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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11751 54d463be-8e91-2dee-dedb-b68131a5f0ec
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delay on Guild Master relog.
- The official setting is 'No', but this is an option for game masters.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11699 54d463be-8e91-2dee-dedb-b68131a5f0ec
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kaensin now automatically calculate the number of hits they should do per iteration based on the skill trigger frequency (you may want to raise that delay of 1ms in the db, though)
- Cleaned a bit the loop for the Warmth skills.
- Added a mising pc_class2idx invocation (fixes a very minor bug when you request max skill lv for a skill in your tree with different max than the skill_db max)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11578 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11515 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Commented out clif_skill_damage2() as it is not used anymore
* Made Venom Splasher a splash attack that distributes damage
* Fixed displaying of several splash skills (see bugreport:238)
- added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync)
- hacked together Venom Splasher's "no animation for central mob"
- hacked in a custom packet to make Dragonfear display semi-correctly
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
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knowledge. Skills with 0 delay use amotion always (regardless of cast times)
- Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Increased MAX_GUILDCASTLE in mmo.h to 29 for future implementation of the 12.1 Guild Castles.
* Added constants for Summer Outfit and updated the Summer_Event_Suit item script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11321 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- battle_calc_return_damage now is only for BF_WEAPON attacks, added skill_magic_reflect to check whether a spell is bounced back or not.
- Magic reflection now effectively switches the caster/target (after damage has been calculated)
- Now when GTB completely blocks a spell, the spell animation will still come off, but with a single bolt and MISS damage.
- Removed hom_setting&0x2 since Homunculus can be hit by land spells.
- Monster Property now gives a Skill Failed message when attempted on players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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script command (followup to r11165).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11171 54d463be-8e91-2dee-dedb-b68131a5f0ec
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from healing power boosts.
- Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- adjusted @reloadbattleconf to not depend on variable ordering
- changed all battle vars to 'int' (removes pointless duplicit coding)
- added min, max and default columns to battle config data structure
- added properly bounded values for these columns (or at least tried to)
- battle-conf loading will now complain if it finds unknown settings,
and will reject values that are outside of the allowed range
- added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE
- partially cleaned up chatroom manipulation code
* Fixed 'Job_Professer' typo in mage jobchange quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11017 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10887 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10618 54d463be-8e91-2dee-dedb-b68131a5f0ec
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time and delay reducibility by item scripts (cards and such)
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10581 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Synchronized the login servers a bit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10174 54d463be-8e91-2dee-dedb-b68131a5f0ec
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prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
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client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use.
- Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume)
- Updated item_db.sql with item_db information.
- Added support for specifying different elements per skill level in the skill_db
- Added bonus bNoKnockback
- Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason)
- Corrected login sql server not resetting your account state to 0 when the banuntil duration expires.
- Corrected use of UINT_MAX instead of INT_MAX in some jailing check.
- Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
- Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values.
- Corrected Teleport's save map entry being sent without the .gat extension.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
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separation between entering sight/leaving sight/walking in sight is done.
- Propagating const char* from the script engine.
- ".gat" is appended to the map name before sending the changemapserver packet to the client.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9979 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9891 54d463be-8e91-2dee-dedb-b68131a5f0ec
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"amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
- Guardian spawning will now fail if you attempt to spawn a guardian that already exists on the same position.
- Collapsed clif_party_main_info and clif_party_join_info into a single function: clif_party_member_info
- Collapsed config settings "sg_miracle_skill_min_duration" and "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which defaults to an hour.
- Miracle of the Sun, Moon and Stars can now retrigger to lenghten it's effect, and it is cancelled on warp/map-change.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9871 54d463be-8e91-2dee-dedb-b68131a5f0ec
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pick a random enemy from within the skill's cast range.
- Updated the mob_db so that all skills from non-moving mobs that specified 'target' as enemy will use 'randomtarget' instead.
- Amon Ra's meteors now use randomtarget instead of self.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9762 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects.
- Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills)
- Minor cleanings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9725 54d463be-8e91-2dee-dedb-b68131a5f0ec
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it can be used for any object.
- Made homunculus renaming go through the char-server so it can be validated against the allowed characters setting.
- Added battle config hom_rename so you can enable renaming multiple times your homunc.
- Updated the hardcoded defaults for gvg-damage to what they should be.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9720 54d463be-8e91-2dee-dedb-b68131a5f0ec
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correct, ninja self-targetted skills CAN be reflected.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9689 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
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default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list.
- Made flooritem_lifetime a int so you can specify much longer life times (the default of 60k was already very close to the max of 65k)
- Removed monster_ai 0x80 since it's now handled by hom_setting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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after they got inflicted by a disabling status change.
- Changed the "is_boss" define to check for mode MD_BOSS instead of giving mvp exp.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9384 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a bug in slaves_inherit_speed
- Miscellanous silly cleanups (format, unnecessary assignments, comments, etc)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9367 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified battle_calc_return_damage to take the skill id as well, now magic damage return will not work on skills tagged as ground or self targetted.
- Fixed Gank not working at all with the default max steal tries setting.
- Soul Drain won't work with skills tagged as self-targetted.
- Improved the Suiton code so that the walk/agi penalty only applies to enemies of whoever casted the skill.
- Moved the initial status_calc_pc call to when you finish loading the map, should fix equipment scripts which are based on character variables not working.
- Some cleanup of the clif_parse_LoadEndAck function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9099 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- exp_bonus_attacker: Indicates how much additional exp a mob gives per additional attacker (eg: 10 -> +10%*attacker)
- exp_bonus_max_attacker: Indicates at which number of attackers the bonus is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or 10 people attack it)
- Changed the way the party_even_share_bonus setting works. It now uses a simple linear bonus increase (eg: 10 -> +10%*party member)
- The defaults are as explained by Tharis: +25%/attacker, capped at 12 attackers, no party bonus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9067 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the item was successfully stolen (there was no point in telling you the item couldn't be stolen due to being overweight)
- Cleaned up the pc_steal_item implementation (again). It now uses a more random, simple approach in each steal attempt.
- Changed the way the skill_steal_max_tries work. Now it actually MEANS the max number of steal tries, use 0 to disable (unlimited tries).
- Changed the default of skill_steal_max_tries to 0 as there's no proof anywhere that there should be such a limit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9057 54d463be-8e91-2dee-dedb-b68131a5f0ec
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two things: a. Whether or not players can harm your floras outside versus grounds, and b. Whether or not you can summon out and mix different types of plants at the same time.
- Likely fixed pc_steal_item always failing to steal (it was attempting to steal random item IDs...)
- Cleaned up a bit the mob on-death event so that when the killer is a homunculus, it's master will be taken. Also, the variable killerrid will be set before running the script to specify who delivered the final blow. If the killerrid matches with the script attached player, you can be sure your player did the final blow to the mob, otherwise, the attached player is who did the most damage to the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9026 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated Land Protector to block absolutely every land-based skills with the exception of Encores/Dances.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8948 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skills is reduced now (when enabled) by AGI instead of DEX, which makes a lot more sense than DEX.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8923 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(see manner_system in misc.conf for it's replacement)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8860 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- The double continuation error will now display both scripts that triggered it.
- Loading the storage from the char-server will fail if player is already tagged in final save state.
- Removed setting ban_spoof_namer, sending invalid global-talk packets will now just kick the player out of the server.
- Added BL_NPC support to status_get_name
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8812 54d463be-8e91-2dee-dedb-b68131a5f0ec
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you accept someone as your friend, both characters will show up on each other's friend list.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8769 54d463be-8e91-2dee-dedb-b68131a5f0ec
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sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8679 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added back the effect of /doridori to skill-SP regen
- Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events.
- Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers.
- Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately'
- Cleaned up some the SG_HATE code, you can't change hate targets anymore.
- Increased duration of Miracle of the Sun/Moon/Stars to one hour.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
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which can be used to specify what kind of info should be displayed from a mob. Current options are two different formats for Hp display, and current level.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8644 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added config setting "partial_name_scan", which specifies whether @ given names should use a partial string lookup or absolute name lookup. Defaults to no (gm.conf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8578 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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land-based skills are deleted when the caster changes maps. Defaults to all types.
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
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config to specify how having negative manner (mute) affects a player (see battle/misc.conf).
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points.
- Fixed WS_WEAPONREFINE always failing when at less than job 50.
- Fixed a compilation warning in char-txt/int_homun.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8361 54d463be-8e91-2dee-dedb-b68131a5f0ec
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