diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/elemental.c | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index 7bcb9a294..026dd75a4 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -76,17 +76,17 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet i = db->status.size+1; // summon level //[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] - ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3) * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100; + ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3); //Caster’s Max SP /4 - ele.sp = ele.max_sp = sd->battle_status.max_sp/4 * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100; + ele.sp = ele.max_sp = sd->battle_status.max_sp/4; //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] - ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY); + ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100); //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ] - ele.atk2 = sd->battle_status.max_sp / 18 + 25 * pc_checkskill(sd,SO_EL_SYMPATHY); + ele.atk2 = sd->battle_status.max_sp / 18; //Caster’s HIT + (Caster’s Base Level ) ele.hit = sd->battle_status.hit + sd->status.base_level; //[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)] - ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY); + ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4); //150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ] ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3; //Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level) @@ -123,6 +123,15 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet ele.atk2 += i * 5; break; } + + if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ + ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100; + ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100; + ele.atk += 25 * i; + ele.atk2 += 25 * i; + ele.matk += 25 * i; + } + ele.life_time = lifetime; // Request Char Server to create this elemental |