diff options
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 456 |
1 files changed, 236 insertions, 220 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 1721e3db3..a0c14a058 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -4,9 +4,37 @@ #define HERCULES_CORE -#include "../config/core.h" // NPC_SECURE_TIMEOUT_INPUT, NPC_SECURE_TIMEOUT_MENU, NPC_SECURE_TIMEOUT_NEXT, SECURE_NPCTIMEOUT, SECURE_NPCTIMEOUT_INTERVAL +#include "config/core.h" // NPC_SECURE_TIMEOUT_INPUT, NPC_SECURE_TIMEOUT_MENU, NPC_SECURE_TIMEOUT_NEXT, SECURE_NPCTIMEOUT, SECURE_NPCTIMEOUT_INTERVAL #include "npc.h" +#include "map/battle.h" +#include "map/chat.h" +#include "map/clif.h" +#include "map/guild.h" +#include "map/instance.h" +#include "map/intif.h" +#include "map/itemdb.h" +#include "map/log.h" +#include "map/map.h" +#include "map/mob.h" +#include "map/pc.h" +#include "map/pet.h" +#include "map/script.h" +#include "map/skill.h" +#include "map/status.h" +#include "map/unit.h" +#include "common/HPM.h" +#include "common/cbasetypes.h" +#include "common/db.h" +#include "common/ers.h" +#include "common/malloc.h" +#include "common/nullpo.h" +#include "common/showmsg.h" +#include "common/socket.h" +#include "common/strlib.h" +#include "common/timer.h" +#include "common/utils.h" + #include <errno.h> #include <math.h> #include <stdio.h> @@ -14,34 +42,8 @@ #include <string.h> #include <time.h> -#include "battle.h" -#include "chat.h" -#include "clif.h" -#include "instance.h" -#include "intif.h" -#include "itemdb.h" -#include "log.h" -#include "map.h" -#include "mob.h" -#include "pc.h" -#include "pet.h" -#include "script.h" -#include "skill.h" -#include "status.h" -#include "unit.h" -#include "../common/HPM.h" -#include "../common/cbasetypes.h" -#include "../common/db.h" -#include "../common/ers.h" -#include "../common/malloc.h" -#include "../common/nullpo.h" -#include "../common/showmsg.h" -#include "../common/socket.h" -#include "../common/strlib.h" -#include "../common/timer.h" -#include "../common/utils.h" - struct npc_interface npc_s; +struct npc_interface *npc; static int npc_id=START_NPC_NUM; static int npc_warp=0; @@ -74,25 +76,40 @@ static struct script_event_s { * @param class_ The NPC class ID. * @return The viewdata, or NULL if the ID is invalid. */ -struct view_data* npc_get_viewdata(int class_) +struct view_data *npc_get_viewdata(int class_) { if (class_ == INVISIBLE_CLASS) return &npc_viewdb[0]; - if (npc->db_checkid(class_) || class_ == WARP_CLASS) { - if (class_ < MAX_NPC_CLASS2_START) { + if (npc->db_checkid(class_)) { + if (class_ < MAX_NPC_CLASS) { return &npc_viewdb[class_]; - } else { + } else if (class_ >= MAX_NPC_CLASS2_START && class_ < MAX_NPC_CLASS2_END) { return &npc_viewdb2[class_-MAX_NPC_CLASS2_START]; } } return NULL; } -//Checks if a given id is a valid npc id. [Skotlex] -//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) +/** + * Checks if a given id is a valid npc id. + * + * Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) + * + * @param id The NPC ID to validate. + * @return Whether the value is a valid ID. + */ bool npc_db_checkid(int id) { - return ((id >= 46 && id <= 125) || id == HIDDEN_WARP_CLASS || (id > 400 && id < MAX_NPC_CLASS) || id == INVISIBLE_CLASS || (id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END)); + if (id >= WARP_CLASS && id <= 125) // First subrange + return true; + if (id == HIDDEN_WARP_CLASS || id == INVISIBLE_CLASS) // Special IDs not included in the valid ranges + return true; + if (id > 400 && id < MAX_NPC_CLASS) // Second subrange + return true; + if (id >= MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END) // Second range + return true; + // Anything else is invalid + return false; } /// Returns a new npc id that isn't being used in id_db. @@ -188,7 +205,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap) if (sd->npc_id != 0) return 0; - pc_stop_walking(sd,1); + pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS); npc->click(sd,nd); } } @@ -254,7 +271,7 @@ int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { if( sd ) sd->npc_idle_timer = INVALID_TIMER; return 0;//Not logged in anymore OR no longer attached to a npc } - + switch( sd->npc_idle_type ) { case NPCT_INPUT: timeout = NPC_SECURE_TIMEOUT_INPUT; @@ -264,7 +281,7 @@ int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { break; //case NPCT_WAIT: var starts with this value } - + if( DIFF_TICK(tick,sd->npc_idle_tick) > (timeout*1000) ) { /** * If we still have the NPC script attached, tell it to stop. @@ -380,7 +397,7 @@ void npc_event_doall_sub(void *key, void *data, va_list ap) npc->event_sub(map->id2sd(rid), ev, buf); } else { - script->run(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id); + script->run_npc(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id); } (*c)++; } @@ -395,7 +412,7 @@ int npc_event_do(const char* name) else { struct event_data *ev = strdb_get(npc->ev_db, name); if (ev) { - script->run(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); + script->run_npc(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); return 1; } } @@ -539,7 +556,7 @@ int npc_timerevent(int tid, int64 tick, int id, intptr_t data) { return 0; } - if( ted->rid && !(sd = map->id2sd(ted->rid)) ) { + if (ted->rid && (sd = map->id2sd(ted->rid)) == NULL) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(npc->timer_event_ers, ted); return 0; @@ -580,7 +597,7 @@ int npc_timerevent(int tid, int64 tick, int id, intptr_t data) { } // Run the script - script->run(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); + script->run_npc(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway. if( sd ) @@ -604,7 +621,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid) { // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); - if( nd->u.scr.rid > 0 && !(sd = map->id2sd(nd->u.scr.rid)) ) { + if (nd->u.scr.rid > 0 && (sd = map->id2sd(nd->u.scr.rid)) == NULL) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; @@ -653,7 +670,7 @@ int npc_timerevent_stop(struct npc_data* nd) nullpo_ret(nd); - if (nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid))) { + if (nd->u.scr.rid && (sd = map->id2sd(nd->u.scr.rid)) == NULL) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } @@ -729,7 +746,7 @@ void npc_timerevent_quit(struct map_session_data* sd) nd->u.scr.timer = ted->time; //Execute label - script->run(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); + script->run_npc(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; @@ -806,7 +823,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char npc->event_dequeue(sd); return 2; } - script->run(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); + script->run_npc(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); return 0; } @@ -1051,7 +1068,7 @@ int npc_touch_areanpc2(struct mob_data *md) break; // No OnTouchNPC Event md->areanpc_id = map->list[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID - script->run(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); + script->run_npc(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); if( map->id2md(id) == NULL ) return 1; // Not Warped, but killed break; } @@ -1082,7 +1099,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++) { - if (map->getcell(m,xs,ys,CELL_CHKNPC)) + if (map->getcell(m, NULL, xs, ys, CELL_CHKNPC)) i = 1; } } @@ -1222,7 +1239,7 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd) if ((nd = npc->checknear(sd,&nd->bl)) == NULL) return 1; - + //Hidden/Disabled npc. if (nd->class_ < 0 || nd->option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; @@ -1239,7 +1256,7 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd) if( !npc->trader_open(sd,nd) ) return 1; } else - script->run(nd->u.scr.script,0,sd->bl.id,nd->bl.id); + script->run_npc(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; case TOMB: npc->run_tomb(sd,nd); @@ -1264,7 +1281,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) { nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } - + if(id != npc->fake_nd->bl.id) { // Not item script if ((npc->checknear(sd,target)) == NULL){ ShowWarning("npc_scriptcont: failed npc->checknear test.\n"); @@ -1286,10 +1303,10 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) { **/ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,timer->gettick()) > 0 ) return 1; - + if( !sd->st ) return 1; - + if( closing && sd->st->state == CLOSE ) sd->st->state = END; @@ -1310,12 +1327,11 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) { return 1; if ( nd->subtype != SHOP && !(nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->items) ) { - if( nd->subtype == SCRIPT ) ShowError("npc_buysellsel: trader '%s' has no shop list!\n",nd->exname); else ShowError("npc_buysellsel: no such shop npc %d (%s)\n",id,nd->exname); - + if (sd->npc_id == id) sd->npc_id = 0; return 1; @@ -1323,7 +1339,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) { if (nd->option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) return 1; - + if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call return 1; } @@ -1337,7 +1353,6 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) { } else { clif->selllist(sd); } - return 0; } @@ -1355,13 +1370,13 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns if( count <= 0 ) return ERROR_TYPE_ITEM_ID; - + if( points < 0 ) return ERROR_TYPE_MONEY; - + if( !(nd = (struct npc_data *)map->id2bl(sd->npc_shopid)) ) return ERROR_TYPE_NPC; - + if( nd->subtype != CASHSHOP ) { if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) { shop = nd->u.scr.shop->item; @@ -1372,7 +1387,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } - + new_ = 0; w = 0; vt = 0; // Global Value @@ -1409,10 +1424,10 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; - + if( pc->inventoryblank(sd) < new_ ) return ERROR_TYPE_INVENTORY_WEIGHT; - + if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- @@ -1475,7 +1490,7 @@ void npc_market_fromsql(void) { char name[NAME_LENGTH+1]; int itemid; int amount; - + if ( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `name`, `itemid`, `amount` FROM `%s`", map->npc_market_data_db) || SQL_ERROR == SQL->StmtExecute(stmt) ) { @@ -1483,15 +1498,15 @@ void npc_market_fromsql(void) { SQL->StmtFree(stmt); return; } - + SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name[0], sizeof(name), NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &amount, 0, NULL, NULL); - + while ( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) { struct npc_data *nd = NULL; unsigned short i; - + if( !(nd = npc->name2id(name)) ) { ShowError("npc_market_fromsql: NPC '%s' not found! skipping...\n",name); npc->market_delfromsql_sub(name, USHRT_MAX); @@ -1501,22 +1516,20 @@ void npc_market_fromsql(void) { npc->market_delfromsql_sub(name, USHRT_MAX); continue; } - + for(i = 0; i < nd->u.scr.shop->items; i++) { if( nd->u.scr.shop->item[i].nameid == itemid ) { nd->u.scr.shop->item[i].qty = amount; break; } } - + if( i == nd->u.scr.shop->items ) { ShowError("npc_market_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n",name,itemid,amount); npc->market_delfromsql_sub(name, itemid); continue; } - } - SQL->StmtFree(stmt); } /** @@ -1550,10 +1563,9 @@ void npc_market_delfromsql(struct npc_data *nd, unsigned short index) { * Judges whether to allow and spawn a trader's window. **/ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) { - if( !nd->u.scr.shop || !nd->u.scr.shop->items ) return false; - + switch( nd->u.scr.shop->type ) { case NST_ZENY: sd->state.callshop = 1; @@ -1561,15 +1573,15 @@ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) { return true;/* we skip sd->npc_shopid, npc->buysell will set it then when the player selects */ case NST_MARKET: { unsigned short i; - + for(i = 0; i < nd->u.scr.shop->items; i++) { if( nd->u.scr.shop->item[i].qty ) break; } - + /* nothing to display, no items available */ - if( i == nd->u.scr.shop->items ) { - clif->colormes(sd->fd,COLOR_RED, msg_sd(sd,881)); + if (i == nd->u.scr.shop->items) { + clif->messagecolor_self(sd->fd, COLOR_RED, msg_sd(sd,881)); return false; } @@ -1580,9 +1592,7 @@ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) { clif->cashshop_show(sd,nd); break; } - sd->npc_shopid = nd->bl.id; - return true; } /** @@ -1594,21 +1604,19 @@ void npc_trader_update(int master) { DBIterator* iter; struct block_list* bl; struct npc_data *master_nd = map->id2nd(master); - + CREATE(master_nd->u.scr.shop,struct npc_shop_data,1); - + iter = db_iterator(map->id_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { if( bl->type == BL_NPC ) { struct npc_data* nd = (struct npc_data*)bl; - + if( nd->src_id == master ) { nd->u.scr.shop = master_nd->u.scr.shop; } } } - dbi_destroy(iter); } /** @@ -1620,9 +1628,9 @@ void npc_trader_update(int master) { void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev = NULL; - + npc->trader_funds[0] = npc->trader_funds[1] = 0;/* clear */ - + switch( nd->u.scr.shop->type ) { case NST_CASH: npc->trader_funds[0] = sd->cashPoints; @@ -1634,14 +1642,14 @@ void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) { ShowError("npc_trader_count_funds: unsupported shop type %d\n",nd->u.scr.shop->type); return; } - + snprintf(evname, EVENT_NAME_LENGTH, "%s::OnCountFunds",nd->exname); - + if ( (ev = strdb_get(npc->ev_db, evname)) ) - script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); + script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); else ShowError("npc_trader_count_funds: '%s' event '%s' not found, operation failed\n",nd->exname,evname); - + /* the callee will rely on npc->trader_funds, upon success script->run updates them */ } /** @@ -1657,19 +1665,17 @@ void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) { bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price, int points) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev = NULL; - + npc->trader_ok = false;/* clear */ - + snprintf(evname, EVENT_NAME_LENGTH, "%s::OnPayFunds",nd->exname); - if ( (ev = strdb_get(npc->ev_db, evname)) ) { pc->setreg(sd,script->add_str("@price"),price); pc->setreg(sd,script->add_str("@points"),points); - - script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); + script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); } else ShowError("npc_trader_pay: '%s' event '%s' not found, operation failed\n",nd->exname,evname); - + return npc->trader_ok;/* run script will deal with it */ } /*========================================== @@ -1681,7 +1687,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po struct npc_item_list *shop = NULL; int i, price, w; unsigned short shop_size = 0; - + if( amount <= 0 ) return ERROR_TYPE_ITEM_ID; @@ -1690,7 +1696,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; - + if( !(nd = (struct npc_data *)map->id2bl(sd->npc_shopid)) ) return ERROR_TYPE_NPC; @@ -1707,12 +1713,12 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } - + ARR_FIND(0, shop_size, i, shop[i].nameid == nameid); - + if( i == shop_size ) return ERROR_TYPE_ITEM_ID; - + if( shop[i].value <= 0 ) return ERROR_TYPE_ITEM_ID; @@ -1745,7 +1751,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po } price = shop[i].value * amount; - + if( points > price ) points = price; @@ -1755,7 +1761,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po } else { if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return ERROR_TYPE_MONEY; - + pc->paycash(sd, price, points); } @@ -1781,14 +1787,14 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { double z; int i,j,w,skill_t,new_, idx = skill->get_index(MC_DISCOUNT); unsigned short shop_size = 0; - + nullpo_retr(3, sd); nullpo_retr(3, item_list); - + nd = npc->checknear(sd,map->id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; - + if( nd->subtype != SHOP ) { if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type == NST_ZENY ) { shop = nd->u.scr.shop->item; @@ -1799,76 +1805,76 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } - + z = 0; w = 0; new_ = 0; // process entries in buy list, one by one for( i = 0; i < n; ++i ) { int nameid, amount, value; - + // find this entry in the shop's sell list ARR_FIND( 0, shop_size, j, item_list[i*2+1] == shop[j].nameid || //Normal items item_list[i*2+1] == itemdb_viewid(shop[j].nameid) //item_avail replacement ); - + if( j == shop_size ) return 3; // no such item in shop - + amount = item_list[i*2+0]; nameid = item_list[i*2+1] = shop[j].nameid; //item_avail replacement value = shop[j].value; - + if( !itemdb->exists(nameid) ) return 3; // item no longer in itemdb - + if( !itemdb->isstackable(nameid) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i*2+0] = 1; } - + if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price. continue; } - + switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; - + case ADDITEM_NEW: new_++; break; - + case ADDITEM_OVERAMOUNT: return 2; } - + value = pc->modifybuyvalue(sd,value); - + z += (double)value * amount; w += itemdb_weight(nameid) * amount; } - + if( nd->master_nd != NULL ) //Script-based shops. return npc->buylist_sub(sd,n,item_list,nd->master_nd); - + if( z > (double)sd->status.zeny ) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy if( pc->inventoryblank(sd) < new_ ) return 3; // Not enough space to store items - + pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); - + for( i = 0; i < n; ++i ) { int nameid = item_list[i*2+1]; int amount = item_list[i*2+0]; - + if (itemdb_type(nameid) == IT_PETEGG) { pet->create_egg(sd, nameid); } else { @@ -1876,16 +1882,16 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; - + pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } - + // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd,idx)) > 0 ) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; - + if( skill_t > 0 ) { z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) @@ -1893,7 +1899,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { pc->gainexp(sd,NULL,0,(int)z, false); } } - + return 0; } @@ -1906,7 +1912,7 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st double z; int i,j,w,new_; unsigned short shop_size = 0; - + nullpo_retr(1, sd); nullpo_retr(1, p); @@ -1917,21 +1923,21 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; - + z = 0; w = 0; new_ = 0; - + // process entries in buy list, one by one for( i = 0; i < list_size; ++i ) { int nameid, amount, value; - + // find this entry in the shop's sell list ARR_FIND( 0, shop_size, j, p->list[i].ITID == shop[j].nameid || //Normal items p->list[i].ITID == itemdb_viewid(shop[j].nameid) //item_avail replacement ); - + if( j == shop_size ) /* TODO find official response for this */ return 1; // no such item in shop @@ -1945,26 +1951,24 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st if( !itemdb->exists(nameid) ) /* TODO find official response for this */ return 1; // item no longer in itemdb - + if( !itemdb->isstackable(nameid) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = p->list[i].qty = 1; } - + switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; - case ADDITEM_NEW: new_++; break; - case ADDITEM_OVERAMOUNT: /* TODO find official response for this */ return 1; } - + z += (double)value * amount; w += itemdb_weight(nameid) * amount; } @@ -1979,20 +1983,20 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st return 1; // Not enough space to store items pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); - + for( i = 0; i < list_size; ++i ) { int nameid = p->list[i].ITID; int amount = p->list[i].qty; - + j = npc_market_qty[i]; - + if( p->list[i].qty > shop[j].qty ) /* wohoo someone tampered with the packet. */ return 1; - + shop[j].qty -= amount; - + npc->market_tosql(nd,j); - + if (itemdb_type(nameid) == IT_PETEGG) { pet->create_egg(sd, nameid); } else { @@ -2000,7 +2004,7 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; - + pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } @@ -2042,18 +2046,17 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid); script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); - if (itemdb->isequip(sd->status.inventory[idx].nameid)) { - // process equipment based information into the arrays - script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); - script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); - script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); + // process item based information into the arrays + script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); + script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); + script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); - for (j = 0; j < MAX_SLOTS; j++) { - // store each of the cards from the equipment in the array - snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); - script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); - } + for (j = 0; j < MAX_SLOTS; j++) { + // store each of the cards/special info from the item in the array + snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); + script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); } + } // invoke event @@ -2062,7 +2065,6 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li return 0; } - /// Player item selling to npc shop. /// /// @param item_list 'n' pairs <index,amount> @@ -2084,7 +2086,6 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) return 1; } - z = 0; // verify the sell list @@ -2130,7 +2131,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) } } - pc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); + pc->delitem(sd, idx, amount, 0, DELITEM_SOLD, LOG_TYPE_NPC); } if( z > MAX_ZENY ) @@ -2230,7 +2231,7 @@ int npc_unload(struct npc_data* nd, bool single) if( nd->ud && nd->ud != &npc->base_ud ) { skill->clear_unitgroup(&nd->bl); } - + npc->remove_map(nd); map->deliddb(&nd->bl); if( single ) @@ -2254,7 +2255,7 @@ int npc_unload(struct npc_data* nd, bool single) aFree(nd->path);/* remove now that no other instances exist */ } } - + if( single && nd->bl.m != -1 ) map->remove_questinfo(nd->bl.m,nd); @@ -2268,7 +2269,7 @@ int npc_unload(struct npc_data* nd, bool single) npc->ev_db->foreach(npc->ev_db,npc->unload_ev,nd->exname); //Clean up all events related npc->ev_label_db->foreach(npc->ev_label_db,npc->unload_ev_label,nd); } - + iter = mapit_geteachpc(); for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); @@ -2520,6 +2521,8 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c } else { // NPC has an ID specified for view id. val = atoi(w4); + if (val != -1) + ShowWarning("npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '%d' specified in file '%s', line '%d'.\n", val, filepath, strline(buffer, start-buffer)); } return val; @@ -2628,7 +2631,7 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');;//try next } - + nd = npc->create_npc(m, x, y); map->addnpc(m, nd); npc->parsename(nd, w3, start, buffer, filepath); @@ -2690,6 +2693,12 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s return strchr(start,'\n');// skip and continue } + if (dir < 0 || dir > 7) { + ShowError("npc_parse_ship: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer)); + if (retval) *retval = EXIT_FAILURE; + return strchr(start,'\n');//continue + } + m = map->mapname2mapid(mapname); } @@ -2698,7 +2707,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');//try next } - + if( strcmp(w2,"cashshop") == 0 ) type = CASHSHOP; else @@ -2796,14 +2805,14 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath) { int i; - + for( i = 0; i < script->label_count; i++ ) { const char* lname = script->get_str(script->labels[i].key); int lpos = script->labels[i].pos; struct npc_label_list* label; const char *p; size_t len; - + // In case of labels not terminated with ':', for user defined function support p = lname; @@ -2816,9 +2825,9 @@ void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath ShowError("npc_parse_script: label name longer than 23 chars! (%s) in file '%s'.\n", lname, filepath); return; } - + label = &label_list[i]; - + safestrncpy(label->name, lname, sizeof(label->name)); label->pos = lpos; } @@ -2915,6 +2924,13 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* script_start = strstr(start,",{"); end = strchr(start,'\n'); + + if (dir < 0 || dir > 7) { + ShowError("npc_parse_script: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer)); + if (retval) *retval = EXIT_FAILURE; + return npc->skip_script(script_start, buffer, filepath, retval); // continue + } + if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); @@ -2927,13 +2943,10 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* if( end == NULL ) return NULL;// (simple) parse error, don't continue - script->parser_current_npc_name = w3; - scriptroot = script->parse(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB, retval); - script->parser_current_npc_name = NULL; - + label_list = NULL; label_list_num = 0; if( script->label_count ) { @@ -2963,7 +2976,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* if( options&NPO_TRADER ) nd->u.scr.trader = true; nd->u.scr.shop = NULL; - + ++npc_script; nd->bl.type = BL_NPC; nd->subtype = SCRIPT; @@ -3007,7 +3020,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { //Execute OnInit - script->run(nd->u.scr.script,ev->pos,0,nd->bl.id); + script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id); } } @@ -3072,6 +3085,11 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } + if (dir < 0 || dir > 7) { + ShowError("npc_parse_duplicate: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer)); + if (retval) *retval = EXIT_FAILURE; + return end; // try next + } m = map->mapname2mapid(mapname); } @@ -3080,7 +3098,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch if (retval) *retval = EXIT_FAILURE; return end;//try next } - + if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany> else if( type == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY> else if( type == WARP ) { @@ -3173,7 +3191,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { //Execute OnInit - script->run(nd->u.scr.script,ev->pos,0,nd->bl.id); + script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id); } } @@ -3264,7 +3282,7 @@ void npc_setcells(struct npc_data* nd) { for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { - if (map->getcell(m, j, i, CELL_CHKNOPASS)) + if (map->getcell(m, &nd->bl, j, i, CELL_CHKNOPASS)) continue; map->list[m].setcell(m, j, i, CELL_NPC, true); } @@ -3301,10 +3319,10 @@ void npc_unsetcells(struct npc_data* nd) { //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] - for(x0 = x-xs; x0 > 0 && map->getcell(m, x0, y, CELL_CHKNPC); x0--); - for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, x1, y, CELL_CHKNPC); x1++); - for(y0 = y-ys; y0 > 0 && map->getcell(m, x, y0, CELL_CHKNPC); y0--); - for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, x, y1, CELL_CHKNPC); y1++); + for(x0 = x-xs; x0 > 0 && map->getcell(m, &nd->bl, x0, y, CELL_CHKNPC); x0--); + for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, &nd->bl, x1, y, CELL_CHKNPC); x1++); + for(y0 = y-ys; y0 > 0 && map->getcell(m, &nd->bl, x, y0, CELL_CHKNPC); y0--); + for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, &nd->bl, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) @@ -3449,7 +3467,7 @@ const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const cha scriptroot = script->parse(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT, retval); script->parser_current_npc_name = NULL; - + if( scriptroot == NULL )// parse error, continue return end; @@ -3465,7 +3483,6 @@ const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const cha return end; } - /*========================================== * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob @@ -3496,10 +3513,10 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st // w1=<map name>,<x>,<y>,<xs>,<ys> // w3=<mob name>{,<mob level>} - // w4=<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} - if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 + // w4=<mob id>,<amount>,<delay1>,<delay2>{,<event>,<mob size>,<mob ai>} + if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 5 || sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1 - || sscanf(w4, "%d,%d,%u,%u,%50[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 2 + || sscanf(w4, "%d,%d,%u,%u,%50[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 4 ) { ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; @@ -3540,7 +3557,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st return strchr(start, '\n'); } - if (mobspawn.state.ai > 4 && ai != -1) { + if (mobspawn.state.ai >= AI_MAX && ai != -1) { ShowError("npc_parse_mob: Invalid ai %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); @@ -3563,7 +3580,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st mobspawn.level = mob_lv; if (size > 0 && size <= 2) mobspawn.state.size = size; - if (ai > 0 && ai <= 4) + if (ai > AI_NONE && ai < AI_MAX) mobspawn.state.ai = ai; if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { @@ -3747,7 +3764,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } - if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) && map->list[m].zone != zone ) { + if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) != NULL && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } else if ( !state ) { map->list[m].zone = &map->zone_all; @@ -3787,7 +3804,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char map->list[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { struct map_zone_data *zone; - + map->list[m].flag.gvg = state; if( state && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; @@ -3799,7 +3816,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } - if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) && map->list[m].zone != zone ) { + if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) != NULL && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } @@ -3815,13 +3832,14 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } else if (!strcmpi(w3,"battleground")) { struct map_zone_data *zone; - if( state ) { - if( sscanf(w4, "%d", &state) == 1 ) + if (state) { + if (w4 && sscanf(w4, "%d", &state) == 1) map->list[m].flag.battleground = state; else map->list[m].flag.battleground = 1; // Default value - } else + } else { map->list[m].flag.battleground = 0; + } if( map->list[m].flag.battleground && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; @@ -3835,8 +3853,8 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } - - if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) && map->list[m].zone != zone ) { + + if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) != NULL && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } @@ -3921,11 +3939,11 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = w4 ? strlen(w4) : 0; - + modifier[0] = '\0'; if( w4 ) memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH); - + for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); @@ -3933,7 +3951,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char break; } } - + if( modifier[0] == '\0' ) { ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; @@ -3945,9 +3963,9 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char if (retval) *retval = EXIT_FAILURE; } else { int idx = map->list[m].unit_count; - + ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); - + if( k < idx ) { if( atoi(modifier) != 100 ) map->list[m].units[k]->modifier = (unsigned short)atoi(modifier); @@ -3958,9 +3976,9 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char for( k = 0; k < idx; k++ ) { if( map->list[m].units[k] == NULL ) continue; - + map->list[m].units[cursor] = map->list[m].units[k]; - + cursor++; } if( !( map->list[m].unit_count = cursor ) ) { @@ -3979,12 +3997,12 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = w4 ? strlen(w4) : 0; - + modifier[0] = '\0'; - + if( w4 ) memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH); - + for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); @@ -3992,7 +4010,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char break; } } - + if( modifier[0] == '\0' ) { ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; @@ -4004,9 +4022,9 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char if (retval) *retval = EXIT_FAILURE; } else { int idx = map->list[m].skill_count; - + ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); - + if( k < idx ) { if( atoi(modifier) != 100 ) map->list[m].skills[k]->modifier = (unsigned short)atoi(modifier); @@ -4017,9 +4035,9 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char for( k = 0; k < idx; k++ ) { if( map->list[m].skills[k] == NULL ) continue; - + map->list[m].skills[cursor] = map->list[m].skills[k]; - + cursor++; } if( !( map->list[m].skill_count = cursor ) ) { @@ -4033,11 +4051,10 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char map->list[m].skills[idx]->skill_id = (unsigned short)skill_id; map->list[m].skills[idx]->modifier = (unsigned short)atoi(modifier); } - } } else if (!strcmpi(w3,"zone")) { struct map_zone_data *zone; - + if( !(zone = strdb_get(map->zone_db, w4)) ) { ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s in file '%s', line '%d'.\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; @@ -4414,9 +4431,8 @@ int npc_reload(void) { npc_last_npd = NULL; npc_last_path = NULL; npc_last_ref = NULL; - - //Remove all npcs/mobs. [Skotlex] + //Remove all npcs/mobs. [Skotlex] iter = mapit_geteachiddb(); for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { switch(bl->type) { @@ -4543,14 +4559,14 @@ void npc_debug_warps_sub(struct npc_data* nd) { if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp - if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { + if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } - if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { + if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, @@ -4580,7 +4596,7 @@ int do_init_npc(bool minimal) { npc->base_ud.attackabletime = npc->base_ud.canact_tick = npc->base_ud.canmove_tick = timer->gettick(); - + //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); @@ -4608,12 +4624,12 @@ int do_init_npc(bool minimal) { npc_process_files(START_NPC_NUM); } - + if (!minimal) { map->zone_init(); - + npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ - + // set up the events cache memset(script_event, 0, sizeof(script_event)); npc->read_event_script(); @@ -4625,7 +4641,7 @@ int do_init_npc(bool minimal) { timer->add_func_list(npc->event_do_clock,"npc_event_do_clock"); timer->add_func_list(npc->timerevent,"npc_timerevent"); } - + if( script->lang_export_fp ) { ShowInfo("Lang exported to '%s'\n",script->lang_export_file); fclose(script->lang_export_fp); |