diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c index 3a5afa2ee..e3ad739cf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1530,7 +1530,7 @@ int status_calc_pc(struct map_session_data* sd,int first) int i,index; int skill,refinedef=0; - if(sd->state.connect_new && !(first&1)) //Shouldn't invoke yet until player is done loading. + if(!sd->state.auth && !(first&1)) //Shouldn't invoke yet until player is done loading. return -1; if (++calculating > 10) //Too many recursive calls! @@ -2413,12 +2413,11 @@ int status_calc_homunculus(struct homun_data *hd, int first) status->aspd_rate = 1000; - /* //this calc is useless since status_calc_bl(SCB_ALL) does it already skill = (1000 -4*status->agi -status->dex) *hd->homunculusDB->baseASPD/1000; status->amotion = cap_value(skill,battle_config.max_aspd,2000); - status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.*/ + status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. status_calc_misc(&hd->bl, status, hom->level); status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. |