diff options
Diffstat (limited to 'npc/re/quests/collection/quest_pecopeco.txt')
-rw-r--r-- | npc/re/quests/collection/quest_pecopeco.txt | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/npc/re/quests/collection/quest_pecopeco.txt b/npc/re/quests/collection/quest_pecopeco.txt deleted file mode 100644 index 1850180e1..000000000 --- a/npc/re/quests/collection/quest_pecopeco.txt +++ /dev/null @@ -1,251 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Added Monster Killing quests. -//= Repeatable EXP Quest (Bill of Birds) -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 97,{ - if (checkquest(60101) != -1) { - if (checkquest(60101,HUNTING) != 2 ) { - mes "[Gregor]"; - mes "Have you finished hunting the 50 Peco Pecos?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Gregor]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; - close; - case 3: - mes "[Gregor]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Gregor]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60101; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; - close; - } - } - } - else { - mes "[Gregor]"; - mes "Oh thank you so much!"; - mes "I think that I can rest easily now."; - getexp 4000,2000; - erasequest 60101; - close; - } - } - if (checkquest(60102) != -1) { - if (checkquest(60102,HUNTING) != 2 ) { - mes "[Gregor]"; - mes "Have you finished hunting the 50 Peco Pecos?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Gregor]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; - close; - case 3: - mes "[Gregor]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Gregor]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60102; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; - close; - } - } - } - else { - mes "[Gregor]"; - mes "Oh thank you so much!"; - mes "I think that I can rest easily now."; - getexp 4000,2000; - getexp 4000,2000; - erasequest 60102; - close; - } - } - if (checkquest(60103) != -1) { - if (checkquest(60103,HUNTING) != 2 ) { - mes "[Gregor]"; - mes "Have you finished hunting the 150 Peco Pecos?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Gregor]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; - close; - case 3: - mes "[Gregor]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Gregor]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60103; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; - close; - } - } - } - else { - mes "[Gregor]"; - mes "Oh thank you so much!"; - mes "I think that I can rest easily now."; - getexp 4000,2000; - getexp 4000,2000; - getexp 4000,2000; - erasequest 60103; - close; - } - } - //for minimum level - if (BaseLevel > 9) { - //for maximum level - if (BaseLevel < 31) { - mes "[Gregor]"; - mes "Peco Pecos are fascinating."; - mes "I am still doing my, uh, research..."; - mes "But now it is of a different nature."; - next; - mes "[Gregor]"; - mes "You see I've been uh, ''researching''"; - mes "these animals by collecting their"; - mes "Bill of Birds but lately they seem"; - mes "to have become hostile towards me."; - next; - mes "[Gregor]"; - mes "Can you do me a favor please?"; - next; - switch(select("What kind of favor?:No")) { - case 1: - mes "[Gregor]"; - mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities."; - next; - mes "[Gregor]"; - mes "Can you help protect me by killing them?"; - mes "I think I'll feel safer..."; - mes "Please..."; - next; - switch(select("Gather Items:Hunt Peco Pecos:Cancel")) { - case 1: - // Item turn in - mes "[Gregor]"; - mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research..."; - next; - switch(select("I have some Bill of Birds:What did you need?")) { - case 1: - if (countitem(925) > 24) { - mes "[Gregor]"; - mes "Thank you so much."; - delitem 925,25; //Bill_Of_Birds - getexp 4000,2000; - next; - mes "[Gregor]"; - mes "This is gonna be delicious!"; - close; - } - else { - mes "[Gregor]"; - mes "It doesn't look like you have enough."; - next; - mes "[Gregor]"; - mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; - close; - } - case 2: - mes "[Gregor]"; - mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; - close; - } - case 2: - // Kill Count Quest - mes "[Gregor]"; - mes "Ah, ok I think you can help me out by hunting some Peco Pecos."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) { - case 1: - mes "[Gregor]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60101; - close; - case 2: - mes "[Gregor]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60102; - close; - case 3: - mes "[Gregor]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60103; - close; - } - case 3: - mes "[Gregor]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Gregor]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Gregor]"; - mes "Hmmm... you seem to be too strong to be fighting over here."; - close; - } - } - else { - mes "[Gregor]"; - mes "Hi there."; - next; - mes "[Gregor]"; - mes "Those picky's over there seem to be about your speed."; - close; - } -} |