diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/guild.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 34 | ||||
-rw-r--r-- | src/map/pc.h | 20 | ||||
-rw-r--r-- | src/map/script.c | 12 | ||||
-rw-r--r-- | src/map/script.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 18 | ||||
-rw-r--r-- | src/map/status.c | 7 |
7 files changed, 52 insertions, 43 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index e111a91c3..4bf006e5b 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -553,6 +553,8 @@ int guild_recv_info(struct guild *sg) guild_check_member(sg); if ((sd = map_nick2sd(sg->master)) != NULL) { + //If the guild master is online the first time the guild_info is received, + //that means he was the first to join, so apply guild skill blocking here. if( battle_config.guild_skill_relog_delay ) guild_block_skill(sd, 300000); diff --git a/src/map/pc.c b/src/map/pc.c index 0163c21e7..f07165776 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -439,25 +439,26 @@ int pc_calcweapontype(struct map_session_data *sd) { nullpo_retr(0, sd); + // single-hand if(sd->weapontype1 != W_FIST && sd->weapontype2 == W_FIST) sd->status.weapon = sd->weapontype1; - else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST)// 左手武器 Only + else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST) sd->status.weapon = sd->weapontype2; - else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER)// ?短? - sd->status.weapon = MAX_WEAPON_TYPE+1; - else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD)// ??手? - sd->status.weapon = MAX_WEAPON_TYPE+2; - else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE)// ??手斧 - sd->status.weapon = MAX_WEAPON_TYPE+3; - else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD) || - (sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER) ) // 短? - ?手? - sd->status.weapon = MAX_WEAPON_TYPE+4; - else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE) || - (sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER) ) // 短? - 斧 - sd->status.weapon = MAX_WEAPON_TYPE+5; - else if( (sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE) || - (sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD) ) // ?手? - 斧 - sd->status.weapon = MAX_WEAPON_TYPE+6; + // dual-wield, matching types + else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER) + sd->status.weapon = W_DOUBLE_DD; + else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD) + sd->status.weapon = W_DOUBLE_SS; + else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE) + sd->status.weapon = W_DOUBLE_AA; + // dual-wield, mixed types + else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD || sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER) + sd->status.weapon = W_DOUBLE_DS; + else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE || sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER) + sd->status.weapon = W_DOUBLE_DA; + else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE || sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD) + sd->status.weapon = W_DOUBLE_SA; + // unknown, default to left hand type else sd->status.weapon = sd->weapontype1; @@ -885,6 +886,7 @@ int pc_reg_received(struct map_session_data *sd) { // set the Guild Master flag sd->state.gmaster_flag = g; + // prevent Guild Skills from being used directly after relog if( battle_config.guild_skill_relog_delay ) guild_block_skill(sd, 300000); } diff --git a/src/map/pc.h b/src/map/pc.h index de220d54c..1c8b191d9 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -16,7 +16,7 @@ //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) -enum { +enum weapon_type { W_FIST, //Bare hands W_DAGGER, //1 W_1HSWORD, //2 @@ -26,7 +26,7 @@ enum { W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 - W_UNKNOWN, //View 9 seems unused anywhere + W_2HMACE, //9, unused? W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 @@ -40,8 +40,15 @@ enum { W_GATLING, //20 W_GRENADE, //21 W_HUUMA, //22 - MAX_WEAPON_TYPE -} weapon_type; + MAX_WEAPON_TYPE, + // dual-wield constants + W_DOUBLE_DD, // 2 daggers + W_DOUBLE_SS, // 2 swords + W_DOUBLE_AA, // 2 axes + W_DOUBLE_DS, // dagger + sword + W_DOUBLE_DA, // dagger + axe + W_DOUBLE_SA, // sword + axe +}; enum { A_ARROW = 1, @@ -52,8 +59,9 @@ enum { A_SHURIKEN, //6 A_KUNAI //7 } ammo_type; + //Equip position constants -enum { +enum equip_pos { EQP_HEAD_LOW = 0x0001, EQP_HEAD_MID = 0x0200, //512 EQP_HEAD_TOP = 0x0100, //256 @@ -65,7 +73,7 @@ enum { EQP_ACC_L = 0x0008, EQP_ACC_R = 0x0080, //128 EQP_AMMO = 0x8000, //32768 -} equip_pos_enum; +}; #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L diff --git a/src/map/script.c b/src/map/script.c index 71aee9d6f..d9a0faead 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -153,7 +153,7 @@ static int script_pos,script_size; static char *str_buf; static int str_pos,str_size; static struct str_data_struct { - int type; + enum c_op type; int str; int backpatch; int label; @@ -201,12 +201,13 @@ enum curly_type { TYPE_USERFUNC, TYPE_ARGLIST // function argument list }; + #define ARGLIST_UNDEFINED 0 #define ARGLIST_NO_PAREN 1 #define ARGLIST_PAREN 2 static struct { struct { - int type; + enum curly_type type; int index; int count; int flag; @@ -215,13 +216,14 @@ static struct { int curly_count; // 右カッコの数 int index; // スクリプト内で使用した構文の数 } syntax; + const char* parse_curly_close(const char* p); const char* parse_syntax_close(const char* p); const char* parse_syntax_close_sub(const char* p,int* flag); const char* parse_syntax(const char* p); static int parse_syntax_for_flag = 0; -extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus] +extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus] int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex] int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0; int potion_target=0; @@ -11672,7 +11674,6 @@ BUILDIN_FUNC(getd) { char varname[100]; const char *buffer; - //struct script_data dat; int elem; buffer = script_getstr(st, 2); @@ -11681,8 +11682,7 @@ BUILDIN_FUNC(getd) elem = 0; // Push the 'pointer' so it's more flexible [Lance] - push_val(st->stack,C_NAME, - (elem<<24) | add_str(varname)); + push_val(st->stack, C_NAME, (elem<<24) | add_str(varname)); return 0; } diff --git a/src/map/script.h b/src/map/script.h index 709577c6d..46a2b2910 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -26,7 +26,7 @@ extern struct Script_Config { } script_config; struct script_data { - int type; + enum c_op type; union script_data_val { int num; char *str; diff --git a/src/map/skill.c b/src/map/skill.c index 15c49c915..943548c91 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1890,15 +1890,11 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, if (!sc->count) sc = NULL; - // for the guild skills [celest] - if (skill >= HM_SKILLBASE) //[orn] - j = HM_SKILLRANGEMIN + skill - HM_SKILLBASE; - else - j = skill; - if (j < 0 || j >= MAX_SKILL_DB) - return 0; //Code speedup, rather than using skill_get_* over and over again. - if (lv < 1 || lv > MAX_SKILL_LEVEL) + j = skill_get_index(skill); + if( j == 0 ) + return 0; + if( lv < 1 || lv > MAX_SKILL_LEVEL ) return 0; for(i = 0; i < 10; i++) { @@ -7510,13 +7506,13 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in return 1; } + //Code speedup, rather than using skill_get_* over and over again. j = skill_get_index(skill); - if (j == 0) // invalid skill id + if( j == 0 ) // invalid skill id return 0; - if (lv < 1 || lv > MAX_SKILL_LEVEL) + if( lv < 1 || lv > MAX_SKILL_LEVEL ) return 0; - //Code speedup, rather than using skill_get_* over and over again. hp = skill_db[j].hp[lv-1]; sp = skill_db[j].sp[lv-1]; if((sd->skillid_old == BD_ENCORE) && skill == sd->skillid_dance) diff --git a/src/map/status.c b/src/map/status.c index e59bdc88a..137e65158 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -7330,16 +7330,17 @@ int status_readdb(void) i = 0; while(fgets(line, sizeof(line), fp)) { - char *split[MAX_WEAPON_TYPE + 5]; + //NOTE: entry MAX_WEAPON_TYPE is not counted + char* split[5 + MAX_WEAPON_TYPE]; i++; if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<(MAX_WEAPON_TYPE + 5) && p;j++){ //not 22 anymore [blackhole89] + for(j=0,p=line; j < 5 + MAX_WEAPON_TYPE && p; j++){ split[j]=p; p=strchr(p,','); if(p) *p++=0; } - if(j < MAX_WEAPON_TYPE + 5) + if(j < 5 + MAX_WEAPON_TYPE) { //Weapon #.MAX_WEAPON_TYPE is constantly not load. Fix to that: replace < with <= [blackhole89] ShowDebug("%s: Not enough columns at line %d\n", path, i); continue; |