diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 224 |
1 files changed, 0 insertions, 224 deletions
diff --git a/src/map/pc.h b/src/map/pc.h deleted file mode 100644 index 6aec36d38..000000000 --- a/src/map/pc.h +++ /dev/null @@ -1,224 +0,0 @@ -// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ - -#ifndef _PC_H_ -#define _PC_H_ - -#include "map.h" - -#define OPTION_MASK 0xd7b8 -#define CART_MASK 0x788 -#define STATE_BLIND 0x10 - -#define MAX_SKILL_TREE 51 - -#define pc_setdead(sd) ((sd)->state.dead_sit = 1) -#define pc_setsit(sd) ((sd)->state.dead_sit = 2) -//#define pc_setstand(sd) ((sd)->state.dead_sit = 0) -#define pc_isdead(sd) ((sd)->state.dead_sit == 1) -#define pc_issit(sd) ((sd)->state.dead_sit == 2) -#define pc_setdir(sd,b,h) ((sd)->dir = (b) ,(sd)->head_dir = (h) ) -#define pc_setchatid(sd,n) ((sd)->chatID = n) -#define pc_ishiding(sd) ((sd)->status.option&0x4006) -#define pc_iscarton(sd) ((sd)->status.option&CART_MASK) -#define pc_isfalcon(sd) ((sd)->status.option&0x0010) -#define pc_isriding(sd) ((sd)->status.option&0x0020) -#define pc_isinvisible(sd) ((sd)->status.option&0x0040) -#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) -#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) - -int pc_isGM(struct map_session_data *sd); -int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr] -int pc_getrefinebonus(int lv,int type); - -int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv); -int pc_setrestartvalue(struct map_session_data *sd,int type); -int pc_makesavestatus(struct map_session_data *); -int pc_setnewpc(struct map_session_data*,int,int,int,int,int,int); -int pc_authok(int, int, time_t, struct mmo_charstatus *); -int pc_authfail(int); - -int pc_isequip(struct map_session_data *sd,int n); -int pc_equippoint(struct map_session_data *sd,int n); - -int pc_break_equip(struct map_session_data *, unsigned short); -#define pc_breakweapon(sd) (pc_break_equip(sd, EQP_WEAPON)) -#define pc_breakarmor(sd) (pc_break_equip(sd, EQP_ARMOR)) -#define pc_breakshield(sd) (pc_break_equip(sd, EQP_SHIELD)) -#define pc_breakhelm(sd) (pc_break_equip(sd, EQP_HELM)) - -int pc_checkskill(struct map_session_data *sd,int skill_id); -int pc_checkallowskill(struct map_session_data *sd); -int pc_checkequip(struct map_session_data *sd,int pos); - -int pc_calc_skilltree(struct map_session_data *sd); -int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd); -int pc_clean_skilltree(struct map_session_data *sd); - -int pc_checkoverhp(struct map_session_data*); -int pc_checkoversp(struct map_session_data*); - -int pc_can_reach(struct map_session_data*,int,int); -int pc_walktoxy(struct map_session_data*,int,int); -int pc_stop_walking(struct map_session_data*,int); -int pc_movepos(struct map_session_data*,int,int); -int pc_setpos(struct map_session_data*,char*,int,int,int); -int pc_setsavepoint(struct map_session_data*,char*,int,int); -int pc_randomwarp(struct map_session_data *sd,int type); -int pc_memo(struct map_session_data *sd,int i); -int pc_randomwalk(struct map_session_data*,int tick); -int pc_remove_map(struct map_session_data *sd,int clrtype); - -int pc_checkadditem(struct map_session_data*,int,int); -int pc_inventoryblank(struct map_session_data*); -int pc_search_inventory(struct map_session_data *sd,int item_id); -int pc_payzeny(struct map_session_data*,int); -int pc_additem(struct map_session_data*,struct item*,int); -int pc_getzeny(struct map_session_data*,int); -int pc_delitem(struct map_session_data*,int,int,int); -int pc_checkitem(struct map_session_data*); - -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount); -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type); -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); - -int pc_takeitem(struct map_session_data*,struct flooritem_data*); -int pc_dropitem(struct map_session_data*,int,int); - -int pc_checkweighticon(struct map_session_data *sd); - -int pc_bonus(struct map_session_data*,int,int); -int pc_bonus2(struct map_session_data *sd,int,int,int); -int pc_bonus3(struct map_session_data *sd,int,int,int,int); -int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); -int pc_skill(struct map_session_data*,int,int,int); - -int pc_blockskill_start (struct map_session_data*,int,int); // [celest] - -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); - -int pc_item_identify(struct map_session_data *sd,int idx); -int pc_item_repair(struct map_session_data *sd,int idx); // [Celest] -int pc_item_refine(struct map_session_data *sd,int idx); // [Celest] -int pc_steal_item(struct map_session_data *sd,struct block_list *bl); -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); - -int pc_modifybuyvalue(struct map_session_data*,int); -int pc_modifysellvalue(struct map_session_data*,int); - -int pc_attack(struct map_session_data*,int,int); -int pc_stopattack(struct map_session_data*); - -int pc_follow(struct map_session_data*, int); // [MouseJstr] - -int pc_checkbaselevelup(struct map_session_data *sd); -int pc_checkjoblevelup(struct map_session_data *sd); -int pc_gainexp(struct map_session_data*,int,int); -int pc_nextbaseexp(struct map_session_data *); -int pc_nextbaseafter(struct map_session_data *); // [Valaris] -int pc_nextjobexp(struct map_session_data *); -int pc_nextjobafter(struct map_session_data *); // [Valaris] -int pc_need_status_point(struct map_session_data *,int); -int pc_statusup(struct map_session_data*,int); -int pc_statusup2(struct map_session_data*,int,int); -int pc_skillup(struct map_session_data*,int); -int pc_allskillup(struct map_session_data*); -int pc_resetlvl(struct map_session_data*,int type); -int pc_resetstate(struct map_session_data*); -int pc_resetskill(struct map_session_data*); -int pc_equipitem(struct map_session_data*,int,int); -int pc_unequipitem(struct map_session_data*,int,int); -int pc_checkitem(struct map_session_data*); -int pc_useitem(struct map_session_data*,int); - -int pc_damage(struct block_list *,struct map_session_data*,int); -int pc_heal(struct map_session_data *,int,int); -int pc_itemheal(struct map_session_data *sd,int hp,int sp); -int pc_percentheal(struct map_session_data *sd,int,int); -int pc_jobchange(struct map_session_data *,int, int); -int pc_setoption(struct map_session_data *,int); -int pc_setcart(struct map_session_data *sd,int type); -int pc_setfalcon(struct map_session_data *sd); -int pc_setriding(struct map_session_data *sd); -int pc_changelook(struct map_session_data *,int,int); -int pc_equiplookall(struct map_session_data *sd); - -int pc_readparam(struct map_session_data*,int); -int pc_setparam(struct map_session_data*,int,int); -int pc_readreg(struct map_session_data*,int); -int pc_setreg(struct map_session_data*,int,int); -char *pc_readregstr(struct map_session_data *sd,int reg); -int pc_setregstr(struct map_session_data *sd,int reg,char *str); -int pc_readglobalreg(struct map_session_data*,char*); -int pc_setglobalreg(struct map_session_data*,char*,int); -int pc_readaccountreg(struct map_session_data*,char*); -int pc_setaccountreg(struct map_session_data*,char*,int); -int pc_readaccountreg2(struct map_session_data*,char*); -int pc_setaccountreg2(struct map_session_data*,char*,int); - -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); -int pc_deleventtimer(struct map_session_data *sd,const char *name); -int pc_cleareventtimer(struct map_session_data *sd); -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); - -int pc_calc_pvprank(struct map_session_data *sd); -int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data); - -int pc_ismarried(struct map_session_data *sd); -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); -int pc_divorce(struct map_session_data *sd); -int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd); -struct map_session_data *pc_get_partner(struct map_session_data *sd); -struct map_session_data *pc_get_father(struct map_session_data *sd); -struct map_session_data *pc_get_mother(struct map_session_data *sd); -struct map_session_data *pc_get_child(struct map_session_data *sd); - -int pc_set_gm_level(int account_id, int level); -void pc_setstand(struct map_session_data *sd); -int pc_break_equip(struct map_session_data *sd, unsigned short where); -int pc_candrop(struct map_session_data *sd,int item_id); - -struct pc_base_job{ - int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) - int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3 - int upper; //通常 0, 転生 1, 養子 2 -}; - -struct pc_base_job pc_calc_base_job(int b_class);//転生や養子職の元の職業を返す -int pc_calc_base_job2(int b_class); // Celest -int pc_calc_upper(int b_class); - -struct skill_tree_entry { - short id; - unsigned char max; - unsigned char joblv; - struct { - short id; - unsigned char lv; - } need[5]; -}; // Celest -extern struct skill_tree_entry skill_tree[3][25][MAX_SKILL_TREE]; - -int pc_read_gm_account(int fd); -int pc_setinvincibletimer(struct map_session_data *sd,int); -int pc_delinvincibletimer(struct map_session_data *sd); -int pc_addspiritball(struct map_session_data *sd,int,int); -int pc_delspiritball(struct map_session_data *sd,int,int); - -int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue - -int pc_readdb(void); -int do_init_pc(void); -void do_final_pc(void); - -enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; - -// timer for night.day -extern int day_timer_tid; -extern int night_timer_tid; -int map_day_timer(int,unsigned int,int,int); // by [yor] -int map_night_timer(int,unsigned int,int,int); // by [yor] - -#endif - |