summaryrefslogtreecommitdiff
path: root/src/map/map.c
AgeCommit message (Collapse)AuthorFilesLines
2014-12-28Split mob sql database into mob_db and mob_db_re.malufett1-4/+10
-http://hercules.ws/board/topic/8084-separate-the-mob-db-and-mob-db-re/
2014-12-26Allowed flag values of map_count_oncell to stackHaru1-34/+30
- Follow-up to ea34b80 - It is now possible to stack 0x1|0x2 as a valid flag value. Signed-off-by: Haru <haru@dotalux.com>
2014-12-21Fixed Bug#8458malufett1-10/+27
-http://hercules.ws/board/tracker/issue-8458-sgs-running-and-gm-hide/?gopid=24216#entry24216 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-12-14Fixed some improper grammar.Mysteries1-1/+1
2014-12-06Merge pull request #405 from 4144/clifextHaruna1-3/+3
Extend clif.c
2014-12-06into mapindex add variable with default map and position.Andrei Karas1-3/+3
2014-12-06add channels config into clif interface.Andrei Karas1-3/+3
2014-11-26AIHOHAAAAAAA (!!!!) addressing susus interfacing thing overlookshennetsind1-7/+1
Signed-off-by: shennetsind <ind@henn.et>
2014-11-16Whitespace cleanup (no code changes)Haru1-35/+31
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-11-15Add support for plugin options in map server config (inter-server.conf).Andrei Karas1-0/+2
2014-11-03HPM Hooks UpdateHercules.ws1-94/+94
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-11-03* No cell stacking implemented (official version)Michieru1-9/+105
- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below) - Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature) - Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use - Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target - When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell - Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range - Monsters will now stop instantly if their target is completely non-existent * This is mainly for looters that had their loot taken * Hide and most other situations still use the configuration setting monster_chase_refresh Mega Thanks to Playtester
2014-10-28Added preliminary support for login and char server in the HPMDataCheckHaru1-3/+0
- Special thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2014-10-26- Can't cast icewall more than once on the same center cell. Special thanks ↵Michieru1-0/+4
to Ind - Service for you now work properly on all skill level. - Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't. Special thanks to Playtester
2014-10-18Fix bug:7454Michieru1-13/+12
* Official Icewall implementation and other fixes - Reverted all the icewall-related changes done in SVN r15777 and following as testing shows they aren't official and are actually pretty exploitable (bugreport:7412) - Instead implemented the official icewall characteristic that monsters can only leave an icewall cell to the west or south, the changes include: * The "sight" path check no longer checks for the current cell so standing on an icewall allows you to see/attack into any direction * The path finding will still ignore the current cell as before but the walk routine will not allow to walk east or north while standing on an icewall cell * This leads monsters in the situation where they go through an AI loop not allowing them to escape the icewall (if their target is north or east of them) * Monster in this situation will use idle skills and if they get attacked will use their rudeattacked skills if available, similar to traps like Spiderweb * Added a configuration icewall_walk_block that allows to configure how long a monster should go through the AI loop before the server allows it any movement, this "safety" system is official and seems to equal about 75 AI loops; if you want to disable the whole icewall system so that monsters don't get stuck in icewall at all, just set this to 0 * Here are videos from jRO showing how this system works: http://ragdo.blog56.fc2.com/blog-entry-763.html - Implemented the official calculation for "direction"; now you will be considered horizontal/vertical/diagonally aligned with a target cell in the exact same way as on official servers, this is for example used to determine whether an icewall or a firewall should be horizontal, vertical or diagonal; the only thing that is still unofficial is the default direction (officially always "west"); effectively now there are more situations considered diagonal than before - Further cleanups on the idle skill use code for immobile monsters and monsters near a player but without a target (now skill using will always go via mob_unlocktarget) * This also fixes that monsters switched to idle mode and start to use idle skills one second too late Mega thanks to Playtester (rathena 5540d89cb0e)
2014-09-20Fixed Bug 8260shennetsind1-0/+2
Fixed issue with map zone inheritance failing to inherit subtype, and fixed MOB_BOSS subtype criteria in order to separate from non-MOB_BOSS. Special Thanks to Angelmelody, Michieru. http://hercules.ws/board/tracker/issue-8260-the-uint-type-of-map-zone-system-was-not-working-properly/ Signed-off-by: shennetsind <ind@henn.et>
2014-08-12Battle config option for knockback style when on same tile.Taylor Locke1-3/+4
2014-08-10- Fix makes knockback default to the leftMichieru1-2/+2
- Fix Back Sliding should not have animation
2014-08-07Corrected several format-string errors through the codeHaru1-26/+23
- Functions that expect a printf-style format string are now marked as such, so that gcc/clang will emit a warning warn you if you mismatch format string and arguments. Signed-off-by: Haru <haru@dotalux.com>
2014-07-22Fixed some issues with CELL_NOSTACKpanikon1-25/+33
- Crashing issue when loading maps using map cache (issue: 8270) http://hercules.ws/board/tracker/issue-8270-enable-cell-nostack-crash/ - Counter was not being decrease correctly when leaving a cell Merged map_addblcell and map_delblcell
2014-05-30Fixed typos inside src/Shido1-13/+13
2014-05-13Removed trailing whitespace (sources)Haru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-46/+50
This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
2014-05-10Revert "Fixed order of includes in all source files"panikon1-50/+46
This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3. Fixes issue 8184 http://hercules.ws/board/tracker/issue-8184-cart-related/
2014-05-10Optimized THQS_TTShop.txt and corrected a minor mistakepanikon1-0/+2
Added npc_market_data_db to inter-server.conf Added shop message to messages.conf Fixed small typo in clif_GM_kickack
2014-05-10Small changes in npc loading/reloadingpanikon1-1/+1
Compartmentalized npc file processing Corrected event initalisation order in npc_reload Changed loading order, now item db constants are loaded before npc processing in order to avoid labels overwriting constants values, like Aegis Names Added information regarding reloading scripts in /doc/script_commands.txt
2014-05-09Fixed order of includes in all source filesHaru1-46/+50
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
2014-05-09Return EXIT_FAILURE if a script parse error occurred.Haru1-5/+5
- This affects normal execution as well as ./script-checker runs. Signed-off-by: Haru <haru@dotalux.com>
2014-05-09Added support to return a different exit status to the OS.Haru1-2/+3
- This can be easily used by plugins. - See an example at http://github.com/HerculesWS/StaffPlugins/Haru/script_mapquit Signed-off-by: Haru <haru@dotalux.com>
2014-05-09Removed extra 'Map cache is corrupted' messageHaru1-1/+0
- The message was unconditionally displaying, regardless of errors. Signed-off-by: Haru <haru@dotalux.com>
2014-05-07Follow up to 9a425c1panikon1-0/+3
Special thanks to @MishimaHaruna
2014-05-06Bug fixes and other changespanikon1-0/+14
#Fixed issue where a corrupted map cache would lead to a crash *Moved Big-endian compatibility functions to common/utils.h #Fixed issue 8162 *http://hercules.ws/board/tracker/issue-8162-loadnpc-doesnt-trigger-oninit-of-duplicate-npcs/ *Added options to npc_parse_duplicate #Fixed issue 8169 *http://hercules.ws/board/tracker/issue-8169-script-command-guildskill-skill-idlevel-not-working-as-intended/ *Changed *guildskill behavior, now it behaves exactly as depicted in the documentation *Updated *guildskill documentation #Added missing GBI types to mapif_parse_GuildBasicInfoChange now it's possible to change guild exp, lv, skill point and skill information #GeoIP revamp *GeoIP module was partially rewritten *Added several data checks to prevent corruption and crashes *Updated GeoIP database *See https://github.com/maxmind/geoip-api-c/blob/master/libGeoIP/GeoIP.c for more information #Added packetver checks regarding NST_MARKET *Now *tradertype warns if user is trying to use this feature with older clients
2014-04-19#Fixed issue: 8147panikon1-2/+1
* http://hercules.ws/board/tracker/issue-8147-map-zone-dbconf-pvpon-crash/ #Added check to prevent issue where player would start autotrading from savepoint if killed in a map where pvp/gvg was active
2014-04-17Added sysinfo (System Information) functionalitiesHaru1-3/+0
- More informative messages are displayed during startup, to make it easier to identify what system and environment Hercules is running. - Git/SVN revision detection is improved, separating the source version (cached at compile time) from the runtime version, in case the user updated their working copy without recompiling the server. Git version detection is also more reliable, in case a non-default branch is used. - The get_revision script command has been removed (as it was useless to begin with, after the switch to git). An alternative will be provided later, for feature-probing purposes. - The patch was tested under Linux (Gentoo / gcc 4.7 on i686 and x86_64, Debian 6 / gcc 4.4 on i686, Raspbian / gcc 4.6 on armv6l, CentOS 5 / gcc 4.1 on i686, CentOS 6 / gcc 4.4 on x86_64, Linux Mint 15 / gcc 4.7 on x86_64, OS X Mountain Lion / clang 5.0 and gcc 4.8 on x86_64, Cygwin-NT-5.1/gcc 4.8 on i686, FreeBSD 8 / gcc 4.2 on i386, FreeBSD 9 / gcc 4.2 on amd64, FreeBSD 10 / clang 3.3 on amd64, NetBSD 5 / gcc 4.1 on i386, NetBSD 6 / gcc 4.5 on amd64, OpenBSD 5 / gcc 4.2 on amd64, Solaris 11 / gcc 4.5 on i86pc, Windows 7 / Visual Studio 2012 on x86, Windows 8 / Visual Studio 2010 on WOW64, Windows 8.1 / Visual Studio 2013 on WOW64. Signed-off-by: Haru <haru@dotalux.com>
2014-04-12Fixed some compiler/analyzer warnings.Haru1-1/+1
- Sanitized some macros (they weren't going to cause problems, but better being safe than sorry) - Parenthesized an incorrect expression in 6f6a6b3. - Inverted an if(foo); else bar; statement in 6f6a6b3 to get rid of the empty expression (for legibility). - Commented out some unnecessary lines as suggested by clang's static analyzer. Signed-off-by: Haru <haru@dotalux.com>
2014-03-18Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-11/+51
2014-03-18BG Queue Fixes & +++shennetsind1-1/+1
Fixed issue where players would be able to join a ongoing game when queueing by meeting the criteria. Fixed/Implemented the maximum_afk_seconds setting. Fixed issue with the maxPlayers arena setting that'd cause the maximum to be less than specified. Added a new battlegrounds.conf setting "allowedTypes" for arenas in order for further customisation. Expect a few more soon. Special Thanks to AnnieRuru Signed-off-by: shennetsind <ind@henn.et>
2014-03-17Follow-up to 0e58529 (for MSVC compatibility)Haru1-5/+5
- Fixes bugreport:8097, thanks to Frost http://hercules.ws/board/tracker/issue-8097-compile-issue-using-msvc-2010-windows-7-64bit/ Signed-off-by: Haru <haru@dotalux.com>
2014-03-16Added --load-script commandline argumentHaru1-19/+40
Signed-off-by: Haru <haru@dotalux.com>
2014-03-16Added --load-plugin commandline argumentHaru1-2/+21
Signed-off-by: Haru <haru@dotalux.com>
2014-02-27Cleaned up messages.confHaru1-1/+1
- Removed some unused messages. - Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/ - Fixed some issues with the message range loaded by the char server. - Reworded some messages, fixed typos in others. Note for translation users: some messages have been remapped to new IDs. You'll need to remap them in your custom translations as well. The list of changes is as follows: - Removed messages (you can safely remove them from your translations): 15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142, 164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275, 289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063, 1079, 1291-1294 - New messages (you need to add them to your translations): 15 - Moved messages (you need to change their IDs in your translations file): * [Unknown Job] 656 -> 620, * [Job names] 681~693 -> 656~668 * [Tombstone related] 656~661 -> 856~861 * [Etc messages] 662~680 -> 862~880 * [@version] 1436 -> 1294 * [Hercules Chat] 1475 -> 1436 Signed-off-by: Haru <haru@dotalux.com>
2014-02-24MEMORY SLAHER IS IN TOWNshennetsind1-49/+69
And 19mb of memory goes down (32bit users should get a ~8.5mb memory reduction) Special Thanks to pan! Signed-off-by: shennetsind <ind@henn.et>
2014-02-24Fixed console parse gm command crash on select commandsshennetsind1-3/+7
Also fixed an issue with socket flushing Signed-off-by: shennetsind <ind@henn.et>
2014-02-14Renewal mechanics rebalance mega-updateMichieru1-3/+0
- More info on the forums, at http://hercules.ws/board/topic/4428-michierus-renewal-update/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-13Fixed bug 7934panikon1-0/+2
http://hercules.ws/board/tracker/issue-7934-delnpc-missing-not-working/ From: http://trac.rathena.org/changeset/17128/rathena Thanks to kyeme
2014-02-03Fixed Bug 7333shennetsind1-3/+115
Zones are now able to merge during runtime. Special Thanks to Haru, kyeme. http://hercules.ws/board/tracker/issue-7333-map-zone-db/ Signed-off-by: shennetsind <ind@henn.et>
2014-02-02Introducing HPM Datacheckshennetsind1-0/+2
http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/ Signed-off-by: shennetsind <ind@henn.et>
2014-01-22Renamed atcommand->parse to atcommand->execHaru1-1/+1
- Renamed function to a more appropriate name. - Changed its last argument 'int type' to 'bool player_invoked' to make its purpose more obvious. Signed-off-by: Haru <haru@dotalux.com>
2014-01-19HPM Custom Data Struct Expansion: map/instance/party/guildshennetsind1-0/+8
As requested by the community in http://hercules.ws/board/topic/3832-hpm-custom-data-struct-for-instance-data-guild-data-and-party-data/ Signed-off-by: shennetsind <ind@henn.et>
2014-01-18PCRE Interfaceshennetsind1-0/+1
Plugins may now take advantage of the pcre support within the core. Thanks to Haruna! Signed-off-by: shennetsind <ind@henn.et>