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path: root/src/map/mercenary.h
AgeCommit message (Expand)AuthorFilesLines
2008-08-24- Implemented Mercenary Scrolls (item_db)zephyrus1-1/+4
2008-08-24- Moving all content of Homunculus code to a proper file Homunculus.c/hzephyrus1-86/+1
2008-08-24- Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Merce...zephyrus1-1/+1
2008-08-23- Completed Mercenary Create, Delete, Save. Tests OK.zephyrus1-0/+2
2008-08-23- Mercenary Packets (Server to Client). Still need a little more info.zephyrus1-2/+9
2008-08-22- Mercenary data structures.zephyrus1-1/+13
2008-08-22- Mercenary Database Reading.zephyrus1-0/+19
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-4/+7
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-0/+21
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when monst...ultramage1-1/+1
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-1/+1
2007-10-08* Delayed the check for required items when a skill is cast to when they are ...FlavioJS1-2/+2
2007-10-03* Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc...zephyrus1-0/+1
2007-08-08- Changed the structure of the homunculus_db file so that the homunculus and ...skotlex1-31/+7
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-2/+8
2007-01-27- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...skotlex1-0/+2
2007-01-23- A skill's walk delay will also delay your can-attack time when the skill co...skotlex1-0/+1
2007-01-23- Added view_data support to mercenary.*, so that the Homunculus entries are ...skotlex1-3/+3
2007-01-18- Modified the Storm Gust freeze counter code. It now takes into consideratio...skotlex1-0/+1
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-79/+79
2006-10-20- Fixed Charge Atk being able to go through chasm/pits.skotlex1-4/+4
2006-08-30- Fixed char-sql compilationskotlex1-3/+2
2006-08-24- Cleanup/typo on homunc's codetoms1-8/+7
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-3/+0
2006-08-15Homunc Timers should be disabled when the homunc is vaporized or dead an re-e...toms1-1/+1
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ...skotlex1-2/+3
2006-08-14- Sacrifice no longer shows damage to self.skotlex1-1/+1
2006-08-10Code cleanup on homunc, they stay in memory until player disconnect or homunc...toms1-1/+3
2006-08-10- Fixed a warning GCC kept giving me when including mercenary.hskotlex1-2/+2
2006-08-09Fixed homunc skill up bugtoms1-0/+1
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be targ...skotlex1-1/+1
2006-07-27* Fix homunc & code cleanup [Toms] toms1-0/+2
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-7/+72
2006-05-30- Fixed sql compilation of mercenary.cskotlex1-1/+1
2006-05-30- Small optimization in battle_check_targetskotlex1-6/+3
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-3/+3
2006-05-27Fix possible compile mistakes in there. >_>blackhole891-9/+14
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+11