere]"; - mes "'Miner's Song...'"; - mes "I miss that singing that at the mines. It was my very favorite when I was young."; - next; - mes "[Kain Himere]"; - mes "I think that when I used to sing it, my daughter would run to me and sing along. Yeah..."; - close; - case 2: - mes "[Kain Himere]"; - mes "T-Tarsha?"; - mes "Why is that name"; - mes "so familiar...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I met a little girl in Einbroch who was singing 'Miner's Song.' Apparently, her mother, Tarsha, taught it to her."; - next; - mes "[Kain Himere]"; - mes "Interesting."; - mes "But usually only"; - mes "miners know that"; - mes "song. What does this"; - mes "have to do with me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well, Tarsha remembers her father singing her song, so it's possible that ^000066he^000000 was a miner. And since her father disappeared years ago..."; - next; - mes "[Kain Himere]"; - mes "Poor girl...!"; - mes "Her father"; - mes "just left her?"; - mes "Why, she's just like..."; - next; - mes "[Kain Himere]"; - mes "Wait..."; - mes "Sweet Christ..."; - mes "The miner who taught Tarsha that song might have been ^0000FFme^000000."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I guess we can't be too sure for now. Do you have anything that might prove you're Tarsha's father?"; - next; - mes "[Kain Himere]"; - mes "Ehhmmm..."; - mes "Before I left town, I buried some of my stuff ^3131FFunderneath a tree in Einbech^000000. I can't remember where, but I did bury my wife's journal with my things."; - next; - mes "[Kain Himere]"; - mes "Since she kept track of everything, I think there'd be something about our daughter in there. I'm sorry, but I can't leave the Airship."; - next; - mes "[Kain Himere]"; - mes "Would be so kind as to help me by finding that journal and seeing if Tarsha is my daughter?"; - set kain_ticket, 11; - close; - } - } else if(kain_ticket == 11 || kain_ticket == 12) { - mes "[Kain Himere]"; - mes "My wife's journal is buried ^3131FFunderneath a tree in Einbech^000000. Please find it and see if Tarsha is my daughter."; - close; - } else if(kain_ticket == 13) { - mes "^3355FFYou better fulfill Kain's request to find his wife's journal in Einbech before you speak to him again.^000000"; - close; - } else if(kain_ticket == 14) { - if (countitem(7276)==1) { - mes "^3355FFYou gave Kain his wife's journal and told him that Tarsha really is is daughter, and currently has a job in Einbech.^000000"; - next; - mes "^3355FFKain's eyes welled with tears as he trembled with joy.^000000"; - next; - mes "[Kain Himere]"; - mes "She must have"; - mes "had a hard time..."; - mes "But she doesn't"; - mes "hate me at all."; - next; - mes "[Kain Himere]"; - mes "Rashelle?"; - mes "Can you see me?"; - mes "Can I be this happy?"; - mes "I'm so sorry, my love..."; - mes "^666666*Sob...*^000000"; - next; - mes "[Kain Himere]"; - mes "Thank you for all of your help, youngster. And please take this as a token of my gratitude."; - next; - mes "[Kain Himere]"; - mes "I know this isn't much, but please understand that it's all I can give you. God bless you for your all your help!"; - delitem 7276, 1; - set kain_ticket, 15; - getitem 7311, 4; - close; - } else { - mes "^3355FFHmmm..."; - mes "It would be better if you approached Kain and bring the Doodled Letter that you received.^000000"; - close; - } - } else if(kain_ticket >= 15) { - mes "[Kain Himere]"; - mes "Oh, how are you"; - mes "lately, my friend?"; - mes "I've been doing great,"; - mes "especially since you've"; - mes "helped me find my daughter."; - mes "Enjoy your travels~"; - close; - } -} - -//====================Empty Room 201========================== - -ein_in01,227,279,5 script door_ein -1,5,5,{ -OnTouch: - if (kain_ticket == 5) { - set kain_ticket, 6; - mes "["+strcharinfo(0)+"]"; - mes "Excuse me...?"; - next; - mes "^3355FFNo one's here!^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This must be the room..."; - mes "But where the hell is he?"; - mes "I can't just leave this stuff here if he won't come back."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh well..."; - mes "I guess I can"; - mes "just give this"; - mes "back to Kain."; - close; - } -} - -//====================Elle Cherno============================= - -ein_in01,261,241,5 script Elle Cherno 703,3,3,{ -OnTouch: - mes "[Elle Cherno]"; - mes "Let's get to work"; - mes "fear-less comraaades~!"; - mes "Do our best! Nothing"; - mes "can stop us, lads~!"; - if(kain_ticket == 6) { - next; - switch( select( "Hello!", "What are you singing?")) { - case 1: - mes "[Elle Cherno]"; - mes "Let's get to work"; - mes "fear-less comraaades~!"; - mes "Do our best! Nothing"; - mes "can stop us, lads~!"; - next; - mes "[Elle Cherno]"; - mes "I like this song lots!"; - mes "Especially when I yell"; - mes "out 'comrades!'"; - close; - case 2: - set kain_ticket, 7; - mes "[Elle Cherno]"; - mes "This...?"; - mes "It's the Miner's Song!"; - next; - mes "[Elle Cherno]"; - mes "Daddy doesn't like it too much, but mommy likes it a lot and she sings it too!"; - next; - mes "[Elle Cherno]"; - mes "I think my mommy remembers something about this song. I think it's something sad."; - next; - mes "[Elle Cherno]"; - mes "Jus' today she heard it and she looked like she was going to cry. ^333333*Gasp!*^000000 Do you think she's sick?!"; - next; - mes "[Elle Cherno]"; - mes "Oh no! Hey, you're a grownup! Can see if my mommy is sick for me? Please?"; - next; - mes "[Elle Cherno]"; - mes "Our house is behind the Hotel. So can see my mommy and tell me if she's not feeling good?"; - close; - } - } else if(kain_ticket == 7) { - next; - mes "[Elle Cherno]"; - mes "Our house is"; - mes "right behind"; - mes "the Hotel. Will"; - mes "you go and see"; - mes "my mommy for me?"; - close; - } else if(kain_ticket == 13) { - next; - //Check if you can carry the Picture Letter. - if (checkweight(7276,1)) { - mes "[Elle Cherno]"; - mes "You saw my grandpa?"; - mes "You're his friend,"; - mes "right? A-are you"; - mes "gonna see him later?"; - next; - mes "[Elle Cherno]"; - mes "I made something for him. I don't know how to write, but I made this letter as best I can. Will you promise to give this to him for me? Please?"; - next; - mes "^3355FFElle put a big"; - mes "doodled message"; - mes "in your hand.^000000"; - set kain_ticket, 14; - getitem 7276, 1; //Picture Letter, - close; - } else { - mes "[Elle Cherno]"; - mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?"; - close; - } - } - close; -} - -//====================Theo Cherno============================= - -ein_in01,123,94,1 script Theo Cherno 851,{ - if(kain_ticket == 7) { - callfunc "cherno"; - set kain_ticket, 8; - close; - } else if(kain_ticket > 7 && kain_ticket < 10) { - mes "[Theo Cherno]"; - mes "You are very kind."; - close; - } else if(kain_ticket > 9 && kain_ticket < 13) { - mes "[Theo Cherno]"; - mes "Are you sure"; - mes "that you can find"; - mes "her father? Oh...!"; - mes "You're a godsend!"; - close; - } else if(kain_ticket > 12) { - Emotion 18, "Theo Cherno"; - mes "[Theo Cherno]"; - mes "I'm so happy"; - mes "for my wife."; - mes "I... I don't know"; - mes "how to thank you."; - close; - } else { - mes "[Theo Cherno]"; - mes "Hmm..."; - mes "Shall we talk"; - mes "later? I'm pretty"; - mes "busy trying to fix"; - mes "this thing at the moment."; - close; - } -} - -//====================Tarsha Cherno=========================== - -ein_in01,125,99,3 script Tarsha Cherno 850,{ - if(kain_ticket == 7) { - callfunc "cherno"; - set kain_ticket, 8; - close; - } else if(kain_ticket == 8) { - mes "[Tarsha Cherno]"; - mes "Although these contraptions aren't worth showing off, we've put a lot of work into inventing these machines."; - close; - } else if(kain_ticket == 9) { - mes "["+strcharinfo(0)+"]"; - mes "Ma'am, you have a scar on your shoulder. Is that from an accident?"; - next; - mes "[Tarsha Cherno]"; - mes "Oh this...?"; - mes "It's from years ago."; - mes "I guess I was quite"; - mes "the trouble maker to"; - mes "the people who raised me."; - next; - mes "[Tarsha Cherno]"; - mes "You see, I lose my parents when I was very young. It was only later that I realized that I was raised by foster parents."; - next; - mes "[Tarsha Cherno]"; - mes "My foster-mother told me that my real mother died long ago, but no one's sure if my real father is still alive."; - next; - mes "[Tarsha Cherno]"; - mes "I tried my best to make my foster-mother happy, but sadly, I was too hot headed and rebellious."; - next; - mes "[Tarsha Cherno]"; - mes "In the end, I left home and studied mechanics. That's how I met my husband. Meeting him is the greating thing that's ever happened to me!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "By the way,"; - mes "I heard your"; - mes "daughter singing"; - mes "some sort of Miner's Song."; - next; - mes "[Theo Cherno]"; - mes "I don't understand"; - mes "why that she likes"; - mes "such a robust song"; - mes "for men! Haha, this"; - mes "is all your fault, Tarsha."; - Emotion 29, "Theo Cherno"; - next; - mes "[Tarsha Cherno]"; - mes "Hoho."; - mes "I was too young to remember it clearly, but I'm sure my real father loved that song."; - next; - mes "[Tarsha Cherno]"; - mes "I barely recall that he used to sing it while cleaning our old house. Yes, I don't remember what he looked like, but he must have been a miner."; - next; - mes "["+strcharinfo(0)+"]"; - mes "A miner...?"; - mes "(Wait, that crewman, Kain Himere! He's a miner who lost his daughter!)"; - next; - mes "["+strcharinfo(0)+"]"; - mes " !!!!!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Tarsha..."; - mes "Your father"; - mes "may still be"; - mes "alive!"; - next; - mes "[Tarsha Cherno]"; - mes "...What?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I've got to go check something now, but hopefully I'll be back soon with good news!"; - set kain_ticket, 10; - close; - } else if(kain_ticket == 10 || kain_ticket == 11) { - mes "["+strcharinfo(0)+"]"; - mes "I know someone who might be your father! Just wait for me, hopefully I'll bering good news soon!"; - close; - } else if(kain_ticket == 12) { - mes "[Tarsha Cherno]"; - mes "Oh, welcome back."; - mes "So did you bring"; - mes "good news...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, speaking of which, allow me to... Check something."; - next; - switch( select( "Check her neck.", "Check her hands.", "Check her legs.", "Check her forehead.")) { - case 1: - mes "^3355FFUh oh..."; - mes "Nothing's there!^000000"; - next; - mes "[Theo Cherno]"; - mes "H-how rude!"; - mes "Touching another"; - mes "man's wife...?!"; - next; - specialeffect2 147; - percentheal -30,0; - close; - case 2: - mes "^3355FFYou found"; - mes "a burn mark on"; - mes "her hand.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's it! Tarsha, your father's name is Kain. He's working for the Airship as a crewman."; - next; - mes "["+strcharinfo(0)+"]"; - mes "He misses you"; - mes "a lot and hopes"; - mes "that you can forgive"; - mes "him... Someday."; - next; - mes "[Tarsha Cherno]"; - mes "Are..."; - mes "Are you serious?"; - mes "My father's alive!"; - mes "Oh thank god! Thank"; - mes "you so much!"; - next; - mes "[Tarsha Cherno]"; - mes "..........."; - mes "That means, my"; - mes "real name would be"; - mes "^3131FFTarsha Himere^000000."; - next; - mes "[Tarsha Cherno]"; - mes "Oh, you're a godsend! I'll never forgot what you've done for me! I must repay you, but all I know is mechanical engineering!"; - next; - mes "[Tarsha Cherno]"; - mes "Oh, if you have ^3131FFany broken equipment^000000, I can fix it with this ^FF0000^000000. It's one of our best inventions!"; - next; - mes "[Tarsha Cherno]"; - mes "Oh, I must go see my real father soon! I've missed him for years! Thank you for all your help!"; - next; - mes "[Tarsha Cherno]"; - mes "Ah, right."; - mes "Elle wants to see you again. Would you be so kind as to see her before you go?"; - set kain_ticket, 13; - close; - case 3: - mes "^3355FFUh oh..."; - mes "Nothing's there!^000000"; - next; - mes "[Theo Cherno]"; - mes "H-how rude!"; - mes "Touching another"; - mes "man's wife...?!"; - next; - specialeffect2 147; - percentheal -20,0; - close; - case 4: - mes "^3355FFUh oh..."; - mes "Nothing's there!^000000"; - next; - mes "[Theo Cherno]"; - mes "H-how rude!"; - mes "Touching another"; - mes "man's wife...?!"; - next; - specialeffect2 147; - percentheal -10,0; - close; - } - } else if(kain_ticket > 12) { - mes "[Tarsha Cherno]"; - mes "I've been feeling"; - mes "great after all you've"; - mes "done for us. Once again,"; - mes "I'd like to thank you,"; - mes "kind adventurer."; - close; - } else { - mes "[Tarsha Cherno]"; - mes "I'm sorry, but"; - mes "we're pretty busy."; - mes "Please excuse us~"; - close; - } -} - -function script cherno { - misceffect 2; - mes "^33355F*Bang*^000000"; - next; - misceffect 3; - mes "^33355F*Bang*^000000"; - next; - misceffect 4; - mes "^33355F*Bang*^000000"; - next; - misceffect 20; - mes "^33355F*Crash!*^000000"; - mes "....."; - emotion 4, "Theo Cherno"; - Emotion 4, "Tarsha Cherno"; - next; - mes "[Theo Cherno]"; - mes "Honey..."; - mes "I think there's"; - mes "a critical structural"; - mes "problem with the joint."; - next; - mes "[Tarsha Cherno]"; - mes "I think they're"; - mes "not connected right..."; - next; - mes "[Theo Cherno]"; - mes "Well, let's call"; - mes "it a day and finish"; - mes "this tomorrow."; - next; - Emotion 1, "Tarsha Cherno"; - mes "[Tarsha Cherno]"; - mes "Elle is playing outside."; - mes "Oh, I didn't know we had"; - mes "a guest? Hello, how are you?"; - next; - switch( select( "Nothing.", "Your daughter asked me to visit you.")) { - case 1: - mes "[Theo Cherno]"; - mes "As you see, my wife and I are pretty"; - mes "busy to study a research."; - mes "If you do not have any urgent business,"; - mes "will you please leave us alone?"; - close; - case 2: - Emotion 4, "Tarsha Cherno"; - Emotion 4, "Theo Cherno"; - mes "[Tarsha Cherno]"; - mes "Excuse me?"; - mes "What did she say?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well, uh..."; - mes "She wanted to me"; - mes "to check if her mom"; - mes "was sick or sad"; - mes "...Or something?"; - next; - Emotion 23, "Tarsha Cherno"; - mes "[Tarsha Cherno]"; - mes "Oh my god...!"; - mes "What is she"; - mes "thinking...?"; - next; - mes "[Theo Cherno]"; - mes "wait, darling."; - mes "I agree that sometimes you look sad and lonely, gazing out that window with those wistful eyes."; - next; - mes "[Tarsha Cherno]"; - mes "Oh, I must be making my family very anxious. But don't you worry, love. I'm very happy with you and Elle."; - next; - mes "[Tarsha Cherno]"; - mes "And..."; - mes "Kind adventurer,"; - mes "May I ask your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I am called,"; - mes ""+strcharinfo(0)+"."; - next; - mes "[Tarsha Cherno]"; - mes ""+strcharinfo(0)+","; - mes "I appreciate your concerns~ Would you please stay for a cup of tea?"; - next; - mes "[Tarsha Cherno]"; - mes "My husband and I have been studying mechanical engineering. You see, there are many Einbech miners risking their lives everyday."; - next; - mes "[Tarsha Cherno]"; - mes "If we could create a machine that could reduce the risk of mining ores, we could really help them. But we're pretty far from reaching that goal."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah..."; - mes "So that's why"; - mes "there's so many"; - mes "interesting things"; - mes "in your house..."; - next; - mes "^3355FFYou begin to"; - mes "take a look around"; - mes "the Cherno household.^000000"; - return; - } -} - -//========Unidentified Machine #1 and #2======================= - -ein_in01,127,94,5 script Unidentified Machine#machine1 111,{ - callfunc "Machine"; -} -ein_in01,122,103,5 script Unidentified Machine 111,{ - callfunc "Machine"; -} -function script Machine { - mes "^3355FFIt's..."; - mes "It's a really"; - mes "strange looking"; - mes "machine. Does it"; - mes "even do anything?^000000"; - close; -} - -//====================Mirror============================= - -ein_in01,121,99,5 script Mirror 111,{ - if(kain_ticket==8) { - mes "^3355FFIt's a mirror."; - mes "So, of course the"; - mes "first thing you'll"; - mes "see is yourself."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Man..."; - mes "I didn't know"; - mes "I was so good looking!"; - next; - mes "^3355FFAfter enjoying that little epiphany, you see a reflection of Tarsha's neck as you set the mirror back down.^000000"; - next; - mes "^3355FFAs you take a closer look, you find that there's a strange mark around her neck...^000000"; - set kain_ticket, 9; - close; - } -} - -//====================Tree from Einbech============================= - -einbech,45,113,5 script Tree#t1-1::Tree 111,{ - if(kain_ticket==11) { - mes "^3355FFYou crouch down"; - mes "under the tree and"; - mes "begin digging into"; - mes "the ground.^000000"; - next; - mes "..."; - mes "......"; - next; - mes "..."; - mes "......"; - mes "........."; - next; - set @find_diary,rand(1,100); - if(@find_diary > 10) { - mes "^3355ffUnfortunately,"; - mes "you weren't able"; - mes "to find anything.^000000"; - close; - } else { - callfunc "diary"; - set kain_ticket, 12; - close; - } - } else if(kain_ticket == 12) { - callfunc "diary"; - close; - } -} - -function script diary { - mes "^3355ffYou have found a ^3131FFJournal^3355ff among some other articles buried for safekeeping.^000000"; - next; - mes "^3355FFYou open"; - mes "the journal"; - mes "and begin to read...^000000"; - next; - mes "..."; - mes "......"; - next; - mes ""; - mes "^333333I'm sooo happy"; - mes "to be with Kain."; - mes "He's such an honest,"; - mes "sincere man, even if"; - mes "he is quiet sometimes."; - next; - mes "^333333Although he's a good husband, I'm not so good at being a housewife. But I'll do my best.^000000"; - next; - mes ""; - mes "^333333I fell asleep while fixing dinner and burned all food. Awww, why am I so careless? But Kain ate every bite, even if he had to pretend that he liked it.^000000"; - next; - mes ""; - mes "^333333Kain and I will be having a child soon! I'm so happy, but I'm also a little worried sometimes. Kain is all smiles though and he gives me relief.^000000"; - next; - mes ""; - mes "^333333More people have been leaving the mines to work for the new factory. It seems Kain's pride has been really wounded lately. How can I help him...?^000000"; - next; - mes ""; - mes "^333333Kain and I are now the proud parents of a beautiful baby girl. We named her ^3131FFTarsha^000000 and she has her father's eyes. I'm going to be the best mother I can for her.^000000"; - next; - mes ""; - mes "^333333Tarsha called me 'mom' for the first time! It's a miracle! I want nothing else in the world but for her to be happy and healthy.^000000"; - next; - mes ""; - mes "^333333Kain got into an accident. While the miners were digging ores, toxic gas was released. It wasn't lethal, but Kain's arm has been partly paralyzed and the doctor says it might affect his memories later.^000000"; - next; - mes "^333333He's so depressed. I tried to make him feel better by making his favorite soup. He smiled and thanked me, but I could tell he was feeling more desperate.^000000"; - next; - mes "^333333I hope he feels better soon. His despair is as great as his passion for his job.^000000"; - next; - mes "..."; - mes "......"; - next; - mes ""; - mes "^333333Lately, Kain has been drunk too often and he always screams and yells when he comes home. There's too much anger in him!^000000"; - next; - mes "^333333He's not the same anymore. What ever happened to the kind man that I married?^000000"; - next; - mes "..."; - mes "......"; - next; - mes ""; - mes "^333333Tarsha got her hand scalded from boiling water while playing in the kitchen. Although she was treated, there'll always be a ^3131FFburn mark^333333 on her hand.^000000"; - next; - mes "^333333After we got home, Tarsha laughed and played with her doll as if nothing happened. But I couldn't stop crying for some reason.^000000"; - next; - mes "..."; - mes "......"; - next; - mes ""; - mes "^333333Kain comes home less nowadays. I've had to start working in the store after we spent all of Kain's savings.^000000"; - next; - mes "^333333It's tough working and taking care of the family at the same time, but Tarsha's beautiful smile makes everything worth it. Still, I can't help but worry about Kain...^000000"; - next; - mes "..."; - mes "......"; - next; - mes ""; - mes "^333333Everyday, I get weaker and weaker. I wanted to finally tell Kain today, but he was definitely not in the mood to talk.^000000"; - next; - mes "^333333Lately Tarsha cries a lot. My poor baby loves her father so much, but he's always so cold. Sometimes I see him smile at Tarsha.^000000"; - next; - mes "^333333But those moments grow fewer the more he drinks. When will he finally overcome his pain?^000000"; - next; - mes "..."; - mes "......"; - next; - mes "^3355FFThat was the last page of the journal. You picked it up so that you can bring it over to ^3131FFTarsha.^000000"; - return; -} - -//====================Expert Repairman============================= - -ein_in01,117,80,5 script Unidentified Machine 111,{ - if(kain_ticket > 12) { - mes "["+strcharinfo(0)+"]"; - mes "This is the"; - mes "^FF0000Expert Repairman^000000?!"; - mes "It looks like it"; - mes "needs repairs itself..."; - next; - if(getbrokenid(1)==NULL) { - mes "[Expert Repairman]"; - mes "*Beep-*"; - mes "Please check"; - mes "your items again."; - close; - } else { - set @choice,select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)), - getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)), - getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)), - getitemname(getbrokenid(9)),getitemname(getbrokenid(10))); - mes "[Expert Repairman]"; - mes "You're gonna repair " + getitemname(getbrokenid(@choice)) + "."; - mes "Continue?"; - next; - switch( select("Yes","No")) { - case 1: - repair(@choice); - next; - mes "[Expert Repairman]"; - mes "*Beep-*"; - mes "Task is"; - mes "complete."; - close; - case 2: - mes "[Expert Repairman]"; - mes "You decided to quit it."; - close; - } - } - } else { - mes "^3355FFIt's some sort of strange machine. What ever could it do?^000000"; - close; - } -} -//===================Trees From Einbech========================== -//Tree of the Diary -einbech,36,100,5 duplicate(Tree) Tree#t1-2 111 -einbech,44,90,5 duplicate(Tree) Tree#t1-3 111 -einbech,53,94,5 duplicate(Tree) Tree#t1-4 111 - -//=======================================================================================================// -// "How Does The Airship Work" Quest -//=======================================================================================================// - - -//=============Monsters Attack====================== -airplane_01,1,1,0 script Quest_Izl -1,{ -OnInit: - disablenpc "Airship Captain#02"; -OnInvasion: -while($@mobinv >= 9 && $@mobrand == 3) -{ - Initnpctimer; - end; -OnTimer6000: - mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00; - end; -OnTimer10000: - mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",1,0x00ff00; - end; -OnTimer12000: - mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",1,0x00ff00; - disablenpc "Airship Staff#info"; - end; -OnTimer16000: - monster "airplane_01",245,57,"Gremlin",1632,1; - monster "airplane_01",247,59,"Gremlin",1632,1; - monster "airplane_01",249,52,"Gremlin",1632,1; - monster "airplane_01",243,62,"Gremlin",1632,1; - monster "airplane_01",239,52,"Beholder",1633,1; - monster "airplane_01",234,56,"Beholder",1633,1; - monster "airplane_01",227,49,"Beholder",1633,1; - monster "airplane_01",233,41,"Beholder",1633,1; - set $@monster, rand(1,5); - if($@monster == 1) { - monster "airplane_01",251,47,"Drainliar",1434,1; - monster "airplane_01",245,53,"Drainliar",1434,1; - monster "airplane_01",234,46,"Drainliar",1434,1; - monster "airplane_01",233,58,"Drainliar",1434,1; - monster "airplane_01",243,60,"Drainliar",1434,1; - monster "airplane_01",228,54,"Drainliar",1434,1; - monster "airplane_01",232,41,"Drainliar",1434,1; - } else if($@monster == 2) { - monster "airplane_01",251,47,"Rotar Zairo",1557,1; - monster "airplane_01",245,53,"Rotar Zairo",1557,1; - monster "airplane_01",234,46,"Rotar Zairo",1557,1; - monster "airplane_01",233,58,"Rotar Zairo",1557,1; - monster "airplane_01",243,60,"Rotar Zairo",1557,1; - monster "airplane_01",228,54,"Rotar Zairo",1557,1; - monster "airplane_01",232,41,"Rotar Zairo",1557,1; - } else if($@monster == 3) { - monster "airplane_01",251,47,"Farmiliar",1419,1; - monster "airplane_01",245,53,"Farmiliar",1419,1; - monster "airplane_01",234,46,"Farmiliar",1419,1; - monster "airplane_01",233,58,"Farmiliar",1419,1; - monster "airplane_01",243,60,"Farmiliar",1419,1; - monster "airplane_01",228,54,"Farmiliar",1419,1; - monster "airplane_01",232,41,"Farmiliar",1419,1; - } else if($@monster == 4) { - monster "airplane_01",251,47,"Picky",1050,1; - monster "airplane_01",245,53,"Picky",1050,1; - monster "airplane_01",234,46,"Picky",1050,1; - monster "airplane_01",233,58,"Picky",1050,1; - monster "airplane_01",243,60,"Picky",1050,1; - monster "airplane_01",228,54,"Picky",1050,1; - monster "airplane_01",232,41,"Picky",1050,1; - } else if($@monster == 5) { - monster "airplane_01",251,47,"Steel Chonchon",1042,1; - monster "airplane_01",245,53,"Steel Chonchon",1042,1; - monster "airplane_01",234,46,"Steel Chonchon",1042,1; - monster "airplane_01",233,58,"Steel Chonchon",1042,1; - monster "airplane_01",243,60,"Steel Chonchon",1042,1; - monster "airplane_01",228,54,"Steel Chonchon",1042,1; - monster "airplane_01",232,41,"Steel Chonchon",1042,1; - } - end; -OnTimer16010: - monster "airplane_01",238,56,"Gremlin",1632,1; - monster "airplane_01",239,56,"Gremlin",1632,1; - monster "airplane_01",240,50,"Gremlin",1632,1; - monster "airplane_01",241,56,"Gremlin",1632,1; - monster "airplane_01",247,51,"Gremlin",1632,1; - monster "airplane_01",237,44,"Beholder",1633,1; - monster "airplane_01",233,54,"Beholder",1633,1; - monster "airplane_01",237,62,"Beholder",1633,1; - end; -OnTimer21000: - mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",1,0x00FF00; - end; -OnTimer26000: - mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",1,0x70DBDB; - end; -OnTimer31000: - disablenpc "Airship Captain#01"; - enablenpc "Airship Captain#02"; - end; -OnTimer36000: - emotion 6, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",1,0x70DBDB; - end; -OnTimer36500: - mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",1,0x00FF00; - donpcevent "boom#air-6::OnAttack"; //6 - end; -OnTimer37000: - donpcevent "boom#air-7::OnAttack"; //7 - end; -OnTimer37500: - donpcevent "boom#air-8::OnAttack"; //8 - end; -OnTimer38000: - donpcevent "boom#air-9::OnAttack"; //9 - end; -OnTimer38500: - donpcevent "boom#air-10::OnAttack"; //10 - end; -OnTimer39000: - donpcevent "boom#air-6::OnAttack"; //6 - end; -OnTimer39500: - donpcevent "boom#air-7::OnAttack"; //7 - end; -OnTimer40000: - donpcevent "boom#air-8::OnAttack"; //8 - end; -OnTimer40500: - donpcevent "boom#air-9::OnAttack"; //9 - end; -OnTimer41000: - donpcevent "boom#air-10::OnAttack"; //10 - end; -OnTimer41500: - donpcevent "boom#air-6::OnAttack"; //6 - mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",1,0x00FF00; - end; -OnTimer42500: - donpcevent "boom#air-7::OnAttack"; //7 - end; -OnTimer43500: - donpcevent "boom#air-8::OnAttack"; //8 - end; -OnTimer44500: - donpcevent "boom#air-9::OnAttack"; //9 - end; -OnTimer45500: - donpcevent "boom#air-10::OnAttack"; //10 - end; -OnTimer46500: - mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",1,0x00FF00; - end; -OnTimer47500: - donpcevent "boom#air-6::OnAttack"; //6 - end; -OnTimer48500: - donpcevent "boom#air-7::OnAttack"; //7 - end; -OnTimer49500: - donpcevent "boom#air-8::OnAttack"; //8 - end; -OnTimer50500: - donpcevent "boom#air-7::OnAttack"; //7 - end; -OnTimer51500: - Emotion 6, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",1,0x70DBDB; - end; -OnTimer56500: - Emotion 6, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",1,0x70DBDB; - end; -OnTimer61500: - Emotion 29, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",1,0x70DBDB; - end; -OnTimer66500: - mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00; - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer67000: - donpcevent "boom#air-1::OnAttack"; //1 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer67500: - donpcevent "boom#air-2::OnAttack"; //2 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer68000: - donpcevent "boom#air-3::OnAttack"; //3 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer68500: - donpcevent "boom#air-4::OnAttack"; //4 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer69000: - donpcevent "boom#air-5::OnAttack"; //5 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer69500: - donpcevent "boom#air-0::OnAttack"; //0 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer70000: - donpcevent "boom#air-1::OnAttack"; //1 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer70500: - donpcevent "boom#air-2::OnAttack"; //2 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer71000: - donpcevent "boom#air-4::OnAttack"; //4 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer71500: - donpcevent "boom#air-5::OnAttack"; //5 - end; -OnTimer72000: - Emotion 6, "Airship Captain#02"; - mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",1,0x70DBDB; - end; -OnTimer72500: - mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00; - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer73000: - donpcevent "boom#air-6::OnAttack"; //6 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer73500: - donpcevent "boom#air-7::OnAttack"; //7 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer74000: - donpcevent "boom#air-8::OnAttack"; //8 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer74500: - donpcevent "boom#air-9::OnAttack"; //9 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer75000: - donpcevent "boom#air-10::OnAttack"; //10 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer75500: - donpcevent "boom#air-6::OnAttack"; //6 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer76000: - donpcevent "boom#air-7::OnAttack"; //7 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer76500: - donpcevent "boom#air-8::OnAttack"; //8 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer77000: - donpcevent "boom#air-9::OnAttack"; //9 - donpcevent "Airship Captain#02::OnAttack"; - end; -OnTimer77500: - donpcevent "boom#air-8::OnAttack"; //8 - mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",1,0x00FF00; - end; -OnTimer78000: - donpcevent "boom#air-9::OnAttack"; //9 - end; -OnTimer78500: - donpcevent "boom#air-10::OnAttack"; //10 - end; -OnTimer79000: - donpcevent "boom#air-6::OnAttack"; //6 - end; -OnTimer79500: - donpcevent "boom#air-7::OnAttack"; //7 - end; -OnTimer80000: - Emotion 26,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",1,0x70DBDB; - end; -OnTimer85000: - mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",1,0x00FF00; - end; -OnTimer100000: - Emotion 4,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",1,0x70DBDB; - end; -OnTimer125000: - Emotion 26,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",1,0x70DBDB; - end; -OnTimer130000: - disablenpc "Airship Captain#02"; - enablenpc "Airship Captain#01"; - enablenpc "Airship Staff#info"; - donpcevent "YunoIzl_Airship::OnReturn"; - end; -} -} - -//========Captain Tarlock (Outside the Captain Cabin)======================= - -airplane_01,246,54,5 script Airship Captain#02 873,{ - mes "[Tarlock]"; - mes "I am Tarlock,"; - mes "captain of this"; - mes "Airship. Go and"; - mes "fight with the"; - mes "Gremlins!"; - close; -OnAttack: - misceffect 4; - end; -} - -//========Captain Tarlock (Inside the Captain Cabin)======================= - -airplane_01,238,154,5 script Airship Captain#01 873,{ - - cutin "fly_trock.bmp",2; - mes "[Tarlock]"; - mes "I am Tarlock,"; - mes "captain of this"; - mes "Airship. Did you"; - mes "have a question?"; - next; - if (lght_air >= 0 && lght_air <= 2 || lght_air == 7) { - set question$, "How does this Airship fly?"; - } else if(lght_air == 4) { - set question$, "I handed the letter to Captain Ferlock."; - } else if(lght_air == 5) { - set question$, "You finished reading the letter?"; - } else if(lght_air == 6) { - set question$, "Already finished reading?"; - } - switch( select( "Y-you're a reindeer?!", ""+question$+"", "No, not really." )){ - case 1: - mes "[Tarlock]"; - mes "Hm? Oh, that"; - mes "We reindeer are a proud"; - mes "race who like to travel the"; - mes "world. But that should be"; - mes "obvious if you think of the"; - mes "reindeer working for Claus."; - next; - mes "[Tarlock]"; - mes "Well, reindeer or"; - mes "not, I've earned the"; - mes "captaincy of this ship"; - mes "and the loyalty of my crew."; - mes "We'll do everything we can to"; - mes "make sure your flight is safe."; - close2; - cutin "",255; - end; - case 2: - if(lght_air == 1) { - if (BaseLevel <= 59) { - mes "[Tarlock]"; - mes "Mm...?"; - mes "Didn't you ask me that"; - mes "before? Well, in any case"; - mes "I apologize, but I'm still not"; - mes "allowed to tell you that secret."; - close2; - cutin "",255; - end; - } else { - mes "[Tarlock]"; - mes "Mm...?"; - mes "Didn't you ask me that"; - mes "before? Are you just curious"; - mes "or did you really want to know?"; - next; - switch( select( "No, not really...", "Yes, I really want to know!")) { - case 1: - mes "[Tarlock]"; - mes "Hahahaha~"; - mes "Maybe someday you'll"; - mes "figure out how this Airship"; - mes "is able to stay aloft and"; - mes "fly through the skies."; - close2; - cutin "",255; - end; - case 2: - mes "[Tarlock]"; - mes "In all honestly, the"; - mes "secret to this Airship's"; - mes "flight is something that"; - mes "only captains are authorized"; - mes "to know. So I shouldn't really"; - mes "tell you anything about it."; - next; - mes "[Tarlock]"; - mes "But I've never been able"; - mes "to trust upper management"; - mes "so I don't have any loyalty to"; - mes "them. I wouldn't mind telling"; - mes "you that classified info if you"; - mes "do a little favor for me first."; - next; - switch( select( "Let me think about it.", "Sure.")) { - case 1: - mes "[Tarlock]"; - mes "Alright. But don't"; - mes "worry, I'm not going"; - mes "to ask you to do anything"; - mes "that you can't handle. Come"; - mes "back after you decide, alright?"; - close2; - cutin "",255; - end; - case 2: - set lght_air, 2; - mes "[Tarlock]"; - mes "Ha-hah! I like you"; - mes "already! Alright, here's"; - mes "the deal. I have a younger"; - mes "brother who I rarely see since"; - mes "he's also an Airship Captain"; - mes "that's always traveling."; - next; - mes "[Tarlock]"; - mes "Would you bring this"; - mes "letter to my brother,"; - mes "Ferlock? Also, please"; - mes "make sure that you come"; - mes "back with his reply, alright?"; - mes "Thank you, adventurer."; - next; - mes "[Tarlock]"; - mes "Oh, and once you meet"; - mes "my brother, please help"; - mes "him out. He'll explain it"; - mes "once you see him."; - next; - mes "^3131FFYou have received"; - mes "Captain Tarlock's letter"; - mes "to deliver to his younger"; - mes "brother, Captain Ferlock."; - close2; - cutin "",255; - end; - } - } - } - } else if(lght_air == 4) { - set lght_air, 5; - mes "[Tarlock]"; - mes "Oh!"; - mes "And he answer you? Really?!"; - mes "In fact, I wasn't"; - mes "expecting that too much..."; - mes "Please wait a little,"; - mes "I'll read his letter."; - close2; - cutin "",255; - end; - } else if(lght_air == 5) { - set lght_air, 6; - mes "[Tarlock]"; - mes "Um... Ha ha ha~!"; - mes "This guy, he is a real lover!"; - mes "But his true inner man"; - mes "is limited by his duty."; - mes "What do you think?"; - mes "Hoh hoh hoh."; - next; - mes "^3131ffHe continue reading"; - mes "the letter.^000000"; - close2; - cutin "",255; - end; - } else if(lght_air== 6) { - mes "[Tarlock]"; - mes "Yes, I finished."; - mes "Even if I understand him"; - mes "I've a totally different"; - mes "point of view. But both"; - mes "of us are fearless."; - next; - mes "[Tarlock]"; - mes "Oh, I almost forgot,"; - mes "I'll teach you what you"; - mes "wanted to know."; - next; - mes "[Tarlock]"; - mes "The Airship's secret to float is..."; - mes "The large boiler is setted on fire,"; - mes "That moves the pistons, gears"; - mes "and turbines with the steam"; - mes "that is generated when the water"; - mes "passes within the boiler."; - next; - mes "[Tarlock]"; - mes "That turns the propeller."; - mes "That's all. Did you understand?"; - next; - switch( select( "Um? Only that? There's no more?")) { - case 1: - mes "[Tarlock]"; - mes "Ha ha ha!"; - mes "I explained it roughtly to"; - mes "make it easier to understand"; - mes "by you. Still, you aren't"; - mes "pleased? I said it in plain"; - mes "english that everyone could"; - mes "understand."; - next; - mes "[Tarlock]"; - mes "Obviously, only with a steam"; - mes "is impossible to make this fly."; - mes "Therefore, it uses an amplifier"; - mes "called ^ff0000Rune Mechanism^000000."; - next; - switch( select( "Uh? What's a Rune Mechanism?")) { - case 1: - mes "[Tarlock]"; - mes "It's a device that uses a"; - mes "magic stone as power source."; - mes "However, I don't know how"; - mes "this work..."; - mes "I forgot the details probably"; - mes "because I didn't paid much attention."; - next; - mes "[Tarlock]"; - mes "The only I remember is"; - mes "that the energy is amplified"; - mes "while it passes through the"; - mes "Rune that is attached to a"; - mes "steam engine."; - next; - mes "[Tarlock]"; - mes "In fact, all this airship"; - mes "floats thanks to the power"; - mes "given by the stone, no"; - mes "exaggeration."; - mes "It has really a strong power."; - next; - specialeffect2 253; - mes "[Tarlock]"; - mes "Did you understand?"; - mes "I'll rest a little."; - mes "I'm tired for reading"; - mes "and writing those long"; - mes "letters."; - set lght_air, 7; - getexp 200000, 10000; - close2; - cutin "",255; - end; - } - } - } else if(lght_air == 7) { - mes "[Tarlock]"; - mes "Didn't I teach you before?"; - mes "I won't explain such a long"; - mes "tale again!"; - close2; - cutin "",255; - end; - } else if(lght_air == 2) { - mes "[Tarlock]"; - mes "Hahahah! Don't worry, I'll"; - mes "tell you know this Airship"; - mes "flies once you deliver that"; - mes "letter to my brother, Ferlock,"; - mes "and bring back his reply."; - close2; - cutin "",255; - end; - } - mes "[Tarlock]"; - mes "Hahaha! How this"; - mes "Airship flies? Yes, it's"; - mes "quite wonderful, isn't it?"; - mes "Although that's a secret,"; - mes "let me assure you that it's"; - mes "nothing weird or dangerous."; - set lght_air, 1; - close2; - cutin "",255; - end; - case 3: - mes "[Tarlock]"; - mes "Alright, then."; - mes "Thanks for flying"; - mes "with us, and I hope"; - mes "you enjoy your travels."; - close2; - cutin "",255; - end; - } -} - - -//===========Captain Ferlock======================= - -airplane,236,163,5 script Airship Captain#03 873,{ - - cutin "fly_trock.bmp",2; - if(hg_ma1 == 3 || hg_ma1 == 4) - { - mes "[Ferlock]"; - mes "Welcome to the airship. I am Ferlock, captain of this airship. What do you want from me? "; - next; - switch( select( "Ask him about Thierry" ) ) - { - case 1: - break; - } - mes "[Ferlock]"; - mes "Hmm, this is the first time I hear of this name. I'm sure he's not the employee of this place."; - next; - switch( select( "Request for the passenger list. " ) ) - { - case 1: - break; - } - mes "[Ferlock]"; - mes "The passenger list is not opened to public unfortunately. Sorry I couldn't help you. "; - if(hg_ma1 == 3) close; - next; - switch( select( "Follow Kaci's request and tell him the story." ) ) - { - case 1: - break; - } - mes "^3355FFWhen you tell him why you need to find Thierry, the captain listens to you quietly and nods his head.^000000"; - next; - mes "[Ferlock]"; - mes "Hmm... I understand what you mean. However, the rules says that the passenger list cannot be showed to public."; - next; - mes "[Ferlock]"; - mes "......However, rules can be broken which brings greater value than its existence. Ok, I will help you. Please wait for a while."; - next; - mes "^3355FFThe captain takes out a book and writes the name of 'Thierry' on the first page where nothing is written. The entry slowly disappears and the pages of the book start to flip magically^000000"; - next; - mes "^3355FFThe book continues to flip and finally stops at one page. You see the record of Thierry boarding the airship on that page^000000"; - next; - mes "[Ferlock]"; - mes "Haha, does it frighten you? This is a magically enchanted book. Once you've written the name in it, you will be able to find the answer you want in an instant."; - next; - mes "[Ferlock]"; - mes "It must have surprised you to find that the people of Schwaltzvalt make use of magical items too."; - next; - mes "[Ferlock]"; - mes "This is something I acquired from an old friend.... Hmm, but that has nothing to do with this."; - next; - mes "[Ferlock]"; - mes "Thierry... Let's see. He boarded the airship a month ago and headed for Hugel. Looks like he took the ship to Hugel the first day this flight was implemented."; - next; - mes "[Ferlock]"; - mes "....Oh, didn't you say that this friend of yours is involved with a research job? I remember now. It's that young man."; - next; - mes "[Ferlock]"; - mes "The flight to Hugel which had just been added to the schedule faced a great danger the first day since the airship had not prepared any counter-measures for sudden attacks by the dragons."; - next; - mes "[Ferlock]"; - mes "To think about it, I have to admit that I made a mistake by not taking the fact that the dragons make approaching Hugel dangerous into consideration."; - next; - mes "[Ferlock]"; - mes "Anyway, the ship was in critical condition due to an unexpected mechanical failure. Fortunately, a young skillful man managed to solve the problem. Now I remember his name; Thierry."; - next; - mes "[Ferlock]"; - mes "Now I can tell why he was so quiet and had such a sad face. You know where he was heading now. So, please bring the news to his fiance."; - next; - mes "[Ferlock]"; - mes "And if you ever meet him, please send him my gratitude and regards."; - set hg_ma1,5; - close2; - cutin "",255; - end; - } - else if(hg_ma1 == 5) - { - mes "[Ferlock]"; - mes "You better get going and send the news to the fiance."; - close2; - cutin "",255; - end; - } - if (lght_air == 7 && lhz_heart == 11) - { - mes "[Ferlock]"; - mes "Ah, thank you for coming."; - mes "Now, I wanted to ask you"; - mes "why you were investigating"; - mes "Ymir's Heart Piece. Are you"; - mes "merely curious, or did you"; - mes "have some special reason?"; - next; - switch( select( "Just curious...","Well, there's someone I need to help..." ) ) - { - case 1: - mes "[Ferlock]"; - mes "Just curious...?"; - mes "I don't know if satisfying"; - mes "your curiosity is worth the"; - mes "risks that you have already"; - mes "taken. You should be more "; - mes "careful in the future..."; - close2; - cutin "",255; - end; - - case 2: - mes "[Ferlock]"; - mes "Well, I shouldn't be"; - mes "trusting you this much,"; - mes "but since you've helped"; - mes "me and my brother, I feel"; - mes "that you must be one of those altruistic adventurers. Very well."; - next; - mes "[Ferlock]"; - mes "If you promise that you'll"; - mes "never tell what I reveal to";; - mes "you, then I suppose I can"; - mes "tell you know about the Rune"; - mes "Stone and Ymir's Heart Piece."; - next; - switch( select( "I promise..." ) ) - { - case 1: - break; - } - mes "[Ferlock]"; - mes "Alright, then. I expect you"; - mes "to keep your word. Now, you"; - mes "already know that the Airships"; - mes "are powered by Rune Stones, imitations of Ymir's Heart pieces."; - next; - mes "[Ferlock]"; - mes "Although Rune Stones are"; - mes "inferior to true Ymir Heart"; - mes "pieces, we can make as many"; - mes "as want. As for true Ymir Heart"; - mes "Pieces, they're difficult to find or effectively reproduce."; - next; - mes "[Ferlock]"; - mes "You may have already"; - mes "figured this out, but all"; - mes "Rune Stones are produced"; - mes "in the Einbroch Laboratory"; - mes "for use in the Airships. So"; - mes "you see what's going on?"; - next; - switch( select( "Wait, what's the Varmunt Project?" ) ) - { - case 1: - break; - } - mes "[Ferlock]"; - mes "The Varmunt Project is"; - mes "a continuation of one of"; - mes "the projects started by the"; - mes "great Sage, Varmunt. Even as"; - mes "a child, he was renown as an"; - mes "incredible genius, a prodigy."; - next; - mes "[Ferlock]"; - mes "However, no matter how"; - mes "much academic success he"; - mes "enjoyed--he even became a"; - mes "tenured professor at Juno"; - mes "University--Varmunt was never able to finance his own research."; - next; - mes "[Ferlock]"; - mes "Eventually, he accepted an"; - mes "offer from Rekenber Co. to"; - mes "develop an energy source in"; - mes "exchange for funding. The"; - mes "result of his work for them is the invention of the Rune Stone."; - next; - mes "[Ferlock]"; - mes "However, the public isn't"; - mes "supposed to know that Varmunt"; - mes "invented the Rune Stones. Now,"; - mes "Varmunt disappeared before he"; - mes "could perfect the Rune Stone"; - mes "creation process."; - next; - mes "[Ferlock]"; - mes "Therefore, the Rune Stones"; - mes "we have now are unstable and"; - mes "become useless after a while."; - mes "The Varmunt Project aims to"; - mes "correct these flaws and perfect"; - mes "the Ymir Heart replication..."; - next; - mes "[Ferlock]"; - mes "Er, anyway, that's why"; - mes "I was at the Einbroch"; - mes "Laboratory today. My Rune"; - mes "Stone was close to empty,"; - mes "so I went there to pick up"; - mes "a fully charged one."; - next; - mes "[Ferlock]"; - mes "^333333*Phew...*^000000"; - mes "Would you give me"; - mes "a moment to catch"; - mes "my breath before"; - mes "I continue? Yes,"; - mes "there's a little more..."; - set lhz_heart,12; - close2; - cutin "",255; - end; - } - } - else if(lght_air == 7 && lhz_heart == 12) - { - mes "[Ferlock]"; - mes "Now, "+strcharinfo(0)+","; - mes "you must be wondering"; - mes "why I'm telling you all"; - mes "this. I believe that some"; - mes "party wishes to steal the"; - mes "Rune Stones from the Airships."; - next; - mes "[Ferlock]"; - mes "Have you noticed the"; - mes "Gremlins and Beholders"; - mes "that attack my brother's"; - mes "ship? Believe it or not,"; - mes "Gremlins are usually just"; - mes "harmless and mischievous."; - next; - mes "[Ferlock]"; - mes "Gremlin wings also aren't"; - mes "naturally powerful enough to"; - mes "enable them to fly. However,"; - mes "if someone implants Wills of"; - mes "the Darkness into them, their"; - mes "powers increase exponentially."; - next; - mes "[Ferlock]"; - mes "Although Gremlins tend"; - mes "not to attack humans unless"; - mes "provoked, and that they tend"; - mes "to shy away from people, they"; - mes "are being controlled to steal"; - mes "our Airships' Rune Stones."; - next; - mes "[Ferlock]"; - mes "Whoever is controlling the"; - mes "Gremlins also sends those"; - mes "Beholder monsters in order"; - mes "to monitor their progress"; - mes "and observe our resistance."; - next; - mes "[Ferlock]"; - mes "My brother and I have been"; - mes "investigating this matter, but"; - mes "so far, we haven't learned very"; - mes "much. Now, my Airship only"; - mes "provides domestic flights"; - mes "and hasn't been attacked."; - next; - mes "[Ferlock]"; - mes "Now, my brother's Airship"; - mes "specializes in international"; - mes "flights and suffers from the"; - mes "Gremlin invasions, so we are"; - mes "guessing the attackers are from outside the Schwaltzvalt Republic."; - next; - mes "[Ferlock]"; - mes "In any case, that is all"; - mes "I really know. Please keep"; - mes "this information to yourself"; - mes "and let me know if you learn anything new about this situation."; - next; - mes "[Ferlock]"; - mes "If I manage to uncover"; - mes "anything about the ones"; - mes "that are using the Wills"; - mes "of Darkness to control the"; - mes "Gremlins and steal our Rune"; - mes "Stones, I'll let you know."; - next; - mes "[Ferlock]"; - mes "Who is sending these"; - mes "monsters to invade our"; - mes "Airships, and for what"; - mes "purpose do they want the"; - mes "Rune Stones? Hmm. Well, this"; - mes "is goodbye for now, adventurer."; - close2; - specialeffect2 253; - set lhz_heart,13; - getexp 700000,400000; - cutin "",255; - end; - } - else if(lght_air == 7 && lhz_heart == 13) - { - mes "[Ferlock]"; - mes "I'll be quite busy with my"; - mes "captaining duties and my"; - mes "private investigation of the"; - mes "attempted Rune Stone robberies."; - mes "Hopefully, we'll be able to meet again later. For now, take care."; - close2; - cutin "",255; - end; - } - mes "[Ferlock]"; - mes "Hey there, welcome"; - mes "aboard the Airship. I'm"; - mes "Ferlock, your captain"; - mes "on this flight. How can"; - mes "I be of service to you?"; - next; - if(lght_air == 2) { - set question2$, "Give him Tarlock's Letter."; - set question3$, "Cancel."; - } else if(lght_air == 3) { - set question2$, "Here are the items I've found."; - set question3$, "Cancel."; - } else { - set question2$, "Cancel."; - set question3$, ""; - } - switch( select( "How does this Airship fly?", ""+question2$+"", ""+question3$+"")) { - case 1: - mes "[Ferlock]"; - mes "I'm sorry, but I can't"; - mes "give you that kind of"; - mes "classified information."; - mes "It's too important to the"; - mes "security and safety of"; - mes "this Airship, you see."; - close2; - cutin "",255; - end; - - case 2: - if (lght_air == 2) { - set lght_air, 3; - mes "^3131FFYou give Captain Ferlock"; - mes "the letter that his brother"; - mes "Tarlock has written for him.^000000"; - next; - mes "[Ferlock]"; - mes "Oh, this is from my"; - mes "brother? Hey, thanks so"; - mes "much for bringing this to"; - mes "me for him. Ah, give me"; - mes "a minute to read all of"; - mes "this, would you now?"; - next; - mes "[Ferlock]"; - mes "..."; - mes "So that's what he's been"; - mes "up to. Huh. Hahaha! Oh, that's"; - mes "funny. Ah, it's always good to"; - mes "hear from Tarlock. Anyway,"; - mes "I'm sorry to make you wait."; - next; - mes "[Ferlock]"; - mes "Anyway, my brother wrote"; - mes "about the usual stuff, but"; - mes "he mentioned that he was"; - mes "hoping to finally return a few"; - mes "things he borrowed from me."; - mes "However, he lost them..."; - next; - mes "[Ferlock]"; - mes "It turns that those nasty"; - mes "gremlins that sometimes"; - mes "attack his ship stole my"; - mes "things, so was he actually"; - mes "hoping that you would"; - mes "help me get them back."; - next; - mes "[Ferlock]"; - mes "Yeah, yeah. He specifically"; - mes "mentioned that I shouldn't"; - mes "give you my reply until you"; - mes "hunt those monsters and get"; - mes "my stuff back. I'm sorry, but"; - mes "I guess you owe big bro, huh?"; - next; - mes "[Ferlock]"; - mes "Well, if you're willing to"; - mes "help me, would you get my"; - mes "^ff00002 Will of the Darkness^000000 and"; - mes "^ff00002 Prickly Fruit^000000 back for me?"; - next; - mes "[Ferlock]"; - mes "The monsters that attack"; - mes "Tarlock's Airship should"; - mes "have them. I'd appreciate"; - mes "it if you'd help me out on"; - mes "this, adventurer. Thanks"; - mes "in advance and good luck~"; - close2; - cutin "",255; - end; - } else if(lght_air == 3) { - if (countitem(7340) >= 2 && countitem(576) >= 2) { - delitem 7340, 2; - delitem 576, 2; - set lght_air, 4; - mes "[Ferlock]"; - mes "You brought the items!"; - mes "Thank you very much."; - mes "Here, take this letter"; - mes "to my brother and give it"; - mes "to him."; - next; - mes "^3131ffYou received a letter from the Captain.^000000"; - next; - mes "[Ferlock]"; - mes "Please give the best regards"; - mes "to my big brother."; - mes "Well then, good bye."; - close2; - cutin "",255; - end; - } - mes "[Ferlock]"; - mes "Oh, I'm sorry, but it looks"; - mes "like you're missing something."; - mes "Would you please go and find"; - mes "^ff00002 Will of the Darkness^000000 and"; - mes "^ff00002 Prickly Fruit^000000? Thanks,"; - mes "brave adventurer~"; - close2; - cutin "",255; - end; - } - mes "[Ferlock]"; - mes "Well, I hope that"; - mes "you enjoy your time"; - mes "here on the Airship"; - mes "and that you have a"; - mes "very pleasant journey."; - close2; - cutin "",255; - end; - case 3: - mes "[Ferlock]"; - mes "Well, I hope that"; - mes "you enjoy your time"; - mes "here on the Airship"; - mes "and that you have a"; - mes "very pleasant journey."; - close2; - cutin "",255; - end; - } -} - -//=======================================================================================================// -// Heart Fragment Quest -//=======================================================================================================// - -airplane,236,63,4 script Hallen 706,{ - - if(hg_ma1 == 3) - { - mes "[Hallen]"; - mes "Sha Sha~ "; - next; - mes "[Hallen]"; - mes "Just let me handle this! Hehe. "; - next; - switch( select( "Ask whether he knows Thierry" ) ) - { - case 1: - break; - } - mes "[Hallen]"; - mes "Hmm?! Thierry?! I'm not sure. Why don't you ask the crew of the airship."; - mes "Kaci might know this person."; - close; - } - if(BaseLevel < 60) - { - mes "[Hallen]"; - mes "If you need me to"; - mes "do anything, just"; - mes "give me a holler."; - mes "Bweh heh... hollah~"; - close; - } - if(!lhz_heart) - { - mes "[Hallen]"; - mes "Howdy, howdy~"; - mes "Welcome to the Airship."; - next; - switch( select( "I'm not a passenger.","Hey kid, what are you doing?" ) ) - { - case 1: - emotion e_what,0; - mes "[Hallen]"; - mes "Does that mean you're"; - mes "one of the crewmen, then?"; - mes "I don't think we've met before,"; - mes "and I should be familiar with"; - mes "everyone working here by now..."; - next; - emotion e_gasp,0; - mes "[Hallen]"; - mes "Hey...!"; - mes "If you're on duty,"; - mes "shouldn't you be in"; - mes "uniform? I guess you"; - mes "don't work here after all!"; - mes "Heh, figured it out myself~"; - next; - mes "[Hallen]"; - mes "Eh, I need to finish"; - mes "sweeping this deck. Then,"; - mes "on my break, I can play a"; - mes "little game for Apples with"; - mes "Kaci. That's how I roll, yo."; - next; - break; - - case 2: - mes "[Hallen]"; - mes "Ummm... Isn't it obvious?"; - mes "I'm sweeping the deck. I'm"; - mes "the youngest crewman, so"; - mes "I get stuck with the lamest"; - mes "jobs. But once I'm done, it's"; - mes "Dice time with Kaci. Oh yeah~"; - next; - break; - } - switch( select( "Kaci?" ) ) - { - case 1: - break; - } - mes "[Hallen]"; - mes "Kaci... You know, the"; - mes "dealer of the Dice game?"; - mes "You should try it out: just"; - mes "roll some dice for a chance"; - mes "to win some Apples. Hey,"; - mes "you could get really lucky!"; - next; - mes "[Hallen]"; - mes "Heh, there's one guy that"; - mes "won so many Apples from Kaci"; - mes "that he was able to become"; - mes "an Apple Merchant. Can you"; - mes "believe that? Yeah... Kaci"; - mes "doesn't like him so much..."; - close2; - set lhz_heart,1; - end; - } - else if(lhz_heart == 1) - { - mes "[Hallen]"; - mes "Oh hey, it's you~"; - mes "We talked earlier,"; - mes "didn't we? Yeah..."; - mes "I'm still here sweeping"; - mes "this floor. It's gonna"; - mes "take quite a while."; - next; - emotion e_gasp,0; - mes "[Hallen]"; - mes "It doesn't look like"; - mes "I'm gonna finish this"; - mes "anytime soon. Hey, do"; - mes "you think you could do"; - mes "me a favor since I can't"; - mes "really leave this joint?"; - next; - switch( select( "Sorry, but I'm busy...","What is it?" ) ) - { - case 1: - mes "[Hallen]"; - mes "Eh, alright. I guess"; - mes "I can understand. But"; - mes "still, I coulda made it"; - mes "worth your while, if you"; - mes "know what I mean~"; - close; - - case 2: - mes "[Hallen]"; - mes "Don't worry, it's not much"; - mes "work. I'm supposed to deliver"; - mes "letters from Juno Airport to"; - mes "the other crewmen, but I don't"; - mes "got the time. Now, I have"; - mes "this letter for Kaci here..."; - next; - mes "[Hallen]"; - mes "Would you go and"; - mes "deliver this letter"; - mes "to her for me? It's"; - mes "from some guy named"; - mes "Mr. Mawong, her mentor"; - mes "or something like that."; - next; - mes "^3355FFHallen gave you"; - mes "Mawong's letter to"; - mes "be delivered to Kaci.^000000"; - set lhz_heart,2; - next; - mes "[Hallen]"; - mes "Hey, thanks a lot, pal~"; - mes "You can find Kaci hosting"; - mes "the Dice game in the Airship."; - close; - } - } - else if(lhz_heart == 2) - { - mes "[Hallen]"; - mes "^333333*Sigh...*^000000"; - mes "I'm so sick and"; - mes "tired of sweeping."; - mes "It's like I'm some"; - mes "kinda lame cabin boy."; - mes "But... I guess I am!"; - next; - mes "[Hallen]"; - mes "Oh hey, were you"; - mes "able to give that"; - mes "letter to Kaci yet?"; - mes "I think it's pretty"; - mes "important, so try not"; - mes "to take too long, okay?"; - close; - } - else if(lhz_heart == 3) - { - mes "[Hallen]"; - mes "^333333*Sigh...*^000000"; - mes "I'm so sick and"; - mes "tired of sweeping."; - mes "It's like I'm some"; - mes "kinda lame cabin boy."; - mes "But... I guess I am!"; - close; - } - else if(lhz_heart == 4) - { - mes "[Hallen]"; - mes "Hey, thanks for delivering"; - mes "that letter to Kaci for me."; - mes "She wasn't too happy that"; - mes "I asked a passenger to do"; - mes "it, but she understood that"; - mes "I'm totally swamped with work."; - next; - mes "[Hallen]"; - mes "Wouldn't you agree"; - mes "that people should"; - mes "help each other in"; - mes "times of crisis?"; - next; - switch( select( "Not at all. Every man for himself!","Yes, I do." ) ) - { - case 1: - mes "[Hallen]"; - mes "Wh-what...?"; - mes "I can't think"; - mes "that you really"; - mes "believe that..."; - set lhz_heart,5; - close; - - case 2: - mes "[Hallen]"; - mes "Aww, really?"; - mes "I knew that you'd"; - mes "feel the same way"; - mes "I do. You and me, we're"; - mes "on the same wavelength~"; - next; - if(checkweight(501,1) != 1) - { - mes "[Hallen]"; - mes "Oh... Hey, I was"; - mes "going to give you"; - mes "a little something,"; - mes "but you're carrying"; - mes "too much stuff right now..."; - close; - } - set lhz_heart,5; - getitem 501,1; - mes "[Hallen]"; - mes "I know this isn't"; - mes "much, but I'd like you"; - mes "to have it. Besides, you"; - mes "never know what'll come in"; - mes "handy during an emergency."; - mes "Alright then, see you later~"; - close; - } - } - else if(lhz_heart == 5) - { - mes "[Hallen]"; - mes "Hey, hey~ How's it going?"; - mes "I know, I know, I'm supposed"; - mes "to be sweeping, and I'm not"; - mes "finished yet, but sometimes,"; - mes "you know, you just have to"; - mes "rest and take a break, yeah?"; - next; - mes "[Hallen]"; - mes "Ahh, busy days like these"; - mes "remind me of working back"; - mes "home in Juno with my neighbor,"; - mes "Gyver. He's a genius inventor,"; - mes "you know, and sort of like"; - mes "a hero or role model to me."; - next; - mes "[Hallen]"; - mes "Guyver is so brilliant,"; - mes "he can pretty much make"; - mes "anything he wants. Someday,"; - mes "I want to reach his level, and"; - mes "create things that will help"; - mes "people and make them happy."; - next; - mes "[Hallen]"; - mes "That's pretty much my"; - mes "life ambition-- you know,"; - mes "the kind of thing I want to"; - mes "contribute to the world. Of"; - mes "course, I doubt I can compare"; - mes "to the great Sage Varmunt."; - next; - switch( select( "Sage Varmunt?" ) ) - { - case 1: - break; - } - mes "[Hallen]"; - mes "Yeah, Varmunt... He's like"; - mes "one of the greatest Sages in"; - mes "history. Well, nobody know too"; - mes "much about him, but 300 years"; - mes "ago, he was responsible for most ground breaking accomplishments."; - next; - mes "[Hallen]"; - mes "Supposedly, he single handedly"; - mes "revolutionized science. Many of"; - mes "the machines that are convenient to life today are his inventions."; - mes "Sadly, he disappeared from history and no one know how he vanished."; - next; - mes "[Hallen]"; - mes "The great Sage Varmunt..."; - mes "It's a pretty well known"; - mes "legend in the Schwaltzvalt"; - mes "Republic. Anyway, for my"; - mes "project, I wanted to learn"; - mes "more about these Airships."; - next; - mes "[Hallen]"; - mes "These Airships are so huge"; - mes "and heavy, and I can scarcely"; - mes "believe that they can fly. How"; - mes "is it even possible? Well, if"; - mes "you could find out for me, "; - mes "it'd be a really big help."; - set lhz_heart,6; - close; - } - else if(lhz_heart == 6) - { - mes "[Hallen]"; - mes "Hey, have you learned"; - mes "what makes such a big,"; - mes "heavy Airship like this fly"; - mes "for so long in the sky?"; - next; - if(lght_air == 7) - { - switch( select( "Umm, yeah, kind of." ) ) - { - case 1: - break; - } - mes "[Hallen]"; - mes "Really...?"; - mes "Are you serious?"; - mes "So what's the secret?"; - mes "Tell me, I'm dying to know!"; - next; - mes "^3355FFYou tell Hallen everything"; - mes "that you've learned from"; - mes "Captain Tarlock, but you're"; - mes "careful not to make any"; - mes "mention of Ymir's Heart Piece.^000000"; - next; - mes "[Hallen]"; - mes "So... The propellers are"; - mes "powered through steam?"; - mes "That doesn't make sense."; - mes "No way, it can't be that simple. Besides, steam has its limits."; - mes "Are you sure that's everything?"; - next; - switch( select( "Actually, there's another power source." ) ) - { - case 1: - break; - } - mes "^3355FFYou reveal what you"; - mes "learn about the Rune Stone,"; - mes "an imitation of Ymir's Heart"; - mes "Piece: Hallen is a well meaning"; - mes "kid who probably won't use this"; - mes "knowledge for evil purposes."; - next; - mes "[Hallen]"; - mes "A-awesome! So there is"; - mes "some special magic power"; - mes "source that helps this Airship"; - mes "fly! I knew it! Now, what was"; - mes "it called again? Ah, the"; - mes "Rune Stone, right?"; - next; - mes "[Hallen]"; - mes "An imitation of Ymir's"; - mes "Heart Piece. Now where"; - mes "have I heard about that"; - mes "before? Mm, let me think..."; - set lhz_heart,7; - close; - } - else - { - switch( select( "Actually..." ) ) - { - case 1: - break:; - } - mes "[Hallen]"; - mes "You didn't learn anything"; - mes "about the Airship yet, huh?"; - mes "Maybe Captain Ferlock might"; - mes "know something, or any one"; - mes "of the other Airship captains."; - mes "Hopefully, one will tell you..."; - next; - mes "[Hallen]"; - mes "I know that the secrets of"; - mes "Airship flight is considered"; - mes "classified information, but if"; - mes "anyone can wrest those secrets,"; - mes "it'll be one of you adventurers. So please help me out here..."; - close; - } - } - else if(lhz_heart == 7) - { - mes "[Hallen]"; - mes "So the Rune Stone"; - mes "is an imitation of just"; - mes "a piece of Ymir's Heart."; - mes "But where have I heard"; - mes "about that before...?"; - next; - emotion e_gasp,0; - mes "[Hallen]"; - mes "Oh, that's right!"; - mes "Kaci told me about a"; - mes "drunkard that always"; - mes "mentions Ymir's Heart"; - mes "when he plays the Dice"; - mes "game for Apples!"; - next; - if(Shinokas_Quest > 9) - { - mes "["+strcharinfo(0)+"]"; - mes "(^333333Wait, I met that guy when"; - mes "I was helping Shinokas. He"; - mes "was one of the directors of"; - mes "the Einbroch Laboratory that"; - mes "had a piece of Ymir's Heart."; - mes "It's worth investigating...^000000)"; - next; - } - mes "[Hallen]"; - mes "Anyway, it's not much,"; - mes "but let me give you a little"; - mes "something for going through"; - mes "the trouble of learning that"; - mes "secret information for me..."; - next; - if(checkweight(501,1) != 1) - { - mes "[Hallen]"; - mes "Aw, nuts..."; - mes "You don't have"; - mes "enough room to"; - mes "receive my little gift."; - mes "Please free up more space"; - mes "in your inventory for me, okay?"; - close; - } - if(Shinokas_Quest > 9) set lhz_heart,9; - else set lhz_heart,8; - getitem 501,1; - mes "[Hallen]"; - mes "Here you go~"; - mes "I know it's pretty paltry"; - mes "compared to the rewards "; - mes "you adventurers usually get,"; - mes "but hey... It's my thought that"; - mes "counts, right? See you later~"; - close; - } - else if(lhz_heart == 8) - { - mes "[Hallen]"; - mes "Hey, why don't you"; - mes "ask Kaci about that"; - mes "drunkard that's always"; - mes "playing her Dice game?"; - mes "You might learn more about"; - mes "Ymir's Heart Piece, you know?"; - close; - } - else - { - mes "[Hallen]"; - mes "Thanks for helping me"; - mes "out that last time. I guess"; - mes "learning about the Rune Stone"; - mes "kinda inspired me to build an"; - mes "Airship of my own someday..."; - close; - } -} - -airplane,33,69,4 script Kaci 73,{ - - if(hg_ma1 == 3) - { - mes "[Kaci]"; - mes "Hello there. My name is Kaci. If you feel bored boarding the airship, why don't you play a game of dice with me."; - next; - switch( select( "Ask whether she knows Thierry" ) ) - { - case 1: - break; - } - mes "[Kaci]"; - mes "Thierry ....That name sounds familiar..."; - next; - mes "[Kaci]"; - mes "...................."; - mes "............."; - mes "......."; - mes "..."; - next; - mes "[Kaci]"; - mes "Ahhh! Thierry Thierry Thierry !!"; - next; - mes "^3355FFShe seems to recall something and starts to call out the name loudly.^000000"; - next; - mes "[Kaci]"; - mes "Hahaha, I'm sorry about that. It has been a while since I last heard that name..."; - next; - mes "[Kaci]"; - mes "He was the youngster who lived beside my master when I was learning how games work. I still remember that he is very bright and that he did different kinds of researches."; - next; - mes "[Kaci]"; - mes "I also recall that he likes the Euslan's sister who's being taught about the game by my master too. I wonder how the two of them are getting along nowadays."; - next; - mes "^3355FFI tell the girl that Euslan has engaged with Thierry and in order to cure Euslan, Thierry boarded an airship but his whereabouts is a mystery now.^000000"; - next; - mes "[Kaci]"; - mes "Oh, how could Euslan fall sick? Oh..."; - next; - mes "^3355FFKaci is so shocked to learn about Thierry that she loses herself in her thoughts for a while until regaining conciousness.^000000"; - next; - mes "[Kaci]"; - mes "Honestly, I would like to help but I haven't heard anything new from them since we haven't seen eachother for such a long time."; - next; - mes "[Kaci]"; - mes "Isn't there any other way?"; - next; - mes "[Kaci]"; - mes "Ah...! The captain might know something. He is the one who manages the list of the passengers."; - next; - mes "[Kaci]"; - mes "However, the passenger list cannot be shown to the public..."; - next; - mes "[Kaci]"; - mes "However, I think the captain will be willing to help if you tell him the whole story. You should give it a try."; - next; - mes "[Kaci]"; - mes "As for Euslan, please tell her about me and let her know that I hope she gets well soon."; - next; - mes "^3355FFSince she's begging, I guess I should send her message."; - set hg_ma1,4; - close; - } - else if(hg_ma1 == 4) - { - mes "[Kaci]"; - mes "You can ask the captain for the whereabouts of Thierry. I am sure that the captain will be willing to help if you tell him what happened."; - close; - } - else if(lhz_heart == 2) - { - mes "[Kaci]"; - mes "You must be sooo"; - mes "bored, adventurer~"; - mes "How would you like"; - mes "to play a game of Dice?"; - next; - switch( select( "Give her the letter from Hallen." ) ) - { - case 1: - break; - } - mes "[Kaci]"; - mes "Oh, Hallen must have"; - mes "asked you to deliver this."; - mes "He should be doing this sort"; - mes "of thing himself, instead of"; - mes "asking customers for favors!"; - mes "But still, he's really busy..."; - next; - set lhz_heart,3; - mes "[Kaci]"; - mes "Thank you for bringing"; - mes "this to me. If you ever"; - mes "need a little favor from"; - mes "me, feel free to ask me,"; - mes "alright? See you later~"; - close; - } - else if(lhz_heart == 3) - { - mes "[Kaci]"; - mes "Oh, hello. Thanks for"; - mes "delivering that letter from"; - mes "Mr. Mawong to me, especially"; - mes "since Hallen was too busy to"; - mes "do it himself. Reading that"; - mes "letter really made my day~"; - next; -L_Ask: - switch( select( "Ask about Hallen","Ask about Mawong","Ask about the Airship" ) ) - { - case 1: - set .@mesa,1; - mes "[Kaci]"; - mes "Hallen? Well, he and I are"; - mes "pretty close. Did you know"; - mes "that we're cousins? In fact,"; - mes "his dad, my uncle, brought"; - mes "me as a child after my father"; - mes "passed away 20 years ago."; - next; - mes "[Kaci]"; - mes "There was some kind of"; - mes "mine explosion accident in"; - mes "Einbech. I don't remember."; - mes "Anyway, me and Hallen are"; - mes "like sister and brother, and"; - mes "we always stick together."; - next; - mes "[Kaci]"; - mes "When Captain Ferlock saw me"; - mes "host a Dice game by coincidence"; - mes "and then hired me to work on his Airship, Hallen insisted on coming"; - mes "along. He's stubborn like that,"; - mes "but he's also very sweet."; - next; - break; - - case 2: - set .@mesb,1; - mes "[Kaci]"; - mes "Mr. Mawong? Oh, don't get"; - mes "the wrong idea! He's my"; - mes "mentor, the one who taught"; - mes "me how to play all of these"; - mes "wonderful games. He's pretty"; - mes "famous around Juno, you know."; - next; - mes "[Kaci]"; - mes "I used to be so depressed,"; - mes "not caring about the world"; - mes "at all, after my father died."; - mes "Then, I ran into Mr. Mawong,"; - mes "and he taught me how to find"; - mes "the joy in life once again."; - next; - mes "[Kaci]"; - mes "Because of him, I decided"; - mes "to learn his games and to"; - mes "help people forget their"; - mes "worries and just enjoy"; - mes "themselves, even if it's"; - mes "just for a little while."; - next; - break; - - case 3: - set .@mesc,1; - mes "[Kaci]"; - mes "The Airship? It's so"; - mes "huge and beautiful, and"; - mes "I'm always amazed that it"; - mes "can fly so gracefully through"; - mes "the air. I've always wanted to live someplace close to the sky..."; - next; - mes "[Kaci]"; - mes "A place where I can see"; - mes "the clouds and bask in the"; - mes "sun. So, when Captain Ferlock"; - mes "invited me to work here, it was"; - mes "like a dream come true~"; - next; - break; - } - mes "[Kaci]"; - mes "Please don't hesitate"; - mes "to ask me anything if"; - mes "you need a small favor,"; - mes "or if you're just curious"; - mes "about me in general~"; - next; - if(!.@mesa || !.@mesb || !.@mesc) goto L_Ask; - mes "[Kaci]"; - mes "By the way, if Hallen"; - mes "bothers you with another"; - mes "request, please refuse to"; - mes "help him next time, okay?"; - mes "I won't allow him to get"; - mes "spoiled! Ho ho ho ho~"; - next; - mes "[Kaci]"; - mes "Well, I better get"; - mes "back to work now."; - mes "Have a nice day,"; - mes "and I'll see you later~"; - set lhz_heart,4; - close; - } - else if(lhz_heart == 8) - { - mes "[Kaci]"; - mes "Hello, "+strcharinfo(0)+"."; - mes "It's nice to see you again."; - mes "So is there anything I can"; - mes "help you with today?"; - next; - switch( select( "Who's that drunk over there?" ) ) - { - case 1: - break; - } - mes "[Kaci]"; - mes "Oh, him? He's one of my"; - mes "regulars, some guy who's"; - mes "supposed to be an Einbroch"; - mes "Lab Director. He keeps losing"; - mes "Apples whenever he plays Dice:"; - mes "I think he's a gambling addict~"; - next; - mes "[Kaci]"; - mes "In fact, his losses make up"; - mes "for all the Apples I lost when"; - mes "that Apple Merchant played here. Now, it's a legendary tale that"; - mes "we all think fondly of, but at"; - mes "the time, it nearly broke me."; - next; - mes "[Kaci]"; - mes "Anyway, aside from the fact"; - mes "that the Einbroch Lab Director"; - mes "is kind of a whiny person when"; - mes "he's drunk, and a poor gambler,"; - mes "I don't know much about him."; - next; - mes "["+strcharinfo(0)+"]"; - mes "(^333333Einbroch Laboratory..."; - mes "It's so suspicious. That"; - mes "director knows about Ymir's"; - mes "Heart Piece, so they must be"; - mes "keeping something really"; - mes "important over there.^000000)"; - next; - mes "["+strcharinfo(0)+"]"; - mes "(^333333I better investigate"; - mes "that laboratory in Einbroch"; - mes "as soon as I can, even if it's"; - mes "a heavily restricted area.^000000)"; - set lhz_heart,9; - close; - } - mes "[Kaci]"; - mes "You must be sooo"; - mes "bored, adventurer~"; - mes "How would you like"; - mes "to play a game of Dice?"; - next; - callfunc "applegamble","Kaci"; - end; -} - -ein_in01,279,25,0 script #lab01_heart 139,1,1,{ - -OnTouch: - if(lhz_heart == 9) - { - mes "["+strcharinfo(0)+"]"; - mes "(^333333I've... I've just"; - mes "got to investigate"; - mes "that laboratory and"; - mes "see if anything funny"; - mes "is going on in there.^000000)"; - close; - } -} - -ein_in01,264,17,0 script #lab02_heart 139,1,1,{ - -OnTouch: - if(lhz_heart == 9) - { - mes "["+strcharinfo(0)+"]"; - mes "What the..."; - mes "It's some sort of"; - mes "weird device. The label"; - mes "here says, ''Password"; - mes "Checker?'' Well, this"; - mes "might come in handy later."; - next; - mes "^3355FFYou decide to bring"; - mes "the Password Checker"; - mes "device with you into"; - mes "the laboratory.^000000"; - set lhz_heart,10; - close; - } -} - -ein_in01,263,35,3 script Ferlock#lab 873,{ - -OnInit: - disablenpc "Ferlock#lab"; - stopnpctimer; - end; - -OnEnter: - enablenpc "Ferlock#lab"; - initnpctimer; - end; - -OnEmote: - emotion e_omg,0; - end; - -OnTimer120000: - donpcevent "Ferlock#lab::OnInit"; - end; -} - -ein_in01,261,35,0 script lab03#heart 139,1,1,{ - -OnTouch: - if(lhz_heart == 9) - { - mes "[Security System]"; - mes "^FF0000Unauthorized person"; - mes "detected. Password"; - mes "Checker not detected."; - mes "Access denied.^000000"; - close; - } - else if(lhz_heart == 10) - { - mes "[Security System]"; - mes "^FF0000Enter the 3 digit password."; - mes "You will be allowed 5 tries"; - mes "within 3 minutes to enter"; - mes "the correct password, or"; - mes "the password will reset.^000000"; - next; - mes "[Password Checker]"; - mes "^333333Hint:"; - mes "Do not use the"; - mes "number 0, and do"; - mes "not enter any number"; - mes "more than once. Make"; - mes "sure the password is 3 digits."; - next; -L_Recode: - set @thanacode1,rand(1,9); - set @thanacode2,rand(1,9); - set @thanacode3,rand(1,9); - if((@thanacode1 == @thanacode2) || (@thanacode1 == @thanacode3) || (@thanacode2 == @thanacode3)) goto L_Recode; -L_Input: - input @thanainput; - if((@thanainput < 100) || (@thanainput > 999)) - { - mes "[Security System]"; - mes "^FF0000Error."; - mes "The password entered"; - mes "exceeds the number digit"; - mes "limit. You must only enter"; - mes "3 digit passwords.^000000"; - close; - } - set @thanainput1,@thanainput / 100; - set @thanainput2,(@thanainput % 100) / 10; - set @thanainput3,@thanainput % 10; - if ((@thanainput1 == 0) || (@thanainput2 == 0) || (@thanainput3 == 0)) - { - mes "[Security System]"; - mes "^FF0000Error."; - mes "You cannot enter the"; - mes "number 0, or use any"; - mes "other number more than"; - mes "once. Please try again.^000000"; - next; - goto L_Input; - } - mes "[Security System]"; - mes "^ff0000"+strcharinfo(0)+"^000000"; - mes "has entered the following:"; - mes "^0000ff"+@thanainput1+"^000000 - ^0000ff"+@thanainput2+"^000000 - ^0000ff"+@thanainput3+"^000000. Please wait for"; - mes "authorization to complete."; - set @thanatry,@thanatry +1; - next; - set @strike,0; - set @ball,0; - if(@thanainput1 == @thanacode1) set @strike,@strike +1; - if(@thanainput2 == @thanacode2) set @strike,@strike +1; - if(@thanainput3 == @thanacode3) set @strike,@strike +1; - if((@thanainput1 == @thanacode2) || (@thanainput1 == @thanacode3)) set @ball,@ball +1; - if((@thanainput2 == @thanacode1) || (@thanainput2 == @thanacode3)) set @ball,@ball +1; - if((@thanainput3 == @thanacode1) || (@thanainput3 == @thanacode2)) set @ball,@ball +1; - if(@strike == 3) - { - mes "[Security System]"; - mes "Authorization complete."; - mes "Archive access granted."; - next; - mes "^3355FFThe archive door opens,"; - mes "revealing a series of"; - mes "filed documents. Out"; - mes "of all of them, one of the"; - mes "files grabs your attention.^000000"; - next; - mes "Varmunt Project No. 3"; - mes "Security Level : Grade 1-C"; - mes " "; - mes "Caution: Only project members"; - mes "of the Ymir Heart Synthesization project are authorized to view"; - mes "this classified document."; - next; - mes "Varmunt Project No. 3"; - mes "Security Level : Grade 1-C"; - mes " "; - mes "All others found reading"; - mes "this document are subject"; - mes "to punishment or dismissal."; - next; - mes "^3355FFYou perceive the sound of"; - mes "footsteps and quickly try to"; - mes "return the document to its"; - mes "original place. However,"; - mes "the person that has come"; - mes "to the archive has already"; - mes "seen you holding the file.^000000"; - next; - donpcevent "Ferlock#lab::OnEnter"; - mes "[Ferlock]"; - mes "Excuse me, but are"; - mes "you an employee here?"; - mes "I've come to pick up a"; - mes "new Rune Stone for the"; - mes "Airship. Wait, wait..."; - mes "You look familiar..."; - next; - donpcevent "Ferlock#lab::OnEmote"; - mes "[Ferlock]"; - mes "That's right, aren't you the"; - mes "one who brought me my"; - mes "brother's letter? Yeah, you"; - mes "were asking me about the"; - mes "Airship's flight mechanics."; - mes "So you're not an employee..."; - next; - mes "[Ferlock]"; - mes "Boy, you must be more than"; - mes "curious to be looking up that"; - mes "information in a restricted"; - mes "area. But don't worry, you"; - mes "must have your reasons,"; - mes "so I won't call the guards."; - next; - mes "[Ferlock]"; - mes "Still, you better get out"; - mes "of here. The guards patrol"; - mes "this place regularly, so you're"; - mes "almost sure to get caught. Hmm,"; - mes "come and see me later at the"; - mes "Airship, alright? Now hurry!"; - close2; - donpcevent "Ferlock#lab::OnInit"; - set lhz_heart,11; - end; - } - mes "[Password Checker]"; - mes " "; - mes "^333333Total of correct numbers"; - mes "in correct sequence: ^ff0000"+@strike+"^333333"; - mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333."; - mes "Please use these results"; - mes "to make a more accurate guess.^000000"; - next; - if(@thanatry > 4) - { - mes "[Security System]"; - mes "^FF0000The correct password"; - mes "for this session was"; - mes "^000000"+@thanacode1+"^FF0000 - ^000000"+@thanacode2+"^000000 - ^000000"+@thanacode3+"^FF0000. Password"; - mes "will now be reset.^000000"; - set @thanatry,0; - close; - } - mes "[Security System]"; - mes "Beeeeep!"; - mes "Incorrect password."; - mes " "; - if(@thanatry == 1) mes "Initialing 2nd attempt...^000000"; - if(@thanatry == 2) mes "Initialing 3rd attempt...^000000"; - if(@thanatry == 3) mes "Initialing 4th attempt...^000000"; - if(@thanatry == 4) mes "Initialing final attempt...^000000"; - next; - goto L_Input; - } -} - -//========Explosions======================= - -airplane_01,239,62,0 script boom#air-1::boom 139,{ -OnAttack: - misceffect 183; - end; -} -//==========Duplicates============= -airplane_01,244,55,0 duplicate(boom) boom#air-2 139 -airplane_01,239,50,0 duplicate(boom) boom#air-3 139 -airplane_01,245,59,0 duplicate(boom) boom#air-4 139 -airplane_01,245,48,0 duplicate(boom) boom#air-5 139 -airplane_01,235,39,0 duplicate(boom) boom#air-6 139 -airplane_01,252,41,0 duplicate(boom) boom#air-7 139 -airplane_01,252,63,0 duplicate(boom) boom#air-8 139 -airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139 -airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139 -airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139 +//===== eAthena Script ======================================= +//= Airship Related Quests +//===== By: ================================================== +// Samuray22 +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= Quest from the airplane to einbroch and einbech. +//= Reward: -Free Ticket for Flyship. +//= -Free System to Repair. +//= Quest about how work the airship +//= Reward: -Base Experience 200.000 +//= -Job Experience 10.000 +//===== Additional Comments: ================================= +//= 1.0 First Beta. +//= 1.1 Added Heart Fragment quest. [SinSloth] +//= 1.2 Change the laboratory code text to make it easier to +//= understand. [SinSloth] +//============================================================ + +//=======================================================================================================// +// Airship Ticket Quest +//=======================================================================================================// + +//====================Kain Himere============================= + +airplane,47,61,1 script Crewman 833,{ + if(kain_ticket==4) { + mes "[Kain Himere]"; + mes "Ah..."; + mes "Here it is!"; + next; + mes "[Kain Himere]"; + mes "A few days ago, a customer from Einbroch left this on the Airship. He contacted us later to let us know that he can't come back to the Airship to get it."; + next; + mes "[Kain Himere]"; + mes "His name is Defru Ark. Currently, he's staying at the Einbroch Hotel. Would you be willing to deliver this for me?"; + next; + mes "[Kain Himere]"; + mes "It's a strange favor to ask, but I'll pay you back as soon as you return."; + next; + set kain_ticket, 5; + mes "^3355FFKain Himere has given you a small box.^000000"; + close; + } + mes "[Kain Himere]"; + mes "Welcome to the Airship. If you have any questions or need any assistnace, please don't hesisitate to let me or one of the other crewman know."; + next; + if(kain_ticket==0) { + switch( select( "About the Airship...", "Leave a Comment" )) { + case 1: + set kain_ticket, 1; + mes "[Kain Himere]"; + mes "Is this your first time flying? Hahaha, I understand how nervous you might be since I used to feel the same way."; + next; + mes "[Kain Himere]"; + mes "Our country has made rapid progress in the field of science. Scientific advances have obviously affected our way of life, sort of like how magic improved life in Rune-Migarts."; + next; + mes "[Kain Himere]"; + mes "In the Schwaltzwald Republic, we have many scholars who've invented a ship that can fly between towns."; + next; + mes "[Kain Himere]"; + mes "It's powered through just a little piece from the Heart of Ymir. This flying ship is a source of pride and joy for our nation."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Is there any other transportation?"; + next; + mes "[Kain Himere]"; + mes "Weeeell, there's a train that runs between Einbech and Einbroch. But other than that, I guess you'd have to walk. Hahahaha~"; + close; + case 2: + mes "[Kain Himere]"; + mes "You wish to leave"; + mes "a comment about our"; + mes "service? Tell me your"; + mes "message and I'll report"; + mes "it to the higher ups."; + mes "To cancel, press '0'."; + next; + input @comment$; + if (@comment$ == "0") { + mes "[Kain Himere]"; + mes "Ah, well, if you"; + mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; + close; + } else { + mes "["+strcharinfo(0)+"]"; + mes ""+@comment$+"."; + next; + mes "[Kain Himere]"; + mes "Hmmmm..."; + mes "I see. Well, I'll"; + mes "send your message"; + mes "to my superiors as"; + mes "soon as possible."; + mes "Thank you very much."; + close; + } + } + } else if(kain_ticket==1) { + switch( select( "About the Airship...", "Make a remark" )) { + case 1: + set kain_ticket, 2; + mes "[Kain Himere]"; + mes "You want to hear more"; + mes "about the Airship? Hmm, I don't know too many stories that I could tell you."; + next; + mes "[Kain Himere]"; + mes "Well, it's rumored that this really huge corporation runs this Airship. Supposedly, they've got their hands in all sorts of enterprises."; + next; + mes "[Kain Himere]"; + mes "Since the Airships are our form of national transportation, I guess that corporation makes a lot of money. Good news for them, huh?"; + close; + case 2: + mes "[Kain Himere]"; + mes "You wish to leave"; + mes "a comment about our"; + mes "service? Tell me your"; + mes "message and I'll report"; + mes "it to the higher ups."; + mes "To cancel, press '0'."; + next; + input @comment$; + if (@comment$=="0") { + mes "[Kain Himere]"; + mes "Ah, well, if you"; + mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; + close; + } else { + mes "["+strcharinfo(0)+"]"; + mes ""+@comment$+"."; + next; + mes "[Kain Himere]"; + mes "Hmmmm..."; + mes "I see. Well, I'll"; + mes "send your message"; + mes "to my superiors as"; + mes "soon as possible."; + mes "Thank you very much."; + close; + } + } + } else if(kain_ticket==2) { + mes "["+strcharinfo(0)+"]"; + mes "About the Airship..."; + next; + mes "[Kain Himere]"; + mes "You must really want to know all about the Airship, don't you? I'm sorry, but I don't know much more than what I've already told you."; + next; + mes "[Kain Himere]"; + mes "I guess if you'd want to know more, you should study to become a Sage in Juno and do your own Airship research..."; + next; + mes "[Kain Himere]"; + mes "^666666*Sob...*^000000"; + mes "E-excuse me..."; + mes "^666666*Sniff*^000000"; + next; + switch( select( "What the hell...?", "What's wrong?" )) { + case 1: + mes "[Kain Himere]"; + mes "Oh, no there's no"; + mes "need to apologize. I've kept you long enough as it is. I hope you travel safely, adventurer."; + close; + case 2: + mes "[Kain Himere]"; + mes "You..."; + mes "I'm sorry, it's"; + mes "a long story."; + mes "But... if you understand me, thanks a lot to listen my story."; + next; + mes "[Kain Himere]"; + mes "Oh alright."; + mes "I might as well"; + mes "get this off my chest."; + mes "I guess my story begins"; + mes "when I was a very young man..."; + next; + mes "[Kain Himere]"; + mes "I..."; + mes "I used to be a miner in Einbech, a small mining town beside of Einbroch. I was hot-blooded and short-tempered."; + next; + mes "[Kain Himere]"; + mes "But working with my friends and staking our lives on our mining picks brought me peace of mind. It was good, hard work."; + next; + mes "[Kain Himere]"; + mes "The lode of Einvech is so huge, it even connects to Mount Mjolnir in Rune-Midgard. It's full of ores and that lode used to be everything to our little town..."; + next; + mes "[Kain Himere]"; + mes "Then the factories started popping up. All the ores were mined were moved to those factories, and the smokestacks never stopped churning."; + next; + mes "[Kain Himere]"; + mes "More miners moved to the factories and the work got a little lonelier. But I kept at it-- I loved working on the land that much."; + next; + mes "[Kain Himere]"; + mes "But then, the accident happened and I couldn't use my right arm the way I used to. So I had to quit my job as a miner..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm sorry to hear that."; + next; + mes "[Kain Himere]"; + mes "Yeah..."; + mes "I felt horrible when it happened. That was the worst time in my life..."; + next; + mes "[Kain Himere]"; + mes "Right after I quit mining, I was deeply depressed. I couldn't think of life without mining and suffered from depression."; + next; + mes "[Kain Himere]"; + mes "I pretty much lost my enthusiasm for life. I started turning to drink and away from my family. It was such a stupid thing to do."; + next; + mes "[Kain Himere]"; + mes "My wife was so supportive. Even though I spent my days drinking, so took on a job and tried her best to sooth my sorrow."; + next; + mes "[Kain Himere]"; + mes "^666666*Sob*^000000"; + mes "I only realized how much I made her suffer after she died."; + next; + mes "[Kain Himere]"; + mes "Then it was me and just my daughter. I had to leave her behind with a neighbor while I tried to find work and inner peace."; + next; + mes "[Kain Himere]"; + mes "I wandered from town to town and lived a pretty wild life before I could pick myself back up again."; + next; + mes "[Kain Himere]"; + mes "Finally, I became a crewman on this Airship. It's been twenty years... I can't even remember my daughter's name."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Where is she by now?"; + next; + mes "[Kain Himere]"; + mes "I went to the house where my neighbor lived, but they're not there anymore. But it's not like I deserve to see her again..."; + next; + mes "[Kain Himere]"; + mes "^666666*Sob*^000000 I've lived such a terrible life! But thank you for listening to me."; + next; + mes "[Kain Himere]"; + mes "I'm sorry that you had to hear all of that. Now tell me, where are you headed?"; + next; + mes "[Kain Himere]"; + mes "By the way, where are you heading to?"; + next; + switch( select( "Einbroch", "Juno" )) { + case 1: + set kain_ticket, 4; + mes "["+strcharinfo(0)+"]"; + mes "I'm heading"; + mes "to Einbroch."; + next; + mes "[Kain Himere]"; + mes "Perfect...!"; + mes "Now, let me find"; + mes "that thing. Hold on..."; + close; + case 2: + set kain_ticket, 3; + mes "["+strcharinfo(0)+"]"; + mes "I'm heading"; + mes "to Juno."; + next; + mes "[Kain Himere]"; + mes "Ah, I see..."; + mes "There was something"; + mes "I needed sent to Einbroch. Anyway, I hope you have a good trip. Oh, and thanks for listening."; + close; + } + } + } else if(@kain_ticket==3) { + mes "[Kain Himere]"; + mes "Oh, how are you?"; + mes "Right, there's a favor I have to ask of you. Where are you heading?"; + next; + switch( select( "Einbroch", "Juno" )) { + case 1: + set kain_ticket, 4; + mes "["+strcharinfo(0)+"]"; + mes "I'm heading"; + mes "to Einbroch."; + next; + mes "[Kain Himere]"; + mes "Perfect...!"; + mes "Now, let me find"; + mes "that thing. Hold on..."; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "I am heading to Juno."; + next; + mes "[Kain Himere]"; + mes "Ah, I see..."; + mes "There was something"; + mes "I needed sent to Einbroch. If you're not going there, then don't worry about it."; + close; + } + } else if(kain_ticket > 4 && kain_ticket < 10) { + mes "[Kain Himere]"; + mes "Oh hello!"; + mes "Things are a little busy right now, but did you delive-- Oh! Wait, mister!"; + next; + mes "^3355FFKain seems too busy to speak to you right now...^000000"; + close; + } else if(kain_ticket== 10) { + mes "[Kain Himere]"; + mes "Welcome back to the Airship. So did you deliver that little box safely?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "No, unfortunately. He was away when I got there. Let me give this box back to you."; + next; + mes "[Kain Himere]"; + mes "Oh..."; + mes "What should I do now? Oh well, sorry for putting you through so much trouble."; + next; + switch( select( "Do you know 'Miner's Song?'", "Do you remember 'Tarsha?'" )) { + case 1: + mes "[Kain Himere]"; + mes "'Miner's Song...'"; + mes "I miss that singing that at the mines. It was my very favorite when I was young."; + next; + mes "[Kain Himere]"; + mes "I think that when I used to sing it, my daughter would run to me and sing along. Yeah..."; + close; + case 2: + mes "[Kain Himere]"; + mes "T-Tarsha?"; + mes "Why is that name"; + mes "so familiar...?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I met a little girl in Einbroch who was singing 'Miner's Song.' Apparently, her mother, Tarsha, taught it to her."; + next; + mes "[Kain Himere]"; + mes "Interesting."; + mes "But usually only"; + mes "miners know that"; + mes "song. What does this"; + mes "have to do with me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, Tarsha remembers her father singing her song, so it's possible that ^000066he^000000 was a miner. And since her father disappeared years ago..."; + next; + mes "[Kain Himere]"; + mes "Poor girl...!"; + mes "Her father"; + mes "just left her?"; + mes "Why, she's just like..."; + next; + mes "[Kain Himere]"; + mes "Wait..."; + mes "Sweet Christ..."; + mes "The miner who taught Tarsha that song might have been ^0000FFme^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I guess we can't be too sure for now. Do you have anything that might prove you're Tarsha's father?"; + next; + mes "[Kain Himere]"; + mes "Ehhmmm..."; + mes "Before I left town, I buried some of my stuff ^3131FFunderneath a tree in Einbech^000000. I can't remember where, but I did bury my wife's journal with my things."; + next; + mes "[Kain Himere]"; + mes "Since she kept track of everything, I think there'd be something about our daughter in there. I'm sorry, but I can't leave the Airship."; + next; + mes "[Kain Himere]"; + mes "Would be so kind as to help me by finding that journal and seeing if Tarsha is my daughter?"; + set kain_ticket, 11; + close; + } + } else if(kain_ticket == 11 || kain_ticket == 12) { + mes "[Kain Himere]"; + mes "My wife's journal is buried ^3131FFunderneath a tree in Einbech^000000. Please find it and see if Tarsha is my daughter."; + close; + } else if(kain_ticket == 13) { + mes "^3355FFYou better fulfill Kain's request to find his wife's journal in Einbech before you speak to him again.^000000"; + close; + } else if(kain_ticket == 14) { + if (countitem(7276)==1) { + mes "^3355FFYou gave Kain his wife's journal and told him that Tarsha really is is daughter, and currently has a job in Einbech.^000000"; + next; + mes "^3355FFKain's eyes welled with tears as he trembled with joy.^000000"; + next; + mes "[Kain Himere]"; + mes "She must have"; + mes "had a hard time..."; + mes "But she doesn't"; + mes "hate me at all."; + next; + mes "[Kain Himere]"; + mes "Rashelle?"; + mes "Can you see me?"; + mes "Can I be this happy?"; + mes "I'm so sorry, my love..."; + mes "^666666*Sob...*^000000"; + next; + mes "[Kain Himere]"; + mes "Thank you for all of your help, youngster. And please take this as a token of my gratitude."; + next; + mes "[Kain Himere]"; + mes "I know this isn't much, but please understand that it's all I can give you. God bless you for your all your help!"; + delitem 7276, 1; + set kain_ticket, 15; + getitem 7311, 4; + close; + } else { + mes "^3355FFHmmm..."; + mes "It would be better if you approached Kain and bring the Doodled Letter that you received.^000000"; + close; + } + } else if(kain_ticket >= 15) { + mes "[Kain Himere]"; + mes "Oh, how are you"; + mes "lately, my friend?"; + mes "I've been doing great,"; + mes "especially since you've"; + mes "helped me find my daughter."; + mes "Enjoy your travels~"; + close; + } +} + +//====================Empty Room 201========================== + +ein_in01,227,279,5 script door_ein -1,5,5,{ +OnTouch: + if (kain_ticket == 5) { + set kain_ticket, 6; + mes "["+strcharinfo(0)+"]"; + mes "Excuse me...?"; + next; + mes "^3355FFNo one's here!^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This must be the room..."; + mes "But where the hell is he?"; + mes "I can't just leave this stuff here if he won't come back."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh well..."; + mes "I guess I can"; + mes "just give this"; + mes "back to Kain."; + close; + } +} + +//====================Elle Cherno============================= + +ein_in01,261,241,5 script Elle Cherno 703,3,3,{ +OnTouch: + mes "[Elle Cherno]"; + mes "Let's get to work"; + mes "fear-less comraaades~!"; + mes "Do our best! Nothing"; + mes "can stop us, lads~!"; + if(kain_ticket == 6) { + next; + switch( select( "Hello!", "What are you singing?")) { + case 1: + mes "[Elle Cherno]"; + mes "Let's get to work"; + mes "fear-less comraaades~!"; + mes "Do our best! Nothing"; + mes "can stop us, lads~!"; + next; + mes "[Elle Cherno]"; + mes "I like this song lots!"; + mes "Especially when I yell"; + mes "out 'comrades!'"; + close; + case 2: + set kain_ticket, 7; + mes "[Elle Cherno]"; + mes "This...?"; + mes "It's the Miner's Song!"; + next; + mes "[Elle Cherno]"; + mes "Daddy doesn't like it too much, but mommy likes it a lot and she sings it too!"; + next; + mes "[Elle Cherno]"; + mes "I think my mommy remembers something about this song. I think it's something sad."; + next; + mes "[Elle Cherno]"; + mes "Jus' today she heard it and she looked like she was going to cry. ^333333*Gasp!*^000000 Do you think she's sick?!"; + next; + mes "[Elle Cherno]"; + mes "Oh no! Hey, you're a grownup! Can see if my mommy is sick for me? Please?"; + next; + mes "[Elle Cherno]"; + mes "Our house is behind the Hotel. So can see my mommy and tell me if she's not feeling good?"; + close; + } + } else if(kain_ticket == 7) { + next; + mes "[Elle Cherno]"; + mes "Our house is"; + mes "right behind"; + mes "the Hotel. Will"; + mes "you go and see"; + mes "my mommy for me?"; + close; + } else if(kain_ticket == 13) { + next; + //Check if you can carry the Picture Letter. + if (checkweight(7276,1)) { + mes "[Elle Cherno]"; + mes "You saw my grandpa?"; + mes "You're his friend,"; + mes "right? A-are you"; + mes "gonna see him later?"; + next; + mes "[Elle Cherno]"; + mes "I made something for him. I don't know how to write, but I made this letter as best I can. Will you promise to give this to him for me? Please?"; + next; + mes "^3355FFElle put a big"; + mes "doodled message"; + mes "in your hand.^000000"; + set kain_ticket, 14; + getitem 7276, 1; //Picture Letter, + close; + } else { + mes "[Elle Cherno]"; + mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?"; + close; + } + } + close; +} + +//====================Theo Cherno============================= + +ein_in01,123,94,1 script Theo Cherno 851,{ + if(kain_ticket == 7) { + callfunc "cherno"; + set kain_ticket, 8; + close; + } else if(kain_ticket > 7 && kain_ticket < 10) { + mes "[Theo Cherno]"; + mes "You are very kind."; + close; + } else if(kain_ticket > 9 && kain_ticket < 13) { + mes "[Theo Cherno]"; + mes "Are you sure"; + mes "that you can find"; + mes "her father? Oh...!"; + mes "You're a godsend!"; + close; + } else if(kain_ticket > 12) { + Emotion 18, "Theo Cherno"; + mes "[Theo Cherno]"; + mes "I'm so happy"; + mes "for my wife."; + mes "I... I don't know"; + mes "how to thank you."; + close; + } else { + mes "[Theo Cherno]"; + mes "Hmm..."; + mes "Shall we talk"; + mes "later? I'm pretty"; + mes "busy trying to fix"; + mes "this thing at the moment."; + close; + } +} + +//====================Tarsha Cherno=========================== + +ein_in01,125,99,3 script Tarsha Cherno 850,{ + if(kain_ticket == 7) { + callfunc "cherno"; + set kain_ticket, 8; + close; + } else if(kain_ticket == 8) { + mes "[Tarsha Cherno]"; + mes "Although these contraptions aren't worth showing off, we've put a lot of work into inventing these machines."; + close; + } else if(kain_ticket == 9) { + mes "["+strcharinfo(0)+"]"; + mes "Ma'am, you have a scar on your shoulder. Is that from an accident?"; + next; + mes "[Tarsha Cherno]"; + mes "Oh this...?"; + mes "It's from years ago."; + mes "I guess I was quite"; + mes "the trouble maker to"; + mes "the people who raised me."; + next; + mes "[Tarsha Cherno]"; + mes "You see, I lose my parents when I was very young. It was only later that I realized that I was raised by foster parents."; + next; + mes "[Tarsha Cherno]"; + mes "My foster-mother told me that my real mother died long ago, but no one's sure if my real father is still alive."; + next; + mes "[Tarsha Cherno]"; + mes "I tried my best to make my foster-mother happy, but sadly, I was too hot headed and rebellious."; + next; + mes "[Tarsha Cherno]"; + mes "In the end, I left home and studied mechanics. That's how I met my husband. Meeting him is the greating thing that's ever happened to me!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "By the way,"; + mes "I heard your"; + mes "daughter singing"; + mes "some sort of Miner's Song."; + next; + mes "[Theo Cherno]"; + mes "I don't understand"; + mes "why that she likes"; + mes "such a robust song"; + mes "for men! Haha, this"; + mes "is all your fault, Tarsha."; + Emotion 29, "Theo Cherno"; + next; + mes "[Tarsha Cherno]"; + mes "Hoho."; + mes "I was too young to remember it clearly, but I'm sure my real father loved that song."; + next; + mes "[Tarsha Cherno]"; + mes "I barely recall that he used to sing it while cleaning our old house. Yes, I don't remember what he looked like, but he must have been a miner."; + next; + mes "["+strcharinfo(0)+"]"; + mes "A miner...?"; + mes "(Wait, that crewman, Kain Himere! He's a miner who lost his daughter!)"; + next; + mes "["+strcharinfo(0)+"]"; + mes " !!!!!!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Tarsha..."; + mes "Your father"; + mes "may still be"; + mes "alive!"; + next; + mes "[Tarsha Cherno]"; + mes "...What?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I've got to go check something now, but hopefully I'll be back soon with good news!"; + set kain_ticket, 10; + close; + } else if(kain_ticket == 10 || kain_ticket == 11) { + mes "["+strcharinfo(0)+"]"; + mes "I know someone who might be your father! Just wait for me, hopefully I'll bering good news soon!"; + close; + } else if(kain_ticket == 12) { + mes "[Tarsha Cherno]"; + mes "Oh, welcome back."; + mes "So did you bring"; + mes "good news...?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, speaking of which, allow me to... Check something."; + next; + switch( select( "Check her neck.", "Check her hands.", "Check her legs.", "Check her forehead.")) { + case 1: + mes "^3355FFUh oh..."; + mes "Nothing's there!^000000"; + next; + mes "[Theo Cherno]"; + mes "H-how rude!"; + mes "Touching another"; + mes "man's wife...?!"; + next; + specialeffect2 147; + percentheal -30,0; + close; + case 2: + mes "^3355FFYou found"; + mes "a burn mark on"; + mes "her hand.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's it! Tarsha, your father's name is Kain. He's working for the Airship as a crewman."; + next; + mes "["+strcharinfo(0)+"]"; + mes "He misses you"; + mes "a lot and hopes"; + mes "that you can forgive"; + mes "him... Someday."; + next; + mes "[Tarsha Cherno]"; + mes "Are..."; + mes "Are you serious?"; + mes "My father's alive!"; + mes "Oh thank god! Thank"; + mes "you so much!"; + next; + mes "[Tarsha Cherno]"; + mes "..........."; + mes "That means, my"; + mes "real name would be"; + mes "^3131FFTarsha Himere^000000."; + next; + mes "[Tarsha Cherno]"; + mes "Oh, you're a godsend! I'll never forgot what you've done for me! I must repay you, but all I know is mechanical engineering!"; + next; + mes "[Tarsha Cherno]"; + mes "Oh, if you have ^3131FFany broken equipment^000000, I can fix it with this ^FF0000^000000. It's one of our best inventions!"; + next; + mes "[Tarsha Cherno]"; + mes "Oh, I must go see my real father soon! I've missed him for years! Thank you for all your help!"; + next; + mes "[Tarsha Cherno]"; + mes "Ah, right."; + mes "Elle wants to see you again. Would you be so kind as to see her before you go?"; + set kain_ticket, 13; + close; + case 3: + mes "^3355FFUh oh..."; + mes "Nothing's there!^000000"; + next; + mes "[Theo Cherno]"; + mes "H-how rude!"; + mes "Touching another"; + mes "man's wife...?!"; + next; + specialeffect2 147; + percentheal -20,0; + close; + case 4: + mes "^3355FFUh oh..."; + mes "Nothing's there!^000000"; + next; + mes "[Theo Cherno]"; + mes "H-how rude!"; + mes "Touching another"; + mes "man's wife...?!"; + next; + specialeffect2 147; + percentheal -10,0; + close; + } + } else if(kain_ticket > 12) { + mes "[Tarsha Cherno]"; + mes "I've been feeling"; + mes "great after all you've"; + mes "done for us. Once again,"; + mes "I'd like to thank you,"; + mes "kind adventurer."; + close; + } else { + mes "[Tarsha Cherno]"; + mes "I'm sorry, but"; + mes "we're pretty busy."; + mes "Please excuse us~"; + close; + } +} + +function script cherno { + misceffect 2; + mes "^33355F*Bang*^000000"; + next; + misceffect 3; + mes "^33355F*Bang*^000000"; + next; + misceffect 4; + mes "^33355F*Bang*^000000"; + next; + misceffect 20; + mes "^33355F*Crash!*^000000"; + mes "....."; + emotion 4, "Theo Cherno"; + Emotion 4, "Tarsha Cherno"; + next; + mes "[Theo Cherno]"; + mes "Honey..."; + mes "I think there's"; + mes "a critical structural"; + mes "problem with the joint."; + next; + mes "[Tarsha Cherno]"; + mes "I think they're"; + mes "not connected right..."; + next; + mes "[Theo Cherno]"; + mes "Well, let's call"; + mes "it a day and finish"; + mes "this tomorrow."; + next; + Emotion 1, "Tarsha Cherno"; + mes "[Tarsha Cherno]"; + mes "Elle is playing outside."; + mes "Oh, I didn't know we had"; + mes "a guest? Hello, how are you?"; + next; + switch( select( "Nothing.", "Your daughter asked me to visit you.")) { + case 1: + mes "[Theo Cherno]"; + mes "As you see, my wife and I are pretty"; + mes "busy to study a research."; + mes "If you do not have any urgent business,"; + mes "will you please leave us alone?"; + close; + case 2: + Emotion 4, "Tarsha Cherno"; + Emotion 4, "Theo Cherno"; + mes "[Tarsha Cherno]"; + mes "Excuse me?"; + mes "What did she say?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, uh..."; + mes "She wanted to me"; + mes "to check if her mom"; + mes "was sick or sad"; + mes "...Or something?"; + next; + Emotion 23, "Tarsha Cherno"; + mes "[Tarsha Cherno]"; + mes "Oh my god...!"; + mes "What is she"; + mes "thinking...?"; + next; + mes "[Theo Cherno]"; + mes "wait, darling."; + mes "I agree that sometimes you look sad and lonely, gazing out that window with those wistful eyes."; + next; + mes "[Tarsha Cherno]"; + mes "Oh, I must be making my family very anxious. But don't you worry, love. I'm very happy with you and Elle."; + next; + mes "[Tarsha Cherno]"; + mes "And..."; + mes "Kind adventurer,"; + mes "May I ask your name?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am called,"; + mes ""+strcharinfo(0)+"."; + next; + mes "[Tarsha Cherno]"; + mes ""+strcharinfo(0)+","; + mes "I appreciate your concerns~ Would you please stay for a cup of tea?"; + next; + mes "[Tarsha Cherno]"; + mes "My husband and I have been studying mechanical engineering. You see, there are many Einbech miners risking their lives everyday."; + next; + mes "[Tarsha Cherno]"; + mes "If we could create a machine that could reduce the risk of mining ores, we could really help them. But we're pretty far from reaching that goal."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah..."; + mes "So that's why"; + mes "there's so many"; + mes "interesting things"; + mes "in your house..."; + next; + mes "^3355FFYou begin to"; + mes "take a look around"; + mes "the Cherno household.^000000"; + return; + } +} + +//========Unidentified Machine #1 and #2======================= + +ein_in01,127,94,5 script Unidentified Machine#machine1 111,{ + callfunc "Machine"; +} +ein_in01,122,103,5 script Unidentified Machine 111,{ + callfunc "Machine"; +} +function script Machine { + mes "^3355FFIt's..."; + mes "It's a really"; + mes "strange looking"; + mes "machine. Does it"; + mes "even do anything?^000000"; + close; +} + +//====================Mirror============================= + +ein_in01,121,99,5 script Mirror 111,{ + if(kain_ticket==8) { + mes "^3355FFIt's a mirror."; + mes "So, of course the"; + mes "first thing you'll"; + mes "see is yourself."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Man..."; + mes "I didn't know"; + mes "I was so good looking!"; + next; + mes "^3355FFAfter enjoying that little epiphany, you see a reflection of Tarsha's neck as you set the mirror back down.^000000"; + next; + mes "^3355FFAs you take a closer look, you find that there's a strange mark around her neck...^000000"; + set kain_ticket, 9; + close; + } +} + +//====================Tree from Einbech============================= + +einbech,45,113,5 script Tree#t1-1::Tree 111,{ + if(kain_ticket==11) { + mes "^3355FFYou crouch down"; + mes "under the tree and"; + mes "begin digging into"; + mes "the ground.^000000"; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + set @find_diary,rand(1,100); + if(@find_diary > 10) { + mes "^3355ffUnfortunately,"; + mes "you weren't able"; + mes "to find anything.^000000"; + close; + } else { + callfunc "diary"; + set kain_ticket, 12; + close; + } + } else if(kain_ticket == 12) { + callfunc "diary"; + close; + } +} + +function script diary { + mes "^3355ffYou have found a ^3131FFJournal^3355ff among some other articles buried for safekeeping.^000000"; + next; + mes "^3355FFYou open"; + mes "the journal"; + mes "and begin to read...^000000"; + next; + mes "..."; + mes "......"; + next; + mes ""; + mes "^333333I'm sooo happy"; + mes "to be with Kain."; + mes "He's such an honest,"; + mes "sincere man, even if"; + mes "he is quiet sometimes."; + next; + mes "^333333Although he's a good husband, I'm not so good at being a housewife. But I'll do my best.^000000"; + next; + mes ""; + mes "^333333I fell asleep while fixing dinner and burned all food. Awww, why am I so careless? But Kain ate every bite, even if he had to pretend that he liked it.^000000"; + next; + mes ""; + mes "^333333Kain and I will be having a child soon! I'm so happy, but I'm also a little worried sometimes. Kain is all smiles though and he gives me relief.^000000"; + next; + mes ""; + mes "^333333More people have been leaving the mines to work for the new factory. It seems Kain's pride has been really wounded lately. How can I help him...?^000000"; + next; + mes ""; + mes "^333333Kain and I are now the proud parents of a beautiful baby girl. We named her ^3131FFTarsha^000000 and she has her father's eyes. I'm going to be the best mother I can for her.^000000"; + next; + mes ""; + mes "^333333Tarsha called me 'mom' for the first time! It's a miracle! I want nothing else in the world but for her to be happy and healthy.^000000"; + next; + mes ""; + mes "^333333Kain got into an accident. While the miners were digging ores, toxic gas was released. It wasn't lethal, but Kain's arm has been partly paralyzed and the doctor says it might affect his memories later.^000000"; + next; + mes "^333333He's so depressed. I tried to make him feel better by making his favorite soup. He smiled and thanked me, but I could tell he was feeling more desperate.^000000"; + next; + mes "^333333I hope he feels better soon. His despair is as great as his passion for his job.^000000"; + next; + mes "..."; + mes "......"; + next; + mes ""; + mes "^333333Lately, Kain has been drunk too often and he always screams and yells when he comes home. There's too much anger in him!^000000"; + next; + mes "^333333He's not the same anymore. What ever happened to the kind man that I married?^000000"; + next; + mes "..."; + mes "......"; + next; + mes ""; + mes "^333333Tarsha got her hand scalded from boiling water while playing in the kitchen. Although she was treated, there'll always be a ^3131FFburn mark^333333 on her hand.^000000"; + next; + mes "^333333After we got home, Tarsha laughed and played with her doll as if nothing happened. But I couldn't stop crying for some reason.^000000"; + next; + mes "..."; + mes "......"; + next; + mes ""; + mes "^333333Kain comes home less nowadays. I've had to start working in the store after we spent all of Kain's savings.^000000"; + next; + mes "^333333It's tough working and taking care of the family at the same time, but Tarsha's beautiful smile makes everything worth it. Still, I can't help but worry about Kain...^000000"; + next; + mes "..."; + mes "......"; + next; + mes ""; + mes "^333333Everyday, I get weaker and weaker. I wanted to finally tell Kain today, but he was definitely not in the mood to talk.^000000"; + next; + mes "^333333Lately Tarsha cries a lot. My poor baby loves her father so much, but he's always so cold. Sometimes I see him smile at Tarsha.^000000"; + next; + mes "^333333But those moments grow fewer the more he drinks. When will he finally overcome his pain?^000000"; + next; + mes "..."; + mes "......"; + next; + mes "^3355FFThat was the last page of the journal. You picked it up so that you can bring it over to ^3131FFTarsha.^000000"; + return; +} + +//====================Expert Repairman============================= + +ein_in01,117,80,5 script Unidentified Machine 111,{ + if(kain_ticket > 12) { + mes "["+strcharinfo(0)+"]"; + mes "This is the"; + mes "^FF0000Expert Repairman^000000?!"; + mes "It looks like it"; + mes "needs repairs itself..."; + next; + if(getbrokenid(1)==NULL) { + mes "[Expert Repairman]"; + mes "*Beep-*"; + mes "Please check"; + mes "your items again."; + close; + } else { + set @choice,select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)), + getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)), + getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)), + getitemname(getbrokenid(9)),getitemname(getbrokenid(10))); + mes "[Expert Repairman]"; + mes "You're gonna repair " + getitemname(getbrokenid(@choice)) + "."; + mes "Continue?"; + next; + switch( select("Yes","No")) { + case 1: + repair(@choice); + next; + mes "[Expert Repairman]"; + mes "*Beep-*"; + mes "Task is"; + mes "complete."; + close; + case 2: + mes "[Expert Repairman]"; + mes "You decided to quit it."; + close; + } + } + } else { + mes "^3355FFIt's some sort of strange machine. What ever could it do?^000000"; + close; + } +} +//===================Trees From Einbech========================== +//Tree of the Diary +einbech,36,100,5 duplicate(Tree) Tree#t1-2 111 +einbech,44,90,5 duplicate(Tree) Tree#t1-3 111 +einbech,53,94,5 duplicate(Tree) Tree#t1-4 111 + +//=======================================================================================================// +// "How Does The Airship Work" Quest +//=======================================================================================================// + + +//=============Monsters Attack====================== +airplane_01,1,1,0 script Quest_Izl -1,{ +OnInit: + disablenpc "Airship Captain#02"; +OnInvasion: +while($@mobinv >= 9 && $@mobrand == 3) +{ + Initnpctimer; + end; +OnTimer6000: + mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00; + end; +OnTimer10000: + mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",1,0x00ff00; + end; +OnTimer12000: + mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",1,0x00ff00; + disablenpc "Airship Staff#info"; + end; +OnTimer16000: + monster "airplane_01",245,57,"Gremlin",1632,1; + monster "airplane_01",247,59,"Gremlin",1632,1; + monster "airplane_01",249,52,"Gremlin",1632,1; + monster "airplane_01",243,62,"Gremlin",1632,1; + monster "airplane_01",239,52,"Beholder",1633,1; + monster "airplane_01",234,56,"Beholder",1633,1; + monster "airplane_01",227,49,"Beholder",1633,1; + monster "airplane_01",233,41,"Beholder",1633,1; + set $@monster, rand(1,5); + if($@monster == 1) { + monster "airplane_01",251,47,"Drainliar",1434,1; + monster "airplane_01",245,53,"Drainliar",1434,1; + monster "airplane_01",234,46,"Drainliar",1434,1; + monster "airplane_01",233,58,"Drainliar",1434,1; + monster "airplane_01",243,60,"Drainliar",1434,1; + monster "airplane_01",228,54,"Drainliar",1434,1; + monster "airplane_01",232,41,"Drainliar",1434,1; + } else if($@monster == 2) { + monster "airplane_01",251,47,"Rotar Zairo",1557,1; + monster "airplane_01",245,53,"Rotar Zairo",1557,1; + monster "airplane_01",234,46,"Rotar Zairo",1557,1; + monster "airplane_01",233,58,"Rotar Zairo",1557,1; + monster "airplane_01",243,60,"Rotar Zairo",1557,1; + monster "airplane_01",228,54,"Rotar Zairo",1557,1; + monster "airplane_01",232,41,"Rotar Zairo",1557,1; + } else if($@monster == 3) { + monster "airplane_01",251,47,"Farmiliar",1419,1; + monster "airplane_01",245,53,"Farmiliar",1419,1; + monster "airplane_01",234,46,"Farmiliar",1419,1; + monster "airplane_01",233,58,"Farmiliar",1419,1; + monster "airplane_01",243,60,"Farmiliar",1419,1; + monster "airplane_01",228,54,"Farmiliar",1419,1; + monster "airplane_01",232,41,"Farmiliar",1419,1; + } else if($@monster == 4) { + monster "airplane_01",251,47,"Picky",1050,1; + monster "airplane_01",245,53,"Picky",1050,1; + monster "airplane_01",234,46,"Picky",1050,1; + monster "airplane_01",233,58,"Picky",1050,1; + monster "airplane_01",243,60,"Picky",1050,1; + monster "airplane_01",228,54,"Picky",1050,1; + monster "airplane_01",232,41,"Picky",1050,1; + } else if($@monster == 5) { + monster "airplane_01",251,47,"Steel Chonchon",1042,1; + monster "airplane_01",245,53,"Steel Chonchon",1042,1; + monster "airplane_01",234,46,"Steel Chonchon",1042,1; + monster "airplane_01",233,58,"Steel Chonchon",1042,1; + monster "airplane_01",243,60,"Steel Chonchon",1042,1; + monster "airplane_01",228,54,"Steel Chonchon",1042,1; + monster "airplane_01",232,41,"Steel Chonchon",1042,1; + } + end; +OnTimer16010: + monster "airplane_01",238,56,"Gremlin",1632,1; + monster "airplane_01",239,56,"Gremlin",1632,1; + monster "airplane_01",240,50,"Gremlin",1632,1; + monster "airplane_01",241,56,"Gremlin",1632,1; + monster "airplane_01",247,51,"Gremlin",1632,1; + monster "airplane_01",237,44,"Beholder",1633,1; + monster "airplane_01",233,54,"Beholder",1633,1; + monster "airplane_01",237,62,"Beholder",1633,1; + end; +OnTimer21000: + mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",1,0x00FF00; + end; +OnTimer26000: + mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",1,0x70DBDB; + end; +OnTimer31000: + disablenpc "Airship Captain#01"; + enablenpc "Airship Captain#02"; + end; +OnTimer36000: + emotion 6, "Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",1,0x70DBDB; + end; +OnTimer36500: + mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",1,0x00FF00; + donpcevent "boom#air-6::OnAttack"; //6 + end; +OnTimer37000: + donpcevent "boom#air-7::OnAttack"; //7 + end; +OnTimer37500: + donpcevent "boom#air-8::OnAttack"; //8 + end; +OnTimer38000: + donpcevent "boom#air-9::OnAttack"; //9 + end; +OnTimer38500: + donpcevent "boom#air-10::OnAttack"; //10 + end; +OnTimer39000: + donpcevent "boom#air-6::OnAttack"; //6 + end; +OnTimer39500: + donpcevent "boom#air-7::OnAttack"; //7 + end; +OnTimer40000: + donpcevent "boom#air-8::OnAttack"; //8 + end; +OnTimer40500: + donpcevent "boom#air-9::OnAttack"; //9 + end; +OnTimer41000: + donpcevent "boom#air-10::OnAttack"; //10 + end; +OnTimer41500: + donpcevent "boom#air-6::OnAttack"; //6 + mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",1,0x00FF00; + end; +OnTimer42500: + donpcevent "boom#air-7::OnAttack"; //7 + end; +OnTimer43500: + donpcevent "boom#air-8::OnAttack"; //8 + end; +OnTimer44500: + donpcevent "boom#air-9::OnAttack"; //9 + end; +OnTimer45500: + donpcevent "boom#air-10::OnAttack"; //10 + end; +OnTimer46500: + mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",1,0x00FF00; + end; +OnTimer47500: + donpcevent "boom#air-6::OnAttack"; //6 + end; +OnTimer48500: + donpcevent "boom#air-7::OnAttack"; //7 + end; +OnTimer49500: + donpcevent "boom#air-8::OnAttack"; //8 + end; +OnTimer50500: + donpcevent "boom#air-7::OnAttack"; //7 + end; +OnTimer51500: + Emotion 6, "Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",1,0x70DBDB; + end; +OnTimer56500: + Emotion 6, "Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",1,0x70DBDB; + end; +OnTimer61500: + Emotion 29, "Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",1,0x70DBDB; + end; +OnTimer66500: + mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00; + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer67000: + donpcevent "boom#air-1::OnAttack"; //1 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer67500: + donpcevent "boom#air-2::OnAttack"; //2 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer68000: + donpcevent "boom#air-3::OnAttack"; //3 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer68500: + donpcevent "boom#air-4::OnAttack"; //4 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer69000: + donpcevent "boom#air-5::OnAttack"; //5 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer69500: + donpcevent "boom#air-0::OnAttack"; //0 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer70000: + donpcevent "boom#air-1::OnAttack"; //1 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer70500: + donpcevent "boom#air-2::OnAttack"; //2 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer71000: + donpcevent "boom#air-4::OnAttack"; //4 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer71500: + donpcevent "boom#air-5::OnAttack"; //5 + end; +OnTimer72000: + Emotion 6, "Airship Captain#02"; + mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",1,0x70DBDB; + end; +OnTimer72500: + mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00; + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer73000: + donpcevent "boom#air-6::OnAttack"; //6 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer73500: + donpcevent "boom#air-7::OnAttack"; //7 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer74000: + donpcevent "boom#air-8::OnAttack"; //8 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer74500: + donpcevent "boom#air-9::OnAttack"; //9 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer75000: + donpcevent "boom#air-10::OnAttack"; //10 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer75500: + donpcevent "boom#air-6::OnAttack"; //6 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer76000: + donpcevent "boom#air-7::OnAttack"; //7 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer76500: + donpcevent "boom#air-8::OnAttack"; //8 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer77000: + donpcevent "boom#air-9::OnAttack"; //9 + donpcevent "Airship Captain#02::OnAttack"; + end; +OnTimer77500: + donpcevent "boom#air-8::OnAttack"; //8 + mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",1,0x00FF00; + end; +OnTimer78000: + donpcevent "boom#air-9::OnAttack"; //9 + end; +OnTimer78500: + donpcevent "boom#air-10::OnAttack"; //10 + end; +OnTimer79000: + donpcevent "boom#air-6::OnAttack"; //6 + end; +OnTimer79500: + donpcevent "boom#air-7::OnAttack"; //7 + end; +OnTimer80000: + Emotion 26,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",1,0x70DBDB; + end; +OnTimer85000: + mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",1,0x00FF00; + end; +OnTimer100000: + Emotion 4,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",1,0x70DBDB; + end; +OnTimer125000: + Emotion 26,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",1,0x70DBDB; + end; +OnTimer130000: + disablenpc "Airship Captain#02"; + enablenpc "Airship Captain#01"; + enablenpc "Airship Staff#info"; + donpcevent "YunoIzl_Airship::OnReturn"; + end; +} +} + +//========Captain Tarlock (Outside the Captain Cabin)======================= + +airplane_01,246,54,5 script Airship Captain#02 873,{ + mes "[Tarlock]"; + mes "I am Tarlock,"; + mes "captain of this"; + mes "Airship. Go and"; + mes "fight with the"; + mes "Gremlins!"; + close; +OnAttack: + misceffect 4; + end; +} + +//========Captain Tarlock (Inside the Captain Cabin)======================= + +airplane_01,238,154,5 script Airship Captain#01 873,{ + + cutin "fly_trock.bmp",2; + mes "[Tarlock]"; + mes "I am Tarlock,"; + mes "captain of this"; + mes "Airship. Did you"; + mes "have a question?"; + next; + if (lght_air >= 0 && lght_air <= 2 || lght_air == 7) { + set question$, "How does this Airship fly?"; + } else if(lght_air == 4) { + set question$, "I handed the letter to Captain Ferlock."; + } else if(lght_air == 5) { + set question$, "You finished reading the letter?"; + } else if(lght_air == 6) { + set question$, "Already finished reading?"; + } + switch( select( "Y-you're a reindeer?!", ""+question$+"", "No, not really." )){ + case 1: + mes "[Tarlock]"; + mes "Hm? Oh, that"; + mes "We reindeer are a proud"; + mes "race who like to travel the"; + mes "world. But that should be"; + mes "obvious if you think of the"; + mes "reindeer working for Claus."; + next; + mes "[Tarlock]"; + mes "Well, reindeer or"; + mes "not, I've earned the"; + mes "captaincy of this ship"; + mes "and the loyalty of my crew."; + mes "We'll do everything we can to"; + mes "make sure your flight is safe."; + close2; + cutin "",255; + end; + case 2: + if(lght_air == 1) { + if (BaseLevel <= 59) { + mes "[Tarlock]"; + mes "Mm...?"; + mes "Didn't you ask me that"; + mes "before? Well, in any case"; + mes "I apologize, but I'm still not"; + mes "allowed to tell you that secret."; + close2; + cutin "",255; + end; + } else { + mes "[Tarlock]"; + mes "Mm...?"; + mes "Didn't you ask me that"; + mes "before? Are you just curious"; + mes "or did you really want to know?"; + next; + switch( select( "No, not really...", "Yes, I really want to know!")) { + case 1: + mes "[Tarlock]"; + mes "Hahahaha~"; + mes "Maybe someday you'll"; + mes "figure out how this Airship"; + mes "is able to stay aloft and"; + mes "fly through the skies."; + close2; + cutin "",255; + end; + case 2: + mes "[Tarlock]"; + mes "In all honestly, the"; + mes "secret to this Airship's"; + mes "flight is something that"; + mes "only captains are authorized"; + mes "to know. So I shouldn't really"; + mes "tell you anything about it."; + next; + mes "[Tarlock]"; + mes "But I've never been able"; + mes "to trust upper management"; + mes "so I don't have any loyalty to"; + mes "them. I wouldn't mind telling"; + mes "you that classified info if you"; + mes "do a little favor for me first."; + next; + switch( select( "Let me think about it.", "Sure.")) { + case 1: + mes "[Tarlock]"; + mes "Alright. But don't"; + mes "worry, I'm not going"; + mes "to ask you to do anything"; + mes "that you can't handle. Come"; + mes "back after you decide, alright?"; + close2; + cutin "",255; + end; + case 2: + set lght_air, 2; + mes "[Tarlock]"; + mes "Ha-hah! I like you"; + mes "already! Alright, here's"; + mes "the deal. I have a younger"; + mes "brother who I rarely see since"; + mes "he's also an Airship Captain"; + mes "that's always traveling."; + next; + mes "[Tarlock]"; + mes "Would you bring this"; + mes "letter to my brother,"; + mes "Ferlock? Also, please"; + mes "make sure that you come"; + mes "back with his reply, alright?"; + mes "Thank you, adventurer."; + next; + mes "[Tarlock]"; + mes "Oh, and once you meet"; + mes "my brother, please help"; + mes "him out. He'll explain it"; + mes "once you see him."; + next; + mes "^3131FFYou have received"; + mes "Captain Tarlock's letter"; + mes "to deliver to his younger"; + mes "brother, Captain Ferlock."; + close2; + cutin "",255; + end; + } + } + } + } else if(lght_air == 4) { + set lght_air, 5; + mes "[Tarlock]"; + mes "Oh!"; + mes "And he answer you? Really?!"; + mes "In fact, I wasn't"; + mes "expecting that too much..."; + mes "Please wait a little,"; + mes "I'll read his letter."; + close2; + cutin "",255; + end; + } else if(lght_air == 5) { + set lght_air, 6; + mes "[Tarlock]"; + mes "Um... Ha ha ha~!"; + mes "This guy, he is a real lover!"; + mes "But his true inner man"; + mes "is limited by his duty."; + mes "What do you think?"; + mes "Hoh hoh hoh."; + next; + mes "^3131ffHe continue reading"; + mes "the letter.^000000"; + close2; + cutin "",255; + end; + } else if(lght_air== 6) { + mes "[Tarlock]"; + mes "Yes, I finished."; + mes "Even if I understand him"; + mes "I've a totally different"; + mes "point of view. But both"; + mes "of us are fearless."; + next; + mes "[Tarlock]"; + mes "Oh, I almost forgot,"; + mes "I'll teach you what you"; + mes "wanted to know."; + next; + mes "[Tarlock]"; + mes "The Airship's secret to float is..."; + mes "The large boiler is setted on fire,"; + mes "That moves the pistons, gears"; + mes "and turbines with the steam"; + mes "that is generated when the water"; + mes "passes within the boiler."; + next; + mes "[Tarlock]"; + mes "That turns the propeller."; + mes "That's all. Did you understand?"; + next; + switch( select( "Um? Only that? There's no more?")) { + case 1: + mes "[Tarlock]"; + mes "Ha ha ha!"; + mes "I explained it roughtly to"; + mes "make it easier to understand"; + mes "by you. Still, you aren't"; + mes "pleased? I said it in plain"; + mes "english that everyone could"; + mes "understand."; + next; + mes "[Tarlock]"; + mes "Obviously, only with a steam"; + mes "is impossible to make this fly."; + mes "Therefore, it uses an amplifier"; + mes "called ^ff0000Rune Mechanism^000000."; + next; + switch( select( "Uh? What's a Rune Mechanism?")) { + case 1: + mes "[Tarlock]"; + mes "It's a device that uses a"; + mes "magic stone as power source."; + mes "However, I don't know how"; + mes "this work..."; + mes "I forgot the details probably"; + mes "because I didn't paid much attention."; + next; + mes "[Tarlock]"; + mes "The only I remember is"; + mes "that the energy is amplified"; + mes "while it passes through the"; + mes "Rune that is attached to a"; + mes "steam engine."; + next; + mes "[Tarlock]"; + mes "In fact, all this airship"; + mes "floats thanks to the power"; + mes "given by the stone, no"; + mes "exaggeration."; + mes "It has really a strong power."; + next; + specialeffect2 253; + mes "[Tarlock]"; + mes "Did you understand?"; + mes "I'll rest a little."; + mes "I'm tired for reading"; + mes "and writing those long"; + mes "letters."; + set lght_air, 7; + getexp 200000, 10000; + close2; + cutin "",255; + end; + } + } + } else if(lght_air == 7) { + mes "[Tarlock]"; + mes "Didn't I teach you before?"; + mes "I won't explain such a long"; + mes "tale again!"; + close2; + cutin "",255; + end; + } else if(lght_air == 2) { + mes "[Tarlock]"; + mes "Hahahah! Don't worry, I'll"; + mes "tell you know this Airship"; + mes "flies once you deliver that"; + mes "letter to my brother, Ferlock,"; + mes "and bring back his reply."; + close2; + cutin "",255; + end; + } + mes "[Tarlock]"; + mes "Hahaha! How this"; + mes "Airship flies? Yes, it's"; + mes "quite wonderful, isn't it?"; + mes "Although that's a secret,"; + mes "let me assure you that it's"; + mes "nothing weird or dangerous."; + set lght_air, 1; + close2; + cutin "",255; + end; + case 3: + mes "[Tarlock]"; + mes "Alright, then."; + mes "Thanks for flying"; + mes "with us, and I hope"; + mes "you enjoy your travels."; + close2; + cutin "",255; + end; + } +} + + +//===========Captain Ferlock======================= + +airplane,236,163,5 script Airship Captain#03 873,{ + + cutin "fly_trock.bmp",2; + if(hg_ma1 == 3 || hg_ma1 == 4) + { + mes "[Ferlock]"; + mes "Welcome to the airship. I am Ferlock, captain of this airship. What do you want from me? "; + next; + switch( select( "Ask him about Thierry" ) ) + { + case 1: + break; + } + mes "[Ferlock]"; + mes "Hmm, this is the first time I hear of this name. I'm sure he's not the employee of this place."; + next; + switch( select( "Request for the passenger list. " ) ) + { + case 1: + break; + } + mes "[Ferlock]"; + mes "The passenger list is not opened to public unfortunately. Sorry I couldn't help you. "; + if(hg_ma1 == 3) close; + next; + switch( select( "Follow Kaci's request and tell him the story." ) ) + { + case 1: + break; + } + mes "^3355FFWhen you tell him why you need to find Thierry, the captain listens to you quietly and nods his head.^000000"; + next; + mes "[Ferlock]"; + mes "Hmm... I understand what you mean. However, the rules says that the passenger list cannot be showed to public."; + next; + mes "[Ferlock]"; + mes "......However, rules can be broken which brings greater value than its existence. Ok, I will help you. Please wait for a while."; + next; + mes "^3355FFThe captain takes out a book and writes the name of 'Thierry' on the first page where nothing is written. The entry slowly disappears and the pages of the book start to flip magically^000000"; + next; + mes "^3355FFThe book continues to flip and finally stops at one page. You see the record of Thierry boarding the airship on that page^000000"; + next; + mes "[Ferlock]"; + mes "Haha, does it frighten you? This is a magically enchanted book. Once you've written the name in it, you will be able to find the answer you want in an instant."; + next; + mes "[Ferlock]"; + mes "It must have surprised you to find that the people of Schwaltzvalt make use of magical items too."; + next; + mes "[Ferlock]"; + mes "This is something I acquired from an old friend.... Hmm, but that has nothing to do with this."; + next; + mes "[Ferlock]"; + mes "Thierry... Let's see. He boarded the airship a month ago and headed for Hugel. Looks like he took the ship to Hugel the first day this flight was implemented."; + next; + mes "[Ferlock]"; + mes "....Oh, didn't you say that this friend of yours is involved with a research job? I remember now. It's that young man."; + next; + mes "[Ferlock]"; + mes "The flight to Hugel which had just been added to the schedule faced a great danger the first day since the airship had not prepared any counter-measures for sudden attacks by the dragons."; + next; + mes "[Ferlock]"; + mes "To think about it, I have to admit that I made a mistake by not taking the fact that the dragons make approaching Hugel dangerous into consideration."; + next; + mes "[Ferlock]"; + mes "Anyway, the ship was in critical condition due to an unexpected mechanical failure. Fortunately, a young skillful man managed to solve the problem. Now I remember his name; Thierry."; + next; + mes "[Ferlock]"; + mes "Now I can tell why he was so quiet and had such a sad face. You know where he was heading now. So, please bring the news to his fiance."; + next; + mes "[Ferlock]"; + mes "And if you ever meet him, please send him my gratitude and regards."; + set hg_ma1,5; + close2; + cutin "",255; + end; + } + else if(hg_ma1 == 5) + { + mes "[Ferlock]"; + mes "You better get going and send the news to the fiance."; + close2; + cutin "",255; + end; + } + if (lght_air == 7 && lhz_heart == 11) + { + mes "[Ferlock]"; + mes "Ah, thank you for coming."; + mes "Now, I wanted to ask you"; + mes "why you were investigating"; + mes "Ymir's Heart Piece. Are you"; + mes "merely curious, or did you"; + mes "have some special reason?"; + next; + switch( select( "Just curious...","Well, there's someone I need to help..." ) ) + { + case 1: + mes "[Ferlock]"; + mes "Just curious...?"; + mes "I don't know if satisfying"; + mes "your curiosity is worth the"; + mes "risks that you have already"; + mes "taken. You should be more "; + mes "careful in the future..."; + close2; + cutin "",255; + end; + + case 2: + mes "[Ferlock]"; + mes "Well, I shouldn't be"; + mes "trusting you this much,"; + mes "but since you've helped"; + mes "me and my brother, I feel"; + mes "that you must be one of those altruistic adventurers. Very well."; + next; + mes "[Ferlock]"; + mes "If you promise that you'll"; + mes "never tell what I reveal to";; + mes "you, then I suppose I can"; + mes "tell you know about the Rune"; + mes "Stone and Ymir's Heart Piece."; + next; + switch( select( "I promise..." ) ) + { + case 1: + break; + } + mes "[Ferlock]"; + mes "Alright, then. I expect you"; + mes "to keep your word. Now, you"; + mes "already know that the Airships"; + mes "are powered by Rune Stones, imitations of Ymir's Heart pieces."; + next; + mes "[Ferlock]"; + mes "Although Rune Stones are"; + mes "inferior to true Ymir Heart"; + mes "pieces, we can make as many"; + mes "as want. As for true Ymir Heart"; + mes "Pieces, they're difficult to find or effectively reproduce."; + next; + mes "[Ferlock]"; + mes "You may have already"; + mes "figured this out, but all"; + mes "Rune Stones are produced"; + mes "in the Einbroch Laboratory"; + mes "for use in the Airships. So"; + mes "you see what's going on?"; + next; + switch( select( "Wait, what's the Varmunt Project?" ) ) + { + case 1: + break; + } + mes "[Ferlock]"; + mes "The Varmunt Project is"; + mes "a continuation of one of"; + mes "the projects started by the"; + mes "great Sage, Varmunt. Even as"; + mes "a child, he was renown as an"; + mes "incredible genius, a prodigy."; + next; + mes "[Ferlock]"; + mes "However, no matter how"; + mes "much academic success he"; + mes "enjoyed--he even became a"; + mes "tenured professor at Juno"; + mes "University--Varmunt was never able to finance his own research."; + next; + mes "[Ferlock]"; + mes "Eventually, he accepted an"; + mes "offer from Rekenber Co. to"; + mes "develop an energy source in"; + mes "exchange for funding. The"; + mes "result of his work for them is the invention of the Rune Stone."; + next; + mes "[Ferlock]"; + mes "However, the public isn't"; + mes "supposed to know that Varmunt"; + mes "invented the Rune Stones. Now,"; + mes "Varmunt disappeared before he"; + mes "could perfect the Rune Stone"; + mes "creation process."; + next; + mes "[Ferlock]"; + mes "Therefore, the Rune Stones"; + mes "we have now are unstable and"; + mes "become useless after a while."; + mes "The Varmunt Project aims to"; + mes "correct these flaws and perfect"; + mes "the Ymir Heart replication..."; + next; + mes "[Ferlock]"; + mes "Er, anyway, that's why"; + mes "I was at the Einbroch"; + mes "Laboratory today. My Rune"; + mes "Stone was close to empty,"; + mes "so I went there to pick up"; + mes "a fully charged one."; + next; + mes "[Ferlock]"; + mes "^333333*Phew...*^000000"; + mes "Would you give me"; + mes "a moment to catch"; + mes "my breath before"; + mes "I continue? Yes,"; + mes "there's a little more..."; + set lhz_heart,12; + close2; + cutin "",255; + end; + } + } + else if(lght_air == 7 && lhz_heart == 12) + { + mes "[Ferlock]"; + mes "Now, "+strcharinfo(0)+","; + mes "you must be wondering"; + mes "why I'm telling you all"; + mes "this. I believe that some"; + mes "party wishes to steal the"; + mes "Rune Stones from the Airships."; + next; + mes "[Ferlock]"; + mes "Have you noticed the"; + mes "Gremlins and Beholders"; + mes "that attack my brother's"; + mes "ship? Believe it or not,"; + mes "Gremlins are usually just"; + mes "harmless and mischievous."; + next; + mes "[Ferlock]"; + mes "Gremlin wings also aren't"; + mes "naturally powerful enough to"; + mes "enable them to fly. However,"; + mes "if someone implants Wills of"; + mes "the Darkness into them, their"; + mes "powers increase exponentially."; + next; + mes "[Ferlock]"; + mes "Although Gremlins tend"; + mes "not to attack humans unless"; + mes "provoked, and that they tend"; + mes "to shy away from people, they"; + mes "are being controlled to steal"; + mes "our Airships' Rune Stones."; + next; + mes "[Ferlock]"; + mes "Whoever is controlling the"; + mes "Gremlins also sends those"; + mes "Beholder monsters in order"; + mes "to monitor their progress"; + mes "and observe our resistance."; + next; + mes "[Ferlock]"; + mes "My brother and I have been"; + mes "investigating this matter, but"; + mes "so far, we haven't learned very"; + mes "much. Now, my Airship only"; + mes "provides domestic flights"; + mes "and hasn't been attacked."; + next; + mes "[Ferlock]"; + mes "Now, my brother's Airship"; + mes "specializes in international"; + mes "flights and suffers from the"; + mes "Gremlin invasions, so we are"; + mes "guessing the attackers are from outside the Schwaltzvalt Republic."; + next; + mes "[Ferlock]"; + mes "In any case, that is all"; + mes "I really know. Please keep"; + mes "this information to yourself"; + mes "and let me know if you learn anything new about this situation."; + next; + mes "[Ferlock]"; + mes "If I manage to uncover"; + mes "anything about the ones"; + mes "that are using the Wills"; + mes "of Darkness to control the"; + mes "Gremlins and steal our Rune"; + mes "Stones, I'll let you know."; + next; + mes "[Ferlock]"; + mes "Who is sending these"; + mes "monsters to invade our"; + mes "Airships, and for what"; + mes "purpose do they want the"; + mes "Rune Stones? Hmm. Well, this"; + mes "is goodbye for now, adventurer."; + close2; + specialeffect2 253; + set lhz_heart,13; + getexp 700000,400000; + cutin "",255; + end; + } + else if(lght_air == 7 && lhz_heart == 13) + { + mes "[Ferlock]"; + mes "I'll be quite busy with my"; + mes "captaining duties and my"; + mes "private investigation of the"; + mes "attempted Rune Stone robberies."; + mes "Hopefully, we'll be able to meet again later. For now, take care."; + close2; + cutin "",255; + end; + } + mes "[Ferlock]"; + mes "Hey there, welcome"; + mes "aboard the Airship. I'm"; + mes "Ferlock, your captain"; + mes "on this flight. How can"; + mes "I be of service to you?"; + next; + if(lght_air == 2) { + set question2$, "Give him Tarlock's Letter."; + set question3$, "Cancel."; + } else if(lght_air == 3) { + set question2$, "Here are the items I've found."; + set question3$, "Cancel."; + } else { + set question2$, "Cancel."; + set question3$, ""; + } + switch( select( "How does this Airship fly?", ""+question2$+"", ""+question3$+"")) { + case 1: + mes "[Ferlock]"; + mes "I'm sorry, but I can't"; + mes "give you that kind of"; + mes "classified information."; + mes "It's too important to the"; + mes "security and safety of"; + mes "this Airship, you see."; + close2; + cutin "",255; + end; + + case 2: + if (lght_air == 2) { + set lght_air, 3; + mes "^3131FFYou give Captain Ferlock"; + mes "the letter that his brother"; + mes "Tarlock has written for him.^000000"; + next; + mes "[Ferlock]"; + mes "Oh, this is from my"; + mes "brother? Hey, thanks so"; + mes "much for bringing this to"; + mes "me for him. Ah, give me"; + mes "a minute to read all of"; + mes "this, would you now?"; + next; + mes "[Ferlock]"; + mes "..."; + mes "So that's what he's been"; + mes "up to. Huh. Hahaha! Oh, that's"; + mes "funny. Ah, it's always good to"; + mes "hear from Tarlock. Anyway,"; + mes "I'm sorry to make you wait."; + next; + mes "[Ferlock]"; + mes "Anyway, my brother wrote"; + mes "about the usual stuff, but"; + mes "he mentioned that he was"; + mes "hoping to finally return a few"; + mes "things he borrowed from me."; + mes "However, he lost them..."; + next; + mes "[Ferlock]"; + mes "It turns that those nasty"; + mes "gremlins that sometimes"; + mes "attack his ship stole my"; + mes "things, so was he actually"; + mes "hoping that you would"; + mes "help me get them back."; + next; + mes "[Ferlock]"; + mes "Yeah, yeah. He specifically"; + mes "mentioned that I shouldn't"; + mes "give you my reply until you"; + mes "hunt those monsters and get"; + mes "my stuff back. I'm sorry, but"; + mes "I guess you owe big bro, huh?"; + next; + mes "[Ferlock]"; + mes "Well, if you're willing to"; + mes "help me, would you get my"; + mes "^ff00002 Will of the Darkness^000000 and"; + mes "^ff00002 Prickly Fruit^000000 back for me?"; + next; + mes "[Ferlock]"; + mes "The monsters that attack"; + mes "Tarlock's Airship should"; + mes "have them. I'd appreciate"; + mes "it if you'd help me out on"; + mes "this, adventurer. Thanks"; + mes "in advance and good luck~"; + close2; + cutin "",255; + end; + } else if(lght_air == 3) { + if (countitem(7340) >= 2 && countitem(576) >= 2) { + delitem 7340, 2; + delitem 576, 2; + set lght_air, 4; + mes "[Ferlock]"; + mes "You brought the items!"; + mes "Thank you very much."; + mes "Here, take this letter"; + mes "to my brother and give it"; + mes "to him."; + next; + mes "^3131ffYou received a letter from the Captain.^000000"; + next; + mes "[Ferlock]"; + mes "Please give the best regards"; + mes "to my big brother."; + mes "Well then, good bye."; + close2; + cutin "",255; + end; + } + mes "[Ferlock]"; + mes "Oh, I'm sorry, but it looks"; + mes "like you're missing something."; + mes "Would you please go and find"; + mes "^ff00002 Will of the Darkness^000000 and"; + mes "^ff00002 Prickly Fruit^000000? Thanks,"; + mes "brave adventurer~"; + close2; + cutin "",255; + end; + } + mes "[Ferlock]"; + mes "Well, I hope that"; + mes "you enjoy your time"; + mes "here on the Airship"; + mes "and that you have a"; + mes "very pleasant journey."; + close2; + cutin "",255; + end; + case 3: + mes "[Ferlock]"; + mes "Well, I hope that"; + mes "you enjoy your time"; + mes "here on the Airship"; + mes "and that you have a"; + mes "very pleasant journey."; + close2; + cutin "",255; + end; + } +} + +//=======================================================================================================// +// Heart Fragment Quest +//=======================================================================================================// + +airplane,236,63,4 script Hallen 706,{ + + if(hg_ma1 == 3) + { + mes "[Hallen]"; + mes "Sha Sha~ "; + next; + mes "[Hallen]"; + mes "Just let me handle this! Hehe. "; + next; + switch( select( "Ask whether he knows Thierry" ) ) + { + case 1: + break; + } + mes "[Hallen]"; + mes "Hmm?! Thierry?! I'm not sure. Why don't you ask the crew of the airship."; + mes "Kaci might know this person."; + close; + } + if(BaseLevel < 60) + { + mes "[Hallen]"; + mes "If you need me to"; + mes "do anything, just"; + mes "give me a holler."; + mes "Bweh heh... hollah~"; + close; + } + if(!lhz_heart) + { + mes "[Hallen]"; + mes "Howdy, howdy~"; + mes "Welcome to the Airship."; + next; + switch( select( "I'm not a passenger.","Hey kid, what are you doing?" ) ) + { + case 1: + emotion e_what,0; + mes "[Hallen]"; + mes "Does that mean you're"; + mes "one of the crewmen, then?"; + mes "I don't think we've met before,"; + mes "and I should be familiar with"; + mes "everyone working here by now..."; + next; + emotion e_gasp,0; + mes "[Hallen]"; + mes "Hey...!"; + mes "If you're on duty,"; + mes "shouldn't you be in"; + mes "uniform? I guess you"; + mes "don't work here after all!"; + mes "Heh, figured it out myself~"; + next; + mes "[Hallen]"; + mes "Eh, I need to finish"; + mes "sweeping this deck. Then,"; + mes "on my break, I can play a"; + mes "little game for Apples with"; + mes "Kaci. That's how I roll, yo."; + next; + break; + + case 2: + mes "[Hallen]"; + mes "Ummm... Isn't it obvious?"; + mes "I'm sweeping the deck. I'm"; + mes "the youngest crewman, so"; + mes "I get stuck with the lamest"; + mes "jobs. But once I'm done, it's"; + mes "Dice time with Kaci. Oh yeah~"; + next; + break; + } + switch( select( "Kaci?" ) ) + { + case 1: + break; + } + mes "[Hallen]"; + mes "Kaci... You know, the"; + mes "dealer of the Dice game?"; + mes "You should try it out: just"; + mes "roll some dice for a chance"; + mes "to win some Apples. Hey,"; + mes "you could get really lucky!"; + next; + mes "[Hallen]"; + mes "Heh, there's one guy that"; + mes "won so many Apples from Kaci"; + mes "that he was able to become"; + mes "an Apple Merchant. Can you"; + mes "believe that? Yeah... Kaci"; + mes "doesn't like him so much..."; + close2; + set lhz_heart,1; + end; + } + else if(lhz_heart == 1) + { + mes "[Hallen]"; + mes "Oh hey, it's you~"; + mes "We talked earlier,"; + mes "didn't we? Yeah..."; + mes "I'm still here sweeping"; + mes "this floor. It's gonna"; + mes "take quite a while."; + next; + emotion e_gasp,0; + mes "[Hallen]"; + mes "It doesn't look like"; + mes "I'm gonna finish this"; + mes "anytime soon. Hey, do"; + mes "you think you could do"; + mes "me a favor since I can't"; + mes "really leave this joint?"; + next; + switch( select( "Sorry, but I'm busy...","What is it?" ) ) + { + case 1: + mes "[Hallen]"; + mes "Eh, alright. I guess"; + mes "I can understand. But"; + mes "still, I coulda made it"; + mes "worth your while, if you"; + mes "know what I mean~"; + close; + + case 2: + mes "[Hallen]"; + mes "Don't worry, it's not much"; + mes "work. I'm supposed to deliver"; + mes "letters from Juno Airport to"; + mes "the other crewmen, but I don't"; + mes "got the time. Now, I have"; + mes "this letter for Kaci here..."; + next; + mes "[Hallen]"; + mes "Would you go and"; + mes "deliver this letter"; + mes "to her for me? It's"; + mes "from some guy named"; + mes "Mr. Mawong, her mentor"; + mes "or something like that."; + next; + mes "^3355FFHallen gave you"; + mes "Mawong's letter to"; + mes "be delivered to Kaci.^000000"; + set lhz_heart,2; + next; + mes "[Hallen]"; + mes "Hey, thanks a lot, pal~"; + mes "You can find Kaci hosting"; + mes "the Dice game in the Airship."; + close; + } + } + else if(lhz_heart == 2) + { + mes "[Hallen]"; + mes "^333333*Sigh...*^000000"; + mes "I'm so sick and"; + mes "tired of sweeping."; + mes "It's like I'm some"; + mes "kinda lame cabin boy."; + mes "But... I guess I am!"; + next; + mes "[Hallen]"; + mes "Oh hey, were you"; + mes "able to give that"; + mes "letter to Kaci yet?"; + mes "I think it's pretty"; + mes "important, so try not"; + mes "to take too long, okay?"; + close; + } + else if(lhz_heart == 3) + { + mes "[Hallen]"; + mes "^333333*Sigh...*^000000"; + mes "I'm so sick and"; + mes "tired of sweeping."; + mes "It's like I'm some"; + mes "kinda lame cabin boy."; + mes "But... I guess I am!"; + close; + } + else if(lhz_heart == 4) + { + mes "[Hallen]"; + mes "Hey, thanks for delivering"; + mes "that letter to Kaci for me."; + mes "She wasn't too happy that"; + mes "I asked a passenger to do"; + mes "it, but she understood that"; + mes "I'm totally swamped with work."; + next; + mes "[Hallen]"; + mes "Wouldn't you agree"; + mes "that people should"; + mes "help each other in"; + mes "times of crisis?"; + next; + switch( select( "Not at all. Every man for himself!","Yes, I do." ) ) + { + case 1: + mes "[Hallen]"; + mes "Wh-what...?"; + mes "I can't think"; + mes "that you really"; + mes "believe that..."; + set lhz_heart,5; + close; + + case 2: + mes "[Hallen]"; + mes "Aww, really?"; + mes "I knew that you'd"; + mes "feel the same way"; + mes "I do. You and me, we're"; + mes "on the same wavelength~"; + next; + if(checkweight(501,1) != 1) + { + mes "[Hallen]"; + mes "Oh... Hey, I was"; + mes "going to give you"; + mes "a little something,"; + mes "but you're carrying"; + mes "too much stuff right now..."; + close; + } + set lhz_heart,5; + getitem 501,1; + mes "[Hallen]"; + mes "I know this isn't"; + mes "much, but I'd like you"; + mes "to have it. Besides, you"; + mes "never know what'll come in"; + mes "handy during an emergency."; + mes "Alright then, see you later~"; + close; + } + } + else if(lhz_heart == 5) + { + mes "[Hallen]"; + mes "Hey, hey~ How's it going?"; + mes "I know, I know, I'm supposed"; + mes "to be sweeping, and I'm not"; + mes "finished yet, but sometimes,"; + mes "you know, you just have to"; + mes "rest and take a break, yeah?"; + next; + mes "[Hallen]"; + mes "Ahh, busy days like these"; + mes "remind me of working back"; + mes "home in Juno with my neighbor,"; + mes "Gyver. He's a genius inventor,"; + mes "you know, and sort of like"; + mes "a hero or role model to me."; + next; + mes "[Hallen]"; + mes "Guyver is so brilliant,"; + mes "he can pretty much make"; + mes "anything he wants. Someday,"; + mes "I want to reach his level, and"; + mes "create things that will help"; + mes "people and make them happy."; + next; + mes "[Hallen]"; + mes "That's pretty much my"; + mes "life ambition-- you know,"; + mes "the kind of thing I want to"; + mes "contribute to the world. Of"; + mes "course, I doubt I can compare"; + mes "to the great Sage Varmunt."; + next; + switch( select( "Sage Varmunt?" ) ) + { + case 1: + break; + } + mes "[Hallen]"; + mes "Yeah, Varmunt... He's like"; + mes "one of the greatest Sages in"; + mes "history. Well, nobody know too"; + mes "much about him, but 300 years"; + mes "ago, he was responsible for most ground breaking accomplishments."; + next; + mes "[Hallen]"; + mes "Supposedly, he single handedly"; + mes "revolutionized science. Many of"; + mes "the machines that are convenient to life today are his inventions."; + mes "Sadly, he disappeared from history and no one know how he vanished."; + next; + mes "[Hallen]"; + mes "The great Sage Varmunt..."; + mes "It's a pretty well known"; + mes "legend in the Schwaltzvalt"; + mes "Republic. Anyway, for my"; + mes "project, I wanted to learn"; + mes "more about these Airships."; + next; + mes "[Hallen]"; + mes "These Airships are so huge"; + mes "and heavy, and I can scarcely"; + mes "believe that they can fly. How"; + mes "is it even possible? Well, if"; + mes "you could find out for me, "; + mes "it'd be a really big help."; + set lhz_heart,6; + close; + } + else if(lhz_heart == 6) + { + mes "[Hallen]"; + mes "Hey, have you learned"; + mes "what makes such a big,"; + mes "heavy Airship like this fly"; + mes "for so long in the sky?"; + next; + if(lght_air == 7) + { + switch( select( "Umm, yeah, kind of." ) ) + { + case 1: + break; + } + mes "[Hallen]"; + mes "Really...?"; + mes "Are you serious?"; + mes "So what's the secret?"; + mes "Tell me, I'm dying to know!"; + next; + mes "^3355FFYou tell Hallen everything"; + mes "that you've learned from"; + mes "Captain Tarlock, but you're"; + mes "careful not to make any"; + mes "mention of Ymir's Heart Piece.^000000"; + next; + mes "[Hallen]"; + mes "So... The propellers are"; + mes "powered through steam?"; + mes "That doesn't make sense."; + mes "No way, it can't be that simple. Besides, steam has its limits."; + mes "Are you sure that's everything?"; + next; + switch( select( "Actually, there's another power source." ) ) + { + case 1: + break; + } + mes "^3355FFYou reveal what you"; + mes "learn about the Rune Stone,"; + mes "an imitation of Ymir's Heart"; + mes "Piece: Hallen is a well meaning"; + mes "kid who probably won't use this"; + mes "knowledge for evil purposes."; + next; + mes "[Hallen]"; + mes "A-awesome! So there is"; + mes "some special magic power"; + mes "source that helps this Airship"; + mes "fly! I knew it! Now, what was"; + mes "it called again? Ah, the"; + mes "Rune Stone, right?"; + next; + mes "[Hallen]"; + mes "An imitation of Ymir's"; + mes "Heart Piece. Now where"; + mes "have I heard about that"; + mes "before? Mm, let me think..."; + set lhz_heart,7; + close; + } + else + { + switch( select( "Actually..." ) ) + { + case 1: + break:; + } + mes "[Hallen]"; + mes "You didn't learn anything"; + mes "about the Airship yet, huh?"; + mes "Maybe Captain Ferlock might"; + mes "know something, or any one"; + mes "of the other Airship captains."; + mes "Hopefully, one will tell you..."; + next; + mes "[Hallen]"; + mes "I know that the secrets of"; + mes "Airship flight is considered"; + mes "classified information, but if"; + mes "anyone can wrest those secrets,"; + mes "it'll be one of you adventurers. So please help me out here..."; + close; + } + } + else if(lhz_heart == 7) + { + mes "[Hallen]"; + mes "So the Rune Stone"; + mes "is an imitation of just"; + mes "a piece of Ymir's Heart."; + mes "But where have I heard"; + mes "about that before...?"; + next; + emotion e_gasp,0; + mes "[Hallen]"; + mes "Oh, that's right!"; + mes "Kaci told me about a"; + mes "drunkard that always"; + mes "mentions Ymir's Heart"; + mes "when he plays the Dice"; + mes "game for Apples!"; + next; + if(Shinokas_Quest > 9) + { + mes "["+strcharinfo(0)+"]"; + mes "(^333333Wait, I met that guy when"; + mes "I was helping Shinokas. He"; + mes "was one of the directors of"; + mes "the Einbroch Laboratory that"; + mes "had a piece of Ymir's Heart."; + mes "It's worth investigating...^000000)"; + next; + } + mes "[Hallen]"; + mes "Anyway, it's not much,"; + mes "but let me give you a little"; + mes "something for going through"; + mes "the trouble of learning that"; + mes "secret information for me..."; + next; + if(checkweight(501,1) != 1) + { + mes "[Hallen]"; + mes "Aw, nuts..."; + mes "You don't have"; + mes "enough room to"; + mes "receive my little gift."; + mes "Please free up more space"; + mes "in your inventory for me, okay?"; + close; + } + if(Shinokas_Quest > 9) set lhz_heart,9; + else set lhz_heart,8; + getitem 501,1; + mes "[Hallen]"; + mes "Here you go~"; + mes "I know it's pretty paltry"; + mes "compared to the rewards "; + mes "you adventurers usually get,"; + mes "but hey... It's my thought that"; + mes "counts, right? See you later~"; + close; + } + else if(lhz_heart == 8) + { + mes "[Hallen]"; + mes "Hey, why don't you"; + mes "ask Kaci about that"; + mes "drunkard that's always"; + mes "playing her Dice game?"; + mes "You might learn more about"; + mes "Ymir's Heart Piece, you know?"; + close; + } + else + { + mes "[Hallen]"; + mes "Thanks for helping me"; + mes "out that last time. I guess"; + mes "learning about the Rune Stone"; + mes "kinda inspired me to build an"; + mes "Airship of my own someday..."; + close; + } +} + +airplane,33,69,4 script Kaci 73,{ + + if(hg_ma1 == 3) + { + mes "[Kaci]"; + mes "Hello there. My name is Kaci. If you feel bored boarding the airship, why don't you play a game of dice with me."; + next; + switch( select( "Ask whether she knows Thierry" ) ) + { + case 1: + break; + } + mes "[Kaci]"; + mes "Thierry ....That name sounds familiar..."; + next; + mes "[Kaci]"; + mes "...................."; + mes "............."; + mes "......."; + mes "..."; + next; + mes "[Kaci]"; + mes "Ahhh! Thierry Thierry Thierry !!"; + next; + mes "^3355FFShe seems to recall something and starts to call out the name loudly.^000000"; + next; + mes "[Kaci]"; + mes "Hahaha, I'm sorry about that. It has been a while since I last heard that name..."; + next; + mes "[Kaci]"; + mes "He was the youngster who lived beside my master when I was learning how games work. I still remember that he is very bright and that he did different kinds of researches."; + next; + mes "[Kaci]"; + mes "I also recall that he likes the Euslan's sister who's being taught about the game by my master too. I wonder how the two of them are getting along nowadays."; + next; + mes "^3355FFI tell the girl that Euslan has engaged with Thierry and in order to cure Euslan, Thierry boarded an airship but his whereabouts is a mystery now.^000000"; + next; + mes "[Kaci]"; + mes "Oh, how could Euslan fall sick? Oh..."; + next; + mes "^3355FFKaci is so shocked to learn about Thierry that she loses herself in her thoughts for a while until regaining conciousness.^000000"; + next; + mes "[Kaci]"; + mes "Honestly, I would like to help but I haven't heard anything new from them since we haven't seen eachother for such a long time."; + next; + mes "[Kaci]"; + mes "Isn't there any other way?"; + next; + mes "[Kaci]"; + mes "Ah...! The captain might know something. He is the one who manages the list of the passengers."; + next; + mes "[Kaci]"; + mes "However, the passenger list cannot be shown to the public..."; + next; + mes "[Kaci]"; + mes "However, I think the captain will be willing to help if you tell him the whole story. You should give it a try."; + next; + mes "[Kaci]"; + mes "As for Euslan, please tell her about me and let her know that I hope she gets well soon."; + next; + mes "^3355FFSince she's begging, I guess I should send her message."; + set hg_ma1,4; + close; + } + else if(hg_ma1 == 4) + { + mes "[Kaci]"; + mes "You can ask the captain for the whereabouts of Thierry. I am sure that the captain will be willing to help if you tell him what happened."; + close; + } + else if(lhz_heart == 2) + { + mes "[Kaci]"; + mes "You must be sooo"; + mes "bored, adventurer~"; + mes "How would you like"; + mes "to play a game of Dice?"; + next; + switch( select( "Give her the letter from Hallen." ) ) + { + case 1: + break; + } + mes "[Kaci]"; + mes "Oh, Hallen must have"; + mes "asked you to deliver this."; + mes "He should be doing this sort"; + mes "of thing himself, instead of"; + mes "asking customers for favors!"; + mes "But still, he's really busy..."; + next; + set lhz_heart,3; + mes "[Kaci]"; + mes "Thank you for bringing"; + mes "this to me. If you ever"; + mes "need a little favor from"; + mes "me, feel free to ask me,"; + mes "alright? See you later~"; + close; + } + else if(lhz_heart == 3) + { + mes "[Kaci]"; + mes "Oh, hello. Thanks for"; + mes "delivering that letter from"; + mes "Mr. Mawong to me, especially"; + mes "since Hallen was too busy to"; + mes "do it himself. Reading that"; + mes "letter really made my day~"; + next; +L_Ask: + switch( select( "Ask about Hallen","Ask about Mawong","Ask about the Airship" ) ) + { + case 1: + set .@mesa,1; + mes "[Kaci]"; + mes "Hallen? Well, he and I are"; + mes "pretty close. Did you know"; + mes "that we're cousins? In fact,"; + mes "his dad, my uncle, brought"; + mes "me as a child after my father"; + mes "passed away 20 years ago."; + next; + mes "[Kaci]"; + mes "There was some kind of"; + mes "mine explosion accident in"; + mes "Einbech. I don't remember."; + mes "Anyway, me and Hallen are"; + mes "like sister and brother, and"; + mes "we always stick together."; + next; + mes "[Kaci]"; + mes "When Captain Ferlock saw me"; + mes "host a Dice game by coincidence"; + mes "and then hired me to work on his Airship, Hallen insisted on coming"; + mes "along. He's stubborn like that,"; + mes "but he's also very sweet."; + next; + break; + + case 2: + set .@mesb,1; + mes "[Kaci]"; + mes "Mr. Mawong? Oh, don't get"; + mes "the wrong idea! He's my"; + mes "mentor, the one who taught"; + mes "me how to play all of these"; + mes "wonderful games. He's pretty"; + mes "famous around Juno, you know."; + next; + mes "[Kaci]"; + mes "I used to be so depressed,"; + mes "not caring about the world"; + mes "at all, after my father died."; + mes "Then, I ran into Mr. Mawong,"; + mes "and he taught me how to find"; + mes "the joy in life once again."; + next; + mes "[Kaci]"; + mes "Because of him, I decided"; + mes "to learn his games and to"; + mes "help people forget their"; + mes "worries and just enjoy"; + mes "themselves, even if it's"; + mes "just for a little while."; + next; + break; + + case 3: + set .@mesc,1; + mes "[Kaci]"; + mes "The Airship? It's so"; + mes "huge and beautiful, and"; + mes "I'm always amazed that it"; + mes "can fly so gracefully through"; + mes "the air. I've always wanted to live someplace close to the sky..."; + next; + mes "[Kaci]"; + mes "A place where I can see"; + mes "the clouds and bask in the"; + mes "sun. So, when Captain Ferlock"; + mes "invited me to work here, it was"; + mes "like a dream come true~"; + next; + break; + } + mes "[Kaci]"; + mes "Please don't hesitate"; + mes "to ask me anything if"; + mes "you need a small favor,"; + mes "or if you're just curious"; + mes "about me in general~"; + next; + if(!.@mesa || !.@mesb || !.@mesc) goto L_Ask; + mes "[Kaci]"; + mes "By the way, if Hallen"; + mes "bothers you with another"; + mes "request, please refuse to"; + mes "help him next time, okay?"; + mes "I won't allow him to get"; + mes "spoiled! Ho ho ho ho~"; + next; + mes "[Kaci]"; + mes "Well, I better get"; + mes "back to work now."; + mes "Have a nice day,"; + mes "and I'll see you later~"; + set lhz_heart,4; + close; + } + else if(lhz_heart == 8) + { + mes "[Kaci]"; + mes "Hello, "+strcharinfo(0)+"."; + mes "It's nice to see you again."; + mes "So is there anything I can"; + mes "help you with today?"; + next; + switch( select( "Who's that drunk over there?" ) ) + { + case 1: + break; + } + mes "[Kaci]"; + mes "Oh, him? He's one of my"; + mes "regulars, some guy who's"; + mes "supposed to be an Einbroch"; + mes "Lab Director. He keeps losing"; + mes "Apples whenever he plays Dice:"; + mes "I think he's a gambling addict~"; + next; + mes "[Kaci]"; + mes "In fact, his losses make up"; + mes "for all the Apples I lost when"; + mes "that Apple Merchant played here. Now, it's a legendary tale that"; + mes "we all think fondly of, but at"; + mes "the time, it nearly broke me."; + next; + mes "[Kaci]"; + mes "Anyway, aside from the fact"; + mes "that the Einbroch Lab Director"; + mes "is kind of a whiny person when"; + mes "he's drunk, and a poor gambler,"; + mes "I don't know much about him."; + next; + mes "["+strcharinfo(0)+"]"; + mes "(^333333Einbroch Laboratory..."; + mes "It's so suspicious. That"; + mes "director knows about Ymir's"; + mes "Heart Piece, so they must be"; + mes "keeping something really"; + mes "important over there.^000000)"; + next; + mes "["+strcharinfo(0)+"]"; + mes "(^333333I better investigate"; + mes "that laboratory in Einbroch"; + mes "as soon as I can, even if it's"; + mes "a heavily restricted area.^000000)"; + set lhz_heart,9; + close; + } + mes "[Kaci]"; + mes "You must be sooo"; + mes "bored, adventurer~"; + mes "How would you like"; + mes "to play a game of Dice?"; + next; + callfunc "applegamble","Kaci"; + end; +} + +ein_in01,279,25,0 script #lab01_heart 139,1,1,{ + +OnTouch: + if(lhz_heart == 9) + { + mes "["+strcharinfo(0)+"]"; + mes "(^333333I've... I've just"; + mes "got to investigate"; + mes "that laboratory and"; + mes "see if anything funny"; + mes "is going on in there.^000000)"; + close; + } +} + +ein_in01,264,17,0 script #lab02_heart 139,1,1,{ + +OnTouch: + if(lhz_heart == 9) + { + mes "["+strcharinfo(0)+"]"; + mes "What the..."; + mes "It's some sort of"; + mes "weird device. The label"; + mes "here says, ''Password"; + mes "Checker?'' Well, this"; + mes "might come in handy later."; + next; + mes "^3355FFYou decide to bring"; + mes "the Password Checker"; + mes "device with you into"; + mes "the laboratory.^000000"; + set lhz_heart,10; + close; + } +} + +ein_in01,263,35,3 script Ferlock#lab 873,{ + +OnInit: + disablenpc "Ferlock#lab"; + stopnpctimer; + end; + +OnEnter: + enablenpc "Ferlock#lab"; + initnpctimer; + end; + +OnEmote: + emotion e_omg,0; + end; + +OnTimer120000: + donpcevent "Ferlock#lab::OnInit"; + end; +} + +ein_in01,261,35,0 script lab03#heart 139,1,1,{ + +OnTouch: + if(lhz_heart == 9) + { + mes "[Security System]"; + mes "^FF0000Unauthorized person"; + mes "detected. Password"; + mes "Checker not detected."; + mes "Access denied.^000000"; + close; + } + else if(lhz_heart == 10) + { + mes "[Security System]"; + mes "^FF0000Enter the 3 digit password."; + mes "You will be allowed 5 tries"; + mes "within 3 minutes to enter"; + mes "the correct password, or"; + mes "the password will reset.^000000"; + next; + mes "[Password Checker]"; + mes "^333333Hint:"; + mes "Do not use the"; + mes "number 0, and do"; + mes "not enter any number"; + mes "more than once. Make"; + mes "sure the password is 3 digits."; + next; +L_Recode: + set @thanacode1,rand(1,9); + set @thanacode2,rand(1,9); + set @thanacode3,rand(1,9); + if((@thanacode1 == @thanacode2) || (@thanacode1 == @thanacode3) || (@thanacode2 == @thanacode3)) goto L_Recode; +L_Input: + input @thanainput; + if((@thanainput < 100) || (@thanainput > 999)) + { + mes "[Security System]"; + mes "^FF0000Error."; + mes "The password entered"; + mes "exceeds the number digit"; + mes "limit. You must only enter"; + mes "3 digit passwords.^000000"; + close; + } + set @thanainput1,@thanainput / 100; + set @thanainput2,(@thanainput % 100) / 10; + set @thanainput3,@thanainput % 10; + if ((@thanainput1 == 0) || (@thanainput2 == 0) || (@thanainput3 == 0)) + { + mes "[Security System]"; + mes "^FF0000Error."; + mes "You cannot enter the"; + mes "number 0, or use any"; + mes "other number more than"; + mes "once. Please try again.^000000"; + next; + goto L_Input; + } + mes "[Security System]"; + mes "^ff0000"+strcharinfo(0)+"^000000"; + mes "has entered the following:"; + mes "^0000ff"+@thanainput1+"^000000 - ^0000ff"+@thanainput2+"^000000 - ^0000ff"+@thanainput3+"^000000. Please wait for"; + mes "authorization to complete."; + set @thanatry,@thanatry +1; + next; + set @strike,0; + set @ball,0; + if(@thanainput1 == @thanacode1) set @strike,@strike +1; + if(@thanainput2 == @thanacode2) set @strike,@strike +1; + if(@thanainput3 == @thanacode3) set @strike,@strike +1; + if((@thanainput1 == @thanacode2) || (@thanainput1 == @thanacode3)) set @ball,@ball +1; + if((@thanainput2 == @thanacode1) || (@thanainput2 == @thanacode3)) set @ball,@ball +1; + if((@thanainput3 == @thanacode1) || (@thanainput3 == @thanacode2)) set @ball,@ball +1; + if(@strike == 3) + { + mes "[Security System]"; + mes "Authorization complete."; + mes "Archive access granted."; + next; + mes "^3355FFThe archive door opens,"; + mes "revealing a series of"; + mes "filed documents. Out"; + mes "of all of them, one of the"; + mes "files grabs your attention.^000000"; + next; + mes "Varmunt Project No. 3"; + mes "Security Level : Grade 1-C"; + mes " "; + mes "Caution: Only project members"; + mes "of the Ymir Heart Synthesization project are authorized to view"; + mes "this classified document."; + next; + mes "Varmunt Project No. 3"; + mes "Security Level : Grade 1-C"; + mes " "; + mes "All others found reading"; + mes "this document are subject"; + mes "to punishment or dismissal."; + next; + mes "^3355FFYou perceive the sound of"; + mes "footsteps and quickly try to"; + mes "return the document to its"; + mes "original place. However,"; + mes "the person that has come"; + mes "to the archive has already"; + mes "seen you holding the file.^000000"; + next; + donpcevent "Ferlock#lab::OnEnter"; + mes "[Ferlock]"; + mes "Excuse me, but are"; + mes "you an employee here?"; + mes "I've come to pick up a"; + mes "new Rune Stone for the"; + mes "Airship. Wait, wait..."; + mes "You look familiar..."; + next; + donpcevent "Ferlock#lab::OnEmote"; + mes "[Ferlock]"; + mes "That's right, aren't you the"; + mes "one who brought me my"; + mes "brother's letter? Yeah, you"; + mes "were asking me about the"; + mes "Airship's flight mechanics."; + mes "So you're not an employee..."; + next; + mes "[Ferlock]"; + mes "Boy, you must be more than"; + mes "curious to be looking up that"; + mes "information in a restricted"; + mes "area. But don't worry, you"; + mes "must have your reasons,"; + mes "so I won't call the guards."; + next; + mes "[Ferlock]"; + mes "Still, you better get out"; + mes "of here. The guards patrol"; + mes "this place regularly, so you're"; + mes "almost sure to get caught. Hmm,"; + mes "come and see me later at the"; + mes "Airship, alright? Now hurry!"; + close2; + donpcevent "Ferlock#lab::OnInit"; + set lhz_heart,11; + end; + } + mes "[Password Checker]"; + mes " "; + mes "^333333Total of correct numbers"; + mes "in correct sequence: ^ff0000"+@strike+"^333333"; + mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333."; + mes "Please use these results"; + mes "to make a more accurate guess.^000000"; + next; + if(@thanatry > 4) + { + mes "[Security System]"; + mes "^FF0000The correct password"; + mes "for this session was"; + mes "^000000"+@thanacode1+"^FF0000 - ^000000"+@thanacode2+"^000000 - ^000000"+@thanacode3+"^FF0000. Password"; + mes "will now be reset.^000000"; + set @thanatry,0; + close; + } + mes "[Security System]"; + mes "Beeeeep!"; + mes "Incorrect password."; + mes " "; + if(@thanatry == 1) mes "Initialing 2nd attempt...^000000"; + if(@thanatry == 2) mes "Initialing 3rd attempt...^000000"; + if(@thanatry == 3) mes "Initialing 4th attempt...^000000"; + if(@thanatry == 4) mes "Initialing final attempt...^000000"; + next; + goto L_Input; + } +} + +//========Explosions======================= + +airplane_01,239,62,0 script boom#air-1::boom 139,{ +OnAttack: + misceffect 183; + end; +} +//==========Duplicates============= +airplane_01,244,55,0 duplicate(boom) boom#air-2 139 +airplane_01,239,50,0 duplicate(boom) boom#air-3 139 +airplane_01,245,59,0 duplicate(boom) boom#air-4 139 +airplane_01,245,48,0 duplicate(boom) boom#air-5 139 +airplane_01,235,39,0 duplicate(boom) boom#air-6 139 +airplane_01,252,41,0 duplicate(boom) boom#air-7 139 +airplane_01,252,63,0 duplicate(boom) boom#air-8 139 +airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139 +airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139 +airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139 diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index d5aaee460..8cde9bbee 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -1,1800 +1,1800 @@ -//===== eAthena Script ======================================= -//= Juperos Dungeon Quests -//===== By =================================================== -//= MasterOfMuppets -//===== Version ============================================== -//= 1.1 -//===== Compatible With ====================================== -//= eAthena 1.0 -//===== Description ========================================== -//= Juperos Ruins related Quests -//===== Comments ============================================= -//= 1.0 First version, partly implemented [MasterOfMuppets] -//= 1.1 Added official Juperos Ruins History Quest. Thanks -//= to Keplerk for his first version. [SinSloth] -//============================================================ - -yuno_in04,190,125,4 script Scholar 700,{ - - switch(yuno_hist) - { - case 0: - mes "[Scholar]"; - mes "...Mm? "; - mes "...Yes?"; - next; - mes "[Scholar]"; - mes "..."; - mes "......"; - mes "May I help you?"; - next; - switch( select( "Oh! N-Nothing!","Excuse me..." ) ) - { - case 1: - mes "[Scholar]"; - mes "..."; - mes "......"; - mes "Hmm?"; - mes "..........."; - mes "Hmpf."; - close; - - case 2: - mes "[Scholar]"; - mes "..."; - mes "......"; - mes "Hmm?"; - mes "..........."; - mes "Hmmm..."; - next; - mes "[Scholar]"; - mes "You must be lost."; - mes "This is the scholarly"; - mes "research section, you know,"; - mes "content you couldn't possibly"; - mes "fathom. The popular novels and picture books are someplace else."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - mes "......"; - next; - mes "[Scholar]"; - mes "Why don't you rummage"; - mes "through the bookshelves?"; - mes "I'm sure you can find some"; - mes "book there that can hold your"; - mes "interest. Well, depending on"; - mes "your actual attention span..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "(What's her damage?!"; - mes "Does she have an attitude problem or is she just stuck-up?)"; - close; - } - - case 1: - mes "[Scholar]"; - mes "...Mm? "; - mes "...Yes?"; - next; - mes "[Scholar]"; - mes "..."; - mes "......"; - mes "May I help you?"; - next; - switch( select( "Oh! N-Nothing!","By any chance..." ) ) - { - case 1: - mes "[Scholar]"; - mes "..."; - mes "......"; - mes "Hmm?"; - mes "..........."; - mes "Hmpf."; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "By any chance..."; - mes "Are you conducting"; - mes "research about Juperos?"; - next; - mes "[Scholar]"; - mes "Why yes, that is"; - mes "correct. But how did"; - mes "you come to learn about"; - mes "my current research project?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh, I managed to read"; - mes "a thesis paper entitled,"; - mes "''The Fall of Juperos,'' and"; - mes "I just thought that the writing"; - mes "style and your personality"; - mes "seem to match for some reason."; - next; - mes "[Scholar]"; - mes "Oh...! You read my"; - mes "thesis? So what did"; - mes "you think about it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "So far, it's alright, but"; - mes "quite frankly it's incomplete."; - mes "I mean, you don't have much in"; - mes "in the way of conjecture, much"; - mes "less any evidence to back up"; - mes "any of your statements."; - next; - mes "[Scholar]"; - mes "...."; - mes "Let me apologize for"; - mes "being rude to you earlier."; - mes "As you know, my name is"; - mes "Fayruz Khrhiyha. May I ask"; - mes "what your name might be?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+","; - mes "a brave adventurer in the"; - mes "service of his royal majesty,"; - mes "the wise and benevolent"; - mes "King Tristram III."; - set yuno_hist,2; - next; - mes "[Fayruz]"; - mes "Well, "+strcharinfo(0)+","; - mes "I understand that my thesis"; - mes "still requires more evidence."; - mes "But I'd need some ancient"; - mes "documents from Juperos"; - mes "to complete my research..."; - next; - mes "[Fayruz]"; - mes "If you happen to travel"; - mes "through Juperos and find"; - mes "any ancient documents, would"; - mes "you bring them to me? Having"; - mes "those would help my research"; - mes "efforts immensely. Thank you..."; - close; - } - - case 2: - if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) - { - mes "[Fayruz]"; - mes "Ah, it's you! Listen,"; - mes "I just found a record of"; - mes "an adventurer who explored"; - mes "Juperos. There's mention"; - mes "of a stone statue here that"; - mes "just might be noteworthy..."; - next; - mes "[Fayruz]"; - mes "If you happen to find"; - mes "yourself in Juperos,"; - mes "would you find the stone"; - mes "statue at the entrance of"; - mes "its dungeon and read the"; - mes "engraved message for me?"; - next; - mes "[Fayruz]"; - mes "According to my notes,"; - mes "there's a spell that will"; - mes "make its reader memorize"; - mes "its message, even if they don't"; - mes "know the language. So come"; - mes "to me if you manage to read it."; - close; - } - mes "[Fayruz]"; - mes "If you ever chance to"; - mes "travel through Juperos,"; - mes "would you let me know if you"; - mes "find anything that might help"; - mes "my research there? I'd be"; - mes "very grateful for your help."; - close; - - case 3: - mes "[Fayruz]"; - mes "Well, you look"; - mes "quite pleased."; - mes "May I asked what"; - mes "happened to put that"; - mes "expression on your face?"; - next; - switch( select( "I found something in Juperos.","Nothing much." ) ) - { - - case 1: - mes "[" +strcharinfo(0)+"]"; - mes "I went to Juperos like"; - mes "you asked and found that"; - mes "stone statue you were talking"; - mes "about. Just like you said, there was an engraved message on it."; - next; - mes "[Fayruz]"; - mes "Fascinating!"; - mes "So is it really enchanted"; - mes "so anyone can memorize it?"; - mes "Wh-what does the message say?"; - next; - mes "^3355FFYou recite the message"; - mes "engraved on the stone"; - mes "statue, unable to interpret"; - mes "the sounds you're uttering,"; - mes "but weirdly enough, you can"; - mes "easily recall them from memory.^000000"; - next; - mes "[Fayruz]"; - mes "Ah, I see! Wait,"; - mes "give me a moment to"; - mes "properly translate this..."; - next; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Fayruz]"; - mes "It means, ''Do you wish to"; - mes "see the end of the madness?"; - mes "He is waiting where the three"; - mes "columns were destroyed, where"; - mes "two hundred illusions wander.''"; - next; - mes "[Fayruz]"; - mes "''You will see him, the one"; - mes "who was vain and extravagant,"; - mes "with your own eyes at the place where the light passes through."; - set yuno_hist,4; - next; - mes "[Fayruz]"; - mes "Ah, usually, descriptions"; - mes "of the ''vain and extravagant"; - mes "one'' refer to the mad scientist rumored to have lived in that"; - mes "ancient era. But if this is true, I may have to rework my thesis..."; - next; - mes "[Fayruz]"; - mes "I have another favor to"; - mes "ask of you. If you find any"; - mes "object of historical significance in Juperos, would you bring it to"; - mes "me? I'll reward you, of course."; - next; - mes "[Fayruz]"; - mes "It would be most helpful"; - mes "if you could manage to find"; - mes "documents that existed from that era. Fortunately, back then,"; - mes "they made all their records on material more durable than paper."; - close; - - case 2: - mes "[Fayruz]"; - mes "Nothing, huh?"; - mes "My life is also fairly"; - mes "uneventful, but somehow,"; - mes "I'm don't think I'm content."; - close; - } - - case 4: - mes "[Fayruz]"; - mes "Oh hello, "+strcharinfo(0)+"."; - mes "So what brings you to"; - mes "the Juno Library today?"; - next; - switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") ) - { - case 1: - mes "[Fayruz]"; - mes "Well, I wouldn't know."; - mes "It's late whenever I go"; - mes "out, so I always happen to"; - mes "miss the sunlight. I guess"; - mes "I really miss nice weather"; - mes "sometimes, you know?"; - close; - - case 2: - if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) - { - mes "[Fayruz]"; - mes "Oh, really?!"; - mes "That's great news!"; - mes "W-what did you find?"; - next; - mes "^3355FFIn her excitement,"; - mes "Fayruz begins to"; - mes "rummage through your"; - mes "things before you get"; - mes "the chance to answer her.^000000"; - next; - mes "[Fayruz]"; - mes "Oh, this must be it!"; - mes "Would you mind if I keep"; - mes "this Transparent Plate for"; - mes "my research? In return, I'll"; - mes "tell you some tales about"; - mes "Juperos that I've learned."; - next; - switch( select ("Please, be my guest.","No way, you can't have it.") ) - { - case 1: - if(countitem(7352)) callfunc "Func_JupHist",7352,1; - else if(countitem(7353)) callfunc "Func_JupHist",7353,2; - else if(countitem(7354)) callfunc "Func_JupHist",7354,4; - else if(countitem(7355)) callfunc "Func_JupHist",7352,8; - - - case 2: - mes "[Fayruz]"; - mes "Mm? Are you serious?"; - mes "This object is very valuable"; - mes "to a researcher like me, but"; - mes "I have no idea what use it"; - mes "would be for an adventurer."; - mes "Well, you have your reasons..."; - close; - } - } - mes "[Fayruz]"; - mes "Oh, really?!"; - mes "That's great news!"; - mes "W-what did you find?"; - next; - mes "^3355FFIn her excitement,"; - mes "Fayruz begins to"; - mes "rummage through your"; - mes "things before you get"; - mes "the chance to answer her.^000000"; - next; - mes "[Fayruz]"; - mes "Oh. There isn't anything"; - mes "here that would help in my"; - mes "research, but thank you anyway."; - mes "If you find anything else while"; - mes "you're in Juperos, please come back and show it to me, alright?"; - close; - - case 3: - mes "[Fayruz]"; - mes "Ah, I see. Well, while"; - mes "you're here, why don't you"; - mes "read something? There are"; - mes "many books that cover some"; - mes "interesting topics, like the"; - mes "Schwaltzvalt economy..."; - next; - mes "[Fayruz]"; - mes "Oh, in any case, please"; - mes "don't forget the favor I asked"; - mes "of you. If you find anything"; - mes "in Juperos that's historically"; - mes "significant, I'd appreciate it"; - mes "if you bring it right away."; - close; - - } - - case 5: - mes "[Fayruz]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "Have you come back with"; - mes "something from Juperos?"; - mes "I've been hoping you'd come"; - mes "back with something that'd"; - mes "help me in my research!"; - next; - switch( select( "Take a look at this.","Oh, I'm sorry...") ) - { - case 1: - switch(jupe_hist) - { - case 1: - callfunc "Func_JupHist",7353,7354,7355,7352; - - case 2: - callfunc "Func_JupHist",7352,7354,7355,7353; - - case 4: - callfunc "Func_JupHist",7352,7353,7355,7354; - - case 8: - callfunc "Func_JupHist",7352,7353,7354,7355; - } - - case 2: - mes "[Fayruz]"; - mes "Ah, I see. Well, while"; - mes "you're here, why don't you"; - mes "read something? There are"; - mes "many books that cover some"; - mes "interesting topics, like..."; - mes "like... Self-Honesty (?)."; - next; - mes "[Fayruz]"; - mes "Oh, in any case, please"; - mes "don't forget the favor I asked"; - mes "of you. If you find anything"; - mes "in Juperos that's historically"; - mes "significant, I'd appreciate it"; - mes "if you bring it right away."; - close; - } - - case 6: - mes "[Fayruz]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "The Transparent Plate"; - mes "that you brought for me"; - mes "last time is really helping me"; - mes "in my research. If you get the"; - mes "chance, please bring me more!"; - set yuno_hist,7; - next; - mes "[Fayruz]"; - mes "This new data is adding"; - mes "a lot more credibility to my"; - mes "thesis. Oh, I'll be with you"; - mes "in a moment, let me finish"; - mes "translating this one last"; - mes "passage really quickly..."; - close; - - case 7: - mes "[Fayruz]"; - mes "Hello, "+strcharinfo(0)+"~"; - mes "Oh, were you able to look"; - mes "in Juperos for anything that"; - mes "might help me in my research?"; - next; - switch( select( "Yeah, take a look at this.","No, I'm sorry...") ) - { - case 1: - switch(jupe_hist) - { - case 3: - callfunc "Func_JupHist",7354,7355,7352,7353; - - case 5: - callfunc "Func_JupHist",7353,7355,7352,7354; - - case 6: - callfunc "Func_JupHist",7352,7355,7353,7354; - - case 9: - callfunc "Func_JupHist",7353,7354,7352,7355; - - case 10: - callfunc "Func_JupHist",7352,7354,7353,7355; - - case 12: - callfunc "Func_JupHist",7352,7353,7354,7355; - } - - case 2: - mes "[Fayruz]"; - mes "Oh, that's fine."; - mes "Besides, I don't really"; - mes "have a deadline to complete"; - mes "this research project. Still,"; - mes "I just want you to know that"; - mes "I really appreciate your help."; - close; - } - - case 8: - mes "[Fayruz]"; - mes ""+strcharinfo(0)+"..."; - mes "I'm having great difficulty in"; - mes "translating that Transparent"; - mes "Plate you brought for me that"; - mes "last time. I'm so frustrated..."; - next; - mes "[Fayruz]"; - mes "Wait a minute..."; - mes "This here means..."; - mes "Alright. Okay. Yes."; - mes "Yes! Of course, how"; - mes "could I not see it before!"; - set yuno_hist,9; - next; - mes "[Fayruz]"; - mes "I'll be with you"; - mes "in just a second!"; - mes "I think I just made"; - mes "a real through...!"; - next; - - case 9: - mes "[Fayruz]"; - mes "Ah, I've been"; - mes "expecting you, "+strcharinfo(0)+"."; - mes "So did you have been to Juperos again? I'm really hoping that you"; - mes "were able to find something new that would help in my research..."; - next; - switch( select("Actually, I did find this...","I'm sorry, I haven't...") ) - { - case 1: - switch(jupe_hist) - { - case 7: - callfunc "Func_JupHist",7355,7352,7353,7354; - - case 11: - callfunc "Func_JupHist",7354,7352,7353,7355; - - case 13: - callfunc "Func_JupHist",7353,7352,7354,7355; - - case 14: - callfunc "Func_JupHist",7352,7353,7354,7355; - } - - case 2: - mes "[Fayruz]"; - mes "Ah, I see. Well, while"; - mes "you're here, why don't you"; - mes "read something? There are"; - mes "many books that cover some"; - mes "interesting topics, like"; - mes "modern adventure history."; - next; - mes "[Fayruz]"; - mes "Oh, in any case, please"; - mes "don't forget the favor I asked"; - mes "of you. If you find anything"; - mes "in Juperos that's historically"; - mes "significant, I'd appreciate it"; - mes "if you bring it right away."; - close; - } - - case 10: - mes "[Fayruz]"; - mes "Oh hello, "+strcharinfo(0)+"..."; - mes "So what exactly brings you"; - mes "to the Juno Library this time?"; - next; - switch( select("I found another Transparent Plate.","Just visiting, really.") ) - { - case 1: - if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) - { - mes "[Fayruz]"; - mes "Hmm, well, we've made as"; - mes "much headway as we can"; - mes "with the Transparent Plates"; - mes "you've already given me, but"; - mes "it can't hurt to have too much"; - mes "evidence to back my theories."; - next; - mes "[Fayruz]"; - mes "I really appreciate"; - mes "your continuing efforts"; - mes "to help me. Please, would"; - mes "you take this as my way"; - mes "saying ''Thanks?'' You've been"; - mes "great, "+strcharinfo(0)+"..."; - if(countitem(7352)) delitem 7352,1; - else if(countitem(7353)) delitem 7353,1; - else if(countitem(7354)) delitem 7354,1; - else delitem 7355,1; - getitem 644,1; - close; - } - mes "[Fayruz]"; - mes "Mmm...?"; - mes "It doesn't look like"; - mes "you brought another"; - mes "Transparent Plate."; - mes "Are you sure that you"; - mes "didn't misplace it?"; - close; - - case 2: - mes "[Fayruz]"; - mes "Ah, I see. Well,"; - mes "thanks to your help,"; - mes "I've made a great deal"; - mes "of progress on my thesis."; - mes "I really appreciate what you"; - mes "have done for me, adventurer."; - close; - } - } - - -} - -function script Func_JupHist { - - switch(yuno_hist) - { - case 4: - mes "[Fayruz]"; - mes "Thank you so much,"; - mes "you don't know what"; - mes "this means to me! Okay,"; - mes "please relax and take a"; - mes "seat. Close your eyes while"; - mes "I tell you this ancient story."; - next; - mes "^3355FFFayruz begins to"; - mes "relate an ancient tale"; - mes "about Juperos that seems"; - mes "typical for a classic story, but her way of storytelling subtly"; - mes "draws you into a vicarious, yet extremely vivid experience."; - next; - mes "^3355FFYou feel the protagonist's"; - mes "glories and tragedies as if"; - mes "you were actually there with"; - mes "the hero on his journeys. The"; - mes "tale eventually comes to an end"; - mes "and you awaken from the trance,"; - mes "gently brought back to reality.^000000"; - delitem getarg(0),1; - set yuno_hist,5; - set jupe_hist,getarg(1); - getexp 100000,0; - next; - mes "[Fayruz]"; - mes "Everyone can relate"; - mes "to these old, classic"; - mes "stories. I hope this tale had"; - mes "as meaning for you as it did"; - mes "for me when I first heard it."; - next; - mes "[Fayruz]"; - mes "If you can find me"; - mes "another artifact from"; - mes "Juperos, I'll share another"; - mes "tale like that with you. Now"; - mes "how does that sound? Okay"; - mes "then, I'll see you, adventurer~"; - close; - - case 5: - if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2)))) - { - mes "[Fayruz]"; - mes "Oh, that's unexpected."; - mes "This Transparent Plate"; - mes "seems to have been made"; - mes "in a different era than the"; - mes "one you gave me earlier."; - mes "How intriguing..."; - next; - mes "[Fayruz]"; - mes "*Sigh* I really wish"; - mes "that I could explore"; - mes "Juperos on my own, but"; - mes "I'm just not strong enough."; - mes "In a way, I'm quite jealous of you. But it can't be helped..."; - next; - mes "[Fayruz]"; - mes "You know, that reminds"; - mes "me of this great story of"; - mes "a tragic hero that I'd like to"; - mes "share with you. Let your"; - mes "mind wander as I relate this ageless, yet bittersweet tale..."; - next; - mes "^3355FFFayruz tells you a story"; - mes "with a bright beginning, full"; - mes "of hope that fills you with the"; - mes "bliss of the heavens, but then"; - mes "suddenly plummets you into all the despair and torment of hell.^000000"; - next; - mes "^3355FFThe story finally"; - mes "reaches its ending"; - mes "and you're surprised"; - mes "to find yourself sitting"; - mes "in the Juno Library.^000000"; - next; - mes "[Fayruz]"; - mes "I know it's a very"; - mes "depressing story, but"; - mes "I hope you enjoyed it."; - mes "I think you'd agree that"; - mes "it contains a truth about"; - mes "mankind that can't be ignored."; - if(countitem(getarg(0))) - { - delitem getarg(0),1; - if(getarg(0) == 7352) set jupe_hist,jupe_hist +1; - else set jupe_hist,jupe_hist +2; - } - else if(countitem(getarg(1))) - { - delitem getarg(1),1; - if(getarg(1) == 7353) set jupe_hist,jupe_hist +2; - else set jupe_hist,jupe_hist +4; - } - else - { - delitem getarg(2),1; - if(getarg(2) == 7354) set jupe_hist,jupe_hist +4; - else set jupe_hist,jupe_hist +8; - } - set yuno_hist,6; - getexp 100000,0; - next; - mes "[Fayruz]"; - mes "By now I'm sure you've"; - mes "figured that these classic"; - mes "tales are like condensed"; - mes "experiences, refined and"; - mes "immutable truths that we"; - mes "can see in our own reality."; - next; - mes "[Fayruz]"; - mes "If you find more of"; - mes "these Transparent"; - mes "Plates in Juperos, I'd be"; - mes "very happy to share another"; - mes "story with you, "+strcharinfo(0)+"."; - close; - } - else if(countitem(getarg(3))) - { - mes "[Fayruz]"; - mes "Oh, this one seems"; - mes "to have been created"; - mes "in a similar era as the"; - mes "one you gave me earlier."; - mes "I'm not sure how much new"; - mes "information this may provide..."; - next; - mes "[Fayruz]"; - mes "Still, I'm sure this will"; - mes "helpful in my research. I just"; - mes "won't be as making progress"; - mes "as quickly as I had projected."; - mes "Please, I'd like you to take this as a token of my gratitude."; - delitem getarg(3),1; - getitem 644,1; - next; - mes "[Fayruz]"; - mes "Now if you'll excuse"; - mes "me, I need to go back"; - mes "to compiling my research..."; - mes "Thank you so much for"; - mes "your help, "+strcharinfo(0)+"."; - close; - } - else - { - mes "[Fayruz]"; - mes "Oh. There isn't anything"; - mes "here that would help in my"; - mes "research, but thank you anyway."; - mes "If you find anything else while"; - mes "you're in Juperos, please come back and show it to me, alright?"; - close; - } - - case 7: - if((countitem(getarg(0))) || (countitem(getarg(1)))) - { - mes "[Fayruz]"; - mes "Is this another"; - mes "Transparent Plate?"; - mes "Yes, it's quite different"; - mes "than the last one you"; - mes "brought over to me..."; - mes "This is so exciting!"; - next; - mes "[Fayruz]"; - mes "Oh. You must be thinking"; - mes "that I'm a complete academia"; - mes "addict. Well, my life might be"; - mes "a little uneventful, but there"; - mes "are other things I think about!"; - mes "Like, well... It's weird but..."; - next; - mes "[Fayruz]"; - mes "You see, there's this"; - mes "guy that I like. I'm not sure"; - mes "where he might be now, but"; - mes "his name is Nadim Amal. He's"; - mes "my friend's brother who I first"; - mes "met 10 years ago. ^333333*Sigh...*^000000"; - next; - mes "[Fayruz]"; - mes "Just recently, I saw"; - mes "him with his sister, my"; - mes "friend from Morroc. It's"; - mes "weird to think that I'd have"; - mes "these feelings for him after"; - mes "all this time, isn't it? Oh...!"; - next; - mes "[Fayruz]"; - mes "I really should repay"; - mes "you for this Transparent"; - mes "Plate. Why don't I tell you"; - mes "the scariest story that I know?"; - next; - mes "^3355FFFayruz tells you a"; - mes "creepy horror story that"; - mes "makes you shiver with fear."; - mes "You've heard other ghost"; - mes "stories, but you've never been"; - mes "so deeply immersed in one before.^000000"; - next; - mes "It is only when the"; - mes "story ends and you return"; - mes "to your senses that you notice that you're soaked in cold sweat.^000000"; - next; - mes "[Fayruz]"; - mes "It may be a natural"; - mes "response, but all people"; - mes "fear the unknown in one way"; - mes "or another. Scary stories are"; - mes "appealing because we actually"; - mes "like the strange and grotesque."; - if(countitem(getarg(0))) - { - delitem getarg(0),1; - if(getarg(0) == 7352) set jupe_hist,jupe_hist +1; - else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2; - else set jupe_hist,jupe_hist +4; - } - else if(countitem(getarg(1))) - { - delitem getarg(1),1; - if(getarg(1) == 7353) set jupe_hist,jupe_hist +2; - else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4; - else set jupe_hist,jupe_hist +8; - } - set yuno_hist,8; - getexp 100000,0; - next; - mes "[Fayruz]"; - mes "Well... That's just my"; - mes "opinion. Anyway, if you"; - mes "find anything else in Juperos"; - mes "that may help in my research,"; - mes "please come back and show it"; - mes "to me, alright? See you later~"; - close; - } - else if((countitem(getarg(2))) || (countitem(getarg(3)))) - { - mes "[Fayruz]"; - mes "Oh, this one seems"; - mes "to have been created"; - mes "in a similar era as the"; - mes "one you gave me earlier."; - mes "I'm not sure how much new"; - mes "information this may provide..."; - next; - mes "[Fayruz]"; - mes "Still, I'm sure this will"; - mes "helpful in my research. I just"; - mes "won't be as making progress"; - mes "as quickly as I had projected."; - mes "Please, I'd like you to take this as a token of my gratitude."; - next; - mes "[Fayruz]"; - mes "Now if you'll excuse"; - mes "me, I need to go back"; - mes "to compiling my research..."; - mes "Thank you so much for"; - mes "your help, "+strcharinfo(0)+"."; - if(countitem(getarg(2))) delitem getarg(2),1; - else if(countitem(getarg(3))) delitem getarg(3),1; - getitem 644,1; - close; - } - else - { - mes "[Fayruz]"; - mes "Oh. There isn't anything"; - mes "here that would help in my"; - mes "research, but thank you anyway."; - mes "If you find anything else while"; - mes "you're in Juperos, please come back and show it to me, alright?"; - close; - } - - case 9: - if(countitem(getarg(0))) - { - mes "[Fayruz]"; - mes "Oooh...! This one is"; - mes "much different than the"; - mes "other ones you gave me"; - mes "before. This should provide"; - mes "a wealth of brand new insights"; - mes "into the Juperos civilization!"; - next; - mes "[Fayruz]"; - mes "All the Transparent"; - mes "Plates you've given me"; - mes "should contain more than"; - mes "enough data for me to fully"; - mes "complete my research thesis."; - mes "Once again, thank you so much~"; - next; - mes "[Fayruz]"; - mes "Still, that doesn't mean that"; - mes "I will stop collecting data for"; - mes "my research. Anyway, I have one last story to tell you, about"; - mes "a man of pure heart chosen by the gods to serve and protect mankind."; - next; - mes "[Fayruz]"; - mes "For this purpose he was given"; - mes "gaudy armor which contained"; - mes "amazing powers, as well as a"; - mes "book detailing the instructions"; - mes "for its use. However, he promptly"; - mes "lost these instructions..."; - next; - mes "^3355FFThe story about the"; - mes "greatest Juperosian hero"; - mes "that Fayruz tells you is very"; - mes "humorous at first, but then it"; - mes "covers the entire spectrum"; - mes "of emotion and humanity..."; - next; - mes "^3355FFThe story ends and you"; - mes "are left with a swelling"; - mes "feeling of indefatigable"; - mes "hope and inspiration..."; - mes "You can make it if you try!^000000"; - if(getarg(0) == 7352) set jupe_hist,jupe_hist+1; - else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2; - else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4; - else set jupe_hist,jupe_hist+8; - set yuno_hist,10; - delitem getarg(0),1; - getexp 100000,0; - next; - mes "[Fayruz]"; - mes "Well, that is the"; - mes "last and the best story"; - mes "that I have to share"; - mes "with you. Perhaps next"; - mes "time, I'll fill you in on my"; - mes "research progress~"; - close; - } - else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3)))) - { - mes "[Fayruz]"; - mes "Hmm..."; - mes "This one seems to be created in a similar time"; - mes "as the previous one."; - next; - mes "[Fayruz]"; - mes "Don't you worry."; - mes "This will help my research of course,"; - mes "although I do not think this will"; - mes "help me in advancing my research"; - mes "with a great speed unlike this other one."; - next; - mes "[Fayruz]"; - mes "Please take this as a token of my gratitude."; - next; - mes "[Fayruz]"; - mes "Now, excuse me. I need to go back to my research."; - if(countitem(getarg(1))) delitem getarg(1),1; - else if(countitem(getarg(2))) delitem getarg(2),1; - else delitem getarg(3),1; - getitem 644,1; - close; - } - else - { - mes "[Fayruz]"; - mes "Oh. There isn't anything"; - mes "here that would help in my"; - mes "research, but thank you anyway."; - mes "If you find anything else while"; - mes "you're in Juperos, please come back and show it to me, alright?"; - close; - } - } -} - -yuno_in04,186,125,4 script Bundle of Files 111,{ - - mes "^8B6914*Thesis: The Fall of Juperos*"; - mes "By Fayruz Khrhiyha"; - mes "Sage Castle Researcher^000000"; - next; - switch( select("Table of Contents.","Leave it alone.") ) - { - case 1: - if(yuno_hist > 4) - { - mes "^8B6914 1. Preface"; - mes " 2. Juperos Background"; - mes " 3. Theory Behind Its Fall^000000"; - next; - switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") ) - { - case 1: - mes "^8B6914Scholars are certain"; - mes "that the Juperos civilization"; - mes "used to be located above the"; - mes "ground, but it is now buried"; - mes "beneath the El Mes Plateau."; - mes "The reasons for the city's"; - if(yuno_hist < 9) - { - mes "ruin are still nebulous...^000000"; - next; - mes "^8B6914There is much speculation"; - mes "about the reasons for Jupero's"; - mes "downfall, but any documentation"; - mes "from that time period has been"; - mes "difficult to find. As for now, any evidence we have regarding"; - mes "Juperos is inconclusive.^000000"; - next; - mes "^8B6914In spite of this lack"; - mes "of empirical or concrete"; - mes "data on the civilization of"; - mes "Juperos, our modern world"; - mes "may be able to learn much"; - mes "from that ancient city's ruins."; - mes "..................^000000"; - if(yuno_hist < 7) - { - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmmm..."; - mes "A whole chapter"; - mes "dedicated to saying,"; - mes "''We know absolutely"; - mes "nothing about something.''"; - mes "I should write a book~"; - } - close; - } - mes "ruin are still in debate...^000000"; - next; - mes "^8B6914However, new findings"; - mes "regarding the history"; - mes "of Juperos have allowed"; - mes "us to make a few conclusions.^000000"; - close; - - case 2: - if(yuno_hist < 9) - { - mes "^8B6914..."; - mes "......"; - mes "..........^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This is all just idle"; - mes "conjecture! This paper"; - mes "isn't developed enough"; - mes "yet to be a real thesis..."; - close; - } - else if(yuno_hist == 9) - { - mes "^8B6914Juperos was built over"; - mes "a thousand years ago in"; - mes "an era of peace just after"; - mes "a major war. Contrary to"; - mes "popular belief, there isn't any"; - mes "evidence proving that Juno may"; - mes "have descended from Juperos.^000000"; - next; - mes "^8B6914In fact, there is a"; - mes "strong possibility that"; - mes "another war, between Juno"; - mes "and Juperos, resulted in Juno's"; - mes "independence from Juperos and"; - mes "the destruction of any existing"; - mes "documentation from that era.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes... Of course!"; - mes "It all makes sense now!"; - close; - } - mes "^8B6914Juperos was built over"; - mes "a thousand years ago in"; - mes "an era of peace just after"; - mes "a major war. There is now"; - mes "direct evidence linking Juno"; - mes "to Juperos proving that Juno"; - mes "was but a part of Juperos.^000000"; - next; - mes "^8B6914Just like Juno, Juperos"; - mes "was a society that prided"; - mes "itself on its advancement"; - mes "in the sciences which played"; - mes "a permeating role in civilized"; - mes "life. Science was reponsible for Juperos's rise and downfall."; - close; - - case 3: - if(yuno_hist < 10) - { - mes "^8B6914..."; - mes "......"; - mes "..........^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh. This writer keeps"; - mes "talking about theories,"; - mes "but the more I read, the"; - mes "less clear I am on what"; - mes "the theory actually is."; - mes "I don't think there is one..."; - emotion 4,1; - close; - } - mes "^8B6914What is most unsettling"; - mes "is recent evidence, including"; - mes "a first hand written account,"; - mes "regarding the role of one of"; - mes "Jupero's foremost scientists"; - mes "in that city's rise and fall."; - next; - mes "^8B6914If these writings are"; - mes "authentic, then what actually"; - mes "happened was that a scientific"; - mes "revolution occurred as a direct"; - mes "result of one scientist's effort to manipulate the energies of the"; - mes "artifact known as Ymir's heart."; - next; - mes "^8B6914This one man and Ymir's"; - mes "Heart are credited with"; - mes "the success and prosperity"; - mes "of the Jupero's civilization."; - mes "However, there are various accounts prior to Jupero's fall"; - mes "detailing his work with chimera...^000000"; - next; - mes "^8B6914This scientist, supposedly"; - mes "in his passion to benefit his"; - mes "people by finding a scientific"; - mes "method for immortality by using"; - mes "chimera for testing, was driven"; - mes "insane. He experimented on"; - mes "himself with disatrous results.^000000"; - next; - mes "^8B6914There was an error in the"; - mes "energy calibration of Ymir's"; - mes "Heart and the scientist was"; - mes "transformed into the monster"; - mes "we now know as Chimera. He"; - mes "and his test subjects were set"; - mes "loose into the city of Juperos.^000000"; - next; - mes "^8B6914These immortal Chimeras"; - mes "razed the entire city, killing"; - mes "countless people. Apparently,"; - mes "a team of scientists were able"; - mes "to salvage a fragment of Ymir's"; - mes "Heart, and use it to lauch part"; - mes "of Juperos into the sky.^000000"; - next; - mes "^8B6914That section of Juperos"; - mes "eventually developed into"; - mes "the city of Juno. Since the"; - mes "scientists who launched Juno into the sky all immediately died"; - mes "afterwards from an unknown cause, they left no documentation.^000000"; - next; - mes "^8B6914The Chimera, and the"; - mes "laboratory in which it"; - mes "was created, is rumored to"; - mes "remain beneath the ruins of"; - mes "the once great city of Juperos.^000000"; - close; - - case 4: - mes "["+strcharinfo(0)+"]"; - mes "Ugh... My head hurts"; - mes "too much from reading"; - mes "a book for smarty people."; - mes "I know! I'll play videogames!"; - close; - } - } - switch( select( "Preface","Close the file.") ) - { - case 1: - mes "^8B6914Scholars are certain"; - mes "that the Juperos civilization"; - mes "used to be located above the"; - mes "ground, but it is now buried"; - mes "beneath the El Mes Plateau."; - mes "The reasons for the city's"; - mes "ruin are still nebulous...^000000"; - next; - mes "^8B6914There is much speculation"; - mes "about the reasons for Jupero's"; - mes "downfall, but any documentation"; - mes "from that time period has been"; - mes "difficult to find. As for now, any evidence we have regarding"; - mes "Juperos is inconclusive.^000000"; - next; - mes "^8B6914In spite of this lack"; - mes "of empirical or concrete"; - mes "data on the civilization of"; - mes "Juperos, our modern world"; - mes "may be able to learn much"; - mes "from that ancient city's ruins."; - mes "..................^000000"; - if(!yuno_hist) set yuno_hist,1; - next; - mes "["+strcharinfo(0)+"]"; - mes "This..."; - mes "This is supposed to"; - mes "be a research thesis?"; - mes "There's barely any"; - mes "research in it..."; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "This isn't heavy"; - mes "enough to be a real"; - mes "academic work. It must"; - mes "not even be finished yet."; - close; - } - case 2: - if(yuno_hist < 5) - { - mes "["+strcharinfo(0)+"]"; - mes "Nah..."; - mes "I'm tired of reading."; - mes "Ironically enough."; - close; - } - else if(yuno_hist < 7) - { - mes "["+strcharinfo(0)+"]"; - mes "I don't feel like"; - mes "reading this. Not"; - mes "enough pictures..."; - close; - } - else if(yuno_hist < 9) - { - mes "["+strcharinfo(0)+"]"; - mes "It looks very sophisticated..."; - close; - } - else if(yuno_hist < 10) - { - mes "["+strcharinfo(0)+"]"; - mes "I know this book..."; - mes "But I don't feel like"; - mes "reading it right now."; - close; - } - else - { - mes "["+strcharinfo(0)+"]"; - mes "This thesis is"; - mes "looking pretty good~"; - mes "Of course, I did have"; - mes "a hand in making it..."; - close; - } - } -} - -yuno_in04,188,118,4 script Book 111,{ - - if(yuno_hist > 7) - { - mes "^8B6914*Self-Honesty*"; - mes "*'Benefits Fo' Life!'*"; - mes "By Stephen Oyoung"; - mes " "; - mes " "; - mes "Publisher:"; - mes "Wushu Publishing, Co.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "W-whoa!"; - mes "This book wasn't"; - mes "here before! It looks"; - mes "pretty interesting..."; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "You know what?"; - mes "I think I'll just flip"; - mes "through some pages"; - mes "from a random book."; - mes "Hmmm, let's see..."; - next; - mes "^8B6914''Admiral, the Kylorians are"; - mes "still advancing!'' Commander"; - mes "McKenrick announced without"; - mes "his usual swagger. ''They're..."; - mes "They're not stopping!'' But"; - mes "Admiral Leh's eyes were a cold,"; - mes "unfeeling shade of sternness.^000000"; - next; - mes "^8B6914''Let the goddamned space"; - mes "aliens come,'' hissed Leh."; - mes "''We don't stand a chance"; - mes "without the Zenoi Sword"; - mes "to summon the power of"; - mes "GOD-POING. It's... It's"; - mes "all over. Damn it all...''^000000"; - next; - mes "^8B6914The doors burst open as"; - mes "Bucky flew into the room."; - mes "''The Zenoi Sword! The"; - mes "Zenoi Sword! Someone's"; - mes "found it!'' the boy yelled."; - mes "''Really?! We better hurry:"; - mes "Earth doesn't have much time!''^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - mes "......"; - mes "Whoa. I really"; - mes "should have read"; - mes "this masterpiece"; - mes "from the beginning..."; - close; -} - -// Bronze Statue - juperos_01 99 112 - -juperos_01,99,112,4 script Bronze Statue 844,{ - - if(yuno_hist > 3) - { - mes "^3355FF''Do you wish to see"; - mes "the end of the madness?"; - mes "He is waiting where the three"; - mes "columns were destroyed, where"; - mes "two hundred illusions wander.''^000000"; - close; - } - else if(yuno_hist == 3) - { - mes "["+strcharinfo(0)+"]"; - mes "I better go and"; - mes "see Fayruz in the"; - mes "Juno Library and tell"; - mes "her about the inscription."; - close; - } - else - { - mes "^3355FFThere's a peculiar"; - mes "engraving on the"; - mes "Bronze Statue's rod.^000000"; - next; - switch( select( "Investigate","Ignore it" ) ) - { - case 1 : - mes "^3355FFIt's an inscription that's"; - mes "written in an old language"; - mes "that you can't understand,"; - mes "but have no problem reading"; - mes "and making out the sounds"; - mes "for some weird reason.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This is creepy!"; - mes "I know that I'm not"; - mes "supposed to be able"; - mes "to read this, but here"; - mes "I am. I know what sounds"; - mes "all of these letters make..."; - next; - if(yuno_hist == 2) - { - mes "["+strcharinfo(0)+"]"; - mes "Then again, Fayruz did"; - mes "say this was enchanted."; - mes "Okay, I guess I'll go back"; - mes "to the Juno Library and"; - mes "tell her what I found."; - set yuno_hist,3; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Huh. Only a scholar,"; - mes "maybe someone even in"; - mes "Juno, could make sense"; - mes "of what this stuff says."; - close; - - case 2 : - close; - } - } -} - -yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{ - - mes "*Hollgrehenn: The Ambition*"; - mes "By Aragham Caul*"; - mes ""; - mes ""; - mes ""; - mes ""; - mes "Publisher:"; - mes "Muha Books, Co."; - next; - mes "..."; - mes "He would stop at nothing"; - mes "to have the greatest weapon"; - mes "in the world in his possession."; - mes "He became a smith so that he"; - mes "could discern which weapons"; - mes "were the most powerful..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That's strange..."; - mes "The next page"; - mes "has been torn out."; - close; -} - -yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{ - - mes "^8B6914*Penniless Hollgrehenn*"; - mes " * Pennyless Hollgrehenn * "; - mes "By Hollgrehenn"; - mes " "; - mes " "; - mes "Publisher:"; - mes "Muha Books, Co.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This book looks"; - mes "like a total piece of"; - mes "crap. I'd have more"; - mes "fun getting my teeth"; - mes "drilled by a blindfolded"; - mes "dentist. Or would I...?"; - close; -} - -yuno_in04,102,106,1 script Popular Feasts 111,{ - - mes "^8B6914*Popular Feasts*"; - mes "By Cabbage Pickle Community"; - mes " "; - mes " "; - mes " "; - mes "Publisher:"; - mes "Muha Books, Co.^000000"; - next; - switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) ) - { - case 1: - mes "^8B6914..."; - mes "If possible, try"; - mes "to use tails cut"; - mes "from live Yoyos."; - mes "Now, as for skinning...^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Um..."; - mes "Barf?"; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hey, this page is gone!"; - mes "I guess Poring Salad is"; - mes "the most popular feast"; - mes "in this entire book."; - - case 3: - mes "^8B6914..."; - mes "Fry the cut beaks"; - mes "using herbal oil until"; - mes "crisp. Then, pour the"; - mes "feathers into a blender...^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "Sounds a little"; - mes "too gourmet for my"; - mes "taste. And by ''gourmet,''"; - mes "I mean, ''totally gross.''"; - close; - } -} - -yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{ - - mes "["+strcharinfo(0)+"]"; - mes "I can't..."; - mes "reach it...!"; - close; -} - -yuno_in04,167,127,1 script Red Book 111,{ - - mes "^3355FFYou find a book"; - mes "with red binding.^000000"; - next; - switch( select( "Read.","Leave it alone." ) ) - { - case 1: - mes "^8B6914...^000000"; - next; - mes "^8B6914..."; - mes "......^000000"; - next; - mes "^8B6914..."; - mes "......"; - mes ".........^000000"; - next; - mes "^8B6914..."; - mes "......"; - mes "........."; - mes "............^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This is..."; - mes "A compilation of"; - mes "Shakespeare in "; - mes "coloring book format?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wait..."; - mes "Why would fans of"; - mes "Shakespeare even"; - mes "want a coloring book?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm... Well..."; - mes "I suppose little kids who"; - mes "read Shakespeare would"; - mes "appreciate something like that."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hold on..."; - mes "Do little kids who"; - mes "are able to read the"; - mes "works of Shakespeare"; - mes "even exist? I hope not..."; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "What a strange"; - mes "and mysterious book."; - mes "I'll never know what's"; - mes "inside unless I read it!"; - mes "Come on! Doesn't the red"; - mes "binding mean something?"; - close; - } -} - -yuno_in04,121,109,1 script Scroll 111,{ - - mes "^3355FFYou've found an"; - mes "antiquated scroll"; - mes "that's collected a"; - mes "layer of fine dust.^000000"; - next; - switch( select( "Peruse","Leave it alone" ) ) - { - case 1: - mes "^8B6914Item Upgrade Introduction"; - mes " "; - mes " "; - mes " "; - mes "1. Item Upgrade Definition"; - mes " "; - mes "The key to success when"; - mes "upgrading items comes from"; - mes "only one place: Your ''Mind.''"; - mes " "; - mes " "; - mes " "; - mes "2. Power of a Positive Attitude"; - mes "Before trying to upgrade"; - mes "an item, plan out how high"; - mes "you want to upgrade and how"; - mes "much you'll spend beforehand."; - mes "But like all ladies, Lady Luck"; - mes "smiles when you fully splurge.^000000"; - mes " "; - mes " "; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wait, wait..."; - mes "This thing IS old."; - mes "I mean, it's obviously"; - mes "written from a patriarchal"; - mes "standpoint that promotes"; - mes "bipartisan gender roles."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm..."; - mes "I'm so offended."; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "This scroll is far too"; - mes "primitive. There's been"; - mes "all sorts of technological"; - mes "reading advances that I can't"; - mes "live without... Like pages."; - close; - } -} - -yuno_in04,118,116,4 script Paper 111,{ - - mes "^3355FFIt's a piece of"; - mes "paper that looks"; - mes "like a personal letter.^000000"; - next; - switch( select("Read it.","Leave it alone.") ) - { - case 1: - if(yuno_hist > 7) - { - mes "^8B6914P.S."; - mes "Please..."; - mes "Come back to me."; - mes " "; - mes " "; - mes "Love,"; - mes "Fayruz^000000"; - close; - } - mes "^8B6914..."; - mes "I can't forget your smile."; - mes "No matter what, even if you"; - mes "hate me, I'll always have these"; - mes "feelings just for you. You are"; - mes "the one who is most special,"; - mes "who means the most to my heart.^000000"; - next; - mes "^8B6914I know we've had our"; - mes "differences, but please"; - mes "don't refuse my love. By"; - mes "your hands, I hope that"; - mes "you can forgive me for us."; - mes "- Love, Fayruz^000000"; - next; - if(getpartnerid()) - { - mes "["+strcharinfo(0)+"]"; - mes "Ahhhhhh~"; - mes "Love sure is nice!"; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "What th--?!"; - mes "Booooooooo!"; - mes "Love stinks!"; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I guess I better"; - mes "not look at this."; - mes "I mean, I might"; - mes "regret reading it."; - close; - } -} - -juperos_01,123,92,4 script Stone Statue 844,{ - - if(yuno_hist) - { - mes "^3355FFIt's a stone statue"; - mes "that looks exactly like"; - mes "the one in the Juno Library."; - mes "However, it has sculptures"; - mes "of books instead of real ones.^000000"; - next; - mes "^3355FFIt's possible that the"; - mes "statue in the Juno Library"; - mes "was made after this one."; - mes "But who can be sure?^000000"; - close; - } - mes "^3355FFIt's an old"; - mes "statue sculpted"; - mes "out of stone.^000000"; - close; -} - -juperos_01,99,71,4 script Bronze Statue 844,{ - - mes "^3355FFIt's an elaborate"; - mes "bronze statue that"; - mes "is twice the height of"; - mes "a normal human being.^000000"; - close; -} - -juperos_01,79,92,4 script Sculpture 844,{ - - mes "^3355FFIt's a sculpture that"; - mes "looks familiar to you.^000000"; - close; -} - -juperos_01,215,127,4 script Machine Statue 844,{ - - mes "^3355FFThis is the bust of a"; - mes "humanoid machine with"; - mes "a familiar Crest Piece"; - mes "carved into the middle.^000000"; - next; - mes "^3355FFThe statue's entire"; - mes "form is mind boggling,"; - mes "but you manage to note"; - mes "that its outstretched"; - mes "arm points westward.^000000"; - close; -} - -juperos_02,1,1,1 script JuperosLvl2QuestInit -1,{ -OnInit: -while(1) - { - - monster "juperos_02",24,276,"1st Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate1Dead"; - monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate2Dead"; - monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate3Dead"; - end; - -OnGate1Dead: - - mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",1,0xFF0000; - set $JupeGate1,1; - if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; - end; - -OnGate2Dead: - - mapannounce "juperos_02","Who are you to come here?",1,0xFF0000; - set $JupeGate2,1; - if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; - end; - -OnGate3Dead: - - mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",1,0xFF0000; - set $JupeGate3,1; - if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; - end; - -s_WarpOpen: - attachnpctimer; - initnpctimer; - end; - OnTimer3000: - mapannounce "juperos_02","Vroom! Vroom!",1,0xBA55D3; - end; - OnTimer6000: - mapannounce "juperos_02","Attention, visitors.",1,0xBA55D3; - end; - OnTimer9000: - mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",1,0xBA55D3; - enablenpc "JupeWarp2"; - end; - OnTimer309000: - mapannounce "juperos_02","The portal has now closed.",1,0xBA55D3; - disablenpc "JupeWarp2"; - set $JupeGate1,0; - set $JupeGate2,0; - set $JupeGate3,0; - stopnpctimer; - } -} +//===== eAthena Script ======================================= +//= Juperos Dungeon Quests +//===== By =================================================== +//= MasterOfMuppets +//===== Version ============================================== +//= 1.1 +//===== Compatible With ====================================== +//= eAthena 1.0 +//===== Description ========================================== +//= Juperos Ruins related Quests +//===== Comments ============================================= +//= 1.0 First version, partly implemented [MasterOfMuppets] +//= 1.1 Added official Juperos Ruins History Quest. Thanks +//= to Keplerk for his first version. [SinSloth] +//============================================================ + +yuno_in04,190,125,4 script Scholar 700,{ + + switch(yuno_hist) + { + case 0: + mes "[Scholar]"; + mes "...Mm? "; + mes "...Yes?"; + next; + mes "[Scholar]"; + mes "..."; + mes "......"; + mes "May I help you?"; + next; + switch( select( "Oh! N-Nothing!","Excuse me..." ) ) + { + case 1: + mes "[Scholar]"; + mes "..."; + mes "......"; + mes "Hmm?"; + mes "..........."; + mes "Hmpf."; + close; + + case 2: + mes "[Scholar]"; + mes "..."; + mes "......"; + mes "Hmm?"; + mes "..........."; + mes "Hmmm..."; + next; + mes "[Scholar]"; + mes "You must be lost."; + mes "This is the scholarly"; + mes "research section, you know,"; + mes "content you couldn't possibly"; + mes "fathom. The popular novels and picture books are someplace else."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + mes "......"; + next; + mes "[Scholar]"; + mes "Why don't you rummage"; + mes "through the bookshelves?"; + mes "I'm sure you can find some"; + mes "book there that can hold your"; + mes "interest. Well, depending on"; + mes "your actual attention span..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "(What's her damage?!"; + mes "Does she have an attitude problem or is she just stuck-up?)"; + close; + } + + case 1: + mes "[Scholar]"; + mes "...Mm? "; + mes "...Yes?"; + next; + mes "[Scholar]"; + mes "..."; + mes "......"; + mes "May I help you?"; + next; + switch( select( "Oh! N-Nothing!","By any chance..." ) ) + { + case 1: + mes "[Scholar]"; + mes "..."; + mes "......"; + mes "Hmm?"; + mes "..........."; + mes "Hmpf."; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "By any chance..."; + mes "Are you conducting"; + mes "research about Juperos?"; + next; + mes "[Scholar]"; + mes "Why yes, that is"; + mes "correct. But how did"; + mes "you come to learn about"; + mes "my current research project?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh, I managed to read"; + mes "a thesis paper entitled,"; + mes "''The Fall of Juperos,'' and"; + mes "I just thought that the writing"; + mes "style and your personality"; + mes "seem to match for some reason."; + next; + mes "[Scholar]"; + mes "Oh...! You read my"; + mes "thesis? So what did"; + mes "you think about it?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "So far, it's alright, but"; + mes "quite frankly it's incomplete."; + mes "I mean, you don't have much in"; + mes "in the way of conjecture, much"; + mes "less any evidence to back up"; + mes "any of your statements."; + next; + mes "[Scholar]"; + mes "...."; + mes "Let me apologize for"; + mes "being rude to you earlier."; + mes "As you know, my name is"; + mes "Fayruz Khrhiyha. May I ask"; + mes "what your name might be?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm "+strcharinfo(0)+","; + mes "a brave adventurer in the"; + mes "service of his royal majesty,"; + mes "the wise and benevolent"; + mes "King Tristram III."; + set yuno_hist,2; + next; + mes "[Fayruz]"; + mes "Well, "+strcharinfo(0)+","; + mes "I understand that my thesis"; + mes "still requires more evidence."; + mes "But I'd need some ancient"; + mes "documents from Juperos"; + mes "to complete my research..."; + next; + mes "[Fayruz]"; + mes "If you happen to travel"; + mes "through Juperos and find"; + mes "any ancient documents, would"; + mes "you bring them to me? Having"; + mes "those would help my research"; + mes "efforts immensely. Thank you..."; + close; + } + + case 2: + if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) + { + mes "[Fayruz]"; + mes "Ah, it's you! Listen,"; + mes "I just found a record of"; + mes "an adventurer who explored"; + mes "Juperos. There's mention"; + mes "of a stone statue here that"; + mes "just might be noteworthy..."; + next; + mes "[Fayruz]"; + mes "If you happen to find"; + mes "yourself in Juperos,"; + mes "would you find the stone"; + mes "statue at the entrance of"; + mes "its dungeon and read the"; + mes "engraved message for me?"; + next; + mes "[Fayruz]"; + mes "According to my notes,"; + mes "there's a spell that will"; + mes "make its reader memorize"; + mes "its message, even if they don't"; + mes "know the language. So come"; + mes "to me if you manage to read it."; + close; + } + mes "[Fayruz]"; + mes "If you ever chance to"; + mes "travel through Juperos,"; + mes "would you let me know if you"; + mes "find anything that might help"; + mes "my research there? I'd be"; + mes "very grateful for your help."; + close; + + case 3: + mes "[Fayruz]"; + mes "Well, you look"; + mes "quite pleased."; + mes "May I asked what"; + mes "happened to put that"; + mes "expression on your face?"; + next; + switch( select( "I found something in Juperos.","Nothing much." ) ) + { + + case 1: + mes "[" +strcharinfo(0)+"]"; + mes "I went to Juperos like"; + mes "you asked and found that"; + mes "stone statue you were talking"; + mes "about. Just like you said, there was an engraved message on it."; + next; + mes "[Fayruz]"; + mes "Fascinating!"; + mes "So is it really enchanted"; + mes "so anyone can memorize it?"; + mes "Wh-what does the message say?"; + next; + mes "^3355FFYou recite the message"; + mes "engraved on the stone"; + mes "statue, unable to interpret"; + mes "the sounds you're uttering,"; + mes "but weirdly enough, you can"; + mes "easily recall them from memory.^000000"; + next; + mes "[Fayruz]"; + mes "Ah, I see! Wait,"; + mes "give me a moment to"; + mes "properly translate this..."; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Fayruz]"; + mes "It means, ''Do you wish to"; + mes "see the end of the madness?"; + mes "He is waiting where the three"; + mes "columns were destroyed, where"; + mes "two hundred illusions wander.''"; + next; + mes "[Fayruz]"; + mes "''You will see him, the one"; + mes "who was vain and extravagant,"; + mes "with your own eyes at the place where the light passes through."; + set yuno_hist,4; + next; + mes "[Fayruz]"; + mes "Ah, usually, descriptions"; + mes "of the ''vain and extravagant"; + mes "one'' refer to the mad scientist rumored to have lived in that"; + mes "ancient era. But if this is true, I may have to rework my thesis..."; + next; + mes "[Fayruz]"; + mes "I have another favor to"; + mes "ask of you. If you find any"; + mes "object of historical significance in Juperos, would you bring it to"; + mes "me? I'll reward you, of course."; + next; + mes "[Fayruz]"; + mes "It would be most helpful"; + mes "if you could manage to find"; + mes "documents that existed from that era. Fortunately, back then,"; + mes "they made all their records on material more durable than paper."; + close; + + case 2: + mes "[Fayruz]"; + mes "Nothing, huh?"; + mes "My life is also fairly"; + mes "uneventful, but somehow,"; + mes "I'm don't think I'm content."; + close; + } + + case 4: + mes "[Fayruz]"; + mes "Oh hello, "+strcharinfo(0)+"."; + mes "So what brings you to"; + mes "the Juno Library today?"; + next; + switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") ) + { + case 1: + mes "[Fayruz]"; + mes "Well, I wouldn't know."; + mes "It's late whenever I go"; + mes "out, so I always happen to"; + mes "miss the sunlight. I guess"; + mes "I really miss nice weather"; + mes "sometimes, you know?"; + close; + + case 2: + if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) + { + mes "[Fayruz]"; + mes "Oh, really?!"; + mes "That's great news!"; + mes "W-what did you find?"; + next; + mes "^3355FFIn her excitement,"; + mes "Fayruz begins to"; + mes "rummage through your"; + mes "things before you get"; + mes "the chance to answer her.^000000"; + next; + mes "[Fayruz]"; + mes "Oh, this must be it!"; + mes "Would you mind if I keep"; + mes "this Transparent Plate for"; + mes "my research? In return, I'll"; + mes "tell you some tales about"; + mes "Juperos that I've learned."; + next; + switch( select ("Please, be my guest.","No way, you can't have it.") ) + { + case 1: + if(countitem(7352)) callfunc "Func_JupHist",7352,1; + else if(countitem(7353)) callfunc "Func_JupHist",7353,2; + else if(countitem(7354)) callfunc "Func_JupHist",7354,4; + else if(countitem(7355)) callfunc "Func_JupHist",7352,8; + + + case 2: + mes "[Fayruz]"; + mes "Mm? Are you serious?"; + mes "This object is very valuable"; + mes "to a researcher like me, but"; + mes "I have no idea what use it"; + mes "would be for an adventurer."; + mes "Well, you have your reasons..."; + close; + } + } + mes "[Fayruz]"; + mes "Oh, really?!"; + mes "That's great news!"; + mes "W-what did you find?"; + next; + mes "^3355FFIn her excitement,"; + mes "Fayruz begins to"; + mes "rummage through your"; + mes "things before you get"; + mes "the chance to answer her.^000000"; + next; + mes "[Fayruz]"; + mes "Oh. There isn't anything"; + mes "here that would help in my"; + mes "research, but thank you anyway."; + mes "If you find anything else while"; + mes "you're in Juperos, please come back and show it to me, alright?"; + close; + + case 3: + mes "[Fayruz]"; + mes "Ah, I see. Well, while"; + mes "you're here, why don't you"; + mes "read something? There are"; + mes "many books that cover some"; + mes "interesting topics, like the"; + mes "Schwaltzvalt economy..."; + next; + mes "[Fayruz]"; + mes "Oh, in any case, please"; + mes "don't forget the favor I asked"; + mes "of you. If you find anything"; + mes "in Juperos that's historically"; + mes "significant, I'd appreciate it"; + mes "if you bring it right away."; + close; + + } + + case 5: + mes "[Fayruz]"; + mes "Oh, "+strcharinfo(0)+"!"; + mes "Have you come back with"; + mes "something from Juperos?"; + mes "I've been hoping you'd come"; + mes "back with something that'd"; + mes "help me in my research!"; + next; + switch( select( "Take a look at this.","Oh, I'm sorry...") ) + { + case 1: + switch(jupe_hist) + { + case 1: + callfunc "Func_JupHist",7353,7354,7355,7352; + + case 2: + callfunc "Func_JupHist",7352,7354,7355,7353; + + case 4: + callfunc "Func_JupHist",7352,7353,7355,7354; + + case 8: + callfunc "Func_JupHist",7352,7353,7354,7355; + } + + case 2: + mes "[Fayruz]"; + mes "Ah, I see. Well, while"; + mes "you're here, why don't you"; + mes "read something? There are"; + mes "many books that cover some"; + mes "interesting topics, like..."; + mes "like... Self-Honesty (?)."; + next; + mes "[Fayruz]"; + mes "Oh, in any case, please"; + mes "don't forget the favor I asked"; + mes "of you. If you find anything"; + mes "in Juperos that's historically"; + mes "significant, I'd appreciate it"; + mes "if you bring it right away."; + close; + } + + case 6: + mes "[Fayruz]"; + mes "Oh, "+strcharinfo(0)+"!"; + mes "The Transparent Plate"; + mes "that you brought for me"; + mes "last time is really helping me"; + mes "in my research. If you get the"; + mes "chance, please bring me more!"; + set yuno_hist,7; + next; + mes "[Fayruz]"; + mes "This new data is adding"; + mes "a lot more credibility to my"; + mes "thesis. Oh, I'll be with you"; + mes "in a moment, let me finish"; + mes "translating this one last"; + mes "passage really quickly..."; + close; + + case 7: + mes "[Fayruz]"; + mes "Hello, "+strcharinfo(0)+"~"; + mes "Oh, were you able to look"; + mes "in Juperos for anything that"; + mes "might help me in my research?"; + next; + switch( select( "Yeah, take a look at this.","No, I'm sorry...") ) + { + case 1: + switch(jupe_hist) + { + case 3: + callfunc "Func_JupHist",7354,7355,7352,7353; + + case 5: + callfunc "Func_JupHist",7353,7355,7352,7354; + + case 6: + callfunc "Func_JupHist",7352,7355,7353,7354; + + case 9: + callfunc "Func_JupHist",7353,7354,7352,7355; + + case 10: + callfunc "Func_JupHist",7352,7354,7353,7355; + + case 12: + callfunc "Func_JupHist",7352,7353,7354,7355; + } + + case 2: + mes "[Fayruz]"; + mes "Oh, that's fine."; + mes "Besides, I don't really"; + mes "have a deadline to complete"; + mes "this research project. Still,"; + mes "I just want you to know that"; + mes "I really appreciate your help."; + close; + } + + case 8: + mes "[Fayruz]"; + mes ""+strcharinfo(0)+"..."; + mes "I'm having great difficulty in"; + mes "translating that Transparent"; + mes "Plate you brought for me that"; + mes "last time. I'm so frustrated..."; + next; + mes "[Fayruz]"; + mes "Wait a minute..."; + mes "This here means..."; + mes "Alright. Okay. Yes."; + mes "Yes! Of course, how"; + mes "could I not see it before!"; + set yuno_hist,9; + next; + mes "[Fayruz]"; + mes "I'll be with you"; + mes "in just a second!"; + mes "I think I just made"; + mes "a real through...!"; + next; + + case 9: + mes "[Fayruz]"; + mes "Ah, I've been"; + mes "expecting you, "+strcharinfo(0)+"."; + mes "So did you have been to Juperos again? I'm really hoping that you"; + mes "were able to find something new that would help in my research..."; + next; + switch( select("Actually, I did find this...","I'm sorry, I haven't...") ) + { + case 1: + switch(jupe_hist) + { + case 7: + callfunc "Func_JupHist",7355,7352,7353,7354; + + case 11: + callfunc "Func_JupHist",7354,7352,7353,7355; + + case 13: + callfunc "Func_JupHist",7353,7352,7354,7355; + + case 14: + callfunc "Func_JupHist",7352,7353,7354,7355; + } + + case 2: + mes "[Fayruz]"; + mes "Ah, I see. Well, while"; + mes "you're here, why don't you"; + mes "read something? There are"; + mes "many books that cover some"; + mes "interesting topics, like"; + mes "modern adventure history."; + next; + mes "[Fayruz]"; + mes "Oh, in any case, please"; + mes "don't forget the favor I asked"; + mes "of you. If you find anything"; + mes "in Juperos that's historically"; + mes "significant, I'd appreciate it"; + mes "if you bring it right away."; + close; + } + + case 10: + mes "[Fayruz]"; + mes "Oh hello, "+strcharinfo(0)+"..."; + mes "So what exactly brings you"; + mes "to the Juno Library this time?"; + next; + switch( select("I found another Transparent Plate.","Just visiting, really.") ) + { + case 1: + if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) + { + mes "[Fayruz]"; + mes "Hmm, well, we've made as"; + mes "much headway as we can"; + mes "with the Transparent Plates"; + mes "you've already given me, but"; + mes "it can't hurt to have too much"; + mes "evidence to back my theories."; + next; + mes "[Fayruz]"; + mes "I really appreciate"; + mes "your continuing efforts"; + mes "to help me. Please, would"; + mes "you take this as my way"; + mes "saying ''Thanks?'' You've been"; + mes "great, "+strcharinfo(0)+"..."; + if(countitem(7352)) delitem 7352,1; + else if(countitem(7353)) delitem 7353,1; + else if(countitem(7354)) delitem 7354,1; + else delitem 7355,1; + getitem 644,1; + close; + } + mes "[Fayruz]"; + mes "Mmm...?"; + mes "It doesn't look like"; + mes "you brought another"; + mes "Transparent Plate."; + mes "Are you sure that you"; + mes "didn't misplace it?"; + close; + + case 2: + mes "[Fayruz]"; + mes "Ah, I see. Well,"; + mes "thanks to your help,"; + mes "I've made a great deal"; + mes "of progress on my thesis."; + mes "I really appreciate what you"; + mes "have done for me, adventurer."; + close; + } + } + + +} + +function script Func_JupHist { + + switch(yuno_hist) + { + case 4: + mes "[Fayruz]"; + mes "Thank you so much,"; + mes "you don't know what"; + mes "this means to me! Okay,"; + mes "please relax and take a"; + mes "seat. Close your eyes while"; + mes "I tell you this ancient story."; + next; + mes "^3355FFFayruz begins to"; + mes "relate an ancient tale"; + mes "about Juperos that seems"; + mes "typical for a classic story, but her way of storytelling subtly"; + mes "draws you into a vicarious, yet extremely vivid experience."; + next; + mes "^3355FFYou feel the protagonist's"; + mes "glories and tragedies as if"; + mes "you were actually there with"; + mes "the hero on his journeys. The"; + mes "tale eventually comes to an end"; + mes "and you awaken from the trance,"; + mes "gently brought back to reality.^000000"; + delitem getarg(0),1; + set yuno_hist,5; + set jupe_hist,getarg(1); + getexp 100000,0; + next; + mes "[Fayruz]"; + mes "Everyone can relate"; + mes "to these old, classic"; + mes "stories. I hope this tale had"; + mes "as meaning for you as it did"; + mes "for me when I first heard it."; + next; + mes "[Fayruz]"; + mes "If you can find me"; + mes "another artifact from"; + mes "Juperos, I'll share another"; + mes "tale like that with you. Now"; + mes "how does that sound? Okay"; + mes "then, I'll see you, adventurer~"; + close; + + case 5: + if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2)))) + { + mes "[Fayruz]"; + mes "Oh, that's unexpected."; + mes "This Transparent Plate"; + mes "seems to have been made"; + mes "in a different era than the"; + mes "one you gave me earlier."; + mes "How intriguing..."; + next; + mes "[Fayruz]"; + mes "*Sigh* I really wish"; + mes "that I could explore"; + mes "Juperos on my own, but"; + mes "I'm just not strong enough."; + mes "In a way, I'm quite jealous of you. But it can't be helped..."; + next; + mes "[Fayruz]"; + mes "You know, that reminds"; + mes "me of this great story of"; + mes "a tragic hero that I'd like to"; + mes "share with you. Let your"; + mes "mind wander as I relate this ageless, yet bittersweet tale..."; + next; + mes "^3355FFFayruz tells you a story"; + mes "with a bright beginning, full"; + mes "of hope that fills you with the"; + mes "bliss of the heavens, but then"; + mes "suddenly plummets you into all the despair and torment of hell.^000000"; + next; + mes "^3355FFThe story finally"; + mes "reaches its ending"; + mes "and you're surprised"; + mes "to find yourself sitting"; + mes "in the Juno Library.^000000"; + next; + mes "[Fayruz]"; + mes "I know it's a very"; + mes "depressing story, but"; + mes "I hope you enjoyed it."; + mes "I think you'd agree that"; + mes "it contains a truth about"; + mes "mankind that can't be ignored."; + if(countitem(getarg(0))) + { + delitem getarg(0),1; + if(getarg(0) == 7352) set jupe_hist,jupe_hist +1; + else set jupe_hist,jupe_hist +2; + } + else if(countitem(getarg(1))) + { + delitem getarg(1),1; + if(getarg(1) == 7353) set jupe_hist,jupe_hist +2; + else set jupe_hist,jupe_hist +4; + } + else + { + delitem getarg(2),1; + if(getarg(2) == 7354) set jupe_hist,jupe_hist +4; + else set jupe_hist,jupe_hist +8; + } + set yuno_hist,6; + getexp 100000,0; + next; + mes "[Fayruz]"; + mes "By now I'm sure you've"; + mes "figured that these classic"; + mes "tales are like condensed"; + mes "experiences, refined and"; + mes "immutable truths that we"; + mes "can see in our own reality."; + next; + mes "[Fayruz]"; + mes "If you find more of"; + mes "these Transparent"; + mes "Plates in Juperos, I'd be"; + mes "very happy to share another"; + mes "story with you, "+strcharinfo(0)+"."; + close; + } + else if(countitem(getarg(3))) + { + mes "[Fayruz]"; + mes "Oh, this one seems"; + mes "to have been created"; + mes "in a similar era as the"; + mes "one you gave me earlier."; + mes "I'm not sure how much new"; + mes "information this may provide..."; + next; + mes "[Fayruz]"; + mes "Still, I'm sure this will"; + mes "helpful in my research. I just"; + mes "won't be as making progress"; + mes "as quickly as I had projected."; + mes "Please, I'd like you to take this as a token of my gratitude."; + delitem getarg(3),1; + getitem 644,1; + next; + mes "[Fayruz]"; + mes "Now if you'll excuse"; + mes "me, I need to go back"; + mes "to compiling my research..."; + mes "Thank you so much for"; + mes "your help, "+strcharinfo(0)+"."; + close; + } + else + { + mes "[Fayruz]"; + mes "Oh. There isn't anything"; + mes "here that would help in my"; + mes "research, but thank you anyway."; + mes "If you find anything else while"; + mes "you're in Juperos, please come back and show it to me, alright?"; + close; + } + + case 7: + if((countitem(getarg(0))) || (countitem(getarg(1)))) + { + mes "[Fayruz]"; + mes "Is this another"; + mes "Transparent Plate?"; + mes "Yes, it's quite different"; + mes "than the last one you"; + mes "brought over to me..."; + mes "This is so exciting!"; + next; + mes "[Fayruz]"; + mes "Oh. You must be thinking"; + mes "that I'm a complete academia"; + mes "addict. Well, my life might be"; + mes "a little uneventful, but there"; + mes "are other things I think about!"; + mes "Like, well... It's weird but..."; + next; + mes "[Fayruz]"; + mes "You see, there's this"; + mes "guy that I like. I'm not sure"; + mes "where he might be now, but"; + mes "his name is Nadim Amal. He's"; + mes "my friend's brother who I first"; + mes "met 10 years ago. ^333333*Sigh...*^000000"; + next; + mes "[Fayruz]"; + mes "Just recently, I saw"; + mes "him with his sister, my"; + mes "friend from Morroc. It's"; + mes "weird to think that I'd have"; + mes "these feelings for him after"; + mes "all this time, isn't it? Oh...!"; + next; + mes "[Fayruz]"; + mes "I really should repay"; + mes "you for this Transparent"; + mes "Plate. Why don't I tell you"; + mes "the scariest story that I know?"; + next; + mes "^3355FFFayruz tells you a"; + mes "creepy horror story that"; + mes "makes you shiver with fear."; + mes "You've heard other ghost"; + mes "stories, but you've never been"; + mes "so deeply immersed in one before.^000000"; + next; + mes "It is only when the"; + mes "story ends and you return"; + mes "to your senses that you notice that you're soaked in cold sweat.^000000"; + next; + mes "[Fayruz]"; + mes "It may be a natural"; + mes "response, but all people"; + mes "fear the unknown in one way"; + mes "or another. Scary stories are"; + mes "appealing because we actually"; + mes "like the strange and grotesque."; + if(countitem(getarg(0))) + { + delitem getarg(0),1; + if(getarg(0) == 7352) set jupe_hist,jupe_hist +1; + else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2; + else set jupe_hist,jupe_hist +4; + } + else if(countitem(getarg(1))) + { + delitem getarg(1),1; + if(getarg(1) == 7353) set jupe_hist,jupe_hist +2; + else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4; + else set jupe_hist,jupe_hist +8; + } + set yuno_hist,8; + getexp 100000,0; + next; + mes "[Fayruz]"; + mes "Well... That's just my"; + mes "opinion. Anyway, if you"; + mes "find anything else in Juperos"; + mes "that may help in my research,"; + mes "please come back and show it"; + mes "to me, alright? See you later~"; + close; + } + else if((countitem(getarg(2))) || (countitem(getarg(3)))) + { + mes "[Fayruz]"; + mes "Oh, this one seems"; + mes "to have been created"; + mes "in a similar era as the"; + mes "one you gave me earlier."; + mes "I'm not sure how much new"; + mes "information this may provide..."; + next; + mes "[Fayruz]"; + mes "Still, I'm sure this will"; + mes "helpful in my research. I just"; + mes "won't be as making progress"; + mes "as quickly as I had projected."; + mes "Please, I'd like you to take this as a token of my gratitude."; + next; + mes "[Fayruz]"; + mes "Now if you'll excuse"; + mes "me, I need to go back"; + mes "to compiling my research..."; + mes "Thank you so much for"; + mes "your help, "+strcharinfo(0)+"."; + if(countitem(getarg(2))) delitem getarg(2),1; + else if(countitem(getarg(3))) delitem getarg(3),1; + getitem 644,1; + close; + } + else + { + mes "[Fayruz]"; + mes "Oh. There isn't anything"; + mes "here that would help in my"; + mes "research, but thank you anyway."; + mes "If you find anything else while"; + mes "you're in Juperos, please come back and show it to me, alright?"; + close; + } + + case 9: + if(countitem(getarg(0))) + { + mes "[Fayruz]"; + mes "Oooh...! This one is"; + mes "much different than the"; + mes "other ones you gave me"; + mes "before. This should provide"; + mes "a wealth of brand new insights"; + mes "into the Juperos civilization!"; + next; + mes "[Fayruz]"; + mes "All the Transparent"; + mes "Plates you've given me"; + mes "should contain more than"; + mes "enough data for me to fully"; + mes "complete my research thesis."; + mes "Once again, thank you so much~"; + next; + mes "[Fayruz]"; + mes "Still, that doesn't mean that"; + mes "I will stop collecting data for"; + mes "my research. Anyway, I have one last story to tell you, about"; + mes "a man of pure heart chosen by the gods to serve and protect mankind."; + next; + mes "[Fayruz]"; + mes "For this purpose he was given"; + mes "gaudy armor which contained"; + mes "amazing powers, as well as a"; + mes "book detailing the instructions"; + mes "for its use. However, he promptly"; + mes "lost these instructions..."; + next; + mes "^3355FFThe story about the"; + mes "greatest Juperosian hero"; + mes "that Fayruz tells you is very"; + mes "humorous at first, but then it"; + mes "covers the entire spectrum"; + mes "of emotion and humanity..."; + next; + mes "^3355FFThe story ends and you"; + mes "are left with a swelling"; + mes "feeling of indefatigable"; + mes "hope and inspiration..."; + mes "You can make it if you try!^000000"; + if(getarg(0) == 7352) set jupe_hist,jupe_hist+1; + else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2; + else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4; + else set jupe_hist,jupe_hist+8; + set yuno_hist,10; + delitem getarg(0),1; + getexp 100000,0; + next; + mes "[Fayruz]"; + mes "Well, that is the"; + mes "last and the best story"; + mes "that I have to share"; + mes "with you. Perhaps next"; + mes "time, I'll fill you in on my"; + mes "research progress~"; + close; + } + else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3)))) + { + mes "[Fayruz]"; + mes "Hmm..."; + mes "This one seems to be created in a similar time"; + mes "as the previous one."; + next; + mes "[Fayruz]"; + mes "Don't you worry."; + mes "This will help my research of course,"; + mes "although I do not think this will"; + mes "help me in advancing my research"; + mes "with a great speed unlike this other one."; + next; + mes "[Fayruz]"; + mes "Please take this as a token of my gratitude."; + next; + mes "[Fayruz]"; + mes "Now, excuse me. I need to go back to my research."; + if(countitem(getarg(1))) delitem getarg(1),1; + else if(countitem(getarg(2))) delitem getarg(2),1; + else delitem getarg(3),1; + getitem 644,1; + close; + } + else + { + mes "[Fayruz]"; + mes "Oh. There isn't anything"; + mes "here that would help in my"; + mes "research, but thank you anyway."; + mes "If you find anything else while"; + mes "you're in Juperos, please come back and show it to me, alright?"; + close; + } + } +} + +yuno_in04,186,125,4 script Bundle of Files 111,{ + + mes "^8B6914*Thesis: The Fall of Juperos*"; + mes "By Fayruz Khrhiyha"; + mes "Sage Castle Researcher^000000"; + next; + switch( select("Table of Contents.","Leave it alone.") ) + { + case 1: + if(yuno_hist > 4) + { + mes "^8B6914 1. Preface"; + mes " 2. Juperos Background"; + mes " 3. Theory Behind Its Fall^000000"; + next; + switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") ) + { + case 1: + mes "^8B6914Scholars are certain"; + mes "that the Juperos civilization"; + mes "used to be located above the"; + mes "ground, but it is now buried"; + mes "beneath the El Mes Plateau."; + mes "The reasons for the city's"; + if(yuno_hist < 9) + { + mes "ruin are still nebulous...^000000"; + next; + mes "^8B6914There is much speculation"; + mes "about the reasons for Jupero's"; + mes "downfall, but any documentation"; + mes "from that time period has been"; + mes "difficult to find. As for now, any evidence we have regarding"; + mes "Juperos is inconclusive.^000000"; + next; + mes "^8B6914In spite of this lack"; + mes "of empirical or concrete"; + mes "data on the civilization of"; + mes "Juperos, our modern world"; + mes "may be able to learn much"; + mes "from that ancient city's ruins."; + mes "..................^000000"; + if(yuno_hist < 7) + { + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmmm..."; + mes "A whole chapter"; + mes "dedicated to saying,"; + mes "''We know absolutely"; + mes "nothing about something.''"; + mes "I should write a book~"; + } + close; + } + mes "ruin are still in debate...^000000"; + next; + mes "^8B6914However, new findings"; + mes "regarding the history"; + mes "of Juperos have allowed"; + mes "us to make a few conclusions.^000000"; + close; + + case 2: + if(yuno_hist < 9) + { + mes "^8B6914..."; + mes "......"; + mes "..........^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This is all just idle"; + mes "conjecture! This paper"; + mes "isn't developed enough"; + mes "yet to be a real thesis..."; + close; + } + else if(yuno_hist == 9) + { + mes "^8B6914Juperos was built over"; + mes "a thousand years ago in"; + mes "an era of peace just after"; + mes "a major war. Contrary to"; + mes "popular belief, there isn't any"; + mes "evidence proving that Juno may"; + mes "have descended from Juperos.^000000"; + next; + mes "^8B6914In fact, there is a"; + mes "strong possibility that"; + mes "another war, between Juno"; + mes "and Juperos, resulted in Juno's"; + mes "independence from Juperos and"; + mes "the destruction of any existing"; + mes "documentation from that era.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes... Of course!"; + mes "It all makes sense now!"; + close; + } + mes "^8B6914Juperos was built over"; + mes "a thousand years ago in"; + mes "an era of peace just after"; + mes "a major war. There is now"; + mes "direct evidence linking Juno"; + mes "to Juperos proving that Juno"; + mes "was but a part of Juperos.^000000"; + next; + mes "^8B6914Just like Juno, Juperos"; + mes "was a society that prided"; + mes "itself on its advancement"; + mes "in the sciences which played"; + mes "a permeating role in civilized"; + mes "life. Science was reponsible for Juperos's rise and downfall."; + close; + + case 3: + if(yuno_hist < 10) + { + mes "^8B6914..."; + mes "......"; + mes "..........^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Huh. This writer keeps"; + mes "talking about theories,"; + mes "but the more I read, the"; + mes "less clear I am on what"; + mes "the theory actually is."; + mes "I don't think there is one..."; + emotion 4,1; + close; + } + mes "^8B6914What is most unsettling"; + mes "is recent evidence, including"; + mes "a first hand written account,"; + mes "regarding the role of one of"; + mes "Jupero's foremost scientists"; + mes "in that city's rise and fall."; + next; + mes "^8B6914If these writings are"; + mes "authentic, then what actually"; + mes "happened was that a scientific"; + mes "revolution occurred as a direct"; + mes "result of one scientist's effort to manipulate the energies of the"; + mes "artifact known as Ymir's heart."; + next; + mes "^8B6914This one man and Ymir's"; + mes "Heart are credited with"; + mes "the success and prosperity"; + mes "of the Jupero's civilization."; + mes "However, there are various accounts prior to Jupero's fall"; + mes "detailing his work with chimera...^000000"; + next; + mes "^8B6914This scientist, supposedly"; + mes "in his passion to benefit his"; + mes "people by finding a scientific"; + mes "method for immortality by using"; + mes "chimera for testing, was driven"; + mes "insane. He experimented on"; + mes "himself with disatrous results.^000000"; + next; + mes "^8B6914There was an error in the"; + mes "energy calibration of Ymir's"; + mes "Heart and the scientist was"; + mes "transformed into the monster"; + mes "we now know as Chimera. He"; + mes "and his test subjects were set"; + mes "loose into the city of Juperos.^000000"; + next; + mes "^8B6914These immortal Chimeras"; + mes "razed the entire city, killing"; + mes "countless people. Apparently,"; + mes "a team of scientists were able"; + mes "to salvage a fragment of Ymir's"; + mes "Heart, and use it to lauch part"; + mes "of Juperos into the sky.^000000"; + next; + mes "^8B6914That section of Juperos"; + mes "eventually developed into"; + mes "the city of Juno. Since the"; + mes "scientists who launched Juno into the sky all immediately died"; + mes "afterwards from an unknown cause, they left no documentation.^000000"; + next; + mes "^8B6914The Chimera, and the"; + mes "laboratory in which it"; + mes "was created, is rumored to"; + mes "remain beneath the ruins of"; + mes "the once great city of Juperos.^000000"; + close; + + case 4: + mes "["+strcharinfo(0)+"]"; + mes "Ugh... My head hurts"; + mes "too much from reading"; + mes "a book for smarty people."; + mes "I know! I'll play videogames!"; + close; + } + } + switch( select( "Preface","Close the file.") ) + { + case 1: + mes "^8B6914Scholars are certain"; + mes "that the Juperos civilization"; + mes "used to be located above the"; + mes "ground, but it is now buried"; + mes "beneath the El Mes Plateau."; + mes "The reasons for the city's"; + mes "ruin are still nebulous...^000000"; + next; + mes "^8B6914There is much speculation"; + mes "about the reasons for Jupero's"; + mes "downfall, but any documentation"; + mes "from that time period has been"; + mes "difficult to find. As for now, any evidence we have regarding"; + mes "Juperos is inconclusive.^000000"; + next; + mes "^8B6914In spite of this lack"; + mes "of empirical or concrete"; + mes "data on the civilization of"; + mes "Juperos, our modern world"; + mes "may be able to learn much"; + mes "from that ancient city's ruins."; + mes "..................^000000"; + if(!yuno_hist) set yuno_hist,1; + next; + mes "["+strcharinfo(0)+"]"; + mes "This..."; + mes "This is supposed to"; + mes "be a research thesis?"; + mes "There's barely any"; + mes "research in it..."; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Hmm..."; + mes "This isn't heavy"; + mes "enough to be a real"; + mes "academic work. It must"; + mes "not even be finished yet."; + close; + } + case 2: + if(yuno_hist < 5) + { + mes "["+strcharinfo(0)+"]"; + mes "Nah..."; + mes "I'm tired of reading."; + mes "Ironically enough."; + close; + } + else if(yuno_hist < 7) + { + mes "["+strcharinfo(0)+"]"; + mes "I don't feel like"; + mes "reading this. Not"; + mes "enough pictures..."; + close; + } + else if(yuno_hist < 9) + { + mes "["+strcharinfo(0)+"]"; + mes "It looks very sophisticated..."; + close; + } + else if(yuno_hist < 10) + { + mes "["+strcharinfo(0)+"]"; + mes "I know this book..."; + mes "But I don't feel like"; + mes "reading it right now."; + close; + } + else + { + mes "["+strcharinfo(0)+"]"; + mes "This thesis is"; + mes "looking pretty good~"; + mes "Of course, I did have"; + mes "a hand in making it..."; + close; + } + } +} + +yuno_in04,188,118,4 script Book 111,{ + + if(yuno_hist > 7) + { + mes "^8B6914*Self-Honesty*"; + mes "*'Benefits Fo' Life!'*"; + mes "By Stephen Oyoung"; + mes " "; + mes " "; + mes "Publisher:"; + mes "Wushu Publishing, Co.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "W-whoa!"; + mes "This book wasn't"; + mes "here before! It looks"; + mes "pretty interesting..."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "You know what?"; + mes "I think I'll just flip"; + mes "through some pages"; + mes "from a random book."; + mes "Hmmm, let's see..."; + next; + mes "^8B6914''Admiral, the Kylorians are"; + mes "still advancing!'' Commander"; + mes "McKenrick announced without"; + mes "his usual swagger. ''They're..."; + mes "They're not stopping!'' But"; + mes "Admiral Leh's eyes were a cold,"; + mes "unfeeling shade of sternness.^000000"; + next; + mes "^8B6914''Let the goddamned space"; + mes "aliens come,'' hissed Leh."; + mes "''We don't stand a chance"; + mes "without the Zenoi Sword"; + mes "to summon the power of"; + mes "GOD-POING. It's... It's"; + mes "all over. Damn it all...''^000000"; + next; + mes "^8B6914The doors burst open as"; + mes "Bucky flew into the room."; + mes "''The Zenoi Sword! The"; + mes "Zenoi Sword! Someone's"; + mes "found it!'' the boy yelled."; + mes "''Really?! We better hurry:"; + mes "Earth doesn't have much time!''^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + mes "......"; + mes "Whoa. I really"; + mes "should have read"; + mes "this masterpiece"; + mes "from the beginning..."; + close; +} + +// Bronze Statue - juperos_01 99 112 + +juperos_01,99,112,4 script Bronze Statue 844,{ + + if(yuno_hist > 3) + { + mes "^3355FF''Do you wish to see"; + mes "the end of the madness?"; + mes "He is waiting where the three"; + mes "columns were destroyed, where"; + mes "two hundred illusions wander.''^000000"; + close; + } + else if(yuno_hist == 3) + { + mes "["+strcharinfo(0)+"]"; + mes "I better go and"; + mes "see Fayruz in the"; + mes "Juno Library and tell"; + mes "her about the inscription."; + close; + } + else + { + mes "^3355FFThere's a peculiar"; + mes "engraving on the"; + mes "Bronze Statue's rod.^000000"; + next; + switch( select( "Investigate","Ignore it" ) ) + { + case 1 : + mes "^3355FFIt's an inscription that's"; + mes "written in an old language"; + mes "that you can't understand,"; + mes "but have no problem reading"; + mes "and making out the sounds"; + mes "for some weird reason.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This is creepy!"; + mes "I know that I'm not"; + mes "supposed to be able"; + mes "to read this, but here"; + mes "I am. I know what sounds"; + mes "all of these letters make..."; + next; + if(yuno_hist == 2) + { + mes "["+strcharinfo(0)+"]"; + mes "Then again, Fayruz did"; + mes "say this was enchanted."; + mes "Okay, I guess I'll go back"; + mes "to the Juno Library and"; + mes "tell her what I found."; + set yuno_hist,3; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Huh. Only a scholar,"; + mes "maybe someone even in"; + mes "Juno, could make sense"; + mes "of what this stuff says."; + close; + + case 2 : + close; + } + } +} + +yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{ + + mes "*Hollgrehenn: The Ambition*"; + mes "By Aragham Caul*"; + mes ""; + mes ""; + mes ""; + mes ""; + mes "Publisher:"; + mes "Muha Books, Co."; + next; + mes "..."; + mes "He would stop at nothing"; + mes "to have the greatest weapon"; + mes "in the world in his possession."; + mes "He became a smith so that he"; + mes "could discern which weapons"; + mes "were the most powerful..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's strange..."; + mes "The next page"; + mes "has been torn out."; + close; +} + +yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{ + + mes "^8B6914*Penniless Hollgrehenn*"; + mes " * Pennyless Hollgrehenn * "; + mes "By Hollgrehenn"; + mes " "; + mes " "; + mes "Publisher:"; + mes "Muha Books, Co.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This book looks"; + mes "like a total piece of"; + mes "crap. I'd have more"; + mes "fun getting my teeth"; + mes "drilled by a blindfolded"; + mes "dentist. Or would I...?"; + close; +} + +yuno_in04,102,106,1 script Popular Feasts 111,{ + + mes "^8B6914*Popular Feasts*"; + mes "By Cabbage Pickle Community"; + mes " "; + mes " "; + mes " "; + mes "Publisher:"; + mes "Muha Books, Co.^000000"; + next; + switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) ) + { + case 1: + mes "^8B6914..."; + mes "If possible, try"; + mes "to use tails cut"; + mes "from live Yoyos."; + mes "Now, as for skinning...^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Um..."; + mes "Barf?"; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Hey, this page is gone!"; + mes "I guess Poring Salad is"; + mes "the most popular feast"; + mes "in this entire book."; + + case 3: + mes "^8B6914..."; + mes "Fry the cut beaks"; + mes "using herbal oil until"; + mes "crisp. Then, pour the"; + mes "feathers into a blender...^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm..."; + mes "Sounds a little"; + mes "too gourmet for my"; + mes "taste. And by ''gourmet,''"; + mes "I mean, ''totally gross.''"; + close; + } +} + +yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{ + + mes "["+strcharinfo(0)+"]"; + mes "I can't..."; + mes "reach it...!"; + close; +} + +yuno_in04,167,127,1 script Red Book 111,{ + + mes "^3355FFYou find a book"; + mes "with red binding.^000000"; + next; + switch( select( "Read.","Leave it alone." ) ) + { + case 1: + mes "^8B6914...^000000"; + next; + mes "^8B6914..."; + mes "......^000000"; + next; + mes "^8B6914..."; + mes "......"; + mes ".........^000000"; + next; + mes "^8B6914..."; + mes "......"; + mes "........."; + mes "............^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This is..."; + mes "A compilation of"; + mes "Shakespeare in "; + mes "coloring book format?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait..."; + mes "Why would fans of"; + mes "Shakespeare even"; + mes "want a coloring book?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm... Well..."; + mes "I suppose little kids who"; + mes "read Shakespeare would"; + mes "appreciate something like that."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hold on..."; + mes "Do little kids who"; + mes "are able to read the"; + mes "works of Shakespeare"; + mes "even exist? I hope not..."; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "What a strange"; + mes "and mysterious book."; + mes "I'll never know what's"; + mes "inside unless I read it!"; + mes "Come on! Doesn't the red"; + mes "binding mean something?"; + close; + } +} + +yuno_in04,121,109,1 script Scroll 111,{ + + mes "^3355FFYou've found an"; + mes "antiquated scroll"; + mes "that's collected a"; + mes "layer of fine dust.^000000"; + next; + switch( select( "Peruse","Leave it alone" ) ) + { + case 1: + mes "^8B6914Item Upgrade Introduction"; + mes " "; + mes " "; + mes " "; + mes "1. Item Upgrade Definition"; + mes " "; + mes "The key to success when"; + mes "upgrading items comes from"; + mes "only one place: Your ''Mind.''"; + mes " "; + mes " "; + mes " "; + mes "2. Power of a Positive Attitude"; + mes "Before trying to upgrade"; + mes "an item, plan out how high"; + mes "you want to upgrade and how"; + mes "much you'll spend beforehand."; + mes "But like all ladies, Lady Luck"; + mes "smiles when you fully splurge.^000000"; + mes " "; + mes " "; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait, wait..."; + mes "This thing IS old."; + mes "I mean, it's obviously"; + mes "written from a patriarchal"; + mes "standpoint that promotes"; + mes "bipartisan gender roles."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm..."; + mes "I'm so offended."; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "This scroll is far too"; + mes "primitive. There's been"; + mes "all sorts of technological"; + mes "reading advances that I can't"; + mes "live without... Like pages."; + close; + } +} + +yuno_in04,118,116,4 script Paper 111,{ + + mes "^3355FFIt's a piece of"; + mes "paper that looks"; + mes "like a personal letter.^000000"; + next; + switch( select("Read it.","Leave it alone.") ) + { + case 1: + if(yuno_hist > 7) + { + mes "^8B6914P.S."; + mes "Please..."; + mes "Come back to me."; + mes " "; + mes " "; + mes "Love,"; + mes "Fayruz^000000"; + close; + } + mes "^8B6914..."; + mes "I can't forget your smile."; + mes "No matter what, even if you"; + mes "hate me, I'll always have these"; + mes "feelings just for you. You are"; + mes "the one who is most special,"; + mes "who means the most to my heart.^000000"; + next; + mes "^8B6914I know we've had our"; + mes "differences, but please"; + mes "don't refuse my love. By"; + mes "your hands, I hope that"; + mes "you can forgive me for us."; + mes "- Love, Fayruz^000000"; + next; + if(getpartnerid()) + { + mes "["+strcharinfo(0)+"]"; + mes "Ahhhhhh~"; + mes "Love sure is nice!"; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "What th--?!"; + mes "Booooooooo!"; + mes "Love stinks!"; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "I guess I better"; + mes "not look at this."; + mes "I mean, I might"; + mes "regret reading it."; + close; + } +} + +juperos_01,123,92,4 script Stone Statue 844,{ + + if(yuno_hist) + { + mes "^3355FFIt's a stone statue"; + mes "that looks exactly like"; + mes "the one in the Juno Library."; + mes "However, it has sculptures"; + mes "of books instead of real ones.^000000"; + next; + mes "^3355FFIt's possible that the"; + mes "statue in the Juno Library"; + mes "was made after this one."; + mes "But who can be sure?^000000"; + close; + } + mes "^3355FFIt's an old"; + mes "statue sculpted"; + mes "out of stone.^000000"; + close; +} + +juperos_01,99,71,4 script Bronze Statue 844,{ + + mes "^3355FFIt's an elaborate"; + mes "bronze statue that"; + mes "is twice the height of"; + mes "a normal human being.^000000"; + close; +} + +juperos_01,79,92,4 script Sculpture 844,{ + + mes "^3355FFIt's a sculpture that"; + mes "looks familiar to you.^000000"; + close; +} + +juperos_01,215,127,4 script Machine Statue 844,{ + + mes "^3355FFThis is the bust of a"; + mes "humanoid machine with"; + mes "a familiar Crest Piece"; + mes "carved into the middle.^000000"; + next; + mes "^3355FFThe statue's entire"; + mes "form is mind boggling,"; + mes "but you manage to note"; + mes "that its outstretched"; + mes "arm points westward.^000000"; + close; +} + +juperos_02,1,1,1 script JuperosLvl2QuestInit -1,{ +OnInit: +while(1) + { + + monster "juperos_02",24,276,"1st Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate1Dead"; + monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate2Dead"; + monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate3Dead"; + end; + +OnGate1Dead: + + mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",1,0xFF0000; + set $JupeGate1,1; + if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; + end; + +OnGate2Dead: + + mapannounce "juperos_02","Who are you to come here?",1,0xFF0000; + set $JupeGate2,1; + if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; + end; + +OnGate3Dead: + + mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",1,0xFF0000; + set $JupeGate3,1; + if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; + end; + +s_WarpOpen: + attachnpctimer; + initnpctimer; + end; + OnTimer3000: + mapannounce "juperos_02","Vroom! Vroom!",1,0xBA55D3; + end; + OnTimer6000: + mapannounce "juperos_02","Attention, visitors.",1,0xBA55D3; + end; + OnTimer9000: + mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",1,0xBA55D3; + enablenpc "JupeWarp2"; + end; + OnTimer309000: + mapannounce "juperos_02","The portal has now closed.",1,0xBA55D3; + disablenpc "JupeWarp2"; + set $JupeGate1,0; + set $JupeGate2,0; + set $JupeGate3,0; + stopnpctimer; + } +} -- cgit v1.2.3-70-g09d2