diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 841f9c855..9f7465da0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -959,13 +959,23 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_REBOUND] = SI_REBOUND; status->dbs->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; status->dbs->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; + + // Costumes status->dbs->IconChangeTable[SC_MOONSTAR] = SI_MOONSTAR; status->dbs->IconChangeTable[SC_SUPER_STAR] = SI_SUPER_STAR; status->dbs->IconChangeTable[SC_STRANGELIGHTS] = SI_STRANGELIGHTS; status->dbs->IconChangeTable[SC_DECORATION_OF_MUSIC] = SI_DECORATION_OF_MUSIC; status->dbs->IconChangeTable[SC_LJOSALFAR] = SI_LJOSALFAR; status->dbs->IconChangeTable[SC_MERMAID_LONGING] = SI_MERMAID_LONGING; - + status->dbs->IconChangeTable[SC_HAT_EFFECT] = SI_HAT_EFFECT; + status->dbs->IconChangeTable[SC_FLOWERSMOKE] = SI_FLOWERSMOKE; + status->dbs->IconChangeTable[SC_FSTONE] = SI_FSTONE; + status->dbs->IconChangeTable[SC_HAPPINESS_STAR] = SI_HAPPINESS_STAR; + status->dbs->IconChangeTable[SC_MAPLE_FALLS] = SI_MAPLE_FALLS; + status->dbs->IconChangeTable[SC_TIME_ACCESSORY] = SI_TIME_ACCESSORY; + status->dbs->IconChangeTable[SC_MAGICAL_FEATHER] = SI_MAGICAL_FEATHER; + status->dbs->IconChangeTable[SC_BLOSSOM_FLUTTERING] = SI_BLOSSOM_FLUTTERING; + // Other SC which are not necessarily associated to skills. status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; @@ -1107,13 +1117,21 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_MVPCARD_ORCHERO] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MVPCARD_ORCLORD] |= SCB_ALL; - // Costume + // Costumes status->dbs->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_STRANGELIGHTS] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_DECORATION_OF_MUSIC] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_LJOSALFAR] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_MERMAID_LONGING] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_HAT_EFFECT] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_FLOWERSMOKE] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_FSTONE] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_HAPPINESS_STAR] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_MAPLE_FALLS] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_TIME_ACCESSORY] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_MAGICAL_FEATHER] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_BLOSSOM_FLUTTERING] |= SCB_NONE; /* status->dbs->DisplayType Table [Ind/Hercules] */ status->dbs->DisplayType[SC_ALL_RIDING] = true; @@ -1138,12 +1156,22 @@ void initChangeTables(void) { status->dbs->DisplayType[SC_BLOOD_SUCKER] = true; status->dbs->DisplayType[SC__SHADOWFORM] = true; status->dbs->DisplayType[SC_MONSTER_TRANSFORM] = true; + + // Costumes status->dbs->DisplayType[SC_MOONSTAR] = true; status->dbs->DisplayType[SC_SUPER_STAR] = true; status->dbs->DisplayType[SC_STRANGELIGHTS] = true; status->dbs->DisplayType[SC_DECORATION_OF_MUSIC] = true; status->dbs->DisplayType[SC_LJOSALFAR] = true; status->dbs->DisplayType[SC_MERMAID_LONGING] = true; + status->dbs->DisplayType[SC_HAT_EFFECT] = true; + status->dbs->DisplayType[SC_FLOWERSMOKE] = true; + status->dbs->DisplayType[SC_FSTONE] = true; + status->dbs->DisplayType[SC_HAPPINESS_STAR] = true; + status->dbs->DisplayType[SC_MAPLE_FALLS] = true; + status->dbs->DisplayType[SC_TIME_ACCESSORY] = true; + status->dbs->DisplayType[SC_MAGICAL_FEATHER] = true; + status->dbs->DisplayType[SC_BLOSSOM_FLUTTERING] = true; if( !battle_config.display_hallucination ) //Disable Hallucination. status->dbs->IconChangeTable[SC_ILLUSION] = SI_BLANK; |