Age | Commit message (Collapse) | Author | Files | Lines |
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- Fix a behavior with Fog Wall
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915)
- Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118)
- Update Runstone Lux Anima to official formula (bug:8285)
- Add official formula for Demonic Fire
- Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227)
- Flash Combo should not consume hp-sp and the skill not ignore the distance.
- Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official.
- All WoE items are inactive outside WoE or PVP
- Add bonus3 bSPVanishRate for Vellum Items.
- Script Vellum Items.
- Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034)
- Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e)
- Implemented official Bowling Bash with all its special behaviors including the gutter line
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209)
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
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Fixed sa_dispel behaviour with hiding/cloaking/chasewalk characters
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- Corrected an issue that caused the elemental's HP and SP would
_decrease to_ summon_level*5% instead of _increasing by_ said amount.
- Corrected an issue that decreased the SP cost of summon elemental
skills by 5% even when the Spirit Sympathy skill wasn't present.
- Added/renamed some variables to prevent confusion. Please don't reuse
'i' variables for things that aren't array indices. Or don't reuse
variables altogether for different purposes than their original one.
- Special thanks to Kisuka.
Signed-off-by: Haru <haru@dotalux.com>
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Fix argument error in Client Hash
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Crashing issue when loading maps using map cache (issue: 8270) http://hercules.ws/board/tracker/issue-8270-enable-cell-nostack-crash/
- Counter was not being decrease correctly when leaving a cell
Merged map_addblcell and map_delblcell
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Syncing from HerculesWS
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- If the DBMap has the DB_RELEASE_DATA option set and it contains a
pointer, the optional returned out_data will now have its pointer
value set to NULL.
- Credits to Ind for discovering the issue.
Signed-off-by: Haru <haru@dotalux.com>
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- This fixes Super Novices being able to use Trick Dead while they shouldn't.
- Follow-up to 21b13ae7ef4747caf52784f4fb753e9a98ff2bd8
- Special thanks to Mordekaiser, Ind.
Signed-off-by: Haru <haru@dotalux.com>
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and neither were TK stances. Issue: 8264 http://hercules.ws/board/tracker/issue-8264-reset-skill-bug-peco-peco-and-some-skills/
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- Added SC_FLASHCOMBO
Relocated some code related to SC_ALL_RIDING
Updated SI table and skill table according to 3CeAM, special thanks to Rytech
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/index.php?app=tracker&showissue=8247
Corrected *getexp documentation
Documented and changed pc_gainexp type
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- Added SC_FALLENEMPIRE and updated const.txt
Special thanks to Rytech
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Corrected list of skills that can be used while using mado
- Corrected list of supportive skills that can't be cast in users with mado
- Fixed *setmadogear behaviour, it would set mado to any character
Added SI_FALLENEMPIRE to SR_FALLENEMPIRE
Added SI_SILENTBREEZE to MH_SILENTBREEZE
Fixed MH_SILENTBREEZE entry in skill_db
Special thanks to Rytech
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- See CERT DCL20-C.
Signed-off-by: Haru <haru@dotalux.com>
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- Neither our code nor 3rdparty code is, (or will compile as) C++,
regardless of those checks.
- Special thanks to panikon.
Signed-off-by: Haru <haru@dotalux.com>
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- Complies with CERT DCL37-C
- Fixes issue #293 (special thanks to elfring)
Signed-off-by: Haru <haru@dotalux.com>
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- If a variable doesn't look like a pointer... Maybe it might be a
pointer after all. Please, give me back my '*' sign.
- See CERT DCL05-C.
Signed-off-by: Haru <haru@dotalux.com>
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Moved 'count' declaration in order to fit MSVC c89-c99 standard
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- Information was missing because sysinfo->final() was freeing the data
before iMalloc->final() could log it.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Extracted some methods to check SC blocks
- Fixed issue that when players couldn't attack they couldn't talk to NPCs with mob view id either
Follow up to ec51176326c6028630835538db67826281d34ffe, fixed minor typo
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Signed-off-by: Haru <haru@dotalux.com>
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- MD5 value was incorrectly printed as int (displaying a meaningless
number) while it's in fact a string.
Signed-off-by: Haru <haru@dotalux.com>
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errors would simply display "You can not mount a Peco Peco with your current job.", now it's displaying a different message for each possible error
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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being checked and properly removed in pc_setoption
Abstracted running functions into two other methods (unit_run and unit_wugdash)
Added checks in skill_dance_switch so it'd be safe to call it whenever it's needed
Documented unit_run, unit_run_hit, skill_dance_switch and sc_conf_type
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removed a couple of parenthesis, sorry guys
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point to nothing.
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(http://hercules.ws/board/tracker/issue-6561-unknown-map-server-crash/)
Follow up to 29de937a2d8b485498fa9ce573efebfb64e8d669
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issue:http://hercules.ws/board/tracker/issue-1298-mapserver-crashed-item-check/
Follow up to 7cd967f812ab741c41c416fb9f7c2a921c36e947
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Added proper method to obtain page size in windows
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Removed useless calls in script.c
Removed nullpo calls in script.c, scripts shouldn't crash the server
Added checks in several functions in order to prevent possible crashes
*resetstatus, *resetskill, *skillpointcount, *changesex, *successremovecards, *failedremovecards, *getequipcardid, *skilleffect, *atcommand, *cardscnt, *equip, *useatcmd
Corrected *specialeffect2 behaviour, when no player was attached and another player name was supplied it would stop script execution instead of displaying the effect
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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guardian (10240 bytes total)
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Increased MAX_SKILL_TREE to comply with WE_CALLPARENT and WE_BABY in Extended Super Novice. issue: 8250 http://hercules.ws/board/tracker/issue-8250-latest-rev-warning/
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Follow up to 2e6016f, increased MAX_SKILL_TREE in order to fit WE_BABY in Expanded Super Novice
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walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
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http://hercules.ws/board/tracker/issue-7935-nogemstone/ )
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shouldn't be, some small refactoring as well.
Small refactoring in SR_ASSIMILATEPOWER
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