diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 41 |
1 files changed, 20 insertions, 21 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 96c27cf4e..d723bfe0b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -356,14 +356,14 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( !(md = BL_CAST(BL_MOB,target)) ) return false; // Tarjet is not MOB - if( (s_bl = battle_get_master(src)) == NULL ) + if( (s_bl = battle->get_master(src)) == NULL ) s_bl = src; if( !(sd = BL_CAST(BL_PC,s_bl)) ) return false; // Master is not PC t_bl = map_id2bl(md->target_id); - if( !t_bl || (s_bl = battle_get_master(t_bl)) == NULL ) + if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL ) s_bl = t_bl; t_sd = BL_CAST(BL_PC,s_bl); @@ -1068,7 +1068,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) if ((mode&MD_TARGETWEAK) && status_get_lv(bl) >= md->level-5) return 0; - if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0) + if(battle->check_target(&md->bl,bl,BCT_ENEMY)<=0) return 0; switch (bl->type) @@ -1085,7 +1085,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) dist = distance_bl(&md->bl, bl); if( ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) && - battle_check_range(&md->bl,bl,md->db->range2) + battle->check_range(&md->bl,bl,md->db->range2) ) { //Pick closest target? if( map[bl->m].icewall_num && @@ -1122,12 +1122,11 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) //If can't seek yet, not an enemy, or you can't attack it, skip. if ((*target) == bl || - battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 || + battle->check_target(&md->bl,bl,BCT_ENEMY)<=0 || !status_check_skilluse(&md->bl, bl, 0, 0)) return 0; - if(battle_check_range (&md->bl, bl, md->status.rhw.range)) - { + if(battle->check_range (&md->bl, bl, md->status.rhw.range)) { (*target) = bl; md->target_id=bl->id; md->min_chase= md->db->range3; @@ -1146,7 +1145,7 @@ static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) { md=va_arg(ap,struct mob_data *); target= va_arg(ap,struct block_list**); - if( status_check_skilluse(&md->bl, bl, 0, 0) && battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 ) { + if( status_check_skilluse(&md->bl, bl, 0, 0) && battle->check_target(&md->bl,bl,BCT_ENEMY)<=0 ) { (*target) = bl; } return 1; @@ -1269,7 +1268,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) else if (ud->skilltarget) { tbl = map_id2bl(ud->skilltarget); //Required check as skilltarget is not always an enemy. [Skotlex] - if (tbl && battle_check_target(&md->bl, tbl, BCT_ENEMY) <= 0) + if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0) tbl = NULL; } if (tbl && status_check_skilluse(&md->bl, tbl, 0, 0)) { @@ -1462,7 +1461,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) { if( md->attacked_id == md->target_id ) { //Rude attacked check. - if( !battle_check_range(&md->bl, tbl, md->status.rhw.range) + if( !battle->check_range(&md->bl, tbl, md->status.rhw.range) && ( //Can't attack back and can't reach back. (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP] @@ -1483,9 +1482,9 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) int dist; if( md->bl.m != abl->m || abl->prev == NULL || (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area - || battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob + || battle->check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob || (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker - || (!battle_check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... + || (!battle->check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... && ( // Reach check (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP] @@ -1511,7 +1510,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) else { //Attackable if (!tbl || dist < md->status.rhw.range || !check_distance_bl(&md->bl, tbl, dist) - || battle_gettarget(tbl) != md->bl.id) + || battle->get_target(tbl) != md->bl.id) { //Change if the new target is closer than the actual one //or if the previous target is not attacking the mob. [Skotlex] md->target_id = md->attacked_id; // set target @@ -1629,7 +1628,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (md->ud.target == tbl->id && md->ud.attacktimer != INVALID_TIMER) //Already locked. return true; - if (battle_check_range (&md->bl, tbl, md->status.rhw.range)) + if (battle->check_range (&md->bl, tbl, md->status.rhw.range)) { //Target within range, engage if(tbl->type == BL_PC) @@ -2988,7 +2987,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap) if ((*fr) != NULL) //A friend was already found. return 0; - if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0) + if (battle->check_target(&md->bl,bl,BCT_ENEMY)>0) return 0; rate = get_percentage(status_get_hp(bl), status_get_max_hp(bl)); @@ -3040,7 +3039,7 @@ int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) if( mmd->bl.id == bl->id && !(battle_config.mob_ai&0x10) ) return 0; - if (battle_check_target(&mmd->bl,bl,BCT_ENEMY)>0) + if (battle->check_target(&mmd->bl,bl,BCT_ENEMY)>0) return 0; cond1=va_arg(ap,int); cond2=va_arg(ap,int); @@ -3182,7 +3181,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) short x, y; switch (ms[i].target) { case MST_RANDOM: //Pick a random enemy within skill range. - bl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), + bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: @@ -3218,7 +3217,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) } md->skill_idx = i; map_freeblock_lock(); - if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + if( !battle->check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); @@ -3228,7 +3227,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) //Targetted skill switch (ms[i].target) { case MST_RANDOM: //Pick a random enemy within skill range. - bl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), + bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: @@ -3256,7 +3255,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) md->skill_idx = i; map_freeblock_lock(); - if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + if( !battle->check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); @@ -3313,7 +3312,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic //Restore previous target only if skill condition failed to trigger. [Skotlex] md->target_id = target_id; //Otherwise check if the target is an enemy, and unlock if needed. - else if (battle_check_target(&md->bl, src, BCT_ENEMY) <= 0) + else if (battle->check_target(&md->bl, src, BCT_ENEMY) <= 0) md->target_id = target_id; return res; |