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-rw-r--r--src/map/trade.c610
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diff --git a/src/map/trade.c b/src/map/trade.c
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+++ b/src/map/trade.c
@@ -0,0 +1,610 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/nullpo.h"
+#include "../common/socket.h"
+#include "clif.h"
+#include "itemdb.h"
+#include "map.h"
+#include "path.h"
+#include "trade.h"
+#include "pc.h"
+#include "npc.h"
+#include "battle.h"
+#include "chrif.h"
+#include "storage.h"
+#include "intif.h"
+#include "atcommand.h"
+#include "log.h"
+
+#include <stdio.h>
+#include <string.h>
+
+
+//Max distance from traders to enable a trade to take place.
+#define TRADE_DISTANCE 2
+
+/*==========================================
+ * Initiates a trade request.
+ *------------------------------------------*/
+void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
+{
+ nullpo_retv(sd);
+
+ if (map[sd->bl.m].flag.notrade) {
+ clif_displaymessage (sd->fd, msg_txt(272));
+ return; //Can't trade in notrade mapflag maps.
+ }
+
+ if (target_sd == NULL || sd == target_sd) {
+ clif_tradestart(sd, 1); // character does not exist
+ return;
+ }
+
+ if (target_sd->npc_id)
+ { //Trade fails if you are using an NPC.
+ clif_tradestart(sd, 2);
+ return;
+ }
+
+ if (!battle_config.invite_request_check) {
+ if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
+ clif_tradestart(sd, 2);
+ return;
+ }
+ }
+
+ if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
+ struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
+ if( previous_sd ){
+ previous_sd->trade_partner = 0;
+ clif_tradecancelled(previous_sd);
+ } // Once cancelled then continue to the new one.
+ sd->trade_partner = 0;
+ clif_tradecancelled(sd);
+ }
+
+ if (target_sd->trade_partner != 0) {
+ clif_tradestart(sd, 2); // person is in another trade
+ return;
+ }
+
+ if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade
+ {
+ clif_displaymessage(sd->fd, msg_txt(246));
+ clif_tradestart(sd, 2); // GM is not allowed to trade
+ return;
+ }
+
+ // Players can not request trade from far away, unless they are allowed to use @trade.
+ if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
+ (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
+ clif_tradestart(sd, 0); // too far
+ return ;
+ }
+
+ target_sd->trade_partner = sd->status.account_id;
+ sd->trade_partner = target_sd->status.account_id;
+ clif_traderequest(target_sd, sd->status.name);
+}
+
+/*==========================================
+ * Reply to a trade-request.
+ * Type values:
+ * 0: Char is too far
+ * 1: Character does not exist
+ * 2: Trade failed
+ * 3: Accept
+ * 4: Cancel
+ * Weird enough, the client should only send 3/4
+ * and the server is the one that can reply 0~2
+ *------------------------------------------*/
+void trade_tradeack(struct map_session_data *sd, int type)
+{
+ struct map_session_data *tsd;
+ nullpo_retv(sd);
+
+ if (sd->state.trading || !sd->trade_partner)
+ return; //Already trading or no partner set.
+
+ if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
+ clif_tradestart(sd, 1); // character does not exist
+ sd->trade_partner=0;
+ return;
+ }
+
+ if (tsd->state.trading || tsd->trade_partner != sd->bl.id)
+ {
+ clif_tradestart(sd, 2);
+ sd->trade_partner=0;
+ return; //Already trading or wrong partner.
+ }
+
+ if (type == 4) { // Cancel
+ clif_tradestart(tsd, type);
+ clif_tradestart(sd, type);
+ sd->state.deal_locked = 0;
+ sd->trade_partner = 0;
+ tsd->state.deal_locked = 0;
+ tsd->trade_partner = 0;
+ return;
+ }
+
+ if (type != 3)
+ return; //If client didn't send accept, it's a broken packet?
+
+ // Players can not request trade from far away, unless they are allowed to use @trade.
+ // Check here as well since the original character could had warped.
+ if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
+ (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
+ clif_tradestart(sd, 0); // too far
+ sd->trade_partner=0;
+ tsd->trade_partner = 0;
+ return;
+ }
+
+ //Check if you can start trade.
+ if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
+ tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag)
+ { //Fail
+ clif_tradestart(sd, 2);
+ clif_tradestart(tsd, 2);
+ sd->state.deal_locked = 0;
+ sd->trade_partner = 0;
+ tsd->state.deal_locked = 0;
+ tsd->trade_partner = 0;
+ return;
+ }
+
+ //Initiate trade
+ sd->state.trading = 1;
+ tsd->state.trading = 1;
+ memset(&sd->deal, 0, sizeof(sd->deal));
+ memset(&tsd->deal, 0, sizeof(tsd->deal));
+ clif_tradestart(tsd, type);
+ clif_tradestart(sd, type);
+}
+
+/*==========================================
+ * Check here hacker for duplicate item in trade
+ * normal client refuse to have 2 same types of item (except equipment) in same trade window
+ * normal client authorise only no equiped item and only from inventory
+ *------------------------------------------*/
+int impossible_trade_check(struct map_session_data *sd)
+{
+ struct item inventory[MAX_INVENTORY];
+ char message_to_gm[200];
+ int i, index;
+
+ nullpo_retr(1, sd);
+
+ if(sd->deal.zeny > sd->status.zeny)
+ {
+ pc_setglobalreg(sd,"ZENY_HACKER",1);
+ return -1;
+ }
+
+ // get inventory of player
+ memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
+
+ // remove this part: arrows can be trade and equiped
+ // re-added! [celest]
+ // remove equiped items (they can not be trade)
+ for (i = 0; i < MAX_INVENTORY; i++)
+ if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
+ memset(&inventory[i], 0, sizeof(struct item));
+
+ // check items in player inventory
+ for(i = 0; i < 10; i++) {
+ if (!sd->deal.item[i].amount)
+ continue;
+ index = sd->deal.item[i].index;
+ if (inventory[index].amount < sd->deal.item[i].amount)
+ { // if more than the player have -> hack
+ sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+ intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
+ sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
+ intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
+ // if we block people
+ if (battle_config.ban_hack_trade < 0) {
+ chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ set_eof(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ strcpy(message_to_gm, msg_txt(540)); // This player has been definitively blocked.
+ // if we ban people
+ } else if (battle_config.ban_hack_trade > 0) {
+ chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
+ set_eof(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s).
+ } else
+ // message about the ban
+ strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
+
+ intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
+ return 1;
+ }
+ inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
+ }
+ return 0;
+}
+
+/*==========================================
+ * Checks if trade is possible (against zeny limits, inventory limits, etc)
+ *------------------------------------------*/
+int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
+{
+ struct item inventory[MAX_INVENTORY];
+ struct item inventory2[MAX_INVENTORY];
+ struct item_data *data;
+ int trade_i, i, n;
+ short amount;
+
+ // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
+ if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
+ return 0;
+ if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
+ return 0;
+
+ // get inventory of player
+ memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
+ memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
+
+ // check free slot in both inventory
+ for(trade_i = 0; trade_i < 10; trade_i++) {
+ amount = sd->deal.item[trade_i].amount;
+ if (amount) {
+ n = sd->deal.item[trade_i].index;
+ if (amount > inventory[n].amount)
+ return 0; //qty Exploit?
+
+ data = itemdb_search(inventory[n].nameid);
+ i = MAX_INVENTORY;
+ if (itemdb_isstackable2(data)) { //Stackable item.
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (inventory2[i].nameid == inventory[n].nameid &&
+ inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
+ inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
+ if (inventory2[i].amount + amount > MAX_AMOUNT)
+ return 0;
+ inventory2[i].amount += amount;
+ inventory[n].amount -= amount;
+ break;
+ }
+ }
+
+ if (i == MAX_INVENTORY) {// look for an empty slot.
+ for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
+ if (i == MAX_INVENTORY)
+ return 0;
+ memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
+ inventory2[i].amount = amount;
+ inventory[n].amount -= amount;
+ }
+ }
+ amount = tsd->deal.item[trade_i].amount;
+ if (!amount)
+ continue;
+ n = tsd->deal.item[trade_i].index;
+ if (amount > inventory2[n].amount)
+ return 0;
+ // search if it's possible to add item (for full inventory)
+ data = itemdb_search(inventory2[n].nameid);
+ i = MAX_INVENTORY;
+ if (itemdb_isstackable2(data)) {
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (inventory[i].nameid == inventory2[n].nameid &&
+ inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
+ inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
+ if (inventory[i].amount + amount > MAX_AMOUNT)
+ return 0;
+ inventory[i].amount += amount;
+ inventory2[n].amount -= amount;
+ break;
+ }
+ }
+ if (i == MAX_INVENTORY) {
+ for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
+ if (i == MAX_INVENTORY)
+ return 0;
+ memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
+ inventory[i].amount = amount;
+ inventory2[n].amount -= amount;
+ }
+ }
+
+ return 1;
+}
+
+/*==========================================
+ * Adds an item/qty to the trade window
+ *------------------------------------------*/
+void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
+{
+ struct map_session_data *target_sd;
+ struct item *item;
+ int trade_i, trade_weight;
+ int src_lv, dst_lv;
+
+ nullpo_retv(sd);
+ if( !sd->state.trading || sd->state.deal_locked > 0 )
+ return; //Can't add stuff.
+
+ if( (target_sd = map_id2sd(sd->trade_partner)) == NULL )
+ {
+ trade_tradecancel(sd);
+ return;
+ }
+
+ if( amount == 0 )
+ { //Why do this.. ~.~ just send an ack, the item won't display on the trade window.
+ clif_tradeitemok(sd, index, 0);
+ return;
+ }
+
+ index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure...
+
+ //Item checks...
+ if( index < 0 || index >= MAX_INVENTORY )
+ return;
+ if( amount < 0 || amount > sd->status.inventory[index].amount )
+ return;
+
+ item = &sd->status.inventory[index];
+ src_lv = pc_get_group_level(sd);
+ dst_lv = pc_get_group_level(target_sd);
+ if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade
+ (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade
+ {
+ clif_displaymessage (sd->fd, msg_txt(260));
+ clif_tradeitemok(sd, index+2, 1);
+ return;
+ }
+
+ if( item->expire_time )
+ { // Rental System
+ clif_displaymessage (sd->fd, msg_txt(260));
+ clif_tradeitemok(sd, index+2, 1);
+ return;
+ }
+
+ //Locate a trade position
+ ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 );
+ if( trade_i == 10 ) //No space left
+ {
+ clif_tradeitemok(sd, index+2, 1);
+ return;
+ }
+
+ trade_weight = sd->inventory_data[index]->weight * amount;
+ if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight )
+ { //fail to add item -- the player was over weighted.
+ clif_tradeitemok(sd, index+2, 1);
+ return;
+ }
+
+ if( sd->deal.item[trade_i].index == index )
+ { //The same item as before is being readjusted.
+ if( sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount )
+ { //packet deal exploit check
+ amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
+ trade_weight = sd->inventory_data[index]->weight * amount;
+ }
+ sd->deal.item[trade_i].amount += amount;
+ }
+ else
+ { //New deal item
+ sd->deal.item[trade_i].index = index;
+ sd->deal.item[trade_i].amount = amount;
+ }
+ sd->deal.weight += trade_weight;
+
+ clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
+ clif_tradeadditem(sd, target_sd, index+2, amount);
+}
+
+/*==========================================
+ * Adds the specified amount of zeny to the trade window
+ *------------------------------------------*/
+void trade_tradeaddzeny(struct map_session_data* sd, int amount)
+{
+ struct map_session_data* target_sd;
+ nullpo_retv(sd);
+
+ if( !sd->state.trading || sd->state.deal_locked > 0 )
+ return; //Can't add stuff.
+
+ if( (target_sd = map_id2sd(sd->trade_partner)) == NULL )
+ {
+ trade_tradecancel(sd);
+ return;
+ }
+
+ if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny )
+ { // invalid values, no appropriate packet for it => abort
+ trade_tradecancel(sd);
+ return;
+ }
+
+ sd->deal.zeny = amount;
+ clif_tradeadditem(sd, target_sd, 0, amount);
+}
+
+/*==========================================
+ * 'Ok' button on the trade window is pressed.
+ *------------------------------------------*/
+void trade_tradeok(struct map_session_data *sd)
+{
+ struct map_session_data *target_sd;
+
+ if(sd->state.deal_locked || !sd->state.trading)
+ return;
+
+ if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
+ trade_tradecancel(sd);
+ return;
+ }
+ sd->state.deal_locked = 1;
+ clif_tradeitemok(sd, 0, 0);
+ clif_tradedeal_lock(sd, 0);
+ clif_tradedeal_lock(target_sd, 1);
+}
+
+/*==========================================
+ * 'Cancel' is pressed. (or trade was force-cancelled by the code)
+ *------------------------------------------*/
+void trade_tradecancel(struct map_session_data *sd)
+{
+ struct map_session_data *target_sd;
+ int trade_i;
+
+ target_sd = map_id2sd(sd->trade_partner);
+
+ if(!sd->state.trading)
+ { // Not trade acepted
+ if( target_sd ) {
+ target_sd->trade_partner = 0;
+ clif_tradecancelled(target_sd);
+ }
+ sd->trade_partner = 0;
+ clif_tradecancelled(sd);
+ return;
+ }
+
+ for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
+ if (!sd->deal.item[trade_i].amount)
+ continue;
+ clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
+ sd->deal.item[trade_i].index = 0;
+ sd->deal.item[trade_i].amount = 0;
+ }
+ if (sd->deal.zeny) {
+ clif_updatestatus(sd, SP_ZENY);
+ sd->deal.zeny = 0;
+ }
+
+ sd->state.deal_locked = 0;
+ sd->state.trading = 0;
+ sd->trade_partner = 0;
+ clif_tradecancelled(sd);
+
+ if (!target_sd)
+ return;
+
+ for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
+ if (!target_sd->deal.item[trade_i].amount)
+ continue;
+ clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
+ target_sd->deal.item[trade_i].index = 0;
+ target_sd->deal.item[trade_i].amount = 0;
+ }
+
+ if (target_sd->deal.zeny) {
+ clif_updatestatus(target_sd, SP_ZENY);
+ target_sd->deal.zeny = 0;
+ }
+ target_sd->state.deal_locked = 0;
+ target_sd->trade_partner = 0;
+ target_sd->state.trading = 0;
+ clif_tradecancelled(target_sd);
+}
+
+/*==========================================
+ * lock sd and tsd trade data, execute the trade, clear, then save players
+ *------------------------------------------*/
+void trade_tradecommit(struct map_session_data *sd)
+{
+ struct map_session_data *tsd;
+ int trade_i;
+ int flag;
+
+ if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
+ return;
+
+ if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
+ trade_tradecancel(sd);
+ return;
+ }
+
+ sd->state.deal_locked = 2;
+
+ if (tsd->state.deal_locked < 2)
+ return; //Not yet time for trading.
+
+ //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
+ // check exploit (trade more items that you have)
+ if (impossible_trade_check(sd)) {
+ trade_tradecancel(sd);
+ return;
+ }
+ // check exploit (trade more items that you have)
+ if (impossible_trade_check(tsd)) {
+ trade_tradecancel(tsd);
+ return;
+ }
+ // check for full inventory (can not add traded items)
+ if (!trade_check(sd,tsd)) { // check the both players
+ trade_tradecancel(sd);
+ return;
+ }
+
+ // trade is accepted and correct.
+ for( trade_i = 0; trade_i < 10; trade_i++ )
+ {
+ int n;
+ if (sd->deal.item[trade_i].amount)
+ {
+ n = sd->deal.item[trade_i].index;
+
+ flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
+ if (flag == 0)
+ pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
+ else
+ clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
+ sd->deal.item[trade_i].index = 0;
+ sd->deal.item[trade_i].amount = 0;
+ }
+ if (tsd->deal.item[trade_i].amount)
+ {
+ n = tsd->deal.item[trade_i].index;
+
+ flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
+ if (flag == 0)
+ pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
+ else
+ clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
+ tsd->deal.item[trade_i].index = 0;
+ tsd->deal.item[trade_i].amount = 0;
+ }
+ }
+
+ if( sd->deal.zeny ) {
+ pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd);
+ pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd);
+ sd->deal.zeny = 0;
+
+ }
+ if ( tsd->deal.zeny) {
+ pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd);
+ pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd);
+ tsd->deal.zeny = 0;
+ }
+
+ sd->state.deal_locked = 0;
+ sd->trade_partner = 0;
+ sd->state.trading = 0;
+
+ tsd->state.deal_locked = 0;
+ tsd->trade_partner = 0;
+ tsd->state.trading = 0;
+
+ clif_tradecompleted(sd, 0);
+ clif_tradecompleted(tsd, 0);
+
+ // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
+ if (save_settings&1)
+ {
+ chrif_save(sd,0);
+ chrif_save(tsd,0);
+ }
+}