diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9f6300bfb..b399960ab 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1028,7 +1028,7 @@ static struct Damage battle_calc_weapon_attack( if (tsc->data[SC_SLEEP].timer!=-1 ) cri <<=1; if(tsc->data[SC_JOINTBEAT].timer != -1 && - tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG] flag.cri=1; } switch (skill_num) @@ -1213,12 +1213,12 @@ static struct Damage battle_calc_weapon_attack( sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON) wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight - + ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only. index = sstatus->str/10; index = index*index; ATK_ADD(index); //Add str bonus. - + switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? case 0: //Small: 125% ATK_RATE(125); @@ -1234,7 +1234,7 @@ static struct Damage battle_calc_weapon_attack( case PA_SHIELDCHAIN: if (sd) { short index = sd->equip_index[EQI_HAND_L]; - + wd.damage = sstatus->batk; if (index >= 0 && |