diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 575c8ca59..9348c62cd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target) { nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); + iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); if ( c == 0 ) return NULL; if( c > 24 ) @@ -146,7 +146,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); + iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); if ( c == 0 ) return NULL; @@ -188,7 +188,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); + iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); if( c == 0 ) return NULL; @@ -217,33 +217,33 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { if ( dat ) { struct block_list* src; - struct block_list* target = map_id2bl(dat->target_id); + struct block_list* target = iMap->id2bl(dat->target_id); if( !target || status_isdead(target) ) {/* nothing we can do */ ers_free(delay_damage_ers, dat); return 0; } - src = map_id2bl(dat->src_id); + src = iMap->id2bl(dat->src_id); if( src && target->m == src->m && (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) && check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex] { - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, target, dat->damage, dat->delay); if( dat->attack_type && !status_isdead(target) && dat->additional_effects ) skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); if( dat->dmg_lv > ATK_BLOCK && dat->attack_type ) skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) { /** * it was monster reflected damage, and the monster died, we pass the damage to the character as expected **/ - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(target, target, dat->damage, dat->delay); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } } ers_free(delay_damage_ers, dat); @@ -263,13 +263,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] if( attack_type && !status_isdead(target) && additional_effects ) - skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick()); + skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick()); if( dmg_lv > ATK_BLOCK && attack_type ) - skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); - map_freeblock_unlock(); + skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick()); + iMap->freeblock_unlock(); return 0; } dat = ers_alloc(delay_damage_ers, struct delay_damage); @@ -286,7 +286,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] - add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); + iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); return 0; } @@ -340,7 +340,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag struct block_list *src; if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 || - (src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) ) + (src = iMap->id2bl(sg->src_id)) == NULL || status_isdead(src) ) return 0; if( sg->unit_id != UNT_FIREWALL ) { @@ -349,7 +349,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag y = sg->val3 & 0xffff; skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); sg->val3 = -1; - sg->limit = DIFF_TICK(gettick(),sg->tick)+300; + sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300; } } } @@ -848,7 +848,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag delay = 200; else delay = 100; - unit_set_walkdelay(bl, gettick(), delay, 1); + unit_set_walkdelay(bl, iTimer->gettick(), delay, 1); if(sc->data[SC_SHRINK] && rnd()%100<5*sce->val1) skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); @@ -882,7 +882,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if(sc->data[SC_DODGE] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && (flag&BF_LONG || sc->data[SC_SPURT]) && rnd()%100 < 20) { - if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge. + if (sd && pc_issit(sd)) iPc->setstand(sd); //Stand it to dodge. clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBO]) sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); @@ -918,9 +918,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) { - skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, gettick() ); + skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() ); if( !status_isdead(src) ) - skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() ); + skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() ); if (sce) { clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); @@ -1057,7 +1057,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100; } if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){ - skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0); + skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0); } if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) { @@ -1114,7 +1114,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) { int dx[8]={0,-1,-1,-1,0,1,1,1}; int dy[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); unit_setdir(bl, dir); @@ -1131,7 +1131,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_heal(src, damage*sce->val4/100, 0, 3); if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) - pc_addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); + iPc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); //add a sphere @@ -1141,7 +1141,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_change_spread(bl, src); // Deadly infect attacked side if( sc && sc->data[SC__SHADOWFORM] ) { - struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2); + struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2); if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc. status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); } else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. @@ -1154,7 +1154,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( s_bl->type == BL_PC ) ((TBL_PC*)s_bl)->shadowform_id = 0; } else { - status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); + status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0); return ATK_NONE; } } @@ -1236,9 +1236,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) { if (damage > 0 ) - mobskill_event((TBL_MOB*)bl,src,gettick(),flag); + mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag); if (skill_id) - mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16)); + mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16)); } if( sd ) { if( pc_ismadogear(sd) && rnd()%100 < 50 ) { @@ -1256,7 +1256,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag else if( element == -3 ) //Use random element element = rnd()%ELE_MAX; if( element == ELE_FIRE || element == ELE_WATER ) - pc_overheat(sd,element == ELE_FIRE ? 1 : -1); + iPc->overheat(sd,element == ELE_FIRE ? 1 : -1); } } @@ -1363,19 +1363,19 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int nullpo_ret(sd); - if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && + if((skill = iPc->checkskill(sd,AL_DEMONBANE)) > 0 && target->type == BL_MOB && //This bonus doesnt work against players. (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn //damage += (skill * 3); - if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) + if( (skill = iPc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) damage += (skill * 5); - if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) + if( (skill = iPc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) damage += (skill * 10); if( pc_ismadogear(sd) ) - damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE); + damage += 20 + 20 * iPc->checkskill(sd, NC_MADOLICENCE); - if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { + if((skill = iPc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { damage += (skill * 4); if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER) damage += sd->status.str; @@ -1389,26 +1389,26 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int { case W_1HSWORD: #ifdef RENEWAL - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); #endif case W_DAGGER: - if((skill = pc_checkskill(sd,SM_SWORD)) > 0) + if((skill = iPc->checkskill(sd,SM_SWORD)) > 0) damage += (skill * 4); - if((skill = pc_checkskill(sd,GN_TRAINING_SWORD)) > 0) + if((skill = iPc->checkskill(sd,GN_TRAINING_SWORD)) > 0) damage += skill * 10; break; case W_2HSWORD: #ifdef RENEWAL - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); #endif - if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) + if((skill = iPc->checkskill(sd,SM_TWOHAND)) > 0) damage += (skill * 4); break; case W_1HSPEAR: case W_2HSPEAR: - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { + if((skill = iPc->checkskill(sd,KN_SPEARMASTERY)) > 0) { if(!pc_isriding(sd)) damage += (skill * 4); else @@ -1417,40 +1417,40 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; case W_1HAXE: case W_2HAXE: - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); - if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0) + if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0) damage += (skill * 5); break; case W_MACE: case W_2HMACE: - if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,PR_MACEMASTERY)) > 0) damage += (skill * 3); - if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0) + if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0) damage += (skill * 5); break; case W_FIST: - if((skill = pc_checkskill(sd,TK_RUN)) > 0) + if((skill = iPc->checkskill(sd,TK_RUN)) > 0) damage += (skill * 10); // No break, fallthrough to Knuckles case W_KNUCKLE: - if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) + if((skill = iPc->checkskill(sd,MO_IRONHAND)) > 0) damage += (skill * 3); break; case W_MUSICAL: - if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) + if((skill = iPc->checkskill(sd,BA_MUSICALLESSON)) > 0) damage += (skill * 3); break; case W_WHIP: - if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) + if((skill = iPc->checkskill(sd,DC_DANCINGLESSON)) > 0) damage += (skill * 3); break; case W_BOOK: - if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) + if((skill = iPc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) damage += (skill * 3); break; case W_KATAR: - if((skill = pc_checkskill(sd,AS_KATAR)) > 0) + if((skill = iPc->checkskill(sd,AS_KATAR)) > 0) damage += (skill * 3); break; } @@ -1567,7 +1567,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { } if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition - pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); + iPc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); sd->state.arrow_atk = 0; } @@ -1817,7 +1817,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if( sd && !skill_id ) { //Check for double attack. - if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) + if( ( ( skill_lv = iPc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) || ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed || ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation { //Success chance is not added, the higher one is used [Skotlex] @@ -1827,7 +1827,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.type = 0x08; } } - else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) + else if( sd->weapontype1 == W_REVOLVER && (skill_lv = iPc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) { wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv); wd.type = 0x08; @@ -1970,7 +1970,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += sd->bonus.arrow_hit; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += pc_checkskill(sd,AC_VULTURE); + hitrate += iPc->checkskill(sd,AC_VULTURE); #endif if(skill_id) switch(skill_id) @@ -2003,14 +2003,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += hitrate * 5 * skill_lv / 100; break; case AS_SONICBLOW: - if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) + if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0) hitrate += hitrate * 50 / 100; break; case MC_CARTREVOLUTION: case GN_CART_TORNADO: case GN_CARTCANNON: - if( sd && pc_checkskill(sd, GN_REMODELING_CART) ) - hitrate += pc_checkskill(sd, GN_REMODELING_CART) * 4; + if( sd && iPc->checkskill(sd, GN_REMODELING_CART) ) + hitrate += iPc->checkskill(sd, GN_REMODELING_CART) * 4; break; case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; @@ -2019,11 +2019,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sd ) { // Weaponry Research hidden bonus - if ((temp = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if ((temp = iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * temp ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && - (temp = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) + (temp = iPc->checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * temp; } @@ -2147,8 +2147,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); - if(sd->status.party_id && (temp=pc_checkskill(sd,TK_POWER)) > 0){ - if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] + if(sd->status.party_id && (temp=iPc->checkskill(sd,TK_POWER)) > 0){ + if( (i = party_foreachsamemap(iParty->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] ATK_ADDRATE(2*temp*i); } } @@ -2393,7 +2393,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case AS_SPLASHER: skillratio += 400+50*skill_lv; if(sd) - skillratio += 20 * pc_checkskill(sd,AS_POISONREACT); + skillratio += 20 * iPc->checkskill(sd,AS_POISONREACT); break; case ASC_BREAKER: skillratio += 100*skill_lv-100; @@ -2524,7 +2524,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) skillratio += max(10000 - sd->inventory_data[index]->weight, 0) / 10; - skillratio += 50 * pc_checkskill(sd,LK_SPIRALPIERCE); + skillratio += 50 * iPc->checkskill(sd,LK_SPIRALPIERCE); } // (1 + [(Casters Base Level - 100) / 200]) skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100; break; @@ -2554,10 +2554,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } break; case RK_STORMBLAST: - skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); + skillratio = 100 * (sd ? iPc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); break; case RK_PHANTOMTHRUST: - skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10); + skillratio = 50 * skill_lv + 10 * ( sd ? iPc->checkskill(sd,KN_SPEARMASTERY) : 10); //if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech] //if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus. break; @@ -2682,7 +2682,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list RE_LVL_DMOD(100); break; case LG_BANISHINGPOINT: - skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1))); + skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?iPc->checkskill(sd,SM_BASH):1))); RE_LVL_DMOD(100); break; case LG_SHIELDPRESS: @@ -2710,11 +2710,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 2400; //2500% break; case LG_MOONSLASHER: - skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80); + skillratio += -100 + (120 * skill_lv + ((sd) ? iPc->checkskill(sd,LG_OVERBRAND) : 5) * 80); RE_LVL_DMOD(100); break; case LG_OVERBRAND: - skillratio = 400 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 30); + skillratio = 400 * skill_lv + (iPc->checkskill(sd,CR_SPEARQUICKEN) * 30); RE_LVL_DMOD(100); break; case LG_OVERBRAND_BRANDISH: @@ -2818,7 +2818,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list break; case WM_REVERBERATION_MELEE: // ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100] - skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION); + skillratio += 200 + 100 * iPc->checkskill(sd, WM_REVERBERATION); RE_LVL_DMOD(100); break; case WM_SEVERE_RAINSTORM_MELEE: @@ -2841,12 +2841,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list // ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] % skillratio = 50 * skill_lv; if( sd && sd->cart_weight) - skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc_checkskill(sd, GN_REMODELING_CART) * 50; + skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + iPc->checkskill(sd, GN_REMODELING_CART) * 50; break; case GN_CARTCANNON: // ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % skillratio = 60 * skill_lv; - if( sd ) skillratio += pc_checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); + if( sd ) skillratio += iPc->checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); break; case GN_SPORE_EXPLOSION: skillratio += 200 + 100 * skill_lv; @@ -2874,7 +2874,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 300; // Bombs break; case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] % - skillratio = 50 * skill_lv + ( sd ? pc_checkskill(sd, SO_STRIKING) * 50 : 0 ); + skillratio = 50 * skill_lv + ( sd ? iPc->checkskill(sd, SO_STRIKING) * 50 : 0 ); if( sc && sc->data[SC_BLAST_OPTION] ) skillratio += sd ? sd->status.job_level * 5 : 0; break; @@ -2917,7 +2917,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 100 * (skill_lv-1); break; case KO_BAKURETSU: - skillratio = 50 * skill_lv * (sd?pc_checkskill(sd,NJ_TOBIDOUGU):10); + skillratio = 50 * skill_lv * (sd?iPc->checkskill(sd,NJ_TOBIDOUGU):10); break; case MH_NEEDLE_OF_PARALYZE: skillratio += 600 + 100 * skill_lv; @@ -2951,7 +2951,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case TK_JUMPKICK: //TK_RUN kick damage bonus. if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) - ATK_ADD(10*pc_checkskill(sd, TK_RUN)); + ATK_ADD(10*iPc->checkskill(sd, TK_RUN)); break; case GS_MAGICALBULLET: if(sstatus->matk_max>sstatus->matk_min) { @@ -2976,7 +2976,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif case HT_FREEZINGTRAP: if(sd) - ATK_ADD( 40 * pc_checkskill(sd, RA_RESEARCHTRAP) ); + ATK_ADD( 40 * iPc->checkskill(sd, RA_RESEARCHTRAP) ); break; case RA_WUGDASH ://(Caster Current Weight x 10 / 8) if( sd && sd->weight ) @@ -2984,7 +2984,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case RA_WUGSTRIKE: case RA_WUGBITE: if(sd) - ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG)); + ATK_ADD(30*iPc->checkskill(sd, RA_TOOTHOFWUG)); break; case SR_GATEOFHELL: ATK_ADD (sstatus->max_hp - status_get_hp(src)); @@ -3020,7 +3020,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( i < 5 ){ s_ele = i; ATK_ADDRATE(100 * sd->talisman[i]);// +100% custom value. - pc_del_talisman(sd, sd->talisman[i], i); + iPc->del_talisman(sd, sd->talisman[i], i); } } break; @@ -3072,7 +3072,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe - if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) + if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0) ATK_ADDRATE(10); break; case CR_SHIELDBOOMERANG: @@ -3090,7 +3090,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_RATE(i); if( sd ) { - if (skill_id && (i = pc_skillatk_bonus(sd, skill_id))) + if (skill_id && (i = iPc->skillatk_bonus(sd, skill_id))) ATK_ADDRATE(i); if( skill_id != PA_SACRIFICE && skill_id != MO_INVESTIGATE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && !flag.cri ) @@ -3199,9 +3199,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list vit_def = def2; #endif if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players - src->type == BL_MOB && (temp=pc_checkskill(tsd,AL_DP)) > 0) + src->type == BL_MOB && (temp=iPc->checkskill(tsd,AL_DP)) > 0) vit_def += temp*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn - if( src->type == BL_MOB && (temp=pc_checkskill(tsd,RA_RANGERMAIN))>0 && + if( src->type == BL_MOB && (temp=iPc->checkskill(tsd,RA_RANGERMAIN))>0 && (sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) ) vit_def += temp*5; #ifdef RENEWAL @@ -3278,7 +3278,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val2){ struct block_list *bl; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5] - if( (bl = map_id2bl(sc->data[SC_GT_CHANGE]->val2)) ) + if( (bl = iMap->id2bl(sc->data[SC_GT_CHANGE]->val2)) ) ATK_ADD( ( status_get_dex(bl)/4 + status_get_str(bl)/2 ) * sc->data[SC_GT_CHANGE]->val1 / 5 ); } @@ -3307,7 +3307,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skill_id != CR_GRANDCROSS) { //Add mastery damage if(skill_id != ASC_BREAKER && sd->status.weapon == W_KATAR && - (temp=pc_checkskill(sd,ASC_KATAR)) > 0) + (temp=iPc->checkskill(sd,ASC_KATAR)) > 0) { //Adv Katar Mastery is does not applies to ASC_BREAKER, // but other masteries DO apply >_> ATK_ADDRATE(10+ 2*temp); @@ -3320,14 +3320,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger else ARR_FIND(0, MAX_PC_FEELHATE, i, t_class == sd->hate_mob[i]); - if (i < MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].anger_id))) { + if (i < MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].anger_id))) { skillratio = sd->status.base_level + sstatus->dex + sstatus->luk; if (i == 2) skillratio += sstatus->str; //Star Anger if (temp<4) skillratio /= 12-3*temp; ATK_ADDRATE(skillratio); } - if (skill_id == NJ_SYURIKEN && (temp = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { + if (skill_id == NJ_SYURIKEN && (temp = iPc->checkskill(sd,NJ_TOBIDOUGU)) > 0) { ATK_ADD(3*temp); } else if (skill_id == NJ_KUNAI) ATK_ADD(60); @@ -3336,7 +3336,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; - if(sd && (temp=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if(sd && (temp=iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(temp*2); if(skill_id==TF_POISON) @@ -3454,21 +3454,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list flag.lh=0; } else if(flag.rh && flag.lh) { //Dual-wield if (wd.damage) { - if( (temp = pc_checkskill(sd,AS_RIGHT)) ) + if( (temp = iPc->checkskill(sd,AS_RIGHT)) ) ATK_RATER(50 + (temp * 10)) - else if( (temp = pc_checkskill(sd,KO_RIGHT)) ) + else if( (temp = iPc->checkskill(sd,KO_RIGHT)) ) ATK_RATER(70 + (temp * 10)) if(wd.damage < 1) wd.damage = 1; } if (wd.damage2) { - if( (temp = pc_checkskill(sd,AS_LEFT)) ) + if( (temp = iPc->checkskill(sd,AS_LEFT)) ) ATK_RATEL(30 + (temp * 10)) - else if( (temp = pc_checkskill(sd,KO_LEFT)) ) + else if( (temp = iPc->checkskill(sd,KO_LEFT)) ) ATK_RATEL(50 + (temp * 10)) if(wd.damage2 < 1) wd.damage2 = 1; } } else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) - temp = pc_checkskill(sd,TF_DOUBLE); + temp = iPc->checkskill(sd,TF_DOUBLE); wd.damage2 = wd.damage * (1 + (temp * 2))/100; if(wd.damage && !wd.damage2) wd.damage2 = 1; @@ -3523,7 +3523,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list rnd()%100 < tsc->data[SC_REJECTSWORD]->val2 ) { ATK_RATER(50) - status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0)); + status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 ) status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); @@ -3962,7 +3962,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += 1900; //2000% break; case WM_METALICSOUND: - skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100; + skillratio += 120 * skill_lv + 60 * ( sd? iPc->checkskill(sd, WM_LESSON) : 10 ) - 100; break; /*case WM_SEVERE_RAINSTORM: skillratio += 50 * skill_lv; @@ -3973,7 +3973,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list */ case WM_REVERBERATION_MAGIC: // MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] % - skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1); + skillratio += 100 * (sd ? iPc->checkskill(sd, WM_REVERBERATION) : 1); RE_LVL_DMOD(100); break; case SO_FIREWALK: @@ -3989,13 +3989,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += sd ? sd->status.job_level / 2 : 0; break; case SO_EARTHGRAVE: - skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); + skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); RE_LVL_DMOD(100); if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; break; case SO_DIAMONDDUST: - skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); + skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); RE_LVL_DMOD(100); if( sc && sc->data[SC_COOLER_OPTION] ) skillratio += sc->data[SC_COOLER_OPTION]->val3; @@ -4020,7 +4020,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } break; case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] % - skillratio = status_get_int(src) * skill_lv + ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); + skillratio = status_get_int(src) * skill_lv + ( sd ? iPc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); RE_LVL_DMOD(100); if( sc && sc->data[SC_BLAST_OPTION] ) skillratio += sd ? sd->status.job_level * 5 : 0; @@ -4109,7 +4109,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list #endif if(sd) { //Damage bonuses - if ((i = pc_skillatk_bonus(sd, skill_id))) + if ((i = iPc->skillatk_bonus(sd, skill_id))) ad.damage += ad.damage*i/100; if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) @@ -4285,7 +4285,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case HT_CLAYMORETRAP: md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35); md.damage += md.damage * (rnd()%20-10) / 100; - md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0); + md.damage += 40 * (sd?iPc->checkskill(sd,RA_RESEARCHTRAP):0); break; #else case HT_LANDMINE: @@ -4302,7 +4302,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case HT_BLITZBEAT: case SN_FALCONASSAULT: //Blitz-beat Damage. - if(!sd || (temp = pc_checkskill(sd,HT_STEELCROW)) <= 0) + if(!sd || (temp = iPc->checkskill(sd,HT_STEELCROW)) <= 0) temp=0; md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2; if(mflag > 1) //Autocasted Blitz. @@ -4323,7 +4323,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case BA_DISSONANCE: md.damage=30+skill_lv*10; if (sd) - md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON); + md.damage+= 3*iPc->checkskill(sd,BA_MUSICALLESSON); break; case NPC_SELFDESTRUCTION: md.damage = sstatus->hp; @@ -4382,7 +4382,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); - if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; + if (sd) md.damage = md.damage * (100 + 5 * (iPc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; /** @@ -4395,7 +4395,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * RE_LVL_TMDMOD(); if(sd) { - int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP); + int researchskill_lv = iPc->checkskill(sd,RA_RESEARCHTRAP); if(researchskill_lv) md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); else @@ -4410,7 +4410,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case NC_SELFDESTRUCTION: { short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); + md.damage = ( (sd?iPc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); RE_LVL_MDMOD(100); md.damage += status_get_hp(src) - totaldef; } @@ -4420,7 +4420,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case GN_HELLS_PLANT_ATK: //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level )) - md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) ); + md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?iPc->checkskill(sd,AM_CANNIBALIZE):0)) ); break; case KO_HAPPOKUNAI: { @@ -4475,7 +4475,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * hitrate+= sstatus->hit - flee; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += pc_checkskill(sd,AC_VULTURE); + hitrate += iPc->checkskill(sd,AC_VULTURE); #endif hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); @@ -4508,7 +4508,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * #endif md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); - if (sd && (i = pc_skillatk_bonus(sd, skill_id))) + if (sd && (i = iPc->skillatk_bonus(sd, skill_id))) md.damage += md.damage*i/100; if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) @@ -4559,7 +4559,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if( sd ) { if ( md.damage > sd->status.zeny ) md.damage = sd->status.zeny; - pc_payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); + iPc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); } break; } @@ -4632,9 +4632,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); - clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, + clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does - clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); + clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1); status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER); return 0; // Just put here to minimize redundancy @@ -4649,14 +4649,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if (rdamage < 1) rdamage = 1; } if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) { - uint8 dir = map_calc_dir(bl,src->x,src->y), + uint8 dir = iMap->calc_dir(bl,src->x,src->y), t_dir = unit_getdir(bl); - if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) { + if( distance_bl(src,bl) <= 0 || !iMap->check_dir(dir,t_dir) ) { int rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. - clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); + clif->skill_damage(src,bl,iTimer->gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); rdamage += rd1; if (rdamage < 1) rdamage = 1; @@ -4742,7 +4742,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); if( src->type == BL_PC ) battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); if( amotion ) @@ -4752,7 +4752,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) ) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; @@ -4833,10 +4833,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) { - uint8 dir = map_calc_dir(target,src->x,src->y); + uint8 dir = iMap->calc_dir(target,src->x,src->y); int t_dir = unit_getdir(target); int dist = distance_bl(src, target); - if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) + if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] @@ -4852,7 +4852,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill->get_time2(MO_BLADESTOP,skill_lv); status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); - if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) + if(sc_start4(src, SC_BLADESTOP, 100, sd?iPc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { //Target locked. clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. clif->bladestop(target, src->id, 1); @@ -4861,7 +4861,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) { + if(sd && (skillv = iPc->checkskill(sd,MO_TRIPLEATTACK)) > 0) { int triple_rate= 30 - skillv; //Base Rate if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) { triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100; @@ -4900,13 +4900,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( sc->data[SC_GT_ENERGYGAIN] ) { if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GT_ENERGYGAIN]->val1) - pc_addspiritball(sd, + iPc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1), sc->data[SC_GT_ENERGYGAIN]->val1); } if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) { if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1) - pc_addspiritball(tsd, + iPc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1), tsc->data[SC_GT_ENERGYGAIN]->val1); } @@ -4920,7 +4920,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp) - tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. + tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag); @@ -4940,7 +4940,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd.damage *= 3; // Triple Damage if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){ - pc_delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); + iPc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); sc->data[SC_FEARBREEZE]->val4 = 0; } } @@ -4963,7 +4963,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( rdamage > 0 ) { if( tsc && tsc->data[SC_REFLECTDAMAGE] ) { if( src != target ) {// Don't reflect your own damage (Grand Cross) - map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race); + iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race); } } else { rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); @@ -4982,20 +4982,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, target, 3, -1, 0); } - map_freeblock_lock(); + iMap->freeblock_lock(); battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true); if( tsc ) { if( tsc->data[SC_DEVOTION] ) { struct status_change_entry *sce = tsc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl && ( (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { - clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL, d_bl, damage, 0); } else @@ -5007,13 +5007,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { - struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); + struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); if( e_bl && !status_isdead(e_bl) ) { clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); status_damage(target,e_bl,damage,0,0,0); // Just show damage in target. clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return ATK_NONE; } } @@ -5078,7 +5078,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( type != CAST_GROUND ){ clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return wd.dmg_lv; } } @@ -5135,7 +5135,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(target, SC_POISONREACT, INVALID_TIMER); } } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return wd.dmg_lv; } @@ -5169,7 +5169,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_MOB: if (((TBL_MOB*)src)->master_id) - src = map_id2bl(((TBL_MOB*)src)->master_id); + src = iMap->id2bl(((TBL_MOB*)src)->master_id); break; case BL_HOM: if (((TBL_HOM*)src)->master) @@ -5185,7 +5185,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_SKILL: if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) - src = map_id2bl(((TBL_SKILL*)src)->group->src_id); + src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id); break; } } while (src && src != prev); @@ -5348,7 +5348,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } @@ -5411,7 +5411,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -6026,7 +6026,7 @@ void Hercules_report(char* date, char *time_c) { #endif /* non-define part */ - if( db_use_sqldbs ) + if( iMap->db_use_sqldbs ) config |= C_SQL_DBS; if( logs->config.sql_logs ) @@ -6061,7 +6061,7 @@ void Hercules_report(char* date, char *time_c) { safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24); safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41); - WBUFL(buf,6 + 12 + 9 + 24 + 41) = map_getusers(); + WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers(); WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config; WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size; @@ -6205,11 +6205,11 @@ int battle_config_read(const char* cfgName) void do_init_battle(void) { delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR); - add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); + iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); #ifndef STATS_OPT_OUT - add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); - add_timer_interval(gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); + iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); + iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); #endif } |