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connected clients. This in turn required various code-rewrites in:
- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
- intif whisper to gm function
- day/night timers
- Rewrote the parse_console function to stop allocating/deallocating memory on every call.
- Modified chrif_charselectreq to receive the player's ip among the data.
- Added function clif_disp_message, which is the same as clif_disp_onlyself, except you can specify the targets (it sends a guild-chat packet)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7617 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones.
- Cleaned up a bit more pc_isequip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added status_check_visibility to check if an object is within range of view of another. Nothing more, nothing less. It's used by unit movement to check whether you can continue chasing your target or not when the "chase target" directive is given.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7582 54d463be-8e91-2dee-dedb-b68131a5f0ec
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indexes, makes equipping related code much easier to read.
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Designer.
- Also optimized the @refine loop for better performance.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7537 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened.
- Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Deadly Poison now also reduces def2 by 25%
- Changed skill_setmapcell to use skill splash rather than range.
- Cleaned up a bit skill_moonlit, now it knocks back the correct amount of cells.
- Fixed @mi displaying always 0 instead of the mob's class.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7351 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7303 54d463be-8e91-2dee-dedb-b68131a5f0ec
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("@autoloot 0.01" should work)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7294 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- DNS (WAN) sync for those pesky disconnections (dynamic ip renewal).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7275 54d463be-8e91-2dee-dedb-b68131a5f0ec
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change remains for much longer (until status_calc_pc is invoked, which could be due to equipping/unequipping stuff)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7214 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the player's buffer.
- Updated @noask to also tell the rejected what he has just rejected (added msg_athena entries for each of the different requests)
- Since noask already does a player lookup, updated the corresponding parsing functions to take the player rather than the player id (prevents double lookups)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7117 54d463be-8e91-2dee-dedb-b68131a5f0ec
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you couldn't be healed more than 32K.
- Now you can use any skills (except encore/dancing ones) while under Longing for Freeding.
- Now you can use any skills while under Marionette Control.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7111 54d463be-8e91-2dee-dedb-b68131a5f0ec
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should (false when the range is correct and viceversa)
- SL_STIN/SL_STUN have dex-reducable casting times now.
- Added a warning on item loading when an item is of equippable type but has no equippable position.
- Turning an alliance to an opposition won't work now during WoE
- Slaves can summon other mobs now. The only ones who can't do this are player summoned mobs.
- Merged the following functions for faster processing of items:
clif_storageitemlist + clif_storageequiplist = clif_storagelist
clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
clif_itemlist + clif_equiplist = clif_inventorylist
- Increased max knockback value support to 25.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7109 54d463be-8e91-2dee-dedb-b68131a5f0ec
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party-specific required information about parties including Monk/TK/SG/SN states and party member count.
- party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7083 54d463be-8e91-2dee-dedb-b68131a5f0ec
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to your last savepoint.
- Moved guild_exp_rate from a mapserver battle config setting to a char server config. It no longer modifies the total taxed exp as seen on the guild information window, but directly modifies the exp that the guild earns.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7074 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7056 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7036 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7035 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6974 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Added VC6 project files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6929 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6913 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up final part of status_calc_pc (flags 2/4 do not exist)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6857 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- clif_specialeffect to use the enums.
[Improved]:
- buildin_specialeffect and buildin_specialeffect2 to accept effect area definition.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6855 54d463be-8e91-2dee-dedb-b68131a5f0ec
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corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions.
- Updated resurrection/mob-kaizel to use status_revive
- Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message)
- Fixed MSS_DEAD state skills not triggering.
- Corrected some compilation warnings on the merc.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6755 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added @request commands, sends a request to all connected GMs of lowest_gm_level or above as a whisper message. Defaults to gm level 20 users.
- Made SC_COMBO status start delay attackabletime and walkdelay by sc's duration regardless of skill used (previously it was only for TK kicks, now it's for both those and Monk combos)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6542 54d463be-8e91-2dee-dedb-b68131a5f0ec
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attempt at tabulating the commands presented.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6541 54d463be-8e91-2dee-dedb-b68131a5f0ec
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getting crashes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6500 54d463be-8e91-2dee-dedb-b68131a5f0ec
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amount of commands is divisible by ten)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6495 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6484 54d463be-8e91-2dee-dedb-b68131a5f0ec
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54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Guessed where the pet data goes in spawn packet 0x7c
- Updated Charge Attack's state from none to move_enable.
- Made tomahawk an NPC_SKILL so that it may not be plagiarized.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6376 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Eliminated initializations for pointers returned by calloc.
* Moved grfio_final to do_init since it's not used after server boot.
* Optimized scripts to return CONSTSTR instead of allocating memory just to return a constant string. Some buildin functions still need work.
* Disabled graph since it doesn't work yet.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6355 54d463be-8e91-2dee-dedb-b68131a5f0ec
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has. The mob_db reading code will automatically parse the file according to the number of drops expected (the Mexp/Mper and MVP item rewards must still be after the normal drops). Set to 10 currently.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Mobinfo's drop list will use jName rather than Name for drop names.
- Some cleaning of the ASC_BREAKER code in skill_attack
- Modified skill_attack so that all skills with amotion get their damage delayed (should fix mob walk-teleport issues)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6346 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6318 54d463be-8e91-2dee-dedb-b68131a5f0ec
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behaviour of pets when you are much faster than them.
- Corrected the unequip script of the wedding dress/tuxedo (it should be Class, not bClass)
- Changebase script command will also refresh the weapon sprites (in case you changed into Wedding/Xmas class)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6317 54d463be-8e91-2dee-dedb-b68131a5f0ec
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stat points to deduct, you will get a stat-reset and THEN your stat points will be reduced.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6314 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6313 54d463be-8e91-2dee-dedb-b68131a5f0ec
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away when leveling down.
- Some small change in pc_heal which would let you have negative SP if you were killed on the same pc_heal invocation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6307 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated @monsterbig, @monstersmall to use the event 2 and 4 rather than the max_mob_db code check.
- Modified override_mobs_names to work only on the mob spawn files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6252 54d463be-8e91-2dee-dedb-b68131a5f0ec
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length in atcommand_main.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6197 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a logic typo on the way dummy_npc_id was defined.
- Added state.trading to specify when a trading has started. Now you should be able to walk around until the trade is either rejected or started.
- Armor defense is no longer reduced by the amount of characters targetting you.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6192 54d463be-8e91-2dee-dedb-b68131a5f0ec
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values above 100.
- Initialized w1/w2/w3/w4 before reading each npc line to avoid sending unread values to the parsers (for example, if w4 has a value in one line and none on the next, it will be parsed with the previous value of w4 on the following lines)
- Updated getpartymember to receive an int which specifies what to retrieve. 0: Character names (array $@partymembername$), 1 character char ids (array $@partymembercid), 2 character account ids (array $@partynameaid). By default it returns party member names.
- Updated script_commands.txt with the updated behaviour of getpartymember.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6182 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed mapflag nopvp
- Added support for disabling mapflags on a mapflag line:
comodo.gat mapflag nomemo <- turns on nomemo mapflag
comodo.gat mapflag nomemo off <- turns off nomemo mapflag
- Cleaned up and optimized the restricted/zones mapflag. Restricted cards will just not work in disallowed maps rather than blocking the compounded equipement from being used.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6159 54d463be-8e91-2dee-dedb-b68131a5f0ec
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