diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 146b74c6f..03f9725d5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -275,6 +275,9 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0) heal += heal * skill * 2 / 100; + if(src->type == BL_MER) + heal /= 2; + sc = status_get_sc(target); if( sc && sc->count ) { @@ -6840,15 +6843,15 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case UNT_SANCTUARY: - if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON) - { //Only damage enemies with offensive Sanctuary. [Skotlex] - if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && - skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0)) - // reduce healing count if this was meant for damaging [hekate] - sg->val1 -= 2; - } else { + if( battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON ) + { //Only damage enemies with offensive Sanctuary. [Skotlex] + if( battle_check_target(&src->bl,bl,BCT_ENEMY) > 0 && skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0) ) + sg->val1 -= 2; // reduce healing count if this was meant for damaging [hekate] + } + else + { int heal = sg->val2; - if (tstatus->hp >= tstatus->max_hp) + if( tstatus->hp >= tstatus->max_hp ) break; if( tsc ) { @@ -6857,14 +6860,17 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( tsc->data[SC_CRITICALWOUND] ) heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100; } - if (status_isimmune(bl)) - heal = 0; /* 黄金蟲カード(ヒール量0) */ + if( bl->type == BL_MER ) + heal /= 2; + if( status_isimmune(bl) ) + heal = 0; + clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); - if (diff >= 500) + if( diff >= 500 ) sg->val1--; } - if (sg->val1 <= 0) + if( sg->val1 <= 0 ) skill_delunitgroup(NULL,sg); break; |