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-rw-r--r--src/map/map.c427
1 files changed, 231 insertions, 196 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 440634467..760960c78 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -2,8 +2,8 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2018 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
+ * Copyright (C) 2012-2020 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -45,7 +45,6 @@
#include "map/mapreg.h"
#include "map/mercenary.h"
#include "map/mob.h"
-#include "map/npc.h"
#include "map/npc.h" // npc_setcells(), npc_unsetcells()
#include "map/party.h"
#include "map/path.h"
@@ -56,7 +55,9 @@
#include "map/skill.h"
#include "map/status.h"
#include "map/storage.h"
+#include "map/stylist.h"
#include "map/rodex.h"
+#include "map/refine.h"
#include "map/trade.h"
#include "map/unit.h"
#include "map/achievement.h"
@@ -530,10 +531,12 @@ static struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,
return NULL;
}
-/** @name Functions for block_list search and manipulation
+/**
+ * @name Functions for block_list search and manipulation
+ *
+ * @{
*/
-/* @{ */
/**
* Applies func to every block_list in bl_list starting with bl_list[blockcount].
* Sets bl_list_count back to blockcount.
@@ -637,9 +640,12 @@ static int map_foreachinmap(int (*func)(struct block_list*, va_list), int16 m, i
static int map_forcountinmap(int (*func)(struct block_list*, va_list), int16 m, int count, int type, ...)
{
- int returnCount;
+ int returnCount = 0;
va_list ap;
+ if (m < 0)
+ return returnCount;
+
va_start(ap, type);
returnCount = map->vforcountinarea(func, m, 0, 0, map->list[m].xs, map->list[m].ys, count, type, ap);
va_end(ap);
@@ -1664,7 +1670,7 @@ static int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16
*------------------------------------------*/
static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int type, int flag)
{
- uint8 dir = 6;
+ enum unit_dir dir = UNIT_DIR_EAST;
int16 tx;
int16 ty;
int costrange = 10;
@@ -1683,7 +1689,7 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
short dy = diry[dir];
//Linear search
- if(dir%2 == 0 && costrange%MOVE_COST == 0) {
+ if (!unit_is_diagonal_dir(dir) && (costrange % MOVE_COST) == 0) {
tx = *x+dx*(costrange/MOVE_COST);
ty = *y+dy*(costrange/MOVE_COST);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
@@ -1693,7 +1699,7 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
}
}
//Full diagonal search
- else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
+ else if (unit_is_diagonal_dir(dir) && (costrange % MOVE_DIAGONAL_COST) == 0) {
tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
@@ -1703,16 +1709,24 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
}
}
//One cell diagonal, rest linear (TODO: Find a better algorithm for this)
- else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
- tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
- ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
+ else if (unit_is_diagonal_dir(dir) && (costrange % MOVE_COST) == 4) {
+ tx = *x + dx;
+ ty = *y + dy;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_SOUTHWEST))
+ tx *= costrange / MOVE_COST;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_NORTHWEST))
+ ty *= costrange / MOVE_COST;
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
- tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
- ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
+ tx = *x + dx;
+ ty = *y + dy;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_NORTHWEST))
+ tx *= costrange / MOVE_COST;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_SOUTHWEST))
+ ty *= costrange / MOVE_COST;
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
@@ -1721,17 +1735,17 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
}
//Get next direction
- if (dir == 5) {
+ if (dir == UNIT_DIR_SOUTHEAST) {
//Diagonal search complete, repeat with higher cost range
if(costrange == 14) costrange += 6;
else if(costrange == 28 || costrange >= 38) costrange += 2;
else costrange += 4;
- dir = 6;
- } else if (dir == 4) {
+ dir = UNIT_DIR_EAST;
+ } else if (dir == UNIT_DIR_SOUTH) {
//Linear search complete, switch to diagonal directions
- dir = 7;
+ dir = UNIT_DIR_NORTHEAST;
} else {
- dir = (dir+2)%8;
+ dir = unit_get_ccw90_dir(dir);
}
}
@@ -2266,30 +2280,25 @@ static struct map_session_data *map_charid2sd(int charid)
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------*/
-static struct map_session_data *map_nick2sd(const char *nick)
+static struct map_session_data *map_nick2sd(const char *nick, bool allow_partial)
{
- struct map_session_data* sd;
- struct map_session_data* found_sd;
- struct s_mapiterator* iter;
- size_t nicklen;
- int qty = 0;
-
- if( nick == NULL )
+ if (nick == NULL)
return NULL;
- nicklen = strlen(nick);
- iter = mapit_getallusers();
+ struct s_mapiterator *iter = mapit_getallusers();
+ struct map_session_data *found_sd = NULL;
- found_sd = NULL;
- for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
- if( battle_config.partial_name_scan )
- {// partial name search
- if( strnicmp(sd->status.name, nick, nicklen) == 0 )
- {
+ if (battle_config.partial_name_scan && allow_partial) {
+ int nicklen = (int)strlen(nick);
+ int qty = 0;
+
+ // partial name search
+ for (struct map_session_data *sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
+ if (strnicmp(sd->status.name, nick, nicklen) == 0) {
found_sd = sd;
- if( strcmp(sd->status.name, nick) == 0 )
- {// Perfect Match
+ if (strcmp(sd->status.name, nick) == 0) {
+ // Perfect Match
qty = 1;
break;
}
@@ -2297,17 +2306,20 @@ static struct map_session_data *map_nick2sd(const char *nick)
qty++;
}
}
- else if( strcasecmp(sd->status.name, nick) == 0 )
- {// exact search only
- found_sd = sd;
- break;
+
+ if (qty != 1)
+ found_sd = NULL;
+ } else {
+ // exact search only
+ for (struct map_session_data *sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
+ if (strcasecmp(sd->status.name, nick) == 0) {
+ found_sd = sd;
+ break;
+ }
}
}
mapit->free(iter);
- if( battle_config.partial_name_scan && qty != 1 )
- found_sd = NULL;
-
return found_sd;
}
@@ -2841,63 +2853,70 @@ static int map_mapname2ipport(unsigned short name, uint32 *ip, uint16 *port)
return 0;
}
-/*==========================================
+/**
* Checks if both dirs point in the same direction.
- *------------------------------------------*/
-static int map_check_dir(int s_dir, int t_dir)
+ * @param s_dir: direction source is facing
+ * @param t_dir: direction target is facing
+ * @return 0: success(both face the same direction), 1: failure
+ **/
+static int map_check_dir(enum unit_dir s_dir, enum unit_dir t_dir)
{
- if(s_dir == t_dir)
+ if (s_dir == t_dir || ((t_dir + UNIT_DIR_MAX - 1) % UNIT_DIR_MAX) == s_dir
+ || ((t_dir + UNIT_DIR_MAX + 1) % UNIT_DIR_MAX) == s_dir)
return 0;
- switch(s_dir) {
- case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
- case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
- case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
- case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
- case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
- case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
- case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
- case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
- }
return 1;
}
-/*==========================================
+/**
* Returns the direction of the given cell, relative to 'src'
- *------------------------------------------*/
-static uint8 map_calc_dir(struct block_list *src, int16 x, int16 y)
+ * @param src: object to put in relation between coordinates
+ * @param x: x-coordinate of cell
+ * @param y: y-coordinate of cell
+ * @return the direction of the given cell, relative to 'src'
+ **/
+static enum unit_dir map_calc_dir(const struct block_list *src, int16 x, int16 y)
{
- uint8 dir = 0;
- int dx, dy;
-
- nullpo_ret(src);
+ nullpo_retr(UNIT_DIR_NORTH, src);
+ enum unit_dir dir = UNIT_DIR_NORTH;
- dx = x-src->x;
- dy = y-src->y;
+ int dx = x - src->x;
+ int dy = y - src->y;
if (dx == 0 && dy == 0) {
// both are standing on the same spot.
// aegis-style, makes knockback default to the left.
// athena-style, makes knockback default to behind 'src'.
- dir = (battle_config.knockback_left ? 6 : unit->getdir(src));
- } else if (dx >= 0 && dy >=0) {
- // upper-right
- if( dx*2 < dy || dx == 0 ) dir = 0; // up
- else if( dx > dy*2+1 || dy == 0 ) dir = 6; // right
- else dir = 7; // up-right
+ if (battle_config.knockback_left != 0)
+ dir = UNIT_DIR_EAST;
+ else
+ dir = unit->getdir(src);
+ } else if (dx >= 0 && dy >= 0) {
+ if (dx * 2 < dy || dx == 0)
+ dir = UNIT_DIR_NORTH;
+ else if (dx > dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_EAST;
+ else
+ dir = UNIT_DIR_NORTHEAST;
} else if (dx >= 0 && dy <= 0) {
- // lower-right
- if( dx*2 < -dy || dx == 0 ) dir = 4; // down
- else if( dx > -dy*2+1 || dy == 0 ) dir = 6; // right
- else dir = 5; // down-right
+ if (dx * 2 < -dy || dx == 0)
+ dir = UNIT_DIR_SOUTH;
+ else if (dx > -dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_EAST;
+ else
+ dir = UNIT_DIR_SOUTHEAST;
} else if (dx <= 0 && dy <= 0) {
- // lower-left
- if( dx*2 > dy || dx == 0 ) dir = 4; // down
- else if( dx < dy*2-1 || dy == 0 ) dir = 2; // left
- else dir = 3; // down-left
+ if (dx * 2 > dy || dx == 0 )
+ dir = UNIT_DIR_SOUTH;
+ else if (dx < dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_WEST;
+ else
+ dir = UNIT_DIR_SOUTHWEST;
} else {
- // upper-left
- if( -dx*2 < dy || dx == 0 ) dir = 0; // up
- else if( -dx > dy*2+1 || dy == 0) dir = 2; // left
- else dir = 1; // up-left
+ if (-dx * 2 < dy || dx == 0 )
+ dir = UNIT_DIR_NORTH;
+ else if (-dx > dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_WEST;
+ else
+ dir = UNIT_DIR_NORTHWEST;
}
return dir;
}
@@ -2925,11 +2944,11 @@ static int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
if (dist < 1) dist =1;
do {
- int j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
+ enum unit_dir dir = unit_get_rnd_diagonal_dir();
short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
- xi = bl->x + segment*dirx[j];
+ xi = bl->x + segment * dirx[dir];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
- yi = bl->y + segment*diry[j];
+ yi = bl->y + segment * diry[dir];
} while ((map->getcell(bl->m, bl, xi, yi, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, xi, yi, 1, CELL_CHKNOREACH))
&& (++i)<100);
@@ -3587,23 +3606,27 @@ static void map_zone_db_clear(void)
}
static void map_clean(int i)
{
- int v;
Assert_retv(i >= 0 && i < map->count);
- if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map->list[i].cell);
- if(map->list[i].block) aFree(map->list[i].block);
- if(map->list[i].block_mob) aFree(map->list[i].block_mob);
- if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
- int j;
- if(map->list[i].mob_delete_timer != INVALID_TIMER)
+ if (map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf)
+ aFree(map->list[i].cell);
+ if (map->list[i].block)
+ aFree(map->list[i].block);
+ if (map->list[i].block_mob)
+ aFree(map->list[i].block_mob);
+
+ if (battle_config.dynamic_mobs != 0) { //Dynamic mobs flag by [random]
+ if (map->list[i].mob_delete_timer != INVALID_TIMER)
timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer);
- for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
- if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]);
+ for (int j = 0; j < MAX_MOB_LIST_PER_MAP; j++) {
+ if (map->list[i].moblist[j] != NULL)
+ aFree(map->list[i].moblist[j]);
+ }
}
- if( map->list[i].unit_count ) {
- if( map->list[i].units ) {
- for(v = 0; v < map->list[i].unit_count; v++) {
+ if (map->list[i].unit_count != 0) {
+ if (map->list[i].units != NULL) {
+ for (int v = 0; v < map->list[i].unit_count; v++) {
aFree(map->list[i].units[v]);
}
aFree(map->list[i].units);
@@ -3612,98 +3635,44 @@ static void map_clean(int i)
map->list[i].unit_count = 0;
}
- if( map->list[i].skill_count ) {
- if( map->list[i].skills ) {
- for(v = 0; v < map->list[i].skill_count; v++) {
- aFree(map->list[i].skills[v]);
- }
+ if (map->list[i].skill_count != 0) {
+ if (map->list[i].skills != NULL) {
+ for (int v = 0; v < map->list[i].skill_count; v++) {
+ aFree(map->list[i].skills[v]);
+ }
aFree(map->list[i].skills);
map->list[i].skills = NULL;
}
map->list[i].skill_count = 0;
}
- if( map->list[i].zone_mf_count ) {
- if( map->list[i].zone_mf ) {
- for(v = 0; v < map->list[i].zone_mf_count; v++) {
- aFree(map->list[i].zone_mf[v]);
- }
+ if (map->list[i].zone_mf_count != 0) {
+ if (map->list[i].zone_mf != NULL) {
+ for (int v = 0; v < map->list[i].zone_mf_count; v++) {
+ aFree(map->list[i].zone_mf[v]);
+ }
aFree(map->list[i].zone_mf);
map->list[i].zone_mf = NULL;
}
map->list[i].zone_mf_count = 0;
}
- if( map->list[i].channel )
+ if (map->list[i].drop_list_count != 0)
+ map->list[i].drop_list_count = 0;
+ if (map->list[i].drop_list != NULL)
+ aFree(map->list[i].drop_list);
+
+ if (map->list[i].channel != NULL)
channel->delete(map->list[i].channel);
+
+ VECTOR_CLEAR(map->list[i].qi_list);
+ HPM->data_store_destroy(&map->list[i].hdata);
}
static void do_final_maps(void)
{
- int i, v = 0;
-
- for( i = 0; i < map->count; i++ ) {
-
- if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map->list[i].cell);
- if(map->list[i].block) aFree(map->list[i].block);
- if(map->list[i].block_mob) aFree(map->list[i].block_mob);
-
- if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
- int j;
- if(map->list[i].mob_delete_timer != INVALID_TIMER)
- timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer);
- for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
- if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]);
- }
-
- if( map->list[i].unit_count ) {
- if( map->list[i].units ) {
- for(v = 0; v < map->list[i].unit_count; v++) {
- aFree(map->list[i].units[v]);
- }
- aFree(map->list[i].units);
- map->list[i].units = NULL;
- }
- map->list[i].unit_count = 0;
- }
-
- if( map->list[i].skill_count ) {
- if( map->list[i].skills ) {
- for(v = 0; v < map->list[i].skill_count; v++) {
- aFree(map->list[i].skills[v]);
- }
- aFree(map->list[i].skills);
- map->list[i].skills = NULL;
- }
- map->list[i].skill_count = 0;
- }
-
- if( map->list[i].zone_mf_count ) {
- if( map->list[i].zone_mf ) {
- for(v = 0; v < map->list[i].zone_mf_count; v++) {
- aFree(map->list[i].zone_mf[v]);
- }
- aFree(map->list[i].zone_mf);
- map->list[i].zone_mf = NULL;
- }
- map->list[i].zone_mf_count = 0;
- }
-
- if( map->list[i].drop_list_count ) {
- map->list[i].drop_list_count = 0;
- }
- if( map->list[i].drop_list != NULL )
- aFree(map->list[i].drop_list);
-
- if( map->list[i].channel )
- channel->delete(map->list[i].channel);
-
- quest->questinfo_vector_clear(i);
-
- HPM->data_store_destroy(&map->list[i].hdata);
- }
-
+ for (int i = 0; i < map->count; i++)
+ map->clean(i);
map->zone_db_clear();
-
}
static void map_zonedb_reload(void)
@@ -3794,7 +3763,8 @@ static void map_flags_init(void)
map->list[i].short_damage_rate = 100;
map->list[i].long_damage_rate = 100;
- VECTOR_INIT(map->list[i].qi_data);
+ VECTOR_CLEAR(map->list[i].qi_list);
+ VECTOR_INIT(map->list[i].qi_list);
}
}
@@ -3822,8 +3792,29 @@ static int map_waterheight(char *mapname)
// read & convert fn
rsw = grfio_read(fn);
if (rsw) {
+ if (memcmp(rsw, "GRSW", 4) != 0) {
+ ShowWarning("Failed to find water level for %s (%s)\n", mapname, fn);
+ aFree(rsw);
+ return NO_WATER;
+ }
+ int major_version = rsw[4];
+ int minor_version = rsw[5];
+ if (major_version > 2 || (major_version == 2 && minor_version > 2)) {
+ ShowWarning("Failed to find water level for %s (%s)\n", mapname, fn);
+ aFree(rsw);
+ return NO_WATER;
+ }
+ if (major_version < 1 || (major_version == 1 && minor_version <= 4)) {
+ ShowWarning("Failed to find water level for %s (%s)\n", mapname, fn);
+ aFree(rsw);
+ return NO_WATER;
+ }
+ int offset = 166;
+ if (major_version == 2 && minor_version >= 2) {
+ offset = 167;
+ }
//Load water height from file
- int wh = (int) *(float*)(rsw+166);
+ int wh = (int)*(float*)(rsw + offset);
aFree(rsw);
return wh;
}
@@ -4107,6 +4098,7 @@ static bool map_config_read_database(const char *filename, struct config_t *conf
return false;
}
libconfig->setting_lookup_mutable_string(setting, "db_path", map->db_path, sizeof(map->db_path));
+ libconfig->set_db_path(map->db_path);
libconfig->setting_lookup_int(setting, "save_settings", &map->save_settings);
if (libconfig->setting_lookup_int(setting, "autosave_time", &map->autosave_interval) == CONFIG_TRUE) {
@@ -4483,6 +4475,7 @@ static bool inter_config_read_database_names(const char *filename, const struct
libconfig->setting_lookup_mutable_string(setting, "autotrade_data_db", map->autotrade_data_db, sizeof(map->autotrade_data_db));
libconfig->setting_lookup_mutable_string(setting, "npc_market_data_db", map->npc_market_data_db, sizeof(map->npc_market_data_db));
libconfig->setting_lookup_mutable_string(setting, "npc_barter_data_db", map->npc_barter_data_db, sizeof(map->npc_barter_data_db));
+ libconfig->setting_lookup_mutable_string(setting, "npc_expanded_barter_data_db", map->npc_expanded_barter_data_db, sizeof(map->npc_expanded_barter_data_db));
if (!mapreg->config_read(filename, setting, imported))
retval = false;
@@ -5429,6 +5422,32 @@ static bool map_zone_mf_cache(int m, char *flag, char *params)
else if( map->list[m].flag.nocashshop )
map_zone_mf_cache_add(m,"nocashshop");
}
+ } else if (strcmpi(flag, "nostorage") == 0) {
+ if (!state) {
+ if (map->list[m].flag.nostorage != 0) {
+ sprintf(rflag, "nostorage\t%d", map->list[m].flag.nostorage);
+ map_zone_mf_cache_add(m, rflag);
+ }
+ }
+ if (sscanf(params, "%d", &state) == 1) {
+ if (state != map->list[m].flag.nostorage) {
+ sprintf(rflag, "nostorage\t%d", state);
+ map_zone_mf_cache_add(m, rflag);
+ }
+ }
+ } else if (strcmpi(flag, "nogstorage") == 0) {
+ if (!state) {
+ if (map->list[m].flag.nogstorage != 0) {
+ sprintf(rflag, "nogstorage\t%d", map->list[m].flag.nogstorage);
+ map_zone_mf_cache_add(m, rflag);
+ }
+ }
+ if (sscanf(params, "%d", &state) == 1) {
+ if (state != map->list[m].flag.nogstorage) {
+ sprintf(rflag, "nogstorage\t%d", state);
+ map_zone_mf_cache_add(m, rflag);
+ }
+ }
}
return false;
@@ -5600,12 +5619,8 @@ static void read_map_zone_db(void)
{
struct config_t map_zone_db;
struct config_setting_t *zones = NULL;
- /* TODO: #ifndef required for re/pre-re */
-#ifdef RENEWAL
- const char *config_filename = "db/re/map_zone_db.conf"; // FIXME hardcoded name
-#else
- const char *config_filename = "db/pre-re/map_zone_db.conf"; // FIXME hardcoded name
-#endif
+ char config_filename[256];
+ libconfig->format_db_path(DBPATH"map_zone_db.conf", config_filename, sizeof(config_filename));
if (!libconfig->load_file(&map_zone_db, config_filename))
return;
@@ -6030,28 +6045,34 @@ static int map_get_new_bonus_id(void)
return map->bonus_id++;
}
-static void map_add_questinfo(int m, struct questinfo *qi)
+static bool map_add_questinfo(int m, struct npc_data *nd)
{
- nullpo_retv(qi);
- Assert_retv(m >= 0 && m < map->count);
+ nullpo_retr(false, nd);
+ Assert_retr(false, m >= 0 && m < map->count);
+
+ int i;
+ ARR_FIND(0, VECTOR_LENGTH(map->list[m].qi_list), i, VECTOR_INDEX(map->list[m].qi_list, i) == nd);
+
+ if (i < VECTOR_LENGTH(map->list[m].qi_list)) {
+ return false;
+ }
- VECTOR_ENSURE(map->list[m].qi_data, 1, 1);
- VECTOR_PUSH(map->list[m].qi_data, *qi);
+ VECTOR_ENSURE(map->list[m].qi_list, 1, 1);
+ VECTOR_PUSH(map->list[m].qi_list, nd);
+ return true;
}
static bool map_remove_questinfo(int m, struct npc_data *nd)
{
- unsigned short i;
nullpo_retr(false, nd);
Assert_retr(false, m >= 0 && m < map->count);
- for (i = 0; i < VECTOR_LENGTH(map->list[m].qi_data); i++) {
- struct questinfo *qi_data = &VECTOR_INDEX(map->list[m].qi_data, i);
- if (qi_data->nd == nd) {
- VECTOR_ERASE(map->list[m].qi_data, i);
- return true;
- }
+ int i;
+ ARR_FIND(0, VECTOR_LENGTH(map->list[m].qi_list), i, VECTOR_INDEX(map->list[m].qi_list, i) == nd);
+ if (i != VECTOR_LENGTH(map->list[m].qi_list)) {
+ VECTOR_ERASE(map->list[m].qi_list, i);
+ return true;
}
return false;
}
@@ -6098,7 +6119,7 @@ static int cleanup_sub(struct block_list *bl, va_list ap)
map->quit(BL_UCAST(BL_PC, bl));
break;
case BL_NPC:
- npc->unload(BL_UCAST(BL_NPC, bl), false);
+ npc->unload(BL_UCAST(BL_NPC, bl), false, true);
break;
case BL_MOB:
unit->free(bl,CLR_OUTSIGHT);
@@ -6192,6 +6213,7 @@ int do_final(void)
atcommand->final_msg();
skill->final();
status->final();
+ refine->final();
unit->final();
bg->final();
duel->final();
@@ -6200,6 +6222,7 @@ int do_final(void)
vending->final();
rodex->final();
achievement->final();
+ stylist->final();
HPM_map_do_final();
@@ -6327,6 +6350,7 @@ static CPCMD(gm_position)
map->cpsd->bl.x = x;
map->cpsd->bl.y = y;
map->cpsd->bl.m = m;
+ map->cpsd->mapindex = map_id2index(m);
}
static CPCMD(gm_use)
{
@@ -6355,6 +6379,8 @@ static void map_cp_defaults(void)
map->cpsd->bl.x = mapindex->default_x;
map->cpsd->bl.y = mapindex->default_y;
map->cpsd->bl.m = map->mapname2mapid(mapindex->default_map);
+ Assert_retv(map->cpsd->bl.m >= 0);
+ map->cpsd->mapindex = map_id2index(map->cpsd->bl.m);
console->input->addCommand("gm:info",CPCMD_A(gm_position));
console->input->addCommand("gm:use",CPCMD_A(gm_use));
@@ -6407,6 +6433,8 @@ static void map_load_defaults(void)
achievement_defaults();
npc_chat_defaults();
rodex_defaults();
+ stylist_defaults();
+ refine_defaults();
}
/**
* --run-once handler
@@ -6711,6 +6739,7 @@ int do_init(int argc, char *argv[])
map->read_zone_db();/* read after item and skill initialization */
mob->init(minimal);
pc->init(minimal);
+ refine->init(minimal);
status->init(minimal);
party->init(minimal);
guild->init(minimal);
@@ -6721,6 +6750,7 @@ int do_init(int argc, char *argv[])
elemental->init(minimal);
quest->init(minimal);
achievement->init(minimal);
+ stylist->init(minimal);
npc->init(minimal);
unit->init(minimal);
bg->init(minimal);
@@ -6747,6 +6777,7 @@ int do_init(int argc, char *argv[])
npc->event_do_oninit( false ); // Init npcs (OnInit)
npc->market_fromsql(); /* after OnInit */
npc->barter_fromsql(); /* after OnInit */
+ npc->expanded_barter_fromsql(); /* after OnInit */
if (battle_config.pk_mode)
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
@@ -6792,6 +6823,7 @@ void map_defaults(void)
map->extra_scripts_count = 0;
sprintf(map->db_path ,"db");
+ libconfig->set_db_path(map->db_path);
sprintf(map->help_txt ,"conf/help.txt");
sprintf(map->charhelp_txt ,"conf/charhelp.txt");
@@ -6853,7 +6885,10 @@ void map_defaults(void)
map->bl_list_size = 0;
//all in a big chunk, respects order
+PRAGMA_GCC9(GCC diagnostic push)
+PRAGMA_GCC9(GCC diagnostic ignored "-Warray-bounds")
memset(ZEROED_BLOCK_POS(map), 0, ZEROED_BLOCK_SIZE(map));
+PRAGMA_GCC9(GCC diagnostic pop)
map->cpsd = NULL;
map->list = NULL;