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-rw-r--r--npc/quests/quests_prontera.txt96
1 files changed, 48 insertions, 48 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 02030dcc3..d443d5712 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -268,7 +268,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "I can't get scared now!";
next;
if (select("Speak with him", "Ignore him") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Say, what seems";
mes "to be the problem?";
next;
@@ -334,7 +334,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "It took me so long to";
mes "stack all of those!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no, what a mess!";
mes "Here, let me help you";
mes "arrange these nicely";
@@ -455,7 +455,7 @@ OnTouch:
mes "careful?! Geeeeez!";
emotion e_ag;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops, I'm so sorry.";
mes "Are you alright?";
next;
@@ -657,7 +657,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "Great, you're here!";
mes "So, where are the books?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I don't have";
mes "them right now.";
@@ -1077,7 +1077,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "and begin to sing the song";
mes "that you heard from Karlomoff.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
@@ -1177,7 +1177,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "and figured out the lyrics of";
mes "that song I was looking for?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
@@ -1191,7 +1191,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "I remember, thank you";
mes "so much! Ah, back to work...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(As a historian, Rodafrian";
mes "might be able to help me in";
mes "investigating the curse of the";
@@ -1240,7 +1240,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Drat, she didn't give me";
mes "any help... All I did was";
mes "reveal a huge secret to her";
@@ -1335,9 +1335,9 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
S_GiveName:
next;
- select("My name is "+strcharinfo(0)+".");
+ select("My name is "+strcharinfo(PC_NAME)+".");
mes "[Historian Rodafrian]";
- mes "Ah "+strcharinfo(0)+", eh?";
+ mes "Ah "+strcharinfo(PC_NAME)+", eh?";
mes "Do you mind if I ask you a favor? I really need to verify the true";
mes "lyrics for this song. However,";
mes "I need to stay here in Morroc";
@@ -1382,7 +1382,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
mes "please leave? I have";
mes "research to attend to...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry, but Ms. Rodafrian";
mes "wanted me to ask you for the";
mes "lyrics of some song describing";
@@ -1419,7 +1419,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
mes "Did you have a question";
mes "to ask me about the song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I heard";
mes "a different version";
mes "of this song, so I was";
@@ -1513,7 +1513,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
S_Song:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
@@ -1541,7 +1541,7 @@ S_Song:
if (.@total == 4) prt_curse = 10;
else {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "I think I messed up!";
mes "(Those weren't the";
@@ -1878,7 +1878,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "What brings you all the";
mes "way over here, I wonder?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm just";
mes "trying to learn the";
mes "real lyrics of that";
@@ -1934,7 +1934,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "warmest regards. I would do it";
mes "myself, but because of what I did, I can't return to Prontera...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Alright then. I guess";
mes "I should deliver these";
mes "herbs to Prontera Church";
@@ -1960,7 +1960,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "that pouch of herbs that";
mes "I gave you to Father Bamph?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I did. Actually,";
mes "Father Bamph sent me";
mes "here to ask you a few";
@@ -1975,7 +1975,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "Those poor children";
mes "are dead because of me...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N-no! Not at all!";
mes "I just wanted to ask if there";
mes "was a connection between";
@@ -2018,7 +2018,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "from the Prontera Church";
mes "after my failure...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A fragment from";
mes "a Red Gemstone?";
mes "Maybe... maybe it's";
@@ -2033,7 +2033,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "exorcism was sabotaged,";
mes "we can't turn back time...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Hmm...";
mes "I better head back";
mes "to Prontera Church";
@@ -2085,7 +2085,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "wounds on the bodies";
mes "from what I remember...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, um, I wouldn't know";
mes "anything about that, but";
mes "Father Bamph and Father";
@@ -2183,7 +2183,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
next;
select("Give him the herb pouch.");
if (countitem(Leather_Pouch) < 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ack!";
mes "Now, where did I put";
mes "that pouch with the herbs?";
@@ -2194,7 +2194,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "Why are you giving";
mes "me this pouch of herbs?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, there was this";
mes "lady living on Mount";
mes "Mjolnir who wanted me";
@@ -2208,7 +2208,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "I've seen her. How is";
mes "she doing, may I ask?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh...";
mes "I guess she's fine.";
mes "But she seems really...";
@@ -2312,7 +2312,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "the royal family's secret.";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
mes "Is this really true?!";
mes "Isn't there any way to";
@@ -2339,7 +2339,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
mes "lead the exorcism ceremony.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, but you mentioned";
mes "samething about an accident.";
mes "Does that mean that she failed";
@@ -2361,7 +2361,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "That is why she is in self";
mes "imposed exile from the kingdom.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?";
mes "That's...";
mes "That's crazy!";
@@ -2387,7 +2387,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "were growing snake scales.";
emotion e_gasp,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, they grew snake";
mes "scales? That sounds just";
mes "like one of the versions of";
@@ -2410,14 +2410,14 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "Then the eagle built its nest.";
mes "A nest upon the swallowed sea.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Well, I heard a";
mes "different version";
mes "of the same song.";
mes "It goes like...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
@@ -2431,7 +2431,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "my father. However, your version seems to reveal the secret curse";
mes "of the Gaebolgs. Please tell me, where did you hear that song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I first heard this";
mes "version from a historian,";
mes "and then I found out that";
@@ -2723,7 +2723,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
}
else if (prt_curse == 60) {
mes "[Father Bamph]";
- mes "Oh, "+strcharinfo(0)+"~";
+ mes "Oh, "+strcharinfo(PC_NAME)+"~";
mes "Long time, no see.";
mes "Have you spoken to";
mes "Bonnie yet? Ah, and";
@@ -2771,7 +2771,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "of the royal family, I ask that";
mes "you refrain from entering the";
mes "secret ceremonial grounds";
- mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
+ mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+".";
prt_curse = 61;
completequest 18052;
close;
@@ -3084,7 +3084,7 @@ prt_church,16,114,4 script Father Bamph#tomb 1_M_PASTOR,{
close;
}
else if (prt_curse == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That weird mark looked";
mes "just like snake scales.";
mes "Is... Is that the mark left";
@@ -3212,7 +3212,7 @@ prt_church,21,111,5 script #prince2 4_M_LIEMAN,{
mes "different in color, than the";
mes "marks on the first prince.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Father Bamph...!";
mes "Look, these marks are";
mes "different on the second";
@@ -3374,7 +3374,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{
mes "brings you here?";
next;
if (select("Poison", "Nothing") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "a poison specialist.";
mes "I'm investigating";
@@ -3429,7 +3429,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "you 4 minutes to speak";
mes "with me, so be direct.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to learn";
mes "more about poison";
mes "and confirm if it was";
@@ -3442,7 +3442,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "I doubt you'll find anyone";
mes "else that would. Ask away.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is it true that an";
mes "Assassin's poison";
mes "can be so powerful,";
@@ -3457,7 +3457,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "normal Assassins use poisons";
mes "that are much less potent.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright. Can you make";
mes "a poison that leaves a";
mes "specific mark on the body?";
@@ -3485,7 +3485,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "of clue. What was the mark";
mes "on the victim's body?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We're not sure if";
mes "poison was used yet,";
mes "but there are marks that";
@@ -3538,33 +3538,33 @@ OnEnable:
morocc,45,103,0 script #prtcurse FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hm. I'd better review";
mes "the facts I've learned so";
mes "that I can better focus on";
mes "this investigation. Let's see~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Long ago, the giant serpent";
mes "Jormungand threatened mankind.";
mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ever since, the curse kills";
mes "the first born prince of the";
mes "Gaebolg family at an early age.";
mes "However, all of the princes of";
mes "this generation were killed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "According to what I've";
mes "learned from that assassin,";
mes "the first prince died from the";
mes "curse, and the other two may";
mes "have died from poisoning.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's most likely that if";
mes "poison was used, then the";
mes "person who used it was an";
@@ -3572,14 +3572,14 @@ OnTouch:
mes "Rune-Midgarts Kingdom. Yes,";
mes "that's about everything I know.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now, that historian Rodafrian";
mes "has been waiting for me to tell";
mes "her the lyrics of that song, but Father Bamph is also waiting";
mes "for the info I've learned from the Assassin Guild. What should I do?";
next;
if (select("Go to Rodafrian", "Go to Father Bamph") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's easier for me";
mes "to visit Rodafrian now.";
mes "She's much closer than";
@@ -3589,7 +3589,7 @@ OnTouch:
changequest 18041,18042;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's more important";
mes "that I go see Father Bamph";
mes "and investigate the princes'";