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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2013-2016 Hercules Dev Team
-//= Copyright (C) Ridley
-//= Copyright (C) Exneval
-//= Copyright (C) Euphy
-//= Copyright (C) Heris
-//= Copyright (C) Ziu
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Old Glast Heim
-//================= Description ===========================================
-//= Discover the history of events that took place in the Glast Heim castle
-//= and how it ended up in ruins.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
- if (BaseLevel < 130) { // iRO text
- mes("[Hugin]");
- mes("Why don't you come back after becoming stronger Maybe, level 130.");
- close();
- }
- if (!questprogress(12316)) {
- mes("[Hugin]");
- mes("A long time ago, this castle did not look like this.");
- next();
- mes("[Hugin]");
- mes("Ah I'm sorry. I'm muttering in front of a stranger.");
- next();
- mes("[Hugin]");
- mes("My name is Hugin. I'm studying the dimensional gap between time and space.");
- next();
- select("There's something like that here?");
- mes("[Hugin]");
- mes("Have you ever wondered about the history of Glast Heim?");
- next();
- mes("[Hugin]");
- mes("There was a King named Shumiche who was known as a tyrant in the history of the Rune-Midgarts Kingdom.");
- next();
- mes("[Hugin]");
- mes("Time will reveal the true answers if we look in the right places.");
- next();
- if (select("I don't care about history", "That is interesting. Find anything?") == 1) {
- mes("[Hugin]");
- mes("Really? Hmm, please come back later when you are interested then.");
- close();
- }
- mes("[Hugin]");
- mes("Actually, dimensional time travel is possible but I'm so afraid to go there.");
- next();
- mes("[Hugin]");
- mes("Yes! It might be possible for you.");
- next();
- mes("[Hugin]");
- mes("Do you want to time travel?");
- next();
- if (select("No thanks.", "Yes, of course I do!") == 1) {
- mes("[Hugin]");
- mes("Really? But, jumping gigawatts like this is such a great opportunity.");
- close();
- }
- mes("[Hugin]");
- mes("I knew that you would understand what I said. Well, please tell what you gonna do.");
- setquest(12316);
- next();
- }
- mes("[Hugin]");
- mes("Umm? Did you see me at another place? I don't think so. What about this time?");
- next();
- if (!questprogress(12317, PLAYTIME)) {
- .@party_id = getcharid(CHAR_ID_PARTY);
- .@p_name$ = getpartyname(.@party_id);
- .@md_name$ = _("Old Glast Heim");
- if (!instance_check_party(.@party_id)) {
- mes("[Hugin]");
- mes("Why don't you make a party with more than 1 person and talk to me again?");
- close();
- }
- if (!questprogress(12318, HUNTING))
- setquest(12318);
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2))
- .@menu1$ = _("Generate Time Gap");
- else
- .@menu1$ = "";
- switch (select(.@menu1$, "Enter Old Glast Heim", "Cancel")) {
- case 1:
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2))
- end;
- .@instance = instance_create(.@md_name$, .@party_id);
- if (.@instance < 0) {
- mesf("Party Name: %s", .@p_name$);
- mesf("Party Leader: %s", strcharinfo(PC_NAME));
- mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$);
- close();
- }
- if (instance_attachmap("1@gl_k", .@instance) == "" || instance_attachmap("2@gl_k", .@instance) == "") {
- mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
- instance_destroy(.@instance);
- close();
- }
- instance_set_timeout(3600, 300, .@instance);
- instance_init(.@instance);
- mes("[Hugin]");
- mes("The time gap was created. When you're ready, talk to me again.");
- close();
- case 2:
- if (has_instance("1@gl_k") == "" ) {
- mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r"
- "The party leader did not generate the dungeon yet.", .@md_name$);
- close();
- }
- mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
- setquest(12317);
- warp("1@gl_k", 150, 20);
- end;
- case 3:
- close();
- }
- } else if (questprogress(12317, PLAYTIME) == 1) {
- mes("[Hugin]");
- mes("Oh, my... You still have after-effects of time travel. You can't travel in this condition.");
- if (questprogress(12322) == 1)
- erasequest(12322);
- next();
- mes("[Hugin]");
- mes("Staying healthy is important so please take a break and come back again later.");
- close();
- } else {
- mes("^0000FFAll trace of access to Old Glast Heim have been removed. Now you can talk with Hugin again.^000000");
- erasequest(12317);
- if (questprogress(12318))
- erasequest(12318);
- if (questprogress(12319))
- erasequest(12319);
- close();
- }
-}
-
-// Floor 1
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,149,41,6 script Varmundt#ghinstance1 4_M_BARMUND,{
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
- cutin("gl_barmund2", 2);
- mes("[Varmundt]");
- mes("Where's your leader? I need his help.");
- close2();
- cutin("gl_barmund2", 255);
- end;
- }
- cutin("gl_barmund1", 2);
- mes("[Varmundt]");
- mes("Are you the one ^0000FFHerico^000000 sent to help me?");
- npctalk(_("Are you the one Herico sent to help me?"));
- next();
- select("Oh. Well I...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Ah yes, I am. Herico told me to meet you.");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Ah yes, I am. Herico told me to meet you."));
- next();
- cutin("gl_barmund2", 2);
- mes("[Varmundt]");
- mes("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.");
- npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."));
- next();
- select("Himelmez...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Who is Himelmez?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Who is Himelmez?"));
- next();
- cutin("gl_barmund3", 2);
- mes("[Varmundt]");
- mes("Herico didn't tell you?");
- npctalk(_("Herico didn't tell you?"));
- next();
- cutin("gl_barmund2", 2);
- mes("[Varmundt]");
- mes("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.");
- npctalk(_("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."));
- next();
- mes("[Varmundt]");
- mes("She might even destroy this whole castle if she wanted to.");
- npctalk(_("She might even destroy this whole castle if she wanted to."));
- next();
- mes("[Varmundt]");
- mes("Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!");
- npctalk(_("Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!"));
- close2();
- cutin("gl_barmund2", 255);
- donpcevent(instance_npcname("Varmundt#ghinstance1")+"::OnDisable");
- end;
-
-OnInstanceInit:
- donpcevent(instance_npcname("Varmundt#ghinstance1")+"::OnEnable");
- end;
-
-OnDisable:
- hideonnpc(instance_npcname("Varmundt#ghinstance1"));
- hideoffnpc(instance_npcname("Heinrich#ghinstance1"));
- hideoffnpc(instance_npcname("Varmundt#ghinstance2"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Varmundt#ghinstance1"));
- end;
-}
-
-1@gl_k,145,54,6 script Khalitzburg Knight#1 4_F_KHALITZBURG,{
- mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
- switch ((atoi(strnpcinfo(NPC_NAME_HIDDEN)) + 1) / 2) {
- case 1:
- mes("Is there something you need?");
- break;
- case 2:
- mes("What can I do for you?");
- break;
- case 3:
- mes("...");
- break;
- case 4:
- mes("I do not like to chat during work.");
- break;
- case 5:
- mes("Doesn't this castle seem weird all of a sudden? Something's not quite right.");
- break;
- case 6:
- mes("How do you know Varmundt? I heard that he's not really a friendly man...");
- break;
- case 7:
- mes("Orders please.");
- break;
- case 8:
- mes("Please do not make a mess here.");
- break;
- case 9:
- mes("I had a weird dream last night. My mom was in it... Wonder if she is ok...");
- break;
- case 10:
- mes("Are you wit Varmundt? Commander is waiting for you.");
- break;
- case 11:
- mes("My work shift will be over soon, but the next crew is not coming.");
- break;
- }
- close();
-OnDisable:
- hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-OnEnable:
- hideoffnpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-}
-
-1@gl_k,154,54,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#2 4_F_KHALITZBURG
-1@gl_k,145,59,6 duplicate(Khalitzburg Knight#1) White Knight#3 4_WHITEKNIGHT
-1@gl_k,154,59,3 duplicate(Khalitzburg Knight#1) White Knight#4 4_WHITEKNIGHT
-1@gl_k,145,64,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#5 4_F_KHALITZBURG
-1@gl_k,154,64,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#6 4_F_KHALITZBURG
-1@gl_k,145,69,6 duplicate(Khalitzburg Knight#1) White Knight#7 4_WHITEKNIGHT
-1@gl_k,154,69,3 duplicate(Khalitzburg Knight#1) White Knight#8 4_WHITEKNIGHT
-1@gl_k,145,74,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#9 4_F_KHALITZBURG
-1@gl_k,154,74,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#10 4_F_KHALITZBURG
-1@gl_k,145,79,6 duplicate(Khalitzburg Knight#1) White Knight#11 4_WHITEKNIGHT
-1@gl_k,154,79,3 duplicate(Khalitzburg Knight#1) White Knight#12 4_WHITEKNIGHT
-1@gl_k,145,84,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#13 4_F_KHALITZBURG
-1@gl_k,154,84,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#14 4_F_KHALITZBURG
-1@gl_k,145,89,6 duplicate(Khalitzburg Knight#1) White Knight#15 4_WHITEKNIGHT
-1@gl_k,154,89,3 duplicate(Khalitzburg Knight#1) White Knight#16 4_WHITEKNIGHT
-1@gl_k,145,94,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#17 4_F_KHALITZBURG
-1@gl_k,154,94,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#18 4_F_KHALITZBURG
-1@gl_k,145,99,6 duplicate(Khalitzburg Knight#1) White Knight#19 4_WHITEKNIGHT
-1@gl_k,154,99,3 duplicate(Khalitzburg Knight#1) White Knight#20 4_WHITEKNIGHT
-1@gl_k,145,104,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#21 4_F_KHALITZBURG
-1@gl_k,154,104,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#22 4_F_KHALITZBURG
-
-1@gl_k,149,100,6 script Heinrich#ghinstance1 4_M_HEINRICH,{
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
- cutin("gl_heinrich2", 2);
- mes("[Heinrich]");
- mes("Where is your leader? I must talk to him.");
- close2();
- cutin("gl_heinrich2", 255);
- end;
- }
- cutin("gl_heinrich2", 2);
- select("Sir. Heinrich. Varmundt...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Sir. Heinrich. Do you know what is happening in the castle now?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sir. Heinrich. Do you know what is happening in the castle now?"));
- next();
- mes("[Heinrich]");
- mes("Aren't you the adventurer that came along with Varmundt?");
- npctalk(_("Aren't you the adventurer that came along with Varmundt?"));
- next();
- mes("[Heinrich]");
- mes("What is it? Something wrong with the castle?");
- npctalk(_("What is it? Something wrong with the castle?"));
- next();
- select("Himelmez's invasion...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"));
- next();
- cutin("gl_heinrich1", 2);
- mes("[Heinrich]");
- mes("Haha. Funny. Do you really think that is possible?");
- npctalk(_("Haha. Funny. Do you really think that is possible?"));
- next();
- cutin("gl_barmund2", 2);
- mes("[Varmundt]");
- mes("I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon.");
- npctalk(_("I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon."), instance_npcname("Varmundt#ghinstance2"));
- next();
- mes("[Varmundt]");
- mes("We must hide the heart piece to a safe place before Himelmez's attack starts!");
- npctalk(_("We must hide the heart piece to a safe place before Himelmez's attack starts!"), instance_npcname("Varmundt#ghinstance2"));
- next();
- select("Even if you don't believe me...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("I can't make you believe me, but there's no time to argue!");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("I can't make you believe me, but there's no time to argue!"));
- cutin("gl_barmund2", 255);
- next();
- cutin("gl_heinrich1", 2);
- mes("[Heinrich]");
- mes("Thank you for the help. But, we don't even have our king with us right now.");
- npctalk(_("Thank you for the help. But, we don't even have our king with us right now."));
- next();
- mes("[Heinrich]");
- mes("We cannot risk moving the heart just because some stranger says so.");
- npctalk(_("We cannot risk moving the heart just because some stranger says so."));
- close2();
- donpcevent(instance_npcname("Heinrich#ghinstance1")+"::OnDisable");
- donpcevent(instance_npcname("Heinrich#ghinstance2")+"::OnEnable");
- donpcevent(instance_npcname("Himelmez#ghinstance1")+"::OnEnable");
- donpcevent(instance_npcname("#talkinstance1")+"::OnEnable");
- mapannounce(instance_mapname("1@gl_k"), _("????: Muahahahaha~!"), bc_map, C_YELLOW, FW_NORMAL, 18);
- cutin("gl_heinrich1", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Heinrich#ghinstance1"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Heinrich#ghinstance1"));
- end;
-}
-
-1@gl_k,152,97,3 script Varmundt#ghinstance2 4_M_BARMUND,{
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Varmundt#ghinstance2"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Varmundt#ghinstance2"));
- end;
-}
-
-1@gl_k,149,97,6 script Heinrich#ghinstance2 4_M_HEINRICH,{
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Heinrich#ghinstance2"));
- end;
-}
-
-1@gl_k,149,100,6 script Heinrich#ghinstance3 4_M_HEINRICH,{
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Heinrich#ghinstance3"));
- end;
-}
-
-1@gl_k,149,89,1 script Himelmez#ghinstance1 4_F_HIMEL,{
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Himelmez#ghinstance1"));
- end;
-}
-
-// Control Timer
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,0,0,0 script #talkinstance1 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#talkinstance1"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#talkinstance1"));
- initnpctimer();
- end;
-
-OnTimer1500:
- npctalk(_("Who are you?"), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer4500:
- npctalk(_("Well well~ Am I interrupting you? Weren't you expecting me?"), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer10000:
- npctalk(_("Himelmez!! Already!"), instance_npcname("Varmundt#ghinstance2"));
- end;
-
-OnTimer17500:
- npctalk(_("My name is Lisa Kahn Himelmez. Master of Dullahan, Dead man's Valkyrie, that's what they call me."), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer22000:
- npctalk(_("Aren't you a little too feminine to be the Ruler of death? We are not afraid of you..."), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer28500:
- npctalk(_("Let's see if you can relax like that after you find out where your king is."), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer36000:
- npctalk(_("What?"), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer41000:
- npctalk(_("Hmm, now I have your attention do I not?"), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer54000:
- npctalk(_("It's a pity to meet you in a situation like this."), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer59000:
- npctalk(_("My king is visiting the Rune-Midgarts royal family. He's not back yet."), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer66500:
- npctalk(_("And now you are trying to trick me, what has happened to him?!"), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer71500:
- npctalk(_("Well~ I would love to sit down and explain for you, but I'm kind of busy today~"), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer78000:
- npctalk(_("I have business to take care of. My minions will treat you well enough for me~"), instance_npcname("Himelmez#ghinstance1"));
- end;
-
-OnTimer84500:
- npctalk(_("She probably already knows where the Ymir's heart piece is."), instance_npcname("Heinrich#ghinstance2"));
- donpcevent(instance_npcname("Himelmez#ghinstance1")+"::OnDisable");
- end;
-
-OnTimer90500:
- npctalk(_("All Khalitzburg and White Knights should follow me now..."), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer92000:
- for (.@i = 1; .@i <= 20; .@i += 4) {
- hideonnpc(instance_npcname("Khalitzburg Knight#"+.@i));
- hideonnpc(instance_npcname("Khalitzburg Knight#"+(.@i+1)));
- hideonnpc(instance_npcname("White Knight#"+(.@i+2)));
- hideonnpc(instance_npcname("White Knight#"+(.@i+3)));
- }
- hideonnpc(instance_npcname("Khalitzburg Knight#21"));
- hideonnpc(instance_npcname("Khalitzburg Knight#22"));
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead";
- monster(.@map$, 145, 59, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 154, 59, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 145, 69, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 154, 69, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 145, 79, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 154, 79, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 145, 89, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 154, 89, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 145, 99, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 154, 99, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- monster(.@map$, 145, 54, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("Water... Someone give me water..."));
- monster(.@map$, 154, 54, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], "Kkkrrrruughgh...");
- monster(.@map$, 145, 64, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("Sir. Heinrich. Save me..."));
- monster(.@map$, 154, 64, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("I miss my sister..."));
- monster(.@map$, 145, 74, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("Don't leave me alone, help me."));
- monster(.@map$, 154, 74, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], "Aaarrrrrhhhh");
- monster(.@map$, 145, 84, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("I am so thirsty."));
- monster(.@map$, 154, 84, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("Oh...No...I can't die yet..."));
- monster(.@map$, 145, 94, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("I feel sick to my stomach urrgg"));
- monster(.@map$, 154, 94, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("Can someone..."));
- monster(.@map$, 145, 104, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], "Arrgg... My body");
- monster(.@map$, 154, 104, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- unittalk($@mobid[0], _("My throat is burning!"));
- end;
-
-OnTimer94000:
- npctalk(_("My men... This can't be happening!"), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer96500:
- npctalk(_("Sir. Heinrich, they're all monsters. You need to give them rest!"), instance_npcname("Varmundt#ghinstance2"));
- end;
-
-OnTimer100000:
- npctalk(_("I'm so sorry..."), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer103000:
- npctalk(_("I am sorry, my knights! Forgive me!"), instance_npcname("Heinrich#ghinstance2"));
- end;
-
-OnTimer106000:
- mapannounce(instance_mapname("1@gl_k"), _("Sir. Heinrich: Death to all!"), bc_map, C_YELLOW, FW_NORMAL, 18);
- end;
-
-OnTimer109000:
- mapannounce(instance_mapname("1@gl_k"), _("Sir. Heinrich: Go back to the darkness!"), bc_map, C_YELLOW, FW_NORMAL, 18);
- end;
-
-OnTimer109500:
- enablenpc(instance_npcname(".#ghinstance22"));
- enablenpc(instance_npcname(".#ghinstance21"));
- donpcevent(instance_npcname(".#ghinstance22")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance21")+"::OnEffect1");
- end;
-
-OnTimer110000:
- enablenpc(instance_npcname(".#ghinstance20"));
- enablenpc(instance_npcname(".#ghinstance19"));
- enablenpc(instance_npcname(".#ghinstance18"));
- enablenpc(instance_npcname(".#ghinstance17"));
- donpcevent(instance_npcname(".#ghinstance20")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance19")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance18")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance17")+"::OnEffect1");
- end;
-
-OnTimer110500:
- enablenpc(instance_npcname(".#ghinstance16"));
- enablenpc(instance_npcname(".#ghinstance15"));
- enablenpc(instance_npcname(".#ghinstance14"));
- enablenpc(instance_npcname(".#ghinstance13"));
- donpcevent(instance_npcname(".#ghinstance16")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance15")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance14")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance13")+"::OnEffect1");
- end;
-
-OnTimer111000:
- enablenpc(instance_npcname(".#ghinstance12"));
- enablenpc(instance_npcname(".#ghinstance11"));
- enablenpc(instance_npcname(".#ghinstance10"));
- enablenpc(instance_npcname(".#ghinstance9"));
- donpcevent(instance_npcname(".#ghinstance12")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance11")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance10")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance9")+"::OnEffect1");
- end;
-
-OnTimer111500:
- enablenpc(instance_npcname(".#ghinstance8"));
- enablenpc(instance_npcname(".#ghinstance7"));
- enablenpc(instance_npcname(".#ghinstance6"));
- enablenpc(instance_npcname(".#ghinstance5"));
- donpcevent(instance_npcname(".#ghinstance8")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance7")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance6")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance5")+"::OnEffect1");
- end;
-
-OnTimer112000:
- enablenpc(instance_npcname(".#ghinstance4"));
- enablenpc(instance_npcname(".#ghinstance3"));
- enablenpc(instance_npcname(".#ghinstance2"));
- enablenpc(instance_npcname(".#ghinstance1"));
- donpcevent(instance_npcname(".#ghinstance4")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance3")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance2")+"::OnEffect1");
- donpcevent(instance_npcname(".#ghinstance1")+"::OnEffect1");
- donpcevent(instance_npcname("Heinrich#ghinstance3")+"::OnEnable");
- donpcevent(instance_npcname("Heinrich#ghinstance2")+"::OnDisable");
- for (.@i = 1; .@i <= 22; .@i++)
- disablenpc(instance_npcname(".#ghinstance"+.@i));
- killmonster(instance_mapname("1@gl_k"), instance_npcname("#talkinstance1")+"::OnMyMobDead");
- end;
-
-OnTimer112500:
- npctalk(_("I killed my own men..."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer115500:
- npctalk(_("Sir. Heinrich! We don't have much time!"), instance_npcname("Varmundt#ghinstance2"));
- end;
-
-OnTimer118500:
- npctalk(_("If you hurry now, there's a chance!"), instance_npcname("Varmundt#ghinstance2"));
- end;
-
-OnTimer121500:
- npctalk(_("Varmundt is right. Now is not the time for mourning."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer124500:
- npctalk(_("I have a request to you followers."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer127500:
- npctalk(_("Himelmez can turn living beings into monsters."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer130500:
- npctalk(_("But, there might still be survivors here."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer134500:
- npctalk(_("Destroy the monsters and find any survivors."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer138500:
- npctalk(_("Varmundt and I will chase Himelmez."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer143500:
- npctalk(_("Very well, Varmundt. Let's find Himelmez."), instance_npcname("Heinrich#ghinstance3"));
- end;
-
-OnTimer147500:
- donpcevent(instance_npcname("Heinrich#ghinstance3")+"::OnDisable");
- end;
-
-OnTimer148500:
- donpcevent(instance_npcname("Varmundt#ghinstance2")+"::OnDisable");
- stopnpctimer();
- donpcevent(instance_npcname("#ghinstancewarp1")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp2")+"::OnEnable");
- mapannounce(instance_mapname("1@gl_k"), _("A portal has opened to the west."), bc_map, C_YELLOW);
- donpcevent(instance_npcname("#talkinstance1")+"::OnDisable");
- donpcevent(instance_npcname("#ghmemorialmob01")+"::OnEnable");
- end;
-
-OnMyMobDead:
- end;
-}
-
-1@gl_k,145,54,6 script .#ghinstance1 HIDDEN_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-
-OnEnable:
- enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-
-OnEffect1:
- specialeffect(EF_GRANDCROSS);
- specialeffect(EF_LEXAETERNA);
- end;
-}
-
-1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 HIDDEN_NPC
-1@gl_k,145,59,6 duplicate(.#ghinstance1) .#ghinstance3 HIDDEN_NPC
-1@gl_k,154,59,3 duplicate(.#ghinstance1) .#ghinstance4 HIDDEN_NPC
-1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 HIDDEN_NPC
-1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 HIDDEN_NPC
-1@gl_k,145,69,6 duplicate(.#ghinstance1) .#ghinstance7 HIDDEN_NPC
-1@gl_k,154,69,3 duplicate(.#ghinstance1) .#ghinstance8 HIDDEN_NPC
-1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 HIDDEN_NPC
-1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 HIDDEN_NPC
-1@gl_k,145,79,6 duplicate(.#ghinstance1) .#ghinstance11 HIDDEN_NPC
-1@gl_k,154,79,3 duplicate(.#ghinstance1) .#ghinstance12 HIDDEN_NPC
-1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 HIDDEN_NPC
-1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 HIDDEN_NPC
-1@gl_k,145,89,6 duplicate(.#ghinstance1) .#ghinstance15 HIDDEN_NPC
-1@gl_k,154,89,3 duplicate(.#ghinstance1) .#ghinstance16 HIDDEN_NPC
-1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 HIDDEN_NPC
-1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 HIDDEN_NPC
-1@gl_k,145,99,6 duplicate(.#ghinstance1) .#ghinstance19 HIDDEN_NPC
-1@gl_k,154,99,3 duplicate(.#ghinstance1) .#ghinstance20 HIDDEN_NPC
-1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 HIDDEN_NPC
-1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 HIDDEN_NPC
-1@gl_k,149,200,3 warp treasureroom#out 1,1,1@gl_k,269,264
-
-1@gl_k,96,80,0 script #ghinstancewarp1 WARPNPC,1,2,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-
-OnEnable:
- enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-
-OnTouch:
- .@map1$ = instance_mapname("1@gl_k");
- .@map2$ = instance_mapname("2@gl_k");
- switch (atoi(replacestr(strnpcinfo(NPC_NAME_HIDDEN), "ghinstancewarp", ""))) {
- case 1:
- warp(.@map1$, 80, 80);
- break;
- case 2:
- warp(.@map1$, 105, 80);
- break;
- case 3:
- warp(.@map1$, 215, 79);
- break;
- case 4:
- warp(.@map1$, 195, 79);
- break;
- case 5:
- warp(.@map1$, 215, 216);
- break;
- case 6:
- warp(.@map1$, 235, 216);
- break;
- case 7:
- warp(.@map2$, 150, 46);
- break;
- case 8:
- warp(.@map2$, 126, 123);
- break;
- case 9:
- warp(.@map2$, 150, 116);
- break;
- case 10:
- warp(.@map2$, 174, 101);
- break;
- case 11:
- warp(.@map2$, 150, 110);
- break;
- case 12:
- warp(.@map2$, 150, 179);
- break;
- case 13:
- warp(.@map2$, 150, 160);
- break;
- case 14:
- warp(.@map1$, 150, 281);
- break;
- case 15:
- warp(.@map1$, 48, 168);
- break;
- }
- end;
-}
-
-1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 WARPNPC,2,2
-1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 WARPNPC,2,2
-1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 WARPNPC,2,2
-1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 WARPNPC,2,2
-1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 WARPNPC,2,2
-1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 WARPNPC,2,2
-2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 WARPNPC,2,2
-2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 WARPNPC,2,2
-2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 WARPNPC,2,2
-2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 WARPNPC,2,2
-2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,2,2
-2@gl_k,150,167,0 duplicate(#ghinstancewarp1) #ghinstancewarp13 WARPNPC,2,2
-2@gl_k,150,32,0 duplicate(#ghinstancewarp1) #ghinstancewarp14 WARPNPC,2,2
-1@gl_k,69,168,0 duplicate(#ghinstancewarp1) #ghinstancewarp15 WARPNPC,2,2
-
-// Sector 1 Mobs
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,0,0,0 script #ghmemorialmob01 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob01"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob01"));
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- areamonster(.@map$, 76, 99, 87, 10, _("Grand Chamberlain in pain"), MG_GHOUL, 15, .@label$);
- areamonster(.@map$, 67, 39, 12, 6, _("Corrupted Monk"), MG_WRAITH, 20, .@label$);
- areamonster(.@map$, 67, 39, 12, 6, _("Grand Chamberlain in pain"), MG_GHOUL, 3, .@label$);
- areamonster(.@map$, 32, 75, 51, 58, _("Corrupted Steward"), MG_ZOMBIE, 6, .@label$);
- areamonster(.@map$, 45, 84, 6, 137, _("Corrupted Steward"), MG_ZOMBIE, 12, .@label$);
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- .@mob_dead_num = 56 - mobcount(.@map$, .@label$);
- if (.@mob_dead_num > 35) {
- mapannounce(.@map$, _("Himelmez's curse is getting weaker. Find any survivors!"), bc_map, C_WHITE);
- killmonster(.@map$, .@label$);
- donpcevent(instance_npcname("Altar boy Domun#clearGH")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob01")+"::OnDisable");
- }
- end;
-}
-
-1@gl_k,17,51,3 script Altar boy Domun#clearGH 4_M_KID1,{
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
- mes("[Altar boy Domun]");
- mes("Save me, save me, please...");
- close();
- }
- mes("[Altar boy Domun]");
- mes("Save me! Save me!!!");
- npctalk(_("Save me! Save me!!!"));
- next();
- select("Hold on!Are you the only survivor?");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Hold on!\r"
- "Are you the only survivor?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Hold on! Are you the only survivor?"));
- next();
- mes("[Altar boy Domun]");
- mes("Chamberlains... monks...\r"
- "They all turned into monsters. I couldn't do anything.");
- npctalk(_("Altar boy Domun : Chamberlains... monks... They all turned into monsters. I couldn't do anything."));
- next();
- mes("[Altar boy Domun]");
- mes("All I could do was... \r"
- "Just hide in here...\r"
- "Nothing, nothing I could do...");
- npctalk(_("Altar boy Domun : All I could do was... Just hide in here... Nothing, nothing I could do..."));
- next();
- select("Pull it together!");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small?
- next();
- mes("[Altar boy Domun]");
- mes("To the east passage?\r"
- "Alone?\r"
- "How?");
- npctalk(_("Altar boy Domun : To the east passage? Alone? How?"));
- next();
- select("I will give you a weapon.");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Here's a weapon. Just close your eye and swing for those monsters.");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Here's a weapon. Just close your eye and swing for those monsters."));
- next();
- mes("[Altar boy Domun]");
- mes("Ok, I... I'l try.");
- npctalk(_("Altar boy Domun : Ok, I... I'l try."));
- close2();
- donpcevent(instance_npcname("Altar boy Domun#clearGH")+"::OnDisable");
- donpcevent(instance_npcname("#ghmemorialmob02")+"::OnEnable");
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Altar boy Domun#clearGH"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Altar boy Domun#clearGH"));
- end;
-}
-
-// Sector 2 Mobs
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,0,0,0 script #ghmemorialmob02 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob02"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob02"));
- donpcevent(instance_npcname("#ghinstancewarp3")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp4")+"::OnEnable");
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- mapannounce(.@map$, _("A portal has opened to the east."), bc_map, C_YELLOW);
- areamonster(.@map$, 241, 113, 291, 19, _("Outraged Refiner"), MG_GHOUL, 12, .@label$);
- areamonster(.@map$, 241, 113, 291, 19, _("Decomposed Blacksmith"), MG_ZOMBIE, 12, .@label$);
- areamonster(.@map$, 227, 217, 291, 135, _("Outraged Refiner"), MG_GHOUL, 12, .@label$);
- areamonster(.@map$, 227, 217, 291, 135, _("Decomposed Blacksmith"), MG_ZOMBIE, 12, .@label$);
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- .@mob_dead_num = 48 - mobcount(.@map$, .@label$);
- if (.@mob_dead_num > 28) {
- mapannounce(.@map$, _("Himelmez's curse is getting weaker. Find any survivors!"), bc_map, C_WHITE);
- killmonster(.@map$, .@label$);
- donpcevent(instance_npcname("Holgren the Destroyer")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob02")+"::OnDisable");
- }
- end;
-}
-
-1@gl_k,291,145,3 script Holgren the Destroyer 4_F_JOB_BLACKSMITH,{
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
- mes("[Holgren the Destroyer]");
- mes("Are you human?");
- close();
- }
- mes("[Holgren the Destroyer]");
- mes("Die!! You shall die!!!");
- npctalk(_("Holgren the Destroyer : Die!! You shall die!!!"));
- specialeffect(EF_CRASHEARTH);
- next();
- select("Relax! I'm not a monster!");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Relax! I am Human. Are you alone? Anyone else here?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Relax! I am Human. Are you alone? Anyone else here?"));
- next();
- mes("[Holgren the Destroyer]");
- mes("It's only me alive.");
- npctalk(_("Holgren the Destroyer : It's only me alive."));
- next();
- select("It's dangerous here...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("It's dangerous here. You know the way to the middle passage? Can you move?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small?
- next();
- mes("[Holgren the Destroyer]");
- mes("Yes, I can move. I need to get out of here.");
- npctalk(_("Holgren the Destroyer : Yes, I can move. I need to get out of here."));
- next();
- select("Be safe...");
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Sorry, I can't go with you.");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sorry, I can't go with you."));
- next();
- mes("[Holgren the Destroyer]");
- mes("It's ok. You've already done enough. I can help myself. Good luck to you too.");
- npctalk(_("Holgren the Destroyer : It's ok. You've already done enough. I can help myself. Good luck to you too."));
- close2();
- donpcevent(instance_npcname("Holgren the Destroyer")+"::OnDisable");
- donpcevent(instance_npcname("#ghmemorialmob03")+"::OnEnable");
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Holgren the Destroyer"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Holgren the Destroyer"));
- end;
-}
-
-// Tramp Mobs
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,221,82,3 script A dead man#GHtramp1 4_M_DIEMAN,4,4,{
- end;
-
-OnTouch:
- .@i = rand(1, 10);
- if (.@i == 1)
- .@mobs = 3;
- else if (.@i == 2)
- .@mobs = 4;
- else if (.@i == 3)
- .@mobs = 5;
- else if (.@i < 7)
- .@mobs = 6;
- else
- .@mobs = 7;
- getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC);
- specialeffect(EF_VENOMDUST);
- monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-
-OnMyMobDead:
- end;
-
-OnInstanceInit:
-OnEnable:
- enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-
-OnDisable:
- disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-}
-
-1@gl_k,213,63,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp2 4_M_DIEMAN,4,4
-1@gl_k,230,50,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp3 4_M_DIEMAN,4,4
-1@gl_k,222,39,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp4 4_M_DIEMAN,4,4
-1@gl_k,214,27,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp5 4_M_DIEMAN,4,4
-1@gl_k,223,17,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp6 4_M_DIEMAN,4,4
-1@gl_k,235,16,4 duplicate(A dead man#GHtramp1) A dead man#GHtramp7 4_M_DIEMAN,4,4
-1@gl_k,251,20,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp8 4_M_DIEMAN,4,4
-1@gl_k,240,43,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp9 4_M_DIEMAN,4,4
-1@gl_k,271,19,1 duplicate(A dead man#GHtramp1) A dead man#GHtramp10 4_M_DIEMAN,4,4
-1@gl_k,246,62,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp11 4_M_DIEMAN,4,4
-1@gl_k,282,48,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp12 4_M_DIEMAN,4,4
-1@gl_k,285,81,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp13 4_M_DIEMAN,4,4
-1@gl_k,241,86,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp14 4_M_DIEMAN,4,4
-1@gl_k,249,101,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp15 4_M_DIEMAN,4,4
-1@gl_k,276,106,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp16 4_M_DIEMAN,4,4
-1@gl_k,252,120,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp17 4_M_DIEMAN,4,4
-1@gl_k,258,150,1 duplicate(A dead man#GHtramp1) A dead man#GHtramp18 4_M_DIEMAN,4,4
-1@gl_k,255,157,6 duplicate(A dead man#GHtramp1) A dead man#GHtramp19 4_M_DIEMAN,4,4
-1@gl_k,261,164,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp20 4_M_DIEMAN,4,4
-1@gl_k,269,173,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp21 4_M_DIEMAN,4,4
-1@gl_k,280,167,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp22 4_M_DIEMAN,4,4
-1@gl_k,293,161,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp23 4_M_DIEMAN,4,4
-1@gl_k,226,96,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp24 4_M_DIEMAN,4,4
-1@gl_k,222,119,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp25 4_M_DIEMAN,4,4
-1@gl_k,233,123,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp26 4_M_DIEMAN,4,4
-2@gl_k,147,203,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp27 4_M_DIEMAN,4,4
-2@gl_k,141,222,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp28 4_M_DIEMAN,4,4
-2@gl_k,167,225,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp29 4_M_DIEMAN,4,4
-2@gl_k,145,236,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp30 4_M_DIEMAN,4,4
-2@gl_k,143,260,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp31 4_M_DIEMAN,4,4
-2@gl_k,170,259,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp32 4_M_DIEMAN,4,4
-2@gl_k,143,197,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp33 4_M_DIEMAN,4,4
-2@gl_k,155,195,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp34 4_M_DIEMAN,4,4
-2@gl_k,154,188,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp35 4_M_DIEMAN,4,4
-2@gl_k,153,214,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp36 4_M_DIEMAN,4,4
-2@gl_k,172,233,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp37 4_M_DIEMAN,4,4
-2@gl_k,176,245,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp38 4_M_DIEMAN,4,4
-
-// Sector 3 Mobs
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,0,0,0 script #ghmemorialmob03 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob03"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob03"));
- donpcevent(instance_npcname("#ghinstancewarp5")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp6")+"::OnEnable");
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- mapannounce(.@map$, _("A portal has appeared to the northwest."), bc_map, C_YELLOW);
- areamonster(.@map$, 17, 259, 53, 180, _("Hungry Palace Guard"), MG_RAYDRIC, 11, .@label$);
- areamonster(.@map$, 17, 259, 53, 180, _("Outraged Archer"), MG_RAYDRIC_ARCHER, 14, .@label$);
- areamonster(.@map$, 62, 281, 73, 186, _("Hungry Palace Guard"), MG_RAYDRIC, 11, .@label$);
- areamonster(.@map$, 62, 281, 73, 186, _("Outraged Archer"), MG_RAYDRIC_ARCHER, 14, .@label$);
- areamonster(.@map$, 74, 251, 109, 224, _("Corrupted Palace Guard"), MG_RAYDRIC, 11, .@label$);
- areamonster(.@map$, 74, 251, 109, 224, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 14, .@label$);
- areamonster(.@map$, 108, 281, 231, 234, _("Corrupted Palace Guard"), MG_RAYDRIC, 11, .@label$);
- areamonster(.@map$, 108, 281, 231, 234, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 14, .@label$);
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- .@mob_dead_num = 100 - mobcount(.@map$, .@label$);
- if (.@mob_dead_num > 85) {
- mapannounce(.@map$, _("Himelmez: Not bad. Thought you would be dead by now by my creatures~"), bc_map, C_WHITE);
- killmonster(.@map$, .@label$);
- donpcevent(instance_npcname("#GHMclear3")+"::OnEnable");
- donpcevent(instance_npcname("Heinrich#ghinstance4")+"::OnEnable");
- donpcevent(instance_npcname("Himelmez#ghinstance2")+"::OnEnable");
- donpcevent(instance_npcname("Varmundt#ghinstance3")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob03")+"::OnDisable");
- }
- end;
-}
-
-// 1st MVP
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-1@gl_k,0,0,0 script #ghmemorialmob04 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob04"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob04"));
- monster(instance_mapname("1@gl_k"), 150, 258, _("Corrupted Soul"), MG_CORRUPTION_ROOT, 1, instance_npcname("#ghmemorialmob04")+"::OnMyMobDead");
- unittalk($@mobid[0], _("Grrrrrrhh~~~"));
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- if (mobcount(.@map$, instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
- mapannounce(.@map$, _("Opening 2nd floor entrance towards 12 O'clock direction."), bc_map, C_YELLOW);
- donpcevent(instance_npcname("#ghinstancewarp7")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp14")+"::OnEnable");
- npctalk(_("I collected some items dropped from its body. You can take it from me."), instance_npcname("Varmundt#ghinstance3"));
- donpcevent(instance_npcname("#effectGH01")+"::OnEnable");
- donpcevent(instance_npcname("Heinrich#ghinstance5")+"::OnEnable");
- donpcevent(instance_npcname("Varmundt#ghinstance4")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob04")+"::OnDisable");
- }
- end;
-}
-
-1@gl_k,150,257,3 script #GHMclear3 HIDDEN_NPC,9,9,{
- end;
-
-OnTouch:
- donpcevent(instance_npcname("#controlGH3")+"::OnEnable");
- specialeffect(EF_BASH);
- donpcevent(instance_npcname("#GHMclear3")+"::OnDisable");
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#GHMclear3"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#GHMclear3"));
- initnpctimer();
- end;
-
-OnTimer2000:
- mapannounce(instance_mapname("1@gl_k"), _("Himelmez: I'll wait for you at the north of the castle. I want to see you how lucky you are."), bc_map, C_WHITE);
- stopnpctimer();
- end;
-}
-
-1@gl_k,0,0,0 script #controlGH3 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#controlGH3"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#controlGH3"));
- initnpctimer();
- end;
-
-OnTimer3000:
- npctalk(_("Guess you are either lucky or powerful, to make it this far."), instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnTimer6000:
- npctalk(_("But, it doesn't matter."), instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnTimer9000:
- npctalk(_("You will all die here."), instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnTimer12000:
- npctalk(_("Himelmez! We will not let you get away from us!"), instance_npcname("Heinrich#ghinstance4"));
- end;
-
-OnTimer15000:
- npctalk(_("Ha ha ha, worry about yourself. You think I am alone here?"), instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnTimer18000:
- npctalk(_("Sir. Heinrich! I sense something strange and strong coming!"), instance_npcname("Varmundt#ghinstance3"));
- end;
-
-OnTimer21000:
- npctalk(_("What... These are!"), instance_npcname("Heinrich#ghinstance4"));
- end;
-
-OnTimer24000:
- npctalk(_("I will go on my way while my new toy entertains you."), instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnTimer27000:
- npctalk(_("Fare well~, hope to see you again sometime, Heinrich."), instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnTimer28000:
- donpcevent(instance_npcname("Himelmez#ghinstance2")+"::OnDisable");
- end;
-
-OnTimer31000:
- npctalk(_("Sir. Varmundt! Help those adventurers. I will go after Himelmez!"), instance_npcname("Heinrich#ghinstance4"));
- end;
-
-OnTimer32000:
- donpcevent(instance_npcname("Heinrich#ghinstance4")+"::OnDisable");
- end;
-
-OnTimer35000:
- mapannounce(instance_mapname("1@gl_k"), _("An echoing comes from deep inside of the knight's shrine."), bc_map, C_WHITE);
- end;
-
-OnTimer38000:
- donpcevent(instance_npcname("#ghmemorialmob04")+"::OnEnable");
- stopnpctimer();
- donpcevent(instance_npcname("#controlGH3")+"::OnDisable");
- end;
-}
-
-1@gl_k,144,258,6 script Heinrich#ghinstance4 4_M_HEINRICH,{
- cutin("gl_heinrich1", 2);
- mes("[Heinrich]");
- mes("Himelmez... I will never forget what you've done to my men.");
- close2();
- cutin("gl_heinrich1", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Heinrich#ghinstance4"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Heinrich#ghinstance4"));
- end;
-}
-
-1@gl_k,150,257,3 script Himelmez#ghinstance2 4_F_HIMEL,{
- cutin("gl_himel2", 2);
- mes("[Himelmez]");
- mes("Don't look at me nervous like that. It will be over soon...");
- close2();
- cutin("gl_himel2", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Himelmez#ghinstance2"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Himelmez#ghinstance2"));
- end;
-}
-
-1@gl_k,156,259,3 script Varmundt#ghinstance3 4_M_BARMUND,{ // not disabling it so all players can get their reward
- if (questprogress(12318, HUNTING) == 2) {
- cutin("gl_barmund1", 2);
- mes("[Varmundt]");
- mes("This item has extraordinary aura with it. Can be very useful for someone special.");
- erasequest(12318);
- if (!questprogress(12319, HUNTING))
- setquest(12319);
- setquest(12320);
- erasequest(12320);
- getitem(Temporal_Crystal, 1);
- getitem(Coagulated_Spell, 1);
- getexp(250000, 250000);
- close2();
- cutin("gl_barmund1", 255);
- end;
- }
- cutin("gl_barmund1", 2);
- mes("[Varmundt]");
- mes("I guess this is it. Is it impossible to stop the time traveler's will?! A portal seems to have appeared to the north.");
- close2();
- cutin("gl_barmund2", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Varmundt#ghinstance3"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Varmundt#ghinstance3"));
- end;
-}
-
-// Floor 2
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{
- cutin("gl_heinrich1", 2);
- mes("[Heinrich]");
- mes("Himelmez's closed space covers everywhere...");
- close2();
- cutin("gl_heinrich1", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Heinrich#ghinstance5"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Heinrich#ghinstance5"));
- end;
-}
-
-2@gl_k,151,71,7 script Varmundt#ghinstance4 4_M_BARMUND,{
- cutin("gl_barmund1", 2);
- mes("[Varmundt]");
- mes("How many times I do this job. In my dream, I did it over and over again...");
- close2();
- cutin("gl_barmund1", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Varmundt#ghinstance4"));
- end;
-}
-
-2@gl_k,150,67,0 script #effectGH01 HIDDEN_NPC,10,10,{
- end;
-
-OnTouch:
- if ('touch) {
- 'touch = 0;
- specialeffect(EF_BASH);
- donpcevent(instance_npcname("#controlGH4")+"::OnEnable");
- }
- end;
-
-OnEffect:
- specialeffect(EF_LORD);
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#effectGH01"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#effectGH01"));
- 'touch = 1; // Only activate OnTouch once
- end;
-}
-
-2@gl_k,0,0,0 script #controlGH4 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#controlGH4"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#controlGH4"));
- initnpctimer();
- end;
-
-OnTimer3000:
- npctalk(_("This structure was not in the castle before!"), instance_npcname("Heinrich#ghinstance5"));
- donpcevent(instance_npcname("#ghmemorialmob05")+"::OnEnable");
- end;
-
-OnTimer6000:
- npctalk(_("This is Himelmez's closed space. We blocked each area and aisle."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer9000:
- npctalk(_("We tried to break it down but it's really strong."), instance_npcname("Heinrich#ghinstance5"));
- end;
-
-OnTimer12000:
- npctalk(_("Step back. Let me try to dispel the magic."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer15000:
- donpcevent(instance_npcname("#effectGH01")+"::OnEffect");
- end;
-
-OnTimer18000:
- donpcevent(instance_npcname("#effectGH01")+"::OnDisable");
- npctalk(_("I think that part of closed space is broke down."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer21000:
- npctalk(_("I have never seen this closed space."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer24000:
- npctalk(_("Himelmez hides stone chains in undead people's body."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer27000:
- npctalk(_("Maybe this closed space is maintained with these stone chains."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer30000:
- npctalk(_("If you want to break it, you have to kill one of those who have a stone chain."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer33000:
- npctalk(_("But, we can't recognize who has a stone chain so, we have to purify everything."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer36000:
- npctalk(_("It is inexcusable behavior."), instance_npcname("Heinrich#ghinstance5"));
- end;
-
-OnTimer39000:
- npctalk(_("I already exterminated all my soldiers and maybe more..."), instance_npcname("Heinrich#ghinstance5"));
- end;
-
-OnTimer42000:
- npctalk(_("Commander..."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer45000:
- npctalk(_("Commander! You need to be strong."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer48000:
- npctalk(_("Our enemy is not human."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer51000:
- npctalk(_("Even though you deny it, they'll never turn back to human."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer54000:
- npctalk(_("..."), instance_npcname("Heinrich#ghinstance5"));
- end;
-
-OnTimer57000:
- npctalk(_("Well, let's go then."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer60000:
- npctalk(_("And you guys, just take a break and follow us."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer63000:
- npctalk(_("It could be hard fighting so, stay strong."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer66000:
- npctalk(_("Ok, it's time to begin Heinrich."), instance_npcname("Varmundt#ghinstance4"));
- end;
-
-OnTimer69000:
- mapannounce(instance_mapname("2@gl_k"), _("A portal to the west has opened in the central hallway."), bc_map, C_YELLOW);
- donpcevent(instance_npcname("#ghinstancewarp8")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp9")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob06")+"::OnEnable");
- donpcevent(instance_npcname("Varmundt#ghinstance4")+"::OnDisable");
- donpcevent(instance_npcname("Heinrich#ghinstance5")+"::OnDisable");
- end;
-
-OnTimer70000:
- stopnpctimer();
- donpcevent(instance_npcname("#controlGH4")+"::OnDisable");
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob05 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob05"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob05"));
- .@map$ = instance_mapname("2@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), MG_RAYDRIC, 8, .@label$);
- areamonster(.@map$, 124, 20, 31, 162, _("Archer of Death"), MG_RAYDRIC_ARCHER, 8, .@label$);
- areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 8, .@label$);
- areamonster(.@map$, 124, 20, 31, 162, _("Suffered Khalitzburg"), MG_KHALITZBURG, 8, .@label$);
- areamonster(.@map$, 124, 20, 31, 162, _("Bloody Knight"), MG_BLOODY_KNIGHT, 8, .@label$);
- 'MyMobs = 80;
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- 'MyMobs = 'MyMobs - 1;
- if ('MyMobs == 0) {
- mapannounce(.@map$, _("Evil Forces are appearing in this area."), bc_map, C_YELLOW, FW_NORMAL, 18);
- donpcevent(instance_npcname("#ghmemorialmob06")+"::OnDisable2");
- donpcevent(instance_npcname("#ghmemorialmob07")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob05")+"::OnDisable");
- } else {
- .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- switch (rand(5)) {
- case 0:
- areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$);
- break;
- case 1:
- areamonster(.@map$, 124, 20, 31, 162, _("Archer of Death"), MG_RAYDRIC_ARCHER, 1, .@label$);
- break;
- case 2:
- areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- break;
- case 3:
- areamonster(.@map$, 124, 20, 31, 162, _("Suffered Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- break;
- case 4:
- areamonster(.@map$, 124, 20, 31, 162, _("Bloody Knight"), MG_BLOODY_KNIGHT, 1, .@label$);
- break;
- }
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob06 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob06"));
- end;
-
-OnDisable2:
- stopnpctimer();
- disablenpc(instance_npcname("#ghmemorialmob06"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob06"));
- donpcevent(instance_npcname("#ghmemorialmob06")+"::OnSpawn");
- end;
-
-OnSpawn:
- initnpctimer();
- end;
-
-OnTimer90000:
- .@map$ = instance_mapname("2@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- setarray(.@c[0],
- 114, 141, 118, 139,
- 128, 83, 131, 78,
- 88, 53, 93, 48,
- 54, 47, 61, 40,
- 58, 83, 63, 78,
- 69, 138, 80, 127,
- 34, 143, 39, 138);
- for (.@i = 0; .@i < getarraysize(.@c); .@i += 4) {
- areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$);
- areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Archer of Death"), MG_RAYDRIC_ARCHER, 1, .@label$);
- areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Suffered Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Bloody Knight"), MG_BLOODY_KNIGHT, 1, .@label$);
- }
- end;
-
-OnTimer92000:
- stopnpctimer();
- donpcevent(instance_npcname("#ghmemorialmob06")+"::OnSpawn");
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob07 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob07"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob07"));
- areamonster(instance_mapname("2@gl_k"), 124, 20, 31, 162, _("1st Commander of Destruction"), MG_M_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob07")+"::OnMyMobDead");
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- if (mobcount(.@map$, instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
- mapannounce(.@map$, _("A portal has opened to the east in the central hallway."), bc_map, C_YELLOW);
- donpcevent(instance_npcname("#ghinstancewarp10")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp11")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob08")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob07")+"::OnDisable");
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob08 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob08"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob08"));
- .@map$ = instance_mapname("2@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Palace Guard"), MG_RAYDRIC, 7, .@label$);
- areamonster(.@map$, 175, 163, 265, 18, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 7, .@label$);
- areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 7, .@label$);
- areamonster(.@map$, 175, 163, 265, 18, _("Suffered Khalitzburg"), MG_KHALITZBURG, 7, .@label$);
- areamonster(.@map$, 175, 163, 265, 18, _("Bloody Knight"), MG_BLOODY_KNIGHT, 7, .@label$);
- 'MyMobs = 35;
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- 'MyMobs = 'MyMobs-1;
- if ('MyMobs == 0) {
- mapannounce(.@map$, _("An evil presence has teleported into this area."), bc_map, C_YELLOW, FW_NORMAL, 18);
- donpcevent(instance_npcname("#ghmemorialmob09")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob08")+"::OnDisable");
- } else {
- .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- switch (rand(5)) {
- case 0:
- areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$);
- break;
- case 1:
- areamonster(.@map$, 175, 163, 265, 18, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 1, .@label$);
- break;
- case 2:
- areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
- break;
- case 3:
- areamonster(.@map$, 175, 163, 265, 18, _("Suffered Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
- break;
- case 4:
- areamonster(.@map$, 175, 163, 265, 18, _("Bloody Knight"), MG_BLOODY_KNIGHT, 1, .@label$);
- break;
- }
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob09 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob09"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob09"));
- areamonster(instance_mapname("2@gl_k"), 175, 163, 265, 18, _("2nd Commander of Destruction"), MG_F_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob09")+"::OnMyMobDead");
- end;
-
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- if (mobcount(.@map$, instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
- mapannounce(.@map$, _("A new portal has appeared at the end of the central corridor."), bc_map, C_YELLOW);
- donpcevent(instance_npcname("#ghinstancewarp12")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp13")+"::OnEnable");
- donpcevent(instance_npcname("#controlGH6")+"::OnEnable");
- donpcevent(instance_npcname("#ghmemorialmob08")+"::OnDisable");
- donpcevent(instance_npcname("#ghmemorialmob09")+"::OnDisable");
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob10 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#ghmemorialmob10"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#ghmemorialmob10"));
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnDisable");
- monster(instance_mapname("2@gl_k"), 158, 255, _("Amdarais"), MG_AMDARAIS, 1, instance_npcname("#ghmemorialmob10")+"::OnMyMobDead");
- unittalk($@mobid[0], _("Run away... run away from me..."));
- initnpctimer();
- end;
-
-OnTimer6000:
- unittalk($@mobid[0], _("I don't want... I don't want to kill anyone. Uhuuuuuh"));
- end;
-
-OnTimer12000:
- unittalk($@mobid[0], _("Please kill me! Please!"));
- end;
-
-OnTimer18000:
- unittalk($@mobid[0], _("Eeeeee...eee...die... die..."));
- end;
-
-OnTimer24000:
- unittalk($@mobid[0], _("Demolition... Death!..."));
- stopnpctimer();
- end;
-
-OnMyMobDead:
- if (mobcount(instance_mapname("2@gl_k"), instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
- donpcevent(instance_npcname("Hugin#ghinstance1")+"::OnEnable");
- donpcevent(instance_npcname("#ghinstancewarp15")+"::OnEnable");
- for (.@i = 1; .@i <= 8; .@i++)
- enablenpc(instance_npcname("Strange crack#"+.@i));
- stopnpctimer();
- donpcevent(instance_npcname("#ghmemorialmob10")+"::OnDisable");
- }
- end;
-}
-
-2@gl_k,155,250,7 script Heinrich#ghinstance6 4_M_HEINRICH,{
- cutin("gl_heinrich1", 2);
- mes("[Heinrich]");
- mes("What are you decorating Himelmez!");
- close2();
- cutin("gl_heinrich1", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Heinrich#ghinstance6"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Heinrich#ghinstance6"));
- end;
-}
-
-2@gl_k,162,250,1 script Varmundt#ghinstance5 4_M_BARMUND,{
- cutin("gl_barmund2", 2);
- mes("[Varmundt]");
- mes("Can't take off this bridle...");
- close2();
- cutin("gl_barmund2", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Varmundt#ghinstance5"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Varmundt#ghinstance5"));
- end;
-}
-
-2@gl_k,158,252,3 script Himelmez#ghinstance4 4_F_HIMEL,{
- cutin("gl_himel2", 2);
- mes("[Himelmez]");
- mes("That is amazing ~ you made it all the way here. May I say thank you?");
- close2();
- cutin("gl_himel2", 255);
- end;
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Himelmez#ghinstance4"));
- end;
-}
-
-2@gl_k,150,179,0 script #controlGH6 HIDDEN_NPC,2,2,{
- end;
-
-OnTouch:
- mapannounce(instance_mapname("2@gl_k"), _("???: Do not come here! It's a trap... Kkkkah!!!"), bc_map, C_RED, FW_NORMAL, 18);
- specialeffect(EF_BASH);
- donpcevent(instance_npcname("Himelmez#ghinstance3")+"::OnEnable");
- donpcevent(instance_npcname("Heinrich#ghinstance6")+"::OnEnable");
- donpcevent(instance_npcname("Varmundt#ghinstance5")+"::OnEnable");
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEnable");
- donpcevent(instance_npcname("#controlGH6")+"::OnDisable");
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#controlGH6"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#controlGH6"));
- end;
-}
-
-2@gl_k,158,252,1 script Himelmez#ghinstance3 4_F_HIMEL,7,7,{
- end;
-
-OnTouch:
- specialeffect(EF_BASH);
- donpcevent(instance_npcname("#controlGH5")+"::OnEnable");
- donpcevent(instance_npcname("Himelmez#ghinstance4")+"::OnEnable");
- donpcevent(instance_npcname("Himelmez#ghinstance3")+"::OnDisable");
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Himelmez#ghinstance3"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Himelmez#ghinstance3"));
- end;
-}
-
-2@gl_k,158,255,3 script Gerhalt#ghinstance1 4_LEVITATEMAN,{
- mes("[Gerhalt]");
- mes("Uuuuu... Khhhah!\r"
- "Just run away with the commander!");
- close();
-
-OnInstanceInit:
-OnDisable:
- hideonnpc(instance_npcname("Gerhalt#ghinstance1"));
- end;
-
-OnEnable:
- hideoffnpc(instance_npcname("Gerhalt#ghinstance1"));
- end;
-
-OnTalk3: /*Unused*/
- npctalk(_("Gerhalt : You can make my body but you can't take my soul Himelmez!"));
- end;
-
-OnEffect1:
- specialeffect(EF_BARRIER);
- end;
-
-OnEffect2:
- specialeffect(EF_CHAINCOMBO);
- end;
-
-OnEffect3:
- specialeffect(EF_MAPPILLAR2);
- end;
-
-OnEffect4:
- specialeffect(EF_MAPPILLAR);
- end;
-
-OnEffect5:
- specialeffect(EF_LORD);
- end;
-}
-
-2@gl_k,0,0,0 script #controlGH5 FAKE_NPC,{
- end;
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#controlGH5"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("#controlGH5"));
- initnpctimer();
- end;
-
-OnTimer3000:
- npctalk(_("Amazing~ I thought that you were not even close to getting here..."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer6000:
- npctalk(_("Gerhalt : Kkkkah! Run away! I can't endure anymore!"), instance_npcname("Gerhalt#ghinstance1"));
- end;
-
-OnTimer9000:
- npctalk(_("Gerhalt!"), instance_npcname("Heinrich#ghinstance6"));
- end;
-
-OnTimer15000:
- npctalk(_("What are you doing to my soldier Himelmez!"), instance_npcname("Heinrich#ghinstance6"));
- end;
-
-OnTimer18000:
- npctalk(_("Hoo hoo, I already found a piece of Ymir's heart Heinrich."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer21000:
- npctalk(_("If he did not bother me, it would have been faster."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer24000:
- npctalk(_("Gerhalt : Commandant... Come on, you need to run away from here... Ugh."), instance_npcname("Gerhalt#ghinstance1"));
- end;
-
-OnTimer27000:
- npctalk(_("Really? What makes you think so?"), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer30000:
- npctalk(_("Himelmez! You already made what you want so there is no more need for a sacrifice!"), instance_npcname("Heinrich#ghinstance6"));
- end;
-
-OnTimer33000:
- npctalk(_("Let him go! I don't need to see anyone else suffer!"), instance_npcname("Heinrich#ghinstance6"));
- end;
-
-OnTimer36000:
- npctalk(_("Let him go? I think... No..."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer39000:
- npctalk(_("Besides, this is your last surviving soldier Heinrich."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer42000:
- npctalk(_("He made life difficult for me."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer45000:
- npctalk(_("He is perfectly fit for my new creation Amdarais."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer48000:
- npctalk(_("I'll never forgive you."), instance_npcname("Heinrich#ghinstance6"));
- end;
-
-OnTimer51000:
- npctalk(_("Uh uh~ I'm so scared."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer54000:
- npctalk(_("Anyway, we will have a chance to see because we need to talk more."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer57000:
- npctalk(_("So long boys."), instance_npcname("Himelmez#ghinstance4"));
- end;
-
-OnTimer60000:
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect1");
- end;
-
-OnTimer63000:
- donpcevent(instance_npcname("Himelmez#ghinstance4")+"::OnDisable");
- end;
-
-OnTimer65000:
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3");
- end;
-
-OnTimer66000:
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect2");
- end;
-
-OnTimer67000:
- npctalk(_("I'll never let you get away Himelmez!!"), instance_npcname("Heinrich#ghinstance6"));
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4");
- end;
-
-OnTimer70000:
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3");
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4");
- donpcevent(instance_npcname("Heinrich#ghinstance6")+"::OnDisable");
- npctalk(_("We have no choice. We have to fight against Amdarais!"), instance_npcname("Varmundt#ghinstance5"));
- donpcevent(instance_npcname("Varmundt#ghinstance5")+"::OnDisable");
- end;
-
-OnTimer73000:
- mapannounce(instance_mapname("2@gl_k"), _("Gerhalt's body changing."), bc_map, C_WHITE);
- end;
-
-OnTimer76000:
- donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect5");
- end;
-
-OnTimer80000:
- donpcevent(instance_npcname("#ghmemorialmob10")+"::OnEnable");
- stopnpctimer();
- donpcevent(instance_npcname("#controlGH5")+"::OnDisable");
- end;
-}
-
-2@gl_k,158,241,1 script Hugin#ghinstance1 4_M_SAGE_C,{
- if (questprogress(12319, HUNTING) == 2) {
- mes("[Hugin]");
- mes("Hm, you are very well. First of all, let me give you some loot from Amdarais.");
- erasequest(12319);
- setquest(12321);
- setquest(12322);
- erasequest(12321);
- if (gh_instance == 1) {
- getitem(Temporal_Crystal, 1);
- getitem(Coagulated_Spell, 1);
- } else {
- getitem(Temporal_Crystal, 5);
- getitem(Coagulated_Spell, 5);
- gh_instance = 1;
- }
- getexp(350000, 350000);
- next();
- mes("[Hugin]");
- mes("Varmundt's time is stopped by me. And your time will be distorted soon.");
- specialeffect(EF_BLIND, AREA, AREA, playerattached());
- soundeffect("_blind.wav", 0);
- next();
- mes("[Hugin]");
- mes("Maybe this poor time traveler will try to stop Glast Heim's tragedy from happening.");
- next();
- mes("[Hugin]");
- mes("However, we will never overlook his behavior now and forever...");
- next();
- mes("[Hugin]");
- mes("Now, let me remove your memory. If you see me again, that will be brand new.");
- specialeffect(EF_FREEZE, AREA, playerattached());
- close2();
- getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
- warp(.@map$, .@x, .@y);
- end;
- } else {
- mes("[Hugin]");
- mes("Oops I almost distorted the time gap. Come over here. We need to go out!");
- next();
- select("You were just with me...");
- mes("[Hugin]");
- mes("What did you say just before? Anyway that is not important, The gap of time will be closed so, we need to get out of here.");
- next();
- switch (select("Let me look around more:Please let me out")) {
- case 1:
- mes("[Hugin]");
- mes("Really? This place will be broke down so, please look around quickly.");
- close();
- case 2:
- close2();
- warp("glast_01", 204, 270);
- end;
- }
- }
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Hugin#ghinstance1"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Hugin#ghinstance1"));
- end;
-}
-
-// Treasure Room
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-// TODO: Need script command makeitem2
-1@gl_k,269,267,0 script Strange crack#entrace HIDDEN_NPC,{
- if (!questprogress(12322)) {
- mes("The crack looks suspicious, but nothing more to check.");
- close();
- }
- .@map$ = instance_mapname("1@gl_k");
- warp(.@map$, 149, 193);
- end;
-}
-
-1@gl_k,129,136,0 script Strange crack#1 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- .@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(White_Jewel, 1, "this", 129, 138);
- makeitem(Coagulated_Spell, 1, "this", 129, 138);
- if (.@random_ == 4) {
- //makeitem2(Heavy_Sword, 1, "this", 129, 138, 0, 0, 0, 0, 0, 0, 0);
- makeitem(Heavy_Sword, 1, "this", 129, 138);
- }
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#1"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#1"));
- end;
-}
-
-1@gl_k,135,136,0 script Strange crack#2 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- .@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Blue_Jewel, 1, "this", 135, 138);
- if (.@random_ == 4) {
- //makeitem2(Staff_Of_Geffen, 1, "this", 135, 138, 0, 0, 0, 0, 0, 0, 0);
- makeitem(Staff_Of_Geffen, 1, "this", 135, 138);
- }
- makeitem(Coagulated_Spell, 1, "this", 135, 138);
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#2"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#2"));
- end;
-
-}
-1@gl_k,141,136,0 script Strange crack#3 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- .@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Red_Jewel, 1, "this", 141, 138);
- makeitem(Coagulated_Spell, 1, "this", 141, 138);
- makeitem(Gold_Bullion, 1, "this", 141, 138);
- if (.@random_ == 4) {
- //makeitem2(Ceremonial_Sword, 1, "this", 141, 138, 0, 0, 0, 0, 0, 0, 0);
- makeitem(Ceremonial_Sword, 1, "this", 141, 138);
- }
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#3"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#3"));
- end;
-}
-
-1@gl_k,147,136,0 script Strange crack#4 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- .@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Scarlet_Jewel, 1, "this", 147, 138);
- if (.@random_ == 4) {
- //makeitem2(Silversmith_Bracelet, 1, "this", 147, 138, 0, 0, 0, 0, 0, 0, 0);
- makeitem(Silversmith_Bracelet, 1, "this", 147, 138);
- }
- makeitem(Coagulated_Spell, 1, "this", 147, 138);
- makeitem(Gold_Coin_Basket, 1, "this", 147, 138);
- makeitem(Colorful_Brooch, 1, "this", 147, 138);
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#4"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#4"));
- end;
-}
-
-1@gl_k,153,136,0 script Strange crack#5 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- .@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Azure_Jewel, 1, "this", 153, 138);
- makeitem(Coagulated_Spell, 1, "this", 153, 138);
- makeitem(White_Gold_Bullion, 1, "this", 153, 138);
- if (.@random_ == 4) {
- //makeitem2(Goldsmithing_Dagger, 1, "this", 153, 138, 0, 0, 0, 0, 0, 0, 0);
- makeitem(Goldsmithing_Dagger, 1, "this", 153, 138);
- }
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#5"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#5"));
- end;
-}
-
-1@gl_k,159,136,0 script Strange crack#6 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- .@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Skyblue_Jewel, 1, "this", 159, 138);
- makeitem(Coagulated_Spell, 1, "this", 159, 138);
- makeitem(Silver_Bullion, 1, "this", 159, 138);
- if (.@random_ == 4) {
- //makeitem2(Engraved_Armor, 1, "this", 159, 138, 0, 0, 0, 0, 0, 0, 0);
- makeitem(Engraved_Armor, 1, "this", 159, 138);
- }
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#6"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#6"));
- end;
-}
-
-1@gl_k,165,136,0 script Strange crack#7 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Violet_Jewel, 1, "this", 165, 138);
- makeitem(Coagulated_Spell, 1, "this", 165, 138);
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#7"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#7"));
- end;
-}
-
-1@gl_k,171,136,0 script Strange crack#8 HIDDEN_NPC,{
- specialeffect(EF_SPELLBREAKER);
- specialeffect(EF_BASH);
- .@random = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++)
- makeitem(Dark_Red_Jewel, 1, "this", 171, 138);
- makeitem(Coagulated_Spell, 1, "this", 171, 138);
- // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
-
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("Strange crack#8"));
- end;
-
-OnEnable:
- enablenpc(instance_npcname("Strange crack#8"));
- end;
-}
-
-// Merchant, and Trade NPC - Get Temporal Boots --> exchange to Temporal_*_Boots
-// Upon trade all refines got removed
-// Uses Temporal_Crystal
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-glast_01,210,273,5 script Hugin's Butler 1_F_04,{
- disable_items();
- mes("[Hugin's Butler]"); // custom check
- if (MaxWeight - Weight < 1000) {
- mes("Your bag is too heavy. Reduce some weight and come back.");
- close();
- }
- mes("I would like to thank you for helping my master Hugin. I can transmute your ^FF0000Temporal Crystals^000000 into a pair of boots that have withstood the test of time... the ^FF0000Temporal Boots^000000.");
- next();
- mes("[Hugin's Butler]");
- mes("What would you like me to do young adventurer?");
- next();
- switch (select("Give me the Temporal Boots", "Upgrade my Temporal Boots")) {
- case 1:
- if (countitem(Temporal_Crystal) > 0) {
- mes("[Hugin's Butler]");
- mes("Take these Temporal Boots. We can upgrade your Temporal Boots with 5 Temporal Crystals.");
- delitem(Temporal_Crystal, 1);
- getitem(Temporal_Boots, 1);
- close();
- }
- mes("[Hugin's Butler]");
- mes("You need more Temporal Crystals. Come back when you get some more Temporal Crystals during your travel through Old Glast Heim.");
- close();
- case 2:
- .@part = EQI_SHOES;
- if (!getequipisequiped(.@part)) {
- mes("[Hugin's Butler]");
- mes("Wear the ^0000FFTemporal Boots^000000 you want to upgrade, and then talk to me once again.");
- close();
- }
- if (!isequipped(Temporal_Boots)) { // check
- mes("[Hugin's Butler]");
- mes("You are not wearing the Temporal Boots. Talk to me once you're wearing them.");
- close();
- }
- if (countitem(Temporal_Crystal) < 5) {
- mes("[Hugin's Butler]");
- mes("Not enough Temporal Crystals. You need ^FF00005 Temporal Crystals^000000 to upgrade your boots.");
- close();
- }
- mes("[Hugin's Butler]");
- mes("You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000.");
- next();
- setarray(.@type$[0], _("Strength"), _("Intelligence"), _("Agility"), _("Vitality"), _("Dexterity"), _("Luck"));
- setarray(.@equip_type[0], Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots);
- .@select = select("Cancel", "Str Boots", "Int Boots", "Agi Boots", "Vit Boots", "Dex Boots", "Luk Boots");
- switch (.@select) {
- case 1:
- mes("[Hugin's Butler]");
- mes("Come back anytime you want.");
- close();
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- mes("[Hugin's Butler]");
- mesf("Are you sure about buying Temporal ^FF0000%s^000000 Boots? There is no refund.", .@type$[.@select - 2]);
- next();
- if (select("Think again", "Yes, I am sure.") == 2) {
- mes("[Hugin's Butler]");
- mes("The boots has been upgraded as you want.");
- delequip(.@part);
- delitem(Temporal_Crystal, 5);
- getitem2(.@equip_type[.@select - 2], 1, 1, 0, 0, 0, 0, 0, 0); // Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots
- close();
- }
- mes("[Hugin's Butler]");
- mes("Ok, come back again when you are sure.");
- close();
- }
- }
-}
-
-// Enchant NPC - Coagulated Spell to enchants on 4th slot. First one to pick --> upgraded --> additional random enchant on 3rd slot
-// Adding a socket on the Craftsman NPC will remove the 3rd and 4th slot enchants of the Temporal_*_Boots
-// Enchanting can fail, the 3th slot random one is guaranteed
-// Refine remains
-// Item Used: Coagulated_Spell
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to official enchant mechanics
- disable_items();
- if (MaxWeight - Weight < 1000) {
- mes("Your bag is too heavy. Reduce some weight and come back.");
- close();
- }
- mes("[Hugin's Magic Master]"); // Custom text
- mes("So you came to enchant the Temporal Boots. Be aware that adding a socket do your boots will remove my enchants as well as it's refine. It is only possible for the boots you are wearing.");
- next();
- if (select("How does the enchanting work?", "Give effect to my Temporal Boots") == 1) {
- mes("[Hugin's Magic Master]");
- mes("You can obtain ^0000FFCoagulated Spell^000000 through your time travels.");
- next();
- mes("[Hugin's Magic Master]");
- mes("I can enchant your Temporal Boots with a variing amount of that item. ^0000FFAvailable for all Temporal STAT Boots^000000.");
- next();
- mes("[Hugin's Magic Master]");
- mes("But, once you try to put a socket into the item, it will be resetted. So if you want a socket, you should do it first. Be sure to remember that.");
- next();
- mes("[Hugin's Magic Master]");
- mes("I don't give out effect randomly. You can pick which effect you want for the item.");
- next();
- mes("[Hugin's Magic Master]");
- mes("Of course it is for 4th slot only. You can have small effect at the start and then the effect grows stronger.\r"
- "^FF0000Remember: It can fail and break your item!^000000");
- next();
- mes("[Hugin's Magic Master]");
- mes("To get to the final option upgrade it will require way more Coagulated Spells. Don't forget that.");
- next();
- mes("[Hugin's Magic Master]");
- mes("Once the 4th slot completes the best option, you get to have a random bonus effect to the 3rd slot. With.. certain payment and a ^0000FFguaranteed success rate~^000000");
- next();
- mes("[Hugin's Magic Master]");
- mes("^FF0000Again: there is a risk on failing and breaking the item^000000.\r"
- "But if the enchant is applied successful, ^0000FFthe refine and everything else will be retained.^000000");
- next();
- mes("[Hugin's Magic Master]");
- mes("Phew... Anyways, that's all for basic enchant information. Now you should see for yourself.");
- close();
- }
- .@part = EQI_SHOES;
- if (!getequipisequiped(.@part)) {
- mes("[Hugin's Magic Master]");
- mes("Are you wearing the item?");
- close();
- }
- .@equip_refine = getequiprefinerycnt(.@part);
- .@equip_id = getequipid(.@part);
- .@equip_name$ = getequipname(.@part);
- .@card0 = getequipcardid(.@part, 0);
- .@card3 = getequipcardid(.@part, 3);
- setarray(.@enchant1st[0], Fighting_Spirit4, Expert_Archer1, Spell2, Vitality2, Attack_Delay_1, Luck3);
- setarray(.@enchant2nd[0], Fighting_Spirit5, Expert_Archer2, Spell3, Vitality3, Attack_Delay_2, Luck4);
- setarray(.@enchant3rd[0], Fighting_Spirit6, Expert_Archer3, Spell4, MHP1, Attack_Delay_3, Luck5);
- setarray(.@enchant4th[0], Fighting_Spirit7, Expert_Archer4, Spell5, MHP2, Attack_Delay_4, Luck6);
- setarray(.@enchant_cost[0], 1, 4, 15, 30, 10); // Coagulated_Spell costs
- setarray(.@enchant_rate[0], 90, 80, 70, 50, 100); // Enchant Success Rate in %
- .@random = rand(1, 100);
- switch (.@equip_id) {
- case Temporal_Str_Boots:
- case Temporal_Int_Boots:
- case Temporal_Agi_Boots:
- case Temporal_Vit_Boots:
- case Temporal_Dex_Boots:
- case Temporal_Luk_Boots:
- case Temporal_Str_Boots_:
- case Temporal_Int_Boots_:
- case Temporal_Agi_Boots_:
- case Temporal_Vit_Boots_:
- case Temporal_Dex_Boots_:
- case Temporal_Luk_Boots_:
- if (.@card3 == 0) { //4th slot 1st try enchanting
- .@cost = .@enchant_cost[0];
- .@scs = .@enchant_rate[0];
- .@number = 1;
- mes("[Hugin's Magic Master]");
- mesf("Want to enchant ^0000FF%s^000000? For the 1st enchanting, you need ^FF0000%d^000000 ^0000FFCoagulated Spells.^000000", .@equip_name$, .@cost);
- next();
- .@select = select("Quit", "Fighting Spirit", "Archery", "Spell", "Vitality", "Attack Speed", "Luck");
- switch (.@select) {
- case 1:
- mes("[Hugin's Magic Master]");
- mes("Ok, come back when you are ready.");
- close();
- case 2:
- .@enchant = .@enchant1st[.@select - 2];
- break;
- case 3:
- .@enchant = .@enchant1st[.@select - 2];
- break;
- case 4:
- .@enchant = .@enchant1st[.@select - 2];
- break;
- case 5:
- .@enchant = .@enchant1st[.@select - 2];
- break;
- case 6:
- .@enchant = .@enchant1st[.@select - 2];
- break;
- case 7:
- .@enchant = .@enchant1st[.@select - 2];
- break;
- }
- } else {
- if (.@card3 == .@enchant1st[0] || .@card3 == .@enchant1st[1] || .@card3 == .@enchant1st[2] ||
- .@card3 == .@enchant1st[3] || .@card3 == .@enchant1st[4] || .@card3 == .@enchant1st[5]) {
- .@cost = .@enchant_cost[1];
- .@scs = .@enchant_rate[1];
- .@number = 2;
- } else if (.@card3 == .@enchant2nd[0] || .@card3 == .@enchant2nd[1] || .@card3 == .@enchant2nd[2] ||
- .@card3 == .@enchant2nd[3] || .@card3 == .@enchant2nd[4] || .@card3 == .@enchant2nd[5]) {
- .@cost = .@enchant_cost[2];
- .@scs = .@enchant_rate[2];
- .@number = 3;
- } else if (.@card3 == .@enchant3rd[0] || .@card3 == .@enchant3rd[1] || .@card3 == .@enchant3rd[2] ||
- .@card3 == .@enchant3rd[3] || .@card3 == .@enchant3rd[4] || .@card3 == .@enchant3rd[5]) {
- .@cost = .@enchant_cost[3];
- .@scs = .@enchant_rate[3];
- .@number = 4;
- } else if (.@card3 == .@enchant4th[0] || .@card3 == .@enchant4th[1] || .@card3 == .@enchant4th[2] ||
- .@card3 == .@enchant4th[3] || .@card3 == .@enchant4th[4] || .@card3 == .@enchant4th[5]) {
- .@card2 = getequipcardid(.@part, 2);
- .@cost = .@enchant_cost[4];
- .@scs = .@enchant_rate[4];
- if (.@card2 != 0) {
- mes("[Hugin's Magic Master]"); // Custom text
- mes("Your shoes have reached the maximum option to enchant.");
- mes("Please bring me a new one if you want me to enchant again.");
- close();
- }
- // 3rd slot random enchanting
- switch (.@card3) {
- case Fighting_Spirit7:
- case Expert_Archer4:
- case Spell5:
- case MHP2:
- case Attack_Delay_4:
- case Luck6:
- .@enchant = callfunc("F_Rand", Bears_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day);
- mes("[Hugin's Magic Master]"); // Custom text
- mes("Seems you already completed the best upgrade option in your 4th slot. For that I can give a random bonus effect to your 3rd slot. And of course, with certain payment...");
- next();
- mes("[Hugin's Magic Master]");
- mesf("Enchanting ^0000FF%s^000000's 3rd slot for obtaining a random bonus effect. Requires ^FF0000%d^000000 ^0000FFCoagulated Spells^000000", .@equip_name$, .@cost);
- next();
- if (select("Quit", "Effect Upgrade!") == 1) {
- mes("[Hugin's Magic Master]");
- mes("Ok, come back when you are ready.");
- close();
- }
- if (countitem(Coagulated_Spell) < .@cost) {
- mesf("Hmm, you are missing %s Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell));
- close();
- }
- if (.@random > .@scs) {
- mes("Arrggg, we failed. Better luck next time.");
- specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem(Coagulated_Spell, .@cost);
- delequip(.@part);
- close();
- }
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- delitem(Coagulated_Spell, .@cost);
- delequip(.@part);
- mes("[Hugin's Magic Master]");
- mes("This is it! This special stone is now yours Hahaha... I am really the only master of these things. Thank you for believing in me.");
- getitem2(.@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, .@enchant, .@card3);
- close();
- }
- }
- // 4th slot 2nd try enchanting
- if (.@card3 == .@enchant1st[0])
- .@enchant = .@enchant2nd[0];
- else if (.@card3 == .@enchant1st[1])
- .@enchant = .@enchant2nd[1];
- else if (.@card3 == .@enchant1st[2])
- .@enchant = .@enchant2nd[2];
- else if (.@card3 == .@enchant1st[3])
- .@enchant = .@enchant2nd[3];
- else if (.@card3 == .@enchant1st[4])
- .@enchant = .@enchant2nd[4];
- else if (.@card3 == .@enchant1st[5])
- .@enchant = .@enchant2nd[5];
- // 4th slot 3rd try enchanting
- if (.@card3 == .@enchant2nd[0])
- .@enchant = .@enchant3rd[0];
- else if (.@card3 == .@enchant2nd[1])
- .@enchant = .@enchant3rd[1];
- else if (.@card3 == .@enchant2nd[2])
- .@enchant = .@enchant3rd[2];
- else if (.@card3 == .@enchant2nd[3])
- .@enchant = .@enchant3rd[3];
- else if (.@card3 == .@enchant2nd[4])
- .@enchant = .@enchant3rd[4];
- else if (.@card3 == .@enchant2nd[5])
- .@enchant = .@enchant3rd[5];
- // 4th slot 4th try enchanting
- if (.@card3 == .@enchant3rd[0])
- .@enchant = .@enchant4th[0];
- else if (.@card3 == .@enchant3rd[1])
- .@enchant = .@enchant4th[1];
- else if (.@card3 == .@enchant3rd[2])
- .@enchant = .@enchant4th[2];
- else if (.@card3 == .@enchant3rd[3])
- .@enchant = .@enchant4th[3];
- else if (.@card3 == .@enchant3rd[4])
- .@enchant = .@enchant4th[4];
- else if (.@card3 == .@enchant3rd[5])
- .@enchant = .@enchant4th[5];
- mes("[Hugin's Magic Master]");
- mesf("Enchanting ^0000FF%s^000000's 4th slot as ^0000FF%d^000000 level effect. Requires ^FF0000%d^000000 ^0000FFCoagulated Spells.^000000", .@equip_name$, .@number, .@cost);
- next();
- if (select("Quit", "Effect Upgrade!") == 1) {
- mes("[Hugin's Magic Master]");
- mes("Ok, come back when you are ready.");
- close();
- }
- if (countitem(Coagulated_Spell) < .@cost) {
- mesf("Hmm, you are missing %d Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell));
- close();
- }
- if (.@random > .@scs) {
- mes("Arrggg, we failed. Better luck next time.");
- specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem(Coagulated_Spell, .@cost);
- delequip(.@part);
- close();
- }
- }
- break;
- default:
- mes("[Hugin's Magic Master]");
- mes("This is not the right item for this enchant. Remember, only those 6 types of Temporal Boots are available for enchanting.");
- close();
- }
- mes("[Hugin's Magic Master]");
- if (countitem(Coagulated_Spell) < .@cost) {
- mesf("Hmm, you are missing %d Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell));
- close();
- }
- if (.@random > .@scs) {
- mes("Arrggg, we failed. Better luck next time.");
- specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem(Coagulated_Spell, .@cost);
- delequip(.@part);
- close();
- }
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- delitem(Coagulated_Spell, .@cost);
- delequip(.@part);
- mes("[Hugin's Magic Master]");
- mesf("Adding enchant number ^630000%d^000000.", .@number);
- getitem2(.@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, 0, .@enchant);
- close();
-}
-
-// Socket NPC - Corrupted_Charm or Temporal_Crystal to add card slot
-// After the boots were slotted, you can still enchant, but slotting removes any enchants and refines applied before.
-// Item Used: Corrupted_Charm, Temporal_Crystal
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
- disable_items();
- if (MaxWeight - Weight < 1000) {
- mes("Your bag is too heavy. Reduce some weight and come back.");
- close();
- }
- mes("[Hugin's Craftsman]");
- mes("That Magic Master always says that enchanting Temporal Boots is the best. But, I think I can beat that!");
- next();
- mes("[Hugin's Craftsman]");
- mes("I can try putting a slot into your boots. But there is some ^FF0000risk of failing.^000000");
- next();
- mes("[Hugin's Craftsman]");
- mes("Bring me ^0000FF50 Contaminated Magic^000000 or ^0000FF10 Temporal Crystals^000000, and I will try to put a slot into your advanced Temporal Boots.");
- next();
- mes("[Hugin's Craftsman]");
- mes("But, it's possible to ^FF0000fail and break the item^000000. Is that ok?");
- next();
- if (select("Cancel", "Take the risk and try to add a slot") == 1) {
- mes("[Hugin's Craftsman]");
- mes("Ok, come back anytime you want.");
- close();
- }
- .@part = EQI_SHOES;
- if (!getequipisequiped(.@part)) {
- mes("[Hugin's Craftsman]");
- mes("Are you sure you are wearing the item?");
- close();
- }
- .@equip_id = getequipid(.@part);
- switch (.@equip_id) {
- case Temporal_Str_Boots:
- case Temporal_Int_Boots:
- case Temporal_Agi_Boots:
- case Temporal_Vit_Boots:
- case Temporal_Dex_Boots:
- case Temporal_Luk_Boots:
- mes("[Hugin's Craftsman]");
- mes("The ^FF0000Boots and all enchants or refines will be lost if you fail this.^000000\r"
- "Still want to risk it?");
- next();
- if (select("Cancel", "I am ok with it!") == 1) {
- mes("[Hugin's Craftsman]");
- mes("Ok, come back anytime you want.");
- close();
- }
- mes("[Hugin's Craftsman]");
- mes("Once again, ^FF0000That Magic Master won't enchant any item with a slot.^000000\r"
- "Still want to proceed?");
- next();
- if (select("Cancel", "I understand. Try to slot it.") == 1) {
- mes("[Hugin's Craftsman]");
- mes("Ok, come back anytime you want.");
- close();
- }
- mes("[Hugin's Craftsman]");
- mes("Then my last question:\r"
- "Which item are you gonna use to pay me?");
- next();
- setarray(.@slotpay[0], Temporal_Crystal, Corrupted_Charm);
- setarray(.@slotcost[0], 10, 50);
- setarray(.@slotchance[0], 80, 65); // Custom rates
- .@select = select("Cancel", "Temporal Crystal", "Contaminated Magic");
- switch (.@select) {
- case 1:
- mes("[Hugin's Craftsman]");
- mes("Come back anytime you want.");
- close();
- case 2:
- case 3:
- .@item = .@slotpay[.@select - 2];
- .@cost = .@slotcost[.@select - 2];
- .@chance = .@slotchance[.@select - 2];
- if (countitem(.@item) < .@cost) {
- mes("[Hugin's Craftsman]");
- mesf("Requires ^FF0000%d^000000 ^0000FF%s^000000.", .@cost, getitemname(.@item));
- close();
- }
- }
- .@random = rand(1, 100);
- if (.@random > .@chance) {
- mes("[Hugin's Craftsman]");
- mes("Arrggg, we failed. Better luck next time.");
- specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem(.@item, .@cost);
- delequip(.@part);
- close();
- }
- mes("[Hugin's Craftsman]");
- mesf("Yuhuu~ we succeed. There you go... A slot has been added to your ^FF0000%s^000000. Thank you for believing in me.", getitemname(.@equip_id));
- delitem(.@item, .@cost);
- specialeffect(EF_PHARMACY_OK, AREA, playerattached());
- delequip(.@part);
- // todo: read aegis name and attach "_" to worn constant
- if (.@equip_id == Temporal_Str_Boots)
- getitem2(Temporal_Str_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
- else if (.@equip_id == Temporal_Int_Boots)
- getitem2(Temporal_Int_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
- else if (.@equip_id == Temporal_Agi_Boots)
- getitem2(Temporal_Agi_Boots_, 1, 1, 0, 0, 0, 0, .0, 0);
- else if (.@equip_id == Temporal_Vit_Boots)
- getitem2(Temporal_Vit_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
- else if (.@equip_id == Temporal_Dex_Boots)
- getitem2(Temporal_Dex_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
- else if (.@equip_id == Temporal_Luk_Boots)
- getitem2(Temporal_Luk_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
- close();
- default:
- mes("[Hugin's Craftsman]");
- mes("This is not it! We need ^FF0000Advanced Temporal Boots^000000! The item ^0000FFwith a stat effect and without a slot^000000!");
- close();
- }
-}
-
-// Knight Cards
-// White Knight Card cost 70 red coagulated spells or 3000 blue coagulated spells
-// Khalitzburg Knight Card cost 100 red coagulated spells or 5000 blue coagulated spells
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
- disable_items();
- mes("[White Knight]"); // custom
- if (MaxWeight - Weight < 1000) {
- mes("Your bag is too heavy. Reduce some weight and come back.");
- close();
- }
- mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000.");
- mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>");
- next();
- setarray(.@item[0], Coagulated_Spell, Corrupted_Charm);
- setarray(.@cost[0], 3000, 70);
- .@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
- switch (.@select) {
- case 1:
- mes("[White Knight]");
- mes("Come back any time.");
- close();
- case 2:
- case 3:
- .@item = .@item[.@select - 2];
- .@cost = .@cost[.@select - 2];
- if (countitem(.@item) < .@cost) {
- mes("[White Knight]");
- mesf("Requires ^0000FF%d %s^000000.", .@cost, getitemname(.@item));
- close();
- }
- delitem(.@item, .@cost);
- getitem(White_Knightage_Card, 1);
- close();
- }
-}
-
-glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
- disable_items();
- mes("[Khalitzburg Knight]"); // custom
- if (MaxWeight - Weight < 1000) {
- mes("Your bag is too heavy. Reduce some weight and come back.");
- close();
- }
- mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000.");
- mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>");
- next();
- setarray(.@item[0], Coagulated_Spell, Corrupted_Charm);
- setarray(.@cost[0], 5000, 100);
- .@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
- switch (.@select) {
- case 1:
- mes("[Khalitzburg Knight]");
- mes("Come back any time.");
- close();
- case 2:
- case 3:
- .@item = .@item[.@select - 2];
- .@cost = .@cost[.@select - 2];
- if (countitem(.@item) < .@cost) {
- mes("[Khalitzburg Knight]");
- mesf("Requires ^0000FF%d %s^000000.", .@cost, getitemname(.@item));
- close();
- }
- delitem(.@item, .@cost);
- getitem(Khali_Knightage_Card, 1);
- close();
- }
-}