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path: root/src/map/script.h
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2010-11-28* Fixed a crash uncovered with r14501, caused by outdated local variables whe...ai4rei1-0/+3
2009-12-02* Autobonus code cleanups.Inkfish1-0/+1
2009-10-25Hardcoded the even label config settings from r14097.ultramage1-2/+2
2009-10-25* Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can b...Inkfish1-0/+3
2009-08-12- Optimization to instance system.zephyrus1-2/+0
2009-06-20- Instancing System (Thanks to Sirius White who did most of the code, with so...zephyrus1-0/+3
2008-12-31* Changes to the script engine:FlavioJS1-1/+10
2008-12-30* Changes to the script engine:FlavioJS1-2/+3
2008-08-21Deleted zombie extern variable declaration which was causing a "static declar...ultramage1-2/+0
2008-08-15Some cleaning in script.cultramage1-1/+0
2008-08-15Split off mapreg code from script.cultramage1-1/+4
2008-08-01Removed unused guardian hp columns from the guild castles table in main.sql (...ultramage1-1/+8
2008-04-23* Script parse errors displayed with one ShowError instead of several ShowMes...FlavioJS1-2/+1
2008-04-21* Changed the data field of timers from int to intptr.FlavioJS1-1/+1
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-2/+2
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-0/+10
2008-02-11* Expanded the script command 'input': (bugreport:811)FlavioJS1-0/+2
2007-12-06- The default event script behaviour is to trigger on labels rather than NPCs...skotlex1-10/+8
2007-11-10Fixed some more gcc incompatibilities...ultramage1-0/+40
2007-11-09Replaced several 'int' variables with enums that they represent.ultramage1-1/+1
2007-11-08* Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include.FlavioJS1-2/+2
2007-10-17* Reworked the parsing at npc.c.FlavioJS1-1/+6
2007-10-10* Fixed itemdb_read_sqldb blowing up the server with segmentation faults.FlavioJS1-1/+2
2007-10-06 * the mapserver won't exit when no mapcache is found, with use_grf: yesultramage1-1/+0
2007-06-26* Changed the string hash of the script engine to SDBM.FlavioJS1-2/+4
2007-04-28* Internal changes to the script engine:FlavioJS1-5/+7
2007-03-09- Made conv_str return const char* since the script engine screws up if you m...skotlex1-1/+1
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-2/+1
2007-01-09* Hotfix: Freeing of freed pointer when replacing script functions. [Lance]Lance1-0/+1
2007-01-07- Fixed the sleep timers not being removed when the an npc was being unloaded...FlavioJS1-0/+1
2006-12-25- Applied the rest of Rayce's suggestions and fixes (http://www.eathena.ws/bo...FlavioJS1-3/+0
2006-12-22- Change strncpy to memcpy when parsing switches in the script engine since i...FlavioJS1-1/+5
2006-12-20- Added an answer to a FlavioJS's comment, and added a question myself (npc.c...skotlex1-1/+1
2006-12-20- Changed the script source from unsigned char* to const char*.FlavioJS1-2/+2
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-91/+91
2006-10-03- Reverted declaration of run_script to normal since it appears there's no lo...skotlex1-2/+1
2006-09-05- Corrected SC_INTRAVISION not starting.skotlex1-1/+1
2006-08-02- Fixed script code data not being free'd if a player quits in the middle of ...skotlex1-1/+3
2006-07-27- Synced the script.c file with as much data as possible from jA's:skotlex1-11/+9
2006-06-29* [Fixed] Lance1-2/+2
2006-06-24* [Optimized]: Lance1-0/+1
2006-05-26* Mob control engine tested 99% working so far.Lance1-1/+1
2006-05-23* Added 'setd' support for local NPC scope (') variables.Lance1-1/+2
2006-05-22* WARNING: New scripting system contains memory leakLance1-3/+18
2006-04-01* Dynamic shops support with script callback. (needs testing)Lance1-0/+1
2006-03-17* Fixed misleading and inaccurately documented events and added a missing flag. Lance1-1/+2
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+73
2006-01-29Clearing trunk.Valaris1-59/+0
2005-02-22PCRE updatesamber1-0/+4
2005-02-16* Fixed a typo in quests/all_quest.txtcelest1-0/+7