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-rw-r--r--src/map/skill.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6bcd82c4b..9aee1a01a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8234,7 +8234,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
nullpo_retr(0, sd);
// calculate base cast time (reduced by dex)
- if (castnodex&~1) {
+ if (!(castnodex&1)) { // castnodex&~1? wtf. [blackhole89]
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0) // not instant cast
time = time * scale / battle_config.castrate_dex_scale;
@@ -8249,7 +8249,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
if (sd->castrate != 100)
time -= time * (100 - sd->castrate) / 100;
} else if (bl->type == BL_PET) { //Skotlex: Simple scaling
- if (castnodex&~1) {
+ if (!(castnodex&1)) {
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0) // not instant cast
time = time * scale / battle_config.castrate_dex_scale;
@@ -8259,7 +8259,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
time = time * battle_config.cast_rate / 100;
}
- if (castnodex&~2)
+ if (!(castnodex&2))
{ // calculate cast time reduced by skill bonuses
sc = status_get_sc(bl);
/* ƒTƒtƒ‰ƒMƒEƒ€ */
@@ -8300,7 +8300,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
} else if (time < 0)
time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
- if (battle_config.delay_dependon_dex && delaynodex&~1)
+ if (battle_config.delay_dependon_dex && !(delaynodex&1))
{ // if skill casttime is allowed to be reduced by dex
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0)
@@ -8319,7 +8319,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
time = battle_config.min_skill_delay_limit;
}
- if (delaynodex&~2)
+ if (!(delaynodex&2))
{ /* ƒuƒ‰ƒM‚ÌŽ? */
sc= status_get_sc(bl);
if (sc && sc->count) {