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-rw-r--r--src/map/mob.c30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 23d29b7a1..959a71cf9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1958,17 +1958,6 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
}
/*==========================================
- * Serious processing for mob in PC field of view (interval timer function)
- *------------------------------------------
- */
-static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
-{
- clif_foreachclient(mob_ai_sub_foreachclient,tick);
-
- return 0;
-}
-
-/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------
*/
@@ -1986,6 +1975,10 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app)
return 0;
ap = va_arg(app, va_list);
+
+ if (battle_config.mob_ai&32 && map[md->bl.m].users>0)
+ return mob_ai_sub_hard(&md->bl, ap);
+
tick=va_arg(ap,unsigned int);
if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME*10)
@@ -2049,6 +2042,21 @@ static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
}
/*==========================================
+ * Serious processing for mob in PC field of view (interval timer function)
+ *------------------------------------------
+ */
+static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
+{
+
+ if (battle_config.mob_ai&32)
+ map_foreachiddb(mob_ai_sub_lazy,tick);
+ else
+ clif_foreachclient(mob_ai_sub_foreachclient,tick);
+
+ return 0;
+}
+
+/*==========================================
* The structure object for item drop with delay
* Since it is only two being able to pass [ int ] a timer function
* Data is put in and passed to this structure object.