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Diffstat (limited to 'npc/re/quests/homun_s.txt')
-rw-r--r--npc/re/quests/homun_s.txt40
1 files changed, 20 insertions, 20 deletions
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index d5abca9fd..4bea2322e 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -20,13 +20,13 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
if (countitem(6415)) {
if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
disable_items;
- if (checkquest(4159) == -1 && checkquest(4160) == -1) {
+ if (!questprogress(4159) && !questprogress(4160)) {
mes "[Viorel]";
mes "Why are you here?";
mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
close2;
- for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ for(.@i = 4154; .@i <= 4160; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
setquest 4154;
@@ -64,8 +64,8 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
close;
}
}
- if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && (checkquest(4154) > -1)) {
- if ((checkquest(4155) > -1) || (checkquest(4160) > -1)) {
+ if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && questprogress(4154)) {
+ if (questprogress(4155) || questprogress(4160)) {
mes "[Viorel]";
mes "Weather's great.";
next;
@@ -270,7 +270,7 @@ L_CheckHomunculus:
}
que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
- if (checkquest(4155) > -1) {
+ if (questprogress(4155)) {
emotion e_dum;
mes "[Viorel]";
mes "Good.";
@@ -400,7 +400,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
end;
}
}
- } else if (checkquest(4160) > -1) {
+ } else if (questprogress(4160)) {
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
@@ -464,23 +464,23 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
switch(select("Eira:Sera:Dieter:Bayeri:Eleanor")) {
case 1:
cutin "Mer_Eira_Card",3;
- set .@Homunculus,6048; //MER_EIRA
+ .@Homunculus = 6048; //MER_EIRA
break;
case 2:
cutin "Mer_Sera_Card",3;
- set .@Homunculus,6050; //MER_SERA
+ .@Homunculus = 6050; //MER_SERA
break;
case 3:
cutin "Mer_Dieter_Card",3;
- set .@Homunculus,6051; //MER_DIETER
+ .@Homunculus = 6051; //MER_DIETER
break;
case 4:
cutin "Mer_Bayeri_Card",3;
- set .@Homunculus,6049; //MER_BAYERI
+ .@Homunculus = 6049; //MER_BAYERI
break;
case 5:
cutin "Mer_Eleanor_Card",3;
- set .@Homunculus,6052; //MER_ELEANOR
+ .@Homunculus = 6052; //MER_ELEANOR
break;
}
mes "[Viorel]";
@@ -591,8 +591,8 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "has only just begun~!";
close;
} else {
- for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ for(.@i = 4154; .@i<=4160; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
mes "[Viorel]";
@@ -605,7 +605,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
}
que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
- if (checkquest(4156) > -1) {
+ if (questprogress(4156)) {
playbgm "28.mp3"; // You're in Ruins
emotion e_gasp;
mes "[Jeyna]";
@@ -661,14 +661,14 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
setquest 4157;
erasequest 4156;
end;
- } else if (checkquest(4157) > -1) {
+ } else if (questprogress(4157)) {
emotion e_what;
mes "[Jeyna]";
mes "Take a look at the board behind me, on the right.";
close2;
emotion e_gasp,0,"Magic Board#homun_s";
end;
- } else if (checkquest(4158) > -1) {
+ } else if (questprogress(4158)) {
playbgm "28.mp3"; // You're in Ruins
disable_items;
mes "[Jeyna]";
@@ -772,7 +772,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
mes "Maybe I shouldn't have asked in the first place.";
close;
}
- } else if (checkquest(4159) > -1 || checkquest(4160) > -1) {
+ } else if (questprogress(4159) || questprogress(4160)) {
playbgm "28.mp3"; // You're in Ruins
mes "[Jeyna]";
mes "^005DFFViorel^000000 will finish the mutation process.";
@@ -790,7 +790,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
warp "que_house_s",19,42;
end;
} else {
- if (checkquest(4154) > -1)
+ if (questprogress(4154))
erasequest 4154;
mes "[Jeyna]";
mes "Hey, how did you get in here?";
@@ -847,7 +847,7 @@ que_house_s,83,47,3 script Magic Board#homun_s 4_BOARD3,{
mes "--------------------------";
mes "The rest is sealed because it seems to be a private message.";
close2;
- if (checkquest(4157) > -1) {
+ if (questprogress(4157)) {
setquest 4158;
erasequest 4157;
}