diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 43 |
1 files changed, 35 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 973e38bf7..137af795f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -433,6 +433,15 @@ int skillnotok (int skillid, struct map_session_data *sd) if( skillid == AL_TELEPORT && sd->skillitem == skillid && sd->skillitemlv > 2 ) return 0; // Teleport lv 3 bypasses this check.[Inkfish] + // Epoque: + // This code will compare the player's attack motion value which is influenced by ASPD before + // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as + // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. + if( sd->canskill_tick && DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) ) + {// attempted to cast a skill before the attack motion has finished + return 1; + } + if (sd->blockskill[i] > 0) return 1; @@ -3832,15 +3841,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int } map_freeblock_unlock(); - + if( sd && !(flag&1) ) - { - if( sd->state.arrow_atk ) //Consume arrow on last invocation to this skill. + {// ensure that the skill last-cast tick is recorded + sd->canskill_tick = gettick(); + + if( sd->state.arrow_atk ) + {// consume arrow on last invocation to this skill. battle_consume_ammo(sd, skillid, skilllv); + } + + // perform auto-cast routines and skill requirement consumption skill_onskillusage(sd, bl, skillid, tick); skill_consume_requirement(sd,skillid,skilllv,2); } - + return 0; } @@ -7090,9 +7105,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } if( sd && !(flag&1) ) - { - if( sd->state.arrow_atk ) //Consume arrow on last invocation to this skill. + {// ensure that the skill last-cast tick is recorded + sd->canskill_tick = gettick(); + + if( sd->state.arrow_atk ) + {// consume arrow on last invocation to this skill. battle_consume_ammo(sd, skillid, skilllv); + } + + // perform auto-cast routines and skill requirement consumption skill_onskillusage(sd, bl, skillid, tick); skill_consume_requirement(sd,skillid,skilllv,2); } @@ -8078,9 +8099,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); if( sd ) - { - if( sd->state.arrow_atk && !(flag&1) ) //Consume arrow if a ground skill was not invoked. [Skotlex] + {// ensure that the skill last-cast tick is recorded + sd->canskill_tick = gettick(); + + if( sd->state.arrow_atk && !(flag&1) ) + {// consume arrow if this is a ground skill battle_consume_ammo(sd, skillid, skilllv); + } + + // perform auto-cast routines and skill requirement consumption skill_onskillusage(sd, NULL, skillid, tick); skill_consume_requirement(sd,skillid,skilllv,2); } |