diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_ein.txt | 2720 |
1 files changed, 618 insertions, 2102 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index f7d702277..f5b2e14a6 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -474,20 +474,479 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ //== Uwe Kleine :: ein_anoz ================================ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ + function F_AboutEinbroch { + mes "[Uwe]"; + mes "Einbroch was originally"; + mes "built to support Einbech's"; + mes "mining efforts. Because it's"; + mes "small and crowded with people,"; + mes "there's no room to build the ore refining factories over there."; + next; + mes "[Uwe]"; + mes "Since Einbroch used to be"; + mes "an empty lot, it was perfect"; + mes "for building factories. That's"; + mes "what my grandfather told me a"; + mes "long time ago. Anyway, Einbroch quickly grew into a major city."; + next; + mes "[Uwe]"; + mes "Now people think that this"; + mes "city was never planned to be"; + mes "just an extension of Einbech."; + mes "See that rampart over there?"; + mes "It doesn't connect to Einbech at all! No protection for them..."; + next; + mes "[Uwe]"; + mes "It's like the government"; + mes "lost all interest in Einbech."; + mes "Even the miners there have"; + mes "been moving here to work in "; + mes "the factories. But more people hasn't made this city more lively."; + next; + mes "[Uwe]"; + mes "Einbroch may look modern"; + mes "and exciting now, but soon"; + mes "you'll see that there's no sign"; + mes "of warmth or life. So... Just don't live here in your old age."; + next; + .@choice2$ = "I won't. Thanks for the advice."; + if (BaseClass == Job_Blacksmith) + .@choice2$ = "But I like the city life~"; + switch (select("Then why are you here?", .@choice2$)) { + case 1: + if (BaseClass == Job_Blacksmith) { + mes "[Uwe]"; + mes "Well, sugar honey,"; + mes "I've been waiting for"; + mes "someone. But... It looks"; + mes "like that person won't be"; + mes "coming back anyway."; + next; + mes "[Uwe]"; + mes "Oooh, but let's not talk"; + mes "about that. Next time you"; + mes "drop by, we'll talk about"; + mes "something more fun, 'kay?"; + close; + } + mes "[Uwe]"; + mes "Well, I have some"; + mes "precious memories of"; + mes "this place. Once, there was"; + mes "a man who lived here who"; + mes "was just like a father to me."; + next; + mes "[Uwe]"; + mes "Oh, but I'm sure that"; + mes "you don't want to hear"; + mes "about that. Next time you"; + mes "drop by, we'll talk about"; + mes "something more fun, 'kay?"; + mes "Buhbye for now, cutie~"; + close; + case 2: + if (BaseClass != Job_Blacksmith) { + mes "[Uwe]"; + mes "Oh, that is such"; + mes "a good decision,"; + mes "sugar honey! Oh, you"; + mes "cutie adventurers are"; + mes "so precious, so lovable."; + mes "^333333*Tee hee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + close; + } + mes "[Uwe]"; + mes "Big cities can be nice,"; + mes "but you never get to enjoy"; + mes "the sensation of stepping"; + mes "barefoot through the grass,"; + mes "or the magnificent sight of"; + mes "the shining stars at night."; + next; + mes "[Uwe]"; + mes "And the people who live"; + mes "in the cities can be so"; + mes "uptight! I've known more"; + mes "than a few who look down"; + mes "on people from smaller towns."; + next; + mes "[Uwe]"; + mes "It's sad to see some"; + mes "people will always be"; + mes "that ignorant. I... I just"; + mes "can't believe those people"; + mes "can be sooo close minded!"; + next; + mes "[Uwe]"; + mes "Oh...!"; + mes "I'm sorry, I guess"; + mes "I went a little overboard."; + mes "^666666*Titter*^000000 Next time you drop"; + mes "by, we'll talk about something"; + mes "more fun, 'kay? Buhbye~"; + close; + } + } + + function F_ForgeWeapon { + mes "[Uwe]"; + mes "Well..."; + mes "I actually just"; + mes "do smithing work"; + mes "to create my own"; + mes "cooking tools."; + next; + mes "[Uwe]"; + mes "Oh, I understand"; + mes "that somebody needs"; + mes "to fight the monsters,"; + mes "but I'm the wrong person"; + mes "to ask for forging weapons."; + mes "I... am a strict pacifist~"; + next; + mes "[Uwe]"; + mes "Just go look"; + mes "around for a little"; + mes "bit, I'm sure you'll"; + mes "find a Blacksmith"; + mes "who's willing to forge"; + mes "you a good weapon~"; + close; + } + + function F_Cancel { + mes "[Uwe]"; + mes "Oh...?"; + mes "Well, feel"; + mes "free to visit"; + mes "me whenever"; + mes "you want, 'kay?"; + close; + } + + function F_RandCloseMsg { + switch (rand(1, 3)) { + case 1: + mes "...Ho ho~"; + close; + case 2: + mes "...*Tee Hee~*"; + close; + case 3: + mes "...Behbie~"; + close; + } + } + + function F_Ingredients { + mes "[Uwe]"; + mes "Now for beginners,"; + mes "learning to select"; + mes "and use ingredients"; + mes "is one of the most"; + mes "important fundamentals."; + next; + mes "[Uwe]"; + mes "Cooking is like forging"; + mes "since specific ingredients"; + mes "are needed to make specialty"; + mes "items or dishes. You can't just"; + mes "skip them if you really need"; + mes "them, right? Right!"; + next; + mes "[Uwe]"; + mes "Once you make up your"; + mes "mind to do something,"; + mes "focus on finishing it, 'kay?"; + mes "Never cut corners and always"; + mes "dedicate yourself to make the"; + mes "very best finished product~"; + if (ein_cook == 7 && BaseClass == Job_Blacksmith) + ein_cook += 10; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + F_RandCloseMsg(); + } + + function F_Cooking { + mes "[Uwe]"; + mes "Mm...?"; + mes "Did you just"; + mes "say that you"; + mes "want to learn"; + mes "the art of cooking?"; + next; + mes "[Uwe]"; + mes "I'm sorry, but I can't"; + mes "really give culinary"; + mes "lessons. But I will"; + mes "give good advice for"; + mes "hopeful beginners."; + next; + mes "[Uwe]"; + mes "Now..."; + mes "For your tuition"; + mes "I'll need-- Gosh,"; + mes "there's just so many"; + mes "things. Get some paper,"; + mes "and a pen for this list..."; + next; + ein_cook += 100; + mes "[Uwe]"; + mes "Just kidding!"; + mes "^333333*Titter~*^000000 I don't need"; + mes "much to make some"; + mes "cooking utensils. Bring"; + mes "6 ^0000FFLarge Jellopy^000000. That's it!"; + next; + mes "[Uwe]"; + mes "In return, I will give you"; + mes "1 Coal and some useful"; + mes "cooking advice for novices."; + mes "I give this advice for free to"; + mes "my smithing colleages, though..."; + next; + mes "[Uwe]"; + mes "Why ^EEA9B8don't^000000 you"; + mes "become a Blacksmith?"; + mes "I'm much more confident"; + mes "in that field. ^333333*Tee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, I'll be"; + mes "waiting right"; + mes "here until you"; + mes "come back."; + F_RandCloseMsg(); + } + + function F_Heart { + mes "[Uwe]"; + mes "Ah, heart. Just like forging,"; + mes "you need passion and desire"; + mes "to create something special."; + mes "Every smith and cook knows that"; + mes "you can do anything if you have"; + mes "the will and the commitment."; + next; + mes "[Uwe]"; + mes "Well, that's all"; + mes "I really have to"; + mes "say about that. But"; + mes "come back and chat"; + mes "whenever you please."; + F_RandCloseMsg(); + } + + function F_Skills { + mes "[Uwe]"; + mes "When you're beginning to learn"; + mes "skills, you can't let yourself be discouraged! Practice makes"; + mes "perfect, you know? But never"; + mes "use your lack of skills as an"; + mes "excuse if you happen to fail..."; + next; + mes "[Uwe]"; + mes "Effort is also an essential"; + mes "in forging and cooking! Now,"; + mes "on the other hand, if you put"; + mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; + next; + mes "[Uwe]"; + mes "The key is to always"; + mes "give 100% effort and work"; + mes "on improving your skills."; + mes "Before you know it, you'll"; + mes "be a respected master!"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + F_RandCloseMsg(); + } + + function F_Tools { + mes "[Uwe]"; + mes "Cooking is a little"; + mes "easier if you have"; + mes "nicer tools to use,"; + mes "but that's it. Tools by"; + mes "themselves can't make"; + mes "just anybody a master."; + next; + mes "[Uwe]"; + mes "In the end, the best"; + mes "tools are the ones you're"; + mes "most comfortable with using."; + mes "In fact, I still use the old knife I used back when I was just"; + mes "a little novice chef~"; + next; + mes "[Uwe]"; + mes "Oh, while we're on"; + mes "the subject of tools,"; + mes "I just received some"; + mes "new hammers today."; + mes "Would you like a couple?"; + next; + if (checkweight(Spawn, 50) == 0) { + mes "[Uwe]"; + mes "Mmmm...?"; + mes "You're holding too many"; + mes "things. I can't give you any"; + mes "hammers if you don't have"; + mes "room. Hurry, put your extra"; + mes "stuff in your Kafra Storage~"; + close; + } + ein_cook += 10; + getitem Golden_Hammer, 1; + getitem Iron_Hammer, 1; + next; + mes "[Uwe]"; + mes "Well, I hope"; + mes "you like them~"; + F_RandCloseMsg(); + } + + function F_ToolsWithoutReward { + mes "[Uwe]"; + mes "Cooking is a little"; + mes "easier if you have"; + mes "nicer tools to use,"; + mes "but that's it. Tools by"; + mes "themselves can't make"; + mes "just anybody a master."; + next; + mes "[Uwe]"; + mes "In the end, the best"; + mes "tools are the ones you're"; + mes "most comfortable with using."; + mes "In fact, I still use the old knife I used back when I was just"; + mes "a little novice chef~"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + F_RandCloseMsg(); + } + + function F_OverWeight { + mes "[Uwe]"; + mes "Oh, I was going to give"; + mes "you a little something,"; + mes "but you've carrying too"; + mes "many things. Why don't"; + mes "you put some of it away"; + mes "in your Kafra Storage?"; + close; + } + + function F_LargeJellopyForCoal { + if (countitem(Large_Jellopy) > 5) { + if (checkweight(Spawn, 199) == 0) + F_OverWeight(); + mes "[Uwe]"; + mes "Thank you ^EEA9B8so^000000 much!"; + mes "Here's the Coal I promised~"; + mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; + delitem Large_Jellopy, 6; + ein_cook = 219; + getitem Coal, 1; + getitem Portable_Furnace, 10; + next; + mes "[Uwe]"; + mes "I hope you enjoy!"; + mes "Personally, I think the"; + mes "best part of smithing"; + mes "is standing over the flaming"; + mes "heat and getting all ^EEA9B8hot and"; + mes "sweaty^000000. Ooh, how exciting~!"; + close; + } else if (countitem(Large_Jellopy) > 0) { + mes "[Uwe]"; + mes "Ooh, you're missing"; + mes "some. I guess you can"; + mes "still give them to me, but"; + mes "you'd get less of a reward"; + if (Sex == SEX_MALE) { + mes "...you ^EEA9B8naughty boy^000000."; + } else { + mes "...you ^EEA9B8naughty girl^000000."; + } + next; + .@choice = select("Give him all.", "Cancel."); + if (.@choice == 1) { + mes "[Uwe]"; + mes "Just kidding~"; + mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; + next; + mes "[Uwe]"; + mesf("I usually give you cutie %ss 10 Mini Furnaces, but you can have ^EEA9B811^000000." /* TODO: HULD Plural Table for jobname() */ + "There's the little something extra I was talking about.", jobname(Class)); + } else { + mes "[Uwe]"; + mes "Well... Then... Anyway,"; + mes "Congratulation to becoming"; + mesf("a %s!!", jobname(Class)); + mes "This is my present for it."; + if (Sex == SEX_MALE) { + mes "...you ^EEA9B8naughty boy^000000."; + } else { + mes "...you ^EEA9B8naughty girl^000000."; + } + } + if (checkweight(Knife, 1) == 0 || + checkweight(Spawn, (.@choice == 1 ? 220 : 200)) == 0) + F_OverWeight(); + ein_cook = 219; + getitem Portable_Furnace, (.@choice == 1 ? 11 : 10); + next; + mes "[Uwe]"; + mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; + close; + } else { + mes "[Uwe]"; + mes "^666666You didn't bring"; + mes "any Large Jellopy...?^000000."; + ein_cook = 219; + next; + mes "[Uwe]"; + mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; + close; + } + } + EinUwe = 0; if (BaseClass == Job_Blacksmith) { if (ein_cook > 999) { - .@ccc = ein_cook-1000; - if (.@ccc > 199) { + if (ein_cook > 1199) { mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; mes "time since we've talked,"; mes "you cutie adventurer~"; next; - switch(select("So... You're a chef.", "Yes, I tried my best.")) { + switch (select("So... You're a chef.", "Yes, I tried my best.")) { case 1: - mes "["+ strcharinfo(PC_NAME) +"]"; + mesf("[%s]", strcharinfo(PC_NAME)); mes "So..."; mes "You're a chef."; next; @@ -505,18 +964,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; break; } - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } + if (checkweight(Spawn, 200) == 0) + F_OverWeight(); ein_cook = 219; - getitem Portable_Furnace,10; + getitem Portable_Furnace, 10; mes "[Uwe]"; mes "I had these lying"; mes "around, so why don't"; @@ -529,13 +980,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Alright then~"; mes "Hope you enjoy"; mes "your Mini Furances"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } - } - else if (.@ccc > 99) { + F_RandCloseMsg(); + } else if (ein_cook > 1099) { //6 Large Jellopy for Coal Part mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; @@ -550,155 +996,12 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Did you already forget"; mes "the 6 Large Jellopy?"; next; - switch(select("There you go.", "I want to quit.", "Can I do it later?")) { + switch (select("There you go.", "I want to quit.", "Can I do it later?")) { case 1: - if (countitem(Large_Jellopy) > 5) { - if (checkweight(Spawn,199) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Thank you ^EEA9B8so^000000 much!"; - mes "Here's the Coal I promised~"; - mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; - delitem Large_Jellopy,6; - ein_cook = 219; - getitem Coal,1; - getitem Portable_Furnace,10; - next; - mes "[Uwe]"; - mes "I hope you enjoy!"; - mes "Personally, I think the"; - mes "best part of smithing"; - mes "is standing over the flaming"; - mes "heat and getting all ^EEA9B8hot and"; - mes "sweaty^000000. Ooh, how exciting~!"; - close; - } - else if (countitem(Large_Jellopy) > 0) { - mes "[Uwe]"; - mes "Ooh, you're missing"; - mes "some. I guess you can"; - mes "still give them to me, but"; - mes "you'd get less of a reward"; - if (Sex == SEX_MALE) { - mes "...you ^EEA9B8naughty boy^000000."; - } - else { - mes "...you ^EEA9B8naughty girl^000000."; - } - switch(select("Give him all.", "Cancel.")) { - case 1: - if (checkweight(Knife,1) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Just kidding~"; - mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; - next; - if (checkweight(Spawn,220) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - if (Class == Job_Whitesmith) { - mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - else { - mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - ein_cook = 219; - getitem Portable_Furnace,11; - next; - mes "[Uwe]"; - mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; - close; - case 2: - if (checkweight(Knife,1) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Well... Then... Anyway,"; - mes "Congratulation to became"; - if (Class == Job_Whitesmith) { - mes "a Master Smith!!"; - } - else { - mes "a Black Smith!!"; - } - mes "This is my present for it."; - if (Sex == SEX_MALE) { - mes "...you ^EEA9B8naughty boy^000000."; - } - else { - mes "...you ^EEA9B8naughty girl^000000."; - } - break; - } - if (checkweight(Spawn,100) == 0) { - next; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - ein_cook = 219; - getitem Portable_Furnace,5; - next; - mes "[Uwe]"; - mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; - close; - } - else { - mes "[Uwe]"; - mes "^666666You didn't bring"; - mes "any Large Jellopy...?^000000."; - ein_cook = 219; - next; - mes "[Uwe]"; - mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; - close; - } + F_LargeJellopyForCoal(); case 2: - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } + if (checkweight(Spawn, 200) == 0) + F_OverWeight(); mes "[Uwe]"; mes "Quit...?"; mes "Oh well, at least you're honest. But let me give you a little something, since we're both fellow smiths."; @@ -710,12 +1013,11 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "been very, very bad."; if (Sex == SEX_MALE) { mes "...You ^EEA9B8naughty boy^000000."; - } - else { + } else { mes "...You ^EEA9B8naughty girl^000000."; } ein_cook = 219; - getitem Portable_Furnace,10; + getitem Portable_Furnace, 10; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -724,144 +1026,26 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either..."; next; - switch(select("Here you go~", "I want to quit.")) { + switch (select("Here you go~", "I want to quit.")) { case 1: - if (checkweight(Spawn,199) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - if (countitem(Large_Jellopy) > 5) { - mes "[Uwe]"; - mes "Thank you ^EEA9B8so^000000 much!"; - mes "Here's the Coal I promised~"; - mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; - delitem Large_Jellopy,6; - ein_cook = 219; - getitem Coal,1; - getitem Portable_Furnace,10; - close; - } - else if (countitem(Large_Jellopy) > 0) { - mes "[Uwe]"; - mes "Ooh, you're missing"; - mes "some. I guess you can"; - mes "still give them to me, but"; - mes "you'd get less of a reward"; - if (Sex == SEX_MALE) { - mes "...You ^EEA9B8naughty boy^000000."; - } - else { - mes "...You ^EEA9B8naughty girl^000000."; - } - switch(select("Give them all.", "Cancel.")) { - case 1: - if (checkweight(Spawn,220) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Just kidding~"; - mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra..."; - next; - mes "[Uwe]"; - if (Class == Job_Whitesmith) { - mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - else { - mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; - } - ein_cook = 219; - getitem Portable_Furnace,11; - next; - mes "[Uwe]"; - mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; - close; - case 2: - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } - mes "[Uwe]"; - mes "Okay."; - mes "Anyway~!"; - mes "When you do get all"; - mes "that Large Jellopy,"; - mes "just come back to me."; - if (Sex == SEX_MALE) { - mes "...you ^EEA9B8naughty boy^000000."; - } - else { - mes "...you ^EEA9B8naughty girl^000000."; - } - ein_cook = 219; - getitem Portable_Furnace,10; - next; - mes "[Uwe]"; - mes "This Portable Furnace is not expensive"; - mes "but very important item for smiths, right?"; - mes "Use it!"; - mes "And visit me someday again. Huhuhu.."; - close; - } - } - else { - mes "[Uwe]"; - mes "^666666You didn't bring"; - mes "any Large Jellopy...?^000000."; - ein_cook = 219; - next; - mes "[Uwe]"; - mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; - close; - } + F_LargeJellopyForCoal(); case 2: - if (checkweight(Spawn,200) == 0) { - mes "[Uwe]"; - mes "Oh, I was going to give"; - mes "you a little something,"; - mes "but you've carrying too"; - mes "many things. Why don't"; - mes "you put some of it away"; - mes "in your Kafra Storage?"; - close; - } + if (checkweight(Spawn, 200) == 0) + F_OverWeight(); mes "[Uwe]"; mes "Well... Then... Anyway,"; - mes "Congratulation to became"; - if (Class == Job_Whitesmith) { - mes "a Master Smith!!"; - mes "This is my present for it. Huhuhu."; - } - else { - mes "a Black Smith!!"; + mes "Congratulation to becoming"; + mesf("a %s!!", jobname(Class)); mes "This is my present for it. Huhuhu."; + if (Class != Job_Whitesmith) { if (Sex == SEX_MALE) { mes "...You ^EEA9B8naughty boy^000000."; - } - else { + } else { mes "...You ^EEA9B8naughty girl^000000."; } } ein_cook = 219; - getitem Portable_Furnace,10; + getitem Portable_Furnace, 10; next; mes "[Uwe]"; mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?"; @@ -875,7 +1059,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Cooking is such a joy~!"; mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000..."; next; - switch(select("Um, isn't this a forge?", "Ignore him.")) { + switch (select("Um, isn't this a forge?", "Ignore him.")) { case 1: mes "[Uwe]"; mes "Is this a forge?"; @@ -898,12 +1082,11 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "important factor in cooking,"; if (Sex == SEX_MALE) { mes "you ^EEA9B8naughty little man^000000?"; - } - else { + } else { mes "you ^EEA9B8naughty, naughty girl^000000?"; } next; - switch(select("Heart.", "Ingredients.", "Skills.", "Tools.")) { + switch (select("Heart.", "Ingredients.", "Skills.", "Tools.")) { case 1: mes "[Uwe]"; mes "..."; @@ -935,7 +1118,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; ein_cook = 1; - getitem Emveretarcon,1; + getitem Emveretarcon, 1; break; case 2: mes "[Uwe]"; @@ -959,7 +1142,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Steel. Why don't you have 2 of"; mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''"; ein_cook = 3; - getitem Iron,2; + getitem Iron, 2; break; case 3: mes "[Uwe]"; @@ -996,7 +1179,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; ein_cook = 5; - getitem Emveretarcon,1; + getitem Emveretarcon, 1; break; case 4: mes "[Uwe]"; @@ -1025,7 +1208,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "my way of saying ''Welcome"; mes "to Einbroch, sugar honey~''"; ein_cook = 7; - getitem Iron_Hammer,1; + getitem Iron_Hammer, 1; break; } next; @@ -1035,11 +1218,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "come and see me"; mes "anytime, alright?"; mes "So don't be shy"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_RandCloseMsg(); case 2: mes "[Uwe]"; mes "Hmmm...?"; @@ -1049,438 +1228,62 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "and people to see. Ah well~"; close; } - } - else if (ein_cook < 10) { + } else if (ein_cook < 10) { mes "[Uwe]"; mes "Oh! Hello again,"; mes "you cutie adventurer."; mes "So tell me, what brings"; - mes "you here, "+strcharinfo(PC_NAME)+"?"; + mesf("you here, %s?", strcharinfo(PC_NAME)); next; - switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { + switch (select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { case 1: + if (ein_cook % 2 == 0) + close; //Yes, there's really nothing defined for this in the Aegis Script + mes "[Uwe]"; + mes "Ooh, cooking!"; + mes "So what did you"; + mes "want to ask me...?"; + next; if (ein_cook == 1) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Ingredients", "Skills", "Tools", "Cancel")) { + switch (select("Ingredients", "Skills", "Tools", "Cancel")) { case 1: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 2: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 3: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 11; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 3) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Skills", "Tools", "Cancel.")) { + } else if (ein_cook == 3) { + switch (select("Heart", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 3: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 13; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 5) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Ingredients", "Tools", "Cancel")) { + } else if (ein_cook == 5) { + switch (select("Heart", "Ingredients", "Tools", "Cancel")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 15; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - next; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 7) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Ingredients", "Skills", "Cancel.")) { + } else if (ein_cook == 7) { + switch (select("Heart", "Ingredients", "Skills", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - ein_cook = 17; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } - case 3: + F_Ingredients(); + case 3: //Yes, the part is suddenly different here in the Aegis Script as well. mes "[Uwe]"; mes "'I couldn't do it cuz"; mes "I'm not skillful with it.'"; @@ -1518,458 +1321,56 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Well, I hope"; mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_RandCloseMsg(); case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook == 9) { - mes "[Uwe]"; - mes "Ooh, cooking!"; - mes "So what did you"; - mes "want to ask me...?"; - next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + } else if (ein_cook == 9) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Oh, while we're on"; - mes "the subject of tools,"; - mes "I just received some"; - mes "new hammers today."; - mes "Would you like a couple?"; - next; - if (checkweight(Spawn,50) == 0) { - mes "[Uwe]"; - mes "Mmmm...?"; - mes "You're holding too many"; - mes "things. I can't give you any"; - mes "hammers if you don't have"; - mes "room. Hurry, put your extra"; - mes "stuff in your Kafra Storage~"; - close; - } - ein_cook = 19; - getitem Golden_Hammer,1; - getitem Iron_Hammer,1; - next; - mes "[Uwe]"; - mes "Well, I hope"; - mes "you like them~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Tools(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } } case 2: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "But I like the city life~")) { - case 1: - mes "[Uwe]"; - mes "Well, sugar honey,"; - mes "I've been waiting for"; - mes "someone. But... It looks"; - mes "like that person won't be"; - mes "coming back anyway."; - next; - mes "[Uwe]"; - mes "Oooh, but let's not talk"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - close; - case 2: - mes "[Uwe]"; - mes "Big cities can be nice,"; - mes "but you never get to enjoy"; - mes "the sensation of stepping"; - mes "barefoot through the grass,"; - mes "or the magnificent sight of"; - mes "the shining stars at night."; - next; - mes "[Uwe]"; - mes "And the people who live"; - mes "in the cities can be so"; - mes "uptight! I've known more"; - mes "than a few who look down"; - mes "on people from smaller towns."; - next; - mes "[Uwe]"; - mes "It's sad to see some"; - mes "people will always be"; - mes "that ignorant. I... I just"; - mes "can't believe those people"; - mes "can be sooo close minded!"; - next; - mes "[Uwe]"; - mes "Oh...!"; - mes "I'm sorry, I guess"; - mes "I went a little overboard."; - mes "^666666*Titter*^000000 Next time you drop"; - mes "by, we'll talk about something"; - mes "more fun, 'kay? Buhbye~"; - close; - } + F_AboutEinbroch(); case 3: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if ((ein_cook < 20) || (ein_cook == 219)) { + } else if (ein_cook < 20 || ein_cook == 219) { mes "[Uwe]"; mes "Oh, welcome back."; mes "So how's the weapon"; mes "forging coming along?"; next; - switch(select("Talk about Cooking", "Talk about Einbroch", "Talk about Cooking Utensils", "Cancel")) { + switch (select("Talk about Cooking", "Talk about Einbroch", "Talk about Cooking Utensils", "Cancel")) { case 1: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_ToolsWithoutReward(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } case 2: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "But I like the city life~")) { - case 1: - mes "[Uwe]"; - mes "Well, sugar honey,"; - mes "I've been waiting for someone. But... It looks like that person won't be coming back anyway."; - next; - mes "[Uwe]"; - mes "Oooh, but let's not talk about that. Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~"; - close; - case 2: - mes "[Uwe]"; - mes "Well, big cities are nice, but you never get to enjoy the sensation of stepping barefoot through the grass, or the clear sight of the stars at night."; - next; - mes "[Uwe]"; - mes "And the people who live in cities can be so uptight! I've known more than a few who look down on people who live in smaller towns."; - next; - mes "[Uwe]"; - mes "It's sad to see some people will always be that ignorant. I... I just can't believe people can be sooo close minded!"; - next; - mes "[Uwe]"; - mes "Oh...!"; - mes "I'm sorry, I guess I went a little overboard. ^666666*Titter*^000000 Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~"; - close; - } + F_AboutEinbroch(); case 3: mes "[Uwe]"; mes "Cooking utensils?"; @@ -1995,19 +1396,18 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000."; mes "Then, I'll trade you 1 Coal for all of those. How does it sound?"; next; - switch(select("Sure.", "No, thanks.")) { + switch (select("Sure.", "No, thanks.")) { case 1: - if ((countitem(Jubilee) > 29) && (countitem(Large_Jellopy) > 3)) { - delitem Jubilee,30; - delitem Large_Jellopy,4; - getitem Coal,1; + if (countitem(Jubilee) > 29 && countitem(Large_Jellopy) > 3) { + delitem Jubilee, 30; + delitem Large_Jellopy, 4; + getitem Coal, 1; mes "[Uwe]"; mes "Hooray!"; mes "Thank you"; mes "^EEA9B8soooo^000000 much!"; close; - } - else { + } else { mes "[Uwe]"; mes "Hmmm...?"; mes "You don't have"; @@ -2031,22 +1431,15 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } case 4: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } - } - else if (ein_cook > 299) { + } else if (ein_cook > 299) { if (Class == Job_Whitesmith) { mes "[Uwe]"; mes "Oooh...!"; mes "Congratulations!"; mes "You finally became"; - mes "a cutie MasterSmith!"; + mesf("a cutie %s!", jobname(Class)); next; mes "[Uwe]"; mes "Mmmm..."; @@ -2057,14 +1450,13 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "cookies I just baked~"; next; ein_cook = 9; - getitem Well_Baked_Cookie,5; + getitem Well_Baked_Cookie, 5; mes "[Uwe]"; mes "Okay, enjoy!"; mes "I hope you have"; mes "a good time smithing!"; close; - } - else { + } else { mes "[Uwe]"; mes "Hmmm?"; mes "Oh, it's you~"; @@ -2082,40 +1474,24 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } } - } - else { - .@aaa = ein_cook % 2; - if (.@aaa == 1) { - .@bbb = ein_cook; - if (.@bbb > 99) { - .@bbb -= 100; - if (.@bbb > 99) { - .@bbb -= 100; - if (.@bbb > 99) { - .@ccc = 3; - } - else { - .@ccc = 2; - } - } - else { - .@ccc = 1; - } - } - else { - .@ccc = 0; - } - if (.@ccc < 3) { + } else { + if (ein_cook % 2 == 1) { + if (ein_cook >= 300) { + mes "[Uwe]"; + mes "Ah, hello again,"; + mes "cutie adventurer."; + mes "How can I help you?"; + next; + } else { mes "[Uwe]"; mes "Hm...?"; mes "I never forget a face,"; mes "but somehow I feel like"; mes "we've met somewhere before..."; next; - if (.@ccc == 0) { + if (ein_cook < 100) { ein_cook += 300; - } - else if (.@ccc == 2) { + } else if (ein_cook < 300) { ein_cook += 100; } mes "[Uwe]"; @@ -2129,442 +1505,66 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "What brings to"; if (Sex == SEX_MALE) { mes "me, you ^EEA9B8naughty boy^000000?"; - } - else { + } else { mes "me, you ^EEA9B8naughty girl^000000?"; } next; } - else if (.@ccc == 3) { - mes "[Uwe]"; - mes "Ah, hello again,"; - mes "cutie adventurer."; - mes "How can I help you?"; - next; - } - switch(select("Ask about Einbroch.", "Ask about Cooking.", "Cancel.")) { + switch (select("Ask about Einbroch.", "Ask about Cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - break; + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_ToolsWithoutReward(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; - } - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; break; - case 2: mes "...*Tee Hee~*"; break; - case 3: mes "...Behbie~"; + F_Cancel(); } - close; - case 3: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; + F_Cancel(); } } if (ein_cook > 999) { - .@eee = ein_cook-1000; - if (.@eee > 199) { + if (ein_cook > 1199) { mes "[Uwe]"; mes "Ah, hello again,"; mes "cutie adventurer."; mes "How can I help you?"; next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Talk about Cooking.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Talk about Cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; - switch(select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Ingredients", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - break; + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - break; + F_ToolsWithoutReward(); case 5: - mes "[Uwe]"; - mes "Oh...?"; - mes "Well, feel"; - mes "free to visit"; - mes "me whenever"; - mes "you want, 'kay?"; - close; - } - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; + F_Cancel(); } - case 4: mes "[Uwe]"; mes "Alright then,"; @@ -2573,8 +1573,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Hohohohoho~"; close; } - } - else if (.@eee > 99) { + } else if (ein_cook > 1099) { mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; @@ -2589,118 +1588,27 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Did you already forget"; mes "the 6 Large Jellopy?"; next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Give him the Materials.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Give him the Materials.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: if (countitem(Large_Jellopy) > 5) { mes "[Uwe]"; mes "Thank you ^EEA9B8so^000000 much!"; mes "Here's the Coal I promised~"; - delitem Large_Jellopy,6; + delitem Large_Jellopy, 6; ein_cook += 100; - getitem Coal,1; + getitem Coal, 1; next; - } - else { + } else { mes "[Uwe]"; mes "Huh...?"; if (countitem(Large_Jellopy) == 0) { mes "You brought"; mes "none at all...?"; - } - else { + } else { mes "This isn't enough"; mes "Large Jellopy...!"; } @@ -2715,121 +1623,15 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "honey. Now what would you like"; mes "to hear more about? Hmm...?"; next; - switch(select("Heart", "Materials", "Skills", "Tools", "Cancel.")) { + switch (select("Heart", "Materials", "Skills", "Tools", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Ah, heart. Just like forging,"; - mes "you need passion and desire"; - mes "to create something special."; - mes "Every smith and cook knows that"; - mes "you can do anything if you have"; - mes "the will and the commitment."; - next; - mes "[Uwe]"; - mes "Well, that's all"; - mes "I really have to"; - mes "say about that. But"; - mes "come back and chat"; - mes "whenever you please."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Heart(); case 2: - mes "[Uwe]"; - mes "Now for beginners,"; - mes "learning to select"; - mes "and use ingredients"; - mes "is one of the most"; - mes "important fundamentals."; - next; - mes "[Uwe]"; - mes "Cooking is like forging"; - mes "since specific ingredients"; - mes "are needed to make specialty"; - mes "items or dishes. You can't just"; - mes "skip them if you really need"; - mes "them, right? Right!"; - next; - mes "[Uwe]"; - mes "Once you make up your"; - mes "mind to do something,"; - mes "focus on finishing it, 'kay?"; - mes "Never cut corners and always"; - mes "dedicate yourself to make the"; - mes "very best finished product~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Ingredients(); case 3: - mes "[Uwe]"; - mes "When you're beginning to learn"; - mes "skills, you can't let yourself be discouraged! Practice makes"; - mes "perfect, you know? But never"; - mes "use your lack of skills as an"; - mes "excuse if you happen to fail..."; - next; - mes "[Uwe]"; - mes "Effort is also an essential"; - mes "in forging and cooking! Now,"; - mes "on the other hand, if you put"; - mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!"; - next; - mes "[Uwe]"; - mes "The key is to always"; - mes "give 100% effort and work"; - mes "on improving your skills."; - mes "Before you know it, you'll"; - mes "be a respected master!"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "Hohohohoho."; close; - case 2: mes "Umhohohoho.*"; close; - case 3: mes "Umho."; close; - } + F_Skills(); case 4: - mes "[Uwe]"; - mes "Cooking is a little"; - mes "easier if you have"; - mes "nicer tools to use,"; - mes "but that's it. Tools by"; - mes "themselves can't make"; - mes "just anybody a master."; - next; - mes "[Uwe]"; - mes "In the end, the best"; - mes "tools are the ones you're"; - mes "most comfortable with using."; - mes "In fact, I still use the old knife I used back when I was just"; - mes "a little novice chef~"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_ToolsWithoutReward(); case 5: mes "[Uwe]"; mes "Alright then,"; @@ -2847,160 +1649,18 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Hohohohoho~"; close; } - } - else { + } else { mes "[Uwe]"; mes "Hello, cutie~"; mes "How can I help you?"; next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: - mes "[Uwe]"; - mes "Mm...?"; - mes "Did you just"; - mes "say that you"; - mes "want to learn"; - mes "the art of cooking?"; - next; - mes "[Uwe]"; - mes "I'm sorry, but I can't"; - mes "really give culinary"; - mes "lessons. But I will"; - mes "give good advice for"; - mes "hopeful beginners."; - next; - mes "[Uwe]"; - mes "Now..."; - mes "For your tuition"; - mes "I'll need-- Gosh,"; - mes "there's just so many"; - mes "things. Get some paper,"; - mes "and a pen for this list..."; - next; - ein_cook += 100; - mes "[Uwe]"; - mes "Just kidding!"; - mes "^333333*Titter~*^000000 I don't need"; - mes "much to make some"; - mes "cooking utensils. Bring"; - mes "6 ^0000FFLarge Jellopy^000000. That's it!"; - next; - mes "[Uwe]"; - mes "In return, I will give you"; - mes "1 Coal and some useful"; - mes "cooking advice for novices."; - mes "I give this advice for free to"; - mes "my smithing colleages, though..."; - next; - mes "[Uwe]"; - mes "Why ^EEA9B8don't^000000 you"; - mes "become a Blacksmith?"; - mes "I'm much more confident"; - mes "in that field. ^333333*Tee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, I'll be"; - mes "waiting right"; - mes "here until you"; - mes "come back."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Cooking(); case 4: mes "[Uwe]"; mes "Take care,"; @@ -3009,13 +1669,12 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ close; } } - } - else if (ein_cook == 0) { + } else if (ein_cook == 0) { mes "[Uwe]"; mes "Cooking is such a joy~!"; mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000..."; next; - switch(select("Um, isn't this a forge?", "Ignore him.")) { + switch (select("Um, isn't this a forge?", "Ignore him.")) { case 1: mes "[Uwe]"; ein_cook = 1000; @@ -3037,159 +1696,17 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "adooooooooorable"; if (Sex == SEX_MALE) { mes "hunk of a man?"; - } - else { + } else { mes "womanly woman?"; } next; - switch(select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { + switch (select("Talk about Einbroch.", "Ask him to forge a Weapon.", "Master, I want to learn cooking.", "Cancel.")) { case 1: - mes "[Uwe]"; - mes "Einbroch was originally"; - mes "built to support Einbech's"; - mes "mining efforts. Because it's"; - mes "small and crowded with people,"; - mes "there's no room to build the ore refining factories over there."; - next; - mes "[Uwe]"; - mes "Since Einbroch used to be"; - mes "an empty lot, it was perfect"; - mes "for building factories. That's"; - mes "what my grandfather told me a"; - mes "long time ago. Anyway, Einbroch quickly grew into a major city."; - next; - mes "[Uwe]"; - mes "Now people think that this"; - mes "city was never planned to be"; - mes "just an extension of Einbech."; - mes "See that rampart over there?"; - mes "It doesn't connect to Einbech at all! No protection for them..."; - next; - mes "[Uwe]"; - mes "It's like the government"; - mes "lost all interest in Einbech."; - mes "Even the miners there have"; - mes "been moving here to work in "; - mes "the factories. But more people hasn't made this city more lively."; - next; - mes "[Uwe]"; - mes "Einbroch may look modern"; - mes "and exciting now, but soon"; - mes "you'll see that there's no sign"; - mes "of warmth or life. So... Just don't live here in your old age."; - next; - switch(select("Then why are you here?", "I won't. Thanks for the advice.")) { - case 1: - mes "[Uwe]"; - mes "Well, I have some"; - mes "precious memories of"; - mes "this place. Once, there was"; - mes "a man who lived here who"; - mes "was just like a father to me."; - next; - mes "[Uwe]"; - mes "Oh, but I'm sure that"; - mes "you don't want to hear"; - mes "about that. Next time you"; - mes "drop by, we'll talk about"; - mes "something more fun, 'kay?"; - mes "Buhbye for now, cutie~"; - close; - case 2: - mes "[Uwe]"; - mes "Oh, that is such"; - mes "a good decision,"; - mes "sugar honey! Oh, you"; - mes "cutie adventurers are"; - mes "so precious, so lovable."; - mes "^333333*Tee hee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, that was"; - mes "a fun talk. Come"; - mes "back and visit, 'kay?"; - mes "I'll miss you until"; - mes "the next time~"; - close; - } + F_AboutEinbroch(); case 2: - mes "[Uwe]"; - mes "Well..."; - mes "I actually just"; - mes "do smithing work"; - mes "to create my own"; - mes "cooking tools."; - next; - mes "[Uwe]"; - mes "Oh, I understand"; - mes "that somebody needs"; - mes "to fight the monsters,"; - mes "but I'm the wrong person"; - mes "to ask for forging weapons."; - mes "I... am a strict pacifist~"; - next; - mes "[Uwe]"; - mes "Just go look"; - mes "around for a little"; - mes "bit, I'm sure you'll"; - mes "find a Blacksmith"; - mes "who's willing to forge"; - mes "you a good weapon~"; - close; + F_ForgeWeapon(); case 3: - mes "[Uwe]"; - mes "Mm...?"; - mes "Did you just"; - mes "say that you"; - mes "want to learn"; - mes "the art of cooking?"; - next; - mes "[Uwe]"; - mes "I'm sorry, but I can't"; - mes "really give culinary"; - mes "lessons. But I will"; - mes "give good advice for"; - mes "hopeful beginners."; - next; - mes "[Uwe]"; - mes "Now..."; - mes "For your tuition"; - mes "I'll need-- Gosh,"; - mes "there's just so many"; - mes "things. Get some paper,"; - mes "and a pen for this list..."; - next; - ein_cook += 100; - mes "[Uwe]"; - mes "Just kidding!"; - mes "^333333*Titter~*^000000 I don't need"; - mes "much to make some"; - mes "cooking utensils. Bring"; - mes "6 ^0000FFLarge Jellopy^000000. That's it!"; - next; - mes "[Uwe]"; - mes "In return, I will give you"; - mes "1 Coal and some useful"; - mes "cooking advice for novices."; - mes "I give this advice for free to"; - mes "my smithing colleages, though..."; - next; - mes "[Uwe]"; - mes "Why ^EEA9B8don't^000000 you"; - mes "become a Blacksmith?"; - mes "I'm much more confident"; - mes "in that field. ^333333*Tee hee~*^000000"; - next; - mes "[Uwe]"; - mes "Well, I'll be"; - mes "waiting right"; - mes "here until you"; - mes "come back."; - switch(rand(1,3)) { - case 1: mes "...Ho ho~"; close; - case 2: mes "...*Tee Hee~*"; close; - case 3: mes "...Behbie~"; close; - } + F_Cooking(); case 4: mes "[Uwe]"; mes "Take care,"; @@ -3216,7 +1733,7 @@ einbroch,1,1,0 script Einbroch Smog Alert FAKE_NPC,{ OnEnable: $@AlrdEinPoll = 1; - mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map; + mapannounce "einbroch","This is a state of emergency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map; enablenpc "Einbroch Smog Alert"; hideonnpc "Centzu#ein"; hideonnpc "Khowropher#ein"; @@ -3576,7 +2093,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "[Zelmeto]"; mes "^333333*Whew*^000000"; mes "I haven't given that much"; - mes "inspriration in a while, but"; + mes "inspiration in a while, but"; mes "your help was well worth it."; mes "I'm going to start the repairs, but once again, I'd like to thank you."; close; @@ -3616,7 +2133,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "^333333*Sigh*^000000"; mes "My proposal was rejected"; mes "by our superintendant. But"; - mes "maintainance and repairs"; + mes "maintenance and repairs"; mes "are crucial for peak operating"; mes "efficiency and worker safety!"; next; @@ -3791,7 +2308,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "[Zelmeto]"; mes "Now, the pipe I want"; mes "you to inspect is located"; - mes "near those large caultrons"; + mes "near those large cauldrons"; mes "of molten metal. You should"; mes "be able to find it pretty easily."; next; @@ -4260,7 +2777,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ case 1: mes "[Buender Hikeman]"; mes "How dare you..."; - mes "How dare you treat "; + mes "How dare you treat me"; mes "after destroying all the"; mes "happiness in my life!"; next; @@ -4741,7 +3258,6 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ close; } else if (Shinokas_Quest == 2) { - einbech = 0; mes "[Sick Old Man]"; mes "...!"; next; @@ -4787,7 +3303,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "^3355FFIt doesn't seem"; mes "like this old man"; mes "is telling the truth...^000000"; - einbech = 0; + .@einbech = 0; next; } else { @@ -4924,7 +3440,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ next; mes "[Shinokas]"; mes "After I destroyed the tunnel,"; - mes "they targeted me and I ended"; + mes "they targeted me and I ended up"; mes "spending the rest of my life being pursued and running from place to place. What the hell was that ^3131FFore^000000 and why was it so important?"; next; mes "[Shinokas]"; @@ -7131,7 +5647,7 @@ ein_in01,191,102,5 script Kaijeta#ein 4_F_EINOLD,{ mes "[Kaijeta]"; mes "I can't bear to see the"; mes "petty hatred between our"; - mes "two towns stop my son from"; + mes "two towns stopping my son from"; mes "seeing the woman he loves..."; changequest 8081,8082; close; |