diff options
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r-- | npc/re/jobs/3-2/genetic.txt | 1061 | ||||
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 1939 | ||||
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 559 | ||||
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 2521 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sorcerer.txt | 439 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 887 | ||||
-rw-r--r-- | npc/re/jobs/3-2/wanderer.txt | 1056 |
7 files changed, 0 insertions, 8462 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt deleted file mode 100644 index e85819f97..000000000 --- a/npc/re/jobs/3-2/genetic.txt +++ /dev/null @@ -1,1061 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Joseph -//= Copyright (C) JayPee -//= Copyright (C) Masao -//= Copyright (C) Aeomin -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Geneticist Job Quest -//================= Description =========================================== -//= Job change Quest from Alchemist / Creator -> Genetic. -//================= Current Version ======================================= -//= 1.3a -//========================================================================= - -alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{ - mes "[Alchemist Union Member]"; - if (BaseLevel > 98 && JobLevel > 49){ - if (BaseJob == Job_Alchemist) { - if (SkillPoint != 0) { - mes "- You still have unused skill points. Come back when you have used all of them. -"; - close; - } - if (job_gen == 0) { - mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations."; - next; - mes "[Alchemist Union Member]"; - mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods."; - next; - mes "[Alchemist Union Member]"; - mes "We call the members of our new union ^3131FF'Geneticists'^000000."; - next; - mes "[Alchemist Union Member]"; - mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart."; - next; - mes "[Alchemist Union Member]"; - mes "It looks like you are an expert in this field, how about meeting other geneticists?"; - next; - mes "[Alchemist Union Member]"; - mes "Not long ago there was a Geneticist who announced a sensational new life studying research."; - mes "You are very knowledgeable. Do you think you might understand her work?"; - next; - mes "[Alchemist Union Member]"; - mes "Her study may help you gain the knowledge to help you make a Geneticist!";; - next; - mes "[Alchemist Union Member]"; - mes "How's that sound? Do you want to meet a Geneticist?"; - next; - switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) { - case 1: - mes "[Alchemist Union Member]"; - mes "Wise choice!"; - mes "The infamous Geneticist 'Devries'."; - next; - mes "[Alchemist Union Member]"; - mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another Geneticist studying weaponry there, you might want to pay her a visit as well."; - job_gen = 1; - setquest 2215; - close; - case 2: - mes "[Alchemist Union Member]"; - mes "Aren't you interested in the study of life?"; - close; - } - } - mes "The infamous Geneticist is studying at the Alchemy Lab in the western part of Lighthalzen."; - mes "If you are interested, go meet with her."; - close; - } - } - mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations."; - next; - mes "[Alchemist Union Member]"; - mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods."; - next; - mes "[Alchemist Union Member]"; - mes "We call the members of our new union ^3131FF'Geneticists'^000000."; - next; - mes "[Alchemist Union Member]"; - mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard."; - close; -} - -job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ - if (SkillPoint != 0) { - mes "- You still have some unused skill points. -"; - close; - } - if (job_gen == 1) { - mes "[Devries]"; - mes "Oh! The bloodsucking plant sample C is withering again."; - mes "Should I change the ingredient of the growth care?"; - mes "Hey please cheer up soon!"; - next; - mes "[Devries]"; - mes "Oh? A stranger?"; - mes "Your look tells me that you are doing Alchemy as well right?"; - next; - mes "[Devries]"; - mes "People say the number of alchemists is increasing nowadays though there aren't may who study this field properly!"; - next; - mes "[Devries]"; - mes "They're all too worried about saying things like, ''Look at my bomb damage!'' or ''isn?t my homunculus prettier?''"; - next; - mes "[Devries]"; - mes "The Alchemist Union was saying they'd support the researchers but actually what you get from the studying is just 'Spores Which Can Be Easily Raised'!"; - next; - mes "[Devries]"; - mes "Thanks to that, there are spores everywhere in my lab! There are spores everywhere!"; - next; - select("Why do you talk like that?"); - mes "[Devries]"; - mes "'Cause I'm from Rune-Midgart!"; - mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this."; - next; - switch(select("Impossible?!", "I'm also from Rune-Midgart.")) { - case 1: - mes "[Devries]"; - mes "Impossible?"; - mes "Do you come from a Rune-Midgart village?"; - mes "My village is very big, everyone there speaks like this."; - break; - case 2: - emotion e_lv; - mes "[Devries]"; - mes "Really! That's why I felt some kind of familiar atmosphere around you."; - mes "Meeting a hometown person in Schwaltzvalt, it's my pleasure to meet you!"; - break; - } - next; - mes "- Thump!! -"; - next; - emotion e_ag; - mes "[Devries]"; - mes "Ughhhhh! That woman started again!"; - next; - select("What's that sound?"); - mes "[Devries]"; - mes "That's the sound of an experiment being carried out by my roommate, Demi Calberine.."; - mes "Demi's a fire shell technician so she's always noisy like that."; - next; - emotion e_sob; - mes "[Devries]"; - mes "Look at that!"; - mes "My spores and plants are all freaked out!"; - mes "I can't do my work with those noisy sounds. It gives me so much stress!!"; - next; - mes "- Munch Crunch -"; - next; - mes "[Devries]"; - mes "When I don't feel good, I savor Mr. Orlean's handmade cookies little by little."; - next; - mes "[Devries]"; - mes "It's a high-quality cookie that I got from Prontera. When I get one bite, it seems like I'm floating to Asgard."; - mes "The softness of the sweet cookie drowns out the clashing sounds from Demi Calberine."; - next; - mes "[Devries]"; - mes "Wanna try one?"; - mes "Ah, I've eaten all of it."; - next; - mes "[Devries]"; - mes "But it's okay! On the 2nd floor of my room, there are boxes of those!"; - mes "I couldn't stop buying it all in bulk. Ho ho ho."; - next; - mes "- Zooooooooooooooooing -"; - specialeffect EF_ENDURE; - next; - specialeffect(EF_REPAIRWEAPON, AREA, getnpcid(0, "#from1to2gen")); - mes "- (Screeching Sounds)!!! -"; - mes "- (Screeching)!!! -"; - next; - specialeffect(EF_CRASHEARTH, AREA, getnpcid(0, "#from1to2gen")); - mes "- Bump! Bump! Bump! -"; - next; - mes "[Devries]"; - mes ".................."; - next; - mes "[Devries]"; - mes "Yoooooooooooow"; - mes "Yipeeeeeeeeee!!!"; - next; - mes "[Devries]"; - mes "Demiiiiiiiiiiiiiiiiiiiiiiii!!!"; - mes "Demiiiiiiiiiiiiiiiiiiiii!!!"; - next; - mes "- For now it seems that I -"; - mes "- need to calm down Devries. -"; - job_gen = 2; - close; - } else if (job_gen == 2) { - mes "[Devries]"; - mes "Yipeeeeeeeeee!!!"; - mes "Demiiiiii!!!"; - mes "Demiiiiiiiii!!!"; - next; - mes "- Hmm. -"; - mes "- What'll make her calm? -"; - close; - } else if (job_gen == 3) { - mes "[Devries]"; - mes "Yipeeeeeeeeee!!!"; - mes "Demiiiiii!!!"; - mes "Demiiiiiiiii!!!"; - next; - select("Hand Devries a cookie."); - mes "- Devries quickly snatches -"; - mes "- away the cookie and stuffs -"; - mes "- it all in her mouth. -"; - next; - mes "- Crunch Crunch Crunch -"; - mes "- Crunch Crunch Crunch -"; - mes "- Crunch Crunch Crunch -"; - next; - mes "[Devries]"; - mes "Ah, The sweet buttery taste remains at the end of my tongue."; - mes "This really gives me peace of mind."; - next; - emotion e_pif; - mes "[Devries]"; - mes "Demi is studying hard today as well"; - mes "Huhuhu. She's really a hard worker."; - next; - mes "- That cookie changed her mood quick. -"; - emotion e_no1,1; - next; - mes "[Devries]"; - mes "You came here with a love for Alchemy?"; - next; - mes "[Devries]"; - mes "Oh wait, We haven't introduced ourselves yet."; - mes "My name is Devries."; - mes "I'm very interested in making living things that show new and peculiar growth."; - next; - mes "[Devries]"; - mes "What's your name, young alchemist?"; - next; - select("I'm "+strcharinfo(PC_NAME)+"."); - mes "[Devries]"; - mes "Oh, "+strcharinfo(PC_NAME)+"!"; - mes "That's a very unusual name. Pleased to meet you."; - next; - mes "[Devries]"; - mes "But I can't memorize the name well."; - mes "So I'll just call you <Popo>. Would that be ok?"; - next; - select("I uhh..."); - mes "[Devries]"; - mes "Great..."; - mes "Popo, have you heard of my research?"; - mes "You came here because of that, am I right?"; - next; - switch(select("No.", "Yes.")) { - case 1: - mes "[Devries]"; - mes "Well, it's all over your face."; - mes "You don't have to be shy."; - break; - case 2: - mes "[Devries]"; - mes "That's right huh?"; - mes "Well, as I expected, there really is something that makes homeland people get each other"; - break; - } - next; - mes "[Devries]"; - mes "When you saw me in that feverish state, you remembered what I said before and that calmed me down."; - next; - mes "[Devries]"; - mes "I like the way you manage yourself and take care to remember small details."; - mes "You have the talent to become a Geneticist."; - next; - mes "[Devries]"; - mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000"; - mes "If that's all right for you, how about giving it a shot right now?."; - next; - switch(select("I'll try later.", "I want to become a Geneticist!")) { - case 1: - mes "[Devries]"; - mes "Alright."; - mes "Even though your knowledge is not that great as that of Geneticists, a fundamental knowledge is also important."; - mes "Popo, come back to me once you've finished your studies."; - job_gen = 4; - close; - case 2: - mes "[Devries]"; - mes "Good!"; - mes "Let's do it!"; - job_gen = 5; - close; - } - } else if (job_gen == 4) { - mes "[Devries]"; - mes "Popo!"; - mes "Are you ready to give it a shot?"; - next; - switch(select("No.", "Yes!")) { - case 1: - mes "[Devries]"; - mes "You have to do your best! There is no easy way when looking for knowledge!"; - close; - case 2: - mes "[Devries]"; - mes "Very good!"; - mes "Let's do it!"; - job_gen = 5; - close; - } - } else if (job_gen == 5) { - mes "[Devries]"; - mes "What do you think of plants, Popo"; - mes "Do you like plants? What kind of plants are you interested in?"; - next; - mes "- Boom, Boom, Boom -"; - next; - emotion e_swt; - mes "[Devries]"; - mes "Ah, please tell me Demi Calberine is not starting again?"; - mes "Please let my expectation be wrong ... Please... Demi, please..."; - next; - mes "[Devries]"; - mes "Where did I stop talking"; - mes "Oh, right. Plants are very important in Alchemy."; - next; - mes "[Devries]"; - mes "Alchemy can make Flora's and Geographers grow immensely fast, so they can help in battle, like those Alchemists..."; - next; - mes "- Boom!! Boom!! Boom!! Boom!! -"; - next; - emotion e_dots; - mes "[Devries]"; - mes "......................."; - next; - emotion e_dots; - mes "[Devries]"; - mes "Techniques, plants are relatively easy to..."; - next; - mes "- Boom!!!!!! -"; - next; - emotion e_dots; - mes "[Devries]"; - mes "Crossbreed..."; - next; - mes "- Pop!!!!!! -"; - mes "- Keeeeeeeeeeeeeh!!!! -"; - mes "- Boooooooooooooom!!!! -"; - mes "- Boom!! Boom!! Boom!! -"; - next; - emotion e_dots; - mes "[Devries]"; - mes "......................."; - next; - emotion e_dots; - mes "[Devries]"; - mes "Popo."; - next; - emotion e_dots; - mes "[Devries]"; - mes "I'll give you the test to become a Geneticist."; - next; - mes "[Devries]"; - mes "The subject is <The Perfect Soundproof System>!"; - mes "Please think of a way to save me from Demi Calberine's noise, using plants and experimental equipment that are here on the 1st floor of the lab."; - next; - mes "[Devries]"; - mes "Well, you better get started!"; - job_gen = 6; - close; - } else if (job_gen == 6) { - mes "[Devries]"; - mes "The subject is <The Perfect Soundproof System>!"; - mes "Please think of a way to save me from Demi Calbereine's noise, using plants and experimental equipment that are here on the 1st floor of the lab."; - next; - mes "[Devries]"; - mes "There are some guides in the cabinet that you may use."; - mes "Well, you better get started!"; - close; - } else if (job_gen > 6 && job_gen < 60) { - mes "[Devries]"; - mes "Is there a problem?"; - next; - switch(select("Nothing.", "The experiment failed.")) { - case 1: - mes "[Devries]"; - mes "Better get started, or I'll start to scream!!!"; - close; - case 2: - mes "[Devries]"; - mes "You can start from the beginning then?"; - mes "Why are you asking me such things?"; - job_gen = 7; - if (questprogress(2209) == 1) erasequest 2209; - if (questprogress(2210) == 1) erasequest 2210; - if (questprogress(2211) == 1) erasequest 2211; - if (questprogress(2212) == 1) erasequest 2212; - if (questprogress(2213) == 1) erasequest 2213; - if (questprogress(2214) == 1) erasequest 2214; - close; - } - } else if (job_gen == 60 || job_gen == 61) { - mes "- Zing Zing Zigi Zigi -"; - next; - mes "- Zing Zing Zigi Zigi -"; - next; - mes "[Devries]"; - mes "What the hell is Demi Calberine doing?"; - mes "That's really a noisy one."; - next; - mes "[Devries]"; - mes "Your study is done, Popo?"; - mes "Give me those seeds."; - next; - if (countitem(Altered_Seed) == 0 && countitem(Experiment_Seed) == 0) { - mes "[Devries]"; - mes "What happened?"; - mes "How could you say the study is completed without any result?"; - mes "Start again."; - job_gen = 7; - } else { - mes "[Devries]"; - mes "Well, I'll take a look at the seeds Popo made."; - mes "What's the result?"; - next; - mes "[Devries]"; - mes "When you put a seed in a Super Cultivator, and adjust the temperature..."; - next; - mes "[Devries]"; - mes "Damn!"; - next; - if (job_gen == 60) { - specialeffect(EF_FLASHER, AREA, getnpcid(0, "Super Cultivator#gen")); - specialeffect(EF_PHARMACY_OK, AREA, getnpcid(0, "Super Cultivator#gen")); - mes "[Devries]"; - mes "Popo, look at that!"; - mes "That's really a mysterious plant!"; - next; - mes "[Devries]"; - mes "The inside of the Cultivator is now full of thorny stems!"; - mes "It's as if the stems are making a wall and growing very sturdily and those are getting tangled!"; - next; - mes "[Devries]"; - mes "This is it, Popo!"; - mes "This plant's properties can be used for many applications!"; - next; - mes "[Devries]"; - mes "This is really great, Popo."; - mes "I knew that you were knowledgeable but your ability is more than that!"; - next; - mes "[Devries]"; - mes "I will tell the outcome to the Alchemist Union."; - mes "I will send a recommendation letter saying that your ability is really great and that you could be a brilliant member."; - next; - mes "[Devries]"; - mes "Getting an answer from the Union will take some time, so could you wait a moment?"; - mes "Why don't you go up to Demi Calberine?"; - next; - mes "[Devries]"; - mes "She is a fellow Geneticist, specializing in mini cannons."; - mes "Go take a look at her experiment results."; - mes "Could you give this message to her? Tell her to conduct her experiments quietly."; - delitem Altered_Seed,1; - job_gen = 62; - changequest 2215,2216; - } else { - specialeffect(EF_SPELLBREAKER, AREA, getnpcid(0, "Super Cultivator#gen")); - specialeffect(EF_PHARMACY_FAIL, AREA, getnpcid(0, "Super Cultivator#gen")); - mes "[Devries]"; - mes "Uh oh! You failed, Popo."; - mes "It didn't grow at all, it's withered already."; - mes "Go and start over!"; - delitem Experiment_Seed,1; - job_gen = 7; - } - } - if (questprogress(2209) == 1) erasequest 2209; - if (questprogress(2210) == 1) erasequest 2210; - if (questprogress(2211) == 1) erasequest 2211; - if (questprogress(2212) == 1) erasequest 2212; - if (questprogress(2213) == 1) erasequest 2213; - if (questprogress(2214) == 1) erasequest 2214; - close; - } else if (job_gen > 61 && job_gen < 76) { - if (questprogress(2223,HUNTING) == 2) { - mes "[Devries]"; - mes "Oh, wait a second."; - mes "It seems that the mail's has arrived."; - job_gen = 76; - completequest 2223; - close; - } - mes "[Devries]"; - mes "You can take a look at the Demi Calberine's work place while we get an answer from the Union."; - close; - } else if (job_gen == 76) { - mes "[Devries]"; - mes "Popo!"; - mes "I've got good news for you!"; - next; - if (checkweight(Knife,2) == 0 || MaxWeight - Weight < 2000) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Devries]"; - if (BaseJob != Job_Alchemist || BaseLevel < 99 || JobLevel < 50) { - mes "Oh, it looks like you're not ready to hear it."; - close; - } - if (checkcart()){ - mes "First take off that heavy and dirty cart, that doesn't suit you on this happy moment."; - close; - } - if (SkillPoint != 0) { - mes "But you look like you have a lingering desire for previous studies."; - close; - } - mes "A letter has arrived from the Alchemist Union."; - mes "I'll read it to you, Popo!"; - next; - mes "<Dearest Miss Devries,>"; - mes "<We are very aware of the brilliant activities you've shown lately.>"; - next; - mes "<Miss. Devries>"; - mes "This guy is also from my hometown."; - next; - mes "<I heard very good news that your research results are taking the step of commercial use.>"; - mes "<I'm sure it will be a great inspiration for other Alchemists.>"; - next; - mes "<Come to think of it, you've attached a paper?>"; - mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(PC_NAME)+">"; - next; - mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>"; - next; - mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who?ve heard this news.>"; - next; - mes "<Miss. Devries>"; - mes "<I think that "+strcharinfo(PC_NAME)+" has enough ability and talent to be a Geneticist.>"; - next; - mes "<Please tell "+strcharinfo(PC_NAME)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>"; - next; - mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(PC_NAME)+" who are excellent talented people.>"; - mes "<We hope that you yield good fruits in the future as well.>"; - next; - mes "[Devries]"; - if (hascashmount()) { - mes "You are on a riding pet,"; - mes "so you cannot change your job."; - mes "Please unequip your riding pet and try again!"; - close; - } - mes "Congratulations, Popo!"; - mes "You are a Geneticist from now on!!"; - jobchange roclass(eaclass()|EAJL_THIRD); - job_gen = 77; - getitem Midas_Whisper,1; - getitem Green_Apple_Ring,1; - next; - mes "[Devries]"; - mes "Just like the word from the Union, I'm also looking forward to your awesome activities."; - mes "Let's try hard together! To become the best Geneticist!"; - close; - } else if (job_gen == 77) { - mes "[Devries]"; - mes "Popo, do you want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans."; - close; - } - mes "[Devries]"; - mes "Am I that pretty to you? Why are you staring at me like that?"; - close; -} - -job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{ - mes "- There's a big box. -"; - if (job_gen == 2) { - next; - switch(select("Open the box.", "Check the address.", "Do nothing.")) { - case 1: - mes "- There are several cookie bags which are packed carefully in the box. -"; - next; - switch(select("Take out a cookie bag.", "Do nothing.")) { - case 1: - mes "- You've taken out a cookie bag out of the box. -"; - job_gen = 3; - close; - case 2: - mes "You do nothing."; - close; - } - case 2: - mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]"; - mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]"; - close; - case 3: - mes "You do nothing."; - close; - } - } - close; -} - -job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{ - mes "<The Easiest Alchemy in the World>"; - mes "Written by Bob Ross."; - next; - switch(select("Animals", "Plants", "Minerals", "Etc")) { - case 1: - mes "...Using animals in Alchemy can easily be practiced by anyone."; - mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy."; - mes "It's very easy."; - next; - mes "...The animals that are used in Alchemy might in the danger of getting extinct because of being captured by thoughtless alchemists."; - mes "So I won't mention them."; - close; - case 2: - mes "...The guide of Alchemy using plants is easy to follow, even for a little kid."; - mes "You can put the plants on the table, and break or cut them, connect them using a simple tool, then do alchemy."; - mes "That's really an extraordinary method."; - next; - mes "...The plants usually used for Alchemy are Bigibigi Grass and Muka Trees that have sharp thorns but are delicate inside and Bogi Creeper whose growth speed is really fast but parasitic on living things."; - if (job_gen == 6) - job_gen = 7; - close; - case 3: - mes "...Using minerals in Alchemy is a way that beginners find pretty easy."; - mes "You can put the minerals you want to in the beautifully crafted box, and sing any song that you can think of twice and then practice the alchemy."; - mes "That's really an easy way."; - next; - mes "...A mineral that's usually used for Alchemy is 'Phracon' which doesn't cost a lot."; - close; - case 4: - mes "...Alchemy is the easiest thing in the world."; - mes "This writer shows a cobalt blue Alchemy demonstration in front of students every week, and always get a big applaud from them."; - mes "I'm sure that you would be into the Alchemy world at the moment you read this book."; - close; - } -} - -// QuestID,PlantName,Description{,Part?} -function script Genetic_Job_Plant { - if (job_gen == 7) { - if (!questprogress(getarg(0))) { - mes "- "+getarg(2)+" -"; - next; - switch(select("Use it as a material.", "Do not use.")) { - case 1: - if (getarg(3, 0)) .@str$ = "some of the "; - mes "- You've acquired "+.@str$+getarg(1)+". -"; - setquest getarg(0); - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You've already acquired "+getarg(1)+". -"; - close; - } else if (job_gen == 6) { - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- "+getarg(2)+" -"; - close; -} - -job3_gen01,36,55,3 script Bigibigi Grass#gen CLEAR_NPC,{ - callfunc "Genetic_Job_Plant",2209,"Bigibigi Grass","The size is quite big to be normal grass so it's called Bigibigi Grass."; - end; -} -job3_gen01,36,45,3 script Muka Tree#gen CLEAR_NPC,{ - callfunc "Genetic_Job_Plant",2210,"Muka Tree","This is the Muka Tree which protects its delicate inside with sharp thorns.",1; - end; -} -job3_gen01,42,55,3 script Bogi Vine#gen CLEAR_NPC,{ - callfunc "Genetic_Job_Plant",2211,"Bogi Vine","This is a Bogi Vine which has a very fast growth speed.",1; - end; -} -job3_gen01,30,58,3 script Aolatura#gen CLEAR_NPC,{ - callfunc "Genetic_Job_Plant",2212,"Aolatura","This is known to blossom then thousand flowers as it only blooms once per lifetime."; - end; -} -job3_gen01,30,63,3 script Congra#gen CLEAR_NPC,{ - callfunc "Genetic_Job_Plant",2213,"Congra","It's a plant that has a big and solid stem with enormous leaves."; - end; -} -job3_gen01,32,38,3 script Sticky Grass#gen CLEAR_NPC,{ - callfunc "Genetic_Job_Plant",2214,"Sticky Grass","I may not know the name but it's sticky and can stick to just about anything."; - end; -} - -job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ - if (job_gen == 7) { - mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -"; - next; - if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) { - mes "- It's not the time to start an experiment. -"; - close; - } - if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212) - && !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm, I need to gather plant materials first."; - close; - } - mes "What shall I do with these plant materials?"; - next; - select("Break.", "Smash into little pieces.", "Crush."); - while (1) { - mes "What shall I do now?"; - next; - if (rand(2)) - select("Burn into Ashes.", "Dip into distilled water.", "Steam."); - else - select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat."); - if (!rand(7)) break; - } - mes "What shall I do now?"; - next; - select("Inject it into a testing seed."); - mes "What kind of seed should I pick?"; - next; - select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); - mes "I've put the prepared materials into the chosen testing seed."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Good. Now I can let Miss Devries take a look at this seed!"; - if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) { - job_gen = 61; - getitem Experiment_Seed,1; - close; - } - if (questprogress(2209) == 1) job_gen += 10; - if (questprogress(2210) == 1) job_gen += 10; - if (questprogress(2211) == 1) job_gen += 10; - .@score = job_gen + JobLevel - 20; - if (rand(1,100) < .@score) { - job_gen = 60; - getitem Altered_Seed,1; - close; - } else { - job_gen = 61; - getitem Experiment_Seed,1; - close; - } - } else if (job_gen > 7 && job_gen < 60) { - mes "- It looks like the experiment has failed. I better start over. -"; - job_gen = 7; - if (countitem(Altered_Seed)) delitem Altered_Seed,1; - if (countitem(Experiment_Seed)) delitem Experiment_Seed,1; - if (questprogress(2209) == 1) erasequest 2209; - if (questprogress(2210) == 1) erasequest 2210; - if (questprogress(2211) == 1) erasequest 2211; - if (questprogress(2212) == 1) erasequest 2212; - if (questprogress(2213) == 1) erasequest 2213; - if (questprogress(2214) == 1) erasequest 2214; - close; - } else if (job_gen == 60 || job_gen == 61) { - mes " - It looks like I need to let Miss Devries take a look at this seed! -"; - end; - } - mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -"; - close; -} - -job3_gen01,21,67,3 script Super Cultivator#gen CLEAR_NPC,{ - end; -} - -job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ - mes "[Demi Calberine]"; - if (job_gen < 62) { - mes "Hmm~ Where'd that bolt go?"; - close; - } else if (job_gen == 62) { - mes "Oh that blue cart~"; - mes "Load picture-like cannon~"; - mes "With my lovely darling~"; - mes "Wanna shoot cannon foereva~~"; - next; - mes "[Demi Calberine]"; - mes "Er~ Where's the bolt?"; - mes "Why aren't their enough screws? Didn't I order new ones just recently?"; - next; - select("Hello~?"); - mes "[Demi Calberine]"; - mes "Oh, my~?"; - mes "When did you... Who are you?"; - next; - mes "[Demi Calberine]"; - mes "Oh, my god!"; - mes "Hey! Please help me!"; - next; - mes "[Demi Calberine]"; - mes "I need to complete and ordered mini cannon today, but I can't find the parts!"; - next; - mes "[Demi Calberine]"; - mes "Ugh~ I think they dropped around here somewhere."; - mes "I only need 10! I need to put the other parts together first... Please could you help me?!"; - changequest 2216,2217; - job_gen = 63; - close; - } else if (job_gen > 62 && job_gen < 74) { - mes "Ah, oh no, oh no~~~"; - mes "Did you find the parts? No, not yet? You promised, please hurry up!"; - close; - } else if (job_gen == 74) { - mes "With this cart, the firepower won't do well, then let's put it in this way..."; - next; - select("I've got the parts."); - mes "[Demi Calberine]"; - mes "Oh, gosh!"; - mes "You scared me to death!!"; - mes "Oh, are these my lost screws and bolts?"; - mes "Where did you find these?"; - next; - select("You asked me to find them!"); - mes "[Demi Calberine]"; - mes "Oh?, really?"; - mes "Did I? Hohohohoho."; - mes "I don't even know where my mind is."; - next; - mes "[Demi Calberine]"; - mes "Please wait a moment."; - mes "I will be done quickly with these."; - next; - mes "- Snap Snap Snap -"; - next; - mes "[Demi Calberine]"; - mes "Okay, I've connected the cannon to the cart... Now shall we test the performance?"; - next; - mes "- Sizlle... -"; - next; - mes "- Pop! Pop! Pop! Pop! -"; - next; - mes "[Demi Calberine]"; - mes "Great! Success!"; - mes "Whew. You've been a lot of help to me."; - mes "Thank you very much."; - next; - mes "[Demi Calberine]"; - mes "Oh, by the way what made you come here?"; - mes "Did you come here to order something"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm a Geneticist applicant."; - mes "I heard that you were very knowledgeable about portable mini cannons and stuff."; - next; - mes "[Demi Calberine]"; - mes "Yep, I deal with many kinds of cannons."; - mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Cart remodeling?"; - next; - mes "[Demi Calberine]"; - mes "Yes, didn't you want to race out when you went downhill?"; - mes "Or haven't you ever thought that it was so boring dragging around that plain old cart?"; - next; - mes "[Demi Calberine]"; - mes "Carts are no longer just a wagon for storage."; - mes "You could hang a cannon on a cart to make it help you boost your attack power."; - next; - mes "[Demi Calberine]"; - mes "Miss Devries seems to be studying childish experiments downstairs."; - mes "I don't understand why those research papers get so popular."; - emotion e_pif; - next; - mes "[Demi Calberine]"; - mes "See this mini-mini cannon."; - mes "This is the smallest and the lightest cannon in the world."; - mes "This is what I made but isn?t this so cute? Yipee~"; - emotion e_awsm; - next; - select("Can I get my cart remodeled?"); - mes "[Demi Calberine]"; - mes "Unfortunately, the cart remodeling is only allowed for Geneticists."; - mes "It's a rule from the Alchemist Union, so I can't help it."; - next; - mes "[Demi Calberine]"; - mes "But don't get disappointed."; - mes "You can be a Geneticist too!"; - mes "Hohoho."; - next; - mes "[Demi Calberine]"; - mes "And what's more, you can?t so the cart remodeling to just any cart."; - mes "It can only be done on quality certified carts that've been polished for a long time."; - next; - mes "[Demi Calberine]"; - mes "You should practice your cart skills whenever you have time until you become a Geneticist."; - mes "Till your muscles are dealing with your cart in powerful harmony and your cart moves beautifully,"; - next; - mes "[Demi Calberine]"; - mes "If you want, ^FF0000I'll show you a good training spot.^000000"; - mes "^FF0000Devries won't like it much^000000, but it's the best place. Haha."; - next; - mes "[Demi Calberine]"; - mes "How about you swing your cart around as practice?"; - mes "When you swing your cart at least ^FF0000100^000000 times, you can get rid of stress and the cart will be polished up enough."; - next; - mes "[Demi Calberine]"; - mes "Well, I need to get to work for the next order."; - mes "Come and find me whenever you need training."; - mes "I'll help you out whenever you need your cart remodeled."; - next; - mes "- Rattle -"; - next; - mes "- What's this? I feel like the floor is missing somewhere. -"; - job_gen = 75; - changequest 2217,2223; - close2; - warp "job3_gen01",23,32; - end; - } else if (job_gen == 75) { - if (questprogress(2223,HUNTING) == 2) { - mes "It seem Miss Devries found out that I put you in her spore pen."; - mes "It's funny when you look at her face. After you've killed all those spores."; - close; - } - mes "Sigh, haven't you finished practicing?"; - mes "Do you want to enter the spore pen?"; - next; - switch(select("Yes.", "No.")) { - case 1: - mes "[Demi Calberine]"; - mes "Have fun swinging your cart around~"; - close2; - warp "job3_gen01",23,32; - end; - case 2: - mes "[Demi Calberine]"; - mes "What a shame! I wanted to see Miss Devries's angry face."; - close; - } - } else if (job_gen > 75) { - mes "It seem Miss Devries found out that I put you in her spore pen."; - mes "It's funny when you look at her face. After you've killed all those spores."; - close; - } -} - -- script Scattered Stuff#gen FAKE_NPC,{ - if (job_gen > 62 && job_gen < 74) { - mes "- There are so many scattered things on the floor that the lab is in chaos. -"; - next; - mes "- You found a little metal fragment. -"; - job_gen = job_gen+1; - specialeffect EF_BASH; - disablenpc strnpcinfo(NPC_NAME); - initnpctimer; - close; - } else if (job_gen == 74) { - mes "- I think I've gathered all of the parts. -"; - close; - } - end; -OnTimer7000: - enablenpc strnpcinfo(NPC_NAME); - stopnpctimer; - end; -} -job3_gen01,84,45,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen1 HIDDEN_NPC -job3_gen01,77,41,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen2 HIDDEN_NPC -job3_gen01,78,57,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen3 HIDDEN_NPC -job3_gen01,89,59,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen4 HIDDEN_NPC -job3_gen01,90,51,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen5 HIDDEN_NPC -job3_gen01,83,27,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen6 HIDDEN_NPC -job3_gen01,74,45,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen7 HIDDEN_NPC - -job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{ - mes "= Warning ="; - mes "If you bully my spores, I'll scream!!!"; - if (job_gen < 75) close; - next; - switch(select("Get out of the pen.", "Stay still.")) { - case 1: - mes "- I'd better get out before I get caught by Miss Devries. -"; - close2; - warp "job3_gen01",21,38; - end; - case 2: - mes "- I decide to stay still. -"; - close; - } -} - -job3_gen01,80,12,1 script Stacked Magazines#gen HIDDEN_NPC,{ - mes "- 'Monthly Bang!' magazines are piled up in disorder. -"; - close; -} - -job3_gen01,83,20,1 script Bed#gen HIDDEN_NPC,{ - mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -"; - close; -} - -job3_gen01,85,25,1 script Opened Book#gen HIDDEN_NPC,{ - mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >"; - next; - mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you cannot miss any of them! >"; - close; -} - -job3_gen01,81,81,0 script #dbroom HIDDEN_WARP_NPC,2,2,{ -OnTouch: - mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -"; - close; -} - -job3_gen01,24,32,0 script The gaze of Devries HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (questprogress(2223,HUNTING) == 2) { - mapannounce "job3_gen01","Devries: Whoa? Was there a lost kitty in the spore pen?",bc_map,"0x99CC00"; //FW_NORMAL 12 0 0 - emotion e_omg,1; - warp "job3_gen01",21,38; - } - end; -} - -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt deleted file mode 100644 index a9f30975c..000000000 --- a/npc/re/jobs/3-2/minstrel.txt +++ /dev/null @@ -1,1939 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) JayPee -//= Copyright (C) Masao -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Minstrel (Maestro) Job Quest -//================= Description =========================================== -//= Job change Quest from Bard / Clown -> Minstrel. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -alberta,196,133,4 script Bard#job_min 4_M_BARD,{ - if (job_min == 0) { - if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) { - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "made them feel as if they were in a land of dreams."; - next; - mes "[Girl]"; - mes "Ahhh!! Awesome!!"; - next; - mes "[Boy]"; - mes "Encore!! Encore!!!"; - next; - mes "[Old Man passing by]"; - mes "Eeeee~ that's not real song..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Clap."; - mes "I can feel the rhythm."; - mes "Can I hear one more song?"; - next; - mes "[Bard]"; - mes "Hum?"; - mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "??!!"; - next; - mes "[Bard]"; - mes "Hahaha!"; - mes "Just kidding."; - mes "Were you serious? Haha."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Sorry~"; - mes "Don't be upset..."; - mes "My name is Karian, I'm just going around."; - next; - mes "[Karian]"; - mes "Do you want to go somewhere?"; - mes "Alberta is perfect for traveling."; - next; - mes "[Karian]"; - mes "But when you go to sea, you have to be careful."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; - next; - mes "[Karian]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm "+strcharinfo(PC_NAME)+"."; - mes "Are you here in Alberta to travel?"; - next; - mes "[Karian]"; - mes "Um... I'm not trying to leave..."; - mes "..."; - next; - mes "[Karian]"; - mes "Yes!"; - mes "I'm looking for '^f57d7dMaestro Song^000000'."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; - next; - mes "[Karian]"; - mes "That's right."; - mes "According to a rumor that I heard, he is a rich noble."; - mes "But other than that fact, I can't get any more information."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why can't you get any more information?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "That's why I tried to go Prontera..."; - mes "Umm..."; - next; - mes "[Karian]"; - mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; - next; - if(select("Ok.", "No.") == 2) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm not interested."; - next; - mes "[Karian]"; - mes "Are you? It can't be helped."; - mes "See you later~"; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok, I will."; - job_min = 1; - setquest 11135; - next; - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; - next; - mes "[Karian]"; - mes "Then "+strcharinfo(PC_NAME)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } - mes "[Bard]"; - mes "You have to be careful when you are going to sea."; - mes "If a Siren fascinates you, then it's only a matter of time before she kills you."; - next; - mes "[Bard]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - close; - } else if (job_min == 1) { - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; - next; - mes "[Karian]"; - mes "Then "+strcharinfo(PC_NAME)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } else if (job_min > 1 && job_min < 4) { - mes "[Karian]"; - mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } else if (job_min == 4) { - mes "[Karian]"; - mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?"; - mes "Did you get any useful information?"; - next; - mes "[Karian]"; - mes "Hum~ did you?"; - mes "I think that's not enough to use..."; - next; - mes "[Karian]"; - mes "Huhu~ But I got some useful information from some of the captains here in Alberta."; - next; - mes "[Karian]"; - mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000."; - mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000."; - next; - mes "[Karian]"; - mes "It doesn't exist any more, so I need to take an airship..."; - mes "It's my first time to take it."; - next; - mes "[Karian]"; - mes "Um.."; - mes "Anyway let's meet at the airship in Izlude."; - job_min = 5; - changequest 11138,11139; - close; - } else if (job_min == 100) { - mes "[Karian]"; - mes "The voice of heaven revolves around my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "make them feel as if they are in the land of dreams."; - next; - mes "[Karian]"; - mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!"; - mes "What? What am I doing here?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "Let me leave here?"; - next; - mes "[Minstrel Song]"; - mes "Whenever you want to see me, visit me."; - mes "If you have time come by and have a chat with me."; - next; - switch(select("Accept.", "Refuse.")) { - case 1: - mes "[Minstrel Song]"; - mes "Did you visit somewhere fun?"; - mes "I'm excited!"; - close2; - warp "prt_in",101,174; - end; - case 2: - mes "[Minstrel Song]"; - mes "Then pass by here next time."; - close; - } - } - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear the voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "make them feel as if they are in the land of dreams."; - close; -} - -prontera,141,97,4 script Warmhearted woman 4_F_GODEMOM,{ - mes "[Warmhearted woman]"; - if (job_min == 1) { - mes "Maestro Song?"; - mes "I haven't heard that name before."; - next; - mes "[Warmhearted woman]"; - mes "Is he a legendary poet?"; - mes "I don't know who he is, but I guess he is a grand man?"; - next; - mes "[Warmhearted woman]"; - mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song."; - mes "He will make a book of 100 hit songs~"; - next; - mes "[Warmhearted woman]"; - mes "He must know something about making that book."; - job_min = 2; - changequest 11135,11136; - close; - } else if (job_min == 2) { - mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song."; - mes "They will make a book of 100 hit songs~"; - next; - mes "[Warmhearted woman]"; - mes "He must know something about making that book."; - close; - } - mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~"; - close; -} - -prontera,140,331,6 script Glasses-wearing Man 4_M_ALCHE_D,{ - mes "[Glasses-wearing Man]"; - if (job_min == 2) { - mes "You mean Maestro Song?"; - mes "I don't know details of his life but I heard that he wrote great songs."; - next; - mes "[Glasses-wearing Man]"; - mes "I don't get how a boy raised in a rich environment could write a song like this."; - next; - mes "[Glasses-wearing Man]"; - mes "He is still on a trip, but these days we haven't heard new songs from him."; - next; - mes "[Glasses-wearing Man]"; - mes "So we are worried."; - next; - mes "[Glasses-wearing Man]"; - mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; - job_min = 3; - changequest 11136,11137; - close; - } else if (job_min == 3) { - mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; - close; - } - mes "100 hit songs!!"; - mes "Whoever want to be a Minstrel should know about this!"; - next; - mes "[Glasses-wearing Man]"; - mes "Once this book is completed, I'll be rich!"; - mes "Haha!!"; - close; -} - -prontera,146,218,4 script Woman#job_min 4_F_01,{ - if (job_min == 3) { - mes "[Woman]"; - mes "Do you know who Maestro Song is?"; - mes "I think he must be my little boy."; - next; - mes "[Woman]"; - mes "A few years ago, he went off to sea but he never came back."; - next; - mes "[Woman]"; - mes "He liked to sing a lot but we didn't let him sing."; - next; - mes "[Woman]"; - mes "His father didn't like him singing much."; - next; - mes "[Woman]"; - mes "So he broke every instrument in the house..."; - mes "It was terrible."; - mes "Where is my little boy... sniff."; - next; - mes "- I can't get anymore -"; - mes "- useful information. -"; - mes "- I'll go back to Alberta -"; - mes "- and talk to that Bard. -"; - job_min = 4; - changequest 11137,11138; - close; - } else if (job_min == 4) { - mes "- I can't get any more -"; - mes "- useful information. -"; - mes "- Go back to Alberta. -"; - mes "- and talk to that Bard. -"; - close; - } - mes "[Woman]"; - mes "Where is my little boy... sniff."; - close; -} - -airplane,222,67,6 script Karian#job_min1 4_M_BARD,{ - mes "[Karian]"; - mes "Yup!!!!!!!!!!!!!!!!!!"; - next; - mes "[Karian]"; - mes "Please leave me alone."; - mes "I feel nauseated."; - next; - mes "[Karian]"; - mes "Acchh..."; - if (job_min == 5) { - job_min = 6; - changequest 11139,11140; - close2; - warp "hu_in01",267,8; - end; - } - close; -} - -hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ - mes "[Karian]"; - if (job_min == 6) { - mes "Eeeeh it's so painful."; - mes "I don't want to feel like this ever again."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Are you ok?"; - next; - mes "[Karian]"; - mes "..."; - mes "No..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm feeling ok."; - mes "So, I'm going to find out information in town, you can take a rest."; - next; - mes "[Karian]"; - mes "Sorry, blech! I still feel bad..."; - mes "You can get good information from the ^f57d7dPub^000000. Owww..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You don't have to tell me everything. I can take care of it."; - next; - mes "[Karian]"; - mes "..."; - job_min = 7; - changequest 11140,11141; - close; - } else if (job_min == 7) { - mes "Sorry... Owww!"; - mes "You can get good information from the ^f57d7dPub^000000. Owww..."; - close; - } else if (job_min == 8) { - mes "Wooo."; - mes "Did you get anything?"; - next; - mes "- Karian doesn't look -"; - mes "- like he's doing well. -"; - mes "- You can get information -"; - mes "- from a man in the Pub. -"; - close; - } else if (job_min == 9) { - mes "Owww..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "How do you feel?"; - next; - mes "[Karian]"; - mes "Oww..."; - mes "I feel better."; - next; - mes "[Karian]"; - mes "Did you get anything?"; - mes "I'm sorry that I can't be more helpful to you."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "No, it's ok."; - mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; - next; - mes "[Karian]"; - mes "Pub?"; - mes "You got a song?"; - mes "....."; - mes "Bleech..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey! Are you sure that you are ok?"; - next; - mes "[Karian]"; - mes "I don't become airsick,"; - mes "It's just bad memories."; - mes "So did you hear something?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; - next; - mes "[Karian]"; - mes "What?!?!?!?!!!!!"; - mes "You heard that?!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why? Do you know that song?"; - next; - mes "[Karian]"; - mes "Ahh..."; - mes "Y-yes..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm..."; - next; - mes "[Karian]"; - mes "I met him before."; - mes "He has a great voice..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes."; - mes "I blacked out as I heard that song."; - next; - mes "[Karian]"; - mes "He has the destructive power of voice."; - mes "And he..."; - mes "What else?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ah!!"; - mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; - mes "I don't know why he went there."; - next; - mes "[Karian]"; - mes "Did he? I must go there!"; - job_min = 10; - changequest 11142,11143; - close; - } else if (job_min == 10) { - mes "What are you doing? Let's go to Thanatos tower."; - close; - } - mes "Of course it's easy to take an airship, but sometimes it can be good to walk."; - next; - mes "[Karian]"; - mes "It isn't about my sickness."; - close; -} - -hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ - if (job_min == 7) { - mes "[Tone-deaf person]"; - mes "Lala~ lala~"; - mes "Humming~?"; - next; - mes "[Tone-deaf person]"; - mes "lalala~"; - mes "lullula~"; - next; - mes "- It's very hard to hear. -"; - mes "- You start to have doubts -"; - mes "- that such sounds could -"; - mes "- be made from humans. -"; - next; - if(select("You move to other side.", "Keep listening.") == 1) - close; - mes "[Tone-deaf person]"; - mes "Turuturu~"; - mes "Dadada~"; - next; - mes "[Tone-deaf person]"; - mes "Shubashuba~ shaaa~"; - mes "Blahblah~"; - mes "Lalala..."; - mes "......!!"; - next; - mes "[Tone-deaf person]"; - mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What?!"; - next; - mes "[Tone-deaf person]"; - mes "Sing for me."; - mes "Come on~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok..."; - mes "Hum hum..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You are standing in the middle of Asgard's field."; - mes "You hand the fruit of heaven over to me~"; - mes "You are loved by every god~"; - next; - mes "[Tone-deaf person]"; - mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~"; - next; - mes "[Tone-deaf person]"; - mes "As you can see!"; - mes "I'm a guy who can enjoy songs!"; - next; - mes "[Tone-deaf person]"; - mes "I think it is nothing to be proud of. But I'm good at singing."; - mes "When I was young, I tried to be a Bard but I had to succeed the family business."; - next; - mes "[Tone-deaf person]"; - mes "For a long time I lost my dream, I'm already old."; - next; - mes "[Tone-deaf person]"; - mes "I have family that needed my protection."; - mes "But one day I believe that my dreams come true!"; - next; - mes "[Tone-deaf person]"; - mes "In my spare time, I heard the stories of a tourist in the Pub."; - mes "When I left there, I didn't want to become a laughing stock."; - next; - mes "[Tone-deaf person]"; - mes "And I can show my song to those who know the song."; - next; - mes "[Tone-deaf person]"; - mes "They are usually surprised when they hear the song."; - mes "They are surprised by my skill."; - mes "Huhu"; - next; - mes "[Tone-deaf person]"; - mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; - mes "Of course he isn't good enough to me."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Did you meet ^f57d7d'Maestro Song'^000000?"; - next; - mes "[Tone-deaf person]"; - mes "Hmm? Have you met him?"; - mes "I did. A few years ago."; - next; - mes "[Tone-deaf person]"; - mes "When he heard my song, he said that he can't hear songs like this anywhere."; - next; - mes "[Tone-deaf person]"; - mes "I could have the opportunity to sing for him in Hugel."; - mes "There is no one who has skill like that."; - next; - mes "[Tone-deaf person]"; - mes "Before he left, I got a song that reminds me of him."; - next; - mes "[Tone-deaf person]"; - mes "He said that he will go to Thanatos."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Did you get a song?"; - next; - mes "[Tone-deaf person]"; - mes "Yes!"; - mes "He conceded my ability!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Can I hear the song?"; - next; - mes "[Tone-deaf person]"; - mes "Hum..."; - mes "Wait."; - mes "I have to find a piece of paper."; - mes "I put it in my vest."; - next; - mes "[Tone-deaf person]"; - mes "Rummaging rummaging."; - mes "Browsing browsing ."; - job_min = 8; - close; - } else if (job_min == 8) { - mes "[Tone-deaf person]"; - mes "I got it."; - mes "Hum!"; - mes "Listen carefully!"; - mes "^f57d7d'Metallic Sound!!'^000000"; - next; - mes "[Tone-deaf person]"; - mes "$$$$$$@@@@@!!!!"; - mes "&&$%&@@@$#$~~"; - mes "$#^#$####$$!!!@@#!!!!!"; - percentheal -30,-30; - next; - mes "[Tone-deaf person]"; - mes "!@@@$$%^@@#%^%!!!!!!"; - mes "!!!!!!!##$$^^^#^!!!"; - mes "&$$%@@@%@##%~~~"; - percentheal -30,-30; - next; - mes "-You lose consciousness.-"; - mes "-This voice must have-"; - mes "-huge destructive-"; - mes "-power.-"; - percentheal -30,-30; - next; - mes "-And I can't remember-"; - mes "-the end of this song.-"; - next; - mes "[Tone-deaf person]"; - mes "Hey~"; - next; - mes "[Tone-deaf person]"; - mes "Open your eyes~"; - next; - mes "[Tone-deaf person]"; - mes "Clap"; - mes "Hey~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Eeeee..."; - next; - mes "[Tone-deaf person]"; - mes "I think you are qualified, but you seem to need more training."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "......"; - next; - mes "-You're so exhausted.-"; - mes "-So go back to the hotel.-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thank you for your song."; - mes "I have to go back..."; - next; - mes "[Tone-deaf person]"; - mes "Ah?"; - mes "Ok see you later."; - mes "If you want to hear my song, you can visit me."; - mes "Hahahh"; - job_min = 9; - changequest 11141,11142; - close; - } else if (job_min == 9) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "......"; - next; - mes "-I'm so exhausted.-"; - mes "-You got information-"; - mes "-so go back to the hotel.-"; - close; - } else if (job_min == 10) { - mes "[Tone-deaf person]"; - mes "Are you leaving??"; - mes "If you want to hear my song, you can visit me."; - mes "Hahahah"; - close; - } else if (job_min == 100) { - mes "[Tone-deaf person]"; - mes "Oh!!"; - mes "You seem to be strong!"; - mes "You are no less competent than I am."; - close; - } - mes "[Tone-deaf person]"; - mes "Lala~ lalal~"; - mes "Lulu~?"; - next; - mes "[Tone-deaf person]"; - mes "Lalalal~"; - mes "Lululul~"; - next; - mes "-It's very hard to hear.-"; - mes "-You start to have doubts-"; - mes "-that such a sound can be-"; - mes "-coming out a human.-"; - close; -} - -tha_scene01,140,200,0 script #min_receipt HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) { - mes "-There is a piece of paper on the ground.-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What is this?"; - next; - mes "[Karian]"; - mes "What does it say?"; - donpcevent "Karian#cmd1::OnEnable"; - next; - mes "==================="; - mes "==photo exchange=="; - mes "======receipt======"; - mes "==================="; - mes "Name : Maestro Song"; - next; - mes "- Bring this receipt and exchange it"; - mes ""; - mes "- Juno's store manager : Mr. Click."; - next; - mes "- Directions : Around Juno's plaza."; - getitem Mins_Receipt,1; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Photo exchange receipt?"; - mes "How did he drop it..."; - next; - mes "[Karian]"; - mes "Juno's store..."; - mes "Let's go to Juno..."; - if (job_min == 10) { - job_min = 11; - changequest 11143,11144; - } - donpcevent "Karian#cmd1::OnDisable"; - close; - } - end; -} - -tha_scene01,139,204,6 script Karian#cmd1 4_M_BARD,{ - end; -OnInit: - disablenpc "Karian#cmd1"; - end; -OnEnable: - enablenpc "Karian#cmd1"; - initnpctimer; - end; -OnDisable: - disablenpc "Karian#cmd1"; - stopnpctimer; - end; -OnTimer15000: - donpcevent "Karian#cmd1::OnDisable"; - stopnpctimer; - end; -} - -ve_fild07,129,132,5 script Karian#cmd5 4_M_BARD,{ - end; -OnInit: - disablenpc "Karian#cmd5"; - end; -OnEnable: - enablenpc "Karian#cmd5"; - initnpctimer; - end; -OnDisable: - disablenpc "Karian#cmd5"; - stopnpctimer; - end; -OnTimer30000: - donpcevent "Karian#cmd5::OnDisable"; - stopnpctimer; - end; -} - -prontera,155,49,4 script Karian#cmd9 4_M_BARD,{ - end; -OnInit: - disablenpc "Karian#cmd9"; - end; -OnEnable: - enablenpc "Karian#cmd9"; - initnpctimer; - end; -OnDisable: - disablenpc "Karian#cmd9"; - stopnpctimer; - end; -OnTimer300000: - donpcevent "Karian#cmd9::OnDisable"; - stopnpctimer; - end; -} - -yuno,146,168,0 script Karian#cmd2 4_M_BARD,{ - end; -OnInit: - disablenpc strnpcinfo(NPC_NAME); - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - initnpctimer; - end; -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - stopnpctimer; - end; -OnTimer100000: - donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; - stopnpctimer; - end; -} -lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 4_M_BARD -ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 4_M_BARD -comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 4_M_BARD -moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 4_M_BARD -aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 4_M_BARD - -yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ - mes "[Mr. Click]"; - if (job_min == 11) { - mes "Hi~ welcome~"; - mes "I can take a picture for you."; - mes "Do you want to take a pic?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "No..."; - mes "Do you remember this receipt?"; - next; - mes "[Mr. Click]"; - mes "Let me see~"; - mes "Umm..."; - next; - mes "[Mr. Click]"; - mes "Yes..."; - mes "It looks so old."; - next; - mes "[Mr. Click]"; - mes "It's okay."; - mes "Tourists usually don't pick up their pictures."; - next; - mes "[Mr. Click]"; - mes "So there are plenty of photos I've been holding on to."; - next; - mes "[Mr. Click]"; - mes "I can find that so easily."; - mes "I keep lots of old stuff."; - mes "No problem."; - next; - mes "[Mr. Click]"; - mes "browsing~"; - next; - mes "[Mr. Click]"; - mes "browsing~"; - next; - mes "[Mr. Click]"; - mes "I think I found it!"; - mes "The photo crashed down, but it's ok."; - mes "No problem."; - next; - mes "[Mr. Click]"; - mes "Here, take a look."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The picture!"; - mes "Let me see it!"; - next; - mes "[Karian]"; - mes "Hurry."; - donpcevent "Karian#cmd2::OnEnable"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Oh~ Good pic, isn't it?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; - mes "He's wearing a mask?!"; - mes "We came here for this?"; - next; - mes "[Karian]"; - mes "Ah! look at this!"; - mes "Something is on the back of the picture."; - next; - mes "-I want to have a Teddy Bear. I need 33?"; - mes "-In front of Thanatos tower."; - mes "-Maestro Song."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What does it mean?"; - next; - mes "[Karian]"; - mes "Well..."; - next; - mes "[Karian]"; - mes "Um... Teddy Bear..."; - mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live."; - next; - mes "[Karian]"; - mes "We might be able to get something there."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Then why would he need 33?"; - next; - mes "[Karian]"; - mes "Well... Go there and we might be able to find out something."; - next; - mes "[Karian]"; - mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok. Then let's meet at Lighthalzen's hotel."; - mes "I'll get the 33 Teddy Bears."; - donpcevent "Karian#cmd2::OnDisable"; - job_min = 12; - getitem Mins_Picture,1; - changequest 11144,11145; - close; - } else if (job_min == 12) { - mes "Then take care."; - next; - mes "[Karian]"; - mes "Let's go there!"; - donpcevent "Karian#cmd2::OnEnable"; - next; - mes "[Karian]"; - mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Then let's meet at Lighthalzen's hotel."; - mes "I'll get the 33 Teddy Bears."; - donpcevent "Karian#cmd2::OnDisable"; - close; - } - mes "Hi~ welcome~"; - mes "I can take a picture for you."; - mes "Do you want to take a pic?"; - close; -} - -lighthalzen,155,119,3 script Little girl#job_min 4_F_HUGIRL,3,3,{ -OnTouch: - if (questprogress(11145,HUNTING) == 2) { - if (job_min == 12) { - mes "[Little Girl]"; - mes "Ah!!!!"; - mes "Teddy bear!!!"; - next; - mes "[Little Girl]"; - mes "Why do you have lots of teddy bears?"; - mes "Where did you get them old man?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey, I'm not an old man."; - next; - mes "[Little Girl]"; - mes "And my name isn't 'Hey'!"; - mes "My name is 'Rion'!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry~ sorry~"; - mes "What if I give you a teddy bear."; - next; - mes "[Rion]"; - mes "Ah!"; - mes "Are you sure?"; - mes "Hooray!!!"; - next; - mes "[Rion]"; - mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is he the guy in this pic?"; - next; - mes "[Rion]"; - mes "I can't remember well."; - mes "But I think he is."; - next; - mes "[Rion]"; - mes "My mother said that he was rolling in a room with teddy bears."; - next; - mes "[Rion]"; - mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000."; - next; - mes "[Rion]"; - mes "My mother works here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ice Cave?"; - next; - mes "[Rion]"; - mes "Mother said that it's freezing."; - next; - mes "[Karian]"; - mes "Hey~ "+strcharinfo(PC_NAME)+"~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ah, Karian. Did you just get here?"; - next; - mes "[Karian]"; - mes "Yes."; - mes "It was much farther away than I'd expected."; - donpcevent "Karian#cmd3::OnEnable"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You... walked here?"; - next; - mes "[Karian]"; - mes "..."; - mes "I didn't want to take the airship again..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Oh... got it."; - mes "Then did you get anything in Einbroch?"; - next; - mes "[Karian]"; - mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; - mes "How about you? Did you find something about the teddy bears?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "'Maestro Song' might be in an Ice Cave."; - next; - mes "[Karian]"; - mes "Might be?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "This little... ah... Rion saw him."; - next; - mes "[Karian]"; - mes "Then it's time to go to the Ice Cave?"; - mes "Huu... legs hurt."; - mes "Ok, let's go to there."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thanks, Rion."; - mes "I'll give you all the teddy bears I have."; - next; - mes "[Rion]"; - mes "Really?!"; - mes "Waaah!!!!!!!!!"; - mes "I'm so happy!!!"; - mes "Thank you, "+strcharinfo(PC_NAME)+"."; - job_min = 13; - changequest 11145,11146; - donpcevent "Karian#cmd3::OnDisable"; - close; - } else if (job_min == 13) { - mes "[Rion]"; - mes "I heard that 'Maestro Song' when I went to the Ice Cave."; - mes "Thank you for the Teddy Bears!"; - close; - } else if (job_min > 13) { - mes "[Rion]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; - } else { - mes "[Little Girl]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; - } - } - mes "[Little Girl]"; - mes "Do you like teddy bears?"; - mes "I love 'em!!!!!"; - close; -} - -ice_dun01,157,15,0 script #Minsicecave1 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-A long time ago-"; - close2; - warp "ice_dun01",157,23; - end; - } - end; -} - -ice_dun01,157,23,0 script #Minsicecave2 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-The giant born to ice-"; - close2; - warp "ice_dun01",141,41; - end; - } - end; -} - -ice_dun01,141,41,0 script #Minsicecave3 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-died-"; - close2; - warp "ice_dun01",120,35; - end; - } - end; -} - -ice_dun01,120,35,0 script #Minsicecave4 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His body became the ground-"; - close2; - warp "ice_dun01",104,30; - end; - } - end; -} - -ice_dun01,104,30,0 script #Minsicecave5 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His bones became a mountain-"; - close2; - warp "ice_dun01",86,23; - end; - } - end; -} - -ice_dun01,86,23,0 script #Minsicecave6 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His skin became soil-"; - close2; - warp "ice_dun01",75,19; - end; - } - end; -} - -ice_dun01,75,19,0 script #Minsicecave7 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His blood became a river-"; - close2; - warp "ice_dun01",56,12; - end; - } - end; -} - -ice_dun01,56,12,0 script #Minsicecave8 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His hair became a plant-"; - close2; - warp "ice_dun01",29,26; - end; - } - end; -} - -ice_dun01,29,26,0 script #Minsicecave9 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His head became the sky-"; - close2; - warp "ice_dun01",25,46; - end; - } - end; -} - -ice_dun01,25,46,0 script #Minsicecave10 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His tears from his-"; - close2; - warp "ice_dun01",20,66; - end; - } - end; -} - -ice_dun01,20,66,0 script #Minsicecave11 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-eyes became dew-"; - close2; - warp "ice_dun01",22,85; - end; - } - end; -} - -ice_dun01,22,85,0 script #Minsicecave12 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-on the leaves-"; - percentheal -90,0; - job_min = 14; - changequest 11146,11147; - close2; - warp "ra_in01",361,129; - end; - } - end; -} - -ra_in01,361,129,0 script #jmRachelHotel HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 14) { - mes "[Old Woman]"; - mes "Huu!!"; - mes "Wake up!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Where am I...?"; - job_min = 15; - close; - } - end; -} - -ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ - mes "[Old Woman]"; - if (job_min == 14) { - mes "Huu!!"; - mes "Wake up!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Where am I...?"; - job_min = 15; - close; - } else if (job_min == 15) { - mes "You're in Rachel."; - mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave."; - next; - mes "[Old Woman]"; - mes "You're lucky that my husband found you when he did."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry."; - next; - mes "[Old Woman]"; - mes "Anyway!! Be careful!"; - mes "You don't believe your youth alone will protect you."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'll be careful."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Do you know that song written on the wall of the Ice cave?"; - next; - mes "[Old Woman]"; - mes "Did you go there to see?"; - mes "A few years ago, one man wearing a mask carved that on the Ice cave."; - next; - mes "[Old Woman]"; - mes "I couldn't see his face because of the mask,"; - next; - mes "[Old Woman]"; - mes "but he got a cold and felt so painful."; - next; - mes "[Old Woman]"; - mes "And then he decided to go to Comodo."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Comodo?"; - next; - mes "[Old Woman]"; - mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die."; - next; - mes "[Old Woman]"; - mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom."; - next; - mes "[Old Woman]"; - mes "That's not easy."; - next; - mes "[Karian]"; - mes "What?! An Airship?!"; - mes "Eee I don't want to go on an airship again!"; - donpcevent "Karian#cmd4::OnEnable"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Take it easy..."; - mes "Is there another way to go there?"; - next; - mes "[Old Woman]"; - mes "Without an airship?"; - mes "You can walk..."; - mes "But it takes a long time..."; - next; - mes "[Old Woman]"; - mes "Ah! It's Comodo over southern Veins."; - next; - mes "[Old Woman]"; - mes "We don't have a proper boat."; - mes "In southern of Veins, there is a port. If you are lucky you can take it..."; - donpcevent "Karian#cmd4::OnDisable"; - job_min = 16; - changequest 11147,11148; - close; - } else if (job_min == 16) { - mes "Ah! It's Comodo over southern Veins."; - next; - mes "[Old Woman]"; - mes "We don't have a proper boat."; - mes "In southern of Veins, there is a port. If you are lucky you can take it..."; - close; - } - mes "I heard that Comodo is a very fun place, I want to go there before I die."; - next; - mes "[Old Woman]"; - mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom."; - next; - mes "[Old Woman]"; - mes "It's the fastest way."; - close; -} - -ve_fild07,131,132,5 script =Notice=#job_min 2_BULLETIN_BOARD,{ -function Choice; - if (job_min == 16) { - mes "===Notice==="; - mes "Maestro Song, Go to Comodo by boat!"; - mes "Be ambitious!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Will it be okay..."; - next; - mes "[Karian]"; - mes "Don't worry, trust me!!"; - donpcevent "Karian#cmd5::OnEnable"; - next; - mes "-It's not easy to trust her-"; - next; - if(select("I don't like this.", "Take the kayak.") == 1) { - mes "[Karian]"; - mes "I never ride airships ever..."; - donpcevent "Karian#cmd5::OnDisable"; - close; - } - mes "[Karian]"; - mes "Ok then let's go!!!!!"; - next; - mes "-If you take a small boat,-"; - mes "-and go ahead-"; - mes "-to Comodo,-"; - mes "-You should see-"; - mes "-other small boats.-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm..."; - mes "I didn't think that there was anyone who would cross over this sea with a boat."; - mes "You sure I'll see other boats?"; - next; - mes "[Karian]"; - mes "They will be headed the other direction."; - donpcevent "Karian#cmd5::OnDisable"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Where are you going?"; - next; - mes "[Karian]"; - mes "Well? I haven't heard of the place's name before."; - mes "It's just called 'island' from what I heard."; - next; - mes "-For a while the silence-"; - mes "-continues. Karian starts-"; - mes "-to hum as she rows.-"; - next; - mes "-Listening to Karian hum-"; - mes "-You suddenly feel like-"; - mes "-you're sitting in water.-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey! There's a water leak!!"; - next; - mes "[Karian]"; - mes "Ahhhh!!!!!!!!!!!!!!"; - next; - switch(rand(3)) { - case 0: Choice("Dance.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Dance."); break; - case 2: Choice("Row.","Throw the water out.","Dance."); break; - } - switch(rand(3)) { - case 0: Choice("Sleep.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Dance."); break; - case 2: Choice("Row.","Throw the water out.","Sleep."); break; - } - switch(rand(3)) { - case 0: Choice("Sing.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Sleep."); break; - case 2: Choice("Row.","Throw the water out.","Sing."); break; - } - switch(rand(3)) { - case 0: Choice("Have some water.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Have some water."); break; - case 2: Choice("Row.","Throw the water out.","Have some water."); break; - } - switch(rand(3)) { - case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break; - case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break; - } - switch(rand(3)) { - case 0: Choice("Go fishing.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Go fishing."); break; - case 2: Choice("Row.","Throw the water out.","Go fishing."); break; - } - switch(rand(3)) { - case 0: Choice("Listen to my song.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Listen to my song."); break; - case 2: Choice("Row.","Throw the water out.","Listen to my song."); break; - } - switch(rand(3)) { - case 0: Choice("Pray.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Pray."); break; - case 2: Choice("Row.","Throw the water out.","Pray."); break; - } - switch(rand(3)) { - case 0: Choice("Eat some food.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Eat some food."); break; - case 2: Choice("Row.","Throw the water out.","Eat some food."); break; - } - switch(rand(3)) { - case 0: Choice("Give up.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Give up."); break; - case 2: Choice("Row.","Throw the water out.","Give up."); break; - } - mes "-I've escaped from the-"; - mes "-throes of death a-"; - mes "-countless amount of times.-"; - job_min = 17; - changequest 11148,11149; - close2; - warp "comodo",184,108; - end; - } - mes "===Notice==="; - mes "Maestro Song, Go to Comodo by boat!"; - mes "Be ambitious!"; - close; - - function Choice { - .@i$ = getarg(select(getarg(0),getarg(1),getarg(2))-1); - mes "[Karian]"; - if (.@i$ == "Throw the water out.") { - mes "I'll row and you just throw the water out!!"; - next; - return; - } - if (.@i$ == "Row.") mes "The boat is sinking!!!"; - else mes "What the hell do you think you're doing?"; - close; - } -} - -comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 17) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm... I'm alive~"; - next; - mes "[Karian]"; - mes "That was a close call."; - donpcevent "Karian#cmd6::OnEnable"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "We wouldn't have suffered like this if we just took the Airship."; - next; - mes "[Karian]"; - mes "But I told you that I don't ride airships!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I can't believe this!"; - next; - mes "[Karian]"; - mes "Well, let's forget about the past!"; - mes "Since we're in Comodo, let's just have some fun okay?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Then what should we do about looking for 'Maestro Song'??"; - next; - mes "[Karian]"; - mes "Oh yeah..."; - mes "Why don't we ask the villagers?"; - donpcevent "Karian#cmd6::OnDisable"; - job_min = 18; - changequest 11149,11150; - close; - } - end; -} - -comodo,192,119,0 script Kayak Master#job_min 4W_M_02,{ - mes "[Kayak Master]"; - if (job_min == 18) { - mes "What?"; - mes "Maestro Song?"; - mes "I don't know~"; - next; - mes "[Kayak Master]"; - mes "Go to the diner located in the northern part of Comodo."; - mes "If he visits this town, he would likely go there first."; - next; - mes "[Kayak Master]"; - mes "The hostess is good at memorizing the faces of customers."; - mes "It's good for business you know?"; - job_min = 19; - changequest 11150,11151; - close; - } - mes "The sea is man's dream."; - next; - mes "[Kayak Master]"; - mes "It's my hope that I can cross over to Hugel someday!"; - close; -} - -comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{ - mes "[Woman Roasting Meat]"; - if (job_min == 19) { - mes "Maestro Song?"; - mes "Yes, I remember that face because he visited a few years ago."; - next; - mes "[Woman Roasting Meat]"; - mes "He ate a whole plate of baby back ribs by himself..."; - mes "How can I forget his face?"; - next; - mes "[Woman Roasting Meat]"; - mes "It was kind of a big fuss."; - mes "It was so crowded because of him."; - next; - mes "[Woman Roasting Meat]"; - mes "Finally, he became exhausted and he wanted to go somewhere quiet."; - next; - mes "[Woman Roasting Meat]"; - mes "I told him that there was a quiet place near Morroc, and he left."; - next; - mes "[Woman Roasting Meat]"; - mes "I regret that."; - next; - mes "[Woman Roasting Meat]"; - mes "He raised our income a lot while he was here..."; - job_min = 20; - changequest 11151,11152; - close; - } else if (job_min == 20) { - mes "Where is the quiet place?"; - mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc."; - next; - mes "[Woman Roasting Meat]"; - mes "I heard that some mysterious people gather there."; - mes "I think they're part of some secret guild called ash... or assa... Oh I forget..."; - close; - } - mes "He ate a whole plate of baby back ribs by himself."; - next; - mes "[Woman Roasting Meat]"; - mes "I'll never forget him."; - close; -} - -moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_min == 20) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Um? What is this?"; - mes "Something covered by sand?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ah It's!!"; - mes "I think 'Maestro Song' dropped it!"; - next; - mes "[Karian]"; - mes "What?! How do you know?"; - donpcevent "Karian#cmd7::OnEnable"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The lyrics from the man I met in Hugel on the receipt..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "and this poem written on this paper."; - mes "The calligraphy style is the same."; - next; - mes "[Karian]"; - mes "I want to see clock tower..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "But this poem can't be a clue..."; - mes "..."; - mes "What?"; - next; - mes "[Karian]"; - mes "......"; - mes "I want to see clock tower."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Clock tower?"; - mes "What are you saying all of a sudden?"; - next; - mes "[Karian]"; - mes "The... huge clock tower in Al De Baran."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I know but..."; - next; - mes "[Karian]"; - mes "Will you join me?"; - next; - switch(select("Refuse.", "Accept.")) { - case 1: - mes "[Karian]"; - mes "Come on~Come on~"; - mes "Come on~Come on~"; - mes "Come on~~~~~~~~~"; - next; - mes "[Karian]"; - mes "We don't have any more clues."; - next; - mes "[Karian]"; - break; - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok that's not a bad idea..."; - next; - mes "[Karian]"; - mes "Ok!!!"; - break; - } - mes "Hey! Let's go~~"; - donpcevent "Karian#cmd7::OnDisable"; - job_min = 21; - changequest 11152,11153; - close; - } - end; -} - -aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_min == 21) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Anyway why do you want to visit this place?"; - next; - mes "[Karian]"; - mes "......"; - donpcevent "Karian#cmd8::OnEnable"; - next; - mes "[Karian]"; - mes "This is my friend's favorite place."; - mes "When we feel tired, we see that tower."; - next; - mes "[Karian]"; - mes "Let me go back to my hometown."; - mes "There are many beautiful flowers."; - mes "The birds sing for me."; - mes "It's this old town."; - next; - mes "[Karian]"; - mes "I harvest crops"; - mes "for my church."; - mes "There is no warmer"; - mes "place than where"; - mes "I was raised."; - next; - mes "[Karian]"; - mes "Let me go back to my hometown."; - mes "Let me play in the lake until I die."; - mes "I'll take a rest"; - mes "at the end of my life."; - next; - mes "[Karian]"; - mes "Where is Misa and Masa."; - mes "They already went to the"; - mes "brilliant mountain where"; - mes "it is full of freedom and"; - mes "pleasure I want to go"; - mes "there soon."; - next; - mes "[Karian]"; - mes "It's a song that my friend always sang for me."; - mes "I haven't sung it in a long time..."; - next; - mes "[Karian]"; - mes "Why don't we go back to Prontera?"; - next; - mes "[Karian]"; - mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; - job_min = 22; - changequest 11153,11154; - donpcevent "Karian#cmd8::OnDisable"; - close; - } else if (job_min == 22) { - mes "[Karian]"; - mes "Let's go back to Prontera?"; - next; - mes "[Karian]"; - mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates."; - close; - } - end; -} - -prontera,155,40,0 script #jmprt1 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 22) { - mes "[Karian]"; - mes "I've finally come back."; - mes "Back to Prontera..."; - donpcevent "Karian#cmd9::OnEnable"; - next; - mes "[Karian]"; - mes "I'm so tired."; - mes "I want to take a rest~"; - mes "Come here, "+strcharinfo(PC_NAME)+"."; - job_min = 23; - close; - } - end; -} - -prontera,155,42,0 script #prtjm1 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 23) { - mes "-Let me go back to my hometown.-"; - job_min = 24; - close2; - warp "prontera",155,44; - end; - } - end; -} - -prontera,155,44,0 script #prtjm2 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 24) { - mes "-There are many beautiful flowers.-"; - job_min = 25; - close2; - warp "prontera",155,46; - end; - } - end; -} - -prontera,155,46,0 script #prtjm3 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 25) { - mes "-The birds sing for me.-"; - job_min = 26; - close2; - warp "prontera",155,48; - end; - } - end; -} - -prontera,155,48,0 script #prtjm4 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 26 || job_min == 27) { - mes "-It's this old town.-"; - next; - if (SkillPoint != 0) { - mes "[Karian]"; - mes "Hey... Don't you know how to use your skill points?"; - mes "You should use them."; - close; - } - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now, store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (BaseLevel < 99 || JobLevel < 50) { - mes "[Karian]"; - mes "Hey... why are you so low?"; - mes "How did you lose levels?"; - close; - } - if (BaseJob != Job_Bard) { - mes "[Karian]"; - mes "Hey... you changed your outfit?"; - mes "How'd you do that?"; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "-It's a poem that you picked up in the desert.-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "-How does Karian know-"; - mes "-that song's not a poem?-"; - next; - mes "[Karian]"; - mes "Why are you looking at me?"; - mes "How was it? Have fun??"; - job_min = 27; - donpcevent "Karian#cmd9::OnDisable"; - close2; - warp "prt_in",101,174; - end; - } - end; -} - -prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ - if (job_min == 27) { - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { - mes "While you are on a trip, you gain lots of stuff. Make yourself lighter."; - close; - } - mes "[Karian]"; - if (SkillPoint != 0) { - mes "Ah~! Did you know that you still have skill points?"; - mes "Handle that quickly."; - close; - } - if (BaseLevel < 99 || JobLevel < 50) { - mes "Ah~! Your level looks lower than before."; - mes "How did you degrade?"; - close; - } - if (hascashmount()) { - mes "Please unequip your riding pet and try again!"; - close; - } - if (BaseJob != Job_Bard) { - mes "Huh?"; - close; - } - mes "I'm sorry about the lie."; - mes "The song written on this paper..."; - next; - mes "[Karian]"; - mes "I really want to find my friend's article left behind."; - mes "I couldn't find it by myself."; - next; - mes "[Karian]"; - mes "I gave it to my friend but he kept it precious..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Did you give it to him?"; - mes "Wait a second!"; - mes "Just who are you?"; - next; - mes "[Maestro Song]"; - mes "Yes! I'm 'Maestro Song'!"; - mes "Are you surprised!?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "......"; - next; - mes "[Maestro Song]"; - mes "This is my present to you."; - next; - mes "[Maestro Song]"; - mes "You are also my friend."; - job_min = 100; - jobchange roclass(eaclass()|EAJL_THIRD); - completequest 11154; - getitem Minstrel_Song_Hat,1; - getitem Green_Apple_Ring,1; - close; - } else if (job_min > 99) { - switch(select("Talk.", "Leave.")) { - case 1: - mes "[Maestro Song]"; - mes "The name 'Karian'?"; - mes "He gave it to me."; - next; - mes "[Maestro Song]"; - mes "He said that when he hears my song, he feels warmhearted."; - mes "'Kallianga' means hot air."; - next; - mes "[Maestro Song]"; - mes "He likes to sing..."; - next; - mes "[Maestro Song]"; - mes "And he's good at singing for sure?"; - next; - mes "[Maestro Song]"; - mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; - next; - mes "[Maestro Song]"; - mes "I want to have something to remember you by."; - close; - case 2: - mes "[Maestro Song]"; - mes "See you."; - mes "It was really fun."; - close2; - warp "prontera",156,99; - end; - } - } - mes "[Karian]"; - mes "How did you get in here?"; - close; -} diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt deleted file mode 100644 index 87cf554ad..000000000 --- a/npc/re/jobs/3-2/royal_guard.txt +++ /dev/null @@ -1,559 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) brAthena -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Royal Guard Job Quest -//================= Description =========================================== -//= Job change Quest from Crusader / Paladin -> Royal Guard. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "- Your pack is too heavy. -"; - mes "- Lighten your body first -"; - mes "- and please try again. -"; - close; - } - if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) { - mes "[Middle-aged Gentleman]"; - mes "Uh? What am I doing? I came here for an errand..."; - next; - mes "^000099Maybe my feeling has moved to another body.^000000"; - close; - } - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "[Middle-aged Gentleman]"; - mes "Oh you are so young. Keep working hard."; - close; - } - if (checkmount() || checkcart() || checkfalcon()) { - mes "[Middle-aged Gentleman]"; - mes "You are dragging something. If you're riding something you better dismount it before proceeding."; - close; - } - if (BaseJob != Job_Crusader) { - mes "[Middle-aged Gentleman]"; - mes "I don't have anything to say to you. Find another person."; - close; - } - if (job_royal == 0) { - mes "[Middle-aged Gentleman]"; - mes "What was I saying... (mumble) the remaining segment is in Glast Heim around 13......."; - next; - mes "[Middle-aged Gentleman]"; - mes "Uhh?"; - mes "Did you need something?"; - next; - select("I haven't seen you before."); - mes "[Middle-aged Gentleman]"; - mes "Hehehe, don't worry about me."; - next; - mes "[Middle-aged Gentleman]"; - mes "If you don't have business with me, just keep going my friend."; - next; - select("You don't look like a Knight..."); - mes "[Middle-aged Gentleman]"; - mes "You're a curious one. Who are you? What do you want?"; - next; - select("Just looking around!", "This is my office!", "Who am I? Who are you?"); - mes "[Middle-aged Gentleman]"; - mes "Do you want to argue with me? Do you know who I am?"; - next; - if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; - next; - mes "[Middle-aged Gentleman]"; - mes "That's enough. Don't make this mistake again."; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm a member here and have the authority to find out what your business is here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You are a stranger and I'm not sure if you belong here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If you tell me your identity, I will apologize."; - next; - mes "[Middle-aged Gentleman]"; - mes "You are so persistent."; - mes "If you really want, I will introduce myself."; - next; - mes "[Middle-aged Gentleman]"; - mes "I am Heinrich."; - mes "I'm collecting information about King Schmidtz's trace which has disappeared."; - next; - select("Schmidzt's trace? Is it a treasure?"); - mes "[Heinrich]"; - mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line."; - next; - select("Royal Guard?"); - mes "[Heinrich]"; - mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security."; - next; - select("Can't you tell me?"); - mes "[Heinrich]"; - mes "I can't really talk about the Royal Guard to just anyone who asks about them."; - next; - mes "[Heinrich]"; - mes "BUT!! I want to believe you..."; - next; - switch(select("I want to know more.", "Stop talking.")) { - case 1: - mes "[Heinrich]"; - mes "You are impetuous."; - next; - mes "[Heinrich]"; - mes "It's not a simple story to tell a person like you. Go back."; - job_royal = 1; - setquest 12090; - close; - case 2: - mes "[Heinrich]"; - mes "Good idea."; - next; - mes "[Heinrich]"; - mes "Just forget it and let your mind do more worthy things."; - close; - } - } - mes "[Heinrich]"; - if (job_royal == 1) { - mes "You are persistent friend."; - mes "Do you have more things to talk to me about?"; - next; - select("If you can't trust me, test me pal."); - mes "[Heinrich]"; - mes "Test?"; - mes "Did you say the test? Huhu!"; - next; - mes "[Heinrich]"; - mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?"; - next; - select("I'm serious!"); - mes "[Heinrich]"; - mes "Really?"; - mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; - next; - select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit"); - mes "[Heinrich]"; - mes "Good choice."; - mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; - next; - mes "[Heinrich]"; - mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'."; - next; - mes "[Heinrich]"; - mes "Did you get it?"; - mes "Asceticism and Endurance young one. It is a bit different from what you answered."; - next; - mes "[Heinrich]"; - mes "You seem to have a large interest about this story but I can't tell you more."; - next; - mes "[Heinrich]"; - mes "Only those who have qualification can hear the Royal Guard history."; - next; - select("What can I do to hear that story?"); - mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with reckless abandon.^000000"; - next; - mes "[Heinrich]"; - mes "You are too stubborn."; - mes "If so I will test you to see your asceticism and endurance."; - next; - mes "[Heinrich]"; - mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks."; - next; - mes "[Heinrich]"; - mes "If you want to hear more story, you have to show me your similar attitude."; - next; - if(select("That's an unfair demand.", "I will try.") == 1) { - mes "[Heinrich]"; - mes "Good idea, it would better to find something more worthy."; - close; - } - mes "[Heinrich]"; - mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts."; - next; - mes "[Heinrich]"; - mes "If you bring them I can tell you more of the story. That means you show your endurance to me."; - next; - mes "[Heinrich]"; - mes "Don't forget to bring the 100 Burning Hearts."; - job_royal = 2; - changequest 12090,12091; - close; - } else if (job_royal == 2) { - if (countitem(Burning_Heart) < 100) { - mes "Don't forget to bring 100 Burning Heart."; - close; - } - mes "Did you get all of them?"; - mes "Most people just ignore me or give up the mission."; - next; - mes "[Heinrich]"; - mes "Wait while I arrange the stuff that you brought."; - delitem Burning_Heart,100; - job_royal = 3; - changequest 12091,12092; - close; - } else if (job_royal == 3) { - mes "..."; - mes "Good. I can feel truth from your heart. Now I can tell you more of the story."; - next; - select("Ok tell me more."); - mes "[Heinrich]"; - mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard."; - next; - mes "[Heinrich]"; - mes "They are agents of the divine order and judge with swift punishment."; - next; - mes "[Heinrich]"; - mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false."; - next; - select("Are there still documents?"); - mes "[Heinrich]"; - mes "Hmm, documents you say..."; - next; - mes "[Heinrich]"; - mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared."; - next; - mes "[Heinrich]"; - mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved."; - next; - mes "[Heinrich]"; - mes "It's like it disappeared with the king."; - next; - select("So the reason of finding their traces..."); - mes "[Heinrich]"; - mes "I was worried about past Royal Guards that might not have been able to pass down their history."; - next; - mes "[Heinrich]"; - mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!"; - next; - mes "[Heinrich]"; - mes "That's why I'm concentrating to revive their job."; - next; - select("How much progress have you made?"); - mes "[Heinrich]"; - mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find."; - next; - select("The rest of the traces?"); - mes "[Heinrich]"; - mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue."; - next; - mes "[Heinrich]"; - mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim."; - next; - mes "[Heinrich]"; - mes "But it is too dangerous for me there so I almost gave up."; - next; - mes "[Heinrich]"; - mes "Now I can't tell you why the trace is there."; - next; - if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) { - mes "[Heinrich]"; - mes "Good idea, that's useless work to explore there."; - close; - } - mes "[Heinrich]"; - mes "Are you kidding?"; - mes "You shouldn't treat it like it's just some normal chore."; - next; - select("I'm not kidding. I'm serious."); - mes "[Heinrich]"; - mes "If you say it like that I don't have any more options."; - next; - mes "[Heinrich]"; - mes "I don't know if it will be helpful or not. I will write an explanation in detail."; - next; - mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000"; - job_royal = 4; - changequest 12092,12093; - close; - } else if (job_royal == 4) { - if (countitem(Saint_Cloth_Piece) == 0) { - mes "Our staff has already left to find the last trace, so don't work too hard."; - close; - } - mes "No, it's not the correct one that I want."; - next; - mes "[Hainrich]"; - mes "You surprised me. How did you get it? So far no one could get it."; - next; - mes "[Heinrich]"; - mes "Thank you so much."; - mes "Thanks to your effort I can find the last clue. How amazing~!"; - next; - mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000"; - next; - mes "[Heinrich]"; - mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him."; - next; - select("Sure it's wasn't used by the King?"); - mes "[Heinrich]"; - mes "I can't be entirely sure."; - mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used."; - next; - mes "[Heinrich]"; - mes "But it's an old treasure so, somehow it will be useful. I might know how to use it."; - next; - select("Can I keep it?"); - mes "[Heinrich]"; - mes "Of course."; - mes "Someday it might be useful to you."; - next; - mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.^000000 "; - next; - mes "^000099If you want to see the letters, please check the quest window.^000000"; - next; - mes "[Heinrich]"; - mes "Ok~~ now."; - mes "I'll be deciphering the cloth for now so I will be very busy!"; - delitem Saint_Cloth_Piece,1; - getitem King_Shield,1; - job_royal = 5; - changequest 12093,12094; - close; - } else if (job_royal == 5) { - if (countitem(King_Shield) == 0) { - mes "What? Did you lose the shield? What is the one on your back?"; - getitem King_Shield,1; - close; - } - mes "Thanks to your help I can finish the excavation work. Thanks a lot."; - close; - } -} - -glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "- Your pack is too heavy. -"; - mes "- Lighten your body first -"; - mes "- and please try again. -"; - close; - } - if (hascashmount() || checkmount()) { - mes " Please unequip your riding pet and try again!"; - close; - } - if (BaseJob == Job_Crusader && job_royal == 5) { - if (countitem(King_Shield) == 0) { - mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "Who are you?"; - next; - select("I brought a relic..."); - mes "[Memory of King Schmidtz]"; - mes "My relic?"; - next; - mes "[Memory of King Schmidtz]"; - mes "Too bad. Here is one more friend who has been cheated by Heinrich."; - next; - select("Do you know Heinrich?"); - mes "[Memory of King Schmidtz]"; - mes "He was my faithful adjutant. And he has continued to be so for hundreds of years."; - next; - select("How has he lived for hundreds..."); - mes "[Memory of King Schmidtz]"; - mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive."; - next; - mes "[Memory of King Schmidtz]"; - mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards."; - next; - select("What's the meaning of this shield?"); - mes "[Memory of King Schmidtz]"; - mes "The shield from Heinrich is our contract before I died."; - next; - mes "[Memory of King Schmidtz]"; - mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract."; - next; - mes "[Memory of King Schmidtz]"; - mes "To him, this was the last order that I gave to him."; - next; - mes "[Memory of King Schmidtz]"; - mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order."; - next; - select("So what now? Can I leave?"); - mes "[Memory of King Schmidtz]"; - mes "Sorry but I can't send you now."; - next; - mes "[Memory of King Schmidtz]"; - mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave."; - next; - mes "[Memory of King Schmidtz]"; - mes "Now, it's time to keep the promise with Heinrich. It's up to you."; - next; - mes "[Memory of King Schmidtz]"; - mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; - next; - if(select("Sure, of course", "Not yet") == 2) { - mes "[Memory of King Schmidtz]"; - mes "Umm, maybe Heinrich had wrong judgement."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "If so, I will proceed to making you a Royal Guard."; - next; - if(select("Great.", "Not yet.") == 2) { - mes "[Memory of King Schmidtz]"; - mes "Perhaps Heinrich had the wrong image of you."; - close; - } - mes "[Memory of King Schmidtz]"; - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "Look at your body before that!"; - next; - mes "[Memory of King Schmidtz]"; - mes "Are still sentimentally attached to yourself?"; - mes "You cannot inherit the Royal Guard!"; - close; - } - mes "Congratulations! Young Royal Guard."; - mes "Be a symbol of honor and continue the great tradition of your new name."; - close2; - specialeffect(EF_MAPPILLAR, AREA, playerattached()); - progressbar "FFFF00",7; - specialeffect(EF_LORD, AREA, playerattached()); - delitem King_Shield,1; - erasequest 12094; - jobchange roclass(eaclass()|EAJL_THIRD); - getitem Schmidt_Helm,1; - getitem Green_Apple_Ring,1; - end; - } - end; -} - -gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{ - if (job_royal == 4 && countitem(Saint_Cloth_Piece) == 0) { - progressbar "ffff00",5; - .@roy_ran = rand(1,70); - if (.@roy_ran < 6) - getitem Saint_Cloth_Piece,1; - else if (.@roy_ran > 5 && .@roy_ran < 66) - getitem Stone,1; - else { - mes "While investigating, the topography breaks. It would be better to dig other places for a while."; - disablenpc strnpcinfo(NPC_NAME); - initnpctimer; - close; - } - } - mes "There is a trace that someone has already dug here."; - close; -OnTimer60000: - enablenpc strnpcinfo(NPC_NAME); - stopnpctimer; -OnTimer1000: -OnTimer20000: -OnTimer40000: - specialeffect EF_MAPPILLAR; - end; - specialeffect EF_MAPPILLAR; - end; - specialeffect EF_MAPPILLAR; - end; -} -gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 CLEAR_NPC -gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 CLEAR_NPC -gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 CLEAR_NPC -gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 CLEAR_NPC -gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 CLEAR_NPC -gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 CLEAR_NPC -gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 CLEAR_NPC -gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 CLEAR_NPC -gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 CLEAR_NPC -gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 CLEAR_NPC - -gl_church,158,100,0 script #Clue of traces HIDDEN_NPC,4,4,{ - end; -OnTouch: - if (job_royal == 4 && countitem(Saint_Cloth_Piece) == 0) { - specialeffect(EF_FREEZE, AREA, playerattached()); - mes "I can feel strong power around here. It would be better to explore around here."; - viewpoint 1,173,88 ,1, 0xFFFF00; - viewpoint 1,158,103,2, 0xFFFF00; - viewpoint 1,139,90 ,3, 0xFFFF00; - viewpoint 1,126,62 ,4, 0xFFFF00; - viewpoint 1,148,5 ,5, 0xFFFF00; - viewpoint 1,185,72 ,6, 0xFFFF00; - viewpoint 1,211,94 ,7, 0xFFFF00; - viewpoint 1,185,125,8, 0xFFFF00; - viewpoint 1,143,125,9, 0xFFFF00; - viewpoint 1,105,115,10,0xFFFF00; - close; - } - end; -} - -sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{ - callfunc "F_GM_NPC"; - switch(select("Royal Guard", "Rune Knight", "Sorcerer")) { - case 1: - mes "1~5"; - input .@input; - next; - if (.@input < 1 || .@input > 5) { - mes "Set item to adjust the Royal Guard"; - mes "You can only set a number between 1 to 5."; - } else { - job_royal = .@input; - mes "Completed"; - } - close; - case 2: - mes "1~24"; - input .@input; - next; - if (.@input < 1 || .@input > 24) { - mes "Set item to adjust the Rune Knight"; - mes "You can only set a nbumber between 1 to 24."; - } else { - job_rune_edq = .@input; - mes "Completed"; - } - close; - case 3: - mes "1~5"; - input .@input; - next; - if (.@input < 1 || .@input > 5) { - mes "Set item to adjust the Sorcerer"; - mes "You can only set a number between 1 to 5."; - } else { - job_soc = .@input; - mes "Completed"; - } - close; - } -} diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt deleted file mode 100644 index 9cdd3f732..000000000 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ /dev/null @@ -1,2521 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Oshinoke -//= Copyright (C) ultragunner -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Shadow Chaser Job Quest -//================= Description =========================================== -//= Job change Quest from Rogue / Stalker -> Shadow Chaser. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{ - mes "[Girl]"; - if (BaseJob == Job_Rogue) { - if (job_sha == 0) { - if (BaseLevel < 99 || JobLevel < 50) { - mes "You're not ready."; - close; - } - mes "Hey? Stop!"; - mes "Aren't you interested in hearing a funny story?"; - next; - select("What story?"); - mes "[Girl]"; - mes "Have you been to the guild recently?"; - mes "Some interesting things have happened lately."; - mes "Maybe new guests..."; - next; - mes "[Girl]"; - mes "I heard it has to do with something called a Shadow Chaser."; - mes "You should go and check it out."; - next; - mes "[Girl]"; - mes "Every time they visit us, they are on new missions."; - mes "What missions are they doing I wonder?"; - job_sha = 1; - close; - } else if (job_sha == 1) { - mes "If you have any interest... just go!"; - mes "Do you know where the guild is?"; - next; - mes "[Girl]"; - mes "It is in a fortress under Pharos lighthouse."; - mes "Sigh...."; - mes "You must visit there!"; - close; - } else { - mes "Wow, you look busy."; - mes "Have you heard that there are visiters?"; - mes "They're on a treasure hunt!"; - next; - mes "[Girl]"; - mes "It must be fun."; - mes "I wanna try!"; - close; - } - } - mes "Eh?"; - mes "I don't have anything for you..."; - close; -OnTouch: - if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) { - mes "[Girl]"; - mes "Hey? Stop!"; - mes "Aren't you interested in hearing a funny story?"; - close; - } - end; -} - -in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ - if (BaseJob == Job_Rogue) { - if (job_sha < 2) { - @job_sha = 0; - OnDialogue: - mes "[Vin]"; - mes "Ah? What's this?"; - mes "Lotte, you know what this means?"; - next; - mes "[Lotte]"; - mes "Hmm '3847147298' this is the only thing I've used on..."; - mes "Then, why'd they use numbers to name the villages?"; - next; - mes "[Lotte]"; - mes "Vin! This is crap!"; - next; - mes "[Vin]"; - mes "What?"; - next; - if (BaseLevel == 99) { - mes "[Scary man]"; - mes "Hey there?"; - next; - switch(select("Me?", "Sorry, I am busy...")) { - case 1: - mes "[Scary man]"; - mes "Yes! You there!"; - mes "Let me introduce myself to you."; - mes "My name is Urupa."; - mes "If you are interested, could you come over here?"; - if (@job_sha == 1) { - job_sha = 1; - @job_sha = 0; - } - close; - case 2: - mes "[Scary man]"; - mes "What? You're just going to give up like that?"; - mes "So disappointing..."; - close; - } - } - mes "[Scary man]"; - mes "You are supposed to figure this one out!"; - mes "But you are still so... weak."; - close; - } else { - mes "[Vin]"; - mes "Yes..."; - mes "Sooner or later I'll solve it myself if I dare to get the map...!"; - close; - } - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Vin]"; - mes "Huh! This is a Shadow Chaser!"; - mes "How unbelievable!"; - mes "But it seems familiar doesn't it?"; - next; - mes "[Vin]"; - mes "Hmm......"; - mes ".........."; - mes "Oh my! I can't remember...!"; - close; - } - mes "[Vin]"; - mes "Ah? Who's there?"; - mes "We are flooded with guests today..."; - close; -} - -in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{ - if (BaseJob == Job_Rogue) { - if (job_sha < 2) { - @job_sha = 1; - doevent "Guild Member#sc01::OnDialogue"; - end; - } - mes "[Lotte]"; - mes "What?"; - mes "Damn..."; - next; - mes "[Lotte]"; - mes "I just hate numbers!"; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Lotte]"; - mes "Wow!"; - mes "You are the one!"; - mes "Just extraordinary smart and emotionally advanced..."; - next; - mes "[Lotte]"; - mes "SHADOW CHASER!"; - mes "Wow when could I become one."; - close; - } - mes "[Lotte]"; - mes "I don't need anything."; - close; -} - -in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ - if (job_sha == 0) { - if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) { - mes "[Scary man]"; - mes "Oh you are so talented?"; - mes "Now I have one interesting quetion! Do you want it solved?"; - next; - mes "[Urupa]"; - mes "My name is Urupa."; - mes "If you have anything interesting just challenge it."; - job_sha = 1; - close; - } - mes "[Scary man]"; - mes "What's your business?"; - mes "I don't have anything to do with you."; - mes "I don't care for people like you. I just deal with the extraordinary."; - close; - } else if (job_sha == 1) { - mes "[Urupa]"; - mes "We give a quiz and nobody has yet to solve it."; - mes "You want it to be solved?"; - mes "This is a code."; - mes "Look at it."; - next; - mes "- The message is -"; - mes "- written in a cipher. -"; - mes "The mission seems to be to break the code..."; - next; - mes "[Urupa]"; - mes "This is the code."; - mes "It is just numbering a cipher to make the message make sense."; - mes "For example..."; - next; - callsub L_Code,1; - mes "[Urupa]"; - mes "Now here's what needs to be to solved."; - mes "Decipher the code and go where it tells you..."; - next; - callsub L_Code,2; - next; - mes "[Urupa]"; - mes "So write this down!"; - mes "I expected that you would take this adventure!"; - job_sha = 2; - setquest 7160; - close; - } else if (job_sha == 2) { - mes "[Urupa]"; - mes "You want one more explanation?"; - mes "Or do you just want the code?"; - next; - switch(select("More explanation.", "Get the code.")) { - case 1: - callsub L_Code,1; - mes "[Urupa]"; - mes "Now it's up to you!"; - mes "So go! Go!"; - close; - case 2: - mes "[Urupa]"; - mes "Let me show you the code again..."; - next; - callsub L_Code,2; - close; - } - } else if (job_sha > 2 && job_sha < 31) { - mes "[Urupa]"; - mes "Ok, have you solved it yet?"; - mes "Good luck!"; - close; - } else if (job_sha == 31) { - mes "[Urupa]"; - mes "You have just become a Shadow Chaser."; - mes "The quizzes are for collecting the right people..."; - close; - } - mes "[Urupa]"; - mes "Nothing special?"; - mes "As you see... I am ok here!"; - close; -L_Code: - if (getarg(0) == 1) { - mes "[Urupa]"; - mes "3511543433"; - mes "This means PAYON."; - next; - mes "[Urupa]"; - mes "The numbers have to be paired."; - mes "3511543433"; - mes "35 11 54 34 33 breaks down into 5 pairs!"; - next; - mes "[Urupa]"; - mes "So the pairs mean:"; - mes "35 - P, 11 - A,"; - mes "54 - Y, 34 - O, 33 - N."; - next; - mes "[Urupa]"; - mes "Here are the numbers all in a row."; - mes "33, 34, 35!"; - mes "N , O , P ?"; - next; - } else { - mes "Here we go!"; - next; - mes "^4d4dff"; - mes "43231114345243"; - mes "11441531241542"; - mes "2433"; - mes "3542343344154211"; - mes "^000000"; - next; - mes "[Urupa]"; - mes "Could you do that?"; - mes "If you visit there, you might be surprised..."; - } - return; -} - -s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ - if (job_sha == 2) { - mes "[Manager]"; - mes "Where's Max!?"; - mes "Damn, there're so many strangers around."; - mes "Hey..."; - next; - switch(select("Show the deciphered code!", "...")) { - case 1: - mes "[Manager]"; - mes "Wow, you deciphered it?"; - mes "So, what's the right answer?"; - next; - input .@inputstr$; - if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") { - mes "[Manager]"; - mes "Good."; - mes "You just got it."; - mes "Then why have you come over here?"; - next; - select("The code says here's the one..."); - mes "[Manager]"; - mes "So you are the one."; - mes "Could you wait for a sec'?"; - job_sha = 3; - close; - } - mes "[Manager]"; - mes "Remember to put the code exactly as it should be deciphered."; - mes "Maybe you should try again..."; - close; - case 2: - mes "[Manager]"; - mes "Only allowed for people involved...."; - mes "Could you ask the clerk at the shop?"; - close; - } - } else if (job_sha == 3) { - mes "[Manager]"; - mes "Now let me introduce myself to you!"; - mes "I am Graham, the manager of this shadow gallery..."; - next; - mes "[Graham]"; - mes "You may have already guessed."; - mes "This is an additional facility for rogues."; - mes "We adopt things like art and other historical stuff."; - next; - mes "[Graham]"; - mes "These things are illegal."; - mes "Such things you guys bring us from historical places..."; - mes "Ok."; - next; - mes "[Graham]"; - mes "So we've got to know things like..."; - mes "special codes and information where the treasures are."; - next; - mes "[Graham]"; - mes "We need you guys..."; - mes "So we've asked assistance from the Rogue guild."; - next; - select("Any other places you guys work?"); - mes "[Graham]"; - mes "Ah, yes..."; - mes "We are in Prontera, Juno, Rachel, and Lighthalzen."; - mes "Ok?"; - next; - mes "[Graham]"; - mes "Anyway...."; - mes "We all really want to know where the treasures are."; - mes "So the code is to break into each of those places."; - next; - mes "[Graham]"; - mes "You seem like the right one."; - mes "So I will give you the code."; - mes "Please find the treasure!"; - next; - switch(select("No way!", "I'll give it a try!")) { - case 1: - mes "[Graham]"; - mes "What the hell?"; - mes "If you are not going to help then I'll just find someone else."; - job_sha = 4; - close; - case 2: - mes "[Graham]"; - mes "You are so powerful!"; - mes "So here..."; - next; - callsub L_Code,0; - close; - } - } else if (job_sha == 4) { - mes "[Graham]"; - mes "Are you interested in it now?"; - next; - switch(select("Not at all.", "Hmm, I'll take it.")) { - case 1: - mes "[Graham]"; - mes "Damn it."; - close; - case 2: - mes "[Graham]"; - mes "You are just so picky..."; - mes "Here..."; - next; - callsub L_Code,0; - close; - } - } else if (job_sha == 5) { - mes "[Graham]"; - mes "Did you find something?"; - next; - switch(select("I need an explanation.", "What's the code again?")) { - case 1: - mes "[Graham]"; - mes "You are so powerful!"; - next; - callsub L_Code,1; - mes "[Graham]"; - mes "Got it?"; - close; - case 2: - mes "[Graham]"; - mes "I've given you the code."; - mes "So crazy..."; - mes "Don't you have a memo of it?"; - close; - } - } else if (job_sha == 6 || job_sha == 7) { - mes "[Graham]"; - mes "Nothing special...?"; - mes "You've been to places...?"; - mes "There's definetely something."; - next; - mes "Graham seems to know something."; - mes "I'd better go there again."; - close; - } else if (job_sha == 8) { - mes "[Graham]"; - mes "So, any improvements?"; - next; - select("Show him the key."); - mes "[Graham]"; - mes "Deception!"; - mes "You are deceiving me!"; - next; - mes "[Graham]"; - mes "This is all?"; - mes "Only one key."; - mes "How deceptive!"; - mes "Just as I thought, it's a kind of treasure."; - next; - mes "[Graham]"; - mes "You just gave me a shock."; - mes "Ok..."; - mes "The code is kept in galleries."; - next; - mes "[Graham]"; - mes "Ok there's more galleries than this one..."; - mes "Juno and Rachel have the codes..."; - next; - mes "[Graham]"; - mes "This is just what I was guessing."; - mes "The codes kept by other galleries aren't treasures at all..."; - next; - mes "[Graham]"; - mes "Go to Rachel..."; - next; - mes "[Graham]"; - mes "Find the gallery in Rachel..."; - mes "Tell 'em that you just came from Graham and ask for the code."; - next; - mes "[Graham]"; - mes "Ok?"; - mes "Then go there!"; - job_sha = 9; - changequest 7165,7166; - close; - } else if (job_sha == 9) { - mes "[Graham]"; - mes "There're four galleries..."; - mes "Prontera, Rachel, Juno, and Lighthalzen."; - next; - mes "[Graham]"; - mes "One of the codes kept by the galleries is already deciphered."; - mes "It's just one key...."; - next; - mes "[Graham]"; - mes "But here's what I am guessing."; - mes "The codes are linked to each other."; - mes "And the purpose is different for each one."; - next; - mes "[Graham]"; - mes "For example..."; - mes "If one is just a key then the others are things requiring the key."; - next; - mes "[Graham]"; - mes "The key must be for opening the box."; - mes "Can you guess what's inside?"; - next; - select("Umm, treasure?"); - mes "[Graham]"; - mes "YES."; - mes "That's why we're here!"; - next; - mes "[Graham]"; - mes "People think that we are just trading the stuff..."; - mes "But we are here for very special things."; - next; - mes "[Graham]"; - mes "Go to ^4d4dffRachel Gallery^000000 and get the code..."; - mes "They will support you if you explain everything."; - mes "Ok?"; - close; - } else if (job_sha > 9 && job_sha < 30) { - mes "[Graham]"; - mes "How about everything?"; - mes "We are dying to know about the key."; - mes "So you got support from the other galleries."; - close; - } else if (job_sha > 29) { - mes "[Graham]"; - mes "Shadow Chaser!!"; - mes "Ah!"; - next; - mes "[Graham]"; - mes "It's not intentionally decieving..."; - mes "Hahaha!!"; - next; - mes "[Graham]"; - mes "Isn't it interesting?"; - mes "It's more than just taking exams."; - mes "We got to know about you and figured out who you are."; - next; - mes "[Graham]"; - mes "How's my acting?"; - mes "It worked?"; - next; - mes "[Graham]"; - mes "If you need anything just ask them what you want."; - close; - } - mes "[Manager]"; - mes "Only allowed for people involved..."; - mes "Could you ask the clerk at the shop?"; - close; -L_Code: - mes "-note."; - mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000"; - mes "key : 0 -"; - next; - select("These are just numbers..."); - mes "[Graham]"; - mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs."; - next; - mes "[Graham]"; - mes "Also here's the keyword..."; - mes "This case is key 0."; - next; - mes "[Graham]"; - mes "Let's see. For example."; - mes "13 15 18 15 3 3 18 21 9 14 ="; - mes "M O R O C C R U I N"; - next; - mes "[Graham]"; - mes "Look at this... C = 3."; - mes "C is the third letter right?"; - next; - mes "[Graham]"; - mes "Do you get it?"; - mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself."; - next; - if (getarg(0)) return; - mes "[Graham]"; - mes "Now let's move on to the mission."; - mes "Here's the cipher..."; - next; - .@key01 = rand(3,5); - .@a = 1 + .@key01; - .@b = 2 + .@key01; - .@d = 4 + .@key01; - .@e = 5 + .@key01; - .@f = 6 + .@key01; - .@h = 8 + .@key01; - .@i = 9 + .@key01; - .@l = 12 + .@key01; - .@n = 14 + .@key01; - .@o = 15 + .@key01; - .@r = 18 + .@key01; - .@s = 19 + .@key01; - .@t = 20 + .@key01; - .@u = 21 + .@key01; - mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " "; - mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " "; - mes "" + .@i + " " + .@n + " "; - mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " "; - mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " "; - mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " "; - mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " "; - mes "key : " + .@key01 + "."; - job_sha = 5; - erasequest 7160; - if (.@key01 == 3) setquest 7161; - else if (.@key01 == 4) setquest 7162; - else if (.@key01 == 5) setquest 7163; - next; - mes "[Graham]"; - mes "Just take it."; - mes "I have a bad memory."; - mes "You have all the information so you are on your own now."; - next; - mes "[Graham]"; - mes "Once you get something come over here."; - next; - mes "- You take the memo from Graham."; - mes "Don't forget it! -"; - close; -} - -s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ - if (job_sha < 10) { - mes "[Manager]"; - mes "Who are you?"; - mes "This place isn't for you."; - next; - if (job_sha < 9) { - mes "[Manager]"; - mes "What are they doing up there?"; - mes "Bleh..."; - close; - } - switch(select("Give me your password!", "I was sent by Graham.")) { - case 1: - mes "[Manager]"; - mes "You need my password?"; - mes "How much would you pay me?"; - next; - mes "[Manager]"; - mes "10 million zeny?"; - mes "Ok I'll take that then!"; - next; - mes "[Manager]"; - mes "Yeah right!"; - mes "Who the hell are you?"; - mes "How dare you just ask for my password?"; - close; - case 2: - mes "[Manager]"; - mes "Graham?"; - mes "Why?"; - next; - if (countitem(Cheat_Key) == 0) { - mes "You don't seem to have brought it here."; - next; - mes "[Manager]"; - mes "Are you mute?"; - mes "I don't know why Graham sent you here."; - mes "Just go if you don't have any business here!"; - close; - } - mes "[Manager]"; - mes "So this key was sent by him."; - next; - select("No, I found it as the clue."); - mes "[Manager]"; - mes "Ah?"; - mes "So doesn't that mean that one code could be exchanged as a treasure...?"; - next; - select("Maybe."); - mes "[Manager]"; - mes "..........."; - mes "Hmm...."; - next; - mes "[Manager]"; - mes "Hmm..."; - next; - mes "- The manager seems -"; - mes "- to be thinking about -"; - mes "- something. Then he-"; - mes "- hands over a paper. -"; - next; - mes "[Manager]"; - mes "No way."; - mes "Here's the clue."; - mes "Try to find it."; - next; - mes "[Manager]"; - mes "Anyway my name is Paul."; - mes "..........."; - next; - mes "[Paul]"; - mes "Naturally..."; - mes "I've already solved the clue."; - next; - mes "- Here's the paper that -"; - mes "- Paul handed over. -"; - next; - mes "R-E-N-N-N-D"; - mes "L-N-N-W-W-N-D"; - next; - mes "[Paul]"; - mes "Isn't it so simple?"; - mes "What do you think?"; - mes "RENNND / LNNWWND means one thing."; - next; - switch(select("I think I got it.", "I have no clue.")) { - case 1: - callsub L_Code,7166; - close; - case 2: - mes "[Paul]"; - mes "What? You don't know it?"; - mes "Then you'd better think about it more."; - mes "It's so easy."; - job_sha = 10; - changequest 7166,7167; - close; - } - } - } else if (job_sha == 10) { - mes "[Paul]"; - mes "So did you get what it means?"; - next; - switch(select("Yes!", "No, I don't think so.")) { - case 1: - callsub L_Code,7167; - close; - case 2: - mes "[Paul]"; - mes "Is it that hard?"; - next; - select("I can't do it..."); - mes "[Paul]"; - mes "No way."; - mes "Can I give you a hint?"; - mes "Compass!"; - close; - } - } else if (job_sha > 10 && job_sha < 14) { - mes "[Paul]"; - mes "I've already given you all the info you need."; - next; - mes "[Paul]"; - mes "I've given you one more clue."; - mes "Isn't it enough?"; - next; - mes "[Paul]"; - mes "As you and Graham mentioned."; - mes "Go and find it out."; - next; - mes "[Paul]"; - mes "If you find real things like treasure,"; - mes "come back here."; - close; - } else if (job_sha > 13 && job_sha < 17) { - mes "[Paul]"; - mes "You must find the right place."; - mes "The word is RENNND"; - mes "It's refering the cave East - North - North - North from this Rachel."; - next; - mes "[Paul]"; - mes "L-N-N-W-W-N-D is also same."; - mes "L is for Lighthalzen."; - mes "Lighthalzen - North- North - West - West."; - mes "That's the ice cave."; - next; - mes "[Paul]"; - mes "Is there any improvement!?"; - next; - select("You need to investigate more?"); - mes "[Paul]"; - mes "Really? Ok..."; - mes "No way...."; - mes "We will expect a good result."; - close; - } else if (job_sha == 17) { - mes "[Paul]"; - mes "I am dying to wait for you."; - mes "So what did you find out?"; - next; - select("I found the key.", "Hmm..."); - mes "- You hand over the 'Illusion Key' that you found in the ice cave. -"; - next; - mes "[Paul]"; - mes "Illusion! Haha!"; - mes "After deception is illusion!"; - mes "So are you lying to me?"; - next; - mes "[Paul]"; - mes "I can feel how Graham felt it..."; - mes "We don't dare to get that tiny key..."; - next; - mes "[Paul]"; - mes "The young guy in Lighthalzen is quite challenging to deal with..."; - mes "So we'd better request assistance from Haled..."; - next; - mes "[Paul]"; - mes "Hey..."; - mes "If you go to Juno..."; - mes "There's a gallery..."; - next; - mes "[Paul]"; - mes "So could you ask him to get the password?"; - mes "Hmm..."; - next; - mes "[Paul]"; - mes "I feel like the red hair guy in the main gallery is teasing me..."; - mes "Anyway..."; - mes "So I really like to know the password and the identity of the key..."; - next; - mes "[Paul]"; - mes "If Haled isn't supportive..."; - mes "Tell him ^4d4dffI know what you did last summer!^000000"; - mes "You shouldn't be wrong...!?"; - job_sha = 18; - changequest 7172,7173; - close; - } else if (job_sha == 18) { - mes "[Paul]"; - mes "You could ask him to get the key..."; - mes "He will help you if you tell him something..."; - next; - mes "[Paul]"; - mes "If Haled isn't supportive..."; - mes "Tell him ^4d4dffI know what you did last summer!^000000"; - close; - } else if (job_sha > 18 && job_sha < 30) { - mes "[Paul]"; - mes "So you are still looking for the treasure... right?"; - mes "I would look for it..."; - close; - } else if (job_sha == 30) { - mes "[Paul]"; - mes "Now I almost guessed what would happen later..."; - mes "It can't have happened!"; - next; - mes "[Paul]"; - mes "Are you shocked?"; - mes "Don't think worse."; - mes "You could get a good person."; - mes "Hahaha..."; - close; - } - mes "[Paul]"; - mes "Do you need a painting tool?"; - mes "Then you can request that to the assistant."; - mes "We always have it just in case."; - close; -L_Code: - mes "[Paul]"; - mes "Really? Then I don't need to give you the answer."; - mes "Could you interpret the meaning of each letter."; - next; - select("It's kinda the combination of places."); - mes "[Paul]"; - mes "So?"; - next; - select("E-N meaning East - North"); - mes "[Paul]"; - mes "Ok that's good enough."; - mes "Then go and find out."; - next; - mes "[Paul]"; - mes "Memorize this."; - mes "You might need it. It could be a clue for you."; - next; - mes "[Paul]"; - switch(rand(3)) { - case 0: - mes "[ S E E D ]"; - mes "S E E D?"; - job_sha = 11; - changequest getarg(0),7168; - break; - case 1: - mes "[ F O O T ]"; - mes "F O O T?"; - job_sha = 12; - changequest getarg(0),7169; - break; - case 2: - mes "[ C O L D ]"; - mes "C O L D?"; - job_sha = 13; - changequest getarg(0),7170; - break; - } - mes "I don't know what it really means, but it would be helpful to you to figure it out."; - close; -} - -s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ - if (job_sha < 19) { - mes "[Manager]"; - mes "What?"; - mes "If you've come here for some money, you are wrong."; - mes "This isn't a pawnshop."; - if (job_sha < 18) close; - next; - select("You are... Haled?"); - mes "[Haled]"; - mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?"; - next; - mes "[Haled]"; - mes "Hmm. You were sent by Graham and Paul?"; - mes "I thought that you just came here to beg for money with fossil pieces."; - next; - mes "[Haled]"; - mes "It's a classic way that poor scholars use."; - mes "Sometimes I buy good stuff so some people know that this is a pawnshop."; - next; - mes "[Haled]"; - mes "Let me hear your story."; - next; - mes "- You explain everything so far and show the key of arrogance. -"; - next; - mes "[Haled]"; - mes "So..."; - mes "I totally understand."; - mes "It's this key's location that"; - mes "shared the informaton!"; - next; - mes "[Haled]"; - mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?"; - next; - mes "[Haled]"; - mes "We will investigate Juno's workplace, so give it to me?"; - next; - mes "- Haled doesn't want to cooperate with you."; - mes "Remember what Paul said. -"; - next; - callsub L_Code; - mes "[Haled]"; - mes "So what?"; - mes "He's a wild-eyed person."; - mes "Did you just speak to me in a threatening tone?"; - job_sha = 19; - close; - } else if (job_sha == 19) { - mes "[Haled]"; - mes "What?"; - mes "You want to talk with me?"; - mes "How about you just hand over that key to me?"; - next; - callsub L_Code; - mes "[Haled]"; - mes "What's wrong with you?"; - mes "Are you ok?"; - mes "Paul? What do you want to say?"; - job_sha = 19; - close; - } else if (job_sha == 20) { - mes "[Haled]"; - mes "Got it."; - mes "Ok."; - mes "You need to know where the place with the code is?"; - next; - mes "[Haled]"; - mes "I don't have a choice."; - mes "Listen carefully to this poem."; - next; - mes "[Haled]"; - mes "^4d4dffThe end of thin root of life-giving water."; - mes "It's all of tears and signs of living people."; - mes "They are us but also not us."; - mes "Residents of forgotten night"; - mes "play the waltz of despair^000000."; - next; - mes "[Haled]"; - mes "Do you know where it is?"; - mes "You know where it is right?"; - mes "It's only my opinion, but..."; - mes "It can't be possible..."; - next; - mes "[Haled]"; - mes "Anyway, if you want to do it, go ahead."; - mes "If you know what this poem means."; - next; - mes "[Haled]"; - mes "Of course, if you find something, you have to come back."; - mes "Got it?"; - mes "I'm going to write it down so that you won't forget."; - job_sha = 21; - changequest 7173,7174; - close; - } else if (job_sha == 21) { - mes "[Haled]"; - mes "I won't be surprised with whatever you find."; - mes "You have to find the place that the poem speaks of."; - next; - mes "[Haled]"; - mes "^4d4dffThe end of thin root of life-giving water."; - mes "It's all of tears and signs of living people."; - mes "They are us but also not us."; - mes "Residents of forgotten night"; - mes "play the waltz of despair^000000."; - next; - mes "[Haled]"; - mes "Of course, if you find something, you have to come back."; - mes "Got it?"; - close; - } else if (job_sha > 21 && job_sha < 25) { - mes "[Haled]"; - mes "How's it going?"; - mes "If you find something, you have to come back."; - mes "Don't go to Graham or Paul."; - close; - } else if (job_sha == 25) { - mes "[Haled]"; - mes "Did you find something?"; - next; - select("Show the key of pleasure."); - if (countitem(Mirth_Key)) { - mes "[Haled]"; - mes "Ha..........akkk."; - mes "Another key?"; - mes "Is it the only key?!"; - next; - mes "[Haled]"; - mes "Then... do I have to ask help from the young man from Lighthalzen?"; - mes "..........."; - mes "Ah..."; - next; - mes "[Haled]"; - mes "I have no choice."; - mes "Go to Lighthalzen with the three keys."; - mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything."; - next; - mes "[Haled]"; - mes "I told you that the old man is persistant and he ruins everything."; - next; - mes "[Haled]"; - mes "You have to have all your facts straight to send information to the guild."; - mes "First you have to work together in one accord."; - next; - mes "[Haled]"; - mes "The thing you find can belong to the workplace."; - mes "It can be shared."; - next; - mes "[Haled]"; - mes "I thought that it was a very simple thing."; - mes "We couldn't share that stuff together."; - next; - mes "[Haled]"; - mes "All of the information that I got from workplace are key."; - mes "There must be something to use three key with."; - next; - mes "[Haled]"; - mes "Anyway it has to do with deceit and pleasure..."; - mes "Is it teasing me..."; - next; - mes "[Haled]"; - mes "Ok. Let me finish."; - mes "Go to Vicente in Lighthalzen."; - job_sha = 26; - changequest 7176,7177; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm sorry."; - mes "I found one more key but I didn't bring it."; - mes "I'll bring it soon."; - close; - } else if (job_sha == 26) { - mes "[Haled]"; - mes "Shadow workplace in Lighthalzen."; - mes "The manager's name is Vicente."; - mes "Tell him everything and get one last information."; - close; - } else if (job_sha > 26 && job_sha < 30) { - mes "[Haled]"; - mes "Hey, you!"; - mes "Was Vicente helpful to you?"; - mes "You have something important..."; - mes "So you have to find out what is it."; - next; - mes "[Haled]"; - mes "Keep trying."; - close; - } else if (job_sha == 30) { - mes "[Haled]"; - mes "Hey, you!"; - mes "What's going on?"; - mes "What? Shadow Chaser?"; - next; - mes "[Haled]"; - mes "Did I know that fact?"; - mes "Sure. I heard a little bit before"; - mes "I used to do work like this."; - next; - mes "[Haled]"; - mes "It's an honor for me to pick a person who belongs to us."; - mes "Just accept that. You are going to be a good Shadow Chaser."; - close; - } - mes "[Haled]"; - mes "I like your face."; - mes "We don't have any special thing."; - mes "An assistant sells some paint and tool."; - close; -L_Code: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Paul said..."; - next; - input .@inputstr$; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Paul said..."; - mes "'"+.@inputstr$+"' ."; - next; - if (.@inputstr$ == "I know what you did last summer!") { - mes "[Haled]"; - mes "Ekk... He..."; - mes "Knew everything..."; - mes "Hmm..."; - mes "I can help."; - mes "I will cooperate."; - next; - mes "[Haled]"; - mes "I need some time to collect my thoughts."; - mes "Wait for me a bit."; - job_sha = 20; - close; - } - return; -} - -s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ - if (job_sha < 26) { - mes "[Manager]"; - mes "You are?"; - mes "Sorry, but we don't trade old art goods."; - mes "If you neeed something, then ask an assistant."; - close; - } else if (job_sha == 26) { - mes "[Vicente]"; - mes "Welcome."; - mes "I've been waiting for you."; - next; - select("For me?"); - mes "[Vicente]"; - mes "I wondered when you would visit."; - mes "I've been waiting a long time for you."; - mes "Huhu..."; - next; - mes "[Vicente]"; - mes "How were Graham,Paul and Haled?"; - mes "They are not easy people to deal with huh?"; - next; - select("You know everything?"); - mes "[Vicente]"; - mes "Sure."; - mes "They ignore me because they think that I'm too young."; - mes "As if they were all perfect. HahahaHah..."; - next; - mes "[Vicente]"; - mes "Did you bring all of the keys?"; - mes "There should be three."; - mes "You came here to find out how to use them I assume, right?"; - next; - select("Yeah, you're right!"); - mes "[Vicente]"; - mes "You don't have to be surprised."; - mes "I can't find how long it took for those three men to investigate before."; - mes "I already finished my work."; - next; - mes "[Vicente]"; - mes "When I went to the final location I found a stone statue."; - mes "But it needs to have key."; - next; - mes "[Vicente]"; - mes "Even Three."; - mes " "; - mes "(Vicente smiles)"; - next; - mes "[Vicente]"; - mes "At first, the information that was given from the guild means only one thing."; - mes "Because of the saying that they respect the right of our possessions,"; - mes "we shared our information."; - next; - mes "[Vicente]"; - mes "So we had to wait for it."; - mes "I thought the last man would never give it to me..."; - next; - mes "[Vicente]"; - mes "They thought I wanted to have the treasure for myself."; - mes "So that's why I've just been waiting for you."; - next; - mes "[Vicente]"; - mes "Then let's make a point!"; - mes "Do you know thanatos tower?"; - next; - switch(select("Sure.", "The tower of death?")) { - case 1: - mes "[Vicente]"; - mes "You know that."; - mes "Then you can understand easily."; - next; - break; - case 2: - mes "[Vicente]"; - mes "Yes, that tower in northen Juno."; - mes "There are huge monsters there."; - next; - break; - } - mes "[Vicente]"; - mes "You told me that you went to the final place with the information?"; - mes "That's the Thanatos Tower."; - next; - mes "[Vicente]"; - mes "Fortunately, the location is the 1st floor of that tower."; - mes "So I'm going to tell what you have to do."; - next; - mes "[Vicente]"; - mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation."; - mes "Go north from their desk..."; - next; - mes "[Vicente]"; - mes "And you can find stairs and a location where light comes out of."; - mes "That's the location of the information that I have."; - next; - mes "[Vicente]"; - mes "Now you know the location you have to go to with the three keys."; - mes "Find out the secret of the stone statue."; - next; - mes "[Vicente]"; - mes "You can't imagine what kind of things you might find."; - mes "That's the final destination of all of the keys."; - job_sha = 27; - changequest 7177,7178; - next; - mes "[Vicente]"; - mes "Good luck."; - close; - } else if (job_sha == 27) { - mes "[Vicente]"; - mes "Listen carefully."; - mes "The location you need to find is"; - mes "north from middle of thanatos 1st floor."; - mes "You can find stairs and a location where light comes out."; - next; - mes "[Vicente]"; - mes "If you find something, come back here."; - mes "Actually, I want to get the key from you, but..."; - next; - mes "[Vicente]"; - mes "I just respect your opinion."; - mes "If you find something, come back here. Got it?"; - close; - } else if (job_sha == 28) { - mes "[Vicente]"; - mes "You are back?"; - mes "Find anything?"; - next; - switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) { - case 1: - mes "[Vicente]"; - mes "Hey, what are you doing?"; - mes "This brush..."; - mes "Is this the treasure hidden in the Thanatos Tower?"; - next; - mes "Vicente looks surprised after taking a look at it."; - next; - break; - case 2: - mes "[Vicente]"; - mes "What's wrong with you?"; - mes "You can tell me more details?"; - next; - mes "Vincente looks surpised after taking a look at it."; - next; - mes "[Vicente]"; - mes "Is this the treasure hidden in the Thanatos Tower?"; - next; - break; - case 3: - mes "[Vicente]"; - mes "What the matter?"; - mes "Are you ok?"; - next; - mes "Vicente looks at me with a surprised face."; - next; - select("Point at the brush."); - mes "[Vicente]"; - mes "Is this the treasure hidden in the Thanatos Tower?"; - next; - mes "Vincente looks surpised after taking a look at it."; - next; - break; - } - mes "[Vicente]"; - mes "Haha!!"; - mes "Ahahahaha!!!!!"; - mes "I got it now!"; - mes "Congratulations."; - next; - mes "[Vicente]"; - mes "It's treasure."; - mes "You found a big treasure!"; - mes "Talk to me for bit, won't you?"; - next; - mes "[Vicente]"; - mes "There is someone who has been waiting for you."; - mes "He's been waiting for someone to bring this brush back."; - mes "Let's go inside."; - job_sha = 29; - erasequest 7179; - close; - } else if (job_sha == 29 || job_sha == 30) { - mes "[Vicente]"; - mes "I'm going to listen to your story."; - close; - } - mes "[Vicente]"; - mes "I'm expecting your work from now on."; - mes "You must be a good Shadow Chaser."; - mes "I'm sure of it."; - close; -} - -s_atelier,73,65,3 script Vicente#sc12_lgt 4_M_HUMAN_02,{ - mes "[Vicente]"; - if (job_sha < 29) { - mes "If you don't have anything special to do here, you'd better leave."; - mes "No trespassing."; - close; - } else if (job_sha == 29) { - mes "This way."; - mes "He's been waiting for you a while."; - mes "Not me, Dumk."; - close; - } else if (job_sha == 30) { - mes "Dumk wants to have you as a Shadow Chaser."; - mes "Big news right?"; - close; - } else if (job_sha == 31) { - mes "I'm expecting your work from now on."; - mes "You must be a good Shadow Chaser."; - mes "I'm sure of it."; - close; - } - mes "I don't have any special reason to visit here."; - mes "An assistant sells tools and paint."; - close; -} - -s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Dumk]"; - mes "What is it?"; - mes "Have you been enjoying your new skills?"; - next; - mes "[Dumk]"; - mes "If you want to improve your skills, you have to seek out new uses for paint."; - next; - mes "[Dumk]"; - mes "Don't forget."; - mes "We are Shadow Chasers."; - mes "Huhu..."; - mes "HuhuHuhu..."; - close; - } - if (checkweight(Knife,4) == 0) { - mes "- You can't continue on in this quest because you are overweight. -"; - close; - } - if (hascashmount()) { - mes "[Dumk]"; - mes "Who is this guy? Why should he sit in front of me so high?"; - mes "Although I do not know why you riding on it, but here is in door,"; - mes "That is no danger to rely on animals to escape, so you please get down!"; - close; - } - if (BaseJob == Job_Rogue) { - if (job_sha < 29) { - mes "[Dumk]"; - mes "Vicente. No Soliciting."; - next; - mes "[Vicente]"; - mes "A solicitor?"; - mes "I don't think so. He's our colleage."; - next; - mes "[Dumk]"; - mes "...Ah?"; - close; - } - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "[Dumk]"; - mes "You are still green!"; - mes "Did you expect that you can learn the dark arts with your ability?"; - mes "You are wrong!"; - next; - mes "[Vicente]"; - mes "Haha..."; - mes "Please, understand. Dumk has very bad communication skills."; - mes "Even doesn't talk to anyone who isn't a high enough level."; - next; - mes "[Vicente]"; - mes "And as person who isn't not ready."; - mes "^4d4dffYou maybe are not ready for him^000000."; - next; - mes "[Dumk]"; - mes "You talk too much."; - mes "Heh."; - next; - mes "[Vicente]"; - mes "- He is pleased. -"; - mes "Hey."; - mes "He could be ashamed."; - close; - } - if (job_sha == 29) { - mes "[Dumk]"; - mes "It's you? You are the one who found the brush?"; - next; - select("Show the brush to him."); - if (countitem(Master_Brush)) { - mes "[Dumk]"; - mes "That's it."; - mes "Did you find it by yourself?"; - next; - switch(select("Yes.", "With my friends")) { - case 1: - mes "[Dumk]"; - mes "Hmm..."; - mes "You have a high ability."; - mes "Breaking the codes should have been tough."; - mes "But it wasn't for you."; - next; - break; - case 2: - mes "[Dumk]"; - mes "Hmm..."; - mes "That's your other skill."; - mes "People who have no friends must be lonely."; - next; - mes "[Dumk]"; - mes "To us, relationships are very important."; - mes "You get more people, you get more help."; - next; - break; - } - mes "[Dumk]"; - mes "It's time to introduce myself."; - mes "I'm Dumk."; - next; - select("You are..."); - mes "[Vicente]"; - mes "Chicken! How about the chicken for this supper?"; - next; - mes "[Dumk]"; - mes "Why chicken?"; - mes "Why are you interrupting?"; - mes "You wanna be fired?"; - next; - mes "[Vicente]"; - mes "Sorry..."; - mes " "; - mes "(He turns to you and says it's taboo to talk about chicken.)"; - next; - mes "[Dumk]"; - mes "Anyway, let's make a point."; - mes "You."; - mes "Will you yield to the will of the brush?"; - next; - select("Yield to? What?"); - mes "[Dumk]"; - mes "This brush was used by the master."; - mes "Paintings by him have mysterious power."; - next; - mes "[Dumk]"; - mes "I can't tell you the root of the power."; - mes "Someday you will find out."; - mes "He sublimates power through the medium of his paintings."; - next; - select("I don't get it...?"); - mes "[Dumk]"; - mes "We walk in darkness without moonlight."; - mes "And find out our shining days are over."; - next; - mes "[Dumk]"; - mes "We follow to other shadows"; - mes "and we can be real"; - mes "Shadow Chasers!"; - next; - select("What are you talking about?"); - mes "[Vicente]"; - mes "He suggests that you become a Shadow Chaser."; - next; - mes "[Vicente]"; - mes "In our guild, there is a special group that have unique skills."; - mes "They are Shadow Chasers."; - mes "They usually hide ther figure and they think they are different from others."; - next; - mes "[Dumk]"; - mes "Don't be so sarcastic, Vicente!"; - mes "I told you."; - mes "You are qualified to be a Shadow Chaser!"; - next; - mes "[Dumk]"; - mes "Give that brush to me."; - mes "I need it again."; - mes "I'm so thirsty."; - mes "Wait a minute."; - delitem Master_Brush,1; - job_sha = 30; - close; - } - mes "[Dumk]"; - mes "Let me see..."; - mes "Did you bring the brush?"; - next; - mes "[Dumk]"; - mes "What are you doing?"; - mes "Show me the brush?"; - mes "You didn't bring it?"; - mes "You are not very careful..."; - close; - } else if (job_sha == 30) { - mes "[Dumk]"; - mes "So, do you want me to keep talking about Shadow Chasers?"; - next; - switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) { - case 1: - mes "[Dumk]"; - mes "Most spells are exclusively for Wizards and their kind."; - mes "But Knight has since been able to use a kind of magic with things called Runes."; - next; - mes "[Dumk]"; - mes "So we tried finding a medium for spells that suit our characteristics."; - next; - mes "[Dumk]"; - mes "So finally..."; - mes "We found paint!"; - next; - mes "[Dumk]"; - mes "Paint gives us lots of feelings."; - mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear."; - next; - mes "[Dumk]"; - mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; - next; - mes "[Dumk]"; - mes "The effects on our enemies are similar to that of magic spells."; - next; - mes "[Dumk]"; - mes "For instance, this power could be used to create blackholes to make your enemies vanish."; - next; - mes "[Dumk]"; - mes "So if you want to have that power then you must have artistry."; - next; - mes "[Dumk]"; - mes "You have to be a trendsetter when it comes to fashion!"; - mes "The ability to understand art!"; - mes "You should have everything."; - next; - select("Then what is the Master Brush?"); - mes "[Dumk]"; - mes "Ah?"; - mes "That was a brush who was a master of dark arts."; - mes "Now we are looking for someone who can be a Shadow Chaser."; - next; - mes "[Dumk]"; - mes "This is a kind of game."; - mes "If there is someone who wants to become a Shadow Chaser,"; - mes "we just start the process to find this brush."; - next; - mes "[Dumk]"; - mes "We put the codes to make sure that you can think outside of the box."; - mes "Did you have fun?"; - close; - case 2: - mes "[Dumk]"; - mes "You decided!"; - mes "As your case, you can master the art of psychological warfare using paint!"; - mes "The art created is beautiful but dangerous."; - next; - mes "[Dumk]"; - mes "We use paint as a medium for spells."; - mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; - next; - mes "[Dumk]"; - mes "For instance, this power could be used to create black holes to make your enemies vanish."; - next; - mes "[Dumk]"; - mes "So if you want to have that power then you must have artistry."; - next; - mes "[Dumk]"; - mes "You have to be a trendsetter when it comes to fashion!"; - mes "The ability to understand art!"; - mes "You should have everything."; - next; - mes "[Dumk]"; - mes "You performed your duties diligently and found the brush."; - mes "So you are qualified to be a Shadow Chaser."; - next; - mes "[Dumk]"; - mes "Congratulations."; - mes "Welcome to your new life."; - jobchange roclass(eaclass()|EAJL_THIRD); - getitem Makeover_Brush,1; - getitem Paint_Brush,1; - job_sha = 32; - getitem Green_Apple_Ring,1; - getitem Shadow_Handicraft,1; - next; - mes "[Dumk]"; - mes "It's a fashionable uniform."; - mes "It uses patterns of leopard and feathers"; - mes "The fashion world will be shocked."; - next; - mes "[Dumk]"; - mes "This shadow peacock I designed myself."; - mes "It's too hard to create something that absorbs my art sense."; - mes "Then about this part..."; - next; - mes "Dumk keeps talking about fashion, art sense, paint and feeling."; - mes "He's obviously in his own world."; - next; - select("About this brush..."); - mes "[Vicente]"; - mes "Ah, I'll expain."; - mes "We need tools for painting."; - next; - mes "[Vicente]"; - mes "The make-up brush is used for face painting."; - mes "You can get paint from the workplace."; - next; - mes "[Vicente]"; - mes "The paint brush is used for painting big spaces."; - mes "You can get paint from the workplace too."; - next; - mes "[Vicente]"; - mes "Don't you remember the location of the workplace?"; - mes "Juno, Prontera, Rachel and Lighthalzen."; - next; - mes "[Vicente]"; - mes "If you need paint, go to an assistant."; - mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000"; - next; - mes "[Vicente]"; - mes "Congratulations to be our person."; - close; - case 3: - mes "[Dumk]"; - mes "What?"; - mes "Why not?"; - mes "You don't want to be a Shadow Chaser?"; - mes "I can teach you so much about painting."; - next; - mes "[Dumk]"; - mes "You really won't understand until you become one."; - next; - mes "[Dumk]"; - mes "Don't you want to learn how to harness a power stronger than what you know?"; - mes "...."; - next; - mes "Dumk seemed to be dissapointed because I didn't answer him."; - close; - } - } - } - mes "[Dumk]"; - mes ".........."; - mes "Heh."; - next; - mes "[Vicente]"; - mes "I'm sorry."; - mes "He is not interested in other people."; - mes "But you can't enter this space."; - mes "You can get tools at the store."; - close; -} - -//== Flames ================================================ -tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ - if (job_sha == 5) { - mes "A blue flame is roaring."; - mes "The deciphered code means..."; - next; - input .@inputstr$; - .@dap01$ = "blue fire in turtle island third floor"; - .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; - if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What was it?"; - mes "I guess I have to make sure I don't use any capital letters."; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "^4d4dff"+.@inputstr$+"^000000"; - mes "It's clearly pointing to this."; - next; - mes "You just murmur the sentence when the flame begins growing."; - next; - mes "[Unknown voice]"; - mes "Hm? Someone is coming?"; - mes "You are the one who wants to have my treasure?"; - mes "But your limitation is over."; - next; - mes "The flame is talking."; - mes "The voice is snake-like."; - mes "In the middle of blue flame, there are two marble eyes."; - next; - select("Pick it up."); - mes "[Unknown voice]"; - mes "You are in a hurry."; - mes "Hahaha, humans usually do things like that."; - mes "They can't see the truth."; - next; - mes "[Unknown voice]"; - mes "How about you?"; - mes "I don't expect that you will do harm to this blue flame."; - mes "It's the only one with two..."; - next; - select("Who are you?"); - mes "[Shadow of Deception]"; - mes "Me? I'm a deception."; - mes "I sneer at people who are stupid."; - mes "I laugh behind their backs."; - mes "HahaHaha..."; - next; - mes "The Blue Flame is growning and rolling."; - mes "They seem to be related."; - job_sha = 6; - setquest 7164; - if (questprogress(7161)) erasequest 7161; - if (questprogress(7162)) erasequest 7162; - if (questprogress(7163)) erasequest 7163; - close; - } else if (job_sha == 6) { - if (questprogress(7164,HUNTING) == 2) { - mes "It looks like the blue flame is under the limitation."; - mes "You can't feel that rolling effect of a spell like before."; - next; - select("Pick up the marbles."); - mes "When you pick them up, you can feel that your weight is lightened."; - job_sha = 7; - erasequest 7164; - close2; - warp "job3_sha01",22,82; - end; - } - mes "The flame is still rolling with a strong spell."; - mes "You have to cut the relation with it."; - close; - } else if (job_sha == 7) { - mes "It looks like the blue flame is under the limitation."; - mes "You can't feel that rolling effect of a spell like before."; - next; - select("Pick up the marbles."); - mes "When you pick it up, you can feel that your weight is lightened."; - close2; - warp "job3_sha01",22,82; - end; - } - mes "The flame is rolling."; - close; -} - -ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{ - if (job_sha < 11) { - mes "An unknown red flame is roaring."; - close; - } else if (job_sha > 10 && job_sha < 14) { - mes "The red flame is roaring."; - mes "It changed to a woman in black."; - next; - mes "[Woman in black]"; - mes "Can you hear me?"; - mes "Huhu."; - mes "Can you see me?"; - next; - mes "[Woman in black]"; - mes "You are the chosen one?"; - mes "You can know that."; - mes "There is a soul that is the same as me."; - next; - mes "[Woman in black]"; - mes "I'm a shadow."; - mes "A wandering shadow."; - mes "Sad soul."; - mes "A shadow of illusion without truth."; - next; - mes "[Shadow of Illusion]"; - mes "What do you want?"; - mes "Do you want treasure?"; - mes "Then pick it up."; - mes "Tear my soul and"; - mes "show the truth."; - job_sha += 3; - setquest 7171; - close; - } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) { - if (questprogress(7171,HUNTING) == 2) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - close2; - warp "job3_sha01",22,33; - end; - } - mes "[Shadow of Illusion]"; - mes "Huhu."; - mes "What's wrong?"; - mes "You couldn't find the half of my soul?"; - mes "Huhu..."; - next; - mes "[Shadow of Illusion]"; - mes "Ah, hurry and give me rest."; - mes "I want to die softly."; - mes "I want to give up the phony life."; - next; - mes "[Shadow of Illusion]"; - mes "Huhu..."; - mes "When the false shadow is gone, you can see the truth."; - mes "Please, tear the false to dazzle who are blind..."; - mes "Without any trace..."; - close; - } - mes "The flame is rolling."; - mes "You can't see well because of the light of ice."; - close; -} - -niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ - if (job_sha < 21) { - mes "That's a mysterious flame."; - mes "It looks like cursing."; - mes "Go away form that."; - close; - } - else if (job_sha == 21) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The poem that Haled told me was pointing to Niflheim."; - mes "There is a flame that looks like the one from turtle island and ice dungeon."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The end of living tree's roots."; - mes "Tears of all living people."; - mes "Sign of all dead people."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "They are us but also not us."; - next; - mes "[Someone's voice]"; - mes "They are us but also not us."; - next; - mes "[Someone's voice]"; - mes "Residents of the night forgotten..."; - next; - select("Who is playing that?"); - mes "[Someone's voice]"; - mes "Who is playing the waltz of desperation?"; - mes "....."; - next; - mes "[Someone's voice]"; - mes "Ha..."; - mes "You came here to dig the secret of death."; - mes "Can you play the waltz of death for me?"; - next; - mes "[Someone's voice]"; - mes "I don't to be subject to restraint"; - mes "and be with sign of dead people."; - next; - mes "[Shadow of Pleasure]"; - mes "I'm a shadow."; - mes "I show that best of the pleasure in this world."; - mes "Illusions such that you don't want to be awaken from the dream."; - next; - mes "[Shadow of Pleasure]"; - mes "The soul got tangled by cold chains"; - mes "I can't see the dream"; - mes "and the shadow lost the pleasure that will be lasting forever."; - next; - mes "[Shadow of Pleasure]"; - mes "Please, help me."; - mes "Give me two hands to"; - mes "escape from here!"; - next; - mes "[Shadow of Pleasure]"; - mes "Can you stifle me with two hands?"; - mes "The other side of my senses"; - mes "gas for breath."; - next; - mes "[Shadow of Pleasure]"; - mes "That's the evidence that I live."; - mes "That's the evidence that I cross over the line."; - mes "With start of life"; - mes "the last pleasure."; - next; - mes "[Shadow of Pleasure]"; - mes "Show me the"; - mes "sweet death."; - next; - mes "The flame is dying."; - mes "You should handle the shadow of pleasure."; - job_sha = 22; - erasequest 7174; - setquest 7175; - close; - } else if (job_sha == 22) { - if (questprogress(7175,HUNTING) == 2) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - job_sha = 23; - erasequest 7175; - close2; - warp "job3_sha01",73,87; - end; - } - mes "You can feel a strong soul in the flame."; - mes "You should handle the shadow of pleasure."; - close; - } else if (job_sha == 23 || job_sha == 24) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - close2; - warp "job3_sha01",73,87; - end; - } - mes "There is a flame."; - mes "You can't feel anything from it."; - close; -} - -//== Boxes ================================================= -job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ - if (checkweight(Knife,1) == 0) { - mes "- You can't continue on in this quest because you are overweight. -"; - close; - } - if (job_sha == 7) { - mes "It's a small box made of a hard turtle's shell."; - mes "The middle of it..."; - next; - select("Touch the middle.", "Push the middle."); - mes "When you touch it, something comes out!"; - next; - setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; - setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG"; - .@i = rand(1,8); - mes " "; - mes " "; - mes " DECEIVE"; - next; - mes " "; - mes " "; - mes " "+.@i; - next; - mes ""; - mes ""; - mes " "+.@Codes1$[.@i]; - next; - mes "It shows some letters and numbers."; - mes " "; - mes "Deceive."; - mes "Then "+.@i+"."; - mes "And "+.@Codes1$[.@i]+"."; - next; - select("What does it mean?"); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is it also code."; - mes "It must be!"; - mes "Ah, something is showing up again...?"; - next; - mes "- You can see some letters on the turtle's shell. -"; - next; - mes " "; - mes "HONESTY"; - mes " "; - mes "And also letters. They are blinking as if waiting for a code to be input."; - next; - input .@inputstr$; - if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) { - mes "When you put the correct answer in there,"; - mes "the box is opened."; - mes "There is a small and fabulous key."; - next; - mes "- You get the Key of Deception. -"; - job_sha = 8; - getitem Cheat_Key,1; - setquest 7165; - close; - } - mes "- You put the answer -"; - mes "- but it doesn't work. -"; - mes "- You have failed. -"; - close; - } - mes "You don't have to stay in here."; - next; - if(select("Go outside.", "Stay here.") == 1) - warp "tur_dun03",40,201; - close; -} - -job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ - if (checkweight(Knife,1) == 0) { - mes "- You can't continue on in this quest because you are overweight. -"; - close; - } - setarray .@Words$[0],"SEED","FOOT","COLD"; - setarray .@numbers[0],24,25,20; - .@i = job_sha-14; - if (job_sha > 13 && job_sha < 17) { - mes "There are lots of boxes."; - mes "with sort of numbers."; - next; - mes " 1 2 3 4 5"; - mes " 6 7 8 9 0"; - mes " "; - mes " [ ][ ] "; - next; - mes "When you touched that number, then it moved."; - mes "You find the empty space."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I guess I have to put the number in the empty space..."; - mes "I have two empty squares to put two numbers."; - mes "What will it be good for?"; - next; - select("I think it's related with the word given by Paul."); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I got "+.@Words$[.@i]+"."; - mes "Now I have to convert it into a number..."; - next; - switch(select("Input the answer.", "I can't get it.")) { - case 1: - input .@input; - if (.@input == .@numbers[.@i]) { - mes "You put 2 and "+(.@numbers[.@i]-20)+"."; - mes "The box opens and you get one key."; - next; - mes "You got the Key of Illusion."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It's not a treasure."; - mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; - mes "I got the Key of Deception after I handled Deception..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Anyway, Paul will be disappointed."; - mes "Key again..."; - mes "How can I escape from here...?"; - job_sha = 17; - getitem Virtual_Key,1; - erasequest 7171; - changequest 7168+.@i,7172; - next; - mes "When I push the box, it shows the door to go outside."; - close2; - warp "ice_dun02",209,219; - end; - } - mes "When you enter the number, it goes back to the first."; - close; - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm."; - mes "I can't get it..."; - mes "Is it the same code as the Prontera workplace...?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "According to that method..."; - mes "A means 11 and B means 12."; - close; - } - } - mes "It's a myterious box."; - mes "When I push the box, it shows the door to go outside."; - close2; - warp "ice_dun02",209,219; - end; -} - -job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ - if (checkweight(Knife,1) == 0) { - mes "- You can't continue on in this quest because you are overweight. -"; - close; - } - if (job_sha == 23 || job_sha == 24) { - if (job_sha == 23) { - mes "There is a box that looks like a house."; - mes "There's a small paper in the chimney."; - next; - mes "It says..."; - mes "-----------------"; - mes " 20 21 18 14"; - mes " 1 14 4"; - mes " 19 8 1 11 5"; - mes "-----------------"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I think it's another code."; - } else { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Let me think again..."; - mes "20 21 18 14"; - mes "1 14 4 "; - mes "19 8 1 11 5"; - mes "..."; - } - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It's the same as before."; - mes "There's no code, so 1 should be A."; - mes "And the answer is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Turn... Turn... and"; - mes "Shake? Shake?"; - mes "For what?"; - next; - while(1) { - switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) { - case 1: - mes "You turn the roof."; - next; - switch(select("Shake the roof.", "Shake the house.")) { - case 1: - mes "Even though you shake the roof but"; - mes "nothing happens."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "That's not it."; - mes "Hmm..."; - next; - break; - case 2: - mes "You tried to shake the house but"; - mes "it doesn't do anything."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It's wrong."; - mes "Put it back"; - mes "and try it again."; - next; - break; - } - break; - case 2: - mes "You grab the whole house and turn it."; - next; - switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) { - case 1: - case 2: - mes "Nothing happens."; - mes "You think there is something inside, but it won't come out."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "That's not it."; - mes "Hmm..."; - next; - break; - case 3: - mes "You shake it slowly."; - mes "You can hear a noise,"; - mes "but nothing's coming out."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "That's not it."; - mes "Hmm..."; - next; - break; - case 4: - mes "Rolling it upside down causes something inside to move."; - next; - mes "You shake it slowly."; - mes "You can hear some noise."; - mes "Something's coming out."; - next; - mes "- You got the Key of Pleasure. -"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What? A key again!"; - mes "Haled will be disappointed."; - mes "I better go back."; - job_sha = 25; - setquest 7176; - getitem Mirth_Key,1; - close; - } - break; - case 3: - mes "You tried to turn the small handle"; - mes "but it doesn't work."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What should I do now?"; - next; - break; - } - } - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "..."+.@inputstr$+"...?"; - if (job_sha == 23) { - mes "What does that mean?"; - job_sha = 24; - } else - mes "Again? I don't get it."; - close; - } - mes "You don't have to stay in here."; - mes "You put the box down and see that there is a door to go outside."; - close2; - warp "niflheim",230,270; - end; -} - -job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ - if (checkweight(Knife,1) == 0) { - mes "- You can't continue on in this quest because you are overweight. -"; - close; - } - if (job_sha == 27) { - mes "There is a stone statue that looks"; - mes "like a small casket with a fabulous pattern around it."; - next; - mes "But you can't feel any power from it."; - mes "You find three holes in there."; - next; - mes "Inscribed next to the holes is written"; - mes "deception, illusion and pleasure."; - next; - select("Place the key in the holes."); - if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "At first, Deception..."; - mes "then Illusion..."; - mes "and Pleasure..."; - mes "Let me see."; - next; - mes "When you put the keys in"; - mes "something comes out."; - next; - mes "- You got a brush with a fabulous pattern on it. -"; - delitem Cheat_Key,1; - delitem Virtual_Key,1; - delitem Mirth_Key,1; - job_sha = 28; - getitem Master_Brush,1; - changequest 7178,7179; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What???"; - mes "A brush!!!!"; - mes "This isn't treasure!!!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ahahhah!!!!"; - mes "*sniff*"; - mes "It's not treasure!"; - next; - select("Now I'm pissed off."); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "*Sigh*"; - mes "Guess I should bring this to ^4d4dffVicente^000000!"; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I didn't bring all of the keys."; - mes "How could I be so stupid?"; - close; - } - mes "It's an empty stone statue."; - close; -} - -//== Brush Shops =========================================== -s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ - mes "[Max]"; - mes "Welcome~"; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "You are a member of the Rogue guild!"; - mes "What can I help you with?"; - next; - .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing."); - mes "[Max]"; - if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000; - else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000; - else { - mes "If you need more"; - mes "just visit me!"; - close; - } - if (countitem(.@i[1])) { - mes "Are you kidding me?"; - mes "You already have it?"; - mes "You don't need anything else."; - next; - mes "[Max]"; - mes "Visit later and use what you have!"; - close; - } - if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) { - mes "Oh you brought all the things required."; - mes "Hold on a bit."; - next; - mes "[Max]"; - mes "Here's what you need."; - next; - mes "[Max]"; - mes "Take it."; - mes "Good luck!"; - delitem Bamboo_Cut,.@i[2]; - delitem Feather,.@i[3]; - Zeny -= .@i[4]; - getitem .@i[1],1; //Makeover_Brush,Paint_Brush - close; - } - mes "Here's what you need to get a make-up brush."; - mes .@i[2]+" Bamboo Cut,"; - mes .@i[3]+" Feather,"; - mes "and "+.@i[0]+"00,000 zeny."; - close; - } - mes "We sell all art related things here~"; - next; - switch(select("Paint!?", "Where's the manager?")) { - case 1: - mes "[Max]"; - mes "You are asking for paint?"; - mes "Could you just ask them to get the paint?~"; - close; - case 2: - mes "[Max]"; - mes "There's our manager."; - mes "Right over there."; - mes "**points**"; - mes "Are you blind?"; - close; - } -} - -s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ - mes "[Titika]"; - mes "Welcome."; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "You are in a guild."; - mes "What can I help you with?"; - next; - .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing."); - mes "[Titika]"; - if (.@i == 1) setarray .@i[1],6121,1,10,100000; - else if (.@i == 2) setarray .@i[1],6122,2,30,200000; - else { - mes "Visit me again."; - close; - } - if (countitem(.@i[1])) { - mes "You already have a paint brush?"; - mes "I think it's enough..."; - close; - } - if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) { - mes "You brought all the materials."; - mes "I'll exchange it with the goods that I made."; - delitem Bamboo_Cut,.@i[2]; - delitem Feather,.@i[3]; - Zeny -= .@i[4]; - getitem .@i[1],1; //Makeover_Brush,Paint_Brush - close; - } - mes "To make a paint brush,"; - mes "you need "+.@i[2]+" Bamboo Cut,"; - mes .@i[3]+" Feathers,"; - mes "and "+.@i[0]+"00,000 zeny."; - close; - } - mes "This is the Shadow Chaser workplace~"; - next; - switch(select("Where is the paint?", "Where is the manager?")) { - case 1: - mes "[Titika]"; - mes "You mean paint?"; - mes "Talk to the assistant and ask about the paint tool."; - close; - case 2: - mes "[Titika]"; - mes "My manager is inside of the workplace."; - mes "If you visit him without a special reason, he will ignore you."; - close; - } -} - -s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ - mes "[RimiGX]"; - mes "Welcome."; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "What are you looking for?"; - next; - .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); - mes "[RimiGX]"; - if (.@i == 1) setarray .@i[1],6121,1,10,100000; - else if (.@i == 2) setarray .@i[1],6122,2,30,200000; - else { - mes "Visit me again."; - close; - } - if (countitem(.@i[1])) { - mes "I can't offer extra stuff."; - mes "Visit here when you lost stuff."; - close; - } - if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) { - mes "You brought stuff you need."; - mes "It will be fast when I exchange the stuff made?"; - delitem Bamboo_Cut,.@i[2]; - delitem Feather,.@i[3]; - Zeny -= .@i[4]; - getitem .@i[1],1; //Makeover_Brush,Paint_Brush - close; - } - mes "For blush to "+((.@i[0] == 1)?"make up":"paint"); - mes "you need "+.@i[2]+" Bamboo Cut,"; - mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny."; - close; - } - mes "It's the shadow workplace~"; - next; - switch(select("Where is the paint?", "Where is the manager?")) { - case 1: - mes "[RimiGX]"; - mes "Paint?"; - mes "Ask an assistant who works over there."; - close; - case 2: - mes "[RimiGX]"; - mes "Manager? He's in inside of the workplace."; - mes "But when you visit him, you should have something to tell him...."; - close; - } -} - -s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ - mes "[Vito]"; - mes "Welcome."; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "What are you looking for?"; - next; - .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); - mes "[Vito]"; - if (.@i == 1) setarray .@i[1],6121,1,10,100000; - else if (.@i == 2) setarray .@i[1],6122,2,30,200000; - else { - mes "Whenever you need a blush, visit me."; - mes "See you!"; - close; - } - if (countitem(.@i[1])) { - mes "We offer only one blush to each person."; - mes "We can't offer extra blushes."; - close; - } - if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) { - mes "You brought all what you need."; - mes "I'm going to exchange the blush I made before."; - delitem Bamboo_Cut,.@i[2]; - delitem Feather,.@i[3]; - Zeny -= .@i[4]; - getitem .@i[1],1; //Makeover_Brush,Paint_Brush - close; - } - mes "For blush to "+((.@i[0] == 1)?"make up":"paint"); - mes "you need "+.@i[2]+" Bamboo Cut,"; - mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny."; - close; - } - mes "It's the shadow workplace."; - next; - switch(select("Where is the paint?", "Where is the manager?")) { - case 1: - mes "[Vito]"; - mes "Paint?"; - mes "Ask the assistant standing over there."; - close; - case 2: - mes "[Vito]"; - mes "The man standing in front of the counter is the manager."; - close; - } -} - -//== Warp Portal =========================================== -tha_t01,149,228,0 script #shadowc02 WARPNPC,2,2,{ - end; -OnTouch: - mes "You can feel weird power."; - if (BaseJob == Job_Rogue && job_sha == 27) { - mes "You are getting dizzy."; - close2; - warp "job3_sha01",71,36; - end; - } - mes "You don't know what it is."; - close; -} - -//== Quest Mob Spawn ======================================= -tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0 -ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0 -niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0 diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt deleted file mode 100644 index 0af118a0d..000000000 --- a/npc/re/jobs/3-2/sorcerer.txt +++ /dev/null @@ -1,439 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Sorcerer Job Quest -//================= Description =========================================== -//= Job change Quest from Sage / Professor -> Sorcerer. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ - mes "[Merito]"; - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "You packed so much in your bag. Try again after emptying your bag."; - close; - } - if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer) { - mes "Please get on with the sprits well~ You should~!"; - close; - } - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "Wow~ you are a young adventurer. I envy you."; - close; - } - if (BaseJob != Job_Sage) { - mes "Ahh~ I think you don't need to have a conversation with me."; - close; - } - if (job_soc == 0) { - mes "Welcome. What can I help you with?"; - next; - select("Do you know about Sorcerers?"); - mes "[Merito]"; - mes "Wouldn't it be more comfortable to just live as a scholar? Sorcerers are busy communicating with the spirits and don't have much time to read books..."; - next; - mes "[Merito]"; - mes "What made you want to be a sorcerer?"; - next; - if(select("The spirit of fire led me here.", "The spirit of water led me here.", "The spirit of earth led me here", "The spirit of meat led me here.") == 4) { - mes "[Merito]"; - mes "That kind of spirit doesn't exist!"; - close; - } - mes "[Merito]"; - mes "Oh, I see."; - mes "You must be born with the natural ability to see that you already communicated with the spirits, or you must be an excellent liar."; - next; - mes "[Merito]"; - mes "Hmm... Then first, can you write down your name on this list?"; - next; - if(select("Write name.", "I won't.") == 2) { - mes "[Merito]"; - mes "Well, okay. See you again when you get a chance."; - close; - } - mes "[Merito]"; - mes "So, you are [" + strcharinfo(PC_NAME) + "]."; - next; - mes "[Merito]"; - mes "Give me a second to register your name."; - mes "Talk to me again in a second."; - job_soc = 1; - close; - } else if (job_soc == 1) { - mes "Good, then I'll give you a short explanation about the Sorcerer."; - next; - mes "[Merito]"; - mes "[" + strcharinfo(PC_NAME) + "], can you handle magic skillfully?"; - next; - if(select("Yes, I can.", "No, I'm not really good at it.") == 2) { - mes "[Merito]"; - mes "What!? You don't know how to use magic?"; - mes "What are you doing here then? Get out of here. Right now!"; - close; - } - mes "[Merito]"; - mes "Okay, that should be obvious."; - mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?"; - next; - switch(select("They know how to sing.", "They're all old fogies.", "They can deal with the spirits.")) { - case 1: - mes "[Merito]"; - mes "Well maybe some but that's not the main difference."; - close; - case 2: - mes "[Merito]"; - mes "What! How dare you!?!"; - close; - case 3: - break; - } - mes "[Merito]"; - mes "That's right. That is the most distinguishing feature that Sorcerers have."; - next; - mes "[Merito]"; - mes "When the people who want to be a Sorcerer come, the first thing we do is to check whether they can communicate with spirits or not."; - next; - mes "[Merito]"; - mes "So that's the basic introduction, so you just need to decide whether or not you want to take the qualification test."; - next; - mes "[Merito]"; - mes "Well, it's all up to you. What are you going to do?"; - next; - switch(select("I will take the test.", "I'll do it later.")) { - case 1: - mes "[Merito]"; - mes "Okay. "; - mes "Then I'll hand it over to Karacas who is on the 4th floor. He will guide you through the process of the test."; - job_soc = 2; - setquest 12096; - close; - case 2: - mes "[Merito]"; - mes "What? I was sure that you wanted to become a Sorcerer."; - close; - } - } else { - mes "How about your test? Well, Karacas is a little lazy, so that might bother you some... kkk"; - close; - } -} - -gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ - mes "[Karacas]"; - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "Oh, it seems that you're too heavy. Empty your bag and then come again."; - close; - } - if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer) { - mes "You look happy. Have a great journey."; - close; - } - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "Is there anything I can do for you?"; - close; - } - if (BaseJob != Job_Sage) { - mes "I belong to the Sorcerer association. I don't think you have any business with me."; - close; - } - if (job_soc < 2) { - mes "More people are visiting Geffen Tower these days."; - close; - } else if (job_soc == 2) { - mes "...."; - next; - select("Ah... excuse me~"); - mes "[Karacas]"; - mes "... (Z z z~)"; - next; - select("Hm hm!!!~"); - mes "[Karacas]"; - mes "Aaaak!! "; - mes "Oh, my... "; - next; - mes "[Karacas]"; - mes "Wh... where are you from?"; - next; - select("Merito told me to visit you."); - mes "[Karacas]"; - mes "I see, give me a moment."; - mes "The list... has already arrived."; - next; - mes "[Karacas]"; - mes "So, you are [" + strcharinfo(PC_NAME) + "]... right?"; - next; - if(select("Yes, I am.", "No, I'm not!") == 2) { - mes "[Karacas]"; - mes "Oh, there must be some mistake in the list, I think. Will you come again later?"; - close; - } - mes "[Karacas]"; - mes "Before you take the Sorcerer test, let me give you the basic information."; - next; - mes "[Karacas]"; - mes "The way to get a Sorcerer registration ticket is really simple. You just need to go and find one of each spirit scattered around the world, and then convert their power into the shape of a certain material."; - next; - mes "[Karacas]"; - mes "Sounds easy, right?"; - next; - select("Ahh... sir. Is that really possible?"); - mes "[Karacas]"; - mes "Well, it is impossible to meet every spirit by yourself. You need to train yourself very hard to give a shape to the spirits and see them clearly through your eyes."; - next; - mes "[Karacas]"; - mes "So, usually we perform a certain ceremony parade toward the place where we can feel the spirits."; - next; - mes "[Karacas]"; - mes "I will tell you how to do that. So listen carefully."; - next; - mes "[Karacas]"; - mes "Usually we cannot see the spirits with our eyes but there is a way to realize the part of the spirits through a special medium."; - next; - mes "[Karacas]"; - mes "For example, if you visit the place where the spirit of wind stays with a certain amount of Wind of Verdure, the reaction of the spirit is amplified."; - next; - mes "[Karacas]"; - mes "Likewise, if you approach the place where the spirit of fire seems to stay while you have a certain amount of Red Blood, the spirit will show the adverse reaction."; - next; - mes "[Karacas]"; - mes "Sorcerers use this basic principle, this is the essential knowledge that Sorcerers need to have to reach the spirits."; - next; - select("So communicating with spirits..."); - mes "[Karacas]"; - mes "Right~"; - mes "This job is based on the power of spirits."; - next; - mes "[Karacas]"; - mes "Hmm, but it might be hard for someone like you who's focused only on reading books..."; - next; - mes "[Karacas]"; - mes "First, you need to bring the following materials needed for the test."; - next; - mes "[Karacas]"; - mes "3 Wind of Verdure."; - mes "3 Crystal Blue."; - mes "3 Red Blood."; - mes "3 Green Live."; - next; - mes "[Karacas]"; - mes "When you bring these materials, I'll tell you the next step."; - job_soc = 3; - changequest 12096,12097; - close; - } else if (job_soc == 3) { - if (countitem(Wind_Of_Verdure) > 2 && countitem(Crystal_Blue) > 2 && countitem(Boody_Red) > 2 && countitem(Yellow_Live) > 2) { - mes "Oh, you have all the materials."; - next; - select("What should I do next?"); - mes "[Karacas]"; - mes "I'll tell you about it now. First, I'll tell you the places for the test. You better write them down."; - next; - mes "[Karacas]"; - mes "1. 1st floor of Ice Cave"; - mes "2. 1st floor of Thor Volcano Dungeon"; - mes "3. 3rd floor of Mjolnir Dead Pit"; - mes "4. 2nd floor of Kunlun Dungeon"; - next; - mes "[Karacas]"; - mes "We have set up the detecting poles in these 4 places so that ordinary people can communicate with the spirits."; - next; - mes "[Karacas]"; - mes "Be aware that these detecting poles are activated only when you have more than the certain amount of property stones."; - next; - mes "[Karacas]"; - mes "You need to prepare at least 3 small stones for each property. For example, you need Wind of Verdure, not Rough Wind."; - next; - select("So I need the property stones..."); - mes "[Karacas]"; - mes "Yes, you have quick wits!"; - next; - mes "[Karacas]"; - mes "Once you bring the stones to the poles, put them into the property decomposing machine which is attached to the pole. The detecting pole will be activated, and you can communicate with the spirit."; - next; - mes "[Karacas]"; - mes "If you succeed, you can extract a part of the spirit as a reagent. If you fail, the property stone will break up."; - next; - mes "[Karacas]"; - mes "Of course if you are lucky enough, if you fail, a Wind of Verdure can be changed into a Rough Wind... Well, that's not a common situation so let's leave that out of the discussion for now."; - next; - select("What if I run out of stones?"); - mes "[Karacas]"; - mes "Ahahaha... If you run out of property stones, you simply have to get more."; - next; - mes "[Karacas]"; - mes "So people who have this test usually start with as many property stones as they can carry. The amount I told you to get is just the bare minimum."; - next; - mes "[Karacas]"; - mes "If you are an advanced Sorcerer, you will be able to talk with spirits without going through this process again. But beginners need to use that kind of medium to talk with them."; - next; - select("So the reagent is...?"); - mes "[Karacas]"; - mes "We don't know which reagent is going to be made from the spirits. It differs by the state of spirits."; - next; - mes "[Karacas]"; - mes "When you succeed in getting 3 different kinds of reagents, you can come back."; - next; - mes "[Karacas]"; - mes "A reagent that one spirit makes won't be over 2 kinds so if you're going to make 3 kinds of reagents, I suggest you go around several places."; - next; - mes "[Karacas]"; - mes "Have any questions?"; - next; - if(select("No.", "Please explain it again.") == 2) { - mes "[Karacas]"; - mes "Haha, then can I have a cup of water for a minute? Please come and find me again later."; - next; - } - mes "[Karacas]"; - mes "Then I'll write down the progress that I've summarized shortly. Wait..."; - next; - mes "^000099You got a paper on which the way of communicating with spirits is written. For more information please open your quest window^000000."; - job_soc = 4; - changequest 12097,12098; - close; - } - mes "Before I let you know the progressing way, you'll need to bring some required material."; - next; - mes "[Karacas]"; - mes "3 Wind of Verdure."; - mes "3 Crystal Blue."; - mes "3 Red Blood."; - mes "3 Green Live."; - next; - mes "[Karacas]"; - mes "When you bring these basic things, I'll guide you to the next step."; - close; - } else if (job_soc == 4) { - if (countitem(Clear_Reagent) && countitem(Black_Reagent) && countitem(Red_Reagent)) { - mes "Wow~ your skill is good."; - mes "I thought you'd be overwhelmed by the spirits but you've managed to get the effective medicine!"; - next; - select("Is this all I need to do?"); - mes "[Karacas]"; - mes "Well done. First, I will organize the miraculous medicine so please wait a moment."; - delitem Clear_Reagent,1; - delitem Black_Reagent,1; - delitem Red_Reagent,1; - job_soc = 5; - completequest 12098; - close; - } - mes "It's not an easy thing to get the desired effect by communicating with spirits."; - next; - mes "[Karacas]"; - mes "Don't give up and keep on trying~"; - close; - } else if (job_soc == 5) { - mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself."; - next; - mes "[Karacas]"; - mes "Dear [" + strcharinfo(PC_NAME) + "],"; - mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given."; - next; - mes "[Karacas]"; - mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you."; - next; - mes "[Karacas]"; - mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(PC_NAME) + "]"; - next; - mes "[Kalakas]"; - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) { - mes "Before I appointed you the need job, please check on your own body status. "; - next; - mes "[Kalakas]"; - mes "You must have the etiquette of your job now before you accept the new job! "; - close; - } - if (hascashmount()) { - mes "Good, before we get started..."; - mes "Please unequip your riding pet~"; - close; - } - mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy."; - next; - mes "[Karacas]"; - mes "Congratulations, [" + strcharinfo(PC_NAME) + "]"; - jobchange roclass(eaclass()|EAJL_THIRD); - getitem Wind_Whisper,1; - getitem Green_Apple_Ring,1; - next; - mes "[Karacas]"; - mes "I hope that you gain more communion with spirits from now on."; - close; - } -} -- script Spirit Detecting Staff#0 FAKE_NPC,{ - - if (strnpcinfo(NPC_MAP) == "thor_v01") setarray .@id[0],990,994,6276,6278; - else if (strnpcinfo(NPC_MAP) == "ice_dun01") setarray .@id[0],991,995,6278,6276; - else if (strnpcinfo(NPC_MAP) == "mjo_dun03") setarray .@id[0],993,997,6277,6276; - else if (strnpcinfo(NPC_MAP) == "gon_dun02") setarray .@id[0],992,996,6277,6278; - - if (job_soc == 4 && countitem(.@id[0]) > 2) { - progressbar "ffff00",5; - delitem .@id[0],3; //Boody_Red,Crystal_Blue,Yellow_Live,Wind_Of_Verdure - .@soc_ran = rand(1,70); - if (.@soc_ran < 10) { - if (countitem(.@id[2]) == 0) { - mes "You got a reagent by communicating with an unseen spirit."; - getitem .@id[2],1; //Clear_Reagent,Black_Reagent,Red_Reagent - close; - } - mes "It doesn't seem like you got anything special from the spirits."; - close; - } else if (.@soc_ran > 9 && .@soc_ran < 16) { - if (countitem(.@id[3]) == 0) { - mes "You got a reagent by communicating with an unseen spirit."; - getitem .@id[3],1; //Clear_Reagent,Black_Reagent,Red_Reagent - close; - } - mes "It doesn't seem like you got anything special from the spirits."; - close; - } else if (.@soc_ran == 56) { - mes "The spirit combined the property stones into a huge property stone."; - getitem .@id[1],1; //Flame_Heart,Mistic_Frozen,Great_Nature,Rough_Wind - close; - } else { - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - close; - } - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits."; - if (job_soc == 4 && countitem(.@id[0]) < 3) { - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - } - close; -} -thor_v01,64,252,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#1 2_BOARD2 -ice_dun01,274,274,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#2 2_BOARD2 -mjo_dun03,200,141,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#3 2_BOARD2 -gon_dun02,195,190,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#4 2_BOARD2 diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt deleted file mode 100644 index 567469d46..000000000 --- a/npc/re/jobs/3-2/sura.txt +++ /dev/null @@ -1,887 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Joseph -//= Copyright (C) Masao -//= Copyright (C) Gepard -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Sura Job Quest -//================= Description =========================================== -//= Job change Quest from Monk / Champion -> Sura. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ - if (job_shu == 0) { - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha."; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack you, boss!"; - next; - if (BaseJob != Job_Monk || BaseLevel < 99 || JobLevel < 50) { - mes "[King Crab]"; - mes "Khhha ha ha ha ha ha!!!!"; - mes "One more cup of beer, here!!!"; - mes "I will drink today!!!"; - next; - mes "[Sludge Worm]"; - mes "King Crab!!! I will follow you forever!!"; - close; - } - mes "[King Crab]"; - mes "Ha ha ha ha ha ha ha!!!!"; - next; - mes "[Sludge Worm]"; - mes "Hey! Right here!!! One more cup of beer!!!"; - mes "What are you doing? My boss's cup is already empty! Come quickly!"; - next; - mes "[Waitress]"; - mes "Yes, I will bring it right away."; - next; - mes "[Sludge Worm]"; - mes "Too slow!!! Who do you think my boss is? Huh!?"; - next; - mes "[Waitress]"; - mes "I... I'm really sorry, sir..."; - next; - mes "[King Crab]"; - mes "K k k k k. That's enough."; - mes "That cute girl seems to be scared of you!"; - mes "Hey lady~ We are not scary people~~"; - next; - mes "[Waitress]"; - mes "Aaaaaaaaaaak! Don't do this!!"; - next; - mes "- Bang -"; - donpcevent "???#bcmd::OnEnable"; - next; - mes "[???]"; - mes "Hey, there."; - mes "I've been watching you, making a ruckus like you own this place."; - next; - mes "[???]"; - mes "It's too noisy. So if you want to say that nonsense again, go home."; - next; - mes "[Sludge Worm]"; - mes "What?!"; - mes "I don't know who you are but you must've lost your mind!"; - mes "Do you have any idea who my boss is?!!"; - next; - mes "[Sludge Worm]"; - mes "This is the famous King Crab!!!"; - mes "Who can decimate entire armies with his fist!!!"; - next; - mes "[???]"; - mes "You do all the dirty things like your dirty face."; - mes "You're just a thug satisfying your desires."; - next; - mes "[King Crab]"; - mes "What?"; - mes "How dare you say those things?"; - mes "Just because you're a girl doesn't mean I'll just let it go."; - next; - mes "[Sludge Worm]"; - mes "Huh! The boss is really mad!"; - mes "I can beat you up with one blow..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey! How dare you use violence against a lady!?"; - next; - mes "[???]"; - mes "Move back, you little thing..."; - next; - mes "[???]"; - mes "Oh, I'm glad to hear that."; - mes "I won't attack first because I'm in the middle of training."; - next; - mes "[King Crab & Sludge Worm]"; - mes "What?"; - next; - mes "[King Crab & Sludge Worm]"; - mes "Uhhhh?!"; - next; - mes "[King Crab & Sludge Worm]"; - mes "Aaaaaahhhhhhhhk!!!!!!!!"; - specialeffect(EF_FIRESPLASHHIT, AREA, getnpcid(0, "King Crab#job_shu")); - specialeffect(EF_FIRESPLASHHIT, AREA, getnpcid(0, "Sludge Worm#job_shu")); - next; - mes "- What is that amazing power? -"; - mes "- I've never seen this -"; - mes "- kind of skill before... -"; - next; - mes "[???]"; - mes "Well, the mood is spoiled..."; - next; - mes "[Waitress]"; - mes "Tha... Thank you so much..."; - mes "How can I repay you?"; - next; - mes "[???]"; - mes "It's not a big deal. It's okay."; - next; - mes "[Waitress]"; - mes "Are you going back to your lodging?"; - mes "If it's okay with you, can I deliver you a meal?"; - next; - mes "[???]"; - mes "Oh, you don't really need to."; - mes "Just a slice of bread and warm soup will be enough for me."; - mes "Then, I've got to say goodbye. Bye."; - donpcevent "???#bcmd::OnDisable"; - next; - mes "[Waitress]"; - mes "Bye..."; - mes "..."; - mes "....."; - mes "........(cheeks glowing)"; - job_shu = 1; - setquest 11155; - close; - } else { - if (strnpcinfo(NPC_NAME) == "King Crab#job_shu") { - mes "[King Crab]"; - mes "How come a little rookie knocked me out! Me! The great King Crab..."; - } else { - mes "[Sludge Worm]"; - mes "Boss... Are we really past our prime now?"; - mes "Sob... sob..."; - } - close; - } -} -ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 4_M_MINISTER - -ve_in,244,126,3 script Waitress#job_shu 1_F_04,{ - mes "[Waitress]"; - if (job_shu == 0) { - mes "Oh no~"; - mes "I hate those noisy and impolite customers!"; - mes "I hope there is someone who can scold them for me."; - close; - } else if (job_shu == 1) { - if (BaseJob == Job_Monk) { - mes "Oh dear~"; - mes "I really appreciate you, "+jobname(Class)+", for helping me a while ago."; - next; - } - mes "Ah, the person we saw before?"; - mes "She has been staying in this village for days,"; - mes "Isn't she so great?"; - next; - mes "[Waitress]"; - mes "Although she is a woman like me, she was so cool!"; - mes "Aaahh~ That beautiful and imposing figure..."; - next; - mes "[Waitress]"; - mes "Oh my!!"; - mes "I forgot to do something!"; - mes "I should cook right away and then bring the meal to the Inn. Aaahh~"; - next; - mes "[Waitress]"; - mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000."; - close; - } - mes "Now that the customers have become a little quiet."; - mes "Ahhhh, I feel better now!!"; - close; -} - -ve_in,240,131,0 script ???#bcmd 4_F_SURA,{ - end; -OnInit: - disablenpc "???#bcmd"; - end; -OnEnable: - enablenpc "???#bcmd"; - initnpctimer; - end; -OnDisable: - disablenpc "???#bcmd"; - stopnpctimer; - end; -OnTimer600000: - donpcevent "???#bcmd::OnDisable"; - stopnpctimer; - end; -} - -ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_shu == 1) { - .@n$ = "["+strcharinfo(PC_NAME)+"]"; - mes "[???]"; - mes "Who is it?!"; - next; - mes .@n$; - mes "I am the person who was at the pub a while ago."; - mes "I have something to ask."; - next; - mes "[???]"; - mes "Don't bother me, just go away!"; - next; - mes .@n$; - mes "Please, I just want to talk."; - next; - mes "[???]"; - mes "..."; - next; - mes .@n$; - mes "Don't ignore me, just talk to me."; - next; - mes .@n$; - mes "Just for a moment, isn't it okay?"; - next; - mes .@n$; - mes "I'm not here to hurt you."; - next; - mes .@n$; - mes "How could you treat someone who came to your door so badly?"; - next; - mes .@n$; - mes "You're going too far."; - next; - mes .@n$; - mes "After I saw you fighting..."; - next; - mes .@n$; - mes "I thought that you must have practiced martial arts and I came here to meet you."; - next; - mes .@n$; - mes "But seeing that you stood me up outside like this..."; - next; - mes .@n$; - mes "You must be advanced in martial arts..."; - next; - mes "[???]"; - mes "How persistent..."; - next; - mes "[???]"; - mes "What the hell do you want?"; - job_shu = 2; - close; - } - end; -} - -ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ - if (job_shu < 2) { - mes "[Fighter]"; - mes "Ahhhh~ I'm so tired."; - mes "Training is so tough and I have a long way to go!"; - close; - } else if (job_shu == 2) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I want to know about the skill you used a while ago."; - next; - mes "[???]"; - mes "..."; - mes "......"; - mes "........."; - mes "............ A rookie like you doesn't need to know."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Rookie?!"; - mes "I have steadily practiced martial arts."; - mes "I am confident that I will never lose."; - next; - mes "[???]"; - mes "So you can beat me, too?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "No..."; - mes "I guess that's too much..."; - mes "Frankly speaking, I was quite amazed by you."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; - next; - mes "[???]"; - mes "Huuuh~ No matter how strong you are,"; - mes "you cannot avoid reaching for your true limit."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You are just the person that I expected."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I think you would know"; - mes "how to overcome this limitation."; - next; - mes "[???]"; - mes "Stop it."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What? Why?"; - next; - mes "[???]"; - mes "Are you a human?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What?"; - mes "Of course, I am a human."; - next; - mes "[???]"; - mes "To become stronger is too hard for a mere human."; - mes "If you want to, just buy better equipment."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Then, what are you?"; - mes "You mean you're not a human being?"; - next; - mes "[???]"; - mes "To overstep the limit..."; - mes "is impossible for a human."; - mes "It's a ghost's way..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ghost?"; - next; - mes "[???]"; - mes "I gave up being a human after I chose this way."; - mes "The way to become a Sura abandoning divine protection."; - next; - mes "[???]"; - mes "You won't even have time to take a rest if you choose this way."; - mes "You'll become a puppet for war..."; - next; - switch(select("But I still want to know more.", "Well, I quit then.")) { - case 1: - mes "[???]"; - mes "Aren't you an idiot?"; - mes "Why are you so happy about becoming a ghost?"; - next; - mes "[???]"; - mes "You'll regret it, so just be satisfied with your present life."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well, now that I've met you, I won't live my life this way anymore!"; - next; - mes "[???]"; - mes "Hah... you're really making me tired."; - next; - mes "[???]"; - mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; - mes "After that, I'll think about it again."; - job_shu = 3; - changequest 11155,11156; - close; - case 2: - mes "[???]"; - mes "Well, good choice."; - mes "You don't need to look for trouble."; - close; - } - } else if (job_shu == 3) { - if (questprogress(11156,HUNTING) == 2) { - mes "[???]"; - mes "Wow~"; - mes "Did you really kill all those wolves?"; - mes "I figured you'd have given up."; - next; - mes "[???]"; - mes "A woman's word is her bond!!"; - mes "A promise is a promise."; - next; - mes "[???]"; - mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; - mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; - next; - mes "[Bruno]"; - mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; - job_shu = 4; - changequest 11156,11157; - close; - } - mes "[???]"; - mes "Hah... you're really making me tired."; - next; - mes "[???]"; - mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; - mes "Then I'll think about it again."; - close; - } else if (job_shu == 4) { - mes "[Bruno]"; - mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; - mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; - next; - mes "[Bruno]"; - mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; - close; - } else if (job_shu == 100) { - mes "[Bruno]"; - mes "Hey~ !"; - mes "How are you doing?"; - next; - mes "[Bruno]"; - mes "Don't you have any presents for your teacher?"; - close; - } - mes "[Bruno]"; - mes "I recommend you to reconsider being a Sura."; - mes "Sura is strong and cool, but that's not all."; - next; - mes "[Bruno]"; - mes "Me?"; - mes "If I need to choose a job again, I will definitely choose Sura."; - close; -} - -yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ - if (job_shu < 4) { - mes "[Buddy]"; - mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; - next; - mes "[Buddy]"; - mes "I don't know why you're here but please don't stand behind me unless you want to die."; - close; - } else if (job_shu == 4) { - mes "[Buddy]"; - mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; - next; - mes "[Buddy]"; - mes "I don't know why you're here but please don't stand behind me unless you want to die."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "'Bruno' sent me here."; - next; - mes "[Buddy]"; - mes "Ah! My colleague introduced me to you!"; - mes "Anyway, why are you here to see me?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I asked Bruno about her strength, and she recommended me to you."; - next; - mes "[Buddy]"; - mes "That difficult girl... no, just kidding."; - mes "You must be a special person for her to send you to me."; - next; - mes "[Buddy]"; - mes "Well, I can't answer your question because I'm in the process of self-training, so I will take you to our master."; - next; - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - mes "[Buddy]"; - mes "This way..."; - job_shu = 5; - changequest 11157,11158; - close2; - warp "sword_1-1",215,244; - end; - } else if (job_shu == 100) { - mes "[Buddy]"; - mes "Ah, long time no see, "+strcharinfo(PC_NAME)+"."; - mes "Are you here to meet my master?"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Buddy]"; - mes "I'll take you right away."; - close2; - warp "sword_1-1",216,168; - end; - case 2: - mes "[Buddy]"; - mes "Then, why are you here?"; - mes "You are not here to see me, aren't you?"; - close; - } - } - mes "[Buddy]"; - mes strcharinfo(PC_NAME)+", didn't you meet the master yet?"; - next; - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - mes "[Buddy]"; - mes "This way..."; - close2; - warp "sword_1-1",215,244; - end; -} - -sword_1-1,223,243,4 script Drawing Room 4_M_MONK,{ - end; -OnInit: - waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1; - enablewaitingroomevent; - end; -OnStartArena: - warpwaitingpc "sword_2-1",223,205; - donpcevent "Buddy#Sura_Salon::OnEnable"; - disablewaitingroomevent; - end; -OnEnable: - enablewaitingroomevent; - end; -OnDisable: - disablewaitingroomevent; - end; -} - -sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{ - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - switch(select("Go to the living room.", "Go outside.")) { - case 1: - mes "[Buddy]"; - mes "Please wait in the living room at the upper side."; - close; - case 2: - mes "[Buddy]"; - mes "Then, see you again."; - close2; - warp "yuno_fild07",255,178; - end; - } -} - -sword_2-1,1,1,0 script Buddy#Sura_Salon 1_F_01,{ - end; -OnInit: - disablenpc "Buddy#Sura_Salon"; - end; -OnEnable: - enablenpc "Buddy#Sura_Salon"; - initnpctimer; - end; -OnReset: - killmonster "sword_2-1","Buddy#Sura_Salon::OnMyMobDead"; - end; -OnDisable: - disablenpc "Buddy#Sura_Salon"; - stopnpctimer; - end; -OnMyMobDead: - if (mobcount("sword_2-1","Buddy#Sura_Salon::OnMyMobDead") < 1) { - monster "sword_2-1",219,210,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - } - end; -OnTimer3000: - mapannounce "sword_2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map; - end; -OnTimer4000: - mapannounce "sword_2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map; - end; -OnTimer5000: - mapannounce "sword_2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map; - end; -OnTimer33000: - monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer93000: - monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer153000: - mapannounce "sword_2-1","If you're bored, may I bring you some magazines?",bc_map; - monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer213000: - monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer273000: - monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer300000: - mapannounce "sword_2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map; - end; -OnTimer303000: - donpcevent "Buddy#job_shuaneh::OnEnable"; - end; -OnTimer305000: - donpcevent "Buddy#Sura_Salon::OnReset"; - end; -OnTimer315000: - mapannounce "sword_2-1","Come on here.",bc_map; - donpcevent "Buddy#job_shuaneh::OnDisable"; - donpcevent "#Sura_garajjom::OnEnable"; - end; -OnTimer320000: - mapannounce "sword_2-1","I guess you're not ready to meet the master yet...",bc_map; - mapwarp "sword_2-1","yuno_fild07",255,178; - donpcevent "#Sura_garajjom::OnDisable"; - donpcevent "Drawing Room::OnEnable"; - donpcevent "Buddy#Sura_Salon::OnDisable"; - end; -} - -sword_2-1,223,205,7 script Buddy#job_shuaneh 4_M_MONK,{ - if (job_shu > 4) { - mes "I'll show you the way. This way."; - close2; - warp "sword_1-1",216,168; - donpcevent "Buddy#job_shuaneh::OnDisable"; - end; - } - mes "Why are you here?"; - close2; - warp "yuno_fild07",248,179; - end; -OnInit: -OnDisable: - disablenpc "Buddy#job_shuaneh"; - end; -OnEnable: - enablenpc "Buddy#job_shuaneh"; - end; -} - -sword_2-1,223,205,0 script #Sura_garajjom HIDDEN_WARP_NPC,10,10,{ -OnTouch: - warp "sword_1-1",216,168; - end; -OnInit: -OnDisable: - disablenpc "#Sura_garajjom"; - end; -OnEnable: - enablenpc "#Sura_garajjom"; - end; -} - -sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ - if (job_shu > 4) { - mes "[Bruno]"; - mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?"; - next; - switch(select("Let's have conversation.", "Go outside.")) { - case 1: - if (job_shu == 100) { - mes "[Bruno]"; - mes "My master?"; - mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world."; - next; - mes "[Bruno]"; - mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~"; - next; - mes "[Bruno]"; - mes "In the old days, my master had one close friend but after becoming a Sura,"; - next; - mes "[Bruno]"; - mes "I heard that he wrote a letter to the friend that he had died."; - mes "Then he sometimes visits 'the place of memory' secretly."; - next; - mes "[Bruno]"; - mes "It would be better not saying that he died and just keep meeting his friend."; - mes "He's a bit of a stick-in-the-mud."; - next; - mes "[Bruno]"; - mes "But he is really cool and awesome."; - mes "Ho ho."; - next; - mes "[Bruno]"; - mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more."; - next; - mes "[Bruno]"; - mes "I feel heavy-hearted when I see my master missing his friend..."; - mes "It's not... not just for my... master!"; - close; - } - mes "[Bruno]"; - mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?"; - next; - mes "[Bruno]"; - mes "Anyway you are here now, so I am your immediate superior."; - next; - mes "[Bruno]"; - mes "We don't care about your age in our world!"; - close; - case 2: - mes "[Bruno]"; - mes "Come again whenever you want to~"; - mes "I will show you the training course of the dead~"; - close2; - warp "yuno_fild07",255,178; - end; - } - } - mes "[Bruno]"; - mes "What are you?"; - mes "How did you find this place!"; - mes "Go away!!!"; - close2; - warp "yuno_fild07",255,178; - end; -} - -sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ - mes "[Master]"; - if (job_shu == 5) { - mes "You must have bright eyes to see that you finally came to this room."; - next; - mes "[Master]"; - if (SkillPoint != 0) { - mes "You can't become a Sura unless you use all your skill points."; - close; - } - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { - mes "You seem to be heavily burdened. Please remove some of it."; - close; - } - if (BaseLevel < 99 || JobLevel < 50) { - mes "You don't seem to have reached the limit of a human, you still have far to go in order to become Sura."; - mes "Please go practice some more."; - close; - } - if (BaseJob != Job_Monk) { - mes "Hmm?"; - close; - } - mes "Of course~"; - mes "I have keen eyes."; - next; - mes "[Bruno]"; - mes "Master! This is a wolf fur coat."; - mes "Put it on when it's cold."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ahhk! That is the wolf I... caught... Uhh."; - next; - mes "- Whack -"; - next; - mes "[Bruno]"; - mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?"; - mes "You became a member of our family, let's get along together ~"; - next; - mes "[Master]"; - mes "Right, I now accept you as my student, too."; - next; - mes "[Master]"; - mes "I think you already know it, but to live as a Sura will not be that easy."; - next; - mes "[Master]"; - mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; - next; - mes "[Master]"; - mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; - next; - if (hascashmount()) { - mes "[Master]"; - mes "So... please get down from your riding pet!"; - mes "It is a loss of etiquette on this situation."; - close; - } - mes "[Master]"; - mes "You should train yourself steadily until that day."; - job_shu = 100; - jobchange roclass(eaclass()|EAJL_THIRD); - completequest 11158; - getitem Blazing_Soul,1; - getitem Green_Apple_Ring,1; - close; - } else if (job_shu > 5) { - mes "Once I was also an ordinary young man who traveled a lot and met many friends."; - next; - mes "[Master]"; - mes "However, as you might have felt, I finally faced my limitation."; - next; - mes "[Master]"; - mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'"; - next; - mes "[Master]"; - mes "But what's done is done..."; - close; - } - mes "This is not a place where you can stay."; - mes "Please go back."; - close2; - warp "yuno_fild07",255,178; - end; -} - -sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{ - callfunc "F_GM_NPC"; - switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) { - case 1: - mes "Turn on arena."; - donpcevent "Drawing Room::OnEnable"; - close; - case 2: - mes "Turn off arena."; - donpcevent "Drawing Room::OnDisable"; - close; - case 3: - mes "Turn on the living room."; - donpcevent "Buddy#Sura_Salon::OnEnable"; - close; - case 4: - mes "Turn on Buddy."; - donpcevent "Buddy#job_shuaneh::OnEnable"; - close; - case 5: - mes "Turn on Gara."; - donpcevent "#Sura_garajjom::OnEnable"; - close; - case 6: - mes "Turn off all."; - donpcevent "Drawing Room::OnDisable"; - donpcevent "Buddy#Sura_Salon::OnReset"; - donpcevent "Buddy#Sura_Salon::OnDisable"; - donpcevent "Buddy#job_shuaneh::OnDisable"; - donpcevent "#Sura_garajjom::OnDisable"; - close; - case 7: - close; - } -} diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt deleted file mode 100644 index 30449e2fa..000000000 --- a/npc/re/jobs/3-2/wanderer.txt +++ /dev/null @@ -1,1056 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Joseph -//= Copyright (C) Masao -//= Copyright (C) Meyraw -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Wanderer Job Quest -//================= Description =========================================== -//= Job change Quest from Dancer / Gypsy -> Wanderer. -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ - if (job_wan == 0) { - mes "[Soy]"; - mes "Mimi, what should I do?"; - mes "My heart is beating so fast. Ahhh~"; - next; - mes "[Mimi]"; - mes "Why is you face so flushed? Ha ha ha."; - next; - mes "[Soy]"; - mes "Don't make fun of me Mimi~"; - mes "I have dreamed of being at Dancer Kim's stage for a very long time!"; - emotion e_shy,0,"Aspiring Wanderer, Soy"; - next; - mes "[Soy]"; - mes "I might lose my senses if I really see her dancing like a beautiful angel sent from above."; - next; - mes "[Mimi]"; - mes "Calm down, Soy."; - mes "You are going to faint even before the performance starts. Ha ha."; - next; - mes "[Mimi]"; - mes "But I understand you."; - mes "Many people are looking forward to meeting the best Wanderer in the world."; - if (BaseJob != Job_Dancer || BaseLevel < 99) close; - next; - select("Dancer Kim?", "Wanderer?"); - emotion e_omg,0,"Aspiring Wanderer, Soy"; - mes "[Soy]"; - mes "What? You don't know the famous Wanderer, Dancer Kim?"; - mes "Oh my, oh my!!!"; - mes "You seem to know the art of dancing but how come you don't know her?"; - mes "Oh, no!"; - next; - mes "[Mimi]"; - mes "A Wanderer is a free-spirited person who wanders about the world with the wind and the stars."; - mes "Rhythm and Music accompany them wherever they go."; - next; - mes "[Mimi]"; - mes "Dancer Kim is the most famous Wanderer who tours the world with the Maestro Guitar Dong as the team <Nollio>."; - next; - mes "[Mimi]"; - mes "Soy and myself are Aspiring Wanderers, and there will be a performance of <Nollio> in this town soon, so we are eagerly looking forward to see it."; - next; - mes "[Soy]"; - mes "If you are a true Dancer, you must be struck with her Dance!"; - mes "Will I ever meet a Maestro like Guitar Song someday, Mimi?"; - next; - emotion e_heh,0,"Aspiring Wanderer, Soy"; - mes "[Mimi]"; - mes "Just hang in there, Soy. Ha ha."; - next; - switch(select("Where is the performance?", "End the conversation.")) { - case 1: - mes "[Soy]"; - mes "Right in front of the Christmas tree!"; - mes "White snow, beautiful melody, and my captivating dance."; - mes "Don't you think it would be a great performance?"; - job_wan = 1; - close; - case 2: - mes "[Mimi]"; - mes "If you are interested in becoming a Wanderer, just come back to me anytime. Although I'm not perfect, I will try my best to help you."; - close; - } - } else if (job_wan == 1) { - if (strnpcinfo(NPC_NAME) == "Aspiring Wanderer, Soy") { - mes "[Soy]"; - mes "The performance will be held in front of the Christmas tree here in Lutie."; - mes "I can't wait! Ah~ I'm losing my senses, Mimi."; - } else { - mes "[Mimi]"; - mes "A Wanderer's dancing charm is higher than that of a dancer or gypsy, everyone will lose their souls when they see their performance."; - next; - mes "[Mimi]"; - mes "I want to become a Wanderer, but I'm still a dancer."; - mes "But I think^3131FF it's better to learn Gypsy's unique skills first, and then become a Wanderer^000000. Soy can't wait to become a Wanderer."; - } - close; - } else if (job_wan == 10) { - mes "[Soy]"; - mes "<Nollio> is the best!!"; - close; - } else { - if (strnpcinfo(NPC_NAME) == "Aspiring Wanderer, Soy") { - mes "[Soy]"; - mes "I want to become an famous Wanderer too, Mimi."; - } else { - mes "[Mimi]"; - mes "Not sure if I'm greedy, but I need to learn all Dancer and Gypsy skills before I can become a Wanderer."; - } - close; - } -} -xmas,163,209,3 duplicate(Aspiring Wanderer, Soy) Aspiring Wanderer, Mimi 4_F_06 - -xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ - mes "[Performance Manager]"; - if (job_wan == 0) { - mes "Oh, what should I do?"; - close; - } else if (job_wan == 1) { - mes "Oh, what should I do?"; - mes "Why did they do this?"; - next; - emotion e_shy,0,"Aspiring Wanderer, Soy"; - mes "[Performance Manager]"; - mes "Hey, you there!"; - mes "Please listen to my story."; - mes "Actually, I shouldn't tell anyone."; - mes "But I'm so overwhelmed that I might go crazy. Ahhhh~~!"; - next; - while (1) { - .@loop = 0; - switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) { - case 1: - mes "[Performance Manager]"; - mes "That's a bit harsh don't you think?"; - close; - case 2: - mes "[Performance Manager]"; - mes "The performance is supposed to be soon!"; - next; - mes "[Performance Manager]"; - mes "Those people don't feel any responsibility.."; - mes "We're all expecting them and I've promoted them a lot."; - next; - .@loop = 1; - break; - case 3: - emotion e_ag; - mes "[Performance Manager]"; - mes "I told you that I'm overwhelmed!"; - mes "You don't understand me!"; - next; - break; - } - if (.@loop) break; - } - while (1) { - .@loop = 0; - switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) { - case 1: - mes "[Performance Manager]"; - mes "How could they do that?"; - mes "People will throw snowballs!"; - mes "Maybe they will even throw a big snowman, no!"; - next; - emotion e_wah; - mes "[Performance Manager]"; - mes "People might grab me by the collar!!"; - mes "Swing swing, dangling dangling!!"; - mes "This is awful."; - next; - .@loop = 1; - break; - case 2: - mes "[Performance Manager]"; - mes "Who?!"; - mes "It's <Nollio>!"; - mes "You call that a question?"; - mes "They are the worst people in the world."; - next; - break; - case 3: - mes "[Performance Manager]"; - mes "What a heartless thing to say!"; - close; - } - if (.@loop) break; - } - while (1) { - .@loop = 0; - switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) { - case 1: - mes "[Performance Manager]"; - mes "Wouldn't you be afraid of all the eyes of people if you were me?"; - mes "I am in charge of this performance! A lot of people are looking forward to see it and there are many sponsors who are supporting us! I'm so stressed."; - next; - break; - case 2: - mes "[Performance Manager]"; - mes "Yes!"; - mes "<Nollio> has cancelled their performance!"; - next; - mes "[Performance Manager]"; - mes "And they didn't give me any reason whatsoever!"; - next; - mes "[Performance Manager]"; - mes "Besides the money I spent for promoting and setting up the stage.."; - mes "How can I handle all the angry people?"; - next; - .@loop = 1; - break; - case 3: - mes "[Performance Manager]"; - mes "Hey, where are you going!"; - close; - } - if (.@loop) break; - } - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I see that you are worried that the performance is going down the drain."; - mes "You wanted to make a successful performance to meet the fan's expectations."; - next; - mes "[Performance Manager]"; - mes "I really don't know how I should manage this."; - mes "Why did they suddenly cancel the performance?"; - mes "Do you know?"; - next; - mes "[Performance Manager]"; - mes "Why is <Nollio> taking this kind of attitude towards me?"; - mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "It's because..."; - input .@inputstr$; - mes "^3131FF" + .@inputstr$ + "^000000"; - mes "......"; - next; - emotion e_ag; - mes "[Performance Manager]"; - mes "What the hell are you talking about?"; - mes "Are you teasing me because I'm emotionally unstable?"; - next; - mes "[Performance Manager]"; - mes "Oh, I'm so worried that I'm having heart palpitations and I'm starting to feel dizzy!"; - next; - mes "[Performance Manager]"; - mes "Hey! Can you please go out and find the Maestro Guitar Song?"; - next; - switch(select("Ah, okay.", "Why should I do that?", "I won't!")) { - case 1: - break; - case 2: - emotion e_an; - mes "[Performance Manager]"; - mes "You're asking me why!?"; - mes "Ahh, no....."; - mes "It's because you seem like a similar artist."; - mes "You also wanted to watch the performance, didn't you?"; - next; - break; - case 3: - mes "[Performance Manager]"; - mes "You are so cold-hearted...."; - close; - } - mes "[Performance Manager]"; - mes "I would grab them by their collars if I could!"; - mes "I would tell them Why are you spoiling the performance? but for now, dealing with the angry sponsors is hard enough... Oh, no!"; - next; - mes "[Performance Manager]"; - mes "I don't know where Guitar Song is, but it is clear that he likes to visit the Comodo Casino!"; - mes "Hu, Hurry up!! Oh, I really feel dizzy! Guitar Song!!!"; - job_wan = 2; - setquest 2218; - close; - } else if (job_wan == 2) { - mes "I am not sure if Guitar Song is in Comodo, you should go there and find him!"; - close; - } else if (job_wan == 9) { - mes "They came back!!"; - close; - } else if (job_wan == 10) { - mes "Thanks to you, the performance was successful."; - mes "You are so competent!"; - mes "In return, I will prepare the stage for you someday."; - close; - } - mes "Ahhh, so distracting!"; - close; -} - -comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ - if (job_wan < 2) { - mes "[Cheerless Maestro]"; - mes "You can dance ~"; - mes "You can do your work ~"; - mes "You are the dancing Queen ~"; - mes "I am the tambourine King ~"; - next; - mes "[Cheerless Maestro]"; - mes "Whew..."; - close; - } else if (job_wan == 2) { - mes "[Cheerless Maestro]"; - mes "You can dance ~"; - mes "You can do your work ~"; - mes "You are the dancing Queen ~"; - mes "I am the tambourine King ~"; - next; - mes "- You found a Maestro -"; - mes "- singing a weird song. -"; - next; - if(select("That's a weird song.", "Ignore it.") == 2) { - mes "- What a weird person, I better stay away. -"; - close; - } - emotion e_omg; - mes "[Cheerless Maestro]"; - mes "What?!"; - mes "Are you ignoring my immortal masterpiece <Tambourine King>? You are the first person who's ever slapped me in the face."; - next; - select("I didn't slap you."); - emotion e_gasp; - mes "[Cheerless Maestro]"; - mes "Oh! Lady, looking at your appearance you must be a dancer, right?"; - next; - mes "[Cheerless Maestro]"; - mes "Do you have a Bard or Minstrel traveling together with you?"; - mes "If you don't, how about making a traveling troupe with me?"; - next; - mes "[Cheerless Maestro]"; - mes "The name of the team is <Guitar Song's Agony>."; - mes "This name expresses the excruciating pain it takes to create art works."; - next; - mes "[Cheerless Maestro]"; - mes "It has an edgy kind of name So I think that it will be a very popular group."; - next; - select("Are you Guitar Song?"); - emotion e_shy; - mes "[Guitar Song]"; - mes "Huh... I'm a bit disappointed that you finally recognize me now."; - mes "Yes, I am the handsome Guitar Song in the famous group <Nollio>."; - mes "Ha ha ha!"; - next; - mes "[Guitar Song]"; - mes "So how about it? Isn't that a tempting offer to you?"; - mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady."; - next; - select("Where is Dancer Kim?", "Why'd you cancel the performance?"); - mes "[Guitar Song]"; - mes "Why are you asking me that question so suddenly?"; - mes "Come on, let's just talk about a pleasant matter."; - mes "Dancer Kim and the performance have nothing to do with me."; - next; - select("What do you mean?"); - mes "[Guitar Song]"; - mes "Hey, I told you to stop talking about this matter...."; - mes "I don't want to think about it. It just hurts my feelings."; - next; - mes "- Guitar Song is adamantly refusing to talk. What should I do to hear the story about <Nollio>? -"; - job_wan = 3; - close; - } else if (job_wan == 3) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; - next; - switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { - case 1: - if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { - mes "- You get closer to Song's ear. -"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Okay-"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Oi-!!!!!"; - specialeffect EF_STUNATTACK; - next; - mes "[Guitar Song]"; - mes "Wh...what!! What are you doing?!?"; - mes "You almost damaged my eardrum."; - emotion e_an; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Hey, cheer up!!!"; - next; - mes "[Guitar Song]"; - mes "What are you talking about?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "You should know, people are addicted to your music?"; - mes "So many people are supporting you with anticipation."; - mes "Would you break your promise and let people down? Not giving people any reason?"; - next; - } else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Okay-"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Aaaaahhh!!!!!"; - next; - mes "[Guitar Song]"; - mes "What... what are you doing?!! What's wrong with you!"; - mes "Security!!!"; - next; - mes "[Black-suit Guards]"; - mes "Please stop this."; - close2; - warp "comodo",117,98; - end; - } - break; - case 2: - if (getskilllv("BD_LULLABY") == 0) { - mes "- You cannot use this skill without learning it. -"; - close; - } - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Looks like I will not get answer even if I force him."; - close; - case 3: - if (getskilllv("DC_FORTUNEKISS") == 0) { - mes "- You cannot use this skill without learning it. -"; - close; - } - emotion e_what,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Ah, ah my Guitar Song~"; - next; - mes "[Guitar Song]"; - mes "What? I've got goose bumps."; - next; - emotion e_what,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I've been watching <Nollio> for years."; - next; - mes "[Guitar Song]"; - mes "I know that we are that popular! Ha ha ha!"; - next; - emotion e_what,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I've seen other Maestro's performances but there was no one better then Guitar Song."; - next; - mes "[Guitar Song]"; - mes "He he he! Yes, I know I am super great!"; - next; - emotion e_no1,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time."; - next; - specialeffect EF_STEAL; - mes "[Guitar Song]"; - mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "So I was looking forward to seeing your performance in Lutie this time."; - mes "But after I heard the performance got cancelled, I felt so sad."; - next; - emotion e_sob,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Now I can't hear Guitar Song's melody~~"; - mes "I wanted to dance to your music like a beautiful butterfly."; - mes "Is there no way for my dream to be true now? Sob sob..."; - next; - mes "[Guitar Song]"; - mes "Huh huh! No, that is not..."; - next; - emotion e_sob,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob..."; - next; - emotion e_sob,1; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Why in the world don't you show us the performance, Guitar Song?"; - mes "Don't you like me? Sob sob.."; - next; - emotion e_omg; - mes "[Guitar Song]"; - mes "No, it's not that kind of reason!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Then please tell me, I really love your music... but now I feel so blue..."; - emotion e_what; - next; - break; - } - mes "[Guitar Song]"; - mes "Oh, no! You know..."; - mes "I want to have a performance, too!"; - mes "But I cannot do it all by myself!"; - next; - emotion e_ag; - mes "[Guitar Song]"; - mes "It's all because of Dancer Kim!"; - mes "One day, she suddenly got mad and told me that she would quit <Nollio>!"; - mes "I was also tired of here unpredictable feelings, too!"; - next; - mes "[Guitar Song]"; - mes "Pshaw."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Why did she get mad so suddenly?"; - next; - emotion e_swt; - mes "[Guitar Song]"; - mes "I don't know! She must be holding a grudge for something."; - mes "That's what she's like."; - mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Where is Dancer Kim now?"; - next; - mes "[Guitar Song]"; - mes "Well, the letter was sent from Hugel."; - mes "I guess she might be back at her hometown."; - mes "That's where I met her for the first time."; - next; - emotion e_dots; - mes "[Guitar Song]"; - mes "Although she loses her temper easily, her dance is so wonderful...."; - mes "I don't know what I am doing wrong."; - job_wan = 4; - changequest 2218,2219; - next; - mes "[Guitar Song]"; - mes "She smiled so happily that she likes the new song so much.."; - mes "Who can dance to my music so wonderfully as she did?"; - mes "Now my music and my life is history... (muttering)."; - close; - } else if (job_wan > 3 && job_wan < 8) { - mes "[Guitar Song]"; - mes "Dancer Kim is probably addicted to the monster races in Hugel again!"; - mes "Back in the day when she was addicted to the monster races, who do you think got her out of it?"; - close; - } else if (job_wan == 8) { - emotion e_gasp; - mes "- You tell him what happened in Hugel and ask him to go back to Lutie. -"; - next; - mes "[Guitar Song]"; - mes "Oh oh~"; - mes "You are silly Dancer Kim~"; - mes "Without me, who else can take care of such a lady like you~"; - next; - mes "[Guitar Song]"; - mes "I'll go there right away and scold her."; - job_wan = 9; - close; - } else if (job_wan == 9) { - mes "[Guitar Song]"; - mes "Okay, I will go to the Christmas tree in Lutie where the performance is supposed to be held."; - close; - } - mes "[Cheerless Maestro]"; - mes "Where is my partner..."; - close; -} - -hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ - if (job_wan < 4) { - mes "[Vacant Looking Lady]"; - mes "(blank...)"; - close; - } else if (job_wan == 4) { - mes "[Vacant Looking Lady]"; - mes "Sob... sob..."; - next; - select("Why are you crying?"); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "I gave up my dream..."; - mes "*Sob *Sob."; - next; - select("What do you mean?"); - mes "[Vacant Looking Lady]"; - mes "I said goodbye to my partner who had been working with me for a long time."; - next; - select("Why did you say goodbye?"); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "it's because... sob... sob!"; - next; - select("You can tell me everything."); - mes "[Vacant Looking Lady]"; - mes "When Wanderers and Maestro's get together, their abilities become stronger."; - next; - mes "[Vacant Looking Lady]"; - mes "So when they travel, they often get together and perform duets."; - mes "They have a good time dancing and playing music."; - next; - mes "[Vacant Looking Lady]"; - mes "A few days ago, with my partner Guitar Song. I showed a beautiful dance to his music to many people as we usually do."; - next; - mes "[Vacant Looking Lady]"; - mes "I was really proud of being a Wanderer after I drew all of that enthusiastic applause."; - mes "Guitar Song also praised me."; - mes "I was so happy that day."; - next; - mes "[Vacant Looking Lady]"; - mes "But..."; - next; - select("What happened next?"); - mes "[Vacant Looking Lady]"; - mes "The following morning, I woke up and washed my fave and was looking for something to eat in my room.."; - next; - emotion e_omg; - mes "[Vacant Looking Lady]"; - mes "Then Guitar Song suddenly opened the door of my room for some reason and said ^3131FFHey! What the hell are.. you doing here?^000000 and then he threw me out of my room!"; - next; - mes "[Vacant Looking Lady]"; - mes "We've been together for a long time but how can he do such a thing to me?"; - mes "At first, I thought he was kidding around with me! But when he kicked me out of my room..."; - next; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Why didn't he recognize my face?"; - mes "Do you think he doesn't want to see my face without makeup?"; - mes "Boo hoo hoo!"; - next; - select("So you disbanded the team?"); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Are you also ignoring my wounded self-respect as a woman?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "No! He is really a caring man!"; - mes "But I don't think you disbanded your precious team just because of that."; - next; - mes "[Vacant Looking Lady]"; - mes "You're right."; - mes "It's not just because of that."; - mes "The real reason why I disbanded the team is..."; - next; - mes "[Vacant Looking Lady]"; - mes "After that day, I went to my hometown, Hugel and I just stayed indoors."; - mes "It was then when Shide comforted me with sweet cakes."; - next; - emotion e_shy; - mes "[Vacant Looking Lady]"; - mes "Shide's cake is so wonderful!"; - mes "It is the most famous cake in Hugel with soft sponge cake and fresh fruits and sweet chocolate cream!"; - next; - mes "[Vacant Looking Lady]"; - mes "It felt like all the angels of happiness came to comfort me when I tasted that sweet cake."; - next; - mes "[Vacant Looking Lady]"; - mes "So I ate it every morning and every night."; - next; - select("Oh, you wouldn't..."); - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "The angel of happiness took back my sadness and gave me a lot of belly fat!"; - mes "Boo hoo hoo hoo!!"; - next; - mes "[Vacant Looking Lady]"; - mes "Now I can't wear my dancing clothes!"; - mes "I am not a dancer who dances like a beautiful butterfly anymore!"; - next; - mes "[Vacant Looking Lady]"; - mes "What is worse, it became hard to bend my waist forward!"; - mes "Boo hoo hoo!"; - next; - mes "[Vacant Looking Lady]"; - mes "The performance day is approaching, but the angel of happiness brought me a big obstacle."; - mes "Now I've fallen into despair again!"; - mes "I can't let Guitar Song and my fans see me like this!"; - next; - mes "[Vacant Looking Lady]"; - mes "<Nollio> is over! Boo hoo hoo!"; - job_wan = 5; - close; - } else if (job_wan == 5) { - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Not long ago, I was like a beautiful dove, but now I am just a fat chicken."; - mes "Sob sob...!"; - mes "I think the life of Wanderer Dancer Kim is over now."; - mes "Boo hoo hoo hoo!"; - next; - if(select("Hey, don't give up.", "I feel sorry for you.") == 2) { - mes "[Dancer Kim]"; - mes "My life cannot get out of abyss now......"; - close; - } - mes "[Dancer Kim]"; - mes "But I already told Guitar Song that it's all over."; - mes "Even if it's not over, I cannot do anything right now."; - next; - select("If you give up, it will be over."); - mes "[Dancer Kim]"; - mes "But in this situation..."; - mes "Do I really have a way to change it?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Exercise is the best way!"; - mes "If you work hard, your bossy will be lighter than before!"; - next; - mes "[Dancer Kim]"; - mes "But I get tired and give up easily."; - mes "I think I am going to give up."; - next; - if(select("Well, there's no other way.", "Let's work together.") == 1) { - mes "[Dancer Kim]"; - mes "No dreams and no hope..."; - close; - } - emotion e_omg; - mes "[Dancer Kim]"; - mes "Will you exercise together with me?"; - mes "Really?"; - next; - mes "[Dancer Kim]"; - mes "I'm sure that I would try harder if I had someone to workout with."; - next; - mes "[Dancer Kim]"; - mes "I feel better now!"; - mes "I think I'm gaining strength again!"; - mes "Let's work together!"; - next; - select("What should we do first?"); - mes "[Dancer Kim]"; - mes "I have a good idea!"; - next; - mes "[Dancer Kim]"; - mes "Meet me at Abyss Lake."; - mes "I'll see you there."; - mes "Just go one field South and one field West from here in Hugel."; - mes "I'll meet you there."; - job_wan = 6; - changequest 2219,2220; - close; - } else if (job_wan == 6 || job_wan == 7) { - mes "[Dancer Kim]"; - mes "I'll meet you at Abyss Lake."; - close; - } else if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Please tell Guitar Song to go to Lutie"; - mes "I'll go there after I've packed my luggage!"; - close; - } - mes "[Vacant Looking Lady]"; - mes "Where is my partner......"; - close; -} - -hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{ - if (job_wan == 6) { - mes "[Dancer Kim]"; - mes "Exercising together is good but if we compete for it, I think we'll get a better effect!"; - next; - mes "[Dancer Kim]"; - mes "From now on, let's compete to see who defeats the Yellow Novus first!"; - next; - mes "[Dancer Kim]"; - mes "You need to defeat 50 Yellow Novus!"; - mes "Are you ready?"; - next; - if(select("No.", "Yes.") == 1) { - mes "[Dancer Kim]"; - mes "Hurry up before I lose interest!"; - close; - } - mes "[Dancer Kim]"; - mes "Good! Then ready, set~~"; - mes "Go!"; - job_wan = 7; - changequest 2220,2221; - close; - } else if (job_wan == 7) { - if (questprogress(2221,PLAYTIME) == 1) { - if (questprogress(2221,HUNTING) == 2) { - mes "[Dancer Kim]"; - mes "Whew!"; - mes "Looks like I've lost!"; - next; - mes "[Dancer Kim]"; - mes "This feeling reminds me of the past where I've crossed the borders of many continents."; - next; - mes "[Dancer Kim]"; - mes "Ah! Look at this!"; - mes "I'm getting slimmer, can you see it?"; - next; - mes "[Dancer Kim]"; - mes "I feel that my body is full of power."; - mes "I suddenly want to see my good partner Guitar Song."; - mes "I want to start dancing again."; - next; - select("How about dancing in Lutie?"); - emotion e_gasp; - mes "[Dancer Kim]"; - mes "Ah! Christmas Village! Yes! Yes!"; - mes "My dream to dance in Lutie will finally come true."; - next; - mes "[Dancer Kim]"; - mes "I want to dance and jump all day to bring people happiness!"; - mes "So I will go to Lutie."; - next; - mes "[Dancer Kim]"; - mes "Ah, do me a favor, please."; - mes "Can you bring Guitar Song to Lutie?"; - mes "Say that his partner is waiting for him."; - next; - select("No problem!"); - mes "[Dancer Kim]"; - mes "You're a good person. I'm really happy that I met you."; - mes "Thank god for sending such a stubborn person to me!"; - job_wan = 8; - changequest 2221,2222; - close; - } else { - mes "[Dancer Kim]"; - mes "Does it look easy to you?"; - mes "But I'm sure I have a better chance to win."; - close; - } - } else if (questprogress(2221,PLAYTIME) == 2) { - mes "[Dancer Kim]"; - mes "Oh, you came back to me."; - mes "I'm so tired. I don't give up halfway. It's a good exercise for me. I will have to give up Nollio to another Wanderer, it's all over...."; - next; - mes "- Dancer Kim dropped down by grief and fatigue -"; - job_wan = 6; - changequest 2221,2220; - close; - } else { - mes "[Dancer Kim]"; - mes "Huh...?"; - job_wan = 6; - close; - } - } else if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Please tell Song, I will be waiting for him at the Christmas tree."; - close; - } - mes "[Dancer Kim]"; - mes "Hunting Novus is the best exercise, I think."; - close; -} - -- script #fildshout00::wandererjcq FAKE_NPC,{ -OnTouch: - if (job_wan == 7) { - switch(rand(3)) { - case 0: - mapannounce "hu_fild05","Dancer Kim: Hey, how did you get so fast? I've only got few myself...",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - break; - case 1: - mapannounce "hu_fild05","Dancer Kim: Errrgghh! Hey Novus! I'm gonna get you~",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - break; - case 2: - mapannounce "hu_fild05","Dancer Kim: Oh, are you tired already? Is this my victory? Ho ho ho.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - break; - } - } - end; -} -hu_fild05,81,111,0 duplicate(wandererjcq) #fildshout01 HIDDEN_WARP_NPC,20,20 -hu_fild05,193,98,0 duplicate(wandererjcq) #fildshout02 HIDDEN_WARP_NPC,20,20 -hu_fild05,252,74,0 duplicate(wandererjcq) #fildshout03 HIDDEN_WARP_NPC,20,20 -hu_fild05,323,175,0 duplicate(wandererjcq) #fildshout04 HIDDEN_WARP_NPC,20,20 -hu_fild05,334,225,0 duplicate(wandererjcq) #fildshout05 HIDDEN_WARP_NPC,20,20 -hu_fild05,301,287,0 duplicate(wandererjcq) #fildshout06 HIDDEN_WARP_NPC,20,20 -hu_fild05,229,315,0 duplicate(wandererjcq) #fildshout07 HIDDEN_WARP_NPC,20,20 -hu_fild05,146,309,0 duplicate(wandererjcq) #fildshout08 HIDDEN_WARP_NPC,20,20 -hu_fild05,80,239,0 duplicate(wandererjcq) #fildshout09 HIDDEN_WARP_NPC,20,20 -hu_fild05,69,147,0 duplicate(wandererjcq) #fildshout10 HIDDEN_WARP_NPC,20,20 - -xmas,148,131,0 script #wandergogo HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_wan == 9) { - enablenpc "Dancer Kim#xmas"; - enablenpc "Guitar Song#xmas"; - enablenpc "Spectator#xmas1"; - enablenpc "Spectator#xmas2"; - enablenpc "Spectator#xmas3"; - enablenpc "Spectator#xmas4"; - enablenpc "Soy#xmas"; - enablenpc "Mimi#xmas"; - } - end; -} - -xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ - if (job_wan == 9) { - if (BaseJob != Job_Dancer && BaseLevel < 99 && JobLevel < 50) { - mes "- You can't continue the quest because the condition for the quest is not appropriate. -"; - close; - } - if (SkillPoint) { - mes "- You can't continue the quest because you have remaining skill points. -"; - close; - } - if (checkweight(Knife,2) == 0) { - mes "- You need to empty your inventory if you want to continue the quest. -"; - close; - } - if (hascashmount()) { - mes "[Dancer Kim]"; - mes "Please get off of that creature you're riding on."; - mes "Then talk to me again."; - close; - } - mes "- <Nollio> is performing. -"; - next; - emotion e_ho,0,"Guitar Song#xmas"; - emotion e_ho; - mes "[Guitar Song]"; - mes "One! Two! Three!"; - mes "Blue fish dancing~"; - mes "Fan! Fan! Fan! I am your fan~"; - mes "With a strong mind and strong will, I complete fishing~"; - next; - emotion e_ho,0,"Spectator#xmas1"; - emotion e_ho,0,"Spectator#xmas2"; - emotion e_ho,0,"Spectator#xmas3"; - emotion e_ho,0,"Spectator#xmas4"; - emotion e_ho,0,"Soy#xmas"; - emotion e_ho,0,"Mimi#xmas"; - mes "[Spectators]"; - mes "AAAAhhhhhhhhh - - !!!"; - mes "So cool! Nollio is the best!!!"; - next; - mes "[Guitar Song]"; - mes "Hello, ladies and gentlemen!"; - next; - emotion e_lv,0,"Spectator#xmas1"; - emotion e_lv,0,"Spectator#xmas2"; - emotion e_lv,0,"Spectator#xmas3"; - emotion e_lv,0,"Spectator#xmas4"; - emotion e_lv,0,"Soy#xmas"; - emotion e_lv,0,"Mimi#xmas"; - mes "[Spectators]"; - mes "Hello!!!!!"; - next; - mes "[Guitar Song]"; - mes "We are the romantic Wanderer team <Nollio> who stroll along the world following love and wind!"; - next; - emotion e_lv,0,"Spectator#xmas1"; - emotion e_lv,0,"Spectator#xmas2"; - emotion e_lv,0,"Spectator#xmas3"; - emotion e_lv,0,"Spectator#xmas4"; - emotion e_lv,0,"Soy#xmas"; - emotion e_lv,0,"Mimi#xmas"; - mes "[Spectators]"; - mes "Wowwwww~!"; - next; - emotion e_no1; - mes "[Dancer Kim]"; - mes "It's so fascinating that I can dance in a snowy, beautiful village,"; - mes "I'm so glad that I came here, Lutie."; - next; - mes "[Spectators]"; - mes "Yayyyy~"; - next; - mes "[Dancer Kim]"; - mes "In fact, this wonderfull performance would have been cancelled because of my carelessness."; - next; - mes "[Guitar Song]"; - mes "I unintentionally made her upset."; - mes "Let me take this opportunity to say to her that I'm sorry."; - next; - mes "[Dancer Kim]"; - mes "It's okay."; - mes "I'm sorry for behaving as I did."; - next; - mes "[Dancer Kim]"; - mes "In fact there is a friend who cheered me up and helped me get through the hardships I faced when I was depressed in my hometown."; - next; - mes "[Dancer Kim]"; - mes "You may love my friend's dance more than mine in the future."; - mes "She has a great talent."; - next; - mes "[Dancer Kim]"; - mes "Introducing!"; - next; - mes "[Dancer Kim]"; - mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!"; - jobchange roclass(eaclass()|EAJL_THIRD); - job_wan = 10; - getitem Green_Apple_Ring,1; - getitem Dying_Swan,1; - completequest 2222; - next; - mes "[Dancer Kim]"; - mes "Ha ha ha, are you surprised?"; - mes "Don't look so puzzled?"; - mes "You led me here, you deserve it."; - next; - mes "[Dancer Kim]"; - mes "Oh! You are like a beautiful swan!"; - mes "The goddess must be jealous to see your beauty."; - next; - mes "[Dancer Kim]"; - mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future."; - mes "Also, I hope you to meet your precious Maestro."; - mes "Let's perform together later, shall we? Ha ha."; - next; - mes "[Guitar Song]"; - mes "Thanks to you, I didn't lose my precious partner."; - mes "Thank you a lot."; - mes "Soon I will make a song for you, so wait for it."; - close2; - disablenpc "Dancer Kim#xmas"; - disablenpc "Guitar Song#xmas"; - disablenpc "Spectator#xmas1"; - disablenpc "Spectator#xmas2"; - disablenpc "Spectator#xmas3"; - disablenpc "Spectator#xmas4"; - disablenpc "Soy#xmas"; - disablenpc "Mimi#xmas"; - end; - } -OnInit: - disablenpc "Dancer Kim#xmas"; - end; -} - -- script #wander_xmas FAKE_NPC,{ - end; -OnInit: - disablenpc strnpcinfo(NPC_NAME); - end; -} -xmas,149,135,3 duplicate(#wander_xmas) Guitar Song#xmas 4_M_MINSTREL -xmas,142,130,7 duplicate(#wander_xmas) Spectator#xmas1 4_F_05 -xmas,145,127,7 duplicate(#wander_xmas) Spectator#xmas2 4_M_05 -xmas,148,127,7 duplicate(#wander_xmas) Soy#xmas 4_F_06 -xmas,149,127,1 duplicate(#wander_xmas) Mimi#xmas 4_F_06 -xmas,151,127,1 duplicate(#wander_xmas) Spectator#xmas3 4_M_KID2 -xmas,154,129,1 duplicate(#wander_xmas) Spectator#xmas4 4_M_NFLOSTMAN |