diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/char_sql/char.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 13 | ||||
-rw-r--r-- | src/map/pc.c | 44 |
3 files changed, 27 insertions, 32 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 47dba6f85..446801b8e 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -3334,7 +3334,7 @@ int do_init(int argc, char **argv){ #undef mysql_query int debug_mysql_query(char *file, int line, void *mysql, const char *q) { -// printf("sql: %s:%d# %s\n", file, line, q); + // printf("sql: %s:%d# %s\n", file, line, q); return mysql_query((MYSQL *) mysql, q); } diff --git a/src/map/map.c b/src/map/map.c index 134250cdb..a6317234f 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1023,21 +1023,16 @@ int map_quit(struct map_session_data *sd) { if(pc_isdead(sd)) pc_setrestartvalue(sd,2); + pc_makesavestatus(sd); - //クロ?ンスキルで?えたスキルは消す - for(i=0;i<MAX_SKILL;i++){ - if(sd->status.skill[i].flag == 13){ - sd->status.skill[i].id=0; - sd->status.skill[i].lv=0; - sd->status.skill[i].flag=0; - } - } chrif_save(sd); storage_storage_save(sd); //double connect bug fix by Valaris - if(sd->alive_timer) + if(sd->alive_timer) { delete_timer(sd->alive_timer,pc_alive_timer); + sd->alive_timer = NULL; + } if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) free( sd->npc_stackbuf ); diff --git a/src/map/pc.c b/src/map/pc.c index 306360ed5..c10eef425 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -381,6 +381,7 @@ static int pc_walktoxy_sub(struct map_session_data *); */ int pc_makesavestatus(struct map_session_data *sd) { + int i; nullpo_retr(0, sd); // 秒フ色は色?弊害が多いので保存?象にはしない @@ -409,6 +410,18 @@ int pc_makesavestatus(struct map_session_data *sd) //マナ?ポイントがプラスだった場合0に if(battle_config.muting_players && sd->status.manner > 0) sd->status.manner = 0; + + // Make sure all the skills are in the correct condition + // before persisting to the backend.. [MouseJstr] + for(i=0;i<MAX_SKILL;i++){ + if(sd->status.skill[i].flag == 13){ + sd->status.skill[i].id=0; + sd->status.skill[i].lv=0; + sd->status.skill[i].flag=0; + } else if ((sd->status.skill[i].lv != 0) && (sd->status.skill[i].id == 0)) + sd->status.skill[i].id = i; + } + return 0; } @@ -984,7 +997,8 @@ int pc_calc_skilltree(struct map_session_data *sd) c = pc_calc_skilltree_normalize_job(c, sd); for(i=0;i<MAX_SKILL;i++){ - if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0; + if (sd->status.skill[i].flag != 13) + sd->status.skill[i].id=0; if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、 sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // 本?のlvに sd->status.skill[i].flag=0; // flagは0にしておく @@ -1018,6 +1032,7 @@ int pc_calc_skilltree(struct map_session_data *sd) pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < skill_tree[s][c][i].need[j].lv) f=0; + break; } } if(f && sd->status.skill[id].id==0 ){ @@ -1025,24 +1040,6 @@ int pc_calc_skilltree(struct map_session_data *sd) flag=1; } } - for(i=0;(id=skill_tree[s][s_class.job][i].id)>0;i++){ - int j,f=1; - if(!skill_get_inf2(id)) - continue; - if(!battle_config.skillfree) { - for(j=0;j<5;j++) { - if( skill_tree[s][s_class.job][i].need[j].id && - pc_checkskill(sd,skill_tree[s][s_class.job][i].need[j].id) < - skill_tree[s][s_class.job][i].need[j].lv) - f=0; - } - } - if(f && sd->status.skill[id].id==0 ){ - sd->status.skill[id].id=id; - flag=1; - } - } - } while(flag); } // if(battle_config.etc_log) @@ -1087,6 +1084,7 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { case 17: c = 6; break; +#if 0 case 4008: case 4014: case 4015: @@ -1141,6 +1139,7 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { case 4043: c = 4029; break; +#endif } } } @@ -5475,7 +5474,8 @@ int pc_resetskill(struct map_session_data* sd) nullpo_retr(0, sd); for(i=1;i<MAX_SKILL;i++){ - if( (skill = pc_checkskill(sd,i)) > 0) { + skill = ( i >= 10000 ) ? pc_checkskill(sd,i) : sd->status.skill[i].lv; + if( skill > 0) { if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) { if(!sd->status.skill[i].flag) sd->status.skill_point += skill; @@ -5487,9 +5487,9 @@ int pc_resetskill(struct map_session_data* sd) else if(battle_config.quest_skill_reset) sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; - } - else + } else { sd->status.skill[i].lv = 0; + } } clif_updatestatus(sd,SP_SKILLPOINT); clif_skillinfoblock(sd); |