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Diffstat (limited to 'npc/re/jobs/3-2/royal_guard.txt')
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 559 |
1 files changed, 0 insertions, 559 deletions
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt deleted file mode 100644 index 87cf554ad..000000000 --- a/npc/re/jobs/3-2/royal_guard.txt +++ /dev/null @@ -1,559 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) brAthena -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Royal Guard Job Quest -//================= Description =========================================== -//= Job change Quest from Crusader / Paladin -> Royal Guard. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "- Your pack is too heavy. -"; - mes "- Lighten your body first -"; - mes "- and please try again. -"; - close; - } - if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) { - mes "[Middle-aged Gentleman]"; - mes "Uh? What am I doing? I came here for an errand..."; - next; - mes "^000099Maybe my feeling has moved to another body.^000000"; - close; - } - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "[Middle-aged Gentleman]"; - mes "Oh you are so young. Keep working hard."; - close; - } - if (checkmount() || checkcart() || checkfalcon()) { - mes "[Middle-aged Gentleman]"; - mes "You are dragging something. If you're riding something you better dismount it before proceeding."; - close; - } - if (BaseJob != Job_Crusader) { - mes "[Middle-aged Gentleman]"; - mes "I don't have anything to say to you. Find another person."; - close; - } - if (job_royal == 0) { - mes "[Middle-aged Gentleman]"; - mes "What was I saying... (mumble) the remaining segment is in Glast Heim around 13......."; - next; - mes "[Middle-aged Gentleman]"; - mes "Uhh?"; - mes "Did you need something?"; - next; - select("I haven't seen you before."); - mes "[Middle-aged Gentleman]"; - mes "Hehehe, don't worry about me."; - next; - mes "[Middle-aged Gentleman]"; - mes "If you don't have business with me, just keep going my friend."; - next; - select("You don't look like a Knight..."); - mes "[Middle-aged Gentleman]"; - mes "You're a curious one. Who are you? What do you want?"; - next; - select("Just looking around!", "This is my office!", "Who am I? Who are you?"); - mes "[Middle-aged Gentleman]"; - mes "Do you want to argue with me? Do you know who I am?"; - next; - if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; - next; - mes "[Middle-aged Gentleman]"; - mes "That's enough. Don't make this mistake again."; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm a member here and have the authority to find out what your business is here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You are a stranger and I'm not sure if you belong here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If you tell me your identity, I will apologize."; - next; - mes "[Middle-aged Gentleman]"; - mes "You are so persistent."; - mes "If you really want, I will introduce myself."; - next; - mes "[Middle-aged Gentleman]"; - mes "I am Heinrich."; - mes "I'm collecting information about King Schmidtz's trace which has disappeared."; - next; - select("Schmidzt's trace? Is it a treasure?"); - mes "[Heinrich]"; - mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line."; - next; - select("Royal Guard?"); - mes "[Heinrich]"; - mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security."; - next; - select("Can't you tell me?"); - mes "[Heinrich]"; - mes "I can't really talk about the Royal Guard to just anyone who asks about them."; - next; - mes "[Heinrich]"; - mes "BUT!! I want to believe you..."; - next; - switch(select("I want to know more.", "Stop talking.")) { - case 1: - mes "[Heinrich]"; - mes "You are impetuous."; - next; - mes "[Heinrich]"; - mes "It's not a simple story to tell a person like you. Go back."; - job_royal = 1; - setquest 12090; - close; - case 2: - mes "[Heinrich]"; - mes "Good idea."; - next; - mes "[Heinrich]"; - mes "Just forget it and let your mind do more worthy things."; - close; - } - } - mes "[Heinrich]"; - if (job_royal == 1) { - mes "You are persistent friend."; - mes "Do you have more things to talk to me about?"; - next; - select("If you can't trust me, test me pal."); - mes "[Heinrich]"; - mes "Test?"; - mes "Did you say the test? Huhu!"; - next; - mes "[Heinrich]"; - mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?"; - next; - select("I'm serious!"); - mes "[Heinrich]"; - mes "Really?"; - mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; - next; - select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit"); - mes "[Heinrich]"; - mes "Good choice."; - mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; - next; - mes "[Heinrich]"; - mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'."; - next; - mes "[Heinrich]"; - mes "Did you get it?"; - mes "Asceticism and Endurance young one. It is a bit different from what you answered."; - next; - mes "[Heinrich]"; - mes "You seem to have a large interest about this story but I can't tell you more."; - next; - mes "[Heinrich]"; - mes "Only those who have qualification can hear the Royal Guard history."; - next; - select("What can I do to hear that story?"); - mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with reckless abandon.^000000"; - next; - mes "[Heinrich]"; - mes "You are too stubborn."; - mes "If so I will test you to see your asceticism and endurance."; - next; - mes "[Heinrich]"; - mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks."; - next; - mes "[Heinrich]"; - mes "If you want to hear more story, you have to show me your similar attitude."; - next; - if(select("That's an unfair demand.", "I will try.") == 1) { - mes "[Heinrich]"; - mes "Good idea, it would better to find something more worthy."; - close; - } - mes "[Heinrich]"; - mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts."; - next; - mes "[Heinrich]"; - mes "If you bring them I can tell you more of the story. That means you show your endurance to me."; - next; - mes "[Heinrich]"; - mes "Don't forget to bring the 100 Burning Hearts."; - job_royal = 2; - changequest 12090,12091; - close; - } else if (job_royal == 2) { - if (countitem(Burning_Heart) < 100) { - mes "Don't forget to bring 100 Burning Heart."; - close; - } - mes "Did you get all of them?"; - mes "Most people just ignore me or give up the mission."; - next; - mes "[Heinrich]"; - mes "Wait while I arrange the stuff that you brought."; - delitem Burning_Heart,100; - job_royal = 3; - changequest 12091,12092; - close; - } else if (job_royal == 3) { - mes "..."; - mes "Good. I can feel truth from your heart. Now I can tell you more of the story."; - next; - select("Ok tell me more."); - mes "[Heinrich]"; - mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard."; - next; - mes "[Heinrich]"; - mes "They are agents of the divine order and judge with swift punishment."; - next; - mes "[Heinrich]"; - mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false."; - next; - select("Are there still documents?"); - mes "[Heinrich]"; - mes "Hmm, documents you say..."; - next; - mes "[Heinrich]"; - mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared."; - next; - mes "[Heinrich]"; - mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved."; - next; - mes "[Heinrich]"; - mes "It's like it disappeared with the king."; - next; - select("So the reason of finding their traces..."); - mes "[Heinrich]"; - mes "I was worried about past Royal Guards that might not have been able to pass down their history."; - next; - mes "[Heinrich]"; - mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!"; - next; - mes "[Heinrich]"; - mes "That's why I'm concentrating to revive their job."; - next; - select("How much progress have you made?"); - mes "[Heinrich]"; - mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find."; - next; - select("The rest of the traces?"); - mes "[Heinrich]"; - mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue."; - next; - mes "[Heinrich]"; - mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim."; - next; - mes "[Heinrich]"; - mes "But it is too dangerous for me there so I almost gave up."; - next; - mes "[Heinrich]"; - mes "Now I can't tell you why the trace is there."; - next; - if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) { - mes "[Heinrich]"; - mes "Good idea, that's useless work to explore there."; - close; - } - mes "[Heinrich]"; - mes "Are you kidding?"; - mes "You shouldn't treat it like it's just some normal chore."; - next; - select("I'm not kidding. I'm serious."); - mes "[Heinrich]"; - mes "If you say it like that I don't have any more options."; - next; - mes "[Heinrich]"; - mes "I don't know if it will be helpful or not. I will write an explanation in detail."; - next; - mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000"; - job_royal = 4; - changequest 12092,12093; - close; - } else if (job_royal == 4) { - if (countitem(Saint_Cloth_Piece) == 0) { - mes "Our staff has already left to find the last trace, so don't work too hard."; - close; - } - mes "No, it's not the correct one that I want."; - next; - mes "[Hainrich]"; - mes "You surprised me. How did you get it? So far no one could get it."; - next; - mes "[Heinrich]"; - mes "Thank you so much."; - mes "Thanks to your effort I can find the last clue. How amazing~!"; - next; - mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000"; - next; - mes "[Heinrich]"; - mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him."; - next; - select("Sure it's wasn't used by the King?"); - mes "[Heinrich]"; - mes "I can't be entirely sure."; - mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used."; - next; - mes "[Heinrich]"; - mes "But it's an old treasure so, somehow it will be useful. I might know how to use it."; - next; - select("Can I keep it?"); - mes "[Heinrich]"; - mes "Of course."; - mes "Someday it might be useful to you."; - next; - mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.^000000 "; - next; - mes "^000099If you want to see the letters, please check the quest window.^000000"; - next; - mes "[Heinrich]"; - mes "Ok~~ now."; - mes "I'll be deciphering the cloth for now so I will be very busy!"; - delitem Saint_Cloth_Piece,1; - getitem King_Shield,1; - job_royal = 5; - changequest 12093,12094; - close; - } else if (job_royal == 5) { - if (countitem(King_Shield) == 0) { - mes "What? Did you lose the shield? What is the one on your back?"; - getitem King_Shield,1; - close; - } - mes "Thanks to your help I can finish the excavation work. Thanks a lot."; - close; - } -} - -glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { - mes "- Your pack is too heavy. -"; - mes "- Lighten your body first -"; - mes "- and please try again. -"; - close; - } - if (hascashmount() || checkmount()) { - mes " Please unequip your riding pet and try again!"; - close; - } - if (BaseJob == Job_Crusader && job_royal == 5) { - if (countitem(King_Shield) == 0) { - mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "Who are you?"; - next; - select("I brought a relic..."); - mes "[Memory of King Schmidtz]"; - mes "My relic?"; - next; - mes "[Memory of King Schmidtz]"; - mes "Too bad. Here is one more friend who has been cheated by Heinrich."; - next; - select("Do you know Heinrich?"); - mes "[Memory of King Schmidtz]"; - mes "He was my faithful adjutant. And he has continued to be so for hundreds of years."; - next; - select("How has he lived for hundreds..."); - mes "[Memory of King Schmidtz]"; - mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive."; - next; - mes "[Memory of King Schmidtz]"; - mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards."; - next; - select("What's the meaning of this shield?"); - mes "[Memory of King Schmidtz]"; - mes "The shield from Heinrich is our contract before I died."; - next; - mes "[Memory of King Schmidtz]"; - mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract."; - next; - mes "[Memory of King Schmidtz]"; - mes "To him, this was the last order that I gave to him."; - next; - mes "[Memory of King Schmidtz]"; - mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order."; - next; - select("So what now? Can I leave?"); - mes "[Memory of King Schmidtz]"; - mes "Sorry but I can't send you now."; - next; - mes "[Memory of King Schmidtz]"; - mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave."; - next; - mes "[Memory of King Schmidtz]"; - mes "Now, it's time to keep the promise with Heinrich. It's up to you."; - next; - mes "[Memory of King Schmidtz]"; - mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; - next; - if(select("Sure, of course", "Not yet") == 2) { - mes "[Memory of King Schmidtz]"; - mes "Umm, maybe Heinrich had wrong judgement."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "If so, I will proceed to making you a Royal Guard."; - next; - if(select("Great.", "Not yet.") == 2) { - mes "[Memory of King Schmidtz]"; - mes "Perhaps Heinrich had the wrong image of you."; - close; - } - mes "[Memory of King Schmidtz]"; - if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { - mes "Look at your body before that!"; - next; - mes "[Memory of King Schmidtz]"; - mes "Are still sentimentally attached to yourself?"; - mes "You cannot inherit the Royal Guard!"; - close; - } - mes "Congratulations! Young Royal Guard."; - mes "Be a symbol of honor and continue the great tradition of your new name."; - close2; - specialeffect(EF_MAPPILLAR, AREA, playerattached()); - progressbar "FFFF00",7; - specialeffect(EF_LORD, AREA, playerattached()); - delitem King_Shield,1; - erasequest 12094; - jobchange roclass(eaclass()|EAJL_THIRD); - getitem Schmidt_Helm,1; - getitem Green_Apple_Ring,1; - end; - } - end; -} - -gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{ - if (job_royal == 4 && countitem(Saint_Cloth_Piece) == 0) { - progressbar "ffff00",5; - .@roy_ran = rand(1,70); - if (.@roy_ran < 6) - getitem Saint_Cloth_Piece,1; - else if (.@roy_ran > 5 && .@roy_ran < 66) - getitem Stone,1; - else { - mes "While investigating, the topography breaks. It would be better to dig other places for a while."; - disablenpc strnpcinfo(NPC_NAME); - initnpctimer; - close; - } - } - mes "There is a trace that someone has already dug here."; - close; -OnTimer60000: - enablenpc strnpcinfo(NPC_NAME); - stopnpctimer; -OnTimer1000: -OnTimer20000: -OnTimer40000: - specialeffect EF_MAPPILLAR; - end; - specialeffect EF_MAPPILLAR; - end; - specialeffect EF_MAPPILLAR; - end; -} -gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 CLEAR_NPC -gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 CLEAR_NPC -gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 CLEAR_NPC -gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 CLEAR_NPC -gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 CLEAR_NPC -gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 CLEAR_NPC -gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 CLEAR_NPC -gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 CLEAR_NPC -gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 CLEAR_NPC -gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 CLEAR_NPC - -gl_church,158,100,0 script #Clue of traces HIDDEN_NPC,4,4,{ - end; -OnTouch: - if (job_royal == 4 && countitem(Saint_Cloth_Piece) == 0) { - specialeffect(EF_FREEZE, AREA, playerattached()); - mes "I can feel strong power around here. It would be better to explore around here."; - viewpoint 1,173,88 ,1, 0xFFFF00; - viewpoint 1,158,103,2, 0xFFFF00; - viewpoint 1,139,90 ,3, 0xFFFF00; - viewpoint 1,126,62 ,4, 0xFFFF00; - viewpoint 1,148,5 ,5, 0xFFFF00; - viewpoint 1,185,72 ,6, 0xFFFF00; - viewpoint 1,211,94 ,7, 0xFFFF00; - viewpoint 1,185,125,8, 0xFFFF00; - viewpoint 1,143,125,9, 0xFFFF00; - viewpoint 1,105,115,10,0xFFFF00; - close; - } - end; -} - -sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{ - callfunc "F_GM_NPC"; - switch(select("Royal Guard", "Rune Knight", "Sorcerer")) { - case 1: - mes "1~5"; - input .@input; - next; - if (.@input < 1 || .@input > 5) { - mes "Set item to adjust the Royal Guard"; - mes "You can only set a number between 1 to 5."; - } else { - job_royal = .@input; - mes "Completed"; - } - close; - case 2: - mes "1~24"; - input .@input; - next; - if (.@input < 1 || .@input > 24) { - mes "Set item to adjust the Rune Knight"; - mes "You can only set a nbumber between 1 to 24."; - } else { - job_rune_edq = .@input; - mes "Completed"; - } - close; - case 3: - mes "1~5"; - input .@input; - next; - if (.@input < 1 || .@input > 5) { - mes "Set item to adjust the Sorcerer"; - mes "You can only set a number between 1 to 5."; - } else { - job_soc = .@input; - mes "Completed"; - } - close; - } -} |