diff options
Diffstat (limited to 'npc/re/jobs/novice/supernovice_ex.txt')
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 62facbdf9..5578d7700 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -48,7 +48,7 @@ function script Esseray_Ex { mes "You should find him."; next; setquest 5092; - set EXSUPNOV_Q,1; + EXSUPNOV_Q = 1; mes "[Esseray]"; mes "He can guide you along"; mes "the correct path..."; @@ -251,7 +251,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Do you know what this is for?"; next; setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; - set .@i, rand(4); + .@i = rand(4); changequest 5093,5094+.@i; mes "[Nodor]"; mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; @@ -291,7 +291,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "You are better than I thought."; mes "Anyway, what was the monster that I told you to hunt?"; next; - set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; if (.@i == 4) { mes "[Nodor]"; mes "Heheh? Can you seriously hunt Baphomet alone?"; @@ -393,9 +393,9 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ close; } else if (questprogress(5100)) { - if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; - else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; - else set .@str$,"100,000"; + if (EXSUPNOV_Q_ == 3) .@str$ = "300,000"; + else if (EXSUPNOV_Q_ == 4) .@str$ = "1,000,000"; + else .@str$ = "100,000"; mes "[Nodor]"; mes "Hey, have you gone there?"; mes "I got another message from my bro."; @@ -477,7 +477,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ nude; callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player jobchange roclass(eaclass()|EAJL_THIRD); - set EXSUPNOV_Q,5; + EXSUPNOV_Q = 5; emotion e_heh; mes "[Nodor]"; mes "Puhahahahahahahahahahah!!"; @@ -570,7 +570,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ specialeffect2 EF_RECOVERY; mes "[Nodor]"; mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; - set EXSUPNOV_Q,6; + EXSUPNOV_Q = 6; close; } else if (EXSUPNOV_Q > 5) { @@ -610,7 +610,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "- eyes, holding out his hands. -"; mes "- How much do you want to give? -"; next; - set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); mes "[Nudor]"; if (.@i == 1) { mes "- crying -"; @@ -622,9 +622,9 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ } else if (.@i < 5) { switch(.@i) { - case 2: set .@str$,"100,000"; set .@n,100000; break; - case 3: set .@str$,"300,000"; set .@n,300000; break; - case 4: set .@str$,"1,000,000"; set .@n,1000000; break; + case 2: .@str$ = "100,000"; .@n = 100000; break; + case 3: .@str$ = "300,000"; .@n = 300000; break; + case 4: .@str$ = "1,000,000"; .@n = 1000000; break; } mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!"; next; @@ -647,18 +647,18 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "Eh? But you don't have any money. You're so poor, huh?"; close; } - set .@n,Zeny; + .@n = Zeny; } mes "[Nudor]"; mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; mes "I can't believe it..."; changequest 5099,5100; Zeny -= .@n; - if (.@i < 5) set EXSUPNOV_Q_, .@i; + if (.@i < 5) EXSUPNOV_Q_ = .@i; else { - if (.@n > 1000000) set EXSUPNOV_Q_,4; - else if (.@n > 300000) set EX_SUPNOV_Q_,3; - else set EXSUPNOV_Q_,2; + if (.@n > 1000000) EXSUPNOV_Q_ = 4; + else if (.@n > 300000) EX_SUPNOV_Q_ = 3; + else EXSUPNOV_Q_ = 2; } next; mes "[Nudor]"; |