diff options
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 4c282caef..7e03eac2f 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -76,7 +76,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "you forgot how to do this"; mes "skill? I suppose that all you"; mes "needed was a quick refresher."; - specialeffect2 EF_INVENOM; + specialeffect(EF_INVENOM, AREA, playerattached()); next; mes "[Killtin]"; mes "Alright, I think it's"; @@ -245,7 +245,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "bit of credit for my excellent"; mes "instruction. Ah, very nice."; next; - specialeffect2 EF_INVENOM; + specialeffect(EF_INVENOM, AREA, playerattached()); next; mes "[Killtin]"; mes "Alright, you may need"; @@ -357,7 +357,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -366,7 +366,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -444,7 +444,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -453,7 +453,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "That's a little better."; @@ -462,7 +462,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -470,7 +470,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Focus more on smoothly"; mes "transitioning from your"; mes "stance to executed action."; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -535,7 +535,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -544,7 +544,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "That's a little better."; @@ -553,7 +553,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Yes, that's it...!"; |