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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) DracoRPG
-//= Copyright (C) Reddozen
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Priest Skills Quests
-//================= Description ===========================================
-//= Quests for skills: Redempito
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
- if (BaseJob == Job_Priest) {
- if (PRIEST_SK == 100) {
- if (getskilllv("PR_REDEMPTIO") == 0) {
- mes "[Sister Linus]";
- mes "Hm? We've met before,";
- mes "haven't we? Then again,";
- mes "all Priests begin to look";
- mes "the same after a while. Ah,";
- mes "were you one of the ones";
- mes "to whom I taught Redemptio?";
- next;
- mes "[Sister Linus]";
- mes "Ah, you've forgotten, have";
- mes "you? Well, it's no problem for";
- mes "me to teach you again. This skill enables you to revive your fallen";
- mes "Party Members by sacrificing";
- mes "your own life for them.";
- next;
- mes "[Sister Linus]";
- mes "^3131FFOh holy and venerable one,";
- mes "we pray to you. Please show";
- mes "us your mercy and guide us";
- mes "with your light. Give us the";
- mes "strength to walk the path of";
- mes "love and sacrifice. Redemptio!^000000";
- skill "PR_REDEMPTIO",1,0;
- next;
- mes "[Sister Linus]";
- mes "There...";
- mes "You should be able";
- mes "to perform Redemptio";
- mes "now. I hope you use it";
- mes "well on your adventures~";
- close;
- }
- else {
- mes "[Sister Linus]";
- mes "I'll always be praying";
- mes "for your safety. Be careful,";
- mes "and I hope that you can bring";
- mes "love and compassion to all";
- mes "whom you meet in your travels.";
- close;
- }
- }
- else if (PRIEST_SK == 0) {
- redemp = 1014;
- if (getskilllv("PR_REDEMPTIO")) {
- mes "[Sister Linus]";
- mes "I'll always be praying";
- mes "for your safety. Be careful,";
- mes "and I hope that you can bring";
- mes "love and compassion to all";
- mes "whom you meet in your travels.";
- PRIEST_SK = 100;
- close;
- }
- mes "[Sister Linus]";
- mes "Please have mercy and";
- mes "spread your light through";
- mes "the world. Guide her with";
- mes "your benevolent wisdom...";
- mes "Bless her, and may she";
- mes "be protected by your grace.";
- next;
- select("Whom are you praying for, sister?");
- mes "[Sister Linus]";
- mes "Oh! You startled me!";
- mes "Whom am I praying for?";
- mes "Well, I once knew a young,";
- mes "playful and merry nun who was";
- mes "also a bit brazen. But I have";
- mes "many joyful memories of her.";
- next;
- mes "[Sister Linus]";
- mes "One day, a group of adventurers";
- mes "came to Prontera Church in hopes of hiring a Priest to accompany";
- mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
- mes "Priest that was available.";
- next;
- mes "[Sister Linus]";
- mes "I remember that she was";
- mes "so determined to join those";
- mes "adventurers, and we had no";
- mes "choice but to let her go.";
- mes "Still, many of us believed";
- mes "that it was too dangerous...";
- next;
- mes "[Sister Linus]";
- mes "I hear that, at first, their";
- mes "ragtag team was able to";
- mes "successfully exterminate";
- mes "a great number of monsters.";
- mes "But supporting them as a Priest";
- mes "must have been tough for her...";
- next;
- mes "[Sister Linus]";
- mes "Then, tragedy struck.";
- mes "Surrounded by Wanderers,";
- mes "the adventurers quickly fell";
- mes "in defeat, one by one. Soon,";
- mes "the young nun was the only one of the group still standing.";
- next;
- mes "[Sister Linus]";
- mes "Alone against impossible";
- mes "odds, that poor girl had no";
- mes "choice but to try a desperate";
- mes "gamble. She began to chant";
- mes "the ancient holy spell...";
- next;
- select("Ancient spell...?");
- mes "[Sister Linus]";
- mes "Yes! ^FF0000Redemptio^000000!";
- mes "A skill that only the";
- mes "most talented Priests";
- mes "can perform! And here she";
- mes "was, a young nun with very";
- mes "little experience, trying it!";
- next;
- mes "[Sister Linus]";
- mes "Redemptio is the last";
- mes "resort skill that can be";
- mes "used to nobly save the";
- mes "lives of others at the cost";
- mes "of ^3131FFsacrificing your own life^000000.";
- next;
- mes "[Sister Linus]";
- mes "Yes, I remember the days";
- mes "she wasn't very interested";
- mes "in studying the Priest and";
- mes "Acolyte skills. Surprisingly,";
- mes "she had learned enough to";
- mes "attempt to cast Redemptio...";
- next;
- mes "[Sister Linus]";
- mes "Miraculously, she succeeded";
- mes "in reviving her party members.";
- mes "They quickly used a Yggdrasil";
- mes "Leaf to restore her life, and they defeated the Wanderers and";
- mes "returned home safely.";
- next;
- mes "[Sister Linus]";
- mes "Because of this success, she";
- mes "was promoted to High Priest";
- mes "despite the many mistakes she";
- mes "made in the past. Now she travels the world, helping adventurers";
- mes "in any way that she can.";
- next;
- mes "[Sister Linus]";
- mes "But, well, she'll";
- mes "always be that spunky";
- mes "and joyful girl to me.";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Wait, you still haven't";
- mes "answered my question.";
- mes "Are you praying for this";
- mes "nun? And if so, is she";
- mes "in some kind of danger?";
- next;
- mes "[Sister Linus]";
- mes "Well, a few months ago,";
- mes "she went on a mission to";
- mes "^3131FFLighthalzen^000000, a city in the";
- mes "Schwaltzvalt Republic. I was";
- mes "just worried since I haven't";
- mes "heard from her in a while.";
- next;
- mes "[Sister Linus]";
- mes "I come here to pray for";
- mes "her everyday, and hope that";
- mes "she'll come back safely and";
- mes "share stories of her adventures";
- mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
- next;
- mes "[Sister Linus]";
- mes "Goodness, I've been";
- mes "running my mouth! I'm";
- mes "sorry to keep you, did you";
- mes "have somewhere to go? Well,";
- mes "I'll be praying for your safety~ ";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Before I go, would you";
- mes "please tell me the name";
- mes "of that High Priest you were";
- mes "talking about? If I see her,";
- mes "I'll ask her to contact you.";
- next;
- mes "[Sister Linus]";
- mes "Oh, thank you! Her name";
- mes "is High Priest Sorin. Um,";
- mes "^3131FFMargaretha Sorin^000000. If you";
- mes "happen to find her, please";
- mes "let her know that I am";
- mes "praying for her safety.";
- PRIEST_SK = 1;
- close;
- }
- else if (PRIEST_SK == 1) {
- mes "[Sister Linus]";
- mes "Oh, hello~";
- mes "How are you";
- mes "doing today?";
- next;
- if (select("Please teach me ^3131FFRedemptio^000000.", "Cancel") == 1) {
- mes "[Sister Linus]";
- mes "Ooh, Redemptio would be";
- mes "a good skill for you to learn~";
- mes "It's difficult to cast, but when you succeed, you can revive all";
- mes "of your defeated Party Members.";
- next;
- mes "[Sister Linus]";
- mes "Of course, the drawback";
- mes "is that you must ^3131FFsacrifice";
- mes "your own life^000000 in order to";
- mes "use the skill. Now, to learn";
- mes "Redemptio, you must first";
- mes "learn ^3131FFLevel 1 Resurrection^000000.";
- next;
- mes "[Sister Linus]";
- mes "Ah, you must";
- mes "also bring me";
- mes "^3131FF30 Holy Waters and";
- mes "20 Blue Gemstones^000000";
- mes "so you can attempt";
- mes "to learn the skill.";
- PRIEST_SK = 2;
- next;
- mes "[Sister Linus]";
- mes "Um, but if you fail to";
- mes "learn Redemptio, you'll";
- mes "lose 1 Holy Water and";
- mes "1 Blue Gemstone and";
- mes "you'll have to try it again...";
- close;
- }
- mes "[Sister Linus]";
- mes "Praying gives me a";
- mes "sense of peace and";
- mes "comfort. Perhaps that";
- mes "is one of the reasons";
- mes "why I chose this job...";
- close;
- }
- else if (PRIEST_SK == 2) {
- if (getskilllv("ALL_RESURRECTION") > 0) {
- if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) {
- mes "[Sister Linus]";
- mes "Ooh, it seems like you've";
- mes "brought everything that you";
- mes "need to learn Redemptio.";
- mes "Are you ready to try it? If you";
- mes "fail, you'll lose 1 Holy Water";
- mes "and 1 Blue Gemstone, okay?";
- next;
- mes "[Sister Linus]";
- mes "Now, please";
- mes "concentrate and";
- mes "repeat this special";
- mes "prayer after me.";
- next;
- mes "[Sister Linus]";
- mes "^3131FFOh holy and venerable one,";
- mes "we pray to you. Please show";
- mes "us your mercy and guide us";
- mes "with your light. Give us the";
- mes "strength to walk the path of";
- mes "love and sacrifice. Redemptio!^000000";
- next;
- .@redem_s = JobLevel+getskilllv("ALL_RESURRECTION");
- .@red_suc = rand(1,100);
- if( .@redem_s < 31 ) {
- if( .@red_suc > 20 && .@red_suc < 41 )
- .@success = 1;
- } else if( .@redem_s < 41 ) {
- if( .@red_suc > 10 && .@red_suc < 41 )
- .@success = 1;
- } else {
- if( .@red_suc > 10 && .@red_suc < 51 )
- .@success = 1;
- }
-
- if (.@success) {
- specialeffect(EF_HEALSP, AREA, playerattached());
- mes "[Sister Linus]";
- mes "Congratulations!";
- mes "You successfully";
- mes "learned Redemptio!";
- mes "Please remember to only";
- mes "use this skill in the most";
- mes "critical situations.";
- delitem Blue_Gemstone,20;
- delitem Holy_Water,30;
- PRIEST_SK = 100;
- skill "PR_REDEMPTIO",1,0;
- close;
- }
- else {
- specialeffect(EF_POISONHIT, AREA, playerattached());
- mes "[Sister Linus]";
- mes "Oh no! I'm sorry,";
- mes "but you failed to";
- mes "learn Redemptio. Well,";
- mes "I'll be waiting right here,";
- mes "so we can try again when";
- mes "you're ready, okay?";
- delitem Blue_Gemstone,1;
- delitem Holy_Water,1;
- close;
- }
-
- }
- else {
- mes "[Sister Linus]";
- mes "If you want to try to learn";
- mes "Redemptio, please bring";
- mes "^3131FF20 Blue Gemstones^000000 and";
- mes "^3131FF30 Holy Waters^000000. Ah, and";
- mes "you need to learn ^3131FFLevel 1";
- mes "Resurrection^000000 beforehand.";
- close;
- }
- }
- else {
- mes "[Sister Linus]";
- mes "If you want to try to learn";
- mes "Redemptio, please bring";
- mes "^3131FF20 Blue Gemstones^000000 and";
- mes "^3131FF30 Holy Waters^000000. Ah, and";
- mes "you need to learn ^3131FFLevel 1";
- mes "Resurrection^000000 beforehand.";
- close;
- }
- }
- }
- else {
- mes "[Sister Linus]";
- mes "Please have mercy and";
- mes "spread your light through";
- mes "the world. Guide her with";
- mes "your benevolent wisdom...";
- mes "Bless her, and may she";
- mes "be protected by your grace.";
- close;
- }
-}