diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 114 |
1 files changed, 66 insertions, 48 deletions
diff --git a/src/map/script.c b/src/map/script.c index 2a506068e..6ef06c2a2 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -199,13 +199,16 @@ int str_hash[SCRIPT_HASH_SIZE]; //#define SCRIPT_HASH_SDBM #define SCRIPT_HASH_ELF - static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code* static int parse_options=0; DBMap* script_get_label_db(){ return scriptlabel_db; } DBMap* script_get_userfunc_db(){ return userfunc_db; } +// Caches compiled autoscript item code. +// Note: This is not cleared when reloading itemdb. +static DBMap* autobonus_db=NULL; // char* script -> char* bytecode + struct Script_Config script_config = { 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount 0, INT_MAX, // input_min_value/input_max_value @@ -3360,6 +3363,38 @@ static int do_final_userfunc_sub (DBKey key,void *data,va_list ap) return 0; } +static int do_final_autobonus_sub (DBKey key,void *data,va_list ap) +{ + struct script_code *script = (struct script_code *)data; + + if( script ) + script_free_code(script); + + return 0; +} + +void script_run_autobonus(const char *autobonus, int id, int pos) +{ + struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus); + + if( script ) + { + current_equip_item_index = pos; + run_script(script,0,id,0); + } +} + +void script_add_autobonus(const char *autobonus) +{ + if( strdb_get(autobonus_db, autobonus) == NULL ) + { + struct script_code *script = parse_script(autobonus, "autobonus", 0, 0); + + if( script ) + strdb_put(autobonus_db, autobonus, script); + } +} + /*========================================== * I—¹ *------------------------------------------*/ @@ -3424,6 +3459,7 @@ int do_final_script() scriptlabel_db->destroy(scriptlabel_db,NULL); userfunc_db->destroy(userfunc_db,do_final_userfunc_sub); + autobonus_db->destroy(autobonus_db, do_final_autobonus_sub); if(sleep_db) { struct linkdb_node *n = (struct linkdb_node *)sleep_db; while(n) { @@ -3448,6 +3484,7 @@ int do_init_script() { userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0); scriptlabel_db=strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA),50); + autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); mapreg_init(); @@ -3473,7 +3510,6 @@ int script_reload() return 0; } - //----------------------------------------------------------------------------- // buildin functions // @@ -6440,7 +6476,7 @@ BUILDIN_FUNC(successrefitem) log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]); sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2|4); // status calc will happen in pc_equipitem() below + pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below clif_refine(sd->fd,0,i,sd->status.inventory[i].refine); clif_delitem(sd,i,1); @@ -6632,38 +6668,32 @@ BUILDIN_FUNC(autobonus) short rate; short atk_type = 0; TBL_PC* sd; - struct script_code *bonus_script; - struct script_code *other_script = NULL; + const char *bonus_script, *other_script = NULL; sd = script_rid2sd(st); if( sd == NULL ) return 0; // no player attached - if( sd->state.autocast ) - return 0; + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) return 0; - if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip ) - return 0; rate = script_getnum(st,3); dur = script_getnum(st,4); - if( !rate || !dur ) - return 0; - bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0); - if( !bonus_script ) + bonus_script = script_getstr(st,2); + if( !rate || !dur || !bonus_script ) return 0; if( script_hasdata(st,5) ) atk_type = script_getnum(st,5); if( script_hasdata(st,6) ) - other_script = parse_script(script_getstr(st,6), "autobonus other", 0, 0); + other_script = script_getstr(st,6); - if( !pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) + if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { - if( bonus_script ) - script_free_code(bonus_script); + script_add_autobonus(bonus_script); if( other_script ) - script_free_code(other_script); + script_add_autobonus(other_script); } return 0; @@ -6675,38 +6705,32 @@ BUILDIN_FUNC(autobonus2) short rate; short atk_type = 0; TBL_PC* sd; - struct script_code *bonus_script; - struct script_code *other_script = NULL; + const char *bonus_script, *other_script = NULL; sd = script_rid2sd(st); if( sd == NULL ) return 0; // no player attached - if( sd->state.autocast ) - return 0; + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) return 0; - if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip ) - return 0; rate = script_getnum(st,3); dur = script_getnum(st,4); - if( !rate || !dur ) - return 0; - bonus_script = parse_script(script_getstr(st,2), "autobonus2 bonus", 0, 0); - if( !bonus_script ) + bonus_script = script_getstr(st,2); + if( !rate || !dur || !bonus_script ) return 0; if( script_hasdata(st,5) ) atk_type = script_getnum(st,5); if( script_hasdata(st,6) ) - other_script = parse_script(script_getstr(st,6), "autobonus2 other", 0, 0); + other_script = script_getstr(st,6); - if( !pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) + if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { - if( bonus_script ) - script_free_code(bonus_script); + script_add_autobonus(bonus_script); if( other_script ) - script_free_code(other_script); + script_add_autobonus(other_script); } return 0; @@ -6717,37 +6741,31 @@ BUILDIN_FUNC(autobonus3) unsigned int dur; short rate,atk_type; TBL_PC* sd; - struct script_code *bonus_script; - struct script_code *other_script = NULL; + const char *bonus_script, *other_script = NULL; sd = script_rid2sd(st); if( sd == NULL ) return 0; // no player attached - if( sd->state.autocast ) - return 0; + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) return 0; - if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip ) - return 0; rate = script_getnum(st,3); dur = script_getnum(st,4); atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) ); - if( !rate || !dur || !atk_type ) - return 0; - bonus_script = parse_script(script_getstr(st,2), "autobonus3 bonus", 0, 0); - if( !bonus_script ) + bonus_script = script_getstr(st,2); + if( !rate || !dur || !atk_type || !bonus_script ) return 0; if( script_hasdata(st,6) ) - other_script = parse_script(script_getstr(st,6), "autobonus3 other", 0, 0); + other_script = script_getstr(st,6); - if( !pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) + if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) { - if( bonus_script ) - script_free_code(bonus_script); + script_add_autobonus(bonus_script); if( other_script ) - script_free_code(other_script); + script_add_autobonus(other_script); } return 0; |