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Diffstat (limited to 'npc/re/instances/BuwayaCave.txt')
-rw-r--r--npc/re/instances/BuwayaCave.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 0a26dab9c..2333a2428 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -23,8 +23,8 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
close;
}
- set .@party_id,getcharid(1);
- set .@md_name$,"Buwaya Cave";
+ .@party_id = getcharid(1);
+ .@md_name$ = "Buwaya Cave";
if (!.@party_id) {
mes "[Guard]";
@@ -60,10 +60,10 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
next;
break;
case 2:
- set .@playtime, checkquest(4229,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(4229,PLAYTIME);
+ if (!.@playtime) {
// fall through
- } else if (.@playtime == 0 || .@playtime == 1) {
+ } else if (.@playtime == 1) {
mes "[Guard]";
mes "Buwaya is still hiding.";
mes "Even if you enter now, Buwaya will not come out. ";
@@ -73,7 +73,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
erasequest 4229;
// fall through
}
- set .@instance,instance_create(.@md_name$,.@party_id);
+ .@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "[Guard]";
mes "Party name is... "+getpartyname(.@party_id)+".";;
@@ -118,10 +118,10 @@ OnTouch:
mes "This place is dangerous. Please go back.";
close;
}
- set .@playtime, checkquest(4229,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(4229,PLAYTIME);
+ if (!.@playtime) {
// fall through
- } else if (.@playtime == 0 || .@playtime == 1) {
+ } else if (.@playtime == 1) {
mes "[Guard]";
mes "Buwaya is still hiding.";
mes "Even if you enter now, Buwaya will not come out.";
@@ -247,8 +247,8 @@ OnInstanceInit:
end;
OnEnable:
enablenpc instance_npcname("#box_mob_call");
- set .@label$, instance_npcname("#box_mob_call")+"::OnMyMobDead";
- set .@map$, instance_mapname("1@ma_c");
+ .@label$ = instance_npcname("#box_mob_call")+"::OnMyMobDead";
+ .@map$ = instance_mapname("1@ma_c");
monster .@map$,30,118,"Buwaya's Weakness",2333,1,.@label$;
monster .@map$,35,118,"Buwaya's Weakness",2333,1,.@label$;
end;
@@ -271,8 +271,8 @@ OnEnable:
enablenpc instance_npcname("#box_out");
end;
OnTouch:
- set .@x, rand(1,20) + 97;
- set .@y, rand(1,20) + 74;
+ .@x = rand(1,20) + 97;
+ .@y = rand(1,20) + 74;
warp instance_mapname("1@ma_c"),.@x,.@y;
end;
}
@@ -286,7 +286,7 @@ OnInstanceInit:
OnTimer30000:
mapannounce instance_mapname("1@ma_c"),"Buwaya : I will put you in my treasure box!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
// Should execute OnTimer33000, but client doesn't render the effect fast enough.
- for(set .@i,1; .@i<=9; set .@i,.@i+1)
+ for(.@i = 1; .@i<=9; ++.@i)
donpcevent instance_npcname("#yunobi"+.@i)+"::OnEnable";
end;
OnTimer33000:
@@ -352,8 +352,8 @@ OnTimer64000:
mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY...Deadly... ATTACK!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
end;
OnTimer65000:
- set .@label$, instance_npcname("#bunshin")+"::OnMyMobDead";
- set .@map$, instance_mapname("1@ma_c");
+ .@label$ = instance_npcname("#bunshin")+"::OnMyMobDead";
+ .@map$ = instance_mapname("1@ma_c");
areamonster .@map$,112,89,122,99,"Buwaya",2332,1,.@label$;
areamonster .@map$,112,49,122,59,"Buwaya",2332,1,.@label$;
areamonster .@map$,72,49,82,59,"Buwaya",2332,1,.@label$;
@@ -386,7 +386,7 @@ OnInstanceInit:
areamonster instance_mapname("1@ma_c"),90,67,104,81,"Buwaya",2319,1,instance_npcname("#buwaya_con")+"::OnMyMobDead";
end;
OnMyMobDead:
- set .@map$, instance_mapname("1@ma_c");
+ .@map$ = instance_mapname("1@ma_c");
if (mobcount(.@map$,instance_npcname("#buwaya_con")+"::OnMyMobDead") < 1) {
donpcevent instance_npcname("#box_call")+"::OnDisable";
donpcevent instance_npcname("#bunshin")+"::OnDisable";
@@ -403,12 +403,12 @@ OnInstanceInit:
initnpctimer;
end;
OnTimer60000:
- set .@label$, instance_npcname("#exit_mob")+"::OnMyMobDead";
- set .@map$, instance_mapname("1@ma_c");
+ .@label$ = instance_npcname("#exit_mob")+"::OnMyMobDead";
+ .@map$ = instance_mapname("1@ma_c");
if (mobcount(.@map$,.@label$) < 30)
- set .@amount,10;
+ .@amount = 10;
else
- set .@amount,1;
+ .@amount = 1;
areamonster .@map$,43,58,47,60,"Water Plant",2331,.@amount,.@label$;
areamonster .@map$,43,58,47,60,"Egg",2329,.@amount,.@label$;
stopnpctimer;
@@ -440,7 +440,7 @@ OnTouch:
1@ma_c,1,1,0 script #buwaya_spawn_mobs -1,{
OnInstanceInit:
- set .@map$, instance_mapname("1@ma_c");
+ .@map$ = instance_mapname("1@ma_c");
areamonster .@map$,73,81,93,101,"Seaweed",2331,18;
areamonster .@map$,110,97,116,103,"Seaweed",2331,8;
areamonster .@map$,59,63,63,67,"Seaweed",2331,8;