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-rw-r--r--npc/quests/quests_ein.txt10502
1 files changed, 6850 insertions, 3652 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 5a6e7aec3..0f6264d9a 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -3,12 +3,23 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
-//= Shinokas Quest, Einbroch Lover Quest, Factory Quest,
-//= Uwe Quest.
+//= [Aegis conversion]
+//= Oridecon/Mineral Quest
+//= - Variable in use: ein_gear1 (max 2)
+//= - Variable in use: $ein_amano (max 60)
+//= Uwe Kliene Quest
+//= - Variable in use: ein_cook (max ???)
+//= Factory Quest
+//= - Variable in use: EinFactory (max 16)
+//= - Variable in use: $EinPolution (max 10)
+//= Murder Quest
+//= - Variable in use: Shinokas_Quest (max 11)
+//= Lovers Quest
+//= - Variable in use: EIN_LOVERQRQ (max 17)
//===== Additional Comments: =================================
//= 1.0 Initial Release [Evera]
//= 1.1 Added more quests [Evera]
@@ -28,140 +39,4999 @@
//= 1.9 Fixed a bug with Einbroch Pollution quest. [SinSloth]
//= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 2.1 Fixed typo in disable/enable npc's (bugreport:2027) [Yommy]
+//= 2.2 Overall update to the structure of the scripts. [L0ne_W0lf]
+//= Swapped the use of enable/disablenpc with hideon/offnpc.
+//= Added missing quest, "Oridecon/Mineral Quest"
+//= Full overhual of the Uwe Kleine quest.
//============================================================
+// Oridecon Stone OR Mineral Stone Quest
+//============================================================
+einbech,97,167,5 script Cavitar 847,{
+ if (ein_gear1 == 2){
+ mes "[Cavitar]";
+ mes "It's been a long";
+ mes "time, my friend. With";
+ mes "your help, my wife has";
+ mes "gotten much better.";
+ next;
+ mes "[Cavitar]";
+ mes "Once again, I want to";
+ mes "thank you for what you've";
+ mes "done for me. Please drop";
+ mes "by anytime whenever you";
+ mes "come visit my town.";
+ close;
+ }
+ else if(ein_gear1 == 1){
+ mes "[Cavitar]";
+ mes "Oh, welcome.";
+ mes "So did you bring";
+ mes "everything that";
+ mes "I've asked you?";
+ next;
+ switch(select("Yes.:No, not yet.")) {
+ case 1:
+ if ((countitem(1011) > 9) && (countitem(1003) > 2) && (countitem(912) > 9) && (countitem(7126) > 39)) {
+ mes "[Cavitar]";
+ mes "Let me check the items";
+ mes "that you brought before";
+ mes "I give you an Oridecon.";
+ next;
+ if (checkweight(618,1)) {
+ mes "[Cavitar]";
+ mes "Good, you brought";
+ mes "everything! Now let me";
+ mes "give you this Oridecon.";
+ mes "I'm sorry that I can't offer";
+ mes "you much more than this.";
+ next;
+ mes "[Cavitar]";
+ mes "Alright then,";
+ mes "adventurer. I hope";
+ mes "you travel in safety.";
+ delitem 1003,3; //Coal
+ delitem 7126,40; //Large_Jellopy
+ delitem 1011,10; //Emveretarcon
+ delitem 912,10; //Zargon
+ set ein_gear1,0;
+ getitem 615,1; // Oridecon
+ close;
+ }
+ else {
+ mes "[Cavitar]";
+ mes "Hmmm, it seems you're";
+ mes "carrying too many things";
+ mes "with you. Shouldn't you";
+ mes "store some of your items";
+ mes "in Kafra Storage first?";
+ close;
+ }
+ }
+ else {
+ mes "[Cavitar]";
+ mes "Hm...?";
+ mes "You're missing some";
+ mes "things. Let me tell you";
+ mes "what you need to bring";
+ mes "once again so that I can";
+ mes "give you 1 Oridecon.";
+ next;
+ mes "[Cavitar]";
+ mes "40 Large Jellopy,";
+ mes "10 Emveretarcon,";
+ mes "3 Coal and";
+ mes "10 Zargon.";
+ mes "Please don't";
+ mes "forget this.";
+ close;
+ }
+ case 2:
+ mes "[Cavitar]";
+ mes "Oh, alright.";
+ mes "Let me remind";
+ mes "you of what you";
+ mes "need to trade for";
+ mes "1 Oridecon in";
+ mes "case you've forgotten.";
+ next;
+ mes "[Cavitar]";
+ mes "40 Large Jellopy,";
+ mes "10 Emveretarcon,";
+ mes "3 Coal and";
+ mes "10 Zargon.";
+ mes "Come back";
+ mes "whenever you're ready.";
+ close;
+ }
+ }
+ else {
+ if (BaseLevel < 40){
+ mes "[Cavitar]";
+ mes "Recently, we've had some";
+ mes "tunnel cave-ins which resulted";
+ mes "in miner casualties. We're having";
+ mes "a harder time working in the";
+ mes "mines now that we're even";
+ mes "lower on manpower.";
+ next;
+ mes "[Cavitar]";
+ mes "What's really suspicious";
+ mes "is that it seems something";
+ mes "has been making the tunnels";
+ mes "collapse on purpose. Some of";
+ mes "us believe it's because we've";
+ mes "angered the master of the cave.";
+ next;
+ mes "[Cavitar]";
+ mes "The tunnel accident";
+ mes "is still fresh in my mind.";
+ mes "It seems that there are";
+ mes "more ^FF0000Cave Master^000000 sightings";
+ mes "when the tunnels started";
+ mes "to inexplicably collapse.";
+ next;
+ mes "[Cavitar]";
+ mes "I was off duty when";
+ mes "the accident happened.";
+ mes "Still, I hear the only survivor";
+ mes "went crazy and disappeared";
+ mes "somewhere. The poor bastard...";
+ close;
+ }
+ else {
+ if (Zeny < 1000){
+ mes "[Cavitar]";
+ mes "You're...";
+ mes "You're just as";
+ mes "bad off as I am!";
+ mes "I feel so sorry for you";
+ mes "that I'd give you some";
+ mes "zeny if I could spare it...";
+ close;
+ }
+ else {
+ mes "[Cavitar]";
+ mes "Hmm...?";
+ mes "I'm sorry, but";
+ mes "I don't think I have";
+ mes "the luxury of chatting";
+ mes "at the moment.";
+ next;
+ mes "[Cavitar]";
+ mes "My wife was seriously";
+ mes "injured when she was";
+ mes "working with me in the";
+ mes "mine when it collapsed.";
+ mes "It's agonizing, wondering";
+ mes "if she'll be okay or not.";
+ next;
+ mes "[Cavitar]";
+ mes "Luckily no one";
+ mes "was killed, but my";
+ mes "wife is... ^333333*S-Sob*^000000";
+ mes "I'm sorry, but I need";
+ mes "to be alone right now...";
+ next;
+ switch(select("I can help you.:Okay...:An accident?")) {
+ case 1:
+ mes "[Cavitar]";
+ mes "Are you serious?!";
+ mes "Thank you, thank you so much!";
+ mes "A-as you can see, I'm not doing";
+ mes "so well financially. But I've got to get my wife to a hospital.";
+ next;
+ mes "[Cavitar]";
+ mes "And since I've got to";
+ mes "take of her myself,";
+ mes "I haven't been able to work.";
+ mes "I don't know what I should do.";
+ next;
+ select("Then how can I help?");
+ mes "[Cavitar]";
+ mes "Well, to be frank,";
+ mes "I'm in dire need of zeny.";
+ mes "It costs 1,000 zeny to cover";
+ mes "her medical expenses and";
+ mes "food for just one day.";
+ next;
+ switch(select("Help Him.:Quit.")) {
+ case 1:
+ if (checkweight(908,10) == 0) {
+ mes "[Cavitar]";
+ mes "Hmmm, it seems you're";
+ mes "carrying too many things";
+ mes "with you. Shouldn't you";
+ mes "store some of your items";
+ mes "in Kafra Storage first?";
+ close;
+ }
+ else {
+ mes "[Cavitar]";
+ mes "Oh...!";
+ mes "Thank you, you";
+ mes "can't imagine how";
+ mes "grateful I am! I never";
+ mes "believed that I'd meet";
+ mes "someone as kind as you.";
+ next;
+ if ($ein_amano == 60) {
+ if (rand(1,3) == 1) {
+ mes "[Cavitar]";
+ mes "Other adventurers have";
+ mes "also been helping me, so";
+ mes "with all of your help, my wife";
+ mes "has been getting better.";
+ next;
+ mes "[Cavitar]";
+ mes "I would like to give";
+ mes "you a small present";
+ mes "as a token of my gratitute.";
+ mes "If you would, please take this.";
+ set Zeny,Zeny-1000;
+ set ein_gear1,2;
+ switch(rand(1,7)) {
+ case 1:
+ getitem 7290,1; // Phlogopite
+ break;
+ case 2:
+ getitem 7291,1; // Agate
+ break;
+ case 3:
+ getitem 7293,1; // Rose_Quartz
+ break;
+ case 4:
+ getitem 7294,1; // Turquoise
+ break;
+ case 5:
+ getitem 7295,1; // Citrine
+ break;
+ case 6:
+ getitem 7296,1; // Pyroxene
+ break;
+ case 7:
+ getitem 7289,1; // Olivine
+ }
+ next;
+ mes "[Cavitar]";
+ mes "I've been keeping these";
+ mes "kinds of metals since I was";
+ mes "sure they'd be more useful";
+ mes "to someone other than me.";
+ mes "Hopefully, you'll find this ore";
+ mes "useful in one way or another.";
+ close;
+ }
+ else {
+ mes "[Cavitar]";
+ mes "If I were still";
+ mes "working, I'd try my";
+ mes "best to pay you back.";
+ mes "But my current situation";
+ mes "doesn't really allow it...";
+ next;
+ mes "[Cavitar]";
+ mes "Still, I'd be happy";
+ mes "to trade you 1 Oridecon";
+ mes "if you can bring me some";
+ mes "items. How does that sound?";
+ next;
+ mes "[Cavitar]";
+ mes "Would you bring me";
+ mes "40 Large Jellopy,";
+ mes "10 Emveretarcon,";
+ mes "3 Coal and";
+ mes "10 Zargon?";
+ next;
+ switch(select("Sure~!:No, thanks.")) {
+ case 1:
+ set Zeny,Zeny-1000;
+ set ein_gear1,1;
+ mes "[Cavitar]";
+ mes "Great...!";
+ mes "Now I need to go";
+ mes "take care of my wife.";
+ mes "Come back when you";
+ mes "gather everything I've";
+ mes "asked you to bring.";
+ close;
+ case 2:
+ mes "[Cavitar]";
+ mes "I see.";
+ mes "Well, I understand";
+ mes "that adventurers don't";
+ mes "stay in one place for";
+ mes "very long. Once again,";
+ mes "thank you for your help.";
+ next;
+ mes "[Cavitar]";
+ mes "But please take";
+ mes "this small gift";
+ mes "as a token of";
+ mes "my gratitude.";
+ set Zeny,Zeny-1000;
+ getitem 1010,1; // Phracon
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Cavitar]";
+ mes "If I were still";
+ mes "working, I'd try my";
+ mes "best to pay you back.";
+ mes "But my current situation";
+ mes "doesn't really allow it...";
+ next;
+ mes "[Cavitar]";
+ mes "Still, I'd be happy";
+ mes "to trade you 1 Oridecon";
+ mes "if you can bring me some";
+ mes "items. How does that sound?";
+ next;
+ mes "[Cavitar]";
+ mes "Would you bring me";
+ mes "40 Large Jellopy,";
+ mes "10 Emveretarcon,";
+ mes "3 Coal and";
+ mes "10 Zargon?";
+ next;
+ switch(select("Sure~!:No, thanks.")) {
+ case 1:
+ set Zeny,Zeny-1000;
+ set $einamanoama,$einamanoama + 1;
+ set ein_gear1,1;
+ mes "[Cavitar]";
+ mes "Great...!";
+ mes "Now I need to go";
+ mes "take care of my wife.";
+ mes "Come back when you";
+ mes "gather everything I've";
+ mes "asked you to bring.";
+ close;
+ case 2:
+ mes "[Cavitar]";
+ mes "I see.";
+ mes "Well, I understand";
+ mes "that adventurers don't";
+ mes "stay in one place for";
+ mes "very long. Once again,";
+ mes "thank you for your help.";
+ next;
+ mes "[Cavitar]";
+ mes "But please take";
+ mes "this small gift";
+ mes "as a token of";
+ mes "my gratitude.";
+ set Zeny,Zeny-1000;
+ getitem 1010,1; // Phracon
+ close;
+ }
+ }
+ }
+ case 2:
+ mes "[Cavitar]";
+ mes "I understand.";
+ mes "I'm sorry that I've";
+ mes "asked so much of you.";
+ mes "But please understand";
+ mes "that I'm desperate...";
+ close;
+ }
+ case 2:
+ mes "[Cavitar]";
+ mes "You're...";
+ mes "You're heartless!";
+ mes "^666666*Sob...*^000000";
+ mes "Can't you see that I'm";
+ mes "poor and need help?!";
+ close;
+ case 3:
+ mes "[Cavitar]";
+ mes "Recently, we've had some";
+ mes "tunnel cave-ins which resulted";
+ mes "in miner casualties. We're having";
+ mes "a harder time working in the";
+ mes "mines now that we're even";
+ mes "lower on manpower.";
+ next;
+ mes "[Cavitar]";
+ mes "What's really suspicious";
+ mes "is that it seems something";
+ mes "has been making the tunnels";
+ mes "collapse on purpose. Some of";
+ mes "us believe it's because we've";
+ mes "angered the master of the cave.";
+ next;
+ mes "[Cavitar]";
+ mes "The tunnel accident";
+ mes "is still fresh in my mind.";
+ mes "It seems that there are";
+ mes "more ^FF0000Cave Master^000000 sightings";
+ mes "when the tunnels started";
+ mes "to inexplicably collapse.";
+ next;
+ mes "[Cavitar]";
+ mes "I was off duty when";
+ mes "the accident happened.";
+ mes "Still, I hear the only survivor";
+ mes "went crazy and disappeared";
+ mes "somewhere. The poor bastard...";
+ close;
+ }
+ }
+ }
+ }
+}
+// Uwe Kleine
//============================================================
-//=================================================== Shinokas
-//====================================================== Quest
+einbroch,215,180,6 script Uwe Kleine#ein 85,{
+ set EinUwe,0;
+ if (BaseClass == Job_Blacksmith) {
+ if (ein_cook > 999) {
+ set .@ccc,ein_cook-1000;
+ if (.@ccc > 199) {
+ mes "[Uwe]";
+ mes "Oh hello hello~";
+ mes "It's been a long";
+ mes "time since we've talked,";
+ mes "you cutie adventurer~";
+ next;
+ switch(select("So... You're a chef.:Yes, I tried my best.")) {
+ case 1:
+ mes "["+ strcharinfo(0) +"]";
+ mes "So...";
+ mes "You're a chef.";
+ next;
+ mes "[Uwe]";
+ mes "That's right, it's";
+ mes "what I do for business.";
+ mes "Now, as for what I do for";
+ mes "^EEA9B8pleasure^000000, well, please don't";
+ mes "hesitate to ask, sugar honey~ ";
+ next;
+ break;
+ case 2:
+ mes "[Uwe]";
+ mes "Only continuous effort will lead you to success. I guess that means you've learned your lesson, sugar honey~";
+ next;
+ break;
+ }
+ if (checkweight(908,200) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ set ein_cook,219;
+ getitem 612,10; //Portable_Furnace
+ mes "[Uwe]";
+ mes "I had these lying";
+ mes "around, so why don't";
+ mes "you take them, sugar";
+ mes "honey? They're not very";
+ mes "pricey, but they're useful";
+ mes "in doing some smithing.";
+ next;
+ mes "[Uwe]";
+ mes "Alright then~";
+ mes "Hope you enjoy";
+ mes "your Mini Furances";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ }
+ else if (.@ccc > 99) {
+ mes "[Uwe]";
+ mes "Oh hello hello~";
+ mes "It's been a long";
+ mes "time since we've talked,";
+ mes "you cutie adventurer~";
+ next;
+ mes "[Uwe]";
+ mes "So, sugar honey,";
+ mes "how is it going with";
+ mes "the little favor I asked";
+ mes "you about last time?";
+ mes "Did you already forget";
+ mes "the 6 Large Jellopy?";
+ next;
+ switch(select("There you go.:I want to quit.:Can I do it later?")) {
+ case 1:
+ if (countitem(7126) > 5) {
+ if (checkweight(908,199) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Thank you ^EEA9B8so^000000 much!";
+ mes "Here's the Coal I promised~";
+ mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
+ delitem 7126,6; //Large_Jellopy
+ set ein_cook,219;
+ getitem 1003,1; //Coal
+ getitem 612,10; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "I hope you enjoy!";
+ mes "Personally, I think the";
+ mes "best part of smithing";
+ mes "is standing over the flaming";
+ mes "heat and getting all ^EEA9B8hot and";
+ mes "sweaty^000000. Ooh, how exciting~!";
+ close;
+ }
+ else if (countitem(7126) > 0) {
+ mes "[Uwe]";
+ mes "Ooh, you're missing";
+ mes "some. I guess you can";
+ mes "still give them to me, but";
+ mes "you'd get less of a reward";
+ if (Sex) {
+ mes "...you ^EEA9B8naughty boy^000000.";
+ }
+ else {
+ mes "...you ^EEA9B8naughty girl^000000.";
+ }
+ switch(select("Give him all.:Cancel.")) {
+ case 1:
+ if (checkweight(1201,1) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Just kidding~";
+ mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
+ next;
+ if (checkweight(908,220) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ if (Class == Job_Whitesmith) {
+ mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
+ }
+ else {
+ mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
+ }
+ set ein_cook,219;
+ getitem 612,11; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
+ close;
+ case 2:
+ if (checkweight(1201,1) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Well... Then... Anyway,";
+ mes "Congratulation to became";
+ if (Class == Job_Whitesmith) {
+ mes "a Master Smith!!";
+ }
+ else {
+ mes "a Black Smith!!";
+ }
+ mes "This is my present for it.";
+ if (Sex) {
+ mes "...you ^EEA9B8naughty boy^000000.";
+ }
+ else {
+ mes "...you ^EEA9B8naughty girl^000000.";
+ }
+ break;
+ }
+ if (checkweight(908,100) == 0) {
+ next;
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ set ein_cook,219;
+ getitem 612,5; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
+ close;
+ }
+ else {
+ mes "[Uwe]";
+ mes "^666666You didn't bring";
+ mes "any Large Jellopy...?^000000.";
+ set ein_cook,219;
+ next;
+ mes "[Uwe]";
+ mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
+ close;
+ }
+ case 2:
+ if (checkweight(908,200) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Quit...?";
+ mes "Oh well, at least you're honest. But let me give you a little something, since we're both fellow smiths.";
+ next;
+ mes "[Uwe]";
+ mes "Still...";
+ mes "That doesn't change";
+ mes "the fact that you've";
+ mes "been very, very bad.";
+ if (Sex) {
+ mes "...You ^EEA9B8naughty boy^000000.";
+ }
+ else {
+ mes "...You ^EEA9B8naughty girl^000000.";
+ }
+ set ein_cook,219;
+ getitem 612,10; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
+ close;
+ case 3:
+ mes "[Uwe]";
+ mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either...";
+ next;
+ switch(select("Here you go~:I want to quit.")) {
+ case 1:
+ if (checkweight(908,199) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ if (countitem(7126) > 5) {
+ mes "[Uwe]";
+ mes "Thank you ^EEA9B8so^000000 much!";
+ mes "Here's the Coal I promised~";
+ mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
+ delitem 7126,6; //Large_Jellopy
+ set ein_cook,219;
+ getitem 1003,1; //Coal
+ getitem 612,10; //Portable_Furnace
+ close;
+ }
+ else if (countitem(7126) > 0) {
+ mes "[Uwe]";
+ mes "Ooh, you're missing";
+ mes "some. I guess you can";
+ mes "still give them to me, but";
+ mes "you'd get less of a reward";
+ if (Sex) {
+ mes "...You ^EEA9B8naughty boy^000000.";
+ }
+ else {
+ mes "...You ^EEA9B8naughty girl^000000.";
+ }
+ switch(select("Give them all.:Cancel.")) {
+ case 1:
+ if (checkweight(908,220) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Just kidding~";
+ mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
+ next;
+ mes "[Uwe]";
+ if (Class == Job_Whitesmith) {
+ mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
+ }
+ else {
+ mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
+ }
+ set ein_cook,219;
+ getitem 612,11; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
+ close;
+ case 2:
+ if (checkweight(908,200) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Okay.";
+ mes "Anyway~!";
+ mes "When you do get all";
+ mes "that Large Jellopy,";
+ mes "just come back to me.";
+ if (Sex) {
+ mes "...you ^EEA9B8naughty boy^000000.";
+ }
+ else {
+ mes "...you ^EEA9B8naughty girl^000000.";
+ }
+ set ein_cook,219;
+ getitem 612,10; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "This Portable Furnace is not expensive";
+ mes "but very important item for smiths, right?";
+ mes "Use it!";
+ mes "And visit me someday again. Huhuhu..";
+ close;
+ }
+ }
+ else {
+ mes "[Uwe]";
+ mes "^666666You didn't bring";
+ mes "any Large Jellopy...?^000000.";
+ set ein_cook,219;
+ next;
+ mes "[Uwe]";
+ mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
+ close;
+ }
+ case 2:
+ if (checkweight(908,200) == 0) {
+ mes "[Uwe]";
+ mes "Oh, I was going to give";
+ mes "you a little something,";
+ mes "but you've carrying too";
+ mes "many things. Why don't";
+ mes "you put some of it away";
+ mes "in your Kafra Storage?";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Well... Then... Anyway,";
+ mes "Congratulation to became";
+ if (Class == Job_Whitesmith) {
+ mes "a Master Smith!!";
+ mes "This is my present for it. Huhuhu.";
+ }
+ else {
+ mes "a Black Smith!!";
+ mes "This is my present for it. Huhuhu.";
+ if (Sex) {
+ mes "...You ^EEA9B8naughty boy^000000.";
+ }
+ else {
+ mes "...You ^EEA9B8naughty girl^000000.";
+ }
+ }
+ set ein_cook,219;
+ getitem 612,10; //Portable_Furnace
+ next;
+ mes "[Uwe]";
+ mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
+ close;
+ }
+ }
+ }
+ }
+ if (ein_cook == 0) {
+ mes "[Uwe]";
+ mes "Cooking is such a joy~!";
+ mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
+ next;
+ switch(select("Um, isn't this a forge?:Ignore him.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Is this a forge?";
+ mes "Oh, sugar honey,";
+ mes "you haven't been here";
+ mes "before, haven't you?";
+ next;
+ mes "[Uwe]";
+ mes "My name is Uwe Kleine";
+ mes "and this is my forge~! I am";
+ mes "the most elegant Blacksmith";
+ mes "and the best chef here in the";
+ mes "Schwaltzvalt Republic~";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is probably one";
+ mes "of the greatest pleasures";
+ mes "a craftsman can enjoy. Ooh,";
+ mes "what do you think is the most";
+ mes "important factor in cooking,";
+ if (Sex) {
+ mes "you ^EEA9B8naughty little man^000000?";
+ }
+ else {
+ mes "you ^EEA9B8naughty, naughty girl^000000?";
+ }
+ next;
+ switch(select("Heart.:Ingredients.:Skills.:Tools.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "...";
+ mes "......";
+ mes "......Heart?";
+ next;
+ mes "[Uwe]";
+ mes "Na-na-na-na-noooo~";
+ mes "If a heart was all you";
+ mes "needed to cook or forge,";
+ mes "then anyone can make and";
+ mes "upgrade a Claymore, right?";
+ next;
+ mes "[Uwe]";
+ mes "What you really need";
+ mes "when cooking and forging";
+ mes "is ^EEA9B8desire^000000. The burning desire";
+ mes "and passion to make something";
+ mes "great! If that was what you meant, then you are absolutely right!";
+ next;
+ mes "[Uwe]";
+ mes "But any other meaning";
+ mes "to that answer would have";
+ mes "been absolutely wrooooong.";
+ next;
+ mes "[Uwe]";
+ mes "Oooh, I just received";
+ mes "some Emvertarcons today,";
+ mes "so please have one, 'kay?";
+ mes "Welcome to Einbroch, cutie~";
+ set ein_cook,1;
+ getitem 1011,1; //Emveretarcon
+ break;
+ case 2:
+ mes "[Uwe]";
+ mes "...";
+ mes "......";
+ mes "......Ingredients?";
+ next;
+ mes "[Uwe]";
+ mes "Na-na-na-na-noooo~";
+ mes "People always blame their";
+ mes "ingredients when something";
+ mes "goes wrong! It's those people";
+ mes "who just embarrass themselves~ ";
+ next;
+ mes "[Uwe]";
+ mes "Now, if you have the pride to only use the very best ingredients you can find, then that's fine. But the quality of whatever you make can't depend on the ingredients alone.";
+ next;
+ mes "[Uwe]";
+ mes "Speaking of ingredients,";
+ mes "someone just gave me some";
+ mes "Steel. Why don't you have 2 of";
+ mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''";
+ set ein_cook,3;
+ getitem 998,2; //Iron
+ break;
+ case 3:
+ mes "[Uwe]";
+ mes "...";
+ mes "......";
+ mes "......Skills?";
+ next;
+ mes "[Uwe]";
+ mes "Well, skill alone isn't";
+ mes "enough to make something";
+ mes "great. You also need to put in";
+ mes "the effort. You can't complain";
+ mes "about not having enough skill";
+ mes "when you slack off, right?";
+ next;
+ mes "[Uwe]";
+ mes "You always need to invest";
+ mes "time and effort to make your";
+ mes "crafts stand out. Now, if you";
+ mes "meet someone whose skill";
+ mes "makes yours seem pathetic, driving you to improve yourself...";
+ next;
+ mes "[Uwe]";
+ mes "Then by all means,";
+ mes "feel free to follow";
+ mes "your drive and improve";
+ mes "your skills! Just don't";
+ mes "fall back on your lack";
+ mes "of skills as any excuse.";
+ next;
+ mes "[Uwe]";
+ mes "Oooh, I just received";
+ mes "some Emvertarcons today,";
+ mes "so please have one, 'kay?";
+ mes "Welcome to Einbroch, cutie~";
+ set ein_cook,5;
+ getitem 1011,1; //Emveretarcon
+ break;
+ case 4:
+ mes "[Uwe]";
+ mes "...";
+ mes "......";
+ mes "......Tools?";
+ next;
+ mes "[Uwe]";
+ mes "Well, not just anyone can";
+ mes "bake delicious cakes, even";
+ mes "if they had the best oven in";
+ mes "in the Schwaltzvalt Republic.";
+ mes "And a child with all the tools";
+ mes "couldn't put a sword together.";
+ next;
+ mes "[Uwe]";
+ mes "Tools are helpful, but";
+ mes "master craftsmen never blame";
+ mes "their tools for their mistakes.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, and speaking of";
+ mes "tools, I just received";
+ mes "some new hammers today.";
+ mes "Why don't you have one as";
+ mes "my way of saying ''Welcome";
+ mes "to Einbroch, sugar honey~''";
+ set ein_cook,7;
+ getitem 613,1; //Iron_Hammer
+ break;
+ }
+ next;
+ mes "[Uwe]";
+ mes "Oh...";
+ mes "And feel free to";
+ mes "come and see me";
+ mes "anytime, alright?";
+ mes "So don't be shy";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Hmmm...?";
+ mes "Why don't you stay and chat?";
+ mes "Oh, you adventurers are always";
+ mes "so busy with your things to do";
+ mes "and people to see. Ah well~";
+ close;
+ }
+ }
+ else if (ein_cook < 10) {
+ mes "[Uwe]";
+ mes "Oh! Hello again,";
+ mes "you cutie adventurer.";
+ mes "So tell me, what brings";
+ mes "you here, "+PcName+"?";
+ next;
+ switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) {
+ case 1:
+ if (ein_cook == 1) {
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Ingredients:Skills:Tools:Cancel")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "Hohohohoho."; close;
+ case 2: mes "Umhohohoho.*"; close;
+ case 3: mes "Umho."; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]";
+ mes "Oh, while we're on";
+ mes "the subject of tools,";
+ mes "I just received some";
+ mes "new hammers today.";
+ mes "Would you like a couple?";
+ next;
+ if (checkweight(908,50) == 0) {
+ mes "[Uwe]";
+ mes "Mmmm...?";
+ mes "You're holding too many";
+ mes "things. I can't give you any";
+ mes "hammers if you don't have";
+ mes "room. Hurry, put your extra";
+ mes "stuff in your Kafra Storage~";
+ close;
+ }
+ set ein_cook,11;
+ getitem 614,1; //Golden_Hammer
+ getitem 613,1; //Iron_Hammer
+ mes "[Uwe]";
+ mes "Well, I hope";
+ mes "you like them~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ else if (ein_cook == 3) {
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Skills:Tools:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "Hohohohoho."; close;
+ case 2: mes "Umhohohoho.*"; close;
+ case 3: mes "Umho."; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]";
+ mes "Oh, while we're on";
+ mes "the subject of tools,";
+ mes "I just received some";
+ mes "new hammers today.";
+ mes "Would you like a couple?";
+ next;
+ if (checkweight(908,50) == 0) {
+ mes "[Uwe]";
+ mes "Mmmm...?";
+ mes "You're holding too many";
+ mes "things. I can't give you any";
+ mes "hammers if you don't have";
+ mes "room. Hurry, put your extra";
+ mes "stuff in your Kafra Storage~";
+ close;
+ }
+ set ein_cook,13;
+ getitem 614,1; //Golden_Hammer
+ getitem 613,1; //Iron_Hammer
+ mes "[Uwe]";
+ mes "Well, I hope";
+ mes "you like them~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ else if (ein_cook == 5) {
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Ingredients:Tools:Cancel")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]";
+ mes "Oh, while we're on";
+ mes "the subject of tools,";
+ mes "I just received some";
+ mes "new hammers today.";
+ mes "Would you like a couple?";
+ next;
+ if (checkweight(908,50) == 0) {
+ mes "[Uwe]";
+ mes "Mmmm...?";
+ mes "You're holding too many";
+ mes "things. I can't give you any";
+ mes "hammers if you don't have";
+ mes "room. Hurry, put your extra";
+ mes "stuff in your Kafra Storage~";
+ close;
+ }
+ set ein_cook,15;
+ getitem 614,1; //Golden_Hammer
+ getitem 613,1; //Iron_Hammer
+ next;
+ mes "[Uwe]";
+ mes "Well, I hope";
+ mes "you like them~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ else if (ein_cook == 7) {
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Ingredients:Skills:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ set ein_cook,17;
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "'I couldn't do it cuz";
+ mes "I'm not skillful with it.'";
+ mes "It's the most foolish words in the world.";
+ mes "There's only way for cooking.";
+ mes "Practice, practice and try!.";
+ next;
+ mes "[Uwe]";
+ mes "I know it's the easiest";
+ mes "lame excuse for a person";
+ mes "who never try hard anything.";
+ mes "";
+ next;
+ mes "[Uwe]";
+ mes "It's very same for a smith job.";
+ mes "If you don't try to";
+ mes "upgrade your skill,";
+ mes "your works will be poor";
+ mes "forever..";
+ next;
+ mes "[Uwe]";
+ mes "But there's different way";
+ mes "to blaim on your skill.";
+ mes "When you face the higher wall,";
+ mes "you can feel that you're not enough yet.";
+ mes "Then you can reproch yourself and your skills.";
+ mes "It's natural.";
+ next;
+ mes "[Uwe]";
+ mes "After that ordeal, if you try harder";
+ mes "and make your goal higher,";
+ mes "every people around you will";
+ mes "look up to you.";
+ next;
+ mes "[Uwe]";
+ mes "Well, I hope";
+ mes "you like them~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ else if (ein_cook == 9) {
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "Hohohohoho."; close;
+ case 2: mes "Umhohohoho.*"; close;
+ case 3: mes "Umho."; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]";
+ mes "Oh, while we're on";
+ mes "the subject of tools,";
+ mes "I just received some";
+ mes "new hammers today.";
+ mes "Would you like a couple?";
+ next;
+ if (checkweight(908,50) == 0) {
+ mes "[Uwe]";
+ mes "Mmmm...?";
+ mes "You're holding too many";
+ mes "things. I can't give you any";
+ mes "hammers if you don't have";
+ mes "room. Hurry, put your extra";
+ mes "stuff in your Kafra Storage~";
+ close;
+ }
+ set ein_cook,19;
+ getitem 614,1; //Golden_Hammer
+ getitem 613,1; //Iron_Hammer
+ next;
+ mes "[Uwe]";
+ mes "Well, I hope";
+ mes "you like them~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 5:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:But I like the city life~")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, sugar honey,";
+ mes "I've been waiting for";
+ mes "someone. But... It looks";
+ mes "like that person won't be";
+ mes "coming back anyway.";
+ next;
+ mes "[Uwe]";
+ mes "Oooh, but let's not talk";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Big cities can be nice,";
+ mes "but you never get to enjoy";
+ mes "the sensation of stepping";
+ mes "barefoot through the grass,";
+ mes "or the magnificent sight of";
+ mes "the shining stars at night.";
+ next;
+ mes "[Uwe]";
+ mes "And the people who live";
+ mes "in the cities can be so";
+ mes "uptight! I've known more";
+ mes "than a few who look down";
+ mes "on people from smaller towns.";
+ next;
+ mes "[Uwe]";
+ mes "It's sad to see some";
+ mes "people will always be";
+ mes "that ignorant. I... I just";
+ mes "can't believe those people";
+ mes "can be sooo close minded!";
+ next;
+ mes "[Uwe]";
+ mes "Oh...!";
+ mes "I'm sorry, I guess";
+ mes "I went a little overboard.";
+ mes "^666666*Titter*^000000 Next time you drop";
+ mes "by, we'll talk about something";
+ mes "more fun, 'kay? Buhbye~";
+ close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ else if ((ein_cook < 20) || (ein_cook == 219)) {
+ mes "[Uwe]";
+ mes "Oh, welcome back.";
+ mes "So how's the weapon";
+ mes "forging coming along?";
+ next;
+ switch(select("Talk about Cooking:Talk about Einbroch:Talk about Cooking Utensils:Cancel")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 5:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:But I like the city life~")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, sugar honey,";
+ mes "I've been waiting for someone. But... It looks like that person won't be coming back anyway.";
+ next;
+ mes "[Uwe]";
+ mes "Oooh, but let's not talk about that. Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Well, big cities are nice, but you never get to enjoy the sensation of stepping barefoot through the grass, or the clear sight of the stars at night.";
+ next;
+ mes "[Uwe]";
+ mes "And the people who live in cities can be so uptight! I've known more than a few who look down on people who live in smaller towns.";
+ next;
+ mes "[Uwe]";
+ mes "It's sad to see some people will always be that ignorant. I... I just can't believe people can be sooo close minded!";
+ next;
+ mes "[Uwe]";
+ mes "Oh...!";
+ mes "I'm sorry, I guess I went a little overboard. ^666666*Titter*^000000 Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
+ close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "Cooking utensils?";
+ mes "Well, they're usually";
+ mes "made out of ^0000FFJubilee^000000,";
+ mes "a crystallization dropped";
+ mes "from mineral monsters.";
+ next;
+ mes "[Uwe]";
+ mes "Jubilee is too soft";
+ mes "to make weapons, but";
+ mes "it conducts heat very well";
+ mes "so it's perfect for making";
+ mes "cooking utensils! *Tee hee~*";
+ next;
+ mes "[Uwe]";
+ mes "That reminds me...";
+ mes "I need to make some new cooking utensils soon. Would you do me a favor and let me have some of your materials? Pretty pleeeeeease~";
+ next;
+ mes "[Uwe]";
+ mes "If you don't mind,";
+ mes "would you please give me";
+ mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000.";
+ mes "Then, I'll trade you 1 Coal for all of those. How does it sound?";
+ next;
+ switch(select("Sure.:No, thanks.")) {
+ case 1:
+ if ((countitem(7312) > 29) && (countitem(7126) > 3)) {
+ delitem 7312,30; //Jubilee
+ delitem 7126,4; //Large_Jellopy
+ getitem 1003,1; //Coal
+ mes "[Uwe]";
+ mes "Hooray!";
+ mes "Thank you";
+ mes "^EEA9B8soooo^000000 much!";
+ close;
+ }
+ else {
+ mes "[Uwe]";
+ mes "Hmmm...?";
+ mes "You don't have";
+ mes "enough of them?";
+ next;
+ mes "[Uwe]";
+ mes "Oh well, don't";
+ mes "worry. You can take";
+ mes "your time and bring";
+ mes "that stuff whenever";
+ mes " you can, 'kay?";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "I understand.";
+ mes "You might not have all";
+ mes "that Jubilee and Large Jellopy";
+ mes "I'm asking for at the moment,";
+ mes "anyway. But if you do get them, would visit me again, cutie?";
+ close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ else if (ein_cook > 299) {
+ if (Class == Job_Whitesmith) {
+ mes "[Uwe]";
+ mes "Oooh...!";
+ mes "Congratulations!";
+ mes "You finally became";
+ mes "a cutie MasterSmith!";
+ next;
+ mes "[Uwe]";
+ mes "Mmmm...";
+ mes "I know!";
+ mes "Let's celebrate!";
+ mes "Here sugar honey,";
+ mes "have some of these";
+ mes "cookies I just baked~";
+ next;
+ set ein_cook,9;
+ getitem 538,5; //Well_Baked_Cookie
+ mes "[Uwe]";
+ mes "Okay, enjoy!";
+ mes "I hope you have";
+ mes "a good time smithing!";
+ close;
+ }
+ else {
+ mes "[Uwe]";
+ mes "Hmmm?";
+ mes "Oh, it's you~";
+ mes "I'm sorry, I was";
+ mes "just thinking about";
+ mes "something but now I just";
+ mes "lost my train of thought.";
+ set ein_cook,219;
+ next;
+ mes "[Uwe]";
+ mes "What was I going";
+ mes "to say? Hmm, I can't";
+ mes "quite remember. Oh well,";
+ mes "I'll see you later, cutie~";
+ close;
+ }
+ }
+ }
+ else {
+ set .@aaa,ein_cook % 2;
+ if (.@aaa == 1) {
+ set .@bbb,ein_cook;
+ if (.@bbb > 99) {
+ set .@bbb,.@bbb-100;
+ if (.@bbb > 99) {
+ set .@bbb,.@bbb-100;
+ if (.@bbb > 99) {
+ set .@ccc,3;
+ }
+ else {
+ set .@ccc,2;
+ }
+ }
+ else {
+ set .@ccc,1;
+ }
+ }
+ else {
+ set .@ccc,0;
+ }
+ if (.@ccc < 3) {
+ mes "[Uwe]";
+ mes "Hm...?";
+ mes "I never forget a face,";
+ mes "but somehow I feel like";
+ mes "we've met somewhere before...";
+ next;
+ if (.@ccc == 0) {
+ set ein_cook,ein_cook+300;
+ }
+ else if (.@ccc == 2) {
+ set ein_cook,ein_cook+100;
+ }
+ mes "[Uwe]";
+ mes "Ah...!";
+ mes "I have it!";
+ mes "" + strcharinfo(0) + "!";
+ mes "Yes, now I remember you.";
+ mes "Decided to transcend, eh?";
+ next;
+ mes "[Uwe]";
+ mes "What brings to";
+ if (Sex) {
+ mes "me, you ^EEA9B8naughty boy^000000?";
+ }
+ else {
+ mes "me, you ^EEA9B8naughty girl^000000?";
+ }
+ next;
+ }
+ else if (.@ccc == 3) {
+ mes "[Uwe]";
+ mes "Ah, hello again,";
+ mes "cutie adventurer.";
+ mes "How can I help you?";
+ next;
+ }
+ switch(select("Ask about Einbroch.:Ask about Cooking.:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, I have some";
+ mes "precious memories of";
+ mes "this place. Once, there was";
+ mes "a man who lived here who";
+ mes "was just like a father to me.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, but I'm sure that";
+ mes "you don't want to hear";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ mes "Buhbye for now, cutie~";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Oh, that is such";
+ mes "a good decision,";
+ mes "sugar honey! Oh, you";
+ mes "cutie adventurers are";
+ mes "so precious, so lovable.";
+ mes "^333333*Tee hee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ break;
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ break;
+ case 3:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ break;
+ case 4:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]" ;
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ break;
+ case 5:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; break;
+ case 2: mes "...*Tee Hee~*"; break;
+ case 3: mes "...Behbie~";
+ }
+ close;
-ein_in01,231,163,1 script Sick Old Man 849,6,6,{
- switch(Shinokas_Quest){
- case 9:
- mes "^3131FFShinokas's";
- mes "body has grown";
- mes "cold to the tough.";
+ case 3:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ }
+ if (ein_cook > 999) {
+ set .@eee,ein_cook-1000;
+ if (.@eee > 199) {
+ mes "[Uwe]";
+ mes "Ah, hello again,";
+ mes "cutie adventurer.";
+ mes "How can I help you?";
+ next;
+ switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Talk about Cooking.:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, I have some";
+ mes "precious memories of";
+ mes "this place. Once, there was";
+ mes "a man who lived here who";
+ mes "was just like a father to me.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, but I'm sure that";
+ mes "you don't want to hear";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ mes "Buhbye for now, cutie~";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Oh, that is such";
+ mes "a good decision,";
+ mes "sugar honey! Oh, you";
+ mes "cutie adventurers are";
+ mes "so precious, so lovable.";
+ mes "^333333*Tee hee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Well...";
+ mes "I actually just";
+ mes "do smithing work";
+ mes "to create my own";
+ mes "cooking tools.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, I understand";
+ mes "that somebody needs";
+ mes "to fight the monsters,";
+ mes "but I'm the wrong person";
+ mes "to ask for forging weapons.";
+ mes "I... am a strict pacifist~";
+ next;
+ mes "[Uwe]";
+ mes "Just go look";
+ mes "around for a little";
+ mes "bit, I'm sure you'll";
+ mes "find a Blacksmith";
+ mes "who's willing to forge";
+ mes "you a good weapon~";
+ close;
+ case 3:
+ mes "[Uwe]";
+ mes "Ooh, cooking!";
+ mes "So what did you";
+ mes "want to ask me...?";
+ next;
+ switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ break;
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ break;
+ case 3:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ break;
+ case 4:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]" ;
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ break;
+ case 5:
+ mes "[Uwe]";
+ mes "Oh...?";
+ mes "Well, feel";
+ mes "free to visit";
+ mes "me whenever";
+ mes "you want, 'kay?";
+ close;
+ }
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+
+ case 4:
+ mes "[Uwe]";
+ mes "Alright then,";
+ mes "sugar honey.";
+ mes "Take care~";
+ mes "Hohohohoho~";
+ close;
+ }
+ }
+ else if (.@eee > 99) {
+ mes "[Uwe]";
+ mes "Oh hello hello~";
+ mes "It's been a long";
+ mes "time since we've talked,";
+ mes "you cutie adventurer~";
+ next;
+ mes "[Uwe]";
+ mes "So, sugar honey,";
+ mes "how is it going with";
+ mes "the little favor I asked";
+ mes "you about last time?";
+ mes "Did you already forget";
+ mes "the 6 Large Jellopy?";
+ next;
+ switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Give him the Materials.:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, I have some";
+ mes "precious memories of";
+ mes "this place. Once, there was";
+ mes "a man who lived here who";
+ mes "was just like a father to me.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, but I'm sure that";
+ mes "you don't want to hear";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ mes "Buhbye for now, cutie~";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Oh, that is such";
+ mes "a good decision,";
+ mes "sugar honey! Oh, you";
+ mes "cutie adventurers are";
+ mes "so precious, so lovable.";
+ mes "^333333*Tee hee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Well...";
+ mes "I actually just";
+ mes "do smithing work";
+ mes "to create my own";
+ mes "cooking tools.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, I understand";
+ mes "that somebody needs";
+ mes "to fight the monsters,";
+ mes "but I'm the wrong person";
+ mes "to ask for forging weapons.";
+ mes "I... am a strict pacifist~";
+ next;
+ mes "[Uwe]";
+ mes "Just go look";
+ mes "around for a little";
+ mes "bit, I'm sure you'll";
+ mes "find a Blacksmith";
+ mes "who's willing to forge";
+ mes "you a good weapon~";
+ close;
+ case 3:
+ if (countitem(7126) > 5) {
+ mes "[Uwe]";
+ mes "Thank you ^EEA9B8so^000000 much!";
+ mes "Here's the Coal I promised~";
+ delitem 7126,6; //Large_Jellopy
+ set ein_cook,ein_cook+100;
+ getitem 1003,1; //Coal
+ next;
+ }
+ else {
+ mes "[Uwe]";
+ mes "Huh...?";
+ if (countitem(7126) == 0) {
+ mes "You brought";
+ mes "none at all...?";
+ }
+ else {
+ mes "This isn't enough";
+ mes "Large Jellopy...!";
+ }
+ mes "Next time, be sure";
+ mes "to bring 6 Large Jellopy,";
+ mes "okay? Don't forget, cutie~";
+ close;
+ }
+ mes "[Uwe]";
+ mes "Now, I can't teach you everything about cooking, but I will give you some good advice for beginners.";
+ mes "I hope you pay attention, sugar";
+ mes "honey. Now what would you like";
+ mes "to hear more about? Hmm...?";
+ next;
+ switch(select("Heart:Materials:Skills:Tools:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Ah, heart. Just like forging,";
+ mes "you need passion and desire";
+ mes "to create something special.";
+ mes "Every smith and cook knows that";
+ mes "you can do anything if you have";
+ mes "the will and the commitment.";
+ next;
+ mes "[Uwe]";
+ mes "Well, that's all";
+ mes "I really have to";
+ mes "say about that. But";
+ mes "come back and chat";
+ mes "whenever you please.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Now for beginners,";
+ mes "learning to select";
+ mes "and use ingredients";
+ mes "is one of the most";
+ mes "important fundamentals.";
+ next;
+ mes "[Uwe]";
+ mes "Cooking is like forging";
+ mes "since specific ingredients";
+ mes "are needed to make specialty";
+ mes "items or dishes. You can't just";
+ mes "skip them if you really need";
+ mes "them, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "Once you make up your";
+ mes "mind to do something,";
+ mes "focus on finishing it, 'kay?";
+ mes "Never cut corners and always";
+ mes "dedicate yourself to make the";
+ mes "very best finished product~";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 3:
+ mes "[Uwe]";
+ mes "When you're beginning to learn";
+ mes "skills, you can't let yourself be discouraged! Practice makes";
+ mes "perfect, you know? But never";
+ mes "use your lack of skills as an";
+ mes "excuse if you happen to fail...";
+ next;
+ mes "[Uwe]";
+ mes "Effort is also an essential";
+ mes "in forging and cooking! Now,";
+ mes "on the other hand, if you put";
+ mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
+ next;
+ mes "[Uwe]";
+ mes "The key is to always";
+ mes "give 100% effort and work";
+ mes "on improving your skills.";
+ mes "Before you know it, you'll";
+ mes "be a respected master!";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "Hohohohoho."; close;
+ case 2: mes "Umhohohoho.*"; close;
+ case 3: mes "Umho."; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Cooking is a little";
+ mes "easier if you have";
+ mes "nicer tools to use,";
+ mes "but that's it. Tools by";
+ mes "themselves can't make";
+ mes "just anybody a master.";
+ next;
+ mes "[Uwe]";
+ mes "In the end, the best";
+ mes "tools are the ones you're";
+ mes "most comfortable with using.";
+ mes "In fact, I still use the old knife I used back when I was just";
+ mes "a little novice chef~";
+ next;
+ mes "[Uwe]" ;
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 5:
+ mes "[Uwe]";
+ mes "Alright then,";
+ mes "sugar honey.";
+ mes "Take care~";
+ mes "Hohohohoho~";
+ close;
+ }
+ break;
+ case 4:
+ mes "[Uwe]";
+ mes "Alright then,";
+ mes "sugar honey.";
+ mes "Take care~";
+ mes "Hohohohoho~";
+ close;
+ }
+ }
+ else {
+ mes "[Uwe]";
+ mes "Hello, cutie~";
+ mes "How can I help you?";
+ next;
+ switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, I have some";
+ mes "precious memories of";
+ mes "this place. Once, there was";
+ mes "a man who lived here who";
+ mes "was just like a father to me.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, but I'm sure that";
+ mes "you don't want to hear";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ mes "Buhbye for now, cutie~";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Oh, that is such";
+ mes "a good decision,";
+ mes "sugar honey! Oh, you";
+ mes "cutie adventurers are";
+ mes "so precious, so lovable.";
+ mes "^333333*Tee hee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Well...";
+ mes "I actually just";
+ mes "do smithing work";
+ mes "to create my own";
+ mes "cooking tools.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, I understand";
+ mes "that somebody needs";
+ mes "to fight the monsters,";
+ mes "but I'm the wrong person";
+ mes "to ask for forging weapons.";
+ mes "I... am a strict pacifist~";
+ next;
+ mes "[Uwe]";
+ mes "Just go look";
+ mes "around for a little";
+ mes "bit, I'm sure you'll";
+ mes "find a Blacksmith";
+ mes "who's willing to forge";
+ mes "you a good weapon~";
+ close;
+ case 3:
+ mes "[Uwe]";
+ mes "Mm...?";
+ mes "Did you just";
+ mes "say that you";
+ mes "want to learn";
+ mes "the art of cooking?";
+ next;
+ mes "[Uwe]";
+ mes "I'm sorry, but I can't";
+ mes "really give culinary";
+ mes "lessons. But I will";
+ mes "give good advice for";
+ mes "hopeful beginners.";
+ next;
+ mes "[Uwe]";
+ mes "Now...";
+ mes "For your tuition";
+ mes "I'll need-- Gosh,";
+ mes "there's just so many";
+ mes "things. Get some paper,";
+ mes "and a pen for this list...";
+ next;
+ set ein_cook,ein_cook+100;
+ mes "[Uwe]";
+ mes "Just kidding!";
+ mes "^333333*Titter~*^000000 I don't need";
+ mes "much to make some";
+ mes "cooking utensils. Bring";
+ mes "6 ^0000FFLarge Jellopy^000000. That's it!";
+ next;
+ mes "[Uwe]";
+ mes "In return, I will give you";
+ mes "1 Coal and some useful";
+ mes "cooking advice for novices.";
+ mes "I give this advice for free to";
+ mes "my smithing colleages, though...";
+ next;
+ mes "[Uwe]";
+ mes "Why ^EEA9B8don't^000000 you";
+ mes "become a Blacksmith?";
+ mes "I'm much more confident";
+ mes "in that field. ^333333*Tee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, I'll be";
+ mes "waiting right";
+ mes "here until you";
+ mes "come back.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Take care,";
+ mes "cutie adventurer!";
+ mes "Hohoho!";
+ close;
+ }
+ }
+ }
+ else if (ein_cook == 0) {
+ mes "[Uwe]";
+ mes "Cooking is such a joy~!";
+ mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
+ next;
+ switch(select("Um, isn't this a forge?:Ignore him.")) {
+ case 1:
+ mes "[Uwe]";
+ set ein_cook,1000;
+ mes "Is this a forge?";
+ mes "Oh, sugar honey,";
+ mes "you haven't been here";
+ mes "before, haven't you?";
+ next;
+ mes "[Uwe]";
+ mes "My name is Uwe Kleine";
+ mes "and this is my forge~! I am";
+ mes "the most elegant Blacksmith";
+ mes "and the best chef here in the";
+ mes "Schwaltzvalt Republic~";
+ next;
+ mes "[Uwe]";
+ mes "So, how can";
+ mes "I help you, you";
+ mes "adooooooooorable";
+ if (Sex) {
+ mes "hunk of a man?";
+ }
+ else {
+ mes "womanly woman?";
+ }
+ next;
+ switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Einbroch was originally";
+ mes "built to support Einbech's";
+ mes "mining efforts. Because it's";
+ mes "small and crowded with people,";
+ mes "there's no room to build the ore refining factories over there.";
+ next;
+ mes "[Uwe]";
+ mes "Since Einbroch used to be";
+ mes "an empty lot, it was perfect";
+ mes "for building factories. That's";
+ mes "what my grandfather told me a";
+ mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
+ next;
+ mes "[Uwe]";
+ mes "Now people think that this";
+ mes "city was never planned to be";
+ mes "just an extension of Einbech.";
+ mes "See that rampart over there?";
+ mes "It doesn't connect to Einbech at all! No protection for them...";
+ next;
+ mes "[Uwe]";
+ mes "It's like the government";
+ mes "lost all interest in Einbech.";
+ mes "Even the miners there have";
+ mes "been moving here to work in ";
+ mes "the factories. But more people hasn't made this city more lively.";
+ next;
+ mes "[Uwe]";
+ mes "Einbroch may look modern";
+ mes "and exciting now, but soon";
+ mes "you'll see that there's no sign";
+ mes "of warmth or life. So... Just don't live here in your old age.";
+ next;
+ switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
+ case 1:
+ mes "[Uwe]";
+ mes "Well, I have some";
+ mes "precious memories of";
+ mes "this place. Once, there was";
+ mes "a man who lived here who";
+ mes "was just like a father to me.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, but I'm sure that";
+ mes "you don't want to hear";
+ mes "about that. Next time you";
+ mes "drop by, we'll talk about";
+ mes "something more fun, 'kay?";
+ mes "Buhbye for now, cutie~";
+ close;
+ case 2:
+ mes "[Uwe]";
+ mes "Oh, that is such";
+ mes "a good decision,";
+ mes "sugar honey! Oh, you";
+ mes "cutie adventurers are";
+ mes "so precious, so lovable.";
+ mes "^333333*Tee hee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, that was";
+ mes "a fun talk. Come";
+ mes "back and visit, 'kay?";
+ mes "I'll miss you until";
+ mes "the next time~";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Well...";
+ mes "I actually just";
+ mes "do smithing work";
+ mes "to create my own";
+ mes "cooking tools.";
+ next;
+ mes "[Uwe]";
+ mes "Oh, I understand";
+ mes "that somebody needs";
+ mes "to fight the monsters,";
+ mes "but I'm the wrong person";
+ mes "to ask for forging weapons.";
+ mes "I... am a strict pacifist~";
+ next;
+ mes "[Uwe]";
+ mes "Just go look";
+ mes "around for a little";
+ mes "bit, I'm sure you'll";
+ mes "find a Blacksmith";
+ mes "who's willing to forge";
+ mes "you a good weapon~";
+ close;
+ case 3:
+ mes "[Uwe]";
+ mes "Mm...?";
+ mes "Did you just";
+ mes "say that you";
+ mes "want to learn";
+ mes "the art of cooking?";
+ next;
+ mes "[Uwe]";
+ mes "I'm sorry, but I can't";
+ mes "really give culinary";
+ mes "lessons. But I will";
+ mes "give good advice for";
+ mes "hopeful beginners.";
+ next;
+ mes "[Uwe]";
+ mes "Now...";
+ mes "For your tuition";
+ mes "I'll need-- Gosh,";
+ mes "there's just so many";
+ mes "things. Get some paper,";
+ mes "and a pen for this list...";
+ next;
+ set ein_cook,ein_cook+100;
+ mes "[Uwe]";
+ mes "Just kidding!";
+ mes "^333333*Titter~*^000000 I don't need";
+ mes "much to make some";
+ mes "cooking utensils. Bring";
+ mes "6 ^0000FFLarge Jellopy^000000. That's it!";
+ next;
+ mes "[Uwe]";
+ mes "In return, I will give you";
+ mes "1 Coal and some useful";
+ mes "cooking advice for novices.";
+ mes "I give this advice for free to";
+ mes "my smithing colleages, though...";
+ next;
+ mes "[Uwe]";
+ mes "Why ^EEA9B8don't^000000 you";
+ mes "become a Blacksmith?";
+ mes "I'm much more confident";
+ mes "in that field. ^333333*Tee hee~*^000000";
+ next;
+ mes "[Uwe]";
+ mes "Well, I'll be";
+ mes "waiting right";
+ mes "here until you";
+ mes "come back.";
+ switch(rand(1,3)) {
+ case 1: mes "...Ho ho~"; close;
+ case 2: mes "...*Tee Hee~*"; close;
+ case 3: mes "...Behbie~"; close;
+ }
+ case 4:
+ mes "[Uwe]";
+ mes "Take care,";
+ mes "sugar honey~";
+ mes "Ho ho ho!";
+ close;
+ }
+ case 2:
+ mes "[Uwe]";
+ mes "Cooking begins with";
+ mes "fire and ends with fire.";
+ mes "There's a certain art to";
+ mes "creating fine, delicious";
+ mes "foods to delight the palate~";
+ close;
+ }
+ }
+ }
+}
+
+// Factory Quest
+//============================================================
+einbroch,1,1,0 script Einbroch Smog Alert -1,{
+ end;
+
+OnEnable:
+ set $@AlrdEinPoll,1;
+ mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
+ enablenpc "Einbroch Smog Alert";
+ hideonnpc "Centzu#ein";
+ hideonnpc "Khowropher#ein";
+ hideonnpc "Khetine#ein";
+ hideonnpc "Sleik#ein";
+ hideonnpc "Tollaf#ein";
+ hideonnpc "Keneshiotz#ein";
+ hideonnpc "Khashurantze#ein";
+ hideonnpc "Kesunboss#ein";
+ hideonnpc "Train Station Staff#ein1";
+ hideonnpc "Train Station Staff#ein2";
+ hideonnpc "Leslie#ein_1";
+ hideonnpc "Tan#ein";
+ hideonnpc "Little Toby#ein-1";
+ hideonnpc "Airship Engineer#ein-1";
+ hideonnpc "Kafra Employee#ein1";
+ hideonnpc "Kafra Employee#ein2";
+ hideonnpc "Kafra Employee#ein3";
+ hideonnpc "Morei#ein";
+ hideonnpc "Mark#ein";
+ hideonnpc "Khemko#ein";
+ hideonnpc "Oberu#ein";
+ hideonnpc "Uwe Kleine#ein";
+ hideonnpc "Flu Mask Dealer#ein";
+ hideonnpc "Paddler#ein";
+ hideonnpc "Laboratory Soldier#ein-1";
+ hideonnpc "Laboratory Soldier#ein=2";
+ initnpctimer;
+ monster "einbroch",82,332,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",99,328,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",122,317,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",138,319,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",147,312,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",159,316,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",173,315,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",161,311,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",147,296,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",168,282,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",175,271,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",146,274,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",160,272,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",155,256,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",179,262,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",192,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",212,255,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",230,250,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",246,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",262,254,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",253,240,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",202,245,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",181,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",172,238,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",146,242,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",186,226,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",173,239,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",124,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",120,234,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",98,234,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",101,219,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",89,208,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",96,191,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",76,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",60,196,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",45,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",34,201,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",40,184,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",64,173,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",96,173,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",41,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",46,131,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",46,108,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",38,93,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",55,86,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",81,81,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",107,82,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",107,104,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",123,73,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",132,87,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",125,63,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",142,64,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",150,52,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",157,37,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",179,39,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",197,46,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",217,67,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",246,54,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",228,110,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",250,118,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",273,127,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",288,138,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",281,160,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",281,192,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",291,201,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",283,218,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",268,216,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",273,196,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",262,164,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",241,180,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",216,205,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",209,198,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",224,177,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",227,163,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",208,166,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",132,87,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",149,119,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",119,36,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",84,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ monster "einbroch",82,107,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ if (mobcount("einbroch","Einbroch Smog Alert::OnMyMobDead")) {
+ end;
+ }
+
+OnTimer600000:
+ killmonsterall "einbroch";
+ mapannounce "einbroch","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
+ disablenpc "Einbroch Smog Alert";
+ hideoffnpc "Liotzburg#ein";
+ hideoffnpc "Centzu#ein";
+ hideoffnpc "Khowropher#ein";
+ hideoffnpc "Khetine#ein";
+ hideoffnpc "Sleik#ein";
+ hideoffnpc "Tollaf#ein";
+ hideoffnpc "Keneshiotz#ein";
+ hideoffnpc "Khashurantze#ein";
+ hideoffnpc "Kesunboss#ein";
+ hideoffnpc "Train Station Staff#ein1";
+ hideoffnpc "Train Station Staff#ein2";
+ hideoffnpc "Leslie#ein_1#ein";
+ hideoffnpc "Tan#ein#ein";
+ hideoffnpc "Little Toby#ein-1";
+ hideoffnpc "Airship Engineer#ein-1";
+ hideoffnpc "Kafra Employee#ein1";
+ hideoffnpc "Kafra Employee#ein2";
+ hideoffnpc "Kafra Employee#ein3";
+ hideoffnpc "Morei#ein";
+ hideoffnpc "Mark#ein";
+ hideoffnpc "Khemko#ein";
+ hideoffnpc "Oberu#ein";
+ hideoffnpc "Uwe Kleine#ein";
+ hideoffnpc "Flu Mask Dealer#ein";
+ hideoffnpc "Paddler#ein";
+ hideoffnpc "Laboratory Soldier#ein-1";
+ hideoffnpc "Laboratory Soldier#ein-2";
+ set $@AlrdEinPoll,0;
+ set $EinPolution,0;
+ stopnpctimer;
+ end;
+}
+
+einbroch,132,84,3 script Liotzburg#ein 853,2,2,{
+ if ((EinFactory == 13) || (EinFactory == 14)) {
+ set EinFactory,14;
+ mes "[Liotzburg]";
+ mes "What...?";
+ mes "Factory Repair";
+ mes "budget? No way!";
+ next;
+ mes "[Liotzburg]";
+ mes "Why waste money?";
+ mes "We haven't had any";
+ mes "problems so far! Look,";
+ mes "everything's fine! Why";
+ mes "are you exaggerating";
+ mes "such small details?";
+ next;
+ mes "[Liotzburg]";
+ mes "The field overseer,";
+ mes "Zelmeto, just came by to";
+ mes "ask for a budget increase.";
+ mes "Well, I think he's lying!";
+ mes "Everything's perfect!";
+ close;
+ }
+ mes "[Liotzburg]";
+ mes "I'm the plant";
+ mes "superintendant of this";
+ mes "factory. Most of my employees";
+ mes "are diligent workers. I can't say that of everyone, but overall we're doing an excellent job. Ha ha ha~!";
+ next;
+ mes "[Liotzburg]";
+ mes "So long as this factory";
+ mes "is well maintained, we won't";
+ mes "have to worry about this city's";
+ mes "safety. The field overseer,";
+ mes "Zelmeto, is also very reliable.";
+ next;
+ mes "[Liotzburg]";
+ mes "I can trust Zelmeto";
+ mes "to look after things,";
+ mes "so there's no need for";
+ mes "me to go inside the factory.";
+ mes "Delegating work is great!";
+ next;
+ mes "[Liotzburg]";
+ mes "Our factory will";
+ mes "continue to develop";
+ mes "and everyone will be";
+ mes "proud of the progress";
+ mes "we're making. Yes, I can";
+ mes "assure you of that!";
+ close;
+
+OnTouch:
+ if ($EinPolution > 9) {
+ mes "[Liotzburg]";
+ mes "What's going on?!";
+ mes "Who's responsible?!";
+ mes "God, I can't believe";
+ mes "this is happening!";
+ mes "^333333*Cough Cough!*^000000";
+ next;
+ mes "[Liotzburg]";
+ mes "I need to get out of here!";
+ mes "You! D-do something and";
+ mes "fix this! I gotta hide and find";
+ mes "someplace safe!";
+ close2;
+ donpcevent "Einbroch Smog Alert::OnEnable";
+ hideonnpc "Liotzburg#ein";
+ end;
+ }
+ else {
+ end;
+ }
+}
+
+ein_in01,67,242,3 script Zelmeto 851,{
+ if ($EinPolution > 9) {
+ mes "[Zelmeto]";
+ mes "We've got a big problem";
+ mes "here! I appreciate that you've";
+ mes "been gathering the materials,";
+ mes "but the machines have been";
+ mes "broken for too long!";
+ next;
+ mes "[Zelmeto]";
+ mes "Right when I tried to";
+ mes "fix it, a huge shortout";
+ mes "occurred. Our town is";
+ mes "probably filled with";
+ mes "toxic fog right now!";
+ next;
+ mes "[Zelmeto]";
+ mes "I'll try my best to fix";
+ mes "this, but we really should";
+ mes "have allocated some funds";
+ mes "to fix this machine earlier!";
+ next;
+ mes "[Zelmeto]";
+ mes "The most important";
+ mes "thing is that you get";
+ mes "out of here and find";
+ mes "shelter! Right now!";
+ close2;
+ warp "einbroch",131,83;
+ end;
+ }
+ if (EinFactory == 16) {
+ mes "[Zelmeto]";
+ mes "We'll be putting good";
+ mes "use to the materials you";
+ mes "gave me. With your help,";
+ mes "our factory will operate";
+ mes "safely. At least, for just";
+ mes "a little while longer.";
+ close;
+ }
+ if ((EinFactory == 15) && (countitem(7325) > 19) && (countitem(7317) > 9) && (countitem(7319) > 9)) {
+ mes "[Zelmeto]";
+ mes "Ah, it's you again.";
+ mes "It's shameful letting";
+ mes "other people know about";
+ mes "our miserable situation...";
+ next;
+ mes "[Zelmeto]";
+ mes "There's nothing";
+ mes "worth seeing here,";
+ mes "so there really isn't";
+ mes "a point in you coming to";
+ mes "visit this place anymore.";
+ next;
+ switch(select("Give him materials.:Huh.")) {
+ case 1:
+ mes "[Zelmeto]";
+ mes "...Hm?";
+ mes "Aren't these the";
+ mes "materials we need";
+ mes "to make repairs in";
+ mes "the factory? How did";
+ mes "you find all of these?";
+ next;
+ mes "[Zelmeto]";
+ mes "I don't know how";
+ mes "I can possibly pay you";
+ mes "back for this great favor.";
+ mes "I appreciate that you've";
+ mes "stepped forward to help us.";
+ next;
+ mes "[Zelmeto]";
+ mes "Oh...!";
+ mes "In my years of managing,";
+ mes "I've learned the ultimate";
+ mes "motivation techniques. Let";
+ mes "me enhance your motivation";
+ mes "to show you my gratitude.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now...";
+ mes "Just open your mind";
+ mes "and listen to my words";
+ mes "of encouragement";
+ mes "and inspiration...";
+ next;
+ mes "[Zelmeto]";
+ mes "^236B8EWhen the going";
+ mes "gets rough, you've";
+ mes "gotta get rougher!";
+ mes "You gotta climb that";
+ mes "mountain 'cause no one's";
+ mes "gonna climb it for you!^000000";
+ next;
+ mes "[Zelmeto]";
+ mes "^236B8EDon't give it up!";
+ mes "Go for broke!";
+ mes "Losers are quitters";
+ mes "and quitters are losers!";
+ delitem 7325,20; //Tube
+ delitem 7317,10; //Screw
+ delitem 7319,10; //Old_Steel_Plate
+ set $EinPolution,$EinPolution+1;
+ set EinFactory,16;
+ if (BaseLevel < 41) {
+ getexp 615,0;
+ }
+ else if (BaseLevel < 51) {
+ getexp 3075,0;
+ }
+ else if (BaseLevel < 61) {
+ getexp 6604,0;
+ }
+ else if (BaseLevel < 71) {
+ getexp 18508,0;
+ }
+ else if( BaseLevel < 81) {
+ getexp 32062,0;
+ }
+ else if (BaseLevel < 91) {
+ getexp 76026,0;
+ }
+ else if (BaseLevel < 99) {
+ getexp 290675,0;
+ }
+ next;
+ mes "[Zelmeto]";
+ mes "^333333*Whew*^000000";
+ mes "I haven't given that much";
+ mes "inspriration in a while, but";
+ mes "your help was well worth it.";
+ mes "I'm going to start the repairs, but once again, I'd like to thank you.";
+ close;
+ case 2:
+ mes "[Zelmeto]";
+ mes "^333333*Sigh...*^000000";
+ mes "I'm really worried";
+ mes "about this factory's";
+ mes "future. What is our";
+ mes "superintendant thinking...?";
+ close;
+ }
+ }
+ if (EinFactory == 15) {
+ mes "[Zelmeto]";
+ mes "We need";
+ mes "at least";
+ mes "20 ^FF0000Flexible Tubes^000000,";
+ mes "10 ^FF0000Rusty Screw^000000 and";
+ mes "10 ^FF0000Used Iron Plate^000000";
+ mes "to repair this factory.";
+ next;
+ mes "[Zelmeto]";
+ mes "^333333*Sigh...*^000000";
+ mes "But there's no way";
+ mes "we can get all of those";
+ mes "things. Our budget isn't";
+ mes "big enough to cover it...";
+ close;
+ }
+ if (EinFactory == 14) {
+ mes "[Zelmeto]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Zelmeto]";
+ mes "^333333*Sigh*^000000";
+ mes "My proposal was rejected";
+ mes "by our superintendant. But";
+ mes "maintainance and repairs";
+ mes "are crucial for peak operating";
+ mes "efficiency and worker safety!";
+ next;
+ mes "[Zelmeto]";
+ mes "I'm frustrated and worried.";
+ mes "Maybe nothing will happen";
+ mes "for now, but we've got to";
+ mes "safeguard our future by";
+ mes "regularly maintaining";
+ mes "all of these machines.";
+ next;
+ mes "[Zelmeto]";
+ mes "Even possible threats";
+ mes "to the safety of our workers";
+ mes "can't be ignored. Isn't there";
+ mes "something I can do? ^333333*Sigh*^000000";
+ next;
+ mes "[Zelmeto]";
+ mes "If we can";
+ mes "just get";
+ mes "20 ^FF0000Flexible Tube^000000,";
+ mes "10 ^FF0000Rusty Screw^000000 and";
+ mes "10 ^FF0000Used Iron Plate^000000,";
+ mes "we could make those repairs.";
+ next;
+ set EinFactory,15;
+ mes "[Zelmeto]";
+ mes "But without funds, there's";
+ mes "no way we can purchase";
+ mes "those items. If something";
+ mes "happens, who's going to";
+ mes "be responsible?";
+ close;
+ }
+ if (EinFactory == 13) {
+ mes "[Zelmeto]";
+ mes "I've got to report this";
+ mes "to our superintendant";
+ mes "as soon as possible.";
+ next;
+ mes "[Zelmeto]";
+ mes "With any luck, he'll approve";
+ mes "a budget increase so that we";
+ mes "can get all of the materials";
+ mes "needed for the repairs.";
+ close;
+ }
+ if (EinFactory == 12) {
+ mes "[Zelmeto]";
+ mes "Well, I figured that both";
+ mes "conveyors would have";
+ mes "similar problems. We";
+ mes "can fix them at the";
+ mes "same time, but it'll";
+ mes "be a hassle.";
+ next;
+ mes "[Zelmeto]";
+ mes "Thank you so much for";
+ mes "your help. Without you,";
+ mes "I'm pretty sure we wouldn't";
+ mes "know about these problems";
+ mes "until it was too late.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now, I've got to make sure";
+ mes "we have enough materials";
+ mes "to make the repairs so that";
+ mes "the machines will be safely";
+ mes "functioning again.";
+ next;
+ set EinFactory,13;
+ mes "[Zelmeto]";
+ mes "First, I better";
+ mes "hurry and request";
+ mes "an increase for the";
+ mes "Factory Repair budget";
+ mes "from our superintendant.";
+ close;
+ }
+ if (EinFactory == 11) {
+ mes "[Zelmeto]";
+ mes "The machine which";
+ mes "you are supposed to";
+ mes "inspect right now";
+ mes "is a large conveyor.";
+ next;
+ mes "[Zelmeto]";
+ mes "Remember that we";
+ mes "also have a small sized";
+ mes "conveyor, so make sure";
+ mes "that you examine the";
+ mes "larger one, alright?";
+ close;
+ }
+ if (EinFactory == 10) {
+ mes "[Zelmeto]";
+ mes "This is";
+ mes "worse than";
+ mes "I imagined...";
+ next;
+ mes "[Zelmeto]";
+ mes "We've got to start";
+ mes "repairs as soon as we";
+ mes "can! Hopefully, we can";
+ mes "resolve this before any";
+ mes "serious problems happen...";
+ next;
+ mes "[Zelmeto]";
+ mes "Alright, the last";
+ mes "thing that you need to";
+ mes "inspect is a ^FF0000large converyor^000000.";
+ mes "It's similar to the one you";
+ mes "inspected before, but it's";
+ mes "bigger and more powerful.";
+ next;
+ mes "[Zelmeto]";
+ mes "We have only one of these";
+ mes "machines and it's usually";
+ mes "moved around a lot since";
+ mes "a lot of people in the factory";
+ mes "use it. I really don't know";
+ mes "where it could be now.";
+ next;
+ set EinFactory,11;
+ mes "[Zelmeto]";
+ mes "Still, I'm sure that";
+ mes "it's inside the building,";
+ mes "so you should be able to";
+ mes "find it. I hope you can inspect";
+ mes "that conveyor for me soon.";
+ close;
+ }
+ if (EinFactory == 9) {
+ mes "[Zelmeto]";
+ mes "This time, you need";
+ mes "to inspect an outdoor";
+ mes "pipe that is located far";
+ mes "outside of the factory.";
+ next;
+ mes "[Zelmeto]";
+ mes "Since there aren't any";
+ mes "other machines in that";
+ mes "area, that pipe shouldn't";
+ mes "be too hard to find.";
+ close;
+ }
+ if (EinFactory == 8) {
+ mes "[Zelmeto]";
+ mes "Huh?";
+ mes "I'm suprised to hear";
+ mes "that. ^333333*Sigh*^000000 There's just";
+ mes "too many things that need";
+ mes "fixing. This is terrible...";
+ next;
+ mes "[Zelmeto]";
+ mes "Well, let me worry";
+ mes "about that for now. Please";
+ mes "focus on continuing to inspect";
+ mes "some of the other machines.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now, there's a pipe inside";
+ mes "this factory that I want you";
+ mes "to look at. Many of our pipes";
+ mes "aren't in the best condition,";
+ mes "but this particular one might";
+ mes "be severely damaged.";
+ next;
+ mes "[Zelmeto]";
+ mes "Now, the pipe I want";
+ mes "you to inspect is located";
+ mes "near those large caultrons";
+ mes "of molten metal. You should";
+ mes "be able to find it pretty easily.";
+ next;
+ set EinFactory,9;
+ mes "[Zelmeto]";
+ mes "Thanks again";
+ mes "for your help,";
+ mes "adventurer.";
+ close;
+ }
+ if (EinFactory == 7) {
+ mes "[Zelmeto]";
+ mes "The machine which";
+ mes "I want you to inspect";
+ mes "this time is a small";
+ mes "sized conveyor.";
+ next;
+ mes "[Zelmeto]";
+ mes "Be sure that you";
+ mes "inspect the small";
+ mes "one, since we also";
+ mes "have a large conveyor";
+ mes "in the factory as well.";
+ close;
+ }
+ if (EinFactory == 6) {
+ mes "[Zelmeto]";
+ mes "I see...";
+ mes "It's most likely that";
+ mes "there was a short";
+ mes "circuit and most";
+ mes "of the internal devices";
+ mes "were burnt out...";
+ next;
+ mes "[Zelmeto]";
+ mes "Thanks for checking";
+ mes "that out for me. Now,";
+ mes "the next machine I need";
+ mes "you to inspect is different";
+ mes "than the others I've had";
+ mes "you examine.";
+ next;
+ mes "[Zelmeto]";
+ mes "It's a mechanical";
+ mes "hand that transports";
+ mes "small objects. We didn't";
+ mes "really give it a name, but";
+ mes "you should be able to find it.";
+ next;
+ mes "[Zelmeto]";
+ mes "Recently, it seems";
+ mes "that there have been";
+ mes "problems in operating";
+ mes "that machine. If something's";
+ mes "broken, we need to know";
+ mes "and fix it right away.";
+ next;
+ set EinFactory,7;
+ mes "[Zelmeto]";
+ mes "Thanks again";
+ mes "in advance.";
+ close;
+ }
+ if (EinFactory == 5) {
+ mes "[Zelmeto]";
+ mes "I'd like you to inspect";
+ mes "the control panel. It's";
+ mes "fairly large and can be";
+ mes "found in the middle of the";
+ mes "factory. You shouldn't have";
+ mes "too much trouble finding it.";
+ close;
+ }
+ if (EinFactory == 4) {
+ mes "[Zelmeto]";
+ mes "What...?";
+ mes "This is worse";
+ mes "than I expected. But";
+ mes "it's good that we know";
+ mes "about these problems";
+ mes "as soon as possible.";
+ next;
+ mes "[Zelmeto]";
+ mes "Don't you worry,";
+ mes "we'll take care of";
+ mes "this. In the meantime,";
+ mes "I'd like you to inspect";
+ mes "the next machine for me.";
+ next;
+ mes "[Zelmeto]";
+ mes "I want you to check";
+ mes "a ^FF0000control panel^000000. It's the";
+ mes "same kind as the one";
+ mes "you just inspected, but";
+ mes "bigger in size.";
+ next;
+ mes "[Zelmeto]";
+ mes "It's located in the";
+ mes "middle of the factory,";
+ mes "so you should be able";
+ mes "to find it. It may be in bad";
+ mes "condition, even though it's";
+ mes "operating fine for now...";
+ next;
+ set EinFactory,5;
+ mes "[Zelmeto]";
+ mes "We need to ensure that";
+ mes "it's stable, reliable and";
+ mes "doesn't pose a threat to";
+ mes "our workforce. Thanks";
+ mes "again, adventurer.";
+ close;
+ }
+ if (EinFactory == 3) {
+ mes "[Zelmeto]";
+ mes "You need to inspect";
+ mes "an automatic pressure";
+ mes "governor. It looks fine,";
+ mes "but sometimes it makes";
+ mes "strange noises.";
+ next;
+ mes "[Zelmeto]";
+ mes "It probably will";
+ mes "be a good idea to";
+ mes "check that machine";
+ mes "more carefully this";
+ mes "time, just in case.";
+ next;
+ mes "[Zelmeto]";
+ mes "Thank you";
+ mes "for helping us,";
+ mes "adventurer.";
+ close;
+ }
+ if (EinFactory == 2) {
+ mes "[Zelmeto]";
+ mes "Huh, I see.";
+ mes "We must do something";
+ mes "about that as soon as";
+ mes "we can. Now, let me tell";
+ mes "you what to check next.";
+ next;
+ mes "[Zelmeto]";
+ mes "There are 3 automatic";
+ mes "pressure governors which";
+ mes "hammer the bent iron plates";
+ mes "from above to flatten them. It";
+ mes "seems that one of them may";
+ mes "have some kind of problem.";
+ next;
+ mes "[Zelmeto]";
+ mes "Please inspect the ^FF0000automatic pressure governors^000000. Even if the";
+ mes "problem seems small, please";
+ mes "report it to me. I know it might seem fine now, but I want to prevent an accident if I can.";
+ next;
+ set EinFactory,3;
+ mes "[Zelmeto]";
+ mes "Thank you";
+ mes "in advance,";
+ mes "adventurer.";
+ close;
+ }
+ if (EinFactory == 1) {
+ mes "[Zelmeto]";
+ mes "If you would,";
+ mes "please inspect the";
+ mes "2nd control panel that";
+ mes "seems to have been";
+ mes "broken for a while...";
+ close;
+ }
+ mes "[Zelmeto]";
+ mes "Ah, you must be a visitor.";
+ mes "I'm Zelmeto Abellov, the";
+ mes "field overseer. Have you";
+ mes "been in this facility before?";
+ next;
+ mes "[Zelmeto]";
+ mes "This factory plays an";
+ mes "important role in our city";
+ mes "and generates a lot of income.";
+ mes "However, our employees suffer";
+ mes "from a poor work environment.";
+ next;
+ mes "[Zelmeto]";
+ mes "Our superintendant makes a lot";
+ mes "of money and seems content with";
+ mes "the current situation. However, the rest of the workforce doesn't enjoy all of the benefits he receives...";
+ next;
+ mes "[Zelmeto]";
+ mes "Many people have already";
+ mes "quit and there are only a few";
+ mes "people who continue to work";
+ mes "here. So now we're understaffed";
+ mes "and I'm in quite a bind...";
+ next;
+ mes "[Zelmeto]";
+ mes "There are some urgent";
+ mes "tasks I need done, but";
+ mes "there's no way for me";
+ mes "to recruit new workers.";
+ mes "Ah, I'm sorry, I've spoken too";
+ mes "freely about my own problems...";
+ next;
+ switch(select("You're understaffed?:No, it's okay.")) {
+ case 1:
+ mes "[Zelmeto]";
+ mes "Yes, we are!";
+ mes "I don't have enough";
+ mes "people to inspect the";
+ mes "factory machines and";
+ mes "determine what kinds";
+ mes "of problems we have.";
+ next;
+ mes "[Zelmeto]";
+ mes "It's a time consuming";
+ mes "task I'd rather do on my";
+ mes "own. However, between that";
+ mes "and managing the workforce,";
+ mes "I don't have enough time...";
+ next;
+ switch(select("I can help you.:Keep up the good job.")) {
+ case 1:
+ mes "[Zelmeto]";
+ mes "You can help me?";
+ mes "I know something like";
+ mes "this is too much to ask,";
+ mes "but I'll accept any help";
+ mes "anyone offers me. I'm";
+ mes "that desperate.";
+ next;
+ mes "[Zelmeto]";
+ mes "Alright, I'll have you";
+ mes "inspect the machines";
+ mes "in the factory one by one.";
+ mes "It's imperative that we know";
+ mes "what needs to be repaired";
+ mes "and what's working fine.";
+ next;
+ mes "[Zelmeto]";
+ mes "First, find the ^FF00002nd control";
+ mes "panel^000000 and determine its";
+ mes "status. I'm fairly certain that";
+ mes "it broke a long time ago, but";
+ mes "it wouldn't hurt to make sure.";
+ mes "You should find it easily.";
+ next;
+ set EinFactory,1;
+ mes "[Zelmeto]";
+ mes "When you finish your";
+ mes "inspection, report back";
+ mes "to me so I can tell you";
+ mes "which machine to check";
+ mes "next. Thanks again for";
+ mes "offering to help.";
+ close;
+ case 2:
+ mes "[Zelmeto]";
+ mes "Well, it's a living.";
+ mes "^333333*Sigh*^000000 I can put up with";
+ mes "this, but I hope the higher";
+ mes "ups will consider improving";
+ mes "the work environment here...";
+ close;
+ }
+ case 2:
+ mes "[Zelmeto]";
+ mes "Thank you for";
+ mes "your kindness.";
+ mes "And please don't";
+ mes "let anyone know about";
+ mes "anything I just told you.";
+ close;
+ }
+}
+
+ein_in01,49,232,3 script 2nd Control Panel#ins 111,{
+ if ((EinFactory == 1) || (EinFactory == 2)) {
+ set EinFactory,2;
+ mes "^3355FFIt's the 2nd control panel";
+ mes "Zelmeto asked you to inspect.";
+ mes "It looks totally broken: screws";
+ mes "are missing, and the iron cover";
+ mes "has been bent open, revealing";
+ mes "a tangled mess of wires inside.^000000";
+ close;
+ }
+ end;
+}
+
+ein_in01,108,217,3 script 3rd Pressure Governor#1 111,{
+ if ((EinFactory == 3) || (EinFactory == 4)) {
+ set EinFactory,4;
+ mes "^3355FFAt first glance, this";
+ mes "pressure governor looks";
+ mes "perfectly fine. But after you";
+ mes "check it more carefully, you";
+ mes "find that it's making strange";
+ mes "grinding noises and a few of";
+ mes "the surface screws are loose.";
+ close;
+ }
+ end;
+}
+
+ein_in01,62,258,3 script Main Control Panel#ins 111,{
+ if ((EinFactory == 5) || (EinFactory == 6)) {
+ set EinFactory,6;
+ mes "^3355FFThe main control panel";
+ mes "doesn't look like it has";
+ mes "any problems. But after";
+ mes "tapping on its surface,";
+ mes "you hear a disheartening";
+ mes "hollow sound. It looks like";
+ mes "it's missing some parts...^000000";
+ close;
+ }
+ end;
+}
+
+ein_in01,46,197,3 script Conveyor#ins 111,{
+ if ((EinFactory == 7) || (EinFactory == 8)) {
+ set EinFactory,8;
+ mes "^3355FFThe conveyor's movements";
+ mes "look jittery and clumsy. The";
+ mes "mechanical arm also doesn't";
+ mes "look powerful enough to bear";
+ mes "the loads that it's carrying. The screws in the conveyor look";
+ mes "loose and rusted over.^000000";
+ close;
+ }
+ end;
+}
+
+ein_in01,100,266,3 script Pipe#ins 111,{
+ if ((EinFactory == 9) || (EinFactory == 10)) {
+ set EinFactory,10;
+ mes "^3355FFThe inspection of this";
+ mes "pipe didn't take very long.";
+ mes "It's bloated and worn out";
+ mes "from long durations of ";
+ mes "being overloaded with";
+ mes "pressure. It's a wonder";
+ mes "it hasn't exploded yet.";
+ close;
+ }
+ end;
+}
+
+ein_in01,95,239,3 script Conveyor#ins2 111,{
+ if ((EinFactory == 11) || (EinFactory == 12)) {
+ set EinFactory,12;
+ mes "^3355FFThis conveyor seems";
+ mes "to have similar problems";
+ mes "as its smaller version. Its";
+ mes "movements are awkward,";
+ mes "erratic and weak, and almost";
+ mes "all of its screws are rusted.^000000";
+ close;
+ }
+ end;
+}
+
+// Administrator NPC used to rig the invasion in Einbroch.
+/**/
+sec_in02,127,86,3 script Factory Quest Test 851,{
+ input .@input; //,0,9000;
+ if ((.@input < 0) || (.@input > 9000)) {
+ mes "[Test1]";
+ mes "Boo~ya.";
+ close;
+ }
+ else if (.@input == 0) {
+ mes "[Test1]";
+ mes "Do you want";
+ mes "to cancel~?";
+ close;
+ }
+ else if (.@input == 8028) {
+ mes "[Test1]";
+ mes "The current value";
+ mes "of the global variable";
+ mes "for the Factory Quest";
+ mes "is... ^3355FF" + z + "^000000.";
+ mes "You wanna change?";
+ next;
+ switch(select("0:10:Invade")) {
+ case 1:
+ mes "[Test1]";
+ mes "Okay...!";
+ mes "It's been";
+ mes "changed to ''0.''";
+ set $EinPolution,0;
+ close;
+ case 2:
+ mes "[Test2]";
+ mes "Okay...!";
+ mes "It's been";
+ mes "changed to ''10.''";
+ set $EinPolution,10;
+ close;
+ case 3:
+ donpcevent "Einbroch Smog Alert::OnEnable";
+ close;
+ }
+ }
+ else {
+ mes "[Test1]";
+ mes "Whoa...";
+ mes "That is";
+ mes "sooo wrong!";
close;
- case 8:
+ }
+}
+/**/
+
+// Murder Quest
+//============================================================
+einbech,165,105,7 script Buender Hikeman#ein 847,{
+ cutin "ein_hicman",2;
+ if (Shinokas_Quest == 0) {
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ emotion e_what,1;
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ mes "......Stop it...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ mes "......Stop it...";
+ mes "...You ^FF0000bastard^000000!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "RaaaaAAAARGHHH!!";
+ next;
+ mes "^3355FFThe old man seems";
+ mes "slightly irked at seeing";
+ mes "you. Unfortunately, his";
+ mes "screaming and rambling";
+ mes "is totally incoherent.^000000";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It ^FF0000IS^000000 you!";
+ mes "You're responsible!";
+ mes "You've taken everything";
+ mes "away from me!!";
+ next;
+ switch(select("'What are you talking about?':Ignore Him.")) {
+ case 1:
+ mes "[Buender Hikeman]";
+ mes "How dare you...";
+ mes "How dare you treat ";
+ mes "after destroying all the";
+ mes "happiness in my life!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Damn you...";
+ mes "How can you have";
+ mes "the audacity to pretend";
+ mes "as if nothing happened?!";
+ mes "^333333*C-cough Cough...*^000000";
+ next;
+ break;
+ case 2:
+ mes "[Buender Hikeman]";
+ mes "W...wait!";
+ mes "I said wait!";
+ mes "^333333*Cough!*^000000";
+ close2;
+ cutin "ein_hicman",255;
+ end;
+ }
+ mes "[Buender Hikeman]";
+ mes "Are you so evil to";
+ mes "just shallowly forget";
+ mes "what you've done to our";
+ mes "lives? Did you already";
+ mes "forget what you did";
+ mes "here in Einbech?!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It was such a long";
+ mes "time ago, but I'll never";
+ mes "forget. This town was";
+ mes "small, but full of folk";
+ mes "with warm hearts...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Me, Khartophe, Anuto,";
+ mes "Maskharundt... All of";
+ mes "us were friends hired";
+ mes "by that big businessman";
+ mes "to dig up ores in the mine.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And then there";
+ mes "was you! All of us";
+ mes "put together made the";
+ mes "greatest mining team!";
+ mes "That was, until, we";
+ mes "discovered ^FF0000it^000000.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Yes...";
+ mes "The mysterious ore";
+ mes "that dazzled with a";
+ mes "magnificent light.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "But we should have known";
+ mes "that the ^3131FFUngoliant^000000 would";
+ mes "be around that ore. We";
+ mes "should have realized";
+ mes "the danger...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "We reported our findings";
+ mes "to our employer, and then";
+ mes "the ore just disappeared. He";
+ mes "must have sent it somewhere,";
+ mes "it was none of our business.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then life was back";
+ mes "to normal for a while.";
+ mes "But one day you yelled";
+ mes "to us that you had found";
+ mes "another special, mysterious";
+ mes "ore in the mines.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "But when we came";
+ mes "over to check the hole";
+ mes "you dug up, you know";
+ mes "what we found...?!";
+ next;
+ switch(select("Ungoliant?:A mysterious ore, right?:Nothing...?")) {
+ case 1:
+ mes "[Buender Hikeman]";
+ mes "Don't you remember";
+ mes "what happened? What";
+ mes "you did to us at that time?!";
+ next;
+ break;
+ case 2:
+ mes "[Buender Hikeman]";
+ mes "Don't you remember";
+ mes "what happened? What";
+ mes "you did to us at that time?!";
+ next;
+ break;
+ case 3:
+ mes "[Buender Hikeman]";
+ mes "Yes...";
+ mes "Nothing.";
+ next;
+ break;
+ }
+ mes "[Buender Hikeman]";
+ mes "There was nothing";
+ mes "inside the hole!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then you pointed to";
+ mes "the wall behind us and";
+ mes "screamed that Ungoliant";
+ mes "was coming! In our panic";
+ mes "we started to dig our way out!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I remember that the expression on your face seemed so strange. I had thought you looked sad, but now I'm sure you were consumed by greed! We trusted you and you betrayed us! ^FFFFFFspace^000000";
+ next;
+ mes "[Buender Hikeman]";
+ mes "When we finally smashed";
+ mes "down that last wall, everything";
+ mes "starting to fall around us. We";
+ mes "were the only two to survive";
+ mes "that tunnel collapse.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then I learned...";
+ mes "You planned it all along.";
+ set Shinokas_Quest,1;
+ close2;
+ cutin "ein_hicman",255;
+ end;
+ }
+ else if (Shinokas_Quest == 1) {
+ mes "[Buender Hikeman]";
+ mes "Bastard!";
+ mes "I'm sick of";
+ mes "your lies!";
+ next;
+ switch(select("I'm not who you think!:How did you survive the accident?")) {
+ case 1:
+ mes "[Buender Hikeman]";
+ mes "Ha...!";
+ mes "Do you think";
+ mes "I'd so easily";
+ mes "forget the face";
+ mes "of the person who";
+ mes "shattered my life?!";
+ next;
+ break;
+ case 2:
+ break;
+ }
+ next;
+ mes "[Buender Hikeman]";
+ mes "When I came to,";
+ mes "I was lying on my";
+ mes "stomach in the ruins";
+ mes "of that dark tunnel.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And I found...";
+ mes "You know what I found.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "^333333*Cough Cough*^000000";
+ mes "The corpses of my friends!";
+ mes "Khartophe, Anuto, Maskharundt!";
+ mes "Great men and my best friends.";
+ mes "But where were you?!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Your body was nowhere";
+ mes "to be found. I searched";
+ mes "the tunnel and finally";
+ mes "climbed outside where";
+ mes "I was found unconscious.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I was so stupid.";
+ mes "It was because of";
+ mes "that ore! You killed our";
+ mes "friends and destroyed";
+ mes "my life for that thing!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And now...";
+ mes "You come out of";
+ mes "hiding and show up.";
+ mes "What do you want of";
+ mes "me? What more can";
+ mes "you possibly take away?!";
+ next;
+ switch(select("I'm not who you think I am!:I'd like to apologize.")) {
+ case 1:
+ mes "[Buender Hikeman]";
+ mes "Quit lying!";
+ mes "You've stirred up";
+ mes "my hatred by showing";
+ mes "up again! I've never";
+ mes "forgotten that day!";
+ next;
+ break;
+ case 2:
+ mes "[Buender Hikeman]";
+ mes "Ha ha...";
+ mes "Apologize?";
+ mes "The harm is";
+ mes "already done...";
+ next;
+ break;
+ }
+ mes "[Buender Hikeman]";
+ mes "It's too late";
+ mes "for you now. For";
+ mes "the sake of my friends,";
+ mes "I'll have my vengeance!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Prepare to die!";
+ mes "^3131FFShinokas^000000!!!!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...!";
+ mes "^333333*Cough! Cough!*^000000";
+ mes "Noooo! N-not now...";
+ mes "^333333*Cough! Cough!*^000000";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "Shinokas,";
- mes "I found something!";
+ mes "...";
+ mes "I better";
+ mes "get away";
+ mes "from him!";
+ next;
+ mes "^3355FFYou ran away from Hikeman";
+ mes "as he collapsed on the ground.";
+ mes "It wouldn't be a good idea to";
+ mes "provoke the old man anymore,";
+ mes "intentionally or not.^000000";
+ set Shinokas_Quest,2;
+ close2;
+ cutin "ein_hicman",255;
+ end;
+ }
+ else if (Shinokas_Quest == 2) {
+ mes "^3355FFIt'd be best";
+ mes "to avoid aggravating";
+ mes "the old man for now.^000000";
+ close2;
+ cutin "ein_hicman",255;
+ end;
+ }
+ else if (Shinokas_Quest == 10) {
+ mes "^3355FFHikeman is dozing";
+ mes "off in his chair. Judging";
+ mes "from the look of discomfort";
+ mes "on his face, he seems to be";
+ mes "having a nightmare.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Huh...?";
+ mes ".........!!";
+ mes "Hahahahaha!";
+ mes "Come back for";
+ mes "your beating,";
+ mes "eh, Shinokas?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Look...!";
+ mes "I'm not Shinokas,";
+ mes "okay? How can you";
+ mes "forget what he looks";
+ mes "like or how old he is?";
+ mes "I'm way younger!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "What...?";
+ next;
+ mes "[Buender Hikeman]";
+ mes "................";
+ emotion e_gasp;
+ next;
+ mes "[Buender Hikeman]";
+ mes "Uhhhh......";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Huh.";
+ next;
+ if (Sex == 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "And...";
+ mes "I'm a cute girl!";
+ mes "Shinokas is male";
+ mes "and kind of...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "What...?";
+ mes "IMPOSSIBLE!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ next;
+ }
+ mes "[Buender Hikeman]";
+ mes "It seems...";
+ mes "I've made a";
+ mes "huge mistake.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Ever since the accident, people have said that I haven't been the same. Maybe they're right.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I keep making the same";
+ mes "mistakes, so maybe they're";
+ mes "right about me getting senile.";
+ mes "Did you come just to clear";
+ mes "up this misunderstanding?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...";
+ mes "Actually...";
+ next;
+ switch(select("Tell Hikeman about Shinokas's death.:Don't notify Hikeman.")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas died";
+ mes "a while ago in";
+ mes "Einbroch.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Wh-what...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas was killed by";
+ mes "some men. He thinks they";
+ mes "may have been the ones";
+ mes "who hired you guys. In the";
+ mes "end, he was betrayed too...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I...";
+ mes "I see...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas may have";
+ mes "gotten some money,";
+ mes "but he spent the rest";
+ mes "of his life in hiding,";
+ mes "being hunted down.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Nothing's left.";
+ mes "I've got nothing";
+ mes "to look foward to.";
+ mes "I was living only to";
+ mes "avenge my friends...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Please...";
+ mes "Just go back to";
+ mes "wherever you came";
+ mes "from. Leave me alone...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333Did Hikeman really want";
+ mes "revenge on Shinokas or did";
+ mes "he want to hear him out since";
+ mes "they used to be close friends?^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333If I mention that";
+ mes "what they found was";
+ mes "the Ymir Heart Piece,";
+ mes "Hikeman might end up";
+ mes "getting hunted down, so";
+ mes "I better not say anything.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333Why are those men";
+ mes "so obsessed with that";
+ mes "Ymir Heart Piece? Is it";
+ mes "really worth this kind of";
+ mes "cruelty? Whoever they are,";
+ mes "their intentions can't be good.";
+ close2;
+ cutin "ein_hicman",255;
+ set Shinokas_Quest,11;
+ if (BaseLevel < 70) {
+ getexp 100000,80000;
+ }
+ else if ((BaseLevel > 69) && (BaseLevel < 80)) {
+ getexp 300000,100000;
+ }
+ else if ((BaseLevel > 79) && (BaseLevel < 90)) {
+ getexp 500000,300000;
+ }
+ else if ((BaseLevel > 89) && (BaseLevel < 100)) {
+ getexp 700000,500000;
+ }
+ end;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah...";
+ mes "That' right.";
+ mes "I wanted to clear up";
+ mes "this misunderstanding";
+ mes "so you could calm down,";
+ mes "even if it's just a little bit.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Well, you don't have";
+ mes "to worry so much about";
+ mes "my stress. I find that the";
+ mes "winds that pass through";
+ mes "this town to be very relaxing.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Each time the wind";
+ mes "blows by, my vision blurs,";
+ mes "my memories haze and all";
+ mes "of my hatred just drifts away.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Without the wind, I'd only";
+ mes "have my hatred towards ^FF0000him^000000.";
+ mes "Maybe it's my only reason for";
+ mes "living and maybe I'm lonely,";
+ mes "but it's too late to feel";
+ mes "sorry for myself now.";
+ close2;
+ cutin "ein_hicman",255;
+ end;
+ }
+ }
+ else {
+ mes "^3355FFHikeman is dozing";
+ mes "off in his chair. Judging";
+ mes "from the look of discomfort";
+ mes "on his face, he seems to be";
+ mes "having a nightmare.";
+ close;
+ }
+}
+
+ein_in01,231,163,7 script Sick Old Man#ein 849,{
+ if (Shinokas_Quest < 2) {
+ mes "[Sick Old Man]";
+ mes "...!";
+ next;
+ mes "[Sick Old Man]";
+ mes "Awwwk~";
+ mes "It's killing me!";
+ mes "Arrrgh! Awwwrgh!";
+ mes "W-when will my son";
+ mes "come back from";
+ mes "the factory...?!";
+ next;
+ mes "^3355FFYou feel really awkward";
+ mes "just staring at this old";
+ mes "man violently rolling";
+ mes "around in his bed.^000000";
+ close;
+ }
+ else if (Shinokas_Quest == 2) {
+ set einbech,0;
+ mes "[Sick Old Man]";
+ mes "...!";
+ next;
+ mes "[Sick Old Man]";
+ mes "Awwwk~";
+ mes "It's killing me!";
+ mes "Arrrgh! Awwwrgh!";
+ mes "W-when will my son";
+ mes "come back from";
+ mes "the factory...?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shi...";
+ mes "Shinokas?";
+ next;
+ mes "[Sick Old Man]";
+ mes "Huh...?";
+ mes "Noooo! M-my name is";
+ mes "Shinotarous. Y-you've";
+ mes "got the wrong person!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333This has to be the";
+ mes "Shinokas that Hikeman";
+ mes "was talking about in Einbech.";
+ mes "Hmmm, but how can I get";
+ mes "him to admit it?^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333*Ahem!*^000000";
+ mes "Excuse me...";
+ next;
+ while(1) {
+ if (.@einbech > 6) {
+ if (select("Have you ever heard of ^3131FFHikeman^000000 before?:Weren't you living in ^3131FFEinbech^000000?") == 1) {
+ break;
+ }
+ mes "[Sick Old Man]";
+ mes "Einbech...?";
+ mes "No! I've never";
+ mes "lived there before!";
+ next;
+ mes "^3355FFIt doesn't seem";
+ mes "like this old man";
+ mes "is telling the truth...^000000";
+ set einbech,0;
+ next;
+ }
+ else {
+ switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
+ case 1:
+ mes "[Sick Old Man]";
+ mes "Noooo!";
+ mes "I don't know";
+ mes "what the hell";
+ mes "you're talking";
+ mes "about!";
+ set .@einbech,.@einbech+1;
+ next;
+ break;
+ case 2:
+ mes "[Sick Old Man]";
+ mes "Nooo...!";
+ mes "W-why would you";
+ mes "even ask me that";
+ mes "kind of question?!";
+ set .@einbech,.@einbech+1;
+ next;
+ break;
+ case 3:
+ mes "[Sick Old Man]";
+ mes "Y-yes!";
+ mes "Born and raised";
+ mes "raised here in";
+ mes "Einbe--Einbroch!";
+ next;
+ mes "^3355FFIt doesn't seem";
+ mes "like this old man";
+ mes "is telling the truth...^000000";
+ if (.@einbech > 0) {
+ set .@einbech,0;
+ }
+ next;
+ break;
+ }
+ }
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you sure";
+ mes "that you don't";
+ mes "know anything";
+ mes "about ^3131FFHikeman^000000?";
next;
mes "[Shinokas]";
- mes "You...";
- mes "Came... back...";
- mes "Even... if... it's";
- mes "already... Too late.";
- mes "*Cough Cough*";
+ mes "No...!";
+ mes "I've never met";
+ mes "Buender Hikeman";
+ mes "in my entire li--";
next;
- mes "^3131FFYou help Shinokas";
- mes "sit up, but find that";
- mes "your hands have been";
- mes "stained with his blood.^000000";
+ mes "[Shinokas]";
+ mes "...";
+ mes ".......";
+ emotion e_swt2;
next;
mes "["+strcharinfo(0)+"]";
- mes "Blood...?!";
- mes "Shinokas!";
- mes "Who did this to you?";
- mes "W-we need to call for help!";
+ mes "I was right.";
+ mes "You're Shinokas!";
+ emotion e_gg,1;
next;
mes "[Shinokas]";
- mes "No...";
- mes "It's already";
- mes "too late for me.";
- mes "I should have died";
- mes "a long time ago...";
+ mes "Curses!";
+ mes "I've blown";
+ mes "my cover!";
+ mes "W-wait! How much";
+ mes "do you know?!";
+ emotion e_omg;
next;
mes "[Shinokas]";
- mes "*Cough*";
- mes "I only regret that";
- mes "I've never been able";
- mes "to apologize to my";
- mes "friends... *Cough!*";
+ mes "Did ^3131FFthey^000000 send you?";
+ mes "^333333*Sigh*^000000 I think that this";
+ mes "is it. I'll never be";
+ mes "able to solve the";
+ mes "secret before I die.";
next;
mes "[Shinokas]";
- mes "But did you";
- mes "find out? D-did";
- mes "you find out what's";
- mes "so special about";
- mes "that ore? W-what";
- mes "is it... Really?";
+ mes "Okay.";
+ mes "Get on with it.";
+ mes "I'm ready now...";
next;
mes "["+strcharinfo(0)+"]";
- mes "It was...";
- next;
- input @text$;
- mes "^0000FF"+@text$+"^000000!";
+ mes "Tell me everything";
+ mes "you know related to";
+ mes "that incident where";
+ mes "the mine tunnel";
+ mes "collapsed around";
+ mes "you and Hikeman.";
next;
mes "[Shinokas]";
- mes "W-wait...!";
- mes "What did...";
- mes "I can't underst--";
- mes "*Couhgh cough!*";
+ mes "...?";
+ mes "Errr....";
+ mes "You're not";
+ mes "here to kill me?";
+ emotion e_what;
next;
mes "["+strcharinfo(0)+"]";
mes "No...!";
- mes "Tell me who";
- mes "did this to you!";
- mes "Where are they?";
- mes "Speak to me, please!";
+ mes "I'm here to find";
+ mes "out the truth!";
next;
mes "[Shinokas]";
- mes "W-wha...?";
- mes "I told you.";
- mes "Th-they we--";
+ mes "That means...";
+ mes "I still have some time.";
+ mes "This must be destiny!";
+ mes "Alright, I'll tell you what";
+ mes "happened. But it's a";
+ mes "long story...";
+ set Shinokas_Quest,3;
+ close;
+ }
+ else if (Shinokas_Quest == 3) {
+ mes "[Shinokas]";
+ mes "How much do you know";
+ mes "about the accident? No,";
+ mes "wait. Don't answer that.";
+ mes "I don't want to hear it.";
next;
mes "[Shinokas]";
- mes "...";
- mes "......";
+ mes "I admit it. Yes.";
+ mes "I stabbed my friends";
+ mes "in the back. It was an";
+ mes "unforgivable sin that will";
+ mes "haunt me until the day I die.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "No!";
- mes "Shinokas!";
- mes "Why, God?";
- mes "Why...";
- set Shinokas_Quest,9;
+ mes "[Shinokas]";
+ mes "I sold out my friends for";
+ mes "money. I destroyed that";
+ mes "tunnel and killed them. But";
+ mes "I suppose I was tricked as well. ^3131FFThey^000000 never intended to keep their end of our agreement.";
+ next;
+ mes "[Shinokas]";
+ mes "After I destroyed the tunnel,";
+ mes "they targeted me and I ended";
+ mes "spending the rest of my life being pursued and running from place to place. What the hell was that ^3131FFore^000000 and why was it so important?";
+ next;
+ mes "[Shinokas]";
+ mes "I need to know more about";
+ mes "that ore if it's worth killing for. That's why I've risked sneaking into Einbroch. Supposedly, an ore similar to the one we found has";
+ mes "been transported here recently.";
+ next;
+ select("Did you find it?");
+ mes "[Shinokas]";
+ mes "No, not yet.";
+ mes "I've been searching";
+ mes "for that ore every night.";
+ mes "During the day, this kind";
+ mes "blacksmith has managed";
+ mes "to hide me from those men.";
+ next;
+ mes "[Shinokas]";
+ mes "But I won't be safe";
+ mes "for very long. Look, I'm";
+ mes "no saint, but before I die,";
+ mes "I wanna do this one last";
+ mes "thing and see what's so";
+ mes "great about this ore...";
+ next;
+ select("Wait, who's trying to get you?");
+ mes "[Shinokas]";
+ mes "Who's trying to kill me?";
+ mes "The people who hired me and";
+ mes "my friends to dig up that ore in the first place. We thought they were ordinary businessmen,";
+ mes "but... They're dangerous.";
+ next;
+ mes "[Shinokas]";
+ mes "So I told you everything";
+ mes "and now you know that my";
+ mes "days might be numbered.";
+ mes "Please do an old man a favor";
+ mes "and search Einbroch for that";
+ mes "strange, mysterious ore.";
+ next;
+ mes "[Shinokas]";
+ mes "Now, the first thing I learned";
+ mes "in this town is that the richest family is the Kapellthaines. Only the rich and powerful can possibly be involved in something so big.";
+ next;
+ mes "[Shinokas]";
+ mes "Would you search";
+ mes "Kappellthaine Manor";
+ mes "for that ore? It's on the way";
+ mes "to the Airport and it shouldn't be hard to miss. They're the richest people in Einbroch, after all.";
+ next;
+ mes "[Shinokas]";
+ mes "I'm too old and weak to leave";
+ mes "this house, and there's the chance that those men will find me. If you can sympathize with my situation, please find out if the Kapellthaine family has any unique ores...";
+ set Shinokas_Quest,4;
close;
- case 7:
+ }
+ else if (Shinokas_Quest == 4) {
mes "[Shinokas]";
- mes "...";
- mes "......";
+ mes "Please...";
+ mes "Find out if the Kapellthaines";
+ mes "are keeping some kind of unique";
+ mes "ore. Their manor is on the road";
+ mes "that leads to the Airport.";
close;
- case 6:
+ }
+ else if (Shinokas_Quest == 5) {
mes "[Shinokas]";
- mes "So...?";
- mes "Did you learn";
- mes "anything new";
- mes "in the Factory?";
+ mes "So, did you find";
+ mes "anything from the";
+ mes "Kapellthaines?";
next;
- mes "["+strcharinfo(0)+"]";
- if(EinFactory != 16){
- mes "I haven't went there";
- mes "yet.";
- next;
- mes "[Shinokas]";
- mes "Then why did you come";
- mes "back? Go and investigate";
- mes "the factory now.";
- close;
- }
- mes "Well...";
- mes "There's a lot of";
- mes "suspicious business";
- mes "in the factory, but I don't";
- mes "think any of it is related";
- mes "to that ore you mentioned.";
+ mes "["+strcharinfo(0)+"]" ;
+ mes "Well, Mr. Kapellthaine";
+ mes "is kind of violent, but";
+ mes "I didn't find anything";
+ mes "really suspicious.";
+ next;
+ mes "[Shinokas]";
+ mes "Huh...";
+ mes "I must have";
+ mes "been wrong, then...";
+ mes "Where else could it be?";
next;
mes "[Shinokas]";
- mes "Damn it...";
- mes "Then where did";
- mes "they hide it? Where";
- mes "do you think that";
- mes "ore might be?";
- next;
- while(1){
- switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")){
- case 1: //airport
+ mes "Oh, right! The huge";
+ mes "factory in Einbroch!";
+ mes "What could be more";
+ mes "suspicious? There's a ton";
+ mes "of workers, but no one really";
+ mes "knows what they do there...";
+ next;
+ mes "[Shinokas]";
+ mes "If they're so secretive,";
+ mes "it's possible that they're";
+ mes "keeping the ore over there.";
+ mes "Please go and search the";
+ mes "Factory for that ore as";
+ mes "soon as you can.";
+ set Shinokas_Quest,6;
+ close;
+ }
+ else if (Shinokas_Quest == 6) {
+ if (EinFactory > 12) {
+ mes "[Shinokas]";
+ mes "So...?";
+ mes "Did you learn";
+ mes "anything new";
+ mes "in the Factory?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...";
+ mes "There's a lot of";
+ mes "suspicious business";
+ mes "in the factory, but I don't";
+ mes "think any of it is related";
+ mes "to that ore you mentioned.";
+ next;
+ mes "[Shinokas]";
+ mes "Damn it...";
+ mes "Then where did";
+ mes "they hide it? Where";
+ mes "do you think that";
+ mes "ore might be?";
+ next;
+ switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
+ case 1:
mes "[Shinokas]";
mes "No...";
mes "The Airport is always";
@@ -169,37 +5039,31 @@ ein_in01,231,163,1 script Sick Old Man 849,6,6,{
mes "It'd be a bad idea to hide";
mes "something so important";
mes "in that kind of place.";
- next;
- break;
- case 2: //factory
+ close;
+ case 2:
mes "[Shinokas]";
mes "Didn't you just";
mes "check the factory?";
mes "You couldn't find";
mes "any clues to the";
mes "ore over there...";
- next;
- break;
- case 3: //train
+ close;
+ case 3:
mes "[Shinokas]";
mes "Hmm...";
mes "People are always going";
- mes "in and out of the Train Station.";
- mes "It's not the best place to hide";
- mes "something as important as the ore.";
- next;
- break;
- case 4: //repairshop
+ mes "in and out of the Train Station. It's not the best place to hide something as important as the ore.";
+ close;
+ case 4:
mes "[Shinokas]";
mes "The Airship? Hm, it does";
mes "fly through some mysterious";
mes "power... But I already checked";
- mes "the Airship Replairshop myself.";
+ mes "the Airship Repairshop myself.";
mes "I haven't found any trace of";
mes "the ore over there.";
- next;
- break;
- case 5: //Laboratory
+ close;
+ case 5:
mes "[Shinokas]";
mes "...!";
mes "Yes. Yes...!";
@@ -224,822 +5088,544 @@ ein_in01,231,163,1 script Sick Old Man 849,6,6,{
close;
}
}
- case 5:
+ else {
+ mes "[Shinokas]";
+ mes "I'm really in no position";
+ mes "to ask and I'm not trying";
+ mes "to give you a hard time on";
+ mes "purpose, but would you please";
+ mes "check for any traces of the ore";
+ mes "in the Factory once again?";
+ close;
+ }
+ }
+ else if (Shinokas_Quest == 9) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas,";
+ mes "I found something!";
+ next;
mes "[Shinokas]";
- mes "So, did you find";
- mes "anything from the";
- mes "Kapellthaines?";
+ mes "You...";
+ mes "Came... back...";
+ mes "Even... if... it's";
+ mes "already... Too late.";
+ mes "^333333*Cough Cough*^000000";
+ next;
+ mes "^3355FFYou help Shinokas";
+ mes "sit up, but find that";
+ mes "your hands have been";
+ mes "stained with his blood.^000000";
next;
mes "["+strcharinfo(0)+"]";
- mes "Well, Mr. Kapelltheine";
- mes "is kind of violent, but";
- mes "I didn't find anything";
- mes "really suspicious.";
+ mes "Blood...?!";
+ mes "Shinokas!";
+ mes "Who did this to you?";
+ mes "W-we need to call for help!";
next;
mes "[Shinokas]";
- mes "Huh...";
- mes "I must have";
- mes "been wrong, then...";
- mes "Where else could it be?";
+ mes "No...";
+ mes "It's already";
+ mes "too late for me.";
+ mes "I should have died";
+ mes "a long time ago...";
next;
mes "[Shinokas]";
- mes "Oh, right! The huge";
- mes "factory in Einbroch!";
- mes "What could be more";
- mes "suspicious? There's a ton";
- mes "of workers, but no one really";
- mes "knows what they do there...";
+ mes "^333333*Cough*^000000";
+ mes "I only regret that";
+ mes "I've never been able";
+ mes "to apologize to my";
+ mes "friends... ^333333*Cough!*^000000";
next;
mes "[Shinokas]";
- mes "If they're so secretive";
- mes "it's possible that they're";
- mes "keeping the ore over there.";
- mes "Please go and search the";
- mes "Factory for that ore as";
- mes "soon as you can.";
- set Shinokas_Quest,6;
- close;
- case 4:
+ mes "But did you";
+ mes "find out? D-did";
+ mes "you find out what's";
+ mes "so special about";
+ mes "that ore? W-what";
+ mes "is it... Really?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It was...";
+ next;
+ input .@input$;
+ mes "["+strcharinfo(0)+"]";
+ mes "It was";
+ mes "^3131FF"+.@input$+"^000000!";
+ next;
+ if (.@input$ == "Ymir") {
+ mes "[Shinokas]";
+ mes "Y-Ymir...?";
+ mes "The h-heart of Ymir?";
+ mes "The power to control";
+ mes "the world... We really";
+ mes "did find something";
+ mes "great, didn't we?";
+ next;
+ mes "[Shinokas]";
+ mes "I remember...";
+ mes "The first time";
+ mes "we saw it. We...";
+ mes "We were so excited.";
+ mes "So amazed and proud...";
+ next;
+ mes "[Shinokas]";
+ mes "But digging up...";
+ mes "Something so great...";
+ mes "Was only possible";
+ mes "with-- ^333333*Cough*^000000 --";
+ mes "M-my buddies...";
+ next;
+ mes "[Shinokas]";
+ mes "^333333*Cough*^000000";
+ mes "It's getting...";
+ mes "Darker... I...";
+ mes "Don't have to";
+ mes "run anymore.";
+ next;
+ }
+ else {
+ mes "[Shinokas]";
+ mes "W-wait...!";
+ mes "What did...";
+ mes "I can't underst--";
+ mes "^333333*Cough cough!*^000000";
+ next;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "No...!";
+ mes "Tell me who";
+ mes "did this to you!";
+ mes "Where are they?";
+ mes "Speak to me, please!";
+ next;
mes "[Shinokas]";
- mes "Please...";
- mes "Find out if the Kapelltheines";
- mes "are keeping some kind of unique";
- mes "ore. Their manor is on the road";
- mes "that leads to the Airport.";
+ mes "W-wha...?";
+ mes "I told you.";
+ mes "Th-they we--";
+ next;
+ mes "[Shinokas]";
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No!";
+ mes "Shinokas!";
+ mes "Why, God?";
+ mes "Why...";
+ set Shinokas_Quest,10;
close;
}
- //Shinokas_Quest = 0 1 2 3 10
- mes "[Sick Old Man]";
- mes "...!";
- next;
- mes "[Sick Old Man]";
- mes "Awwwk~";
- mes "It's killing me!";
- mes "Arrrgh! Awwwrgh!";
- mes "W-when will my son";
- mes "come back from";
- mes "the factory...?!";
- next;
- if(Shinokas_Quest != 3){
- mes "^3131FFYou feel really awkward";
- mes "just staring at this old";
- mes "man violently rolling";
- mes "around in his bed.";
+ else if (Shinokas_Quest > 9) {
+ mes "^3355FFShinokas's";
+ mes "body has grown";
+ mes "cold to the touch.^000000";
close;
}
- //Shinokas_Quest = 3
- mes "["+strcharinfo(0)+"]";
- mes "Shi...";
- mes "Shinokas?";
- next;
- mes "[Sick Old Man]";
- mes "Huh...?";
- mes "Noooo! My name is";
- mes "Shinotarous. Y-you've";
- mes "got the wrong person!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This has to be the";
- mes "Shinokas that Hikeman";
- mes "was talking about in Einbech";
- mes "Hmmm, but how can I get";
- mes "him to admit it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "*Ahem!*";
- mes "Excuse me...";
- next;
- while(1){
- switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")){
- case 1: //remember
- if(@shinqst2 > 4 || @shinqst3 > 4) goto L_Cont;
- mes "[Sick Old Man]";
- mes "Noooo!";
- mes "I don't know";
- mes "what the hell";
- mes "you're talking";
- mes "about!";
- next;
- break;
- case 2: //miner
- if(@shinqst2 > 1)goto s_Quest2;
- mes "[Sick Old Man]";
- mes "Noooo...!";
- mes "W-why would you";
- mes "even ask me that";
- mes "kind of question?!";
- s_Quest2:
- set @shinqst2,@shinqst2 + 1;
- if(@shinqst3)set @shinqst3,0;
- next;
- break;
-
- case 3: //einbroch
- if(@shinqst3 > 1)goto s_Quest3;
- mes "[Sick Old Man]";
- mes "Y-yes!";
- mes "Born and raised";
- mes "raised here in";
- mes "Einbe--Einbroch!";
- next;
- mes "^3131FFIt doesn't seem";
- mes "like this old man";
- mes "is telling the truth...";
- s_Quest3:
- set @shinqst3,@shinqst3 + 1;
- if(@shinqst2)set @shinqst2,0;
- next;
- break;
- }
+ else {
+ mes "[Shinokas]";
+ mes "...";
+ mes "......";
+ close;
}
-
-L_Cont:
- mes "[Shinokas]";
- mes "Hmm...";
- mes "^0000FFBuender Hikeman^000000...";
- next;
- mes "[Shinokas]";
- mes "No!";
- mes "I've never met";
- mes "Buender Hikeman";
- mes "in my entire li--";
- next;
- mes "[Shinokas]";
- mes "...";
- mes "......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I was right!";
- mes "You're Shinokas!";
- next;
- mes "[Shinokas]";
- mes "Curses!";
- mes "I've blown";
- mes "my cover!";
- mes "W-wait! How much";
- mes "do you know?!";
- next;
- mes "[Shinokas]";
- mes "Did ^0000FFthey^000000 send you?";
- mes "*Sigh* I think that this";
- mes "is it. I'll never be";
- mes "able to solve the";
- mes "secret before I die.";
- next;
- mes "[Shinokas]";
- mes "Okay.";
- mes "Get on with it.";
- mes "I'm ready now...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Tell me everything";
- mes "you know related to";
- mes "that incident where";
- mes "the mine tunnel";
- mes "collapsed around";
- mes "you and Hikeman.";
- next;
- mes "[Shinokas]";
- mes "...?";
- mes "Errr....";
- mes "You're not";
- mes "here to kill me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No...!";
- mes "I'm here to find";
- mes "out the truth";
- next;
- mes "[Shinokas]";
- mes "That means...";
- mes "I still have some time.";
- mes "This must be destiny!";
- mes "Allright, I'll tell you what";
- mes "happened. But it's a";
- mes "long story...";
- next;
- mes "[Shinokas]";
- mes "How much do you know";
- mes "about the accident? No,";
- mes "wait. Don't answer that.";
- mes "I don't want to hear it";
- next;
- mes "[Shinokas]";
- mes "I admit it. Yes.";
- mes "I stabbed my friends";
- mes "in the back. It was an";
- mes "unforgivable sin that will";
- mes "haunt me untill the day that I die";
- next;
- mes "[Shinokas]";
- mes "I sold out my friends for";
- mes "money. I destroyed that";
- mes "tunnel and killed them. But";
- mes "I suppose I was tricked as well.";
- mes "^0000FFThey^000000 never intended to keep";
- mes "their end of our agreement.";
- next;
- mes "[Shinokas]";
- mes "After I destroyed the tunnel,";
- mes "they targeted me and I ended";
- mes "spending the rest of my life being";
- mes "pursued and running for place to";
- mes "place. What the hell was that ^0000FFore^000000";
- mes "and why was it so important?";
- next;
- mes "[Shinokas]";
- mes "I need to know more about";
- mes "that ore if it's worth killing for.";
- mes "That's why I've risked sneaking";
- mes "into Einbroch. Sopposedly, an ore";
- mes "similar to the ore we found has";
- mes "been transported here recently";
- next;
- menu "Did you find it?",-;
- mes "[Shinokas]";
- mes "No, not yet.";
- mes "I've been searching";
- mes "for that ore every night.";
- mes "During the day, this kind";
- mes "blacksmith has managed";
- mes "to hide me from those men";
- next;
- mes "[Shinokas]";
- mes "But I won't be safe";
- mes "for very long. Look, I'm";
- mes "no saint, but before I die,";
- mes "I wanna do this one last";
- mes "thing and see what's so";
- mes "great about this ore...";
- next;
- menu "Wait, who's trying to get you?",-;
- mes "[Shinokas]";
- mes "Who's trying to kill me?";
- mes "The people who hired me and";
- mes "my friends to dig up that ore in";
- mes "the first place. We thought they";
- mes "were ordinary businessmen,";
- mes "but... They're dangerous.";
- next;
- mes "[Shinokas]";
- mes "So I told you everything";
- mes "and now you know that my";
- mes "day might be numbered.";
- mes "Please do an old man a favor";
- mes "and search Einbroch for that";
- mes "strange, mysterious ore.";
- next;
- mes "[Shinokas]";
- mes "Now, the first thing I learned";
- mes "in this tows is that the richest";
- mes "family is the Kapelltheines. Only";
- mes "the rich and powerful can possibly";
- mes "be involved in something so big.";
- next;
- mes "[Shinokas]";
- mes "Would you search";
- mes "Kappelltheine Manor";
- mes "for that ore? It's on the way";
- mes "to the Airport and it shouldn't be";
- mes "hard to miss. They're the richest";
- mes "people in Einbroch, after all.";
- next;
- mes "[Shinokas]";
- mes "I'm too old and weak to leave";
- mes "this house, and there's the change";
- mes "that those men will find me. If you";
- mes "can sympathize with my situation,";
- mes "please find out if the Kapelltheine";
- mes "family has any unique ores...";
- set Shinokas_Quest,4;
- close;
-
-OnTouch:
- if(Shinokas_Quest != 8) end;
- mes "^3131FFThe open window rattles";
- mes "as you enter the room and";
- mes "are welcomed by a sudden";
- mes "chill. A trail of red footprints";
- mes "lies near your feet.";
- next;
- mes "^3131FFA grey sheet lies";
- mes "rumpled on the bed,";
- mes "but you can see dark red";
- mes "stains in between the folds.";
- close;
-}
+}
-ein_in01,32,133,6 script Maid 850,{
- mes "[Maid]";
- if(Shinokas_Quest != 4){
+ein_in01,32,133,7 script Maid#ein 850,{
+ if (Shinokas_Quest == 4) {
+ mes "[Maid]";
+ mes "Did you ask me";
+ mes "if I saw some kind";
+ mes "of ore around here?";
+ mes "That's strange...";
+ next;
+ mes "[Maid]";
+ mes "Well, I've been with";
+ mes "this family for a long";
+ mes "time. Let me assure you";
+ mes "that there's no secrets";
+ mes "from me in this household!";
+ next;
+ mes "[Maid]";
+ mes "I'm sorry, but I don't";
+ mes "think we have any ores,";
+ mes "special or otherwise, here";
+ mes "in the manor. What exactly";
+ mes "do you need them for?";
+ set Shinokas_Quest,5;
+ close;
+ }
+ else {
+ mes "[Maid]";
mes "There's no end";
mes "to all these plates";
mes "I have to clean...!";
close;
- }
- mes "Did you ask me";
- mes "if I saw some kind";
- mes "of ore around here?";
- mes "That's strange...";
- next;
- mes "[Maid]";
- mes "Will, I've been with";
- mes "this family for a long";
- mes "time. Let me assure you";
- mes "that there's no secrets";
- mes "from me in this household!";
- next;
- mes "[Maid]";
- mes "I'm sorry, but I don't";
- mes "think we have any ores,";
- mes "special or otherwise, here";
- mes "in the manor. What exactly";
- mes "do you need them for?";
- set Shinokas_Quest,5;
- close;
-}
-
-einbroch,51,52,1 script lab_warp 45,2,2,{
- if(Shinokas_Quest != 7 && lhz_heart != 9 && lhz_heart != 10){
- mes "^3131FFThe door is locked.";
- mes "You cannot enter.";
- close;
}
- mes "[Security System]";
- mes "^FF0000*Beep Boop*^000000";
- mes "Restricted Access Area.";
- mes "Please identify yourself";
- mes "through the system.";
- next;
- switch(select("Identify.:Information:Cancel")){
- case 1: //Identify
- break; //continue after switch =\
- case 2: //information
- mes "[Security System]";
- mes "You must use the";
- mes "security system in order";
- mes "to gain access into the";
- mes "Einbroch Laboratory.";
- next;
- mes "[Security System]";
- mes "You will be given";
- mes "a password that you";
- mes "must input correctly";
- mes "withing 60 seconds.";
- mes "Otherwise, you will";
- mes "fail the security check.";
- //hell of a security system ye got there mate
- //wonder if gravity co has the same sort? xD
- next;
- mes "[Security System]";
- mes "If you take longer";
- mes "then 3 minutes to";
- mes "enter the password,";
- mes "the security system";
- mes "will initiate lockout.";
- close;
- case 3: //cancel
- mes "[Security System]";
- mes "You have canceled";
- mes "the ID security check.";
- close;
- }
- //ID check:
- mes "[Security System]";
- mes "Enter the following";
- mes "password in 60 seconds.";
- mes "Failure to do so will result";
- mes "in lockout. Please wait.";
- next;
- mes "[Security System]";
- set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
- switch(rand(1,11)){
- case 1:
- mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
- mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
- input @str$;
- if(@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
- goto L_Suc;
- case 2:
- mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
- mes "^990066kabamturubamdingding";
- next;
- input @str$;
- if(@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
- goto L_Suc;
- case 3:
- mes "^00CCFFbelief love luck grimace sweat rush";
- mes "^00CCFFfolktale rodimus optimus burnblebe";
- input @str$;
- if(@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
- goto L_Suc;
- case 4:
- mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
- mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
- input @str$;
- if(@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
- goto L_Suc;
- case 5:
- mes "^00CCFFCoboman no chikara-yumei na";
- mes "^00CCFFchikara-daiookii na chikara da ze!";
- mes "^00CCFFCOBO ON";
- input @str$;
- if(@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
- goto L_Suc;
- case 6:
- mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
- input @str$;
- if(@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
- goto L_Suc;
- case 7:
- mes "^00CCFFI'm the King of all Weirdos! Now";
- mes "^00CCFFyou know of my true power. Obey~!";
- input @str$;
- if(@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
- goto L_Suc;
- case 8:
- mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
- mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
- input @str$;
- if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH") goto L_SCFail;
- goto L_Suc;
- case 9:
- mes "^00CCFFBy the power of^000000";
- mes "^00CCFFp-po-poi-po-poi-poin-poing";
- mes "^00CCFFGOD-POING. I NEVER LOSE!";
- input @str$;
- if(@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
- goto L_Suc;
- case 10:
- mes "^00CCFF...silence. quiet benevolence...";
- mes "^00CCFFsoul mate... wonder. enigma...";
- mes "^00CCFFcloud.^000000";
- input @str$;
- if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud.") goto L_SCFail;
- goto L_Suc;
- case 11:
- mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
- mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
- input @str$;
- if(@str$ != "opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
- goto L_Suc;
- }
-L_Suc:
- next;
- set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
- set @time,@endtime-@startseconds;
- if(@time > 60) goto L_SC60;
- mes "[Security System]";
- mes "It took ^FF0000"+@time+" seconds^000000";
- mes "for you to enter the";
- mes "password. Initiating";
- mes "override. Access granted.";
- close2;
- warp "ein_in01",283,25;
- end;
-
-L_SC60:
- mes "[Security System]";
- mes "Time over.";
- mes "It took ^FF0000"+@time+" seconds^000000";
- mes "for you to enter the";
- mes "password. Initiating";
- mes "lockout. Access denied.";
- close;
-
-L_SCFail:
- next;
- mes "[Security System]";
- mes "You have failed";
- mes "the identification";
- mes "check. Access denied.";
- close;
}
-einbroch,51,56,6 script Laboratory Soldier#01 852,{
- mes "[Laboratory Soldier]";
- mes "This area is off limits.";
- mes "Please leave";
- mes "immediately";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Laboratory Soldier#01";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-einbroch,51,47,6 script Laboratory Soldier#02 852,{
- mes "[Laboratory Soldier]";
- mes "This area is off limits.";
- mes "Please leave";
- mes "immediately";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Laboratory Soldier#02";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-}
-ein_in01,254,35,1 script Scientist 749,{
+ein_in01,254,35,1 script Scientist#ein 749,{
mes "[Scientist]";
- mes "*Grumble grumble*";
+ mes "^333333*Grumble grumble*^000000";
next;
- if(ein_scientist == 1) goto L_P2;
mes "[Scientist]";
mes "Huh...?";
mes "How did you";
mes "get in here?";
next;
mes "["+strcharinfo(0)+"]";
- mes "Oh! Ah...";
+ mes "Oh! Ah....";
mes "I'm the new...";
mes "Guard. Nice";
mes "to meet you.";
next;
mes "[Scientist]";
mes "Oh. Yeah.";
- mes "Nice-meet-you";
+ mes "Nice-meet-you.";
mes "..............";
- mes "*Grumble grumble*";
- next;
- if(select("What's wrong?:Catch you later.")==2){
- mes "[Scientist]";
- mes "Right.";
- mes "Yeah.";
- mes "Later, man.";
- close;
+ mes "^333333*Grumble grumble*^000000";
+ if (Shinokas_Quest == 7) {
+ next;
+ switch(select("What's wrong?:Catch you later.")) {
+ case 1:
+ mes "[Scientist]";
+ mes "What's wrong...?!";
+ mes "Oh, don't get me started!";
+ mes "I'm stuck here doing all the";
+ mes "work while the Lab Department Head goes out every freakin' day!";
+ next;
+ mes "[Scientist]";
+ mes "While I'm slaving";
+ mes "away here, he's in";
+ mes "that Airship, busy";
+ mes "flirting with that";
+ mes "woman. God...!";
+ mes "I'm like, so teed off!";
+ set Shinokas_Quest,8;
+ close;
+ case 2:
+ mes "[Scientist]";
+ mes "Right.";
+ mes "Yeah.";
+ mes "Later, man.";
+ close;
+ }
+ }
+ else if (Shinokas_Quest == 8) {
+ next;
+ mes "[Scientist]";
+ mes "Man alive!";
+ mes "Would it kill the";
+ mes "Department Head";
+ mes "to come in here and do";
+ mes "some work for a change?!";
+ next;
+ mes "[Scientist]";
+ mes "I mean, come on!";
+ mes "I shouldn't have to";
+ mes "carry his workload!";
+ close;
}
- mes "[Scientist]";
- mes "What's wrong...?!";
- mes "Oh, don't get me started!";
- mes "I'm stuck here doing all the";
- mes "work while the Lab Departement";
- mes "Head goes out every freakin' day!";
- next;
- mes "[Scientist]";
- mes "While I'm slaving";
- mes "away here, he's in";
- mes "that Airship, busy";
- mes "flirting with that";
- mes "woman. God...!";
- mes "I'm like, so teed off!";
- if(Shinokas_Quest == 7) set ein_scientist,1;
- close;
-
-L_P2:
- mes "[Scientist]";
- mes "Man alive!";
- mes "Would it kill the";
- mes "Department Head";
- mes "to come in here and do";
- mes "some work for a change?!";
- next;
- mes "[Scientist]";
- mes "I mean, come on!";
- mes "I shouldn't have to";
- mes "carry his workload!";
close;
}
-ein_in01,266,26,1 script Unknown Stuff 111,{
- mes "^3131FFThere's something";
+ein_in01,266,27,3 script Unknown Stuff#ein 111,{
+ mes "^3355FFThere's something";
mes "attached to a huge";
mes "machine with many cords";
- mes "and folds of barbed wire";
- if(Shinokas_Quest == 7) set ein_stuff,1;
+ mes "and folds of barbed wire.^000000";
+ close;
+}
+
+einbroch,51,46,5 script Laboratory Soldier#ein-1 852,{
+ mes "[Laboratory Soldier]";
+ mes "This area";
+ mes "is off limits.";
+ mes "Please leave";
+ mes "immediately.";
+ close;
+}
+
+einbroch,51,56,5 script Laboratory Soldier#ein-2 852,{
+ mes "[Laboratory Soldier]";
+ mes "Yuck...!";
+ mes "There's this";
+ mes "nasty dusty taste";
+ mes "right inside my mouth";
+ mes "that I can't get rid of!";
+ next;
+ mes "[Laboratory Soldier]";
+ mes "^333333*Sigh*^000000";
+ mes "I want to go home.";
+ mes "Get some mouthwash.";
+ mes "You know. Something.";
close;
}
-airplane,31,77,4 script Drunken Man#03 853,{
- if(Shinokas_Quest >= 8){
+airplane,31,77,5 script Drunken Man#ein 853,{
+ if (Shinokas_Quest == 8) {
mes "[Drunken Man]";
- mes "Hahahahaha!";
+ mes "Okay okay...";
+ mes "Daddy's gonna";
+ mes "win some Apples";
+ mes "this time for sure!";
+ next;
+ mes "[Drunken Man]";
+ mes "Let's do it!";
+ mes "^3131FFYmir's Heart^000000 is";
+ mes "on my side! GO!";
+ emotion e_go;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh...?";
+ mes "What did he just say?";
+ mes "It seemed important!";
+ next;
+ mes "^3355FF*Rolling and rumbling*^000000";
+ next;
+ emotion e_kis;
+ mes "[Kaci]";
+ mes "I have a total of ^FF000011^000000";
+ mes "and you have total ^FF00005^000000.";
+ mes "You lose this game. I'm";
+ mes "sorry, but I hope we play";
+ mes "again sometime.";
+ next;
+ mes "[Drunken Man]";
+ mes "Waaaaaahhhhhhhhh!";
+ mes "Apples! My apples!";
+ mes "Apples, I need more...!";
+ if (countitem(512) < 11) {
+ close;
+ }
+ else if ((countitem(512) > 10) && (countitem(512) < 100)) {
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you want";
+ mes "some of mine?";
+ next;
+ mes "[Drunken Man]";
+ mes "What...?";
+ mes "I can't do anything";
+ mes "with so few Apples!";
+ mes "I'm a high roller and";
+ mes "this is a high stakes game!";
+ close;
+ }
+ else {
+ delitem 512,countitem(512); //Apple
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you want";
+ mes "some of mine?";
+ next;
+ mes "[Drunken Man]";
+ mes "Wha--? Yes...";
+ mes "Hell yes! Gimme";
+ mes "some of your Apples!";
+ mes "Yeeeeeeeeeeehaw!";
+ mes "I'm back, baby!";
+ next;
+ mes "[Drunken Man]";
+ mes "Now, to win!";
+ mes "Daddy needs love...";
+ mes "Time to go from";
+ mes "crappy to classy!";
+ next;
+ mes "^3355FF*Rolling and rumbling*^000000";
+ next;
+ if (rand(1,10) > 7) {
+ emotion e_kis;
+ mes "[Kaci]";
+ mes "I got a total of ^FF00008^000000,";
+ mes "and you have total ^FF000011^000000.";
+ mes "Congratulations, you won!";
+ mes "Let me give you your winnings";
+ mes "and we'll play again some time~";
+ next;
+ }
+ else {
+ emotion e_omg;
+ mes "[Kaci]";
+ mes "Oooh...";
+ mes "I got a total of ^FF000010^000000,";
+ mes "and you have a total of ^FF00007^000000.";
+ mes "I'm sorry, but you lose";
+ mes "again. Better luck next time...";
+ next;
+ mes "[Drunken Man]";
+ mes "Waaaaahhhhhhhhhh!";
+ mes "Waaaaaaahhhhhhh!";
+ close;
+ }
+ }
+ mes "[Drunken Man]";
+ mes "Mwahhahahahaha!";
+ mes "Whahahahahahahaha!";
+ mes "That's why they call me";
+ mes "the ''Resurrection Kid!''";
+ mes "I always come back!";
+ next;
+ mes "[Drunken Man]";
+ mes "Oh yes, right!";
+ mes "You...! You lent";
+ mes "me those lucky";
+ mes "Apples. ^333333*Hiccup*^000000";
+ next;
+ mes "[Drunken Man]";
+ mes "I'm Kurshenburg!";
+ mes "Thanks to you, I'm";
+ mes "on a winning streak!";
+ mes "Hahaha! Th-thank you~";
+ mes "^333333*Hic-hic-hiccup!*^000000";
+ next;
+ switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) {
+ case 1:
+ mes "[Drunken Man]";
+ mes "What...?";
+ mes "Ymir's Heart?";
+ mes "How do you know";
+ mes "about that? ^333333*Hiccup*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Y-you...!";
+ mes "You were just yelling,";
+ mes "''Ymir's Heart is on my";
+ mes "side,'' while you were";
+ mes "gambling with those Apples!";
+ next;
+ mes "[Drunken Man]";
+ mes "What...?!";
+ mes "No way~";
+ mes "Err...? Did I...?";
+ next;
+ mes "[Drunken Man]";
+ mes "Heh heh...";
+ mes "I'm not really";
+ mes "supposed to be talking";
+ mes "about this. As head of";
+ mes "the Laboratory, I'm sworn";
+ mes "to secrecy about Ymir's Heart.";
+ next;
+ mes "[Drunken Man]";
+ mes "But what do I care?!";
+ mes "All they want are the";
+ mes "results of my research!";
+ mes "They don't appreciate";
+ mes "my work at all! My title";
+ mes "is completely worthless!";
+ next;
+ mes "[Drunken Man]";
+ mes "You don't know how long I've";
+ mes "been imprisoned in the lab and";
+ mes "that the work conditions just get worse and worse. Screw them! I'll keep getting paid as long as I show them some progress in our project!";
+ next;
+ select("Project?");
+ next;
+ mes "[Drunken Man]";
+ mes "Yeah, we're researching";
+ mes "Ymir's Heart. It was found";
+ mes "a long time ago in ^3131FFEinbech^000000";
+ mes "and it's in our lab now.";
+ next;
+ mes "[Drunken Man]";
+ mes "Everyone knows it's supposed";
+ mes "to hold some legendary power,";
+ mes "but even I was surprised to see";
+ mes "what it was capable of. It's both terrible and miraculous, scary";
+ mes "and wondrous...";
+ next;
+ mes "[Drunken Man]";
+ mes "So...";
+ mes "I figure...";
+ mes "It may even";
+ mes "have the power to";
+ mes "win me Dice games!";
+ mes "Bwahaha--^333333*Hiccup!*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(That thing I saw";
+ mes "hooked up to all those";
+ mes "wires in the Laboratory";
+ mes "must have been a piece";
+ mes "of ^3131FFYmir's Heart^333333. I better";
+ mes "tell Shinokas about this.)^000000";
+ set Shinokas_Quest,9;
+ close;
+ case 2:
+ mes "[Drunken Man]";
+ mes "Hahahaha!";
+ mes "You're great!";
+ mes "And I feel great!";
+ mes "Everything's great!";
+ mes "Bwahahahaahahah!";
+ mes "^333333*Hiccup*^000000";
+ close;
+ }
+ }
+ else if (Shinokas_Quest == 9) {
+ mes "[Drunken Man]";
+ mes "Hahahaha!";
mes "You're great!";
mes "I feel great!";
mes "Everything's great!";
mes "Bwahahahaahahah!";
- mes "*Hiccup*";
+ mes "^333333*Hiccup*^000000";
close;
}
- mes "[Drunken Man]";
- mes "Okay okay...";
- mes "Daddy's gonna";
- mes "win some Apples";
- mes "this time for sure!";
- next;
- if(ein_stuff && ein_scientist){
+ else {
+ mes "[Drunken Man]";
+ mes "Okay okay...";
+ mes "Daddy's gonna";
+ mes "win some Apples";
+ mes "this time for sure!";
+ next;
mes "[Drunken Man]";
mes "Let's do it!";
mes "^3131FFYmir's Heart^000000 is";
mes "on my side! GO!";
+ emotion e_go;
next;
mes "["+strcharinfo(0)+"]";
mes "Huh...?";
mes "What did he just say?";
mes "It seemed important!";
next;
- }
- mes "^0000FF*Rolling and rumbling*^000000";
- next;
- mes "[Kaci]";
- mes "I have a total of ^FF000011^000000";
- mes "and you have total ^FF00005^000000.";
- mes "You lose this game. I'm";
- mes "sorry, but I hope we play";
- mes "again sometime.";
- donpcevent "Kaci::OnLose";
- next;
- mes "[Drunken Man]";
- mes "Waaaaaahhhhhhhhh!";
- mes "Apples! My apples!";
- mes "Apples, I need more...!";
- if(countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
- close;
-
-L_Apples:
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Do you want";
- mes "some of mine?";
- next;
- if(countitem(512) <100){
+ mes "^3355FF*Rolling and rumbling*^000000";
+ next;
+ emotion e_kis;
+ mes "[Kaci]";
+ mes "I have a total of ^FF00003^000000";
+ mes "and you have total ^FF00002^000000.";
+ mes "You lose this game. I'm";
+ mes "sorry, but I hope we play";
+ mes "again sometime.";
+ next;
mes "[Drunken Man]";
- mes "What...?";
- mes "I can't do anything";
- mes "with so few Apples!";
- mes "I'm a high roller and";
- mes "this is a high stakes game!";
+ mes "Waaaaaahhhhhhhhh!";
+ mes "Apples! My apples!";
close;
}
- mes "[Drunken Man]";
- mes "Wha--? Yes...";
- mes "Hell yes! Gimme";
- mes "some of your Apples!";
- mes "Yeeeeeeeeeeehaw!";
- mes "I'm back, baby!";
- next;
- mes "[Drunken Man]";
- mes "Now, to win!";
- mes "Daddy needs love...";
- mes "Time to go from";
- mes "crappy to classy!";
- next;
- mes "^0000FF*Rolling and rumbling*^000000";
- next;
- delitem 512,countitem(512);
- set @kaci,rand(2,12);
- set @man,rand(2,12);
- if(@man == @kaci){
- if(rand(2)){
- if(@man != 12)
- set @man,@man+1;
- else
- set @man,@man-1;
- }else{
- if(@man != 2)
- set @man,@man-1;
- else
- set @man,@man+1;
- }
- }
- mes "[Kaci]";
- mes "Oooh...";
- mes "I got a total of ^FF0000"+@kaci+"^000000,";
- mes "and you have a total of ^FF0000"+@man+"^000000.";
- if(@man < @kaci){
- mes "I'm sorry, but you lose";
- mes "again. Better luck next time...";
- donpcevent "Kaci::OnLose";
+}
+
+ein_in01,231,170,0 script #kenka -1,2,2,{
+OnTouch:
+ if (Shinokas_Quest > 8) {
+ mes "^3355FFThe open window rattles";
+ mes "as you enter the room and";
+ mes "are welcomed by a sudden";
+ mes "chill. A trail of red footprints";
+ mes "lies near your feet.^000000";
next;
- mes "[Drunken Man]";
- mes "Waaaaaahhhhhhhhhhhh!";
- mes "Waaaaaaaahhhhhhh!";
+ mes "^3355FFA grey sheet lies";
+ mes "rumpled on the bed,";
+ mes "but you can see dark red";
+ mes "stains in between the folds.^000000";
close;
}
- mes "Congratulations, you won!";
- mes "Let me give you your winning";
- mes "and we'll play again some time~";
- donpcevent "Kaci::OnWin";
- next;
- mes "[Drunken Man]";
- mes "Mwahhhahahahaha!";
- mes "Whahahahahahahahaha!";
- mes "That's why they call me";
- mes "the 'Resurrection Kid!'";
- mes "I always come back!";
- next;
- mes "[Drunken Man]";
- mes "Oh yes, right!";
- mes "You...! You lent";
- mes "me those lucky";
- mes "Apples. ^111111*Hiccup*^000000";
- next;
- mes "[Drunken Man]";
- mes "I'm Kurschenburg!";
- mes "Thanks to you, I'm";
- mes "on a winning streak!";
- mes "Hahaha! Th-thank you~";
- mes "^111111*Hic-hic-hiccup!*^000000";
- next;
- if(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")==2){
- mes "[Drunken Man]";
- mes "Hahahaha!";
- mes "You're great!";
- mes "And I feel great!";
- mes "Bwahahahaahahah!";
- mes "^111111*Hiccup*^000000";
- close;
- }
- mes "[Drunken Man]";
- mes "What...?";
- mes "Ymir's Heart?";
- mes "How do you know";
- mes "about that? ^111111*Hiccup*^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Y-you...!";
- mes "You were just yelling,";
- mes "'Ymir's Heart is on my";
- mes "side,' while you were";
- mes "gambling with those Apples!";
- next;
- mes "[Drunken Man]";
- mes "What...?!";
- mes "No way~";
- mes "Err...? Did I...?";
- next;
- mes "[Drunken Man]";
- mes "Heh heh...";
- mes "I'm not really";
- mes "supposed to be talking";
- mes "about this. As head of";
- mes "the Laboratory, I'm sworn";
- mes "to secrecy about Ymir's Heart.";
- next;
- mes "[Drunken Man]";
- mes "But what do I care?!";
- mes "All they want are the";
- mes "results of my research!";
- mes "They don't appreciate";
- mes "my work at all! My title";
- mes "is completely worthless!";
- next;
- mes "[Drunken Man]";
- mes "You don't know how long I've";
- mes "been imprisoned in the lab and";
- mes "that the work conditions just get";
- mes "worse and worse. Screw them! I'll";
- mes "keep getting paid as long as I show";
- mes "them some progress in our project!";
- next;
- menu "Project?",-;
- mes "[Drunken Man]";
- mes "Yeah, we're researching";
- mes "Ymir's Heart. It was found";
- mes "a long time ago in ^3131FFEinbech^000000";
- mes "and it's in our lab now.";
- next;
- mes "[Drunken Man]";
- mes "Everyone knows it's supposed";
- mes "to hold some legendary power,";
- mes "but even I was surprised to see";
- mes "what it was capable of. It's both";
- mes "terrible and miraculous, scary";
- mes "and wondrous...";
- next;
- mes "[Drunken Man]";
- mes "So...";
- mes "I figure...";
- mes "It may even";
- mes "have the power to";
- mes "win me Dice games!";
- mes "Bwahaha--*Hiccup!*";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "(That thing I saw";
- mes "hooked up to all those";
- mes "wires in the Laboratory";
- mes "must have been a piece";
- mes "of ^3131FFYmir's Heart^000000. I better";
- mes "tell Shinokas about this.)";
- set Shinokas_Quest,8;
- //cleaning temp variables from the lab.
- set ein_stuff,0;
- set ein_scientist,0;
- close;
+ end;
}
-
-einbech,57,210,4 script Young Man#04 854,{
- mes "[Young Man]";
+
+einbech,57,210,3 script Young Man#Shinokas_Quest 855,{
+ mes "[Young Man]";
mes "Behind the pub,";
mes "you'll see this old man";
mes "who's always mumbling";
@@ -1049,9 +5635,7 @@ einbech,57,210,4 script Young Man#04 854,{
mes "Sometimes he seems really";
mes "angry, but other times he looks";
mes "awfully depressed. He must have";
- mes "lived through some really horrible";
- mes "experiences. I can't help but feel";
- mes "really sorry for the old guy.";
+ mes "lived through some really horrible experience. I can't help but feel really sorry for the old guy.";
next;
mes "[Young Man]";
mes "He says and does";
@@ -1060,1028 +5644,223 @@ einbech,57,210,4 script Young Man#04 854,{
mes "that old act that way, but";
mes "it makes me wonder what";
mes "could have happened to him.";
- if(!Shinokas_Quest)set Shinokas_Quest,1;
- close;
-}
-
-einbech,165,105,7 script Buender Hikeman 847,{
- if(Shinokas_Quest >= 9) goto L_P2;
- if(Shinokas_Quest == 3) goto L_BEST;
- if(Shinokas_Quest == 2) goto L_BASTARD;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- if(!Shinokas_Quest)close;
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- mes "......Stop it...";
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- mes "......Stop it...";
- mes "...You ^FF0000bastard^000000!";
- next;
- mes "[Buender Hikeman]";
- mes "RaaaaAAAARGHHH!!";
- next;
- mes "[Buender Hikeman]";
- mes "^0000FFThe old man seems^000000";
- mes "^0000FFslightly irked at seeing^000000";
- mes "^0000FFyou. Unfortunately, his^000000";
- mes "^0000FFscreaming and rambling^000000";
- mes "^0000FFis totally incoherent.^000000";
- next;
- mes "[Buender Hikeman]";
- mes "It ^FF0000is^000000 you!";
- mes "You're responsible!";
- mes "You've taken everything";
- mes "away from me!!";
- next;
- menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
- mes "[Buender Hikeman]";
- mes "W...wait!";
- mes "I said wait!";
- mes "*Cough!*";
- close;
-L_WHAT:
- mes "[Buender Hikeman]";
- mes "How dare you...";
- mes "How dare you treat";
- mes "after destroying all the";
- mes "happiness in my life!";
- next;
- mes "[Buender Hikeman]";
- mes "Damn you...";
- mes "How can you have";
- mes "the audacity to pretend";
- mes "as if nothing happened?!";
- mes "*C-cough Cough...*";
- next;
- mes "[Buender Hikeman]";
- mes "Are you so evil to";
- mes "just shallowly forget";
- mes "what you've done to our";
- mes "lives? Did you already";
- mes "forget what you did";
- mes "here in Einbech?!";
- next;
- mes "[Buender Hikeman]";
- mes "It was such a long";
- mes "time ago, but I'll never";
- mes "forget. This town was";
- mes "small, but full of folk";
- mes "with warm hearts...";
- next;
- mes "[Buender Hikeman]";
- mes "Me, Khartophe, Anuto,";
- mes "Maskharundt... All of";
- mes "us were friends hired";
- mes "by that businessman";
- mes "to dig up ores in the mine.";
- next;
- mes "[Buender Hikeman]";
- mes "And then there";
- mes "was you! All of us";
- mes "put together made the";
- mes "greatest mining team!";
- mes "That was, until, we";
- mes "discovered ^FF0000it^000000.";
- next;
- mes "[Buender Hikeman]";
- mes "Yes...";
- mes "The mysterious ore";
- mes "that dazzled with a";
- mes "magnificent light.";
- next;
- mes "[Buender Hikeman]";
- mes "But we should have known";
- mes "that the ^0000FFUngoliant^000000 would";
- mes "be arround that ore. We";
- mes "should have realized";
- mes "the danger...";
- next;
- mes "[Buender Hikeman]";
- mes "We reported our findings";
- mes "to our employer, and then";
- mes "the ore just disappeared. He";
- mes "must have sent it somewhere,";
- mes "it was none of our business.";
- next;
- mes "[Buender Hikeman]";
- mes "Then life was back";
- mes "to normal for a while.";
- mes "But one day you yelled";
- mes "to us that you had found";
- mes "another special, mysterious";
- mes "ore in the mines.";
- next;
- mes "[Buender Hikeman]";
- mes "But when we came";
- mes "over to check the hole";
- mes "you dug up, you know";
- mes "what we found...?!";
- next;
- menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
- mes "[Buender Hikeman]";
- mes "Yes...";
- mes "Nothing.";
- next;
- goto L_CONTINUE;
-L_UNGOLIANT:
- mes "[Buender Hikeman]";
- mes "Don't you remember";
- mes "what happened? What";
- mes "you did to us at that time?!";
- next;
-L_CONTINUE:
- mes "[Buender Hikeman]";
- mes "There was nothing";
- mes "inside the hole!";
- next;
- mes "[Buender Hikeman]";
- mes "Then you pointed to";
- mes "the wall behind us and";
- mes "screamed that Ungoliant";
- mes "was coming! In our panic";
- mes "we started to dig our way out!";
- next;
- mes "[Buender Hikeman]";
- mes "I remember that the expression on";
- mes "your face seemed so strange. I had";
- mes "thought you looked sad, but now I'm";
- mes "sure you were consumed by greed! We";
- mes "trusted you and you betrayed us!";
- next;
- mes "[Buender Hikeman]";
- mes "When we finally smashed";
- mes "down that last wall, everything";
- mes "started to fall around us. We";
- mes "were the only two to survive";
- mes "that tunnel collapse.";
- next;
- mes "[Buender Hikeman]";
- mes "Then I learned...";
- mes "You planned it all along.";
- if(Shinokas_Quest == 1) set Shinokas_Quest,2;
- close;
-L_ORE:
- mes "[Buender Hikeman]";
- mes "Don't you remember";
- mes "what happened? What";
- mes "you did to us at that time?!";
- next;
- goto L_CONTINUE;
-L_BASTARD:
- mes "[Buender Hikeman]";
- mes "Bastard!";
- mes "I'm sick of";
- mes "your lies!";
- next;
- menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
-L_HOW:
- mes "[Buender Hikeman]";
- mes "When I came to,";
- mes "I was lying on my";
- mes "stomach in the ruins";
- mes "of that dark tunnel.";
- next;
- mes "[Buender Hikeman]";
- mes "And I found...";
- mes "You know what I found.";
- next;
- mes "[Buender Hikeman]";
- mes "*Cough Cough*";
- mes "The corpses of my friends!";
- mes "Kartophe, Anuto, Maskharundt";
- mes "Great men and my best friends.";
- mes "But where were you?!";
- next;
- mes "[Buender Hikeman]";
- mes "Your body was nowhere";
- mes "to be found. I searched";
- mes "the tunnel and finnaly";
- mes "climbed outside where";
- mes "I was found unconscious.";
- next;
- mes "[Buender Hikeman]";
- mes "I was so stupid.";
- mes "It was because of";
- mes "that ore! You killed our";
- mes "friend and destroyed";
- mes "my life for that thing!";
- next;
- mes "[Buender Hikeman]";
- mes "And now...";
- mes "You come out of";
- mes "hiding and show up.";
- mes "What do you want of";
- mes "me? What more can";
- mes "you possibly take away?!";
- next;
- menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
- mes "[Buender Hikeman]";
- mes "Ha ha...";
- mes "Apologize?";
- mes "The harm is";
- mes "already done...";
- next;
- goto L_CONTINUE2;
-L_THINK:
- mes "[Buender Hikeman]";
- mes "Quit lying!";
- mes "You've stirred up";
- mes "my hatred by showing";
- mes "up again! I've never";
- mes "forgotten that day!";
- next;
-L_CONTINUE2:
- mes "[Buender Hikeman]";
- mes "It's too late";
- mes "for you now. For";
- mes "the sake of my friends,";
- mes "I'll have my vengeance!";
- next;
- mes "[Buender Hikeman]";
- mes "Prepare to die!";
- mes "^0000FFShinokas^000000!!!!";
- next;
- mes "[Buender Hikeman]";
- mes "...!";
- mes "*Cough! Cough!*";
- mes "Noooo! N-not now...";
- mes "*Cough! Cough!*";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...";
- mes "I better";
- mes "get away";
- mes "from him!";
- next;
- mes "^0000FFYou ran away from Hikeman^000000";
- mes "^0000FFas he collapsed on the ground^000000";
- mes "^0000FFIt wouldn't be a good idea to^000000";
- mes "^0000FFprovoke the old man anymore,^000000";
- mes "^0000FFintentionally or not.^000000";
- if(Shinokas_Quest == 2) set Shinokas_Quest,3;
- close;
-L_BEST:
- mes "^0000FFIt'd be best^000000";
- mes "^0000FFto avoid aggravating^000000";
- mes "^0000FFthe old man for now.^000000";
- close;
-L_IM:
- mes "[Buender Hikeman]";
- mes "Ha...!";
- mes "Do you think";
- mes "I'd so easily";
- mes "forget the face";
- mes "of the person who";
- mes "shattered my life?!";
- next;
- goto L_HOW;
-
-L_P2:
- mes "^0000FFHikeman is dozing^000000";
- mes "^0000FFoff in his chair. Judging^000000";
- mes "^0000FFfrom the look of discomfort^000000";
- mes "^0000FFon his face, he seems to be^000000";
- mes "^0000FFhaving a nightmare.^000000";
- if(Shinokas_Quest == 10) close;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Excuse me...";
- next;
- mes "[Buender Hikeman]";
- mes "Huh...?";
- mes ".........!!";
- mes "Hahahahaha!";
- mes "Come back for";
- mes "your beating,";
- mes "eh, Shinokas?!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Look...!";
- mes "I'm not Shinokas,";
- mes "okay? How can you";
- mes "forget what he looks";
- mes "like or how old he is?";
- mes "I'm way younger!";
- next;
- mes "[Buender Hikeman]";
- mes "What...?";
- next;
- mes "[Buender Hikeman]";
- mes "..................";
- next;
- mes "[Buender Hikeman]";
- mes "Uhhhh......";
- next;
- mes "[Buender Hikeman]";
- mes "Huh.";
- next;
- mes "[Buender Hikeman]";
- mes "It seems...";
- mes "I've made a";
- mes "huge mistake.";
- next;
- mes "[Buender Hikeman]";
- mes "Ever since the accident, people";
- mes "have said that I haven't been the";
- mes "same. Maybe they're right.";
- next;
- mes "[Buender Hikeman]";
- mes "I keep making the same";
- mes "mistakes, so maybe they're";
- mes "right about me getting senile.";
- mes "Did you come just to clear";
- mes "up this misunderstanding?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Um...";
- mes "Actually...";
- next;
- menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
-
- set Shinokas_Quest,10;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas died";
- mes "a while ago in";
- mes "Einbroch.";
- next;
- mes "[Buender Hikeman]";
- mes "Wh-what...?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas was killed by";
- mes "some men. He thinks they";
- mes "may have been the ones";
- mes "who hired you guys. In the";
- mes "end, he was betrayed too...";
- next;
- mes "[Buender Hikeman]";
- mes "I...";
- mes "I see...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas may have";
- mes "gotten some money,";
- mes "but he spent the rest";
- mes "of his life in hiding,";
- mes "being hunted down.";
- next;
- mes "[Buender Hikeman]";
- mes "Nothing's left.";
- mes "I've got nothing";
- mes "to look forward to.";
- mes "I was living only to";
- mes "avenge my friends...";
- next;
- mes "[Buender Hikeman]";
- mes "Please...";
- mes "Just go back to";
- mes "wherever you came";
- mes "from. Leave me alone...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Did Hikeman really want";
- mes "revenge on Shinokas or did";
- mes "he want to hear him out since";
- mes "they used to be close friends?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "If I mention that";
- mes "what they found was";
- mes "the Ymir Heart Piece,";
- mes "Hikeman might end up";
- mes "getting hunter down, so";
- mes "I better not say anything.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Why are those men";
- mes "so obsessed with that";
- mes "Ymir Heart Piece? Is it";
- mes "really worth this kind of";
- mes "cruelty? Whoever they are,";
- mes "their intentions can't be good.";
- if(BaseLevel < 41) getexp 34750,0;
- else if(BaseLevel > 40 && BaseLevel < 61) getexp 69500,0;
- else if(BaseLevel > 60 && BaseLevel < 71) getexp 139000,0;
- else if(BaseLevel > 70 && BaseLevel < 81) getexp 278000,0;
- else if(BaseLevel > 80 && BaseLevel < 91) getexp 417000,0;
- else if(BaseLevel > 90) getexp 556000,0;
- close;
-
-L_NNotify:
- mes "["+strcharinfo(0)+"]";
- mes "Yeah...";
- mes "That's right.";
- mes "I wanted to clear up";
- mes "this misunderstanding";
- mes "so you could calm down,";
- mes "even if it's just a little bit.";
- next;
- mes "[Buender Hikeman]";
- mes "Well, you don't have";
- mes "to worry so much about";
- mes ",u stress. I find that the";
- mes "winds that pass through";
- mes "this town to be very relaxing.";
- next;
- mes "[Buender Hikeman]";
- mes "Each time the wind";
- mes "blows by, my vision blurs,";
- mes "my memories haze and all";
- mes "of my hatred just drifts away.";
- next;
- mes "[Buender Hikeman]";
- mes "Without the wind, I'd only";
- mes "have my hatred towards ^FF0000him^000000.";
- mes "Maybe it's my only reason for";
- mes "living and maybe I'm lonely,";
- mes "but it's too late to feel";
- mes "sorry for myself now.";
close;
}
-//============================================================
-//============================================= Einbroch Lover
-//====================================================== Quest
-ein_in01,31,151,4 script Satra 850,{
- if(EIN_LOVERQ > 11)goto s_Intimi;
- if(EIN_LOVERQ == 11)goto s_Coal4;
- if(EIN_LOVERQ == 10)goto s_Coal3;
- if(EIN_LOVERQ == 9)goto s_Coal2;
- if(EIN_LOVERQ == 8)goto s_Coal1;
- if(EIN_LOVERQ == 7)goto s_Advent;
- mes "[Satra]";
- mes "A wandering";
- mes "adventurer...?";
- mes "How sinfully";
- mes "intriguing!";
- mes "Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Oh, do not worry";
- mes "I'm sure the beauty of";
- mes "my home has captured your";
- mes "curiosity. My brutish excuse";
- mes "for a husband would have you";
- mes "beat if he found you...";
- next;
- mes "[Satra]";
- mes "But I'm far more genteel";
- mes "then Megass. You're more";
- mes "than welcome to enjoy the";
- mes "furnishings. Ho ho ho ho~";
- close;
-
-s_Advent:
- mes "[Satra]";
- mes "A wandering adventurer...?";
- mes "How ravishingly delightful!";
- mes "You must have risked life and";
- mes "limb to sneak past my husband";
- mes "to enjoy the captivating sights";
- mes "of my home. Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Since you're a very";
- mes "unique quest, I shall";
- mes "give you a unique honor";
- mes "and deign to converse";
- mes "with you, adventurer.";
- next;
- mes "[Satra]";
- mes "Einbech exists to provide";
- mes "my family with coal and";
- mes "materials from their mines.";
- mes "It's a natural law: workers";
- mes "must be led by a chosen few.";
- next;
- mes "[Satra]";
- mes "It's delightfully";
- mes "ludicrous to see those";
- mes "workers aspire to reach";
- mes "our heights of social";
- mes "prestige. Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Oh, I haven't spoken to";
- mes "someone from a lower";
- mes "class in ages! It feels";
- mes "so forbiddenly exciting!";
- next;
- mes "[Satra]";
- mes "Well adventurer, that's";
- mes "the end of our informal";
- mes "chat. I'll even grant you";
- mes "full permission to boast";
- mes "of the fact that you've";
- mes "spoken to Lady Satra.";
- next;
- mes "[Satra]";
- mes "If you wish for";
- mes "me to share words with";
- mes "you once more, prove to";
- mes "me that you're worthier";
- mes "than the other peons of";
- mes "my graceful presence.";
- next;
-s_Coal1:
- mes "[Satra]";
- mes "Oh, I have a marvelous";
- mes "idea! Why don't you bring";
- mes "me ^9C0000Coals^000000? It's not impossible";
- mes "for someone like yourself, but";
- mes "this kind of task will require";
- mes "some effort on your part.";
- next;
- if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1;
- mes "[Satra]";
- mes "Tah tah,";
- mes "adventurer~";
- if(EIN_LOVERQ == 7)set EIN_LOVERQ,8;
- close;
-
-s_GotCoal1:
- mes "[Satra]";
- mes "My, you've already";
- mes "brought the Coal?";
- mes "How charmingly";
- mes "prompt you are~";
- next;
- mes "[Satra]";
- mes "On behalf of the";
- mes "Kappellthaine family,";
- mes "I shall ignore your lowly";
- mes "status and graciously";
- mes "accept your small gift.";
- mes "Ho ho ho~";
- next;
- mes "[Satra]";
- mes "Do you hail from";
- mes "Einbech, adventurer?";
- mes "Ah, the Rune-Midgarts";
- mes "kingdom! I've visited your";
- mes "country. It's quite quaint";
- mes "and Jawaii is very lovely.";
- next;
- mes "[Satra]";
- mes "Well, I shall try to";
- mes "find some use for these.";
- mes "I'm afraid the gift I've asked";
- mes "from you isn't very practical.";
- mes "How is coal usually used?";
- mes "Ah, I have a novel idea!";
- next;
- mes "[Satra]";
- mes "Wouldn't it be";
- mes "intoxicatingly wild if";
- mes "Megass were to hold one";
- mes "of those social functions that";
- mes "the lower classes are so fond";
- mes "of? A 'barbeque', yes?";
- next;
- mes "[Satra]";
- mes "In any case, If you";
- mes "bring me more of that";
- mes "Coal, you would be even";
- mes "more favored by me and";
- mes "you'll become a recipient";
- mes "of my good graces. Ho ho~";
- set EIN_LOVERQ,9;
- delitem 1003,10;
- close;
-
-s_Coal2:
- mes "[Satra]";
- mes "^111111*Titter~*^000000";
- mes "Why, if it isn't my";
- mes "intrepid adventurer.";
- mes "Ho ho ho ho~";
- next;
- if(countitem(1003) > 9)goto s_GotCoal2;
- mes "[Satra]";
- mes "My apologies, but you";
- mes "must first prove to me";
- mes "that you are worthy of";
- mes "conversation. Why don't";
- mes "you deliver more of those";
- mes "^9C0000Coals^000000, mmm?";
- next;
- mes "[Satra]";
- mes "After all, I have no other";
- mes "means of knowing whether";
- mes "or not you appreciate the time";
- mes "I sacrifice by socializing with";
- mes "someone of your status.";
- mes "Ho ho ho ho~";
- close;
-
-s_GotCoal2:
- mes "[Satra]";
- mes "My word!";
- mes "Why are you carrying";
- mes "all of that dirty Coal";
- mes "with you? You poor,";
- mes "impoverished thing.";
- next;
- mes "[Satra]";
- mes "Oh! Dear me,";
- mes "I've nearly forgotten~";
- mes "How divinely silly of me!";
- mes "Once again, I graciously";
- mes "accept your small gift on";
- mes "behalf of the Kappelthaines.";
- next;
- mes "[Satra]";
- mes "Let me share a little";
- mes "bit of history concerning";
- mes "our lovely Einbroch. At one";
- mes "time, there was only Einbech,";
- mes "the mining village. You can";
- mes "imagine how long ago that was.";
- next;
- mes "[Satra]";
- mes "However, the minerals";
- mes "and ores mined in Einbech";
- mes "need to be processed and";
- mes "refined in factories that were";
- mes "all built in a nearby industrial";
- mes "comple which became Einbroch.";
- next;
- mes "[Satra]";
- mes "Now every citizen in";
- mes "Einbroch is wealthy and";
- mes "it's well known that there";
- mes "is a higher standard of";
- mes "living here than in Einbech.";
- next;
- mes "[Satra]";
- mes "Goodness, I believe";
- mes "it's time for a spot of tea~";
- mes "The next time you wish to have";
- mes "an audience with me, it would";
- mes "behoove you to bring another";
- mes "gift of Coal. Toodles~";
- set EIN_LOVERQ,10;
- delitem 1003,10;
- close;
-
-s_Coal3:
- mes "[Satra]";
- mes "Why hello~";
- mes "Your visits have";
- mes "recently been quite";
- mes "delightful, fair adventurer.";
- next;
- mes "[Satra]";
- mes "Oh, my apologies!";
- mes "I supposed you're just";
- mes "here for sight seeing,";
- mes "or perhaps you're running";
- mes "some sort of adventurer's";
- mes "errand. Am I right?";
- next;
- if(countitem(1003) > 9)goto s_GotCoal3;
- mes "[Satra]";
- mes "I know you well enough";
- mes "to know that you wouldn't";
- mes "be so rude as to stop by";
- mes "and chat without bringing";
- mes "any ^9C0000Coal^000000. Ho ho ho ho~";
- close;
-
-s_GotCoal3:
- mes "[Satra]";
- mes "Continue to show";
- mes "your appreciation";
- mes "and dedication to me";
- mes "and you'll soon be known";
- mes "to be my most favored";
- mes "commoner. Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "I'm sure you've noticed";
- mes "the strained relationship";
- mes "between Einbroch and Einbech";
- mes "by now. It's a shame, really.";
- next;
- mes "[Satra]";
- mes "As Einbroch grew wealthier";
- mes "and Einbech became more";
- mes "destitude, the affluent began";
- mes "despising the impoverished.";
- mes "I supposed it follows that the";
- mes "poor started to resent the rich.";
- next;
- mes "[Satra]";
- mes "It might be said that";
- mes "both towns have been";
- mes "trying to take advantage";
- mes "of each other, but it's";
- mes "clear that Einbroch has";
- mes "always had the upper hand.";
- next;
- mes "[Satra]";
- mes "In fact, because of";
- mes "this rift between our";
- mes "cities, our families are";
- mes "taught not to associate";
- mes "with the people of Einbech.";
- next;
- mes "[Satra]";
- mes "Now, I believe that most";
- mes "people who live in Einbech";
- mes "are peons, but that does not";
- mes "mean I will not give them a";
- mes "chance to prove their worth.";
- next;
- mes "[Satra]";
- mes "Why should I deprive";
- mes "the lowly of my gracious";
- mes "presence if they prove";
- mes "themselves meritable?";
- mes "Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Oh, that was scrumptious!";
- mes "If you wish to pay me another";
- mes "visit, don't forget to bring some";
- mes "Coal with you. Tah tah~";
- set EIN_LOVERQ,11;
- delitem 1003,10;
- close;
-
-s_Coal4:
- mes "[Satra]";
- mes "Ho ho ho ho~";
- mes "Welcome adventurer,";
- mes "I so enjoy our little chats.";
- mes "Hors d'oeuvre?";
- next;
- if(countitem(1003) > 9)goto s_GotCoal4;
- mes "[Satra]";
- mes "Ah...";
- mes "It seems you've";
- mes "forgotten your ^9C0000Coals^000000.";
- mes "A silly mistake, but one";
- mes "I'm willing to overlook.";
- close;
+einbroch,51,52,0 script Security#ein 45,1,1,{
+ end;
-s_GotCoal4:
- mes "[Satra]";
- mes "Oh! You can't enjoy";
- mes "any food in that state!";
- mes "Your hands are atrociously";
- mes "grimy! May I ask why?";
- next;
- mes "[Satra]";
- mes "Ah~";
- mes "In my excitement,";
- mes "I nearly forgot that";
- mes "I asked you to bring";
- mes "Coals to me again!";
- mes "My apologies~";
- next;
- mes "[Satra]";
- mes "You've brought so much Coal";
- mes "to me, I'm convinced that you're";
- mes "much more diligent than those";
- mes "languid peasants in Einbech.";
- mes "I appreciate that you've labored";
- mes "so much to win my favor.";
- next;
- mes "[Satra]";
- mes "Hm, what was that?";
- mes "someone else provided";
- mes "these Coals and you were";
- mes "only delivering them? Then";
- mes "who actually gathered these?";
- next;
- input @str$;
- mes "[Satra]";
- if(@str$ != "Clitzer"){
- mes "I beg your pardon?";
- mes "" + @str$ + "? Oh my...";
- mes "I believe I may have";
- mes "misheard you. Ho ho ho ho~";
+OnTouch:
+ if (((Shinokas_Quest == 7) || (lhz_heart == 9)) || (lhz_heart == 10)) {
+ mes "[Security System]";
+ mes "^8B0000*Beep Boop*^000000";
+ mes "Restricted Access Area.";
+ mes "Please identify yourself";
+ mes "through the system.";
+ next;
+ switch(select("Identify.:Information:Cancel")) {
+ case 1:
+ mes "[Security System]";
+ mes "Enter the following";
+ mes "password in 60 seconds.";
+ mes "Failure to do so will result";
+ mes "in lockout. Please wait.";
+ next;
+ set .@startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
+ mes "[Security System]";
+ switch(rand(1,7)) {
+ case 1:
+ set .@word1$,"burrdingdingdilidingdingphoohudaambandoorabambarambambamburanbamding";
+ set .@word2$,"burapaphurarlandreamduranbatuhiwooikabamturubamdingding";
+ mes "^3CBCBC"+.@word1$+"^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^FF1493"+.@word2$+"^000000";
+ break;
+ case 2:
+ set .@word1$,"...silence. quiet benevolence... soul mate... wonder. enigma... cloud.";
+ set .@word2$,"opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME";
+ mes "^3CBCBC"+.@word1$+"^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^FF1493"+.@word2$+"^000000";
+ break;
+ case 3:
+ set .@word1$,"Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON";
+ set .@word2$,"hfjdkeldjsieldjshfjdjeiskdlefvbd";
+ mes "^3CBCBC"+.@word1$+"^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^FF1493"+.@word2$+"^000000";
+ break;
+ case 4:
+ set .@word1$,"belief love luck grimace sweat rush folktale rodimus optimus bumblebee";
+ set .@word2$,"LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk";
+ mes "^3CBCBC"+.@word1$+"^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^FF1493"+.@word2$+"^000000";
+ break;
+ case 5:
+ set .@word1$,"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!";
+ set .@word2$,"uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
+ mes "^3CBCBCBy the power of p-po-poi-po-poi-poin-poing";
+ mes "GOD-POING. I NEVER LOSE!^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^FF1493"+.@word2$+"^000000";
+ break;
+ case 6:
+ set .@word1$,"You give me no choice. I guess it's time for me to reveal my secret...";
+ set .@word2$,"fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE";
+ mes "^3CBCBC"+.@word1$+"^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^800080"+.@word2$+"^000000";
+ break;
+ case 7:
+ set .@word1$,"I'm the King of All Weirdos! Now you know of my true power. Obey~!";
+ set .@word2$,"0uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
+ mes "^3CBCBC"+.@word1$+"^000000";
+ next;
+ input .@input1$;
+ mes "[Security System]";
+ mes "^800080"+.@word2$+"^000000";
+ }
+ next;
+ input .@input2$;
+ set .@endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
+ set .@time,.@endtime-.@startseconds;
+ mes "[Security System]";
+ if ((.@input1$ == .@word1$) && (.@input2$ == .@word2$)) {
+ if (.@time > 60) {
+ mes "Time over.";
+ mes "It took ^ff0000" + .@time + " seconds^000000";
+ mes "for you to enter the";
+ mes "password. Initiating";
+ mes "lockout. Access denied.";
+ close;
+ }
+ else {
+ mes "It took ^ff0000" + .@time + " seconds^000000";
+ mes "for you to enter the";
+ mes "password. Initiating";
+ mes "override. Access granted.";
+ close2;
+ warp "ein_in01",283,25;
+ end;
+ }
+ }
+ else {
+ mes "[Security System]";
+ mes "You haved failed";
+ mes "the identification";
+ mes "check. Access denied.";
+ close;
+ }
+ case 2:
+ mes "[Security System]";
+ mes "You must use the";
+ mes "security system in order";
+ mes "to gain access into the";
+ mes "Einbroch Laboratory.";
+ next;
+ mes "[Security System]";
+ mes "You will be given";
+ mes "a password that you";
+ mes "must input correctly";
+ mes "within 60 seconds.";
+ mes "Otherwise, you will";
+ mes "fail the security check.";
+ next;
+ mes "[Security System]";
+ mes "If you take longer";
+ mes "than 3 minutes to";
+ mes "enter the password,";
+ mes "the security system";
+ mes "will initiate lockout.";
+ close;
+ case 3:
+ mes "[Security System]";
+ mes "You have canceled";
+ mes "the ID security check.";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThe door is locked.";
+ mes "You cannot enter.^000000";
close;
}
- mes "Ah, Clitzer?";
- mes "I must say, that's";
- mes "a very humble name.";
- mes "Yet it's so familiar...";
- next;
- mes "[Satra]";
- mes "Ah, I recall there";
- mes "was a hooligan that";
- mes "has been pestering my";
- mes "daughter named Clitzer.";
- mes "Perhaps they are one";
- mes "and the same. Hmm...";
- next;
- mes "[Satra]";
- mes "I remember that he was";
- mes "rather shabby looking and";
- mes "lacked any semblance of";
- mes "etiquette whatsoever. Clearly,";
- mes "he is a fool and a coward, but";
- mes "now I see that he is sincere.";
- next;
- mes "[Satra]";
- mes "It might not be possible";
- mes "to let him go otu with my";
- mes "daughter straight away, but";
- mes "I will invite him for a spot of";
- mes "tea. And if Calla likes him,";
- mes "well, he must be special.";
- next;
- mes "[Satra]";
- mes "For a humble peasant,";
- mes "this must be like a dream";
- mes "come true! And to have tea";
- mes "with Clitzer. Oh, what would";
- mes "the girls say? Ah, but I did";
- mes "marry that oafish Megass~";
- next;
- mes "[Satra]";
- mes "Anyway, when you next";
- mes "meet Clitzer, please tell";
- mes "him to pay me a visit soon.";
- mes "Oh, and remind him to dress";
- mes "appropriately for this special";
- mes "occasion. Ho ho ho ho ho~";
- set EIN_LOVERQ,12;
- close;
-
-s_Intimi:
- mes "[Satra]";
- mes "I understand that my";
- mes "home is extravagantly";
- mes "splendid and to approach";
- mes "any Kappelthaine is an";
- mes "honor t most commoners.";
- next;
- mes "[Satra]";
- mes "However, Clitzer";
- mes "has no reason to feel so";
- mes "intimidated. Tell the poor";
- mes "boy that he's earned the";
- mes "honor of speaking with me.";
- close;
-
}
-ein_in01,31,138,4 script Calla 90,{
- if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
- if(EIN_LOVERQ > 1)goto s_Switches;
-s_NoSwitch:
- mes "[Calla]";
- mes "Hello adventurer.";
- mes "Our city must just be";
- mes "another place where";
- mes "you'll stay no longer";
- mes "than a few days.";
- next;
- mes "[Calla]";
- mes "You must have so much";
- mes "freedom. I envy you. I can't";
- mes "do what I want to do. I don't";
- mes "even have the courage to tell";
- mes "my family what I really want,";
- mes "much less change things here...";
- next;
- mes "[Calla]";
- mes "How is it like?";
- mes "Going wherever you";
- mes "please, following your";
- mes "heart's true desire?";
- mes "What I would give to";
- mes "be able to do that...";
- if(!EIN_LOVERQ)set EIN_LOVERQ,1;
- close;
-
-s_Switches:
- switch(EIN_LOVERQ)
- {
-
- case 2:
- mes "[Calla]";
- mes "You're the adventurer";
- mes "from before, aren't you?";
- mes "Sadly, there isn't much";
- mes "to do around here. This";
- mes "place is basically like";
- mes "a prison to me...";
- next;
+// Lovers Quest
+//============================================================
+ein_in01,31,138,3 script Calla#ein 90,{
+ if (checkweight(908,70) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (BaseLevel < 60) {
mes "[Calla]";
- mes "Oh, you've met Clitzer?";
- mes "Isn't he so kind, such";
- mes "a perfect gentleman?";
+ mes "Hello adventurer.";
+ mes "Our city must just be";
+ mes "another place where";
+ mes "you'll stay no longer";
+ mes "than a few days.";
next;
mes "[Calla]";
- mes "I really wish I could";
- mes "see him, but it's almost";
- mes "impossible. My parents think";
- mes "he's not good enough for me,";
- mes "but they're wrong! What am";
- mes "I going to do? Oh, Clitzer...";
+ mes "You must have so much";
+ mes "freedom. I envy you. I can't";
+ mes "do what I want to do. I don't";
+ mes "even have the courage to tell";
+ mes "my family what I really want,";
+ mes "much less change things here...";
next;
mes "[Calla]";
- mes "Well, maybe I can't see";
- mes "him, but would you give";
- mes "my violin to Clitzer for me?";
- mes "I used to play this for him";
- mes "all the time...";
- next;
- mes "[Calla]";
- mes "I'm sorry to trouble you,";
- mes "but please understand";
- mes "that I want to comfort my";
- mes "Clitzer in any way that";
- mes "I possibly can. Thank";
- mes "you so much, adventurer...";
- set EIN_LOVERQ,3;
- getitem 1901,1;
- close;
- break;
-
- case 3:
- s_Regards:
- mes "[Calla]";
- mes "Oh, please send my";
- mes "regards to Clitzer for me.";
- mes "I wish I could comnfort";
- mes "him in person, but this";
- mes "is the best I can do for now.";
+ mes "How is it like?";
+ mes "Going wherever you";
+ mes "please, following your";
+ mes "heart's true desire?";
+ mes "What I would give to";
+ mes "be able to do that...";
close;
- break;
-
- case 4:
- if(!countitem(712))goto s_Regards;
- mes "[Calla]";
- mes "You've spoken";
- mes "with Clitzer? How";
- mes "is he? What did he say?";
- next;
- mes "[Calla]";
- mes "Oh...?";
- mes "He asked you to";
- mes "deliver this flower";
- mes "to me? How sweet~";
- mes "Thank you very much,";
- mes "kind adventurer~";
- next;
+ }
+ if (EIN_LOVERQRQ == 17) {
mes "[Calla]";
- mes "Ah, I'm so rude!";
- mes "I've been calling you";
- mes "^111111*adventurer*^000000 this whole";
- mes "time you've been helping";
- mes "me! Would you please";
- mes "tell me your name?";
+ mes "Thank you so much!";
+ mes "I'll try my best to convince";
+ mes "my parents to accept our";
+ mes "relationship. It'll be hard,";
+ mes "but it's a good first step~";
next;
- input @str$;
mes "[Calla]";
- if(@str$ != strcharinfo(0)){
- mes "I'm sorry...";
- mes "I didn't catch that.";
- mes "would you please tell";
- mes "me your name again?";
- close;
- }
- mes "Ah, " + strcharinfo(0) + "!";
- mes "Such a lovely name~";
- mes "I promise that I won't ever";
- mes "forget it. Oh, and if you pass by";
- mes "Einbech, would you thank Clitzer";
- mes "for the flower for me please?";
+ mes "I hope that we can all";
+ mes "work together to improve";
+ mes "relations between Einbech";
+ mes "and Einbroch. The hatred";
+ mes "between our towns must end...";
next;
mes "[Calla]";
- mes "A-and... And...";
- mes "Please tell him that";
- mes "I really miss him a lot.";
- mes "^565656*Sob Sob...*";
- delitem 712,1;
- set EIN_LOVERQ,5;
+ mes "I really appreciate";
+ mes "what you've done for";
+ mes "all of us. I'll be praying";
+ mes "for your safety, adventurer.";
close;
- break;
-
- case 14:
+ }
+ if (EIN_LOVERQRQ == 16) {
mes "[Calla]";
mes "I just heard from my mother";
mes "that she's planning to have";
@@ -2108,7 +5887,7 @@ s_Switches:
mes "give you, but I can show you";
mes "one of my family's secrets.";
mes "It's an invigorating massage";
- mes "technique that makes you alot";
+ mes "technique that makes you a lot";
mes "healthier in only ten seconds.";
next;
mes "[Calla]";
@@ -2119,26 +5898,33 @@ s_Switches:
mes "might hurt a bit at first...";
nude;
next;
- mes "^3151FF*Rub Rub Rub*";
+ mes "^3355FF*Rub Rub Rub*";
mes "*Knead Knead Knead*";
mes "*Crrack C-c-c--c-crack*";
- mes "*Crack Crack Crrrrrack*";
- mes "*Rub Crrraaaaaaaaaackk*^000000";
+ mes "*Crack Crack Crrrrrrack*";
+ mes "*Rub Crrraaaaaaaaaack*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "["+ strcharinfo(0) +"]";
mes "Ooooooooh...";
mes "I feel sooo";
mes "sore and yet";
mes "soooooo good.";
mes "Wait. Now I just";
mes "feel goooood~";
- if(BaseLevel < 41) getexp 3712,0;
- else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0;
- else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0;
- else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0;
- else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0;
- else if(BaseLevel > 90) getexp 118800,0;
- set EIN_LOVERQ,15;
+ percentheal 100,0;
+ set EIN_LOVERQ,17;
+ if (BaseLevel < 41) {
+ getexp 610,0;
+ }
+ else if (BaseLevel < 61) {
+ getexp 6000,0;
+ }
+ else if (BaseLevel < 81) {
+ getexp 30000,0;
+ }
+ else if (BaseLevel < 99) {
+ getexp 200000,0;
+ }
next;
mes "[Calla]";
mes "So how was it?";
@@ -2150,240 +5936,401 @@ s_Switches:
mes "[Calla]";
mes "Once again,";
mes "thank you so";
- mes "much, " + strcharinfo(0) + ".";
+ mes "much, "+ strcharinfo(0) +".";
mes "I'll always pray for";
mes "your safety on your";
mes "your adventures~";
close;
- break;
-
- case 15:
+ }
+ if ((EIN_LOVERQRQ == 5) && (countitem(712) > 0)) {
mes "[Calla]";
- mes "Thank you so much!";
- mes "I'll try my best to convince";
- mes "my parents to accept our";
- mes "relationship. It'll be hard,";
- mes "but it's a good first step~";
+ mes "You've spoken";
+ mes "with Clitzer? How";
+ mes "is he? What did he say?";
next;
mes "[Calla]";
- mes "I hope that we can all";
- mes "work together ti improve";
- mes "relations between Einbech";
- mes "and Einbroch. The hatred";
- mes "between our towns must end...";
+ mes "Oh...?";
+ mes "He asked you to";
+ mes "deliver this flower";
+ mes "to me? How sweet~";
+ mes "Thank you very much,";
+ mes "kind adventurer~";
next;
mes "[Calla]";
- mes "I really appreciate";
- mes "what you've done for";
- mes "all of use. I'll be praying";
- mes "for your safety, adventurer.";
+ mes "Ah, I'm so rude!";
+ mes "I've been calling you";
+ mes "''adventurer'' this whole";
+ mes "time you've been helping";
+ mes "me! Would you please";
+ mes "tell me your name?";
+ next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Calla]";
+ mes "Ah, " + strcharinfo(0) + "!";
+ mes "Such a lovely name~";
+ mes "I promise that I won't ever";
+ mes "forget it. Oh, and if you pass by Einbech, would you thank Clitzer for the flower for me please?";
+ next;
+ mes "[Calla]";
+ mes "A-and... And...";
+ mes "Please tell him that";
+ mes "I really miss him a lot.";
+ mes "^333333*Sob Sob...*^000000";
+ delitem 712,1; //Flower
+ set EIN_LOVERQ,6;
+ close;
+ }
+ else {
+ mes "[Calla]";
+ mes "I'm sorry...";
+ mes "I didn't catch that.";
+ mes "Would you please tell";
+ mes "me your name again?";
+ close;
+ }
+ }
+ if (EIN_LOVERQRQ == 4) {
+ mes "[Calla]";
+ mes "Oh my god...";
+ mes "Are you alright?";
+ mes "I just found out that";
+ mes "you ran into my father!";
+ next;
+ mes "[Calla]";
+ mes "By all means,";
+ mes "try to avoid my dad!";
+ mes "He doesn't trust anyone";
+ mes "who's not considered part";
+ mes "of the upper class, even";
+ mes "adventurers like you!";
+ next;
+ mes "[Calla]";
+ mes "Would you please";
+ mes "take this Violin and";
+ mes "try to make it to Clitzer";
+ mes "this time? Thank you";
+ mes "for your help~";
+ set EIN_LOVERQ,3;
+ getitem 1901,1; //Violin
+ close;
+ }
+ if ((EIN_LOVERQRQ == 3) || (EIN_LOVERQRQ == 5)) {
+ mes "[Calla]";
+ mes "Oh, please send my";
+ mes "regards to Clitzer for me.";
+ mes "I wish I could comfort";
+ mes "him in person, but this";
+ mes "is the best I can do for now.";
+ close;
+ }
+ if (EIN_LOVERQRQ == 2) {
+ mes "[Calla]";
+ mes "You're the adventurer";
+ mes "from before, aren't you?";
+ mes "Sadly, there isn't much";
+ mes "to do around here. This";
+ mes "place is basically like";
+ mes "a prison to me...";
+ next;
+ mes "[Calla]";
+ mes "Oh, you've met Clitzer?";
+ mes "Isn't he so kind, such";
+ mes "a perfect gentleman?";
+ next;
+ mes "[Calla]";
+ mes "I really wish I could";
+ mes "see him, but it's almost";
+ mes "impossible. My parents think";
+ mes "he's not good enough for me,";
+ mes "but they're wrong! What am";
+ mes "I going to do? Oh, Clitzer...";
+ next;
+ mes "[Calla]";
+ mes "Well, maybe I can't see";
+ mes "him, but would you give";
+ mes "my violin to Clitzer for me?";
+ mes "I used to play this for him";
+ mes "all the time...";
+ next;
+ set EIN_LOVERQ,3;
+ getitem 1901,1; //Violin
+ mes "[Calla]";
+ mes "I'm sorry to trouble you,";
+ mes "but please understand";
+ mes "that I want to comfort my";
+ mes "Clitzer in any way that";
+ mes "I possibly can. Thank";
+ mes "you so much, adventurer...";
+ close;
+ }
+ else {
+ mes "[Calla]";
+ mes "Hello adventurer.";
+ mes "Our city must just be";
+ mes "another place where";
+ mes "you'll stay no longer";
+ mes "than a few days.";
+ next;
+ mes "[Calla]";
+ mes "You must have so much";
+ mes "freedom. I envy you. I can't";
+ mes "do what I want to do. I don't";
+ mes "even have the courage to tell";
+ mes "my family what I really want,";
+ mes "much less change things here...";
+ next;
+ if (EIN_LOVERQRQ == 0) {
+ set EIN_LOVERQ,1;
+ }
+ mes "[Calla]";
+ mes "How is it like?";
+ mes "Going wherever you";
+ mes "please, following your";
+ mes "heart's true desire?";
+ mes "What I would give to";
+ mes "be able to do that...";
close;
- break;
-
}
}
-ein_in01,191,102,4 script Kaijeta 846,{
- if(EIN_LOVERQ > 13)goto s_Learned;
- if(EIN_LOVERQ == 13)goto s_Clothes;
- if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
- if(EIN_LOVERQ == 6)goto s_Helping;
- mes "[Kaijeta]";
- mes "Welcome to my humble";
- mes "abode, adventurer. I'm";
- mes "sorry if I'm a poor host.";
- next;
- mes "[Kaijeta]";
- mes "As you can see, we have";
- mes "to share this house with";
- mes "other families so we don't";
- mes "have much open space or";
- mes "privacy. I'm afraid we can't";
- mes "even affor basic comfort.";
- next;
- mes "[Kaijeta]";
- mes "For now, this is the best";
- mes "we can do. We don't have";
- mes "the zeny to buy a house or";
- mes "land, so we have no choice";
- mes "but to endure through this...";
- close;
-
-s_Helping:
- mes "[Kaijeta]";
- mes "Thank you for helping my";
- mes "son. He may look like a fool";
- mes "for falling in love with someone";
- mes "from Einbroch, but he's an honest";
- mes "hard working man.";
- next;
- mes "[Kaijeta]";
- mes "Then again, it was bound to";
- mes "happen sometime. Einbech is";
- mes "a very poor town while Einbroch";
- mes "is a very rich town. I'd understand";
- mes "if you don't agree, but opposites";
- mes "attract sooner of later.";
- next;
- mes "[Kaijeta]";
- mes "^565656*Sigh...*^000000";
- mes "If my son and Calla can";
- mes "work things out, maybe it";
- mes "would improve relations";
- mes "between our two towns.";
- mes "I certainly hope so...";
- next;
- mes "[Kaijeta]";
- mes "Still, I'm quite baffled!";
- mes "I raised my son to have more";
- mes "guts than to wallow in misery";
- mes "when his heart's broken. And";
- mes "I still have no idea how he got";
- mes "together with such a rich woman.";
- next;
- mes "[Kaijeta]";
- mes "Do you have any idea";
- mes "how we can put an end";
- mes "to the hate between our";
- mes "two towns? I don't want to";
- mes "see this couple separated";
- mes "because of such pettiness.";
- set EIN_LOVERQ,7;
- close;
-
-s_Hatred:
- mes "[Kaijeta]";
- mes "I can't bear to see the";
- mes "petty hatred between our";
- mes "two towns stop my son from";
- mes "seeing the woman he loves...";
- close;
-
-s_Clothes:
- mes "[Kaijeta]";
- mes "Thank you for helping";
- mes "my son Clitzer. Sadly, the";
- mes "little fool doesn't have any";
- mes "clue when it comes to certain";
- mes "things like choosing clothing.";
- mes "he gets so nervous about it!";
- next;
- mes "[Kaijeta]";
- mes "A man should wear nice";
- mes "clothes, like a Formal Suit";
- mes "or a Tuxedo, for important";
- mes "meetings and special occassions.";
- mes "hopefully, he'll learn that soon.";
- close;
-
-s_Learned:
- mes "[Kaijeta]";
- mes "My son learned";
- mes "an awful lot from";
- mes "your good example.";
- mes "As a mother, I really";
- mes "appreciate everything";
- mes "you've done for him.";
- next;
- mes "[Kaijeta]";
- mes "Well, adventurer,";
- mes "I will be praying for";
- mes "your safety wherever";
- mes "your journeys may";
- mes "take you.";
- close;
-
-}
-
-ein_in01,200,101,4 script Clitzer 854,{
- if(EIN_LOVERQ)goto s_Switches;
-s_Back:
- mes "[Clitzer]";
- mes "Is there something";
- mes "that you really want";
- mes "in life, but it's just";
- mes "beyond your grasp?";
- next;
- mes "[Clitzer]";
- mes "I wish I was more";
- mes "like you adventurers.";
- mes "People like you never";
- mes "seem to give up, no matter";
- mes "what the obstacles may be.";
- mes "But I'm so helpless...";
- next;
- mes "[Clitzer]";
- mes "I can't even see";
- mes "the one person that";
- mes "I love. We're just so";
- mes "different that it's not";
- mes "even possible anymore...";
- close;
-
-s_Switches:
- switch(EIN_LOVERQ){
- case 1:
+ein_in01,200,101,5 script Clitzer#ein 854,{
+ if (EIN_LOVERQRQ == 16) {
mes "[Clitzer]";
- mes "That faintly sweet";
- mes "and pleasant scent...";
- mes "It's just like the fragrance";
- mes "they use in Calla's house.";
+ mes "Look out, world!";
+ mes "I'm gonna become";
+ mes "worthy of Calla's love!";
+ mes "Someday, maybe even her";
+ mes "parents will approve me!";
+ close;
+ }
+ if ((EIN_LOVERQRQ == 15) && (countitem(7170) > 0)) {
+ mes "[Clitzer]";
+ mes "Waaaah!";
+ mes "What should I wear?!";
+ mes "I can't for the life of me";
+ mes "figure this out! Something,";
+ mes "um, formal? I've never worn";
+ mes "anything like that before!";
next;
mes "[Clitzer]";
- mes "Ah, so you visited";
- mes "Calla in Einbroch?";
- mes "I miss her sooo much!";
- mes "Is she doing alright?";
+ mes "Wait, " + strcharinfo(0) + ".";
+ mes "What's that you've got";
+ mes "there? I've seen something";
+ mes "like that before. It's called";
+ mes "a Tuxedo, right? Something";
+ mes "like that would be perfect!";
next;
+ switch(select("Give it to him.:Ignore Him.")) {
+ case 1:
+ mes "[Clitzer]";
+ mes "I can have this?";
+ mes "Oh, thank you so much!";
+ mes "Finally, I have something";
+ mes "nice enough to wear to meet";
+ mes "Calla's mom! What a relief!";
+ next;
+ mes "[Clitzer]";
+ mes "You've been helping me all";
+ mes "this time and I haven't properly expressed my gratitude. I'm sorry";
+ mes "if I've been too absorbed in my own problems. I may be poor, but I need to repay you somehow...";
+ next;
+ mes "[Clitzer]";
+ mes "Wait...";
+ mes "Why don't you have this";
+ mes "ore? I don't know how";
+ mes "valuable it is, but I know";
+ mes "that it's pretty rare. It may";
+ mes "even be useful to you later~";
+ delitem 7170,1; //Tuxedo
+ set EIN_LOVERQ,16;
+ switch(rand(1,7)) {
+ case 1:
+ getitem 7289,1; //Olivine
+ break;
+ case 2:
+ getitem 7290,1; //Phlogopite
+ break;
+ case 3:
+ getitem 7291,1; //Agate
+ break;
+ case 4:
+ getitem 7293,1; //Rose_Quartz
+ break;
+ case 5:
+ getitem 7294,1; //Turquoise
+ break;
+ case 6:
+ getitem 7295,1; //Citrine
+ break;
+ case 7:
+ getitem 7296,1; //Pyroxene
+ }
+ next;
+ mes "[Clitzer]";
+ mes "" + strcharinfo(0) + ",";
+ mes "you've really opened";
+ mes "my eyes. From now on,";
+ mes "I'll do my best to earn the";
+ mes "approval of Calla's parents and";
+ mes "become worthy of Calla's love.";
+ close;
+ case 2:
+ mes "[Clitzer]";
+ mes "But how can I get";
+ mes "a Tuxedo? Ooh, I hope";
+ mes "it doesn't cost too much";
+ mes "zeny or I won't be able to";
+ mes "get one of those soon...";
+ close;
+ }
+ }
+ if (EIN_LOVERQRQ == 15) {
mes "[Clitzer]";
- mes "Calla's so beautiful.";
- mes "And she's so lovely.";
- mes "Every time I close my";
- mes "eyes, I can still see";
- mes "her lovely smile.";
+ mes "Noooooo!";
+ mes "I've got to find";
+ mes "the perfect thing";
+ mes "to wear or Calla's";
+ mes "mother might ^FF0000hate^000000 me!";
next;
mes "[Clitzer]";
- mes "I'm sorry if I sound";
- mes "silly, but I can't help";
- mes "it. I know I'm acting like";
- mes "a complete idiot. But I'd";
- mes "give anything to see her...";
+ mes "What am I gonna do?!";
+ mes "Okay, nothing too flashy";
+ mes "or revealing. Can't let her";
+ mes "think I'm wild, immature or";
+ mes "unpredictable. Should I";
+ mes "wear suspenders or a belt?!";
+ close;
+ }
+ if (EIN_LOVERQRQ == 14) {
+ mes "[Clitzer]";
+ mes "Noooooo!";
+ mes "I've got to find";
+ mes "the perfect thing";
+ mes "to wear or Calla's";
+ mes "mother might ^FF0000hate^000000 me!";
next;
mes "[Clitzer]";
- mes "Just...";
- mes "Just don't listen";
- mes "to anything I say.";
- mes "I'm just a poor fool";
- mes "in love with the wrong";
- mes "person. That has to be it...";
- set EIN_LOVERQ,2;
+ mes "Think, Clitzer, think!";
+ mes "Okay, no fun colors.";
+ mes "I don't want her to";
+ mes "think I'm not serious";
+ mes "about Calla. Stripes";
+ mes "might be bad too...";
close;
- break;
-
- case 2:
+ }
+ if (EIN_LOVERQRQ == 13) {
mes "[Clitzer]";
- mes "^565656*Sigh*^000000";
- mes "I really appreciate your";
- mes "sympathy, but I'm merely";
- mes "a coward and a fool.";
+ mes "Eh...?";
+ mes "What did you just say?";
+ mes "You did something for";
+ mes "the Kapellthaines?";
next;
mes "[Clitzer]";
- mes "Yeah...";
- mes "I'm a coward for doing";
- mes "nothing about my feelings";
- mes "and an idiot for falling in love";
- mes "with such a high class girl in";
- mes "the first place... Oh, Calla...";
+ mes "What...?";
+ mes "Did you just say";
+ mes "that Calla's mother";
+ mes "wants me to have tea";
+ mes "with her? Holy moley...!";
+ next;
+ mes "[Clitzer]";
+ mes "Okay, okay.";
+ mes "I-I I'll need something";
+ mes "nice to wear, right? Oh.";
+ mes "Wow. This is so sudden!";
+ mes "W-what should I do?";
+ next;
+ set EIN_LOVERQ,14;
+ mes "[Clitzer]";
+ mes "This monkey suit";
+ mes "that I've got on just";
+ mes "won't do! Arrrgh! But I've";
+ mes "already outgrown all of my";
+ mes "nice clothes already. Boy,";
+ mes "am I in a pickle...";
close;
- break;
-
- case 3:
- if(!countitem(1901))goto s_Back;
+ }
+ if (EIN_LOVERQRQ > 6) {
+ mes "[Clitzer]";
+ mes "*Sigh...*";
+ mes "What can I do to";
+ mes "get Calla's parents";
+ mes "to accept me as her";
+ mes "boyfriend? I can't";
+ mes "think of anything...";
+ close;
+ }
+ if (EIN_LOVERQRQ == 6) {
+ mes "[Clitzer]";
+ mes "You've given her";
+ mes "the flower? That's";
+ mes "great! Thank you,";
+ mes "thank you so mu--";
+ next;
+ mes "[Clitzer]";
+ mes "...Oh!";
+ mes "Gosh! I was thinking so";
+ mes "much about myself that";
+ mes "I forgot to ask you for your";
+ mes "name! I'm sorry for being";
+ mes "so knuckle-headed...";
+ next;
+ mes "[Clitzer]";
+ mes "So...";
+ mes "What's your name?";
+ next;
+ input .@input$;
+ if (.@input$ == strcharinfo(0)) {
+ mes "[Clitzer]";
+ mes "" + strcharinfo(0) + "...";
+ mes "That's very nice. Thank you,";
+ mes "I'm really grateful for your help. Although I can't see Calla in";
+ mes "person, I can at least send";
+ mes "my regards if you help me.";
+ next;
+ set EIN_LOVERQ,7;
+ mes "[Clitzer]";
+ mes "I feel so much";
+ mes "better now. Oh!";
+ mes "When you have the";
+ mes "time, why don't you talk";
+ mes "to my mother? She always";
+ mes "likes meeting my friends.";
+ close;
+ }
+ else {
+ mes "[Clitzer]";
+ mes "Hm...?";
+ mes "Oh, don't be";
+ mes "so nervous~";
+ mes "But would you please";
+ mes "tell me your name again?";
+ mes "I couldn't hear you...";
+ close;
+ }
+ }
+ if (EIN_LOVERQRQ == 5) {
+ mes "[Clitzer]";
+ mes "Have you left to";
+ mes "see Calla for me yet?";
+ mes "I'm sorry if I sound";
+ mes "pretty demanding...";
+ next;
+ mes "[Clitzer]";
+ mes "Anyway, please";
+ mes "remember to bring";
+ mes "Calla ^FF00001 Flower^000000 for me.";
+ mes "It doesn't need to be";
+ mes "fancy, an ordinary one";
+ mes "should be just fine.";
+ close;
+ }
+ if ((EIN_LOVERQRQ == 3) && (countitem(1901) == 1)) {
mes "[Clitzer]";
mes "What brings you here?";
- mes "aren't you tired of hearing";
+ mes "Aren't you tired of hearing";
mes "me moan and whine about";
- mes "lost love? ^111111*Siiiiigh...*^000000";
+ mes "lost love? ^333333*Siiiiigh...*^000000";
next;
mes "[Clitzer]";
mes "Hey, this violin...";
@@ -2396,7 +6343,7 @@ s_Switches:
mes "I see. Calla must have";
mes "known that I'm all broken up";
mes "right now. She's too good to";
- mes "me. How can se consider";
+ mes "to me. How can she consider";
mes "my feelings before thinking";
mes "about herself?";
next;
@@ -2422,1695 +6369,946 @@ s_Switches:
mes "done, your mind and body";
mes "will be refreshed. Here goes!";
next;
- mes "^3151FF*Knead Knead*";
+ mes "^3355FF*Knead Knead*";
mes "*Rub Rub Rub Rub*";
mes "*Press Press Press*";
- mes "*C-c-c-c-c-c-crakck!*^000000";
+ mes "*C-c-c-c-c-c-crack!*";
next;
- mes "[" + strcharinfo(0) + "]";
+ set name,strcharinfo(0);
+ mes "["+ strcharinfo(0) +"]";
mes "Oh--";
mes "Hell yeah!";
mes "That's the stuff!";
- delitem 1901,1;
- if(BaseLevel < 41) getexp 3712,0;
- else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0;
- else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0;
- else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0;
- else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0;
- else if(BaseLevel > 90) getexp 118800,0;
- set EIN_LOVERQ,4;
+ percentheal 100,0;
+ delitem 1901,1; //Violin
+ set EIN_LOVERQ,5;
+ if (BaseLevel < 41) {
+ getexp 610,0;
+ }
+ else if (BaseLevel < 61) {
+ getexp 6000,0;
+ }
+ else if (BaseLevel < 81) {
+ getexp 30000,0;
+ }
+ else if (BaseLevel < 99) {
+ getexp 200000,0;
+ }
next;
mes "[Clitzer]";
mes "Would you please bring";
mes "1 Flower to Calla for me?";
- mes "I'm sorry for troubling you...";
- close;
- break;
-
- case 4:
- mes "[Clitzer]";
- mes "Would you please bring";
- mes "1 Flower to Calla for me?";
- mes "I'm sorry for troubling you...";
+ mes "I'm sorry for troubling you... ";
close;
- break;
-
- case 5:
- mes "[Clitzer]";
- mes "You've given her";
- mes "the flower? That's";
- mes "great! Thank you,";
- mes "thank you so mu--";
- next;
- mes "[Clitzer]";
- mes "...Oh!";
- mes "Gosh! I was thinking so";
- mes "much about myself that";
- mes "I forgot to ask you for your";
- mes "name! I'm sorry for being";
- mes "so knuckle-headed...";
- next;
- mes "[Clitzer]";
- mes "So...";
- mes "What's your name?";
- next;
- input @str$;
+ }
+ if (EIN_LOVERQRQ == 2) {
mes "[Clitzer]";
- if(@str$ != strcharinfo(0)){
- mes "Hm...?";
- mes "Oh, don't be";
- mes "so nervous~";
- mes "But would you please";
- mes "tell me your name again?";
- mes "I couldn't hear you...";
- close;
- }
- mes "" + strcharinfo(0) + "...";
- mes "That's very nice. Thank you,";
- mes "I'm really grateful for your help.";
- mes "Although I can't see Calla in";
- mes "person, I can at least send";
- mes "my regards if you help me.";
+ mes "^333333*Sigh*^000000";
+ mes "I really appreciate your";
+ mes "sympathy, but I'm merely";
+ mes "a coward and a fool.";
next;
mes "[Clitzer]";
- mes "I feel so much";
- mes "better now. Oh!";
- mes "When you have the";
- mes "time, why don't you talk";
- mes "to my mother? She always";
- mes "likes meeting my friends.";
- set EIN_LOVERQ,6;
- close;
- break;
-
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- mes "[Clitzer]";
- mes "^111111*Sigh...*^000000";
- mes "What can I do to";
- mes "get Calla's parents";
- mes "to accept me as her";
- mes "boyfriend? I can't";
- mes "think of anything...";
+ mes "Yeah...";
+ mes "I'm a coward for doing";
+ mes "nothing about my feelings";
+ mes "and an idiot for falling in love with such a high class girl in";
+ mes "the first place... Oh, Calla...";
close;
- break;
-
- case 12:
+ }
+ if (EIN_LOVERQRQ == 1) {
mes "[Clitzer]";
- mes "Eh...?";
- mes "What did you just say?";
- mes "You did something for";
- mes "the Kapellthaines?";
+ mes "That faintly sweet";
+ mes "and pleasant scent...";
+ mes "It's just like the fragrance";
+ mes "they use in Calla's house.";
next;
mes "[Clitzer]";
- mes "What...?";
- mes "Did you just say";
- mes "that Calla's mother";
- mes "wants me to have tea";
- mes "with her? Holy moley...!";
+ mes "Ah, so you visited";
+ mes "Calla in Einbroch?";
+ mes "I miss her sooo much!";
+ mes "Is she doing alright?";
next;
mes "[Clitzer]";
- mes "Okay, okay.";
- mes "I-I I'll need something";
- mes "nice to wear, right? Oh.";
- mes "Wow. This is so sudden!";
- mes "W-what should I do?";
+ mes "Calla's so beautiful.";
+ mes "And she's so lovely.";
+ mes "Every time I close my";
+ mes "eyes, I can still see";
+ mes "her lovely smile.";
next;
mes "[Clitzer]";
- mes "This monkey suit";
- mes "that I've got on just";
- mes "won't do! Arrrgh! But I've";
- mes "already outgrown all of my";
- mes "nice clothes already. Boy,";
- mes "am I in a pickle...";
- set EIN_LOVERQ,13;
- close;
- break;
-
- case 13:
- if(countitem(2320) || countitem(7170))goto s_Clothes;
- mes "[Clitzer]";
- mes "Noooooo!";
- mes "I've got to find";
- mes "the perfect thing";
- mes "to wear or Calla's";
- mes "mother might ^FF0000hate^000000 me!";
+ mes "I'm sorry if I sound";
+ mes "silly, but I can't help";
+ mes "it. I know I'm acting like";
+ mes "a complete idiot. But I'd";
+ mes "give anything to see her...";
next;
+ set EIN_LOVERQ,2;
mes "[Clitzer]";
- mes "Think, Clitzer, think!";
- mes "Okay, no fun colors.";
- mes "I don't want her to";
- mes "think I'm not serious";
- mes "about Calla. Stripes";
- mes "might be bad too...";
- close;
- break;
-
- case 14:
- case 15:
- mes "[Clitzer]";
- mes "Look out, world!";
- mes "I'm gonna become";
- mes "worth of Calla's love!";
- mes "Someday, maybe even her";
- mes "parents will approve me!";
+ mes "Just...";
+ mes "Just don't listen";
+ mes "to anything I say.";
+ mes "I'm just a poor fool";
+ mes "in love with the wrong";
+ mes "person. That has to be it...";
close;
- break;
}
-
-s_Clothes:
mes "[Clitzer]";
- mes "Waaah!";
- mes "What should I wear?!";
- mes "I can't for the life of me";
- mes "figure this out! Something,";
- mes "um, formal? I've never worn";
- mes "anything like that before!";
- next;
- if(countitem(7170)){
- set @clothes,7170;
- mes "[Clitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
- mes "What's that you've got";
- mes "there? I've seen something";
- mes "like that before. It's called";
- mes "a Tuxedo, right? Something";
- mes "like that would be perfect!";
- next;
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
-
- mes "[Clitzer]";
- mes "But how can I get";
- mes "a Tuxedo? Ooh, I hope";
- mes "it doesn't cost too much";
- mes "zeny or I won't be able to";
- mes "get one of those soon...";
- } else if(countitem(2320)){
- set @clothes,2320;
- mes "[Clitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
- mes "What's that you've got";
- mes "there? I've seen something";
- mes "like that before. It's called";
- mes "a Formal Suit, right?";
- mes "Something like that would";
- mes "be perfect!";
- next;
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
-
- mes "[Clitzer]";
- mes "But how can I get";
- mes "a Formal Suit? I hope";
- mes "it doesn't cost too much";
- mes "zeny or I won't be able to";
- mes "get one of those soon...";
- }
- close;
-
-s_Giveclothes:
- mes "[Clitzer]";
- mes "I can have this?";
- mes "Oh, thank you so much!";
- mes "Finally, I have something";
- mes "nice enough to wear to meet";
- mes "Calla's mom! What a relief!";
- next;
- mes "[Clitzer]";
- mes "You've been helping me all";
- mes "this time and I haven't properly";
- mes "expressed my gratitude. I'm sorry";
- mes "if I've been to absorbed in my own";
- mes "problems. I may be poor, but I need";
- mes "to repay you somehow...";
+ mes "Is there something";
+ mes "that you really want";
+ mes "in life, but it's just";
+ mes "beyond your grasp?";
next;
mes "[Clitzer]";
- mes "Wait...";
- mes "Why don't you have this";
- mes "ore? I don't how";
- mes "valuable it is, but I know";
- mes "that it's pretty rare. It may";
- mes "even be useful to you later~";
- delitem @clothes,1;
- set EIN_LOVERQ,14;
- switch(rand(1,9)){
- case 1:
- getitem 7289,1;
- break;
-
- case 2:
- getitem 7290,1;
- break;
-
- case 3:
- getitem 7291,1;
- break;
-
- case 4:
- getitem 7292,1;
- break;
-
- case 5:
- getitem 7293,1;
- break;
-
- case 6:
- getitem 7294,1;
- break;
-
- case 7:
- getitem 7295,1;
- break;
-
- case 8:
- getitem 7296,1;
- break;
-
- case 9:
- getitem 7297,1;
- break;
- }
+ mes "I wish I were more";
+ mes "like you adventurers.";
+ mes "People like you never";
+ mes "seem to give up, no matter";
+ mes "what the obstacles may be.";
+ mes "But I'm so helpless...";
next;
mes "[Clitzer]";
- mes "" + strcharinfo(0) + ",";
- mes "you've really opened";
- mes "my eyes. From now on,";
- mes "I'll do my best to earn the";
- mes "approval of Calla's parents and";
- mes "become worthy of Calla's love.";
+ mes "I can't even see";
+ mes "the one person that";
+ mes "I love. We've just so";
+ mes "different that it's not";
+ mes "even possible anymore...";
close;
-
}
-//============================================================
-//=========================================== Einbroch Polution
-//============================================================
-
-einbroch,1,1,0 script #PolutionNPC -1,{
-
-OnPolution:
- set $@AlrdEinPoll,1;
- donpcevent "Liotzburg::OnHide";
- donpcevent "Morei::OnHide";
- donpcevent "Mark::OnHide";
- donpcevent "Khemko::OnHide";
- donpcevent "Oberu::OnHide";
- donpcevent "Khowropher::OnHide";
- donpcevent "Kesunboss::OnHide";
- donpcevent "Train Station Staff#01::OnHide";
- donpcevent "Train Station Staff#02::OnHide";
- donpcevent "Leslie::OnHide";
- donpcevent "Little Toby::OnHide";
- donpcevent "Tan::OnHide";
- donpcevent "Keneshiotz::OnHide";
- donpcevent "Sleik::OnHide";
- donpcevent "Uwe Kleine::OnHide";
- donpcevent "Laboratory Soldier#01::OnHide";
- donpcevent "Laboratory Soldier#02::OnHide";
- disablenpc "Paddler#ein";
- disablenpc "Flu Mask Dealer#ein";
-
- mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
- monster "einbroch",82,332,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",99,328,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",122,317,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",138,319,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",147,312,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",159,316,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",173,315,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",161,311,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",147,296,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",168,282,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",175,271,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",146,274,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",160,272,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",155,256,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",179,262,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",192,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",212,255,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",230,250,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",246,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",262,254,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",253,240,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",202,245,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",181,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",172,238,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",146,242,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",186,226,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",173,239,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",124,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",120,234,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",98,234,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",101,219,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",89,208,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",96,191,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",76,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",60,196,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",45,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",34,201,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",40,184,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",64,173,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",96,173,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",41,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",46,131,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",46,108,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",38,93,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",55,86,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",81,81,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",107,82,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",107,104,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",123,73,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",132,87,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",125,63,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",142,64,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",150,52,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",157,37,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",179,39,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",197,46,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",217,67,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",246,54,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",228,110,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",250,118,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",273,127,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",288,138,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",281,160,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",281,192,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",291,201,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",283,218,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",268,216,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",273,196,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",262,164,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",241,180,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",216,205,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",209,198,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",224,177,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",227,163,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",208,166,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",132,87,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",149,119,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",119,36,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",84,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch",82,107,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- initnpctimer;
- end;
-
-OnMobChk:
- if(mobcount("einbroch","#PolutionNPC::OnMobChk"))end;
-
-OnTimer600000:
- killmonster "einbroch","#PolutionNPC::OnMobChk";
- mapannounce "einbroch","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
- enablenpc "Liotzburg";
- donpcevent "Liotzburg::OnUnHide";
- enablenpc "Morei";
- donpcevent "Morei::OnUnHide";
- enablenpc "Mark";
- donpcevent "Mark::OnUnHide";
- enablenpc "Khemko";
- donpcevent "Khemko::OnUnHide";
- enablenpc "Oberu";
- donpcevent "Oberu::OnUnHide";
- enablenpc "Khowropher";
- donpcevent "Khowropher::OnUnHide";
- enablenpc "Kesunboss";
- donpcevent "Kesunboss::OnUnHide";
- enablenpc "Train Station Staff#01";
- donpcevent "Train Station Staff#01::OnUnHide";
- enablenpc "Train Station Staff#02";
- donpcevent "Train Station Staff#02::OnUnHide";
- enablenpc "Leslie";
- donpcevent "Leslie::OnUnHide";
- enablenpc "Little Toby";
- donpcevent "Little Toby::OnUnHide";
- enablenpc "Tan";
- donpcevent "Tan::OnUnHide";
- enablenpc "Keneshiotz";
- donpcevent "Keneshiotz::OnUnHide";
- enablenpc "Sleik";
- donpcevent "Sleik::OnUnHide";
- enablenpc "Uwe Kleine";
- donpcevent "Uwe Kleine::OnUnHide";
- enablenpc "Laboratory Soldier#01";
- donpcevent "Laboratory Soldier#01::OnUnHide";
- enablenpc "Laboratory Soldier#02";
- donpcevent "Laboratory Soldier#02::OnUnHide";
- enablenpc "Paddler#ein";
- enablenpc "Flu Mask Dealer#ein";
- set $EinPolution,0;
- set $@AlrdEinPoll,0;
+ein_in01,21,147,3 script Megass#EIN 853,3,3,{
end;
-}
-
-sec_in02,127,86,3 script Einbroch Polution 851,{
-
- if(getgmlevel() > 79){
- mes "[Einbroch Polution Variable Management]";
- mes "$EinPolution is currently: " + $EinPolution + ".";
- mes "What would you like to do?";
- next;
- menu "Reset $EinPolution to 0",s_0,"Input My Own Value",s_Input,"Cancel.",-;
- close;
- s_0:
- mes "[Einbroch Polution Variable Management]";
- mes "$EinPolution has been reset to 0.";
- set $EinPolution,0;
- set $@AlrdEinPoll,0;
- close;
- s_Input:
- mes "[Einbroch Polution Variable Management]";
- mes "Insert a number you want $EinPollution";
- mes "to be replaced with. Type '0' to cancel.";
- input @temppol;
- if(@temppol == 0)close;
- set $EinPolution,@temppol;
- mes "[Einbroch Polution Variable Management]";
- mes "$EinPolution has been set to: " + $EinPolution + ".";
- close;
- } else {
- mes "[Einbroch Polution Variable Management]";
- mes "Sorry you don't have authorization";
- mes "to use this NPC.";
- close;
- }
-}
-
-//============================================================
-//=========================================== Einbroch Factory
-//====================================================== Quest
-
-einbroch,132,84,3 script Liotzburg 853,{
-
- if($EinPolution > 9){
- mes "[Liotzburg]";
- mes "What's going on?!";
- mes "Who's responsible?!";
- mes "God, I can't believe";
- mes "this is happening!";
- mes "^333333*Cough Cough!*^000000";
+OnTouch:
+ if ((EIN_LOVERQRQ == 4) && (EIN_LOVERQRQ == 5)) {
+ mes "[Megass]";
+ mes "You again?!";
+ mes "What do you";
+ mes "want from me?!";
next;
- mes "[Liotzburg]";
- mes "I need to get out of here!";
- mes "You! D-do something and";
- mes "fix this! I gotta hide and find";
- mes "someplace safe!";
+ mes "[Megass]";
+ mes "Guards...!";
+ mes "Sweep the driveway with";
+ mes "this guy's face and keep";
+ mes "punching the stomach";
+ mes "until there's nothing";
+ mes "left to throw up!";
close2;
- if(!$@AlrdEinPoll)donpcevent "#PolutionNPC::OnPolution";
+ percentheal -90,0;
+ warp "einbroch",112,245;
end;
}
- if(EinFactory >= 13){
- if(EinFactory > 13){
- mes "[Liotzburg]";
- mes "What...?";
- mes "Factory Repair";
- mes "budget? No way!";
- next;
- }
- mes "[Liotzburg]";
- mes "Why waste money?";
- mes "We haven't had any";
- mes "problems so far! Look,";
- mes "everything's fine! Why";
- mes "are you exaggerating";
- mes "such small details?";
+ if ((EIN_LOVERQRQ == 3) && (countitem(1901) > 0)) {
+ mes "[Megass]";
+ mes "That's...";
+ mes "That's my";
+ mes "daughter's Violin.";
+ mes "I gave that to her";
+ mes "for her sweet sixteen...";
next;
- mes "[Liotzburg]";
- mes "The field overseer,";
- mes "Zelmeto, just came by to";
- mes "ask for a budget increase.";
- mes "Well, I think he's lying!";
- mes "Everything's perfect!";
- if(EinFactory == 13)set EinFactory,14;
- close;
- }
- mes "[Liotzburg]";
- mes "I'm the plant";
- mes "superintendant of this";
- mes "factory. Most of my employees";
- mes "are diligent workers. I can't say";
- mes "that of everyone, but overall we're";
- mes "doing an excellent job. Ha ha ha~!";
- next;
- mes "[Liotzburg]";
- mes "So long as this factory";
- mes "is well maintained, we won't";
- mes "have to worry about this city's";
- mes "safety. The field overseer,";
- mes "Zelmeto, is also very reliable.";
- next;
- mes "[Liotzburg]";
- mes "I can trust Zelmeto";
- mes "to look after things,";
- mes "so there's no need for";
- mes "me to go inside the factory.";
- mes "Delegating work is great!";
- next;
- mes "[Liotzburg]";
- mes "Our factory will";
- mes "continue to develop";
- mes "and everyone will be";
- mes "proud of the progress";
- mes "we're making. Yes, I can";
- mes "assure you of that!";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Liotzburg";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-ein_in01,67,243,3 script Zelmeto 851,{
-
- if($EinPolution > 9){
- mes "[Zelmeto]";
- mes "We've got a big problem";
- mes "here! I appreciate that you've";
- mes "been gathering the materials,";
- mes "but the machines have been";
- mes "broken for too long!";
+ mes "[Megass]";
+ mes "It's bad enough to";
+ mes "intrude into my house,";
+ mes "but to steal from my Calla?!";
+ mes "You've crossed the line, punk!";
+ mes "Guards! Get over here!";
next;
- mes "[Zelmeto]";
- mes "Right when I tried to";
- mes "fix it, a huge shortout";
- mes "occurred. Our town is";
- mes "probably filled with";
- mes "toxic fog right now!";
- next;
- mes "[Zelmeto]";
- mes "I'll try my best to fix";
- mes "this, but we really should";
- mes "have allocated some funds";
- mes "to fix this machine earlier!";
- next;
- mes "[Zelmeto]";
- mes "The most important";
- mes "thing is that you get";
- mes "out of here and find";
- mes "shelter! Right now!";
+ mes "[Megass]";
+ mes "Men, I want you to";
+ mes "knock the wind out";
+ mes "of this fool and anything";
+ mes "else that might be inside!";
+ mes "Make sure that if this punk";
+ mes "wakes up, it won't be today!";
+ delitem 1901,1; //Violin
+ set EIN_LOVERQ,4;
+ percentheal -90,0;
close2;
- warp "einbroch",131,83;
+ warp "einbroch",112,245;
end;
}
-
- if(EinFactory > 0)goto s_Switches;
- mes "[Zelmeto]";
- mes "Ah, you must be a visitor.";
- mes "I'm Zelmeto Abellov, the";
- mes "field overseer. Have you";
- mes "been in this facility before?";
- next;
- mes "[Zelmeto]";
- mes "This factory plays an";
- mes "important role in our city";
- mes "and generates a lot of income.";
- mes "However, our employess suffer";
- mes "from a poor work environment.";
- next;
- mes "[Zelmeto]";
- mes "Our superintendant makes a lot";
- mes "of money and seems content with";
- mes "the current situation. However, the";
- mes "rest of the workforce doesn't enjoy";
- mes "all of the benefits he receives.";
- next;
- mes "[Zelmeto]";
- mes "Many people have already";
- mes "quit and there are only a few";
- mes "people who continue to work";
- mes "here. So now we're understaffed";
- mes "and I'm in quite a bind...";
- next;
- mes "[Zelmeto]";
- mes "There are some urgent";
- mes "tasks I need done, but";
- mes "there's no way for me";
- mes "to recruit new workers.";
- mes "Ah, I'm sorry, I've spoken too";
- mes "freely about my own problems...";
- next;
- menu "You're understaffed?",s_Underst,"No, it's okay.",-;
-
- mes "[Zelmeto]";
- mes "Thank you for";
- mes "your kindness.";
- mes "And please don't";
- mes "let anyone know about";
- mes "anything I just told you.";
- close;
-
-s_Underst:
- mes "[Zelmeto]";
- mes "Yes, we are!";
- mes "I don't have enough";
- mes "people to inspect the";
- mes "factory machines and";
- mes "determine what kinds";
- mes "of problems we have.";
- next;
- mes "[Zelmeto]";
- mes "It's a time consuming";
- mes "task I'd rather do on my";
- mes "own. However, between that";
- mes "and managing the workforce,";
- mes "I don't have enough time...";
- next;
- menu "I can help you.",s_Help,"Keep up the good job.",-;
-
- mes "[Zelmeto]";
- mes "Well, it's a living.";
- mes "^6A6A6A*Sigh*^000000 I can put up with";
- mes "this, but I hope the higher";
- mes "ups will consider improving";
- mes "the work environment here...";
+ mes "[Megass]";
+ mes "How dare you...";
+ mes "A vagabond like";
+ mes "you setting foot";
+ mes "into my home!?";
+ mes "Unthinkable!";
+ next;
+ mes "[Megass]";
+ mes "Leave immediately";
+ mes "before I report you";
+ mes "to the authorities";
+ mes "for trespassing!";
+ next;
+ warp "einbroch",112,245;
close;
+}
-s_Help:
- mes "[Zelmeto]";
- mes "You can help me?";
- mes "I know something like";
- mes "this is too much to ask,";
- mes "but I'll accept any help";
- mes "anyone offers me. I'm";
- mes "that desperate.";
- next;
- mes "[Zelmeto]";
- mes "Alright, I'll have you";
- mes "inspect the machines";
- mes "in the factory one by one.";
- mes "It's imperative that we know";
- mes "what needs to be repaired";
- mes "and what's working fine";
- next;
- mes "[Zelmeto]";
- mes "First, find the ^FF00002nd control";
- mes "panel^000000 and determine its";
- mes "status. I'm fairly certain that";
- mes "it broke a long time ago, but";
- mes "it wouldn't hur to make sure.";
- mes "You should find it easily.";
- next;
- mes "[Zelmeto]";
- mes "When you finish your";
- mes "inspection, report back";
- mes "to me so I can tell you";
- mes "which machine to check";
- mes "next. Thanks again for";
- mes "offering to help";
- set EinFactory,1;
- close;
-s_Switches:
- switch(EinFactory){
- case 1:
- mes "[Zelmeto]";
- mes "If you would,";
- mes "please inspect the";
- mes "2nd control panel that";
- mes "seems to have been";
- mes "broken for a while...";
+ein_in01,31,151,3 script Satra#ein 850,{
+ if (EIN_LOVERQRQ > 12) {
+ mes "[Satra]";
+ mes "I understand that my";
+ mes "home is extravagantly";
+ mes "splendid and to approach";
+ mes "any Kappelthaine is an";
+ mes "honor to most commoners.";
+ next;
+ mes "[Satra]";
+ mes "However, Clitzer";
+ mes "has no reason to feel so";
+ mes "intimidated. Tell the poor";
+ mes "boy that he's earned the";
+ mes "honor of speaking with me.";
close;
- break;
-
- case 2:
- mes "[Zelmeto]";
- mes "Huh, I see.";
- mes "We must do something";
- mes "about that as soon as";
- mes "we can. Now, let me tell";
- mes "you what to check next.";
+ }
+ if ((EIN_LOVERQRQ == 12) && (countitem(1003) > 9)) {
+ mes "[Satra]";
+ mes "Ho ho ho ho~";
+ mes "Welcome adventurer,";
+ mes "I so enjoy our little chats.";
+ mes "Hors d'oeuvre?";
next;
- mes "[Zelmeto]";
- mes "There are 3 automatic";
- mes "pressure governors which";
- mes "hammer the bent iron plates";
- mes "from above to flatten them. It";
- mes "seems that one of them may";
- mes "have some kind of problem.";
+ mes "[Satra]";
+ mes "Oh! You can't enjoy";
+ mes "any food in that state!";
+ mes "Your hands are atrociously";
+ mes "grimy! May I ask why?";
next;
- mes "[Zelmeto]";
- mes "Please inspect the ^FF0000automatic";
- mes "pressure governors^000000. Even if the";
- mes "problem seems small, please";
- mes "report it to me. I know it might";
- mes "seem fine now, but I want to";
- mes "prevent an accident if I can.";
+ mes "[Satra]";
+ mes "Ah~";
+ mes "In my excitement,";
+ mes "I nearly forgot that";
+ mes "I asked you to bring";
+ mes "Coals to me again!";
+ mes "My apologies~";
next;
- mes "[Zelmeto]";
- mes "Thank you";
- mes "in advance,";
- mes "adventurer.";
- set EinFactory,3;
- close;
- break;
-
- case 3:
- mes "[Zelmeto]";
- mes "You need to inspect";
- mes "an automatic pressure";
- mes "governor. It looks fine,";
- mes "but sometimes it makes";
- mes "strange noises.";
+ mes "[Satra]";
+ mes "You've brought so much Coal";
+ mes "to me, I'm convinced that you're much more diligent than those";
+ mes "languid peasants in Einbech.";
+ mes "I appreciate that you've labored so much to win my favor.";
next;
- mes "[Zelmeto]";
- mes "It probably will";
- mes "be a good idea to";
- mes "check that machine";
- mes "more carefully this";
- mes "time, just in case.";
+ mes "[Satra]";
+ mes "Hm, what was that?";
+ mes "Someone else provided";
+ mes "these Coals and you were";
+ mes "only delivering them? Then";
+ mes "who actually gathered these?";
next;
- mes "[Zelmeto]";
- mes "Thank you";
- mes "for helping us,";
- mes "adventurer.";
+ input .@input$;
+ if (.@input$ == "Clitzer") {
+ mes "[Satra]";
+ mes "Ah, Clitzer?";
+ mes "I must say, that's";
+ mes "a very humble name.";
+ mes "Yet it's so familiar...";
+ next;
+ mes "[Satra]";
+ mes "Ah, I recall there";
+ mes "was a hooligan that";
+ mes "has been pestering my";
+ mes "daughter named Clitzer.";
+ mes "Perhaps they are one";
+ mes "and the same. Hmm...";
+ next;
+ mes "[Satra]";
+ mes "I remember that he was";
+ mes "rather shabby looking and";
+ mes "lacked any semblance of";
+ mes "etiquette whatsoever. Clearly,";
+ mes "he is a fool and a coward, but now I see that he is sincere.";
+ next;
+ mes "[Satra]";
+ mes "It might not be possible";
+ mes "to let him go out with my";
+ mes "daughter straight away, but";
+ mes "I will invite him for a spot of";
+ mes "tea. And if Calla likes him,";
+ mes "well, he must be special.";
+ next;
+ mes "[Satra]";
+ mes "For a humble peasant,";
+ mes "this must be like a dream";
+ mes "come true! And to have tea";
+ mes "with Clitzer. Oh, what would";
+ mes "the girls say? Ah, but I did";
+ mes "marry that oafish Megass~";
+ next;
+ delitem 1003,10; //Coal
+ set EIN_LOVERQ,13 ;
+ mes "[Satra]";
+ mes "Anyway, when you next";
+ mes "meet Clitzer, please tell";
+ mes "him to pay me a visit soon.";
+ mes "Oh, and remind him to dress";
+ mes "appropriately for this special";
+ mes "occasion. Ho ho ho ho ho~";
+ close;
+ }
+ else {
+ mes "[Satra]";
+ mes "I beg your pardon?";
+ mes "" + inputstr + "? Oh my...";
+ mes "I believe I may have";
+ mes "misheard you. Ho ho ho ho~";
+ close;
+ }
+ }
+ if (EIN_LOVERQRQ == 12) {
+ mes "[Satra]";
+ mes "Ho ho ho ho~";
+ mes "Welcome adventurer,";
+ mes "I so enjoy our little chats.";
+ mes "Hors d'oeuvre?";
+ next;
+ mes "[Satra]";
+ mes "Ah...";
+ mes "It seems you've";
+ mes "forgotten your ^FF0000Coals^000000.";
+ mes "A silly mistake, but one";
+ mes "I'm willing to overlook.";
close;
- break;
-
- case 4:
- mes "[Zelmeto]";
- mes "What...?";
- mes "This is worse";
- mes "than I expected. But";
- mes "it's good that we know";
- mes "about these problems";
- mes "as soon as possible.";
+ }
+ if ((EIN_LOVERQRQ == 11) && (countitem(1003) > 9)) {
+ mes "[Satra]";
+ mes "Why hello~";
+ mes "Your visits have";
+ mes "recently been quite";
+ mes "delightful, fair adventurer.";
next;
- mes "[Zelmeto]";
- mes "Don't you worry,";
- mes "we'll take care of";
- mes "this. In the meantime,";
- mes "I'd like you to inspect";
- mes "the next machine for me.";
+ mes "[Satra]";
+ mes "Continue to show";
+ mes "your appreciation";
+ mes "and dedication to me";
+ mes "and you'll soon be known";
+ mes "to be my most favored";
+ mes "commoner. Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "I want you to check";
- mes "a ^FF0000control panel^000000. It's the";
- mes "same kind as the one";
- mes "you just inspected, but";
- mes "bigger in size.";
+ mes "[Satra]";
+ mes "I'm sure you've noticed";
+ mes "the strained relationship";
+ mes "between Einbroch and Einbech";
+ mes "by now. It's a shame, really.";
next;
- mes "[Zelmeto]";
- mes "It's located in the";
- mes "middle of the factory,";
- mes "so you should be able";
- mes "to find it. It may be in bad";
- mes "condition, even though it's";
- mes "operating fine for now...";
+ mes "[Satra]";
+ mes "As Einbroch grew wealthier";
+ mes "and Einbech became more";
+ mes "destitude, the affluent began";
+ mes "despising the impoverished.";
+ mes "I suppose it follows that the poor started to resent the rich.";
next;
- mes "[Zelmeto]";
- mes "We need to ensure that";
- mes "it's stable, reliable and";
- mes "doesn't pose a threat to";
- mes "our workforce. Thanks";
- mes "again, adventurer.";
- set EinFactory,5;
- close;
- break;
-
- case 5:
- mes "[Zelmeto]";
- mes "I'd like you to inspect";
- mes "the control panel. It's";
- mes "fairly large and can be";
- mes "found in the middle of the";
- mes "factory. You shouldn't have";
- mes "too much trouble finding it.";
- close;
- break;
-
- case 6:
- mes "[Zelmeto]";
- mes "I see...";
- mes "It's most likely that";
- mes "there was a short";
- mes "circuit and most";
- mes "of the internal devices";
- mes "were burnt out...";
+ mes "[Satra]";
+ mes "It might be said that";
+ mes "both towns have been";
+ mes "trying to take advantage";
+ mes "of each other, but it's";
+ mes "clear that Einbroch has";
+ mes "always had the upper hand.";
next;
- mes "[Zelmeto]";
- mes "Thanks for checking";
- mes "that out for me. Now,";
- mes "the next machine I need";
- mes "you to inspect is different";
- mes "than the others I've had";
- mes "you examine.";
+ mes "[Satra]";
+ mes "In fact, because of";
+ mes "this rift between our";
+ mes "cities, our families are";
+ mes "taught not to associate";
+ mes "with the people of Einbech.";
next;
- mes "[Zelmeto]";
- mes "It's a mechanical";
- mes "hand that transports";
- mes "small objects. We didn't";
- mes "really give it a name, but";
- mes "you should be able to find it.";
+ mes "[Satra]";
+ mes "Now, I believe that most";
+ mes "people who live in Einbech";
+ mes "are peons, but that does not";
+ mes "mean I will not give them a";
+ mes "chance to prove their worth.";
next;
- mes "[Zelmeto]";
- mes "Recently, it seems";
- mes "that there have been";
- mes "problems in operating";
- mes "that machine. If something's";
- mes "broken, we need to know";
- mes "and fix it right away.";
+ delitem 1003,10; //Coal
+ set EIN_LOVERQ,12;
+ mes "[Satra]";
+ mes "Why should I deprive";
+ mes "the lowly of my gracious";
+ mes "presense if they prove";
+ mes "themselves meritable?";
+ mes "Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "Thanks again";
- mes "in advance.";
- set EinFactory,7;
- close;
- break;
-
- case 7:
- mes "[Zelmeto]";
- mes "The machine which";
- mes "I want you to inspect";
- mes "this time is a small";
- mes "sized conveyor.";
+ mes "[Satra]";
+ mes "Oh, that was scrumptious!";
+ mes "If you wish to pay me another";
+ mes "visit, don't forget to bring some Coal with you. Tah tah~";
+ close;
+ }
+ if (EIN_LOVERQRQ == 11) {
+ mes "[Satra]";
+ mes "Why hello~";
+ mes "Your visits have";
+ mes "recently been quite";
+ mes "delightful, fair adventurer.";
next;
- mes "[Zelmeto]";
- mes "Be sure that you";
- mes "inspect the small";
- mes "one, since we also";
- mes "have a large conveyor";
- mes "in the factory as well";
+ mes "[Satra]";
+ mes "Oh, my apologies!";
+ mes "I suppose you're just";
+ mes "here for sight seeing,";
+ mes "or perhaps you're running";
+ mes "some sort of adventurer's";
+ mes "errand. Am I right?" ;
+ next;
+ mes "[Satra]";
+ mes "I know you well enough";
+ mes "to know that you wouldn't";
+ mes "be so rude as to stop by";
+ mes "and chat without bringing";
+ mes "any ^FF0000Coal^000000. Ho ho ho ho~";
close;
- break;
-
- case 8:
- mes "[Zelmeto]";
- mes "Huh?";
- mes "I'm suprised to hear";
- mes "that. ^6A6A6A*Sigh*^000000 There's just";
- mes "too many things that need";
- mes "fixing. This is terrible...";
+ }
+ if ((EIN_LOVERQRQ == 10) && (countitem(1003) > 9)) {
+ mes "[Satra]";
+ mes "^333333*Titter~*^000000";
+ mes "Why, if it isn't my";
+ mes "intrepid adventurer.";
+ mes "Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "Well, let me worry";
- mes "about that for now. Please";
- mes "focus on continuing to inspect";
- mes "some of the other machines.";
+ mes "[Satra]";
+ mes "My word!";
+ mes "Why are you carrying";
+ mes "all of that dirty Coal";
+ mes "with you? You poor,";
+ mes "impoverished thing.";
next;
- mes "[Zelmeto]";
- mes "Now, there's a pipe inside";
- mes "this factory that I want you";
- mes "to look at. Many of our pipes";
- mes "aren't in the best condition,";
- mes "but this particular one might";
- mes "be severely damaged.";
+ mes "[Satra]";
+ mes "Oh! Dear me,";
+ mes "I've nearly forgotten~";
+ mes "How divinely silly of me!";
+ mes "Once again, I graciously";
+ mes "accept your small gift on";
+ mes "behalf of the Kappellthaines.";
next;
- mes "[Zelmeto]";
- mes "Now, the pipe I want";
- mes "you to inspect is located";
- mes "near those large caultrons";
- mes "of molten metal. You should";
- mes "be able to find it pretty easily";
+ mes "[Satra]";
+ mes "Let me share a little";
+ mes "bit of history concerning";
+ mes "our lovely Einbroch. At one";
+ mes "time, there was only Einbech,";
+ mes "the mining village. You can";
+ mes "imagine how long ago that was.";
next;
- mes "[Zelmeto]";
- mes "Thanks again";
- mes "for your help,";
- mes "adventurer.";
- set EinFactory,9;
+ mes "[Satra]";
+ mes "However, the minerals";
+ mes "and ores mined in Einbech";
+ mes "need to be processed and";
+ mes "refined in factories that were";
+ mes "all built in a nearby industrial complex which became Einbroch.";
+ next;
+ mes "[Satra]";
+ mes "Now every citizen in";
+ mes "Einbroch is wealthy and";
+ mes "it's well known that there";
+ mes "is a higher standard of";
+ mes "living here than in Einbech.";
+ next;
+ delitem 1003,10; //Coal
+ set EIN_LOVERQ,11;
+ mes "[Satra]";
+ mes "Goodness, I believe";
+ mes "it's time for a spot of tea~";
+ mes "The next time you wish to have";
+ mes "an audience with me, it would";
+ mes "behoove you to bring another";
+ mes "gift of Coal. Toodles~";
close;
- break;
-
- case 9:
- mes "[Zelmeto]";
- mes "The pipe I want";
- mes "you to inspect is located";
- mes "near those large caultrons";
- mes "of molten metal. You should";
- mes "be able to find it pretty easily";
+ }
+ if (EIN_LOVERQRQ == 10) {
+ mes "[Satra]";
+ mes "^333333*Titter~*^000000";
+ mes "Why, if it isn't my";
+ mes "intrepid adventurer.";
+ mes "Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "Thanks again";
- mes "for your help,";
- mes "adventurer.";
+ mes "[Satra]";
+ mes "My apologies, but you";
+ mes "must first prove to me";
+ mes "that you are worthy of";
+ mes "conversation. Why don't";
+ mes "you deliver more of those";
+ mes "^FF0000Coals^000000, mmm?";
+ next;
+ mes "[Satra]";
+ mes "After all, I have no other";
+ mes "means of knowing whether";
+ mes "or not you appreciate the time";
+ mes "I sacrifice by socializing with";
+ mes "someone of your status.";
+ mes "Ho ho ho ho~";
close;
- break;
-
- case 10:
- mes "[Zelmeto]";
- mes "This is";
- mes "worse than";
- mes "I imagined...";
+ }
+ if ((EIN_LOVERQRQ == 9) && (countitem(1003) > 9)) {
+ mes "[Satra]";
+ mes "My, you've already";
+ mes "brought the Coal?";
+ mes "How charmingly";
+ mes "prompt you are~";
next;
- mes "[Zelmeto]";
- mes "We've got to start";
- mes "repairs as soon as we";
- mes "can! Hopefully, we can";
- mes "resolve this before";
- mes "any serious problems happen...";
+ mes "[Satra]";
+ mes "On behalf of the";
+ mes "Kappellthaine family,";
+ mes "I shall ignore your lowly";
+ mes "status and graciously";
+ mes "accept your small gift.";
+ mes "Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "Alright, the last";
- mes "thing that you need to";
- mes "inspect is a ^FF0000large conveyor^000000.";
- mes "It's similiar to the one you";
- mes "inspected before, but it's";
- mes "bigger and more powerful.";
+ mes "[Satra]";
+ mes "Do you hail from";
+ mes "Einbech, adventurer?";
+ mes "Ah, the Rune-Midgarts";
+ mes "kingdom! I've visited your";
+ mes "country. It's quite quaint";
+ mes "and Jawaii is very lovely.";
next;
- mes "[Zelmeto]";
- mes "We have only one of these";
- mes "machines and it's usually";
- mes "moved around a lot since";
- mes "a lot of people in the factory";
- mes "use it. I really don't know";
- mes "where it could be now.";
+ delitem 1003,10; //Coal
+ set EIN_LOVERQ,10;
+ mes "[Satra]";
+ mes "Well, I shall try to";
+ mes "find some use for these.";
+ mes "I'm afraid the gift I've asked";
+ mes "from you isn't very practical.";
+ mes "How is Coal usually used?";
+ mes "Ah, I have a novel idea!";
next;
- mes "[Zelmeto]";
- mes "Still I'm sure that";
- mes "it's inside the building,";
- mes "so you should be able to";
- mes "find it. I hope you can inspect";
- mes "that conveyor for me soon.";
- set EinFactory,11;
- close;
- break;
-
- case 11:
- mes "[Zelmeto]";
- mes "The machine which";
- mes "you are supposed to";
- mes "inspect right now";
- mes "is a large convyore.";
+ mes "[Satra]";
+ mes "Wouldn't it be";
+ mes "intoxicatingly wild if";
+ mes "Megass were to hold one";
+ mes "of those social functions that";
+ mes "the lower classes are so fond";
+ mes "of? A 'barbeque,' yes?";
next;
- mes "[Zelmeto]";
- mes "Remember that we";
- mes "also have a small sized";
- mes "conveyor, so make sure";
- mes "that you examine the";
- mes "larger one, alright?";
+ mes "[Satra]";
+ mes "In any case, if you";
+ mes "bring me more of that";
+ mes "Coal, you would be even";
+ mes "more favored by me and";
+ mes "you'll become a recipient";
+ mes "of my good graces. Ho ho~";
close;
- break;
-
- case 12:
- mes "[Zelmeto]";
- mes "Well, I figured that both";
- mes "conveyors would have";
- mes "similiar problems. We";
- mes "can fix them at the";
- mes "same time, but it'll";
- mes "be a hassle";
+ }
+ if (EIN_LOVERQRQ == 9) {
+ mes "[Satra]";
+ mes "A wandering adventurer...?";
+ mes "How ravishingly delightful!";
+ mes "You must have risked life and";
+ mes "limb to sneak past my husband";
+ mes "to enjoy the captivating sights";
+ mes "of my home. Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "Thank you so much for";
- mes "your help. Without you,";
- mes "I'm pretty sure we wouldn't";
- mes "know about these problems";
- mes "until it was too late.";
+ mes "[Satra]";
+ mes "Since you're a very";
+ mes "unique guest, I shall";
+ mes "give you a unique honor";
+ mes "and deign to converse";
+ mes "with you, adventurer.";
next;
- mes "[Zelmeto]";
- mes "Now, I've got to make sure";
- mes "we have enough materials";
- mes "to make the repairs so that";
- mes "the machines will be safely";
- mes "functioning again.";
+ mes "[Satra]";
+ mes "Einbech exists to provide";
+ mes "my family with coal and";
+ mes "materials from their mines.";
+ mes "It's a natural law: workers";
+ mes "must be led by a chosen few.";
next;
- mes "[Zelmeto]";
- mes "First, I better";
- mes "hurry and request";
- mes "an increase for the";
- mes "Factory Repair budget";
- mes "from our superintendant.";
- set EinFactory,13;
- close;
- break;
-
- case 13:
- mes "[Zelmeto]";
- mes "I've got to report this";
- mes "to our superintendant";
- mes "as soon as possible.";
+ mes "[Satra]";
+ mes "It's delightfully";
+ mes "ludicrous to see those";
+ mes "workers aspire to reach";
+ mes "our heights of social";
+ mes "prestige. Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "With any luck, he'll approve";
- mes "a budget increase so that we";
- mes "can get all of the materials";
- mes "needed for the repairs.";
- close;
- break;
-
- case 14:
- mes "[Zelmeto]";
- mes "...";
- mes "......";
+ mes "[Satra]";
+ mes "Oh, I haven't spoken to";
+ mes "someone from a lower";
+ mes "class in ages! It feels";
+ mes "so forbiddenly exciting!";
next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "My proposal was rejected";
- mes "by our superintendant. But";
- mes "maintainance and repairs";
- mes "are crucial for peak operating";
- mes "efficiency and worker safety!";
+ mes "[Satra]";
+ mes "Well adventurer, that's ";
+ mes "the end of our informal";
+ mes "chat. I'll even grant you";
+ mes "full permission to boast";
+ mes "of the fact that you've";
+ mes "spoken to Lady Satra.";
next;
- mes "[Zelmeto]";
- mes "I'm frustrated and worried.";
- mes "Maybe nothing will happen";
- mes "for now, but we've got to";
- mes "safeguard our future by";
- mes "regularly maintaining";
- mes "all of these machines";
+ mes "[Satra]";
+ mes "If you do wish for";
+ mes "me to share words with";
+ mes "you once more, prove to";
+ mes "me that you're worthier";
+ mes "than the other peons of";
+ mes "my graceful presense.";
next;
- mes "[Zelmeto]";
- mes "Even possible threats";
- mes "to the safety of our workers";
- mes "can't be ignored. Isn't there";
- mes "something I can do? ^6A6A6A*Sigh*^000000";
- next;
- mes "[Zelmeto]";
- mes "If we can";
- mes "just get";
- mes "20 ^FF0000Flexible Tube^000000,";
- mes "10 ^FF0000Rusty Screw^000000 and";
- mes "10 ^FF0000Used Iron Plate^000000,";
- mes "we could make those repairs.";
+ mes "[Satra]";
+ mes "Oh, I have a marvelous";
+ mes "idea! Why don't you bring";
+ mes "me ^990000Coals^000000? It's not impossible";
+ mes "for someone like yourself, but";
+ mes "this kind of task will require";
+ mes "some effort on your part.";
next;
- mes "[Zelmeto]";
- mes "But without funds, there's";
- mes "no way we can purchase";
- mes "those items. If something";
- mes "happens, who's going to";
- mes "be responsible?";
- set EinFactory,15;
+ mes "[Satra]";
+ mes "Tah tah,";
+ mes "adventurer~";
close;
- break;
-
- case 15:
- mes "[Zelmeto]";
- if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10){
- mes "We need";
- mes "at least";
- mes "20 ^FF0000Flexible Tube^000000,";
- mes "10 ^FF0000Rusty Screw^000000 and";
- mes "10 ^FF0000Used Iron Plate^000000,";
- mes "to repair this factory.";
- next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "But there's no way";
- mes "we can get all of those";
- mes "things. Our budget isn't";
- mes "big enough to cover it.";
- close;
- }
- mes "Ah, it's you again.";
- mes "It's shameful letting";
- mes "other people know about";
- mes "our miserable situation...";
+ }
+ if (EIN_LOVERQRQ == 8) {
+ mes "[Satra]";
+ mes "A wandering adventurer...?";
+ mes "How ravishingly delightful!";
+ mes "You must have risked life and";
+ mes "limb to sneak past my husband";
+ mes "to enjoy the captivating sights";
+ mes "of my home. Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "There's nothing";
- mes "worth seeing here,";
- mes "so there really isn't";
- mes "a point in you coming to";
- mes "visit this place anymore.";
+ mes "[Satra]";
+ mes "Since you're a very";
+ mes "unique guest, I shall";
+ mes "give you a unique honor";
+ mes "and deign to converse";
+ mes "with you, adventurer.";
next;
- menu "Give him the materials.",s_Give,"Huh.",-;
-
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "I'm really worried";
- mes "about this factory's";
- mes "future. What is our";
- mes "superintendant thinking...?";
- close;
-
- s_Give:
- mes "[Zelmeto]";
- mes "...Hm?";
- mes "Aren't these the";
- mes "materials we need";
- mes "to make repairs in";
- mes "the factory? How did";
- mes "you find all of these?";
- next;
- if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close;
- delitem 7325,20;
- delitem 7317,10;
- delitem 7319,10;
- set EinFactory,16;
- set $EinPolution,$EinPolution+1;
- if(BaseLevel < 41) getexp 615,0;
- else if(BaseLevel >= 41 && BaseLevel < 51) getexp 3075,0;
- else if(BaseLevel >= 51 && BaseLevel < 61) getexp 6604,0;
- else if(BaseLevel >= 61 && BaseLevel < 71) getexp 18508,0;
- else if(BaseLevel >= 71 && BaseLevel < 81) getexp 32062,0;
- else if(BaseLevel >= 81 && BaseLevel < 91) getexp 76026,0;
- else if(BaseLevel >= 91) getexp 290675,0;
- mes "[Zelmeto]";
- mes "I don't know how";
- mes "I can possible pay you";
- mes "back for this great favor.";
- mes "I appreciate that you've";
- mes "stepped forward to help us.";
+ mes "[Satra]";
+ mes "Einbech exists to provide";
+ mes "my family with coal and";
+ mes "materials from their mines.";
+ mes "It's a natural law: workers";
+ mes "must be led by a chosen few.";
next;
- mes "[Zelmeto]";
- mes "Oh...!";
- mes "In my years of managing,";
- mes "I've learned the ultimate";
- mes "motivation techniques. Let";
- mes "me enhance your motivation";
- mes "to show you my gratitude.";
+ mes "[Satra]";
+ mes "It's delightfully";
+ mes "ludicrous to see those";
+ mes "workers aspire to reach";
+ mes "our heights of social";
+ mes "prestige. Ho ho ho ho~";
next;
- mes "[Zelmeto]";
- mes "Now...";
- mes "Just open your mind";
- mes "and listen to my words";
- mes "of encouragement";
- mes "and inspiration...";
+ mes "[Satra]";
+ mes "Oh, I haven't spoken to";
+ mes "someone from a lower";
+ mes "class in ages! It feels";
+ mes "so forbiddenly exciting!";
next;
- mes "[Zelmeto]";
- mes "^3131FFWhen the going";
- mes "gets rough, you've";
- mes "gotta get rougher!";
- mes "You gotta climb that";
- mes "mountain 'cause no one's";
- mes "gonna climb it for you!";
+ mes "[Satra]";
+ mes "Well adventurer, that's ";
+ mes "the end of our informal";
+ mes "chat. I'll even grant you";
+ mes "full permission to boast";
+ mes "of the fact that you've";
+ mes "spoken to Lady Satra.";
next;
- mes "[Zelmeto]";
- mes "^3131FFDon't give it up!";
- mes "Go for broke!";
- mes "Losers are quitters";
- mes "and quitters are losers!";
+ mes "[Satra]";
+ mes "If you do wish for";
+ mes "me to share words with";
+ mes "you once more, prove to";
+ mes "me that you're worthier";
+ mes "than the other peons of";
+ mes "my graceful presense.";
next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Whew*";
- mes "^000000I haven't given that much";
- mes "inspiration in a while, but";
- mes "your help was well worth it.";
- mes "I'm going to start the repairs, but";
- mes "once again I'd like to thank you.";
- close;
- break;
-
- case 16:
- mes "[Zelmeto]";
- mes "We'll be putting good";
- mes "use to the materials you";
- mes "gave me. With your help,";
- mes "our factory will operate";
- mes "safely. At least, for just";
- mes "a little while longer.";
- close;
- }
-}
-
-ein_in01,50,232,4 script 2nd Control Panel 111,{
-
- if(EinFactory == 1){
- mes "^3131FFIt's the 2nd control panel";
- mes "Zelmeto asked you to inspect.";
- mes "it looks totally broken: screws";
- mes "are missing, and the iron cover";
- mes "has been bent open, revealing";
- mes "a tangled mess of wires inside.";
- set EinFactory,2;
+ mes "[Satra]";
+ mes "Oh, I have a marvelous";
+ mes "idea! Why don't you bring";
+ mes "me ^990000Coals^000000? It's not impossible";
+ mes "for someone like yourself, but";
+ mes "this kind of task will require";
+ mes "some effort on your part.";
+ set EIN_LOVERQ,9;
+ next;
+ mes "[Satra]";
+ mes "Tah tah,";
+ mes "adventurer~";
close;
}
- end;
+ mes "[Satra]";
+ mes "A wandering";
+ mes "adventurer...?";
+ mes "How sinfully";
+ mes "intriguing!";
+ mes "Ho ho ho ho~";
+ next;
+ mes "[Satra]";
+ mes "Oh, do not worry.";
+ mes "I'm sure the beauty of";
+ mes "my home has captured your";
+ mes "curiosity. My brutish excuse";
+ mes "for a husband would have you";
+ mes "beat if he found you...";
+ next;
+ mes "[Satra]";
+ mes "But I'm far more genteel";
+ mes "than Megass. You're more";
+ mes "than welcome to enjoy the";
+ mes "furnishings. Ho ho ho ho~";
+ close;
}
-ein_in01,108,217,4 script 3rd Pressure Governor 111,{
-
- if(EinFactory == 3){
- mes "^3131FFAt first glance, this";
- mes "pressure governor looks";
- mes "perfectly fine. But after you";
- mes "check it more carefully, you";
- mes "find that it's making strange";
- mes "grinding noises and a few of";
- mes "the surface screws are loose.";
- set EinFactory,4;
+ein_in01,191,102,5 script Kaijeta#ein 846,{
+ if (EIN_LOVERQRQ > 15) {
+ mes "[Kaijeta]";
+ mes "My son learned";
+ mes "an awful lot from";
+ mes "your good example.";
+ mes "As a mother, I really";
+ mes "appreciate everything";
+ mes "you've done for him.";
+ next;
+ mes "[Kaijeta]";
+ mes "Well, adventurer,";
+ mes "I will be praying for";
+ mes "your safety wherever";
+ mes "your journeys may";
+ mes "take you.";
close;
}
- end;
-}
-
-ein_in01,61,259,4 script Main Control Panel 111,{
-
- if(EinFactory == 5){
- mes "^3131FFThe main control panel";
- mes "doesn't look like it has";
- mes "any problems. But after";
- mes "tapping on its surface,";
- mes "you hear a disheartening";
- mes "hollow sound. It looks like";
- mes "it's missing some parts...";
- set EinFactory,6;
+ if (EIN_LOVERQRQ == 15) {
+ mes "[Kaijeta]";
+ mes "Thank you for helping";
+ mes "my son Clitzer. Sadly, the";
+ mes "little fool doesn't have any";
+ mes "clue when it comes to certain";
+ mes "things like choosing clothing.";
+ mes "He gets so nervous about it!";
+ next;
+ mes "[Kaijeta]";
+ mes "A man should wear nice";
+ mes "clothes, like a Formal Suit";
+ mes "or a Tuxedo, for important";
+ mes "meetings and special occasions.";
+ mes "Hopefully, he'll learn that soon.";
close;
}
- end;
-}
-
-ein_in01,47,197,4 script Conveyor#01 111,{
-
- if(EinFactory == 7){
- mes "^3131FFThe conveyor's movements";
- mes "look jittery and clumsy. The";
- mes "mechanical arm also doesn't";
- mes "look powerful enough to bear";
- mes "the loads that it's carrying. The";
- mes "screws in the conveyor look";
- mes "loose and rusted over.";
- set EinFactory,8;
+ if (EIN_LOVERQRQ == 14) {
+ mes "[Kaijeta]";
+ mes "Thank you for helping";
+ mes "my son Clitzer. Sadly, the";
+ mes "little fool doesn't have any";
+ mes "clue when it comes to certain";
+ mes "things like choosing clothing.";
+ mes "He gets so nervous about it!";
+ next;
+ set EIN_LOVERQ,15;
+ mes "[Kaijeta]";
+ mes "A man should wear nice";
+ mes "clothes, like a Formal Suit";
+ mes "or a Tuxedo, for important";
+ mes "meetings and special occasions.";
+ mes "Hopefully, he'll learn that soon.";
close;
}
- end;
-}
-
-ein_in01,100,267,4 script Pipe 111,{
-
- if(EinFactory == 9){
- mes "^3131FFThe inspection of this";
- mes "pipe didn't take very long.";
- mes "It's bloated and worn out";
- mes "from long durations of";
- mes "being overloaded with";
- mes "pressure. It's a wonder";
- mes "it hasn't exploded yet.";
- set EinFactory,10;
+ if (EIN_LOVERQRQ == 8) {
+ mes "[Kaijeta]";
+ mes "I can't bear to see the";
+ mes "petty hatred between our";
+ mes "two towns stop my son from";
+ mes "seeing the woman he loves...";
close;
}
- end;
-}
-
-ein_in01,95,238,4 script Conveyor#02 111,{
-
- if(EinFactory == 11){
- mes "^3131FFThis conveyor seems";
- mes "to have similiar problems";
- mes "as its smaller version. Its";
- mes "movements are awkward,";
- mes "erratic and weak, and almost";
- mes "all of its screws are rusted.";
- set EinFactory,12;
+ if (EIN_LOVERQRQ == 7) {
+ mes "[Kaijeta]";
+ mes "Thank you for helping my";
+ mes "son. He may look like a fool";
+ mes "for falling in love with someone from Einbroch, but he's an honest";
+ mes "hard working man.";
+ next;
+ mes "[Kaijeta]";
+ mes "Then again, it was bound to";
+ mes "happen sometime. Einbech is";
+ mes "a very poor town while Einbroch";
+ mes "is a very rich town. I'd understand if you don't agree, but opposites attract sooner or later.";
+ next;
+ mes "[Kaijeta]";
+ mes "^666666*Sigh...*^000000";
+ mes "If my son and Calla can";
+ mes "work things out, maybe it";
+ mes "would improve relations";
+ mes "between our two towns.";
+ mes "I certainly hope so...";
+ next;
+ mes "[Kaijeta]";
+ mes "Still, I'm quite baffled!";
+ mes "I raised my son to have more";
+ mes "guts than to wallow in misery";
+ mes "when his heart's broken. And";
+ mes "I still have no idea how he got together with such a rich woman.";
+ next;
+ set EIN_LOVERQ,8;
+ mes "[Kaijeta]";
+ mes "Do you have any idea";
+ mes "how we can put an end";
+ mes "to the hate between our";
+ mes "two towns? I don't want to";
+ mes "see this couple separated";
+ mes "because of such pettiness.";
close;
}
- end;
-}
-//============================================================
-//=============================================== Einbroch Uwe
-//====================================================== Quest
-einbroch,215,180,5 script Uwe Kleine 85,{
-
- if(EinUwe == 2)goto s_Cont2;
- if(EinUwe == 1)goto s_Cont;
- mes "[Uwe]";
- mes "Cooking is such a joy~!";
- mes "The scents, the flavors, the";
- mes "sensation of sheer ^EFAEBDsatiation^000000...";
- next;
- menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;
-
- mes "[Uwe]";
- mes "Cooking begins with";
- mes "fire and ends with fire.";
- mes "There's a certain art to";
- mes "creating fine, delicious";
- mes "foods to delight the palate~";
- close;
-
-s_Forge:
- mes "[Uwe]";
- mes "Is this a forge?";
- mes "Oh, sugar honey,";
- mes "you haven't been here";
- mes "before, haven't you?";
- next;
- mes "[Uwe]";
- mes "My name is Uwe Kleine";
- mes "and this is my forge~! I am";
- mes "the most elegant Blacksmith";
- mes "and the best chef here in the";
- mes "Schwarzwald Republic~";
- next;
- mes "[Uwe]";
- mes "So, how can";
- if(Sex){
- mes "I help you, you";
- mes "adoooooooooorable";
- mes "hunk of a man?";
- }else{
- mes "I help you?";
- }
- next;
- menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;
-
- mes "[Uwe]";
- mes "Take care,";
- mes "sugar honey~";
- mes "Ho ho ho!";
- close;
-
-s_Ein:
- mes "[Uwe]";
- mes "Einbroch was originally";
- mes "build to support Einbech's";
- mes "mining efforts. Because it's";
- mes "small and crowded with people,";
- mes "there's no room to build the ore";
- mes "refining factories over there.";
- next;
- mes "[Uwe]";
- mes "Sine Einbroch used to be";
- mes "an empty lot, it was perfect";
- mes "for building factories. That's";
- mes "what my grandfather told me a";
- mes "long time ago. Anyway, Einbroch";
- mes "quickly grew into a major city.";
- next;
- mes "[Uwe]";
- mes "Now people think that this";
- mes "city was never planned to be";
- mes "just an extension of Einbech.";
- mes "See that rampart over there?";
- mes "It doesn't connection to Einbech";
- mes "at all! No protection for them...";
- next;
- mes "[Uwe]";
- mes "It's like the government";
- mes "lost all interest in Einbech.";
- mes "Even the miners there have";
- mes "been moving here to work in";
- mes "the factories. But more people";
- mes "hasn't made this city more lively.";
- next;
- mes "[Uwe]";
- mes "Einbroch may look modern";
- mes "and exciting now, but soon";
- mes "you'll see that there's no sign";
- mes "of warmth or life. So... Just";
- mes "don't live here in your old age.";
- next;
- menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;
-
- mes "[Uwe]";
- mes "Oh, that is such";
- mes "a good decision,";
- mes "sugar honey! Oh, you";
- mes "cutie adventurers are";
- mes "so precious, so lovable.";
- mes "^111111*Tee hee hee~*^000000";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- close;
-
-s_WhyHere:
- mes "[Uwe]";
- mes "Well, I have some";
- mes "precious memories of";
- mes "this place. Once, there was";
- mes "a man who lived here who";
- mes "was just like a father to me.";
- next;
- mes "[Uwe]";
- mes "Oh, but I'm sure that";
- mes "you don't want to hear";
- mes "about that. Next time you";
- mes "drop by, we'll talk about";
- mes "something more fun, 'kay?";
- mes "Buhbye for now, cutie~";
- close;
-
-s_Weap:
- mes "[Uwe]";
- mes "Well...";
- mes "I actually just";
- mes "do smithing work";
- mes "to create my own";
- mes "cooking tools.";
+ mes "[Kaijeta]";
+ mes "Welcome to my humble";
+ mes "abode, adventurer. I'm";
+ mes "sorry if I'm a poor host.";
next;
- mes "[Uwe]";
- mes "Oh, I understand";
- mes "that somebody needs";
- mes "to fight the monsters,";
- mes "but I'm the wrong person";
- mes "to ask for forging weapons.";
- mes "I... am a strict pacifist~";
+ mes "[Kaijeta]";
+ mes "As you can see, we have";
+ mes "to share this house with";
+ mes "other families so we don't";
+ mes "have much open space or";
+ mes "privacy. I'm afraid we can't";
+ mes "afford even basic comfort.";
next;
- mes "[Uwe]";
- mes "Just go look";
- mes "around for a little";
- mes "bit, I'm sure you'll";
- mes "find a Blacksmith";
- mes "who's willing to forge";
- mes "you a good weapon~";
+ mes "[Kaijeta]";
+ mes "For now, this is the best";
+ mes "we can do. We don't have";
+ mes "the zeny to buy a house or";
+ mes "land, so we have no choice";
+ mes "but to endure through this...";
close;
+}
-s_Cook:
- mes "[Uwe]";
- mes "Mm...?";
- mes "Did you just";
- mes "say that you";
- mes "want to learn";
- mes "the art of cooking?";
- next;
- mes "[Uwe]";
- mes "I'm sorry, but I can't";
- mes "really give culinary";
- mes "lessons. But I will";
- mes "give good advice for";
- mes "hopeful beginners.";
- next;
- mes "[Uwe]";
- mes "Now...";
- mes "For your tuiton";
- mes "I'll need-- Gosh,";
- mes "there's just so many";
- mes "things. Get some paper,";
- mes "and a pen for this list...";
- next;
- mes "[Uwe]";
- mes "Just kidding!";
- mes "^111111*Titter~* ^000000I don't need";
- mes "much to make some";
- mes "cooking utensils. Bring";
- mes "6 ^0000FFLarge Jellopies^000000. That's it!";
- next;
- mes "[Uwe]";
- mes "In return, I will give you";
- mes "1 Coal and some useful";
- mes "cooking advice for novices.";
- mes "I give this advice for free to";
- mes "my smithing colleages, though.";
- next;
- mes "[Uwe]";
- mes "Why ^EFAEBDdon't^000000 you";
- mes "become a Blacksmith?";
- mes "I'm much more confident";
- mes "in that field. ^111111*Tee hee~*^000000";
- next;
- mes "[Uwe]";
- mes "Well, I'll be";
- mes "waiting right";
- mes "here until you";
- mes "come back.";
- mes "^111111...*Tee hee~*";
- set EinUwe,1;
+einbroch,188,72,3 script Keneshiotz#ein 855,{
+ mes "[Keneshiotz]";
+ mes "This city is full of sky";
+ mes "high smokestacks and";
+ mes "the droning hum of machines.";
+ next;
+ mes "[Keneshiotz]";
+ mes "Sure, the air is polluted,";
+ mes "but I think it's a fair price";
+ mes "to pay for wealth and a";
+ mes "modern life of comfort.";
+ mes "Screw the environment!";
+ next;
+ mes "[Keneshiotz]";
+ mes "I'd much rather live like";
+ mes "this than end up like those";
+ mes "backwards vagrants in that";
+ mes "filthy Einbech. Don't they";
+ mes "know that money makes";
+ mes "the world go 'round?";
close;
+}
-s_Cont:
- mes "[Uwe]";
- mes "Oh hello hello~";
- mes "It's been a long";
- mes "time since we've talked,";
- mes "you cutie adventurer~";
- next;
- mes "[Uwe]";
- mes "So, sugar honey,";
- mes "how is it going with";
- mes "the little favor I asked";
- mes "you about last time?";
- mes "Did you already forget";
- mes "the 6 Large Jellopies?";
- next;
- menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
-
-s_Material:
- mes "[Uwe]";
- if(countitem(7126) < 6){
- mes "Huh...?";
- mes "You brought";
- if(countitem(7126))
- mes "only " + countitem(7126) + " of them?";
- else
- mes "none at all...?";
- mes "Next time, be sure";
- mes "to bring 6 Large Jellopies,";
- mes "okay? Don't forget, cutie~";
- close;
- }
- delitem 7126,6;
- getitem 1003,1;
- set EinUwe,2;
- mes "Thank you ^EFAEBDso^000000 much!";
- mes "Here's the Coal I promised~";
- next;
- mes "[Uwe]";
- mes "Now, I can't teach you everything";
- mes "about cooking, but I will give you";
- mes "some good advice for beginners.";
- mes "I hope you pay attnetion, sugar";
- mes "honey. Now what would you like";
- mes "to hear more about? Hmm...?";
- next;
-s_Menu3:
- menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;
-
- mes "[Uwe]";
- mes "Take care,";
- mes "sugar honey~";
- mes "Ho ho ho!";
+einbech,216,118,3 script Catzllanpu#ein 854,{
+ mes "[Catzllanpu]";
+ mes "^333333*Sigh...*^000000";
+ mes "Simple pleasures.";
+ mes "They're what make";
+ mes "life worth living,";
+ mes "you know?";
+ next;
+ mes "[Catzllanpu]";
+ mes "It's enough for me just to";
+ mes "live a normal and happy life,";
+ mes "but everyone around me wants";
+ mes "to work harder and harder. If";
+ mes "you never take a rest, you're";
+ mes "killing yourself pretty slowly.";
+ next;
+ mes "[Catzllanpu]";
+ mes "I guess you can tell that";
+ mes "I don't have the worries";
+ mes "other people have about";
+ mes "money. It's great, but it's";
+ mes "not worth sacrificing the";
+ mes "quality of your life, right?";
close;
+}
-s_Heart:
- mes "[Uwe]";
- mes "Ah, heart. Just like forging,";
- mes "you need passion and desire";
- mes "to create something special.";
- mes "Every smith and cook knows that";
- mes "you can do anything if you have";
- mes "the will and the commitments.";
- next;
- mes "[Uwe]";
- mes "Well, that's all";
- mes "I really have to";
- mes "say about that. But";
- mes "come back and chat";
- mes "whenever you please.";
- mes "...Behbie~";
+einbroch,208,208,3 script Kesunboss#ein 850,{
+ mes "[Kesunboss]";
+ mes "Lady Calla is the";
+ mes "epitome of elegance,";
+ mes "a veritable goddess";
+ mes "of Einbroch.";
+ next;
+ mes "[Kesunboss]";
+ mes "Her gentle voice,";
+ mes "that angelic smile, her";
+ mes "kindness and warmth";
+ mes "towards other people";
+ mes "and above all...";
+ next;
+ mes "[Kesunboss]";
+ mes "Calla's family";
+ mes "is wealthy beyond";
+ mes "imagination! She's";
+ mes "perfect! I don't know who";
+ mes "she'll marry, but he'd be";
+ mes "a lucky gentleman, I'm sure.";
+ next;
+ mes "[Kesunboss]";
+ mes "Lady Calla lives in a magnificent mansion that makes other houses";
+ mes "look like shacks in comparison.";
+ mes "Head north and then west from";
+ mes "here if you wish to marvel in its";
+ mes "beauty and elegance.";
close;
+}
-s_Ingredients:
- mes "[Uwe]";
- mes "Now, for beginners,";
- mes "learning to select";
- mes "and use ingredients";
- mes "is one of the most";
- mes "important fundamentals.";
- next;
- mes "[Uwe]";
- mes "Cooking is like forging";
- mes "since specific ingredients";
- mes "are needed to make specialty";
- mes "items or dishes. You can't just";
- mes "skip them if you really need";
- mes "them, right? Right!";
- next;
- mes "[Uwe]";
- mes "Once you make up your";
- mes "mind to do something,";
- mes "focus on finishing it, 'kay?";
- mes "Never cut corners and always";
- mes "dedicate yourself to make the";
- mes "very best finished product~";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- mes "...Ho ho~";
+einbech,176,125,3 script Ellhenje#ein 850,{
+ mes "[Ellhenje]";
+ mes "Things might be";
+ mes "bad in this town";
+ mes "with the pollution";
+ mes "and the bullying";
+ mes "from Einbroch...";
+ next;
+ mes "[Ellhenje]";
+ mes "But somehow, people";
+ mes "are able to get by. That's";
+ mes "because there's a guy";
+ mes "that everyone here likes...";
+ next;
+ mes "[Ellhenje]";
+ mes "I'm talking about Clitzer!";
+ mes "He's almost too honest and";
+ mes "almost too diligent. But most";
+ mes "of all, he's the nicest guy~";
+ next;
+ mes "[Ellhenje]";
+ mes "Clitzer was born in one of";
+ mes "Einbech's poorest families,";
+ mes "but he's usually happy and always thinks about others. I guess that's why people like to think of him";
+ mes "as representing all of Einbech.";
+ next;
+ mes "[Ellhenje]";
+ mes "Recently, something's";
+ mes "been bothering him. I'm";
+ mes "not sure, but I think only";
+ mes "woman troubles could make";
+ mes "a guy feel so glum. I hope he";
+ mes "feels better soon...";
close;
+}
-s_Skills:
- mes "[Uwe]";
- mes "When you're beginning to learn";
- mes "skills, you can't let yourself be";
- mes "discouraged! Practice makes";
- mes "perfect, you know? But never";
- mes "use your lack of skills as an";
- mes "excuse if you happen to fail...";
- next;
- mes "[Uwe]";
- mes "Effort is also an essential";
- mes "in forging and cooking! Now,";
- mes "on the oher hand, if you put";
- mes "in all the effort but didn't learn";
- mes "any of the skills, you'll still get";
- mes "nowhere fast, right? Right!";
- next;
- mes "[Uwe]";
- mes "The key is to always";
- mes "give 100% effort and work";
- mes "on improving your skills.";
- mes "Before you know it, you'll";
- mes "be a respected master!";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- mes "...Ho ho~";
+ein_in01,208,86,3 script Decii#ein 855,{
+ mes "[Decii]";
+ mes "This is so";
+ mes "frustrating!";
+ mes "I'm surrounded";
+ mes "by all these ^FF0000people^000000!";
+ next;
+ mes "[Decii]";
+ mes "There's absolutely";
+ mes "no privacy in a city";
+ mes "this crowded! I guess";
+ mes "I should try to move";
+ mes "out as soon as I can.";
close;
+}
-s_Tools:
- mes "[Uwe]";
- mes "Cooking is a little";
- mes "easier if you have";
- mes "nicer tools to use,";
- mes "but that's it. Tools by";
- mes "themselves can't make";
- mes "just anybody a master.";
- next;
- mes "[Uwe]";
- mes "In the end, the best";
- mes "tools are the ones you're";
- mes "most comfortable with using.";
- mes "In fact, I still use the old knife";
- mes "I used back when I was just";
- mes "a little novice chef~";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- mes "...Ho ho~";
- close;
-
-s_Cont2:
- mes "[Uwe]";
- mes "Ah, hello again,";
- mes "cutie adventurer.";
- mes "How can I help you?";
- next;
- menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;
-
- mes "[Uwe]";
- mes "Take care,";
- mes "sugar honey~";
- mes "Ho ho ho!";
+ein_in01,192,90,3 script Supineque#ein 849,{
+ mes "[Supineque]";
+ mes "Ugh...";
+ mes "I'm starving!";
+ next;
+ mes "[Supineque]";
+ mes "I haven't had food for so";
+ mes "long that my stomach is";
+ mes "beginning to digest itself!";
+ mes "This is horrible...";
+ next;
+ mes "[Supineque]";
+ mes "I mean, I have";
+ mes "food that I can";
+ mes "eat today. But if";
+ mes "I finish it, what am";
+ mes "I gonna eat tomorrow?";
close;
-
-s_Cooking:
- mes "[Uwe]";
- mes "Ooh, cooking!";
- mes "So what did you";
- mes "want to ask me...?";
- next;
- goto s_Menu3;
-
-OnHide:
- specialeffect 16;
- disablenpc "Uwe Kleine";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
}