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Special Thanks to Haruna, ossi0110.
Signed-off-by: shennetsind <ind@henn.et>
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1. Homun cooldowns are no longer reset upon being vaporized.
2. Call Homun now displays the skill title above the char upon success.
3. Homuns that have been out of owners sight for over 3 seconds will now be teleport back to master.
4. pc_jobchange now correctly vaporizes the homun.
5. New homunculus now spawn with full health.
Special Thanks to kyeme/Beret for all the information and official server testing.
Signed-off-by: shennetsind <ind@henn.et>
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NPC Duplicates with xs/ys weren't being properly loaded, Special Thanks to Haruna.
Also fixes an issue with the instance empty timer.
http://hercules.ws/board/tracker/issue-7807-endless-tower/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced last leftover numeric sprite ID with the appropriate constant
- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced numeric IDs in NPC definitions and setnpcdisplay calls with
the appropriate constants
- Made possible thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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mhalicot's Item Bind Pull Request
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Thanks to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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- Added support for constants whose name begins with a number.
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40.
- Replaced calls to setnpcdisplay with hardcoded numeric IDs to
constants.
- Thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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- Fixes bugreport:7804, thanks to kyeme
http://hercules.ws/board/tracker/issue-7804-warning-c4090-function
Signed-off-by: Haru <haru@dotalux.com>
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- The command now correctly skips the already equipped items, rather
than trying to equip them again (and fail during the process).
- Special thanks to Poison.
Signed-off-by: Haru <haru@dotalux.com>
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Re-added the changes that were gone in the update conflict.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
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Visual Studio File Update
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Signed-off-by: Shido <the.keikun@gmail.com>
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Signed-off-by: Shido <the.keikun@gmail.com>
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* Instead of -12 used for Visual Studio 2013.
Signed-off-by: Shido <the.keikun@gmail.com>
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* This will check if C/C++ Compiler Version since VER 18.00 already defined Interlocked/Interlocked64.
Signed-off-by: Shido <the.keikun@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Account-wide Exp/Drop/Death Modifiers
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/pc.c
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Adjustments to the team-splitting algorithm
Thanks to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Introducing the Hercules Standalone Script Syntax Checker
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Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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SC_MOONSTAR, SC_SUPER_STAR are no longer removeable by sc_end all, and sc clear. Modified sc_config.txt, added a new flag (0x80/128) for such cases.
http://hercules.ws/board/tracker/issue-7799-sc-moonstar/
Special Thanks to kyeme.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed idletime_criteria description, the demonstration of how the default value is aggregated had the wrong value.
http://hercules.ws/board/tracker/issue-7801-description-of-idletime-criteria/
(Thanks to jaBote!)
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately.
This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed.
Special Thanks to Haruna! <3
Signed-off-by: shennetsind <ind@henn.et>
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So that HPM plugins are able to override default commands, thanks to Akkarin for bringing it up.
Signed-off-by: shennetsind <ind@henn.et>
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- Added script-checker.bat launcher for Windows.
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- Added missing license note and error message to the script-checker
bash script
- Added Script-Checker.applescript. Open in Applescript Editor and save
as .app bundle in order to use it. It's not pretty, but it works.
Signed-off-by: Haru <haru@dotalux.com>
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partial usage of ea:15242 (ai4rei) -- will revisit the remaining.
Signed-off-by: shennetsind <ind@henn.et>
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- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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The last file without a interface is now no more (date.h doesn't count :P).
Modified the way permissions are stored in order to enable plugins to be able to create permissions ( pcg->add_permission("name") [returns permission key] ).
Special Thanks to Haruna!
Closes #121
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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- Changed a few leftover NPC IDs to constants
- Note: we're still missing support for mob sprite constants, so the
NPCs using mob sprites are still not converted.
Signed-off-by: Haru <haru@dotalux.com>
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- Changed <? ?> to <" "> after some further brainstorming. Special
thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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- For better machine-parsing of such messages (i.e. in IDEs)
Signed-off-by: Haru <haru@dotalux.com>
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- Refine rates above +10 are updated with the official values obtained
from Aegis. Note: There are no safe refines above +10 anymore.
- Corrected the above +10 refine NPC to decrease the refine level by 3
in case of failure, according to what observed in Aegis.
- Special thanks to malufett, Ind.
Signed-off-by: Haru <haru@dotalux.com>
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