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Diffstat (limited to 'npc/quests/quests_payon.txt')
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diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt deleted file mode 100644 index 282bd2eb3..000000000 --- a/npc/quests/quests_payon.txt +++ /dev/null @@ -1,329 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Samuray22 -//= Copyright (C) Silent -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Quest NPCs related to Payon -//================= Description =========================================== -//= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests. -//================= Current Version ======================================= -//= 1.7.1 -//========================================================================= - -//== 'Pretend Murdered' Quest ============================== -payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ - if (checkweight(Spawn,1) == 0) { - mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; - close; - } - if (countitem(Skirt_Of_Virgin) > 3) { - mes "[Granny]"; - mes "I wish I could make some clothing for my grandchildren for the festival season..."; - next; - mes "[Granny]"; - mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you."; - next; - switch(select("Alright.", "No way!")) { - case 1: - delitem Skirt_Of_Virgin,4; - mes "[Granny]"; - mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~"; - next; - mes "[Granny]"; - mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times."; - next; - mes "[Granny]"; - mes "If it's okay..."; - mes "I'd like to give you this."; - next; - getitem Pretend_Murdered,1; - mes "[Granny]"; - mes "Goodbye, adventurer~!"; - mes "Thank you for making an old woman so happy..."; - close; - case 2: - mes "[Granny]"; - mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy..."; - close; - } - } - else { - mes "[Granny]"; - mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year."; - next; - mes "[Granny]"; - mes "..."; - mes "But for that, I need ^3355FF4 Skirt of Virgin^000000..."; - next; - mes "[Granny]"; - mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it..."; - close; - } -} - -//== 'Ear Muffs' Quest ===================================== -payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{ - mes "[Mystic Lady]"; - mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living."; - next; - mes "[Mystic Lady]"; - mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000..."; - emotion e_dots; - next; - mes "[Mystic Lady]"; - mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000."; - emotion e_dots; - next; - switch(select("Oh Yeah? That sounds good.", "No thank you, Ma'am.")) { - case 1: - if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) { - mes "[Mystic Lady]"; - delitem Cardinal_Jewel_,1; - delitem Feather,200; - delitem Headset,1; - Zeny -= 5000; - mes "Here, I will give you this pre-made one."; - getitem Ear_Mufs,1; - next; - mes "[Mystic Lady]"; - mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~"; - emotion e_dots; - close; - } - else { - mes "[Mystic Lady]"; - mes "Oh dear..."; - mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living..."; - emotion e_dots; - close; - } - case 2: - mes "[Mystic Lady]"; - mes "That's fine."; - mes "I believe we"; - mes "will meet again."; - mes "...One of these days."; - emotion e_dots; - close; - } -} - -//== 'Oxygen Mask' Quest =================================== -payon_in02,25,71,4 script Boy 4_M_04,{ - if (countitem(Ora_Ora) > 4) { - mes "[Young Man]"; - mes "ArrrGggghh!"; - mes "Ah, No I can't..."; - next; - mes "[Young Man]"; - mes "*Huk*"; - mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!"; - next; - switch(select("Show Ora Ora", "Give Ora Ora", "Cancel")) { - case 1: - mes "[Young Man]"; - mes "Oooooohhhh!!!"; - mes "Is, is this"; - mes "the one?!"; - mes "This is..."; - mes "Ora Ora!!"; - next; - mes "[Young Man]"; - mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?"; - close; - case 2: - if (countitem(Ora_Ora) > 4) { - delitem Ora_Ora,5; - } - mes "[Young Man]"; - mes "Muhahahahah!!!"; - mes "I finally have this!"; - mes "Ora Ora!"; - mes "Stupid and Disgusting"; - mes "Thief Bugs!!"; - mes "You will pay!!!"; - next; - mes "[Young Man]"; - mes "Huk...Huk..."; - mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised."; - next; - getitem Oxygen_Mask,1; - mes "[Young Man]"; - mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs."; - next; - mes "[Young Man]"; - mes "Kakakakakaka!"; - mes "I can't wait"; - mes "to use this"; - mes "Ora Ora!"; - close; - case 3: - mes "[Young Man]"; - mes "Huhuhuhuhu..."; - mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*"; - close; - } - } - else { - mes "[Young Man]"; - mes "Wahhhhhh! I, I..."; - mes "I can't take it any more!"; - mes "You little stinky filthy bastards!"; - next; - switch(select("Continue", "Cancel")) { - case 1: - mes "[Young Man]"; - mes "Oh man..."; - mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time."; - next; - mes "[Young Man]"; - mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home."; - next; - mes "[Young Man]"; - mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking..."; - next; - mes "[Young Man]"; - mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!"; - next; - mes "[Young Man]"; - mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!"; - next; - mes "[Young Man]"; - mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries."; - next; - mes "[Young Man]"; - mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more..."; - close; - case 2: - mes "[Young Man]"; - mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!"; - close; - } - } -} - -//== 'Helm of Angel' and 'Deviruchi Cap' Quest ============= -payon_in01,46,21,5 script Young man#12 4_M_ORIENT02,{ - mes "[Young man]"; - mes "...What is it?"; - next; - switch(select("Can you make me a special item?", "Hey.")) { - case 1: - mes "[Young man]"; - mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; - next; - switch(select("Helm of Angel.", "Deviruchi Cap.", "I will come next time.")) { - case 1: - mes "[Young man]"; - mes "1 Helm (with slot)."; - mes "1 Angel Wing."; - mes "5 Fang of Garm."; - mes "That's all I require."; - next; - mes "[Young man]"; - mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; - next; - mes "[Young man]"; - mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; - next; - mes "[Young man]"; - mes "Did you gather the items? Then hand them over."; - next; - switch(select("Give him the items.", "Don't give him the items.")) { - case 1: - if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) { - mes "[Young man]"; - mes ".....Hm."; - mes "Fine, here's your Helm of Angel. Take it."; - delitem Helm_,1; - delitem Angelic_Chain,1; - delitem Fang_Of_Garm,5; - close2; - getitem Helm_Of_Angel,1; - end; - } - else { - mes "[Young man]"; - mes "...The number of items is not right. You better double check."; - close; - } - case 2: - mes "[Young man]"; - mes "Do as you wish..."; - close; - } - case 2: - mes "[Young man]"; - mes "600 Little Evil Horn."; - mes "40 Talon of Griffon."; - mes "That's all I require."; - next; - mes "[Young man]"; - mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; - next; - mes "[Young man]"; - mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; - next; - mes "[Young man]"; - mes "Did you gather the items? Then hand them over."; - next; - switch(select("Give him the items.", "Don't give him the items.")) { - case 1: - if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) { - mes "[Young man]"; - mes ".....Hm. Here's your Deviruchi Hat. Please take it."; - delitem Petite_DiablOfs_Horn,600; - delitem Talon_Of_Griffin,40; - close2; - getitem Deviruchi_Cap,1; - end; - } - else { - mes "[Young man]"; - mes "...The number of items isn't right. You better double check."; - close; - } - case 2: - mes "[Young man]"; - mes "Do as you wish..."; - close; - } - case 3: - mes "[Young man]"; - mes "Hm. Alright."; - mes "Then we shall meet again."; - close; - } - case 2: - mes "[Young man]"; - mes "Hm."; - mes "Take care."; - close; - } -} |