diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 197 |
1 files changed, 93 insertions, 104 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 487cf4854..d04eb1aa8 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules dev team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena dev team #include "../common/cbasetypes.h" #include "../common/timer.h" @@ -40,9 +41,6 @@ int attr_fix_table[4][ELE_MAX][ELE_MAX]; struct Battle_Config battle_config; static struct eri *delay_damage_ers; //For battle delay damage structures. -#define DAMAGE_RATE(a){damage = (int64)damage * (a)/100;} -#define DAMAGE_SUBRATE(a){damage -= (int64)damage * (a)/100;} -#define DAMAGE_ADDRATE(a){damage += (int64)damage * (a)/100;} int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl. struct unit_data *ud; @@ -366,7 +364,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if( tsc->data[SC_THORNSTRAP]) status_change_end(target, SC_THORNSTRAP, INVALID_TIMER); if( tsc->data[SC_FIRE_CLOAK_OPTION]) - DAMAGE_SUBRATE(tsc->data[SC_FIRE_CLOAK_OPTION]->val2) + damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER); if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; @@ -406,9 +404,9 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag ARR_FIND(1, 6, t, tsd->talisman[t] > 0); if( t < 5 && atk_elem == t ) - DAMAGE_SUBRATE(tsd->talisman[t] * 3) // -3% custom value + damage -= damage * ( tsd->talisman[t] * 3 ) / 100;// -3% custom value } - return (int64)damage*ratio/100; + return damage*ratio/100; } /*========================================== @@ -431,7 +429,6 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li tstatus = status_get_status_data(target); s_race2 = status_get_race2(src); -#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;} switch(attack_type){ case BF_MAGIC: if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) { @@ -448,7 +445,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } } if (cardfix != 1000) - bccDAMAGE_RATE(cardfix) + damage = damage * cardfix / 1000; } if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) @@ -492,7 +489,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix = cardfix * ( 100 - tsd->sc.data[SC_MDEF_RATE]->val1 ) / 100; if (cardfix != 1000) - bccDAMAGE_RATE(cardfix) + damage = damage * cardfix / 1000; } break; case BF_WEAPON: @@ -626,9 +623,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } #endif if( (left&1) && cardfix_ != 1000 ) - bccDAMAGE_RATE(cardfix_) + damage = damage * cardfix / 1000; else if( cardfix != 1000 ) - bccDAMAGE_RATE(cardfix) + damage = damage * cardfix / 1000; }else if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){ if( !(nk&NK_NO_ELEFIX) ) @@ -682,7 +679,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix = cardfix * ( 100 - tsd->sc.data[SC_DEF_RATE]->val1 ) / 100; if( cardfix != 1000 ) - bccDAMAGE_RATE(cardfix) + damage = damage * cardfix / 1000; } break; case BF_MISC: @@ -716,7 +713,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; if (cardfix != 10000) - bccDAMAGE_RATE(cardfix) + damage = damage * cardfix / 1000; } break; } @@ -747,13 +744,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag sd=(struct map_session_data *)bl; //Special no damage states if(flag&BF_WEAPON && sd->special_state.no_weapon_damage) - DAMAGE_SUBRATE(sd->special_state.no_weapon_damage) + damage -= damage * sd->special_state.no_weapon_damage / 100; if(flag&BF_MAGIC && sd->special_state.no_magic_damage) - DAMAGE_SUBRATE(sd->special_state.no_magic_damage) + damage -= damage * sd->special_state.no_magic_damage / 100; if(flag&BF_MISC && sd->special_state.no_misc_damage) - DAMAGE_SUBRATE(sd->special_state.no_misc_damage) + damage -= damage * sd->special_state.no_misc_damage / 100; if(!damage) return 0; } @@ -947,9 +944,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } #ifdef RENEWAL - if( sc->data[SC_RAID] ) - { - DAMAGE_ADDRATE(20) + if( sc->data[SC_RAID] ) { + damage += damage * 20 / 100; if (--sc->data[SC_RAID]->val1 == 0) status_change_end(bl, SC_RAID, INVALID_TIMER); @@ -968,7 +964,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag case W_2HMACE: case W_1HAXE: case W_2HAXE: - DAMAGE_RATE(150) + damage = damage * 150/100; break; case W_MUSICAL: case W_WHIP: @@ -983,7 +979,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag case W_DAGGER: case W_1HSWORD: case W_2HSWORD: - DAMAGE_RATE(50) + damage = damage * 50/100; break; } } @@ -997,7 +993,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag #ifndef RENEWAL if( sc->data[SC_ASSUMPTIO] ) { if( map_flag_vs(bl->m) ) - damage = (int64)damage*2/3; //Receive 66% damage + damage = damage*2/3; //Receive 66% damage else damage >>= 1; //Receive 50% damage } @@ -1005,15 +1001,15 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if(sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) - DAMAGE_RATE(100-sc->data[SC_DEFENDER]->val2) + damage = damage * ( 100 - sc->data[SC_DEFENDER]->val2 ) / 100; if(sc->data[SC_ADJUSTMENT] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) - DAMAGE_SUBRATE(20) + damage -= damage * 20 / 100; if(sc->data[SC_FOGWALL] && skill_id != RK_DRAGONBREATH) { if(flag&BF_SKILL) //25% reduction - DAMAGE_SUBRATE(25) + damage -= damage * 25 / 100; else if ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) damage >>= 2; //75% reduction } @@ -1024,20 +1020,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if (sc->data[SC_MANU_DEF]) for (i=0;ARRAYLENGTH(mob_manuk)>i;i++) if (mob_manuk[i]==((TBL_MOB*)src)->class_) { - DAMAGE_SUBRATE(sc->data[SC_MANU_DEF]->val1) + damage -= damage * sc->data[SC_MANU_DEF]->val1 / 100; break; } if (sc->data[SC_SPL_DEF]) for (i=0;ARRAYLENGTH(mob_splendide)>i;i++) if (mob_splendide[i]==((TBL_MOB*)src)->class_) { - DAMAGE_SUBRATE(sc->data[SC_SPL_DEF]->val1) + damage -= damage * sc->data[SC_SPL_DEF]->val1 / 100; break; } } if((sce=sc->data[SC_ARMOR]) && //NPC_DEFENDER sce->val3&flag && sce->val4&flag) - DAMAGE_SUBRATE(sc->data[SC_ARMOR]->val2) + damage -= damage * sc->data[SC_ARMOR]->val2 / 100; #ifdef RENEWAL if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION) @@ -1052,13 +1048,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000)) status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER); //Reduction: 6% + 6% every 20% - DAMAGE_SUBRATE(6 * (1+per)) + damage -= damage * (6 * (1+per)) / 100; } if(sc->data[SC_GRANITIC_ARMOR]){ - DAMAGE_SUBRATE(sc->data[SC_GRANITIC_ARMOR]->val2) + damage -= damage * sc->data[SC_GRANITIC_ARMOR]->val2 / 100; } if(sc->data[SC_PAIN_KILLER]){ - DAMAGE_SUBRATE(sc->data[SC_PAIN_KILLER]->val3) + damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100; } if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){ skill_castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0); @@ -1117,7 +1113,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag //(since battle_drain is strictly for players currently) if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 && rnd()%100 < sce->val3) - status_heal(src, (int64)damage*sce->val4/100, 0, 3); + status_heal(src, damage*sce->val4/100, 0, 3); if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); @@ -1154,13 +1150,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag //SC effects from caster side. sc = status_get_sc(src); - if (sc && sc->count) - { + if (sc && sc->count) { if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) - DAMAGE_ADDRATE(75) + damage += damage * 75 / 100; // [Epoque] - if (bl->type == BL_MOB) - { + if (bl->type == BL_MOB) { int i; if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) || @@ -1168,7 +1162,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag ) for (i=0;ARRAYLENGTH(mob_manuk)>i;i++) if (((TBL_MOB*)bl)->class_==mob_manuk[i]) { - DAMAGE_ADDRATE(sce->val1) + damage += damage * sce->val1 / 100; break; } if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) || @@ -1176,7 +1170,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag ) for (i=0;ARRAYLENGTH(mob_splendide)>i;i++) if (((TBL_MOB*)bl)->class_==mob_splendide[i]) { - DAMAGE_ADDRATE(sce->val1) + damage += damage * sce->val1 / 100; break; } } @@ -1194,16 +1188,16 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag { if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) - DAMAGE_RATE(battle_config.pk_weapon_damage_rate) + damage = damage * battle_config.pk_weapon_damage_rate / 100; if (flag&BF_MAGIC) - DAMAGE_RATE(battle_config.pk_magic_damage_rate) + damage = damage * battle_config.pk_magic_damage_rate / 100; if (flag&BF_MISC) - DAMAGE_RATE(battle_config.pk_misc_damage_rate) + damage = damage * battle_config.pk_misc_damage_rate / 100; } else { //Normal attacks get reductions based on range. if (flag & BF_SHORT) - DAMAGE_RATE(battle_config.pk_short_damage_rate) + damage = damage * battle_config.pk_short_damage_rate / 100; if (flag & BF_LONG) - DAMAGE_RATE(battle_config.pk_long_damage_rate) + damage = damage * battle_config.pk_long_damage_rate / 100; } if(!damage) damage = 1; } @@ -1254,39 +1248,36 @@ int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int dam if( !damage ) return 0; - if( bl->type == BL_MOB ) - { + if( bl->type == BL_MOB ) { struct mob_data* md = BL_CAST(BL_MOB, bl); + if( map[bl->m].flag.battleground && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) && flag&BF_SKILL ) return 0; // Crystal cannot receive skill damage on battlegrounds } - switch( skill_id ) - { + switch( skill_id ) { case PA_PRESSURE: case HW_GRAVITATION: case NJ_ZENYNAGE: case KO_MUCHANAGE: break; default: - if( flag&BF_SKILL ) - { //Skills get a different reduction than non-skills. [Skotlex] + if( flag&BF_SKILL ) { //Skills get a different reduction than non-skills. [Skotlex] if( flag&BF_WEAPON ) - DAMAGE_RATE(battle_config.bg_weapon_damage_rate) + damage = damage * battle_config.bg_weapon_damage_rate / 100; if( flag&BF_MAGIC ) - DAMAGE_RATE(battle_config.bg_magic_damage_rate) + damage = damage * battle_config.bg_magic_damage_rate / 100; if( flag&BF_MISC ) - DAMAGE_RATE(battle_config.bg_misc_damage_rate) - } - else - { //Normal attacks get reductions based on range. + damage = damage * battle_config.bg_misc_damage_rate / 100; + } else { //Normal attacks get reductions based on range. if( flag&BF_SHORT ) - DAMAGE_RATE(battle_config.bg_short_damage_rate) + damage = damage * battle_config.bg_short_damage_rate / 100; if( flag&BF_LONG ) - DAMAGE_RATE(battle_config.bg_long_damage_rate) + damage = damage * battle_config.bg_long_damage_rate / 100; } - if( !damage ) damage = 1; + if( !damage ) + damage = 1; } return damage; @@ -1342,16 +1333,16 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama */ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) - DAMAGE_RATE(battle_config.gvg_weapon_damage_rate) + damage = damage * battle_config.gvg_weapon_damage_rate / 100; if (flag&BF_MAGIC) - DAMAGE_RATE(battle_config.gvg_magic_damage_rate) + damage = damage * battle_config.gvg_magic_damage_rate / 100; if (flag&BF_MISC) - DAMAGE_RATE(battle_config.gvg_misc_damage_rate) + damage = damage * battle_config.gvg_misc_damage_rate / 100; } else { //Normal attacks get reductions based on range. if (flag & BF_SHORT) - DAMAGE_RATE(battle_config.gvg_short_damage_rate) + damage = damage * battle_config.gvg_short_damage_rate / 100; if (flag & BF_LONG) - DAMAGE_RATE(battle_config.gvg_long_damage_rate) + damage = damage * battle_config.gvg_long_damage_rate / 100; } if(!damage) damage = 1; } @@ -1366,7 +1357,7 @@ static int battle_calc_drain(int damage, int rate, int per) int diff = 0; if (per && rnd()%1000 < rate) { - diff = ((int64)damage * per) / 100; + diff = (damage * per) / 100; if (diff == 0) { if (per > 0) diff = 1; @@ -1553,9 +1544,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk //SizeFix only for players if (!(sd->special_state.no_sizefix || (flag&8))) - DAMAGE_RATE(type==EQI_HAND_L? - sd->left_weapon.atkmods[t_size]: - sd->right_weapon.atkmods[t_size]) + damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[t_size] : sd->right_weapon.atkmods[t_size] ) / 100; } //Finally, add baseatk @@ -1571,12 +1560,12 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk if(sd->left_weapon.overrefine) damage += rnd()%sd->left_weapon.overrefine+1; if (sd->weapon_atk_rate[sd->weapontype2]) - DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype2]) + damage += damage * sd->weapon_atk_rate[sd->weapontype2] / 100; } else { //Right hand if(sd->right_weapon.overrefine) damage += rnd()%sd->right_weapon.overrefine+1; if (sd->weapon_atk_rate[sd->weapontype1]) - DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype1]) + damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; } } return damage; @@ -2064,8 +2053,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc #define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; } #define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } -#define ATK_RATER(a){ wd.damage = (int64)wd.damage*(a)/100;} -#define ATK_RATEL(a){ wd.damage2 = (int64)wd.damage2*(a)/100;} +#define ATK_RATER(a){ wd.damage = wd.damage*(a)/100;} +#define ATK_RATEL(a){ wd.damage2 = wd.damage2*(a)/100;} //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage #define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; } #define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } @@ -2076,7 +2065,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo switch (skill_id) { //Calc base damage according to skill case PA_SACRIFICE: - wd.damage = (int64)sstatus->max_hp* 9/100; + wd.damage = sstatus->max_hp* 9/100; wd.damage2 = 0; break; #ifndef RENEWAL @@ -2787,11 +2776,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] % { - int hp = (int64)sstatus->max_hp * (10 + 2 * skill_lv) / 100, - sp = (int64)sstatus->max_sp * (6 + skill_lv) / 100; - skillratio = ((int64)hp+sp) / 4; + int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100, + sp = sstatus->max_sp * (6 + skill_lv) / 100; + skillratio = (hp+sp) / 4; if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] % - skillratio = (int64)hp+sp / 2; + skillratio = hp+sp / 2; RE_LVL_DMOD(100); } break; @@ -3008,9 +2997,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case SR_GATEOFHELL: ATK_ADD (sstatus->max_hp - status_get_hp(src)); if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){ - ATK_ADD ( ((int64)sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); + ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); }else{ - ATK_ADD ( ((int64)sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) ); + ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) ); } break; case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40) @@ -3258,8 +3247,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo #else if (def1 > 100) def1 = 100; ATK_RATE2( - flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(def1+vit_def) : (100-def1)), - flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(def1+vit_def) : (100-def1)) + flag.idef ?100:(flag.pdef ? flag.pdef*(def1+vit_def) : (100-def1)), + flag.idef2?100:(flag.pdef2? flag.pdef2*(def1+vit_def) : (100-def1)) ); ATK_ADD2( flag.idef ||flag.pdef ?0:-vit_def, @@ -3462,7 +3451,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) skill = pc_checkskill(sd,TF_DOUBLE); - wd.damage2 = (int64)wd.damage * (1 + (skill * 2))/100; + wd.damage2 = wd.damage * (1 + (skill * 2))/100; if(wd.damage && !wd.damage2) wd.damage2 = 1; flag.lh = 1; @@ -3501,7 +3490,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo wd.damage = battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); else if( map[target->m].flag.battleground ) wd.damage = battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - wd.damage2 = (int64)d2*100/d1 * wd.damage/100; + wd.damage2 = d2*100/d1 * wd.damage/100; if(wd.damage > 1 && wd.damage2 < 1) wd.damage2 = 1; wd.damage-=wd.damage2; } @@ -3531,7 +3520,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo int hp= sstatus->max_hp; if (sd && tsd) { hp = 8*hp/100; - if (((int64)sstatus->hp * 100) <= ((int64)sstatus->max_hp * 20)) + if ((sstatus->hp * 100) <= (sstatus->max_hp * 20)) hp = sstatus->hp; } else hp = 2*hp/100; //2% hp loss per hit @@ -4086,7 +4075,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if(sd) { //Damage bonuses if ((i = pc_skillatk_bonus(sd, skill_id))) - ad.damage += (int64)ad.damage*i/100; + ad.damage += ad.damage*i/100; //Ignore Defense? if (!flag.imdef && ( @@ -4289,7 +4278,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * damage_div_fix(md.damage, skill); //Falcon Assault Modifier - md.damage=(int64)md.damage*(150+70*skill_lv)/100; + md.damage=md.damage*(150+70*skill_lv)/100; } break; case TF_THROWSTONE: @@ -4318,7 +4307,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] if(tstatus->vit+sstatus->int_) //crash fix - md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); + md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); else md.damage = 0; if (tsd) md.damage>>=1; @@ -4341,7 +4330,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = sd?sd->status.job_level:status_get_lv(src); break; case HVAN_EXPLOSION: //[orn] - md.damage = (int64)sstatus->max_hp * (50 + 50 * skill_lv) / 100; + md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100; break ; case ASC_BREAKER: md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_; @@ -4357,7 +4346,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); - if (sd) md.damage = (int64)md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; + if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; /** @@ -4372,11 +4361,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * { int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP); if(researchskill_lv) - md.damage = (int64)md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); + md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); else md.damage = 0; }else - md.damage = (int64)md.damage * 200 / (skill_id == RA_CLUSTERBOMB?50:100); + md.damage = md.damage * 200 / (skill_id == RA_CLUSTERBOMB?50:100); break; /** @@ -4401,7 +4390,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * { struct Damage wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag); short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = (int64)wd.damage * 60 * (5 + skill_lv) / 100; + md.damage = wd.damage * 60 * (5 + skill_lv) / 100; md.damage -= totaldef; } break; @@ -4466,7 +4455,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = battle_calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); if (sd && (i = pc_skillatk_bonus(sd, skill_id))) - md.damage += (int64)md.damage*i/100; + md.damage += md.damage*i/100; if(md.damage < 0) md.damage = 0; @@ -4557,14 +4546,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int sc = status_get_sc(bl); if( sc && sc->data[SC_REFLECTDAMAGE] ) { - int max_damage = (int64)status_get_max_hp(bl) * status_get_lv(bl) / 100; - rdamage = (int64)(*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100; + int max_damage = status_get_max_hp(bl) * status_get_lv(bl) / 100; + rdamage = (*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100; if( rdamage > max_damage ) rdamage = max_damage; }else if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ //ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}] - int ratio = (int64)(status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125; + int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125; if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK - rdamage = (int64)rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; + rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill_blown(bl, src, skill_get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); clif_skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does @@ -4574,12 +4563,12 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int return 0; // Just put here to minimize redundancy }else if (flag & BF_SHORT) {//Bounces back part of the damage. if ( sd && sd->bonus.short_weapon_damage_return ) { - rdamage += (int64)damage * sd->bonus.short_weapon_damage_return / 100; + rdamage += damage * sd->bonus.short_weapon_damage_return / 100; if(rdamage < 1) rdamage = 1; } if( sc && sc->count ) { if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) { - rdamage += (int64)damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; + rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) { @@ -4588,8 +4577,8 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int int rd1 = 0; if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) { - rd1 = (int64)min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. - *dmg = (int64)rd1 * 30 / 100; // Received damage = 30% of amplifly damage. + rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. + *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); rdamage += rd1; @@ -4599,7 +4588,7 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int } } else { if (sd && sd->bonus.long_weapon_damage_return) { - rdamage += (int64)damage * sd->bonus.long_weapon_damage_return / 100; + rdamage += damage * sd->bonus.long_weapon_damage_return / 100; if (rdamage < 1) rdamage = 1; } } |