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-rw-r--r--src/map/pc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 32dfa6125..3bf509685 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5614,14 +5614,14 @@ int pc_resetskill(struct map_session_data* sd, int flag)
continue;
// Don't reset trick dead if not a novice/baby
- if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
+ if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
{
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
continue;
}
- if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
+ if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
{ // Official server does not include Basic Skill to be resetted. [Jobbie]
sd->status.skill[i].lv = 9;
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;