diff options
Diffstat (limited to 'npc')
82 files changed, 1831 insertions, 1831 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 814a4ec6e..a63a7b3b2 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -236,7 +236,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?"; next; - if(select("Who are you?:Ignore him.")==1) { + if(select("Who are you?", "Ignore him.")==1) { cutin "bard_eland04",2; mes "[" + @name$ + "]"; mes "You seem to be"; @@ -271,7 +271,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "me alone."; next; - if(select("No problem~:Is there any way I can help you?")==1) { + if(select("No problem~", "Is there any way I can help you?")==1) { cutin "bard_eland04",2; mes "[Errende]"; mes "Waaaah~! You're so mean!"; @@ -340,7 +340,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 25; @@ -418,7 +418,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; - if(select("Well, I should help him then...:Ignore him anyway.")==1) { + if(select("Well, I should help him then...", "Ignore him anyway.")==1) { mes "[" + @name$ + "]"; mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you."; next; @@ -562,7 +562,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 25; @@ -635,7 +635,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm worthless as a Bard~! Please... Just... Please just leave me alone."; next; - if(select("No problem.:Is there any way I can help you?")==1){ + if(select("No problem.", "Is there any way I can help you?")==1){ mes "[Errende]"; mes "Waaaah~! You're so mean!"; mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'"; @@ -696,7 +696,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Ummm..."; mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 5; @@ -757,7 +757,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; - if(select("Well, I should help him then...:Ignore him anyway.")==1) { + if(select("Well, I should help him then...", "Ignore him anyway.")==1) { mes "[" + @name$ + "]"; mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you."; next; @@ -895,7 +895,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 5; @@ -978,7 +978,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?"; next; - if(select("Who are you?:Ignore him.")==1) { + if(select("Who are you?", "Ignore him.")==1) { cutin "bard_eland04",2; mes "[" + @name$ + "]"; mes "You seem to be"; @@ -1011,13 +1011,13 @@ L_End: // SubRoutine for 5 similiar dialogues of the quest S_StorySong: next; - switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) { + switch(select("Tell me a story.", "Would you play a song?", "Eh, maybe later.")) { case 1: mes "[Errende]"; mes "You like stories, huh? What kind of story would you like me to tell? I'll you whatever I know... Just for you, of course. *Grins*"; next; - if(select("News and rumors~:Cancel.")==1) { + if(select("News and rumors~", "Cancel.")==1) { cutin "bard_eland01",2; mes "[Errende]"; .@random = rand(1,3); @@ -1132,7 +1132,7 @@ S_StorySong: mes "At last, I've met someone who recognizes my talent! You deserve to listen to my songs! Now, what would you like to hear? I can play anything you want, you know."; next; - switch(select("Hmm, any song will do.:Play an upbeat song~!:Never mind...")) { + switch(select("Hmm, any song will do.", "Play an upbeat song~!", "Never mind...")) { case 1: mes "[Errende]"; @@ -1303,7 +1303,7 @@ S_StorySong: mes "but I have a favor to ask...!"; next; - if(select("Sure, no problem.:I ain't gonna help you.")==1) { + if(select("Sure, no problem.", "I ain't gonna help you.")==1) { cutin "bard_eland01",2; mes "[Errende]"; mes "Thank you, so much!"; @@ -1390,7 +1390,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "you want from me?"; next; - switch(select("Tell me a story...:Your voice is...:No thanks, I appreciate it though.")) { + switch(select("Tell me a story...", "Your voice is...", "No thanks, I appreciate it though.")) { case 1: .@random = rand(1,3); if (.@random == 1) { @@ -1537,7 +1537,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "you want from me?"; next; - switch(select("Tell me a story, or sing something~:Your voice is...:No thanks. I appreciate it, though.")) { + switch(select("Tell me a story, or sing something~", "Your voice is...", "No thanks. I appreciate it, though.")) { case 1: .@random = rand(1,3); if (.@random == 1) { @@ -1677,7 +1677,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "By the way, why do you have that look on your face? Didn't find what you were looking for? Haha, would you show me your left hand?"; next; - if(select("Here you go.:Um... No!")==1) { + if(select("Here you go.", "Um... No!")==1) { mes "[Kino Kitty]"; mes "Well, while you were gone,"; mes "I remembered the original lyrics to the song. I guess they really are important."; @@ -1686,7 +1686,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Here, let me give you a letter with the lyrics to Errende. I should also give you my seal so that Errende will know it's me. You don't mind, do you?"; next; - switch(select("Yes, I mind!:No, I don't mind.")) { + switch(select("Yes, I mind!", "No, I don't mind.")) { case 1: mes "[Kino Kitty]"; @@ -1832,7 +1832,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ gef_bard_q = 10; close; } else { - switch(select("Tell me a story.:Sing a song.:Nothing.")) { + switch(select("Tell me a story.", "Sing a song.", "Nothing.")) { case 1: mes "[Kino Kitty]"; mes "A story? Mmmm..."; @@ -1897,7 +1897,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "princess."; next; - if(select("Um, was that a love song?:I'm sorry for interrupting you.")==1) { + if(select("Um, was that a love song?", "I'm sorry for interrupting you.")==1) { mes "[Mysterious Bard]"; mes "A..."; mes "Love song?!"; @@ -1971,7 +1971,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Now that I think about it, are you look for anything, or is there a reason you wish to speak to me?"; next; - if(select("I'm looking for Kino Kitty...:Nothing, really.")==1) { + if(select("I'm looking for Kino Kitty...", "Nothing, really.")==1) { mes "[Kino Kitty]"; mes "How do you"; mes "know my name?"; @@ -2155,7 +2155,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{ mes "However, I cannot show these fragile books to just anybody. For the sake of preservation, I can only show these works to preferred customers."; next; - if(select("Show him your left hand.:Show him your right hand.")==1) { + if(select("Show him your left hand.", "Show him your right hand.")==1) { mes "[Sketzi Bundin]"; mes "Ah~! You must be the friend of a high ranking Bard! I see, I see. You must be a friend of Minty Errende."; next; @@ -2255,7 +2255,7 @@ yuno_in01,173,96,0 script Luke's Songs Vol.1 HIDDEN_NPC,{ mes "Contents"; next; - switch(select("Wedding Song:Life is a Water Mill:We")) { + switch(select("Wedding Song", "Life is a Water Mill", "We")) { case 1: mes "[Wedding Song]"; @@ -2546,13 +2546,13 @@ payon,181,172,3 script Bard#4 1_M_BARD,{ mes "Right, right?"; next; - if(select("Show some interest.:Ignore him.")==1) { + if(select("Show some interest.", "Ignore him.")==1) { mes "[Gunther Doubleharmony]"; mes "Yay~! I knew it!"; mes "So you wanna hear"; mes "a song or a story?"; next; - switch(select("A song:A story:Maybe some other time")) { + switch(select("A song", "A story", "Maybe some other time")) { case 1: switch(rand(1,3)) { case 1: diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt index 37bd45714..957e3ab01 100644 --- a/npc/quests/bunnyband.txt +++ b/npc/quests/bunnyband.txt @@ -45,7 +45,7 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{ mes "Corporation's special"; mes "^529DFFBunny Band Event^000000?"; next; - switch(select("Sure, I brought the items.:Event Information:Cancel")) { + switch(select("Sure, I brought the items.", "Event Information", "Cancel")) { case 1: mes "[Kafra Employee]"; mes "Alrighty~"; @@ -113,7 +113,7 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{ mes "Corporation and sponsored by"; mes "the Alberta Merchant Guild?"; next; - switch(select("Join the Event:Event Information:Cancel")) { + switch(select("Join the Event", "Event Information", "Cancel")) { case 1: BUNYBND = 1; mes "[Kafra Employee]"; diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index aa8239f79..d81372fe1 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -143,7 +143,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "but I am emboldened by"; mes "my, shall we say, curiosity."; next; - switch(select("......?:She is my sister:Actually, I don't know her.")) { + switch(select("......?", "She is my sister", "Actually, I don't know her.")) { case 1: cutin "nyuang_3",2; emotion e_ho,0,"Child with Cat#cook"; @@ -249,7 +249,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "I think teaching is a waste"; mes "of my time! ^333333*Sigh*^000000 However..."; next; - switch(select("Um, are you talking to me?:Wait, don't you remember me?:Sir Orleans?")) { + switch(select("Um, are you talking to me?", "Wait, don't you remember me?", "Sir Orleans?")) { case 1: cutin "orleans_7",0; mes "[Charles Orleans]"; @@ -834,7 +834,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "...Nyaaa?"; mes "...Meow?"; next; - switch(select("What's your name, kid?:Do you want to eat something?:Here, kitty~:Get out!")) { + switch(select("What's your name, kid?", "Do you want to eat something?", "Here, kitty~", "Get out!")) { case 1: emotion e_ok,0,"Child with Cat#cook"; mes "[Child with Cat]"; @@ -1083,7 +1083,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "important to ask of me,"; mes "please let me take a break~"; next; - switch(select("I want to learn more recipes.:For whom do you cook?:I'm sorry to bother you...")) { + switch(select("I want to learn more recipes.", "For whom do you cook?", "I'm sorry to bother you...")) { case 1: cutin "orleans_7",0; mes "[Charles Orleans]"; @@ -1249,7 +1249,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "my Level 1 Cookbooks."; if (countitem(Pumpkin) > 9) { next; - if (select("Give 10 Pumpkins and Current Cookbook:Cancel") == 1) { + if (select("Give 10 Pumpkins and Current Cookbook", "Cancel") == 1) { cutin "orleans_6",0; mes "[Charles Orleans]"; mes "Perfect, you've brought"; @@ -1280,7 +1280,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "to borrow my Level 2 Cookbook."; if (countitem(Well_Baked_Cookie) > 4) { next; - if (select("Give Cookies and Current Cookbook:Cancel") == 1) { + if (select("Give Cookies and Current Cookbook", "Cancel") == 1) { cutin "orleans_6",0; mes "[Charles Orleans]"; mes "Oh, you brought these"; @@ -1314,7 +1314,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "Level 3 Cookbook, okay?"; if (countitem(Shusi) > 4) { next; - if (select("Give Sushi and Current Cookbook:Cancel")) { + if (select("Give Sushi and Current Cookbook", "Cancel")) { cutin "orleans_6",0; mes "[Charles Orleans]"; mes "Ooh, these look so fresh!"; @@ -1346,7 +1346,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "borrow my Level 4 Cookbook."; if (countitem(Bun) > 4) { next; - if (select("Give Bao and Current Cookbook:Cancel") == 1) { + if (select("Give Bao and Current Cookbook", "Cancel") == 1) { cutin "orleans_6",0; mes "[Charles Orleans]"; mes "Great, you actually"; @@ -1380,7 +1380,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{ mes "borrow a Level 5 Cookbook."; if (countitem(Shoot) > 9) { next; - if (select("Give Shoots and Current Cookbook:Quit") == 1) { + if (select("Give Shoots and Current Cookbook", "Quit") == 1) { cutin "orleans_6",0; mes "[Charles Orleans]"; mes "Goodness, these are"; @@ -1508,7 +1508,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "Sir Charles. May I help"; mes "you with anything today?"; next; - switch(select("What do you do as a chef?:Which foods can you make?:I want to learn cooking too!")) { + switch(select("What do you do as a chef?", "Which foods can you make?", "I want to learn cooking too!")) { case 1: mes "[Madeleine Chu]"; mes "What do I do as a chef?"; @@ -1607,7 +1607,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "you of the ingredients you need"; mes "if you've forgotten them~"; next; - switch(select("Fried Grasshopper Legs:Grape Juice Herbal Tea:Honey Grape Juice:Frog Egg and Squid Ink Soup:Steamed Crab Nippers:Fried Monkey Tails")) { + switch(select("Fried Grasshopper Legs", "Grape Juice Herbal Tea", "Honey Grape Juice", "Frog Egg and Squid Ink Soup", "Steamed Crab Nippers", "Fried Monkey Tails")) { case 1: mes "[Madeleine Chu]"; mes "Oh! You'll need"; @@ -1719,14 +1719,14 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "your culinary skills. Now,"; mes "can I help you with anything?"; next; - switch(select("I need some Cooking Kits.:Will you try the food I cooked?:How does the food I cooked look?")) { + switch(select("I need some Cooking Kits.", "Will you try the food I cooked?", "How does the food I cooked look?")) { case 1: mes "[Madeleine Chu]"; mes "Sure, which kind"; mes "of Cooking Kits"; mes "did you need?"; next; - switch(select("Outdoor Cooking Kit - 500z:Home Cooking Kit - 1,000z:Quit")) { + switch(select("Outdoor Cooking Kit - 500z", "Home Cooking Kit - 1,000z", "Quit")) { case 1: callsub S_SellSets,12125; close; @@ -1858,7 +1858,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "I'd be disappointed if"; mes "you lost it or sold it..."; next; - if (select("I did!:I lost the Bundle of Food!") == 1) { + if (select("I did!", "I lost the Bundle of Food!") == 1) { mes "[Madeleine Chu]"; mes "Hahaha, I suppose you"; mes "did. But even if you didn't"; @@ -1935,14 +1935,14 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{ mes "Now, can I help you with"; mes "anything in particular?"; next; - switch(select("I need some Cooking Kits.:How is Sir Charles?:Um, who's that kid?")) { + switch(select("I need some Cooking Kits.", "How is Sir Charles?", "Um, who's that kid?")) { case 1: mes "[Madeleine Chu]"; mes "Sure, which kind"; mes "of Cooking Kits"; mes "did you need?"; next; - switch(select("Outdoor Cooking Kit - 500z:Home Cooking Kit - 1,000z:Show me a different kit.:Quit")) { + switch(select("Outdoor Cooking Kit - 500z", "Home Cooking Kit - 1,000z", "Show me a different kit.", "Quit")) { case 1: callsub S_SellSets,12125; close; @@ -2195,7 +2195,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ mes "It's only 200 zeny, but"; mes "it's oh-so-delicious~"; next; - switch(select("Sure, I'll buy one!:No, thanks.:Actually, Madeleine sent me...")) { + switch(select("Sure, I'll buy one!", "No, thanks.", "Actually, Madeleine sent me...")) { case 1: if (Zeny < 200) { mes "[Chulsoo]"; @@ -2367,7 +2367,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ mes "It's only 200 zeny, but"; mes "it's oh-so-delicious~"; next; - if (select("Sure, I'll buy one!:No, thanks.") == 1) { + if (select("Sure, I'll buy one!", "No, thanks.") == 1) { if (Zeny < 200) { mes "[Chulsoo]"; mes "Oh, I'm sorry, but"; diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt index 21be15563..cde1bda95 100644 --- a/npc/quests/counteragent_mixture.txt +++ b/npc/quests/counteragent_mixture.txt @@ -45,7 +45,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ mes "that nutcase scientist"; mes "who lives over in Geffen?"; next; - if (select("Talk About Molgenstein:Cancel") == 1) { + if (select("Talk About Molgenstein", "Cancel") == 1) { mes "[Merchant Louitz]"; mes "You know where he lives"; mes "but didn't check it out? Hey,"; @@ -75,7 +75,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ mes "What's up?"; next; if (countitem(Detrimindexta) > 0 && countitem(Karvodailnirol) > 0) { - switch(select("Talk:Talk about the solutions.:Cancel")) { + switch(select("Talk", "Talk about the solutions.", "Cancel")) { case 1: mes "[Merchant Louitz]"; mes "When I was in Geffen"; @@ -145,7 +145,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ } } if (countitem(Karvodailnirol) > 0) { - switch(select("Talk:Talk about Karvodailnirol:Cancel")) { + switch(select("Talk", "Talk about Karvodailnirol", "Cancel")) { case 1: mes "[Merchant Louitz]"; mes "When I was in Geffen"; @@ -215,7 +215,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ } } if (countitem(Detrimindexta) > 0) { - switch(select("Talk:Talk about Detrimindexta:Cancel")) { + switch(select("Talk", "Talk about Detrimindexta", "Cancel")) { case 1: mes "[Merchant Louitz]"; mes "When I was in Geffen"; @@ -284,7 +284,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ close; } } - if (select("Talk:Cancel") == 1) { + if (select("Talk", "Cancel") == 1) { mes "[Merchant Louitz]"; mes "When I was in Geffen"; mes "looking for magic items,"; @@ -334,7 +334,7 @@ geffen,181,114,3 script Aure Dupon#cm 4_KID01,{ mes "Coincidence? It's more"; mes "than that. This is ^0000FFfate^000000."; next; - if (select("Talk About Molgenstein:Cancel") == 1) { + if (select("Talk About Molgenstein", "Cancel") == 1) { mes "[Aure Dupon]"; mes "Have you not met"; mes "Molgenstein yet? He"; @@ -360,7 +360,7 @@ geffen,181,114,3 script Aure Dupon#cm 4_KID01,{ mes "mote in the grand scheme."; next; if (molgenstain > 0) { - switch(select("Talk:Ask About Molgenstein:Cancel")) { + switch(select("Talk", "Ask About Molgenstein", "Cancel")) { case 1: mes "[Aure Dupon]"; mes "To have goals and focus"; @@ -397,7 +397,7 @@ geffen,181,114,3 script Aure Dupon#cm 4_KID01,{ close; } } - if (select("Talk:Cancel") == 1) { + if (select("Talk", "Cancel") == 1) { mes "[Aure Dupon]"; mes "To have goals and focus"; mes "is good, but to be obsessive"; @@ -431,7 +431,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Hehehehe...."; mes "Heeheeheeheehee...."; next; - switch(select("Ask about his research:Ask him to make a new solution.:Cancel")) { + switch(select("Ask about his research", "Ask him to make a new solution.", "Cancel")) { case 1: mes "[Chemist Molgenstein]"; mes "Heeheeheeheee..."; @@ -460,7 +460,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "So..."; mes "You want me to make something totally new, huh? Hehhehheh! I love your sense of scientific adventure!"; next; - switch(select("Counteragent:Mixture")) { + switch(select("Counteragent", "Mixture")) { case 1: mes "[Chemist Molgenstein]"; mes "Ooh...!"; @@ -473,7 +473,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Bwahahahah!"; mes "Oh, I just can't wait to make this! Are you ready to begin?"; next; - if (select("Make:Cancel") == 1) { + if (select("Make", "Cancel") == 1) { if (countitem(Alchol) == 0 || countitem(Detrimindexta) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 3000) { mes "[Chemist Molgenstein]"; mes "Heuheuheuheuh.... not enough... not enough.. Haah...Haah... Go..... get the rest of the materials!"; @@ -517,7 +517,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Bwahahahah!"; mes "Oh, I just can't wait to make this! Are you ready to begin?"; next; - if (select("Make:Cancel") == 1) { + if (select("Make", "Cancel") == 1) { if (countitem(Alchol) == 0 || countitem(Karvodailnirol) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 4000) { mes "[Chemist Molgenstein]"; mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!"; @@ -568,7 +568,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{ mes "Ah...?!"; mes "So sorry if I weirded you out. It's just... I haven't seen a living person in soooo long. So, er, what can I do for you??"; next; - if (select("Ask about his research.:Cancel.") == 1) { + if (select("Ask about his research.", "Cancel.") == 1) { mes "[Chemist Molgenstein]"; mes "Heeheeheeheee..."; mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide."; diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index 692a0dd90..63fdccf16 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -290,7 +290,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "What the hell"; mes "are you looking at?"; next; - if (select("Have you heard of the Doomed Swords?:I... I...") == 1) { + if (select("Have you heard of the Doomed Swords?", "I... I...") == 1) { mes "[Mysterious Man]"; mes "...!"; mes "How the hell would"; @@ -315,7 +315,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "What the hell"; mes "are you looking at?"; next; - if (select("Um, er...:Nothing, sir.") == 1) { + if (select("Um, er...", "Nothing, sir.") == 1) { mes "[Mysterious Man]"; mes "What...?!"; next; @@ -338,7 +338,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "What the hell"; mes "are you looking at?"; next; - if (select("Do you happen to be a blacksmith?:No-Nothing!") == 1) { + if (select("Do you happen to be a blacksmith?", "No-Nothing!") == 1) { mes "[Mysterious Blacksmith]"; mes "Hmpf. So you're not"; mes "a total fool after all. Yes,"; @@ -362,7 +362,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "What the hell"; mes "are you looking at?"; next; - if (select("I want you to make me a Doomed Sword.:Er, nothing!") == 1) { + if (select("I want you to make me a Doomed Sword.", "Er, nothing!") == 1) { mes "[Mysterious Blacksmith]"; mes "Hm. I don't know where"; mes "the hell you may have heard"; @@ -371,7 +371,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "enough. Now, which doomed"; mes "sword did you wish to possess?"; next; - switch(select("Mysteltainn.:Grimtooth.:Executioner.:I ch-changed my mind!")) { + switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "I ch-changed my mind!")) { case 1: if (dmdswrd_Q2 & 1) { mes "[Mysterious Blacksmith]"; @@ -628,14 +628,14 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Or did you forget what"; mes "you needed to bring to me?"; next; - switch(select("Er, what were the items again?:Yes, I brought all the required items.:Oh! Um, never mind!")) { + switch(select("Er, what were the items again?", "Yes, I brought all the required items.", "Oh! Um, never mind!")) { case 1: mes "[Mysterious Blacksmith]"; mes "Hmpf. I thought so."; mes "Now, which sword did"; mes "you want me to forge?"; next; - switch(select("Mysteltainn.:Grimtooth.:Executioner.:Wait! I just remembered!")) { + switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "Wait! I just remembered!")) { case 1: if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) { mes "[Mysterious Blacksmith]"; @@ -704,7 +704,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "ready. Now, which sword"; mes "did you want me to craft?"; next; - switch(select("Mysteltainn:Grimtooth:Executioner:I ch-changed my mind!")) { + switch(select("Mysteltainn", "Grimtooth", "Executioner", "I ch-changed my mind!")) { case 1: if (dmdswrd_Q2 & 8) { mes "[Mysterious Blacksmith]"; diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index 1b3c18595..d9c942b94 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -75,7 +75,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "I must have the help of one"; mes "who is truly pure of heart..."; next; - if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) { + if (select("What are you looking for?", "Pure of heart? Hah! Good luck!") == 1) { if (BaseLevel < 60 ) { mes "[Sir Chilias'Tyus]"; mes "Heh heh~ I see your eyes"; @@ -206,7 +206,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "you help an old man for the"; mes "sake of all that is good?"; next; - if (select("Of course, I will.:I'm sorry, but I can't.") == 1) { + if (select("Of course, I will.", "I'm sorry, but I can't.") == 1) { mes "[Sir Chilias'Tyus]"; mes "Good, good, but first"; mes "I must test to see if you"; @@ -260,7 +260,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "help me in sealing away the"; mes "Hellion gem's evil forever."; next; - if (select("I will help you.:...Sorry about that.") == 1) { + if (select("I will help you.", "...Sorry about that.") == 1) { mes "[Sir Chilias'Tyus]"; mes "Good, good, but first"; mes "I must test to see if you"; @@ -717,7 +717,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "Sent by Chilias, eh?"; mes "What does he want?"; next; - if (select("He wants me to help you.:He wants you to help me.") == 1) { + if (select("He wants me to help you.", "He wants you to help me.") == 1) { mes "[Clanux Heffron]"; mes "So he sent me an"; mes "assistant, huh? Well..."; @@ -741,7 +741,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "Did the old man give you"; mes "any hints to help me out?"; next; - if (select("Where did you find these?:No, I'm sorry.") == 1) { + if (select("Where did you find these?", "No, I'm sorry.") == 1) { mes "[Clanux Heffron]"; mes "Oh, these I found in Prontera."; mes "That old coot hid these real"; @@ -796,7 +796,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "Hellion's gem on your own,"; mes "jerkface! Now getouttahere!"; next; - if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) { + if (select("W-wait! Let's work together!", "Fine. I don't need your help!") == 1) { mes "[Clanux Heffron]"; mes "Work together, eh? You"; mes "know, normally I'd tell you"; @@ -841,7 +841,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "searching? Were you"; mes "able to find anything?"; next; - if (select("Nothing...:In fact, I found this.") == 1) { + if (select("Nothing...", "In fact, I found this.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "^333333(This guy's a real punk!"; mes "I better not share any new"; @@ -962,7 +962,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "Didja find anything"; mes "new in the Tool Shop?"; next; - if (select("Pretend that nothing happened.:Share what you learned.") == 1) { + if (select("Pretend that nothing happened.", "Share what you learned.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Nope..."; mes "I couldn't find any"; @@ -1000,7 +1000,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "anything from that weird"; mes "machine in the Tool Shop?"; next; - if (select("Tell him just a little bit.:Don't tell him.") == 1) { + if (select("Tell him just a little bit.", "Don't tell him.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Well, I put that cogwheel"; mes "into that weird machine in"; @@ -1186,7 +1186,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "would fit perfectly in it...^000000"; next; if (countitem(Wheel) > 0) { - if (select("Insert Cogwheel.:Ignore it.") == 1) { + if (select("Insert Cogwheel.", "Ignore it.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I just know this"; mes "cogwheel will fit"; @@ -1354,7 +1354,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "we might as well kill"; mes "two birds with one stone..."; next; - if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) { + if (select("Alright, I'll buy your clues.", "Why the hell should I pay you?!") == 1) { mes "[Grout'he]"; mes "Oh man, thanks a lot."; mes "Alright, all I'm asking"; @@ -1490,7 +1490,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "you in making sense of"; mes "this weird riddle?"; next; - if (select("Yes, please!:No, thanks~") == 1) { + if (select("Yes, please!", "No, thanks~") == 1) { mes "[Grout'he]"; mes "Alright now. All those"; mes "messages said stuff about"; @@ -1716,7 +1716,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "solid. Maybe there's"; mes "something underneath?"; next; - if (select("Just check the floor.:Dig through the dust.") == 1) { + if (select("Just check the floor.", "Dig through the dust.") == 1) { mes "^3355FFYou examine the floor,"; mes "but are unable to find"; mes "anything that resembles"; @@ -1846,7 +1846,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ mes "surely save yourself. So..."; mes "What do you do?"; next; - switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) { + switch(select("I will kill to survive.", "I have no choice, but to die.", "I won't kill, but I'll find a way to live!", "I'll ask that person if it's okay to kill him.")) { case 1: mes "[Echoing Voice]"; mes "There is a primal truth"; @@ -1943,7 +1943,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ mes "to seek my help in finding"; mes "the final piece, am I correct?"; next; - if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) { + if (select("Shut up, I know you have it, so give it!", "Yes, please help me.") == 1) { mes "[Welshyun]"; mes "Such insolence!"; mes "Huh. I suppose Chilias"; @@ -2216,7 +2216,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ mes "it was the wish of this tablet's creator for someone to defeat"; mes "the Hellion Revenant..."; next; - if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) { + if (select("Alright, I'll do it!", "I better get this tablet to Chilias...") == 1) { mes "[Welshyun]"; mes "Well, I'm almost certain"; mes "this map will lead you to"; @@ -2284,7 +2284,7 @@ gef_tower,116,37,0 script Enoz#hellion 4_M_ALCHE_A,{ mes "Oh man, who could have"; mes "taken it? Wait, was it... You?!"; next; - if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) { + if (select("Actually, Welshyun sent me.", "No way man, don't go nuts.") == 1) { mes "[Enoz]"; mes "My mentor, Welshyun?"; mes "Huh. Is there a report"; @@ -2395,7 +2395,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{ mes "come closer, you can see a"; mes "groove on the rock's surface.^000000"; next; - if (select("Insert the Tablet.:Ignore.") == 1) { + if (select("Insert the Tablet.", "Ignore.") == 1) { mes "^3355FFYou insert the tablet into"; mes "the rock's groove and the"; mes "Hellion's gem begins to hum"; diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index a819942d1..6a2c8f7f2 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -65,7 +65,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "you may not know what to do"; mes "as an Acolyte from here on..."; next; - switch(select("I'm not worried.:What should I do?")){ + switch(select("I'm not worried.", "What should I do?")){ case 1: mes "[Priest Praupin]"; mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child."; @@ -81,7 +81,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent."; tu_acolyte01 = 1; next; - if(select("Go to the convent.:Do not go.")==1){ + if(select("Go to the convent.", "Do not go.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -133,7 +133,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "I know I'm not offering much,"; mes "but they were quite helpful to me when I was a young Acolyte like yourself."; next; - switch(select("Wand:Flail")) { + switch(select("Wand", "Flail")) { case 1: delitem Receipt_01,1; tu_acolyte01 = 23; @@ -169,7 +169,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?"; next; - if(select("Yes, please.:No thanks.")==1){ + if(select("Yes, please.", "No thanks.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -199,7 +199,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "manage to reach"; mes "this remote place?"; next; - if(select("I came for fun.:Priest Praupin suggested I come here.")==1){ + if(select("I came for fun.", "Priest Praupin suggested I come here.")==1){ mes "[Asthe]"; mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience."; close; @@ -233,7 +233,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes ""+strcharinfo(0)+","; mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want."; next; - if(select("One that supports others.:One that punishes evil.")==1){ + if(select("One that supports others.", "One that punishes evil.")==1){ mes "[Asthe]"; mes "Ah, you have such"; mes "a generous heart!"; @@ -262,7 +262,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "is the most necessary"; mes "skill for an Acolyte?"; next; - switch(select("Heal:Aqua Benedicta:Teleport")){ + switch(select("Heal", "Aqua Benedicta", "Teleport")){ case 1: mes "[Asthe]"; mes "Ah, yes."; @@ -385,7 +385,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Would you like me to take the mace away from your inventory now?"; next; - if(select("Sure.:Let me check again.") == 2) { + if(select("Sure.", "Let me check again.") == 2) { mes "[Asthe]"; mes "Okay, no problem."; mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000."; @@ -664,7 +664,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Now, we've covered some"; mes "pretty complicated material in this lesson. Would you like to hear this again?"; next; - if(select("Listen again.:Move to the next topic.")==1){ + if(select("Listen again.", "Move to the next topic.")==1){ mes "[Asthe]"; mes "Alright,"; mes "give me a moment"; @@ -906,7 +906,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; mes "Will you go to Prontera?"; next; - if(select("Let's go to Prontera!:I'll be back after doing some preparation.") == 1) { + if(select("Let's go to Prontera!", "I'll be back after doing some preparation.") == 1) { mes "[Priest Gardron]"; mes "Okay, I will send you to Prontera."; mes "Please dispose of Hornets and bring me 5 Bee Stings for confirmation."; @@ -942,7 +942,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "Now then..."; mes "Will you go to Payon?"; next; - if(select("Let's go to Payon!:Um, let me get ready first.")==1) { + if(select("Let's go to Payon!", "Um, let me get ready first.")==1) { mes "[Priest Gardron]"; mes "Good, good."; mes "I shall send you"; @@ -972,7 +972,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ next; if(tu_acolyte01 == 10){ while(1) { - switch(select("Give a treat.:Pet the dog.:End actions.")){ + switch(select("Give a treat.", "Pet the dog.", "End actions.")){ case 1: ++.@dog_food; if(.@dog_food > 4){ @@ -1111,7 +1111,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "on her back and perform"; mes "a holy spell...^000000"; next; - switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){ + switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){ case 1: mes "["+strcharinfo(0)+"]"; mes "H..."; @@ -1394,7 +1394,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{ mes "send you to Prontera."; mes "Just let me know, okay?"; next; - switch(select("I'm okay for now.:Send me to Prontera.")){ + switch(select("I'm okay for now.", "Send me to Prontera.")){ case 1: mes "[Gloria]"; mes "In order to use"; @@ -1786,7 +1786,7 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{ mes "[1st Job Quest]"; mes "Which would you like to reset?"; next; - switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) { + switch(select("Swordsman", "Merchant", "Archer", "Acolyte", "Thief", "Mage")) { case 1: tu_swordman = 0; break; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 144bdfb2f..be6f177d1 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -189,7 +189,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "of the Icarus Archer Guild."; mes "I bid you welcome."; next; - switch(select("Ask about 'Icarus.':Ask about recent news.:Talk about Archers.")) { + switch(select("Ask about 'Icarus.'", "Ask about recent news.", "Talk about Archers.")) { case 1: mes "[Master Kavaruk]"; mes "Have you ever"; @@ -366,7 +366,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "some specialized instruction to learn more about the Archer job?"; } next; - switch(select("Yes:No")){ + switch(select("Yes", "No")){ case 1: tu_archer01 = 1; mes "[Master Kavaruk]"; @@ -442,7 +442,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Can I help you"; mes "with something?"; next; - switch(select("Tell me about skills.:Er, not really...")) { + switch(select("Tell me about skills.", "Er, not really...")) { case 1: mes "[Reidin Corse]"; mes "Huh. So Master"; @@ -470,7 +470,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How"; mes "about it, kid?"; next; - switch(select("You got it, Chief!:Ugh, no thanks~!")) { + switch(select("You got it, Chief!", "Ugh, no thanks~!")) { case 1: mes "[Reidin Corse]"; mes "Ho ho!"; @@ -529,7 +529,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "If you don't like it, you can just quit! No reason to stick around"; mes "if you can't keep up with the Chief, anyway."; next; - switch(select("Please teach me... Chief!:I want to quit.")) { + switch(select("Please teach me... Chief!", "I want to quit.")) { case 1: mes "[Reidin Corse]"; mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!"; @@ -566,7 +566,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "else if you want, but if you don't know any training areas, then"; mes "just follow my great advice."; next; - switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")) { + switch(select("I'll follow your advice, Chief!", "I'll hunt somewhere else...")) { case 1: mes "[Reidin Corse]"; if (RENEWAL) { @@ -584,7 +584,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "and then ^3131FFwest^000000."; } next; - switch(select("Leave right away~:W-wait, let me get ready!")) { + switch(select("Leave right away~", "W-wait, let me get ready!")) { case 1: mes "[Reidin Corse]"; mes "When you struggle"; @@ -695,7 +695,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "about vultures, what"; mes "exactly comes to mind?"; next; - switch(select("Sharp, precise eyes.:You, Chief.")) { + switch(select("Sharp, precise eyes.", "You, Chief.")) { case 1: mes "[Reidin Corse]"; mes "Exactly!"; @@ -766,7 +766,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Alright~"; mes "Ready to go?"; next; - switch(select("Let's go!:W-wait a minute!")) { + switch(select("Let's go!", "W-wait a minute!")) { case 1: mes "[Reidin Corse]"; mes "Alright...!"; @@ -810,7 +810,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Are you"; mes "ready to go?"; next; - switch(select("Go.:Wait a moment.")) { + switch(select("Go.", "Wait a moment.")) { case 1: mes "[Reidin Corse]"; mes "Alright...!"; @@ -1061,7 +1061,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,"; mes "I can just send you there."; next; - switch(select("Go!:W-Wait!")) { + switch(select("Go!", "W-Wait!")) { case 1: mes "[Reidin Corse]"; mes "Alright!"; @@ -1224,7 +1224,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "about Archers and Archery? Alright, what would you like to know more about?"; next; while(1){ - switch(select("About Archers.:Stats for Archers:End Conversation.")){ + switch(select("About Archers.", "Stats for Archers", "End Conversation.")){ case 1: mes "[Seisner]"; mes "Archers specialize"; @@ -1259,7 +1259,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "and how they affect Archer abilities? I'll do my best to explain."; next; while(1) { - switch(select("STR:^3131FFAGI^000000:VIT:^FF9900INT^000000:^FF3131DEX^000000:LUK:End Conversation.")) { + switch(select("STR", "^3131FFAGI^000000", "VIT", "^FF9900INT^000000", "^FF3131DEX^000000", "LUK", "End Conversation.")) { case 1: mes "[Seisner]"; mes "STR typically increases the damage of attacks. However, Archer class characters use weapons that rely on ^FF3131DEX^000000 to increase their damage."; @@ -1429,7 +1429,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } mes "Let's h-help each other train!"; mes "Um, is that okay?"; next; - switch(select("Sure.:No thanks.:Reidin Corse is mine!")) { + switch(select("Sure.", "No thanks.", "Reidin Corse is mine!")) { case 1: mes "[Acolyte]"; mes "Wow!"; @@ -1574,7 +1574,7 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "each Stem for ^3131FF30 Zeny^000000 and each"; mes "Maneater Blossom for ^3131FF130 Zeny^000000."; next; - switch(select("Sell all Stems and Maneater Blossoms:Don't sell anything.")) { + switch(select("Sell all Stems and Maneater Blossoms", "Don't sell anything.")) { case 1: mes "[Alchemist Guildmember]"; mes "Thank you very much!"; @@ -1944,7 +1944,7 @@ monk_in,19,43,1 script Bishop Maugins 1_M_PASTOR,{ mes "charge of that area. So"; mes "how may I help you?"; next; - switch(select("Has something happened to the Kingdom?:Nothing.")) { + switch(select("Has something happened to the Kingdom?", "Nothing.")) { case 1: mes "[Bishop Maugins]"; mes "...!!"; diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index 787d64498..dc5dd31fd 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -308,14 +308,14 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "poison by using one"; mes "of your Green Potions.^000000"; next; - switch(select("Use Green Potion.:Don't use it.")){ + switch(select("Use Green Potion.", "Don't use it.")){ case 1: mes "^3355FFThe poison weakens"; mes "and some of it evaporates,"; mes "revealing a piece of cloth that"; mes "was hidden in that puddle.^000000"; next; - switch(select("Don't investigate.:Investigate.")){ + switch(select("Don't investigate.", "Investigate.")){ case 1: mes "["+strcharinfo(0)+"]"; mes "A piece of cloth"; @@ -377,14 +377,14 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "poison by using one"; mes "of your Green Potions.^000000"; next; - switch(select("Use Green Potion.:Don't use it.")){ + switch(select("Use Green Potion.", "Don't use it.")){ case 1: mes "^3355FFThe poison weakens"; mes "and some of it evaporates,"; mes "revealing a piece of cloth that"; mes "was hidden in that puddle.^000000"; next; - switch(select("Don't investigate.:Investigate.")){ + switch(select("Don't investigate.", "Investigate.")){ case 1: mes "["+strcharinfo(0)+"]"; mes "A piece of cloth"; @@ -949,7 +949,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "traces of poison strewn"; mes "all over the ground.^000000"; next; - switch(select("Continue following the traces.:Further investigate the area.")){ + switch(select("Continue following the traces.", "Further investigate the area.")){ case 1: mes "^3355FFYou examine the"; mes "trail, but can't really"; @@ -977,7 +977,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "Green Potion on it to"; mes "neutralize it first.^000000"; next; - switch(select("Pour Green Potion.:Don't use Green Potion.")){ + switch(select("Pour Green Potion.", "Don't use Green Potion.")){ case 1: if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; @@ -1103,7 +1103,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "traces of poison strewn"; mes "all over the ground.^000000"; next; - switch(select("Continue following the traces.:Further investigate the area.")){ + switch(select("Continue following the traces.", "Further investigate the area.")){ case 1: mes "^3355FFYou examine the"; mes "trail, but can't really"; @@ -1131,7 +1131,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "Green Potion on it to"; mes "neutralize it first.^000000"; next; - switch(select("Pour Green Potion.:Don't use Green Potion.")){ + switch(select("Pour Green Potion.", "Don't use Green Potion.")){ case 1: if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index 22c1c4b43..9e815347f 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -89,7 +89,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "you want to learn more on"; mes "the basics of the Mage job."; next; - switch(select("Will you teach me?:Perhaps later...")) { + switch(select("Will you teach me?", "Perhaps later...")) { case 1: mes "[Mana]"; mes "Of course!"; @@ -383,7 +383,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "ready, we'll cover some new"; mes "material for you to learn."; next; - if(select("W-wait, not yet!:I'm ready to go on.") == 2) { + if(select("W-wait, not yet!", "I'm ready to go on.") == 2) { mes "[Mana]"; mes "Alrighty, we'll"; mes "move on to the next"; @@ -544,7 +544,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "you like me to explain?"; next; while(1){ - switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) { + switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")) { case 1: mes "[Mana]"; mes "Soul Strike is a ^CFB53BGhost^000000"; @@ -741,7 +741,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "give you some support."; mes "So what do you think?"; next; - switch(select("I'll do it.:Sorry, but...")) { + switch(select("I'll do it.", "Sorry, but...")) { case 1: mes "[Mana]"; mes "Great! Alright,"; diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index ecb900535..5b2054193 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -597,7 +597,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "You've just started out as a Merchant, haven't you? How would you like to learn the fundamentals of business from an experienced colleague?"; next; - if(select("Sure!:I'll make it on my own!")==1){ + if(select("Sure!", "I'll make it on my own!")==1){ tu_merchant = 1; if(getskilllv(MC_INCCARRY) < 4){ setquest 8229; @@ -686,7 +686,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ mes "[Sagle]"; mes "I will sell you 10 Red Potions for ^871F78420 zeny^000000. You'd better get them now while they're still here!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Sagle]"; mes "Excellent!"; @@ -733,7 +733,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ mes "[Sagle]"; mes "I will sell you 10 Red Potions for ^871F78410 zeny^000000. You'd better get them now while they're still here!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Sagle]"; mes "Excellent!"; @@ -781,7 +781,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ mes "[Sagle]"; mes "I will sell you 10 Red Potions for ^871F78390 zeny^000000. You'd better get them now while they're still here!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Sagle]"; mes "Excellent!"; @@ -840,7 +840,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "10 Red Potions for 340 Zeny."; mes "Would you like some?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Kellion]"; mes "Good choice~"; @@ -879,7 +879,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "10 Red Potions for 390 Zeny."; mes "Would you like some?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Kellion]"; mes "Good choice~"; @@ -918,7 +918,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "10 Red Potions for 400 Zeny."; mes "Would you like some?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Kellion]"; mes "Good choice~"; @@ -977,7 +977,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "to buy 10 Red Potions"; mes "for 390 Zeny, kind adventurer?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Aigie]"; mes "Thank you so much."; @@ -1022,7 +1022,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "to buy 10 Red Potions"; mes "for 420 Zeny, kind adventurer?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Aigie]"; mes "Thank you so much."; @@ -1067,7 +1067,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "to buy 10 Red Potions"; mes "for 340 Zeny, kind adventurer?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Aigie]"; mes "Thank you so much."; @@ -1116,7 +1116,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ mes "[Jayon]"; mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Jayon]"; mes "Heh heh...!"; @@ -1162,7 +1162,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ mes "[Jayon]"; mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 400 Zeny!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Jayon]"; mes "Heh heh...!"; @@ -1209,7 +1209,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ mes "[Jayon]"; mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Jayon]"; mes "Heh heh...!"; @@ -1271,7 +1271,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ mes "I'll sell them to you"; mes "for the low price of 420 Zeny~"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Maos]"; mes "Excellent choice!"; @@ -1307,7 +1307,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ mes "I'll sell them to you"; mes "for the low price of 340 Zeny~"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Maos]"; mes "Excellent choice!"; @@ -1342,7 +1342,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ mes "I'll sell them to you"; mes "for the low price of 400 Zeny~"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Maos]"; mes "Excellent choice!"; diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index a735ae219..4fd5f79ab 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -1125,7 +1125,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "This is a complex transposition cipher in which we remove one person's code from the rest of them. So who do you think is"; mes "the murderer?"; next; - switch(select("Hans:Bankley:Geil:Muetro")) { + switch(select("Hans", "Bankley", "Geil", "Muetro")) { case 1: mes "[Dequ'ee]"; mes "Hans...?"; @@ -1185,7 +1185,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "[Dequ'ee]"; mes "Hm, you guess the order and I'll try to formulate a cryptanalysis based on your guess."; next; - switch(select("Muetro:Hans:Geil:Bankley")) { + switch(select("Muetro", "Hans", "Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Okay, Muetro's"; @@ -1194,7 +1194,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Hans:Geil:Bankley")) { + switch(select("Hans", "Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Hans...?"; @@ -1203,7 +1203,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Geil:Bankley")) { + switch(select("Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muetro, Hans,"; @@ -1255,7 +1255,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Bankley")) { + switch(select("Hans", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muetro, Geil,"; @@ -1307,7 +1307,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Geil")) { + switch(select("Hans", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Muetro, Bankley,"; @@ -1361,7 +1361,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Muetro:Geil:Bankley")) { + switch(select("Muetro", "Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muestro's...?"; @@ -1370,7 +1370,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Geil:Bankley")) { + switch(select("Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Hans, Muetro,"; @@ -1422,7 +1422,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Bankley")) { + switch(select("Muetro", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Hans, Geil,"; @@ -1474,7 +1474,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Geil")) { + switch(select("Muetro", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Hans, Bankley,"; @@ -1528,7 +1528,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Muetro:Hans:Bankley")) { + switch(select("Muetro", "Hans", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muestro's...?"; @@ -1537,7 +1537,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Bankley")) { + switch(select("Hans", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Geil, Muetro,"; @@ -1596,7 +1596,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Bankley")) { + switch(select("Muetro", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Geil, Hans,"; @@ -1648,7 +1648,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Hans")) { + switch(select("Muetro", "Hans")) { case 1: mes "[Dequ'ee]"; mes "Geil, Bankley,"; @@ -1702,7 +1702,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Muetro:Hans:Geil")) { + switch(select("Muetro", "Hans", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Muestro's...?"; @@ -1711,7 +1711,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Geil")) { + switch(select("Hans", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Bankley, Muetro,"; @@ -1763,7 +1763,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Geil")) { + switch(select("Muetro", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Bankley, Hans,"; @@ -1813,7 +1813,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Hans")) { + switch(select("Muetro", "Hans")) { case 1: mes "[Dequ'ee]"; mes "Bankley, Geil,"; @@ -2045,20 +2045,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "What message does"; mes "Shurank have for me?"; next; - switch(select("Killer...:Murderer...")) { + switch(select("Killer...", "Murderer...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "What happened"; mes "to the killer?"; next; - switch(select("Who he is...:Who is behind...")) { + switch(select("Who he is...", "Who is behind...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Did you find"; mes "out who he is?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; @@ -2098,7 +2098,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "who's behind all this?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; @@ -2139,14 +2139,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "What happened"; mes "to the murderer?"; next; - switch(select("Who he is...:Who is behind...")) { + switch(select("Who he is...", "Who is behind...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Did you find"; mes "out who he is?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; @@ -2218,7 +2218,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "who's behind all this?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index b446458b8..13f251d71 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -76,7 +76,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "the guy in charge"; mes "of training new Thieves."; next; - switch(select("Training?:Training? Right now?")){ + switch(select("Training?", "Training? Right now?")){ case 1: mes "[Yierhan]"; mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things."; @@ -96,7 +96,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "So for melee attacks, which stat increases your damage? Come on"; mes "now, you should know this if you didn't skip the Novice Training Grounds."; next; - switch(select("^6B8E23INT^000000:^2F4F2FSTR^000000:^23238EDEX^000000")){ + switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")){ case 1: mes "[Yierhan]"; mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!"; @@ -260,7 +260,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "already know?"; next; while(1){ - switch(select("Double Attack:Increase Dodge:Steal:Hiding:Envenom:Detoxify:I know enough.")) { + switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "I know enough.")) { case 1: mes "[Yierhan]"; mes "Just like its name,"; @@ -394,7 +394,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "and do you have any questions?"; next; if(tu_thief01 == 6){ - switch(select("About those traces...:Nope.")) { + switch(select("About those traces...", "Nope.")) { case 1: mes "[Yierhan]"; mes "You found out, eh?"; @@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ close; } } else { - switch(select("It was nice to meet you.:Nope.")) { + switch(select("It was nice to meet you.", "Nope.")) { case 1: mes "[Yierhan]"; mes "Yeah, it was pretty cool just hanging out. Keep fighting"; @@ -543,7 +543,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "complete your mission?"; mes "I know, I know, the thing you've gotta do is pretty rough."; next; - switch(select("I'm still investigating.:Not yet.:Yes, I did.")) { + switch(select("I'm still investigating.", "Not yet.", "Yes, I did.")) { case 1: mes "[Yierhan]"; mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?"; @@ -667,7 +667,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "I couldn't focus"; mes "on it at all..."; next; - switch(select("I'm still investigating.:I'm not done yet...:Oh, I finished~")) { + switch(select("I'm still investigating.", "I'm not done yet...", "Oh, I finished~")) { case 1: mes "[Yierhan]"; mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?"; diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index 0968c9ae0..3d3358005 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -371,7 +371,7 @@ mes "You look as though"; mes "something is on your mind."; next; - switch(select("N-no, nothing.:I want to take a lesson.")) { + switch(select("N-no, nothing.", "I want to take a lesson.")) { case 1: mes "[" + .@name$ + "]"; mes "Hm? That's strange."; @@ -675,7 +675,7 @@ mes "so that you will be better"; mes "able to protect the weak."; next; - switch(select("I want to take the test.:Let me think about it.")) { + switch(select("I want to take the test.", "Let me think about it.")) { case 1: mes "[" + .@name$ + "]"; mes "Is that so? In this test,"; @@ -1214,7 +1214,7 @@ mes "Have you come here"; mes "as an invited guest?"; next; - switch(select("No, not really...:I was invited by the guild master.")) { + switch(select("No, not really...", "I was invited by the guild master.")) { case 1: mes "[" + .@name$ + "]"; mes "Oh, really?"; @@ -1604,7 +1604,7 @@ mes "your Falcon for the"; mes "sake of your guild."; next; - switch(select("Donate Falcon:No way!")) { + switch(select("Donate Falcon", "No way!")) { case 1: if (checkfalcon()) { mes "[" + .@name$ + "]"; diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 8b1dcda5e..97e0e8abd 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -950,7 +950,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "If you think it's too difficult,"; mes "you can choose to give up."; next; - if(select("I'm not giving up!:I give up...") == 1){ + if(select("I'm not giving up!", "I give up...") == 1){ mes "[N. A]"; mes "Alright, I trust you."; mes "Good luck."; @@ -977,7 +977,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "you've paid me 100000 zeny."; mes "Do you want to pay now?"; next; - if(select("Nope.:Yeah.") == 1){ + if(select("Nope.", "Yeah.") == 1){ mes "[N. A]"; mes "Alright. I await you to return"; mes "with the money."; @@ -1054,7 +1054,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "If you don't want it anymore,"; mes "you can cancel the request."; next; - if(select("Don't cancel.:Cancel it.") == 1){ + if(select("Don't cancel.", "Cancel it.") == 1){ mes "[N. A]"; mes "Well, please come back with the"; mes "materials. I'll be waiting."; @@ -1164,7 +1164,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "Find me 30 of each Element."; mes "Did you find them?"; next; - switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){ + switch(select("Nope.", "I found 30 Poison Spheres.", "I found 30 Flare Spheres.", "I found 30 Lightning Spheres.", "I found 30 Blind Spheres.", "I found 30 Freezing Spheres.")){ case 1: mes "[N. A]"; mes "Just bring me whatever type"; @@ -1262,7 +1262,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "disturb me."; close; } - switch(select(((BaseLevel > 67)?"Ask about 'Butcher'.":"")+":Ask about the 'Drifter'.:Cancel")) { + switch(select(((BaseLevel > 67)?"Ask about 'Butcher'.":""), "Ask about the 'Drifter'.", "Cancel")) { case 1: mes "[N. A]"; mes "Ah, you heard the news"; @@ -1291,7 +1291,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "[N. A]"; mes "Do you think you can handle it?"; next; - if(select("I'm not sure...:Of course I can!!") == 1){ + if(select("I'm not sure...", "Of course I can!!") == 1){ mes "[N. A]"; mes "The ^ff0000Butcher^000000 is a weapon that you"; mes "can't handle without a strong"; @@ -1347,7 +1347,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "[N. A]"; mes "Do you want to try using the ^ff0000Drifter^000000?"; next; - if(select("Um, no.:Yeah!") == 1){ + if(select("Um, no.", "Yeah!") == 1){ mes "[N. A]"; mes "If you want to try it out"; mes "some time, come back here."; @@ -1573,7 +1573,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ mes "I'm bored out of my mind here!"; mes "Pleeeeeeeeeeeease~?"; next; - if(select("No way.:Here...") == 1){ + if(select("No way.", "Here...") == 1){ mes "[F. Harrison]"; mes "Hah! You think you're the only"; mes "one with a cool weapon!? Well"; diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index 514526e66..4c5d34b3c 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -55,7 +55,7 @@ prt_in,49,172,3 script Marianne#juice 1_M_INNKEEPER,{ mes "[Housewife Marianne]"; mes "Morrison!! Eat some fruits!! You don't want to become a slobby fat pig when you grow up, do you?"; next; - if (select("Talk:Cancel") == 1) { + if (select("Talk", "Cancel") == 1) { mes "[Housewife Marianne]"; mes "Hm? ...You!"; mes "You're the one who gave, my little Morrison that Meat?! Did you come here thinking I wouldn't know about it?!"; @@ -85,7 +85,7 @@ prt_in,49,172,3 script Marianne#juice 1_M_INNKEEPER,{ mes "[Housewife Marinaa]"; mes "Sigh~!! Like father, like son..."; next; - switch(select("Talk:Cancel")) { + switch(select("Talk", "Cancel")) { mes "[Housewife Marianne]"; mes "*Sigh*... This is Morrison..."; mes "My one and only son."; @@ -131,7 +131,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ mes "No, don't make me eat it! I can't bear to taste fruits!"; next; if (countitem(Meat) > 0) { - switch(select("Talk:Show the Meat:Cancel")) { + switch(select("Talk", "Show the Meat", "Cancel")) { case 1: mes "[Little Morrison]"; mes "Aaaagh!! Once or twice is enough!! I refuse to eat any more fruits! You have to peel them and there's so much juice that it makes you feel icky..."; @@ -147,7 +147,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ mes "Excuse me..."; mes "C-can I please have one?"; next; - if (select("Give Meat:Don't Give Meat") == 1) { + if (select("Give Meat", "Don't Give Meat") == 1) { delitem Meat,1; ++morison_meat; mes "[Little Morrison]"; @@ -171,7 +171,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{ close; } } - if (select("Talk:Cancel") == 1) { + if (select("Talk", "Cancel") == 1) { mes "[Little Morrison]"; mes "Aaah!! I can't eat any more fruits!"; next; @@ -204,12 +204,12 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ mes "Did you come to"; mes "process fruits as well?"; next; - switch(select("Make Juice.:Talk and get information about fruit processing.:Cancel.")) { + switch(select("Make Juice.", "Talk and get information about fruit processing.", "Cancel.")) { case 1: mes "[Merchant Marx Hansen]"; mes "What kind of fruit juice would you like to make?"; next; - switch(select("Apple Juice:Banana Juice:Carrot Juice:Grape Juice:Cancel")) { + switch(select("Apple Juice", "Banana Juice", "Carrot Juice", "Grape Juice", "Cancel")) { case 1: .@fruit = 512; .@juice = 531; @@ -245,7 +245,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ mes "[Merchant Marx Hansen]"; mes "How many would you like?"; next; - switch(select("As many as I can.:I want a certain amount.:Cancel.")) { + switch(select("As many as I can.", "I want a certain amount.", "Cancel.")) { case 1: .@make = countitem(.@fruit); if (countitem(Empty_Bottle) < .@make) .@make = countitem(Empty_Bottle); @@ -337,7 +337,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{ mes "Welcome."; mes "How may I help you?"; next; - if (select("Talk:Cancel") == 1) { + if (select("Talk", "Cancel") == 1) { mes "[Merchant Marx Hansen]"; mes "Before humans were able to develop such vast societies, they gathered fruit from trees to survive. Fruits may have been nature's blessing that allowed us to exist in the world."; next; diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 756da22a7..ae8399227 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -144,7 +144,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "to my pub. So what"; mes "would you like to have?"; next; - switch(select("Beer, please:A cocktail, please:Soju, please.:You look worried, what's up?:Cancel")) { + switch(select("Beer, please", "A cocktail, please", "Soju, please.", "You look worried, what's up?", "Cancel")) { case 1: mes "[Vandt]"; mes "Alright, let me get"; @@ -192,7 +192,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "that's available for this"; mes "kind of temporary job."; next; - switch(select("I'm sorry to hear that:Do you want me to help you?")) { + switch(select("I'm sorry to hear that", "Do you want me to help you?")) { case 1: mes "[Vandt]"; mes "Well, I'm sure that I'll"; @@ -210,7 +210,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "I expect you to complete the"; mes "delivery, no matter what."; next; - switch(select("Sure I'll do it:Wait, let me think about it...")) { + switch(select("Sure I'll do it", "Wait, let me think about it...")) { case 1: mes "[Vandt]"; mes "I'm glad to hear that."; @@ -332,7 +332,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "Oh! Hi hi~ Did you want"; mes "to buy some yummy toast?"; next; - switch(select("I'm here for Elly:No, thanks")) { + switch(select("I'm here for Elly", "No, thanks")) { case 1: mes "[Cezu]"; mes "Oh, I see. Elly must have"; @@ -433,7 +433,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ mes "you'd better spit it out quick"; mes "before things get hectic again."; next; - switch(select("I'm here for Cezu:......")) { + switch(select("I'm here for Cezu", "......")) { case 1: mes "[Mills]"; mes "Oh, Cezu from the"; @@ -557,7 +557,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ mes "Please leave if you don't have"; mes "an appointment with the staff."; next; - switch(select("I'm here for a delivery.:......")) { + switch(select("I'm here for a delivery.", "......")) { case 1: mes "[Security Guard]"; mes "You're here to deliver"; @@ -713,7 +713,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ mes "security guard called and"; mes "mentioned you were coming."; next; - switch(select("Yes, that's right!:Er, s-sorry!")) { + switch(select("Yes, that's right!", "Er, s-sorry!")) { case 1: mes "[Mrs. Lecollane]"; mes "Well, you've come a little"; @@ -804,7 +804,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "I do? ^333333*Sob*^000000 Wh-what"; mes "am I going to do? ^333333*Sniff*^000000"; next; - switch(select("What happened?:......")) { + switch(select("What happened?", "......")) { case 1: mes "[Elly]"; mes "I... I have to finish baking"; @@ -814,7 +814,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "floor. I don't know how I can"; mes "bake those cookies now..."; next; - switch(select("What can I do to help you?:Oh, I'm so sorry.")) { + switch(select("What can I do to help you?", "Oh, I'm so sorry.")) { case 1: cutin "kh_elly02",2; mes "[Elly]"; @@ -838,7 +838,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "you can help me with this"; mes "huge problem that I have?"; next; - switch(select("Accept:Decline")) { + switch(select("Accept", "Decline")) { case 1: cutin "kh_elly02",2; mes "How Wonderful!"; @@ -1006,7 +1006,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "you won't have to hurry as"; mes "quickly as you did last time."; next; - switch(select("What do you need?:Sorry, but I'm pretty busy...")) { + switch(select("What do you need?", "Sorry, but I'm pretty busy...")) { case 1: mes "[Elly]"; mes "You know how you helped"; @@ -1024,7 +1024,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "campus. Would you deliver these"; mes "cookies to my grandfather for me?"; next; - switch(select("Sure:I'm busy.")) { + switch(select("Sure", "I'm busy.")) { case 1: cutin "kh_elly02",2; mes "[Elly]"; @@ -1150,7 +1150,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "........."; mes "............"; next; - switch(select("About your grandpa:Tell me about Kiehl:What's with this academy?")) { + switch(select("About your grandpa", "Tell me about Kiehl", "What's with this academy?")) { case 1: mes "[Elly]"; mes "Oh! My grandfather is"; @@ -1228,7 +1228,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "rescue me from danger,"; mes "right, "+strcharinfo(0)+"?"; next; - switch(select("Who is Ms. Allysia?:Strange incidents?")) { + switch(select("Who is Ms. Allysia?", "Strange incidents?")) { case 1: mes "[Elly]"; mes "Oh, Ms. Allysia is"; @@ -1350,7 +1350,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ mes "find one. You might be able"; mes "to climb up that water pipe...^000000"; next; - switch(select("Climb Water Pipe:Find Another Way")) { + switch(select("Climb Water Pipe", "Find Another Way")) { case 1: if (rand(1,3) == 2) { mes "^3355FFYou climbed up the"; @@ -1425,7 +1425,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "lifeless. You've got to"; mes "try something, but what?^000000"; next; - switch(select("Wake her up by shaking.:Wake her up by yelling.:Ignore")) { + switch(select("Wake her up by shaking.", "Wake her up by yelling.", "Ignore")) { case 1: mes "^3355FFYou grab Elly by the"; mes "shoulders, and try to get"; @@ -1576,7 +1576,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ mes "a folded note wedged"; mes "between the cookies.^000000"; next; - switch(select("Read Note:Ignore")) { + switch(select("Read Note", "Ignore")) { case 1: mes ""+strcharinfo(0)+", help!"; mes "There's this guy dressed in"; @@ -1746,7 +1746,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ mes "^3355FFThe door to the"; mes "factory is wide open.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_dun01",3,230; end; @@ -1769,13 +1769,13 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ mes "grave, it begins to"; mes "emit flashes of light.^000000"; next; - switch(select("Use the ^0000FFLuxurious Keycard^000000:Ignore")) { + switch(select("Use the ^0000FFLuxurious Keycard^000000", "Ignore")) { case 1: mes "Once you use the"; mes "Luxurious Keycard,"; mes "a secret path opens^000000"; next; - switch(select("Enter:cancel")) { + switch(select("Enter", "cancel")) { case 1: warp "kh_dun01",3,230; end; @@ -1812,7 +1812,7 @@ yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{ mes "so please do not enter this"; mes "area unless you're authorized."; next; - switch(select("I have an appointment with Kiel Hyre.:Alright.")) { + switch(select("I have an appointment with Kiel Hyre.", "Alright.")) { case 1: mes "[Cottage Keeper]"; mes "You have an"; @@ -1820,7 +1820,7 @@ yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{ mes "Master Kiel Hyre?"; mes "Um, are you sure?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cottage Keeper]"; mes "There must be some sort"; @@ -1861,7 +1861,7 @@ yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{ mes "open it for you, then you'll"; mes "need the right key to unlock it."; next; - switch(select("Unlock:Cancel")) { + switch(select("Unlock", "Cancel")) { case 1: mes "^3355FFYou unlock the door with the"; mes "key that Elly gave you, and"; @@ -1888,7 +1888,7 @@ yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{ else { mes "^3355FFThe door is open.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_vila",188,18; end; @@ -1913,7 +1913,7 @@ yuno_fild02,109,218,0 script Door#kh1 HIDDEN_NPC,{ mes "open it for you, then you'll"; mes "need the right key to unlock it."; next; - switch(select("Open:Cancel")) { + switch(select("Open", "Cancel")) { case 1: mes "^3355FFYou don't have"; mes "the key that can"; @@ -1941,7 +1941,7 @@ kh_vila,191,14,0 script Wall#kh HIDDEN_WARP_NPC,1,1,{ mes "open, revealing"; mes "a secret path.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_vila",17,177; end; @@ -2024,7 +2024,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{ mes "^FFFFFF_^000000"; mes "Price: 1,100 zeny (cheap!)"; next; - switch(select("Buy!:Cancel")) { + switch(select("Buy!", "Cancel")) { case 1: if (Zeny < 1100) { mes "^3355FFUnfortunately, you"; @@ -2063,7 +2063,7 @@ kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{ mes "^3355FFYou find a box filled with"; mes "ripe, delicious apples.^000000"; next; - switch(select("Take the box:Leave it")) { + switch(select("Take the box", "Leave it")) { case 1: mes "^3355FFNo...! Wait!"; mes "Something's wrong!"; @@ -2097,7 +2097,7 @@ kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{ mes "world map more closely,"; mes "you find that something has"; mes "been hidden underneath it.^000000"; - switch(select("Ignore:Examine")) { + switch(select("Ignore", "Examine")) { case 1: mes "^3355FFWhatever might be"; mes "hidden beneath this"; @@ -2163,7 +2163,7 @@ kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{ mes "refresh your memory and"; mes "read that poem again.^000000"; next; - switch(select("Read:Cancel")) { + switch(select("Read", "Cancel")) { case 1: mes "^0000FFShe will be in a place"; mes "as cold as the poles."; @@ -2211,7 +2211,7 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{ mes "use to loosen the glue on"; mes "the map... You're a genius!^000000"; next; - switch(select("Try it.:That? That won't work!")) { + switch(select("Try it.", "That? That won't work!")) { case 1: mes "^3355FFYou picked up the"; mes "boiling pot, but"; @@ -2253,7 +2253,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ mes "words, a ''gourd.''"; mes "Would do you do?^000000"; next; - switch(select("Break Open Calabash:Look Inside Calabash:Ignore")) { + switch(select("Break Open Calabash", "Look Inside Calabash", "Ignore")) { case 1: mes "^3355FFYou can't break"; mes "open that calabash..."; @@ -2300,12 +2300,12 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ mes "along with a conscpicuous"; mes "lion statue with two handles.^000000"; next; - switch(select("Pull Handles:Cancel")) { + switch(select("Pull Handles", "Cancel")) { case 1: mes "Which handle would"; mes "you like to pull first?"; next; - switch(select("Right Handle:Left Handle")) { + switch(select("Right Handle", "Left Handle")) { case 1: mes "^3355FFYou pull the right"; mes "handle, causing water"; @@ -2320,7 +2320,7 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ mes "see a layer of green moss"; mes "covering the pool's bottom.^000000"; next; - switch(select("Ignore:Investigate")) { + switch(select("Ignore", "Investigate")) { case 1: mes "^3355FFYou decide that"; mes "a pool is little more"; @@ -2334,7 +2334,7 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ mes "you stumble upon a"; mes "small, peculiar button.^000000"; next; - switch(select("Press button:Don't Press Button")) { + switch(select("Press button", "Don't Press Button")) { case 1: mes "^3355FFYou press the button,"; mes "which seems to trigger"; @@ -2379,7 +2379,7 @@ OnTouch: mes "pass by this creature"; mes "without getting hurt?^000000"; next; - switch(select("March forward:Run away")) { + switch(select("March forward", "Run away")) { case 1: if (countitem(Pet_Food) >= 1) { mes "^3355FFWait! Perhaps you can"; @@ -2388,7 +2388,7 @@ OnTouch: mes "you feed it some of your Pet"; mes "Food and see what happens?^000000"; next; - switch(select("Give Pet Food:It won't work!")) { + switch(select("Give Pet Food", "It won't work!")) { case 1: mes "^3355FFYou gingerly throw the"; mes "Pet Food towards the dog."; @@ -2449,7 +2449,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ mes "^inside. Or could it be"; mes "^empty. Who knows?^000000"; next; - switch(select("Open Drawer:Ignore")) { + switch(select("Open Drawer", "Ignore")) { case 1: mes "^3355FFYou obtain a Yellow"; mes "Keycard from inside the"; @@ -2489,7 +2489,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ mes "Perhaps you can use your"; mes "Old Bronze Key to unlock it.^000000"; next; - switch(select("Use Old Bronze Key:No, it'll never work.")) { + switch(select("Use Old Bronze Key", "No, it'll never work.")) { case 1: mes "^3355FFYour hunch paid off!"; mes "The Old Bronze Key really"; @@ -2526,7 +2526,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "''To Elly.'' It must have been"; mes "left behind by her grandfather.^000000"; next; - switch(select("Examine Book:Ignore")) { + switch(select("Examine Book", "Ignore")) { case 1: mes "^3355FFYou skim through the"; mes "book's pages, and don't"; @@ -2535,7 +2535,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "notice a steel surface behind the"; mes "shelf as you place the book back.^000000"; next; - switch(select("Examine the steel surface:Ignore")) { + switch(select("Examine the steel surface", "Ignore")) { case 1: mes "^3355FFYou remove more of the"; mes "shelf's books to reveal"; @@ -2544,22 +2544,22 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "the bookshelf. There are two"; mes "keyholes on the steel safe.^000000"; next; - switch(select("Try all your keys:Cancel")) { + switch(select("Try all your keys", "Cancel")) { case 1: mes "^3355FFWhich key will"; mes "you insert into"; mes "the first keyhole?^000000"; next; if (countitem(Old_Copper_Key) >= 1) { - select("Old Bronze Key:Cottage Key"); + select("Old Bronze Key", "Cottage Key"); mes "^3355FFWhich key will"; mes "you insert into"; mes "the second keyhole?^000000"; next; - select("Old Bronze Key:Cottage Key"); + select("Old Bronze Key", "Cottage Key"); } else if (countitem(Green_Key_Card) >= 1) { - switch(select("Green Keycard:Cottage Key")) { + switch(select("Green Keycard", "Cottage Key")) { case 1: .@KHFirstKeyhole = 1; break; @@ -2571,7 +2571,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "you insert into"; mes "the second keyhole?^000000"; next; - switch(select("Green Keycard:Cottage Key")) { + switch(select("Green Keycard", "Cottage Key")) { case 1: .@KHSecondKeyhole = 1; break; @@ -2687,14 +2687,14 @@ kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{ mes "reveal any invisible ink"; mes "written on this document!^000000"; next; - switch(select("What? That's crazy!:Of course! Let's try it!")) { + switch(select("What? That's crazy!", "Of course! Let's try it!")) { case 1: mes "^3355FFSorry."; mes "I thought it"; mes "was a good idea...^000000"; close; case 2: - switch(select("Try Red Liquid:Try Blue Liquid:Try Yellow Liquid:Try Green Liquid:Cancel")) { + switch(select("Try Red Liquid", "Try Blue Liquid", "Try Yellow Liquid", "Try Green Liquid", "Cancel")) { case 1: .@KHPotionColor$ = "red"; break; @@ -2766,7 +2766,7 @@ kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{ mes "with the Kiel Hyre Foundation"; mes "seal. Would you like read it?^000000"; next; - switch(select("No time!:Read")) { + switch(select("No time!", "Read")) { case 1: mes "^3355FFYou're running out of"; mes "time! For now, it would"; @@ -2819,7 +2819,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "Perhaps they're related to"; mes "that poem you read earlier..."; next; - switch(select("No way!:Of course!")) { + switch(select("No way!", "Of course!")) { case 1: mes "^3355FFImpossible..."; mes "It must be some"; @@ -2833,7 +2833,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "big enough to insert each of"; mes "the ornamental swords nearby...^000000"; next; - switch(select("Ignore:Insert Ornamental Swords")) { + switch(select("Ignore", "Insert Ornamental Swords")) { case 1: mes "^3355FFImposible...^000000"; mes "^3355FFIt must be some^000000"; @@ -2856,7 +2856,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "snake in which you will"; mes "insert the first sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { default: break; case 2: @@ -2868,7 +2868,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "the snake in which you"; mes "will insert the second sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { default: break; case 4: @@ -2880,7 +2880,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "the snake in which you"; mes "will insert the third sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { case 1: ++.@KHSwords; break; @@ -2892,7 +2892,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "the snake in which you"; mes "will insert the fourth sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { default: break; case 3: @@ -2931,7 +2931,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "path that leads to"; mes "the secret laboratory.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_vila",178,72; end; @@ -2967,7 +2967,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{ mes "There is a small red button"; mes "right underneath the test tube.^000000"; next; - switch(select("Press Button:Investigate Further")) { + switch(select("Press Button", "Investigate Further")) { case 1: mes "[???]"; mes "H-hello...? C-can you"; @@ -3042,7 +3042,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{ mes "^3355FFThere is a large, heavy"; mes "door infront of you.^000000"; next; - switch(select("Open Door:Cancel")) { + switch(select("Open Door", "Cancel")) { case 1: input .@KHInput$; mes "^3355FFYou try to push the"; @@ -3062,7 +3062,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{ mes "^3355FFThere is a large, heavy"; mes "door in front of you.^000000"; next; - switch(select("Open Door:Cancel")) { + switch(select("Open Door", "Cancel")) { case 1: input .@KHInput$; if (.@KHInput$ == "Blue Keycard") { @@ -3102,7 +3102,7 @@ kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 HIDDEN_NPC,{ mes "^3355FFThere is a large, heavy"; mes "door infront of you.^000000"; next; - switch(select("Open Door:Cancel")) { + switch(select("Open Door", "Cancel")) { case 1: input .@KHInput$; mes "^3355FFYou try to push the"; @@ -3160,7 +3160,7 @@ kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 4_F_KHELLISIA,{ mes "Is there anything that you"; mes "can present to me as proof?"; next; - switch(select("Yellow Keycard:Blue Keycard:Golden Key:Carved Button:...?")) { + switch(select("Yellow Keycard", "Blue Keycard", "Golden Key", "Carved Button", "...?")) { default: break; case 3: @@ -3257,7 +3257,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "and rescue him as soon"; mes "as you possibly can!"; next; - switch(select("What is this factory?:What happened to ^FF0000Kiel Hyre^000000?")) { + switch(select("What is this factory?", "What happened to ^FF0000Kiel Hyre^000000?")) { case 1: mes "[Allysia]"; mes "This factory is part of"; @@ -3550,7 +3550,7 @@ kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{ mes "to reveal a long flight"; mes "of descending stairs.^000000"; next; - switch(select("Descend Stairs:Cancel")) { + switch(select("Descend Stairs", "Cancel")) { case 1: warp "kh_dun02",41,198; end; @@ -3593,7 +3593,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ mes "by the master of"; mes "this mansion?"; next; - switch(select("Present Golden Key:????")) { + switch(select("Present Golden Key", "????")) { case 1: mes "[Steward]"; mes "Ah, Master "+strcharinfo(0)+"."; @@ -3622,7 +3622,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ mes "once again. Would you"; mes "like to see my master?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Steward]"; mes "Very well."; @@ -3646,7 +3646,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ mes "once again. Would you"; mes "like to see my master, or...?"; next; - switch(select("^FF0000Kiel Hyre^000000:^3355FFMitchell^000000")) { + switch(select("^FF0000Kiel Hyre^000000", "^3355FFMitchell^000000")) { case 1: mes "[Steward]"; mes "Very well."; @@ -3709,7 +3709,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "do my best to give you answers."; next; while(1) { - switch(select("Robots?:^3355FFKiehl^000000?:^FF0000Elly^000000's button?")) { + switch(select("Robots?", "^3355FFKiehl^000000?", "^FF0000Elly^000000's button?")) { case 1: mes "[Kiel Hyre]"; mes "I've been researching"; @@ -4291,7 +4291,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "my actions once everything"; mes "has been resolved."; next; - select("Accept:Okay:Nod"); + select("Accept", "Okay", "Nod"); mes "[Kiel Hyre]"; mes "Thank you so much!"; mes "You can find Kiehl"; @@ -4351,7 +4351,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "to confront"; mes "Kiehl now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Kiel Hyre]"; mes "There... the secret"; @@ -4463,7 +4463,7 @@ kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{ mes "would be easier to understand"; mes "if I explained about robots?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Allysia]"; mes "The robots you've been"; @@ -4481,7 +4481,7 @@ kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{ mes "generations of robots, the first,"; mes "second, and third generations."; next; - switch(select("First Generation:Second Generation:Third Generation")) { + switch(select("First Generation", "Second Generation", "Third Generation")) { case 1: mes "[Allysia]"; mes "I am a good example of one"; @@ -4662,7 +4662,7 @@ OnTouch: mes "Now tell me the truth. How"; mes "do you know Kiel Hyre?"; next; - switch(select("I'll tell you everything!:I don't know nuthin'!")) { + switch(select("I'll tell you everything!", "I don't know nuthin'!")) { case 2: mes "[??????]"; mes "Don't...know...nuthin'?"; @@ -4787,7 +4787,7 @@ OnTouch: mes "case, I want your help"; mes "in our investigation."; next; - switch(select("Okay:......")) { + switch(select("Okay", "......")) { case 2: mes "[??????]"; mes "If you don't cooperate,"; @@ -4853,7 +4853,7 @@ OnTouch: mes "you can get to Juno, and"; mes "finish your mission quickly."; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Mitchell]"; mes "Good luck. Once you"; @@ -4951,7 +4951,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ mes "Hush little baby..."; mes "Go to sleeeeep~"; next; - switch(select("What are you doing?:Um, I don't see a baby...")) { + switch(select("What are you doing?", "Um, I don't see a baby...")) { case 1: mes "[Grandma]"; mes "Oh? My baby won't stop"; @@ -5043,7 +5043,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "of how old I've gotten!"; mes "It chills my bones, it does!"; next; - switch(select("......:Do you know that grandma?")) { + switch(select("......", "Do you know that grandma?")) { case 1: mes "[Old Lady]"; mes "Damn it! If only I didn't"; @@ -5266,12 +5266,12 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ mes "mansions's Master Key, you"; mes "might be able to open them.^000000"; next; - switch(select("Use Key:Pass")) { + switch(select("Use Key", "Pass")) { case 1: mes "^3355FFWhich box do you"; mes "want to try to open?^000000"; next; - switch(select("First Box:Second Box")) { + switch(select("First Box", "Second Box")) { case 1: mes "^3355FFYou use the Master Key to"; mes "unlock the box, and obtain"; @@ -5332,7 +5332,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ mes "^3355FFThe desk has"; mes "three drawers.^000000"; next; - switch(select("First Drawer:Second Drawer:Third Drawer:Cancel")) { + switch(select("First Drawer", "Second Drawer", "Third Drawer", "Cancel")) { case 1: mes "^3355FFThe first drawer is locked.^000000"; close; @@ -5433,7 +5433,7 @@ kh_rossi,154,286,0 script Bed#khr HIDDEN_NPC,{ mes "a thick layer of dust"; mes "after years of disuse.^000000"; next; - switch(select("Check Bedsheets:Check Under Bed")) { + switch(select("Check Bedsheets", "Check Under Bed")) { case 1: mes "^3355FFYou brush the bed's"; mes "surface with your hand,"; @@ -5653,7 +5653,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{ mes "^3355FFYou found"; mes "a flower vase.^000000"; next; - switch(select("Pick Up Vase:Break Vase:Turn Vase Upside-down")) { + switch(select("Pick Up Vase", "Break Vase", "Turn Vase Upside-down")) { case 1: mes "^3355FFThe vase is empty.^000000"; close; @@ -6030,7 +6030,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "you can hear the door"; mes "hinges slightly squeak.^000000"; next; - select("Push Door:Kick Door:Shake Door:Pull Door:Lift Door"); + select("Push Door", "Kick Door", "Shake Door", "Pull Door", "Lift Door"); mes "^3355FFA group of monsters"; mes "suddenly appeared as"; mes "soon as you applied"; @@ -6061,7 +6061,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "fully leveraged it, then you"; mes "should be able to open it.^000000"; next; - switch(select("Steel:Rusty Iron Piece:Solid Iron Piece:Iron Piece:Screw:Cancel")) { + switch(select("Steel", "Rusty Iron Piece", "Solid Iron Piece", "Iron Piece", "Screw", "Cancel")) { case 1: .@KHPryingItem$ = "Steel"; break; @@ -6125,7 +6125,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "is wide open, and."; mes "you may now enter.^000000"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: close2; donpcevent "Big_Door_5_Warp::OnEnable"; diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index f61c2122c..bbc75cd19 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -66,7 +66,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "[Bazo]"; mes "If you like, I'd be willing to show you my skills. Now how does that sound?"; next; - switch(select("Sounds good~:No, thanks.")) { + switch(select("Sounds good~", "No, thanks.")) { case 1: if (BaseLevel < 70) { mes "[Bazo]"; @@ -214,7 +214,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "thinking about right now."; } next; - .@answer = select("Poring:Hode:Obeaune:Minorous"); + .@answer = select("Poring", "Hode", "Obeaune", "Minorous"); if (.@answer == .@mons[.@i]) { ++.@dap; } @@ -286,7 +286,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not all of them. So which one would you"; mes "like to use?"; next; - switch(select("Citrin:Turquoise:Agate")) { + switch(select("Citrin", "Turquoise", "Agate")) { case 1: .@itemreq = 7295; // Citrine break; @@ -303,7 +303,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not"; mes "two. So which one would"; mes "you like to use?"; - switch(select("Citrin:Turquoise")) { + switch(select("Citrin", "Turquoise")) { case 1: .@itemreq = 7295; // Citrine break; @@ -317,7 +317,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not"; mes "two. So which one would"; mes "you like to use?"; - switch(select("Citrin:Agate")) { + switch(select("Citrin", "Agate")) { case 1: .@itemreq = 7295; // Citrine break; @@ -331,7 +331,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not"; mes "two. So which one would"; mes "you like to use?"; - switch(select("Turquoise:Agate")) { + switch(select("Turquoise", "Agate")) { case 1: .@itemreq = 7294; //Turqoise break; @@ -435,7 +435,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "[Bazo]"; mes "If you like, I'd be willing to show you my skills. Now how does that sound?"; next; - switch(select("Sounds good~:No, thanks.")) { + switch(select("Sounds good~", "No, thanks.")) { case 1: if (BaseLevel < 70) { mes "[Bazo]"; @@ -517,7 +517,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "inspired and oft imitated"; mes "handiwork or not?"; next; - switch(select("Yes. Yes, I do.:Sorry, I don't need it!")) { + switch(select("Yes. Yes, I do.", "Sorry, I don't need it!")) { case 1: if (BaseLevel < 70) { mes "[Hibilaithan]"; @@ -659,7 +659,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "am I thinking of?"; } next; - .@answer = select("Zealotus:Alice:Munak:Isis"); + .@answer = select("Zealotus", "Alice", "Munak", "Isis"); if (.@answer == .@mons[.@i]) { ++.@dap; } @@ -737,7 +737,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Whoa, you brought all three kinds of those ores I asked for? Haha, we can only use one of them, so go ahead and choose."; next; - switch(select("Muscovite:Biotite:Pyroxene")) { + switch(select("Muscovite", "Biotite", "Pyroxene")) { case 1: .@itemreq = 7292; //Muscovite break; @@ -753,7 +753,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; - switch(select("Muscovite:Biotite")) { + switch(select("Muscovite", "Biotite")) { case 1: .@itemreq = 7292; //Muscovite break; @@ -766,7 +766,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; - switch(select("Muscovite:Pyroxene")) { + switch(select("Muscovite", "Pyroxene")) { case 1: .@itemreq = 7292; //Muscovite break; @@ -779,7 +779,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; - switch(select("Biotite:Pyroxene")) { + switch(select("Biotite", "Pyroxene")) { case 1: .@itemreq = 7297; // Biotite break; @@ -891,7 +891,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "inspired and oft imitated"; mes "handiwork or not?"; next; - switch(select("Yes. Yes, I do.:Sorry, I don't need it!")) { + switch(select("Yes. Yes, I do.", "Sorry, I don't need it!")) { case 1: if (BaseLevel < 70) { mes "[Hibilaithan]"; @@ -972,7 +972,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "In any case, do have any use"; mes "for my skills? If so, please bring me the materials that I need so that I may be of service to you."; next; - switch(select("Yes, please.:No, thank you.")) { + switch(select("Yes, please.", "No, thank you.")) { case 1: if (BaseLevel < 70) { mes "[Tabezthan]"; @@ -1113,7 +1113,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "monster I'm thinking of."; } next; - .@answer = select("Baphomet:Dark Lord:Bloody Knight:Stormy Knight"); + .@answer = select("Baphomet", "Dark Lord", "Bloody Knight", "Stormy Knight"); if (.@answer == .@mons[.@i]) { ++.@dap; } @@ -1179,7 +1179,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "[Tabezthan]"; mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one."; next; - switch(select("Phlogopite:Peridot:Rose Quartz")) { + switch(select("Phlogopite", "Peridot", "Rose Quartz")) { case 1: .@itemreq = 7290; //Phlogopite break; @@ -1198,7 +1198,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "of ore. Now, which one would"; mes "you like to use?"; next; - switch(select("Phlogopite:Peridot")) { + switch(select("Phlogopite", "Peridot")) { case 1: .@itemreq = 7290; //Phlogopite break; @@ -1214,7 +1214,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "of ore. Now, which one would"; mes "you like to use?"; next; - switch(select("Phlogopite:Rose Quartz")) { + switch(select("Phlogopite", "Rose Quartz")) { case 1: .@itemreq = 7290; //Phlogopite break; @@ -1230,7 +1230,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "of ore. Now, which one would"; mes "you like to use?"; next; - switch(select("Peridot:Rose Quartz")) { + switch(select("Peridot", "Rose Quartz")) { case 1: .@itemreq = 7289; //Olivine break; @@ -1323,7 +1323,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "In any case, do have any use"; mes "for my skills? If so, please bring me the materials that I need so that I may be of service to you."; next; - switch(select("Yes, please.:No, thank you.")) { + switch(select("Yes, please.", "No, thank you.")) { case 1: if (BaseLevel < 70) { mes "[Tabezthan]"; @@ -1730,7 +1730,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "the dead. Without a body, I feel"; mes "so useless."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Kayron]"; mes "Huh...?"; @@ -1847,7 +1847,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "You'll write 'Rock,' 'Paper,' or 'Scissors,' and I'll do the same. Then we'll compare our results and see what happens. Alright, let's do the first match!"; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -1857,7 +1857,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "the second match~"; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -1868,7 +1868,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "'Paper' or 'Scissors.'"; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; } @@ -2139,7 +2139,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "the dead. Without a body, I feel"; mes "so useless."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Kayron]"; mes "Huh...?"; @@ -2183,7 +2183,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "something like that,"; mes "but there was more to it..."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Reyghema]"; mes "Enjoy your youth..."; @@ -2297,7 +2297,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "Alright, here's a piece of paper. When I say so, you write down 'Rock,' 'Paper' or 'Scissors.' Alright? Let's start."; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -2306,7 +2306,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "try this again."; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -2316,7 +2316,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "'Paper' or 'Scissors.'"; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; } @@ -2612,7 +2612,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "something like that,"; mes "but there was more to it..."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Reyghema]"; mes "Enjoy your youth..."; @@ -2648,7 +2648,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "Back during those days,"; mes "I never accepted money for my work. Father always used to say, 'Never accept payment to forge a good weapon. It... It...'"; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Hein]"; mes "What was the rest of it?"; @@ -2758,7 +2758,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "When I tell you to, write down 'Rock,' 'Paper' or 'Scissors.' I'll do the same thing, and we'll compare our results at the end, okay? Let's begin!"; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -2767,7 +2767,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "the second round!"; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -2778,7 +2778,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "compare our results."; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); .@aekddam = rand(1,3); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; @@ -3054,7 +3054,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "Back during those days,"; mes "I never accepted money for my work. Father always used to say, 'Never accept payment to forge a good weapon. It... It...'"; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Hein]"; mes "What was the rest of it?"; @@ -3101,7 +3101,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "[Waltboughst]"; mes "It's funny, you know. My father always used to say, 'Trying your best won't always result in success...' Um, that's ... Huh? There was more, I think."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Waltboughst]"; mes "Let me try it again."; @@ -3223,7 +3223,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "Now, when I tell you to, write down 'Rock,' 'Paper' or 'Scissors.' Let's begin...!"; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -3233,7 +3233,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "a second time."; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -3244,7 +3244,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "and check your luck."; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; } @@ -3498,7 +3498,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "[Waltboughst]"; mes "It's funny, you know. My father always used to say, 'Trying your best won't always result in success...' Um, that's ... Huh? There was more, I think."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Waltboughst]"; mes "Let me try it again."; diff --git a/npc/quests/mage_solution.txt b/npc/quests/mage_solution.txt index fad23dba1..7fdb2d1d8 100644 --- a/npc/quests/mage_solution.txt +++ b/npc/quests/mage_solution.txt @@ -39,7 +39,7 @@ pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{ mes "[Mage Guildsman]"; mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube."; next; - if (select("Alright, Deal.:Nah, forget it.") == 1) { + if (select("Alright, Deal.", "Nah, forget it.") == 1) { mes "[Mage Guildsman]"; if (Zeny < 50) { mes "Hey! You don't have enough money to cover my 50 Zeny charge."; @@ -60,7 +60,7 @@ moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{ mes "[Mage Guildsman]"; mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Test Tube."; next; - if (select("Alright, Deal.:Nah, forget it.") == 1) { + if (select("Alright, Deal.", "Nah, forget it.") == 1) { mes "[Mage Guildsman]"; if (Zeny < 50) { mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt index 5e8884b17..66faad8b9 100644 --- a/npc/quests/monstertamers.txt +++ b/npc/quests/monstertamers.txt @@ -42,7 +42,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{ mes "[Iwado]"; mes "This is the height of the era of Monster Taming! Don't you feel the need to gather monster items to be able to connect and to communicate with the Cute Monsters!?"; next; - switch(select("^3355FF' Monster Taming '^000000 ?:Order ^3355FF' Monster Juice '^000000:Order ^3355FF' Singing Flower '^000000:Order ^3355FF' Wild Flower '^000000:Cancel")) { + switch(select("^3355FF' Monster Taming '^000000 ?", "Order ^3355FF' Monster Juice '^000000", "Order ^3355FF' Singing Flower '^000000", "Order ^3355FF' Wild Flower '^000000", "Cancel")) { case 1: mes "[Iwado]"; mes "These monster items, necessary to communicate with monsters, are a must have! We, the members of the Monster Tamer Guild, have a very reasonable offer."; @@ -214,7 +214,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "I can make all sorts of neat things for your Cute Pet monster."; mes "Just ask~"; next; - switch(select("^3355FF' Monster Taming '^000000?:Order ^3355FF' Skull Helm '^000000:Order ^3355FF' Monster Oxygen Mask '^000000:Order ^3355FF' Silk Ribbon '^000000:Order ^3355FF' Stellar Hairpin '^000000:Order ^3355FF' Tiny Egg Shell '^000000:Order ^3355FF' Rocker Glasses '^000000:Cancel")) { + switch(select("^3355FF' Monster Taming '^000000?", "Order ^3355FF' Skull Helm '^000000", "Order ^3355FF' Monster Oxygen Mask '^000000", "Order ^3355FF' Silk Ribbon '^000000", "Order ^3355FF' Stellar Hairpin '^000000", "Order ^3355FF' Tiny Egg Shell '^000000", "Order ^3355FF' Rocker Glasses '^000000", "Cancel")) { case 1: mes "[YuU]"; mes "The monster items that are"; @@ -492,7 +492,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{ mes "We will gather items"; mes "for your Cute Pets."; next; - switch(select("^3355FF' Monster Taming '^000000?:Order ^3355FF' Book of Devil '^000000:Order ^3355FF' No Recipient '^000000:Order ^3355FF' Orc Trophy '^000000:Cancel")) { + switch(select("^3355FF' Monster Taming '^000000?", "Order ^3355FF' Book of Devil '^000000", "Order ^3355FF' No Recipient '^000000", "Order ^3355FF' Orc Trophy '^000000", "Cancel")) { case 1: mes "[Shogo]"; mes "The monster taming items are necessary to communicate with the monster of your choice! We Monster Tamer guild members have a very reasonable offer..."; @@ -681,7 +681,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{ mes "leave my misery behind and came"; mes "here to Comodo..."; next; - switch(select("Oh come on! Cheer up!:Um, is this diary...?")) { + switch(select("Oh come on! Cheer up!", "Um, is this diary...?")) { case 1: mes "[Munak's Grandma]"; mes "It seems my granddaughter haunts my"; @@ -707,7 +707,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{ mes "please. I no longer have anything"; mes "that belonged to her now..."; next; - switch(select("No way.:Ok, I will.")) { + switch(select("No way.", "Ok, I will.")) { case 1: mes "[Munak's Grandma]"; mes "Oh...?"; diff --git a/npc/quests/mrsmile.txt b/npc/quests/mrsmile.txt index b1ef57b59..a6c11b355 100644 --- a/npc/quests/mrsmile.txt +++ b/npc/quests/mrsmile.txt @@ -42,7 +42,7 @@ mes "This is Smile Assistance."; mes "How may I help you ?"; next; - switch(select("^3355FFMr. Smile^000000 ?:Construct ^3355FFMr. Smile^000000 :Quit")) { + switch(select("^3355FFMr. Smile^000000 ?", "Construct ^3355FFMr. Smile^000000 ", "Quit")) { case 1: mes "[Smile Girl]"; mes "National Event held by the command of ^5577FFHis majesty Tristram the 3rd^000000,"; diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 6ad398d23..a16309740 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -167,7 +167,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ } next; emotion e_heh; - switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) { + switch(select("^3131FFX Hairpin^000000", "^3131FFBand Aid^000000", "^3131FFFlower Hairpin^000000", "No thanks.")) { case 1: if (countitem(Star_Dust) > 0 && countitem(Ectoplasm) > 399) { mes "[Argen]"; @@ -180,7 +180,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "About the Stellar..."; mes "^CE3100If you use an upgraded Stellar to make this item, any upgrades will be lost. That okay with you?^000000"; next; - switch(select("I don't mind.:I will come back later.")) { + switch(select("I don't mind.", "I will come back later.")) { case 1: mes "[Argen]"; mes "Alright, let's get to work."; @@ -351,7 +351,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ mes "I..."; mes "am called ^FF0000Zhenbolt^000000!!"; next; - if (select("THE Zhenbolt!?:Oh my gosh, it's Zhenbolt!") == 1) { + if (select("THE Zhenbolt!?", "Oh my gosh, it's Zhenbolt!") == 1) { mes "[Zhenbolt]"; mes "Yes, it is I, the man who has pummelled over a trillion foes and rising. Raging Hurricane Hero of Justice: Zhenbolt!"; next; @@ -447,7 +447,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!"; next; if (Sex) { - if (select("Um, lady, I'm a dude.:^FF66CCOoh~! You're right!^000000") == 1) { + if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Woman, can't you that I'm a man?"; next; @@ -484,7 +484,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ close; } else { - if (select("No thanks.:^FF66CCOoh~! You're right!^000000") == 1) { + if (select("No thanks.", "^FF66CCOoh~! You're right!^000000") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Er..."; mes "No thanks."; @@ -678,7 +678,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "How does that sound?"; mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk."; next; - switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Evil Wing..?")) { + switch(select("Umm, let me think.", "Okay, make it for me then.", "Can you make it with an Evil Wing..?")) { case 1: mes "[Hatbyr Mhore]"; mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well..."; @@ -698,7 +698,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make."; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch...!"; @@ -756,7 +756,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make."; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch...!"; @@ -803,7 +803,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "How does that sound?"; mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk."; next; - switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Angel Wing..?")) { + switch(select("Umm, let me think.", "Okay, make it for me then.", "Can you make it with an Angel Wing..?")) { case 1: mes "[Hatbyr Mhore]"; mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well..."; @@ -823,7 +823,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item. I can't mess up my artwork because of some mistake you might make. ^000000"; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch, why are you carrying"; @@ -878,7 +878,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make."; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch, why are you carrying"; @@ -940,7 +940,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "Elven Ears are great..."; mes "And everyone loves Angel Wing or Devil Wing. Wouldn't it be totally fab if I could combine the Elven Ears with one of the wings?!"; next; - if (select("Give me more information.:Yeah, I will think about it.") == 1) { + if (select("Give me more information.", "Yeah, I will think about it.") == 1) { mes "[Hatbyr Mhore]"; mes "Oh, right."; mes "Let me tell"; @@ -1032,7 +1032,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "[Pretty Lindsay]"; mes "I have to put together ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 to make a ^4D4DFFSea-Otter Hat^000000 for you, though."; next; - if (select("Okay, I will come back with the stuff.:Um... How come you need a Raccoon Hat?") == 1) { + if (select("Okay, I will come back with the stuff.", "Um... How come you need a Raccoon Hat?") == 1) { emotion e_heh; mes "[Pretty Lindsay]"; mes "Cool~! Come back soon as you can~!"; @@ -1065,7 +1065,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "[Pretty Lindsay]"; mes "I need ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 so I can make a ^4D4DFFSea-Otter Hat^000000 for you."; next; - if (select("Okay, I will come back with the stuff.:Um, why do you want to make hats so much?") == 1) { + if (select("Okay, I will come back with the stuff.", "Um, why do you want to make hats so much?") == 1) { emotion e_heh; mes "[Pretty Lindsay]"; mes "Cool~!"; @@ -1199,7 +1199,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "[Nanhyang]"; mes "If you give me ^0000FF1 'Model Training Hat'^000000 and ^0000FF1 'Arrow'^000000, I give you ^8C17171 'Apple of Archer'^000000 and ^8C17171 'Book'^000000. So, would you like to disassemble the items?"; next; - if (select("Disassemble:Cancel") == 1) { + if (select("Disassemble", "Cancel") == 1) { mes "[Nanhyang]"; mes "Thank you."; mes "It will not take that much time to make this hat, so please wait a moment."; @@ -1245,7 +1245,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "[Hanhyang]"; mes "So would you like to create the Model Training Hat right now?"; next; - if (select("Create:Cancel") == 1) { + if (select("Create", "Cancel") == 1) { mes "[Nanhyang]"; emotion e_ok; mes "Thank you."; @@ -1297,7 +1297,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "Hello~"; mes "Welcome to the Handsome Charm Modeling School. May I help you?"; next; - if (select("I want to be a model~!:Cancel") == 1) { + if (select("I want to be a model~!", "Cancel") == 1) { mes "[Nanhyang]"; mes "I see~"; mes "Although it's clear that you've got '^3355FFthe look^000000,' we can't accept any students at the moment."; @@ -1360,7 +1360,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "pwease pwease?"; emotion e_swt2; next; - switch(select("Alright!:No thanks kid.:Boys aren't supposed to make flowers.")) { + switch(select("Alright!", "No thanks kid.", "Boys aren't supposed to make flowers.")) { case 1: emotion e_heh; mes "[Seth]"; @@ -1429,7 +1429,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "Uh oh..."; mes "But I don't have anything to make paper flowers out of."; next; - if (select("I'll get what you need.:Too bad!") == 1) { + if (select("I'll get what you need.", "Too bad!") == 1) { mes "[Seth]"; mes "Okay okay..."; mes "I neeeeed..."; @@ -1469,7 +1469,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "You wanna take a look at the trendy, stylish hats I can make for you?"; next; - switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) { + switch(select("Party Hat", "Straw Hat", "Cowboy Hat", "Sombrero", "Beanie")) { case 1: if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) { mes "[Mad Hatter]"; @@ -1484,7 +1484,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "It seems to me that you have everything. Alright! Shall I make you a Party Hat?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Umm, okay..."; mes "I guess being the life of the party is a bit too much for you, eh? Hmpf. Well, I know a good library in Juno where you can hang out..."; @@ -1540,7 +1540,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! I see you brought everything. Alright! Do you want me to make you a Straw Hat now?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Man..."; mes "I think you need this hat more than I thought. You have got to learn to just chill and relax~!"; @@ -1592,7 +1592,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! You brought everything already. Excellent. Do you want me to make a Cowboy Hat now?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Well, I see."; mes "I guess you just don't appreciate the value of cowboy heroes, do you?"; @@ -1644,7 +1644,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! You brought everything already. Alright! Do you want me to make you a Sombrero right away?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Fine, fine."; mes "But think of all the sex appeal you're missing out on. Come on, you know you need a Sombrero."; @@ -1696,7 +1696,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! You brought everything already. Alright! How about I make you that Beanie right now?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Okay..."; mes "Dork. Come back When you decide to join the cool guys, word?"; @@ -1766,7 +1766,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "accessory you are"; mes "interested in."; next; - switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) { + switch(select("Decorative Golden Bell", "Crown of Ancient Queen", "Crown of Mistress")) { case 1: mes "[Nehris]"; mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot."; @@ -1861,7 +1861,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "Are you sure you want to create the Crown of Mistress?"; next; - if (select("Yes:Wait a minute...!") == 1) { + if (select("Yes", "Wait a minute...!") == 1) { mes "[Nehris]"; mes "Please wait one moment."; next; @@ -1933,7 +1933,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; initnpctimer; if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) { - if (select("Give him items:Cancel") == 1) { + if (select("Give him items", "Cancel") == 1) { mes "[Muscle Man]"; mes "Ooh... Finally!"; mes "You brought them!"; @@ -1996,7 +1996,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ mes "Please adventurer..."; mes "Help me give muscles to the world."; next; - if (select("Alright.:.........") == 1) { + if (select("Alright.", ".........") == 1) { mes "[Muscle Man]"; mes "Oh~~! You know how I feel about Alarm's beautiful mechanic muscle! I am glad to have met someone who shares my good sense of taste."; next; @@ -2106,7 +2106,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "Just remember..."; mes "If you give me any equipment compounded with cards or with upgrades, ^ff0000any upgraded abilities and cards in those items will be lost after I make something out of them.^000000 So, please keep that in mind."; next; - switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) { + switch(select("Drooping Cat", "Smokie Leaf", "Lazy Smokie", "Blue Fish", "That's... okay.")) { case 1: if (countitem(Circlet_) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Black_Kitty_Doll) > 299) { mes "[Lee Hester]"; @@ -2467,7 +2467,7 @@ OnTouch: mes "Yelp! Yelp yelp!"; mes "Yelp! Yelp yelp!"; next; - if (select("Shake head:Nod head") == 1) { + if (select("Shake head", "Nod head") == 1) { mes "[Nine Tails]"; mes "Yelp! Yelp yelp!"; close2; @@ -2525,7 +2525,7 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ mes "[Nine Tails]"; mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!"; next; - if (select("Give items:Cancel") == 1) { + if (select("Give items", "Cancel") == 1) { delitem Fox_Tail,999; getitem Mask_Of_Fox,1; mes "[Nine Tails]"; @@ -2661,7 +2661,7 @@ OnTouch: mes "I'm too tired to kill you today, but keep silent! If you're wounded, you can bleed quietly on the floor and die with some honor I suppose."; if (rand(1,5) == 5 && BaseLevel >= 55) { next; - if (select(".....:Come on, let's talk.") == 1) { + if (select(".....", "Come on, let's talk.") == 1) { close; } mes "[Orc Warrior]"; @@ -2675,7 +2675,7 @@ OnTouch: mes "You can bleed in my house, but I will only talk with you if..."; mes "You bring ^FF00001000 Jellopy^000000!"; next; - if (select("I challenge you to a duel, Orc!:1000 Jellopies it is.") == 1) { + if (select("I challenge you to a duel, Orc!", "1000 Jellopies it is.") == 1) { mes "[Orc Warrior]"; mes "Humans... such annoying bastards!"; mes "If you want to fight, go outside!"; @@ -3210,7 +3210,7 @@ OnTouch: mes "[Orc Warrior]"; mes "You only achieve honor by winning battles. Even among Orcs, I'm sure you can prove your battle prowess by defeating 10,000 Orc Warriors."; next; - if (select("I don't think that is necessary.:I will win 10,000 battles!") == 1) { + if (select("I don't think that is necessary.", "I will win 10,000 battles!") == 1) { mes "[Orc Warrior]"; mes "I see. I will not force you to choose what I wish to see you do. I respect your decision."; next; @@ -3264,7 +3264,7 @@ OnTouch: mes "record your current"; mes "victory with me?"; next; - if (select("Yes, I do.:I will do it later.") == 1) { + if (select("Yes, I do.", "I will do it later.") == 1) { .@total_vouchers = orcs_hero_hat2+countitem(Orcish_Voucher); if (.@total_vouchers < 10000) { delitem Orcish_Voucher,countitem(Orcish_Voucher); @@ -3373,7 +3373,7 @@ OnTouch: mes "[Orc Warrior]"; mes "But, since you're an exceptional case, it might be possible for you to accomplish..."; next; - if (select("I am already satisfied.:...I will take this challenge.") == 1) { + if (select("I am already satisfied.", "...I will take this challenge.") == 1) { mes "[Orc Warrior]"; mes "Yes, that's a good"; mes "attitude. Sometimes,"; @@ -3425,7 +3425,7 @@ OnTouch: mes "you want to do"; mes "with the vouchers?"; next; - switch(select("I want to keep them.:I shall return them to the Orc Heroes.")) { + switch(select("I want to keep them.", "I shall return them to the Orc Heroes.")) { case 1: mes "[Orc Warrior]"; mes "Yes, that's"; @@ -3561,7 +3561,7 @@ OnTouch: mes "[Orc Hero]"; mes "Would you mind giving the item back to its owner, my human Orc Hero?"; next; - if (select("Yes, I mind.:No, I don't mind.") == 1) { + if (select("Yes, I mind.", "No, I don't mind.") == 1) { mes "[Orc Hero]"; mes "Wow, you're so stubborn! Just treat the helm with care, and wear it with respect. Recognize that it has a long history..."; close; diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index 28be564f0..9daf0f24c 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -184,7 +184,7 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ mes "Young men in nowadays are too weak and tender."; mes "Don't you agree with me, young adventurer?"; next; - if (select("Yes, sir!:No.") == 1) { + if (select("Yes, sir!", "No.") == 1) { mes "[Sakjul]"; mes "Ah! I like your answer!"; mes "Lately, I found it very hard to see a diciplined young man like you."; @@ -313,7 +313,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "I am pretty sure that they will start"; mes "being fused into the helm with their own mysterious powers."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Ghenirhemin]"; mes "Excellent. Now, all we have to do"; mes "is just waiting until they finish being fused into one."; @@ -407,7 +407,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "I feel that you will be able to fully recreate this Valkyre's Helm"; mes "as well as use it to its full potential."; next; - if (select("Sure.:No, thanks.") == 1) { + if (select("Sure.", "No, thanks.") == 1) { mes "[Ghenirhemin]"; mes "You are an ambitious young man as I expected."; mes "It is surely a great advantage."; @@ -488,7 +488,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "It may or may not be interesting to you,"; mes "but I gurantee that it will never bore you in either way."; next; - if (select("Listen.:Don't listen.") == 1) { + if (select("Listen.", "Don't listen.") == 1) { mes "[Ghenirhemin]"; mes "Good, let me introduce myself."; mes "My name is Ghenirhemin."; @@ -594,7 +594,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "You'd better hurry because I can't wait so long!"; mes "Wait, what mask did you ask me to make anyways?"; next; - switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { + switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { case 1: mes "[Chungwolmang]"; mes "Oh, yes, you want Hahoe Mask."; @@ -652,7 +652,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Hahoe Mask, Bride Mask and Mythical Lion Mask."; mes "Which one whould you like to have? Pick one."; next; - switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { + switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { case 1: mes "[Chungwolmang]"; mes "Great, you want Hahoe Mask, eh? That's easy!"; @@ -720,7 +720,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "I will be able to pay back your favor sooner or later."; mes "So, can I take it?"; next; - if (select("Sure.:No, you can't.") == 1) { + if (select("Sure.", "No, you can't.") == 1) { mes "[Chungwolmang]"; mes "Oh! Thank you so much!"; mes "Muhahahahahaha! Now I will become a lucky guy!"; @@ -774,7 +774,7 @@ S_MakeMask: mes "to make a "+getitemname(getarg(0))+". Excellent."; mes "Please give me the materials. I will make the mask right away."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Chungwolmang]"; mes "Great, I like your unhesitating attitude!"; mes "Alright then, I will make the mask as quickly as I can!"; @@ -829,7 +829,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Okay then, I will make the hat as quickly as I can."; mes "Now, hand me all the materials."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Excellent! I don't have to be mediumized"; mes "by the Dragon God for this work"; @@ -891,7 +891,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Okay then, I will make the hat as quickly as I can."; mes "Now, hand me all the materials."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Excellent! I don't have to be mediumized"; mes "by the Dragon God for this work"; @@ -1072,7 +1072,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "[Han Garam]"; mes "Please? I assure you that I can make traditional hats."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Wow, wow, thank you so much!"; mes "As I promised, I will make you a hat in return."; diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt index 7e0946066..b702cbe4c 100644 --- a/npc/quests/newgears/2008_headgears.txt +++ b/npc/quests/newgears/2008_headgears.txt @@ -67,7 +67,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "[Myu]"; mes "If you manage to do that, I will give you something precious which I really adore."; next; - switch(select("That sounds troublesome..:What should I do?")){ + switch(select("That sounds troublesome..", "What should I do?")){ case 1: mes "[Myu]"; mes "Hmph, yeah, it was kinda funny huh."; @@ -102,7 +102,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ next; mes "As she says that, Myu slides her neck mocking like she's slitting her throat."; next; - switch(select("Isn't that too much?:That's easy")){ + switch(select("Isn't that too much?", "That's easy")){ case 1: mes "[Myu]"; mes "..But they won't give up if we dont really teach them a lesson."; @@ -193,7 +193,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "Her mouth looks like it's saying."; mes " 'O.N.E. T.H.O.U.S.A.N.D.' "; next; - switch(select("NO!:Sure.")) { + switch(select("NO!", "Sure.")) { case 1: mes "[Myu]"; mes "...!..."; @@ -224,7 +224,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Please talk to our teacher if you are here to make a dyes."; mes "And talk to my friend next to me if it is about the delivery."; next; - switch(select("And just what are you doing?:I see.")){ + switch(select("And just what are you doing?", "I see.")){ case 1: mes "[Elgo]"; mes "Well, I dye clothes."; @@ -249,21 +249,21 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "["+strcharinfo(0)+"]"; mes "(I have a Cute Ribbon...what should I do..?)"; next; - switch(select("Ask Elgo to dye it.:Leave it alone.")){ + switch(select("Ask Elgo to dye it.", "Leave it alone.")){ case 1: mes "[Elgo]"; mes "Oh, So you want to dye your Cute Ribbon, aren't you?"; mes "What colour is your Cute Ribbon?"; mes "Which one is the one you want to be dyed?"; next; - switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){ + switch(select("Yellow one..", "White one..", "Blue one..", "Red one..", "Green one..", "Never mind.")){ case 1: if(countitem(Fillet) > 0) { mes "[Elgo]"; mes "Ok Ok, Yellow Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Red:Green")){ + switch(select("White", "Blue", "Red", "Green")){ case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; @@ -360,7 +360,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This white Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("Yellow:Blue:Red:Green")) { + switch(select("Yellow", "Blue", "Red", "Green")) { case 1: if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; @@ -457,7 +457,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This blue Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Yellow:Red:Green")) { + switch(select("White", "Yellow", "Red", "Green")) { case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; @@ -554,7 +554,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This Red Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Yellow:Green")){ + switch(select("White", "Blue", "Yellow", "Green")){ case 1: if (countitem(White_Dyestuffs) > 0){ mes "[Elgo]"; @@ -651,7 +651,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This Green Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Red:Yellow")) { + switch(select("White", "Blue", "Red", "Yellow")) { case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; @@ -782,7 +782,7 @@ OnTouch: mes "THe Orc Lady suddenly turns around looking surprised."; mes "A Maneater Blossom fell on the ground out of her hands."; next; - switch(select("Pick up the flowers for Orc Lady.:Run away!")) { + switch(select("Pick up the flowers for Orc Lady.", "Run away!")) { case 1: mes "[Orc Lady]"; mes ".. ..."; @@ -794,7 +794,7 @@ OnTouch: mes "Surprisingly the Orc Lady introduced herself to me."; mes "How should I react?"; next; - switch(select("Ask her what she was up to.:Say good bye.")){ + switch(select("Ask her what she was up to.", "Say good bye.")){ case 1: mes "[Aite]"; mes "I'm making a Corolla."; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index f9ef2662d..660c82a87 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -44,7 +44,7 @@ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "Of course, I am the master of the fan club."; mes "How about joining the fairy fan club?"; next; - if (select("I'm not that interested!!:I'll join it right away!!") == 1) { + if (select("I'm not that interested!!", "I'll join it right away!!") == 1) { mes "[Yotang]"; mes "What! I'm going to tell on you!"; close; @@ -63,7 +63,7 @@ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "^FF0000the refinement on the matereials will all disapper^000000"; mes "^FF0000if you once combine those.^000000"; next; - if (select("No, next time.:Make it right now!!") == 1) { + if (select("No, next time.", "Make it right now!!") == 1) { mes "[Yotang]"; mes "You'll regret it!"; close; @@ -151,7 +151,7 @@ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "^FF0000the refinement on the matereials will all disapper^000000"; mes "^FF0000if you once combine those.^000000"; next; - if (select("I won't do it.:Here, I have the materials!")==1) { + if (select("I won't do it.", "Here, I have the materials!")==1) { mes "[Yotang]"; mes "You'll regret it!"; close; @@ -174,7 +174,7 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ next; mes "He seems to be drunken badly. What should I do?"; next; - if (select("Just ignore him.:Fight!") == 1) { + if (select("Just ignore him.", "Fight!") == 1) { mes "[Drunken Man]"; mes "Why are you ignoring me?"; mes "Are you afraid of me?"; @@ -203,7 +203,7 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "Oh, you're having the materials for Necktie! give them to me!!"; next; - if (select("No way!:Here you are.")==1) { + if (select("No way!", "Here you are.")==1) { mes "[Drunken Man]"; mes "Ohh, you are scared!"; mes "I won again!!"; @@ -257,7 +257,7 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "I will beat you off wearing the legendary Necktie!"; next; - if (select("I won't.:Let's go and get them.") == 1) { + if (select("I won't.", "Let's go and get them.") == 1) { mes "[Drunken Man]"; mes "Are you dropping out?"; mes "Did I win again?"; @@ -280,7 +280,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "Isn't the unique hat much better"; mes "than the common hairbands?"; next; - if (select("I still prefer hairbands!:Hat is the best!") == 1) { + if (select("I still prefer hairbands!", "Hat is the best!") == 1) { mes "[Hat Girl]"; mes "Wear your boring hairband for the whole lifetime!"; emotion e_pif; @@ -301,7 +301,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000."; mes "Do you want me to make it now?"; next; - if (select("I think the hairband is better...:Yes, please make it!") == 1) { + if (select("I think the hairband is better...", "Yes, please make it!") == 1) { mes "[Hat Girl]"; mes "Wear your boring hairband for the whole lifetime!"; emotion e_pif; @@ -407,7 +407,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "Did you lose it?"; mes "Do you want me to make it for you?"; next; - if (select("No, thanks.:Yes, I want it now.") == 1) { + if (select("No, thanks.", "Yes, I want it now.") == 1) { mes "[Bebete]"; mes "Oh... it's not easy to make a living!"; close; @@ -473,7 +473,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "[Bebete]"; mes "Are you a real angel? Have you been to heaven?"; next; - if (select("What a bullshit!:Let's keep the childhood innocence!") == 1) { + if (select("What a bullshit!", "Let's keep the childhood innocence!") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Angel and heaven? It's all made up! "; next; @@ -549,7 +549,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "I am the great king, Froggie Vll.."; mes "I need your help!"; next; - if (select("Just ignore it.:Let's help him.") == 1) { + if (select("Just ignore it.", "Let's help him.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Talking frog..."; next; @@ -828,7 +828,7 @@ OnTimer2000: OnTouch: mes "There is a frog. What should I do?"; next; - if (select("Throw it a stone.:Have a conversation.") == 1) { + if (select("Throw it a stone.", "Have a conversation.") == 1) { donpcevent "Roda Frog#Frog_Cap::OnDisable"; mes "Ouch~"; close; @@ -859,7 +859,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "I can feel your admiration for me."; mes "Wanna be my student?"; next; - if (select("You're out of your mind!:Please let me be your disciple!") == 1) { + if (select("You're out of your mind!", "Please let me be your disciple!") == 1) { mes "[Alonie]"; mes "Yes, I'm out of my mind."; mes "Huhu, Yapyap!"; @@ -877,7 +877,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "^FF000020 Zeroms, 20 Requiems^000000!"; mes "Hurry!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; @@ -907,7 +907,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; @@ -945,7 +945,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000020 Chung E and 50 Civil Servant^000000!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; @@ -983,7 +983,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "huhu, Yapyap!"; @@ -1013,7 +1013,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "huhu, Yapyap!"; diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 004e373f2..b8322b4f5 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -102,7 +102,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor."; mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?"; next; - if(select("Hmm.. I don't feel like it.:Very well.") == 1){ + if(select("Hmm.. I don't feel like it.", "Very well.") == 1){ mes "[Boshuu]"; mes "Ah~ What a shame.."; mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself..."; @@ -134,7 +134,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "[Boshuu]"; mes "How 'bout it? Want to try?"; next; - if(select("No thanks.:Ok, sounds good.") == 1){ + if(select("No thanks.", "Ok, sounds good.") == 1){ mes "[Boshuu]"; mes "Hmm, Ok."; mes "I'm so grateful that I was able to see such a rare thing from overseas."; @@ -180,7 +180,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "But before I start, I must ask you one more time."; mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Boshuu]"; mes "Ok"; mes "Well, if you make up your mind again, come and see me."; @@ -214,7 +214,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Oh~ I see you've come back."; mes "Is it because you need another slotted Arm Guard?"; next; - if(select("Nope, not really.:Yes, make me another one.") == 1){ + if(select("Nope, not really.", "Yes, make me another one.") == 1){ mes "[Boshuu]"; mes "Hmmph~ You sure a weird one."; mes "Well, I'll see you later~"; @@ -245,7 +245,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Before I begin, let me ask one final time..."; mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Boshuu]"; mes "Ok"; mes "If you ever make up your mind"; @@ -312,7 +312,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard."; mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?"; next; - if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){ + if(select("No, I'd rather not.", "Yes~!! Please make it for me!") == 1){ mes "[Boshuu]"; mes "Hmm, is that so?"; mes "What a shame..."; @@ -349,7 +349,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Will you give me the materials you've gathered,"; mes "and in turn, receive a Slotted Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Boshuu]"; mes "Ok"; mes "If you ever make up your mind"; @@ -425,7 +425,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "It'd help me greatly if I could see that shield up close."; mes "Can you help me?"; next; - if(select("Hmm...I don't feel like it.:Very well.") == 1){ + if(select("Hmm...I don't feel like it.", "Very well.") == 1){ mes "[Basshu]"; mes "Ah~ I guess it was an impossible request."; mes "I'm sorry."; @@ -460,7 +460,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "[Basshu]"; mes "How about it? Would you like that?"; next; - if(select("No, I wouldn't.:Yes, I would.") == 1){ + if(select("No, I wouldn't.", "Yes, I would.") == 1){ mes "[Basshu]"; mes "Hmm, Very Well."; mes "I'm so grateful you showed me that rare shield from overseas."; @@ -518,7 +518,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Will you give me the materials you've gathered"; mes "and in trade, receive an Improved Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Basshu]"; mes "Very Well."; mes "If you ever make up your mind"; @@ -554,7 +554,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Oh~ I see you've come back."; mes "Are you here because you need an Improved Arm Guard?"; next; - if(select("Nope, not really.:Yes, make me another one.") == 1){ + if(select("Nope, not really.", "Yes, make me another one.") == 1){ mes "[Basshu]"; mes "Aha~ I see~."; mes "Come back and talk to me anytime."; @@ -589,7 +589,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "[Basshu]"; mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Basshu]"; mes "Very Well."; mes "If you make up your mind"; @@ -661,7 +661,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny."; mes "Would you like to try using one?"; next; - if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){ + if(select("No, I don't wanna!", "Yeah~!! Hurry and make it for me!") == 1){ mes "[Basshu]"; mes "Hmm, is that so."; mes "What a shame."; @@ -699,7 +699,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Will you give me the materials you've gathered"; mes "to receive an Improved Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Basshu]"; mes "Very Well."; mes "If you ever make up your mind"; @@ -763,7 +763,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it."; mes "How 'bout it? Do we have a deal?"; next; - if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){ + if(select("No. I don't want to do this.", "Yes! Let's do this!") == 1){ mes "[Toshu]"; mes "Ok."; mes "Of course, the shields are important to you."; @@ -801,7 +801,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "[Toshu]"; mes "Do you want me to produce your gear, even if there's a chance I may fail?"; next; - if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){ + if(select("I think I better back off. Sob..", "Yes! Let's try anyway!") == 1){ mes "[Toshu]"; mes "Ok."; mes "Well, come back later when you've got the guts to try."; @@ -879,7 +879,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "You look like a Ninja."; mes "If you're interested, take a look at my goods while you decide what you want."; next; - switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){ + switch(select("Gokurin", "Jitte", "Ashura[3]", "Murasame", "Hakujin", "Cancel")){ case 1: mes "[Kaibara]"; mes "Hmm~ I see you've picked the Gokurin."; @@ -891,7 +891,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "and 200,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -943,7 +943,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "and 20,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -992,7 +992,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "And 32,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -1040,7 +1040,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "And 48,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -1090,7 +1090,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "and 120,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index c8bcfd0fe..e4115a574 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -99,7 +99,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "[Tourist]"; mes ".........."; next; - switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) { + switch(select("So do you have business in Lutie?", "You don't want to go to Lutie for a tour.", "What made you come over here?")) { case 1: mes "[Tourist]"; mes "Yes."; @@ -122,7 +122,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "Now I'm running out of money and"; mes "food...I can't stay here much longer..."; next; - if (select("Do you want me to help you?:Well, good luck with everything.") == 1) { + if (select("Do you want me to help you?", "Well, good luck with everything.") == 1) { thai_head = 3; mes "[Tourist]"; mes "Thank god! Thank you so much."; @@ -173,7 +173,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "Now I'm running out of money and"; mes "food...I can't stay here much longer..."; next; - if (select("Do you want me to help you?:Well, good luck with everything.") == 1) { + if (select("Do you want me to help you?", "Well, good luck with everything.") == 1) { thai_head = 3; mes "[Tourist]"; mes "Thank god! Thank you so much."; @@ -580,7 +580,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "*Sob*...I guess I got lost..."; mes "Hey, where is this!?"; next; - switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) { + switch(select("Ignore him.", "This is Alberta.", "This is Al De Baran.")) { case 1: mes "[Tourist]"; mes ".........."; @@ -614,7 +614,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{ mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran."; mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?"; next; - if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) { + if (select("It's in the center of the town.", "Eh, I think I gave you the wrong town name.") == 1) { mes "[Tourist]"; mes ".............."; mes "You know, I'm beginning"; @@ -762,7 +762,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ else mes "So, lady, do you think my Daddy can catch a Munak with this?"; next; - switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) { + switch(select("Yes.", "...not sure.", "No, ^FF0000never^000000.")) { case 1: mes "[Tommy]"; mes "Heh!! I knew my Daddy"; @@ -787,7 +787,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ mes "Can we catch a Munak with this or"; mes "not, huh? Tell meeeeehhhh~~~!"; next; - switch(select("Yes, we can.:No, we can't.")) { + switch(select("Yes, we can.", "No, we can't.")) { case 1: mes "[Tommy]"; mes "Heh heh! I knew it!"; @@ -1107,7 +1107,7 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ mes "[Elder Creek]"; mes "Answer me, adventurer!"; next; - switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) { + switch(select("I seek fortune!", "I seek...wisdom.", "I want to finish what I've started.")) { case 1: mes "[Elder Creek]"; mes "You're honest...!"; @@ -1120,7 +1120,7 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ mes "I will give you what you want if"; mes "you answer the way I expect you to."; next; - switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) { + switch(select("It's necessary to have a lot!", "Too dumb to see the future.", "Too much of a good thing can be bad.", "Cringe to the powerful.")) { case 1: mes "[Elder Creek]"; mes "..."; @@ -1177,7 +1177,7 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ mes "[Elder Creek]"; mes "Now, tell me what is bothering right now."; next; - switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) { + switch(select("Boy/girlfriend issue.", "Financial problem.", "Bored to death.", "Career issue.", "I want money.", "Give me items, old man.")) { case 1: mes "[Elder Creek]"; mes "I'm envious of you! Still, young"; @@ -1492,11 +1492,11 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ mes "[Elder Creek]"; mes "Do you wish for me to give you advice, adventurer?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Elder Creek]"; mes "Now, tell me what bothers you at the moment."; next; - switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) { + switch(select("Boy/girlfriend issue.", "Financial problem.", "Bored to death.", "Career issue.", "Give me items, old man.")) { case 1: mes "[Elder Creek]"; mes "I'm envious of you! Still, young"; @@ -1685,7 +1685,7 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ mes "[Elder Creek]"; mes "Now tell me, what bothers you right now?"; next; - switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) { + switch(select("Boy/girlfriend issue.", "Financial problem.", "Bored to death.", "Career issue.", "Give me items, old man.")) { case 1: mes "[Elder Creek]"; mes "I'm envious of you! Still, young"; diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index 67582267e..920c8b8ce 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -50,7 +50,7 @@ function script F_Okolnir { mes "This castle has a hidden secret."; mes "That is the ^4d4dff'Okolnir'^000000."; next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { + switch(select("About Okolnir.", "Go to Okolnir.", "Cancel.")) { case 1: mes "[Guide]"; mes "Okolnir is a kind of virtual realm..."; @@ -88,7 +88,7 @@ function script F_Okolnir { mes "You can enter Okolnir now...."; mes "Do you want to go there?"; next; - switch(select("Sure let's go there.:No.")) { + switch(select("Sure let's go there.", "No.")) { case 1: if (countitem(Crystal_Key)) delitem Crystal_Key,countitem(Crystal_Key); mes "[Guide]"; @@ -119,7 +119,7 @@ function script F_Okolnir { mes "... OK..."; mes "Good luck."; next; - switch(select("Enter now.:No.")) { + switch(select("Enter now.", "No.")) { case 1: if (countitem(Crystal_Key) > 0) { delitem Crystal_Key,countitem(Crystal_Key); @@ -214,7 +214,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 mes "[Wish Maiden]"; mes "Are you ready to endure the trials to get the Goddess' glory?"; next; - switch(select("Yes, I am:Sorry, I'll try later")) { + switch(select("Yes, I am", "Sorry, I'll try later")) { case 1: cutin "wish_maiden12",1; mes "[Wish Maiden]"; @@ -239,7 +239,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 mes "[Wish Maiden]"; mes "I will open the gate of Okolnir if your members are ready."; next; - switch(select("We are ready.:We need more time.")) { + switch(select("We are ready.", "We need more time.")) { case 1: .@saram = getmapusers("que_q"+.@sub$); if (((.@saram > 15) && (.@saram < 21))) { diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt index da3fe5d0a..6b9014938 100644 --- a/npc/quests/partyrelay.txt +++ b/npc/quests/partyrelay.txt @@ -361,7 +361,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "incentive for your group."; mes "Would you like to participate?"; next; - switch(select("Sure!:No.")) { + switch(select("Sure!", "No.")) { case 1: if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 07bc2ff6b..3eb88470c 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -57,7 +57,7 @@ function script Promotional_Staff { mes "[Promotional Staff]"; mes "Hey, you're a knowledgeable person, right? Are you interested in my story?"; next; - switch(select("Yes.:No, thanks.")) { + switch(select("Yes.", "No, thanks.")) { case 1: mes "[Promotional Staff]"; mes "You're a real adventurer."; @@ -319,7 +319,7 @@ prt_castle,83,67,5 script Recruiter for the Brave 4_M_MANAGER,{ mes "I know, you're super curious."; mes "Just try whatever you want."; next; - switch(select("Yes, I am interested.:No, thanks.")) { + switch(select("Yes, I am interested.", "No, thanks.")) { case 1: mes "[Recruiter]"; mes "Oh! Yes! You're quite curious!"; @@ -1193,7 +1193,7 @@ lhz_in01,130,232,5 script Guard#ep13_1-9 4_M_HUMAN_02,{ mes "If you want,"; mes "I can send you to the Time-Gap of Dimension."; next; - switch(select("Send me there.:I will go there myself.")) { + switch(select("Send me there.", "I will go there myself.")) { case 1: mes "[Guard]"; mes "Ok, I will send you to the dimensional rift. Once you get there, just find the head of the alliance."; @@ -1620,7 +1620,7 @@ moc_fild20,349,179,3 script Rift Guard#1 4_M_MOC_SOLDIER,{ mes "Then you will pass."; mes "Are you ready?"; next; - switch(select("Yes, sure.:Please wait.")) { + switch(select("Yes, sure.", "Please wait.")) { case 1: mes "[Guard]"; mes "Good luck."; @@ -1650,7 +1650,7 @@ moc_fild22b,37,196,5 script Rift Guard#2 4_M_MOC_SOLDIER,{ mes "[Guard]"; mes "If you want to run away from here, just let me know, I will guide you."; next; - switch(select("Escape.:Nah.")) { + switch(select("Escape.", "Nah.")) { case 1: mes "[Guard]"; mes "Ok."; @@ -1682,7 +1682,7 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{ mes "[Munkenro]"; mes "Are you ready to discover Ash-Vacuum?"; next; - switch(select("Yes, of course!:Please, wait...")) { + switch(select("Yes, of course!", "Please, wait...")) { case 1: mes "[Munkenro]"; mes "I wish you good luck!"; @@ -1742,7 +1742,7 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{ mes "Are you ready??"; mes "Let's start!"; next; - switch(select("Ready!!:Please, wait...")) { + switch(select("Ready!!", "Please, wait...")) { case 1: mes "[Munkenro]"; mes "Ok, just have a good adventure."; @@ -1864,7 +1864,7 @@ mid_camp,213,286,3 script Rift Guard#4 4_M_MOC_SOLDIER,{ mes "[Guard]"; mes "If you want to run away from here, just let me know, I will guide you."; next; - switch(select("Escape.:Nah.")) { + switch(select("Escape.", "Nah.")) { case 1: mes "[Guard]"; mes "Ok."; @@ -1909,7 +1909,7 @@ moc_ruins,137,89,5 script Time-Space Gap Guard 4_M_MOC_SOLDIER,{ mes "[Guard]"; mes "Then, do you want to go through the Time-Space Gap now??"; next; - switch(select("Yes.:No, thanks.")) { + switch(select("Yes.", "No, thanks.")) { case 1: mes "[Guard]"; mes "Ok, then I will send you there. As I already said, don't tell anybody about me. Anyway... good luck!!"; @@ -1962,7 +1962,7 @@ moc_fild22b,370,370,3 script Allied Manager#gm 4W_SAILOR,{ mes "[Manager]"; mes "What would you like to do?"; next; - switch(select("Reset the Allied Attacks.:Nothing.")) { + switch(select("Reset the Allied Attacks.", "Nothing.")) { case 1: mes "[Manager]"; mes "Resetting the allied attacks."; @@ -1991,7 +1991,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "You must be a stranger here."; mes "Is this your first visit here?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Marian]"; mes "As expected~"; @@ -2179,7 +2179,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "Will you join the survey team?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Instructor Lugen]"; mes "Registration is simple."; @@ -2211,7 +2211,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "Will ou join the survey team?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "I will register..."; @@ -2525,7 +2525,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "and it makes me..."; mes "*sigh*"; next; - switch(select("Help.:Just listen.")) { + switch(select("Help.", "Just listen.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "I will help with your problem!"; @@ -2589,7 +2589,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "Huu...~"; emotion e_pif; next; - switch(select("Help him.:Just pass.")) { + switch(select("Help him.", "Just pass.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "May I help you?"; @@ -2863,7 +2863,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{ mes "...register..."; mes "I mean..."; next; - switch(select("I am here to register.:Just stand.")) { + switch(select("I am here to register.", "Just stand.")) { case 1: mes "[Brink]"; mes "Ah... I mean..."; @@ -2949,7 +2949,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "Hey, you there, adventurer. Please help me."; emotion e_sob; next; - switch(select("Help him.:Don't help.")) { + switch(select("Help him.", "Don't help.")) { case 1: mes "[Diego]"; mes "Thanks."; @@ -3160,7 +3160,7 @@ mid_campin,295,128,4 script Lucas#ep13bs 4_M_ACROSS,{ mes "send us people using the"; mes "dangerous way."; next; - switch(select("Dangerous way?:Disregard it.")) { + switch(select("Dangerous way?", "Disregard it.")) { case 1: mes "[Lucas]"; mes "......"; @@ -3521,7 +3521,7 @@ mid_camp,267,263,0 script Post#ep13bs1 HIDDEN_NPC,{ mes "- the barracks will collapse. -"; next; while(1) { - switch(select("Attach the tree bar.:Tie it with the vines.")) { + switch(select("Attach the tree bar.", "Tie it with the vines.")) { case 1: mes "- You attach the tree bar -"; mes "- to the broken post -"; @@ -3537,7 +3537,7 @@ mid_camp,267,263,0 script Post#ep13bs1 HIDDEN_NPC,{ mes "Oh! Now you need to"; mes "knot it and finish it."; next; - switch(select("Knot it.:Leave it.")) { + switch(select("Knot it.", "Leave it.")) { case 1: mes "- You tie a perfect knot -"; next; @@ -3605,7 +3605,7 @@ mid_camp,267,258,0 script Post#ep13bs2 HIDDEN_NPC,{ mes "- the barracks will collapse. -"; next; while(1) { - switch(select("Attach the tree bar.:Tie it with the vines.")) { + switch(select("Attach the tree bar.", "Tie it with the vines.")) { case 1: mes "- You attach the tree bar -"; mes "- to the broken post -"; @@ -3621,7 +3621,7 @@ mid_camp,267,258,0 script Post#ep13bs2 HIDDEN_NPC,{ mes "Oh! Now you need to knot it and"; mes "finish it."; next; - switch(select("Knot it.:Leave it.")) { + switch(select("Knot it.", "Leave it.")) { case 1: mes "- You tie a perfect knot -"; next; @@ -3866,7 +3866,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "...This is why I didn't want"; mes "to leave my lab..."; next; - switch(select("Show loot from Nepentheses.:Scold him.:Comfort him.")) { + switch(select("Show loot from Nepentheses.", "Scold him.", "Comfort him.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Hey, take a look here..."; @@ -4104,7 +4104,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "Can you escort me while I'm studying that species?"; mes "Please, I'm begging you!"; next; - switch(select("Okay.:No.")) { + switch(select("Okay.", "No.")) { case 1: mes "[Rumis Block]"; mes "Wow, thanks!"; @@ -4382,7 +4382,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ mes "Oh, okay... Ah-hah!"; mes "This is how it goes..."; next; - switch(select("Express your displeasure.:Agree with him.")) { + switch(select("Express your displeasure.", "Agree with him.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Your excitement agitates me."; @@ -4447,7 +4447,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ mes "Let me see what Rumis is doing right now... Oh, he's picking his nose with his left hand and eating a slice of bread with his right."; mes "God, how disgusting!"; next; - switch(select("Go check Rumis if it's true.:Do not trust his word.")) { + switch(select("Go check Rumis if it's true.", "Do not trust his word.")) { case 1: emotion e_heh; mes "[Botanist]"; @@ -4634,7 +4634,7 @@ mid_camp,336,171,1 script Camp Guard#man1 4_M_EIN_SOLDIER,{ if (ep13_ryu < 100 && ep13_start < 100) close; next; - switch(select("I want to enter the next area.:I want to stay.")) { + switch(select("I want to enter the next area.", "I want to stay.")) { case 1: mes "[Camp Guard]"; mes "Please be careful out there."; @@ -5598,7 +5598,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?"; next; - if(select("Why me?:Alright.") == 1) { + if(select("Why me?", "Alright.") == 1) { mes "[Ryosen]"; mes "... Eh? Didn't you come to help us?"; close; @@ -5964,7 +5964,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "Or... do you have any ^0000ffMystic Horns^000000 with you? Of course, I'm not saying that I want it for free. If you'd give me 5 ^0000ff5 Mystic Horns^000000, I'd give you my Rune-Midgart's Strawberry Cake."; next; - switch(select("I haven't seen such a thing.:Oh, ok, I'll give you!")) { + switch(select("I haven't seen such a thing.", "Oh, ok, I'll give you!")) { case 1: mes "[Ryosen]"; mes "Mmmmmmm~"; @@ -5997,7 +5997,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "Are you really, honestly, positively sure you want to exchange them for my cake?"; next; - if(select("No way.:Yeah... I'll exchange.") == 1) { + if(select("No way.", "Yeah... I'll exchange.") == 1) { mes "[Ryosen]"; mes "Ahhh..."; next; @@ -6068,7 +6068,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "[Hue]"; mes "You can't just come and go around as you please here. This is a restricted area."; next; - if(select("Sorry...:I came to show you this.") == 1) { + if(select("Sorry...", "I came to show you this.") == 1) { mes "[Hue]"; mes "You're just helpless, aren't you?"; close; @@ -6128,7 +6128,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "[Hue]"; mes "Well, thank you for entertaining me. You should tell Ryosen that."; next; - if(select("Ok, I will.:Please sign the invitation.") == 1) { + if(select("Ok, I will.", "Please sign the invitation.") == 1) { mes "[Hue]"; mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha."; close; @@ -6361,7 +6361,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "Could you bring ^0000ffFur^000000 if you get some? I'm not asking it for free."; mes "I'll give you my Pineapple Jubilee from Schwartzvalt, if you bring me ^0000ff5 Furs^000000."; next; - switch(select("I don't have any, right now.:Oh, I'll give you Fur.")) { + switch(select("I don't have any, right now.", "Oh, I'll give you Fur.")) { case 1: mes "[Hue]"; mes "Alright, you don't have any."; @@ -6393,7 +6393,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{ mes "[Hue]"; mes "Are you sure you want to exchange this for my Pineapple Jubilee?"; next; - if(select("No way.:Sure.") == 1) { + if(select("No way.", "Sure.") == 1) { mes "[Hue]"; mes "Ahhhhh..."; next; @@ -6466,7 +6466,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Haha, hahaha, hahahahahahahahaha."; next; - switch(select("......:Come and look at this.")) { + switch(select("......", "Come and look at this.")) { case 1: mes "[Hansenne]"; mes "What are you looking at?"; @@ -6558,7 +6558,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "Ehhhhh? And what's this? Having some time to get to know each other??? ...Pffthahahahaha..."; mes "Aaahahahahaha."; next; - switch(select("What's so funny?!:Hey, just sign this thing.")) { + switch(select("What's so funny?!", "Hey, just sign this thing.")) { case 1: mes "[Hansenne]"; mes "Haha...get to know each other..."; @@ -6621,7 +6621,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "What are you doing here?"; next; - switch(select("I missed you.:I came to pick up the requested document.")) { + switch(select("I missed you.", "I came to pick up the requested document.")) { case 1: mes "[Hansenne]"; mes "You what?"; @@ -6824,7 +6824,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "Can you give me a ^0000ffPeaked Hat^000000 if you have any? I'm not asking for free."; mes "For ^0000ff5 Peaked Hats^000000, I'll give you my special dessert!"; next; - switch(select("No way.:Sure.")) { + switch(select("No way.", "Sure.")) { case 1: mes "[Hansenne]"; mes "No way?"; @@ -6858,7 +6858,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Are you sure you want to give these to me?"; next; - switch(select("No way.:Sure.")) { + switch(select("No way.", "Sure.")) { case 1: mes "[Hansenne]"; mes "No way. Yes way. This way. That way."; @@ -6978,7 +6978,7 @@ mid_camp,1,1,0 script #timer_alba01 CLEAR_NPC,{ mes "Recruited " + $@PartTimeSlots + " part-timers."; mes "What do you want to do?"; next; - switch(select("Reset the recruiting.:Cancel.")) { + switch(select("Reset the recruiting.", "Cancel.")) { case 1: mes "Recruiting has been reset."; mes "Timer has stopped!"; @@ -7038,7 +7038,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "[Taab]"; mes "How may I help you?"; next; - switch(select("What is this place?:I'm here for a job.:No, thanks.")) { + switch(select("What is this place?", "I'm here for a job.", "No, thanks.")) { case 1: mes "[Taab]"; mes "This is where we keep creatures"; @@ -7583,7 +7583,7 @@ function Catwarp; mes "conveniences during your"; mes "stay at this expedition camp?"; next; - switch(select("Tell me more about your services.:No. thanks")) { + switch(select("Tell me more about your services.", "No. thanks")) { case 1: mes "[Cat Hand Agent]"; mes "Before making a contract with us, youll have to go through a few steps to satisfy our terms and conditions."; @@ -7619,7 +7619,7 @@ function Catwarp; mes "Would you like to save your location?"; ep13_yong1 = 3; next; - switch(select("Save your location:Cancel")) { + switch(select("Save your location", "Cancel")) { case 1: savepoint "mid_camp",56,139; mes "[Cat Hand Agent]"; @@ -7638,7 +7638,7 @@ function Catwarp; mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Cancel")) { + switch(select("Save your location", "Cancel")) { case 1: savepoint "mid_camp",56,139; mes "[Cat Hand Agent]"; @@ -7657,7 +7657,7 @@ function Catwarp; mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Use Storage:Cancel")) { + switch(select("Save your location", "Use Storage", "Cancel")) { case 1: savepoint "mid_camp",56,139; mes "[Cat Hand Agent]"; @@ -7704,7 +7704,7 @@ function Catwarp; mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Cancel")) { + switch(select("Save your location", "Use Storage", "Use Cat Warp (Midgard)", "Cancel")) { case 1: savepoint "mid_camp",56,139; mes "[Cat Hand Agent]"; @@ -7748,20 +7748,20 @@ function Catwarp; mes "Please remember, you can't come back easily once you move to Midgard."; next; if ((ep13_yong1 > 39) && (ep13_yong1 <= 49)) { - switch(select("Prontera -> 5500z:Cancel")) { + switch(select("Prontera -> 5500z", "Cancel")) { case 1: Catwarp(5500,2); case 2: break; } } else if ((ep13_yong1 > 49) && (ep13_yong1 < 60)) { - switch(select("Alberta -> 5500z:Prontera -> 5500z:Cancel")) { + switch(select("Alberta -> 5500z", "Prontera -> 5500z", "Cancel")) { case 1: Catwarp(5500,1); case 2: Catwarp(5500,2); case 3: break; } } else if ((ep13_yong1 > 59) && (ep13_yong1 < 70)) { - switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Cancel")) { + switch(select("Alberta -> 5025z", "Prontera -> 5025z", "Izlude -> 5025z", "Cancel")) { case 1: Catwarp(5025,1); case 2: Catwarp(5025,2); case 3: Catwarp(5025,3); @@ -7769,7 +7769,7 @@ function Catwarp; } } else if ((ep13_yong1 > 69) && (ep13_yong1 < 80)) { - switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Geffen -> 5025z:Cancel")) { + switch(select("Alberta -> 5025z", "Prontera -> 5025z", "Izlude -> 5025z", "Geffen -> 5025z", "Cancel")) { case 1: Catwarp(5025,1); case 2: Catwarp(5025,2); case 3: Catwarp(5025,3); @@ -7778,7 +7778,7 @@ function Catwarp; } } else if ((ep13_yong1 > 79) && (ep13_yong1 < 90)) { - switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Cancel")) { + switch(select("Alberta -> 4765z", "Prontera -> 4765z", "Izlude -> 4765z", "Geffen -> 4765z", "Payon -> 4765z", "Cancel")) { case 1: Catwarp(4765,1); case 2: Catwarp(4765,2); case 3: Catwarp(4765,3); @@ -7788,7 +7788,7 @@ function Catwarp; } } else if ((ep13_yong1 > 89) && (ep13_yong1 < 100)) { - switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Morroc -> 4765z:Cancel")) { + switch(select("Alberta -> 4765z", "Prontera -> 4765z", "Izlude -> 4765z", "Geffen -> 4765z", "Payon -> 4765z", "Morroc -> 4765z", "Cancel")) { case 1: Catwarp(4765,1); case 2: Catwarp(4765,2); case 3: Catwarp(4765,3); @@ -7799,7 +7799,7 @@ function Catwarp; } } else if (ep13_yong1 > 99) { - switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) { + switch(select("Alberta -> 4590z", "Prontera -> 4590z", "Izlude -> 4590z", "Geffen -> 4590z", "Payon -> 4590z", "Morroc -> 4590z", "Al De Baran -> 4590z", "Cancel")) { case 1: Catwarp(4590,1); case 2: Catwarp(4590,2); case 3: Catwarp(4590,3); @@ -7826,7 +7826,7 @@ function Catwarp; mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Use Cat Warp (Jottunheim):Cancel")) { + switch(select("Save your location", "Use Storage", "Use Cat Warp (Midgard)", "Use Cat Warp (Jottunheim)", "Cancel")) { case 1: savepoint "mid_camp",56,139; mes "[Cat Hand Agent]"; @@ -7870,7 +7870,7 @@ function Catwarp; mes "Please remember, you can't come back easily once you move to Midgard."; next; if ((ep13_yong1 > 99) && (ep13_yong1 < 200)) { - switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) { + switch(select("Alberta -> 4590z", "Prontera -> 4590z", "Izlude -> 4590z", "Geffen -> 4590z", "Payon -> 4590z", "Morroc -> 4590z", "Al De Baran -> 4590z", "Cancel")) { case 1: Catwarp(4590,1); case 2: Catwarp(4590,2); case 3: Catwarp(4590,3); @@ -7882,7 +7882,7 @@ function Catwarp; } } else if ((ep13_yong1 > 199) && (ep13_yong1 < 250)) { - switch(select("Alberta -> 4170z:Prontera -> 4170z:Izlude -> 4170z:Geffen -> 4170z:Payon -> 4170z:Morroc -> 4170z:Al De Baran -> 4170z:Juno -> 4170z:Cancel")) { + switch(select("Alberta -> 4170z", "Prontera -> 4170z", "Izlude -> 4170z", "Geffen -> 4170z", "Payon -> 4170z", "Morroc -> 4170z", "Al De Baran -> 4170z", "Juno -> 4170z", "Cancel")) { case 1: Catwarp(4170,1); case 2: Catwarp(4170,2); case 3: Catwarp(4170,3); @@ -7895,7 +7895,7 @@ function Catwarp; } } else if ((ep13_yong1 > 249) && (ep13_yong1 < 300)) { - switch(select("Alberta -> 4025z:Prontera -> 4025z:Izlude -> 4025z:Geffen -> 4025z:Payon -> 4025z:Morroc -> 4025z:Al De Baran -> 4025z:Juno -> 4025z:Einbroch -> 4025z:Cancel")) { + switch(select("Alberta -> 4025z", "Prontera -> 4025z", "Izlude -> 4025z", "Geffen -> 4025z", "Payon -> 4025z", "Morroc -> 4025z", "Al De Baran -> 4025z", "Juno -> 4025z", "Einbroch -> 4025z", "Cancel")) { case 1: Catwarp(4025,1); case 2: Catwarp(4025,2); case 3: Catwarp(4025,3); @@ -7909,7 +7909,7 @@ function Catwarp; } } else if (ep13_yong1 > 299) { - switch(select("Alberta -> 3970z:Prontera -> 3970z:Izlude -> 3970z:Geffen -> 3970z:Payon -> 3970z:Morroc -> 3970z:Al De Baran -> 3970z:Juno -> 3970z:Einbroch -> 3970z:Lighthalzen -> 3970z:Cancel")) { + switch(select("Alberta -> 3970z", "Prontera -> 3970z", "Izlude -> 3970z", "Geffen -> 3970z", "Payon -> 3970z", "Morroc -> 3970z", "Al De Baran -> 3970z", "Juno -> 3970z", "Einbroch -> 3970z", "Lighthalzen -> 3970z", "Cancel")) { case 1: Catwarp(3970,1); case 2: Catwarp(3970,2); case 3: Catwarp(3970,3); @@ -7929,7 +7929,7 @@ function Catwarp; } close; case 4: - switch(select("Splendide Camp -> 5500z:Manuk Camp -> 5500z:Cancel")) { + switch(select("Splendide Camp -> 5500z", "Manuk Camp -> 5500z", "Cancel")) { case 1: Catwarp(5500,11); case 2: Catwarp(5500,12); case 3: @@ -8026,7 +8026,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 4_M_BOSSCAT,{ mes "The more credits you earn, the more services you can use. You can also apply for special events."; mes "Say, how'd you like to make a membership contract with us?"; next; - switch(select("Sure.:I need to think it over.")) { + switch(select("Sure.", "I need to think it over.")) { case 1: mes "[Fluffy Gyaruk]"; mes "Excellent! Thank you for joining the Cat Trading membership service."; @@ -8063,7 +8063,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 4_M_BOSSCAT,{ mes "Doesn't that sound like a win-win situation?"; mes "Would you like to start now?"; next; - switch(select("Sure.:I need to go prepare first.")) { + switch(select("Sure.", "I need to go prepare first.")) { case 1: mes "[Fluffy Gyaruk]"; mes "Excellent."; @@ -8086,7 +8086,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 4_M_BOSSCAT,{ mes "[Fluffy Gyaruk]"; mes "Your current credit points with us are ^0000FF" + ep13_yong1 + "^000000."; next; - switch(select("How can I increase my points?:I'm not interested.")) { + switch(select("How can I increase my points?", "I'm not interested.")) { case 1: mes "[Cat Hand Agent]"; mes "You can increase them daily by fishing and mining, you need to submit caught Pieces of Fish to Gorurung and minerals to the Mining Agent."; @@ -8342,7 +8342,7 @@ mid_camp,66,122,7 script Henry Clifford 4_M_05,{ mes "but I guarantee the authenticity of these points."; mes "Are you interested?"; next; - switch(select("Yes.:No, thanks.")) { + switch(select("Yes.", "No, thanks.")) { case 1: delitem Marlin,1; ep13_yong1 += 2; @@ -8934,7 +8934,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "What brings you here again? You seem to have something to say to me."; next; - switch(select("I just want to say hello.:I found a weird portal below the mine cave.")) { + switch(select("I just want to say hello.", "I found a weird portal below the mine cave.")) { case 1: mes "[Hibba Agip]"; mes "Well hello then..."; @@ -9073,7 +9073,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "I'm going to give you a choice. Which tribe do you want to go to?"; next; - switch(select("Laphine:Sapha")) { + switch(select("Laphine", "Sapha")) { case 1: mes "[Hibba Agip]"; mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Laphine."; @@ -9087,7 +9087,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "Will you choose the Laphine?"; next; - switch(select("Choose Laphine.:Think again.")) { + switch(select("Choose Laphine.", "Think again.")) { case 1: mes "[Hibba Agip]"; mes "Good. You are now responsible with building our relationship with the Laphine tribe."; @@ -9120,7 +9120,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "[Hibba Agip]"; mes "Will you choose the Sapha?"; next; - switch(select("Choose Sapha.:Think again.")) { + switch(select("Choose Sapha.", "Think again.")) { case 1: mes "[Hibba Agip]"; mes "Good. You are now responsible with building our relationship with the Sapha tribe."; @@ -9256,7 +9256,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "[Staff Officer Abidal]"; mes "I'm Staff Officer Abidal of the Midgard Expedition. How may I help you?"; next; - switch(select("Midgard Expedition Introduction:Midgard Expedition's Achievement:Situation in the Ash-Vacuum:Quit")) { + switch(select("Midgard Expedition Introduction", "Midgard Expedition's Achievement", "Situation in the Ash-Vacuum", "Quit")) { case 1: mes "[Staff Officer Abidal]"; mes "The Midgard Expedition is conducted by a group of explorers from the three countries of Rune Midgard and the Mercenary Association. We're here to explore the Ash-Vacuum."; @@ -9319,7 +9319,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "[Staff Officer Abidal]"; mes "On behalf of the expedition, I'd like to give you a mission. Would you like to accept it?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Staff Officer Abidal]"; mes "Thank you so much. I had a good feeling about you, and I was so sure that you'd be willing to help."; @@ -9416,7 +9416,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{ mes "How have you been doing with finding the report's lost pages?"; mes "Feel free to tell me whenever you're ready."; next; - switch(select("Submit found pages.:Check the report's resoration status.:Quit.")) { + switch(select("Submit found pages.", "Check the report's resoration status.", "Quit.")) { case 1: if ((countitem(Expedition_Report_Vol1) > 0) && (countitem(Expedition_Report_Vol2) > 0) && (countitem(Expedition_Report_Vol3) > 0) && (countitem(Expedition_Report_Vol4) > 0)) { mes "[Staff Officer Abidal]"; @@ -9859,7 +9859,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[???]"; mes "Give me the report."; next; - switch(select("Give the report.:Protect the report.")) { + switch(select("Give the report.", "Protect the report.")) { case 1: mes "[Expedition Messenger]"; mes "Wha... What are you doing? You can't give up the report..."; @@ -10077,7 +10077,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ mes "I've been ordered by Instructor Igrid to conduct a search for something."; .@playtime = questprogress(3091,PLAYTIME); next; - switch(select("Ask about search results.:Chitchat.:Quit.")) { + switch(select("Ask about search results.", "Chitchat.", "Quit.")) { case 1: if (ep13_1_edq == 71 || ep13_1_edq == 72) { mes "[Expedition Scout]"; @@ -10705,7 +10705,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ mes "What?! What do you want?"; mes "Why do you keep giving me that dirty look?!"; next; - switch(select("Nothing.:Something is bothering me...")) { + switch(select("Nothing.", "Something is bothering me...")) { case 1: mes "[Echinacea]"; mes "Argh...!"; @@ -10902,14 +10902,14 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "......Do you have any business here?"; next; - switch(select("Echinacea...:No.")) { + switch(select("Echinacea...", "No.")) { case 1: mes "[Mr. Kidd]"; mes "An assistant? I don't think I need one, but..."; mes "I guess I should give you something to do."; mes "Do you mind if I entrust you with a chore?"; next; - switch(select("Yes.:No, I don't mind at all.")) { + switch(select("Yes.", "No, I don't mind at all.")) { case 1: mes "[Mr. Kidd]"; mes "Then why did you come all this way?"; @@ -11261,7 +11261,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "Where's the scroll? Did you use it?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Mr. Kidd]"; mes "That scroll contains a teleportation spell."; @@ -11364,7 +11364,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "..Do you have any questions?"; next; - switch(select("Is this an exchange journal?:Why should I carry the crystal?:What is this last assignment?")) { + switch(select("Is this an exchange journal?", "Why should I carry the crystal?", "What is this last assignment?")) { case 1: cutin "moc2_kid04",2; mes "[Mr. Kidd]"; @@ -11454,7 +11454,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "What's up?"; mes "I told you that I won't have any more work available for you. Well, for a good while, anyway.."; next; - select("Want a snack?:Mr. Defaria has sent me."); + select("Want a snack?", "Mr. Defaria has sent me."); cutin "moc2_kid05",2; mes "[Mr. Kidd]"; mes "..I guess he's finally made a fire, huh?"; @@ -11462,7 +11462,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ delitem Nice_Sweet_Potato,2; mao_morocc2 = 105; next; - switch(select("Ask about Dandelion.:Ask about Arunafeltz.")) { + switch(select("Ask about Dandelion.", "Ask about Arunafeltz.")) { case 1: cutin "moc2_kid03",2; mes "[Mr. Kidd]"; @@ -11608,7 +11608,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "[Defaria]"; mes "But remember; I'm not doing this officially. Please don't make me disgrace my country by helping you. Do you understand what I'm saying?"; next; - switch(select("Got it.:No.")) { + switch(select("Got it.", "No.")) { case 1: mes "[Defaria]"; mes "Good. Then I expect you to help me by gathering the items I need to unseal the scroll:"; @@ -11716,7 +11716,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "..I know they're involved in this case, but"; mes "we shouldn't talk about them."; next; - switch(select("Just tell me what you know.:Alright..:")) { + switch(select("Just tell me what you know.", "Alright..", "")) { case 1: mes "[Defaria]"; mes "Why should I go through all that trouble?"; @@ -11728,7 +11728,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "Anything?"; mes "Are you serious?"; next; - switch(select("Haha, got you!:Yes!")) { + switch(select("Haha, got you!", "Yes!")) { case 1: mes "[Defaria]"; mes "What th--! How dare you fool an old man!"; @@ -12030,14 +12030,14 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ mes "What would you like to drink?"; } next; - switch(select("Order a Drink:About the mission:Quit")) { + switch(select("Order a Drink", "About the mission", "Quit")) { case 1: mes "[Karred]"; mes "We have Tropical Sograt"; mes "and Vermillion on the Beach."; mes "Which one would you like to drink?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:How about a free drink?")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "How about a free drink?")) { case 1: if (checkweight(Knife,1) == 0) { mes "[Karred]"; @@ -12260,7 +12260,7 @@ OnTouch: mes "a drink. Besides, you can't risk making trouble here: this place"; mes "is full of deadly Assassins."; next; - switch(select("Sure:Why should I?!")) { + switch(select("Sure", "Why should I?!")) { case 1: mes "[Litheron]"; if (Zeny > 999) { @@ -12340,7 +12340,7 @@ que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{ mes "Say, how's it like outside? Meow?"; next; if (prt_curse == 24) { - switch(select("Is Marjana in?:I'm here to see you, Tao.")) { + switch(select("Is Marjana in?", "I'm here to see you, Tao.")) { case 1: mes "[Tao]"; mes "She's in the room on your left, meow~"; @@ -12374,7 +12374,7 @@ que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{ else { mes "Why are you here, meow?"; next; - switch(select("Hey kid, are you alone?:What are you, meow?!:Why do you keep meowing?!")) { + switch(select("Hey kid, are you alone?", "What are you, meow?!", "Why do you keep meowing?!")) { case 1: mes "[Tao]"; mes "Who are you calling a kid?"; @@ -12756,7 +12756,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ cutin "moc2_rin01",2; } next; - switch(select("Mr. Kidd sent me.:Just passing by.")) { + switch(select("Mr. Kidd sent me.", "Just passing by.")) { case 1: cutin "moc2_rin02",2; mes "[Rin]"; @@ -12828,7 +12828,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ mes "I really want to know how the space gap is linked to Satan Morocc..."; mes "*Pant Pant*... ..."; next; - switch(select("And then what?:Don't strain yourself.")) { + switch(select("And then what?", "Don't strain yourself.")) { case 1: cutin "moc2_rin01",2; mes "[Rin]"; @@ -13098,7 +13098,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "It seems as if he is trying to resist the evil personality within him. -"; next; cutin "moc2_dan02",255; - switch(select("Smack his head.:Punch his stomach.:Slap his face.")) { + switch(select("Smack his head.", "Punch his stomach.", "Slap his face.")) { case 1: specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2"; mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -"; @@ -13362,7 +13362,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ mes "It feels like faint mana.. ?!... Yes, I can barely see an aura."; mes "...What is this?"; next; - switch(select("Ignore it.:Take a careful look.")) { + switch(select("Ignore it.", "Take a careful look.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Hmm.. This place must be where Rin fought with Rayan's gang."; @@ -13611,7 +13611,7 @@ que_dan01,49,36,5 script Corpse#moc2_dead01 4_M_DSTMANDEAD,{ mes "You have found a laceration on the dead body;"; mes "he must have been killed by Rin."; next; - switch(select("Check his pockets.:Shake the corpse.")) { + switch(select("Check his pockets.", "Shake the corpse.")) { case 1: mes "It's creepy to touch a corpse, but you have decided to check his pockets for any clues."; next; @@ -13818,7 +13818,7 @@ OnTouch: mes "- The side to the basement is open."; mes "You can enter if you want. -"; next; - switch(select("Enter.:Do not enter.")) { + switch(select("Enter.", "Do not enter.")) { case 1: warp "que_dan02",91,11; end; @@ -13973,7 +13973,7 @@ prontera,161,192,5 script Ash-Vacuum Warper 4_M_MOC_SOLDIER,{ mes "[Warp Soldier]"; mes "Do you want to go to Ash-Vacuum right now?"; next; - switch(select("Yes, please:Not yet")) { + switch(select("Yes, please", "Not yet")) { case 1: mes "[Warp Soldier]"; mes "Ok. I hope you"; diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 5a7df3b27..719941081 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -65,7 +65,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Cancel")) { + switch(select("Save your location", "Cancel")) { case 1: if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; @@ -85,7 +85,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Use Storage:Cancel")) { + switch(select("Save your location", "Use Storage", "Cancel")) { case 1: if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; @@ -132,7 +132,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Cancel")) { + switch(select("Save your location", "Use Storage", "Use Cat Warp (Midgard)", "Cancel")) { case 1: if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; @@ -174,20 +174,20 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "With " + ep13_yong1 + " credit points, we offer the following warp services. Please remember, you can't come back easily once you move to Midgard."; next; if ((ep13_yong1 > 39) && (ep13_yong1 < 50)) { - switch(select("Prontera -> 5500z:Cancel")) { + switch(select("Prontera -> 5500z", "Cancel")) { case 1: Catwarp(5500,2); case 2: close; } } else if ((ep13_yong1 > 49) && (ep13_yong1 < 60)) { - switch(select("Alberta -> 5500z:Prontera -> 5500z:Cancel")) { + switch(select("Alberta -> 5500z", "Prontera -> 5500z", "Cancel")) { case 1: Catwarp(5500,1); case 2: Catwarp(5500,2); case 3: close; } } else if ((ep13_yong1 > 59) && (ep13_yong1 < 70)) { - switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Cancel")) { + switch(select("Alberta -> 5025z", "Prontera -> 5025z", "Izlude -> 5025z", "Cancel")) { case 1: Catwarp(5025,1); case 2: Catwarp(5025,2); case 3: Catwarp(5025,3); @@ -195,7 +195,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 69) && (ep13_yong1 < 80)) { - switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Geffen -> 5025z:Cancel")) { + switch(select("Alberta -> 5025z", "Prontera -> 5025z", "Izlude -> 5025z", "Geffen -> 5025z", "Cancel")) { case 1: Catwarp(5025,1); case 2: Catwarp(5025,2); case 3: Catwarp(5025,3); @@ -204,7 +204,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 79) && (ep13_yong1 < 90)) { - switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Cancel")) { + switch(select("Alberta -> 4765z", "Prontera -> 4765z", "Izlude -> 4765z", "Geffen -> 4765z", "Payon -> 4765z", "Cancel")) { case 1: Catwarp(4765,1); case 2: Catwarp(4765,2); case 3: Catwarp(4765,3); @@ -214,7 +214,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 89) && (ep13_yong1 < 100)) { - switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Morroc -> 4765z:Cancel")) { + switch(select("Alberta -> 4765z", "Prontera -> 4765z", "Izlude -> 4765z", "Geffen -> 4765z", "Payon -> 4765z", "Morroc -> 4765z", "Cancel")) { case 1: Catwarp(4765,1); case 2: Catwarp(4765,2); case 3: Catwarp(4765,3); @@ -225,7 +225,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ } } else if (ep13_yong1 > 99) { - switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) { + switch(select("Alberta -> 4590z", "Prontera -> 4590z", "Izlude -> 4590z", "Geffen -> 4590z", "Payon -> 4590z", "Morroc -> 4590z", "Al De Baran -> 4590z", "Cancel")) { case 1: Catwarp(4590,1); case 2: Catwarp(4590,2); case 3: Catwarp(4590,3); @@ -253,7 +253,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "Cat Trading's available services are as followed."; mes "For additional services, please consult Agent Gyaruk."; next; - switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Use Cat Warp (Jottunheim):Cancel")) { + switch(select("Save your location", "Use Storage", "Use Cat Warp (Midgard)", "Use Cat Warp (Jottunheim)", "Cancel")) { case 1: if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; @@ -295,7 +295,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "With " + ep13_yong1 + " credit points, we offer the following warp services. Please remember, you can't come back easily once you move to Midgard."; next; if ((ep13_yong1 > 99) && (ep13_yong1 < 200)) { - switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) { + switch(select("Alberta -> 4590z", "Prontera -> 4590z", "Izlude -> 4590z", "Geffen -> 4590z", "Payon -> 4590z", "Morroc -> 4590z", "Al De Baran -> 4590z", "Cancel")) { case 1: Catwarp(4590,1); case 2: Catwarp(4590,2); case 3: Catwarp(4590,3); @@ -307,7 +307,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ } } else if ((ep13_yong1 > 199) && (ep13_yong1 < 250)) { - switch(select("Alberta -> 4170z:Prontera -> 4170z:Izlude -> 4170z:Geffen -> 4170z:Payon -> 4170z:Morroc -> 4170z:Al De Baran -> 4170z:Juno -> 4170z:Cancel")) { + switch(select("Alberta -> 4170z", "Prontera -> 4170z", "Izlude -> 4170z", "Geffen -> 4170z", "Payon -> 4170z", "Morroc -> 4170z", "Al De Baran -> 4170z", "Juno -> 4170z", "Cancel")) { case 1: Catwarp(4170,1); case 2: Catwarp(4170,2); case 3: Catwarp(4170,3); @@ -321,7 +321,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ close; } else if ((ep13_yong1 > 249) && (ep13_yong1 < 300)) { - switch(select("Alberta -> 4025z:Prontera -> 4025z:Izlude -> 4025z:Geffen -> 4025z:Payon -> 4025z:Morroc -> 4025z:Al De Baran -> 4025z:Juno -> 4025z:Einbroch -> 4025z:Cancel")) { + switch(select("Alberta -> 4025z", "Prontera -> 4025z", "Izlude -> 4025z", "Geffen -> 4025z", "Payon -> 4025z", "Morroc -> 4025z", "Al De Baran -> 4025z", "Juno -> 4025z", "Einbroch -> 4025z", "Cancel")) { case 1: Catwarp(4025,1); case 2: Catwarp(4025,2); case 3: Catwarp(4025,3); @@ -336,7 +336,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ close; } else if (ep13_yong1 > 299) { - switch(select("Alberta -> 3970z:Prontera -> 3970z:Izlude -> 3970z:Geffen -> 3970z:Payon -> 3970z:Morroc -> 3970z:Al De Baran -> 3970z:Juno -> 3970z:Einbroch -> 3970z:Lighthalzen -> 3970z:Cancel")) { + switch(select("Alberta -> 3970z", "Prontera -> 3970z", "Izlude -> 3970z", "Geffen -> 3970z", "Payon -> 3970z", "Morroc -> 3970z", "Al De Baran -> 3970z", "Juno -> 3970z", "Einbroch -> 3970z", "Lighthalzen -> 3970z", "Cancel")) { case 1: Catwarp(3970,1); case 2: Catwarp(3970,2); case 3: Catwarp(3970,3); @@ -358,7 +358,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ close; } case 4: - if (strnpcinfo(2) == "spl") switch(select("Alliance Forces Post -> 5500z:Manuk Camp -> 7500z:Cancel")) { + if (strnpcinfo(2) == "spl") switch(select("Alliance Forces Post -> 5500z", "Manuk Camp -> 7500z", "Cancel")) { case 1: Catwarp(5500,13); case 2: Catwarp(5500,12); case 3: @@ -366,7 +366,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ mes "Thank you for using our service."; close; } - else switch(select("Alliance Forces Post -> 5500z:Splendide Camp -> 7500z:Cancel")) { + else switch(select("Alliance Forces Post -> 5500z", "Splendide Camp -> 7500z", "Cancel")) { case 1: Catwarp(5500,13); case 2: Catwarp(5500,11); case 3: @@ -550,7 +550,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "My name is Arc."; mes "By the way, hmm... Can you understand what I'm saying?"; next; - switch(select("Yes.:Shake my head")) { + switch(select("Yes.", "Shake my head")) { case 1: mes "[Arc]"; mes "What? Did you just say 'Yes'?"; @@ -596,7 +596,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "[Arc]"; mes "Anyways, I have a favor to ask you. Is it okay?"; next; - switch(select("What favor?:Not now.")) { + switch(select("What favor?", "Not now.")) { case 1: mes "[Arc]"; mes "Um...Ah..It's..."; @@ -635,7 +635,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "Exactly!"; mes "You're quite observant."; next; - switch(select("Sure, I will do it.:Sorry, can't help you.")) { + switch(select("Sure, I will do it.", "Sorry, can't help you.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "But, I'm going to need more information if I'm going to look for her."; @@ -1058,7 +1058,7 @@ OnTouch: next; mes "A cold breeze is blowing out from deep inside the tree."; next; - switch(select("Follow the trace.:Looks dangerous... head back.")) { + switch(select("Follow the trace.", "Looks dangerous... head back.")) { case 1: mes "You take a one step forward carefully through the muddy roots and slip."; ep13_mdrama = 6; @@ -1075,7 +1075,7 @@ OnTouch: else if (ep13_mdrama > 5) { mes "Between huge roots, there is a hole leads to the underground cave."; next; - switch(select("Go inside.:I'm not going in there.")) { + switch(select("Go inside.", "I'm not going in there.")) { case 1: mes "Again, you slip through the muddy roots."; close2; @@ -1182,7 +1182,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "I need to bring back some evidence of this giant in the cave."; mes "What should I bring with me?"; next; - switch(select("Hair:Muffler:Pants:Fragment of Bradium")) { + switch(select("Hair", "Muffler", "Pants", "Fragment of Bradium")) { case 1: mes "It won't come off. It's as if it is a tree rooted on a rock."; close; @@ -1192,7 +1192,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ next; mes "And...what else should I take?"; next; - switch(select("Hair:Pants:Fragment of Bradium")) { + switch(select("Hair", "Pants", "Fragment of Bradium")) { case 1: mes "It won't come off. It's as if it is a tree rooted on a rock."; close; @@ -1216,7 +1216,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "This will prove Terra's effort..."; mes "And what else?"; next; - switch(select("Hair:Muffler:Pants")) { + switch(select("Hair", "Muffler", "Pants")) { case 1: mes "It won't come off. It's as if it is a tree rooted on a rock."; close; @@ -1337,7 +1337,7 @@ OnTouch: mes "It's the trunk of a Tree stretched out toward a hole in the ceiling."; mes "Big thorns can be used as footholds."; next; - switch(select("Climb up.:Never mind.")) { + switch(select("Climb up.", "Never mind.")) { case 1: warp "spl_fild01",376,65; end; @@ -1370,7 +1370,7 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{ mes "(Hmm? a Fairy? Wounded?"; mes "Are they talking about Terra..?!)"; next; - switch(select("Break into their conversation.:Keep quiet and listen.")) { + switch(select("Break into their conversation.", "Keep quiet and listen.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Excuse me for interrupting your conversation."; @@ -1468,7 +1468,7 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{ mes "(Hmm? a Fairy? Wounded?"; mes "Are they talking about Terra..?!)"; next; - switch(select("Break into their conversation.:Keep quiet and listen.")) { + switch(select("Break into their conversation.", "Keep quiet and listen.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Excuse me for interrupting your conversation."; @@ -1567,7 +1567,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Who are you?!"; mes "How could an outsider be here...?"; next; - switch(select("About the Captured Fairy.:What is this place?")) { + switch(select("About the Captured Fairy.", "What is this place?")) { case 1: mes "[Snorren]"; mes "How does an outsider like you know that?"; @@ -1592,7 +1592,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Frankly, I want to have a word with that Fairy."; mes "But I don't understand their language."; next; - switch(select("Why do you want to talk to her?:Do you need an interpreter?")) { + switch(select("Why do you want to talk to her?", "Do you need an interpreter?")) { case 1: break; case 2: @@ -1642,7 +1642,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "That fairy attacked Ogen as he was trying to peek on your camp."; mes "And she was drawn by Ogen's bradium and came all the way here to find more bradium!"; next; - switch(select("That could be right...:I don't see it that way...")) { + switch(select("That could be right...", "I don't see it that way...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "But does that Ore called bradium really possess an overwhelming magical power?"; @@ -1918,7 +1918,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "[Wounded Laphine]"; mes "If I don't go back to him quickly, he... he is going to die!!"; next; - switch(select("Who is HE?:Is your name Terra?")) { + switch(select("Who is HE?", "Is your name Terra?")) { case 1: mes "[Wounded Laphine]"; mes "A giant... a giant in a cave..."; @@ -2725,7 +2725,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ mes "[Strom]"; mes "Your language seems gentle, but it seems like you are here to create more tension."; next; - switch(select("Keep the peace.:...")) { + switch(select("Keep the peace.", "...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Yes, we humans are smaller than you... but..."; @@ -2863,7 +2863,7 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ mes "Hello."; mes "This is where we refine stones."; next; - switch(select("About collecting stones.:About the usage of stones.")) { + switch(select("About collecting stones.", "About the usage of stones.")) { case 1: mes "[Manuk Engineer]"; mes "To prevent our bodies from becoming numb, we need Bradium."; @@ -2877,7 +2877,7 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ mes "I've already heard that you guys are good soldiers."; mes "Would you mind terminating the Bradium Golem, and bringing back some Bradium for me?"; next; - switch(select("Sure, I don't mind.:Nope, I can't.")) { + switch(select("Sure, I don't mind.", "Nope, I can't.")) { case 1: mes "[Manuk Engineer]"; mes "Then take this mission."; @@ -2965,7 +2965,7 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ mes "What's up??"; mes "I need to make more decorations for the Yai."; next; - if (select("May I help you?:What's a Yai?") == 1) { + if (select("May I help you?", "What's a Yai?") == 1) { mes "[Laphine craftsman]"; mes "You want to help?"; mes "This place is being used for battle but it is also our home."; @@ -2986,7 +2986,7 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ mes "I heard that a water ghost has been appearing in the cave."; mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?"; next; - if (select("Yes.:Sorry.") == 1) { + if (select("Yes.", "Sorry.") == 1) { mes "[Laphine craftsman]"; mes "Please take my request."; mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?"; @@ -3087,7 +3087,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "Ah, Taab isn't flexible at all."; mes "Hey there! What's up??"; next; - if (select("Notice for criminal report:Cute pet investigation.") == 1) { + if (select("Notice for criminal report", "Cute pet investigation.") == 1) { if (ep13_2_wanted == 1) { if (questprogress(7076,HUNTING) == 2) { mes "[Pinedel]"; @@ -3176,7 +3176,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "Do you want to help me gather more Dragon eggs today?"; mes "I want to try many things with those eggs."; next; - if (select("Sure.:Sorry, I can't.") == 1) { + if (select("Sure.", "Sorry, I can't.") == 1) { mes "[Pinedel]"; mes "Please collect 10 Draco Eggs."; ep13_2_dayegg = 1; @@ -3196,7 +3196,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "The objective is one Dragon egg!"; mes "Can you bring me a Dragon Egg?"; next; - if (select("Yes.:Nope.") == 1) { + if (select("Yes.", "Nope.") == 1) { mes "[Pinedel]"; mes "There would be Dragon nest in the cave you found out."; mes "There should be nice Dragon Eggs."; @@ -3246,7 +3246,7 @@ mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 4_BOARD3,{ next; if (ep13_2_wanted == 0) { mes "Do you accept Rin's request?"; - if (select("I accept that request.:No, I can't.") == 1) { + if (select("I accept that request.", "No, I can't.") == 1) { mes "I accepted Rin's request."; ep13_2_wanted = 1; setquest 7076; @@ -3767,7 +3767,7 @@ mid_campin,168,82,3 script Arunafeltz Linguist#1 4_M_TRAINEE,{ mes "That Socially implied promise, if we could grasp the meaning of a system and structure, we will be able to understand other intellectual life form's language..."; mes "...................................And just who might you be?"; next; - switch(select("I am Me!:I don't have a name to tell you!")) { + switch(select("I am Me!", "I don't have a name to tell you!")) { case 1: break; case 2: @@ -3779,7 +3779,7 @@ mid_campin,168,82,3 script Arunafeltz Linguist#1 4_M_TRAINEE,{ mes "[Linguist Dictionary]"; mes "Ah~ I've heard from our Commander about you. You've done much for the Midgard Alliance Camp. Anyways, what brings you here?"; next; - switch(select("I thought I had confused you a bit...:What were you doing?")) { + switch(select("I thought I had confused you a bit...", "What were you doing?")) { case 1: mes "[Linguist Dictionary]"; mes "Confusion is a feeling that comes from distraction of one's mind when something that couldn't be predicted happens. I'm not a person who easily gets confused."; @@ -4030,7 +4030,7 @@ mid_campin,168,82,3 script Arunafeltz Linguist#1 4_M_TRAINEE,{ next; mes "- Dictionary stared at the paper intently. -"; next; - switch(select("He looks serious, Let's leave him alone:Talk to him")) { + switch(select("He looks serious, Let's leave him alone", "Talk to him")) { case 1: mes "[Linguist Dictionary]"; mes "............................"; @@ -4053,7 +4053,7 @@ mid_campin,168,82,3 script Arunafeltz Linguist#1 4_M_TRAINEE,{ mes "Hmph!"; mes "Yes?"; next; - switch(select("He looks serious. Let's leave him alone.:Ask him what's going on.")) { + switch(select("He looks serious. Let's leave him alone.", "Ask him what's going on.")) { case 1: mes "[Linguist Dictionary]"; mes "............................"; @@ -4191,7 +4191,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ mes "[Magician Whisper]"; mes "Without someone do us a favor and retrieve those gems, there's no way I could give you the sample."; next; - switch(select("Then should I come back later?:What if I go and retrieve them?")) { + switch(select("Then should I come back later?", "What if I go and retrieve them?")) { case 1: mes "[Magician Whisper]"; mes ".............Sure, you could wait for 100 years..."; @@ -4459,7 +4459,7 @@ function script jewel_13_2 { mes "- there's a "+getarg(0)+" Gem -"; mes "- half-buried. -"; next; - if(select("Dig out the Gem:Leave it alone")==2) { + if(select("Dig out the Gem", "Leave it alone")==2) { mes "- You overspread some earth over the Gem -"; mes "- and left the Gem as it was. -"; next; @@ -4582,7 +4582,7 @@ mid_camp,7,3,0 script Translator Preparation#1 4_M_PAY_SOLDIER,{ next; mes "What would you like to do?"; next; - switch(select("Receive EP13.1 Quest:Receive Quest Window - Meeting with Fairy and Giant")) { + switch(select("Receive EP13.1 Quest", "Receive Quest Window - Meeting with Fairy and Giant")) { case 1: mes "[EP 13 Translator Quest Preparation]"; mes "Episode 13.1 - The Report Quest Reward Item Received."; @@ -4591,7 +4591,7 @@ mid_camp,7,3,0 script Translator Preparation#1 4_M_PAY_SOLDIER,{ mes "Currently the Report Quest's Set Item is "+ep13_1_edq+"."; mes "Do you want to proceed?"; next; - if(select("No:Yes") == 1) { + if(select("No", "Yes") == 1) { mes "[EP 13 Translator Quest Preparation]"; mes "Cancelled"; close; @@ -4607,7 +4607,7 @@ mid_camp,7,3,0 script Translator Preparation#1 4_M_PAY_SOLDIER,{ mes "[EP 13 Translator Quest Preparation]"; mes "Do you want to proceed?"; next; - if(select("No:Yes") == 1) { + if(select("No", "Yes") == 1) { mes "[EP 13 Translator Quest Preparation]"; mes "Cancelled"; close; @@ -4637,7 +4637,7 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{ mes "[Dr. Lifeguard]"; mes "Huu... You see, we are afraid of such things... What a hard life."; next; - select("A chronic disease?:Bradium?"); + select("A chronic disease?", "Bradium?"); mes "[Dr. Lifeguard]"; mes "We Sapha, who are descendants of Hwergelmir, survived and rebuilt the Giant tribe in the flood of the blood of Ymir."; next; @@ -4805,7 +4805,7 @@ function script find_13_2 { if (ep13_2_tre != .@check[0] || countitem(Portable_Toolbox) != 1 || countitem(Rough_Mineral) >= .@check[1]) end; mes "- Just arrived at "+.@str$+". I think I can find the mineral by using the Mineral Detector in the Portable Toolbox. -"; next; - switch(select("Check current location.:Do nothing.")) { + switch(select("Check current location.", "Do nothing.")) { case 1: mes "- You pressed the button of the detector. -"; next; @@ -4858,7 +4858,7 @@ mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 FAKE_NPC,5,5 if (countitem(Rough_Mineral) < 10) { mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -"; next; - switch(select("Mine minerals.:Do nothing.")) { + switch(select("Mine minerals.", "Do nothing.")) { case 1: mes "Clang! Clang! Clang! Clang!"; close2; @@ -5209,7 +5209,7 @@ OnTouch: if (countitem(Rough_Mineral) < 5) { mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -"; next; - switch(select("Mine minerals.:Do nothing.")) { + switch(select("Mine minerals.", "Do nothing.")) { case 1: mes "Clang! Clang! Clang! Clang!"; close2; @@ -5342,7 +5342,7 @@ OnTouch: if (countitem(Rough_Mineral) < 5) { mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -"; next; - switch(select("Mine minerals.:Do nothing.")) { + switch(select("Mine minerals.", "Do nothing.")) { case 1: mes "Clang! Clang! Clang! Clang!"; close2; @@ -5785,7 +5785,7 @@ splendide,205,139,5 script Exhausted Soldier#1 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Oh my hometown..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -5845,7 +5845,7 @@ splendide,181,135,5 script Exhausted Soldier#2 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Want to take a rest..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -5902,7 +5902,7 @@ splendide,139,178,5 script Exhausted Soldier#3 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "My hometown Alfheim..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -5962,7 +5962,7 @@ splendide,164,188,5 script Exhausted Soldier#4 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Huu..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -6022,7 +6022,7 @@ splendide,177,257,5 script Exhausted Soldier#5 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Oh my hometown..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -6082,7 +6082,7 @@ splendide,124,212,5 script Exhausted Soldier#6 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Huu..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -6142,7 +6142,7 @@ splendide,196,153,5 script Exhausted Soldier#7 4_M_FAIRYSOLDIER,{ mes "[Exhausted Soldier]"; mes "Oh my hometown..."; next; - switch(select("Use perfume.:Don't use perfume.")) { + switch(select("Use perfume.", "Don't use perfume.")) { case 1: mes "(Spray-)"; specialeffect EF_SANCTUARY; @@ -6279,7 +6279,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "[Industrious Man]"; mes "Would you like to help me with my search?"; next; - switch(select("What kind of search?:Sure.:Borrrring.")) { + switch(select("What kind of search?", "Sure.", "Borrrring.")) { case 1: mes "[Industrious Man]"; mes "To put it simply, I'm searching for fairies and giants that live around here."; @@ -6292,7 +6292,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "What about it?"; mes "Are you interested?"; next; - switch(select("Sure.:Not really.")) { + switch(select("Sure.", "Not really.")) { case 1: mes "[Industrious Man]"; mes "Haha... I just know that I'm right!"; @@ -6441,7 +6441,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "Ah! You've returned!"; mes "Now are you interested in my research?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Industrious Man]"; mes "Haha... I just know that I'm right!"; @@ -6525,7 +6525,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "[Bazett]"; mes "Oh! You're done with the investigation?"; next; - switch(select("Yes.:Not yet...")) { + switch(select("Yes.", "Not yet...")) { case 1: if (countitem(Bazett's_Order) < 1) { mes "[Bazett]"; @@ -6865,7 +6865,7 @@ nyd_dun02,178,255,0 script Strange Device#ep13_out CLEAR_NPC,3,3,{ mes "There's something strange here."; mes "Maybe that device can be controlled from here."; next; - switch(select("Try to control.:Don't try to control it.")) { + switch(select("Try to control.", "Don't try to control it.")) { case 1: mes "You press the device buttons and it suddenly becomes dark."; close2; @@ -6892,7 +6892,7 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in CLEAR_NPC,3,3,{ mes "There's a controllable device here."; mes "You might be able to control that device from here."; next; - switch(select("Control.:Quit.")) { + switch(select("Control.", "Quit.")) { case 1: if ($@08_ep13nydun02_in == 1) { mes "Seems to have been started."; @@ -7276,7 +7276,7 @@ nyd_dun02,1,1,0 script ep13_nd2f_mng CLEAR_NPC,{ if (callfunc("F_GM_NPC",1854,0) == 1) { mes "Reset Control devices?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: donpcevent "ep13_nd2f_mng::OnReset"; $@08_ep13nydun02_in = 0; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 1b4e90357..bf563212c 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -70,7 +70,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "Welcome to the Airship. If you have any questions or need any assistnace, please don't hesisitate to let me or one of the other crewman know."; next; if (kain_ticket == 0) { - switch(select("About the Airship...:Leave a Comment")) { + switch(select("About the Airship...", "Leave a Comment")) { case 1: kain_ticket = 1; mes "[Kain Himere]"; @@ -128,7 +128,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ } } } else if (kain_ticket == 1) { - switch(select("About the Airship...:Make a remark")) { + switch(select("About the Airship...", "Make a remark")) { case 1: kain_ticket = 2; mes "[Kain Himere]"; @@ -192,7 +192,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "E-excuse me..."; mes "^666666*Sniff*^000000"; next; - switch(select("What the hell...?:What's wrong?")) { + switch(select("What the hell...?", "What's wrong?")) { case 1: mes "[Kain Himere]"; mes "Oh, no there's no"; @@ -275,7 +275,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "[Kain Himere]"; mes "By the way, where are you heading to?"; next; - switch(select("Einbroch:Juno")) { + switch(select("Einbroch", "Juno")) { case 1: kain_ticket = 4; mes "["+strcharinfo(0)+"]"; @@ -305,7 +305,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "Oh, how are you?"; mes "Right, there's a favor I have to ask of you. Where are you heading?"; next; - switch(select("Einbroch:Juno")) { + switch(select("Einbroch", "Juno")) { case 1: kain_ticket = 4; mes "["+strcharinfo(0)+"]"; @@ -345,7 +345,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "Oh..."; mes "What should I do now? Oh well, sorry for putting you through so much trouble."; next; - switch(select("Do you know 'Miner's Song?':Do you remember 'Tarsha?'")) { + switch(select("Do you know 'Miner's Song?'", "Do you remember 'Tarsha?'")) { case 1: mes "[Kain Himere]"; mes "'Miner's Song...'"; @@ -487,7 +487,7 @@ OnTouch: mes "can stop us, lads~!"; if (kain_ticket == 6) { next; - switch(select("Hello!:What are you singing?")) { + switch(select("Hello!", "What are you singing?")) { case 1: mes "[Elle Cherno]"; mes "Let's get to work"; @@ -684,7 +684,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "["+strcharinfo(0)+"]"; mes "Yes, speaking of which, allow me to... Check something."; next; - switch(select("Check her neck.:Check her hands.:Check her legs.:Check her forehead.")) { + switch(select("Check her neck.", "Check her hands.", "Check her legs.", "Check her forehead.")) { case 1: mes "^3355FFUh oh..."; mes "Nothing's there!^000000"; @@ -820,7 +820,7 @@ function script F_Cherno { mes "Oh, I didn't know we had"; mes "a guest? Hello, how are you?"; next; - switch(select("Nothing.:Your daughter asked me to visit you.")) { + switch(select("Nothing.", "Your daughter asked me to visit you.")) { case 1: mes "[Theo Cherno]"; mes "As you see, my wife and I are pretty"; @@ -1160,7 +1160,7 @@ ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{ mes "You're gonna repair " + getitemname(getbrokenid(.@choice)) + "."; mes "Continue?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: repair(.@choice); next; @@ -1648,7 +1648,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{ mes "before? Are you just curious"; mes "or did you really want to know?"; next; - switch (select("No, not really...:Yes, I really want to know!")) { + switch (select("No, not really...", "Yes, I really want to know!")) { case 1: mes "[Tarlock]"; mes "Hahahaha~"; @@ -1676,7 +1676,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{ mes "you that classified info if you"; mes "do a little favor for me first."; next; - switch (select("Let me think about it.:Sure.")) { + switch (select("Let me think about it.", "Sure.")) { case 1: mes "[Tarlock]"; mes "Alright. But don't"; @@ -1952,7 +1952,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{ mes "merely curious, or did you"; mes "have some special reason?"; next; - switch(select("Just curious...:Well, there's someone I need to help...")) { + switch(select("Just curious...", "Well, there's someone I need to help...")) { case 1: mes "[Ferlock]"; mes "Just curious...?"; @@ -2333,7 +2333,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{ mes "Howdy, howdy~"; mes "Welcome to the Airship."; next; - switch(select("I'm not a passenger.:Hey kid, what are you doing?")) { + switch(select("I'm not a passenger.", "Hey kid, what are you doing?")) { case 1: emotion e_what,0; mes "[Hallen]"; @@ -2408,7 +2408,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{ mes "me a favor since I can't"; mes "really leave this joint?"; next; - switch(select("Sorry, but I'm busy...:What is it?")) { + switch(select("Sorry, but I'm busy...", "What is it?")) { case 1: mes "[Hallen]"; mes "Eh, alright. I guess"; @@ -2487,7 +2487,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{ mes "help each other in"; mes "times of crisis?"; next; - switch(select("Not at all. Every man for himself!:Yes, I do.")) { + switch(select("Not at all. Every man for himself!", "Yes, I do.")) { case 1: mes "[Hallen]"; mes "Wh-what...?"; @@ -2832,7 +2832,7 @@ airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{ mes "letter really made my day~"; next; L_Ask: - switch(select("Ask about Hallen:Ask about Mawong:Ask about the Airship")) { + switch(select("Ask about Hallen", "Ask about Mawong", "Ask about the Airship")) { case 1: .@mesa = 1; mes "[Kaci]"; diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index a735a19f6..1c5e61ae4 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -62,7 +62,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "You know, I really really want a new doll! I hope my daddy will give me one on my birthday...!"; next; - switch(select("Um, I hope your daddy gives you one too.:How about I give you one now?")) { + switch(select("Um, I hope your daddy gives you one too.", "How about I give you one now?")) { case 1: mes "[Elin]"; mes "Yeah, I'm hoping"; @@ -93,7 +93,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "What kind of doll are you going to give me? Are you really gonna give me one?"; next; - switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) { + switch(select("Poring Doll", "Chonchon Doll", "Puppet", "Rocker Doll", "Spore Doll", "Osiris Doll", "Baphomet Doll", "Raccoon Doll", "Yoyo Doll", "I'm as adorable as a doll.")) { case 1: if (countitem(Poring_Doll) >= 1) { delitem Poring_Doll,1; @@ -407,7 +407,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ mes "But my soul still burns with youthful vigor! It's just... This old body can't keep up anymore... *Hack! Wheeeeze~*"; next; if (countitem(Tiger_Footskin) > 9) { - switch(select("Show him Tiger's Footskin.:Exchange it with Boys Cap.:Cancel")) { + switch(select("Show him Tiger's Footskin.", "Exchange it with Boys Cap.", "Cancel")) { case 1: mes "[Grampa]"; mes "Ohhh~ !!"; @@ -440,7 +440,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ close; } } else { - switch(select("Talk:Cancel")) { + switch(select("Talk", "Cancel")) { case 1: mes "[Grampa]"; mes "Listen well..."; @@ -490,7 +490,7 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{ mes "Do you have ^FF3355Evil Horn^000000?"; mes "If you offer me 20 Evil Horns, I will give you an ^3355FFAntler^000000 from my precious collection. So, deal?"; next; - switch(select("Okay, let's deal.:Shut up, Dumbo.")) { + switch(select("Okay, let's deal.", "Shut up, Dumbo.")) { case 1: if (countitem(Evil_Horn) > 19) { delitem Evil_Horn,20; @@ -603,7 +603,7 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "[Zic]"; mes "Let me know what item you're interested in, and maybe I'll make it for you..."; next; - switch(select("Bao Bao:Cresent Hairpin:Fashionable Glasses:Heart Hairpin")) { + switch(select("Bao Bao", "Cresent Hairpin", "Fashionable Glasses", "Heart Hairpin")) { case 1: mes "[Zic]"; mes "Sooo..."; @@ -659,7 +659,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "[Tempestra]"; mes "Oh, I'm sooo thirsty! A nice, chilled Yellow Potion would be perfect right about now~"; next; - switch(select("Let me treat you to a Yellow Potion.:What, you expect me to give you one?!")) { + switch(select("Let me treat you to a Yellow Potion.", "What, you expect me to give you one?!")) { case 1: if (countitem(Yellow_Potion) > 0){ mes "[Tempestra]"; @@ -672,7 +672,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "Hyaaaaaa~~!!!"; mes "It's so cold!! Thank you~~~"; next; - switch(select("It's really hot, isn't it~?:You should wear your hat...")) { + switch(select("It's really hot, isn't it~?", "You should wear your hat...")) { case 1: mes "[Tempestra]"; mes "Yeah~ it's really hot...."; @@ -686,7 +686,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "[Tempestra]"; mes "I brought these hats so I can sell them and use the money for my vacation here, but now it looks like I have to wear one~"; next; - switch(select("Sunday Hat!!?:Mage Hat?!?:Magician Hat??!??")) { + switch(select("Sunday Hat!!?", "Mage Hat?!?", "Magician Hat??!??")) { case 1: mes "[Tempestra]"; mes "Oh? Didn't you know? I'm a hat merchant. Didn't I tell you that before?"; @@ -708,7 +708,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "[Tempestra]"; mes "I just want to make something for the Yellow Potion, so I won't charge you any zeny for my hat making service."; - switch(select("Oh, please do.:No thanks.")) { + switch(select("Oh, please do.", "No thanks.")) { case 1: next; mes "[Tempestra]"; @@ -772,7 +772,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "[Tempestra]"; mes "I just want to make something nice for you, so I won't charge you any zeny for my hat making service."; - switch(select("Oh, please do.:No thanks.")) { + switch(select("Oh, please do.", "No thanks.")) { case 1: next; mes "[Tempestra]"; @@ -837,7 +837,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "[Tempestra]"; mes "I just want to make something nice for you, so I won't charge you any zeny for my hat making service."; - switch(select("Please do:No thanks")) { + switch(select("Please do", "No thanks")) { case 1: next; mes "[Tempestra]"; @@ -959,7 +959,7 @@ alberta,91,70,4 script Kinsey#tur 4_M_ORIENT02,{ mes "[Kinsey]"; mes "In fact, this old man is always there, telling stories about Turtle Island! But we're not sure if he's been there, or if he's just that drunk."; next; - if (select("^3333FF*ting!*^000000:Sounds fun~") == 1) { + if (select("^3333FF*ting!*^000000", "Sounds fun~") == 1) { mes "[Kinsey]"; mes "Whoa..."; mes "Hey, your eyes just lit up right when I said 'Turtle Island!' Hmm, let me try that again."; @@ -1002,7 +1002,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 2_M_PHARMACIST,{ mes "[Grandpa Turtle]"; mes "There isn't one decent drinking establishment in all of Alberta! But then again, why did I drink so much? Hmm..."; next; - switch(select("Tell me about Turtle Island:How can I get there?:Stop talking")) { + switch(select("Tell me about Turtle Island", "How can I get there?", "Stop talking")) { case 1: mes "[Grandpa Turtle]"; mes "Eh...?"; @@ -1020,7 +1020,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 2_M_PHARMACIST,{ mes "[Grandpa Turtle]"; mes "But only someone with a good heart that's eager for adventure should be able to go to that kind of place."; next; - switch(select("^3333FF*ting!*^000000:Tell me more, old man!")) { + switch(select("^3333FF*ting!*^000000", "Tell me more, old man!")) { case 1: mes "[Grandpa Turtle]"; mes "Ha ha ha~!"; @@ -1113,7 +1113,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 2_M_PHARMACIST,{ mes "Your eyes..."; mes "I can tell you're curious about Turtle Island. I guess you must have been talking to that drunken old man!"; next; - switch(select("Do you know about Turtle Island?:How can I get there?:Stop talking.")) { + switch(select("Do you know about Turtle Island?", "How can I get there?", "Stop talking.")) { case 1: mes "[Gotanblue]"; mes "Turtle Island...?"; @@ -1193,7 +1193,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 2_M_PHARMACIST,{ mes "[Gotanblue]"; mes "If you wish for me to guide you there, I will charge you 10,000 zeny. I'm the only navigator that can guide you there and back safely."; next; - if (select("Turtle island -> 10000 zeny:Cancel") == 1) { + if (select("Turtle island -> 10000 zeny", "Cancel") == 1) { if (Zeny > 9999) { mes "[Gotanblue]"; mes "Alright!!"; @@ -1234,7 +1234,7 @@ tur_dun01,165,29,4 script Sailor#tur2 4_M_SEAMAN,{ mes "to return"; mes "to Alberta?"; next; - if (select("Go to Alberta:Stop talking") == 1) { + if (select("Go to Alberta", "Stop talking") == 1) { mes "[Gotanblue]"; mes "Heh heh..."; mes "I certainly hope you've found what you were looking for. Alright, I guess there's always a time for an adventurer to return home..."; @@ -1263,7 +1263,7 @@ tur_dun01,165,29,4 script Sailor#tur2 4_M_SEAMAN,{ mes "time on Turtle Island."; mes "Hah Hah Hah~"; next; - switch(select("About Turtle island:You're Jornadan Niliria?!:Stop talking")) { + switch(select("About Turtle island", "You're Jornadan Niliria?!", "Stop talking")) { case 1: mes "[Jornadan Niliria]"; mes "Turtle..."; @@ -2004,7 +2004,7 @@ tur_dun03,105,76,4 script Knight Leader#tur 4_M_MINISTER,5,5,{ mes "Finally, another person."; mes "Tell me who you are!"; next; - switch(select("Who are you to ask?:"+ strcharinfo(0) +"!:What are you doing here?:First, tell me who you are.")) { + switch(select("Who are you to ask?", ""+ strcharinfo(0) +"!", "What are you doing here?", "First, tell me who you are.")) { case 1: mes "[Takuyaka]"; mes "How dare you speak to me in that tone! Don't you know who I am?! I'm Takuyaka, leader of the Security Knights of Alberta! Kobolds and Porings quiver in fear when they hear my name..."; @@ -2107,7 +2107,7 @@ tur_dun01,190,115,4 script Knight#tur 8W_SOLDIER,{ mes "Where are they?"; mes "Oh hey! You're an adventurer, aren't you? Do you know where my comrades are?"; next; - switch(select("Who are you?:Sorry, I don't.:Why did you come here?:How did you get here?")) { + switch(select("Who are you?", "Sorry, I don't.", "Why did you come here?", "How did you get here?")) { case 1: mes "[Passats]"; mes "My name is Passats, a proud Security Knight of Alberta. We've obtained some information that some people came here to seek treasure."; @@ -2168,7 +2168,7 @@ tur_dun03,189,126,4 script Knight#tur2 8W_SOLDIER,{ mes "[Jayprocat]"; mes "Oh? Are you a civilian? Nice to meet you. I'm a mighty Security Knight of Alberta, Jayprocat."; next; - if (select("What is that, exactly?:I'm not impressed.") == 1) { + if (select("What is that, exactly?", "I'm not impressed.") == 1) { mes "[Jayprocat]"; mes "Well..."; mes "We're supposed to protect the people of Alberta. That's our job as proud Security Knights."; @@ -2192,7 +2192,7 @@ tur_dun03,189,126,4 script Knight#tur2 8W_SOLDIER,{ mes "*Sniff*"; mes "Why did we have to be attacked by so many monsters on my first mission? I'm... I'm just a new recruit..."; next; - if (select("Why did you run away?:I don't care.") == 1) { + if (select("Why did you run away?", "I don't care.") == 1) { mes "[Jayprocat]"; mes "No, I didn't just run away! The monsters were too stong and there were so many of them! Plus, it's our damn leader's fault."; next; @@ -2216,7 +2216,7 @@ tur_dun03,104,171,4 script Knight#tur3 8W_SOLDIER,{ mes "[Squall]"; mes "Am I the only one left? Where are all my comrades?! I... I'm about to go crazy!"; next; - if(select("Maybe they ran away?:What happened?") == 1) { + if(select("Maybe they ran away?", "What happened?") == 1) { mes "[Squall]"; mes "No, we would never run away from the face of danger."; next; @@ -2280,7 +2280,7 @@ tur_dun03,67,130,4 script Knight#tur4 8W_SOLDIER,{ mes "[Nysurea]"; mes "Even though you're pretty strong, sooner or later you might need a reprieve. I can send you back to Alberta right now if you want."; next; - if (select("Yes, Help me.:No, thanks.") == 1) { + if (select("Yes, Help me.", "No, thanks.") == 1) { mes "[Nysurea]"; mes "Okay then, let me activate this teleport thingee donated to us by Kafra Corporation..."; close2; diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt index ae088e720..1b58726dd 100644 --- a/npc/quests/quests_aldebaran.txt +++ b/npc/quests/quests_aldebaran.txt @@ -56,7 +56,7 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ mes " (4) ^3355FFSakkat^000000:"; mes "120 Trunks + 10000 Zeny "; next; - switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) { + switch(select(" Doctor Band ", " Feather Bonnet ", " Phantom of Opera ", " Sakkat ")) { case 1: if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) { delitem Red_Bandana,1; diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 71fad6aa9..c2a20306b 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -69,7 +69,7 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ mes "Dokebis, just like in the story!"; mes "There will also be rewards."; next; - switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { + switch(select("What is Momotaro Story?", "I want to try!", "I'm busy right now...")) { case 1: mes "[Publisher]"; mes "Eh~!? How can you not know about"; @@ -262,7 +262,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ mes "First of all...Did you hear"; mes "about the story from the publisher?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Satoshi]"; mes "Hehe...Good."; mes "Momotaro Story is our"; @@ -331,7 +331,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ mes "Now what are you going to do?"; mes "Do you want to go in again?"; next; - if (select("Yes:No, I want to go back") == 1) { + if (select("Yes", "No, I want to go back") == 1) { mes "[Satoshi]"; mes "The more effort you put into this, the sweeter victory will taste."; mes "Good luck in fighting!"; @@ -597,7 +597,7 @@ ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ mes "Momotaro in the story!"; mes "Hohohoho..."; next; - switch(select("Well, well. It is nothing~:It was boring.")) { + switch(select("Well, well. It is nothing~", "It was boring.")) { case 1: mes "[Coach]"; mes "...Hohoho.."; @@ -646,7 +646,7 @@ ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ mes "^3163FFyou can't take this challenge.^000000"; mes "Also, this mission will be pretty hard."; next; - if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { + if (select("Nah.. I'm good.", "Bring it on, foo'!") == 1) { erasequest 8129; mes "[Coach]"; mes "Hoho~I understand..."; @@ -1134,7 +1134,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "highly values the freshness of"; mes "fish slices. What brings you down here...?"; next; - switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { + switch(select("I would like to buy Sushi", "I would like to buy fish slice", "Do you need assistance?", "Keep up the good work")) { case 1: mes "[Magumagu]"; mes "Alright...! How many?"; @@ -1142,7 +1142,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "want just 1 Sushi. It is 74z."; mes "If you want more, tell me."; next; - switch(select("700z A set!:74z A piece!:I will try it later")) { + switch(select("700z A set!", "74z A piece!", "I will try it later")) { case 1: if (Zeny < 700) { mes "[Magumagu]"; @@ -1183,7 +1183,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "1 fish slice is 37z."; mes "If you want more, tell me."; next; - switch(select("350z A set!:37z A piece!:I will try it later")) { + switch(select("350z A set!", "37z A piece!", "I will try it later")) { case 1: if (Zeny < 350) { mes "[Magumagu]"; @@ -1481,7 +1481,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "I'm Jiro, the administrator"; mes "of this Palace. What can I do for you?"; next; - switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { + switch(select("Issue me a Transit Permit", "I want to live in Amatsu", "Nothing")) { case 1: if (event_amatsu == 6) { if (countitem(Lord's_Passable_Ticket) > 0) { @@ -1495,7 +1495,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "You need to pay 10,000 zeny as a tax"; mes "to issue another Transit Permit."; next; - if (select("Issue one:Talk to you later") == 1) { + if (select("Issue one", "Talk to you later") == 1) { Zeny -= 10000; getitem Lord's_Passable_Ticket,1; mes "[Jiro]"; @@ -1672,7 +1672,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "What are you doing in here?"; mes "There is nothing interesting here."; next; - if (select("That is true:Open the gate") == 1) { + if (select("That is true", "Open the gate") == 1) { mes "[Jyuro]"; mes "There are much better things to enjoy in town. Have a good time..."; close; @@ -1683,7 +1683,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "You have the ticket..."; mes "Do you want me to send you now, or do you need a little instruction?"; next; - if (select("I will go in:Instruction, please") == 1) { + if (select("I will go in", "Instruction, please") == 1) { mes "[Jyuro]"; mes "I will open the gate."; mes "Take care of yourself..."; @@ -1735,7 +1735,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ emotion e_swt; next; if (countitem(Lord's_Passable_Ticket) > 0) { - if (select("Show him the ticket:Cancel") == 1) { + if (select("Show him the ticket", "Cancel") == 1) { mes "[Jyuro]"; mes "What? That pass is...?"; mes "That Transit Permit is from"; @@ -1763,7 +1763,7 @@ ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "Do you want to go back?"; next; - if (select("Yes, I do:I will stay here") == 1) { + if (select("Yes, I do", "I will stay here") == 1) { mes "[Jyuro]"; mes "Take care of yourself."; close2; @@ -1794,7 +1794,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ mes "you here? If it is not urgent,"; mes "come to me another time...!"; next; - switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { + switch(select("I heard about your mother...", "Your last name is nice", "Who are you?")) { case 1: mes "[Ishida Yoshinaga]"; mes "Oh...So you know about her disease?"; diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index b79ee5022..48c505631 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -113,7 +113,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "^3355FFShuda gazes directly"; mes "at you with a puppy eyed look.^000000"; next; - switch(select("D-Don't look at me that way!:Alright, alright.")) { + switch(select("D-Don't look at me that way!", "Alright, alright.")) { case 1: mes "[Shuda]"; mes "Oh come on, you know everything that happened, and I know you're gonna continue adventuring"; @@ -208,7 +208,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "my fiancee hadn't"; mes "thrown it..."; next; - switch(select("What...?:Lies~!")) { + switch(select("What...?", "Lies~!")) { case 1: mes "[Powerful-Looking Woman]"; mes "What 'what?'"; @@ -265,7 +265,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "Why are you staring at me?"; mes "Don't you have anything to do?"; next; - switch(select("No.:No~ and you are an interesting girl.")) { + switch(select("No.", "No~ and you are an interesting girl.")) { case 1: mes "[Powerful-Looking Woman]"; mes "I see. Hmmm..."; @@ -460,7 +460,7 @@ if (!$@annonactive) { mes "[" +strcharinfo(0)+ "]"; mes "Hmmm...."; next; - switch(select("Scatter the bushes.:Dig up the bushes.")) { + switch(select("Scatter the bushes.", "Dig up the bushes.")) { case 1: if (!rand(0,2)) { mes "[" +strcharinfo(0)+ "]"; @@ -492,7 +492,7 @@ if (!$@annonactive) { mes "stay back, or I'll kill myself!"; emotion e_omg,1; next; - switch(select("What are you doing here?:I'm not Shuda!")) { + switch(select("What are you doing here?", "I'm not Shuda!")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Hey..."; @@ -593,7 +593,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "Oh, how did this happen?"; mes "My spiritual training wasn't supposed to go like this...!"; next; - switch(select("Treat his wound first.:Is that you, Annon?")) { + switch(select("Treat his wound first.", "Is that you, Annon?")) { case 1: mes "[" +strcharinfo(0)+ "]"; mes "Anyway, I think you need to be treated. Let me check if I have some potions."; @@ -651,7 +651,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "It looks like you wish to know more. If you promise me that you will not mention my whereabouts"; mes "to Shuda, then I'll explain."; next; - switch(select("You think the world revolves around you?:What do you want me to do?")) { + switch(select("You think the world revolves around you?", "What do you want me to do?")) { case 1: mes "[" +strcharinfo(0)+ "]"; mes "You think the world"; @@ -857,7 +857,7 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{ mes "Would you"; mes "like to try?"; next; - switch(select("Yes.:No, thanks.")) { + switch(select("Yes.", "No, thanks.")) { case 1: if (countitem(Monster's_Feed) && Zeny > 49) { mes "^3355FFYou cast your"; @@ -1058,7 +1058,7 @@ OnTouch: mes "^3355FFHmm...?"; mes "There's something here...^000000"; next; - switch(select("Ignore.:^5C3317Investigate.^000000")) { + switch(select("Ignore.", "^5C3317Investigate.^000000")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Well, it's probably nothing. But which way should I go now?"; @@ -1243,7 +1243,7 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{ mes "You must be a traveller."; mes "I have a tale you may wish to hear if you're interested in listening."; next; - if (select("What is it?:I know what the story is.") == 1) { + if (select("What is it?", "I know what the story is.") == 1) { mes "[Dusit]"; mes "Ayothaya has a long history. Perhaps it looks calm and peaceful now, but in the past our village was terrorized by a terrible creature."; next; @@ -1281,7 +1281,7 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{ mes "in the existance"; mes "of man-eating tigers?"; next; - if (select("Well, not really.:Yes, I do and I think they're scary!") == 1) { + if (select("Well, not really.", "Yes, I do and I think they're scary!") == 1) { mes "[Dusit]"; mes "Umm..."; mes "Oh well. My late grandfather told me about the Sa-mhing Tiger when"; @@ -1409,7 +1409,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "I don't think we need to worry about it though. It is locked up and there it shall remain."; next; - switch(select("I want to explore the ancient ruins.:Locked up! Good! I'm not afraid!")) { + switch(select("I want to explore the ancient ruins.", "Locked up! Good! I'm not afraid!")) { case 1: mes "[Boonthom]"; mes "You..."; @@ -1424,7 +1424,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "I can give you some useful tips."; mes "Would you like to listen?"; next; - if (select("If it's that dangerous, I'd rather not try.:Sure!") == 1) { + if (select("If it's that dangerous, I'd rather not try.", "Sure!") == 1) { mes "[Boonthom]"; mes "You made a good decision."; mes "You'd better be careful if"; @@ -1839,7 +1839,7 @@ ayo_fild01,129,197,0 script Puraim#thai1 4_M_THAIOLD,{ mes "explore the area,"; mes "adventurer?"; next; - if (select("Yes.:No! I'm too afraid of the ruins now.") == 1) { + if (select("Yes.", "No! I'm too afraid of the ruins now.") == 1) { mes "[Puraim]"; mes "Hmmm..."; mes "It seems you adventurers are tempted by the thrill of danger,"; @@ -1901,7 +1901,7 @@ ayo_fild02,25,154,0 script Aik#thai 4_M_THAIONGBAK,{ mes "So, would you"; mes "like to go back?"; next; - if (select("Yes.:No, I need to look around more...") == 1) { + if (select("Yes.", "No, I need to look around more...") == 1) { mes "[Aik]"; mes "Alright then..."; mes "Here we go..."; @@ -2125,7 +2125,7 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{ mes "want to try this at least once in his lifetime. So, would you like"; mes "to try some?"; next; - if (select("Sure thing.:No, thanks. I hate spicy food.") == 1) { + if (select("Sure thing.", "No, thanks. I hate spicy food.") == 1) { mes "[Einon]"; mes "Okay...!"; mes "Now who would be"; @@ -2205,7 +2205,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "busy ever since I opened this restaurant. If you really wish to taste my Tom Yum Goong, would"; mes "you do something for me?"; next; - if (select("Sure!:Eh... I dunno.") == 1) { + if (select("Sure!", "Eh... I dunno.") == 1) { mes "[Mali the Spicy]"; mes "First, would you get"; mes "the ingredients to make"; @@ -2288,7 +2288,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "Now, I want you to bring"; mes "me some ^CE0000Lemons^000000."; next; - if (select("Where can I find Lemons?:I hate sour food. I'd better quit!") == 1) { + if (select("Where can I find Lemons?", "I hate sour food. I'd better quit!") == 1) { tomyumgoong = 4; changequest 8124,8125; mes "[Mali the Spicy]"; @@ -2368,7 +2368,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "in the Market, they"; mes "will know what you want."; next; - if (select("Okay, I'll be right back.:Ah, I'm tired now. Let me take a rest first...") == 1) { + if (select("Okay, I'll be right back.", "Ah, I'm tired now. Let me take a rest first...") == 1) { delitem Lemon,10; tomyumgoong = 6; changequest 8125,8126; @@ -2539,7 +2539,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ mes "aren't you? How many Shrimp"; mes "do you need? Twenty? Forty?"; next; - if (select("I need Shrimp for Tom Yum Goong.:Err, they look expensive.") == 1) { + if (select("I need Shrimp for Tom Yum Goong.", "Err, they look expensive.") == 1) { mes "[Thongpool]"; mes "Ah! I guess Ms. Mali the Spicy recommended me to you. I guess"; mes "that also means you want to buy them in bulk?"; @@ -2556,7 +2556,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ mes "11,000 zeny for 20 shrimps."; mes "What do you say?"; next; - if (select("I will take them.:I could get 100 Jellopies for that much!") == 1) { + if (select("I will take them.", "I could get 100 Jellopies for that much!") == 1) { if (Zeny > 10999) { if (MaxWeight - Weight > 3999) { Zeny -= 11000; @@ -2600,7 +2600,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{ mes "Would you like"; mes "to buy more?"; next; - if (select("Yes!:No, thanks.") == 1) { + if (select("Yes!", "No, thanks.") == 1) { if (Zeny > 10999) { if (MaxWeight - Weight > 3999) { Zeny -= 11000; @@ -2649,7 +2649,7 @@ ayothaya,121,240,7 script Mr. Jun#ayo 4_M_THAIOLD,1,1,{ mes "more Lemons"; mes "again, do you?"; next; - switch(select("No.:Give me Lemons, old man!:Can I have some more Lemons, please?")) { + switch(select("No.", "Give me Lemons, old man!", "Can I have some more Lemons, please?")) { case 1: emotion e_ho; mes "[Mr. Jun]"; @@ -2696,7 +2696,7 @@ OnTouch: mes "some help...?"; emotion e_hmm; next; - if (select("I need some Lemons.:No, thanks.") == 1) { + if (select("I need some Lemons.", "No, thanks.") == 1) { mes "[Mr. Jun]"; mes "Umm..."; mes "Lemons?"; @@ -2704,7 +2704,7 @@ OnTouch: mes "of Lemons on my tree."; mes "Do you really need some?"; next; - if (select("Yes, I will pay you.:No, thanks.") == 1) { + if (select("Yes, I will pay you.", "No, thanks.") == 1) { mes "[Mr. Jun]"; mes "I started growing this Lemon tree as a hobby, but I didn't expect to have such a good harvest of sweet,"; mes "succulent Lemons."; @@ -2729,7 +2729,7 @@ OnTouch: mes "What do you say?"; mes "Would you like to try?"; next; - if (select("Sure, why not!:No, thanks.") == 1) { + if (select("Sure, why not!", "No, thanks.") == 1) { mes "[Mr. Jun]"; mes "Good!"; mes "The game I want us"; @@ -2771,7 +2771,7 @@ OnTouch: } else { .@jun_mark = rand(1,3); - switch(select("Scissors:Rock:Paper")) { + switch(select("Scissors", "Rock", "Paper")) { case 1: if (.@jun_mark == 1) { emotion e_scissors; @@ -2950,7 +2950,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ mes "you'll need. I'll sell"; mes "it all to you for 2,000 zeny."; next; - if (select("Thanks, I'll take it.:It's a rip-off, man!") == 1) { + if (select("Thanks, I'll take it.", "It's a rip-off, man!") == 1) { emotion e_thx; if (Zeny > 1999) { if (MaxWeight - Weight > 1199) { @@ -3003,7 +3003,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ mes "Would you like to"; mes "buy some more Chilis?"; next; - if (select("No, thanks.:Yes, please.") == 1) { + if (select("No, thanks.", "Yes, please.") == 1) { mes "[Merchant Thongdum]"; mes "Fare well~"; close; diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 30ca0a57b..32f0af151 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -63,7 +63,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "If you give me a few simple items then I can make a gorgeous Hair Band. If you have any questions, go ahead and have a look."; next; - switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) { + switch(select("Cross Hat", "Bulb Band", "Stripe Hairband", "Blue Hairband")) { case 1: if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) { mes "[Hair Ornament Girl]"; @@ -77,7 +77,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon."; @@ -123,7 +123,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon."; @@ -164,7 +164,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "You want me to make it now?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "See you later then~"; @@ -206,7 +206,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon."; @@ -252,7 +252,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "I know how to make all sorts of worldly hats. But right now, I can't make these since I don't have the right items."; next; - switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) { + switch(select("Mine Helmet", "Parcel Hat", "Grief for Greed", "Opera Phantom Mask")) { case 1: if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) { mes "[Isac Mari]"; @@ -264,7 +264,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Mine Hat in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Mine Hat.")) { + switch(select("Give me a minute~!", "Let's make the Mine Hat.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -317,7 +317,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Parcel Hat in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Parcel Hat.")) { + switch(select("Give me a minute~!", "Let's make the Parcel Hat.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -374,7 +374,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Grief for Greed in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Grief for Greed.")) { + switch(select("Give me a minute~!", "Let's make the Grief for Greed.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -435,7 +435,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Opera Mask in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Opera Masque.")) { + switch(select("Give me a minute~!", "Let's make the Opera Masque.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -498,7 +498,7 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{ mes "BBQ camping in Comodo is"; mes "heaven to a meat lover like me~"; next; - if (select("BBQ Camping...?:Cancel") == 1) { + if (select("BBQ Camping...?", "Cancel") == 1) { mes "[Rochito]"; mes "Yeah man... You can eat"; mes "Komodoru meat all day when"; @@ -659,7 +659,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{ mes "together for this barbeque"; mes "for such a long time~"; next; - if(select("Buddies...?:Cancel") == 1) { + if(select("Buddies...?", "Cancel") == 1) { mes "[Rockha]"; mes "Yeah, some of us know"; mes "each other when we fought"; @@ -761,7 +761,7 @@ comodo,209,305,4 script Camping Maiden#cmd 1_F_LIBRARYGIRL,{ mes "Having a good time, all of us"; mes "together in a time of peace~"; next; - if (select("War of the Witch?:Cancel") == 1) { + if (select("War of the Witch?", "Cancel") == 1) { mes "[Emralhandas]"; mes "Before I tell you about the"; mes "War of the Witch, I guess"; @@ -1022,7 +1022,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "Comodo, a city famous for its beauty and nightlife. I hope you"; mes "enjoy your stay, whether you are seeking excitement or relaxation~"; next; - switch(select("About Casino:About Banished Witch:Cancel")) { + switch(select("About Casino", "About Banished Witch", "Cancel")) { case 1: mes "[Tausupa]"; mes "Ah yes, Comodo is world"; @@ -1116,7 +1116,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{ mes "you believe this entire city"; mes "is built inside a natural cave?"; next; - switch(select("This cave is huge!:This place sure is strange...:Cancel")) { + switch(select("This cave is huge!", "This place sure is strange...", "Cancel")) { case 1: mes "[Toruna]"; mes "Oh, this is a huge cave,"; @@ -1498,7 +1498,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{ mes "Love togther, love together,"; mes "we've living on the floor~"; next; - if (select("Present Muzi's Coin:Um... Comodo Cheese?") == 1) { + if (select("Present Muzi's Coin", "Um... Comodo Cheese?") == 1) { mes "^3355FFYou present Muzi's lucky"; mes "coin to the old woman.^000000"; next; diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 90b32fb70..b0376c9ed 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -78,7 +78,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "everything that"; mes "I've asked you?"; next; - switch(select("Yes.:No, not yet.")) { + switch(select("Yes.", "No, not yet.")) { case 1: if ((countitem(Emveretarcon) > 9) && (countitem(Coal) > 2) && (countitem(Zargon) > 9) && (countitem(Large_Jellopy) > 39)) { mes "[Cavitar]"; @@ -221,7 +221,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "I'm sorry, but I need"; mes "to be alone right now..."; next; - switch(select("I can help you.:Okay...:An accident?")) { + switch(select("I can help you.", "Okay...", "An accident?")) { case 1: mes "[Cavitar]"; mes "Are you serious?!"; @@ -243,7 +243,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "her medical expenses and"; mes "food for just one day."; next; - switch(select("Help Him.:Quit.")) { + switch(select("Help Him.", "Quit.")) { case 1: if (checkweight(Spawn,10) == 0) { mes "[Cavitar]"; @@ -331,7 +331,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "3 Coal and"; mes "10 Zargon?"; next; - switch(select("Sure~!:No, thanks.")) { + switch(select("Sure~!", "No, thanks.")) { case 1: Zeny -= 1000; ein_gear1 = 1; @@ -384,7 +384,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "3 Coal and"; mes "10 Zargon?"; next; - switch(select("Sure~!:No, thanks.")) { + switch(select("Sure~!", "No, thanks.")) { case 1: Zeny -= 1000; ++$ein_amano; @@ -485,7 +485,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "time since we've talked,"; mes "you cutie adventurer~"; next; - switch(select("So... You're a chef.:Yes, I tried my best.")) { + switch(select("So... You're a chef.", "Yes, I tried my best.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "So..."; @@ -550,7 +550,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Did you already forget"; mes "the 6 Large Jellopy?"; next; - switch(select("There you go.:I want to quit.:Can I do it later?")) { + switch(select("There you go.", "I want to quit.", "Can I do it later?")) { case 1: if (countitem(Large_Jellopy) > 5) { if (checkweight(Spawn,199) == 0) { @@ -593,7 +593,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ else { mes "...you ^EEA9B8naughty girl^000000."; } - switch(select("Give him all.:Cancel.")) { + switch(select("Give him all.", "Cancel.")) { case 1: if (checkweight(Knife,1) == 0) { mes "[Uwe]"; @@ -724,7 +724,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either..."; next; - switch(select("Here you go~:I want to quit.")) { + switch(select("Here you go~", "I want to quit.")) { case 1: if (checkweight(Spawn,199) == 0) { mes "[Uwe]"; @@ -759,7 +759,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ else { mes "...You ^EEA9B8naughty girl^000000."; } - switch(select("Give them all.:Cancel.")) { + switch(select("Give them all.", "Cancel.")) { case 1: if (checkweight(Spawn,220) == 0) { mes "[Uwe]"; @@ -875,7 +875,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Cooking is such a joy~!"; mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000..."; next; - switch(select("Um, isn't this a forge?:Ignore him.")) { + switch(select("Um, isn't this a forge?", "Ignore him.")) { case 1: mes "[Uwe]"; mes "Is this a forge?"; @@ -903,7 +903,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you ^EEA9B8naughty, naughty girl^000000?"; } next; - switch(select("Heart.:Ingredients.:Skills.:Tools.")) { + switch(select("Heart.", "Ingredients.", "Skills.", "Tools.")) { case 1: mes "[Uwe]"; mes "..."; @@ -1057,7 +1057,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So tell me, what brings"; mes "you here, "+strcharinfo(0)+"?"; next; - switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) { + switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { case 1: if (ein_cook == 1) { mes "[Uwe]"; @@ -1065,7 +1065,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Ingredients:Skills:Tools:Cancel")) { + switch(select("Ingredients", "Skills", "Tools", "Cancel")) { case 1: mes "[Uwe]"; mes "Now for beginners,"; @@ -1193,7 +1193,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Skills:Tools:Cancel.")) { + switch(select("Heart", "Skills", "Tools", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -1306,7 +1306,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Ingredients:Tools:Cancel")) { + switch(select("Heart", "Ingredients", "Tools", "Cancel")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -1423,7 +1423,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Ingredients:Skills:Cancel.")) { + switch(select("Heart", "Ingredients", "Skills", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -1539,7 +1539,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) { + switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -1717,7 +1717,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:But I like the city life~")) { + switch(select("Then why are you here?", "But I like the city life~")) { case 1: mes "[Uwe]"; mes "Well, sugar honey,"; @@ -1780,14 +1780,14 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So how's the weapon"; mes "forging coming along?"; next; - switch(select("Talk about Cooking:Talk about Einbroch:Talk about Cooking Utensils:Cancel")) { + switch(select("Talk about Cooking", "Talk about Einbroch", "Talk about Cooking Utensils", "Cancel")) { case 1: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) { + switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -1946,7 +1946,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:But I like the city life~")) { + switch(select("Then why are you here?", "But I like the city life~")) { case 1: mes "[Uwe]"; mes "Well, sugar honey,"; @@ -1995,7 +1995,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000."; mes "Then, I'll trade you 1 Coal for all of those. How does it sound?"; next; - switch(select("Sure.:No, thanks.")) { + switch(select("Sure.", "No, thanks.")) { case 1: if ((countitem(Jubilee) > 29) && (countitem(Large_Jellopy) > 3)) { delitem Jubilee,30; @@ -2142,7 +2142,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "How can I help you?"; next; } - switch(select("Ask about Einbroch.:Ask about Cooking.:Cancel.")) { + switch(select("Ask about Einbroch.", "Ask about Cooking.", "Cancel.")) { case 1: mes "[Uwe]"; mes "Einbroch was originally"; @@ -2178,7 +2178,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:I won't. Thanks for the advice.")) { + switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { case 1: mes "[Uwe]"; mes "Well, I have some"; @@ -2218,7 +2218,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) { + switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -2351,7 +2351,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "cutie adventurer."; mes "How can I help you?"; next; - switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Talk about Cooking.:Cancel.")) { + switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Talk about Cooking.", "Cancel.")) { case 1: mes "[Uwe]"; mes "Einbroch was originally"; @@ -2387,7 +2387,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:I won't. Thanks for the advice.")) { + switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { case 1: mes "[Uwe]"; mes "Well, I have some"; @@ -2451,7 +2451,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) { + switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -2589,7 +2589,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Did you already forget"; mes "the 6 Large Jellopy?"; next; - switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Give him the Materials.:Cancel.")) { + switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Give him the Materials.", "Cancel.")) { case 1: mes "[Uwe]"; mes "Einbroch was originally"; @@ -2625,7 +2625,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:I won't. Thanks for the advice.")) { + switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { case 1: mes "[Uwe]"; mes "Well, I have some"; @@ -2715,7 +2715,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "honey. Now what would you like"; mes "to hear more about? Hmm...?"; next; - switch(select("Heart:Materials:Skills:Tools:Cancel.")) { + switch(select("Heart", "Materials", "Skills", "Tools", "Cancel.")) { case 1: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; @@ -2853,7 +2853,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Hello, cutie~"; mes "How can I help you?"; next; - switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) { + switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { case 1: mes "[Uwe]"; mes "Einbroch was originally"; @@ -2889,7 +2889,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:I won't. Thanks for the advice.")) { + switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { case 1: mes "[Uwe]"; mes "Well, I have some"; @@ -3015,7 +3015,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Cooking is such a joy~!"; mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000..."; next; - switch(select("Um, isn't this a forge?:Ignore him.")) { + switch(select("Um, isn't this a forge?", "Ignore him.")) { case 1: mes "[Uwe]"; ein_cook = 1000; @@ -3042,7 +3042,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "womanly woman?"; } next; - switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) { + switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { case 1: mes "[Uwe]"; mes "Einbroch was originally"; @@ -3078,7 +3078,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "you'll see that there's no sign"; mes "of warmth or life. So... Just don't live here in your old age."; next; - switch(select("Then why are you here?:I won't. Thanks for the advice.")) { + switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { case 1: mes "[Uwe]"; mes "Well, I have some"; @@ -3504,7 +3504,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "a point in you coming to"; mes "visit this place anymore."; next; - switch(select("Give him materials.:Huh.")) { + switch(select("Give him materials.", "Huh.")) { case 1: mes "[Zelmeto]"; mes "...Hm?"; @@ -4000,7 +4000,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "Ah, I'm sorry, I've spoken too"; mes "freely about my own problems..."; next; - switch(select("You're understaffed?:No, it's okay.")) { + switch(select("You're understaffed?", "No, it's okay.")) { case 1: mes "[Zelmeto]"; mes "Yes, we are!"; @@ -4017,7 +4017,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "and managing the workforce,"; mes "I don't have enough time..."; next; - switch(select("I can help you.:Keep up the good job.")) { + switch(select("I can help you.", "Keep up the good job.")) { case 1: mes "[Zelmeto]"; mes "You can help me?"; @@ -4192,7 +4192,7 @@ sec_in02,127,86,3 script Factory Quest Test 4_M_REPAIR,{ mes "is... ^3355FF" + z + "^000000."; mes "You wanna change?"; next; - switch(select("0:10:Invade")) { + switch(select("0", "10", "Invade")) { case 1: mes "[Test1]"; mes "Okay...!"; @@ -4256,7 +4256,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "You've taken everything"; mes "away from me!!"; next; - switch(select("'What are you talking about?':Ignore Him.")) { + switch(select("'What are you talking about?'", "Ignore Him.")) { case 1: mes "[Buender Hikeman]"; mes "How dare you..."; @@ -4345,7 +4345,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "you dug up, you know"; mes "what we found...?!"; next; - switch(select("Ungoliant?:A mysterious ore, right?:Nothing...?")) { + switch(select("Ungoliant?", "A mysterious ore, right?", "Nothing...?")) { case 1: mes "[Buender Hikeman]"; mes "Don't you remember"; @@ -4403,7 +4403,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "I'm sick of"; mes "your lies!"; next; - switch(select("I'm not who you think!:How did you survive the accident?")) { + switch(select("I'm not who you think!", "How did you survive the accident?")) { case 1: mes "[Buender Hikeman]"; mes "Ha...!"; @@ -4457,7 +4457,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "me? What more can"; mes "you possibly take away?!"; next; - switch(select("I'm not who you think I am!:I'd like to apologize.")) { + switch(select("I'm not who you think I am!", "I'd like to apologize.")) { case 1: mes "[Buender Hikeman]"; mes "Quit lying!"; @@ -4595,7 +4595,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Um..."; mes "Actually..."; next; - switch(select("Tell Hikeman about Shinokas's death.:Don't notify Hikeman.")) { + switch(select("Tell Hikeman about Shinokas's death.", "Don't notify Hikeman.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Shinokas died"; @@ -4776,7 +4776,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ next; while(1) { if (.@einbech > 6) { - if (select("Have you ever heard of ^3131FFHikeman^000000 before?:Weren't you living in ^3131FFEinbech^000000?") == 1) { + if (select("Have you ever heard of ^3131FFHikeman^000000 before?", "Weren't you living in ^3131FFEinbech^000000?") == 1) { break; } mes "[Sick Old Man]"; @@ -4791,7 +4791,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ next; } else { - switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) { + switch(select("Remember the mine tunnel collapse?", "Didn't you used to be a miner?", "Have you lived in Einbroch all your life?")) { case 1: mes "[Sick Old Man]"; mes "Noooo!"; @@ -5050,7 +5050,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "do you think that"; mes "ore might be?"; next; - switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) { + switch(select("Airport", "Factory", "Train Station", "Airship Repairshop", "Laboratory")) { case 1: mes "[Shinokas]"; mes "No..."; @@ -5306,7 +5306,7 @@ ein_in01,254,35,1 script Scientist#ein 4_M_ALCHE_B,{ mes "^333333*Grumble grumble*^000000"; if (Shinokas_Quest == 7) { next; - switch(select("What's wrong?:Catch you later.")) { + switch(select("What's wrong?", "Catch you later.")) { case 1: mes "[Scientist]"; mes "What's wrong...?!"; @@ -5499,7 +5499,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "Hahaha! Th-thank you~"; mes "^333333*Hic-hic-hiccup!*^000000"; next; - switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) { + switch(select("So what was that about Ymir's Heart?", "Hehe, you're welcome.")) { case 1: mes "[Drunken Man]"; mes "What...?"; @@ -5682,7 +5682,7 @@ OnTouch: mes "Please identify yourself"; mes "through the system."; next; - switch(select("Identify.:Information:Cancel")) { + switch(select("Identify.", "Information", "Cancel")) { case 1: mes "[Security System]"; mes "Enter the following"; @@ -6146,7 +6146,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "a Tuxedo, right? Something"; mes "like that would be perfect!"; next; - switch(select("Give it to him.:Ignore Him.")) { + switch(select("Give it to him.", "Ignore Him.")) { case 1: mes "[Klitzer]"; mes "I can have this?"; diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt index 1a9ce31e8..3b7ec0e42 100644 --- a/npc/quests/quests_geffen.txt +++ b/npc/quests/quests_geffen.txt @@ -46,7 +46,7 @@ geffen_in,144,166,4 script Blacksmith 1_M_SMITH,{ mes "But..."; mes "I am growing older and my prowess begins to fade with age. So I've invented something for young, hot, upcoming Blacksmiths, in hopes that they too will master my craft..."; next; - switch(select("What is it?:...")) { + switch(select("What is it?", "...")) { case 1: mes "[Blacksmith]"; mes "We Blacksmiths must always manipulate steel under extreme heat, and the hot air and melted metals are more than most people can stand."; @@ -63,7 +63,7 @@ geffen_in,144,166,4 script Blacksmith 1_M_SMITH,{ mes "[Blacksmith]"; mes "So how about it ? If you give me ^2244FF50 Steel^000000 and ^4422FFonly 2000 Zeny^000000, I will make it for you right away~!!"; next; - switch(select("Hm... Not bad. Alright.:How does it work again?")) { + switch(select("Hm... Not bad. Alright.", "How does it work again?")) { case 1: if ((countitem(Steel) > 49) && (Zeny > 1999)){ mes "[Blacksmith]"; @@ -110,7 +110,7 @@ geffen_in,30,71,4 script Eric 4_M_01,{ mes "of my blessed"; mes "grandfather."; next; - switch(select("Talk:Ask about Items needed:Manufacture:Quit")) { + switch(select("Talk", "Ask about Items needed", "Manufacture", "Quit")) { case 1: mes "[Eric]"; mes "My Grandfather, who passed away a few years ago, was special to me. He always stayed with me, and took care of me. He was much better than my old man, who was always busy working."; @@ -191,7 +191,7 @@ geffen,122,77,4 script Nia#yagu 8_F_GIRL,{ mes "how would you like to play a"; mes "Number Match game with me?"; next; - switch(select("Number Match Game?:Practice Number Match:Play Number Match:Record Holder:Cancel")) { + switch(select("Number Match Game?", "Practice Number Match", "Play Number Match", "Record Holder", "Cancel")) { case 1: mes "[Nia]"; mes "Ah, well, the objective of"; diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index 0a1310369..a2ae3160f 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -96,7 +96,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "As you've probably noticed,"; mes "the village isn't that peaceful, huh?"; next; - if (select("It's alright.:I heard that something was stolen...") == 1) { + if (select("It's alright.", "I heard that something was stolen...") == 1) { mes "[Shi Yan Wen]"; mes "Well, I'm glad you don't mind."; mes "Just watch out for robbers,"; @@ -110,7 +110,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "robbery occurred. The rumors"; mes "are true. Sadly, there are lots of thieves out there in the village..."; next; - switch(select("......:What was stolen?:Was anyone hurt?")) { + switch(select("......", "What was stolen?", "Was anyone hurt?")) { case 1: mes "[Shi Yan Wen]"; mes "I can't believe it really"; @@ -136,7 +136,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "You know how busy it is to be the"; mes "chief of a village. This is very troubling...*Sigh*"; next; - if (select("Hope you find it soon.:Can I find it for you?") == 1) { + if (select("Hope you find it soon.", "Can I find it for you?") == 1) { mes "[Shi Yan Wen]"; mes "um..Thank you."; mes "If you somehow come across it,"; @@ -173,7 +173,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "You know how busy it is to be the"; mes "chief of a village. This is very troubling...*Sigh*"; next; - if (select("Hope you find it soon.:Can I find it for you?") == 1) { + if (select("Hope you find it soon.", "Can I find it for you?") == 1) { mes "[Shi Yan Wen]"; mes "Um..Thank you."; mes "If you somehow come across it,"; @@ -252,7 +252,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "would you repair my sword for me?"; mes "I'll repay you for your help."; next; - if (select("No way.:Alright.") == 1) { + if (select("No way.", "Alright.") == 1) { mes "[Shi Yan Wen]"; mes "Well, I see...you've been such a"; mes "nice person. I truly appreciate"; @@ -445,7 +445,7 @@ gon_in,152,35,4 script Hostess#gon 4_F_GON,{ mes "Oh, what am I saying..."; mes "Want some wine?"; next; - if (select("Yes, please:No, it's okay.") == 1) { + if (select("Yes, please", "No, it's okay.") == 1) { mes "[Mei Yen Fang]"; mes "Oooops~! Oh no..."; mes "A lot of customers came by earlier,"; @@ -558,13 +558,13 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "of your ^00FF00Green_Potion^000000s?"; mes "I think I'm going to barf..."; next; - switch(select("No.:Here, drink this!")) { + switch(select("No.", "Here, drink this!")) { case 1: mes "[Xue Bong]"; mes "Uhh..."; mes "Are you sure?"; next; - switch(select("Sorry, I don't have any.:Here, you can have it!")) { + switch(select("Sorry, I don't have any.", "Here, you can have it!")) { case 1: mes "[Xue Bong]"; mes "C'mon, man..."; @@ -580,7 +580,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "I feel much better now."; mes "So...uh, what brings you here?"; next; - if (select("Heard about the thief?:Nothing.") == 1) { + if (select("Heard about the thief?", "Nothing.") == 1) { mes "[Xue Bong]"; mes "Ah, a thief~"; mes "Hmm...let me see.."; @@ -625,7 +625,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "Hmm...you seem new around here."; mes "Anything you wanna know?"; next; - switch(select("About a thief...:How much have you been drinking?:Nothing~")) { + switch(select("About a thief...", "How much have you been drinking?", "Nothing~")) { case 1: mes "[Xue Bong]"; mes "Ah, a thief, eh? Let's see..."; @@ -642,7 +642,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "So I kept watching it and,"; mes "all of a sudden, I saw something moving on the rooftops..."; next; - if (select("Where to?:Probably a Wild Rose.") == 1) { + if (select("Where to?", "Probably a Wild Rose.") == 1) { mes "[Xue Bong]"; mes "Umm?"; mes "Well..let me see.."; @@ -665,7 +665,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "Anything else I can help you with?"; mes "I appreciate the potion."; next; - switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) { + switch(select("Thanks for the information.", "Stop drinking so much.", "Okay, bye")) { case 1: mes "[Xue Bong]"; mes "I'll see you later then."; @@ -719,7 +719,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "What are you up to?"; mes "Got any questions for me?"; next; - switch(select("About a thief last night...:Nope, just passing by..")) { + switch(select("About a thief last night...", "Nope, just passing by..")) { case 1: mes "[Xue Bong]"; mes "Ah~ a thief...?"; @@ -2085,7 +2085,7 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{ mes "A visitor from out of town~"; mes "Welcome!"; next; - if (select("Hello, Madam~:Where's the chief?") == 1) { + if (select("Hello, Madam~", "Where's the chief?") == 1) { mes "[Shang Hua Yen]"; mes "Hello, darling~"; close; @@ -2118,7 +2118,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ mes "of the corpse."; mes "Take a look?"; next; - if (select("Yes.:Eew, no!") == 1) { + if (select("Yes.", "Eew, no!") == 1) { mes "^3355FFThe paper is old and fading,"; mes "but there are words on it."; mes "It's written in blood."; @@ -2174,7 +2174,7 @@ gonryun,139,142,7 script Girl##gnbs1 4_F_TWMASKGIRL,{ mes "village now. But most of all,"; mes "Someone found my father's heirloom~"; next; - if (select("I'm glad you're relieved.:That would be me!") == 1) { + if (select("I'm glad you're relieved.", "That would be me!") == 1) { mes "[Shi Ying Xiao]"; mes "Yes, the mood of the entire"; mes "village seems to have calmed..."; @@ -2212,14 +2212,14 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "What do you want?"; mes "I don't like to be bothered."; next; - if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { + if (select("Ask about the blacksmith.", "Why are you being so mean?") == 1) { mes "[Zuo Hei]"; mes "Ahh.."; mes "So you're the one who found"; mes "the sword, eh?"; mes "Did you also get asked to repair it?"; next; - if (select("Exactly.:No..I'm just...") == 1) { + if (select("Exactly.", "No..I'm just...") == 1) { mes "[Zuo Hei]"; mes "Hmm..."; mes "If you want some information from"; @@ -2276,13 +2276,13 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "Hmm..."; mes "What do you want??"; next; - if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { + if (select("Ask about the blacksmith.", "Why are you being so mean?") == 1) { mes "[Zuo Hei]"; mes "Ahh..."; mes "So you are the one who found"; mes "the sword, eh? I assume you were also asked to repair it..."; next; - if (select("Exactly.:No...I'm just...") == 1) { + if (select("Exactly.", "No...I'm just...") == 1) { mes "[Zuo Hei]"; mes "Hmm..."; mes "Since it's been shattered,"; @@ -2358,14 +2358,14 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "Hmm......"; mes "What do you want?"; next; - if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { + if (select("Ask about the blacksmith.", "Why are you being so mean?") == 1) { mes "[Zuo Hei]"; mes "Ahh..."; mes "So you are the one who found"; mes "the sword eh?"; mes "Did you also get asked to repair it?"; next; - if (select("Exactly.:No, i'm just...") == 1) { + if (select("Exactly.", "No, i'm just...") == 1) { mes "[Zuo Hei]"; mes "Hmm..."; mes "Since it's been shattered,"; @@ -2445,13 +2445,13 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "My poor baby Lyroo.."; mes "*Sniff*..."; next; - if (select("Sir...?:...........") == 1) { + if (select("Sir...?", "...........") == 1) { mes "[Aumgarl]"; mes "Hmm...Who are you?"; mes "Do you need something?"; mes "If not, please leave..."; next; - if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) { + if (select("I came to repair this sword.", "I heard you are a famous blacksmith...") == 1) { mes "[Aumgarl]"; mes "Umm..."; mes "I'm sorry, but we're closed."; @@ -2487,7 +2487,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "You're a persistent one!!"; mes "What is it that you want?"; next; - switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) { + switch(select("I want to marry your granddaughter.", "Your granddaughter is such a pretty girl.", "I came to repair the sword.")) { case 1: mes "[Aumgarl]"; mes "....."; @@ -2511,7 +2511,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "Hahaha...ah....hah..."; mes ".....*Sob, sob*...."; next; - switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) { + switch(select("I want to marry her...", "I came to repair the sword.", "Anything wrong?")) { case 1: mes "[Aumgarl]"; mes "....."; @@ -2580,7 +2580,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "But not one of them could"; mes "diagnose her sickness..."; next; - switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) { + switch(select("I am sorry to hear that.", "I'll make her happy.", "I want to cure her.")) { case 1: mes "[Aumgarl]"; mes "*Sigh*..."; @@ -2598,7 +2598,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "You're not making any sense..."; mes "I'm confused..."; next; - switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) { + switch(select("I'll make her happy all the time.", "I want to take her with me.", "I will cure her.")) { case 1: mes "[Aumgarl]"; mes "..."; @@ -2618,7 +2618,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "You want to take her to where?"; mes "What are you gonna do?"; next; - if (select("I will cure her.:I am sorry.") == 1) { + if (select("I will cure her.", "I am sorry.") == 1) { mes "[Aumgarl]"; mes "It's useless talking about"; mes "it any longer. I don't think"; @@ -2632,14 +2632,14 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "It's not your fault anyway."; mes "...*Sigh*..."; next; - if (select("Well...:I'll pray for her recovery.") == 1) { + if (select("Well...", "I'll pray for her recovery.") == 1) { mes "[Aumgarl]"; mes "Err.."; mes "I am sorry to ask you this..."; mes "But would you do me a favor?"; mes "Umm..."; next; - if (select("No.:Sure.") == 1) { + if (select("No.", "Sure.") == 1) { mes "[Aumgarl]"; mes "Err..."; mes "Alright, I won't bother you.."; @@ -2685,7 +2685,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "You don't look like"; mes "a doctor to me."; next; - switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) { + switch(select("I am a doctor.", "I know a famous doctor.", "I'll cure her no matter what.")) { case 1: mes "[Aumgarl]"; mes "Ehm..."; @@ -2782,7 +2782,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "do for you? I want to"; mes "return your favor somehow."; next; - switch(select("No...I don't need anything.:Would you repair the sword for me?")) { + switch(select("No...I don't need anything.", "Would you repair the sword for me?")) { case 1: mes "[Aumgarl]"; mes "Hmm..."; @@ -2827,7 +2827,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "I am sorry I am asking"; mes "you to do this, as well."; next; - if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) { + if (select("Umm...let's do it next time.", "Alright, I'll go get them.") == 1) { mes "[Aumgarl]"; mes "Umm....."; mes "I am sorry I can't"; @@ -2867,7 +2867,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "I'll do my best"; mes "to help you."; next; - switch(select("Maybe next time...:Please repair this sword for me.")) { + switch(select("Maybe next time...", "Please repair this sword for me.")) { case 1: mes "[Aumgarl]"; mes "Well..."; @@ -2911,7 +2911,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "I am sorry I am asking"; mes "you to do this, as well."; next; - if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) { + if (select("Umm..let's do it next time.", "Alright, I'll go get them.") == 1) { mes "[Aumgarl]"; mes "Umm....."; mes "I am sorry I can't"; @@ -3050,7 +3050,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "It's ..you.. handsome...brother.."; mes "Ahh...heh heh..."; next; - if (select("Ask about her health condition.:Talk to her for a while.") == 1) { + if (select("Ask about her health condition.", "Talk to her for a while.") == 1) { if (rand(1,4) == 3) { mes "[Lyroo]"; mes "Uh....umm...?"; @@ -3098,7 +3098,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "Ah....It's you, handsome brother..."; mes "Uhm? what is that you have?"; next; - if (select("It's nothing.:It's your medicine.") == 1) { + if (select("It's nothing.", "It's your medicine.") == 1) { mes "[Lyroo]"; mes "Oh..."; mes "Alright..."; @@ -3236,7 +3236,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "Hmm...you look like you"; mes "want to ask me something?"; next; - if (select("You're so beautiful.:Do you like traveling?") == 1) { + if (select("You're so beautiful.", "Do you like traveling?") == 1) { if (rand(1,4) == 4) { mes "[Cylrnel]"; mes "...excuse me?"; @@ -3245,7 +3245,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "Trying to hit on me?"; mes "Ah ha ha ha."; next; - if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) { + if (select("Yes, I fell in love at first sight.", "I have a favor to ask.") == 1) { if (rand(1,3) == 3) { mes "[Cylrnel]"; mes "HAHAHAHHAHAHAHAH!"; @@ -3369,7 +3369,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "I wanted to go with you, but"; mes "I've been really busy."; next; - if (select("Not yet...:Yes, Here.") == 1) { + if (select("Not yet...", "Yes, Here.") == 1) { mes "[Cylrnel]"; mes "What! Why not!?"; mes "Hurry to her house!"; @@ -3388,7 +3388,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "First, how was her body temperature?"; sick = 0; next; - switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) { + switch(select("Very hot.", "Very cold.", "Normal.", "Turns hot and cold repeatedly.")) { case 1: .@sick1$ = "Very hot."; break; @@ -3407,7 +3407,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "Okay..."; mes "Now, about physiological condition."; next; - switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) { + switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears, sweats at all.")) { case 1: .@sick2$ = "No sweating at all."; ++.@sick; @@ -3426,7 +3426,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "Next, tell me about"; mes "her physical condition."; next; - switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) { + switch(select("Nothing in particular.", "Becomes paralyzed often.", "Muscles became soft.", "Muscles became hard.")) { case 1: .@sick3$ = "Nothing in particular."; break; @@ -3444,7 +3444,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "[Cylrnel]"; mes "How about internal organs?"; next; - switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) { + switch(select("Stomach hurts like it's been stabbed by a knife.", "Head hurts like it's been smashed by a hammer.", "Heart beats irregularly.", "Has difficulty in breathing.")) { case 1: .@sick4$ = "Stomach hurts like it's been stabbed by a knife."; break; @@ -3472,7 +3472,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes ""+.@sick4$+"^000000"; mes "right?"; next; - if (select("No..not exactly..:Yes, I am sure.") == 1) { + if (select("No..not exactly..", "Yes, I am sure.") == 1) { mes "[Cylrnel]"; mes "Then go back to her and"; mes "find the exact symptoms"; @@ -3484,7 +3484,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "If they're the wrong symptoms,"; mes "I can't be responsible."; next; - if (select("Err..let me go and double check.:I'm sure.") == 1) { + if (select("Err..let me go and double check.", "I'm sure.") == 1) { mes "[Cylrnel]"; mes "Then, go back to her and"; mes "find the exact symptoms"; @@ -3771,7 +3771,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "Would you please return that"; mes "knife to me?"; next; - if (select("Return the knife.:Refuse.") == 1) { + if (select("Return the knife.", "Refuse.") == 1) { nakha = 3; delitem Knife,1; mes "[Han Ran Jiao]"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 1ef4c0db6..42ec29ef6 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -70,7 +70,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "find my son Postell and to"; mes "tell him to bring my medicine!"; next; - switch(select("Sure.:No, I'm sorry.")) { + switch(select("Sure.", "No, I'm sorry.")) { case 1: mes "[Allen]"; mes "Th-thank you so much!"; @@ -142,7 +142,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "would you please let me"; mes "have a White P-Potion?"; next; - switch(select("Give White Potion:Ignore")) { + switch(select("Give White Potion", "Ignore")) { case 1: if (!countitem(White_Potion)) { mes "[Allen]"; @@ -467,7 +467,7 @@ hu_fild06,34,123,3 script Postell Schuwell 4W_M_01,{ mes "all the medicines he's taking"; mes "are habit forming, you know?"; next; - switch(select("But your father needs you!:Habit forming?")) { + switch(select("But your father needs you!", "Habit forming?")) { case 1: mes "[Allen's Voice]"; mes "Yeah, I guess you're right."; @@ -776,7 +776,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "Hmm..."; mes "What should I do?"; next; - switch(select("Leave him:Help him")) { + switch(select("Leave him", "Help him")) { case 1: mes "["+strcharinfo(0)+"]"; mes "You know, I'm a little"; @@ -1916,7 +1916,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ mes "At the same time, I have so many customers to serve..."; mes "In fact, I don't even have a time to cht-chat, hohoho."; next; - switch(select("Do you want me to help you?:I will leave you alone")) { + switch(select("Do you want me to help you?", "I will leave you alone")) { case 1: mes "[Shede]"; mes "Oh~ how kind of you! Thank you so much~"; @@ -2179,7 +2179,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "and have figured out many things on your own."; mes "Am I right?"; next; - switch(select("Yes, you are right.:I am not so sure.:No.")) { + switch(select("Yes, you are right.", "I am not so sure.", "No.")) { case 1: cutin "heri2.bmp",2; mes "[Herico]"; @@ -2427,7 +2427,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "["+strcharinfo(0)+"]"; mes "Well, about the documents..."; next; - switch(select("I ate them.:Rekenber has taken them into their possession.")) { + switch(select("I ate them.", "Rekenber has taken them into their possession.")) { case 1: mes "I ate them."; next; @@ -2621,7 +2621,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "Let me hear your opinion."; mes "Will you join me in destroying Regenschirm?"; next; - switch(select("Sorry, I won't:Yes, I will.")) { + switch(select("Sorry, I won't", "Yes, I will.")) { case 1: mes "[Herico]"; mes "I respect your decision since this is not something"; @@ -2840,12 +2840,12 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "Hey, welcome back."; next; - switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) { + switch(select("I brought Handcuffs", "Regarding Sage Varmunt's documents")) { case 1: mes "[Herico]"; mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs."; next; - if(select("Exchange:Cancel.") == 1) { + if(select("Exchange", "Cancel.") == 1) { if (countitem(Armlet_Of_Prisoner) > 99) { mes "[Herico]"; mes "There you go, thank you for your trouble."; @@ -2918,7 +2918,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ mes "especially when people are astonished by the news"; mes "which I am delivering to them."; next; - switch(select("Mercenary Rebellion:News reporter job")) { + switch(select("Mercenary Rebellion", "News reporter job")) { case 1: mes "[Enquro Carson]"; mes "Hmm...Mercenary Rebellion...?"; @@ -3194,14 +3194,14 @@ hu_in01,317,312,0 script Book HIDDEN_NPC,{ mes "- You opened the book and found out -"; mes "- that there were a small book hidden behind.-"; next; - switch(select("Read the small book.:Leave it alone.")) { + switch(select("Read the small book.", "Leave it alone.")) { case 1: mes "- You picked up the small book. -"; mes "- The book owner must want to -"; mes "- keep it secret. -"; next; while(1) { - switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) { + switch(select("Page 1", "Page 2", "Page 3", "Page 4", "Page 5", "Page 6", "Page 7", "Page 8", "Page 9", "Stop Reading.")) { case 1: mes "- You started reading the 1st page of the book. -"; next; @@ -3327,7 +3327,7 @@ hu_in01,317,312,0 script Book HIDDEN_NPC,{ next; mes "- You found a folded note between the pages that you were reading. -"; next; - if(select("Check the note.:Read the next page.") == 1) { + if(select("Check the note.", "Read the next page.") == 1) { mes "^3131FF.........................^000000"; next; mes "^3131FF...I am so sorry for hearing such devastating news and for your loss."; @@ -3442,7 +3442,7 @@ einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{ mes "I am a professional Marine Sphere Bottle maker."; mes "You can call me Boomer."; next; - switch(select("Buy Marine Sphere Bottle.:End conversation.")) { + switch(select("Buy Marine Sphere Bottle.", "End conversation.")) { case 1: mes "[Boomer]"; mes "Heh, you want my Marine Sphere Bottles, huh?"; @@ -3456,7 +3456,7 @@ einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{ mes "considering its amazing performance!"; mes "You will regret if you miss this chance. Hahaha!"; next; - switch(select("Buy.:Cancel.")) { + switch(select("Buy.", "Cancel.")) { case 1: if (Zeny < 3000) { mes "[Boomer]"; @@ -3492,7 +3492,7 @@ hu_fild06,168,359,3 script Moks Mushrooms#Mush1 HIDDEN_NPC,{ if (hg_tre > 9 && hg_tre < 15) { mes "- You found mushrooms that are as big as your palm. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You decided to gather the mushrooms. -"; next; @@ -3547,7 +3547,7 @@ hu_fild06,194,341,3 script Moks Mushrooms#Mush2 HIDDEN_NPC,{ if (hg_tre > 9 && hg_tre < 15) { mes "- You found mushrooms that are as big as your palm. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You decided to gather the mushrooms. -"; next; @@ -3602,7 +3602,7 @@ hu_fild06,198,339,3 script Moks Mushrooms#Mush3 HIDDEN_NPC,{ if (hg_tre > 9 && hg_tre < 15) { mes "- You found mushrooms that are as big as your palm. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You decided to gather the mushrooms. -"; next; @@ -3657,7 +3657,7 @@ hugel,209,163,3 script Clam#C1 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; @@ -3712,7 +3712,7 @@ hugel,203,166,3 script Clam#C2 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; @@ -3767,7 +3767,7 @@ hugel,217,158,3 script Clam#C3 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; @@ -3822,7 +3822,7 @@ hugel,204,150,3 script Clam#C4 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; - switch(select("Gather them.:Pass.")) { + switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; @@ -3877,7 +3877,7 @@ hu_fild06,155,309,1 script Moks Bugs#Bug1 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; - switch(select("Catch them.:Pass.")) { + switch(select("Catch them.", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; @@ -3932,7 +3932,7 @@ hu_fild06,218,320,1 script Moks Bugs#Bug2 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; - switch(select("Catch them:Pass.")) { + switch(select("Catch them", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; @@ -3987,7 +3987,7 @@ hu_fild06,249,329,1 script Moks Bugs#Bug3 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; - switch(select("Catch them:Pass.")) { + switch(select("Catch them", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; @@ -4042,7 +4042,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; - switch(select("Catch them.:Pass.")) { + switch(select("Catch them.", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; @@ -4899,7 +4899,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ mes "Daddy where"; mes "are you?! Wah~!"; next; - switch(select("What's wrong?:Ignore")) { + switch(select("What's wrong?", "Ignore")) { case 1: mes "[Torpy]"; mes "My Daddy hasn't"; @@ -4921,7 +4921,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ mes "and then, a-and then..."; mes "I never found him!"; next; - switch(select("Really? Tell me more...:What, is that all...?")) { + switch(select("Really? Tell me more...", "What, is that all...?")) { case 1: mes "[Torpy]"; mes "Th-then my Mom got"; @@ -5203,7 +5203,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "this barrel wants"; mes "Steamed Crab Nippers.^000000"; next; - switch(select("I'll bring you Steamed Crab Nippers:Ignore")) { + switch(select("I'll bring you Steamed Crab Nippers", "Ignore")) { case 1: mes "[Strange Man]"; mes "Please... cook me..."; @@ -5498,7 +5498,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "But if you're not interested,"; mes "you can just buy some now~"; next; - switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) { + switch(select("Sure, I'll work for you!", "I want to buy Fish Cake Soup.", "See ya.")) { case 1: mes "[Cellette]"; mes "Oh, thank you so much!"; @@ -5561,7 +5561,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "its delicious, hearty flavor~"; mes "Each order costs 100 zeny."; next; - switch(select("Order a Fish Cake Soup:Cancel")) { + switch(select("Order a Fish Cake Soup", "Cancel")) { case 1: if (Zeny > 99) { mes "[Cellette]"; @@ -6151,7 +6151,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "*Haaaaaaack*"; mes "*C-cough* *Sob*^000000"; next; - switch(select("Ignore:Speak to Euslan")) { + switch(select("Ignore", "Speak to Euslan")) { case 1: mes "[Euslan]"; mes "^333333*Sniff*"; @@ -6177,7 +6177,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "*Cough Cough*"; mes "*Sob* *Sniff*^000000"; next; - switch(select("Ignore:Speak to Euslan")) { + switch(select("Ignore", "Speak to Euslan")) { case 1: mes "[Euslan]"; mes "^333333*Sniff*"; @@ -6198,7 +6198,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ next; break; } - switch(select("Nothing!:Are you alright?")) { + switch(select("Nothing!", "Are you alright?")) { case 1: mes "[Euslan]"; mes "Oh, I'm s-sorry..."; @@ -6230,7 +6230,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ next; break; } - switch(select("Leave her alone:Offer to find Thierry")) { + switch(select("Leave her alone", "Offer to find Thierry")) { case 1: mes "[Euslan]"; mes "Thierry... ^333333*Sob*^000000"; @@ -6300,7 +6300,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "is he? ^333333*Sniff*^000000 Where's my"; mes "Thierry? I want to see him..."; next; - switch(select("Leave her alone:Offer to find Thierry")) { + switch(select("Leave her alone", "Offer to find Thierry")) { case 1: mes "[Euslan]"; mes "Thierry... ^333333*Sob*^000000"; @@ -6904,7 +6904,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Burupu for me, I'll be sure"; mes "to pay you for your effort."; next; - switch(select("Sure.:Sorry, I'm busy.")) { + switch(select("Sure.", "Sorry, I'm busy.")) { case 1: mes "[Kurupe]"; mes "Thank you, you're a"; @@ -7002,7 +7002,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "cow? I can always use a"; mes "dependable person like you."; next; - switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) { + switch(select("Sure, I'll milk Booboo.", "What'll pay me this time?", "Nah, just dropping by.")) { case 1: mes "[Kurupe]"; mes "Great, great! If you want"; @@ -7252,7 +7252,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "equipment. Let's see... Why not"; mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?"; next; - switch(select("Alright.:Whoa, that's too much!")) { + switch(select("Alright.", "Whoa, that's too much!")) { case 1: mes "[Burupu]"; mes "I'm glad you agree~"; @@ -7382,7 +7382,7 @@ hugel,72,101,0 script Burupu's Instructions HIDDEN_NPC,{ mes "Chapter 2: How to Treat Booboo"; mes "Chapter 3: Before You Begin"; next; - switch(select("Chapter 1:Chapter 2:Chapter 3")) { + switch(select("Chapter 1", "Chapter 2", "Chapter 3")) { case 1: mes "[Chapter 1]"; mes "Booboo is a very emotionally"; @@ -7407,7 +7407,7 @@ hugel,72,101,0 script Burupu's Instructions HIDDEN_NPC,{ mes "Booboo the Cow's Feelings"; mes "Part 2: Booboo's Songs"; next; - switch(select("Part 1:Part 2")) { + switch(select("Part 1", "Part 2")) { case 1: mes "[Chapter 2, Part 1]"; mes "Booboo the Cow usually"; @@ -7510,7 +7510,7 @@ hugel,68,99,3 script Booboo the Cow 4_BULL,{ mes "has something that"; mes "she wants to tell you.^000000"; next; - switch(select("Attempt to Milk Booboo:It's not the right time!")) { + switch(select("Attempt to Milk Booboo", "It's not the right time!")) { case 1: if (countitem(Center_Potion) > 2) { switch(rand(1,5)) { @@ -7703,7 +7703,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "Huh...?"; mes "What do you want?"; next; - switch(select("Excuse me...:I saw the recruitment notice and...")) { + switch(select("Excuse me...", "I saw the recruitment notice and...")) { case 1: mes "[Alex]"; mes "Whatever you're"; @@ -7788,7 +7788,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "already. So will you help"; mes "us in our expedition?"; next; - switch(select("Who are the people in the next room?:Well...:Yes, I do.")) { + switch(select("Who are the people in the next room?", "Well...", "Yes, I do.")) { case 1: cutin "hu_alex02.bmp",2; mes "[Alex]"; @@ -7858,7 +7858,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "you be headed to the"; mes "shrine already?"; next; - switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) { + switch(select("What was I supposed to gather?", "I'm leaving, I'm leaving!")) { case 1: cutin "hu_alex03.bmp",2; mes "[Alex]"; @@ -7890,7 +7890,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "So did you bring me"; mes "^3355FF5 Runes of the Darkness^000000?"; next; - switch(select("Er, not yet...:There you go!")) { + switch(select("Er, not yet...", "There you go!")) { case 1: cutin "hu_alex02.bmp",2; mes "[Alex]"; @@ -8159,7 +8159,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "when the gods showed"; mes "themselves to humans!"; next; - switch(select("Nah, forget it.:Yes, I'll do it!")) { + switch(select("Nah, forget it.", "Yes, I'll do it!")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; @@ -8170,7 +8170,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "We need to work together to"; mes "build a better future, right?"; next; - if(select("But you can't pay me.:Alright, I'll do it.") == 1) { + if(select("But you can't pay me.", "Alright, I'll do it.") == 1) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "You're right."; @@ -8230,7 +8230,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "in the Odin Shrine on behalf"; mes "of the Rune-Midgarts Kingdom."; next; - switch(select("About Alex and Julian:Alright, now I understand.")) { + switch(select("About Alex and Julian", "Alright, now I understand.")) { case 1: cutin "hu_laura01.bmp",2; mes "["+strcharinfo(0)+"]"; @@ -8323,7 +8323,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "[Laura]"; mes "RIGHT?!"; next; - select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); + select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!"); hg_odin = 17; cutin "hu_laura04.bmp",2; mes "[Laura]"; @@ -8352,14 +8352,14 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "need to finish our research"; mes "for the good of mankind."; next; - select("Yeah, yeah, whatever.:I see.:You're right, Ma'am."); + select("Yeah, yeah, whatever.", "I see.", "You're right, Ma'am."); mes "[Laura]"; mes "Well, then."; mes "Did you happen to"; mes "find anything while"; mes "you were there?"; next; - switch(select("Jellopies.:No.")) { + switch(select("Jellopies.", "No.")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; @@ -8388,7 +8388,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "be fair, I can offer you something from my special collection."; mes "How does that sound?"; next; - switch(select("Who are the guys in the other room?:Well...:Yes!")) { + switch(select("Who are the guys in the other room?", "Well...", "Yes!")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; @@ -8456,7 +8456,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "to do, don't you? What"; mes "are you still doing here?"; next; - switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) { + switch(select("What was I supposed to gather?", "Don't worry, I'm leaving.")) { case 1: mes "[Laura]"; mes "You're supposed"; @@ -8485,7 +8485,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "So where are the Runes"; mes "of the Darkness you brought?"; next; - switch(select("Er, I don't have them yet...:Right here!")) { + switch(select("Er, I don't have them yet...", "Right here!")) { case 1: cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -8668,7 +8668,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "[Laura]"; mes "...Hey, you."; next; - if ( select( "...:...Me?" ) == 1) + if ( select( "...", "...Me?" ) == 1) { mes "[Laura]"; mes "Hey, hey!"; @@ -8703,7 +8703,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "[Laura]"; mes "RIGHT?!"; next; - select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); + select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!"); hg_odin = 17; for(.@i = 11002; .@i <= 11005; ++.@i) { if (questprogress(.@i) && questprogress(.@i) != 2) @@ -8737,7 +8737,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "learned about the Schwaltzvalt"; mes "Republic Research Team."; next; - switch(select("Giantes:Ymir's Heart:Nothing")) { + switch(select("Giantes", "Ymir's Heart", "Nothing")) { case 1: cutin "hu_laura04.bmp",2; mes "["+strcharinfo(0)+"]"; @@ -8770,7 +8770,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "this? What exactly"; mes "is Ymir's Heart?"; next; - switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant...")) + switch(select("It's candy.", "It's a book.", "It's a place.", "Ymir was a giant...")) { case 1: mes "["+strcharinfo(0)+"]"; @@ -9407,7 +9407,7 @@ OnTouch: mes "I leave, have you got any"; mes "questions? Otherwise, I'll go."; next; - switch(select("Who's Ashe?:What happened to Laura?")) { + switch(select("Who's Ashe?", "What happened to Laura?")) { case 1: mes "[???]"; mes "You'll never see her"; @@ -9476,7 +9476,7 @@ hugel,209,109,2 script Boatman#hugel 4_M_SEAMAN,{ mes "fare for 1 passenger is"; mes "800 zeny. Shall we board?"; next; - switch(select("No, thanks.:Sure!")) { + switch(select("No, thanks.", "Sure!")) { case 1: mes "[Boatman]"; mes "Ah, alright."; @@ -9519,7 +9519,7 @@ odin_tem01,93,146,4 script Boatman 4_M_SEAMAN,{ mes "Hugel now, or did you"; mes "want to explore a bit more?"; next; - switch(select("I still need to look around...:Yes, take me back to Hugel.")) { + switch(select("I still need to look around...", "Yes, take me back to Hugel.")) { case 1: mes "[Boatman]"; mes "Well, alright."; @@ -9746,7 +9746,7 @@ OnTouch: mes "......"; mes "........."; next; - switch(select("Pass:Explore")) { + switch(select("Pass", "Explore")) { case 1: mes "^3355FFYou decided to pass"; mes "by the shrine's remnants.^000000"; @@ -9757,7 +9757,7 @@ OnTouch: mes "shimmer among the"; mes "remnants of the shrine.^000000"; next; - switch(select("Ignore:Pick it up")) { + switch(select("Ignore", "Pick it up")) { case 1: mes "^3355FFYou decide to continue"; mes "searching through the"; diff --git a/npc/quests/quests_izlude.txt b/npc/quests/quests_izlude.txt index b17354cb4..1115e075b 100644 --- a/npc/quests/quests_izlude.txt +++ b/npc/quests/quests_izlude.txt @@ -43,7 +43,7 @@ mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time."; mes "How's that sound?"; next; - if (select("Alrighty~!:Why are you being so nice to me?!") == 1) { + if (select("Alrighty~!", "Why are you being so nice to me?!") == 1) { if (Zeny < 250) { mes "[Edgar]"; mes "Um..."; @@ -73,11 +73,11 @@ mes "[Edgar]"; mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer."; next; - if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) { + if (select("Can you tell me how to get to Alberta?", "End Conversation") == 1) { mes "[Edgar]"; mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship."; next; - if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) { + if (select("Okay, gotcha.", "But I'm sick of walking and I'm broke!") == 1) { mes "[Edgar]"; mes "Alrighty, take care~"; close; @@ -89,7 +89,7 @@ mes "[Edgar]"; mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?"; next; - if (select("Alrighty~!:Bah, what a rip off!!") == 1) { + if (select("Alrighty~!", "Bah, what a rip off!!") == 1) { MISC_QUEST |= 16; if (Zeny < 250) { mes "[Edgar]"; diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index c9e931be3..5b2c5f21d 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -48,7 +48,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "......"; mes "May I help you?"; next; - switch(select("Oh! N-Nothing!:Excuse me...")) { + switch(select("Oh! N-Nothing!", "Excuse me...")) { case 1: mes "[Scholar]"; mes "..."; @@ -99,7 +99,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "......"; mes "May I help you?"; next; - switch(select("Oh! N-Nothing!:By any chance...")) { + switch(select("Oh! N-Nothing!", "By any chance...")) { case 1: mes "[Scholar]"; mes "..."; @@ -217,7 +217,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "happened to put that"; mes "expression on your face?"; next; - switch(select("I found something in Juperos.:Nothing much.")) { + switch(select("I found something in Juperos.", "Nothing much.")) { case 1: mes "[" +strcharinfo(0)+"]"; mes "I went to Juperos like"; @@ -292,7 +292,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "So what brings you to"; mes "the Juno Library today?"; next; - switch(select("Nice weather today, isn't it?:I found something in Juperos.:Nothing much.")) { + switch(select("Nice weather today, isn't it?", "I found something in Juperos.", "Nothing much.")) { case 1: mes "[Fayruz]"; mes "Well, I wouldn't know."; @@ -323,7 +323,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "tell you some tales about"; mes "Juperos that I've learned."; next; - switch(select("Please, be my guest.:No way, you can't have it.")) { + switch(select("Please, be my guest.", "No way, you can't have it.")) { case 1: if (countitem(Transparent_Plate01)) callfunc "Func_JupHist",7352,1; else if (countitem(Transparent_Plate02)) callfunc "Func_JupHist",7353,2; @@ -385,7 +385,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "back with something that'd"; mes "help me in my research!"; next; - switch(select("Take a look at this.:Oh, I'm sorry...")) { + switch(select("Take a look at this.", "Oh, I'm sorry...")) { case 1: switch(jupe_hist) { case 1: callfunc "Func_JupHist",7353,7354,7355,7352; @@ -436,7 +436,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "in Juperos for anything that"; mes "might help me in my research?"; next; - switch(select("Yeah, take a look at this.:No, I'm sorry...")) { + switch(select("Yeah, take a look at this.", "No, I'm sorry...")) { case 1: switch(jupe_hist) { case 3: callfunc "Func_JupHist",7354,7355,7352,7353; @@ -485,7 +485,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "So did you have been to Juperos again? I'm really hoping that you"; mes "were able to find something new that would help in my research..."; next; - switch(select("Actually, I did find this...:I'm sorry, I haven't...")) { + switch(select("Actually, I did find this...", "I'm sorry, I haven't...")) { case 1: switch(jupe_hist) { case 7: callfunc "Func_JupHist",7355,7352,7353,7354; @@ -517,7 +517,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "So what exactly brings you"; mes "to the Juno Library this time?"; next; - switch(select("I found another Transparent Plate.:Just visiting, really.")) { + switch(select("I found another Transparent Plate.", "Just visiting, really.")) { case 1: if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) { mes "[Fayruz]"; @@ -939,14 +939,14 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "By Fayruz Khrhiyha"; mes "Sage Castle Researcher^000000"; next; - switch(select("Table of Contents.:Leave it alone.")) { + switch(select("Table of Contents.", "Leave it alone.")) { case 1: if (yuno_hist > 4) { mes "^8B6914 1. Preface"; mes " 2. Juperos Background"; mes " 3. Theory Behind Its Fall^000000"; next; - switch(select("Preface:Juperos Background:Theory Behind Its Fall:Leave it alone.")) { + switch(select("Preface", "Juperos Background", "Theory Behind Its Fall", "Leave it alone.")) { case 1: mes "^8B6914Scholars are certain"; mes "that the Juperos civilization"; @@ -1122,7 +1122,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ close; } } - switch(select("Preface:Close the file.")) { + switch(select("Preface", "Close the file.")) { case 1: mes "^8B6914Scholars are certain"; mes "that the Juperos civilization"; @@ -1283,7 +1283,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ mes "engraving on the"; mes "Bronze Statue's rod.^000000"; next; - switch(select("Investigate:Ignore it")) { + switch(select("Investigate", "Ignore it")) { case 1: mes "^3355FFIt's an inscription that's"; mes "written in an old language"; @@ -1375,7 +1375,7 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{ mes "Publisher:"; mes "Muha Books, Co.^000000"; next; - switch(select(" 1. Fried Yoyo Tails: 14. Poring Salad: 252. Beak Soup")) { + switch(select(" 1. Fried Yoyo Tails", " 14. Poring Salad", " 252. Beak Soup")) { case 1: mes "^8B6914..."; mes "If possible, try"; @@ -1422,7 +1422,7 @@ yuno_in04,167,127,1 script Red Book HIDDEN_NPC,{ mes "^3355FFYou find a book"; mes "with red binding.^000000"; next; - switch(select("Read.:Leave it alone.")) { + switch(select("Read.", "Leave it alone.")) { case 1: mes "^8B6914...^000000"; next; @@ -1481,7 +1481,7 @@ yuno_in04,121,109,1 script Scroll HIDDEN_NPC,{ mes "that's collected a"; mes "layer of fine dust.^000000"; next; - switch(select("Peruse:Leave it alone")) { + switch(select("Peruse", "Leave it alone")) { case 1: mes "^8B6914Item Upgrade Introduction"; mes " "; @@ -1533,7 +1533,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{ mes "paper that looks"; mes "like a personal letter.^000000"; next; - switch(select("Read it.:Leave it alone.")) { + switch(select("Read it.", "Leave it alone.")) { case 1: if (yuno_hist > 7) { mes "^8B6914P.S."; @@ -1642,7 +1642,7 @@ OnTouch: mes "Its warmth is..."; mes "Wrapping all over me..."; next; - switch(select("Ah, it's so nice...:No! This is wrong!")) { + switch(select("Ah, it's so nice...", "No! This is wrong!")) { case 1: mes "^777777["+ strcharinfo(0) +"]^000000"; mes "Ahhhh..."; @@ -1840,7 +1840,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest1) > 0) { mes "^3355FFYou take out your"; @@ -2130,7 +2130,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest2) > 0) { mes "^3355FFYou take out your"; @@ -2417,7 +2417,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest3) > 0) { mes "^3355FFYou take out your"; @@ -2703,7 +2703,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest4) > 0) { mes "^3355FFYou take out your"; @@ -2971,7 +2971,7 @@ jupe_area1,112,162,0 script Lever#ufe CLEAR_NPC,{ mes "whose function"; mes "is not known to you.^000000"; next; - switch(select("Pull.:Cancel.")) { + switch(select("Pull.", "Cancel.")) { case 1: if ($@JupreArea1InUse == 1) close; initnpctimer; @@ -3039,7 +3039,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest1) > 0) { mes "^3355FFYou take out your"; @@ -3329,7 +3329,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest2) > 0) { mes "^3355FFYou take out your"; @@ -3616,7 +3616,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest3) > 0) { mes "^3355FFYou take out your"; @@ -3904,7 +3904,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{ mes "probably need to insert"; mes "some kind of object...^000000"; next; - switch(select("Insert a Crest Piece.:Cancel.")) { + switch(select("Insert a Crest Piece.", "Cancel.")) { case 1: if (countitem(Piece_Of_Crest4) > 0) { mes "^3355FFYou take out your"; @@ -4174,7 +4174,7 @@ jupe_area2,51,162,0 script Lever#ufe2 CLEAR_NPC,{ mes "whose function"; mes "is not known to you.^000000"; next; - switch(select("Pull.:Cancel.")) { + switch(select("Pull.", "Cancel.")) { case 1: if ($@JupreArea2InUse == 1) close; initnpctimer; @@ -4233,7 +4233,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ mes "lever that's located"; mes "next to four empty slots.^000000"; next; - switch(select("Pull the lever.:Leave it alone.")) { + switch(select("Pull the lever.", "Leave it alone.")) { case 1: mes "^3355FF*Snap Snap*^000000"; next; @@ -4260,7 +4260,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ delitem Piece_Of_Crest2,1; delitem Piece_Of_Crest3,1; next; - switch(select("Pull out the Crest Pieces.:Pull the lever.")) { + switch(select("Pull out the Crest Pieces.", "Pull the lever.")) { case 1: cutin "5",2; mes "^3355FFYou pull out all"; @@ -4902,7 +4902,7 @@ OnTouch: mes "that will teleport you"; mes "to the previous floor.^000000"; next; - switch(select("Use it.:Ignore it.")) { + switch(select("Use it.", "Ignore it.")) { case 1: specialeffect2 EF_LIGHTSPHERE; close2; @@ -4977,7 +4977,7 @@ sec_in02,39,167,0 script Juperos Manager 4_F_OPERATION,{ mes "you'll cancel their progress"; mes "through the quest."; next; - switch(select("jupe_Area1:jupe_Area2:jupe_ele_r:jupe_ele")) { + switch(select("jupe_Area1", "jupe_Area2", "jupe_ele_r", "jupe_ele")) { case 1: .@loc$ = "jupe_Area1"; .@var$ = "$@JupreArea1InUse"; @@ -5000,7 +5000,7 @@ sec_in02,39,167,0 script Juperos Manager 4_F_OPERATION,{ mes "to reset "+.@loc$+"."; mes "Shall we proceed?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Juperos Manager]"; mes "The global variable in"; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 7cb0c1c0e..0637ef18f 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -418,7 +418,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "It's like I'm"; mes "doing this for free..."; next; - if (select("Okay.:No! It's impossible!") == 1) { + if (select("Okay.", "No! It's impossible!") == 1) { mes "[Fishbone]"; mes "Alright, then"; mes "bring me back a"; @@ -445,7 +445,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "Did you bring"; mes "the stuff?"; next; - switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) { + switch(select("I'm still working on it.", "Here you go!", "Um... Stuff?")) { case 1: mes "[Fishbone]"; mes "Still working on it?"; @@ -518,7 +518,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "can find the Lab entrance."; } next; - switch(select("Not yet.:Yes.")) { + switch(select("Not yet.", "Yes.")) { case 1: mes "[Fishbone]"; mes "Eh...?"; @@ -555,7 +555,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "you want me to send"; mes "you there again?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Fishbone]"; mes "Geez, you must have"; mes "really had a hard time"; @@ -618,7 +618,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "send you back there. So"; mes "what do you say?"; next; - if (select("Sure:No thanks~") == 1) { + if (select("Sure", "No thanks~") == 1) { mes "[Fishbone]"; mes "Okay then, here"; mes "we go! Good luck"; @@ -681,7 +681,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{ mes "sorts of information,"; mes "but they're all mixed up.^000000"; next; - if (select("Rummage through the files.:Cancel") == 1) { + if (select("Rummage through the files.", "Cancel") == 1) { mes "^3355FFWhile you are"; mes "rummaging through"; mes "the files, a Red Key"; @@ -714,7 +714,7 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ mes "your attention for some"; mes "inexplicably strange reason.^000000"; next; - if (select("Look behind picture.:Cancel") == 1) { + if (select("Look behind picture.", "Cancel") == 1) { mes "^3355FFYou push and pull"; mes "with all your strength,"; mes "but the picture won't"; @@ -730,7 +730,7 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ mes "your attention for some"; mes "inexplicably strange reason.^000000"; next; - if (select("Look behind picture.:Cancel") == 1) { + if (select("Look behind picture.", "Cancel") == 1) { mes "^3355FFYou push and pull"; mes "with all your strength,"; mes "but this picture is too"; @@ -794,7 +794,7 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ mes "^3355FFThere is a picture"; mes "hanging on the wall.^000000"; next; - if (select("Look beneath picture.:Cancel") == 1) { + if (select("Look beneath picture.", "Cancel") == 1) { mes "^3355FFThere are some"; mes "numbers behind the"; mes "picture, but now there is"; @@ -858,7 +858,7 @@ lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{ mes "there is a utility Axe"; mes "laid on top of it.^000000"; next; - if (select("Take the utility Axe.:Cancel") == 1) { + if (select("Take the utility Axe.", "Cancel") == 1) { mes "^3355FFWithout shame or"; mes "an ounce of guilt, you"; mes "pick up the utility ^000000Axe^3355FF"; @@ -1041,7 +1041,7 @@ lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{ mes "is now off and the"; mes "bulb has cooled down."; next; - if (select("Smash the light bulb.:Cancel") == 1) { + if (select("Smash the light bulb.", "Cancel") == 1) { mes "^3355FFYou smash the"; mes "Status Light's bulb"; mes "and discover another key."; @@ -1061,7 +1061,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ mes "a completely"; mes "cluttered desk.^000000"; next; - switch(select("On the desk:Under the desk:Desk drawer")) { + switch(select("On the desk", "Under the desk", "Desk drawer")) { case 1: mes "^3355FFVarious documents,"; mes "books and lab equipment"; @@ -1104,7 +1104,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ mes "who has someone else"; mes "do his desk tidying for him.^000000"; next; - switch(select("On the desk:Under the desk:Desk drawer")) { + switch(select("On the desk", "Under the desk", "Desk drawer")) { case 1: mes "^3355FFAlas, no matter how much"; mes "you rummage through it,"; @@ -1159,7 +1159,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ mes "objects, but such is its"; mes "destiny as office equipment.^000000"; next; - switch(select("On the desk:Under the desk:Desk drawer")) { + switch(select("On the desk", "Under the desk", "Desk drawer")) { case 1: mes "^3355FFAlas, no matter how much"; mes "you rummage through it,"; @@ -1198,7 +1198,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1221,7 +1221,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1250,7 +1250,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1288,7 +1288,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "bed that may be more"; mes "than meets the eye.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1326,7 +1326,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1348,7 +1348,7 @@ lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{ mes "It looks like you"; mes "missed the party.^000000"; next; - if (select("Examine the goblet.:Cancel") == 1) { + if (select("Examine the goblet.", "Cancel") == 1) { mes "^3355FFInside the goblet,"; mes "you find a ^000000Rusty Key^3355FF"; mes "which you decide to keep."; @@ -1424,7 +1424,7 @@ lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{ mes "many drawers. Perhaps"; mes "something useful is inside?"; next; - if (select("Open:Cancel") == 1) { + if (select("Open", "Cancel") == 1) { input .@input$; mes "^3355FFUnfortunately, the"; mes "cabinet has been locked."; @@ -1534,7 +1534,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{ mes "ground splits open, revealing"; mes "an underground staircase.^000000"; next; - if (select("Go downstairs:Cancel") == 1) { + if (select("Go downstairs", "Cancel") == 1) { mes "^3355FFYou walk down"; mes "the long flight"; mes "of winding stairs...^000000"; @@ -1574,7 +1574,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "three distinctively"; mes "shaped holes.^000000"; next; - select("Oval Hole:Cubic Hole:Polygon Hole"); + select("Oval Hole", "Cubic Hole", "Polygon Hole"); input .@input$; mes "^3355FFNothing happened.^000000"; close; @@ -1584,7 +1584,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "three distinctively"; mes "shaped holes.^000000"; next; - switch(select("Oval Hole:Cube Hole:Polygon Hole")) { + switch(select("Oval Hole", "Cube Hole", "Polygon Hole")) { case 1: if (lhz_secret01 == 9) { next; @@ -1674,7 +1674,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "are now filled with the"; mes "objects you've inserted.^000000"; next; - if (select("Open the box.:Cancel") == 1) { + if (select("Open the box.", "Cancel") == 1) { mes "^3355FFYou open the box"; mes "and find that there's"; mes "a small card labeled"; @@ -1701,7 +1701,7 @@ lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{ mes "^3355FFYou've come upon a"; mes "door that leads outside.^000000"; next; - if (select("Exit:Cancel") == 1) { + if (select("Exit", "Cancel") == 1) { warp "lighthalzen",310,302; end; } @@ -1959,7 +1959,7 @@ OnTouch: mes "cost 15,000 zeny. So"; mes "what do you say?"; next; - switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) { + switch(select("Give me 1.", "Give me 2.", "Give me 3.", "No, I'm fine.")) { case 1: .@number = 1; .@price = 15000*1; break; case 2: .@number = 2; .@price = 15000*2; break; case 3: .@number = 3; .@price = 15000*3; break; @@ -2156,7 +2156,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ mes "In fact, you know what?"; mes "I think I'd even be madder!"; next; - if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) { + if (select("Show Benkaistein's Journal.", "Don't show Benkaistein's Journal.") == 1) { mes "[Digotz]"; mes "Why am I so ticked off?"; mes "^3355FF*Sigh*^000000 You have something"; @@ -4342,7 +4342,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "of the burden that"; mes "you are carrying."; next; - switch(select("Um, burden...?:Crazy old woman!")) { + switch(select("Um, burden...?", "Crazy old woman!")) { case 1: mes "[Elder]"; mes "Ah yes, they may not"; @@ -4395,7 +4395,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "clothes. Tell me, have you"; mes "wronged anyone recently?!"; next; - select("I don't... think so.:I can't remember every bad thing I've done!"); + select("I don't... think so.", "I can't remember every bad thing I've done!"); mes "[Elder]"; mes "Well, you better do"; mes "something soon, before"; @@ -4483,7 +4483,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "the remains of the spirits"; mes "that still cling to this plane?"; next; - switch(select("Show him the Pendant.:Cancel")) { + switch(select("Show him the Pendant.", "Cancel")) { case 1: mes "[Elder]"; mes "Oh my... There are some"; @@ -4596,7 +4596,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You look innocent enough"; mes "to become a victim in the city."; next; - switch(select("About Lighthalzen:About the Slum:????")) { + switch(select("About Lighthalzen", "About the Slum", "????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; @@ -4667,7 +4667,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You look innocent enough"; mes "to become a victim in the city."; next; - switch(select("About Lighthalzen:About the Slum:????")) { + switch(select("About Lighthalzen", "About the Slum", "????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; @@ -4736,7 +4736,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You look innocent enough"; mes "to become a victim in the city."; next; - switch(select("About Lighthalzen:About the Slum:????")) { + switch(select("About Lighthalzen", "About the Slum", "????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; @@ -4936,7 +4936,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "somebody, that's all."; if (lhz_curse == 19) { next; - switch(select("Show her the Pendant.:Okay, have a good day.")) { + switch(select("Show her the Pendant.", "Okay, have a good day.")) { case 1: break; case 2: @@ -4967,7 +4967,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "Actually, um,"; mes "you know what...?"; next; - switch(select("Brutal Truth:Break it to her gently")) { + switch(select("Brutal Truth", "Break it to her gently")) { case 1: mes "..."; mes "......"; @@ -5067,7 +5067,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "^FF0000Tears fall from the"; mes "girl's face, then you...^000000"; next; - switch(select("Distract her:Comfort her")) { + switch(select("Distract her", "Comfort her")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Oh, all of this was a play..."; @@ -5259,7 +5259,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to the Rekenber Corporation."; mes "How may I be of service today?"; next; - switch(select("Building Information:Corporation History")) { + switch(select("Building Information", "Corporation History")) { case 1: mes "[Representative]"; mes "Please tell me"; @@ -5267,7 +5267,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to know more about."; next; while (1) { - switch(select("1F:2F:B1:Cancel")) { + switch(select("1F", "2F", "B1", "Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5353,7 +5353,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to know more about."; next; while (1) { - switch(select("1F:2F:B1:Cancel")) { + switch(select("1F", "2F", "B1", "Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5418,7 +5418,7 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{ mes "Rekenber Corporation."; mes "How may I help you?"; next; - switch(select("Corporation History:Rekenber's Businesses")) { + switch(select("Corporation History", "Rekenber's Businesses")) { case 1: mes "[Representative]"; mes "Rekenber was established"; @@ -5495,7 +5495,7 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{ mes "to know more about."; next; while (1) { - switch(select("1F:2F:B1:Cancel")) { + switch(select("1F", "2F", "B1", "Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5598,7 +5598,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ mes "dare, I'll simply..."; mes "Eat you. Eat you alive."; next; - switch(select("No... N-no!:Do you need any help?")) { + switch(select("No... N-no!", "Do you need any help?")) { case 1: mes "[Wolfchev]"; mes "Out of my sight,"; @@ -5623,7 +5623,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ mes "you want from me?!"; emotion e_ag,"Mad Scientist#li"; next; - switch(select("Let me speak with you.:Sorry for bothering you.")) { + switch(select("Let me speak with you.", "Sorry for bothering you.")) { case 1: mes "[Wolfchev]"; mes "I don't have time to"; @@ -5684,7 +5684,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ mes "what is it you want to know?!"; next; while (1) { - switch(select("Ask about hobbies:Ask about work")) { + switch(select("Ask about hobbies", "Ask about work")) { case 1: if (Sex == 1) { mes "[Wolfchev]"; @@ -5798,7 +5798,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "direct you to someone qualified"; mes "to give you an answer."; next; - switch(select("About the Slums:About Secretary Slierre")) { + switch(select("About the Slums", "About Secretary Slierre")) { case 1: mes "[Sueii Slierre]"; mes "The slums? All I know"; @@ -5826,7 +5826,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "tell you who to contact for"; mes "more specific inquiries."; next; - switch(select("About the Laboratory:About the Corporation")) { + switch(select("About the Laboratory", "About the Corporation")) { case 1: mes "[Sueii Slierre]"; mes "Rekenber is perhaps the"; @@ -5871,7 +5871,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Wolfchev? Are you an"; mes "acquaintance of his or...?"; next; - switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) { + switch(select("I'm a friend of his.", "Oh, we're family, you know...", "I've heard about him before, so...")) { case 1: mes "[Sueii Slierre]"; mes "Well, Wolfchev is not"; @@ -5905,7 +5905,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "so please visit our Help Desk"; mes "if you have further inquiries."; next; - switch(select("W-Wait!:Alright, I understand.")) { + switch(select("W-Wait!", "Alright, I understand.")) { case 1: mes "[Sueii Slierre]"; mes "..."; @@ -5938,7 +5938,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Well, if you have something"; mes "to ask, be quick about it."; next; - switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) { + switch(select("Wolfchev's Past", "Wolfchev's Test Subjects")) { case 1: mes "[Sueii Slierre]"; mes "I remember hearing that he"; @@ -5965,7 +5965,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "methods depending on the"; mes "experiment. And of course, he should only be testing on animals."; next; - switch(select("Wolfchev's research is great!:His experiments are suspicious...")) { + switch(select("Wolfchev's research is great!", "His experiments are suspicious...")) { case 1: mes "[Sueii Slierre]"; mes "Yes, yes, I'd agree if"; @@ -5984,7 +5984,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "to illustrate your claim for us"; mes "to be on the same page..."; next; - switch(select("Show Evidence:Cancel")) { + switch(select("Show Evidence", "Cancel")) { case 1: if (countitem(Armlet_Of_Prisoner) > 0) { mes "^3355FFYou reveal the Handcuffs"; @@ -5997,7 +5997,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "..."; mes "......"; next; - select("What's Regenschirm up to?:What's Wolfchev up to?"); + select("What's Regenschirm up to?", "What's Wolfchev up to?"); mes "[Sueii Slierre]"; mes "..."; mes "......"; @@ -6009,7 +6009,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Wolfchev's research in"; mes "the Regenschirm Laboratory?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: break; case 2: @@ -6020,7 +6020,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "party do you feel is most"; mes "at fault in this situation?"; next; - switch(select("Regenschirm:Mr. Wolfchev")) { + switch(select("Regenschirm", "Mr. Wolfchev")) { case 1: mes "[Sueii Slierre]"; mes "Let me assure you that"; @@ -6105,7 +6105,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "..."; mes "......"; next; - select("What's Regenschirm up to?:What's Wolfchev up to?"); + select("What's Regenschirm up to?", "What's Wolfchev up to?"); mes "[Sueii Slierre]"; mes "..."; mes "......"; @@ -6117,7 +6117,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Wolfchev's research in"; mes "the Regenschirm Laboratory?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: break; case 2: @@ -6128,7 +6128,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "party do you feel is most"; mes "at fault in this situation?"; next; - switch(select("Regenschirm:Mr. Wolfchev")) { + switch(select("Regenschirm", "Mr. Wolfchev")) { case 1: mes "[Sueii Slierre]"; mes "Let me assure you that"; @@ -10318,7 +10318,7 @@ sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{ mes "[Patch]"; mes "Tell me what you want."; next; - switch(select("Current Variables:How Many:Shinokas - Quest Complete")) { + switch(select("Current Variables", "How Many", "Shinokas - Quest Complete")) { case 1: break; case 2: @@ -12031,7 +12031,7 @@ airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{ mes "turn the Lyozien"; mes "NPC ON or OFF?"; next; - switch(select("On:OFF")) { + switch(select("On", "OFF")) { case 1: .@str$ = "activated"; donpcevent "Man#Lyozien::OnEnable"; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index c62c5524b..21e56ee25 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -466,7 +466,7 @@ lou_fild01,195,177,5 script Jiu Lian Bu#1-1 4_M_CHN8GUEK,{ mes "Speaking of which, there's even"; mes "a place in Louyang that's just like that. Man, I hate that restaurant!"; next; - if (select("What restaurant?:Ignore him.") == 1) { + if (select("What restaurant?", "Ignore him.") == 1) { mes "[Jiu Lian Bu]"; mes "West of Louyang, there's"; mes "a restaurant built on a pond. It's been around for a long time, selling food for ridiculous prices!"; @@ -503,7 +503,7 @@ lou_fild01,195,177,5 script Jiu Lian Bu#1-1 4_M_CHN8GUEK,{ mes "[Jiu Lian Bu]"; mes "If you can steal some of the broth, I'll pay you back. So whaddya say?"; next; - if (select("I'll do it!:No, stealing is wrong.") == 1) { + if (select("I'll do it!", "No, stealing is wrong.") == 1) { mes "[Jiu Lian Bu]"; mes "Grrrrreat!"; mes "I knew you'd"; @@ -586,7 +586,7 @@ lou_fild01,195,177,5 script Jiu Lian Bu#1-1 4_M_CHN8GUEK,{ mes "Hey~"; mes "So how ya been, ya smooth criminal? You wanna visit that place again?"; next; - if (select("Sure, let's go~:Nah, maybe next time.") == 1) { + if (select("Sure, let's go~", "Nah, maybe next time.") == 1) { mes "[Jiu Lian Bu]"; mes "Alright~"; mes "Let's get"; @@ -678,7 +678,7 @@ lou_fild01,175,173,3 script Jiu Lian Bu#1-2 4_M_CHN8GUEK,{ mes "So..."; mes "Whaddya wanna do?"; next; - if (select("Shout.:Leave.") == 1) { + if (select("Shout.", "Leave.") == 1) { mes "[Jiu Lian Bu]"; mes "Alright~!"; mes "Say it out loud!"; @@ -718,7 +718,7 @@ lou_in02,50,185,5 script Pot#1 HIDDEN_NPC,{ mes "you find a large pot filled with dark, red liquid. What do you"; mes "want to do?^000000 "; next; - if (select("Take the pot.:Look for another pot.") == 1) { + if (select("Take the pot.", "Look for another pot.") == 1) { mes "^3131FFYou take a careful look around."; mes "It wouldn't be wise to steal this now if anyone is watching.^000000"; next; @@ -788,7 +788,7 @@ lou_in02,49,185,5 script Pot#2 HIDDEN_NPC,{ mes "you find a large pot filled with dark, red liquid. What do you"; mes "want to do?^000000"; next; - if (select("Take the pot.:Look for another pot.") == 1) { + if (select("Take the pot.", "Look for another pot.") == 1) { mes "^3131FFYou take a careful look around."; mes "It wouldn't be wise to steal this now if anyone is watching.^000000"; next; @@ -1140,7 +1140,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ mes "I can't leave the office..."; emotion e_swt2; next; - if (select("I can help you.:What a shame!") == 1) { + if (select("I can help you.", "What a shame!") == 1) { mes "[Hua Tuo]"; mes "Huh...?"; mes "Are..."; @@ -1149,7 +1149,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ mes "[Hua Tuo]"; mes "This won't take much effort, but it may be too much to ask this of you, especially since we have just met."; next; - if (select("If you feel burdened...:I don't mind, I'd be glad to help.") == 1) { + if (select("If you feel burdened...", "I don't mind, I'd be glad to help.") == 1) { mes "[Hua Tuo]"; mes "Thank you so"; mes "much for saying that."; @@ -1266,7 +1266,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ mes "I am asking you once more"; mes "as now I see that you are trustworthy. Of course, I will compensate you for your trouble."; next; - if (select("I'm sorry, I can't help you.:No problem.") == 1) { + if (select("I'm sorry, I can't help you.", "No problem.") == 1) { mes "[Hua Tuo]"; mes "Alright...."; mes "I understand."; @@ -1385,7 +1385,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{ mes "but may I ask you another favor?"; mes "I am asking for your help once more, since I know I can depend on you. Of course, I will compensate you for your trouble."; next; - if (select("I'm sorry...:No problem.") == 1) { + if (select("I'm sorry...", "No problem.") == 1) { mes "[Hua Tuo]"; mes "Alright...."; mes "I understand."; @@ -1539,7 +1539,7 @@ lou_in02,248,166,2 script Tool Shop Master#lou 4_M_CHNOLD,{ mes "you with anything?"; emotion e_what; next; - if (select("I'm here to get something for the doctor...:I agree, the weather really is bad.") == 1) { + if (select("I'm here to get something for the doctor...", "I agree, the weather really is bad.") == 1) { mes "[Wang Chuiyi]"; mes "Huh?"; mes "An errand for the doctor?"; @@ -1603,7 +1603,7 @@ lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{ mes "What, what are you doing here?"; mes "If you don't need anything, you better get a move on."; next; - switch(select("Sorry about that.:It's hot, isn't it?:I'm on an errand for the doctor.")) { + switch(select("Sorry about that.", "It's hot, isn't it?", "I'm on an errand for the doctor.")) { case 1: mes "[Jiang Xiayou]"; mes "That's right!"; @@ -1632,7 +1632,7 @@ lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{ mes "out first? Don't worry, it's not so hard but it's pretty important for me. Once you help me out, I'll"; mes "get you what you need."; next; - if (select("Um, what is it?:Sorry, I'm busy.") == 1) { + if (select("Um, what is it?", "Sorry, I'm busy.") == 1) { mes "[Jiang Xiayou]"; mes "Cool, thanks. I have to go get"; mes "some official documents from"; @@ -1839,7 +1839,7 @@ lou_in02,210,47,0 script City Hall Officer#lou 4_M_CHNSOLDIER,{ mes "Hm? A Rune-Midgardian?"; mes "Now, how may I help you?"; next; - if (select("I need a document.:I just dropped by.") == 1) { + if (select("I need a document.", "I just dropped by.") == 1) { mes "[Jin Chiyuan]"; mes "Ah, you do?"; mes "Unfortunately, there are many people waiting in line to procure government forms, so it will take"; @@ -1849,7 +1849,7 @@ lou_in02,210,47,0 script City Hall Officer#lou 4_M_CHNSOLDIER,{ mes "^333333*Whispers*"; mes "Well, there is a way that you can, shall we say, expediate our processing of your request...^000000"; next; - if (select("Huh? Come again?:A little zeny to cut the red tape, eh?") == 1) { + if (select("Huh? Come again?", "A little zeny to cut the red tape, eh?") == 1) { mes "[Jin Chiyuan]"; mes "^666666*Ahem!*^000000 Nothing."; mes "Nothing of importance. Now, I'm very busy, so if you would go fill the application over there..."; @@ -1988,7 +1988,7 @@ lou_in02,156,38,0 script Studying Officer#lou 4_M_CHNMAN,{ mes "some documents and takes"; mes "no notice of you.^000000"; next; - if (select("Excuse me.:Pass him.") == 1) { + if (select("Excuse me.", "Pass him.") == 1) { mes "[Huang Zhishu]"; mes "Hmmm...?"; mes "Well..."; @@ -2051,7 +2051,7 @@ lou_in02,156,38,0 script Studying Officer#lou 4_M_CHNMAN,{ next; mes "^3355FF*Rummage rummage...*^000000"; next; - if (select("Sorry about that.:I came to pick up my documents.") == 1) { + if (select("Sorry about that.", "I came to pick up my documents.") == 1) { mes "[Huang Zhishu]"; mes "Apology accepted."; mes "Hmmm...."; @@ -2452,7 +2452,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "feeling homesick."; next; if ((countitem(Green_Potion) > 0 || countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0) && (ch_poison > 0 && rand(1,300) > 99)) { - switch(select("Ask about the poem.:Ask about his hometown.:Ask about use of Poison.:Ask about his situation.")) { + switch(select("Ask about the poem.", "Ask about his hometown.", "Ask about use of Poison.", "Ask about his situation.")) { case 1: mes "[Nagash Arses]"; mes "Ah, have you"; @@ -2472,12 +2472,12 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "'^3355FFAs I lay^000000 ^3355FFlooking up at the moonlight^000000.' In this first line, what word should be in [ ]?"; next; - if (select("on the ground:with you:in bed:in the stars") == 3) + if (select("on the ground", "with you", "in bed", "in the stars") == 3) .@answer_poet += 10; mes "[Nagash Arses]"; mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?"; next; - if (select("frost:dew:pebbles:snow") == 1) + if (select("frost", "dew", "pebbles", "snow") == 1) .@answer_poet += 10; mes "[Nagash Arses]"; mes "Now to see if you see really understand the poem. It's no use to just know the words. They must be a part of you as well."; @@ -2485,25 +2485,25 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "How would you describe the overall mood and tone of the speaker of this poem?"; next; - if (select("Romantic:Wistful:Regretful:Passionate") == 2) + if (select("Romantic", "Wistful", "Regretful", "Passionate") == 2) .@answer_poet += 10; mes "[Nagash Arses]"; mes "What do you think is the"; mes "major theme of this poem?"; next; - if (select("Tragedy:Separation:Love:Revenge:Buddy Cop Film") == 2) + if (select("Tragedy", "Separation", "Love", "Revenge", "Buddy Cop Film") == 2) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "Ha ha ha! You understand this poem well! Now, would you repeat the first line for me again?"; next; if (.@answer_poet > 30) { - if (select("When I lay in bed looking up at the moon light:When I lay in bed thinking of the moon light:As I lay in bed looking up at the moonlight:As I lay in bed thinking of the moonlight") == 3) { + if (select("When I lay in bed looking up at the moon light", "When I lay in bed thinking of the moon light", "As I lay in bed looking up at the moonlight", "As I lay in bed thinking of the moonlight") == 3) { ch_poison = 2; } } else { - select("When I lay in bed looking up at the moon light:When I lay in bed thinking of the moon light:As I lay in bed looking up at the moonlight:As I lay in bed thinking of the moon light"); + select("When I lay in bed looking up at the moon light", "When I lay in bed thinking of the moon light", "As I lay in bed looking up at the moonlight", "As I lay in bed thinking of the moon light"); } mes "[Nagash Arses]"; mes "Thank you for your time,"; @@ -2517,12 +2517,12 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?"; next; - if (select("frost:dew:pebbles:snow") == 1) + if (select("frost", "dew", "pebbles", "snow") == 1) .@answer_poet += 10; mes "[Nagash Arses]"; mes "'^3355FFI lower my head feeling^000000 [ ].' Which word should be in [ ]?"; next; - if (select("homesick.:drowsy:loneliness.:heartbroken.") == 1) + if (select("homesick.", "drowsy", "loneliness.", "heartbroken.") == 1) .@answer_poet += 10; next; mes "[Nagash Arses]"; @@ -2534,24 +2534,24 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "of the speaker as he is"; mes "gazing at the moon?"; next; - if (select("In his hometown.:In jail.:In the depths of the cosmos.:In bed.") == 4) + if (select("In his hometown.", "In jail.", "In the depths of the cosmos.", "In bed.") == 4) .@answer_poet += 10; mes "[Nagash Arses]"; mes "Although this poem is only four lines long, its structure can be easily classified. How would you describe this poem's structure?"; next; - if (select("Why, it's a sonnet.:It's prose with erratic caesuras.:It's a quatrain, of course.:Iambic pentameter?") == 3) + if (select("Why, it's a sonnet.", "It's prose with erratic caesuras.", "It's a quatrain, of course.", "Iambic pentameter?") == 3) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "Ha ha ha! You understand this poem well! Now, would you repeat the first line for me again?"; next; if (.@answer_poet > 30) { - if (select("It looks like the frost on the ground:It looks like an icicle on the ground:It looks as though shining:It looks like the frost in the sky") == 1) { + if (select("It looks like the frost on the ground", "It looks like an icicle on the ground", "It looks as though shining", "It looks like the frost in the sky") == 1) { ch_poison = 2; } } else { - select("It looks like the frost on the ground:It looks like an icicle on the ground:It looks as though shining:It looks like the frost in the sky"); + select("It looks like the frost on the ground", "It looks like an icicle on the ground", "It looks as though shining", "It looks like the frost in the sky"); } mes "[Nagash Arses]"; mes "Thank you for your time,"; @@ -2565,13 +2565,13 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?"; next; - if (select("frost:dew:pebbles:snow") == 1) + if (select("frost", "dew", "pebbles", "snow") == 1) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "'^3355FFI lower my head feeling^000000 [ ].' Which word should be in [ ]?"; next; - if (select("homesick.:drowsy:loneliness.:heartbroken.") == 1) + if (select("homesick.", "drowsy", "loneliness.", "heartbroken.") == 1) .@answer_poet += 10; next; mes "[Nagash Arses]"; @@ -2580,24 +2580,24 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "In the first two lines, what two images are being linked by the poet?"; next; - if (select("Bed and ground:Frost and hometown:Gloomy:Smokey:Moonlight and frost") == 5) + if (select("Bed and ground", "Frost and hometown", "Gloomy", "Smokey", "Moonlight and frost") == 5) .@answer_poet += 10; mes "[Nagash Arses]"; mes "In this land, the image of the moon often appears in poems expressing separation, longing and homesickness. Why would gazing at the moon offer comfort?"; next; - if (select("The rabbit on the moon grants wishes.:Its sheer beauty eases any anxiety.:Because it wanes and waxes.:All places and peoples share the same moon.") == 4) + if (select("The rabbit on the moon grants wishes.", "Its sheer beauty eases any anxiety.", "Because it wanes and waxes.", "All places and peoples share the same moon.") == 4) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "Ha ha ha! You understand this poem well! Now, would you repeat the third line for me again?"; next; if (.@answer_poet > 30) { - if (select("I look up at the bright moon:I lift my head to look at the bright moon:I turn my head to look at the bright moon:I face the bright moon") == 2) { + if (select("I look up at the bright moon", "I lift my head to look at the bright moon", "I turn my head to look at the bright moon", "I face the bright moon") == 2) { ch_poison = 2; } } else { - select("I look up at the bright moon:I lift my head to look at the bright moon:I turn my head to look at the bright moon:I face the bright moon"); + select("I look up at the bright moon", "I lift my head to look at the bright moon", "I turn my head to look at the bright moon", "I face the bright moon"); } mes "[Nagash Arses]"; mes "Thank you for your time,"; @@ -2612,13 +2612,13 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line,"; mes "which word should be in [ ]?"; next; - if (select("frost:dew:pebbles:snow") == 1) + if (select("frost", "dew", "pebbles", "snow") == 1) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "'^3355FFI lift my^000000 ^3355FFto look at the bright moon^000000.' In the third line, which word should be in [ ]?"; next; - if (select("eyes:head:gaze:sights") == 2) + if (select("eyes", "head", "gaze", "sights") == 2) .@answer_poet += 10; next; mes "[Nagash Arses]"; @@ -2628,25 +2628,25 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "What do you think is the major theme of this poem?"; next; - if (select("Tragedy:Separation:Love:Revenge:Buddy Cop Film") == 2) + if (select("Tragedy", "Separation", "Love", "Revenge", "Buddy Cop Film") == 2) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "Why might be one reason why the bright moonlight looks like frost on the ground to the poet?"; next; - if (select("He's looking through a frosty window.:A bright moon glimmers like icicles.:He's homesick, so the moonlight looks cold:It's called 'poetic license.'") == 3) + if (select("He's looking through a frosty window.", "A bright moon glimmers like icicles.", "He's homesick, so the moonlight looks cold", "It's called 'poetic license.'") == 3) .@answer_poet += 10; next; mes "[Nagash Arses]"; mes "Ha ha ha! You understand this poem well! Now, would you repeat the last line for me again?"; next; if (.@answer_poet > 30) { - if (select("I cry for my home town.:I lower my head feeling homesick.:I miss my home town.:I sob feeling homesick.") == 2) { + if (select("I cry for my home town.", "I lower my head feeling homesick.", "I miss my home town.", "I sob feeling homesick.") == 2) { ch_poison = 2; } } else { - select("I cry for my home town.:I lower my head feeling homesick.:I miss my home town.:I sob feeling homesick."); + select("I cry for my home town.", "I lower my head feeling homesick.", "I miss my home town.", "I sob feeling homesick."); } mes "[Nagash Arses]"; mes "Thank you for your time,"; @@ -2678,7 +2678,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "Ah~ I miss Morroc, my hometown."; mes "I used to be a member of the Assassin organization known as the 'Canine of Desert.' Long ago, I was their poison expert."; next; - switch(select("Tell him news of Morroc.:Info about 'Canine of Desert'.:Just listen.")) { + switch(select("Tell him news of Morroc.", "Info about 'Canine of Desert'.", "Just listen.")) { case 1: mes "[Nagash Arses]"; mes "Hm? Do you have recent news of Morroc?"; @@ -2833,7 +2833,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "I wish I could see"; mes "Morroc just once before I die."; next; - if (select("Tell him news of Morroc.:Ask about 'Canine of Desert.'") == 1) { + if (select("Tell him news of Morroc.", "Ask about 'Canine of Desert.'") == 1) { mes "[Nagash Arses]"; mes "Hm...?"; mes "Is there anything"; @@ -2947,7 +2947,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "As I studied with them, together we started to clear the town of the remaining monsters. Can you guess the results of our efforts to clean up the city?"; next; - switch(select("...??:It must have been good.:I guess it was okay?:I don't know, but how did it go?")) { + switch(select("...??", "It must have been good.", "I guess it was okay?", "I don't know, but how did it go?")) { case 1: mes "[Nagash Arses]"; mes "Did you even listen to me? It's no use talking to you if you don't even care about what I have to say."; @@ -3013,7 +3013,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ } } else { - switch(select("Grin at him.:Lament for his grief.:Reprove him.:Listen to the poem again.:Show him a sad look.")) { + switch(select("Grin at him.", "Lament for his grief.", "Reprove him.", "Listen to the poem again.", "Show him a sad look.")) { case 1: mes "[Nagash Arses]"; mes "Yeah, I don't blame you."; @@ -3139,7 +3139,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "You look pale..."; mes "Did something happen?"; next; - switch(select("Nothing.:I want to talk about your diciple.:I don't feel good.")) { + switch(select("Nothing.", "I want to talk about your diciple.", "I don't feel good.")) { case 1: mes "[Nagash Arses]"; mes "Oh..."; @@ -3156,7 +3156,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "I've been worried since he hasn't come to visit me since you last came to speak with me."; next; if (countitem(Poison_Bottle) > 1) { - if (select("Give him Poison Bottle.:Cancel and go to 'Song Zhi Du.") == 1) { + if (select("Give him Poison Bottle.", "Cancel and go to 'Song Zhi Du.") == 1) { delitem Poison_Bottle,1; mes "[Nagash Arses]"; mes "Huh!?"; @@ -3167,7 +3167,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "a poison of such potency!"; mes "W-where did you find this?"; next; - if (select("It's common nowadays.:Explain to him what happened.") == 1) { + if (select("It's common nowadays.", "Explain to him what happened.") == 1) { mes "[Nagash Arses]"; mes "Really...?"; mes "Then someone"; @@ -3429,7 +3429,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "[Song Zhi Du]"; mes "I feel like you're looking at me. Is there something that you want?"; next; - switch(select("......:Ask him about his master.:Ask about Poison Organization.:Ask why he's working here.")) { + switch(select("......", "Ask him about his master.", "Ask about Poison Organization.", "Ask why he's working here.")) { case 1: mes "[Song Zhi Du]"; mes "I guess there's nothing you really need from me. Well then, if you'll excuse me..."; @@ -3482,7 +3482,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "[Song Zhi Du]"; mes "I suppose I underestimated you. By the way, do you know anything about poison?"; next; - if (select("Yes, I am kind of interested in it.:No, not at all.") == 1) { + if (select("Yes, I am kind of interested in it.", "No, not at all.") == 1) { mes "[Song Zhi Du]"; mes "Oh, I see. Well, if you have some time, why don't you go visit my old master in the slums?"; next; @@ -3566,7 +3566,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "Do you understand"; mes "why I'm furious!?"; next; - if (select("But revenge isn't good.:Yes, I fully understand.") == 1) { + if (select("But revenge isn't good.", "Yes, I fully understand.") == 1) { mes "[Song Zhi Du]"; mes "Hmm..."; mes "I see."; @@ -3617,7 +3617,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "How could you not"; mes "understand me?!"; next; - if (select("I'm sorry for last time.:No matter what, revenge isn't good.") == 1) { + if (select("I'm sorry for last time.", "No matter what, revenge isn't good.") == 1) { mes "[Song Zhi Du]"; mes "If you really"; mes "feel sorry for me,"; @@ -3656,7 +3656,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "gather everything"; mes "I asked of you?"; next; - if (select("Yes.:What do you need again?") == 1) { + if (select("Yes.", "What do you need again?") == 1) { if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29) { delitem Bee_Sting,4; delitem Posionous_Canine,10; @@ -4114,7 +4114,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ mes "for its various firecrackers."; mes "Would you like to see one?"; next; - if (select("Sure!:No thanks~") == 1) { + if (select("Sure!", "No thanks~") == 1) { mes "[Lady]"; mes "Alright, there you go!"; if (Zeny > 99) { @@ -4135,7 +4135,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ mes "like to see some"; mes "firecrackers?"; next; - if (select("Sure!:No thanks~") == 1) { + if (select("Sure!", "No thanks~") == 1) { mes "[Lady]"; mes "Alright,"; mes "there you go!"; @@ -4151,7 +4151,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ mes "then you must want something"; mes "else. Did someone send you?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Lady]"; mes "Who was it?"; mes "Please tell me"; @@ -4223,7 +4223,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ mes "for its various firecrackers."; mes "Would you like to see one?"; next; - if (select("Sure!:No thanks~") == 1) { + if (select("Sure!", "No thanks~") == 1) { mes "[Lady]"; mes "Alright~"; mes "There you go!"; @@ -4600,7 +4600,7 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{ mes "is Sun Mao."; mes "This invitation may be sudden, but I am a man of action. I see in your face that you too despise injustice."; next; - switch(select("What am I supposed to do?:I will join you!:Well, I'm just another tourist...")) { + switch(select("What am I supposed to do?", "I will join you!", "Well, I'm just another tourist...")) { case 1: mes "[Sun Mao]"; mes "For now, we must recruit as many members as we can. When we're ready, we'll start a movement that will change Louyang, and even the world!"; @@ -4622,7 +4622,7 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{ mes "I shall then engrave your name"; mes "on this bloody pledge board. But before I do so, I shall ask once more. Do you truly wish to join us, through pain and bloodshed?"; next; - switch(select("No, wait!:I am 100% sure.")) { + switch(select("No, wait!", "I am 100% sure.")) { case 1: mes "[Sun Mao]"; mes "I understand if you need time to decide. If you do decide to join us, please return. Time is on our side, after all."; @@ -4894,7 +4894,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{ mes "I may quickly make"; mes "the gunpowder."; next; - switch(select("Make Gunpowder.:Cancel.")) { + switch(select("Make Gunpowder.", "Cancel.")) { case 1: delitem Burn_Tree,1; delitem Cold_Magma,1; diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index dafc377f9..3a74bdd26 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -41,7 +41,7 @@ xmas,117,295,4 script Vending Machine Man 4_M_BIBI,{ mes "Hmm...?"; mes "I, Titicupe, esteemed manager of the Toy Factory and genius inventor, has done it again! I've just created the world's most sophisticated vending machine!"; next; - switch(select("Talk to him about the Vending Machine:Items in the Vending Machine:Stop talking")) { + switch(select("Talk to him about the Vending Machine", "Items in the Vending Machine", "Stop talking")) { case 1: mes "[Titicupe]"; mes "Can you see the little snowman to the left side of me? Can you? If you look at his mouth closely, you'll see that it's been built quite largely. You might say, a bit too large for normal purposes..."; @@ -70,7 +70,7 @@ xmas,117,295,4 script Vending Machine Man 4_M_BIBI,{ mes "Oh right! You need to know what kind of items to put into the Vending Machine to get what you want, yes? Go ahead... Ask me~"; emotion e_ic; next; - switch(select("Raccoon Hat:Spore Hat:Wonder Nutshell:Ranbow Eggshell:Blush:Chef Hat:Candle:Cake Hat:End Conversation")) { + switch(select("Raccoon Hat", "Spore Hat", "Wonder Nutshell", "Ranbow Eggshell", "Blush", "Chef Hat", "Candle", "Cake Hat", "End Conversation")) { case 1: mes "[Titicupe]"; mes "Raccoon Hat?"; @@ -162,7 +162,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "[Audi]"; mes "^555555Exciting item vending machine. Invented by great Titicupe. Select the desired item and place required items into snowmouth receptacle.^000000"; next; - switch(select("^FF3355Notice (Must Read)^000000:Raccoon Hat:Spore Hat:Wonder Nutshell:Rainbow Eggshell:Blush:Chef Hat:Candle:Cake Hat:Cancel")) { + switch(select("^FF3355Notice (Must Read)^000000", "Raccoon Hat", "Spore Hat", "Wonder Nutshell", "Rainbow Eggshell", "Blush", "Chef Hat", "Candle", "Cake Hat", "Cancel")) { case 1: mes "[Audi]"; mes "Hi~ !"; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 757125618..20e5d1f6c 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -52,7 +52,7 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{ mes "[William]"; mes "My family, the MacMillan Clan, has been producing Professional Traffic Signal Posts for more than 250 years. Nowadays, we are booking Special Orders for our unique ornament, ^3355FFStop Post^000000."; next; - switch(select("Could I order one ^3355FFStop Post^000000?:Nah...")) { + switch(select("Could I order one ^3355FFStop Post^000000?", "Nah...")) { case 1: mes "[William]"; mes "This unique ornament, ^3355FFStop Post^000000, is a traffic signal on the road, and doubles as a hair ornament! This, we solemnly promise on the strength of a 100-year guarantee."; @@ -93,7 +93,7 @@ moc_ruins,118,176,4 script Alchemist 1_M_WIZARD,{ mes "Howdy, new customer!!"; mes "I know what you're gonna talk about. You want the Magic Glasses from me, riiiiight?"; next; - switch(select("What is that?:Manufacture:Ignore him")) { + switch(select("What is that?", "Manufacture", "Ignore him")) { case 1: mes "[Marius]"; mes "Hmm~!"; @@ -246,7 +246,7 @@ OnTouch: mes "Besides, you can't risk making trouble here: this place"; mes "is full of deadly Assassins."; next; - switch(select("Sure:Why should I?!")) { + switch(select("Sure", "Why should I?!")) { case 1: if (Zeny > 999) { mes "[Litheron]"; @@ -362,14 +362,14 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "What do you wanna drink?"; } next; - switch(select("Order a Drink:Ask About Mission:Cancel")) { + switch(select("Order a Drink", "Ask About Mission", "Cancel")) { case 1: mes "[Master]"; mes "In this place, I only serve two drinks."; mes "You want a Tropical Sograt or"; mes "a Vermilion on the Beach?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:Do you offer any free drinks?")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Do you offer any free drinks?")) { case 1: if (checkweight(Spawn,200) == 0) { mes "[Master]"; @@ -583,7 +583,7 @@ que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{ mes "How's out, meow?"; next; if (prt_curse == 24) { - switch(select("Is Marjana in?:I'm here to see you,Tao.")) { + switch(select("Is Marjana in?", "I'm here to see you,Tao.")) { case 1: mes "[Tao]"; mes "She's in the room on your left, meow~"; @@ -616,7 +616,7 @@ que_job01,49,49,5 script Tao#dan_09 4_F_YUNYANG,{ mes "[Tao]"; mes "What's up, meow!"; next; - switch(select("So, it's just you, little brat?:What has gotten into you?!:Hey, stop meowing?!")) { + switch(select("So, it's just you, little brat?", "What has gotten into you?!", "Hey, stop meowing?!")) { case 1: mes "[Tao]"; mes "What are you talking about, meow!"; @@ -887,7 +887,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "No commoners are allowed in the area beyond this point."; mes "This place is extremely dangerous so you are restricted from entering."; next; - switch(select("Cancel Conversation:Ask What Happened")) { + switch(select("Cancel Conversation", "Ask What Happened")) { case 1: close; case 2: @@ -903,7 +903,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "[Continental Guard]"; mes "If you'd like to know more information, I suggest that you speak to the Continental Guard in charge of the accident site in Morroc Village."; next; - switch(select("End Conversation:Ask About Guard's Location")) { + switch(select("End Conversation", "Ask About Guard's Location")) { case 1: close; case 2: @@ -913,7 +913,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "[Continental Guard]"; mes "If you'd like, I can send you there directly."; next; - switch(select("No, thanks.:Please do.")) { + switch(select("No, thanks.", "Please do.")) { case 1: mes "[Continental Guard]"; mes "I see. Well then, for your safety, please leave this dangerous area as soon as possible."; @@ -933,7 +933,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "No commoners are allowed in the area beyond this point."; mes "This place is extremely dangerous so you are restricted from entering."; next; - switch(select("Cancel Conversation:Enter the Field to Investigate:Move to Morroc's Accident Site")) { + switch(select("Cancel Conversation", "Enter the Field to Investigate", "Move to Morroc's Accident Site")) { case 1: close; case 2: @@ -1011,7 +1011,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, } --.@partymembercount; } - switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morroc's Accident Site:Cancel Conversation")) { + switch(select("Enter the First Field to Investigate", "Enter the Second Field to Investigate", "Return to Morroc's Accident Site", "Cancel Conversation")) { case 1: if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; @@ -1216,7 +1216,7 @@ morocc,176,103,3 script Continental Official 4_M_SAGE_A,{ mes "[Continental Guard Official]"; mes "Welcome to the Morroc Subjugation Information Center. How may I help you?"; next; - switch(select("What is this place for?:I'm here to volunteer.:Tell me about the village situation.")) { + switch(select("What is this place for?", "I'm here to volunteer.", "Tell me about the village situation.")) { case 1: mes "[Continental Guard Official]"; mes "I'm stationed here to assist adventurers who wish to volunteer and help the Continental Guard fight Satan Morroc."; @@ -1293,7 +1293,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "It looks like you have business with me. Please make it brief since I don't have a lot of time on my hands. There's lots of things I need to take care of..."; next; - switch(select("Ask about Continental Guards:I want to join the Continental Guard.:End Conversation")) { + switch(select("Ask about Continental Guards", "I want to join the Continental Guard.", "End Conversation")) { case 1: mes "[Chief Balrog]"; mes "The damage that Satan Morroc's resurrection has caused is obvious just by taking a look around this area."; @@ -1331,7 +1331,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I'm sorry, but inexperienced adventurers would just get in our way. I hope you understand. If you really want to help us, then please focus on your training for now."; next; - switch(select("End Conversation:Ask Again")) { + switch(select("End Conversation", "Ask Again")) { case 1: close; case 2: @@ -1344,7 +1344,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Please understand that this is for your own good. Fight some Porings or whatever else might be a good match for your level."; next; - switch(select("End Conversation:You've just got to let me join!")) { + switch(select("End Conversation", "You've just got to let me join!")) { case 1: close; case 2: @@ -1357,7 +1357,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Stop bothering me. You'd be nothing but a burden."; next; - switch(select("Give Up:Give me a chance to prove myself!")) { + switch(select("Give Up", "Give me a chance to prove myself!")) { case 1: close; case 2: @@ -1382,7 +1382,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I happened to hear that the monsters in the Lava Dungeon have everlasting flame which would solve our bonfire problems. I want you to gather those flames for us."; next; - switch(select("That's too hard! Let me think about it!:No problem.")) { + switch(select("That's too hard! Let me think about it!", "No problem.")) { case 1: mes "[Chief Balrog]"; mes "Hmpf, I was right. I knew you wouldn't be able to handle such a simple task. I shouldn't have wasted my time with you."; @@ -1454,7 +1454,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Now, I remember hearing that the monsters in the Ice Cave to the north have frozen hearts. Those hearts might be able to relieve those soldiers from the heat."; next; - switch(select("That's too hard!:No problem. How many do you want?")) { + switch(select("That's too hard!", "No problem. How many do you want?")) { case 1: mes "[Chief Balrog]"; mes "I knew that'd be too tough for you. I'm glad you finally realized your limits before it was too late. It takes wisdom to recognize your weakness."; @@ -1533,7 +1533,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I guess you'd benefit from a full situational briefing. Shall I brief you now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Chief Balrog]"; mes "I'm going to tell you some basic information about fighting Satan Morroc as a member of the Continental Guard."; @@ -1615,7 +1615,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I've prepared a few things to give as a reward for you. Let's see... I have three items. Which one do you like to receive?"; next; - switch(select("1. Seal of Continental Guard:2. Morroc Charm Stone:3. Morroc Ring")) { + switch(select("1. Seal of Continental Guard", "2. Morroc Charm Stone", "3. Morroc Ring")) { case 1: mes "[Chief Balrog]"; mes "The Seal of Continental Guard is an extremely valuable reward given directly from the kingdom court. It is a symbol of strength."; @@ -1626,7 +1626,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want the Seal of Continental Guard?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; @@ -1658,7 +1658,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Charm Stone?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; @@ -1690,7 +1690,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Ring?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; @@ -1727,7 +1727,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I've prepared a few things to give as a reward for you. Let's see... I have three items. Which one do you like to receive?"; next; - switch(select("1. Seal of Continental Guard:2. Morroc Charm Stone:3. Morroc Ring")) { + switch(select("1. Seal of Continental Guard", "2. Morroc Charm Stone", "3. Morroc Ring")) { case 1: mes "[Chief Balrog]"; mes "The Seal of Continental Guard is an extremely valuable reward given directly from the kingdom court. It is a symbol of strength."; @@ -1738,7 +1738,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want the Seal of Continental Guard?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; @@ -1770,7 +1770,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Charm Stone?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; @@ -1802,7 +1802,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Do you really want a Morroc Ring?"; next; - switch(select("1. Yes.:2. No.")) { + switch(select("1. Yes.", "2. No.")) { case 1: mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; @@ -2068,7 +2068,7 @@ sec_in02,14,43,5 script Morroc GlobalVar Admin::MorrocAdmin_sec 4_F_RUSGREEN,{ mes "[Helper]"; mes "What do you want?"; next; - switch(select("Cancel.:Reset")) { + switch(select("Cancel.", "Reset")) { case 1: mes "[Helper]"; mes "Alright."; @@ -2123,7 +2123,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ next; mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presense.^000000"; next; - switch(select("Speak:Pass Him By")) { + switch(select("Speak", "Pass Him By")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Are you talking to yourself?"; @@ -2219,7 +2219,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ } mes "^660000What do you want to do?^000000"; next; - switch(select("Help him:Don't help him")) { + switch(select("Help him", "Don't help him")) { case 1: mes "[Benjamin]"; mes "Wow, are you really going to help me?"; @@ -2314,7 +2314,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ next; mes "^660000He is staring at you arrogantly. Obviously, he doesn't care if you like the book or not.^000000"; next; - switch(select("I'll take it.:No, thanks.")) { + switch(select("I'll take it.", "No, thanks.")) { case 1: mes "'^660000Well, if it's for free, and there's no harm keeping it.'^000000"; next; @@ -2376,7 +2376,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "These will surely help me get closer to Mammi!"; mes "Give them to me!"; next; - switch(select("Give:Don't Give")) { + switch(select("Give", "Don't Give")) { case 1: mes "[Benjamin]"; mes "Oh, "+ strcharinfo(0) +"!"; @@ -2433,14 +2433,14 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{ mes "Our library's Monster Encyclopedia has every monster in the Rune-Midgart Kingdom categorized by dungeon, to help our readers find them easily."; mes "We also have many essential books for adventurers. Why don't you take a look?"; next; - switch(select("Search books.:Look around the library.")) { + switch(select("Search books.", "Look around the library.")) { case 1: mes "[Curator Guys]"; mes "Do you have a specific book in mind?"; mes "No problem, I'm here to assist you."; mes "What kind of book are you looking for?"; next; - switch(select("Say the title.:Say the author.:Search by keyword.")) { + switch(select("Say the title.", "Say the author.", "Search by keyword.")) { case 1: mes "[Curator Guys]"; mes "Oh, do you know the title?"; @@ -3136,7 +3136,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "[Oliver Hilpert]"; mes "Did you change your mind about selling Lady Mammi's picture book to me?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: cutin "oliver_smile",2; mes "[Oliver Hilpert]"; @@ -3273,7 +3273,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "["+ strcharinfo(0) +"]"; mes "What if it was all caused by that crow feather? What if...?"; next; - switch(select("It was cursed by the pebble.:The crow has something to do with Oliver.")) { + switch(select("It was cursed by the pebble.", "The crow has something to do with Oliver.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Ah, I see."; @@ -3506,7 +3506,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "As I told you earlier, it's something I'm willing to cross continents to get. Please?"; mes "I really want to buy your book!"; next; - switch(select("Sell:Don't Sell")) { + switch(select("Sell", "Don't Sell")) { case 1: mes "[Oliver Hilpert]"; mes "Wow, thanks!"; @@ -3891,7 +3891,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{ mes "[Cave Settler]"; mes "No outsiders are allowed beyond this point."; next; - switch(select("Step back.:No, listen to me!")) { + switch(select("Step back.", "No, listen to me!")) { case 1: mes "[Cave Settler]"; mes "Hah, I knew you would be scared of me!"; @@ -3980,7 +3980,7 @@ OnTouch: mes "[Cave Settler]"; mes "No outsiders are allowed beyond this point."; next; - switch(select("Step back.:No, listen to me!")) { + switch(select("Step back.", "No, listen to me!")) { case 1: mes "[Cave Settler]"; mes "Hah, I knew you would be scared of me!"; @@ -4126,7 +4126,7 @@ cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{ mes "[Zid]"; mes "My name is Zid. Tell me what you want from me. I want to know more about this book."; next; - switch(select("About the Cave Village:About Himself:About Eva:End Conversation")) { + switch(select("About the Cave Village", "About Himself", "About Eva", "End Conversation")) { case 1: mes "[Zid]"; mes "Did you notice that our villagers look different?"; @@ -4333,7 +4333,7 @@ prontera,153,353,4 script Messenger#prince1 8W_SOLDIER,{ mes "[Messenger]"; mes "Oh, I don't want you to panic too much... Hmm... what I want to say is, Tristan the third, the ruler of Rune Midgarts..."; next; - switch(select("Passed away?:Came for a celebration again?")) { + switch(select("Passed away?", "Came for a celebration again?")) { case 1: emotion e_gasp; mes "[Messenger]"; @@ -4488,7 +4488,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What's wrong with you?"; mes "This is not an open area!"; next; - switch(select("Alright, Alright.:The Messenger directed me here.")) { + switch(select("Alright, Alright.", "The Messenger directed me here.")) { case 1: mes "[Inspector]"; mes "If you know it, why are you here? Get out of here!"; @@ -4538,7 +4538,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "most important thing to consider"; mes "as a leader of a hunt party?"; next; - switch(select("Strength and characteristics of the monster.:Efficiency of the hunt.:What we can get from the hunt.")) { + switch(select("Strength and characteristics of the monster.", "Efficiency of the hunt.", "What we can get from the hunt.")) { case 1: .@int += 10; break; @@ -4553,7 +4553,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What if we lose a party member"; mes "during battle?"; next; - switch(select("Keep fighting until we can do it.:Find a new place and try differently.:Stop hunting and replenish.")) { + switch(select("Keep fighting until we can do it.", "Find a new place and try differently.", "Stop hunting and replenish.")) { case 1: .@brave += 10; break; @@ -4567,7 +4567,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What you get as a result of the hunt..."; next; - switch(select("Share it as agreed prior.:I don't want to care for sharing.:Give it to the member that needs it.")) { + switch(select("Share it as agreed prior.", "I don't want to care for sharing.", "Give it to the member that needs it.")) { case 1: .@int += 10; break; @@ -4582,7 +4582,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What type of job class member"; mes "has to be cured while the enemy still lives?"; next; - switch(select("Priest, healer class.:Hunter, damage dealer.:Lord Knight, tanker.")) { + switch(select("Priest, healer class.", "Hunter, damage dealer.", "Lord Knight, tanker.")) { case 1: .@int += 10; break; @@ -4596,7 +4596,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "Whom do you want to befriend the most?"; next; - switch(select("A strong person.:An experienced person.:A kind person.")) { + switch(select("A strong person.", "An experienced person.", "A kind person.")) { case 1: .@brave += 10; break; @@ -4611,7 +4611,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What was your ability that helped"; mes "you the most during your training?"; next; - switch(select("Relationships with people.:Plenty of information gathering.:Discernment and driving force.")) { + switch(select("Relationships with people.", "Plenty of information gathering.", "Discernment and driving force.")) { case 1: .@solid += 10; break; @@ -4625,7 +4625,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "How do you give encouragement to others, usually?"; next; - switch(select("Refer to a past failure.:Hesitating is the worst thing.:You are not alone.")) { + switch(select("Refer to a past failure.", "Hesitating is the worst thing.", "You are not alone.")) { case 1: .@int += 10; break; @@ -4640,7 +4640,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What is an ultimate virtue"; mes "in your life?"; next; - switch(select("Growth of oneself.:World peace.:The pursuit of truth.")) { + switch(select("Growth of oneself.", "World peace.", "The pursuit of truth.")) { case 1: .@brave += 10; break; @@ -4656,7 +4656,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "the most if you were on a "; mes "deserted island?"; next; - switch(select("Map:Flint:Weapon")) { + switch(select("Map", "Flint", "Weapon")) { case 1: .@int += 10; break; @@ -4670,7 +4670,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What type of story do you like the most?"; next; - switch(select("Love story.:Heroic epic.:Religious tale.")) { + switch(select("Love story.", "Heroic epic.", "Religious tale.")) { case 1: .@solid += 10; break; @@ -4686,7 +4686,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "new monster in a new area."; mes "What do you do?"; next; - switch(select("Attack first.:Observe from a distance.:Flee away.")) { + switch(select("Attack first.", "Observe from a distance.", "Flee away.")) { case 1: .@brave += 10; break; @@ -4701,7 +4701,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What has to be done first when"; mes "ruling the Rune Midgarts kingdom?"; next; - switch(select("Dominate countries by reinforcing militia.:Advancement of economy and technology.:Keep public security firm.")) { + switch(select("Dominate countries by reinforcing militia.", "Advancement of economy and technology.", "Keep public security firm.")) { case 1: .@brave += 10; break; @@ -4876,7 +4876,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "most important thing to consider"; mes "as a leader of a hunt party?"; next; - switch(select("Strength and characteristics of the monster.:Efficiency of the hunt.:What we can get from the hunt.")) { + switch(select("Strength and characteristics of the monster.", "Efficiency of the hunt.", "What we can get from the hunt.")) { case 1: .@int += 10; break; @@ -4891,7 +4891,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What if we lose a party member"; mes "during battle?"; next; - switch(select("Keep fighting until we can do it.:Find a new place and try differently.:Stop hunting and replenish.")) { + switch(select("Keep fighting until we can do it.", "Find a new place and try differently.", "Stop hunting and replenish.")) { case 1: .@brave += 10; break; @@ -4905,7 +4905,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What you get as a result of the hunt..."; next; - switch(select("Share it as agreed prior.:I don't want to care for sharing.:Give it to the member that needs it.")) { + switch(select("Share it as agreed prior.", "I don't want to care for sharing.", "Give it to the member that needs it.")) { case 1: .@int += 10; break; @@ -4920,7 +4920,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What type of job class member"; mes "has to be cured while the enemy still lives?"; next; - switch(select("Priest, healer class.:Hunter, damage dealer.:Lord Knight, tanker.")) { + switch(select("Priest, healer class.", "Hunter, damage dealer.", "Lord Knight, tanker.")) { case 1: .@int += 10; break; @@ -4934,7 +4934,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "Whom do you want to befriend the most?"; next; - switch(select("A strong person.:An experienced person.:A kind person.")) { + switch(select("A strong person.", "An experienced person.", "A kind person.")) { case 1: .@brave += 10; break; @@ -4949,7 +4949,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What was your ability that helped"; mes "you the most during your training?"; next; - switch(select("Relationships with people.:Plenty of information gathering.:Discernment and driving force.")) { + switch(select("Relationships with people.", "Plenty of information gathering.", "Discernment and driving force.")) { case 1: .@solid += 10; break; @@ -4963,7 +4963,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "How do you give encouragement to others, usually?"; next; - switch(select("Refer to a past failure.:Hesitating is the worst thing.:You are not alone.")) { + switch(select("Refer to a past failure.", "Hesitating is the worst thing.", "You are not alone.")) { case 1: .@int += 10; break; @@ -4978,7 +4978,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What is an ultimate virtue"; mes "in your life?"; next; - switch(select("Growth of oneself.:World peace.:The pursuit of truth.")) { + switch(select("Growth of oneself.", "World peace.", "The pursuit of truth.")) { case 1: .@brave += 10; break; @@ -4994,7 +4994,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "the most if you were on a "; mes "deserted island?"; next; - switch(select("Map:Flint:Weapon")) { + switch(select("Map", "Flint", "Weapon")) { case 1: .@int += 10; break; @@ -5008,7 +5008,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "What type of story do you like the most?"; next; - switch(select("Love story.:Heroic epic.:Religious tale.")) { + switch(select("Love story.", "Heroic epic.", "Religious tale.")) { case 1: .@solid += 10; break; @@ -5024,7 +5024,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "new monster in a new area."; mes "What do you do?"; next; - switch(select("Attack first.:Observe from a distance.:Flee away.")) { + switch(select("Attack first.", "Observe from a distance.", "Flee away.")) { case 1: .@brave += 10; break; @@ -5039,7 +5039,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "What has to be done first when"; mes "ruling the Rune Midgarts kingdom?"; next; - switch(select("Dominate countries by reinforcing militia.:Advancement of economy and technology.:Keep public security firm.")) { + switch(select("Dominate countries by reinforcing militia.", "Advancement of economy and technology.", "Keep public security firm.")) { case 1: .@brave += 10; break; @@ -5147,7 +5147,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "I will answer your questions first."; next; while(1) { - switch(select("What should I do, exactly?:The King died because of his illness?:Is my mission confidential??:I have no more questions.")) { + switch(select("What should I do, exactly?", "The King died because of his illness?", "Is my mission confidential??", "I have no more questions.")) { case 1: mes "[Inspector]"; mes "We have seven candidates from seven families. One per each family. The candidates are all in the same place, where I will introduce them to you."; @@ -5297,7 +5297,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ if (nkprince_eisen != 10) close; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { @@ -5413,7 +5413,7 @@ prt_castle,274,372,4 script Servant#hans 1_M_02,{ mes "[Hans]"; mes "What can I do for you?"; next; - switch(select("Prince Erich told me to meet you.:Nothing much.")) { + switch(select("Prince Erich told me to meet you.", "Nothing much.")) { case 1: mes "[Hans]"; mes "Did Prince Erich...?"; @@ -5520,7 +5520,7 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{ mes "unforgettable, clear and beautiful voice."; next; while(1) { - switch(select("I want to know your background.:Let me know your view of the nation.:What are your hobbies or tastes?:Let me leave.")) { + switch(select("I want to know your background.", "Let me know your view of the nation.", "What are your hobbies or tastes?", "Let me leave.")) { case 1: mes "[Urugen]"; mes "My dashing face from"; @@ -5600,7 +5600,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ next; mes "-What subject should I start with?-"; next; - switch(select("Your background...:Your ambition...:Your view of the nation...:I want to meet others first.")) { + switch(select("Your background...", "Your ambition...", "Your view of the nation...", "I want to meet others first.")) { case 1: mes "[Helmut]"; mes "I don't know how others react but, I feel very uptight with your question. I shouldn't, but, I don't have a different view!"; @@ -5806,7 +5806,7 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{ mes "from higher and lower."; mes "Just one."; next; - switch(select("Higher:Lower")) { + switch(select("Higher", "Lower")) { case 1: mes "[Poe]"; mes "Hmm... higher?..."; @@ -5889,7 +5889,7 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{ mes "So... What do you want to know?!"; next; while(1) { - switch(select("Your background story...:Your view of the nation...:Hobbies and interests...:I will come by later.")) { + switch(select("Your background story...", "Your view of the nation...", "Hobbies and interests...", "I will come by later.")) { case 1: mes "[Poe]"; mes "My background..."; @@ -5973,7 +5973,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Appraiser."; mes "Have you met the little girl in Aldebaran?"; next; - switch(select("Yes, I saw her for you.:No, I don't want to.")) { + switch(select("Yes, I saw her for you.", "No, I don't want to.")) { case 1: if (questprogress(10014) == 1) { mes "[Peter]"; @@ -6058,7 +6058,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Now, where shall we start?"; next; while(1) { - switch(select("Your background story...:Your view of the nation...:Hobbies and interests...:I will come by later.")) { + switch(select("Your background story...", "Your view of the nation...", "Hobbies and interests...", "I will come by later.")) { case 1: mes "[Peter]"; mes "My family was not that influential. My childhood was not that abundant; I had to seek jobs and make money from part-time jobs."; @@ -6108,7 +6108,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Would you take these flowers and give thanks to that girl somewhere in Al de Baran?"; completequest 10008; next; - switch(select("Okay, no problem.:Please ask it of another.")) { + switch(select("Okay, no problem.", "Please ask it of another.")) { case 1: mes "[Peter]"; mes "Yeah, thank you very much."; @@ -6274,7 +6274,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "You come here so often."; mes "I know you are a faithful person, engaged in a very important issue for the kingdom, but you come here more than is necessary..."; next; - switch(select("I have something...:Is that so? Then, see you later.")) { + switch(select("I have something...", "Is that so? Then, see you later.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I saw a person from the Walter family."; @@ -6428,7 +6428,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "[Ahrum]"; mes "If you react wrongfully to this incident, my death will be worthless...kuk... Do you understand?"; next; - switch(select("... Okay I will follow your will...:......")) { + switch(select("... Okay I will follow your will...", "......")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "... Okay, I will follow your will. Don't worry..."; @@ -6499,7 +6499,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "[" + strcharinfo(0) + "]"; mes "I'd like to ask about..."; next; - switch(select("Your background story...:Your view of the nation...:Your hobbies or interests...:Never mind, I'll come by later.")) { + switch(select("Your background story...", "Your view of the nation...", "Your hobbies or interests...", "Never mind, I'll come by later.")) { case 1: mes "[Ahrum]"; mes "You aren't just trying to dissolve your curiosity about the king's family, are you?"; @@ -6735,7 +6735,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ while(1) { mes "-Well, what questions.-"; next; - switch(select("backgroud first.:I want to know your spirit of nationalism.: Your habbit and tastes.:I will be back.")) { + switch(select("backgroud first.", "I want to know your spirit of nationalism.", " Your habbit and tastes.", "I will be back.")) { case 1: mes "[Ernst]"; mes "Since I was young, I have grown up with a royal education. I haven't quarreled with others seriously, but I was not very polite either."; @@ -7115,7 +7115,7 @@ prt_castle,314,372,0 script Prince#another_ern1 4_M_2NDPRIN1,{ mes "[Ahrum]"; mes "If you react wrongfully to this incident, my death will be worthless...kuk... Do you understand?"; next; - switch(select("... Okay I will follow your will...:......")) { + switch(select("... Okay I will follow your will...", "......")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "... Okay, I will follow your will. Don't worry..."; diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 5142d7e41..5dedc1516 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -71,7 +71,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{ mes "All the villagers are blockheads,"; mes "so they treat me like an idiot."; next; - if(select("I'm not interested in any story.:Tell me.") == 1) { + if(select("I'm not interested in any story.", "Tell me.") == 1) { mes "[Berbayeff]"; mes "Indeed... You are not interested..."; mes "That's ok."; @@ -297,7 +297,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "Yes. I am Mr. Ibanoff."; mes "What's up?"; next; - if(select("Tell me an adventure story.:Lend me your ship.") == 1) { + if(select("Tell me an adventure story.", "Lend me your ship.") == 1) { mes "[Mr. Ibanoff]"; mes "You are an adventurer, right?"; mes "You come from a strange land?"; @@ -352,7 +352,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "Next... Let's talk about"; mes "the haunting of a Goblin mob...!"; next; - if(select("I'll listen next time...:Interesting. Keep talking.") == 1) { + if(select("I'll listen next time...", "Interesting. Keep talking.") == 1) { mes "[Mr. Ibanoff]"; mes "If not...Ooo, I can just"; mes "keep going and going..."; @@ -537,7 +537,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "Will you depart?"; next; - if(select("I'm not ready.:Let's go.") == 1) { + if(select("I'm not ready.", "Let's go.") == 1) { mes "[Mr. Ibanoff]"; mes "When you are ready to depart, tell me."; close; @@ -632,7 +632,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "once more, and I will gladly help"; mes "you find Whale Island!"; next; - if(select("Try again to find Whale Island.:Give up.") == 1) { + if(select("Try again to find Whale Island.", "Give up.") == 1) { mes "[Mr. Ibanoff]"; mes "That does it! I expected it."; mes "I knew you weren't the type to give up an adventure!"; @@ -659,7 +659,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "Oh! Are you ready to depart?"; next; - if(select("I'm not ready.:Let's go.") == 1) { + if(select("I'm not ready.", "Let's go.") == 1) { mes "[Mr. Ibanoff]"; mes "When you are ready to depart, tell me."; close; @@ -711,7 +711,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "If so, do you want to go now?"; next; - if(select("Not yet.:Let's go.") == 1) { + if(select("Not yet.", "Let's go.") == 1) { mes "[Mr. Ibanoff]"; mes "I see. I will wait."; close; @@ -1134,7 +1134,7 @@ S_Rud1: mes "Which way?"; next; setarray .@d$[1],"East","West","South","North"; - .@j = select(implode(.@d$,":")) - 1; + .@j = select(implode(.@d$, ":")) - 1; if (.@j == getarg(0)) { mes "[Mr. Ibanoff]"; mes "Good. Firstly, we should"; @@ -1342,7 +1342,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Anyway, are you troubled?"; mes "What are you going to do?"; next; - if(select("Think more.:Don't you have a way?") == 1) { + if(select("Think more.", "Don't you have a way?") == 1) { mes "[Aged Stranger]"; mes "Do that. Think carefully, the"; mes "answer is to be found..."; @@ -1416,7 +1416,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "[Aged Stranger]"; mes "Okay, are you ready to go back to the mainland?"; next; - if(select("What are the materials?:I am ready.") == 1) { + if(select("What are the materials?", "I am ready.") == 1) { mes "[Aged Stranger]"; mes "You should bring these materials:"; next; @@ -1463,7 +1463,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "to the mainland to find the"; mes "materials?"; next; - if(select("What are the materials?:I am ready.") == 1) { + if(select("What are the materials?", "I am ready.") == 1) { mes "[Aged Stranger]"; mes "You should bring these materials:"; next; @@ -1599,7 +1599,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "If you want, I can send you back"; mes "to the mainland. What'll it be?"; next; - switch(select("Look around.:Go back to the mainland.:Venture into the unknown.")) { + switch(select("Look around.", "Go back to the mainland.", "Venture into the unknown.")) { case 1: mes "[Aged Stranger]"; mes "Well, well... Do as you please."; @@ -1628,7 +1628,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "[Aged Stranger]"; mes "If you want, I'll send you there. What do you think of that?"; next; - if(select("Consider it.:Ok, please send me there.") == 1) { + if(select("Consider it.", "Ok, please send me there.") == 1) { mes "[Aged Stranger]"; mes "Well, well... Do as you please."; mes "If so, I will take a rest."; @@ -1652,7 +1652,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Or if you want, I can send you back"; mes "to the mainland. What'll it be?"; next; - if(select("Look around.:Go back to the mainland.") == 1) { + if(select("Look around.", "Go back to the mainland.") == 1) { mes "[Aged Stranger]"; mes "Well, well... Do as you please."; mes "If so, I will take a rest."; @@ -1716,7 +1716,7 @@ S_AS_2: mes "[Aged Stranger]"; mes "So, what will you do now?"; next; - switch (select("How would I get back here?:"+((getarg(0))?"I want to learn the Gusli":"")+":Go back to the mainland.")) { + switch (select("How would I get back here?", ((getarg(0))?"I want to learn the Gusli":""), "Go back to the mainland.")) { case 1: mes "[Aged Stranger]"; mes "You are my friend now,"; @@ -1864,7 +1864,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "sure no one ever doubts you."; next; if (countitem(Yaga_Pestle) > 39) { - if(select("Show the Yaga's Pestles.:Do nothing.") == 1) { + if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Yes, Here you are."; next; @@ -1905,7 +1905,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "Did you bring some evidence to"; mes "resolve your issue of doubt, traveler?"; next; - if(select("Yes, I did.:I am confused.") == 1) { + if(select("Yes, I did.", "I am confused.") == 1) { if (countitem(Yaga_Pestle) > 39) { delitem 7762,40; mes "[Csar Alexsay III]"; @@ -2154,7 +2154,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "instrument. So mysterious... Hey!"; mes "Can you play it?"; next; - if(select("I can play.:I can't play it.") == 1) { + if(select("I can play.", "I can't play it.") == 1) { mes "[Csar Alexsay III]"; mes "You can play it!"; mes "Good, play it right away!"; @@ -2403,7 +2403,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{ mes "[Prime Minister Dmitree]"; mes "Traveler, why have you come to the Csar's Palace?"; next; - if(select("Just to look around.:To see the dear Csar.") == 1) { + if(select("Just to look around.", "To see the dear Csar.") == 1) { mes "[Prime Minister Dmitree]"; mes "If so... look around with caution. Do not bother the Csar."; next; @@ -2417,7 +2417,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{ mes "[Prime Minister Dmitree]"; mes "Did you come to see our dear Csar? If so, tell me your business with him in advance."; next; - if(select("I'd like to say hello.:I have an adventure story for him.") == 1) { + if(select("I'd like to say hello.", "I have an adventure story for him.") == 1) { mes "[Prime Minister Dmitree]"; mes "I will tell him directly about your business. You don't need to worry yourself with the Csar."; close; @@ -2480,7 +2480,7 @@ OnTouch: mes "["+strcharinfo(0)+"]"; mes "Stop by the whale island?"; next; - if(select("Go to Whale Island.:Stay put.") == 1) { + if(select("Go to Whale Island.", "Stay put.") == 1) { if (getequipid(EQI_ACC_L) == GUSLI || getequipid(EQI_ACC_R) == GUSLI) { soundeffect "mos_gusli2.wav",0; mes "-Slowly, your hands are on the"; @@ -2644,7 +2644,7 @@ function script F_MOS_1 { mes "[Anna]"; mes "Oh, my................"; next; - if(select("Talk to her.:Just pass by her") == 2) { + if(select("Talk to her.", "Just pass by her") == 2) { mes "[Gallina]"; mes "I'm worried that he's making trouble somewhere..."; close; @@ -2687,7 +2687,7 @@ function script F_MOS_1 { mes "But it's not good that I refuse your kindness"; mes "Will you find Mikhail for me?"; next; - if(select("I was not serious.:Yes, I will!") == 1) { + if(select("I was not serious.", "Yes, I will!") == 1) { mes "[Gallina]"; mes "You meanie! I'm not in the mood for jokes."; close; @@ -2775,7 +2775,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ mes "Why are you here?"; next; while(1) { - switch(select("About where Mikhail might be hiding:About their relationship:About the situation:Ask her about other things:End the conversation")) { + switch(select("About where Mikhail might be hiding", "About their relationship", "About the situation", "Ask her about other things", "End the conversation")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Where is Mikhail?"; @@ -2946,7 +2946,7 @@ mosk_in,136,279,3 script Bed#mos1 HIDDEN_NPC,{ mes "- There are sheets and a pillow which seem so neat and soft that I'll probably fall asleep as soon as I lie down on them. -"; if (mos_swan != 11) close; next; - if(select("Check other things:Look it over ") == 1) { + if(select("Check other things", "Look it over ") == 1) { mes "- You'll examine the bed later -"; close; } @@ -2983,7 +2983,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "- It's a fire pot that is used when Gallina bakes hotcakes."; mes "It seems that it was used a long time ago. -"; next; - if(select("Check other things:Look it over") == 1) { + if(select("Check other things", "Look it over") == 1) { mes "- You decide to check out other things -"; close; } @@ -2997,7 +2997,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ } mes "- As you look it over very carefully, you find some pieces of bread on the floor around the fire pot! -"; next; - switch(select("Mikhail is in the fire pot.:Mikhail is around the fire pot.:There's nothing between pieces of bread and Mikhail.")) { + switch(select("Mikhail is in the fire pot.", "Mikhail is around the fire pot.", "There's nothing between pieces of bread and Mikhail.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "I finally found him."; @@ -3161,7 +3161,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "It is the most comfortable and calmest place in all of Moscovia."; next; if (mos_swan == 3) { - switch(select("Save:Stay the night - 5000z:Ask her about Mikhail.")) { + switch(select("Save", "Stay the night - 5000z", "Ask her about Mikhail.")) { case 1: mes "[Landlord]"; mes "Your respawn point has been saved."; @@ -3209,7 +3209,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "[Landlord]"; mes "If you promise me to stay overnight, I'll tell you about what you want to know. Deal?"; next; - if(select("Refuse.:Stay overnight and get the info. - 5000z") == 1) { + if(select("Refuse.", "Stay overnight and get the info. - 5000z") == 1) { emotion e_ag; mes "[Landlord]"; mes "Well, get the info by yourself then."; @@ -3243,7 +3243,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "Hohoho."; next; while(1) { - switch(select("Ask her about the inn:Ask her about Mikhail.:End the conversation")) { + switch(select("Ask her about the inn", "Ask her about Mikhail.", "End the conversation")) { case 1: mes "[Landlord]"; mes "The name of our inn came from a big apple tree which is outside of the village."; @@ -3310,7 +3310,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ } } } - if(select("Save:Stay the night - 5000z") == 1) { + if(select("Save", "Stay the night - 5000z") == 1) { mes "[Landlord]"; mes "Your respawn point has been saved."; mes "Hope we can see you again next time hoho."; @@ -3346,7 +3346,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Welcome to our pub."; mes "I'm Alexandre of ^3131FF'Pub Stream'^000000. You can call me 'Sasha'."; next; - if(select("Ask him about Mikhail.:Order a drink.") == 1) { + if(select("Ask him about Mikhail.", "Order a drink.") == 1) { mes "["+strcharinfo(0)+"]"; mes "Sasha, has a little boy called 'Mikhail' came here?"; next; @@ -3381,7 +3381,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Although you may be an experienced adventurer, you look so young."; mes "I recommend you these drinks. Which one will you take?"; next; - .@j = select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!") - 1; + .@j = select("Milk - 1000z", "Sticky_Herb juice - 1000z", "They are all expensive!") - 1; if (.@j == 2) { mes "[Pub Owner]"; mes "Hahaha, too much for you eh cheapskate."; @@ -3448,7 +3448,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Well, do you have some stories for me? or you've got something to ask me."; mes "I recommend you those drinks."; next; - switch(select("Milk - 1000z:Apple juice - 1000z:They are all expensive!")) { + switch(select("Milk - 1000z", "Apple juice - 1000z", "They are all expensive!")) { case 1: if (Zeny > 999) { Zeny -= 1000; @@ -3790,7 +3790,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Did the pancake taste good?"; mes "Would you like another pancake?"; next; - if(select("Yes:No") == 1) { + if(select("Yes", "No") == 1) { if (countitem(Old_Frying_Pan) && countitem(Milk) > 1 && countitem(White_Potion) > 1 && countitem(Cheese) && countitem(Wooden_Block) && countitem(Honey)) { mes "[Larissa]"; mes "Let me check if you have all the ingredients."; @@ -3805,7 +3805,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "[Larissa]"; mes "What should I do with the wheat flour?"; next; - switch(select("Turn it down.:Pass it through a sieve.:Press it with your fist.")) { + switch(select("Turn it down.", "Pass it through a sieve.", "Press it with your fist.")) { case 1: mes "[Larissa]"; mes "Oh, my! What are you doing now?"; @@ -3829,7 +3829,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "And then I'm adding an egg, some milk and a white potion."; mes "What next?"; next; - if(select("Stir it up with great speed.:Do the same as she said.") == 1) { + if(select("Stir it up with great speed.", "Do the same as she said.") == 1) { mes "[Larissa]"; mes "No, you don't have to do that way. It won't rise properly if you stir it too fast."; next; @@ -3846,7 +3846,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Cook in low temperature. It'll rise and have bubbles on it."; mes "When you see the bubbles, you can turn it over."; next; - if(select("Cook in high temperature.:Can I turn it over now?") == 1) { + if(select("Cook in high temperature.", "Can I turn it over now?") == 1) { mes "[Larissa]"; mes "No, you don't do that."; mes "You'll burn it up."; @@ -3862,7 +3862,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Ok, turn it over. Oh it looks delicious"; mes "What should I top it with? First I put some cheese but the rest is up to you..."; next; - switch(select("Caviar:Mushrooms:Honey:Strawberry jam:Sour cream")) { + switch(select("Caviar", "Mushrooms", "Honey", "Strawberry jam", "Sour cream")) { case 1: mes "[Larissa]"; mes "Ok. you want caviar. Fortunately, I still have a little left."; @@ -3931,7 +3931,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{ mes "We have very fresh acorns. Everyone will like them!"; mes "You can buy one acorn for 100zeny!"; next; - if(select("Buy one.:What can I use them for?") == 2) { + if(select("Buy one.", "What can I use them for?") == 2) { mes "[Acorn Dealer]"; mes "Well uh..."; mes "You can grind them to make"; @@ -4001,7 +4001,7 @@ OnTouch: mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -"; next; if (countitem(Acorn) > 19) { - switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) { + switch(select("Give acorns to it.", "Ignore it.", "Ask about the squirrel.")) { case 1: mes "- You take one of acorns out and hold it out to the squirrel. -"; next; @@ -4215,7 +4215,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Yes, if you let me live, I will compensate you"; mes "with a present, how about that?"; next; - if(select("A present?:I don't need.") == 1) { + if(select("A present?", "I don't need.") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Yes, if you let me live"; mes "I will give you the Yaga Pestles"; @@ -4250,7 +4250,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "interested... ya?"; mes "What do you think about that?"; next; - if(select("Good, but I think you're lying.:I am not interested.") == 1) { + if(select("Good, but I think you're lying.", "I am not interested.") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Sure, you can trust me."; mes "It is so complicated that I cannot"; @@ -4270,7 +4270,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "I can use the magic that"; mes "stops winter from returning. Will you help me?"; next; - if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1; + if(select("Ok, I will.", "No. I don't like it.") == 1) callsub S_BY_1; mes "[Baba Yaga, the Horrible]"; mes "Heeeek,"; mes "Just, just I need a little help.. It is really little."; @@ -4302,7 +4302,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Isn't that better for you"; mes "than hurting me?"; next; - if(select("Ok, tell me the story.:Let me think...") == 1) { + if(select("Ok, tell me the story.", "Let me think...") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Certainly, trust me."; mes "It is so complicated that I cannot"; @@ -4322,7 +4322,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "I can use the magic that"; mes "stops winter from returning. Will you help me?"; next; - if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1; + if(select("Ok, I will.", "No. I don't like it.") == 1) callsub S_BY_1; mes "[Baba Yaga, the Horrible]"; mes "Heeeeek,"; mes "Just, just I need a little help.. It is really little."; @@ -4346,7 +4346,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "[Baba Yaga, the Horrible]"; mes "Well, did you change your mind?"; next; - if(select("Ok, let's try.:Let me think more...") == 1) callsub S_BY_1; + if(select("Ok, let's try.", "Let me think more...") == 1) callsub S_BY_1; mes "[Baba Yaga, the Horrible]"; mes "You think more..."; mes "What do you want from me..."; @@ -4389,7 +4389,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "a glue, no, to cast a spell"; mes "10 Sticky Mucus..."; next; - if(select("...Are you sure?:A glue? You want me to kill you?!") == 1) { + if(select("...Are you sure?", "A glue? You want me to kill you?!") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Yes, yes, I am certain. Why don't you trust me..."; next; @@ -5044,7 +5044,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{ mes "know where to read next time."; close; } else if (mos_nowinter == 16) { - if(select("Read from the preface.:Read from the marked page.") == 1) { + if(select("Read from the preface.", "Read from the marked page.") == 1) { mes "...Therefore, this spell is"; mes "particularly good among our mighty ones."; mes "Usually, the magic is considered"; @@ -5192,9 +5192,9 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "-Something is still being boiled in the pot."; mes "What am I going to do?-"; next; - switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { + switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) { case 1: - .@m = select (implode(.@m$,":")) - 1; + .@m = select(implode(.@m$,":")) - 1; if ((!.@m && .@bat) || (.@m == 1 && .@mush) || (.@m == 2 && .@locker)) specialeffect EF_POISONHIT; else { specialeffect EF_SMOKE; @@ -5249,9 +5249,9 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ while(1) { mes "-Well, What am I going to do?-"; next; - switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { + switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) { case 1: - .@m = select (implode(.@m$,":")) - 1; + .@m = select(implode(.@m$,":")) - 1; if (.@m >= 3) { if (.@nankai == 5 || .@nankai == 6) { if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT; @@ -5358,11 +5358,11 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ while(1) { mes "-Well, What am I going to do?-"; next; - switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { + switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) { case 1: if (.@nankai != 11) { setarray .@m2$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart"; - .@m = select (implode(.@m2$,":")) - 1; + .@m = select(implode(.@m2$,":")) - 1; if ((.@m == 2 && .@nankai == 9) || (.@m == 3 && .@nankai == 8) || (.@m == 4 && .@nankai == 10)) { specialeffect EF_SMOKE; ++.@maho; @@ -5376,7 +5376,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes (.@m <= 1)?"Its smell slightly changes.-":((.@w)?"The smell gets worse.-":"The smell has been changed a little.-"); } else { setarray .@m3$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart","Piece Of Diamond"; - .@m = select (implode(.@m3$,":")) - 1; + .@m = select(implode(.@m3$,":")) - 1; if (.@m != 5) specialeffect EF_POISONHIT; else { ++.@maho; @@ -6318,7 +6318,7 @@ OnTouch: mes "the dragon came back..."; next; while(1) { - if(select("Look for it.:I will try next time.") == 1) { + if(select("Look for it.", "I will try next time.") == 1) { if (BaseJob == Job_Thief) { mes "["+strcharinfo(0)+"]"; mes "Here it is."; @@ -6395,7 +6395,7 @@ mosk_in,131,92,3 script #Csar FAKE_NPC,7,7,{ mes "sure no one ever doubts you."; next; if (countitem(Yaga_Pestle) > 39) { - if(select("Show the Yaga's Pestles.:Do nothing.") == 1) { + if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Yes, Here you are."; next; @@ -6464,7 +6464,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{ mes "The Shafka has practicality and"; mes "it's spruce! Do you want one?"; next; - if(select("Learn about the Shafka.:Make a Shafka hat.") == 1) { + if(select("Learn about the Shafka.", "Make a Shafka hat.") == 1) { mes "[Irina]"; mes "When I look at you, you seem to"; mes "want to put on something of a thick"; @@ -6563,7 +6563,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ mes "[Sage]"; mes "I've heard stories of the many adventurers from your lands. But, I haven't been able to talk with them much because they were always busy."; next; - if(select("Sorry, but I'm busy.....:Ok, let's talk.") == 1) { + if(select("Sorry, but I'm busy.....", "Ok, let's talk.") == 1) { mes "[Sage]"; mes "Ah, you are..."; mes "I just wanted to hear about news from other lands..."; @@ -6653,7 +6653,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "...Where should I go?"; next; - switch(select("Right:Left:Middle")) { + switch(select("Right", "Left", "Middle")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "...What about the right..."; @@ -6813,7 +6813,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "[Gray Wolf]"; mes "I need brave adventurers, like you, to help me. Can you help me?"; next; - if(select("No, how can I trust you?:Ok, I'll help") == 1) { + if(select("No, how can I trust you?", "Ok, I'll help") == 1) { mes "[Gray Wolf]"; mes "Hu.. you won't. But, I ask you again. Can you help me?"; next; @@ -6946,7 +6946,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "What do you think? I can open a portal to the cave Do you want to go there now?"; next; - if(select("Not yet...:Open the portal!") == 1) { + if(select("Not yet...", "Open the portal!") == 1) { mes "[Girl's Voice]"; mes "... When you're ready, just tell me."; close; @@ -7156,7 +7156,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Ok... First..."; next; - if(select("Death Water:Life Water") == 1) { + if(select("Death Water", "Life Water") == 1) { mes "["+ strcharinfo(0) +"]"; mes "I hope this works..."; next; @@ -7195,7 +7195,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Ok! Next..."; next; - if(select("Death Water:Life Water") == 1) { + if(select("Death Water", "Life Water") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Pour the 'Death Water' again..."; next; @@ -7594,7 +7594,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "[The Blacksmith]"; mes "You need ^0000ff2 Cursed Ruby, 3 Gold, 1 Red Ring, 2 Lusalka's Hair, 10 Golden Thread^000000 to make the key."; next; - switch(select("Red Ring?:Lusalka's Hair?:Golden Thread?")) { + switch(select("Red Ring?", "Lusalka's Hair?", "Golden Thread?")) { case 1: mes "[The Blacksmith]"; mes "The Red Ring has powerful enchanting powers. I had one before, but I gave it to my friend, Vassili, as a gift."; @@ -7694,7 +7694,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "Hmm, are you an adventurer? So, how do you like it here?"; next; - if(select("It's so-so:I have something to ask...") == 1) { + if(select("It's so-so", "I have something to ask...") == 1) { mes "[Vassili Grandpapa]"; mes "Hmm, you have traveled so much. I guess if you're tired from your trip then it's only natural, huhu."; close; @@ -7966,7 +7966,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?"; next; - if(select("Are you crazy!:Yes, you are right.") == 1) { + if(select("Are you crazy!", "Yes, you are right.") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!"; next; @@ -8160,7 +8160,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "["+ strcharinfo(0) +"]"; mes "...Mmmm, what should I do..."; next; - if(select("Exchange:Not exchange") == 1) { + if(select("Exchange", "Not exchange") == 1) { mes "["+ strcharinfo(0) +"]"; mes "...Mmmm, what should I do..."; mes "Ok, I will do it."; @@ -8276,7 +8276,7 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{ mes "[Little Boy]"; mes "Ah, do you have candies or cookies?"; next; - if(select("Give some:Don't give") == 2) { + if(select("Give some", "Don't give") == 2) { mes "[Little Boy]"; mes "Hm! Hmph! Pish! !"; mes "You are the same as Sister Ryubaba!"; @@ -8521,7 +8521,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{ mes "[Worried Mother]"; mes "Did you go to the marsh in the Moscovia field? Did you see my daughter? I don't care even if she became Lusalka. I just want to know where she is."; next; - if(select("Calm her down.:I will find her.") == 1) { + if(select("Calm her down.", "I will find her.") == 1) { mes "["+ strcharinfo(0) +"]"; mes "She should be ok."; mes "She will be back soon."; @@ -8755,7 +8755,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "[Lusalka]"; mes "The night when he left, he said that he would go to the capital of Rune Midgarts. I am not sure if he is still there..."; next; - if(select("Ok, I will do it:I don't think I can do it...") == 2) { + if(select("Ok, I will do it", "I don't think I can do it...") == 2) { mes "["+ strcharinfo(0) +"]"; mes "Rune Midgarts is large! I don't think I can do it."; next; @@ -9494,7 +9494,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "...So? Have you decided?"; next; - if(select("I need more time...:I will take it!") == 1) { + if(select("I need more time...", "I will take it!") == 1) { mes "[Marozka]"; mes "Ok then. Come back when you are ready."; close; @@ -9506,27 +9506,27 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "What is deaf, dumb, and blind and always tells the truth?"; next; - .@j = select("A Poring:A Picky:A Mirror:A Tree"); + .@j = select("A Poring", "A Picky", "A Mirror", "A Tree"); .@rus_quiz01 = (.@j==3)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?"; next; - .@j = select("4:5:6:10"); + .@j = select("4", "5", "6", "10"); .@rus_quiz01 = (.@j==1)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Which of these gets shorter during winter and longer during summer?"; next; - .@j = select("Sky:Day:Waves:Wind"); + .@j = select("Sky", "Day", "Waves", "Wind"); .@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Doris Etticoat, wears a petticoat and has a red nose; the longer she stands, the shorter she grows. What is she?"; next; - .@j = select("A Star:A Candle:A Sword:The Moon"); + .@j = select("A Star", "A Candle", "A Sword", "The Moon"); .@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "My top and bottom are twins of a kind. The middle of me makes one body combined. If I stand tall and still, run faster I will. What am I?"; next; - .@j = select("A Woman:Valkyrie:The Moon:An Hourglass"); + .@j = select("A Woman", "Valkyrie", "The Moon", "An Hourglass"); .@rus_quiz01 = (.@j==4)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Now let's see how you did."; @@ -10081,7 +10081,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Oh, you are back. What can I do for you?"; next; - switch(select("Condensed Red Potion:Condensed Yellow Potion:Cancel")) { + switch(select("Condensed Red Potion", "Condensed Yellow Potion", "Cancel")) { case 1: if (countitem(Red_Potion) > 0 && countitem(Empty_Cylinder) > 0 && countitem(Medicine_Bowl) > 0 && countitem(Apple) > 4) { if (Zeny > 19) { @@ -10605,7 +10605,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "... How can I silence him..."; next; while(1) { - switch(select("Pray:Sing a hymn:Pour Holy Water on him:Kick him")) { + switch(select("Pray", "Sing a hymn", "Pour Holy Water on him", "Kick him")) { case 1: if (rhea_rus_main == 17) { mes "["+ strcharinfo(0) +"]"; @@ -10878,7 +10878,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ if (rhea_rus_main == 21) { mes "- An old bed covered with dust and must -"; next; - switch(select("On the bed:Under the bed:Bed sheet")) { + switch(select("On the bed", "Under the bed", "Bed sheet")) { case 1: mes "- Mushrooms grow on the bed -"; next; @@ -10931,7 +10931,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ } else if (rhea_rus_main > 21 && rhea_rus_main < 26) { mes "- An old bed covered with dust and must -"; next; - switch(select("On the bed:Under the bed:Bed sheet")) { + switch(select("On the bed", "Under the bed", "Bed sheet")) { case 1: mes "- Mushrooms grow on the bed -"; next; @@ -11166,7 +11166,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "I can't even drink my favorite milk... Being a ghost is too inconvenient."; next; - if(select("Can I play with you?:So what can I do for you?") == 1) { + if(select("Can I play with you?", "So what can I do for you?") == 1) { mes "[House Ghost]"; mes "Ehhh, are you sure?"; next; @@ -11220,7 +11220,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ cutin "sorry.bmp",4; next; .@rucard_game01 = rand(1,3); - switch(select("Poring:Angeling:Ghostring")) { + switch(select("Poring", "Angeling", "Ghostring")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Hmmm, I think it is the Poring Card!"; @@ -11478,7 +11478,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Kuhuhuhu, if you want it, you must give me the correct answers to my questions!"; next; - if(select("Ok, ask me!:No, just give it to me!") == 2) { + if(select("Ok, ask me!", "No, just give it to me!") == 2) { mes "[Ghost Tree]"; mes "What!? You are rude to ask for what you want by doing nothing!"; next; @@ -11802,7 +11802,7 @@ mosk_dun01,3,3,3 script Koshei GlobalVar#admin 4_F_RUSCHILD,{ mes "[Koshei GlobalVar]"; mes "What would you like to set the GlobalVar to?"; next; - switch(select("0:1:Cancel")) { + switch(select("0", "1", "Cancel")) { case 1: mes "[Koshei GlobalVar]"; mes "GlobalVar $@rus_req02 will now be set to '0'"; diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 736cd6d78..2bd49ecfe 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -222,7 +222,7 @@ ra_in01,308,59,1 script Waiter#pc 4_M_RACHMAN2,{ mes "not mistaken, you're"; mes "here for something else?"; next; - if (select("I'd like to order.:Yes, I've come for another reason.") == 1) { + if (select("I'd like to order.", "Yes, I've come for another reason.") == 1) { mes "[Waiter]"; mes "Sure, no problem."; mes "Did you come alone?"; @@ -489,7 +489,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{ mes "to come in here. Why do"; mes "you keep coming back?"; next; - if (select("I'm sorry.:I want to know about the smugglers.") == 1) { + if (select("I'm sorry.", "I want to know about the smugglers.") == 1) { mes "[Al Hamad]"; mes "It's fine. Just leave,"; mes "and don't come back"; @@ -824,7 +824,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "a chance you might have to"; mes "sail this boat on your own if I'm not here. So, you ready to go?"; next; - switch(select("Yes, I'm ready.:Give me more time.")) { + switch(select("Yes, I'm ready.", "Give me more time.")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -849,7 +849,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "can take you to the"; mes "monastery.^000000"; next; - switch(select("Go to Monastery:Cancel")) { + switch(select("Go to Monastery", "Cancel")) { case 1: mes "^3355FFYou set sail for"; mes "the monastery...^000000"; @@ -867,7 +867,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "can take you to the"; mes "monastery.^000000"; next; - switch(select("Go to Monastery:Cancel")) { + switch(select("Go to Monastery", "Cancel")) { case 1: mes "^3355FFYou set sail for"; mes "the monastery...^000000"; @@ -892,7 +892,7 @@ ve_fild07,128,130,1 script Secret Agent#Aru 4W_M_01,{ mes "there, I might not be here"; mes "when you come back."; next; - switch(select("Yes, I'm ready.:Give me more time.")) { + switch(select("Yes, I'm ready.", "Give me more time.")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -979,7 +979,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "crow^3355FF makes you feel"; mes "uneasy for some reason.^000000"; next; - if (select("Ignore:Investigate") == 1) { + if (select("Ignore", "Investigate") == 1) { mes "^3355FFYou decide not to touch"; mes "the animal's carcass.^000000"; close; @@ -1210,7 +1210,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{ mes "but did you want to leave"; mes "this place for a while?"; next; - if(select("Yes:No")==1) { + if(select("Yes", "No")==1) { mes "[Larjes]"; mes "Alight, let's go."; close2; @@ -1228,7 +1228,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{ mes "Did you still want to"; mes "investigate the island?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Larjes]"; mes "Alright, let's go."; close2; @@ -1254,7 +1254,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "but did you want to leave"; mes "this place for a while?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -1299,7 +1299,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "Did you still want to"; mes "investigate the island?"; next; - switch(select("No:Yes")) { + switch(select("No", "Yes")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -1335,7 +1335,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ mes "with blood amongst all"; mes "these old, moldy books.^000000"; next; - if(select("Examine Book:Ignore")==1) { + if(select("Examine Book", "Ignore")==1) { aru_monas = 22; changequest 17014,17015; getitem Research_Note,1; // Reasearch_Note @@ -1376,7 +1376,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{ mes "seems that he really is"; mes "still barely alive.^000000"; next; - if (select("Touch Him:Ignore Him") == 1) { + if (select("Touch Him", "Ignore Him") == 1) { mes "["+strcharinfo(0)+"]"; mes "This man..."; mes "He's so familiar"; @@ -1467,7 +1467,7 @@ OnTouch: mes "[" + strcharinfo(0) + "]"; mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III..."; next; - switch(select("Stay here:Climb the wall")) { + switch(select("Stay here", "Climb the wall")) { case 1: warp "nameless_n",158,169; end; @@ -1487,7 +1487,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{ mes "[Patch]"; mes "Input."; next; - switch(select("Now:How much?:P- How much?:Others")) { + switch(select("Now", "How much?", "P- How much?", "Others")) { case 1: mes " "; mes ""+aru_monas; @@ -1531,7 +1531,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I can spare a moment or two."; mes "What would you like to ask?"; next; - switch(select("Ask About Veins Smugglers:Ask About Zhed")) { + switch(select("Ask About Veins Smugglers", "Ask About Zhed")) { case 1: if (aru_monas == 12) { mes "[Niren]"; @@ -1563,7 +1563,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "But first, I'd like to"; mes "ask you for a favor."; next; - select("Accept:Do Not Refuse"); + select("Accept", "Do Not Refuse"); mes "[Niren]"; mes "When we realized the"; mes "kind of hostage the"; @@ -2321,7 +2321,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "*Pant Pant*"; mes "*Sweat*"; next; - switch(select("Give Fruit Wine:Quietly Watch Him")) { + switch(select("Give Fruit Wine", "Quietly Watch Him")) { case 1: mes "[Foreign Merchant]"; mes "Oh, thank you! This"; @@ -2688,7 +2688,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "need from me, do you?"; emotion e_swt2; next; - switch(select("Give Her Niren's File:Leave Her Alone")) { + switch(select("Give Her Niren's File", "Leave Her Alone")) { case 1: if (countitem(File02) > 0) { mes "["+ strcharinfo(0) +"]"; @@ -2782,7 +2782,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "I'll be able to forge"; mes "your copy right away."; next; - switch(select("Don't Give It to Her:Give It to Her")) { + switch(select("Don't Give It to Her", "Give It to Her")) { case 1: mes "[Ishmael]"; mes "Huh? I thought you"; @@ -3221,7 +3221,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "scare me like that!"; mes "What is it that you want?"; next; - switch(select("You look troubled.:Nothing. Take care!")) { + switch(select("You look troubled.", "Nothing. Take care!")) { case 1: if (BaseLevel < 61) { mes "[Muff]"; @@ -3265,7 +3265,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "the collateral I gave him"; mes "is really valuable to me."; next; - switch(select("Do you know where you lost it?:I'm sorry to hear that. Bye!")) { + switch(select("Do you know where you lost it?", "I'm sorry to hear that. Bye!")) { case 1: mes "[Muff]"; mes "If I knew where I lost"; @@ -3308,7 +3308,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "my treasure from that"; mes "bastard, no matter what!"; next; - switch(select("I don't understand.:I'm sorry, I was just kidding...")) { + switch(select("I don't understand.", "I'm sorry, I was just kidding...")) { case 1: mes "[Muff]"; mes "You think you can"; @@ -3366,7 +3366,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "the collateral I gave him"; mes "is really valuable to me."; next; - switch(select("Do you know where you lost it?:What was the collateral?:Bye!")) { + switch(select("Do you know where you lost it?", "What was the collateral?", "Bye!")) { case 1: mes "[Muff]"; mes "If I knew where I lost"; @@ -3463,7 +3463,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "It's magic, right? Will you"; mes "ask Dorian to help me out?"; next; - switch(select("Accept His Request:Decline His Request")) { + switch(select("Accept His Request", "Decline His Request")) { case 1: mes "[Muff]"; mes "Thank you so much!"; @@ -3495,7 +3495,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "too nice to just leave"; mes "me hanging like that."; next; - switch(select("Accept His Request:Decline His Request")) { + switch(select("Accept His Request", "Decline His Request")) { case 1: mes "[Muff]"; mes "Thank you so much!"; @@ -3596,7 +3596,7 @@ alberta,127,143,3 script Belder 4_M_03,{ mes "the customers by th--Oh!"; mes "Welcome to Belder Loans!"; next; - switch(select("I'll promote your loans!:Uh...")) { + switch(select("I'll promote your loans!", "Uh...")) { case 1: if (Sex == 1) { mes "[Belder]"; @@ -3702,7 +3702,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "dug a hole in the ground,"; mes "and then covered it again.^000000"; next; - switch(select("Dig Up the Spot:Cancel")) { + switch(select("Dig Up the Spot", "Cancel")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "There must be something"; @@ -3796,7 +3796,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "infused with art's essence~"; mes "So... How may I assist you?"; next; - switch(select("I want to use your Magic Dryer.:I want to be your student.:No, thanks.")) { + switch(select("I want to use your Magic Dryer.", "I want to be your student.", "No, thanks.")) { case 1: mes "[Dorian]"; mes "Magic Dryer? No, no, no."; @@ -3806,7 +3806,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "like that. What, pray tell,"; mes "do you need to dry?"; next; - switch(select("This Bond of Debt:My Hair:I'm just curious.")) { + switch(select("This Bond of Debt", "My Hair", "I'm just curious.")) { case 1: mes "[Dorian]"; mes "Mm? My masterpiece is far"; @@ -3856,7 +3856,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Blah-blah--that's just"; mes "about it in a nutshell."; next; - switch(select("Zzz...:Oh, please!")) { + switch(select("Zzz...", "Oh, please!")) { case 1: mes "[Dorian]"; mes "You... You fell asleep?"; @@ -4150,7 +4150,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "I can't blame you since"; mes "they're a bit complicated."; next; - switch(select("Instructions:Cancel")) { + switch(select("Instructions", "Cancel")) { case 1: mes "[Dorian]"; mes "First, insert a new rough"; @@ -4292,7 +4292,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ next; while(1) { .@switch_sound = rand(1,4); - switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { + switch(select("Check the Machine", "Replace the Engine", "Tighten the Screw", "Press a Switch")) { case 1: if (.@hit_status == 0) { mes "^3355FFThere's no power"; @@ -4398,7 +4398,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "Which switch do"; mes "you want to press?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4450,7 +4450,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "Which switch will"; mes "you try now?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4501,7 +4501,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "are a bit more stable now."; mes "Which switch will you try?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4553,7 +4553,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "fairly strongly now. Which"; mes "switch will you try?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4678,7 +4678,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "and there. Heh heh~!"; next; while(1) { - switch(select("How can I help you?:What'd you hear?:Bye!")) { + switch(select("How can I help you?", "What'd you hear?", "Bye!")) { case 1: mes "[Ibrahim]"; mes "I wanted to ask you about"; @@ -4709,7 +4709,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "it back, but I can understand"; mes "if you can't. You up for it?"; next; - switch(select("Sure, I'll help you.:No, sorry.")) { + switch(select("Sure, I'll help you.", "No, sorry.")) { case 1: mes "[Ibrahim]"; mes "Great! I knew it was"; @@ -4978,7 +4978,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "Cursed Jewels. You wouldn't"; mes "mind if I look at it, do you?"; next; - switch(select("No!:Sure, why not?")) { + switch(select("No!", "Sure, why not?")) { case 1: mes "[Ibrahim]"; mes "No? Well, I'm sure you"; @@ -5014,7 +5014,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "you planning to do with"; mes "the Unlucky Emerald?"; next; - switch(select("I'm going to sell it.:I'm going to study it.")) { + switch(select("I'm going to sell it.", "I'm going to study it.")) { case 1: mes "[Ibrahim]"; mes "Oh, you weren't going"; @@ -5186,7 +5186,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "a jewel? We only carry"; mes "the best. Hahahaha!"; next; - switch(select("What's the most popular jewel?:Do you know Diamond of Destruction?")) { + switch(select("What's the most popular jewel?", "Do you know Diamond of Destruction?")) { case 1: mes "[Jhonnita]"; mes "Ah, take a look at this"; @@ -5240,7 +5240,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "come to spend your life"; mes "savings on my jewels?"; next; - switch(select("Show me some jewels...:I have a rare emerald to sell...")) { + switch(select("Show me some jewels...", "I have a rare emerald to sell...")) { case 1: mes "[Jhonnita]"; mes "It couldn't hurt to"; @@ -5346,7 +5346,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "Go to another jewelry shop,"; mes "I don't feel like opening up."; next; - switch(select("What's wrong?:Diamond of Destruction?")) { + switch(select("What's wrong?", "Diamond of Destruction?")) { case 1: mes "[Kimeunbang]"; mes "I'm just disappointed."; @@ -5403,7 +5403,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "Oh, hello. Looks like"; mes "I'm back in business~"; next; - switch(select("I have a jewel to sell.:How are you?")) { + switch(select("I have a jewel to sell.", "How are you?")) { case 1: mes "[Kimeunbang]"; mes "Really? Alright, just"; @@ -5487,7 +5487,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "have to do something for"; mes "me first. We have a deal?"; next; - switch(select("Deal.:No, thanks.")) { + switch(select("Deal.", "No, thanks.")) { case 1: mes "[Leblo]"; mes "I've been suffering back"; @@ -5619,7 +5619,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "have any business"; mes "with me today?"; next; - switch(select("I have a jewel to sell.:No, not really.")) { + switch(select("I have a jewel to sell.", "No, not really.")) { case 1: mes "[Leblo]"; mes "Oh, yeah? Well then,"; @@ -5842,7 +5842,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ changequest 3112,3113; diamond_edq = 20; next; - switch(select("Will you go out with me?:Leblo's back medicine?")) { + switch(select("Will you go out with me?", "Leblo's back medicine?")) { case 1: if (Sex) { mes "[Wola]"; @@ -5931,7 +5931,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "earlier. Something about"; mes "needing medicine from me?"; next; - switch(select("Will you go out with me?:Leblo's back medicine?")) { + switch(select("Will you go out with me?", "Leblo's back medicine?")) { case 1: if (Sex == 1) { mes "^666666*Blush*^000000 But it's too"; @@ -6101,7 +6101,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ mes "much, is it? We Rogues are"; mes "pretty bad... But not that bad."; next; - switch(select("Sounds good!:Never mind, I'll find it myself...")) { + switch(select("Sounds good!", "Never mind, I'll find it myself...")) { case 1: if (Zeny > 9999) { Zeny -= 10000; @@ -6179,7 +6179,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ mes "we're together on this,"; mes "I'll just ask for 10,000 zeny."; next; - switch(select("Sounds good!:Forget it...")) { + switch(select("Sounds good!", "Forget it...")) { case 1: if (Zeny > 9999) { Zeny -= 10000; @@ -6520,7 +6520,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "Hello, Rune-Midgartian."; mes "What brings you here?"; next; - switch(select("National Wanted Notice:Z Gang:What crimes did Z Gang commit?")) { + switch(select("National Wanted Notice", "Z Gang", "What crimes did Z Gang commit?")) { case 1: mes "[Chief Officer]"; mes "Ah, were you interested"; @@ -6554,7 +6554,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "but I can divulge what"; mes "little I've heard."; next; - switch(select("Louis:Martha:Catfoii:Book of Forbidden Mystery?")) { + switch(select("Louis", "Martha", "Catfoii", "Book of Forbidden Mystery?")) { case 1: mes "[Chief Officer]"; mes "Louis Von Silokens was"; @@ -6715,7 +6715,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "I'm-I'm no good"; mes "to anybody anymore!"; next; - switch(select("Ask About Z Gang:The chief officer is worried about you.:Bye!")) { + switch(select("Ask About Z Gang", "The chief officer is worried about you.", "Bye!")) { case 1: mes "[Valdes]"; mes "That Z Gang..."; @@ -6897,7 +6897,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "then I'll do what I can to"; mes "help. What do you need?"; next; - switch(select("Ask About Z Gang:Valdes says, ''Hi.''")) { + switch(select("Ask About Z Gang", "Valdes says, ''Hi.''")) { case 1: mes "[Marybell]"; mes "The Z Gang again?"; @@ -7018,7 +7018,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "What did you want to ask me?"; next; while(1) { - switch(select("Z Gang's Goal:Z Gang's Recent Movements:Z Gang's Stronghold:Thanks for the tip!")) { + switch(select("Z Gang's Goal", "Z Gang's Recent Movements", "Z Gang's Stronghold", "Thanks for the tip!")) { case 1: mes "[Marybell]"; mes "Actually, I don't know"; @@ -7284,7 +7284,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "me? You're not here for what"; mes "I think you are... Are you?"; next; - switch(select("Are you the White Meteor?:I'm here to challenge you.")) { + switch(select("Are you the White Meteor?", "I'm here to challenge you.")) { case 1: mes "[Moonho Ahn]"; mes "It's been so long since"; @@ -7376,7 +7376,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "Are you ready to"; mes "play Coin Shake?"; next; - switch(select("Yes, let's play!:How does this game work again?")) { + switch(select("Yes, let's play!", "How does this game work again?")) { case 1: if (Zeny > 500) { Zeny -= 500; @@ -7457,7 +7457,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "(^666666What should I guess?^000000)"; next; .@amuro = rand(1,2); - if (select("Odd:Even") == 1) { + if (select("Odd", "Even") == 1) { if (.@amuro == 1) { ++.@number_false_2; mes "[Moonho Ahn]"; @@ -9292,7 +9292,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "life if you would just do me"; mes "this favor. Please..."; next; - switch(select("How may I help you?:Ignore Him")) { + switch(select("How may I help you?", "Ignore Him")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Okay, what can I do to help?"; @@ -9328,7 +9328,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "money, so that I can finally"; mes "go back home to Prontera?"; next; - switch(select("Why don't you just walk?:I can give you some money.")) { + switch(select("Why don't you just walk?", "I can give you some money.")) { case 1: mes "[Ragged Man]"; mes "What? You don't think that"; @@ -9430,7 +9430,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "to go back home, and I'll"; mes "tell you everything I know."; next; - switch(select("Give Money:Don't Give Money")) { + switch(select("Give Money", "Don't Give Money")) { case 1: mes "[Ragged Man]"; mes "Ah, good choice!"; @@ -9583,7 +9583,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "money, and you want to know"; mes "more, right? Let's cut a deal."; next; - switch(select("No, thanks.:What'd you have in mind?")) { + switch(select("No, thanks.", "What'd you have in mind?")) { case 1: mes "[Man]"; mes "No? Well..."; @@ -9641,7 +9641,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "You're reconsidering that"; mes "deal I had in mind, aren't you?"; next; - switch(select("No, not really.:I guess so.")) { + switch(select("No, not really.", "I guess so.")) { case 1: mes "[Man]"; mes "You sure? No one would"; @@ -9793,7 +9793,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "my clients gave to me."; next; while (1) { - switch(select("Who was going to help you?:Your clients gave you something?")) { + switch(select("Who was going to help you?", "Your clients gave you something?")) { case 1: mes "[Man]"; mes "Oh, yeah. The guys that"; @@ -10842,7 +10842,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "I'm guessing you needed"; mes "my help with something?"; next; - switch(select("Ask About the Jewel's Curse:Show Off Jewel")) { + switch(select("Ask About the Jewel's Curse", "Show Off Jewel")) { case 1: emotion e_heh; mes "[Archeologist]"; @@ -11030,7 +11030,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "some reason, but I'll"; mes "admit that it's kind of nice."; next; - switch(select("Ask About Past Battles:Ask About Fallen Warrior")) { + switch(select("Ask About Past Battles", "Ask About Fallen Warrior")) { case 1: mes "[Retired Soldier]"; mes "Don't get me started."; @@ -11105,7 +11105,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "I'm afraid I already told"; mes "you everything I know."; next; - switch(select("Sorry...:I met the warrior's spirit.")) { + switch(select("Sorry...", "I met the warrior's spirit.")) { case 1: mes "[Retired Soldier]"; mes "It's fine."; @@ -11133,7 +11133,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "this all up to a really good"; mes "learning experience."; next; - switch(select("I feel so sorry for him.:Do you believe the jewel is really cursed?")) { + switch(select("I feel so sorry for him.", "Do you believe the jewel is really cursed?")) { case 1: mes "[Retired Soldier]"; mes "Well..."; @@ -11419,7 +11419,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ jewel_nd = 27; next; while(1) { - if (select("You killed your comrades!:Do you remember your last moment?") == 1) { + if (select("You killed your comrades!", "Do you remember your last moment?") == 1) { mes "[The Wanderer]"; mes "Did I...? Ha. Haha!"; mes "adventurer, but that sounds"; @@ -11501,7 +11501,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "say to me this time?"; next; while(1) { - if (select("You killed your comrades!:Do you remember your last moment?") == 1) { + if (select("You killed your comrades!", "Do you remember your last moment?") == 1) { mes "[The Wanderer]"; mes "Did I...? Ha. Haha!"; mes "adventurer, but that sounds"; @@ -11682,7 +11682,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{ mes "fountain. It's much cooler"; mes "here than back in Morroc."; next; - switch(select("Nice day today, huh?:How's Morroc lately?")) { + switch(select("Nice day today, huh?", "How's Morroc lately?")) { case 1: mes "[Morroc Traveler]"; mes "Oh, yes. It's a wonderful"; @@ -11798,7 +11798,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "going on around the kingdom."; mes "How'd you know about that?"; next; - switch(select("I was just...:Can I help?")) { + switch(select("I was just...", "Can I help?")) { case 1: mes "[Guildsman]"; mes "Just what...?"; @@ -12153,7 +12153,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "I hope you brought"; mes "the stuff..."; next; - switch(select("Give Items:I forgot what you need.")) { + switch(select("Give Items", "I forgot what you need.")) { case 1: if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) { delitem Pumpkin_Head,1; @@ -12312,7 +12312,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "locked up inside. You"; mes "bring the stuff?"; next; - switch(select("Give Items:I forgot what you need.")) { + switch(select("Give Items", "I forgot what you need.")) { case 1: if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { delitem Pumpkin_Head,2; @@ -12373,7 +12373,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "Tower are safely locked"; mes "up in there. You do that yet?"; next; - switch(select("Give Items:I forgot what you need.")) { + switch(select("Give Items", "I forgot what you need.")) { case 1: if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { delitem Pumpkin_Head,2; @@ -12531,7 +12531,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Let's see,"; mes "the note says..."; next; - switch(select("Cooperate with this adventurer.:......")) { + switch(select("Cooperate with this adventurer.", "......")) { case 1: mes "[Agent]"; mes "So... We're partners?"; @@ -12568,7 +12568,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Let's see,"; mes "the note says..."; next; - switch(select("Cooperate with this adventurer.:......")) { + switch(select("Cooperate with this adventurer.", "......")) { case 1: mes "[Agent]"; mes "So... We're partners?"; @@ -12981,7 +12981,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "acknowledge my instructions."; mes "You got that! Loud and clear!"; next; - switch(select("Yes, Sir!:...")) { + switch(select("Yes, Sir!", "...")) { case 1: emotion e_dots; mes "[Agent]"; @@ -13042,7 +13042,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "the masks like"; mes "a good little soldier?"; next; - switch(select("Uh huh.:Yes, Sir!")) { + switch(select("Uh huh.", "Yes, Sir!")) { case 1: mes "[Agent]"; mes "Hey, remember our"; @@ -13105,7 +13105,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "Rogue world if you would."; emotion e_sob; next; - switch(select("Yes, sir!:I won't tell anyone.")) { + switch(select("Yes, sir!", "I won't tell anyone.")) { case 1: mes "[Agent]"; mes "Whoa! Whoa!"; diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 89ce0ac2d..93ab59237 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -197,7 +197,7 @@ OnTouch: mes "It looks very well-shaped.^000000"; next; mes "^3355FFWould you like to pick it up?^000000"; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { if (nif_esc < 10) nif_esc += 2; else if (nif_esc == 10) @@ -219,7 +219,7 @@ OnTouch: mes "It looks very well-shaped.^000000"; next; mes "^3355FFWould you like to pick it up?^000000"; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { nif_esc += 2; getitem Piano_Keyboard,1; } @@ -323,7 +323,7 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "leave me this way..."; emotion e_sob; next; - if (select("Comfort him.:Neglect him.") == 1) { + if (select("Comfort him.", "Neglect him.") == 1) { mes "[Erious]"; mes "Ah, thank you for your kindness."; mes "*Sob* My wife died while I was on"; @@ -346,7 +346,7 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "I cannot leave my children here"; mes "without me. *Cries*"; next; - if (select("I can deliver your message to her.:I am so sorry to hear that.") == 1) { + if (select("I can deliver your message to her.", "I am so sorry to hear that.") == 1) { mes "[Erious]"; mes "Oh, can you?"; mes "Thank you so much for your"; @@ -408,7 +408,7 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{ mes "for me... Um...So in the end..."; mes "Were you able to meet my Elly?"; next; - if (select("Yes.:Sorry, I couldn't.") == 1) { + if (select("Yes.", "Sorry, I couldn't.") == 1) { if (nif_revive == 6 && countitem(Mementos) > 0) { mes "[Erious]"; mes "Are you serious? What did she say?"; @@ -535,7 +535,7 @@ umbala,215,181,3 script Billik 4_M_JOB_KNIGHT1,{ mes "It's a very dangerous place."; mes "Why would you want to go there?"; next; - if (select("I have to meet somebody there.:It's a part of my adventure.") == 1) { + if (select("I have to meet somebody there.", "It's a part of my adventure.") == 1) { mes "[Billik]"; mes "Someone you have to meet there..."; mes "Hmm... I suppose you wish to"; @@ -627,7 +627,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "you are asking."; emotion e_an; next; - if (select("But...:I am sorry.") == 1) { + if (select("But...", "I am sorry.") == 1) { mes "[Feylin]"; mes "You must know something..."; mes "Otherwise, you wouldn't be"; @@ -660,7 +660,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "The price that I demand may be"; mes "more that you expect..."; next; - if (select("I'm willing to do this.:I don't think I can do this.") == 1) { + if (select("I'm willing to do this.", "I don't think I can do this.") == 1) { if (BaseLevel > 79) { mes "[Feylin]"; mes "Alright, but you must promise"; @@ -676,7 +676,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "10 Yggdrasil Leaf to cast this"; mes "spell. Do you wish to continue?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { if (countitem(Leaf_Of_Yggdrasil) > 9) { mes "[Feylin]"; mes "I see. Then we shall begin."; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index 7b43cb152..f82e331ca 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -49,7 +49,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ mes "[Granny]"; mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you."; next; - switch(select("Alright.:No way!")) { + switch(select("Alright.", "No way!")) { case 1: delitem Skirt_Of_Virgin,4; mes "[Granny]"; @@ -100,7 +100,7 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{ mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000."; emotion e_dots; next; - switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) { + switch(select("Oh Yeah? That sounds good.", "No thank you, Ma'am.")) { case 1: if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) { mes "[Mystic Lady]"; @@ -145,7 +145,7 @@ payon_in02,25,71,4 script Boy 4_M_04,{ mes "*Huk*"; mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!"; next; - switch(select("Show Ora Ora:Give Ora Ora:Cancel")) { + switch(select("Show Ora Ora", "Give Ora Ora", "Cancel")) { case 1: mes "[Young Man]"; mes "Oooooohhhh!!!"; @@ -196,7 +196,7 @@ payon_in02,25,71,4 script Boy 4_M_04,{ mes "I can't take it any more!"; mes "You little stinky filthy bastards!"; next; - switch(select("Continue:Cancel")) { + switch(select("Continue", "Cancel")) { case 1: mes "[Young Man]"; mes "Oh man..."; @@ -233,12 +233,12 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{ mes "[Young man]"; mes "...What is it?"; next; - switch(select("Can you make me a special item?:Hey.")) { + switch(select("Can you make me a special item?", "Hey.")) { case 1: mes "[Young man]"; mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; next; - switch(select("Helm of Angel.:Deviruchi Cap.:I will come next time.")) { + switch(select("Helm of Angel.", "Deviruchi Cap.", "I will come next time.")) { case 1: mes "[Young man]"; mes "1 Helm (with slot)."; @@ -255,7 +255,7 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{ mes "[Young man]"; mes "Did you gather the items? Then hand them over."; next; - switch(select("Give him the items.:Don't give him the items.")) { + switch(select("Give him the items.", "Don't give him the items.")) { case 1: if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) { mes "[Young man]"; @@ -293,7 +293,7 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{ mes "[Young man]"; mes "Did you gather the items? Then hand them over."; next; - switch(select("Give him the items.:Don't give him the items.")) { + switch(select("Give him the items.", "Don't give him the items.")) { case 1: if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) { mes "[Young man]"; diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 62ac92f42..c5e817700 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -61,7 +61,7 @@ prt_in,88,105,2 script Recruiter 8W_SOLDIER,{ mes "[Recruiter]"; mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?"; next; - if (select("Warp to Culvert Entrance.:Quit.") == 1) { + if (select("Warp to Culvert Entrance.", "Quit.") == 1) { warp "prt_fild05",274,208; end; } @@ -70,7 +70,7 @@ prt_in,88,105,2 script Recruiter 8W_SOLDIER,{ mes "[Recruiter]"; mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation."; next; - switch(select("Volunteer.:Situation...?:Quit.")) { + switch(select("Volunteer.", "Situation...?", "Quit.")) { case 1: callsub S_Volunteer; mes "[Recruiter]"; @@ -104,7 +104,7 @@ prt_in,88,105,2 script Recruiter 8W_SOLDIER,{ mes "[Recruiter]"; mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference."; next; - if (select("Volunteer.:Quit.") == 1) { + if (select("Volunteer.", "Quit.") == 1) { callsub S_Volunteer; mes "[Recruiter]"; mes "Adventurer..."; @@ -149,7 +149,7 @@ prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{ mes "Do you wish to"; mes "go inside?"; next; - if (select("Sure.:Quit.") == 1) { + if (select("Sure.", "Quit.") == 1) { warp "prt_sewb1",131,247; end; } @@ -170,7 +170,7 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{ mes "Oh..."; mes "Those Flowers in your hand are..."; next; - switch(select("Show Flowers:Present Flowers:Cancel")) { + switch(select("Show Flowers", "Present Flowers", "Cancel")) { case 1: mes "[Teacher]"; mes "Ah..."; @@ -207,7 +207,7 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{ mes "Don't you think..."; mes "Flowers are pretty?"; next; - switch(select("Talk:Quit")) { + switch(select("Talk", "Quit")) { case 1: mes "[Teacher]"; mes "When I was young,"; @@ -267,7 +267,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{ mes "books, but... I... Oh man,"; mes "I can't get scared now!"; next; - if (select("Speak with him:Ignore him") == 1) { + if (select("Speak with him", "Ignore him") == 1) { mes "["+strcharinfo(0)+"]"; mes "Say, what seems"; mes "to be the problem?"; @@ -471,7 +471,7 @@ OnTouch: mes "himself off and began to"; mes "carefully pile the books.^000000"; next; - if (select("Leave:Help him pile the books") == 1) { + if (select("Leave", "Help him pile the books") == 1) { mes "[Busy-Looking Boy]"; mes "Next time, look"; mes "where you're going,"; @@ -544,7 +544,7 @@ OnTouch: end; S_GetBooks: - if (select("Help him:Don't help him") == 1) { + if (select("Help him", "Don't help him") == 1) { mes "[Busy-Looking Boy]"; mes "Oh, thank you so much!"; mes "You don't understand how"; @@ -869,7 +869,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ mes "You should be able to find"; mes "her there doing research."; next; - if (select("I will:Can I listen to that song again?") == 1) { + if (select("I will", "Can I listen to that song again?") == 1) { mes "[Historian]"; mes "Once again, thank"; mes "you for your help."; @@ -978,7 +978,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "though I'm not expecting"; mes "much if Karlomoff wrote it."; next; - if (select("Ask her about her research:End conversation") == 1) { + if (select("Ask her about her research", "End conversation") == 1) { mes "[Historian Rodafrian]"; mes "Oh, you know about the"; mes "Rekenber Historical Research"; @@ -1029,7 +1029,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "line! Actually, have you"; mes "heard this song before?"; next; - switch(select("Yes, I have.:Yes, but it is different.:No, sorry.")) { + switch(select("Yes, I have.", "Yes, but it is different.", "No, sorry.")) { case 1: mes "[Historian Rodafrian]"; mes "Oh, that's great!"; @@ -1199,7 +1199,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "not to tell anybody, though."; mes "Should I take this risk?)^000000"; next; - if (select("Tell her about Jormungand's curse:Don't tell her") == 1) { + if (select("Tell her about Jormungand's curse", "Don't tell her") == 1) { mes "^3355FFYou explain everything"; mes "that you have learned to"; mes "Rodafrian, choosing not"; @@ -1630,7 +1630,7 @@ mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{ mes "down and began petting a"; mes "dog sitting next to him.^000000"; next; - if (select("What did you just sing?:Ignore them") == 1) { + if (select("What did you just sing?", "Ignore them") == 1) { mes "[Absent-Minded Boy]"; mes "..."; mes "......"; @@ -1667,7 +1667,7 @@ mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{ mes "more about that song? Try"; mes "not to worry about it: it's just an old children's tune."; next; - if (select("Why are you here?:May I hear the song again?") == 1) { + if (select("Why are you here?", "May I hear the song again?") == 1) { mes "[Exhausted-Looking Woman]"; mes "................."; next; @@ -1787,7 +1787,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "down and began petting a"; mes "dog sitting next to him.^000000"; next; - if (select("What did you just sing?:Ignore them") == 1) { + if (select("What did you just sing?", "Ignore them") == 1) { mes "[Absent-Minded Boy]"; mes "..."; mes "......"; @@ -1824,7 +1824,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "more about that song? Try"; mes "not to worry about it: it's just an old children's tune."; next; - if (select("Why are you here?:May I hear the song again?") == 1) { + if (select("Why are you here?", "May I hear the song again?") == 1) { mes "[Exhausted-Looking Woman]"; mes "................."; next; @@ -2867,7 +2867,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "work for us. Whether you"; mes "can help is your choice."; next; - if (select("Let me think about it.:Of course, I'll help.") == 1) { + if (select("Let me think about it.", "Of course, I'll help.") == 1) { mes "[Father Bamph]"; mes "I hope that you decide"; mes "to help us. The safety of"; @@ -3051,7 +3051,7 @@ prt_church,23,89,3 script Father Biscuss#tomb 1_M_PASTOR,{ mes "Are you ready to"; mes "head back upstairs?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Father Biscuss]"; mes "Please follow me."; next; @@ -3270,7 +3270,7 @@ prt_church,24,111,5 script #prince3 4_M_LIEMAN,{ mes "possibly be used to kill them?"; next; while(1) { - if (select("A weapon!:Poison!") == 1) { + if (select("A weapon!", "Poison!") == 1) { mes "[Father Bamph]"; mes "Hmm... But none of the"; mes "bodies had any wounds"; @@ -3373,7 +3373,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{ mes "What business"; mes "brings you here?"; next; - if (select("Poison:Nothing") == 1) { + if (select("Poison", "Nothing") == 1) { mes "["+strcharinfo(0)+"]"; mes "I need to talk to"; mes "a poison specialist."; @@ -3578,7 +3578,7 @@ OnTouch: mes "her the lyrics of that song, but Father Bamph is also waiting"; mes "for the info I've learned from the Assassin Guild. What should I do?"; next; - if (select("Go to Rodafrian:Go to Father Bamph") == 1) { + if (select("Go to Rodafrian", "Go to Father Bamph") == 1) { mes "["+strcharinfo(0)+"]"; mes "Well, it's easier for me"; mes "to visit Rodafrian now."; @@ -3620,7 +3620,7 @@ prt_in,162,99,4 script Librarian#curse 1_F_02,{ mes "We don't have enough staff"; mes "to organize all these books..."; next; - if (select("Report the loss of the books:End Conversation") == 1) { + if (select("Report the loss of the books", "End Conversation") == 1) { mes "[Librarian]"; mes "Oh, you lost some books?"; mes "Please write down the book"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index ce2a18859..41e72deee 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -77,7 +77,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "ask you for your help with"; mes "a problem on his behalf."; next; - switch(select("I'm too busy.:Sure, why not?")) { + switch(select("I'm too busy.", "Sure, why not?")) { case 1: mes "[Vincent]"; mes "I understand."; @@ -1548,7 +1548,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "Alright then, why"; mes "don't you explain this?"; next; - switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) { + switch(select("Mr. Shendar's House", "Lighthalzen", "Freya's Spring", "Bruspetti")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Mr. Shendar, Bruspetti's"; @@ -1598,7 +1598,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "me alone! Get away"; mes "from me right now!"; next; - switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) { + switch(select("Mr. Shendar's House", "Freya's Spring", "Recent Break-up")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; @@ -1651,7 +1651,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ next; mes "[" + strcharinfo(0) + "]"; next; - switch(select("Mr. Shendar's house:Freya's Spring")) { + switch(select("Mr. Shendar's house", "Freya's Spring")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; @@ -2680,7 +2680,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "touching even the hearts of"; mes "foreigners, leading them here!"; next; - if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) { + if (select("Freya? I'd like to know more.", "That's crazy talk!") == 1) { emotion e_ok; mes "[Urstialla]"; mes "The day is coming when"; @@ -2783,7 +2783,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "him to clean this necklace on"; mes "my behalf? Please, for my son..."; next; - if (select("But that's none of my business!:Alright, I'll do it.") == 1) { + if (select("But that's none of my business!", "Alright, I'll do it.") == 1) { mes "[Urstialla]"; mes "I... I see."; mes "I thought that Freya"; @@ -3340,7 +3340,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{ mes "If you have more than one,"; mes "I might take the wrong Hammer."; next; - if (select("Let me check.:Don't worry, I checked.") == 1) { + if (select("Let me check.", "Don't worry, I checked.") == 1) { mes "[Hamion]"; mes "Alright, it's always"; mes "better to be safe than"; @@ -3432,7 +3432,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{ mes "benefit. We'd kill three birds"; mes "with one stone! What do you say?"; next; - if (select("No, thanks.:Sure.") == 1) { + if (select("No, thanks.", "Sure.") == 1) { mes "[Mohadian]"; mes "Aww, how disappointing."; mes "I was really sure that this"; @@ -3787,7 +3787,7 @@ OnTouch: mes "^3355FFThe temple's"; mes "entrance is locked.^000000"; next; - select("Kick Door.:Smash Door with Weapon."); + select("Kick Door.", "Smash Door with Weapon."); emotion e_omg,0,"Nemma#ra_temple"; mes "[Priestess Nemma]"; mes "Please don't do that!"; @@ -3808,7 +3808,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "May I ask what brings"; mes "you to the temple today?"; next; - if (select("Just sight-seeing.:I came to pray.") == 1) { + if (select("Just sight-seeing.", "I came to pray.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I guess most foreigners"; @@ -3861,7 +3861,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "Would you be interested"; mes "in making a donation?"; next; - if (select("No, thanks.:Sure.") == 1) { + if (select("No, thanks.", "Sure.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I understand. Well,"; @@ -3879,7 +3879,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "of 50,000 zeny, and we can only"; mes "accept up to 150,000 zeny at once. It's a bit complicated, I know..."; next; - switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { + switch(select("50,000z - 1 Lottery Ticket", "100,000z - 2 Lottery Ticket", "150,000z - 3 Lottery Ticket", "Cancel")) { case 1: callsub S_Donate,1,"50,000"; break; @@ -3910,7 +3910,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "while ago. So what brings you"; mes "to the temple today, hmm?"; next; - switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) { + switch(select("I've come to donate again.", "Just sight-seeing.", "I came to attend the service.", "I just wanted to see you again.")) { case 1: mes "[Priestess Nemma]"; mes "You've come to make another"; @@ -3920,7 +3920,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "accept donations in increments of"; mes "50,000 zeny up to 150,000 zeny."; next; - switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { + switch(select("50,000z - 1 Lottery Ticket", "100,000z - 2 Lottery Ticket", "150,000z - 3 Lottery Ticket", "Cancel")) { case 1: callsub S_Donate,1,"50,000"; break; @@ -4097,7 +4097,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ mes "Hey, did you bring me"; mes "^FF000020 Firecrackers^000000? Mmm?"; next; - if(select("Yes.:No, not yet.") == 1) { + if(select("Yes.", "No, not yet.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Let's see..."; @@ -4169,7 +4169,7 @@ S_Donate: if(getarg(0) == 1) mes "Ticket. Is that correct?"; else mes "Tickets. Is that correct?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Priestess Nemma]"; mes "Oh, I see. Well, if you"; mes "don't have enough zeny with"; @@ -4282,7 +4282,7 @@ rachel,243,37,3 script Kid#Candy Addict 4_M_CHILD1,{ mes "you like candy?"; if (ra_tem_q == 1) { next; - switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) { + switch(select("Not at all.", "Yeah.", "Sure, I love the stuff~", "Not much.")) { case 1: mes "[Kid]"; mes "Hmpf! Okay."; @@ -4341,7 +4341,7 @@ rachel,243,37,3 script Kid#Candy Addict 4_M_CHILD1,{ mes "tell you something"; mes "really cool, yeah?"; next; - if (select("Sure.:No.") == 1) { + if (select("Sure.", "No.") == 1) { mes "[Kid]"; mes "Yay~"; next; @@ -4434,7 +4434,7 @@ rachel,243,37,3 script Kid#Candy Addict 4_M_CHILD1,{ mes "cool secret, so promise"; mes "that you won't be mad anymore."; next; - switch(select("No, thanks.:What's that?")) { + switch(select("No, thanks.", "What's that?")) { case 1: mes "[Kid]"; mes "Please~"; @@ -4501,7 +4501,7 @@ OnTouch: mes "open window that"; mes "you can easily enter.^000000"; next; - if(select("Stay:Enter Through Window") == 2) { + if(select("Stay", "Enter Through Window") == 2) { mes "^3355FFYou pull the window,"; mes "and it smoothly opens."; mes "This is probably what"; @@ -4523,7 +4523,7 @@ OnTouch: mes "enter the temple"; mes "through this window?^000000"; next; - if(select("Enter:Cancel") == 1) { + if(select("Enter", "Cancel") == 1) { close2; warp "que_rachel",62,82; end; @@ -4539,7 +4539,7 @@ OnTouch: que_rachel,63,82,0 script Window#ra_temple HIDDEN_NPC,{ mes "^3355FFThis window is open.^000000"; next; - if(select("Stay:Exit Through Window") == 2) { + if(select("Stay", "Exit Through Window") == 2) { close2; warp "ra_temple",73,208; end; @@ -4607,7 +4607,7 @@ OnTouch: mes "ground that's darker than"; mes "the rest of the floor...^000000"; next; - if (select("Investigate:Ignore") == 1) { + if (select("Investigate", "Ignore") == 1) { mes "^3355FFIt's too dark to"; mes "really see the spot^000000"; next; @@ -4634,7 +4634,7 @@ OnTouch: mes "no matter how many"; mes "times you look at it.^000000."; next; - if (select("Investigate Again:Ignore") == 1) { + if (select("Investigate Again", "Ignore") == 1) { mes "^3355FFThe blood on the ground"; mes "hasn't dried up yet, but"; mes "it's probably cold by now.^000000"; @@ -4707,7 +4707,7 @@ que_rachel,160,37,0 duplicate(nemma01) nemma05 FAKE_NPC,5,5 que_rachel,169,18,0 script Quest Temple Exit#ra_tem WARPNPC,2,2,{ mes "^3355FFThe gate is closed.^000000"; next; - switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) { + switch(select("Push Gate", "Examine Gate", "Kick Gate", "Smash Gate with Weapon")) { case 1: mes "^3355FFYou push the gate"; mes "with all of your might..."; @@ -4879,7 +4879,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "I explain the task, you must"; mes "accept my request."; next; - if (select("Let me think about it.:Yes, sure.") == 1) { + if (select("Let me think about it.", "Yes, sure.") == 1) { mes "[High Priest Zhed]"; mes "I understand, but if you"; mes "change your mind, please"; @@ -5292,7 +5292,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "can see. What can I do"; mes "for you today, "+strcharinfo(0)+"?"; next; - switch(select("I just wanted to say hi.:Ask About Veins Incident")) { + switch(select("I just wanted to say hi.", "Ask About Veins Incident")) { case 1: mes "[High Priest Zhed]"; mes "As you well know, I'm only"; @@ -5593,7 +5593,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "[High Priest Zhed]"; mes "Hmm..."; next; - switch(select("How to Sneak into the Camp :The Moderates:The Hard-Liners")) { + switch(select("How to Sneak into the Camp ", "The Moderates", "The Hard-Liners")) { case 1: mes "[High Priest Zhed]"; mes "I still don't have any"; @@ -5739,7 +5739,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "Don't you think it's worth"; mes "checking out for now?"; next; - if (select("Yes:No") == 2) { + if (select("Yes", "No") == 2) { mes "[High Priest Zhed]"; mes "Well, you never know"; mes "until you ask. Besides,"; @@ -5953,7 +5953,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "her full support. Will"; mes "you help me to do this?"; next; - if (select("Yes:No") == 2) { + if (select("Yes", "No") == 2) { mes "Well... Asking for the"; mes "pope's support is the only"; mes "solution I've been able to"; @@ -6005,7 +6005,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "exaggerate and... lie when"; mes "we feel it's necessary?"; next; - switch(select("Truth:Lies")) { + switch(select("Truth", "Lies")) { case 1: mes "[High Priest Zhed]"; mes "That's what I think too."; @@ -6318,7 +6318,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "Have you come to"; mes "redeem Lottery Tickets?"; next; - if (select("Yes:No") == 1) goto L_Lottery; + if (select("Yes", "No") == 1) goto L_Lottery; if (ra_tem_q == 12) { cutin "ra_fano01",2; mes "[Priestess Panno]"; @@ -6336,7 +6336,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "your days with joy."; mes "Laughter. And prosperity."; next; - switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) { + switch(select("Redeem Lottery Tickets", "Temple Information", "Hey, what's happening?")) { case 1: cutin "ra_fano03",2; mes "[Priestess Panno]"; @@ -6347,7 +6347,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "know, in case you were saving"; mes "them for some weird reason."; next; - if (select("Yes:No") == 1) goto L_Lottery; + if (select("Yes", "No") == 1) goto L_Lottery; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "You can redeem your"; @@ -6409,7 +6409,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "Good day."; next; - switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) { + switch(select("Redeem Lottery Tickets", "Temple Information", "Hey, did you open the gate?")) { case 1: cutin "ra_fano01",2; @@ -6429,7 +6429,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "know, in case you were saving"; mes "them for some weird reason."; next; - if (select("Yes:No") == 1) goto L_Lottery; + if (select("Yes", "No") == 1) goto L_Lottery; mes "[Priestess Panno]"; mes "You can redeem your"; mes "Lottery Tickets at any"; @@ -6995,7 +6995,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{ mes "if I can learn anything"; mes "useful from the pope...^000000)"; next; - switch(select("Aren't you lonely?:Do you ever take a break?")) { + switch(select("Aren't you lonely?", "Do you ever take a break?")) { case 1: mes "[Pope]"; mes "Well, there are always"; @@ -7257,7 +7257,7 @@ OnTouch: mes "shining object laid"; mes "on the floor.^000000"; next; - if (select("Ignore:Pick It Up") == 1) { + if (select("Ignore", "Pick It Up") == 1) { mes "^3355FFYou decided to ignore"; mes "the small shining object,"; mes "no matter how important it"; @@ -7285,7 +7285,7 @@ OnTouch: mes "Ground. However, the"; mes "door in your way is locked.^000000."; next; - if (select("Quit:Use Small Key") == 2) { + if (select("Quit", "Use Small Key") == 2) { mes "^3355FFYou insert the Small"; mes "Key that you found in"; mes "High Priest Zhed's room,"; diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index 56cddc02d..596c40b98 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -143,7 +143,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{ mes "a problem looking around the"; mes "village, but it seems you have something to ask of me."; next; - switch(select("I want to learn Utan language.:Umbabah Umbabah?:Nothing.")) { + switch(select("I want to learn Utan language.", "Umbabah Umbabah?", "Nothing.")) { case 1: if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) { mes "[Karkatan]"; @@ -513,7 +513,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ mes "enchanted stones and to divide a"; mes "pure enchanted stone into rough ones."; next; - switch (select("Create rough enchanted stones:Divide a pure enchanted stone:Quit.")) { + switch (select("Create rough enchanted stones", "Divide a pure enchanted stone", "Quit.")) { case 1: mes "[Puchuchartan]"; mes "Do you wish to create rough"; @@ -522,7 +522,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ mes "Earth, Water, Fire, Wind..."; mes "...choose one."; next; - switch (select("Earth:Water:Fire:Wind")) { + switch (select("Earth", "Water", "Fire", "Wind")) { case 1: .@consume = 947; //Horn .@amount = 15; @@ -686,7 +686,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ mes "divide? Earth, Water, Fire, Wind... "; mes "Choose one."; next; - switch(select("Earth:Water:Fire:Wind")) { + switch(select("Earth", "Water", "Fire", "Wind")) { case 1: .@divide = 997; //Great_Nature break; @@ -845,7 +845,7 @@ umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{ mes "As you peer through the keyhole,"; mes "you can see somebody moving inside the room.^000000"; next; - if (select("Examine the skull.:Quit.") == 1) { + if (select("Examine the skull.", "Quit.") == 1) { mes "^3355FFYou see that the eye sockets"; mes "of the skull are empty."; mes "How peculiar..."; @@ -856,7 +856,7 @@ umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{ mes "^3355FFYou see the left eye socket of the"; mes "skull. What do you want to do?^000000"; next; - switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) { + switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) { case 1: mes "^3355FFYou left the eye socket as it was.^000000"; next; @@ -898,7 +898,7 @@ umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{ mes "^3355FFYou see the right eye socket of"; mes "the skull. What do you want to do?^000000"; next; - switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) { + switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) { case 1: mes "^3355FFYou left the eye socket as it was.^000000"; next; @@ -1312,7 +1312,7 @@ OnTouch: mes "house, you see a leaf on the"; mes "ground near where you're standing.^000000"; next; - if (select("Take it.:Leave it.") == 1) { + if (select("Take it.", "Leave it.") == 1) { close2; um_wind = 0; MISC_QUEST |= 32768; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index bca78b9da..b992d1dde 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -68,7 +68,7 @@ mes "pick up stones all day long..."; mes "The pain... It's unbearable!"; next; - switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) { + switch(select("Bend with your knees, yo.", "Gosh, how bad is it?")) { case 1: mes "[Zabaroo]"; mes "Whippersnapper!"; @@ -149,7 +149,7 @@ mes "with throbbing pain. Let's..."; mes "Let's at least give it a try."; next; - switch(select("What's with these stones?:Where's the old man?:Nothing.")) { + switch(select("What's with these stones?", "Where's the old man?", "Nothing.")) { case 1: mes "[Zabaroo]"; mes "Well, we use these dark"; @@ -321,7 +321,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "completion. Now, if"; mes "I just turn this here..."; next; - if (select("Excuse me...:........") == 1) { + if (select("Excuse me...", "........") == 1) { mes "[Absar]"; mes "What?! Who dares"; mes "disturb me?! N-no!"; @@ -359,7 +359,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "name. Hurry, can't you"; mes "see that I'm busy?"; next; - if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) { + if (select("I... I'm sorry.", "I'm here for Mr. Zabaroo...") == 1) { mes "[Absar]"; mes "If only you didn't"; mes "interrupt me! Then"; @@ -374,7 +374,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "me to make him. So did"; mes "you bring all the materials?"; next; - if (select("Yes:What materials...?") == 1) { + if (select("Yes", "What materials...?") == 1) { mes "[Absar]"; mes "Great, we can get"; mes "started and m--"; @@ -490,7 +490,7 @@ ve_in02,37,28,4 script Factory Manager 4_M_HUMAN_01,{ mes "We should get one..."; mes "Anyway, get out of here."; next; - if (select("I'm sorry.:I've brought these...") == 1) { + if (select("I'm sorry.", "I've brought these...") == 1) { mes "[Mirhen]"; mes "You're sorry,"; mes "I get it. Ummm..."; @@ -651,7 +651,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{ mes "He's got to be around here"; mes "somewhere, I think..."; next; - select("What's wrong?:..."); + select("What's wrong?", "..."); mes "[Rooney]"; mes "Oh, it's just..."; mes "Some guy sent me on a"; @@ -667,7 +667,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{ mes "never get paid for doing"; mes "this delivery. ^333333*Sigh*^000000"; next; - if (select("Sounds tough. Good luck!:Do you need any help?") == 1) { + if (select("Sounds tough. Good luck!", "Do you need any help?") == 1) { mes "[Rooney]"; mes "Thanks. I think"; mes "I just might need it."; @@ -760,7 +760,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "Ooooh... La la la-la~"; mes "Girls, girls, giiiirls..."; next; - if(select("Excuse me...:......") == 1) { + if(select("Excuse me...", "......") == 1) { mes "[Lasda]"; mes "Why, what a glorious"; mes "day! I should sing a song"; @@ -783,7 +783,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "me blush. Did you need to"; mes "talk to me or something?."; next; - if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) { + if(select("I'm sorry.", "Are you ^ff0000Lasda Midar^000000?") == 1) { mes "[Lasda]"; mes "Oh, that's alright."; mes "..............................."; @@ -841,7 +841,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "a bit? I want to ask you"; mes "for your help with something."; next; - if (select("Sure.:No.") == 1) { + if (select("Sure.", "No.") == 1) { mes "[Lasda]"; mes "You see, the letter you"; mes "brought me was from my old"; @@ -857,7 +857,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ mes "there isn't much I can do."; mes "Do you think you can help him?"; next; - if (select("Sure.:No.") == 1) { + if (select("Sure.", "No.") == 1) { mes "[Lasda]"; mes "Thank you so much!"; mes "I guess the best thing"; @@ -1073,7 +1073,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ mes "[Jesse]"; mes "Do you want to enter?"; next; - if (select("Yes.:No") == 1) { + if (select("Yes.", "No") == 1) { mes "[Jesse]"; mes "Be careful when you talk"; mes "to that guy: he's a smooth"; @@ -1215,7 +1215,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{ mes "you. Still, did you want"; mes "to ask me something?"; next; - switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) { + switch(select("Nothing.", "I'm here on behalf of Mr. Lasda.")) { case 1: mes "[Vitre]"; mes "Well..."; @@ -1472,7 +1472,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "I'd prefer it if you didn't"; mes "come to watch us practice."; next; - if (select("I want a Megaphone.:Eeek...") == 2) { + if (select("I want a Megaphone.", "Eeek...") == 2) { mes "[Hianna]"; mes "If you really want to"; mes "watch us dance, come to"; @@ -1489,7 +1489,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "it's not like you can find one"; mes "anywhere else, either."; next; - if (select("Please! I'll do anything!:Later.") == 2) { + if (select("Please! I'll do anything!", "Later.") == 2) { mes "[Hianna]"; mes "Alright, then."; mes "I'm sorry that"; @@ -1503,7 +1503,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "carefully to what I want"; mes "you to do for me."; next; - if (select("Listen:Reconsider") == 1) { + if (select("Listen", "Reconsider") == 1) { mes "[Hianna]"; mes "First, I want a little"; mes "cash. Consider it a rental"; @@ -1527,7 +1527,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "once you come back. So..."; mes "How does that sound?"; next; - if (select("Sounds good.:Like a ripoff.") == 1) { + if (select("Sounds good.", "Like a ripoff.") == 1) { mes "[Hianna]"; mes "I'm glad you agree~"; mes "Okay, the Dancers are"; @@ -1567,7 +1567,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "job escorting them. Now..."; mes "Do you have the money?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { if (Zeny < 500000) { mes "[Hianna]"; mes "What's this? Hmm..."; @@ -1603,7 +1603,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "Anything I can help"; mes "you with today?"; next; - if (select("I'd like another Megaphone.:No thanks.") == 1) { + if (select("I'd like another Megaphone.", "No thanks.") == 1) { mes "[Hianna]"; mes "Well, I guess I can let"; mes "you have another one if"; @@ -1611,7 +1611,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ mes "You sure you want to pay"; mes "the money for a Megaphone?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { if (Zeny < 500000) { mes "[Hianna]"; mes "I'm sorry, but this"; @@ -1666,7 +1666,7 @@ job_duncer,85,49,0 script Young Dancer#sch1 4_F_07,{ mes "bodyguard. So are you"; mes "ready to go now?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; @@ -1704,7 +1704,7 @@ job_duncer,83,52,6 script Cheerful Dancer#sch1 4_F_07,{ mes "bodyguard. So are you"; mes "ready to go now?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; @@ -1741,7 +1741,7 @@ job_duncer,87,50,2 script Mature Looking Dancer#s1 4_F_07,{ mes "bodyguard. So are you"; mes "ready to go now?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; @@ -2158,7 +2158,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "Listen, I'm a fugitive now."; mes "Do you think you can help me?"; next; - select("Sure.:I may as well..."); + select("Sure.", "I may as well..."); mes "[Vitre]"; mes "I just need you to talk"; mes "to a few people, and let"; @@ -2227,7 +2227,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ mes "So did you listen"; mes "to all of their songs?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Vitre]"; mes "Perfect~ Here's a little"; mes "something to show my"; @@ -2653,7 +2653,7 @@ sec_in02,10,43,4 script Extra Story Patch 1_M_SIGNMONK,{ mes "[Patch]"; mes "Yeah, you can try."; next; - if(select("Now:How many?") == 2) { + if(select("Now", "How many?") == 2) { input .@input,0,1000; que_sch = .@input; } @@ -2768,7 +2768,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Maybe your sister was"; mes "kidnapped by bandits..."; next; - switch(select("Decline Request:Accept Request")) { + switch(select("Decline Request", "Accept Request")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Sorry kid, but I've got"; @@ -5236,7 +5236,7 @@ ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{ mes "flowers that look freshly"; mes "picked from a garden.^000000"; next; - if (select("Destroy Vase:Don't Destroy Vase") == 1) { + if (select("Destroy Vase", "Don't Destroy Vase") == 1) { mes "^3355FFYou grasp the flower"; mes "vase with both hands, and"; mes "then hurl it to the ground.^000000"; @@ -5449,7 +5449,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ mes "to the high priest"; mes "inside this drawer.^000000"; next; - if (select("Check the Reports:Cancel") == 1) { + if (select("Check the Reports", "Cancel") == 1) { mes "["+strcharinfo(0)+"]"; mes "Well, it might not to"; mes "the most moral thing,"; @@ -5521,7 +5521,7 @@ ra_temin,73,126,1 script Ladder#vol1 HIDDEN_NPC,{ mes "I'd get caught if I just"; mes "passed the guards..."; next; - if (select("Climb Ladder:Cancel") == 1) { + if (select("Climb Ladder", "Cancel") == 1) { mes "^3355FFYou climbed the"; mes "ladder over the"; mes "wall and snuck out.^000000"; @@ -6395,7 +6395,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "erupt anytime soon?"; next; while(1) { - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "["+strcharinfo(0)+"]"; mes "I guess I can't hide it"; mes "from you... The recent"; @@ -6657,7 +6657,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "Who do we fight for?"; mes "Who do we live for?"; next; - if (select("Odin:Freya:Thor") == 2) { + if (select("Odin", "Freya", "Thor") == 2) { break; } mes "[Colonel Vito]"; @@ -6874,7 +6874,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ changequest 2125,2126; aru_vol = 19; next; - if (select("Yes, sir!:What do you mean by chop?") == 1) { + if (select("Yes, sir!", "What do you mean by chop?") == 1) { mes "[Colonel Vito]"; mes "Focus your energy in"; mes "your yell when you strike!"; @@ -7292,7 +7292,7 @@ thor_camp,246,191,3 script Guard#goto 4_DST_SOLDIER,{ mes "What now?"; mes "Can't you see I'm busy?"; next; - if (select("Let me go out.:I'm sorry.") == 1) { + if (select("Let me go out.", "I'm sorry.") == 1) { mes "[Guard]"; mes "Hurry up, and get out!"; close2; diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index 3b08d672c..b481c2267 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -181,7 +181,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{ mes "[Wagan]"; mes "I wish there was a way that we could stop him from wrecking it for the rest of us. Some brave, daring soul should be able to do something..."; next; - if (select("Leave it to me.:I wish your village luck in doing so.") == 1) { + if (select("Leave it to me.", "I wish your village luck in doing so.") == 1) { if (Class == Job_Novice) { mes "[Wagan]"; mes "Hmm..."; @@ -202,7 +202,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{ mes "[Wagan]"; mes "But how do you plan to go about doing this? I'm guessing it's harder than it sounds..."; next; - if (select("Of course I have a plan.:I guess I need a plan.") == 1) { + if (select("Of course I have a plan.", "I guess I need a plan.") == 1) { mes "[Wagan]"; mes "I have faith in you. You should know that he believes in fate. Use that to your advantage."; next; @@ -275,7 +275,7 @@ yuno_in01,17,95,5 script Stangckle#juno 4W_M_03,{ if (metto_q == 2) { mes "What can I do for you? My colleague Metto is coming here soon, so I don't have much time. So what did you say you needed?"; next; - if (select("I'm here to stop your research.:I don't need anything.") == 1) { + if (select("I'm here to stop your research.", "I don't need anything.") == 1) { metto_q = 3; mes "[Stangckle]"; mes "..."; @@ -340,7 +340,7 @@ yuno_in01,19,183,5 script Kato#juno 1_M_JOBTESTER,{ mes "[Kato]"; mes "Of course, my research is private and confidential. But is there anything I can do for you?"; next; - if (select("I want to stop you from making a mistake.:Just saying hello.") == 1) { + if (select("I want to stop you from making a mistake.", "Just saying hello.") == 1) { metto_q = 5; mes "[Kato]"; mes "What? Metto said, my Great Z is inferior to Stangckles research?!"; @@ -391,7 +391,7 @@ yuno_in03,178,43,0 script CiCi#juno 2_M_MOLGENSTEIN,{ mes "[CiCi]"; mes "Well, I think I've bragged a little too much now, what can I do for you?"; next; - switch(select("I want to warn you.:Nothing, just saying Hi.")) { + switch(select("I want to warn you.", "Nothing, just saying Hi.")) { case 1: metto_q = 7; mes "[CiCi]"; @@ -506,7 +506,7 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ mes "monsters that are much too"; mes "powerful. How will I continue my research?"; next; - if (select("I'll get them for you.:Good luck.") == 1) { + if (select("I'll get them for you.", "Good luck.") == 1) { bros_q = 1; mes "[Bain]"; mes "Really? Such benevolence is rare"; @@ -639,7 +639,7 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ mes "monsters that are much too"; mes "powerful. How will I continue my research?"; next; - if (select("I'll get them for you.:Good luck.") == 1) { + if (select("I'll get them for you.", "Good luck.") == 1) { bros_q = 1; mes "[Bajin]"; mes "Oh, you are too kind."; @@ -749,7 +749,7 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{ mes "[Yklah]"; mes "Who are you...? Who are you carrying this legendary item for?"; next; - switch(select("(Show him the slate):I'm a genius!:I'm a GM!")) { + switch(select("(Show him the slate)", "I'm a genius!", "I'm a GM!")) { case 1: mes "[Yklah]"; mes "...I can't believe my eyes! Only a chosen few can possess the Stamp of Muriniel..."; diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index d579a94f7..df5a905dc 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -50,14 +50,14 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "Right, right, let me play a song for you. Would you care to listen?"; next; - switch(select("Sure, why not~:How about some news?:No thanks.")) { + switch(select("Sure, why not~", "How about some news?", "No thanks.")) { case 1: mes "[Nelliorde]"; mes "So, which song"; mes "would you like to hear?"; mes "Go ahead, pick one~"; next; - switch(select("Bragi's Poem:Eternal Chaos:Assassin in the Sunset:Der Ring des Nibelungen")) { + switch(select("Bragi's Poem", "Eternal Chaos", "Assassin in the Sunset", "Der Ring des Nibelungen")) { case 1: cutin "god_nelluad02",2; mes "[Nelliorde]"; @@ -142,7 +142,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "What kind of news do"; mes "you wish to hear about?"; next; - switch(select("About Prontera!:About coastal areas.:Is the desert still hot?:How about the borderlands?")) { + switch(select("About Prontera!", "About coastal areas.", "Is the desert still hot?", "How about the borderlands?")) { case 1: mes "[Nelliorde]"; mes "What?! Prontera?!"; @@ -272,7 +272,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "After all, I especially"; mes "recommended you~"; next; - switch(select("Tell me a story.:Sing a song for me.")) { + switch(select("Tell me a story.", "Sing a song for me.")) { case 1: cutin "god_nelluad02",2; mes "[Nelliorde]"; @@ -406,7 +406,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "I happened to get this information from its headquarters in Juno. So how does that sound?"; next; - switch(select("Wee~ I want to hear!:Booooring~")) { + switch(select("Wee~ I want to hear!", "Booooring~")) { case 1: mes "[Nelliorde]"; mes "Well...!"; @@ -449,7 +449,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "So what do you think? Isn't that interesting? Of course, you'd better speak to Mr. Kaili if you wish to learn more. If you'd like, I shall write you a letter or recommendation."; next; - switch(select("Sure! Sounds good.:Sorry, I am not that interested.")) { + switch(select("Sure! Sounds good.", "Sorry, I am not that interested.")) { case 1: mes "[Nelliorde]"; mes "Excellent...!"; @@ -478,7 +478,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "that passes up a chance"; mes "for an adventure, yes?"; next; - switch(select("Tell me a story.:Sing a song for me.")) { + switch(select("Tell me a story.", "Sing a song for me.")) { case 1: cutin "god_nelluad02",2; mes "[Nelliorde]"; @@ -624,7 +624,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "So, aren't you curious about me? Feel free to ask me whatever you like! I'm the vagabond that will wander the earth till the end of his days, your friend who loves to sing under the moonlight~"; next; - switch(select("Who are you?:What's new?:Can you sing?")) { + switch(select("Who are you?", "What's new?", "Can you sing?")) { case 1: mes "[Nelliorde]"; mes "Why, I am Nelliorde, the Bard."; @@ -672,7 +672,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "What kind of news do"; mes "you wish to know about?"; next; - switch(select("About Prontera!:About seaside areas.:Is the desert still hot?:How about the borderlands?")) { + switch(select("About Prontera!", "About seaside areas.", "Is the desert still hot?", "How about the borderlands?")) { case 1: mes "[Nelliorde]"; mes "What?! Prontera?!"; @@ -791,7 +791,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "Certainly, and if I may say so, pleasureably. Which song would"; mes "you care to hear?"; next; - switch(select("Bragi's Poem:Eternal Chaos:Assassin in the Sunset")) { + switch(select("Bragi's Poem", "Eternal Chaos", "Assassin in the Sunset")) { case 1: if (Zeny > 499) { cutin "god_nelluad02",2; @@ -958,7 +958,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "So what"; mes "do you think?"; next; - switch(select("I'm not sure...:I suppose you're right.")) { + switch(select("I'm not sure...", "I suppose you're right.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I'm not sure..."; @@ -1194,7 +1194,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "I'll need your"; mes "help once again!"; next; - switch(select("Wah? It's not over?!:What is it this time?")) { + switch(select("Wah? It's not over?!", "What is it this time?")) { case 1: mes "[Enrico Kaili]"; mes "Hah...!"; @@ -1282,7 +1282,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "Work for me, and I shall"; mes "surely repay you."; next; - switch(select("No thanks.:Sure, why not.")) { + switch(select("No thanks.", "Sure, why not.")) { case 1: mes "[Enrico Kaili]"; mes "What...?!"; @@ -1339,7 +1339,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "As Nelliorde probably mentioned,"; mes "I need some help in completing my research. Since you adventurers are always traveling, I was hoping you'd help me find someone."; next; - switch(select("I'm no good at finding people.:I can do that!")) { + switch(select("I'm no good at finding people.", "I can do that!")) { case 1: mes "[Enrico Kaili]"; mes "Oh... Really?"; @@ -1565,7 +1565,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "want to hear my"; mes "story after all?"; next; - switch(select("Yes, I would like to.:No, thanks.")) { + switch(select("Yes, I would like to.", "No, thanks.")) { case 1: mes "[Hermite Charles]"; mes "Thank you..."; @@ -1613,7 +1613,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "[Hermite Charles]"; mes "It's doesn't matter how insignificant the clues may be, anything will do. I want to know everything related to her!"; next; - switch(select("Uhhhhh...:Sorry, I can't.:When was the last time you saw her?")) { + switch(select("Uhhhhh...", "Sorry, I can't.", "When was the last time you saw her?")) { case 1: mes "[Hermite Charles]"; mes "Please consider my"; @@ -1628,7 +1628,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "[Hermite Charles]"; mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me. Please..."; next; - switch(select("...Alright.:I'm sorry, I don't think I can do it.")) { + switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Alright."; @@ -1730,7 +1730,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "I quit already."; mes "Leave me alone!"; next; - switch(select("Leave him alone.:Give him Kaili's Letter.")) { + switch(select("Leave him alone.", "Give him Kaili's Letter.")) { case 1: mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000"; god_brising = 4; @@ -1754,7 +1754,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "Would you like to"; mes "listen to my story?"; next; - switch(select("Sure!:I'm busy, actually.")) { + switch(select("Sure!", "I'm busy, actually.")) { case 1: mes "[Hermite Charles]"; mes "Thank you..."; @@ -1802,7 +1802,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "[Hermite Charles]"; mes "It's doesn't matter how insignificant the clues may be, anything will do. I want to know everything related to her!"; next; - switch(select("Uhhhhh...:Sorry, I can't.:When was the last time you saw her?")) { + switch(select("Uhhhhh...", "Sorry, I can't.", "When was the last time you saw her?")) { case 1: mes "[Hermite Charles]"; mes "Please consider my"; @@ -1817,7 +1817,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "[Hermite Charles]"; mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me. Please..."; next; - switch(select("...Alright.:I'm sorry, I don't think I can do it.")) { + switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Alright."; @@ -1918,7 +1918,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "But if you don't mind,"; mes "I want to be alone..."; next; - switch(select("Leave him alone.:Give him Kaili's Letter.")) { + switch(select("Leave him alone.", "Give him Kaili's Letter.")) { case 1: mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000"; god_brising = 4; @@ -1942,7 +1942,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "Would you like to"; mes "listen to my story?"; next; - switch(select("Sure!:I'm busy, actually.")) { + switch(select("Sure!", "I'm busy, actually.")) { case 1: mes "[Hermite Charles]"; mes "Thank you..."; @@ -1990,7 +1990,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "[Hermite Charles]"; mes "It's doesn't matter how insignificant the clues may be, anything will do. I want to know everything related to her!"; next; - switch(select("Uhhhhh...:Sorry, I can't.:When was the last time you saw her?")) { + switch(select("Uhhhhh...", "Sorry, I can't.", "When was the last time you saw her?")) { case 1: mes "[Hermite Charles]"; mes "Please consider my"; @@ -2005,7 +2005,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "[Hermite Charles]"; mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me. Please..."; next; - switch(select("...Alright.:I'm sorry, I don't think I can do it.")) { + switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Alright."; @@ -2313,7 +2313,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ mes "person's name, as well"; mes "as your relationship."; next; - switch(select("Lowen, Sibling:Lowen, Spouse:Lowen, Enemy:Lowen, a Friend")) { + switch(select("Lowen, Sibling", "Lowen, Spouse", "Lowen, Enemy", "Lowen, a Friend")) { case 1: if (Sex) { mes "[Librarian]"; @@ -2619,7 +2619,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ mes "^3355FFWill you"; mes "summon her?^000000"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: input @lowenstring$; if (@lowenstring$ == "Lowen") { @@ -2675,7 +2675,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ mes "^6E7B8BI-It's dangerous..."; mes "Be careful...^000000"; next; - switch(select("Ignore it.:What are you talking about?")) { + switch(select("Ignore it.", "What are you talking about?")) { case 1: close; case 2: @@ -2687,7 +2687,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ mes "But if you don't mind,"; mes "may I talk to you...?^000000"; next; - switch(select("Holy...! Run!:What are you?!")) { + switch(select("Holy...! Run!", "What are you?!")) { case 1: close; case 2: @@ -2741,7 +2741,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{ mes "Would you"; mes "like to summon her? "; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: input @lowenstring$; if (@lowenstring$ == "Lowen") { @@ -2751,7 +2751,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{ mes "You'll be with me"; mes "...Won't you?^000000"; next; - switch(select("Of course.:Sorry, I don't think I can...")) { + switch(select("Of course.", "Sorry, I don't think I can...")) { case 1: mes "[Lowen Ellenen]"; mes "^6E7B8BThank you,"; @@ -2807,7 +2807,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{ mes "^6E7B8BI-It's dangerous..."; mes "Be careful...^000000"; next; - switch(select("Ignore it.:What are you talking about?")) { + switch(select("Ignore it.", "What are you talking about?")) { case 1: close; case 2: @@ -2819,7 +2819,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{ mes "But if you don't mind,"; mes "may I talk to you...?^000000"; next; - switch(select("Holy...! Run!:What are you?!")) { + switch(select("Holy...! Run!", "What are you?!")) { case 1: close; case 2: @@ -2878,7 +2878,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "I couldn't forgive myself for what I've done to my comrades. They"; mes "were killed because of me."; next; - switch(select("You were cursed...?:You still have something to do.")) { + switch(select("You were cursed...?", "You still have something to do.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "You're saying..."; @@ -2971,7 +2971,7 @@ que_god02,54,64,4 script Soldier#1_brising 8W_SOLDIER,1,1,{ mes "[Soldier]"; mes "Have you volunteered for monster subjugation? Would you like to start the mission now?"; next; - switch(select("Yes.:I need more time.")) { + switch(select("Yes.", "I need more time.")) { case 1: mes "[Soldier]"; mes "We're you're ready,"; @@ -3360,7 +3360,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "[Valkyrie]"; mes "Have you found the strength to release yourself from the guilt and the pain? I have been waiting for you. Will you accept my invitation to Valhalla?"; next; - switch(select("Yes, I will follow you.:Um... I'm not Lowen.")) { + switch(select("Yes, I will follow you.", "Um... I'm not Lowen.")) { case 1: mes "[Valkyrie]"; mes "Lowen Ellenen, misunderstood hero. I will now promote you"; @@ -3541,18 +3541,18 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ next; mes "^3355FFHowever, this particular mound strikes you as curious for some reason.^000000"; next; - switch(select("Sweep the snow away with your hand.:Poke the snow with your finger.:Cancel.")) { + switch(select("Sweep the snow away with your hand.", "Poke the snow with your finger.", "Cancel.")) { case 1: mes "^3355FFAs you sweep the snow with the palm of your hand, some of the snow melts, revealing a strange puzzle cube. It's multi-faceted, but you can read that each facet is inscribed with a lyric."; next; - switch(select("Adjust the puzzle.:Quit.")) { + switch(select("Adjust the puzzle.", "Quit.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Okay, um..."; mes "I guess I should"; mes "choose a lyric..."; next; - switch(select("Wanes in comparison:To that beautiful hair:All of our hearts:The beauty of the stars:To those dazzling eyes")) { + switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "we gave..."; @@ -3575,7 +3575,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ mes "To those dazzling eyes"; break; } - switch(select("We gave:Wanes in comparison.:All of our hearts in:To the steps in:To those dazzling eyes")) { + switch(select("We gave", "Wanes in comparison.", "All of our hearts in", "To the steps in", "To those dazzling eyes")) { case 1: mes "we gave.."; break; @@ -3593,7 +3593,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ mes "To those dazzling eyes"; break; } - switch(select("We gave:To that beautiful hair:All of our hearts in:To the steps in:We lost our hearts")) { + switch(select("We gave", "To that beautiful hair", "All of our hearts in", "To the steps in", "We lost our hearts")) { case 1: mes "We gave"; break; @@ -3611,7 +3611,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ .@point += 10; break; } - switch(select("To that golden hair:To that beautiful hair:All of our hearts in:To the steps in:To those dazzling eyes")) { + switch(select("To that golden hair", "To that beautiful hair", "All of our hearts in", "To the steps in", "To those dazzling eyes")) { case 1: mes "To that golden hair"; .@point += 10; @@ -3629,7 +3629,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ mes "To those dazzling eyes"; break; } - switch(select("We gave:To that beautiful hair:And those dazzling eyes.:To the steps in:To those dazzling eyes")) { + switch(select("We gave", "To that beautiful hair", "And those dazzling eyes.", "To the steps in", "To those dazzling eyes")) { case 1: mes "We gave"; break; @@ -3712,7 +3712,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "What's up, human?"; mes "All of us have awakened."; next; - switch(select("I just wanted to say hello.:What are Brisingamen's materials?")) { + switch(select("I just wanted to say hello.", "What are Brisingamen's materials?")) { case 1: mes "[Alfrik]"; mes "Your gesture is appreciated, but I'd rather hide than socialize. I don't want to be found by the crows of Odin!"; @@ -3767,13 +3767,13 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "Loki? Heimdall?"; mes "Or was it Freya?"; next; - switch(select("No one, it was an accident!:It was Valkyrie.")) { + switch(select("No one, it was an accident!", "It was Valkyrie.")) { case 1: mes "[Alfrik]"; mes "Don't even think of lying to me, human! There's no way you could have awoken me without knowing"; mes "the password! Now, speak!"; next; - switch(select("Valkyrie told me.:It was a coincidence!")) { + switch(select("Valkyrie told me.", "It was a coincidence!")) { case 1: mes "[Alfrik]"; mes "Valkyrie...?"; @@ -3881,7 +3881,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "Why are you still here?"; mes "I told you go wake Dvalin!"; next; - switch(select("Where is he?:Tell me more about Brisingamen.")) { + switch(select("Where is he?", "Tell me more about Brisingamen.")) { case 1: mes "[Alfrik]"; mes "Ah. Right."; @@ -4003,7 +4003,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "^3355FFIt's just an ordinary rock underneath the shadow of"; mes "a tree. But on closer inspection, you notice that the moss on top of the rock looks perfectly flat.^000000"; next; - switch(select("Step on it.:Sweep the surface.:Scratch the surface.:Kick it.")) { + switch(select("Step on it.", "Sweep the surface.", "Scratch the surface.", "Kick it.")) { case 1: mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward"; mes "into the ground, and you fall helplessly...^000000"; @@ -4038,7 +4038,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "This was just like when I had to give Alfrik's password. Okay, let me see..."; .@point = 0; next; - switch(select("To the tear drops dripping on the way:Her lovely scent:We gave:To the seducing red lips:Our hearts in")) { + switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "To the tear drops dripping on the way"; @@ -4061,7 +4061,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "Our hearts in"; break; } - switch(select("Still lingers in the wind.:To the scent drifted in the wind:We gave:To the seducing red lips:Our hearts in")) { + switch(select("Still lingers in the wind.", "To the scent drifted in the wind", "We gave", "To the seducing red lips", "Our hearts in")) { case 1: mes "Still lingers in the wind."; .@point += 10; @@ -4078,7 +4078,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "Our hearts in"; break; } - switch(select("To the tear drops dripping on the way:To the scent drifted in the wind:We gave:We surrendered our hearts:Our hearts in")) { + switch(select("To the tear drops dripping on the way", "To the scent drifted in the wind", "We gave", "We surrendered our hearts", "Our hearts in")) { case 1: mes "To the tear drops dripping on the way"; break; @@ -4095,7 +4095,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "Our hearts in"; break; } - switch(select("To the tear drops dripping on the way:To the scent drifted in the wind:To those tender teardrops:To the seducing red lips:Our hearts in")) { + switch(select("To the tear drops dripping on the way", "To the scent drifted in the wind", "To those tender teardrops", "To the seducing red lips", "Our hearts in")) { case 1: mes "To the tear drops dripping on the way"; break; @@ -4113,7 +4113,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "Our hearts in"; break; } - switch(select("To the tear drops dripping on the way:To the scent drifted in the wind:We gave:To the seducing red lips:Those seductive red lips")) { + switch(select("To the tear drops dripping on the way", "To the scent drifted in the wind", "We gave", "To the seducing red lips", "Those seductive red lips")) { case 1: mes "To the tear drops dripping on the way"; break; @@ -4188,7 +4188,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{ mes "Tell me right now, or I'll..."; mes "I'll kick your ass!"; next; - switch(select("Help!:Alfrik sent me to wake you up!")) { + switch(select("Help!", "Alfrik sent me to wake you up!")) { case 1: mes "[Dvalin]"; mes "I don't know"; @@ -4374,7 +4374,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "What do you want?"; mes "Wh-who are you?"; next; - switch(select("Dvalin wants you to wake up!:Tell me who you are first!")) { + switch(select("Dvalin wants you to wake up!", "Tell me who you are first!")) { case 1: mes "[Berling]"; mes "Dvalin?!"; @@ -4608,7 +4608,7 @@ OnTouch: mes "Freya's presense on you?"; mes "Tell me who you are!"; next; - switch(select("I am sent by Berling.:Wah, you freaked me out!")) { + switch(select("I am sent by Berling.", "Wah, you freaked me out!")) { case 1: mes "[Male Voice]"; mes "Lies! Lies!"; diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt index ad4aef521..7486bcc23 100644 --- a/npc/quests/seals/god_global.txt +++ b/npc/quests/seals/god_global.txt @@ -43,7 +43,7 @@ sec_in02,15,170,0 script Golbal var 4_F_CHNDRESS3,{ mes "[Check]"; mes "Please choose a menu."; next; - switch(select("Now:No.1:No.2:No.3:No.4:Reset:god_sl_1:god_eremes:god_brising:god_mjo_0:god_mjo_1:god_mjo_2:god_mjo_3:god_mjo_4")) { + switch(select("Now", "No.1", "No.2", "No.3", "No.4", "Reset", "god_sl_1", "god_eremes", "god_brising", "god_mjo_0", "god_mjo_1", "god_mjo_2", "god_mjo_3", "god_mjo_4")) { case 1: mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000."; mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000."; diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index 70bb2c881..baacf17c2 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -46,7 +46,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "Living in Midgard and away from"; mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!"; next; - switch(select("Ask him about Dwarves.:Ask him what he is doing.:Request weapon creation.:Cancel.")) { + switch(select("Ask him about Dwarves.", "Ask him what he is doing.", "Request weapon creation.", "Cancel.")) { case 1: mes "[Dwarf Grunburti]"; mes "What's to know about Dwarves?"; @@ -96,7 +96,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "Hmm..."; mes "I'll need some things to make a weapon for you. What exactly were you interested in having?"; next; - switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { + switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; @@ -240,7 +240,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "[Dwarf Grunburti]"; mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!"; next; - switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { + switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; @@ -447,7 +447,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "you wish for me"; mes "to create!"; next; - switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { + switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) { case 1: mes "[Dwarf Grunburti]"; mes "B-Brisingamen?!"; @@ -476,7 +476,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "20 Gold"; mes "1 Necklace^000000"; next; - switch(select("Make Brisingamen.:Cancel.")) { + switch(select("Make Brisingamen.", "Cancel.")) { case 1: if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace mes "[Dwarf Grunburti]"; @@ -555,7 +555,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "10 Oridecon"; mes "1 Belt^000000..."; next; - switch(select("Make Megingjard.:Cancel.")) { + switch(select("Make Megingjard.", "Cancel.")) { case 1: if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) { mes "[Dwarf Grunburti]"; @@ -640,7 +640,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "10 Elunium"; mes "1 Slotted Boots^000000..."; next; - switch(select("Make Sleipnir.:Cancel.")) { + switch(select("Make Sleipnir.", "Cancel.")) { case 1: if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) { mes "[Dwarf Grunburti]"; @@ -729,7 +729,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "40 Gold"; mes "1 Stunner^000000..."; next; - switch(select("Make Mjolnir.:Cancel.")) { + switch(select("Make Mjolnir.", "Cancel.")) { case 1: if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) { mes "[Dwarf Grunburti]"; @@ -864,7 +864,7 @@ que_god01,293,3,0 script Godly Item Quests#god 4_F_01,{ mes "[Use in case of emergency]"; mes "What services would you like to use?"; next; - switch(select("Turn off Warps.:Reset Timer.:Reset chat room.")) { + switch(select("Turn off Warps.", "Reset Timer.", "Reset chat room.")) { case 1: mes "[Use in case of emergency]"; mes "Press the 'Next' button to turn off warps."; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index b089f0dbf..ffc70f318 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -51,7 +51,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "everything I need to"; mes "create Gleipnir!"; next; - switch(select("Make Gleipnir.:Cancel.")) { + switch(select("Make Gleipnir.", "Cancel.")) { case 1: mes "[Rebarev Doug]"; mes "I'm the only human on earth"; @@ -87,7 +87,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "If you have any questions about Crusaders, feel free to ask me."; mes "I may be too old and weak for fighting, but I will spread our message as much as I can."; next; - switch(select("What is Holy Cross?:What is Grand Cross?:What is Sacrifice?:What is Gleipnir?")) { + switch(select("What is Holy Cross?", "What is Grand Cross?", "What is Sacrifice?", "What is Gleipnir?")) { case 1: mes "[Rebarev Doug]"; mes "Holy Cross is the first manifestation of a Crusader's faith. By making the sign of the cross, Crusader's can inflict a holy attack on their enemies."; @@ -202,7 +202,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "It may be an enriching"; mes "experience for you. It's possible that you'll even have a greater appreciation for Crusaders."; next; - switch(select("What is it?:I'm sick and tired of doin' favors.")) { + switch(select("What is it?", "I'm sick and tired of doin' favors.")) { case 1: mes "[Rebarev Doug]"; mes "I want you to find the members of the 1st Squad in the 3rd Platoon of the 3rd Company. If you happen to encounter them in your travels, please ask them how they are doing."; @@ -211,7 +211,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "It shouldn't be that difficult to do and won't be a waste of your time if you are already planning"; mes "to explore the world."; next; - switch(select("Sure, why not.:I'm sorry, but no.")) { + switch(select("Sure, why not.", "I'm sorry, but no.")) { case 1: mes "[Rebarev Doug]"; mes "Excellent!"; @@ -296,7 +296,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "Haven't you left"; mes "to search for them yet?"; next; - switch(select("Where should I go?:I am about to leave.:What do you mean by final mission?")) { + switch(select("Where should I go?", "I am about to leave.", "What do you mean by final mission?")) { case 1: mes "[Rebarev Doug]"; mes "Well..."; @@ -359,7 +359,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "Haven't you left"; mes "to search for them yet?"; next; - switch(select("Where should I go?:I am about to leave.")) { + switch(select("Where should I go?", "I am about to leave.")) { case 1: mes "[Rebarev Doug]"; mes "Well..."; @@ -451,7 +451,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "What's that"; mes "strange look for?"; next; - switch(select("Confront Rebarev Doug.:Act unsuspicious.")) { + switch(select("Confront Rebarev Doug.", "Act unsuspicious.")) { case 1: mes "^3355FFYou confront Rebarev Doug about the memory problems and migraines of the 1st Squad...^000000"; next; @@ -820,7 +820,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "I can't read anything when the light is this dim! It's bad enough my eyes have gone bad..."; while(1) { next; - switch(select("You have bad eyes?:I want to read some documents.:Let me help you find those files...:What kind of files are you looking for?")) { + switch(select("You have bad eyes?", "I want to read some documents.", "Let me help you find those files...", "What kind of files are you looking for?")) { case 1: mes "[Librarian Jekan]"; mes "I've worked"; @@ -832,7 +832,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "Hey, that's some pretty useful stuff that you've got with you. Do you mind letting me borrow it for a while? It'll help me in finding those files..."; next; - switch(select("Yes, I mind!:No, I don't mind.")) { + switch(select("Yes, I mind!", "No, I don't mind.")) { case 1: mes "[Librarian Jekan]"; mes "^333333*Sniff*^000000"; @@ -985,7 +985,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "So what brings you here? If you're looking for something in particular, you should try another section."; next; - switch(select("I want to read some documents.:Do you have bad eyes?:Let me help you to find the files.:What kind of files are you looking for?")) { + switch(select("I want to read some documents.", "Do you have bad eyes?", "Let me help you to find the files.", "What kind of files are you looking for?")) { case 1: mes "[Librarian Jekan]"; mes "I told you already! The files in this section aren't open to the public right now! Don't make me repeat myself!"; @@ -1145,7 +1145,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "So, what do you need today?"; next; while(1) { - switch(select("Record Search.:Quit searching.:Search Help:Converse.")) { + switch(select("Record Search.", "Quit searching.", "Search Help", "Converse.")) { case 1: mes "^663300- Search Magic Initiated -"; mes "- Please enter a keyword. -"; @@ -1499,7 +1499,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "Ah, please do not touch any books in that section. ...I'm sure there's nothing there that could be useful to you."; next; - switch(select("Ignore him and check books.:Step back.")) { + switch(select("Ignore him and check books.", "Step back.")) { case 1: mes "[Librarian Jekan]"; mes "Hey...!"; @@ -1528,7 +1528,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "nothing useful over in"; mes "that section anyway."; next; - switch(select("Ignore him and check books.:Step back.")) { + switch(select("Ignore him and check books.", "Step back.")) { case 1: mes "[Librarian Jekan]"; mes "I told you...!"; @@ -1566,7 +1566,7 @@ geffen_in,109,161,3 script Crusader#God1 4_M_CRU,{ mes "Can I help you"; mes "with anything?"; next; - switch(select("Ask him about the 1st Squad.:Ask him how he's been doing.:Ask him about the 1st Squad's last mission.")) { + switch(select("Ask him about the 1st Squad.", "Ask him how he's been doing.", "Ask him about the 1st Squad's last mission.")) { case 1: if (god_eremes == 18) { mes "[Zan.Huadoku]"; @@ -1750,7 +1750,7 @@ geffen_in,109,161,3 script Crusader#God1 4_M_CRU,{ mes "Do you know the"; mes "importance of supply?"; next; - switch(select("No.:Yes!")) { + switch(select("No.", "Yes!")) { case 1: mes "[Zan.Huadoku]"; mes "Any military force or party needs their supplies to be replenished if they are to continue battling for a prolonged period of time."; @@ -1842,7 +1842,7 @@ morocc_in,146,179,0 script Employee#megin1 1_F_01,{ mes "Why are you so curious?!"; mes "Are you one of them?!"; next; - switch(select("Rebarev Doug sent me!:Wait, is he in hiding?:Just... curious.")) { + switch(select("Rebarev Doug sent me!", "Wait, is he in hiding?", "Just... curious.")) { case 1: if (rand(1,10) > 3) { mes "[Ms. Scary Inn Employee]"; @@ -2081,7 +2081,7 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{ mes "^3355FFChaque Donon nodded his head"; mes "and happily sucked his thumb. It saddens you to see a former Crusader reduced to this state.^000000"; next; - switch(select("Ask him about the Inn Maid.:Ask him how he's been doing.:Ask about 1st Squad's Final Mission.")) { + switch(select("Ask him about the Inn Maid.", "Ask him how he's been doing.", "Ask about 1st Squad's Final Mission.")) { case 1: mes "[Cuaque Donon]"; mes "S-she's my sister."; @@ -2183,7 +2183,7 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{ mes "just by looking at it!"; next; if (rand(1,10) > 4) { - switch(select("^FF0000Megingjard^000000!:^FFFFFFListen to him quietly^000000.")) { + switch(select("^FF0000Megingjard^000000!", "^FFFFFFListen to him quietly^000000.")) { case 1: mes "[Cuaque Donon]"; mes "Waaaaaaaah~!"; @@ -2289,7 +2289,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{ mes "[Jack O]"; mes "Eh...?"; next; - switch(select("Ask him about Rebarev Doug.:Ask him how he's been doing.:Ask him about the last mission of the 1st Squad.")) { + switch(select("Ask him about Rebarev Doug.", "Ask him how he's been doing.", "Ask him about the last mission of the 1st Squad.")) { case 1: mes "[Jack O]"; mes "Ah! Yeah, our old leader back in the 1st Squad. Heh. I haven't seen him since we were disbanded."; @@ -2319,7 +2319,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{ mes "[Jack O]"; mes "Eh...?"; next; - switch(select("Ask him about Rebarev Doug.:Ask him how he's been doing.:Ask about 1st Squad's final mission.")) { + switch(select("Ask him about Rebarev Doug.", "Ask him how he's been doing.", "Ask about 1st Squad's final mission.")) { case 1: if (god_megin_3 == 1) { mes "[Jack O]"; @@ -2520,7 +2520,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ mes "[Emma Searth]"; mes "^333333*Sigh...*^000000"; next; - switch(select("About her past.:Why be a Kafra Lady?:About memories she can remember.")) { + switch(select("About her past.", "Why be a Kafra Lady?", "About memories she can remember.")) { case 1: if (countitem(Bookclip_In_Memory) > 0) { mes "^3355FFThe scent of your"; @@ -2731,7 +2731,7 @@ cmd_in02,190,94,3 script Man#megin 4_M_ROGUE,{ mes "I'm busy here! Awright, now"; mes "which one do I bet on...?"; next; - switch(select("Speak of Rebarev Doug.:Speak of the 1st Squad.:Talk about gambling.:Discuss hobbies.")) { + switch(select("Speak of Rebarev Doug.", "Speak of the 1st Squad.", "Talk about gambling.", "Discuss hobbies.")) { case 1: mes "[Royal Myst]"; mes "Wha--? Him again?! Tell him I'm fine! Dandy, even! Why's he gotta send all these people just to ask"; @@ -3011,7 +3011,7 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ mes "been forgotten..."; while(1) { next; - switch(select("The Mission:Fate of the 1st Squad:Why are you in Niflheim?:Thanks, I've heard enough.")) { + switch(select("The Mission", "Fate of the 1st Squad", "Why are you in Niflheim?", "Thanks, I've heard enough.")) { case 1: mes "[Egnigem]"; mes "First of all, the official record of our mission is misleading."; @@ -3297,12 +3297,12 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little"; mes "I know."; next; - switch(select("Ask him about buildings.:Remove marks on mini-map.:Cancel.")) { + switch(select("Ask him about buildings.", "Remove marks on mini-map.", "Cancel.")) { case 1: mes "[Egnigem]"; mes "I see. If you better understand Niflheim's layout, you have a greater chance of surviving and escaping."; next; - switch(select("Witch's Castle:Tool Shop:Weapon Shop:Tavern:Cancel")) { + switch(select("Witch's Castle", "Tool Shop", "Weapon Shop", "Tavern", "Cancel")) { case 1: mes "[Egnigem]"; mes "The witch of Niflheim..."; @@ -3377,12 +3377,12 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little"; mes "I know."; next; - switch(select("Ask him about buildings.:Remove marks on mini-map.:Cancel.")) { + switch(select("Ask him about buildings.", "Remove marks on mini-map.", "Cancel.")) { case 1: mes "[Egnigem]"; mes "...I see. Now, let me introduce you all buildings in Niflheim!"; next; - switch(select("Witch's Castle:Tool Shop:Weapon Shop:Tavern:Cancel")) { + switch(select("Witch's Castle", "Tool Shop", "Weapon Shop", "Tavern", "Cancel")) { case 1: mes "[Egnigem]"; mes "The witch of Niflheim..."; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index f52f16050..803b42bf2 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -118,7 +118,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ mes "So which treasure"; mes "would you like to have?"; next; - switch(select("An item that I can use.:An item that my friend can use.")) { + switch(select("An item that I can use.", "An item that my friend can use.")) { case 1: mes "[Tialfi]"; mes "I see..."; @@ -344,7 +344,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ mes "[Tialfi]"; mes "If you don't mind, I'd like to ask you to explore this mountain and search for these Dwarven Blacksmiths."; next; - switch(select("No.:Okay.")) { + switch(select("No.", "Okay.")) { case 1: cutin "god_tialpi02",2; mes "[Tialfi]"; @@ -482,7 +482,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Why have you"; mes "come to me, human?"; next; - switch(select("Nothing.:Hey, 'sup!")) { + switch(select("Nothing.", "Hey, 'sup!")) { case 1: mes "[Austri]"; mes "..."; @@ -502,7 +502,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "What has made"; mes "you come to me?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Austri]"; mes "..."; @@ -519,7 +519,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "want to ask"; mes "me about?"; next; - switch(select("...:About Mjolnir.")) { + switch(select("...", "About Mjolnir.")) { case 1: .@talk_not = 1; break; @@ -539,7 +539,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "The hilt of Mjolnir was forged shorter than intended. Are you still listening to me?"; next; - switch(select("...:Yes, sir!:Huh?")) { + switch(select("...", "Yes, sir!", "Huh?")) { default: .@talk_not = 1; break; @@ -555,7 +555,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Frankly his treasures were"; mes "made by another Dwarf tribe, but we couldn't tolerate his insult. So my ancestors created three treasures of their own."; next; - switch(select("...:Boooring!:Oh, wow.")) { + switch(select("...", "Boooring!", "Oh, wow.")) { default: .@talk_not = 1; break; @@ -573,7 +573,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "It's very sad. Although Mjolnir is the greatest weapon ever, it was very close to being the epitome of craftsmanship."; next; - switch(select("...:Epito--what?:Yes sir, I agree.")) { + switch(select("...", "Epito--what?", "Yes sir, I agree.")) { default: .@talk_not = 1; break; @@ -591,7 +591,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "I must say, a Blacksmith's greatest pride comes when he creates the weapon and armor that can be considered his life's work."; next; - switch(select("...:I agree, sir!:Um, yeah.")) { + switch(select("...", "I agree, sir!", "Um, yeah.")) { default: .@talk_not = 1; break; @@ -611,7 +611,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "how powerful Mjolnir is."; mes "However, humans can never hope to see or even wield Mjolnir. Only a god can handle that kind of force."; next; - switch(select("...:Wah wah wah~!:Ah, I understand sir!")) { + switch(select("...", "Wah wah wah~!", "Ah, I understand sir!")) { default: .@talk_not = 1; break; @@ -627,7 +627,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Yes, it's possible to create"; mes "a Mjolnir suited to humans. Still, it wouldn't be very easy."; next; - switch(select("...:Yes, sir!:Yeah, whatever.")) { + switch(select("...", "Yes, sir!", "Yeah, whatever.")) { default: .@talk_not = 1; break; @@ -648,7 +648,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Perhaps only the gods can be"; mes "sure as to what the future will bring. In any case, we must prepare ourselves for what will happen."; next; - switch(select("...:Yes?:Yes, sir!")) { + switch(select("...", "Yes?", "Yes, sir!")) { default: .@talk_not = 1; break; @@ -693,7 +693,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "What has made"; mes "you come to me?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Austri]"; mes "..."; @@ -740,7 +740,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "What made you come to me?"; next; - switch(select("Nothing.:Hey, sup!")) { + switch(select("Nothing.", "Hey, sup!")) { case 1: mes "[Austri]"; mes "..."; @@ -758,7 +758,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "What has made"; mes "you come to me?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Austri]"; mes "..."; @@ -775,7 +775,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "want to ask"; mes "me about?"; next; - switch(select("...:About Mjolnir.")) { + switch(select("...", "About Mjolnir.")) { case 1: .@talk_not = 1; break; @@ -795,7 +795,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "The hilt of Mjolnir was forged shorter than intended. Are you still listening to me?"; next; - switch(select("...:Yes, sir!:Huh?")) { + switch(select("...", "Yes, sir!", "Huh?")) { default: .@talk_not = 1; break; @@ -811,7 +811,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Frankly his treasures were"; mes "made by another Dwarf tribe, but we couldn't tolerate his insult. So my ancestors created three treasures of their own."; next; - switch(select("...:Boooring!:Oh, wow.")) { + switch(select("...", "Boooring!", "Oh, wow.")) { case 1: .@talk_not = 1; break; @@ -832,7 +832,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "It's very sad. Although Mjolnir is the greatest weapon ever, it was very close to being the epitome of craftsmanship."; next; - switch(select("...:Epito--what?:Yes sir, I agree.")) { + switch(select("...", "Epito--what?", "Yes sir, I agree.")) { default: .@talk_not = 1; break; @@ -850,7 +850,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "I must say, a Blacksmith's greatest pride comes when he creates the weapon and armor that can be considered his life's work."; next; - switch(select("...:I agree, sir!:Um, yeah.")) { + switch(select("...", "I agree, sir!", "Um, yeah.")) { default: .@talk_not = 1; break; @@ -870,7 +870,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "how powerful Mjolnir is."; mes "However, humans can never hope to see or even wield Mjolnir. Only a god can handle that kind of force."; next; - switch(select("...:Wah wah wah~!:Ah, I understand sir!")) { + switch(select("...", "Wah wah wah~!", "Ah, I understand sir!")) { default: .@talk_not = 1; break; @@ -886,7 +886,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Yes, it's possible to create"; mes "a Mjolnir suited to humans. Still, it wouldn't be very easy."; next; - switch(select("...:Yes, sir!:Yeah, whatever.")) { + switch(select("...", "Yes, sir!", "Yeah, whatever.")) { default: .@talk_not = 1; break; @@ -907,7 +907,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "Perhaps only the gods can be"; mes "sure as to what the future will bring. In any case, we must prepare ourselves for what will happen."; next; - switch(select("...:Yes?:Yes, sir!")) { + switch(select("...", "Yes?", "Yes, sir!")) { default: .@talk_not = 1; break; @@ -950,7 +950,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "[Austri]"; mes "What made you come to me?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Austri]"; mes "..."; @@ -1052,7 +1052,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "What brings"; mes "you here?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Sudri]"; mes "You have too much time on your hands. Why don't you log out and hang out with your friends instead?"; @@ -1083,7 +1083,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "initiated"; mes "an attack!"; next; - switch(select("...?!:Strike Head!:Strike Chest!:Strike Legs!:Take a break.")) { + switch(select("...?!", "Strike Head!", "Strike Chest!", "Strike Legs!", "Take a break.")) { case 1: .@p_atk = 0; break; @@ -1216,7 +1216,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri attacks...!"; next; - switch(select("...?!:Dodge!:Block!:Jump!:Counter back!")) { + switch(select("...?!", "Dodge!", "Block!", "Jump!", "Counter back!")) { case 1: .@p_def = 0; break; @@ -1385,7 +1385,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "What brings"; mes "you here, human?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Sudri]"; mes "You have too much time on your hands. Why don't you log out and hang out with your buddies for a while?"; @@ -1406,7 +1406,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "just talk to you."; mes "How about it?"; next; - switch(select("...:Yes, I accept your challenge.:No, I'm scared!")) { + switch(select("...", "Yes, I accept your challenge.", "No, I'm scared!")) { case 1: god_mjo_2 = 3; mes "[Sudri]"; @@ -1460,7 +1460,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "[Sudri]"; mes "What made you come to me?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Sudri]"; mes "You have too much"; @@ -1491,7 +1491,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "initiated"; mes "an attack!"; next; - switch(select("...?!:Strike Head!:Strike Chest!:Strike Legs!:Take a break.")) { + switch(select("...?!", "Strike Head!", "Strike Chest!", "Strike Legs!", "Take a break.")) { case 1: .@p_atk = 0; break; @@ -1624,7 +1624,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri attacks...!"; next; - switch(select("...?!:Dodge!:Block!:Jump!:Counter back!")) { + switch(select("...?!", "Dodge!", "Block!", "Jump!", "Counter back!")) { case 1: .@p_def = 0; break; @@ -1790,7 +1790,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "[Sudri]"; mes "What made you come to me?"; next; - switch(select("Nothing.:Excuse me, sir.")) { + switch(select("Nothing.", "Excuse me, sir.")) { case 1: mes "[Sudri]"; mes "You have too much"; @@ -1813,7 +1813,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "just talk to you."; mes "How about it?"; next; - switch(select("...:Yes, I accept your challenge.:No, I'm scared!")) { + switch(select("...", "Yes, I accept your challenge.", "No, I'm scared!")) { case 1: god_mjo_3 = 3; mes "[Sudri]"; @@ -1934,7 +1934,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "[Vestri]"; mes "What do you want?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Vestri]"; mes "If you want something, you should earn it through your own efforts."; @@ -2027,7 +2027,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "If you understand,"; mes "then let's get on with it!"; next; - if(select("Sure, let's do it!:N-no, I changed my mind!") == 2) { + if(select("Sure, let's do it!", "N-no, I changed my mind!") == 2) { mes "[Vestri]"; mes "Bah...!"; mes "How do you survive"; @@ -2095,7 +2095,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "[Vestri]"; mes "What do you want?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Vestri]"; mes "If you want something, you should earn it through your own efforts."; @@ -2151,7 +2151,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "[Vestri]"; mes "What do you want?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Vestri]"; mes "If you want something, you should earn it through your own efforts."; @@ -2238,7 +2238,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "If you understand,"; mes "then let's get on with it!"; next; - if(select("Sure, let's do it!:...no, I am out.") == 2) { + if(select("Sure, let's do it!", "...no, I am out.") == 2) { mes "[Vestri]"; mes "Bah...!"; mes "How do you survive"; @@ -2305,7 +2305,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "[Vestri]"; mes "What do you want?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Vestri]"; mes "If you want something, you should earn it through your own efforts."; @@ -2415,7 +2415,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "do you have with"; mes "me, human?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Nordri]"; mes "Huh."; @@ -2460,7 +2460,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "In truth, Thor was tricked, and the opponent that defeated him was not"; mes "actually a giant. Illusion was used to disguise Thor's opponent, but I forget was it was. Do you know?"; next; - switch(select("Greed:Sea:Blaze:Hog")) { + switch(select("Greed", "Sea", "Blaze", "Hog")) { default: .@talk_not = 1; break; @@ -2480,7 +2480,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "Once again, illusion magic was"; mes "used to disguise the competitor. Do you know what Tialfi was really racing against?"; next; - switch(select("Language:Thoughts:Turtle:Wolf")) { + switch(select("Language", "Thoughts", "Turtle", "Wolf")) { default: .@talk_not = 1; break; @@ -2499,7 +2499,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "Once again, Thor was the victim"; mes "of illusion magic. He didn't realize he wasn't actually wrestling with an old woman. Do you know what his opponent really was?"; next; - switch(select("Curse:Earth:Heart:Old Age")) { + switch(select("Curse", "Earth", "Heart", "Old Age")) { default: .@talk_not = 1; break; @@ -2560,7 +2560,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "do you have with"; mes "me, human?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Nordri]"; mes "Huh."; @@ -2604,7 +2604,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "do you have with"; mes "me, human?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Nordri]"; mes "Huh."; @@ -2648,7 +2648,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "[Nordri]"; mes "So Thor decided to test his knowledge by asking him some questions. The first question was, 'What is the name of the ground in human terms?' Do you know the answer?"; next; - switch(select("Ymir's body:Earth:Lane:Universe")) { + switch(select("Ymir's body", "Earth", "Lane", "Universe")) { default: .@talk_not = 1; break; @@ -2663,7 +2663,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "[Nordri]"; mes "Thor then gave Alvis another question. What is the giant's term for the round shell that covers the earth?"; next; - switch(select("Ymir's Head:Sky:Cloud Factory:High House")) { + switch(select("Ymir's Head", "Sky", "Cloud Factory", "High House")) { default: .@talk_not = 1; break; @@ -2678,7 +2678,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "[Nordri]"; mes "So Thor gave him another question. What is the term for the ball that rises in the sky at night, as used by the gods?"; next; - switch(select("Circling Wheel:Moon:False Sun:Fast Stranger")) { + switch(select("Circling Wheel", "Moon", "False Sun", "Fast Stranger")) { default: .@talk_not = 1; break; @@ -2746,7 +2746,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ mes "do you have with"; mes "me, human?"; next; - switch(select("Nothing.:Excuse me.")) { + switch(select("Nothing.", "Excuse me.")) { case 1: mes "[Nordri]"; mes "You're funny, leave me alone."; diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 533ae88df..5722d8e08 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -125,7 +125,7 @@ que_god01,98,98,4 script Manager#G 1_F_04,{ mes "[Cukure]"; mes "We won't experiment on you or anything, we just need you to run some simple errands. And of course, you will be rewarded."; next; - switch(select("I'm kind of busy...:Sure, why not?")) { + switch(select("I'm kind of busy...", "Sure, why not?")) { case 1: mes "[Cukure]"; mes "Oh, I see."; @@ -849,7 +849,7 @@ que_god01,11,136,6 script Researcher#G2 2_M_SAGE_B,{ mes "you've missed some"; mes "important detail."; next; - switch(select("Well, um...:Impossible!")) { + switch(select("Well, um...", "Impossible!")) { case 1: mes "[Aadin]"; mes "Hmm."; @@ -1438,7 +1438,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "[Lania]"; mes "Despite the passing of time and mankind's progression, certain fundamentals of life are timeless and will never change."; next; - switch(select("Umm...:I see.")) { + switch(select("Umm...", "I see.")) { case 1: mes "[Lania]"; mes "Hmm...?"; @@ -1450,7 +1450,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "[Lania]"; mes "I believe that it's no use having ability or power unless you use that power for the right purposes."; next; - switch(select("Oh no, that's okay.:Sleipnir's story.")) { + switch(select("Oh no, that's okay.", "Sleipnir's story.")) { case 1: mes "[Lania]"; mes "I must have"; @@ -1516,7 +1516,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "finish this"; mes "story later."; next; - switch(select("Yeah, let's finish this later.:No, please go ahead.")) { + switch(select("Yeah, let's finish this later.", "No, please go ahead.")) { case 1: mes "[Lania]"; mes "I understand that my story was not that interesting. But I will try my best to entertain you next time. Please travel in safety."; @@ -1545,7 +1545,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "Hmmm..."; mes "I know this story is quite long. Did you want to listen some more, or did you need a break?"; next; - switch(select("Let me take down some notes first.:I need a break!:No, please go ahead.")) { + switch(select("Let me take down some notes first.", "I need a break!", "No, please go ahead.")) { case 1: mes "[Lania]"; mes "Ah...."; @@ -1630,7 +1630,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "Are you still listening? If you're tired, I understand and we can"; mes "stop for now."; next; - switch(select("I'm so exhausted!:No, please go ahead.")) { + switch(select("I'm so exhausted!", "No, please go ahead.")) { case 1: mes "[Lania]"; mes "I know that this story might seem too long. But if you ever want to sit down and hear it again, I'll be glad to go over it again. Thank you for listening, adventurer."; @@ -1672,7 +1672,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "talk about this"; mes "later you know."; next; - switch(select("I'm so bored~:No, please go ahead.")) { + switch(select("I'm so bored~", "No, please go ahead.")) { case 1: mes "[Lania]"; mes "I see. Well, stories are meant to be enjoyed and I suppose you're not in the mood to sit and listen."; @@ -1708,7 +1708,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{ mes "If you are, let's talk"; mes "about this later."; next; - switch(select("Let me take down some notes.:See you later.:No, please go ahead.")) { + switch(select("Let me take down some notes.", "See you later.", "No, please go ahead.")) { case 1: mes "[Lania]"; mes "Ah...."; diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index dcc0e2e90..09500b4ed 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -44,7 +44,7 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{ mes "and tire you ?"; mes "I am here to assist you."; next; - switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { + switch (select("^3355FF' About acolyte's hidden ability '^000000 ..", "^3355FF' Holy light '^000000 training", "End conversation")) { case 1: mes "[Acolyte Klift]"; mes "Our members of the clergy"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 31e72b9ae..01f82f5ef 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -83,7 +83,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Though, I'm afraid I can't be"; mes "of very much help to you."; next; - if (select("What are you working on?:I don't need anything, thanks.") == 1) { + if (select("What are you working on?", "I don't need anything, thanks.") == 1) { mes "[Pisruik]"; mes "Well, I'm not sure if I can"; mes "give you all of the details."; @@ -154,7 +154,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "And... And... What else"; mes "did I ask you to get?"; next; - switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { + switch(select("5 Yellow Gemstones", "5 Blue Gemstones", "5 Red Gemstones")) { case 1: mes "[Pisruik]"; mes "Right, right!"; @@ -163,7 +163,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "I'm sure there was more,"; mes "but what I can't recall exactly... "; next; - if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { + if (select("10 Hearts of Mermaid", "10 Large Jellopies") == 1) { mes "[Pisruik]"; mes "Of course!"; mes "10 Hearts of Mermaid!"; @@ -171,7 +171,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "And then, the last thing"; mes "I asked you for was, um..."; next; - if (select("10 Frill:10 Moth Dust") == 1) { + if (select("10 Frill", "10 Moth Dust") == 1) { mes "[Pisruik]"; mes "No, that can't have"; mes "been it. I already have"; @@ -185,7 +185,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "So did you remember"; mes "to bring me everything?"; next; - if (select("No.:Yes!") == 1) { + if (select("No.", "Yes!") == 1) { if (rand(1,5) == 1) { mes "[Pisruik]"; mes "You didn't...?"; @@ -226,7 +226,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "I'll be making with the"; mes "materials you've brought."; next; - switch(select("Medicine?:Bomb?")) { + switch(select("Medicine?", "Bomb?")) { case 1: ALCHE_SK = 4; mes "[Pisruik]"; @@ -277,7 +277,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "could bring them to me, it'd"; mes "really help me out a lot."; next; - switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) { case 1: ALCHE_SK = 5; mes "[Pisruik]"; @@ -339,7 +339,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "you help me, I'll give you"; mes "the results of my research."; next; - if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) { ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; @@ -469,7 +469,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "I'm developing? I mean,"; mes "that's why you came, right?"; next; - if (select("No, thanks.:Yes, please.") == 1) { + if (select("No, thanks.", "Yes, please.") == 1) { mes "[Pisruik]"; mes "Alright then."; mes "Really? Well, I'm"; @@ -517,7 +517,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "could bring them to me, it'd"; mes "really help me out a lot."; next; - switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) { case 1: ALCHE_SK = 5; mes "[Pisruik]"; @@ -579,7 +579,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "you help me, I'll give you"; mes "the results of my research."; next; - if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) { ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; @@ -643,7 +643,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "get going and let"; mes "me do my work."; next; - if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { + if (select("Alright, sorry to bother you.", "Can I still help you?") == 1) { mes "[Pisruik]"; mes "Yeah, whatever."; mes "Just hurry up and leave"; @@ -885,7 +885,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "even if he looks much less"; mes "dorky without them.^000000"; next; - if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { + if (select("Let him try a pair of your glasses", "Don't give him anything") == 1) { if (countitem(Spinning_Eyes) > 0) { delitem Spinning_Eyes,1; ALCHE_SK = 10; @@ -928,7 +928,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "type of potion by making use of"; mes "the knowledge I can teach you."; next; - if (select("Sure!:No, thanks.") == 1) { + if (select("Sure!", "No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(0) +"!"; mes "I know I can trust you"; @@ -1015,7 +1015,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "of the research I've''"; mes "been conducting?"; next; - if (select("Yes!:No, thanks.") == 1) { + if (select("Yes!", "No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(0) +"!"; mes "I know I can trust you"; @@ -1549,7 +1549,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "field of Alchemy, I can"; mes "give you some advice if you're stumped by a particular problem..."; next; - if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { + if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I want you to"; mes "teach me how to"; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 030806877..2f9100098 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -98,7 +98,7 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{ mes "but I was a newcomer, and the pressure... waaah~"; mes "I was very lonely~"; next; - switch (select("It must be hard. It's ok have faith.:Keep suffering.")) { + switch (select("It must be hard. It's ok have faith.", "Keep suffering.")) { case 1: mes "[Roberto]"; mes "Yes. Thank you..."; @@ -193,7 +193,7 @@ payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{ mes "Someone like you would definitely be"; mes "able to know how to use Arrow Repel."; next; - switch (select("What is that?:Teach me.")) { + switch (select("What is that?", "Teach me.")) { case 1: mes "[Jason]"; mes "...you're kidding, right?"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index ecea1c3d1..6f6a93488 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -158,7 +158,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "as I can about them."; next; while(1) { - switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) { + switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) { case 1: mes "[Killtin]"; mes "If you've been an Assassin"; @@ -225,7 +225,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "you say? You ready to learn?"; next; while(1) { - if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) { + if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) { mes "[Killtin]"; mes "First, you need to equip"; mes "a Knife class weapon, and"; @@ -628,7 +628,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Killtin didn't fully explain."; next; while(1) { - switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) { + switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) { case 1: mes "[Esmille]"; mes "Sonic Acceleration is"; @@ -774,7 +774,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -838,7 +838,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -923,7 +923,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3){ @@ -958,7 +958,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3) { @@ -989,7 +989,7 @@ OnTouch: mes "glimmering beneath"; mes "the surface of the water...^000000"; next; - if (select("Pick it up:Ignore it") == 1) { + if (select("Pick it up", "Ignore it") == 1) { mes "^3355FFAs soon as you dip your"; mes "hand into the water, the"; mes "water's freezing chill shoots"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 8e44a561e..f2386a931 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -49,7 +49,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "D-don't come any closer!"; mes "I... I don't like you guys!"; next; - if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) { + if (select("Wha--? Why the heck not?", "Hey, take it easy, man.") == 1) { mes "[Timid Young Man]"; mes "N-no! Don't look at me!"; mes "I know what you're trying"; @@ -80,7 +80,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "done anything to you!"; mes "J-just s-stay away!"; next; - if (select("Offer him a drink.:Reassure him that you're safe.") == 1) { + if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Look, I don't know what"; mes "you've got against me, but"; @@ -131,7 +131,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "It tastes so good, and"; mes "now I feel sooo relaxed..."; next; - switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) { + switch(select("See? I'm not dangerous at all~", "So what makes someone like me so scary?")) { case 1: mes "[Timid Young Man]"; mes "Hmmm... Maybe."; @@ -414,7 +414,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "no trouble for me to teach that"; mes "to you again if you'd like."; next; - if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) { + if (select("No, thanks.", "Thanks, I'd appreciate that.") == 1) { mes "[Riott]"; mes "What...?"; mes "You really don't"; @@ -769,7 +769,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "hilarious at the time)"; mes "but yeah, that was me."; next; - if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) { + if (select("Please teach me that skill!", "Oh, alright. Just checking.") == 1) { mes "[Riott]"; mes "Hm? You want to learn"; mes "how to scramble minds"; @@ -1181,7 +1181,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "So what would"; mes "you like to order?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Nothing, thanks.")) { case 1: if (MaxWeight - Weight < 2000) { mes "[Bartender]"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 9ab4363f7..28fee1274 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -102,7 +102,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "for me to teach you"; mes "Dubious Salesmanship?"; next; - if (select("Sure.:No, thanks.") == 1) { + if (select("Sure.", "No, thanks.") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Sure. I'll try learning this"; mes "new skill. Who knows?"; @@ -554,7 +554,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "skill right now. So what"; mes "do you say, kid?"; next; - if (select("Sounds good!:Maybe later~") == 1) { + if (select("Sounds good!", "Maybe later~") == 1) { mes "[Goodman]"; mes "Heh! Good choice. Now,"; mes "the Greed skill automatically"; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 64f63b384..11e3bea44 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -115,7 +115,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "I want to ask you if you would"; mes "please lend me your aid."; next; - switch(select("Sure.:I'm sorry, but I'm busy...")) { + switch(select("Sure.", "I'm sorry, but I'm busy...")) { case 1: mes "[Ford]"; mes "Great, thank you so much!"; diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 4c7107734..62cb2e695 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -55,7 +55,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "beauty. Now tell me, are you"; mes "confident in your dancing...?"; next; - if (select("Of course, old crone!:I... I'm not sure...") == 1) { + if (select("Of course, old crone!", "I... I'm not sure...") == 1) { mes "[Canell]"; mes "Ho-ho~ I believe you've"; mes "confused confidence with"; @@ -93,7 +93,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "your current limitations. When"; mes "I'm finished with you, angels and demons won't resist your charms~"; next; - if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) { + if (select("No way, you're not teaching me!", "Alright, I'll see what I can learn.") == 1) { mes "[Canell]"; mes "So... You still haven't"; mes "mastered the fine art of"; @@ -289,7 +289,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Now, let me see you try it."; emotion e_no1; next; - switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) { + switch(select("Un deux trois~-", "Un, doux trois~", "Un, deux, trois~")) { default: mes "[Canell]"; mes "No, no!"; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index dd0ff503b..b22360ec6 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -282,7 +282,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ mes "''^3131FFEmergency Arrow^000000.'' Would you"; mes "be interested in learning it?"; next; - switch(select("Yes, please!:Ummm...")) { + switch(select("Yes, please!", "Ummm...")) { case 1: mes "[Arpesto]"; mes "Great, great. Of course,"; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 164fc0155..b3ee6aec9 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -163,7 +163,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "hunting alone! But Knights"; mes "these days have grown soft..."; next; - if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) { + if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) { mes "["+ strcharinfo(0) +"]"; mes "There are still Knights"; mes "out there who believe in"; diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index ef94b978f..2749790f8 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -45,7 +45,7 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes "Look into yourself to discover"; mes "your hidden abilities !"; next; - switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) { + switch (select("About mage's hidden ability ", "About skill ^3355FF' Energy Coat '^000000 ", "End conversation")) { case 1: mes "[BLIZZARDRISS]"; mes "For many years"; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index f2aa46bb6..8a187f70f 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -93,7 +93,7 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{ mes "Learn how to shout with my help."; mes "Would you like to learn Crazy Uproar?"; next; - switch (select("Yes!!!!:No.:What is that?")) { + switch (select("Yes!!!!", "No.", "What is that?")) { case 1: mes "[Necko]"; mes "Ahahahahaha!! Good!!!"; @@ -236,7 +236,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "seem to fit your fame."; mes "How pitiful."; next; - switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { + switch (select("That's why I came here.", "What about my cart?", "Two pairs is pitiful?")) { case 1: if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) { mes "[Charlron]"; @@ -380,7 +380,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Mmm you should be able to learn"; mes "Cart Revolution!"; next; - switch (select("Hey~ that's why I came.:What's that?")) { + switch (select("Hey~ that's why I came.", "What's that?")) { case 1: .@care_random = rand(1,3); if (.@care_random == 1) { @@ -668,7 +668,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "But none of them were able"; mes "to satisfy me."; next; - switch (select("I know, I know.:...?")) { + switch (select("I know, I know.", "...?")) { case 1: mes "[Gershaun]"; mes "...no, what I'm saying is."; @@ -713,7 +713,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "[Gershaun]"; mes "Would you like to learn this skill?"; next; - switch (select("Yes!!:I want to learn sushi skills...")) { + switch (select("Yes!!", "I want to learn sushi skills...")) { case 1: mes "[Gershaun]"; mes "Ok!"; diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 858eaa3d1..8a6ec1740 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -241,7 +241,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "How are you"; mes "doing today?"; next; - if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) { + if (select("Please teach me ^3131FFRedemptio^000000.", "Cancel") == 1) { mes "[Sister Linus]"; mes "Ooh, Redemptio would be"; mes "a good skill for you to learn~"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index b51895e47..166f01c84 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -108,7 +108,7 @@ OnTouch: for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) { .@move_1 = rand(1,3); specialeffect .@Effects[.@move_1]; - if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) { + if (select("Block him to the Left", "Block him to the Right", "Block his Retreat") == .@move_1) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; @@ -192,7 +192,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "and how did you get"; mes "in here? Identify yourself!"; next; - if (select("I don't mean you any harm!:Give us what we want!") == 1) { + if (select("I don't mean you any harm!", "Give us what we want!") == 1) { mes "[Haijara Greg]"; mes "No...?"; mes "Then... Then"; @@ -200,7 +200,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "It is no accident that"; mes "you have found me."; next; - if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) { + if (select("I came to help you.", "Oh, actually, I wasn't looking for you.") == 1) { mes "[Haijara Greg]"; mes "Hmm... Well, I suppose"; if (Upper == 1) @@ -212,7 +212,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "Alright. Have you ever heard"; mes "the legend of Chae Takbae?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Haijara Greg]"; mes "100 years ago, Chae Takbae"; mes "was the very first person to"; @@ -250,7 +250,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "Will you help me save"; mes "myself and my sons?"; next; - if (select("Sure!:Sorry, but I'm busy.") == 1) { + if (select("Sure!", "Sorry, but I'm busy.") == 1) { mes "[Haijara Greg]"; mes "Oh, thank you so much!"; mes "Listen, I can't risk being"; @@ -276,7 +276,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "who will do anything to get it."; mes "Would you please help me?"; next; - if (select("Sure!:Sorry, but I'm busy.") == 1) { + if (select("Sure!", "Sorry, but I'm busy.") == 1) { mes "[Haijara Greg]"; mes "Oh, thank you so much!"; mes "Listen, I can't risk being"; @@ -457,7 +457,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "Confine, I can tell you more"; mes "about the skill if you like."; next; - if (select("Yes, please.:No, thanks.") == 1) { + if (select("Yes, please.", "No, thanks.") == 1) { mes "[Haijara Greg]"; mes "As you must know,"; mes "Close Confine immobilizes"; @@ -796,7 +796,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "ground right away so that"; mes "you can learn ^FF0000Close Confine^000000."; next; - if (select("Listen to Explanation:Go to Training Ground") == 1) { + if (select("Listen to Explanation", "Go to Training Ground") == 1) { mes "[Thor Greg]"; mes "Alright, the very first step"; mes "to learning ^FF0000Close Confine^000000"; @@ -827,7 +827,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "to the training ground in order"; mes "to learn ^FF0000Close Confine^000000?"; next; - if (select("Yes, please.:No, thanks.") == 1) { + if (select("Yes, please.", "No, thanks.") == 1) { mes "[Thor Greg]"; mes "Alright, the very first step"; mes "to learning ^FF0000Close Confine^000000"; @@ -1199,7 +1199,7 @@ function script F_Kienna { next; for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) { .@move_1 = rand(1,3); - if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) { + if (select("Block her to the Left", "Block her to the Right", "Block her retreat") == .@move_1) { mes "[Kienna]"; mes "Huh...?"; mes "You blocked me!"; @@ -1289,7 +1289,7 @@ function script F_Kienna { mes "Would you like to try the"; mes "training exercise again?"; next; - if (select("Yes!:No, thanks.") == 1) { + if (select("Yes!", "No, thanks.") == 1) { disablenpc "Kienna#"+getarg(0); donpcevent "#1stmove::OnEnable"; ROG_SK = 6; diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index ff98e2d78..c04577e51 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -108,7 +108,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@skill[0],1018,1017,1019,1008; setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { - .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; + .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you haven't"; @@ -225,7 +225,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "of it. So, do you think you're"; mes "ready to learn these skills?"; next; - if(select("Maybe later.:Yes, I am.") == 1) { + if(select("Maybe later.", "Yes, I am.") == 1) { mes "[Mishuna]"; mes "Ah, you must be busy right"; mes "now. No problem, just come"; @@ -383,7 +383,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { - .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; + .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you have not"; diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index ffecc8311..66d0b6691 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -65,7 +65,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "but it will help a little."; mes "What do you think? Would you like to learn this skill?"; next; - switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + switch (select("What a nice skill! I want to learn it!", "No, thank you.")) { case 1: mes "[De Thomas]"; mes "Very well. I will tell you what you need to learn this skill."; @@ -114,7 +114,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Welcome back..."; mes "are you ready to learn Body Movin'?"; next; - switch (select("Yes.:No, I'm not ready yet.")) { + switch (select("Yes.", "No, I'm not ready yet.")) { case 1: if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) { mes "[De Thomas]"; @@ -192,7 +192,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "to learn Fatal Blow!"; mes "So how about it? Would you like to learn?"; next; - switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { + switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) { case 1: mes "[Leon]"; mes "OK, lets begin!"; @@ -249,7 +249,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "[Leon]"; mes "Yes, I would like to give a present to an awesome swordsman like you."; next; - switch (select("What present?:It's ok.")) { + switch (select("What present?", "It's ok.")) { case 1: mes "[Leon]"; mes "Haha nothing special, but a skill to attack the vital point!"; @@ -277,7 +277,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "and finally, I developed this wonderful new skill!"; mes "Would you like to learn this skill?"; next; - switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) { + switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) { case 1: mes "[Leon]"; mes "Ok. I'll tell you the requirements."; @@ -359,7 +359,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "You are ready to learn the"; mes "newest skill, Auto Berserk?!"; next; - switch (select("Hoho, I would like to learn it now.:What is that?")) { + switch (select("Hoho, I would like to learn it now.", "What is that?")) { case 1: mes "[Juan]"; mes "Ok. Then..."; @@ -445,7 +445,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "Of course you could always use the"; mes "skill we developed to overcome these limits."; next; - switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { + switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) { case 1: mes "[Juan]"; mes "The skill is called Berserk."; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 6aa7e452c..6c56924f1 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -49,7 +49,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "as useless knowledge, but it isn't"; mes "Let me explain."; next; - switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { + switch (select("Sand Attack", "Back Slide", "Find Stone", "Stone Fling", "I will be back later.")) { case 1: switch (skill_thief_1) { case 0: diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 30bc596a0..fd146a94f 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -94,7 +94,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "bother me if you've"; mes "got nothing to say!"; next; - if (select("A cat?:Now I'm sleepy, too...") == 1) { + if (select("A cat?", "Now I'm sleepy, too...") == 1) { mes "[Meow]"; mes "Yeah. Yeah, I'm a cat."; mes "For now, anyway. Damn that"; @@ -126,7 +126,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "Guild. Although I don't really"; mes "want to, I pretty much don't have a choice. So what do you say?"; next; - if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) { + if (select("Nah, I'm too sleepy...", "Sure, I'd like to learn a new skill.") == 1) { mes "[Meow]"; mes "^333333*Yaaaawn*^000000"; mes "Alright. If you wanna"; @@ -347,7 +347,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "bother me if you've"; mes "got nothing to say!"; next; - if (select("A cat?:Now I'm sleepy, too...") == 1) { + if (select("A cat?", "Now I'm sleepy, too...") == 1) { mes "[Meow]"; mes "Yeah. Yeah, I'm a cat."; mes "For now, anyway. Damn that"; @@ -385,7 +385,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "tell the difference. Ah, may"; mes "I be of service to you?"; next; - if (select("I'm fine, thank you.:I want to learn about push backs.") == 1) { + if (select("I'm fine, thank you.", "I want to learn about push backs.") == 1) { mes "[Simon]"; mes "I'm surprised that you chose"; mes "to practice magic: judging"; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index 49cb0c5c7..c535253d7 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -40,7 +40,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ mes "of this Thanatos Tower."; mes "How may I help you?"; next; - switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) { + switch(select("Thanatos Tower?", "Entrance Fee?", "Enter the tower", "Cancel")) { case 1: mes "[Gatei]"; mes "Yes, the tower in front"; @@ -94,7 +94,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ mes "enter Thanatos Tower?"; mes "The entry fee is ^FF00005,000 zeny^000000."; next; - switch(select("Enter:Maybe next time.")) { + switch(select("Enter", "Maybe next time.")) { case 1: if (thana_tower > 0) { mes "[Gatei]"; @@ -104,7 +104,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ mes "work contract, your entrance"; mes "fee is only 3,000 zeny."; next; - switch(select("Enter:No, thanks.")) { + switch(select("Enter", "No, thanks.")) { case 1: if (Zeny > 2999) { mes "[Gatei]"; @@ -189,7 +189,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{ mes "now open to the public. So"; mes "how may I help you today?"; next; - switch(select("Tower Information:Temporary Work Contract:Cancel")) { + switch(select("Tower Information", "Temporary Work Contract", "Cancel")) { case 1: mes "[Ditze]"; mes "When this tower was built,"; @@ -226,7 +226,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{ mes "the near future, bringing us"; mes "closer to our goal of opening all 12 floors of Thanatos Tower."; next; - switch(select("Tower Monsters?:Temp Contract Work?:......")) { + switch(select("Tower Monsters?", "Temp Contract Work?", "......")) { case 1: mes "[Ditze]"; mes "Yes, when we began"; @@ -310,7 +310,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{ close; L_Contract: - switch(select("Maybe next time:Sure, I'd like to work for you.")) { + switch(select("Maybe next time", "Sure, I'd like to work for you.")) { case 1: mes "[Ditze]"; mes "Well, alright."; @@ -386,7 +386,7 @@ L_Contract: mes "Employer Signature____________"; mes "Employee Signature____________"; next; - switch(select("Sign:Don't Sign")) { + switch(select("Sign", "Don't Sign")) { case 1: mes "^3355FFYou sign two copies of the"; mes "Employment Agreement.^000000"; @@ -437,7 +437,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "Reward Department"; mes "here in Thanatos Tower."; next; - switch(select("Employee's mission reward?:Keep up the good work.")) { + switch(select("Employee's mission reward?", "Keep up the good work.")) { case 1: mes "[Liei]"; mes "Currently, Rekenber Corporation"; @@ -458,7 +458,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "Ah, hello~"; mes "How may I help you?"; next; - if(select("Reward:Nothing") == 2) { + if(select("Reward", "Nothing") == 2) { mes "[Liei]"; mes "Alright, then."; mes "Please do your best"; @@ -477,7 +477,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "of mission proof you brought?"; next; setarray .@items[1],7435,7440,7441,7442; - .@i = select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); + .@i = select("Golden Ornament", "Red Feather", "Blue Feather", "Cursed Seal"); mes "[Liei]"; if (!countitem(.@items[.@i])) { mes "I'm sorry, but you are not"; @@ -508,7 +508,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "all of your "+getitemname(.@items[.@i])+"s"; mes "for your reward right now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Liei]"; mes "Great! Here is your"; @@ -544,7 +544,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "Only the contracted staff are allowed to enter."; mes "How can I help you?"; next; - switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) { + switch(select("Let me go to 3rd floor.", "Tower Information.", "Start a conversation.")) { case 1: mes "[Burled]"; mes "Oh, alright. Let me"; @@ -633,7 +633,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "...?"; mes "Do you have any questions?"; next; - if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) { + if(select("About the development.", "The relationship of Cool Event Corporation and Rekenber Corporation.", "Nope.") == 3) { mes "[Burled]"; mes "Take care."; close; @@ -643,7 +643,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "If you want to know more, would you do me a favor?"; mes "Since you asked for our confidential info..."; next; - if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) { + if(select("Really? Don't make me afraid of it.", "Just tell me about it.", "I'll listen about it later.") == 3) { mes "[Burled]"; mes "As you wish..."; mes "Take care!"; @@ -694,7 +694,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "No matter what happened there, they wouldn't be hurt."; mes "Even if they don't get at the root of the accident...."; next; - switch(select("Oh...:What accident are you referring to?")) { + switch(select("Oh...", "What accident are you referring to?")) { case 1: mes "[Burled]"; mes "Yes, it's not that big of a deal. Haha...."; @@ -721,7 +721,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "If you promise me that"; mes "you will do me a favor..."; next; - switch(select("Ok! I will.:No, I won't.")) { + switch(select("Ok! I will.", "No, I won't.")) { case 1: callsub L_Request; next; @@ -916,7 +916,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ mes "its power prevents you from"; mes "approaching the machine.^000000"; next; - switch(select("Investigate it.:I don't care about it.")) { + switch(select("Investigate it.", "I don't care about it.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "This seems mysterious..."; @@ -977,7 +977,7 @@ L_Key: mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; next; - switch(select("Ignore it.:Concentrate on it.")) { + switch(select("Ignore it.", "Concentrate on it.")) { case 1: mes "^3355FFYou decide to leave"; mes "the machine alone.^000000"; @@ -1107,7 +1107,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ mes "^4d4dffA fierce feeling passes through your head."; mes "You seen an illusion of light, like when you acquired the first key.^000000"; next; - switch(select("Ignore it.:Concentrate on it.")) { + switch(select("Ignore it.", "Concentrate on it.")) { case 1: mes "You decide to ignore it."; close; @@ -1185,7 +1185,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one."; mes "What will you do?"; next; - if(select("Stick the key into the crack...:Ignore it.") == 2) { + if(select("Stick the key into the crack...", "Ignore it.") == 2) { mes "^3355FFYou decide to leave"; mes "the statue alone.^000000"; close; @@ -1221,7 +1221,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; next; - switch(select("Concentrate on it.:Ignore it.")) { + switch(select("Concentrate on it.", "Ignore it.")) { case 1: mes "This part isn't as clear as before."; mes "You try to figure out what it's saying..."; @@ -1271,7 +1271,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "There're red, yellow, and blue light in a row."; mes "What will you do?"; next; - if(select("Investigate.:Ignore it.") == 2) { + if(select("Investigate.", "Ignore it.") == 2) { mes "^3355FFYou don't see the need to"; mes "investigate if nothing seems"; mes "peculiar or out of place...^000000"; @@ -1282,7 +1282,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "and match them by corresponding color, the Stone Statue will snap open."; mes "You can see small wheels are moving inside."; next; - switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) { + switch(select("Investigate the Machine Chasis", "Investigate the Wheels", "Cancel")) { case 1: mes "^3355FFThe key in your inventory"; mes "does not seem to be affecting"; @@ -1318,9 +1318,9 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ next; mes "^3355FFWhich wheel do"; mes "you want to shift?^000000"; - switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) { + switch(select("1st Small Wheel", "2nd Small Wheel", "1st Big Wheel", "2nd Big Wheel", "3rd Big Wheel", "Check Current Wheel Configuration", "Reset Wheels to Default Configuration")) { case 1: - switch(select("Raise Wheel:Lower Wheel:Press Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) { case 1: mes "^EE0000*Choom*^000000"; .@small_1 = 2; @@ -1339,7 +1339,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 2: - switch(select("Raise Wheel:Lower Wheel:Press Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) { case 1: mes "^5C246E*Mrreeem*^000000"; .@small_2 = 3; @@ -1358,7 +1358,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 3: - switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { case 1: mes "^00B2EE*Sneeeep*^000000"; .@big_1 = 1; @@ -1377,7 +1377,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 4: - switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { case 1: mes "^EE0000*Choom*^000000"; .@big_2 = 2; @@ -1396,7 +1396,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 5: - switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { case 1: mes "^EE0000*Choom*^000000"; .@big_3 = 2; @@ -1468,7 +1468,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "with an unknown power"; mes "and you see a hallucination with some text.^000000"; next; - switch(select("Concentrate on it.:Ignore it.")) { + switch(select("Concentrate on it.", "Ignore it.")) { case 1: mes "^b22222...You found 4 keys"; mes "and finally released 4 spells..."; @@ -1544,7 +1544,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "suddenly respond with a mysterious power."; specialeffect2 EF_ABSORBSPIRITS; next; - if(select("Observe it.:Ignore it.") == 2) { + if(select("Observe it.", "Ignore it.") == 2) { mes "^3355FFYou decide to leave"; mes "the sword alone.^000000"; close; @@ -1553,7 +1553,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "Your eyes keep getting drawn to the sword's hilt."; mes "Then you lose control of your hands, and they stretch forth to grasp the handle..."; next; - switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) { + switch(select("Towards the blade of the sword", "Towards the hilt of the sword", "Towards the table")) { case 1: mes "By an unknown calling you decide to grab the blade of the sword."; mes "Your hands get wounded and begin to bleed."; @@ -1568,7 +1568,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "Now, you hold the sword and..."; specialeffect EF_EXIT2; next; - switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) { + switch(select("Strike the table", "Insert the sword into the hole", "Bring the sword safely")) { case 1: mes "You strike the table with the sword."; mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly."; @@ -1820,7 +1820,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL5; specialeffect2 EF_BEGINSPELL5; next; - if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close; + if(select("Insert the Yellow Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 0) { mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react."; specialeffect EF_BEGINSPELL5; @@ -1850,7 +1850,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL4; specialeffect2 EF_BEGINSPELL4; next; - if(select("Insert the Green Charm Stone.:Run away.") == 2) close; + if(select("Insert the Green Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 1) { mes "After inserting the Green Charm Stone into the wand, the statue begins to react."; specialeffect EF_BEGINSPELL4; @@ -1880,7 +1880,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL2; specialeffect2 EF_BEGINSPELL2; next; - if(select("Insert the Blue Charm Stone.:Run away.") == 2) close; + if(select("Insert the Blue Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 2) { mes "After inserting the Blue Charm Stone into the belt, the statue begins to react."; specialeffect EF_BEGINSPELL2; @@ -1910,7 +1910,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL3; specialeffect2 EF_BEGINSPELL3; next; - if(select("Insert the Red Charm Stone.:Run away.") == 2) close; + if(select("Insert the Red Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 3) { mes "After inserting the Red Charm Stone into the armor, the statue begins to react."; specialeffect EF_BEGINSPELL3; @@ -1940,7 +1940,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL7; specialeffect2 EF_BEGINSPELL7; next; - if(select("Insert the Black Charm Stone.:Run away.") == 2) close; + if(select("Insert the Black Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 4) { mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react."; specialeffect EF_BEGINSPELL7; diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index a431a4318..ccd86163c 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -100,7 +100,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Hm...?"; mes "Can I help you?"; next; - switch(select("I've been following these signs and...:I was just passing by...")) { + switch(select("I've been following these signs and...", "I was just passing by...")) { case 1: mes "[Metz]"; mes "Great...!"; @@ -430,7 +430,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "understand what it says..."; next; while(1) { - switch(select("Who is Frank?:Where is he?:I see.")) { + switch(select("Who is Frank?", "Where is he?", "I see.")) { case 1: mes "[Metz]"; mes "Frank Franklin has lived"; @@ -794,7 +794,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{ mes "Brayde Estate. How"; mes "may I be of service?"; next; - switch(select("Nothing.:I'm here to see Metz.:Gimmie your cash!")) { + switch(select("Nothing.", "I'm here to see Metz.", "Gimmie your cash!")) { case 1: mes "[Vandez]"; mes "If you do not have"; @@ -826,7 +826,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{ mes "Welcome. How may I be"; mes "of service today?"; next; - switch(select("Who is Arian?:What is Metz doing?:How is Elle?")) { + switch(select("Who is Arian?", "What is Metz doing?", "How is Elle?")) { case 1: mes "[Vandez]"; mes "Ah yes, Arian."; @@ -998,7 +998,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "I can help you with?"; next; if (Sex == 1) { - switch(select("You wanna have coffee sometime?:Tell me about Metz.")) { + switch(select("You wanna have coffee sometime?", "Tell me about Metz.")) { case 1: mes "[Elle]"; mes "...?"; @@ -1032,7 +1032,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ } } else { - switch(select("You have nice skin, Miss Elle.:Tell me about Metz.")) { + switch(select("You have nice skin, Miss Elle.", "Tell me about Metz.")) { case 1: mes "[Elle]"; mes "Eh...?"; @@ -1168,7 +1168,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "Long time no see."; mes "La la la~~"; next; - switch(select("What's up?:What happened?")) { + switch(select("What's up?", "What happened?")) { case 1: mes "[Elle]"; mes "Oh...?"; @@ -1237,7 +1237,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ mes "Who the hell"; mes "are you, jerkface?"; next; - switch(select("Metz sent me here.:^0000FF"+ strcharinfo(0) +"^000000.:Who are you then?")) { + switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(0) +"^000000.", "Who are you then?")) { case 1: mes "[Arian]"; mes "Oh yeah...?"; @@ -1585,7 +1585,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ mes "island. What is the very first"; mes "thing that you should do?"; next; - switch(select("Look for fresh water.:Just wait for rescue.:Forage for food.:Explore the island.")) { + switch(select("Look for fresh water.", "Just wait for rescue.", "Forage for food.", "Explore the island.")) { case 1: .@point_s += 7; break; @@ -1606,7 +1606,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ mes "collapsed building. What"; mes "do you plan to do first?"; next; - switch(select("Scream for help.:Stay quiet.:Wait for death to come.:Find a way out.")) { + switch(select("Scream for help.", "Stay quiet.", "Wait for death to come.", "Find a way out.")) { case 1: .@point_s += 3; break; @@ -1627,7 +1627,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ mes "but you got lost somehow."; mes "How do you handle it?"; next; - switch(select("Try to find my friends.:Find a way out.:Stay put.:Continue exploring the dungeon.")) { + switch(select("Try to find my friends.", "Find a way out.", "Stay put.", "Continue exploring the dungeon.")) { case 1: break; case 2: @@ -1646,7 +1646,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ mes "a mansion with no exit. What do"; mes "you do first when a murder happens inside the mansion?"; next; - switch(select("Wait for the case to get solved.:Try to find my friends first.:Find a way out.:Solve the murder case on my own.:Kill the others before they kill me.")) { + switch(select("Wait for the case to get solved.", "Try to find my friends first.", "Find a way out.", "Solve the murder case on my own.", "Kill the others before they kill me.")) { case 1: .@point_s += 5; break; @@ -1670,7 +1670,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ mes "So what do you do during"; mes "this final week?"; next; - switch(select("Wait to see the end.:Plant an apple tree.:Look to move to a different world.:What else? Save the world.:What else? Go on a crime spree.")) { + switch(select("Wait to see the end.", "Plant an apple tree.", "Look to move to a different world.", "What else? Save the world.", "What else? Go on a crime spree.")) { case 1: .@point_s += 5; break; @@ -1737,7 +1737,7 @@ payon,154,170,3 script Hagin#sign 1_F_ORIENT_04,{ mes "face and charming figure..."; mes "I'm gonna seduce him."; next; - switch(select("Who are you talking about?:You're freaking me out!")) { + switch(select("Who are you talking about?", "You're freaking me out!")) { case 1: mes "[Hagin]"; mes "You don't know"; @@ -1942,7 +1942,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "idea what that jewel"; mes "you're holding actually is?"; next; - switch(select("Kind of?:How the hell would I know?:No, but would you tell me?")) { + switch(select("Kind of?", "How the hell would I know?", "No, but would you tell me?")) { case 1: mes "[Daewoon]"; mes "Oh...!"; @@ -1951,7 +1951,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "So tell me, what do you"; mes "understand about this jewel?"; next; - switch(select("It's handy.:I actually don't know...")) { + switch(select("It's handy.", "I actually don't know...")) { case 1: .@pay_point += 2; mes "[Daewoon]"; @@ -2016,7 +2016,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "qualified for this task. Now,"; mes "are you ready for my test?"; next; - switch(select("I'M READY! YEEAH!:I'll do my best!:To hell with this!:Fine. Let's get it over with.")) { + switch(select("I'M READY! YEEAH!", "I'll do my best!", "To hell with this!", "Fine. Let's get it over with.")) { case 1: .@pay_point += 5; mes "[Daewoon]"; @@ -2079,7 +2079,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "of friends that you can"; mes "constantly party with?"; next; - switch(select("Yes, I do.:I prefer soloing.:I am lonely.")) { + switch(select("Yes, I do.", "I prefer soloing.", "I am lonely.")) { case 1: .@pay_point += 5; emotion e_omg; @@ -2135,7 +2135,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "around. I believe this is"; mes "called ''Mob Training...''"; next; - switch(select("Awesome~!:I hate people who do that.:I do it sometimes...")) { + switch(select("Awesome~!", "I hate people who do that.", "I do it sometimes...")) { case 1: emotion e_an; mes "[Daewoon]"; @@ -2230,7 +2230,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "Answer me, adventurer!"; mes "Would you still destroy it?!"; next; - switch(select("Destroy it!:I can't destroy such beauty...:I'd close my eyes, then destroy it.")) { + switch(select("Destroy it!", "I can't destroy such beauty...", "I'd close my eyes, then destroy it.")) { case 1: .@pay_point += 3; mes "[Daewoon]"; @@ -2290,7 +2290,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "would you give your enemy"; mes "the help that he needs?"; next; - switch(select("Yes, of course!:I'd pretend not to hear anything.:I'd make fun of him, then run off.")) { + switch(select("Yes, of course!", "I'd pretend not to hear anything.", "I'd make fun of him, then run off.")) { case 1: .@pay_point += 6; mes "[Daewoon]"; @@ -2332,7 +2332,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "......"; mes "Do you enjoy life?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Daewoon]"; emotion e_heh; @@ -2508,7 +2508,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "behind the Sobbing Starlight,"; mes "do you like it?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Daewoon]"; mes "Ah, how great~!"; @@ -2620,7 +2620,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "any interruptions. So"; mes "why are you here?"; next; - switch(select("Daewoon sent me.:Oops, sorry. Later~")) { + switch(select("Daewoon sent me.", "Oops, sorry. Later~")) { case 1: emotion e_swt; mes "[Sir Jore]"; @@ -2881,7 +2881,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "of books. He seems to be in"; mes "agony for some reason."; next; - switch(select("Speak to him.:Ignore him.")) { + switch(select("Speak to him.", "Ignore him.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Excuse me..."; @@ -2894,7 +2894,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "his thoughts, this strange"; mes "man is unable to hear you.^000000"; next; - switch(select("Try again.:Ignore him.")) { + switch(select("Try again.", "Ignore him.")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "EXCUSE ME!"; @@ -2962,7 +2962,7 @@ aldeba_in,156,118,4 script Piru Piru#sign 8_F,{ mes "*Sob* Master, can't we"; mes "just call it a day already?"; next; - switch(select("What do you do in here?:About vanished Alchemists:What is the Stone of Sage?")) { + switch(select("What do you do in here?", "About vanished Alchemists", "What is the Stone of Sage?")) { case 1: mes "[Piru Piru]"; mes "My master, Sir Jore,"; @@ -3056,7 +3056,7 @@ aldeba_in,156,118,4 script Piru Piru#sign 8_F,{ mes "....Zzz...Zzz..."; mes "Zzz....Zzz......"; next; - switch(select("Wake her up:Leave her sleep")) { + switch(select("Wake her up", "Leave her sleep")) { case 1: mes "[Piru Piru]"; mes "Wh-wha...?"; @@ -3193,7 +3193,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ if (sign_q < 17) close; else if (sign_q == 17) { next; - switch(select("Roar~!:Excuse me.")) { + switch(select("Roar~!", "Excuse me.")) { case 1: sign_q = 18; donpcevent "#skill::OnEnable"; @@ -3231,7 +3231,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ mes "do no harm if you had"; mes "something to ask us..."; next; - switch(select("Ask about Stone of Sage:Ask about Alchemy:Quit")) { + switch(select("Ask about Stone of Sage", "Ask about Alchemy", "Quit")) { case 1: sign_q = 19; mes "[Gordon]"; @@ -3337,7 +3337,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ mes "do no harm if you had"; mes "something to ask us..."; next; - switch(select("Ask about Stone of Sage:Ask about Alchemy:Quit")) { + switch(select("Ask about Stone of Sage", "Ask about Alchemy", "Quit")) { case 1: sign_q = 19; mes "[Gordon]"; @@ -3458,7 +3458,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ mes "I'm Jesqurienne. You've heard"; mes "of me, haven't you? Aren't you surprised to see me?"; next; - switch(select("I've never heard of you.:Oh gosh, it's Jesqurienne!")) { + switch(select("I've never heard of you.", "Oh gosh, it's Jesqurienne!")) { case 1: mes "[Jesqurienne]"; emotion e_swt; @@ -3466,7 +3466,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ mes "Surely you"; mes "must be joking~"; next; - switch(select("You got me, you got me.:Nope. Doesn't ring a bell.")) { + switch(select("You got me, you got me.", "Nope. Doesn't ring a bell.")) { case 1: emotion e_pif; mes "[Jesqurienne]"; @@ -3535,7 +3535,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ mes "I haven't met anyone"; mes "smarter than me~"; next; - switch(select("^333333Stuck-up chick.^000000:Take it easy on the drinks...")) { + switch(select("^333333Stuck-up chick.^000000", "Take it easy on the drinks...")) { case 1: emotion e_an; mes "[Jesqurienne]"; @@ -3633,7 +3633,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ mes "Bwahaha! I can't believe how"; mes "simple minded you are...!"; next; - switch(select("I can't let you win!:Darn it...")) { + switch(select("I can't let you win!", "Darn it...")) { case 1: sign_q = 22; mes "[Jesqurienne]"; @@ -3762,14 +3762,14 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "not relevant to the"; mes "Blacksmith Job Quest?"; next; - if (select("Baisulist:Wickebine:Barcardi:Krongast") == 3) .@user_p += 1; + if (select("Baisulist", "Wickebine", "Barcardi", "Krongast") == 3) .@user_p += 1; break; case 2: mes "1. Which item is not"; mes "relevant to the creation"; mes "of a Counteragent?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) .@user_p += 1; + if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 1) .@user_p += 1; break; case 3: mes "1. Choose the"; @@ -3777,7 +3777,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "a different size"; mes "than the others."; next; - if (select("Giant Whisper:Marine:Cornutus:Kobold Archer") == 2) .@user_p += 1; + if (select("Giant Whisper", "Marine", "Cornutus", "Kobold Archer") == 2) .@user_p += 1; break; } if (rand(1,10) < 9 ) { @@ -3804,7 +3804,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "B.S. Sacramenti from the"; mes "ones displayed in the list."; next; - if (select("Lex Divina:Gloria:Recovery:Sanctuary") == 2) .@user_p += 1; + if (select("Lex Divina", "Gloria", "Recovery", "Sanctuary") == 2) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -3812,7 +3812,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "is not related to the creation"; mes "of a Condensed White Potion."; next; - if (select("Medicine Bowl:Witch Starsand:Empty Bottle:Empty Potion Bottle") == 3) .@user_p += 1; + if (select("Medicine Bowl", "Witch Starsand", "Empty Bottle", "Empty Potion Bottle") == 3) .@user_p += 1; break; case 3: mes "[Aaron]"; @@ -3820,7 +3820,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "necessary for a Blacksmith"; mes "to create a Gladius."; next; - if (select("Sapphire:Zircon:Topaz:Cursed Ruby") == 1) .@user_p += 1; + if (select("Sapphire", "Zircon", "Topaz", "Cursed Ruby") == 1) .@user_p += 1; break; } if (rand(1,10) < 8 ) { @@ -3849,7 +3849,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "unrelated to the"; mes "Mage's Bolt type skills."; next; - if (select("Water:Earth:Fire:Wind") == 2) .@user_p += 1; + if (select("Water", "Earth", "Fire", "Wind") == 2) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -3857,7 +3857,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "Bunny Band's DEF"; mes "and its added ability?"; next; - if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) .@user_p += 1; + if (select("1 / LUK +2", "1 / LUK +5", "2 / LUK +2", "2 / LUK +5") == 3) .@user_p += 1; break; case 3: mes "[Aaron]"; @@ -3866,7 +3866,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "matched with its Monster"; mes "Card name."; next; - if (select("Hornet Card - Martyr:Requiem - Chaos:Wormtail - Clever:Golem - Immortal") == 4) .@user_p += 1; + if (select("Hornet Card - Martyr", "Requiem - Chaos", "Wormtail - Clever", "Golem - Immortal") == 4) .@user_p += 1; break; } if (rand(1,10) < 8 ) { @@ -3926,7 +3926,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "name of the ruler of the"; mes "Rune-Midgarts Kingdom."; next; - if (select("Tristan lll:Tristram lll:Tristar lll:Trust lll") == 2) .@user_p += 1; + if (select("Tristan lll", "Tristram lll", "Tristar lll", "Trust lll") == 2) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -3934,7 +3934,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "that is a different type"; mes "than the others."; next; - if (select("Penomena:Hatii:Pest:Explosion") == 1) .@user_p += 1; + if (select("Penomena", "Hatii", "Pest", "Explosion") == 1) .@user_p += 1; break; } if (rand(1,10) < 8 ) { @@ -3986,14 +3986,14 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "which does not drop the"; mes "'Yggdrasil Leaf' item."; next; - if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) .@user_p += 1; + if (select("Marduk", "Baphomet Jr.", "Angeling", "Wanderer") == 1) .@user_p += 1; break; case 2: mes "[Aaron]"; mes "5. Choose the job class"; mes "that cannot equip Silk Robe."; next; - if (select("Swordman:Merchant:Hunter:Mage") == 3) .@user_p += 1; + if (select("Swordman", "Merchant", "Hunter", "Mage") == 3) .@user_p += 1; break; case 3: mes "[Aaron]"; @@ -4001,7 +4001,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "requirement for entering"; mes "the PvP Room."; next; - if (select("30:31:32:33") == 2) .@user_p += 1; + if (select("30", "31", "32", "33") == 2) .@user_p += 1; break; } zis_5 = rand(1,10); @@ -4055,7 +4055,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "correct weight"; mes "for 1 Empty Bottle?"; next; - if (select("1:2:3") == 2) .@user_p += 1; + if (select("1", "2", "3") == 2) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -4063,7 +4063,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "correct DEF for"; mes "the Indian Filet item."; next; - if (select("0:1:2:3") == 4) .@user_p += 1; + if (select("0", "1", "2", "3") == 4) .@user_p += 1; break; case 3: mes "[Aaron]"; @@ -4071,7 +4071,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "city closest to"; mes "Turtle Island?"; next; - if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) .@user_p += 1; + if (select("Al De Baran", "Alberta", "Comodo", "Izlude") == 2) .@user_p += 1; break; } if (rand(1,10) < 9 ) { @@ -4123,20 +4123,20 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "by fifteen, divided by three,"; mes "plus five is equal to...?"; next; - if (select("250:255:260:265") == 3) .@user_p += 1; + if (select("250", "255", "260", "265") == 3) .@user_p += 1; break; case 2: mes "[Aaron]"; mes "7. Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...?"; next; - if (select("573:574:575:576") == 1) .@user_p += 1; + if (select("573", "574", "575", "576") == 1) .@user_p += 1; break; case 3: mes "[Aaron]"; mes "7. Three thousand one hundred"; mes "two added to five hundred, plus four, divided by six equals..."; next; - if (select("600:601:602") == 2) .@user_p += 1; + if (select("600", "601", "602") == 2) .@user_p += 1; break; } if (rand(1,10) < 9 ) { @@ -4193,7 +4193,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "that is the closest to the"; mes "Item Upgrade Place in Juno."; next; - if (select("Tavern:Monster Library:Tool Shop:Weapon Shop") == 4) .@user_p += 1; + if (select("Tavern", "Monster Library", "Tool Shop", "Weapon Shop") == 4) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -4201,7 +4201,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "Trap skill which does not"; mes "inflict Property Damage."; next; - if (select("Claymore Trap:Freezing Trap:Shockwave Trap:Land Mine") == 3) .@user_p += 1; + if (select("Claymore Trap", "Freezing Trap", "Shockwave Trap", "Land Mine") == 3) .@user_p += 1; break; } if ( rand(1,10) < 9 ) { @@ -4254,7 +4254,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "receive the most damage"; mes "from a Fire Property Dagger?"; next; - if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4) .@user_p += 1; + if (select("Dagger Goblin", "Mace Goblin", "Morning Star Goblin", "Hammer Goblin") == 4) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -4262,7 +4262,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "on which the Mage skill,"; mes "''Stone Curse,'' is ineffective. ^FFFFFFaaaaaa aaaaaaa aaaaaa aaaaaaa aaaaaaaaa^000000"; next; - if (select("Elder Willow:Evil Druid:Magnolia:Marc") == 2) .@user_p += 1; + if (select("Elder Willow", "Evil Druid", "Magnolia", "Marc") == 2) .@user_p += 1; break; } if ( rand(1,10) < 9 ) { @@ -4312,7 +4312,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "that looks different"; mes "than all the others."; next; - if (select("Prontera Hollgrehenn:Prontera Doll Merchant:Izlude Meat Merchant:Morroc Meat Merchant") == 3) .@user_p += 1; + if (select("Prontera Hollgrehenn", "Prontera Doll Merchant", "Izlude Meat Merchant", "Morroc Meat Merchant") == 3) .@user_p += 1; break; case 2: mes "[Aaron]"; @@ -4320,7 +4320,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ mes "that cannot be equipped"; mes "by Novice class characters."; next; - if (select("Funeral Hat:Shackles:Wooden Mail:Pantie") == 3) .@user_p += 1; + if (select("Funeral Hat", "Shackles", "Wooden Mail", "Pantie") == 3) .@user_p += 1; break; } if ( rand(1,10) < 9 ) { @@ -4464,7 +4464,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "my lucky streak"; mes "gonna start?"; next; - switch(select("Excuse me...:Just pass by.")) { + switch(select("Excuse me...", "Just pass by.")) { case 1: mes "[Dearles]"; mes "What is it?!"; @@ -4473,7 +4473,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "and total strangers, so"; mes "get to the point~!"; next; - switch(select("Oh, nothing.:I'm here for Metz...?")) { + switch(select("Oh, nothing.", "I'm here for Metz...?")) { case 1: mes "[Dearles]"; mes "Wha...? You bother"; @@ -4518,7 +4518,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "Soooooo, did you"; mes "bring the money?"; next; - switch(select("Here you are...:Not yet...")) { + switch(select("Here you are...", "Not yet...")) { case 1: mes "[Dearles]"; mes "Ummm......."; @@ -4712,7 +4712,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "wanna try again, you're"; mes "welcome to another chance..."; next; - switch(select("Yes.:Maybe later.")) { + switch(select("Yes.", "Maybe later.")) { case 1: mes "[Dearles]"; mes "Okay..."; @@ -4860,7 +4860,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "more of your cash!"; emotion e_gg; next; - switch(select("Okay.:I want to take Part Two again.")) { + switch(select("Okay.", "I want to take Part Two again.")) { case 1: mes "[Dearles]"; mes "Fine, fine."; @@ -5009,7 +5009,7 @@ cmd_in01,16,24,0 script Emergency Exit HIDDEN_NPC,{ mes "[Exit]"; mes "Would you like to go out?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Exit]"; mes "Farewell."; @@ -5534,7 +5534,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "?"; mes "Who are you?"; next; - switch(select("Nothing.:Mr. Metz sent me.")) { + switch(select("Nothing.", "Mr. Metz sent me.")) { case 1: mes "[Bakerlan]"; mes "Hmm..."; @@ -5561,7 +5561,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "with your pieces of the"; mes "Sobbing Starlight..."; next; - switch(select("Give me a minute...:Here...")) { + switch(select("Give me a minute...", "Here...")) { case 1: mes "[Bakerlan]"; mes "Well, you better"; @@ -5760,7 +5760,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "What can I do"; mes "about this...?"; next; - switch(select("Ignore her.:Excuse me, but Mahatra sent me...")) { + switch(select("Ignore her.", "Excuse me, but Mahatra sent me...")) { case 1: mes "[Seylin]"; mes "Oh, it's no use"; @@ -5802,7 +5802,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "I don't know if the master"; mes "would approve of this..."; next; - switch(select("I can't do it.:Let me think about it.:Sure, why not?")) { + switch(select("I can't do it.", "Let me think about it.", "Sure, why not?")) { case 1: mes "[Seylin]"; mes "Oh, really?"; @@ -5850,7 +5850,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "I'll repay you,"; mes "of course."; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Seylin]"; mes "Oh really?"; @@ -5886,7 +5886,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "I'll be sure to pay"; mes "you back somehow."; next; - switch(select("Um, I'm still thinking.:Yes.")) { + switch(select("Um, I'm still thinking.", "Yes.")) { case 1: mes "[Seylin]"; mes "Oh okay."; @@ -6153,7 +6153,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "Stone of Sage, but in my opinion, their goals are too short sighted. There are more important studies"; mes "to be conducted in the name of science for the good of mankind..."; next; - switch(select("...:So what are you studying?")) { + switch(select("...", "So what are you studying?")) { case 1: mes "[Melkaba]"; mes "In the end, the "; @@ -6181,7 +6181,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "please leave my"; mes "laboratory!"; next; - switch(select("Vigorgra?:Oh, I'm sorry.")) { + switch(select("Vigorgra?", "Oh, I'm sorry.")) { case 1: mes "[Melkaba]"; mes "What?! Who told you"; @@ -6191,7 +6191,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "ready for you. Now tell me..."; mes "Why do you want it?"; next; - switch(select("No, I don't want it!:I need Vigorgra for... a friend.")) { + switch(select("No, I don't want it!", "I need Vigorgra for... a friend.")) { case 1: mes "[Melkaba]"; mes "You immature--!"; @@ -6255,7 +6255,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "you need for the"; mes "Vigorgra...?"; next; - switch(select("Not yet...:Yes.")) { + switch(select("Not yet...", "Yes.")) { case 1: mes "[Melkaba]"; mes "Well, let me"; @@ -6396,7 +6396,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "Stone of Sage, but in my opinion, their goals are too short sighted. There are more important studies"; mes "to be conducted in the name of science for the good of mankind..."; next; - switch(select("...:So what are you studying?")) { + switch(select("...", "So what are you studying?")) { case 1: mes "[Melkaba]"; mes "In the end, the"; @@ -6422,7 +6422,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "Stone of Sage, but in my opinion, their goals are too short sighted. There are more important studies"; mes "to be conducted in the name of science for the good of mankind..."; next; - switch(select("...:So what are you studying?")) { + switch(select("...", "So what are you studying?")) { case 1: mes "[Melkaba]"; mes "In the end, the"; @@ -6533,7 +6533,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ mes "you to perform another"; mes "task for him already?"; next; - switch(select("No.:You have another assignment for me.")) { + switch(select("No.", "You have another assignment for me.")) { case 1: mes "[Mahatra]"; mes "Very well."; @@ -6615,7 +6615,7 @@ alberta,98,202,5 script Guard#s10 8W_SOLDIER,{ mes "with the master, please"; mes "let me know."; next; - switch(select("I'd like to see Mr. Bakerlan.:Have a nice day.")) { + switch(select("I'd like to see Mr. Bakerlan.", "Have a nice day.")) { case 1: mes "[Hurubu]"; mes "Ah, you've"; @@ -6671,7 +6671,7 @@ alberta,43,49,5 script Poor-looking Merchant 4_M_ORIENT02,{ mes "How did the Alcheshs"; mes "become so rich so quickly?"; next; - switch(select("Alchesh family?:Do you know where Mr. Bakerlan is?")) { + switch(select("Alchesh family?", "Do you know where Mr. Bakerlan is?")) { case 1: mes "[Machen]"; mes "My family, the Tudas,"; @@ -6771,7 +6771,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ mes "Trading Company? I've been"; mes "waiting for my order and they"; next; - switch(select("No, I'm not.:They must be busy.:Yes, I have your order.")) { + switch(select("No, I'm not.", "They must be busy.", "Yes, I have your order.")) { case 1: mes "[Leibech]"; mes "Oh, I'm sorry."; @@ -6796,7 +6796,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ mes "item I ordered?"; mes "Where is it?"; next; - switch(select("I put it somewhere.:Sorry, I lost it.")) { + switch(select("I put it somewhere.", "Sorry, I lost it.")) { case 1: mes "[Leibech]"; mes "Oh, alright. "; @@ -6812,7 +6812,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ mes "That's not funny!"; mes "You're joking, right?"; next; - switch(select("No. I'm not joking.:Okay, you got me~")) { + switch(select("No. I'm not joking.", "Okay, you got me~")) { case 1: mes "[Leibech]"; mes "I don't believe it!"; @@ -7072,7 +7072,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "Everyone says that daddy is the best blacksmith in the whole world! But now he lets his apprentices do"; mes "the work so he can go around the world to find a rare ore~ Isn't that amazing?"; next; - switch(select("What are you drawing by the way?:Apprentices?")) { + switch(select("What are you drawing by the way?", "Apprentices?")) { case 1: mes "[Liana]"; mes "Oh, this?"; @@ -7083,7 +7083,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "[Liana]"; mes "Yeah, Uncle Hollegrehenn and Aragham come to visit sometimes and we all play. But, it's more fun to see my dad, even though he's not back yet. ^333333*Pout*^000000"; next; - switch(select("Don't you miss your dad?:He also misses you a lot.")) { + switch(select("Don't you miss your dad?", "He also misses you a lot.")) { case 1: mes "[Liana]"; mes "I miss him sooo much!"; @@ -7101,7 +7101,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "I wrote this letter!"; emotion e_dots; next; - switch(select("....:I'll bring this to him.")) { + switch(select("....", "I'll bring this to him.")) { case 1: mes "[Brenda Howard]"; mes "Liana~"; @@ -7177,7 +7177,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "Oh great! I see that you're"; mes "carrying some Iron Ores with you. Would you be so kind as to lend me 1 Iron Ore? Please, I beg of you..."; next; - switch(select("Sure, why not?:Sorry, I can't.")) { + switch(select("Sure, why not?", "Sorry, I can't.")) { case 1: mes "[Engel]"; mes "Thank you so much!"; @@ -7223,7 +7223,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "Were you looking for me?"; mes "I'm sorry, but I'm busy at the moment. Please don't disturb me while I try to get my work done."; next; - switch(select("I need your help.:Here is a letter for you.:I am leaving, leaving.")) { + switch(select("I need your help.", "Here is a letter for you.", "I am leaving, leaving.")) { case 1: mes "[Engel]"; mes "Well, I'd like to help you,"; @@ -7785,7 +7785,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ mes "Would you give that to me?"; mes "Pretty please...?"; next; - switch(select("Sure~:^FF0000No.^000000")) { + switch(select("Sure~", "^FF0000No.^000000")) { case 1: mes "[Laotan]"; mes "Hooooray!"; @@ -7878,7 +7878,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ mes "that you leave, right now!"; emotion e_an; next; - switch(select("I'm here for Metz Brayde.:My apologies.:Would you look at this?:...")) { + switch(select("I'm here for Metz Brayde.", "My apologies.", "Would you look at this?", "...")) { case 1: mes "[Cyon]"; mes "Huh? Brayde?"; @@ -8058,7 +8058,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ mes "man's got no choice but to get"; mes "some sort of seeing aid..."; next; - switch(select("Wait, I've got a pair of glasses...:Pass on by.")) { + switch(select("Wait, I've got a pair of glasses...", "Pass on by.")) { case 1: mes "[Frank]"; mes "Oh, you've brought me"; @@ -8068,7 +8068,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ mes "I do for you in return?"; next; while(1) { - switch(select("About Geffen's Hidden Power:About Sobbing Starlight:Interpret Ancient Document")) { + switch(select("About Geffen's Hidden Power", "About Sobbing Starlight", "Interpret Ancient Document")) { case 1: mes "[Frank]"; mes "Geffen's hidden power?"; @@ -8512,7 +8512,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ mes "but I'm begging you. Don't get"; mes "in my way."; next; - switch(select("Alright. I'll let you go.:No, you have to be stopped.")) { + switch(select("Alright. I'll let you go.", "No, you have to be stopped.")) { case 1: mes "[Serin]"; mes "Are you really willing"; @@ -8520,7 +8520,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ mes "my sake? You do understand"; mes "that you'll be failing the ordeals set before you by the gods..."; next; - switch(select("I changed my mind for Rune-Midgard.:I do, and it's alright...")) { + switch(select("I changed my mind for Rune-Midgard.", "I do, and it's alright...")) { case 1: mes "[Serin]"; mes "..."; @@ -8796,7 +8796,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "but I'm begging you. Don't get"; mes "in my way, "+strcharinfo(0)+"."; next; - switch(select("I can't let you do this!:Okay, have it your way.")) { + switch(select("I can't let you do this!", "Okay, have it your way.")) { case 1: sign_q = 125; close; @@ -8807,7 +8807,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "my sake? You do understand"; mes "that you'll be failing the ordeals set before you by the gods..."; next; - switch(select("I changed my mind for Rune-Midgard.:I do, and it's alright...")) { + switch(select("I changed my mind for Rune-Midgard.", "I do, and it's alright...")) { case 1: sign_q = 125; close; @@ -9128,7 +9128,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "a star! I beg of you, please"; mes "listen to my story..."; next; - switch(select("I'm busy, sorry.:Sure, go ahead.")) { + switch(select("I'm busy, sorry.", "Sure, go ahead.")) { case 1: mes "[Serin]"; mes "I know I can't stop"; @@ -9151,7 +9151,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "your help to get out of"; mes "here as soon as I can~"; next; - switch(select("Er, I'm busy, now that I think about it.:Sure, let's do it.")) { + switch(select("Er, I'm busy, now that I think about it.", "Sure, let's do it.")) { case 1: mes "[Serin]"; mes "I know I can't stop"; @@ -9166,7 +9166,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "the other unfortunate souls in"; mes "this place, I'd be truly grateful. Somehow, I think solving their problems will help me get back."; next; - switch(select("Sure, why not?:Why should I help them?")) { + switch(select("Sure, why not?", "Why should I help them?")) { case 1: mes "[Serin]"; mes "I knew you'd understand!"; @@ -9301,7 +9301,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "you want to ask me?"; next; } - switch(select("Nothing.:About the Queen of the Dead...")) { + switch(select("Nothing.", "About the Queen of the Dead...")) { case 1: mes "[Serin]"; mes "Well, if you ever"; @@ -9408,7 +9408,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "the Symbol of the Nine Realms?"; mes "It's a very dangerous object that could cause a lot of trouble if it fell into the wrong hands..."; next; - switch(select("What do you mean??:Don't worry, it won't.")) { + switch(select("What do you mean??", "Don't worry, it won't.")) { case 1: mes "[Serin]"; mes "There are plenty of dead"; @@ -9416,7 +9416,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "driven by regret and despair."; mes "The rage of being dead may result in some of them performing horrific deeds if they had the symbol."; next; - switch(select("Then what should I do?:Thanks for the concern, but I'm not worried.")) { + switch(select("Then what should I do?", "Thanks for the concern, but I'm not worried.")) { case 1: mes "[Serin]"; mes "I really think that you"; @@ -9494,7 +9494,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "Then, there's that Metz Brayde."; mes "Do you really believe that after he completes his research, he'll just give it back to you? You can't just trust someone to hold an object of enormous power and give it back!"; next; - switch(select("W-what should I do?:I can't believe this!")) { + switch(select("W-what should I do?", "I can't believe this!")) { case 1: mes "[Serin]"; mes "Well, I can't really tell"; @@ -9533,7 +9533,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes ".........."; if (countitem(Serin's_Gold_Ring_) == 1) { next; - switch(select("Give Serin her ring.:Keep the ring.")) { + switch(select("Give Serin her ring.", "Keep the ring.")) { case 1: mes "[Serin]"; mes "..."; @@ -9677,7 +9677,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "So are you"; mes "ready to leave?"; next; - switch(select("Yes:Not yet")) { + switch(select("Yes", "Not yet")) { case 1: mes "[Serin]"; mes "Okay~"; @@ -9704,7 +9704,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "of her soul and memories that"; mes "you can still sense somehow.^000000"; next; - switch(select("Follow the trace.:Ignore it.")) { + switch(select("Follow the trace.", "Ignore it.")) { case 1: close2; sign_q = 199; @@ -9778,9 +9778,9 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "care of Serin. Are you"; mes "ready to go, "+strcharinfo(0)+"?"; next; - switch(select("Yes.:Not yet...")) { + switch(select("Yes.", "Not yet...")) { case 1: - switch(select("Go directly to Serin:Path Towards Serin")) { + switch(select("Go directly to Serin", "Path Towards Serin")) { case 1: mes "[Kirkena]"; mes "Thank you"; @@ -9988,7 +9988,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "hand me the symbol, I'll tell"; mes "you what we need to do next."; next; - switch(select("Give the symbol.:Don't give the symbol.")) { + switch(select("Give the symbol.", "Don't give the symbol.")) { case 1: mes "[Kirkena]"; mes "Listen carefully."; @@ -10077,7 +10077,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "stop her before it's too late."; next; while(1) { - switch(select("What does she want?:What is she going to do?:What should I do?")) { + switch(select("What does she want?", "What is she going to do?", "What should I do?")) { case 1: mes "[Kirkena]"; mes "Make no mistake:"; @@ -10262,7 +10262,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "stop her, but we have"; mes "to try. Are you ready?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: close2; $@sign_w1 = 1; @@ -10283,7 +10283,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "truly horrible. Are"; mes "you ready to go?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Kirkena]"; mes "Okay then."; @@ -10462,7 +10462,7 @@ OnTouch: mes "some reason. Speak"; mes "your mind."; next; - switch(select("Send me back to my world.:There's a lost child here that I want to help...")) { + switch(select("Send me back to my world.", "There's a lost child here that I want to help...")) { case 1: mes "[Kirkena]"; mes "Understood."; @@ -10631,7 +10631,7 @@ OnTouch: mes "queen's symbol. Now, please"; mes "keep this secret and tell no one that I asked you to bring the symbol to me."; next; - switch(select("Alright, I understand.:How am I supposed to get the symbol?")) { + switch(select("Alright, I understand.", "How am I supposed to get the symbol?")) { case 1: sign_q = 89; close; @@ -10680,7 +10680,7 @@ OnTouch: mes "Did you need my help?"; mes "I know that I'm one of the few in Niflheim that are sympathetic with mortals, I've got a problem of my own that I need to deal with..."; next; - switch(select("Never mind, sorry!:What happened...?")) { + switch(select("Never mind, sorry!", "What happened...?")) { case 1: mes "[Kirkena]"; mes "..."; @@ -10837,7 +10837,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "have something extraordinarily"; mes "special in your possession?^000000"; next; - switch(select("The Sign:Sobbing Starlight")) { + switch(select("The Sign", "Sobbing Starlight")) { case 1: mes "[Lady Hell]"; mes "^8C1717The Sign...?"; @@ -10859,7 +10859,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "not, I shall quickly return it. For a mortal, it must have"; mes "taken great pains to obtain this...^000000"; next; - switch(select("Please take it...:N-no! Don't take it!")) { + switch(select("Please take it...", "N-no! Don't take it!")) { case 1: mes "[Lady Hell]"; mes "^8C1717Thank you mortal."; @@ -10976,7 +10976,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ mes "wanna become one"; mes "of Valkyrie's chosen?"; next; - switch(select("To prove my courage:For honor:To help people")) { + switch(select("To prove my courage", "For honor", "To help people")) { case 1: if (sign_sq > 2) sign_sq = 0; else sign_sq += 1; @@ -10988,7 +10988,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ mes "Now, did Crayu"; mes "tell you why I'm here?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Gen]"; mes "Good, then you"; @@ -11104,7 +11104,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ mes "mansion, Eljudnir,"; mes "right now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Gen]"; mes "Remember to be"; @@ -11186,7 +11186,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ mes "mansion once again."; mes "Are you ready to go?"; next; - switch(select("No, thanks.:Yes.")) { + switch(select("No, thanks.", "Yes.")) { case 1: mes "[Gen]"; mes "I see."; @@ -11301,7 +11301,7 @@ niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{ mes "before the gods offed me. Man,"; mes "I'd need at least 40,000 Zeny to even have a decent time..."; next; - switch(select("Pay Laichin 40,000 Zeny:Don't pay Laichin.")) { + switch(select("Pay Laichin 40,000 Zeny", "Don't pay Laichin.")) { case 1: if (Zeny < 40000) { mes "[Laichin]"; @@ -11369,7 +11369,7 @@ niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{ mes "well hidden, so you gotta look around, even if you know the general location. And don't"; mes "tell anyone else about these locations or there'll be trouble."; next; - switch(select("I promise.:What do you mean by big and small?")) { + switch(select("I promise.", "What do you mean by big and small?")) { case 1: mes "[Laichin]"; mes "Alright, kid."; @@ -11394,7 +11394,7 @@ niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{ mes "If you wanna know,"; mes "cough up the cash!"; next; - switch(select("Don't pay him.:Pay him.")) { + switch(select("Don't pay him.", "Pay him.")) { case 1: mes "[Laichin]"; mes "Fine, fine."; @@ -11475,7 +11475,7 @@ niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{ mes "Right after you pay me,"; mes "oh, I don't know, ^FF000020,000 zeny^000000."; next; - switch(select("Pay him.:Don't pay him.")) { + switch(select("Pay him.", "Don't pay him.")) { case 1: if (Zeny < 20000) { mes "[Laichin]"; @@ -11544,7 +11544,7 @@ niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{ mes "inventory and that they're"; mes "not equipped, alright?"; next; - switch(select("Thanks~!:Where am I supposed to go again?")) { + switch(select("Thanks~!", "Where am I supposed to go again?")) { case 1: mes "[Laichin]"; mes "Oh no..."; @@ -11677,7 +11677,7 @@ OnTouch: mes "....Whatever you do..."; mes "....Do NOT touch my books..."; next; - switch(select("Pick up the 1st book.:Pick up the 2nd book.:Pick up the 3rd book.:Leave immediately.")) { + switch(select("Pick up the 1st book.", "Pick up the 2nd book.", "Pick up the 3rd book.", "Leave immediately.")) { case 1: monster "niflheim",349,259,"Rideword",1478,1; mes "[Ashe Bruce]"; @@ -11711,9 +11711,9 @@ OnTouch: mes "a fighting chance and let"; mes "you cast a spell."; next; - if (select("Clover:Klaatu:Kleitos") == 2) .@spell += 1; - if (select("Verit:Veritas:Verata") == 3) .@spell += 1; - if (select("Necktie:Necklace:Nero:^FFFFFFNictu^000000") == 4) .@spell += 1; + if (select("Clover", "Klaatu", "Kleitos") == 2) .@spell += 1; + if (select("Verit", "Veritas", "Verata") == 3) .@spell += 1; + if (select("Necktie", "Necklace", "Nero", "^FFFFFFNictu^000000") == 4) .@spell += 1; if (.@spell == 3) { if (rand(1,5) == 5) { mes "[Ashe Bruce]"; @@ -11802,13 +11802,13 @@ OnTouch: mes "abrupt, but what do"; mes "you think of Serin?"; next; - select("She's good.:She's evil!:She could go either way."); + select("She's good.", "She's evil!", "She could go either way."); mes "[Crayu]"; mes "Hm...?"; mes "And why do"; mes "you think so?"; next; - switch(select("Just my opinion.:It's the truth!")) { + switch(select("Just my opinion.", "It's the truth!")) { case 1: if (sign_sq > 1) sign_sq = 0; else sign_sq += 1; @@ -11819,7 +11819,7 @@ OnTouch: mes "Ah, I understand."; mes "Now, how may I help you?"; next; - switch(select("What exactly is Niflheim?:How do I become one of the chosen?")) { + switch(select("What exactly is Niflheim?", "How do I become one of the chosen?")) { case 1: mes "[Crayu]"; mes "Niflheim is commonly"; @@ -11889,7 +11889,7 @@ OnTouch: mes "I don't know how I got here."; mes "^333333*Sniff*^000000"; next; - switch(select("What can I do?:You can't go back...")) { + switch(select("What can I do?", "You can't go back...")) { case 1: mes "[Alakina Ann]"; mes "I dunno. I-I think a "; @@ -12198,7 +12198,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ mes "fountain looks clean"; mes "enough to drink...^000000"; next; - switch(select("Drink.:Don't Drink.")) { + switch(select("Drink.", "Don't Drink.")) { case 1: mes "..."; close2; @@ -12214,7 +12214,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ mes "fountain looks clean"; mes "enough to be bottled...^000000"; next; - switch(select("Bottle the water.:Don't bottle the water.")) { + switch(select("Bottle the water.", "Don't bottle the water.")) { case 1: if (checkweight(Knife,1) == 0) { mes "^3355FFUnfortunately, it"; @@ -12291,7 +12291,7 @@ geffen,119,48,0 script Fountain#s HIDDEN_NPC,{ specialeffect EF_LEVEL99; specialeffect2 EF_LEVEL99; next; - switch(select("Throw Lucifer's Lament into the fountain.:Ignore the light.")) { + switch(select("Throw Lucifer's Lament into the fountain.", "Ignore the light.")) { case 1: mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",bc_map,"0x9CFF00"; mes "^3355FFOnce the Lucifer's Lament"; |