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Diffstat (limited to 'npc/re/cities/brasilis.txt')
-rw-r--r-- | npc/re/cities/brasilis.txt | 186 |
1 files changed, 0 insertions, 186 deletions
diff --git a/npc/re/cities/brasilis.txt b/npc/re/cities/brasilis.txt deleted file mode 100644 index eb30a3225..000000000 --- a/npc/re/cities/brasilis.txt +++ /dev/null @@ -1,186 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Brasilis Town -//================= Description =========================================== -//= Brasilis Town Script -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -//== Brasilis Transportation =============================== -/* Pre-Renewal coordinates: alberta,247,115,3 */ -alberta,246,82,3 script Crewman#bra2 4W_SAILOR,{ - mes "[Crewman]"; - mes "Hey, have you heard of a place called Brasilis?"; - mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; - next; - mes "[Crewman]"; - mes "We recently found a new ocean route to get there easily."; - mes "It's just 10,000 zeny for a round trip! So do you want to go?"; - next; - switch(select("Take me to Brasilis!", "I'll stay here.")) { - case 1: - if (Zeny > 9999) { - mes "[Crewman]"; - mes "Cool~!! Let's go~!"; - Zeny -= 10000; - close2; - warp "brasilis",314,60; - end; - } - else { - mes "[Crewman]"; - mes "I said 10,000 zeny."; - close; - } - case 2: - mes "[Crewman]"; - mes "Well if you're ever interested, let me know and I can take you there."; - close; - } -} - -brasilis,316,57,3 script Crewman#bra1 4W_SAILOR,{ - mes "[Crewman]"; - mes "My ship is going to back to Alberta, do you want to join us?"; - next; - switch(select("Go back to Alberta.", "Not yet~.")) { - case 1: - mes "[Crewman]"; - mes "I sure do miss home."; - close2; - if (RENEWAL) - warp "alberta",243,82; - else - warp "alberta",244,115; - end; - case 2: - mes "[Crewman]"; - mes "Ok, suit yourself. We'll see you when we get back then."; - close; - } -} - -//== Generic Brasilis NPCs ================================= -brasilis,155,165,3 script Signpost#bra1 4_BULLETIN_BOARD2,{ - mes ":: Art Museum ::"; - close; -} - -brasilis,195,231,3 script Signpost#bra2 4_BULLETIN_BOARD2,{ - mes ":: Verass Monument ::"; - close; -} - -brasilis,240,247,3 script Signpost#bra3 4_BULLETIN_BOARD2,{ - mes ":: Market ::"; - mes " "; - mes "- For your Potions and Weaponry -"; - close; -} - -brasilis,303,309,3 script Signpost#bra4 4_BULLETIN_BOARD2,{ - mes ":: Jungle Cable ::"; - mes ""; - mes "- Not for the faint of heart -"; - close; -} - -brasilis,278,137,3 script Signpost#bra5 4_BULLETIN_BOARD2,{ - mes ":: Brasilis Hotel ::"; - close; -} - -brasilis,137,77,5 script Ice-Cream Maker 4_M_03,{ - mes "[Ice Cream Maker]"; - mes "Come~come~"; - mes "Ice cream is the perfect snack for a hot day~"; - mes "It's just ^3355FF100 Zeny^000000~"; - mes "Ice Cream~"; - mes "Get 'yer Ice Cream!"; - next; - switch(select("Give me one!", "Ice Cream?", "Cancel.")) { - case 1: - mes "[Ice Cream Maker]"; - mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time."; - mes "So how many d'ya want?"; - next; - while(1) { - input .@input; //,1,5; - if (.@input == 0) { - mes "[Ice Cream Maker]"; - mes "None?"; - mes "Fine get outta the way, I have customers to serve."; - close; - } - else if ((.@input < 0) || (.@input > 5)) { - mes "[Ice Cream Maker]"; - mes "Wow."; - mes "You ordered too much."; - mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy."; - next; - } - else - break; - } - .@icecream_hap = .@input*100; - if (Zeny < .@icecream_hap) { - mes "[Ice Cream Maker]"; - mes "Dood~! You don't have enough money."; - mes "It's only ^3355FF100 Zeny^000000~ Seriously!"; - close; - } - if (!checkweight(Ice_Cream,.@input)) { - mes "[Ice Cream Maker]"; - mes "You seem to have too much stuff."; - mes "Lighten your pack before buying this."; - close; - } - Zeny -= .@icecream_hap; - getitem Ice_Cream,.@input; - close; - case 2: - mes "[Ice Cream Maker]"; - mes "'Ice cream is..."; - mes "Wait, don't you know"; - mes "what Ice Cream is?"; - mes "What rock have you"; - mes "been living under?"; - next; - mes "[Ice Cream Maker]"; - mes "I'm not going to even start with how weird that sounds."; - mes "Anyway, get 'yer Ice Cream right here while it's nice and cold."; - close; - case 3: - mes "[Ice Cream Maker]"; - mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!"; - close; - } -} |