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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lemongrass
-//= Copyright (C) Joseph
-//= Copyright (C) Euphy
-//= Copyright (C) Muad_Dib
-//= Copyright (C) Gennosuke Kouga
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Dewata Town
-//================= Description ===========================================
-//= Dewata Town Script
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Dewata Transportation =================================
-alberta,212,202,4 script Dewata Sailor#alberta 4_M_DEWMAN,{
- mes "[Dewata Sailor]";
- mes "Do you want to visit ^8B4513Dewata Island^000000?";
- mes "With it's dazzling waves and charming views it's a great place to relax.";
- mes "The transit fee is 10,000 Zeny.";
- next;
- switch(select("Yes!", "No.")) {
- case 1:
- if (Zeny >= 10000) {
- mes "[Dewata Sailor]";
- mes "^8B4513Dewata^000000 is a beautiful and peaceful island country.";
- mes "Have a nice trip~";
- close2;
- Zeny -= 10000;
- warp "dewata",232,53;
- end;
- } else {
- mes "[Dewata Sailor]";
- mes "You don't have the dough, kid.";
- mes "Come back when you have a bigger wallet.";
- close;
- }
- case 2:
- mes "[Dewata Sailor]";
- mes "Let me know";
- mes "when you're ready to travel~";
- close;
- }
-}
-
-dewata,229,49,6 script Alberta Sailor#dewata 4_M_DEWMAN,{
- mes "[Alberta Sailor]";
- mes "Do you want to go back to Alberta?";
- next;
- switch(select("Yes.", "No.")) {
- case 1:
- mes "[Alberta Sailor]";
- mes "I hope you had a lot of fun on";
- mes "your trip to ^8B4513Dewata^000000 Island.";
- mes "Please come again!";
- close2;
- warp "alberta",210,198;
- end;
- case 2:
- mes "[Alberta Sailor]";
- mes "Have some more fun before you go.";
- mes "^8B4513Dewata^000000 Island still has more to offer.";
- close;
- }
-}
-
-//== Generic Dewata NPCs ===================================
-dewata,221,237,5 script Young Man#dew-1 4_M_DEWMAN,{
- mes "[Fruit Fancier]";
- mes "What's wrong with your faaaaaace? You must really be clueless!";
- next;
- mes "[Fruit Fancier]";
- mes "Let me drop some knowledge on ya.";
- next;
- mes "[Fruit Fancier]";
- mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?";
- next;
- switch(select("About the shell...", "About the pulp...", "About the palm kernel...", "No thanks.")) {
- case 1:
- mes "[Fruit Fancier]";
- mes "So you want to know about Palm fruit's pulp? Let me explain.";
- next;
- mes "[Fruit Fancier]";
- mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes.";
- next;
- mes "[Fruit Fancier]";
- if (dew_drink > 0)
- mes "Hmm... Have you met Memo already? Then it should be easy for you to understand.";
- else
- mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil.";
- next;
- mes "[Fruit Fancier]";
- mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality.";
- next;
- mes "[Fruit Fancier]";
- mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating.";
- next;
- mes "[Fruit Fancier]";
- mes "It burns well and has a good smell, can't get better than that.";
- next;
- mes "[Fruit Fancier]";
- mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells.";
- next;
- mes "[Fruit Fancier]";
- mes "It's not like this is the extent of my knowledge. Don't get me wrong!";
- close;
- case 2:
- mes "[Fruit Fancier]";
- mes "So you want to know about the Palm interior? Let me explain.";
- next;
- mes "[Fruit Fancier]";
- mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth...";
- next;
- mes "[Fruit Fancier]";
- mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside.";
- next;
- mes "[Fruit Fancier]";
- mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather.";
- next;
- mes "[Fruit Fancier]";
- mes "And it's not like we just throw it away once we drink the water inside!!";
- next;
- mes "[Fruit Fancier]";
- mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle.";
- next;
- mes "[Fruit Fancier]";
- mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,";
- next;
- mes "[Fruit Fancier]";
- mes "People love to cook seafoods and chicken with Palm fruit charcoal..";
- next;
- mes "[Fruit Fancier]";
- mes "It has the extra bonus of being burning with a pleasant palm smell";
- next;
- mes "[Fruit Fancier]";
- mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects.";
- next;
- mes "[Fruit Fancier]";
- mes "It's not like this is all I know. Don't get me wrong!";
- close;
- case 3:
- mes "[Fruit Fancier]";
- mes "So, you want to know about tender kernel inside? Let me explain for you";
- next;
- mes "[Fruit Fancier]";
- mes "The kernel inside of the hard pulp is used as a natural digestive.";
- next;
- mes "[Fruit Fancier]";
- mes "Not much to say about the kernel inside..";
- next;
- mes "[Fruit Fancier]";
- mes "but we do make sure to use every part of the palm fruit.";
- next;
- mes "[Fruit Fancier]";
- mes "Wouldn't you agree?";
- close;
- case 4:
- mes "[Fruit Fancier]";
- mes "Arrgg! You have no interest in the world!";
- close;
- }
-}
-
-dewata,114,243,6 script Lazy Young Man#dew 4_M_DEWMAN,1,1,{
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 500) {
- mes "[Lazy Young Man]";
- mes "Why are you carrying so much? Isn't it heavy?";
- close;
- }
- if (countitem(Coco_Juice)) {
- mes "[Lazy Young Man]";
- mes "Wewt~!! Isn't that Palm Juice?";
- mes "Can you give me that? I just woke";
- mes "up, and my throat is parched!";
- next;
- switch(select("Give", "Do not give")) {
- case 1:
- mes "[Lazy Young Man]";
- mes "Really? For me?? I'll give you this in return... Thanks... Hehe~";
- delitem Coco_Juice,1;
- getrandgroupitem(IG_GiftBox),1;
- close;
- case 2:
- mes "[Lazy Young Man]";
- mes "So be it~ Ok...";
- close;
- }
- }
- mes "[Lazy Young Man]";
- mes "Ah~ Thristy~ Anyone have some Palm";
- mes "juice for me?~";
- close;
-OnTouch:
- if (countitem(Coco_Juice) == 0) {
- mes "[Lazy Young Man]";
- mes "Arrgg~ I'm thirsty~~ so thirsty~~";
- mes "Give me Palm juice... Palm Juuiice~~";
- emotion e_an;
- next;
- emotion e_an;
- next;
- emotion e_an;
- next;
- emotion e_an;
- close;
- }
- end;
-}
-
-dewata,159,81,4 script Tourist#dew-1 4_M_SITDOWN,{
- mes "[Nasolo]";
- mes "Wow~ Pure ocean, a warm beach...";
- mes "Perfect for a date with a girlfriend...";
- next;
- mes "[Nasolo]";
- mes "If only I had one...";
- emotion e_sob;
- next;
- mes "[Nasolo]";
- mes "I wonder when my princess will come...";
- emotion e_sigh;
- close;
-}
-
-dewata,146,109,5 script Restauranteur#dew 4_COOK,{
- if (checkweight(Nasi_Goreng,1) == 0 || checkweight(Satay,1) == 0 || MaxWeight - Weight < 500) {
- mes "[Restauranteur]";
- mes "You came to taste my dish? It is always good to eat with an empty stomach.";
- close;
- }
- mes "[Restauranteur]";
- mes "Welcome to the island of Dewata.";
- mes "I hope you behave like a noble";
- mes "traveler, unlike some of these";
- mes "teenage punks...";
- next;
- switch(select("About Dewata dishes", "Today's menu?", "I'm okay.")) {
- case 1:
- mes "[Restauranteur]";
- mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want.";
- next;
- mes "[Restauranteur]";
- mes "So much to cover, let me begin.";
- next;
- mes "[Restauranteur]";
- mes "First, Dewata dishes have special names based on each cooking recipe,";
- next;
- mes "[Restauranteur]";
- mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food.";
- next;
- mes "[Restauranteur]";
- mes "If it is a type of 'Bakar', then it is a grilled food.";
- next;
- mes "[Restauranteur]";
- mes "And if it's 'Satay', then you are eating a skewered dish.";
- next;
- mes "[Restauranteur]";
- mes "Second, we have dishes named after basic ingredients,";
- next;
- mes "[Restauranteur]";
- mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung.";
- next;
- mes "[Restauranteur]";
- mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'.";
- next;
- mes "[Restauranteur]";
- mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny.";
- close;
- case 2:
- mes "[Restauranteur]";
- mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?";
- next;
- switch(select("Nasi Goreng", "Satay")) {
- case 1:
- mes "[Restauranteur]";
- mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny.";
- .@food = 11532;
- break;
- case 2:
- mes "[Restauranteur]";
- mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny.";
- .@food = 11533;
- break;
- }
- next;
- switch(select("Taste", "Walk away")) {
- case 1:
- if (Zeny < 5000) {
- mes "[Restauranteur]";
- mes "Where's the money kid? Sheesh! No free food here! Ok?";
- close;
- }
- mes "[Restauranteur]";
- mes "Here's your "+getitemname(.@food)+", you won't regret it!";
- Zeny -= 5000;
- getitem .@food,1;
- close;
- case 2:
- mes "[Restauranteur]";
- mes "It's a shame you won't taste this great dish...";
- close;
- }
- case 3:
- mes "[Restauranteur]";
- mes "Are you serious? This is not even funny.";
- close;
- }
-}
-
-dewata,147,107,6 script Gourmet#dew 4_M_03,{
- mes "[Gourmet]";
- mes "Oh... it's like a party in my";
- mes "mouth... and everyone's invited!";
- emotion e_sob;
- next;
- mes "[Gourmet]";
- mes "Master~ One more please~";
- emotion e_no1;
- emotion e_ok,0,"Restauranteur#dew";
- next;
- mes "[Gourmet]";
- mes "You must try this! The Food here is succulent~";
- close;
-}
-
-dewata,154,107,4 script Sightseer#dew 4_M_04,{
- mes "[Tourist]";
- mes "Wow...";
- mes "How many has he already eaten?";
- emotion e_hmm;
- next;
- mes "[Tourist]";
- mes "He must be big eater, not the gourmet...";
- next;
- mes "[Tourist]";
- mes "Have you been to Prontera yet? I think I've seen him somewhere..";
- close;
-}
-
-dewata,95,203,6 script Travel Guide#dew 4_M_DEWMAN,{
- mes "[Guide]";
- mes "This temple behind me is called Borobudur.";
- mes "Borobudur temple was built in the 9th century";
- mes "to venerate the Great Buddha, an ancient religious figure.";
- emotion e_swt2;
- next;
- mes "[Guide]";
- mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas.";
- emotion e_swt2;
- next;
- mes "[Guide]";
- mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues.";
- emotion e_swt2;
- next;
- mes "[Guide]";
- mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine.";
- emotion e_swt2;
- next;
- mes "[Guide]";
- mes "That is all I have on Borobudur temple, are there any questions?";
- mes "If not, we can move to the next spot.";
- close;
-}
-
-dewata,97,207,4 script Tourist#dew1 1_F_SIGNZISK,{
- mes "[Tourist]";
- mes "Oh, dag-nabbit... I've gone and";
- mes "picked the wrong tour guide...";
- next;
- mes "[Tourist]";
- mes "This hombre is a real snooze...";
- mes "Why make it longer..";
- emotion e_spin;
- next;
- mes "[Tourist]";
- mes "I need to change my travel agent...";
- emotion e_sigh;
- close;
-}
-
-dewata,100,206,4 script Tourist#dew2 1_M_ORIENT01,{
- mes "[Tourist]";
- mes "Hey, let's go there! Hurry up,";
- mes "while the tour guide is explaining~";
- next;
- mes "[Tourist]";
- mes "Come on... It doesn't sound like";
- mes "he's going to stop talking anytime soon.";
- close;
-}
-
-dewata,101,206,4 script Tourist#dew3 4_F_01,{
- mes "[Tourist]";
- mes "Aren't we going to get lost without the guide?";
- next;
- mes "[Tourist]";
- mes "We got lost already last time...";
- close;
-}
-
-dewata,99,203,4 script Tourist#dew4 4_M_SAGE_C,{
- mes "[Tourist]";
- mes "Oh~ This is very interesting. A";
- mes "temple that worships the Buddha...";
- emotion e_ok;
- next;
- mes "[Tourist]";
- mes "But I don't really get all the";
- mes "symbology here.";
- next;
- mes "[Tourist]";
- mes "So beautiful... I wonder who built";
- mes "this place?";
- close;
-}
-
-dewata,67,186,0 script Monk#dew1 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "I am a monk, content to spend my days in religious study.";
- next;
- mes "[Monk]";
- mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks...";
- next;
- mes "[Monk]";
- mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha.";
- close;
-}
-
-dewata,65,188,0 script Monk#dew2 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "Borobudur temple is one of few temples left for worshiping the Great Buddha.";
- next;
- mes "[Monk]";
- mes "I don't understand why there are only few temples left that follow our ways...";
- close;
-}
-
-dewata,63,190,0 script Monk#dew3 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "Are you a Tourist? You can make an offering and a wish to one of the shrines.";
- next;
- mes "[Monk]";
- mes "Our great Buddha may grant your wish..";
- close;
-}
-
-dewata,62,192,0 script Monk#dew4 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "Our great Buddha is the king of souls and the leader of all good Gods.";
- next;
- mes "[Monk]";
- mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures.";
- next;
- mes "[Monk]";
- mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics.";
- close;
-}
-
-dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
- mes "There is a small shrine here. There are many people making wishes.";
- next;
- switch(select("Make a donation.", "Make a wish.", "Walk away.")) {
- case 1:
- mes "Donation case says:";
- mes "^FF00001,000 ~ 100,000 Zeny^000000";
- mes "How much do you want to donate?";
- next;
- input .@input,0,100000;
- if (.@input < 1000) {
- mes "- Cancelled. -";
- close;
- } else if (.@input <= 50000)
- .@good_luck = rand(1,10000);
- else
- .@good_luck = rand(1,5000);
- if (.@input > Zeny) {
- mes "- Not enough Zeny. -";
- close;
- }
- mes "What is your wish?";
- next;
- input(.@wish$);
-
- setarray .@wishes$[0],
- "Power","Strength", //1
- "Faster","Speed","Quickness","Agility", //2
- "Skillful Hands","Dex", //4
- "Healthy","Fitness","Vital", //8
- "Wisdom","Brain","Study","Int","1st place", //16
- "Luck","Wealth","Items","Get Item","Goods","Lotto", //32
- "Full Level","Level","LV", //64
- "Lover","Girl friend","Boy friend"; //128
- setarray .@index[0],
- 1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128;
-
- if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777)
- .@bonus = 1;
- for(.@i = 0; .@i<getarraysize(.@wishes$); ++.@i) {
- if (compare(.@wish$,.@wishes$[.@i])) {
- .@stat |= .@index[.@i];
- break;
- }
- }
-
- mes "You make a wish for ^0000FF" + .@wish$ + "^000000 to the small shrine.";
- next;
- callsub L_Wish;
- Zeny -= .@input;
- if (.@stat & 1 && .@bonus)
- consumeitem 12043; //Str_Dish03
- else if (.@stat & 2 && .@bonus)
- consumeitem 12058; //Agi_Dish03
- else if (.@stat & 4 && .@bonus)
- consumeitem 12063; //Dex_Dish03
- else if (.@stat & 8 && .@bonus)
- consumeitem 12053; //Vit_Dish03
- else if (.@stat & 16 && .@bonus)
- consumeitem 12048; //Int_Dish03
- else if (.@stat & 32 && .@bonus)
- consumeitem 12068; //Luk_Dish03
- else if (.@stat & 64) {
- specialeffect(EF_ANGEL, AREA, playerattached());
- mes "- A celestial entity gives you a blessing. -";
- next;
- } else if (.@stat & 128) {
- mes "- The shrine envelops you in a loving aura. -";
- if ((Sex == SEX_FEMALE && compare(.@wish$,.@wishes$[26])) || (Sex == SEX_MALE && compare(.@wish$,.@wishes$[27])))
- specialeffect(EF_LIGHTSPHERE, AREA, playerattached());
- next;
- }
- mes "It feels like this wish could come true.";
- close;
- case 2:
- mes "What is your wish?";
- next;
- input .@wish$;
- mes "You have made your wish for ^0000FF" + .@wish$ + "^000000 to the small shrine.";
- next;
- callsub L_Wish;
- mes "It feels like this wish could come true.";
- close;
- case 3:
- close;
- }
-
-L_Wish:
- mes "Mysterious energy comes out from the shrine.";
- specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew1"));
- specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew2"));
- specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew3"));
- specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew4"));
- next;
- mes "You have received the shrine's blessing.";
- specialeffect(EF_BLESSING, AREA, playerattached());
- next;
- return;
-}
-dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 CLEAR_NPC
-dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 CLEAR_NPC
-dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 CLEAR_NPC
-
-dewata,75,122,6 script Monk#dewt1 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "You are a stranger here. What brings here to this quiet place?";
- next;
- switch(select("I'm sightseeing.", "No reason.")) {
- case 1:
- mes "[Monk]";
- mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here.";
- close;
- case 2:
- mes "[Monk]";
- mes "Good day to you...";
- close;
- }
-}
-
-dewata,69,101,6 script Monk#dewt2 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks.";
- next;
- switch(select("I see...", "Explain about Buddhas", "Ah, okay.")) {
- case 1:
- mes "[Monk]";
- mes "You must feel the compassion of our Buddha!";
- close;
- case 2:
- mes "[Monk]";
- mes "Buddha is our God from Dewata myth, he is the king of souls and also the leader of good Gods.";
- next;
- mes "[Monk]";
- mes "Buddha is the guardian of souls whom often described in traditional dance as fighting against the magician Rangda.";
- next;
- mes "[Monk]";
- mes "In Dewata we belive there are many deities protecting each island and tribal locale,";
- next;
- mes "[Monk]";
- mes "so we do have different manifestations of the Buddha, usually described as a bear, tiger, dragon, snake, or lion";
- next;
- mes "[Monk]";
- mes "Great Lion is one of famous Buddhas worshipped in Dewata.";
- next;
- mes "[Monk]";
- mes "Hope this was good explanation for you. Let me know if you have anything else you want to know.";
- close;
- case 3:
- mes "[Monk]";
- mes "Good day to you...";
- close;
- }
-}
-
-dewata,71,79,6 script Monk#dewt3 4_M_BUDDHIST,{
- mes "[Monk]";
- mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair.";
- next;
- mes "[Monk]";
- mes "Come, you should feel the compassion of our Buddha in this pleasant weather.";
- close;
-}
-
-dewata,211,272,4 script Lodge Owner#dew 4_M_DEWOLDMAN,2,3,{
-OnTouch:
- mes "[Lodge Owner]";
- mes "These days, we have many honeymooners visiting here.";
- next;
- mes "[Lodge Owner]";
- mes "It must be the beautiful scenery, right?";
- next;
- mes "[Lodge Owner]";
- mes "I'm happy with my business. Hope all we have a lot more visitors like that.";
- next;
- mes "[Lodge Owner]";
- mes "Ah! You should bring your lover to Dewata on your honeymoon.";
- mes "I'll give you a good price-";
- close;
-}
-
-dewata,245,244,4 script Lodge Employee#dew 4_M_DEWMAN,2,3,{
-OnTouch:
- mes "[Lodge employee]";
- mes "Argg~ This is really ticking me off!";
- emotion e_an;
- next;
- mes "[Lodge employee]";
- mes "How come more and more couples come here?";
- next;
- mes "[Lodge employee]";
- mes "And why do they have act so lovey-dovey? What's up with that?";
- next;
- mes "[Lodge employee]";
- mes "C'mon, show some respect to the people who work here...";
- close;
-}
-
-dewata,233,263,0 script Sweet Married Couple#1 4_M_ROGUE,2,3,{
-OnTouch:
- mes "[Sweet Husband]";
- mes "You are the most beautiful thing in the world baby~";
- emotion e_kis;
- next;
- mes "[Sweet Wife]";
- mes "Really? I'm that beautiful? I love you, honey~";
- emotion e_kis2,0,"Sweet Married Couple#dew2";
- next;
- mes "[Sweet Married Couple]";
- mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha";
- mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho";
- emotion e_heh;
- emotion e_heh,0,"Sweet Married Couple#dew2";
- next;
- mes "Come on now, I'm growing tired of this. Let's go.";
- close;
-}
-
-dewata,234,263,0 script Sweet Married Couple#2 4_F_JOB_HUNTER,2,3,{
-OnTouch:
- mes "[Sweet Wife]";
- mes "Baby~ You know what flower that is~?";
- emotion e_what;
- next;
- mes "[Sweet Husband]";
- mes "Hmm? I don't know. But it's really pretty.";
- next;
- mes "[Sweet Wife]";
- mes "Baby~ Who's prettier, me or the flower?";
- emotion e_what;
- next;
- mes "[Sweet Husband]";
- mes "No matter how pretty the flower is, you are always more beautiful~";
- emotion e_kis,0,"Sweet Married Couple#dew1";
- next;
- mes "[Sweet Wife]";
- mes "Really? I'm that pretty? I love you, sweetie~";
- emotion e_kis2;
- next;
- mes "[Sweet Married Couple]";
- mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha";
- mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho";
- emotion e_heh,0,"Sweet Married Couple#dew1";
- emotion e_heh;
- next;
- mes "Come on now, this bores me. Let's move on.";
- close;
-}
-
-dewata,279,213,4 script Tourist#dew-2 4_M_LIEMAN,2,3,{
-OnTouch:
- mes "[Reclining Tourist]";
- mes "Wow~ This is really comfy~";
- next;
- mes "[Reclining Tourist]";
- mes "I'm having a great time just relaxing.";
- next;
- mes "[Reclining Tourist]";
- mes "You should lie down here too.";
- mes "Once you do, you'll never want to get up.";
- next;
- mes "[Reclining Tourist]";
- mes "That's why I haven't moved in a whole week! Hahahaha~";
- emotion e_heh;
- close;
-}
-
-dewata,269,208,4 script Little Kid in Town#dew 4_M_DEWBOY,2,3,{
-OnTouch:
- mes "[Kid]";
- mes "Hey "+ (Sex == SEX_MALE ? "bro" : "sis") +", look at that man!";
- next;
- mes "[Kid]";
- mes "He's been lying there for a week doin' nothin'...";
- next;
- mes "[Kid]";
- mes "Who IS that man?";
- emotion e_what;
- next;
- mes "[Kid]";
- mes "I don't want to be a lazybones like him when I grow up.";
- close;
-}
-
-dewata,227,129,4 script Sarr#dew 4_M_DEWBOY,2,3,{
-OnTouch:
- mes "[Sarr]";
- mes "They're hiding so I should seek.";
- mes "I'll find them for sure!-";
- next;
- mes "[Sarr]";
- mes "One~";
- next;
- mes "[Sarr]";
- mes "Two~ Three~";
- next;
- mes "[Sarr]";
- mes "Four~ Five~ Six~";
- next;
- mes "[Sarr]";
- mes "... ... ... ...";
- next;
- mes "[Sarr]";
- mes "Ninty nine~ One hundred!!! Now I'm coming~";
- close;
-}
-
-dewata,239,140,4 script Siyak#dew 4_M_DEWGIRL,2,3,{
-OnTouch:
- mes "[Siyak]";
- mes "Hey come on, move over~ He's gonna find me~~";
- next;
- mes "[Sarr]";
- mes "I found Siyak!! Come out, come out!!";
- emotion e_gg,0,"Sarr#dew";
- emotion e_omg;
- emotion e_gg,0,"Sipo#dew";
- emotion e_omg,1;
- next;
- mes "[Siyak]";
- mes "Arrgg!! This is all your fault~!!";
- emotion e_an;
- close;
-}
-
-dewata,193,145,4 script Sipo#dew 4_M_DEWBOY,2,3,{
-OnTouch:
- mes "[Sipo]";
- mes "Sarr won't find me here, right?";
- next;
- mes "[Sarr]";
- mes "I found Siyak!! Come out come out!!";
- emotion e_gg,0,"Sarr#dew";
- emotion e_omg,0,"Siyak#dew";
- emotion e_gg;
- emotion e_omg,1;
- next;
- mes "[Sipo]";
- mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here.";
- close;
-}
-
-dewata,228,177,4 script Majya#dew 4_M_DEWBOY,2,3,{
-OnTouch:
- mes "[Majya]";
- mes "I was playing hide-and-seek with my friends...";
- next;
- mes "[Majya]";
- mes "I've been just standing here, and they haven't found me for 3 hours...";
- emotion e_hmm;
- next;
- mes "[Majya]";
- mes "What should I do? Come out? I don't want to be IT...";
- close;
-}
-
-dewata,278,100,4 script Missing Child#dew 4_F_KID2,2,3,{
-OnTouch:
- mes "[Ukki]";
- mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~";
- emotion e_sob;
- emotion e_swt2;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey, kid...";
- next;
- mes "[Ukki]";
- mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~";
- emotion e_sob;
- next;
- mes "[Ukki]";
- mes "Mama~ Papa~ Where are youuu~ Waa~";
- emotion e_sob;
- emotion e_swt2;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "... ... ...";
- emotion e_dots,1;
- close;
-}
-
-dewata,249,87,4 script Mum#dew 4W_F_01,2,3,{
-OnTouch:
- mes "[Mum]";
- mes "Ukki~ Ukki~ Where did she go?";
- emotion e_wah;
- next;
- mes "[Mum]";
- mes "I can't take my eyes of her for a second...";
- next;
- mes "[Mum]";
- mes "Ukki~";
- emotion e_wah;
- close;
-}
-
-dewata,251,85,6 script Poppa#dew 4W_M_01,2,3,{
-OnTouch:
- mes "[Poppa]";
- mes "Honey, is Ukki lost again?";
- emotion e_what;
- next;
- mes "[Poppa]";
- mes "Arrgg... I can't go anywhere with her... How many times already?";
- emotion e_swt2;
- next;
- mes "[Daddy]";
- mes "She's gotten lost in Louyang, Amatsu, Moscovia, Brasilis, Kunlun,";
- mes "and in Ayothaya...";
- emotion e_swt2;
- next;
- mes "[Daddy]";
- mes "What!! It's already been 7 times including this time in Dewata... 7 times!!!!!!";
- emotion e_otl;
- close;
-}
-
-dewata,278,281,4 script Happily Married Grandpa 4_M_DEWOLDMAN,{
- mes "[Happily Married Grandpa]";
- mes "Today, I should ask my lady to";
- mes "cook me some ^006400fried rice^000000.";
- next;
- mes "[Happily Married Grandpa]";
- mes "My wife's ^006400fried rice^000000 is";
- mes "always very special!";
- next;
- mes "[Happily Married Grandpa]";
- mes "It makes me love her even more.";
- mes "You can't imagine the wonderful flavor!";
- emotion e_lv;
- close;
-}
-
-dewata,280,277,4 script Happily Married Grandma 4_M_DEWOLDWOMAN,{
- mes "[Happily Married Grandma]";
- mes "In my younger days,";
- mes "there were many gentleman callers";
- mes "who wanted to court me.";
- emotion e_swt2;
- next;
- mes "[Happily Married Grandma]";
- mes "Yet, I met just the right guy,";
- mes "and got married.";
- mes "I asked what he likes best";
- mes "about me, he said it was";
- mes "my homemade ^006400fried rice^000000";
- next;
- mes "[Happily Married Grandma]";
- mes "And since then, he only asks me";
- mes "to make ^006400fried rice^000000 for dinner.";
- mes "Over 40 years of marriage";
- mes "and he still doesn't get tired ot it.";
- next;
- mes "[Happily Married Grandma]";
- mes "I always think it was lucky";
- mes "to be growing old with a guy";
- mes "who loves what I cook.";
- emotion e_lv;
- close;
-}
-
-dewata,165,103,6 script Adventurer Semangat#dew 4_M_DEWOLDMAN,{
- mes "[Adventurer Semangat]";
- mes "I also traveled around the World";
- mes "When I was young like you.";
- mes "^FF0000Monkey, Cuttlefish^000000";
- mes "^FF0000Eagle, and Snake^000000,";
- mes "all were good friends I met";
- mes "during my travels.";
- next;
- mes "[Adventurer Semangat]";
- mes "I still have passion for adventure and traveling.";
- mes "But, I can't just leave";
- mes "my beloved wife and";
- mes "grandchildren behind...";
- next;
- mes "[Adventurer Semangat]";
- mes "You will also have something";
- mes "or someone that is as precious";
- mes "in your heart someday.";
- close;
-}
-
-dewata,139,114,6 script Semangat's Wife#dew 4_M_DEWOLDWOMAN,{
- mes "[Semangat's Wife]";
- mes "Where's that old man";
- mes "gone off to again?";
- mes "Have you seen my husband around?";
- next;
- switch(select("I think I saw him there..", "No I haven't..")) {
- case 1:
- mes "[Semangat's Wife]";
- mes "He ran away when";
- mes "I was looking for him.";
- mes "Should be somewhere, telling tall tales";
- mes "to some travelers, like always.";
- next;
- mes "[Semangat's Wife]";
- mes "I apologize";
- mes "on behalf of my husband.";
- mes "Please don't believe his foolish stories";
- mes "saying he met with ^FF0000Monkeys and Snakes^000000, or";
- mes "that he fought alongside a ^FF0000Cuttlefish^000000.";
- next;
- mes "[Semangat's Wife]";
- mes "He has been living here";
- mes "for entire life.";
- mes "Yet, always find some travelers,";
- mes "and who will listen to his made-up tales.";
- close;
- case 2:
- mes "[Semangat's Wife]";
- mes "Oh. Please let me know";
- mes "if you ever see him around.";
- close;
- }
-}
-
-dewata,181,88,6 script Young Man#dew-2 4_M_DEWMAN,{
- mes "[Young Man]";
- mes "Isn't ^8B4513Dewata^000000 beach";
- mes "really beautiful?";
- mes "The children always play";
- mes "at this beach. It really";
- mes "reminds me of my youth.";
- next;
- mes "[Young Man]";
- mes "At the evening, you can see";
- mes "fireworks from the beach.";
- mes "With ocean breeze, the crashing waves,";
- mes "and fireworks lighting the sky,";
- mes "the nighttime is a time of beauty here!";
- close;
-}
-
-dewata,179,204,4 script Young Lady#dew 4_M_DEWWOMAN,{
- mes "[Young Lady]";
- mes "When you are outside of the town,";
- mes "and meet ^FF0000Tiger, Monkey, or pig^000000,";
- mes "make sure to avoid them.";
- next;
- select("What do you mean?");
- mes "[Young Lady]";
- mes "I haven't seen yet,";
- mes "but legend says there's a";
- mes "cruel monster named ^FF0000Leak^000000";
- mes "which can transform into an animal";
- mes "and hypnotize people into killing.";
- next;
- mes "[Young Lady]";
- mes "You know the dangers of this world.";
- mes "It's never hurts to be careful";
- mes "even if it's just an urban legend.";
- //emotion ET_SCRATCH; //TODO
- close;
-}
-
-dewata,280,236,4 script Settler#dew 4_F_JOB_BLACKSMITH,{
- mes "[Settler]";
- mes "I'm not really from ^8B4513Dewata^000000.";
- mes "But while traveling,";
- mes "I found this place...";
- mes "And made my decision";
- mes "to live in this beautiful town.";
- next;
- mes "[Settler]";
- mes "I've been happy to live here";
- mes "and to find and experience";
- mes "all these beautiful sights.";
- mes "It's a dream come true.";
- next;
- mes "[Settler]";
- mes "Would you ever think of";
- mes "settling here too?";
- close;
-}
-
-dewata,204,230,6 script Dieting Lady#dew 4_M_DEWWOMAN,{
- if (countitem(Satay) == 0) {
- mes "[Dieting Lady]";
- mes "Ah~ I'm starving!!";
- mes "I should be on a diet now.";
- mes "Why am I still hungry?";
- next;
- mes "[Dieting Lady]";
- mes "Don't talk to me too much!!";
- mes "I want to try that grilled ^006400Satay^000000";
- mes "so much~!!!!!";
- close;
- }
- mes "[Dieting Lady]";
- mes "Is that mouth-watering";
- mes "^006400Satay^000000 for me?";
- next;
- switch(select("Yes, want a taste?", "No, it's for me!")) {
- case 1:
- delitem Satay,1;
- mes "[Dieting Lady]";
- mes "Thanks so much!";
- mes "I've been so hungry~!!";
- mes "This smell of this ^006400Satay^000000";
- mes "is so good~!";
- next;
- getitem Satay,1;
- mes "[Dieting Lady]";
- mes "Ah... gotta come back to my senses,";
- mes "too much of a good thing is bad...";
- mes "I should stick with my diet.";
- mes "Sorry, I'll give it back to you.";
- emotion e_sob;
- close;
- case 2:
- mes "[Dieting Lady]";
- mes "Arrgg.. You are so greedy!";
- mes "Since you don't want to share.";
- mes "Anyway, I shouldn't cheat on my diet";
- mes "even for something that looks and smells so good...";
- emotion e_pif;
- close;
- }
-}
-
-dewata,117,156,6 script Dreaming Kid#dew 4_M_DEWBOY,{
- mes "[Dreaming Kid]";
- mes "My granny says";
- mes "There was once a bird named ^FF0000Garuda^000000";
- mes "who flew above this town.";
- mes "Afterwards we had some great harvests";
- mes "and were able to live happily.";
- next;
- mes "[Dreaming Kid]";
- mes "I want to see that bird";
- mes "flying above our town again!";
- mes "Then my mom, dad";
- mes "granny, and grandpa";
- mes "can be happy like the old times.";
- mes "What do you think?";
- close;
-}
-
-dewata,144,216,4 script Energetic Kid#dew 4_M_DEWBOY,{
- mes "[Energetic Kid]";
- mes "My parents used to tell me...";
- next;
- mes "- ^006400Son,^000000 -";
- mes "- ^006400You should study hard.^000000 -";
- mes "- ^006400Be happy.^000000 -";
- mes "- ^006400Live a slow^000000 -";
- mes "- ^006400and safe life.^000000 -";
- mes "- ^006400The mountain over yonder^000000 -";
- mes "- ^006400will always be there for you.^000000 -";
- next;
- mes "[Energetic Kid]";
- mes "Isn't it a great philosophy?";
- mes "I want to live that way";
- mes "and become a great person,";
- mes "and help all of the people in our town";
- mes "live happily ever after!";
- close;
-}
-
-dewata,127,248,6 script Wishing Kid#dew 4_M_DEWGIRL,{
- mes "[Kid wishing to be an adult]";
- mes "My family has been brewing";
- mes "traditional Dewata wine for ages.";
- mes "I want to drink it myself,";
- mes "but my dad says I'm too young.";
- mes "He said I can drink it";
- mes "only after I sleep for over ^FF0000100 days^000000.";
- next;
- mes "[Kid wishing to be an adult]";
- mes "All grown-ups love to drink";
- mes "my dad's wine.";
- mes "I want to try some so bad.";
- mes "But, what should I do...?";
- mes "I've forgotten how many ^FF0000nights^000000";
- mes "I've already slept... boo hoo!";
- emotion e_sob;
- close;
-}
-
-dew_fild01,101,259,6 script Jaty Tribe Gatekeeper 4_M_DEWZATIMAN,{
- mes "[Jaty Tribe Gatekeeper]";
- mes "Welcome to ^FF0000Jaty^000000 town.";
- mes "Our tribe reveres strength and bravery.";
- mes "We wish you a safe and restful time here.";
- close;
-}
-
-dew_fild01,106,306,4 script R. Jaty Tribe Warrior 4_M_DEWZATIMAN,{
- mes "[Reserved Jaty Warrior]";
- mes "I want to be the very best";
- mes "like no one ever was.";
- next;
- mes "[Reserved Jaty Warrior]";
- mes "I'm learning hunting skills";
- mes "these days. And I'm getting";
- mes "better and better";
- mes "every day!";
- next;
- mes "[Reserved Jaty Warrior]";
- mes "I won't stop until";
- mes "I become a true warrior!";
- close;
-}