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-rw-r--r--src/map/status.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 21bc9bf92..45fe3a4cf 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5001,8 +5001,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
//but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
- if (sc->data[SC_CURSE])
- status_change_end(bl, SC_CURSE, INVALID_TIMER);
+ status_change_end(bl, SC_CURSE, INVALID_TIMER);
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
status_change_end(bl, SC_STONE, INVALID_TIMER);
}
@@ -7395,8 +7394,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
if (type&2) //Debuffs
for( i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++ )
{
- if(sc->data[i])
- status_change_end(bl, (sc_type)i, INVALID_TIMER);
+ status_change_end(bl, (sc_type)i, INVALID_TIMER);
}
for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ )